325 lines
13 KiB
Plaintext
325 lines
13 KiB
Plaintext
=====================================
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Pai Chan vs the CPU - Guide, v1.1
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=====================================
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By PEZ <pez@eo.se>
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What's New in v1.1
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^^^^^^^^^^^^^^^^^^
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Inspired by LHS <larsh@vnet.ibm.com> and his Jacky Guide, the moves have
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their joystick movements listed, and they are slightly reordered.
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Again as LHS, I have tried to move some common things to the General Info
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section.
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I also have tried to incorporate some of the techniques suggested
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by other Pai GrandMasters out there, mainly JEM <jem6892@zeus.tamu.edu>
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and KEN <s902569@acs.csc.cuhk.hk>. LHS have contributed with some his great
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VF knowledge also, and so has TFL.
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*****************************************************************************
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*** General Information:
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This Guide is optimized for speed. Don't ever forget that.
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There's lot of *good* info on Pai in the VF FAQ, read that one first -
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It would be waste of bytes to repeat that stuff here.
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Pai is probably the easiest fighter to play due to that most of her
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moves doesn't involve as much timing as with many other figthers.
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Because of this, it's a good idea to start out your VF life with her,
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and go on to more powerful characters when you master her.
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The moves in order of importance (for the purposes of this Guide):
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- Grab an attack B+P
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- Sweep D,DEF+K
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- Pounce U+P (Tap or Hold as appropriate)
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- Punch on ground D/F+P
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- Running Punches P,P,P
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- Kickflip combo P,P,P,B/U+K
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- Kickflip B/U+K
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- Crecent combo P,P,P,K
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- Side Kick combo P,P,K
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- Twist wrist DEF+P
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- Sweep combo P,P,P,D+K
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- Jump into them B,F+P
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- Crescent kick DEF+K
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- Trip, Punch on ground F,F+P+K
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- Grab head, fall back F,D+P
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When Grabbing attacks; If you Grab their arm, follow up with a Punch
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on ground twice, then Pounce. But if you get hold of their leg, you almost
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always have time for a Pounce immediately.
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Pouncing; Use the Low Pounce against any character you feel are rising
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to fast. If they are rising real fast, use the Punch on groundx2(or
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3) *then* High Pounce. The High Pounce is for guys who lays still long
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times or when you have got them with a throw or combo with particular
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force. You can keep a look on the foes power bar. If your attack
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consumed much power then Pounce, otherwise do a combo as theyr'e getting
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up.
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P,P,P combos as they are rising; Against the first 3 guys , the P,P,P,K
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almost always connect. Against the rest the Kickflip combo has the
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best chances. If your to close, back of a little before executing
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the combo or get hit by their rising attack. If your to far away,
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move a little closer or miss and risk to get throwed.
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*****************************************************************************
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*** Hi Scores
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These are the best times to my knowing (netters only).
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--- Normal, 2/3 ---
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TFL 1.49.98 Pai San Jose City College, CA, USA
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-------------------
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--- Hard 2/3, ---
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PAT 2.06.34 Pai Georgetown University Gameroom, USA
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-------------------
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--- Hardest 2/3 ---
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JEM 2.30.29 Pai Commons Lobby, Texas A&M University, USA
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-------------------
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TFL=gregory@Garg.Campbell.CA.US (Gregory Tung)
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JEM=jem6892@zeus.tamu.edu (James)
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PAT=mrhappy@netcom.com (Mr Wrong)
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*****************************************************************************
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*** From Jacky to Dural in Zero Time:
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(In parantheses; the order of difficulty, 1-8, again IMO.)
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Jacky - Poor Dude (1)
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^^^^^^^^^^^^^^^^^^^^^
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This is a real Piece of Cake! Start out with:
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Sweep or Heel Kick, Pounce! Wait for him to start to rise, P,P,P,K.
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Repeat the P,P,P,K when he's getting up.
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He's out, this often takes about 3-5 secs. :)
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However, sometimes he gets lucky and start out the round good, or
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manages to roll away in time to avoid the first Pounce. (Mostly on
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harder settings.)
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He rarely Pounces, so you can rise with an attack if you get hit to
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the ground.
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Chicken out with sweeps if he's getting tough with you.
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JEM> Always starts out with P,P,P,K, Low Pounce.
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KEN> I start with reaping throw, then DDT, pounce/PK him if he's not dead.
