293 lines
11 KiB
Plaintext
293 lines
11 KiB
Plaintext
=========================================================================
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JACKY vs. CPU - Guide, v1.01
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=========================================================================
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By LHS (larshs@vnet.ibm.com)
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This guide was made on request by Pete Stromberg (pez@eo.se), using his
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"PAI vs. CPU" guide setup.
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*************************************************************************
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*** General Information:
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When reading this guide, you must bear in mind that it is optimised for
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speed. Which means that is not necessary the most fun way to play Jacky,
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and the methods of beating the CPU characters will properly not work
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with a human opponent. At the end I will make a little section about
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Jacky vs. Human techniques.
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*************************************************************************
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*** Moves ratings:
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This is the moves listed in order of importance (IMHO):
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1. Elbow & Heel Kick - F+P,K (This is "THE MOVE" - Use it |)
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2. Running Punches & Heel Kick - Hold F,P,P,P,K
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3. Side Kick - D,DEF+K
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4. Punt Kick - F,F+K
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5. Roundhouse & Heel Kick - K,K
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6. Kickflip - Tap B/U+K
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7. Single Punch & Sweep - P,D+K
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8. Low Backfist (Sweep) - Tap D/B+P,D,K
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9. Brainbuster - P+DEF
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When all the above moves are mastered, you should be able to give the
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CPU a serious headache. And following this guide, you should be able
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to easily get scores below 3 min. (2/3). I can consistently get times
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between 2.00 and 2.15 using this technique, my personal best being
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1.46.58 (2/3).
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*************************************************************************
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*** Hi Scores
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These are the best times to my knowing.
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--- Normal, 2/3 ---
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NJP 2.39.16 Jacky Sherwood Park Mall, Alberta.
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-------------------
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--- Hardest 2/3 ---
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LHS 1.46.58 Jacky Palads Cinema - Copenhagen Denmark
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XXX 2.08.03 Jacky Townson State Univesity Rec Center, USA
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-------------------
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--- Normal, 3/5 ---
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MEB 2.45.XX Jacky Place unknown
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-------------------
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--- Hardest 3/5 ---
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LHS 2.44.XX Jacky Scale - Copenhagen Denmark
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-------------------
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MEB=peldor@netcom.com (Mitch Burton)
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NJP=npalovci@gpu.srv.ualberta.ca (Nathan Palovcik (Cardinal Fang))
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LHS=larshs@VNET.IBM.COM (Lars Holst Soerensen)
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All the above scores are taken from the HiScore list compiled by
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Pete Stromberg (pez@eo.se).
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*************************************************************************
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*** General Jacky "Pouncing" technique:
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"Light Pounce" - Tap U+P
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"High Pounce" - Hold U+P
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vs. Jacky - Always go for the pounce
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vs. Jeffry - Always go for the pounce
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vs. Sarah - Always go for the pounce
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vs. Kage - Always go for the pounce
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vs. Pai - Always go for the pounce
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vs. Wolf - Only go for the "Light Pounce", but expect to miss.
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vs. Lau - Only go for the "High Pounce" after the "Roll back trick" |
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(see "Jacky vs. Lau" section), at all other time you should
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only go for the "Light Pounce", if at all.
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vs. Akira - Only go for the as instructed in "Jacky vs. Akira" section.
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vs. Dural - Always go for "Light Pounce"
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*************************************************************************
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*** From Jacky to Dural:
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(In parentheses; the order of difficulty, 1-8, again IMHO.)
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Jacky (1)
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^^^^^^^^^
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Start the round with the "Running Punches & Heel Kick" combo,
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then pounce. If the pounce connects then;
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- If he gets up by rolling backwards, you launch another "Running
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Punches & Heel Kick" combo, just before he get up, which will send
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him flying out of the ring.
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- If he rolls to the side, then wait for him to get up, and floor him
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with a ""Elbow & Heel Kick" or a "Punt Kick", and then pounce.
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- If he should catch you with a sweep when getting up, then roll back
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and use the "Running Punches & Heel Kick" combo again.
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if not then:
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- Hold defence while he makes his move, and the counter attack with
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"Elbow & Heel Kick" then pounce.
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Moves to use if every technique fails:
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- Elbow & Heel Kick
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- Running Punches & Heel Kick
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- Side Kick
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- Punt Kick
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- Roundhouse & Heel Kick
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- Brainbuster
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Jeffry (2)
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^^^^^^^^^^
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You can use the exactly same technique as with Jacky, only difference is
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that if the pounce hits, he will almost always roll backwards.
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You could also start the round with a "Roundhouse & Hell Kick", which
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will usually connect, still it is not a certain hit as the "Running
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Punches & Heel Kick" combo is.
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Moves to use if every technique fails:
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- Punt Kick
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- Running Punches & Heel Kick
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- Elbow & Heel Kick
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- Roundhouse & Heel Kick
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Sarah (3)
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^^^^^^^^^
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Here you can again use the same technique as with Jacky. Should this
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technique fail, use the "Punt Kick" then pounce for the KO. It seems
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that Sarah don't know how at defend this, so she will keep on running
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into that particular move.
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Moves to use if every technique fails (in order of importance):
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- Punt Kick
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- Running Punches & Heel Kick
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- Elbow & Heel Kick
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Kage (6)
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^^^^^^^^
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This is the first opponent, that should pose some trouble. A good start,
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is as always, the "Running Punches & Heel Kick" combo, but don't get
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surprised if it doesn't connect, if usually don't. Kage normally follows
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this combo with his "Heel Kick", if he does then:
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- Go for yet another "Running Punches & Heel Kick" combo, and Kage
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will properly go for the "Heel Kick" again, repeat this for an easy
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Ring Out. (If you wait for a split second, before using the combo
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for the second time, you should be able to actually HIT Kage, then
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follow with the pounce, and then another combo for RO.)
