2351 lines
101 KiB
Plaintext
2351 lines
101 KiB
Plaintext
______ __ __
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| __ \.----.|__|.--------.---.-.| |
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| __/| _|| || | _ || |
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|___| |__| |__||__|__|__|___._||__|
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______
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| __ \.---.-.-----.-----. ____
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___ | <| _ | _ | -__| .-~. /_"-._
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`-._~-. |___|__||___._|___ |_____| / /_ "~o\ :Y
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\ \ |_____| / : \~x. ` ')
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] Y / | Y< ~-.__j
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/ ! Primal Rage 2.3 FAQ _.--~T : l l< /.-~
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/ / 03/12/95 ____.--~ . ` l /~\ \<|Y
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/ / v 1.5 .-~~" /| . ',-~\ \L|
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/ / / .^ \ Y~Y \.^>/l_ "--'
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/ Y .-"( . l__ j_j l_/ /~_.-~ .
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Y l / \ ) ~~~." / `/"~ / \.__/l_
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| \ _.-" ~-{__ l : l._Z~-.___.--~
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| ~---~ / ~~"---\_ ' __[>
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l . _.^ ___ _>-y~
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\ \ . .-~ .-~ ~>--" /
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\ ~---" / ./ _.-'
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"-.,_____.,_ _.--~\ _.-~
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~~ ( _} -Row
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`. ~(
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) \
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/,`--'~\--'~\
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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by Evan Gridley (ejg1@cornell.edu)
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*** ADAPTED FROM THE PRIMAL RAGE 1.7 FAQ ***
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*** BY ZARGON a.k.a. MASTER LAO (YU8954@NOVA.GMI.EDU) ***
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*** AND PERICOM (EQR5MALIKI@CLUSTR.NORTH-LONDON.AC.UK) ***
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*** PROOFREAD BY UNDERMIND (imfacyc@prism.gatech.edu) ***
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*** owner of Mardi Gras Games ***
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This file is Copyright (c) 1994 (barely...) and 1995. All rights reserved.
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Distribution of this file, in whole or in part is permitted, provided
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that it isn't modified in any form and that proper credit is given to the
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authors.
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Atari and Primal Rage are trademarks of Atari TWI. All copyrights are owned
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by their respective owners, no infringement intended.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+++++++++++++++++++++++++++ What's New++++++++++++++++++++++++++++++++
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Changes from Primal Rage 2.3 FAQ v1.0
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Storyline (from the GamePro PR Arcade Players Guide!)
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Meet the Critters (with statistics swiped from the Guide!)
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All 3rd fatalities confirmed
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Blizzard's Mega Punch descriptions corrected, many move descriptions
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elaborated
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Combos added
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Colors section elaborated
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Ballistic section elaborated (guess what source!)
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Scoring info added! (love that GamePro PR Arcade Player's Guide!)
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More ASCII streamlining & touch-ups
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Ending pictures better described (still more thanx to the Guide!)
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Misc. trivial stuff
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Changes from Primal Rage 2.3 FAQ v0.9
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More info on all 3rd fatalities added
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Info on Final Battle added
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Raining Cows added to Secrets
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New colors added
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Combo section updated a little
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Moves also described in simplified code
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Total Domination, Quick Kill, Scoring info added
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CPU AI patterns added
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Several other misc. things added
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ASCII touch-ups & streamlining
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spell-checker, proofreading, minor corrections
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Changes from FAQ (v1.3) for Primal Rage 1.7
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FAQ Updated for 2.3 Chips!
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Atari pack-in Chip info -- from the source!
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Combination Names!
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New Fatality Names!
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0.6 more PR!!! (???)
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Old combo listings removed/changed
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Additions from FAQ (v 1.12):
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Even more accurate moves list!
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NEW CHIP INFO!!!
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Additions from FAQ (v 1.0):
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Sauron's Flesh Eating is there...oops!
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Armadon's Leaping Uppercut correction
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Primal Rage is on the Web! (see Latest and Greatest)
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Additions from FAQ (v .93):
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Chaos' Golden Shower and both Vertigo's fatalities have been confirmed
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Armadon's Meditation and Sauron's Flesh Eating fatalities!
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Combos like mad...multiple hits in the air explained
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Some minor corrections (Chaos, Diablo)
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Additions from FAQ (v .9):
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Letter system is back to match the template on the game
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Clock and Counter changed to Toward and Away, respectively
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Volleyball secret on Sauron's stage!
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Corrections (Armadon, Diablo)
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Talon's Jugular Bite FOUND!
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More combos, endings
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Jumping section
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Additions from FAQ (v .86):
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The minimum movements needed have been checked!
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Corrections for many of the characters!
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Joystick visuals added to Special Moves section
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Tabs are fixed!!!
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Slide for Talon and the apes added to the Normal Moves section
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More descriptions
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A couple more combos
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Endings!
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Additions from FAQ (v .82):
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New Headings
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What's New section
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New Intro
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Combos section
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Offense and Defense Section
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New moves, fatalities, and how to chomp on humans!
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+++++++++++++++++++++++++ Table of Contents+++++++++++++++++++++++++++++++
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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1. Introduction (What is Primal Rage)
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1.1 Storyline
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1.2 Meet the Critters
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2. Moves List (What can they do? The basic, funky, and wacky stuff)
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2.1 Normal Moves
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2.2 Special Moves
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2.3 Combos
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3. Brain Gauge (duh...what's that?)
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4. Offense and Defense (attack! uh, run away!)
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4.1 Offense
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4.2 Defense
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4.2.1 Blocking
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4.2.2 Avoiding Projectiles
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4.3 Jumping
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4.4 Total Domination, Quick Kill & Scoring
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4.5 CPU AI patterns
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5. Endings (Spoilers here)
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6. Misc stuff (That's cheeze! No, it's not! and other stuff)
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6.1 Colors!
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6.2 Cheeze alert!
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6.3 Eat a worshiper!
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6.4 Going ballistic
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6.5 Final Battle
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6.6 Secrets
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6.6.1 Volleyball
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6.6.2 Bowling
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6.6.3 Raining Cows
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6.7 Sudden Death
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6.8 PR Version
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6.9 NEW UPGRADE
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7. Latest and Greatest (where and how to get updated versions of this FAQ)
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8. Send me e-mail! (Confirmations? Corrections? Combos? Mail 'em! :)
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9. Credits (who we "borrowed" stuff from and famous people)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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++++++++++++++++++++++++++++ 1. Introduction+++++++++++++++++++++++++++++
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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******************************************************************************
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* In the future civilization dies in the cataclysms. The Draconians were
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* born from the death of old Earth. Who will rule the new Urth?
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******************************************************************************
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Fighting games have recently swamped the arcades. They range from really bad
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animation and graphics to just a plain old copy of another game. Primal Rage
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changes that by having excellent graphics and unique characters. But you
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say, "Who made this? Those dudes that made Asteroids?" Yup, that's them.
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They have released two games in 1994 and Primal Rage is one of them! Using
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what's called "Stop-Motion Animation," the graphics are intense. You are
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given seven characters to choose from, ranging from prehistoric dinosaurs to
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mythological creatures. Atari has put a lot of work into it. Two years
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worth! The special moves system is also new and different (see Special
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Moves).
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Go see for yourself!
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Primal Rage debuted at the 1994 CES in Chicago and was voted "Showstopper"
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by Game Pro Magazine.
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1.1 Storyline
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Before there were humans, gods walked the earth. They embodied the essence
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of Hunger, Survival, Life, Death, Insanity, Decay, Good, and Evil. They
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fought countless battles up through the Mesozoic Wars. Then Balsafas, an
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archmage from a parallel dimension, anticipated the threat that Earth's gods
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posed. He was not powerful enough to kill the gods, so instead he banished
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one to a rocky tomb within the moon. This disrupted the fragile balance
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between the gods; pandemonium ensued, and a great explosion threw clouds of
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volcanic dust into the atmosphere. The dinosaurs died out, and the surviving
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gods went into suspended animation.
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Now, the impact of a huge meteor strikes the Earth. Its destructive force
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wipes out civilization, rearranges the continents and frees the imprisioned
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gods. Get ready to rumble...
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1.2 Meet the Critters
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ARMADON, god of Life
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Based on: Triceratops, Ankylosaurus, and Stegasaurus
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Height: 17 feet
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Length: 27 feet
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Weight: 2.25 tons
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Domain: the Hollows, a big underground chamber filled with stalactites and
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stalagmites. There are plenty of cave openings with worshipers living in
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them.
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A big guy with lots of horns and spikes, Armadon is a slow mover and poor
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jumper but has some of the easiest and most deadly combos in the game. Unlike
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the other reptiles, he doesn't really "bite" but rather attacks with the horn
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on his face. One of the easier characters to use against the CPU. His
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original name was "Spike", but perhaps that was before the game designers saw
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"The Land Before Time"... ^_^
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BLIZZARD, god of Good
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Based on: Gorilla/King Kong
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Height: 20 feet
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Weight: 1.8 tons
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Domain: the Cliff, an icy and mountainous area. There's a temple in the cliff
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to the right. The big mountain in the background has a faint pattern of an
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ape face.
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A big ape with powers of elemental cold and semi-invulnerable rushing punches
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(sort of a de-evolved cross between Sub-Zero & Balrog :). His freezing
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abilities are excellent for setting up killer combos. He can jump pretty
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high, too, but lacks a Leaping Attack.
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CHAOS, god of Decay
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Based on: gorilla/Son of Kong
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Height: 17 feet
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Weight: 1.1 tons
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Domain: the Ruins, a strip of land near the wreckage of what was once a
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metropolis. A river flows in the background, and a beached yacht lies to the
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left.
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Similar to Blizzard but smaller, Chaos is an ape prone to disgusting bodily
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functions. His flatulent projectile is good for setting up combos, and his
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air Ground Pound is great for cheezing the CPU. Though the PR gang in general
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is quite vocal, Chaos is the only one who ever speaks a word - if he loses a
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battle, he cries "No!" as he collapses.
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DIABLO, god of Evil
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Based on: Allosaur (a relative of T-rex)
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Height: 17 feet
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Length: 29 feet
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Weight: 1.2 tons
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Domain: The Inferno, a rocky volcanic island created by a geothermic upheaval
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ten times as great as that which made the Hawaiian islands. Pyramids and
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stone sculptures lie among the active volcanoes and lava.
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A small, striped, fire-breathing reptile with a big mouth and tiny foreclaws,
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quick on his feet and an excellent jumper. His teleport and Torch moves help
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compensate for his lack of a throw.
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SAURON, god of Hunger
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Based on: Tyrannosaurus Rex
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Height: 20 feet
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Length: 27 feet
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Weight: 2.5 tons
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Domain: the Cove, a sandy beach next to the ocean. A decaying Parthenon-like
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temple lies in the background.
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Sauron is similar to Diablo but larger; in fact, he's the biggest critter in
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the game. He is somewhat slow (yet probably faster than real T-rexes ever
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were :), a medium jumper, and dishes out major damage. His air-throw and air
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Earthquake Stomp are excellent for cheezing the CPU.
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TALON, god of Survival
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Based on: Deinonychus (a relative of Velociraptor)
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Height: 16 feet
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Length: 30 feet
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Weight: 0.9 tons
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Domain: the Strip, a grassy stretch of land dotted with trees. The number 49
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is faintly visible in the ground at center screen. A waterfall splashes off
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to the right.
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The smallest and fastest critter in the game, Talon is a striped raptor. His
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agility and excellent jumping ability compensate for his lack of projectiles.
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His teeth are visible only on the front half of his mouth, and he has a large
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upraised claw on the middle toe of each foot. (Deinonychi normally kept this
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claw cocked so as not to interfere with moving about, but brought it down to
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slash at their prey's belly).
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Talon is the only critter who can flip during his jumps and the only reptile
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who can attack with his front claws. He cannot attack with his tail
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(Deinonychi tails were very stiff and probably used for balance instead). His
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speed and high-priority air attacks make him one of the easiest characters to
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use vs. human-controlled opponents. His biggest weaknesses are probably his
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short range and the low damage rating of virtually all his attacks (on
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version 2.3, at least).
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VERTIGO, goddess of Insanity
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Based on: king cobra, Sellosaurus (mistakenly named "Efraasia")
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Height: 18 feet
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Length: 48 feet
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Weight: 1.3 tons
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Domain: the Tomb, a grassy knoll with Stonehenge-style rock structures.
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Images of Vertigo's petrified enemies are visible in the leftmost stones. A
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full moon is in the sky.
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The only female PR character, Vertigo has a body shaped somewhat like that of
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a Sellosaurus (a young Sellosaurus was once mistakenly called "Efraasia",
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hence the word in GamePro's articles & PR Strategy Guide). Like Sellosaurus,
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she is a lightly built with legs longer than her forearms, and has a long
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neck & tail. Unlike Sellosaurus, she has only two fingers on her front hands
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(Sellosaurus had five) and the head & white-marked hood of a king cobra. She
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does not cry out, but hisses loudly instead.
