191 lines
8.9 KiB
Plaintext
191 lines
8.9 KiB
Plaintext
Street Fighter II - Turbo/Championship Edition
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Two code combinations
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ADFC-E40D+F9FC-E46D 10 Star turbo speed
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One code combinations
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3B02-8F6F After one player dies, the other can continue to fight -
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always ends in draw
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DDF2-7761 After win, character goes into fighting stance - turn
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effects off to continue
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10F2-7761 After win, character goes into jab hit stance - turn off
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effects to continue
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DFF2-7761 After win, character goes into knockout stance
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55F2-77D1 After win, character goes into strong hit stance - turn
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off effects to continue
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EE04-77A7 After win, character goes into win stance - must reset to continue
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55F2-E7A0 All hits, even when blocked, knock you down
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3B02-8F6D Alters Select Screen pallette
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8BE6-E7A0 Alters background color palletes
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EE5D-7D67 At Player Select, no flags, icons at top of screen
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1434-E7A0 Background items are altered, missing, or displaced -
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turn off effects before figthing Ryu
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D869-7DD1 Balrog's first Dash Punch goes farther
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DC32-CF0D Balrog's first Turn Punch goes faster
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DF69-7DD1 Balrog's first dash punch goes slower
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D432-CF0D Balrog's first turn punch goes a little backwards
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DF3B-14DD Blanka's Hard Rolling Attack goes slower
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DC3B-14DD Blanka's hard Rolling Attack goes faster
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DF3C-1D0D Blanka's hard Vertical Rolling Attack doesn't go as far
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DA3C-1D0D Blanka's hard Vertical Rolling Attack goes out farther
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DC3B-1FDD Blanka's light Rolling Attack goes faster
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DF3B-1FDD Blanka's light Rolling Attack goes slower
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DF3B-170D Blanka's light Vertical Rolling Attack doesn't go as far
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DA3B-170D Blanka's light Vertical Rolling Attack goes out farther
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DC3B-1F6D Blanka's medium Rolling Attack goes faster
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DF3B-1F6D Blanka's medium Rolling attack goes slower
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DF3B-17AD Blanka's medium Vertical Rolling Attack doesn't go as far
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DA3B-17AD Blanka's medium Vertical Rolling Attack goes out farther
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2A95-7D67 Both players stuck in their corners
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55DC-E7A0 CPU is invisible
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48F1-7FD4 Champion Edition CPU Vs CPU Ken
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4762-87A9 Character stamps are misplaced
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FFD2-8DD9 Character stamps go missing after special moves
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EED4-87A9 Characters float - in Round 2, player 1 is invisible
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DF38-1F6D Chun Li's hard Spinning Bird Kick doesn't go as far
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DC38-1F6D Chun Li's hard Spinning Bird Kick goes farther
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DF38-1D6D Chun Li's light Spinning Bird Kick doesn't go as far
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DC38-1D6D Chun Li's light Spinning Bird Kick goes farther
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DF38-1FDD Chun Li's medium Spinning Bird Kick doesn't go as far
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DC38-1FDD Chun Li's medium Spinning Bird Kick goes farther
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EEDF-D40D Distorts backgrounds and Ryu's face into stamps, no text
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73A5-DF60 Dragon Punch does not go as high
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2AA5-DF60 Dragon Punch goes higher
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A9B5-7765 Eternal Bouncing Yoga Flame Death
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EE5F-7D67 Every face on select screen is Ryu's
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C2F9-7705 Final hit causes opponent to burst into flames
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8539-E7A0 Fireballs disabled
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C933-7D09 Fireballs dissapear
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C9B8-77A5 Fireballs go nowhere
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4DAE-1DDD First bonus round is 20 seconds
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1DAE-1DDD First bonus round is 60 seconds
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6DAE-1DDD First bonus round is 80 seconds
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BBAE-1DDD First bonus round is 99 seconds
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DD18-570D First hit ends round
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F034-7405 First throw ends round
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EEDA-87A9 Front half of characters is invisible
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DDB5-7753 Glitches screen
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5811-E7A0 Guile's flying hard and medium attacks drain his life
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DD30-17AD Hard Dragon Punches are vertical
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DD31-37AD Hard Fireballs go backwards extremely slowly
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E039-14AD Hard Hurricane Kicks go backwards when you face right
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D039-14AD Hard Hurricane Kicks go faster and farther--TO THE RIGHT ONLY
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3E31-37AD Hard fireballs go faster
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DE31-37AD Hard fireballs go faster backwards
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EE31-37AD Hard fireballs go slower
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DD75-8460 Hard special moves become light
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D475-8461 Hard special moves become medium
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D675-8462 Hard special moves disabled
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EE2F-7D67 Hit from almost anywhere
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23F2-8DAI Hits cause your opponent to fly off the top of the screen
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- turn off effects to continue - code may glitch
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DD18-54AD Hits do no damage
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3CF3-E7A0 Hitting a ducking fighter will freeze them until next hit
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- turn off effects to continue
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56F2-E7A0 Hitting the CPU will freeze them until next hit - turn
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off effects to continue
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DE35-1FAD Honda's hard Sumo Head Butts are faster
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DF35-1FAD Honda's hard Sumo Head Butts are slower
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F436-1DDD Honda's hard Sumo Smashes are faster
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F636-1DDD Honda's hard Sumo Smashes go farther and higher
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DE35-1DAD Honda's light Sumo Head Butts are faster
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DF35-1DAD Honda's light Sumo Head Butts are slower
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EE35-1FAD Honda's light Sumo Head Butts go no where
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F436-17DD Honda's light Sumo Smashes are faster
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F436-1DDD Honda's light Sumo Smashes are slower