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Jeffry - Keep the Initiative (2)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Much the same strategy as with Jacky. However, sometimes he gets nasty,
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and those times you can have trouble with him hitting you close to
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the edge of the ring. :(
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Watch out for the Throws he executes, these are very time consuming.
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He sometimes Pounces, and if he does, roll to the side with a Sweep,
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or just roll to the side and execute a Pounce. Both his Pounces keeps
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him on the ground long enough for your Pounce to have good chances
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to succeed. :)
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If you feel your'e losing it, start Grabbing attacks, Punch on ground
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and Pounce!
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JEM> Always do p,p,p, and then Jump into Him, then big pounce.
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KEN> Start with PK combo, if he uppercuts, B+P will do good.
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Sarah - Does She Have More Fun? (3)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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She sometimes start the round with a Hopping Knee or an eqivalent,
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so you can mix in a "Stand and Defend and then Attack"-start from
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time to time.
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It's really easy to Sweep her, and follow up with a Pounce. Also the
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combos are productive move against this blonde chick.
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However, the Kickflip combo is *very* difficult to hit her with. A
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Kickflip after she missed some of her attacks often does her though.
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Like with Jeffry, she can get naughty. But it's much easier to escape
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with Sweeps.
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She often Pounces and then it's best to Sweep or Kick her in the back.
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JEM> Check your time. A minute is so-so, 50 seconds is good, 40 is
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really kickin' butt.
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Kage - Master of Defence (6)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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This is the first really tough guy, with lots of moves that are difficult
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to cope with. You can start out the same way as with the first three
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fighters but the success rate won't be as high. Grabbing attacks is
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a good alternative.
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If youre reflexes are fast, stand and defend can do him. Often he
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then tries to do a Flying Kick, a Sweep or a combo. If it's one of the
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two first, a crouching Kick executed in time hit's him to the ground,
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as always follow up with a Pounce, though he often manages to avoid
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it. A combo is best dealt with by a Sweep or a Throw.
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Kage is very good on blocking your attacks, so you have to be good
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an mixing Kicks, Sweeps and Punches. The Sweep combo followed by
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low Kicks and Punches is a good one.
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The Kickflip combo when he's rising from the ground often succeeds.
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Grabbing attacks is sometimes the best way of fighting him, though
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his Heel Kick is tricky to deal with this way.
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Watch out for his Flip over shoulder Throw, you don't have time to
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roll to the side for his Pounce. :(
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This Ninja often Pounces, though they are slow. His short distance
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Pounce often results in him laying on the ground and then it's *really*
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easy to Pounce him instead, if your fast enough. His medium distance
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pounce on the other hand, when it misses, leaves him ready to fight
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immediately.
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He has some moves that also gets you or him close to the edge of the
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ring, so Ring Out quite often ends a round.
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If time is running low and Kage is in the lead he chickens out starting
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to Backflip away from you. This makes you lose the round and, more
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important, *time*. Some dude (forgot who, sorry) suggested that you
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do p,p,p,k repeatadly. But, frankly, if the time is running so low
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that this is happening, give it up. Use your credit to practice some
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moves, or give the audience something to look at.
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JEM> Start with stand defend. If he kicks, duck and wait. If he high-kicks
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again, wrist twist and stomp. If not, he'll probably do a side kick,
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at which time you'll need to do The Great Bullshit Timing Sequence :)
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The GBTS is this. p,p,p (while kinda hitting forward), then wait a tick,
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and do it again, until his life bar's about 60% gone, then b+p his
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next heel kick, and stomp. The "tick" is about the same amount of time
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in between "p" hits, and just gives him enough time to start a heel kick.
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As he starts it, you hit him these three times, then he starts another
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heel kick, etc, etc. If you do it right, it doesn't take 5 seconds.
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KEN> PK combo do good, mix up with sweep. Kickflip if he is close.
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Pai - Getting all those Nasty Moves Back on Yourself (7)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Now, this fighter can do all the things you can do, and often does
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it. The Spin Kick combo have its chances as a starter. Or stand and
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defend until she tries a combo then Sweep or try to Throw her. Some
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dude on the net suggested that you keep pushing B which makes her
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execute a combo. Then crouch and defend and Throw her. I'd tried it,
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it works (thanx Brandon).
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Whatch out for her Crescent combo, it almost seems like it takes more
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off your power bar than does your own ditto combo.