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Vertigo is one of the slowest and weakest (in terms of damage per attack) PR
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characters, but her attacks possesses the longest reach. She can cast spells,
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too; her unblockable "Voodoo Spell" helps make up for her lack of a regular
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throw or leaping attack. Her lack of any basic or special anti-air move
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outside of some jumping attacks is a significant liability.
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????, god of Death?
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Based on: dragon skeleton?
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Height: ?
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Length: ?
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Weight: ?
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Domain: Dinosaur Graveyard [of the Final Battle]?
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The next PR upgrade is rumored to add a new boss. Is he really a dracolich?
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Will he be playable? Will he be a "he"? Will the chip ever show up? How many
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games will I play with Riptor while I'm waiting for it? Nothing is known for
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certain, everything is only speculation...
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+++++++++++++++++++++++++++++ 2. Move list++++++++++++++++++++++++++++++
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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-----------------
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2.1 Normal Moves
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-----------------
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Primal Rage has only four buttons and a joystick. The first column of
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buttons are "Quick" attacks. The second are "Fierce." Both Quick or both
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Fierce buttons pressed together are an extra-powerful "Strong" attack [just
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like the AB and CD attacks in Samurai Shodown].
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In addition to ASCII representations, the buttons will be referred to as
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1=High Quick, 2=High Fierce, 3=Low Quick, 4=Low Fierce. A "+" signifies that
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two buttons are pressed together; for example, "1+2" indicates that both the
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High Quick and the High Fierce buttons are pressed at the same time.
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Player 1 side joystick and button configuration:
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Up-Away Up Up-Toward Strong
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(UA) (U) (UT) ___|___
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O O O | |
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\ | / Quick Fierce
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Away (A) O-- --O Toward (T) O O
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/ | \ O O
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O O O
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Down-Away Down Down-Toward
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(DA) (D) (DT)
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"Standing" means that the character is standing normally during the move
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(joystick is neutral); "low" or "crouching" means that the character is
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crouching during the move (joystick is held down).
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Key:
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O = button pressed
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.. = button not pressed
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U = Up
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T = Toward
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A = Away
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D = Down
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Full = Do a full circle
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Toward = full circle clockwise when facing right (T-D-A-U)
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Away = full circle counterclockwise when facing right (T-U-A-D)
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(think of a wheel rolling "away" or "toward" you're opponent)
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? = Unknown
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A hyphen (-) represents a fluid motion. So you have to roll the joystick.
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For example:
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D-T is | \ --O which is Sub-Zero's (MK) freeze
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motion
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O O or Ken's (SF) fireball motion.
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Roll your joystick from the Down position to the Toward position.
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All characters:
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O . = Quick Bite . O = Chomp O O = Big Chomp
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. . . . . .
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[or, 1=quick bite, 2=chomp, 1+2=big chomp]
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. . = Quick Tail . . = Tail . . = Big Tail
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O . . O O O
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[3=quick tail, 4=tail, 3+4=big tail]
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Move specific to Talon and the Apes (Chaos and Blizzard):
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| . . = Slide
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O O O
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[crouching 3+4. BTW the apes' "slide kick" is reminiscent of Cammy's
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crouching Roundhouse or Nakoruru's crouching CD]
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Talon also has a short slide which is:
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| . .
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O . O
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[crouching 4]
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-----------------
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2.2 Special Moves
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-----------------
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We'll be classifying special moves into eight types: Projectiles, Leaping
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Attacks, Throws, Stomps, Teleports, Anti-air, Anti-projectile and "generic"
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attacks. Projectiles & Teleports are self-explanatory and "generic attacks"
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are basically "special" punches or kicks. The rest require some explanation.
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Leaping attacks are guided jumps by the character in question, and if
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unblocked (duh) they do damage. Stomps are attacks in which the character
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stomps the ground and tries to shake up his opponent. These must be avoided
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by blocking or jumping, or else they'll toss the opponent up into the air for
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a beating!
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Throws are special moves which cannot be blocked (although attempting to
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throw a character in block-stun causes a cheeze warning -- see Misc. Info for
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more on cheezy stuff!) and will be executed instantly if done right (so you
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can get out of corner traps, etc.). If you do it while your opponent is an
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invalid target (in air, in block-stun, or too far away) your character will
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go through a "missed throw" animation during which you may get pounded. You
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can always jump to avoid being thrown or ticked, but if your opponent wasn't
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trying to throw you after all then he can retaliate with an anti-air move!
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Anti-air moves work especially well against airborne opponents (particularly
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since you cannot block in the air), but can also hit opponents on the ground.
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Anti-air moves aren't necessarily 100% invulnerable to all air attacks, so be
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careful! In general, your character's exposed back or hindquarters are a
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vulnerable target. Anti-projectile moves are useful for bypassing a
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projectile and attacking the enemy at the same time. Leaping attacks
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technically fall into this category (if executed with *extremely* swift &
|
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precise timing) but for practical purposes they're given their own class.
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Throws that hit and a few other moves render you temporarily immune to
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projectiles, but have an extremely short attacking range (and if you're that
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close a smart opponent isn't likely to throw projectiles anyway). The other
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anti-projectile moves usually have a limited or very specific invulnerability
|
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area/period and attacking range; if you mis-time the move you'll run into the
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projectile, and if the enemy's too far away you won't hit him and may be
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suceptible to attack.
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Despite Primal Rage's attempt to revolutionize the "special move" system
|
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with a new, flexible system, the new version 2.3 upgrade allows you to
|
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execute moves either through the proprietary PR style or through
|
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"traditional" style button/joystick motion. Probably due to a lot of "I
|
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can't do the moves" (read the cabinet next time...!) from new players. So
|
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much for "onward and upward."
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The Primal Rage special move system works opposite the standard; to do a
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special move, you press _and hold_ the appropriate buttons, execute the
|
|
joystick motion, only letting go of the buttons _after_ the joystick motion
|
|
(unless you like to stand still forever -- you can't move while doing special
|
|
moves except Talon's "run") Some moves can only be done in this way
|
|
(Diablo's Torch, the Iron Maiden, and others) but...
|
|
|
|
The upgrade contains new programming which allows you to execute joystick
|
|
motions, _then_ press the requisite buttons. In some situations this has
|
|
caused accidental special moves, but in general it does make the special
|
|
moves more forgiving. (tho' some would consider this bad... "oh, no, now
|
|
_anyone_ can freeze my butt?" :)
|
|
|
|
All Special Moves listed work on a 2.3 machine (see Misc Stuff).
|
|
|
|
* indicates 'Finishing Move'
|
|
NOTE1: These can be done from ANYWHERE but don't stand too close or
|
|
you'll hit your opponent while trying to hold down the buttons! For those
|
|
'two-part' fatalities (such as Vertigo's Petrify), hold the first two buttons
|
|
while you do the first set of joystick movements, then press the remaining
|
|
buttons WHILE STILL holding the first two buttons, and finish the remaining
|
|
joystick movements.
|
|
NOTE2: you must do the fatalities quickly or they won't work. Do not
|
|
pause between the halves of a two-part fatality. If you mess up, you can
|
|
typically re-enter the fatality at least once more before time runs out, so
|
|
keep trying and don't give up!
|
|
Easy enough? ^_^
|
|
|
|
** indicates 'Chomp a human, get more life'
|
|
|
|
/ARMADON/ (The Hollows)
|
|
____________________________________________________________________________
|
|
| Bed-O-Nails: Armadon balls up like a porcupine with spikes sticking out
|
|
| of him. Anti-air. Projectiles will pass harmlessly over him.
|
|
|
|
|
|Hold 2+3; move joystick D, U
|
|
|
|
|
| . O | O
|
|
| O . O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Iron Maiden: Jumps into the air and turns his back downward and lands on
|
|
| opponent. Leaping Attack.
|
|
|
|
|
|Hold 2+3; move joystick A-U-T
|
|
|
|
|
| . O O O O
|
|
| O . O-- \ | / --O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Rushing Uppercut: Takes 5 steps and then does an uppercut with his horn.
|
|
Anti-air
|
|
(& anti-projectile?)
|
|
|
|
|
|Hold 1+3; move joystick A-D-T
|
|
|
|
|
| O . O-- / | \ --O
|
|
| O . O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| The Gut Gouger: Impales opponent with his horn and throws the opponent.
|
|
| Throw.
|
|
|
|
|
|Hold 1+2+3; move joystick A, T
|
|
|
|
|
| O O O-- --O
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Hornication Uppercut: Armadon leaps and does a nose spike
|
|
| straight in the air ("Shoryuken!" :). Anti-air.
|
|
|
|
|
|Hold 1+2+3; move joystick DT-T-UT
|
|
|
|
|
| O O \ --O O
|
|
| O . O /
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Spinning Death: Gets into a ball and spins across the screen. Anti-air.
|
|
Used to be anti-projectile on version 1.7, but not on version 2.3.
|
|
|
|
|
|Hold 1+4; move joystick A, T-D (or just circle joystick toward)
|
|
|
|
|
| O . O-- --O \ |
|
|
| . O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Flying Spikes: Armadon shoots spikes from his tail. Projectile.
|
|
|
|
|
|Hold 2+4; move joystick A-U
|
|
|
|
|
| . O O O
|
|
| . O O-- \ |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Gut Fling: Armadon digs his horn & beak into the opponent and slings
|
|
their
|
|
| guts around. Fatality.
|
|
|
|
|
|Hold 1+2+3; move joystick D, D, D, D, U
|
|
|
|
|
| O O | | | | O
|
|
| O . OOOO |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Meditation: Armadon curls up and creates electricity that zaps your
|
|
| opponent. Fatality.
|
|
|
|
|
|Hold all buttons; move joystick T, D, A, T, T [say, why can't I get this
|
|
*#%@ move to work? It's been confirmed half a million times by other people,
|
|
but still...]
|
|
|
|
|
| O O --O | O-- --O --O
|
|
| O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *The Impaler: Armadon curls up and shoots his spikes into the opponent.
|
|
Fatality. Version 2.3 only.
|
|
|
|
|
|According to GamePro, hold all buttons, tap joystick D, A, U, D. Confirmed
|
|
by yours truly.
|
|
|_____________________________________________________________________________
|
|
|
|
|
| **Chomp a human
|
|
|
|
|
|Hold all buttons; move joystick U-T. Armadon snatches a sacrifice with his
|
|
tail and snacks on it, proving that he's not 100% herbivorous.
|
|
|
|
|
| O O O O
|
|
| O O | / --O
|
|
|_____________________________________________________________________________
|
|
|
|
|
|
|
/BLIZZARD/ (The Cliff)
|
|
_____________________________________________________________________________
|
|
| Mega Punch (Short): Gives your opponent and big bash to the head.
|
|
| This one has a brief wind-up, short range, and little
|
|
recovery time. It's quick enough to use after Blizzard's low 3+4. Anti-air
|
|
& anti-projectile.
|
|
|
|
|
|Hold 1+3; move joystick A, T
|
|
|
|
|
| O . O-- --O
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Mega Punch (Quick): This punch has the fastest wind-up, medium range,
|
|
| and the longest recovery time. It can be used after
|
|
the low 3+4. Anti-air.
|
|
|
|
|
|Hold all buttons; move joystick A, T
|
|
|
|
|
| O O O-- --O
|
|
| O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Mega Punch (Long): This has the same wind-up and recovery time as the
|
|
Short Mega Punch, and the longest range. In version 1.7, it did more damage
|
|
than the other two Mega Punches. Anti-air & anti-projectile.
|
|
|
|
|
|Hold 2+4; move joystick A, T
|
|
|
|
|
| . O O-- --O
|
|
| . O
|
|
|____________________________________________________________________________|
|
|
|
|
| Mega Punch (Fake) Blizzard winds up for a Long Mega Punch but doesn't
|
|
| actually punch!
|
|
|
|
|
|Hold 1+3; move joystick D, U
|
|
|
|
|
| O . | O
|
|
| O . O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Cold Breath: Chill your opponent out [Sub-Zero style ^_^], then combo
|
|
them. On version 2.3, getting frozen doesn't last as long but does inflict a
|
|
little damage. Projectile.
|
|
|
|
|
|Hold 1+2+4; move joystick A, T
|
|
|
|
|
| OO O-- --O
|
|
| . O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Ice Geyser: Blizzard creates a column of ice, freezing the opponent.
|
|
| Victim must either be in the air and close or not blocking.
|
|
Anti-air.