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DE35-1F0D Honda's medium Sumo Head Butts are faster
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DF35-1F0D Honda's medium Sumo Head Butts are slower
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F435-176D Honda's medium Sumo Smashes are faster
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C933-7DA9 Hurricane Kicks and Fireballs go nowhere
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DD05-7F04 Infinite time
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8ED2-87A9 Invisible players
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DDF1-7DD0 Jump to disappear - characters become invincible
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33FB-7D60 Jumping attacks temporarily freeze
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4EF9-7760 Jumping causes you to get hit - hit varies as to last hit
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made on you
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7DF9-7760 Jumping empties lifebar
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D52D-CDAF Ken jumps farther backwards
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E52E-14AF Ken jumps farther forward
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EEDB-87A9 Ken the amazing head
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DF30-17AD Ken's hard Dragon Punch doesn't go as far
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D330-17AD Ken's hard Dragon Punch goes farther
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D630-14AD Ken's light Dragon Punch goes farther
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DF30-170D Ken's medium Dragon Punch doesn't go as far
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D830-170D Ken's medium Dragon Punch goes farther
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A101-77A7 Lifebar empties from left to right
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EE09-77A7 Lifebar hides in background
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DD31-34AD Light Fireballs go backwards extremely slowly
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3E31-34AD Light fireballs go faster
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EE31-34AD Light fireballs go slower
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05DA-E7A0 Logo continually spins until effects turned off
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DC39-C40D M. Bison's hard Psycho Crusher is faster
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DF39-C40D M. Bison's hard Psycho Crusher is slower
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DC31-CD6D M. Bison's hard Scissor Kick goes faster (TURBO ONLY)
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DF31-CD6D M. Bison's hard Scissor Kick goes slower (TURBO ONLY)
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DC39-CF0D M. Bison's light Psycho Crusher goes faster (TURBO ONLY)
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DF39-CF0D M. Bison's light Psycho Crusher goes slower (TURBO ONLY)
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DF39-C76D M. Bison's light Scissor Kick goes slower
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DC39-C76D M. Bison's light scissor kick goes faster
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DC39-CFAD M. Bison's medium Psycho Crusher is faster
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DF39-CFAD M. Bison's medium Psycho Crusher is slower
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DC31-CDDD M. Bison's medium Scissor Kick goes faster (TURBO ONLY)
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DF31-CDDD M. Bison's medium Scissor Kick goes slower (TURBO ONLY)
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3E31-370D Medium fireballs go faster
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EE31-370D Medium fireballs go slower
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DD31-370D Medium projectiles go backwards slowly
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E5F2-8DD1 Moves take off 1/4 of your energy
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DF05-77A7 Names and time missing from life bar
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D071-E460 No charging for special moves
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22C6-E7A0 No strike marks visible
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DEAD-E7A0 Numbers wrong or misplaced at point total
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55D6-E4D1 Occasionally you will face the wrong direction
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55F2-5D6D Pixelates certain backgrounds and selection screens
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EEF2-5D6D Pixelates other backgrounds
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55A1-7761 Plane flies off screen and the stage name is repeated -
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turn off effects to continue
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2575-7D60 Player 1 "morphs" into opposing character by pushing down
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- code may glitch
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6875-7D60 Player 1 sweeps by pressing down
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1575-7D60 Player 1 teleports by pressing down
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B942-7D60 Player 2 jumps strangly (short hops, random lengths, etc.)
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55DE-E7A0 Player Select screen distorted, no strike marks
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8ED2-84A9 Player on left invisible
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EED7-87A9 Players are at the extreme right and left
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DD1F-EFAD Players walk through each other
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65B4-5465 Projectiles will cause the game to glitch and reset
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D526-1DAF Ryu jumps farther backward
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E525-14AF Ryu jumps farther forward
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DF30-1DAD Ryu's hard Dragon Punch doesn't go as far
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D630-1DAD Ryu's hard Dragon Punch goes farther
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D637-17AD Ryu's light Dragon Punch goes farther
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DF30-1D0D Ryu's medium Dragon Punch doesn't go as far
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D630-1D0D Ryu's medium Dragon Punch goes farther
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D838-CF0D Sagat's hard Tiger Knee goes farther
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D63B-C70D Sagat's hard Tiger Uppercut goes farther
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D439-340D Sagat's high Tiger Shots disabled
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D83C-CF0D Sagat's light Tiger Knee goes farther
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D63B-C40D Sagat's light Tiger Uppercut goes farther
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D439-34AD Sagat's low Tiger Shots disabled
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D83C-C70D Sagat's medium Tiger Knee goes farther
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D63B-C4AD Sagat's medium Tiger Uppercut goes farther
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4DAE-1D6D Second bonus round is 20 seconds
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1DAE-1D6D Second bonus round is 60 seconds
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6DAE-1D6D Second bonus round is 80 seconds
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BBAE-1D6D Second bonus round is 99 seconds
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E2E2-E7A0 Select screen fighter boxes are distorted
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EDF2-7DAI Some special moves freeze opponent
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DDF1-7D60 Special moves in air
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9691-E76D Start with 1/2 energy
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4A91-E76D Start with 1/4 energy
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FDA3-176D Start with 10 seconds
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6091-E76D Start with 3/4 energy
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7DA3-176D Start with 30 seconds
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9DA3-176D Start with 50 seconds
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5DA3-176D Start with 70 seconds
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BDA3-176D Start with 90 seconds
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DFB2-5DA1 Throwing lands you about 3/4 inch above the ground - not
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with Chun Li
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F034-7705 Throws do no damage
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77F1-7FD4 Turbo Edition CPU Vs CPU Ken
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DF04-5DAF Win second round, win match
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