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Your Kickflip combo seems to push Pai to far away for your Pounce
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to reach her, better to do one more combo as she rises.
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Quite often it's best to Grab her attacks.
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JEM> Wrist twists are very important against her. After one of those, do
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a kickflip combo as she's getting up, then a quick stomp, and she's gone.
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KEN> I don't grab her attack, PK first, sweep or throw her when she kicks
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over your head. Easy.
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Wolf - Wrestler With Lack of Imagination (4)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Grab attacks, Pounce or Punch on ground twice and then Pounce. Do a
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Kickflip combo as he rises. :)
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That's it actually.
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Try not to get to close to him, he has some really time and power
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consuming throws.
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Wolfs' Pounce *really* consumes some power. When he gets it in that
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is, which he most often doesn't, and then a quick Pounce from you
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nails him instead. :) (Kind of a stupid move that Wolf Pounce, would
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you try it if you were fighting on hard rock?)
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Watch out! When he's in the lead he gets *very* difficult to deal
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with, never let that happen.
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Lau - Wouldn't Like *my* Father Treat me That Way (8)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Kind of like fighting Pai, but with some significant differences.
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Tricky to Grab his attacks due to his efficient Heel Kicks, Elbow
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and general power in his fists.
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The Knife Hand often takes your breath. And when he has you in the
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air he doesn't hesitate to keep you there with raging Punches.
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Due to his superiour strenght, he seems to be much more successful
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with his combos.
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JEM> Duck, wrist twist and there's no problem.
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His weakness is the Pounce. It's slow and makes him an easy target
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afterwards. Also he often ends up close to the edge of the ring with
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his back against you, then you can quite easily give him a Kick in
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the Back (Side Kick or just a plain Kick) to Ring him Out.
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Akira - Is this Guy Mr Dynamite Himself? (5)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Fight him like you fight Wolf. It makes you a bore, but it *really*
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is a sure win. The Kickflip combo isn't, by far, as easy to succeed
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with as with Wolfee Boy. (JEM claims it is, ask him to be specific
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about it.)
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He hits you with his Elbow, Dashing Elbow or Dashing Palm now and
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then, but it doesn't matter really. His Pounce is slow and you can
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get up and finish him just losing a few secs.
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When he kisses you with his Dashing Hook though ... It takes out some
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90% of your full power bar! You just lost a round dude, sorry.
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If you can get Akira close to the edge (the laste stone or so) facing
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you and crouching, just do your Running Punches and he'll never get
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up. "Ring Out" the speaker announces.
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KEN> A very easy guy. Start with reaping throw (F, F, P+K), then punch
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on ground. If he rools aside, PK. If he uses runing palm, or other
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special attacks, kickflip with a low pounce sends him to hell.
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Dural - Naked Steel (5)
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Grabbing her attacks most often gets you to close and she'll do some
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of Wolfs' Throws. Two such Throws and a tiny jab gives her the round.
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The Spin Kick combo is effective and so is the Kickflip and Sweep
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dittos. Actually the Kickflip combo has prooved itself very efficient,
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she doesn't seem to know how to cope with that one.
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JEM> I normally start with p,p,p then punt kick. If that connects, you can
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kickflip combo + stomp to your heart's content.
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Her weakness is her slow Pounces. Most often she tries Kages long
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distance Pounce, and that leaves her a target for your Sweep folowed
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by a Pounce. Sometimes she tries Wolfs' Pounce and you just have to
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do your Pounce to make her power bar less green.
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JEM> No! When she stomps, roll back. Then, (time this right), you can
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nail her with the "k" in the p,p,p,k combo. stand and defend as she
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gets up...if she does jacky's double-footed thing, you can kickflip
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combo and stomp.
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KEN> Dural is easy too, PK, PPK, and kickflip does great damage. Sweep if
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she tries to pounce. Never let her get close to you. If she tries
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to get close and throw, kickflip.
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I start the round with PK, kickflip, PPPD+K, kickflip,...
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Any Comments are Welcome
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=============================================================================
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/Pete _/_/_/_/ _/_/_/_/ _/_/_/_/
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_/ _/ _/ _/
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_/_/_/_/ _/_/_/ _/ VF GrandMaster Wannabe
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_/ _/ _/
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_/ _/_/_/_/ _/_/_/_/
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Second Place is Only the Best of the Losers.
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(Got that one from an ad by LaserMaster.)
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