|
|
|
|
|
|Hold 1+2+4; move joystick D, U
|
|
|
|
|
| O O | O
|
|
| . O O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Punching Bag: Hit button 1 five or six times to beat the enemy up, and
|
|
then tap another button to deliver the wind up punch. 2=low arc, 3= medium
|
|
arc, 4= high arc. High arc punch can be followed up with various attacks.
|
|
Throw (also counts as a stun).
|
|
|
|
|
|Hold 1+4; move joystick T-D-A-U
|
|
|
|
| O . Full
|
|
| . O Toward
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Air Throw: Grab opponent in the air. Useful in combos too. On version
|
|
2.3, Blizzard can air- throw some opponents (Blizzard, Chaos, Diablo, Sauron)
|
|
when they are standing on the ground, unless they do a special move.
|
|
|
|
|
|Tap 2+3 when in the air directly above opponent
|
|
|
|
|
| . O
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Throw: Blizzard appears to do a hop-jump backward and air-throw his
|
|
opponent, even though this is a ground-based move. Throw. (duh...!)
|
|
|
|
|
|Hold 2+3; move joystick A-U-T
|
|
|
|
|
| . O O O O A-U-T
|
|
| O . O-- \ | / --O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Brain Bash: Blizzard pounds opponent into the ground and punches the
|
|
| opponent's brain out! Fatality.
|
|
|
|
|
|Hold 1+2+4; move joystick D, D-A-U-T
|
|
|
|
|
| O O | + Full
|
|
| . O O Toward
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *To-Da-Moon: Blizzard does the punching bag, winds up, and knocks
|
|
| opponent into the background! Fatality.
|
|
|
|
|
|Hold all buttons; move joystick D, D, D, D, U
|
|
|
|
|
| O O | | | | O
|
|
| O O OOOO |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Redemption: Sends opponent's soul to heaven, leaving only the bones.
|
|
Fatality. Version 2.3 only.
|
|
|
|
|
|GamePro: Hold all buttons; tap joystick D, T, U, D, U. Confirmed by yours
|
|
truly.
|
|
|_____________________________________________________________________________
|
|
|
|
|
| **Chomp a human: Blizzard grabs a worshiper, gobbles him/her, and spits
|
|
out the bones.
|
|
|
|
|
|hold all buttons; roll joystick A-U-T-D
|
|
|
|
|
| O O Full
|
|
| O O Toward
|
|
|_____________________________________________________________________________
|
|
|
|
|
|
|
/CHAOS/ (The Ruins)
|
|
_____________________________________________________________________________
|
|
| Grab-N-Throw: Grabs opponent by the neck and tosses him across the screen.
|
|
| Throw. (did ya guess?)
|
|
|
|
|
|Hold 2+4; move joystick T, A
|
|
|
|
|
| . O --O O--
|
|
| . O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Power Puke (Slow): Chaos pukes a blob of green stuff. Projectile.
|
|
|
|
|
|Hold 2+3; move joystick U-T
|
|
|
|
|
| . O O O
|
|
| O . | / --O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Power Puke (Fast): Projectile.
|
|
|
|
|
|Hold 1+4; move joystick U-T
|
|
|
|
|
| O . O O
|
|
| . O | / --O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Fart of Fury: Chaos sticks his butt in the air and farts a poisonous green
|
|
cloud (projectiles pass over him as he does so, but this move is too slow to
|
|
be classified as "anti-projectile"). If the cloud hits, it does no damage yet
|
|
stuns opponent for a short time. Projectile (unlike other projectiles, the
|
|
FoFury will disappear on its own after traveling a certain distance).
|
|
|
|
|
|Hold 2+3; move joystick T-U-A
|
|
|
|
|
| . O O O O
|
|
| O . --O / | \ O--
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Ground Shaker: Chaos jumps and lands creating an earthquake. Stomp.
|
|
Unlike Sauron's Earthquake, it tends to throw Chaos' opponent away from him.
|
|
Given precise timing, enemy projectiles will pass over his head as he slams
|
|
the ground. Can be done in the air on version 2.3 only.
|
|
|
|
|
|Hold 2+3; move joystick A, AU, AD
|
|
|
|
|
| . O O /
|
|
| O . O-- \ O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Flying Butt Slam: Jump and lands on opponent with his butt. Leaping
|
|
Attack.
|
|
|
|
|
|Hold 2+4; move joystick D-T-U-UT-DT
|
|
|
|
|
| . O | \ --O O O O --O \
|
|
| . O O O / | / O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Battering Ram: Chaos puts his shoulder out and charges. Anti-air.
|
|
|
|
|
|Hold 1+3; move joystick T, T
|
|
|
|
|
| O . --O --O T, T
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Golden Shower: Chaos raises a leg and urinates on the opponent; the
|
|
| only thing left are the bones. Fatality.
|
|
|
|
|
|Hold 1+3 and move joystick D, D; then hold all buttons and move joystick A,
|
|
T, A, T
|
|
|
|
|
| O . | | D, D then O O O-- --O O-- --O A, T, A, T
|
|
| O . O O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Cannonball: Chaos does a cannonball into the water [lethally poisoning
|
|
the water supply ^_^]. Only works on stages with water in the background
|
|
[the Cove, the Ruins, & the Strip]. Fatality.
|
|
|
|
|
|Hold all buttons; move joystick AD, UT-DT-AD
|
|
|
|
|
| O O / O --O \ | /
|
|
| O O O / O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *The Churl: Chaos does an extremely slow Power Puke and walks off the
|
|
edge of
|
|
| the screen, emerging on the other side to suck the puke back
|
|
in! [This presumably grosses his opponent to death ^_^]. Fatality. Version
|
|
2.3 only.
|
|
|
|
|
|GamePro: hold all buttons; tap joystick T, T, T, A, A, A. Confirmed by yours
|
|
truly.
|
|
|_____________________________________________________________________________
|
|
|
|
|
| **Chomp a human: Chaos grabs a worshiper, gobbles him/her, and spits out
|
|
the bones.
|
|
|
|
|
|Hold all buttons; move joystick T-D-A
|
|
|
|
|
| O O --O \ | / O--
|
|
| O O O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
|
|
/DIABLO/ (The Inferno)
|
|
___________________________________________________________________________
|
|
| Fireball (Slow): Diablo shoots out a fireball that travels across the
|
|
screen. Projectile.
|
|
|
|
|
|Hold 2+4; move joystick D-T
|
|
|
|
|
| . O | \ --O
|
|
| . O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Fireball (Fast): Projectile.
|
|
|
|
|
|Hold 1+3; move joystick D-T
|
|
|
|
|
| O . | \ --O
|
|
| O . O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Torch: A short-range flame blast from Diablo's mouth. Hold buttons for
|
|
it to last up
|
|
| to 5 seconds. Enemy projectiles pass harmlessly through him.
|
|
|
|
|
|Hold 1+3; move joystick U-T
|
|
|
|
|
| O . O O
|
|
| O . | / --O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Hot Foot: Diablo spits a fiery blast that goes about half-way across the
|
|
screen, targeting his opponent's feet. Anti-projectile.
|
|
|
|
|
|Hold 2+4; move joystick UA, DT
|
|
|
|
|
| . O O \
|
|
| . O \ O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Mega Lunge: Diablo ducks his head, charges, and throws his head up.
|
|
Anti-air & anti-projectile.
|
|
|
|
|
|Hold 1+4; move joystick D-T
|
|
|
|
|
| O . | \ --O
|
|
| . O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| The Pulverizer: Leap into the air and stomp on your opponent several
|
|
times. Leaping Attack.
|
|
|
|
|
|Hold 1+4; move joystick U-T-D
|
|
|
|
|
| O . O O \ |
|
|
| . O | / --O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Inferno Flash: Diablo teleports in a flash of fire, which can damage
|
|
opponent.
|
|
|
|
|
|Hold 2+3+4; move joystick U
|
|
|
|
|
| . O O
|
|
| O O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Incinerator: Diablo rears back and blows a HUGE blast of fire that burns
|
|
| the flesh off the bones! Fatality.
|
|
|
|
|
|Hold all buttons; move joystick UA-D-DT
|
|
|
|
|
| O O O O-- / | \
|
|
| O O \ O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Fireball: Diablo blasts a huge fireball that roasts your opponent!
|
|
Fatality.
|
|
|
|
|
|Hold 2+3+4; move joystick T, T, T
|
|
|
|
|
| . O --O --O --O
|
|
| O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Infernal: Diablo stomps on the ground and sends his opponent down a fiery
|
|
fissure, to hell. Fatality. Version 2.3 only.
|
|
|
|
|
|GamePro: hold 1+3+4; tap joystick U, D, U, D, D. Confirmed by yours truly.
|
|
|_____________________________________________________________________________
|
|
|
|
|
| **Chomp a human: Diablo dips his head down and chews up a worshiper.
|
|
|
|
|
|hold all buttons; move joystick D, U, D
|
|
|
|
|
| O O | O |
|
|
| O O O | O
|
|
|_____________________________________________________________________________
|
|
|
|
|
|
|
/SAURON/ (The Cove)
|
|
_____________________________________________________________________________
|
|
| Primal Scream: Sauron roars and creates a short-range shield around
|
|
himself. Projectiles pass harmlessly through him. Anti-air.
|
|
|
|
|
|Hold 1+3; move joystick D, U
|
|
|
|
|
| O . | O
|
|
| O . O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Earthquake Stomp: Jumps on the ground to shake up your opponent. Stomp.
|
|
It used to be unblockable in version 1.7, but not in version 2.3. Can be done
|
|
in the air on version 2.3 only.
|
|
|
|
|
|Hold 1+2+4; move joystick U, D
|
|
|
|
|
| O O O | U, D
|
|
| . O | O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| The Cranium Crusher: Sauron leaps into the air with his head. Leaves you
|
|
| vulnerable if you miss ("Shoryuken!" :). Anti-air.
|
|
|
|
|
|Hold 1+4; move joystick D, U
|
|
|
|
|
| O . | O
|
|
| . O O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Leaping Bone Bash: Pounce on your opponent and bite off some of his flesh.
|
|
| Leaping Attack.
|
|
|
|
|
|Hold 2+3; move joystick D, U, D
|
|
|
|
|
| . O | O |
|
|
| O . O | O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Stun Roar: Fireball-like rings of sound fired from his mouth. Projectile.
|
|
|
|
|
|Hold 1+3; move joystick A, T
|
|
|
|
|
| O . O-- --O
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Air Throw: Grab opponent in the air. Useful in combos too. On version
|
|
2.3, Sauron can air- throw some opponents (Blizzard, Chaos, Diablo, Sauron)
|
|
when they are standing on the ground, unless they do a special move.
|
|
|
|
|
|Tap 2+4 when in the air directly above opponent
|
|
|
|
|
| . O
|
|
| . O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Neck Throw: Sauron bites your opponent in the neck and tosses them across
|
|
| the screen. Throw.
|
|
|
|
|
|Hold 2+4; move joystick T, A
|
|
|
|
|
| . O --O O--
|
|
| . O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Carnage: Grab your opponent by the throat and shake them up. Fatality.
|
|
|
|
|
|Hold all buttons; move joystick A, T, A, T, A
|
|
|
|
|
| O O O-- --O O-- --O O--
|
|
| O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Flesh Eating: Sauron walks over to his fallen opponent and tears into
|
|
| them, eating each piece as he rips it off. Fatality.
|
|
|
|
|
|Hold 1+3 and move joystick D, D; then hold all buttons and move joystick U,
|
|
U
|
|
|
|
|
| O . | | D, D then O O O O U, U
|
|
| O . O O O O | |
|
|
|
|
|
| OR (on version 2.3 only, does not work as reliably as the previous
|
|
method)
|
|
|
|
|
|hold all buttons and move joystick D, D, U, U
|
|
|
|
|
| O O | | OO
|
|
| O O O O | |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Grape Crusher: Sauron jumps onto opponent as if he were doing an
|
|
Earthquake Stomp, squishing them flat! Fatality. Version 2.3 only.
|
|
|
|
|
|GamePro: hold all buttons; tap joystick U, D, U, D, D. Confirmed by yours
|
|
truly.
|
|
|_____________________________________________________________________________
|
|
|
|
|
| **Chomp a human: Sauron dips his head down and chews up a worshiper.
|
|
|
|
|
|Hold all buttons and move joystick D, D, U
|
|
|
|
|
| O O | | O
|
|
| O O O O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
|
|
/TALON/ (The Strip)
|
|
_____________________________________________________________________________
|
|
| Brain Basher: Talon flips in the air and lands on the opponent's head.
|
|
Can be followed up with extra attacks as Talon rebounds. Leaping Attack.
|
|
|
|
|
|Hold 2+3; move joystick A-U-T
|
|
|
|
|
| . O O O O
|
|
| O . O-- \ | / --O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Pounce and Flip: Talon takes a few steps and pounces on opponent, does a
|
|
couple of slashes, and flips off [does no block-damage in version 2.3].