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Note: If Kage should knock you down and try his "Head Pounce", quickly
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roll away and go for your own pounce immediately before he hits
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the ground, this should work almost every time.
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Moves to use if every technique fails (in order of importance):
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- Elbow & Heel Kick
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- Running Punches & Heel Kick
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- Side Kick
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- Punt Kick
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- Roundhouse & Heel Kick
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Pai (4)
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^^^^^^^
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There are at least two different ways to safely beat-up Pai.
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Waiting for a break - This is actually very simple. Keep some distance
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between you and Pai, about the distance of her
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P,P,P,K combo |. If you stand and hold defence she
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will ALWAYS come blazing at you with her P,P,P,K
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combo, duck after the first couple of punches,
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when she kicks over your head throw her. This
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work every time, with every character against Pai.
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Going for speed - This is the fastest way, but definitely NOT pretty.
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Start the round the "Running Punches & Heel Kick"
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combo or an "Elbow & Heel Kick", if either of these
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hits, go for the pounce. If not use the "Side Kick"
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over and over again, until KO. It's ugly, but it
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works.
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Moves to use if every technique fails (in order of importance):
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- Side Kick
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- Brainbuster
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- Punt Kick
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- Elbow & Heel Kick
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- Roundhouse & Heel Kick
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Wolf (7)
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^^^^^^^^
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Start with the "Running Punches & Heel Kick" combo, then wait (while
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holding defence) for Wolf to stop his series of attack (usually 3
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punches), then repeat this technique until RO or KO. Don't expect to hit
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every time using this method, but you should be able to make a RO.
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Wolf like to make two High Kicks in a row, so when you see him make the
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first kick, then when the second kick comes out, go for the "Punt Kick",
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he should be wide open.
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Moves to use if every technique fails (in order of importance):
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- Running Punches & Heel Kick
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- Side Kick
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- Elbow & Heel Kick
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- Punt Kick
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Lau (9)
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^^^^^^^
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This is the most difficult character to beat, since there is not a
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bulletproof technique that works EVERY time. You really just have to
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instinctively use the best counterattack for whatever Lau throws at you.
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Sounds easy |? right |? Well, this works for me...
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1. Start with a "Running Punches & Heel Kick" combo to push him back.
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(If this hits, then "light pounce". If the pounce connects, then he
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will usually roll back, then use another "RP&HK" combo while he gets
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up to push him further back, and finish with a "Side Kick" for a RO or
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KO.)
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2. When Lau starts his attack, use the "Side Kick" to stop the attack
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and keep him at a distance. Then use the "Elbow & Heel Kick" or "Punt
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Kick" if he doesn't start his next attack right away. If he on the
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other hand come running back, then use this "Side Kick" technique
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again.
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(You can actually beat him using only the "Side Kick" (D,DEF+K). This
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is THE MOVE to use if everything else fails, against every character.)
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Other hints:
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- Use the "Side Kick" and the "Punt Kick" a lot. Especially the "Side
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Kick".
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- You can also use the "Wait, Duck and Throw" technique described under
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Pai, but you have to be careful not to release defence before the
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kick, since he half the time finish with a low kick, unlike Pai.
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- Should he knock you down, then ALWAYS roll back || Because he often
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goes for his pounce, and this leaves him open for a "Roundhouse & Heel
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Kick" followed by a "High Pounce". The double kicks alone take some
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50% and the pounce should take another 25%.
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(This is earlier referred to as the "Roll back trick")
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Moves to use if every technique fails (in order of importance):
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- Side Kick
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- Punt Kick
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- Elbow & Heel Kick
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- Roundhouse & Heel Kick
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- Running Punches & Heel Kick
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- Brainbuster
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Akira (5)
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^^^^^^^^^
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Start with the "Running Punches & Heel Kick" combo then defence, this
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will NOT connect, then wait for Akira to make his move, then go another
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"Running Punches & Heel Kick" combo, this however should knock him down,
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then quickly go for a "Light Pounce". If the pounce connects, then Akira
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will get up rolling back, and you give another "Running Punches & Heel
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Kick" combo for a RO. If the pounce do not connect, then repeatedly use
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the "Running Punches & Heel Kick" combo for a RO or KO.
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Moves to use if every technique fails (in order of importance):
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- Running Punches & Heel Kick
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- Elbow & Heel Kick
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- Side Kick
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- Kickflip
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Dural (8)
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^^^^^^^^^
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There is no certain method of taking care of Dural, so just try different
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techniques, and see how it goes.
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Some pointers:
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- Try a "Kickflip" quickly followed by an "Elbow & Heel Kick", this
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will work if Dural doesn't hit you in the air while doing the
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"Kickflip".
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- Don't hesitate to punish her when she misses her pounce.
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Moves to use if every technique fails (in order of importance):
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- Punt Kick
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- Elbow & Heel Kick
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- Side Kick
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- Running Punches & Heel Kick
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- "Overhead dashing elbow-hammer" (TAP U+P)
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=========================================================================
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_/ _/ _/ _/_/_/_/
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_/ _/ _/ _/
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_/ _/_/_/_/ _/_/_/_/
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_/ _/ _/ _/
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_/_/_/_/ _/ _/ _/_/_/_/ -=- The Grandmaster of VF -=-
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(larshsvnet.ibm.com)
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