textfiles/games/FIGHTERS/tsf2gg

191 lines
8.9 KiB
Plaintext

Street Fighter II - Turbo/Championship Edition
Two code combinations
ADFC-E40D+F9FC-E46D 10 Star turbo speed
One code combinations
3B02-8F6F After one player dies, the other can continue to fight -
always ends in draw
DDF2-7761 After win, character goes into fighting stance - turn
effects off to continue
10F2-7761 After win, character goes into jab hit stance - turn off
effects to continue
DFF2-7761 After win, character goes into knockout stance
55F2-77D1 After win, character goes into strong hit stance - turn
off effects to continue
EE04-77A7 After win, character goes into win stance - must reset to continue
55F2-E7A0 All hits, even when blocked, knock you down
3B02-8F6D Alters Select Screen pallette
8BE6-E7A0 Alters background color palletes
EE5D-7D67 At Player Select, no flags, icons at top of screen
1434-E7A0 Background items are altered, missing, or displaced -
turn off effects before figthing Ryu
D869-7DD1 Balrog's first Dash Punch goes farther
DC32-CF0D Balrog's first Turn Punch goes faster
DF69-7DD1 Balrog's first dash punch goes slower
D432-CF0D Balrog's first turn punch goes a little backwards
DF3B-14DD Blanka's Hard Rolling Attack goes slower
DC3B-14DD Blanka's hard Rolling Attack goes faster
DF3C-1D0D Blanka's hard Vertical Rolling Attack doesn't go as far
DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther
DC3B-1FDD Blanka's light Rolling Attack goes faster
DF3B-1FDD Blanka's light Rolling Attack goes slower
DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far
DA3B-170D Blanka's light Vertical Rolling Attack goes out farther
DC3B-1F6D Blanka's medium Rolling Attack goes faster
DF3B-1F6D Blanka's medium Rolling attack goes slower
DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far
DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther
2A95-7D67 Both players stuck in their corners
55DC-E7A0 CPU is invisible
48F1-7FD4 Champion Edition CPU Vs CPU Ken
4762-87A9 Character stamps are misplaced
FFD2-8DD9 Character stamps go missing after special moves
EED4-87A9 Characters float - in Round 2, player 1 is invisible
DF38-1F6D Chun Li's hard Spinning Bird Kick doesn't go as far
DC38-1F6D Chun Li's hard Spinning Bird Kick goes farther
DF38-1D6D Chun Li's light Spinning Bird Kick doesn't go as far
DC38-1D6D Chun Li's light Spinning Bird Kick goes farther
DF38-1FDD Chun Li's medium Spinning Bird Kick doesn't go as far
DC38-1FDD Chun Li's medium Spinning Bird Kick goes farther
EEDF-D40D Distorts backgrounds and Ryu's face into stamps, no text
73A5-DF60 Dragon Punch does not go as high
2AA5-DF60 Dragon Punch goes higher
A9B5-7765 Eternal Bouncing Yoga Flame Death
EE5F-7D67 Every face on select screen is Ryu's
C2F9-7705 Final hit causes opponent to burst into flames
8539-E7A0 Fireballs disabled
C933-7D09 Fireballs dissapear
C9B8-77A5 Fireballs go nowhere
4DAE-1DDD First bonus round is 20 seconds
1DAE-1DDD First bonus round is 60 seconds
6DAE-1DDD First bonus round is 80 seconds
BBAE-1DDD First bonus round is 99 seconds
DD18-570D First hit ends round
F034-7405 First throw ends round
EEDA-87A9 Front half of characters is invisible
DDB5-7753 Glitches screen
5811-E7A0 Guile's flying hard and medium attacks drain his life
DD30-17AD Hard Dragon Punches are vertical
DD31-37AD Hard Fireballs go backwards extremely slowly
E039-14AD Hard Hurricane Kicks go backwards when you face right
D039-14AD Hard Hurricane Kicks go faster and farther--TO THE RIGHT ONLY
3E31-37AD Hard fireballs go faster
DE31-37AD Hard fireballs go faster backwards
EE31-37AD Hard fireballs go slower
DD75-8460 Hard special moves become light
D475-8461 Hard special moves become medium
D675-8462 Hard special moves disabled
EE2F-7D67 Hit from almost anywhere
23F2-8DAI Hits cause your opponent to fly off the top of the screen
- turn off effects to continue - code may glitch
DD18-54AD Hits do no damage
3CF3-E7A0 Hitting a ducking fighter will freeze them until next hit
- turn off effects to continue
56F2-E7A0 Hitting the CPU will freeze them until next hit - turn
off effects to continue
DE35-1FAD Honda's hard Sumo Head Butts are faster
DF35-1FAD Honda's hard Sumo Head Butts are slower
F436-1DDD Honda's hard Sumo Smashes are faster
F636-1DDD Honda's hard Sumo Smashes go farther and higher
DE35-1DAD Honda's light Sumo Head Butts are faster
DF35-1DAD Honda's light Sumo Head Butts are slower
EE35-1FAD Honda's light Sumo Head Butts go no where