|
|
3-hit move. Anti-projectile.
|
|
|
|
|
|Hold 2+3; move joystick T, D-T
|
|
|
|
|
| . O --O | \ --O
|
|
| O . O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Frantic Fury: Talon becomes a blur of claws and creeps toward opponent.
|
|
Anti-air.
|
|
|
|
|
|Hold 1+4; move joystick A-D-T
|
|
|
|
|
| O . O-- / | \ --O
|
|
| . O O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| The Slasher (a.k.a. "Double Slash"): Two fierce slashes, but only hits
|
|
once. Anti-air. Most projectiles pass harmlessly through him.
|
|
|
|
|
|Hold 1+3+4; move joystick D-T
|
|
|
|
|
| O . | \ --O
|
|
| O O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| The Face Ripper: Talon jumps on his opponent and bite him several times.
|
|
Throw
|
|
[OK, technically a hold ^_^].
|
|
|
|
|
|Hold 2+4; move joystick D-T
|
|
|
|
|
| . O | \ --O
|
|
| . O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Jugular Bite: Talon jumps onto opponent and chomps his neck. 2-hit move.
|
|
|
|
|
| NOTE: This can only be used in a combo and somewhat close. See combos
|
|
| section for combos with Jugular Bite
|
|
|
|
|
|Hold 2+4; move joystick A, T
|
|
|
|
|
| . O O-- --O
|
|
| . O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Run Forward/Back: Talon can run left or right very fast. This is good
|
|
| for dodging (can outrun Battering Ram and Mega Punch).
|
|
|
|
|
|Hold 1+3; move joystick A or T
|
|
|
|
|
| O . O-- or --O
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Heart Wrenching: Talon walks up to the opponent, cuts them open with his
|
|
lower claws, rips
|
|
| their heart out, and eats it. Fatality.
|
|
|
|
|
|Hold 1+3+4; move joystick T-D-A-U
|
|
|
|
|
| O . Full T-D-A-U
|
|
| O O Toward
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Shredding: Talon does a Frantic Fury; blood flies everywhere. Fatality.
|
|
On version 1.7, the opponent just falls down like usual. On version 2.3, the
|
|
opponent remains standing, horribly mangled.
|
|
|
|
|
|Hold 1+4; move joystick T-D-A-U
|
|
|
|
|
| O . Full T-D-A-U
|
|
| . O Toward
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Stampede: Talon whistles, and a stampede of similarly colored baby
|
|
Talons shred the fallen
|
|
| opponent with mini-Frantic Furies! Fatality. Version 2.3 only.
|
|
|
|
|
|GamePro: hold all buttons and tap the joystick T, A, U, D. Confirmed by
|
|
yours truly.
|
|
|_____________________________________________________________________________
|
|
|
|
|
| **Chomp a human: Talon scoops up a worshiper in his front claws and
|
|
devours him/her.
|
|
|
|
|
|hold all buttons; move joystick T-D
|
|
|
|
|
| O O --O \ |
|
|
| O O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
|
|
/VERTIGO/ (The Tomb)
|
|
_____________________________________________________________________________
|
|
| Venom Spit (Slow): Vertigo spits purple acid across the screen.
|
|
Projectile.
|
|
|
|
|
|Hold 1+3; move joystick T, T
|
|
|
|
|
| O . --O --O
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Venom Spit (Fast): Projectile.
|
|
|
|
|
|Hold 2+4; move joystick T, T
|
|
|
|
|
| . O --O --O
|
|
| . O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Voodoo Spell: Vertigo emits short-range hypnosis rings that stun her
|
|
opponent.
|
|
| A "throw" in the sense that it is unblockable, but can be
|
|
avoided by jumping.
|
|
|
|
|
|Hold 2+3; move joystick A, A
|
|
|
|
|
| . O O-- O--
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Ground Teleport: Rolls up in a ball and reappears _on the ground_ next to
|
|
opponent; choose which side by holding the joystick toward or away after
|
|
doing the move. Cannot damage opponent. Can be done in the air on version
|
|
2.3 only.
|
|
|
|
|
|Hold 2+4; move joystick D, D
|
|
|
|
|
| . O | |
|
|
| . O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Air Teleport: Rolls up in a ball and reappears _in the air_ next to
|
|
opponent; choose which side by holding the joystick toward or away after
|
|
doing the move. Cannot damage opponent. Can be done while on the ground or
|
|
in the air. Version 2.3 only.
|
|
|
|
|
|Hold 2+4; move joystick D, U
|
|
|
|
|
| . O | O
|
|
| . O O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Come Slither: Vertigo lashes her tail out and if her opponent isn't
|
|
blocking low, she drags him over for some beating. Stuns opponent, too
|
|
("Get over here!" :). Anti-projectile if it hits.
|
|
|
|
|
|Hold 1+3; move joystick A, A
|
|
|
|
|
| O . O-- O--
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| Scorpion Sting: Whips her tail across the screen, and a blade shoots out
|
|
too.
|
|
|
|
|
|Hold 2+3; tap joystick T, T
|
|
|
|
|
| . O --O --O
|
|
| O .
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Petrify: Vertigo does a Voodoo Spell that turns your opponent into stone
|
|
| and then Scorpion Stings them to bits. Fatality.
|
|
|
|
|
|Hold 2+4 and tap joystick A, A; then hold all buttons and tap joystick T, T
|
|
|
|
|
| . O O-- O-- A, A then O O --O --O T, T
|
|
| . O O O
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *Shrink and Eat: Vertigo does a Voodoo Spell and shrinks her opponent.
|
|
| She then eats them like a worshiper. Fatality.
|
|
|
|
|
|Hold 2+4 and tap joystick A, A; then hold all buttons and tap joystick D, U
|
|
|
|
|
| . O O-- O-- A, A then O O | O D, U
|
|
| . O O O O |
|
|
|_____________________________________________________________________________
|
|
|
|
|
| *La vache qui rit ["The cow that smiles/laughs"]: Vertigo turns the
|
|
opponent into a cow that moos and runs away. Fatality. Version 2.3 only.
|
|
|
|
|
|GamePro: hold all buttons and tap joystick A, A, A, D, T. Confirmed by yours
|
|
truly.
|
|
|_____________________________________________________________________________
|
|
|
|
|
| **Chomp a human: Vertigo bends her neck down, lifts a worshipper high up,
|
|
and swallows him whole like a snake eating mice.
|
|
|
|
|
|hold all buttons and move joystick D-T-U
|
|
|
|
|
| O O | \ --O O O D-T-U
|
|
| O O O O / |
|
|
|_____________________________________________________________________________
|
|
|
|
|
|
|
-----------------------------
|
|
2.3 Combos *** NEW INFO! ***
|
|
-----------------------------
|
|
|
|
Yes, you can do some devastating combos in PR. You can even volleyball
|
|
your opponent in the air! Combos are easy to execute. Any time you connect
|
|
with a hit (provided that there isn't much of a delay), you can hit a button
|
|
for a stronger attack which will commence immediately. [Note: in a combo
|
|
that alternates between bites and tail attacks, you must tap the buttons
|
|
quickly. In a combo that chains bites together or chains tail attacks
|
|
together, you must tap the buttons even more quickly.] Special attacks are
|
|
considered "stronger" than the 1+2 or 3+4 ("power") attacks, so they may be
|
|
used to end any combination. Or prolong it! Combo hits can be done at any
|
|
time - whenever you hit an opponent, you can tack on another hit (unless
|
|
you're too far!) EVEN IN THE AIR! You can get 2 or 3 hits in the air this
|
|
way, making for great combo starters (or enders!)
|
|
|
|
And there's a bonus! (two, actually!)
|
|
|
|
Thunder claps will happen if you do at least 4 hits _and_ a minimum of 35%
|
|
damage. If you haven't seen it, the thunder and lightning are incredible.
|
|
Especially when you're not expecting it. (but I guess you are now. =) In
|
|
v2.3, you get as many claps as you got hits! (in 1.7 you could only get 10!).
|
|
[Note: Vertigo can get one clap of lightning in version 2.3 if she uses a
|
|
teleport in any combo.] Due to the decreased damages for attacks in v2.3, the
|
|
Thunder is less often seen, but IT IS THERE! Finding combos that do more
|
|
than 35% damage is harder now than ever, though!
|
|
|
|
Don't despair if you can't get a thunderbolt 'n' lightning (very very
|
|
frightening(ly!)) combo; there is a reward for using special moves in combos!
|
|
If you use certain moves in a combination, a "name" for the combo will be
|
|
printed out in the center of the screen!
|
|
|
|
All of the named combos have three 'levels'. The named combos are usually
|
|
activated by one special move. There is also a minimum hit requirement. One
|
|
named combo: If you use Sauron's Neck Throw in a combo which hits at least 4
|
|
times, you'll see "CRUNCHY". If the combo hits at least 6 times, you'll see
|
|
"EXTRA CRUNCHY". If the combo hits at least 7 times (a 9 hitter is possible
|
|
in the new version) you'll see "TAKE A BITE OUTTA CRIME!". So the combo
|
|
naming scheme goes something like that - the first level is "NAME", the
|
|
second level is usually "SUPER NAME" or some modifier, and the third level is
|
|
a weird variation on the first two, with an exclamation "!" or question "?"
|
|
mark at the end (one has ". . .").
|
|
|
|
Key:
|
|
(1) (2) Numbers are for which buttons are being pressed.
|
|
(3) (4)
|
|
|
|
The words 'in air' in parentheses (in air) means to hit the buttons while you
|
|
are still in the air.
|
|
|
|
Combo names may be listed with combos, or separately. Hopefully
|
|
eventually the criteria to get each combo name will be listed with each name,
|
|
for now the names will be stuck to the combo they came with, or with none at
|
|
all if someone just said "Talon can do the DELICIOUS combo!"
|
|
|
|
/ARMADON/
|
|
|
|
Combo Names: GUT BUSTER
|
|
PINCUSHION
|
|
FREIGHT TRAIN
|
|
STEAMROLLER
|
|
SUPER STEAMROLLER
|
|
DIVEBOMBER
|
|
|
|
o 3 Hit: Jumping 1, 1, Gut Gouger or Leaping Uppercut
|
|
o 4 Hit: Jumping 4, low 1, low 1, low 3+4
|
|
o 4 Hit: Jumping 3+4, 1, 2, Leaping Uppercut
|
|
o 5 Hit: Jumping 2, 1+2 (in air), 2, 1+2, Rushing Uppercut
|
|
o 5 Hit: Jumping 2, air 1+2, 2, 1+2, Gut Gouger GUT BUSTER
|
|
o 5 Hit: low 1, low 1+2, Rushing Uppercut, low 2, Bed-o'-Nails
|
|
PINCUSHION
|
|
o 5 Hit: low 1, low 1+2, Rushing Uppercut, low 2, Spinning Death
|
|
STEAMROLLER
|
|
o 5 Hit: Jumping 2, falling 1+2, 2, 1+2, Hornication Uppercut
|
|
DIVEBOMBER
|
|
o 7 Hit: Jumping 2, falling 1+2, 2, 1+2, Rushing Uppercut, 2 (or low
|
|
2), Hornication Uppercut FREIGHT TRAIN
|
|
o 7 Hit: Jumping 2, falling 1+2, 2, 1+2, Rushing Uppercut, low 2,
|
|
Spinning Death
|
|
SUPER STEAMROLLER
|
|
|
|
/BLIZZARD/
|
|
|
|
Combo Names: COME FLY WITH ME
|
|
IT'S THE ONLY WAY TO FLY
|
|
BOOM-SHAKALAKA!
|
|
JACK HAMMER
|
|
LIGHTNING JAB COMBO
|
|
SUPER LIGHTNING JAB COMBO
|
|
MIDNIGHT SLAM
|
|
|
|
*note* Mega Punch combos are iffy sometimes -- you need to pick which of
|
|
the 3 MPs to use depending on range, whether the opponent is "bouncing up"
|
|
from being hit out of a special move, etc.
|
|
o 3 Hit: Low 4, Low 3+4, Mega Punch
|
|
o 3 Hit: Jumping 3+4, ducking 1, ducking 3+4
|
|
o 4 Hit: low 1, low 1, low 3+4, Mega Punch
|
|
o 4 Hit: Jumping 3+4, 1, low 4, low 3+4
|
|
o 4 Hit: Jumping 3+4, low 3, low 3+4, Mega Punch
|
|
o 5 Hit: Jumping 4, 1+2 (in air), low 4, low 3+4, Mega Punch
|
|
o 5 Hit: Low 3+4, Ice Geyser, jumping 3, 1+2 (in air), Air Throw
|
|
o 5 Hit: Jumping 3, 3+4 (in air), low 4, low 3+4, Mega Punch
|
|
o 6 Hit: Jumping 3, 3+4 (in air), low 4, low 3+4, Ice Geyser,
|
|
jumping 3+4, Air throw
|
|
o 8 Hit: Jumping 3+4, 1, Ice Geyser, jumping 3+4, 1, 1, low 3+4,
|
|
Mega Punch (long)
|
|
o 8+ Hit: Cold Breath, Punching Bag, jumping 2, 2+3
|
|
LIGHTNING JAB COMBO
|
|
o 9 Hit: Jumping 4, 3+4 (in air), low 1, low 4, low 3+4, Ice Geyser,
|
|
Jumping 2, 1+2 (in air), Air Throw
|
|
BOOM-SHAKALAKA!
