223 lines
7.1 KiB
Plaintext
223 lines
7.1 KiB
Plaintext
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Here is a graphical representation of all the special moves for HF.
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All the moves are for facing to the right. When used in a phrase,
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the symbol "|" means or. The word beg. is beginning. The charge times
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shown are relative to the game's speed. So, a 2 second charge on CE is
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longer than on HF. The words in parentheses show which attribute of
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the special move is affected by using different button strengths.
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RYU and KEN
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Fireball | \ --O and Punch (speed)
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O O Delay (Ryu's is shorter)
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Faster for Ryu than Ken
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Hurricane Kick | / O-- and Kick (speed duration)
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O O (ground and air)
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Invulnerability at beg. and end for Ryu only
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Ryu's knocks down after one hit
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Dragon Punch --O | \ and Punch (height range damage)
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O O Invulnerability for the ride up only
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Jab and Strong DP is knock down on 1st hit
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Fierce may hit twice if close enough
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Ken has faster execution and range
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Ryu has more power
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CHUN LI
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Whirlwind Kick | [2 charge] O and Kick (speed duration)
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O | (ground and air)
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Charge in air after heel stomp
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Doesn't need to end straight up
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Invulnerability at beg. and end
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Fireball O-- / | \ --O and Punch (speed)
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O O O Same properties as Ryu/Ken Fireball
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O-- / | and Punch (speed)
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O O Proposed shortest necessary motion
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Lightning Leg [no joystick motion] rapidly press Kick (speed)
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Keep pressing to extend duration
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E. HONDA
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Sumo Torpedo O-- [2 charge] --O and Punch (speed duration)
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Invulnerable at beg. of Jab Torpedo
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Sumo Butt Crush | [3 charge] O and Kick (height range)
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O | Must end straight up
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Invulnerable at beg.
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Can hit twice
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Hundred Hand Slap [no joystick motion] rapidly press Punch (speed)
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Honda can move while doing this
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BLANKA
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Horizontal Ball Attack O-- [2 charge] --O and Punch (speed duration)
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Can roll into electricity
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Roll-into-bite attack
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Vertical Ball Attack | [3 charge] O and Kick (speed height range)
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O | Must end straight up
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Can hit twice
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Electricity Attack [no joystick motion] radiply press Punch
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Can bite after attack for a tick
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ZANGIEF
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Spinning Pile Driver O-- / | \ --O O-- and Punch
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O O O Can be countered
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There are other methods
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Spinning Lariat [no joystick motion] all Punch simultaneously
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Projectiles pass through
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Super Spinning Lariat [no joystick motion] all Kick simultaneously
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Projectiles pass through
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Cannot be footswept
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Shorter duration than original
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GUILE
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Sonic Boom O-- [2 charge] --O and Punch (speed)
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Little delay
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Ken and Ryu can go over with HK
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Flash|Razor Kick | [2 charge] O and Kick (height range damage)
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O | Doesn't need to end straight up
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Roundhouse Flash can hit twice
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DHALSIM
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Yoga Fireball | \ --O and Punch (speed)
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O O Ken and Ryu can go over with HK
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Delay
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Yoga Flame O-- / | \ --O and Punch
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O O O Will hit Ken and Ryu in HK
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Foot Drill [down while in air] and Roundhouse
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Head Spear [down while in air] and Fierce
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Teleportation --O | \ and all Kick|Punch
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O O Other side of opponent
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O-- | / and all Kick|Punch
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O O Same spot or thereabouts
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BALROG
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Dashing Punch O-- [2 charge] --O and Punch (range)
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Hits crouched opponents
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Feet are vulnerable
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Dashing Uppercut O-- [2 charge] --O and Kick (range)
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Hits crouched opponents
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Feet are vulnerable
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Turn Around Punch [no motion] Hold three buttons of different strengths
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Minimum charge is 1
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Longer charge = Greater damage
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Invulnerability at beg. (very brief)
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Feet are vulnerable
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Many charge levels (1, 2, 3, etc, Final)
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VEGA
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Tumbling Claw O-- [2 charge] --O and Punch (range)
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Jab Claw hits three times
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Others hit up to six times
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Easy to hit while done
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Backflip [no joystick motion] all Punch simultaneously
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Invulnerable until end
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Easily to be attacked when completing
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Wall Jump | [2 charge] O or O and Kick (speed and height off wall)
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O \ / Sets up Screaming Eagle or Air Drop
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Can be attacked before getting to wall
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Slight delay when landing after miss
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Up/Diagonal indicates which wall
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Slight control after hitting the wall
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Screaming Eagle [Wall Jump Attack] and Punch while in air
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Air Drop [Wall Jump Attack and any direction] and Punch
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While close to opponent
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Higher up = More damage
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SAGAT
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High Firebird | \ --O and Punch (speed)
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O O Delay
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Same properties as Ryu/Ken Fireball
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Low Firebird | \ --O and Kick (speed)
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O O Same as High Firebird
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Tiger Knee | O and Kick (height speed)
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O / Hits twice if close enough
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Delay after landing
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Tiger Uppercut --O | \ and Punch (height)
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O O Not invulnerable
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Massive air damage
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Jab knocks down
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M. BISON
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Flame Torpedo O-- [2 charge] --O and Punch (speed duration)
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Can hit at most 3-4 times if blocked
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Vulnerable beg.
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Now, easily hit out of it
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Scissor Knee O-- [3 charge] --O and Kick (range)
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Delay at beg. and end
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Hits up to 3 times, usually 2
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2 high, 1 low
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Head Stomp | [2 charge] O and Kick (height and speed)
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O | Doesn't need to end straight up
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Can control direction after hit
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--
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Internet: musjndx@gsusgi2.gsu.edu Fidonet : Jonathan Deitch@1:133/411.7
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jdeitch@gisatl.fidonet.org Bellnet : 1 - 404 - 261 - 3665
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-----------------------------------------------------------------------------
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Atlanta 1996 !! | Play Pinball !! | Don't Panic ! | "I hate it when I can't
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--------------------------------------------------| trust my own technology!"
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"Thrills! Chills! Magic! Prizes!" -- Hurricane | -- Geordi LaForge
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Gene Roddenberry, Isaac Asimov, Jim Henson, Dr. Seuss, Mel Blanc ... Sigh ...
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