F436-17DD Honda's light Sumo Smashes are faster
F436-1DDD Honda's light Sumo Smashes are slower
DE35-1F0D Honda's medium Sumo Head Butts are faster
DF35-1F0D Honda's medium Sumo Head Butts are slower
F435-176D Honda's medium Sumo Smashes are faster
C933-7DA9 Hurricane Kicks and Fireballs go nowhere
DD05-7F04 Infinite time
8ED2-87A9 Invisible players
DDF1-7DD0 Jump to disappear - characters become invincible
33FB-7D60 Jumping attacks temporarily freeze
4EF9-7760 Jumping causes you to get hit - hit varies as to last hit
made on you
7DF9-7760 Jumping empties lifebar
D52D-CDAF Ken jumps farther backwards
E52E-14AF Ken jumps farther forward
EEDB-87A9 Ken the amazing head
DF30-17AD Ken's hard Dragon Punch doesn't go as far
D330-17AD Ken's hard Dragon Punch goes farther
D630-14AD Ken's light Dragon Punch goes farther
DF30-170D Ken's medium Dragon Punch doesn't go as far
D830-170D Ken's medium Dragon Punch goes farther
A101-77A7 Lifebar empties from left to right
EE09-77A7 Lifebar hides in background
DD31-34AD Light Fireballs go backwards extremely slowly
3E31-34AD Light fireballs go faster
EE31-34AD Light fireballs go slower
05DA-E7A0 Logo continually spins until effects turned off
DC39-C40D M. Bison's hard Psycho Crusher is faster
DF39-C40D M. Bison's hard Psycho Crusher is slower
DC31-CD6D M. Bison's hard Scissor Kick goes faster (TURBO ONLY)
DF31-CD6D M. Bison's hard Scissor Kick goes slower (TURBO ONLY)
DC39-CF0D M. Bison's light Psycho Crusher goes faster (TURBO ONLY)
DF39-CF0D M. Bison's light Psycho Crusher goes slower (TURBO ONLY)
DF39-C76D M. Bison's light Scissor Kick goes slower
DC39-C76D M. Bison's light scissor kick goes faster
DC39-CFAD M. Bison's medium Psycho Crusher is faster
DF39-CFAD M. Bison's medium Psycho Crusher is slower
DC31-CDDD M. Bison's medium Scissor Kick goes faster (TURBO ONLY)
DF31-CDDD M. Bison's medium Scissor Kick goes slower (TURBO ONLY)
3E31-370D Medium fireballs go faster
EE31-370D Medium fireballs go slower
DD31-370D Medium projectiles go backwards slowly
E5F2-8DD1 Moves take off 1/4 of your energy
DF05-77A7 Names and time missing from life bar
D071-E460 No charging for special moves
22C6-E7A0 No strike marks visible
DEAD-E7A0 Numbers wrong or misplaced at point total
55D6-E4D1 Occasionally you will face the wrong direction
55F2-5D6D Pixelates certain backgrounds and selection screens
EEF2-5D6D Pixelates other backgrounds
55A1-7761 Plane flies off screen and the stage name is repeated -
turn off effects to continue
2575-7D60 Player 1 "morphs" into opposing character by pushing down
- code may glitch
6875-7D60 Player 1 sweeps by pressing down
1575-7D60 Player 1 teleports by pressing down
B942-7D60 Player 2 jumps strangly (short hops, random lengths, etc.)
55DE-E7A0 Player Select screen distorted, no strike marks
8ED2-84A9 Player on left invisible
EED7-87A9 Players are at the extreme right and left
DD1F-EFAD Players walk through each other
65B4-5465 Projectiles will cause the game to glitch and reset
D526-1DAF Ryu jumps farther backward
E525-14AF Ryu jumps farther forward
DF30-1DAD Ryu's hard Dragon Punch doesn't go as far
D630-1DAD Ryu's hard Dragon Punch goes farther
D637-17AD Ryu's light Dragon Punch goes farther
DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
D630-1D0D Ryu's medium Dragon Punch goes farther
D838-CF0D Sagat's hard Tiger Knee goes farther
D63B-C70D Sagat's hard Tiger Uppercut goes farther
D439-340D Sagat's high Tiger Shots disabled
D83C-CF0D Sagat's light Tiger Knee goes farther
D63B-C40D Sagat's light Tiger Uppercut goes farther
D439-34AD Sagat's low Tiger Shots disabled
D83C-C70D Sagat's medium Tiger Knee goes farther
D63B-C4AD Sagat's medium Tiger Uppercut goes farther
4DAE-1D6D Second bonus round is 20 seconds
1DAE-1D6D Second bonus round is 60 seconds
6DAE-1D6D Second bonus round is 80 seconds
BBAE-1D6D Second bonus round is 99 seconds
E2E2-E7A0 Select screen fighter boxes are distorted
EDF2-7DAI Some special moves freeze opponent
DDF1-7D60 Special moves in air
9691-E76D Start with 1/2 energy
4A91-E76D Start with 1/4 energy
FDA3-176D Start with 10 seconds
6091-E76D Start with 3/4 energy
7DA3-176D Start with 30 seconds
9DA3-176D Start with 50 seconds
5DA3-176D Start with 70 seconds
BDA3-176D Start with 90 seconds
DFB2-5DA1 Throwing lands you about 3/4 inch above the ground - not
with Chun Li
F034-7705 Throws do no damage
77F1-7FD4 Turbo Edition CPU Vs CPU Ken
DF04-5DAF Win second round, win match