|
|
o Many Hit: Jumping 4, 3+4 (in air), low 4, 1+2, Ice Geyser,
|
|
Punching Bag, (walk forward), 1+2, Mega Punch (long)
|
|
SUPER LIGHTNING JAB COMBO
|
|
|
|
/CHAOS/
|
|
|
|
Combo Names: TOFU!
|
|
NON-DAIRY COMBO
|
|
SUPER NON-DAIRY COMBO
|
|
WACKY COMBO
|
|
SUPER WACKY COMBO
|
|
SEWER COMBO
|
|
SPINNER COMBO (? unconfirmed)
|
|
HURLER COMBO
|
|
|
|
o 3 Hit: Jumping 3+4, 1+2, Grab 'n' Throw
|
|
o 3 Hit: Ground Pound, Battering Ram, 1+2
|
|
o 4 Hit: Low 4, low 3+4, Battering Ram, 1+2
|
|
o 4 Hit: 2, 1+2, 2, 1+2 SPINNER COMBO (? unconfirmed)
|
|
o 5 Hit: Slow Puke, low 3+4, Battering Ram, low 2, low 1+2 HURLER
|
|
COMBO
|
|
o 5 Hit: Jumping 4, 1+2 (in air), low 4, 1+2, Grab 'n' Throw
|
|
TOFU!
|
|
o 5 Hit: Jumping 4, 3+4 (in air), low 4, low 3+4, Battering Ram
|
|
WACKY COMBO
|
|
o 7 Hit: Jumping 4, 3+4 (in air), low 4, low 3+4, Battering Ram,
|
|
(pause), low 2, low 1+2 SUPER WACKY COMBO
|
|
|
|
/DIABLO/
|
|
|
|
Combo Names: BURNING EYEBALL COMBO
|
|
FLAMING FACE COMBO
|
|
MELTING EYEBALL COMBO
|
|
HEADACHE
|
|
MIGRAINE
|
|
ORIGINAL RECIPE COMBO
|
|
|
|
o 3 Hit: low 1, low 1, low 3+4
|
|
o 4 Hit: Jumping 1+2, low 3, 1+2, Hot Foot
|
|
o 4 Hit: 1, 2, 1+2, Mega Lunge HEADACHE
|
|
o 5 Hit: Torch, low 1, 2, 1+2, Hot Foot ORIGINAL RECIPE COMBO
|
|
o 6 Hit: Jumping 4, 1+2 (in air), 1, 2, 1+2, Hot Foot
|
|
o 6 Hit: Jumping 4, 1+2 (in air), 1, 2, 1+2, Mega Lunge MIGRAINE
|
|
o 5 Hit: Jumping 4, 3+4, 3+4, 3+4, Hot Foot
|
|
Hot Foot can be replaced with the Mega Lunge if done quick enough.
|
|
|
|
/SAURON/
|
|
|
|
Combo Names: ROCKET LAUNCHER
|
|
UP, UP, AND AWAY
|
|
THE STOMPER
|
|
THE SUPER STOMPER
|
|
EAR SPLITTER
|
|
ROARING TERROR
|
|
SUPER ROARING TERROR
|
|
CRUNCHY
|
|
EXTRA CRUNCHY
|
|
TAKE A BITE OUTTA CRIME!
|
|
|
|
o 3 Hit: low 1, low 1, low 3+4
|
|
o 4 Hit: Jumping 1+2, 2, 1+2, Primal Scream EAR SPLITTER
|
|
o 4 Hit: hop-jump 3+4, air Earthquake, 2, Cranium Crusher UP, UP, AND
|
|
AWAY
|
|
o 5 Hit: Jumping 4, 3+4 (in air), low 1, low 3+4, Cranium Crusher
|
|
ROCKET LAUNCHER
|
|
o 6 Hit: Jumping 4, 1+2 (in air), 1, 2, 1+2, Stun Roar
|
|
SUPER ROARING TERROR
|
|
|
|
/TALON/
|
|
|
|
Combo Names: YUMMY
|
|
DELICIOUS
|
|
ELEGANT
|
|
GLORIOUS
|
|
WARP FACTOR NINE
|
|
THE SLIDER
|
|
THE SKULL SLICER
|
|
SUPER SKULL SLICER
|
|
TOTAL FRONTAL LOBOTOMY!
|
|
THROAT POPPER COMBO
|
|
SUPER THROAT POPPER COMBO
|
|
GO FOR THE JUGULAR!
|
|
|
|
o 3 Hit: Jumping 1+2, 1, 1+2
|
|
o 3 Hit: Jumping 1+2, 2, Jugular Bite
|
|
o 3 Hit: Low 4, low 3+4, Frantic Fury
|
|
o 4 Hit: Jumping 3+4, low 4, 1+2, Face Ripper YUMMY
|
|
o 5 Hit: 1, low 4, 1+2, Jugular Bite THROAT POPPER COMBO
|
|
o 5 Hit: Jumping 1+2, low 1, low 1, low 2 (or 4), low 3+4
|
|
o 6 Hit: Jumping 1+2, 2, 1+2, Pounce and Flip ELEGANT
|
|
o 7 Hit: Jumping 4, 1+2 (in air), 1, low 4, 1+2, Jugular Bite
|
|
SUPER THROAT POPPER COMBO
|
|
o 8 Hit: Jumping 4, 1+2 (in air), 1, low 4, 1+2, Pounce and Flip
|
|
GLORIOUS
|
|
o 9 Hit: low 1, low 1, Double Slash, low 1, low 1, low 4, P&F
|
|
WARP FACTOR NINE
|
|
|
|
/VERTIGO/
|
|
|
|
Combo Names: STREAKER COMBO
|
|
BLINDER
|
|
SUPER BLINDER
|
|
|
|
o 2 Hit: low 3+4, Scorpion Sting
|
|
o 3 Hit: low 3, low 3+4, Scorpion Sting
|
|
o 4 Hit: Jumping 3+4, 1+2, Come Slither, +2, Scorpion Sting
|
|
o 4 Hit: Jumping 3+4, 2, 1+2, Scorpion Sting
|
|
o 5 hit: low 1, low 1, low 2, low 3+4, Scorpion Sting
|
|
o 5 Hit: Come Slither, 1, 2, 1+2, Scorpion Sting
|
|
o 5 Hit: Jumping 1+2, 3, low 4, low 3+4, Scorpion Sting (44%)
|
|
o 5 Hit: Jumping 3, 3+4 (in air), 2, 1+2, Scorpion Sting
|
|
o 5 Hit: Jumping 4, low 1, low 1, low 2, low 3+4
|
|
o 6 Hit: Jumping 2, 1+2 (in air), 1+2, 1+2, 1, Scorpion Sting
|
|
o 6 Hit: 2, 1+2, Come Slither, 2, 1+2, Scorpion Sting
|
|
o 7 Hit: Jumping 3+4, 2, 1+2, Come Slither, 2, 1+2, Scorpion Sting
|
|
o 7 Hit: Jumping 4, 3+4 (in air), 1, 1, Come Slither, 1, 2, Scorpion
|
|
Sting
|
|
o 8 Hit: low 1, low 2,1+2, Come Slither, walk, low 1, low 2, 1+2,
|
|
Scorpion Sting
|
|
o 11 Hit: Jumping 4, 3+4 (in air), low 1, low 1, low 2, low 1+2, Come
|
|
Slither, low 1, low 1, low 2, low 1+2, Scorpion Sting
|
|
o 11 Hit: Jumping 4, 3+4 (in air), 1, 2, 1+2, Come Slither, 1, 2, 1+2
|
|
Scorpion Sting STREAKER
|
|
o 11 Hit: Jumping 4, 3+4 (in air), 1, 2, 1+2, Come Slither, 1, 2, 1+2
|
|
fast Venom Spit SUPER BLINDER
|
|
|
|
These are only some of the combos possible. There are probably millions
|
|
more! Try combining different parts from different combos to get a new one!
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
++++++++++++++++++++++++++++ 3. Brain Gauge+++++++++++++++++++++++++++++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Under your health bar (the big artery extending from your heart) is your
|
|
Brain Gauge. Each time you take or block a hit, your brain gauge goes down.
|
|
If your brain gauge ever reaches "empty" when you get hit (while _not_
|
|
blocking) you will become stunned. You can't get stunned while blocking, but
|
|
you can still be taken to "empty" brain, allowing a quick stun with few
|
|
successful hits thereafter.
|
|
|
|
Brain power regenerates quickly; as long as you don't get hit for a while
|
|
you will soon be fine. However, if you _do_ become stunned, shake the
|
|
joystick left and right (nothing else will help!) to regain your brain
|
|
faster. Once it reaches "full" again you will return to normal. This also
|
|
works for "auto stuns" such as Blizzard's Punching Bag and freezes, Vertigo's
|
|
Voodoo Spell and Come Slither, or Chaos' FoFury.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
++++++++++++++++++++++++++ 4. Offense and Defense++++++++++++++++++++++++++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
------------
|
|
4.1 Offense
|
|
------------
|
|
|
|
Mix it up! Using attacks that require the opponent to block low and high
|
|
alternately can be very disturbing (not to mention frustrating!), so know
|
|
which attacks must be blocked high and which low! (same goes for being on
|
|
defense -- see that section for more details) The old "leaping attacks" can
|
|
now be blocked with standing blocks (just press away!), although your
|
|
recovery time from the block is seriously long, so the only bad result of
|
|
doing a leaping attack is being vulnerable in the air (tho you do also land
|
|
close to your opponent, so if you're a distance fighter...). The exception is
|
|
Talon's Brain Basher - it's possible for an opponent like Armadon to block it
|
|
and then uppercut him with a low 1+2.
|
|
|
|
Remember that nearly all blocked basic or special attacks _do damage_ to
|
|
your opponent. Unlike most other games, this damage is indeed significant,
|
|
and will tip any close match. Block damage can be used to beat reclusive
|
|
opponents, human or CPU, if you can sustain an assault for long enough. Just
|
|
do "dink" damage for the entire round and when the clock runs out and the
|
|
other guy has no health left...
|
|
|
|
------------
|
|
4.2 Defense
|
|
------------
|
|
|
|
4.2.1 Blocking
|
|
|
|
Blocking in Primal Rage starts off simple: to block a high attack, pull
|
|
directly away from your opponent on the joystick. To block a low attack,
|
|
pull down and away on the joystick. If you get hit once, and someone starts
|
|
to unleash a combo, you can't block it. That's why it's called a combo! So,
|
|
the moral of the story is...don't get hit! ^_^ On the other hand, sometimes a
|
|
human player or even the CPU will slip up and accidentally pause in the
|
|
middle of a combo, unintentionally ending it early and giving you a chance to
|
|
block their next attack..
|
|
|
|
New in version 2.3 is block damage. Well, not entirely new, but now
|
|
almost all basic & special blocked attacks do significant "tick" damage to
|
|
the blocker, and do slight damage to the brain gauge. However, you can no
|
|
longer die from taking block damage, no matter how little health you have
|
|
left! Turtle up! [Note: there seems to be an exception for Armadon's Iron
|
|
Maiden. If the block damage of that move precisely equals the amount of
|
|
health left, then sometimes blocking it can be fatal...? Armadon's opponent
|
|
doesn't go *crunch*, but falls over and dies...? Has anyone else experienced
|
|
this?]
|
|
|
|
Block these attacks high [the ground-based basic attacks usually involve a
|
|
descending overhead strike]:
|
|
|
|
1) Armadon's crouching 3 or 4 [I think!]
|
|
2) Blizzard and Chaos' standing 3+4, and Chaos' standing 4, [Blizzard's
|
|
standing 1+2?]
|
|
3) Talon's Standing 1+2
|
|
4) Vertigo's crouching 3 or 4
|
|
|
|
and
|
|
|
|
5) Diablo's Pulverizer, Talon's Brain Basher [and other leaping attacks...?]
|
|
6) Air attacks - of course :) Be extra careful on combo'd air attacks -- you
|
|
have to block both hits high!
|
|
|
|
Block these low:
|
|
1) All characters' low 3+4
|
|
2) Most characters' low 3 and low 4, except Armadon's & Vertigo's
|
|
3) Stomps (Sauron's Earthquake Stomp and Chaos' Ground Shaker)
|
|
4) Diablo's Hot Foot
|
|
|
|
Beware cross-up air attacks, which hit you so far behind that you must push
|
|
the joystick forward to block! Each character has a center of mass located at
|
|
about the abdomen. If an attack hits you in front of your center of mass, you
|
|
can defend normally. If it hits behind your center of mass, you must hold
|
|
your joystick in the opposite direction instead.
|
|
Armadon's Spinning Death is another example. If Armie times it precisely as
|
|
you get up, he'll be spinning behind your center of mass - you must hold the
|
|
joystick in the opposite direction you'd otherwise hold it, or you will get
|
|
hurt. The 2.3 CPU Armadon does this every once in a while.
|
|
|
|
4.2.2 Avoiding Projectiles
|
|
|
|
Jumping to avoid projectiles can be hazardous to your health. If you take off
|
|
with a long jump or leaping attack as soon as your opponent begins to fire,
|
|
you might be able to score a hit, but then again you might not clear the
|
|
projectile and/or jump straight into an anti-air attack. The reptiles in
|
|
particular are vulnerable to projectiles underneath them if they do a jumping
|
|
bite [jumping tail attacks are safer for them] - for example, if Vertigo does
|
|
a jumping bite, rendering her body horizontal way above Blizzard's Cold
|
|
Breath, she'll get frozen anyway. So, what do you do when you opponent
|
|
think's he's Ryu? Four possible options...
|
|
|
|
1) Some parts of some moves are invulnerable to some attacks (sometimes :).
|
|
Moves such as Chaos' FoFury, Diablo's Torch, Sauron's Primal Scream, Talon's
|
|
Slasher (a.k.a. "Double Slash") will allow projectiles to pass through or
|
|
over your character without hitting you. Teleports will let you avoid the
|
|
projectile completely. And then there's the anti-projectile moves...
|
|
|
|
2) Depending on who you are, you can just fire a projectile to cancel your
|
|
opponent's projectile. Some projectiles pass through some other
|
|
projectiles, though, so be warned!
|
|
|
|
3) If your projectile doesn't cancel the opponent's projectile and you still
|
|
have some time, you can fire another projectile. The second projectile will
|
|
cancel your opponent's projectile! Diablo vs. Chaos is a good example. This
|
|
hasn't been tested on everyone, so it might not work for some!
|
|
|
|
4) Some characters are can duck underneath some projectiles. For example,
|
|
Vertigo can duck completely under Blizzard's Cold Breath if you hold the
|
|
joystick straight down (not down&back), while Diablo & several others can
|
|
duck completely underneath Sauron's Stun Roar if they crouch or block low. On
|
|
the other hand, no one can duck underneath Armadon's Flying Spikes. Some
|
|
character's basic attacks (such as Vertigo's crouching bites and, given the
|
|
correct timing, Talon's crouching slide kicks) are low enough that they'll
|
|
hit a nearby projectile thrower without trading damage.
|
|
|
|
------------------------------
|
|
4.3 Jumping *** new info! ***
|
|
------------------------------
|
|
|
|
There are three types of jumps in Primal Rage that can be done by any
|
|
characters. First, to do a standard jump, just press up or diagonally up.
|
|
Pretty easy, eh? The second type of jump is the long jump. To do a long
|
|
jump, tap down, then do a "normal" jump immediately afterward. This jump
|
|
will be higher and faster than the standard jump, and it will go much
|
|
farther. No more characters whose only jump is a drifter... The third type
|
|
of jump is the most difficult, and most surprising jump in any game. It is a
|
|
"hop jump" and you do it by pushing the direction you want to jump (T or A),
|
|
then down, then do the standard jump (i.e. T, D, UT, or A, D, UA).
|
|
Additionally, the "hop jump" can now be done straight up, just tap forward
|
|
(or backward), down, and straight up! Finally, unlike in Primal Rage v1.7,
|
|
you can execute Hop Jumps during matches with the computer (and the computer
|
|
can use them against you, too!) so your strategy will not have to change
|
|
quite as drastically.
|
|
|
|
------------------------------------------------------------------------------
|
|
-----
|
|
4.4 Total Domination, Quick Kill, & Scoring *new info for version 2.3*
|
|
------------------------------------------------------------------------------
|
|
------
|
|
|
|
4.4.1 Total Domination
|
|
|
|
In version 2.3, winning a "perfect" battle (i.e. without losing *any* health,
|
|
not even block-damage from basic moves) is acknowledged as a "TOTAL
|
|
DOMINATION." These are not always as hard to get as one might think,
|
|
especially in certain matches vs the CPU (try repeatedly using Sauron's air 3
|
|
and/or air throw on CPU Diablo).
|
|
|
|
4.4.2 Quick Kill
|
|
|
|
A normal PR round lasts for 60 seconds. On version 2.3, destroying your
|
|
opponent with 50 or more seconds remaining on the timer merits a "QUICK KILL"
|
|
award. This is *much* harder to get than a TOTAL DOMINATION, though not
|
|
impossible (try swiftly & repeatedly using Diablo's standing 1+2 on CPU
|
|
Armadon, or stunning CPU Blizzard with five of Vertigo's standing 3+4s,
|
|
teleporting next to him, and finishing him off with a lethal combo).
|
|
|
|
4.4.3 Scoring
|
|
|
|
PR has a scoring system just like most other video games out there. If you
|
|
beat the top score then you get to enter up to 15 letters, and the character
|
|
you played will crouch atop a shadowy hill whenever the scores are displayed,
|
|
during the game's demo mode. If your score is worthy of a 2nd through 10th
|
|
place slot, then you just get to enter three letters. And if your name is
|
|
bumped off the top slot, then only its first three letters will be visible.
|
|
Unfortunately, you cannot see your score on the game screen during your
|
|
battles. In between battles, when the game shows you what area you have just
|
|
conquered, your score is represented by the "number of worshipers" in the
|
|
lower right-hand corner. The scores in the chart below are for version 1.7,
|
|
though I doubt they've been changed much for version 2.3...
|
|
|
|
action worshipers/points awarded
|
|
|
|
each continue 1
|
|
every 1% damage inflicted on opponent 100
|
|
first four hits in a single combo 1,000 per hit
|
|
fifth and successive hits in a single combo 2,000 per hit (maximum 20,000
|
|
per combo)
|
|
eating one of your opponent's followers 10,000
|
|
opponent eats one of your followers -10,000
|
|
you eat one of your own followers -40,000
|
|
doing a finishing move 50,000
|
|
Total Domination ???
|
|
Quick Kill ???
|
|
world domination 100,000
|
|
winning the game 200,000
|
|
bonus for winning with less than 10 continues 1,000,000
|
|
bonus for winning without continuing 5,000,000 (bonuses aren't cumulative?)
|
|
|
|
------------------------------
|
|
4.5 CPU AI patterns
|
|
------------------------------
|
|
|
|
The CPU AI in version 2.3 has been almost completely overhauled. From the
|
|
second battle on up, the CPU tends to use all its special moves more (except
|
|
fatalities, which it never does), more elaborate combos, and cannot be as
|
|
easily suckered with a constant barrage of attacks as before. But in addition
|
|
to its new strengths, the CPU has also gained new weaknesses. Generally, you
|
|
can win by anticipating and retaliating against the CPU's tendency to jump
|
|
and/or use special moves. Here are some very brief weaknesses to exploit, if
|
|
you want to rule the new Urth...
|
|
|
|
4.5.1 CPU Armadon
|
|
|
|
Armadon, Blizzard, Chaos, & Talon can use their low 1+2 to hit CPU Armadon
|
|
out of the air when he jumps, which is very often. He's also a sucker for
|
|
Armadon's Rushing Uppercut, Diablo's Mega Lunge, and Chaos'/Sauron's air
|
|
Earthquake. Vertigo can go for a low 1+2, Fast Venom Spit combo, or bite him
|
|
out of the air with her low 2 if she's far enough away, then do a Venom Spit
|
|
as he gets up. He'll probably jump with a 4; she can wait until after he
|
|
swings his tail, knock him down with another bite, and repeat.
|
|
Armadon always starts his turn in the Final Battle with an off-screen wail;
|
|
then he leaps in with the Iron Maiden.
|
|
|
|
4.5.2 CPU Blizzard
|
|
|
|
Armadon and Vertigo can repeatedly swat him with their standing 3+4;
|
|
Blizzard can repeatedly use the Short Mega Punch followed by low 1s; Blizzard
|
|
and Sauron can air throw him if he doesn't Ice Geyser them first. Diablo and
|
|
Sauron can chomp him with their standing 2 when he's just within their range;
|
|
Chaos and Sauron can use their air Earthquakes; Talon can do a long jump from
|
|
all the way across the screen and target Blizzard's face with the air 3+4.
|
|
Everyone can long jump back, in the hope of suckering Blizzard into a Mega
|
|
Punch, duck/block the move and knock him down, and repeat.
|
|
Blizzard always starts his round in the Final Battle with the Cold Breath
|
|
from off screen; then he jumps in.
|
|
|
|
4.5.3 CPU Chaos
|
|
|
|
He almost always follows up his Power Puke or FoFury with either the
|
|
Battering Ram or the Flying Butt Slam. Block/dodge the moves and retaliate.
|
|
Vertigo can teleport to the ground on his opposite side and nail him with a
|
|
combo that starts with a low 1.
|
|
Chaos always starts the Final Battle with the FoFury from off screen; then
|
|
he jumps in with the Flying Butt Slam.
|
|
|
|
4.5.4 CPU Diablo
|
|
|
|
He tends to jump in response to your jumps. Leap toward him with your air 3
|
|
until you knock him down; then as he gets up, jump toward him with an air
|
|
throw, or your air 1+2 or 3+4 for the lizards, or your air 2 or 4 for the
|
|
apes, and he'll probably jump into it.
|
|
Diablo always starts the Final Battle with a roar from off screen (his voice
|
|
is more hoarse than Sauron's - probably a side effect of all that smoking :);
|
|
then he teleports in.
|
|
|
|
4.5.5 CPU Sauron
|
|
|
|
He likes to use his air Earthquake Stomp followed up with his standing 1+2 a
|
|
lot. When he goes for the Earthquake, long jump toward him (avoiding the
|
|
stomp) and combo him.
|
|
Sauron always starts the Final Battle with a roar from off screen. Then
|
|
jumps straight down from above with an Earthquake Stomp. He won't follow up
|
|
this particular earthquake with his standing 1+2.
|
|
|
|
4.5.6 CPU Talon
|
|
He probably has the most vicious of all the overhauled CPU AI's. He'll fall
|
|
for Armadon's Iron Maiden, Chaos' & Sauron's air Earthquakes, or Diablo's air
|
|
3+4 a lot. Blizzard can tick block-damage off him with combos involving the
|
|
Fake Mega Punch. Talon can target his alter ego's backside with the air 1+2.
|
|
Everyone can hop jump toward him and make him block some air attack, then low
|
|
block his Double Slash and quickly retaliate with a combo.
|
|
Talon always starts the Final Battle with a yowl from off screen, then jumps
|
|
in with the Brain Basher.
|
|
|
|
4.5.6 CPU Vertigo
|
|
|
|
Like Diablo, she tends to jump in response to your jumps. If you jump toward
|
|
her from far enough away with a high priority air attack (such as the
|
|
lizards' 1+2, or the apes' 2 or 4) then she'll most likely leap into it.
|
|
Vertigo always starts the Final Battle with a hiss from off screen, then
|
|
teleports in, appearing on the ground nearby.
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
++++++++++++++++++++++++++++++ 5. Endings+++++++++++++++++++++++++++++++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
/ARMADON/
|
|
|
|
For over a million years Armadon had lived peacefully in his cave
|
|
beneath the Earth's crust. Telepathically linked to the biomass the
|
|
cataclysms and the battles for supremacy over the changing planet tortured
|
|
him. So he rose up to settle things once and for all.
|
|
Now that the threat has past he settles down into the ground to enjoy
|
|
some well deserved rest. The land is scarred but calm. At least for now.
|
|
|
|
Followed by a picture of Armadon in a cave. His worshipers have built some
|
|
dwellings into the cave's walls; three women are climbing up various ladders.
|
|
Armadon sits in the middle of the cave meditating, with his eyes closed.
|
|
His body is outlined with electricity.
|
|
|
|
Picture Caption: THE MEDITATION OF ARMADON
|
|
|
|
/BLIZZARD/
|
|
|
|
Blizzard is a noble god. The essence of the animal spirit. Frozen for
|
|
a millennia at the heart of an immense glacier in the Himalayas, Blizzard was
|
|
released when the Urth met the great meteor. He lived high in the mountains
|
|
descending only when threatened and with his animal power and age-old wisdom.
|
|
He was unstoppable.
|
|
With no threats remaining he returns to his mountain retreat. One day,
|
|
though, a new force will invade his land from across the endless ocean.
|
|
|
|
This text is followed by a picture depicting Blizzard sitting in a
|
|
throne-like ice chair. He is calmly looks ahead, chin in hand. A man and two
|
|
women bow to him; a third woman leans against his icy throne.
|
|
|
|
Picture Caption: BLIZZARD'S SOLITUDE
|
|
|
|
/CHAOS/
|
|
|
|
Chaos was the mightiest witch doctor on the first continent. His
|
|
greatest wish was to control the evolution of humanity. In his quest for
|
|
power he cast a mighty spell which backfired and turned him into a disgusting
|
|
beast, forced to wallow in his own excrement for eons. During the cataclysm
|
|
Chaos praised Throshti, god of Carrion, for release. However, to restore his
|
|
greatness he had to defeat all of his enemies.
|
|
Now his task completed he regains control of his life and leads his
|
|
tribe to greatness. One day, though, his people will be threatened and he
|
|
will have to pursue power again...
|
|
|
|
Followed by a picture of the human Chaos standing in an archway barely
|
|
illuminated by four burning torches. His left hand is on the back of an
|
|
almost completely nude woman, who hugs his side. A ghost-like figure of his
|
|
ape form is in the background darkness.
|
|
|
|
Picture Caption: CHAOS' REDEMPTION
|
|
|
|
/DIABLO/
|
|
|
|
Diablo is evil in its purest form. He was released from his fiery
|
|
prison, deep within the Urth, drawn by the pain and torment caused in the
|
|
great cataclysm. Now that he has conquered the planet, he lives to torture
|
|
it. With none left to oppose him, he begins to burn the entire planet
|
|
sparing only the cruel and vicious. He turns the world into a living hell.
|
|
For centuries he will revel in the inferno he has created, until at last
|
|
his rule is challenged by a traveler from across the great sea.
|
|
|
|
Followed by a picture of Diablo standing near some kind of bloodstained
|
|
gallows with skeletons hanging from it. Two worshipers, a man and a woman,
|
|
are at his feet. They are apparently fighting for his enjoyment, each using a
|
|
single bone as a weapon. Bloody, crucified skeletons surround the de facto
|
|
arena. And you thought Shao Kahn was bad... ^_^
|
|
|
|
Picture Caption: DIABLO'S HELL
|
|
|
|
/SAURON/
|
|
|
|
Sauron is the god of Hunger. When released from his sleep of ages by
|
|
the catastrophe, he soon realized that he must devour human flesh to remain
|
|
immortal. The hungry hordes of humanity worshiped him, but lived in dread
|
|
fear of his presence. Many humans soon sought refuge with other rulers of
|
|
the planet. Sauron had no choice but to defeat the others in order to feast
|
|
on their followers. Now that he has devoured most of the land, he sets off
|
|
in quest of new lands and new meals.
|
|
|
|
This text is followed by a awesomely sick picture. It depicts Sauron
|
|
standing on the beach next to huge piles of millions of eaten bodies. Faint
|
|
images of faraway carrion birds fly above his banquet. A dead body hangs from
|
|
Sauron's teeth. In the foreground there is a mostly eaten, fleshless body
|
|
and another body with his skull broken open and brains spilling out [the
|
|
brains are censored from the picture in the PR Players Guide!]. The sky is
|
|
dark red-orange from a brilliant setting sun. There are no living worshipers.
|
|
|
|
Picture Caption: THE FEAST OF SAURON
|
|
|
|
/TALON/
|
|
|
|
For eons, Talon was a great chief of a raptor clan on a hidden South
|
|
Pacific island. When the great meteor rearranged the continents, Talon's
|
|
island was brought in contact with the mainland. Wanting to ensure the
|
|
safety of his wives and children, he set off to eliminate all dangers of the
|
|
clans welfare.
|
|
Now raptors live a life of luxury and humans are kept as cattle or
|
|
hunted as sport while raptors lounge about in the sunshine. His clan is
|
|
completely safe and Talon will be happy until the newcomers arrive.
|
|
|
|
Followed by a picture of Talon and two smaller raptors without crests
|
|
reclining human-style on a grassy hill, under a budding tree. The lounging
|
|
raptors are overlooking a wooden cattle style pen containing at least six
|
|
worshipers, male and female, two of whom are running from a raptor with a big
|
|
net. Outside the pen, two more men flee across the plains from another pair
|
|
of raptors.
|
|
|
|
Picture Caption: TALON'S DREAM
|
|
|
|
/VERTIGO/
|
|
|
|
Long ago a sorceress named Vertigo appeared from another dimension.
|
|
Then in a great magical battle during the Mesozoic Wars Vertigo was banished
|
|
to the moon by the arch mage Balsa Fas. The meteor crash, however, has
|
|
weakened the old shields enough for her to return and enslave the planet once
|
|
again.
|
|
Reveling in her victory, Vertigo has enslaved hordes of humans having
|
|
them build her an insane palace in multiple dimensions. Few minds can endure
|
|
the torture, but there are plenty of humans. One day while practicing her
|
|
arcane arts she discovers a land where she is not queen.
|
|
|
|
Followed by a picture of a forward-facing Vertigo looking up and hissing in
|
|
the middle of some purple swirls. She is standing at a 45-degree angle with
|
|
her left foot upraised. She is covered with horizontal stripes (!), and her
|
|
hood is framed with jagged points. There is a man and a woman in the
|
|
foreground covering their ears. In the background are three Escher-style
|
|
stairways with tired looking humans walking up or down them.
|
|
|
|
Picture Caption: THE PALACE OF VERTIGO
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
+++++++++++++++++++++++++++++ 6. Misc stuff++++++++++++++++++++++++++++++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
--------------
|
|
6.1 Colors!!!
|
|
--------------
|
|
|
|
In version 2.3, all characters come in four colors. You choose your color
|
|
when you select your character. Pick your character by holding down either
|
|
button 2, button 3, button 4 or no other buttons as you press button 1. 1 is
|
|
the Original Recipe color; 1+2 is the old alternate color; 1+3 and 1+4 are
|
|
new colors. Should you and another player choose the same character with the
|
|
same color, then the one who chose the color in dispute first gets to keep
|
|
it. The late chooser is stuck with the Original Recipe color unless that was
|
|
the color in dispute, in which case he's stuck with the old alternate color.
|
|
Each character also has a particular color for their conquered
|
|
territory/worshipers' clothing. In a character vs same character match, the
|
|
other set of worshipers have a slightly different clothing color.
|
|
|
|
Armadon
|
|
1=ochre&brown 1+2=green&olive 1+3=yellow 1+4=purple ("Barney Armadon" :)
|
|
Territory, worshiper's clothing color: neon green
|
|
Alternate worshiper's clothing color: olive
|
|
|
|
Blizzard
|
|
1=dark blue&brown 1+2=cyan&gray 1+3=green&gray 1+4=silver&white
|
|
Territory, worshiper's clothing color: blue
|
|
Alternate worshiper's clothing color: dark blue
|
|
|
|
Chaos
|
|
1=pink&grey 1+2=lilac&grey 1+3=green&pink 1+4=green&purple
|
|
Territory, worshiper's clothing color: yellow
|
|
Alternate worshiper's clothing color: dark yellow
|
|
|
|
Diablo
|
|
1=red&black 1+2=orange&red 1+3=green&red 1+4=green&brown
|
|
Territory, worshiper's clothing color: red
|
|
Alternate worshiper's clothing color: orange
|
|
|
|
Sauron
|
|
1=yellow&purple 1+2=light yellow&blue 1+3=light yellow&cinnamon
|
|
1+4=purple&black ("Barney Sauron")
|
|
Territory, worshiper's clothing color: purple
|
|
Alternate worshiper's clothing color: dark purple
|
|
|
|
Talon
|
|
1=orange 1+2=orange-yellow 1+3=lilac ("Son of Barney") 1+4=white
|
|
(Talon always has black stripes and white crest/underbelly/feet.)
|
|
Territory, worshiper's clothing color: white
|
|
Alternate worshiper's clothing color: gray
|
|
|
|
Vertigo
|
|
1=blue&cyan 1+2=green&aquamarine 1+3=light green&yellow 1+4=green&purple
|
|
("Bride of Barney")
|
|
Territory, worshiper's clothing color: aqua
|
|
Alternate worshiper's clothing color: light green
|
|
|
|
----------------
|
|
6.2 Cheeze Alert
|
|
----------------
|
|
|
|
Are you sick and tired of your opponent yelling, "That's cheezy!"? Well, PR
|
|
has it's own cheeze alert! If you do something that the _game_ thinks is too
|
|
cheezy, it will flash a "No Cheese" sign and the opponent will not be hurt or
|
|
stunned by the cheeze. This feature was added as a conscious attempt to
|
|
prevent the inescapable traps that have been known to plague other fighting
|
|
games. No sign, no cheeze. End of argument. =)
|
|
|
|
Known Cheeze Alerts:
|
|
Attempted throw immediately after a blocked attack [while opponent is
|
|
trapped in "block-stun"]
|
|
Attempt to use same special move twice in a combo
|
|
Attempt to auto-stun/freeze opponent twice in a combo
|
|
[example: Vertigo's Come Slither followed by a Voodoo Spell, or vice-versa]
|
|
2 short slides by Talon in a combo using the Double Slash
|
|
Repeated Inferno Flashes with Diablo [sometimes]
|
|
Hitting with the same basic move more than a certain number of times...???
|
|
[say, 4 or 5? sometimes I get stuck in the corner with the CPU, say, after
|
|
jumping up to avoid Armadon's leaping attack, & my low 1s keep hitting him
|
|
without knocking him back until I get a "No Cheese" meter...]
|
|
|
|
---------------------
|
|
6.3 Eat a worshiper
|
|
---------------------
|
|
|
|
Eating people is fun and easy! In version 2.3, worshipers taste better
|
|
and are more filling! They now give significant energy bonuses, so chow
|
|
down. Each character has a special move JUST TO EAT PEOPLE, and they're all
|
|
different. See the moves section (which you probably read first!) to find
|
|
out how. Watch it, though, it does take a moment to eat - if your opponent
|
|
isn't distracted or stunned, he may bop you and send your dinner flying!
|
|
There are six different tribespeople, three men and three women.
|
|
|
|
Appearance Name Health Value
|
|
|
|
woman with short black hair Jeanette least
|
|
woman with long blond hair Tracy a little
|
|
woman with long black hair Renee a little
|
|
bald man with spear Jason medium
|
|
muscular man with short hair Ron plenty
|
|
fat man with dreadlocks Rob the most!!!
|
|
|
|
The worshipers you see onscreen are a representation of the total number of
|
|
worshipers/points you've accumulated divided by 50,000, fractions rounded
|
|
down, maximum of ten of your followers onscreen at a time. There are always
|
|
at least three tribespeople onscreen at the start of a round, even if they
|
|
were all eaten last round. The higher your score is, the greater the
|
|
probability of having meatier worshipers onscreen (which is especially
|
|
helpful during the bonus round before the Final Battle).
|
|
|
|
NOTE1: Some characters eat worshipers faster than others. Blizzard, for
|
|
example, takes his time chomping on a human & spits out the bones, while
|
|
Talon just stuffs 'em in his mouth.
|
|
|
|
Fastest eaters: Diablo, Sauron, Talon
|
|
Medium eaters: Armadon, Vertigo
|
|
Slowest eaters: Blizzard, Chaos
|
|
|
|
NOTE2: If you're having trouble pursuing & accidentally bopping your dinner,
|
|
keep 3+4 held down all the time, from before the bonus round starts. Your
|
|
character can walk back and forth with these buttons held down. When you're
|
|
in the right position to eat your dinner, hold down 1+2 as well (even if you
|
|
do a bite by accident, it probably won't disturb the humans) and then move
|
|
the joystick.
|
|
|
|
--------------------
|
|
6.4 Going ballistic
|
|
--------------------
|
|
|
|
This feature occurs only in human vs human matches. On version 1.7 &
|
|
presumably 2.3 as well, each character goes ballistic if he/she
|
|
|
|
1) Has 50% less health than the opponent
|
|
2) Has less than 30% health left
|
|
3) The character gets hit out of a special move, tripped, thrown, or hit out
|
|
of the air (i.e. gets knocked down)
|
|
|
|
The wounded character's brain meter crackles as if telegraphing a stun, but
|
|
when they get up they starts flickering and go into the ballistic state. The
|
|
character announces this state with a brief, recycled piece of animation
|
|
during which they can't hurt or be hurt by their opponent (sort of like the
|
|
"full POW meter" animations in Samurai Shodown II.) In the ballistic state,
|
|
all your attacks do significantly more damage. You can tell if you are in
|
|
that state if your character is flickering and has one of these words under
|
|
your character's name.
|
|
|
|
Armadon - SAMADHI [Bed-o'-Nails animation]
|
|
Blizzard - ZEN [Ice Geyser animation]
|
|
Chaos - INSANE [Power Puke animation]
|
|
Diablo - STEAMED [Inferno fatality animation]
|
|
Sauron - RAMPAGING [Primal Scream animation]
|
|
Talon - BERSERK [Frantic Fury animation]
|
|
Vertigo - RABID [hood flare from victory animation]
|
|
|
|
On version 1.7, going ballistic has the following effects:
|
|
|
|
1) your attacks do 40% more damage than usual [fractions are rounded down]
|
|
2) you receive 15% less damage from any attack
|
|
3) you take zero block-damage
|
|
4) you have no combo regulation (combos are normally regulated so that after
|
|
a certain number of hits, each successive hit does only so much damage)
|
|
5) you can stay ballistic for 20 clock ticks at the most
|
|
|
|
I suspect these are also the case for version 2.3... can anyone confirm?
|
|
|
|
--------------------------------
|
|
6.5 Final Battle *new info*
|
|
--------------------------------
|
|
|
|
After beating all of the opponent while playing against the computer, you
|
|
arrive at a stage where you have to fight all seven characters again in one
|
|
big round, with the clock turned off. This is called the "Final Battle." It
|
|
takes place on a special "Dinosaur Graveyard" stage littered with mounds of
|
|
dinosaur bones, including a couple big skeletons propped up to the left. The
|
|
ground has bright red cracks in it, and there's a huge, swirling vortex in
|
|
the sky. If you die during the Final Battle then you can continue from the
|
|
precise point at which you left off, but you cannot change characters and no
|
|
second player can join in.
|
|
Fortunately, there are three ways to make the Final Battle easier. The
|
|
first is to do fatalities on as many opponents as you can (remember that you
|
|
can't do a fatality on an opponent if your second win is a "time over"
|
|
victory). Dead enemies will flicker like ghosts in the Final Battle, and
|
|
every attack you do to them will inflict double the normal damage. Regardless
|
|
of whether a given enemy is solid or flickering, when you exhaust his/her
|
|
health meter then he/she will collapse and revert to bones, which will become
|
|
part of the background.
|
|
The second advantage is to know each CPU foes' signature entrance,
|
|
anticipate it, and dodge or retaliate. For example, jump up to avoid
|
|
Armadon's Iron Maiden and then pound him with a combo on the way down
|
|
(signature entrances are described in the section 4.5, "CPU AI PATTERNS").
|
|
There are two ways to tell which opponent you'll fight next. One is to watch
|
|
for the name under the enemy's health meter, which appears just as the battle
|
|
starts. The other is to listen for the enemy's voice (or projectile sound,
|
|
for the apes). Unlike some other fighting games, PR has given each character
|
|
a unique voice for their wordless battle cries/screams of pain.
|
|
Your third advantage is that before arriving at this stage, you have a
|
|
chance to acquire more than 100% total strength. There is a 20-second
|
|
mini-round where all you do is eat worshipers for more strength. It is
|
|
possible to obtain up to an extra 100% health, which will appear in a green
|
|
life meter after your red life meter has been exhausted. You can eat people
|
|
or pterodactyls in the bonus round by doing each character's 'Eat a
|
|
worshiper' move, or just use a normal bite to eat the pterodactyls. Even if
|
|
you can't find anything to eat, 18% extra health automatically trickles into
|
|
your reserve life bar [on version 1.7, anyway ^_^].
|
|
|
|
A little phrase that pops up during this mini-round:
|
|
|
|
Armadon - TO GIVE YOU STRENGTH FOR THE FINAL CONFRONTATION, YOUR TRIBE
|
|
SACRIFICES ITSELF TO YOU.
|
|
Blizzard - NOW, DINE ON A FINE FEAST OF FOLLOWERS.
|
|
Chaos - CHOW DOWN, IT'S A PAGAN PICNIC.
|
|
Diablo - FEASTING FRENZY!
|
|
Sauron - EAT OF YOUR TRIBE THAT YOU MIGHT REMAIN IMMORTAL
|
|
Talon - CHEW UP AS MANY HUMANS AS YOU CAN
|
|
Vertigo - SWALLOW THE TINY HUMANS WHOLE
|
|
|
|
FINAL BATTLE BUG in VERSION 1.7:
|
|
At the mini-round, do NOT get 100% health. If you do, in the Final
|
|
Battle, when you lose your first 100% of health, you will NOT get the health
|
|
you earned in the mini-round. Your game will be over.
|
|
|
|
FINAL BATTLE BUG in VERSION 2.3:
|
|
|
|
Twice now, I've seen a second entire *red* life meter appear after the first
|
|
red life meter was used up, but before the green life meter was started. It
|
|
happened once while I was watching a friend play Armadon, and once while I
|
|
was playing Blizzard. Not to complain, but it was kind of weird...
|
|
|
|
-------------------------------------
|
|
6.6 Secrets - Volleyball, Bowling, and Raining Cows
|
|
-------------------------------------
|
|
|
|
6.6.1 Volleyball
|
|
|
|
When you and an opponent are on Sauron's stage, have one player do a combo on
|
|
the other. Once you do this, a worshiper will run out and start bowing. Have
|
|
one player who is close to the worshiper hit the worshiper. The worshiper
|
|
should bounce over to the other player. Before the worshiper lands, have the
|
|
other player hit the worshiper back. After bouncing the worshiper back and
|
|
forth ten times, a judge on a high chair and a net will pop up and the round
|
|
clock stop. You and your opponent can now play volleyball with a helpless
|
|
human! Once a player reaches a score of three, you go resume fighting. You
|
|
can eat the "ball" too. With Vertigo, I ate the ball twice when I hit quick
|
|
bite! I lost the point because of that!
|
|
|
|
6.6.2 Bowling
|
|
|
|
On any stage, have two Armadon players continuously execute the Spinning
|
|
Death on each other. After three Spinning Death collisions, the worshipers
|
|
will then get into a bowling pin formation and let you roll over them with
|
|
the Spinning Death.
|
|
|
|
6.6.3 Raining Cows (unconfirmed)
|
|
|
|
Mentioned in the "Primal Rage Arcade Player's Guide" by the guys at GamePro.
|
|
Play as Chaos in his home stage (the Ruins). Arrange for a Sudden Death round
|
|
to take place (see below). If you do a FoFury so that the green cloud is in
|
|
the air as the Sudden Death begins, the sky will rain cows instead of
|
|
meteors. Can anyone confirm this?
|
|
|
|
-----------------
|
|
6.7 Sudden Death
|
|
-----------------
|
|
|
|
A draw in PR is announced with the words "DEAD EVEN" and does not count as a
|
|
win for either contestant. If you and your opponent end up with only one win
|
|
each after the third round, you end up in a "Sudden Death" round. The round
|
|
lasts for only 30 seconds [20 seconds on version 1.7] and has a meteor shower
|
|
thrown in. Both players begin with a full bar of health and 30 seconds for
|
|
the round. As the round begins, each players' health decreases at a steady
|
|
rate and both fight as usual until one loses. Whoever wins the Sudden Death
|
|
round wins the match and has the usual opportunity to perform a fatality on
|
|
the loser.
|
|
Since both characters' energy bars are empty by the end of the 30 seconds,
|
|
neither character can get a "time over" victory. If "Sudden Death" ends in a
|
|
draw, then both opponents lose and you lose your credit. During the continue
|
|
countdown, instead of one victorious critter & one unconscious critter,
|
|
you'll see both contestants lying unconscious, side by side.
|
|
|
|
---------------
|
|
6.8 PR version
|
|
---------------
|
|
|
|
To check the version of PR you have, push up on the left joystick and pull
|
|
down on the right simultaneously. This works only on the title screen. The
|
|
"production version" is 1.7. If you have a beta version, bug your arcade
|
|
owner to get it updated! The "Hot New Version 2" that Atari has made a
|
|
spiffy sign for is 2.3, and has "Version 2.3" on the title screen in big
|
|
letters made of bones. It has many features that will turn various players
|
|
on or off, depending...
|
|
|
|
Brief list of version 2.3 changes:
|
|
|
|
-demo mode intro text has letters made of bones instead of normal black
|
|
letters
|
|
-one new fatality for each character added
|
|
-eating humans adds much more energy to your health meter
|
|
-100% health bug from 1.7 fixed
|
|
-general gameplay sped up, especially projectiles
|
|
-little "Christmas Lights" added; they flash with every strike, blocked or
|
|
not
|
|
-gone are the faint "blue shields" that used to appear when blocking attacks
|
|
-generally, damage to heart & brain meters decreased, but block-damage to
|
|
heart increased
|
|
-all leaping attacks can now be blocked
|
|
-if you're on the ground, projectiles don't knock you down anymore
|
|
-combo names, Total Domination, Quick Kill features added
|
|
-Sudden Death lasts for 30 seconds instead of 20
|
|
-hop jumps can now be used vs the CPU
|
|
-CPU's "AI" patterns changed; many old tricks no longer work, but some new
|
|
tricks do
|
|
-"fatality"/'no fatality" music added; other music enriched w/more percussion
|
|
-Armadon's Spinning Death doesn't go under projectiles anymore
|
|
-Armadon's Rushing Uppercut throws his victim higher up (the better to volley
|
|
'em! :)
|
|
-Blizzard's Cold Breath & Ice Geyser don't freeze opponents for as long
|
|
-Chaos' Battering Ram makes an annoying new sound
|
|
-Chaos & Sauron can do their Earthquake moves in the air
|
|
-Diablo's Torch combos more easily
|
|
-Talon's Pounce & Flip does no block-damage
|
|
-Talon's Shredder fatality made gorier
|
|
-Vertigo has a new teleport, and can do both old & new teleports in the air
|
|
|
|
----------------
|
|
6.9 NEW UPGRADE
|
|
----------------
|
|
|
|
Another update for Primal Rage has been scheduled!
|
|
|
|
The next chip upgrade is scheduled for Jan '95 and will contain a new
|
|
character! An Atari TWI rep told Zargon it will be a boss character but will
|
|
the character be playable? Hopefully, yes!
|
|
[Note: as of this writing it is March '95, and still no upgrade. I've heard
|
|
rumors that the new chip will show up later than anticipated, perhaps by this
|
|
fall or winter, and more rumors that the new boss will be a dracolich (an
|
|
animate dragon skeleton)].
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
+++++++++++++++++++++++++ 7. The Latest and Greatest++++++++++++++++++++++++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
1) By ftp
|
|
|
|
Type the following commands to get the latest version of this FAQ
|
|
:-)
|
|
|
|
> ftp ftp.netcom.com
|
|
> Login:- anonymous
|
|
> Password:- [Your e-mail address, e.g. eqr5maliki@clstr.unl.ac.uk]
|
|
> cd pub/vidgames/faqs
|
|
> hash
|
|
> get [filename]
|
|
> quit
|
|
|
|
2) By e-mail
|
|
|
|
If you want this guide by e-mail then send me (Victar, vctr113062@aol.com)
|
|
your e-mail address and I'll e-mail you a copy. If you're a fellow AOL user
|
|
then I can send the entire thing to you as an attached ASCII file; otherwise,
|
|
it'll show up in several parts.
|
|
|
|
3) By WWW
|
|
|
|
Connect to Casey Barton's WWW Primal Rage page!
|
|
http://csclub.uwaterloo.ca/u/cebarton/primal/primal-rage.html
|
|
|
|
Excellent translation!
|
|
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
+++++++++++++++ 8. Send me e-mail and nobody gets hurt!
|
|
^_^+++++++++++++++++++++
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
If you find any additional information, confirmations, or combos, please
|
|
e-mail it to me at vctr113062@aol.com! I'm sometimes sluggish with the
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replies but I do read 'em all, I promise!
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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++++++++++++++++++++++++++++ 9. Credits+++++++++++++++++++++++++++++++++
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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PRIMAL RAGE 2.3 FAQ COMPILED/EDITED BY EVAN GRIDLEY
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BASED ON PRIMAL RAGE 1.7 FAQ v1.3 BY ZARGON AND PERICOM
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UPDATED BY VICTAR
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Extra Special Thanks to UNDERMIND (imfacyc@prism.gatech.edu) for proofreading
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the v1.7 moves since he owns a few arcades of his own! Go visit Mardi Gras
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Games!
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Special Thanks to the following people who contributed towards the making of
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this FAQ:-
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Zargon a.k.a. Master Lao ................................PR 1.7 FAQ
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Editorship
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Pericom (eqr5maliki@clustr.unl.north-london.ac.uk)....PR 1.7 FAQ Editorship
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Baron Von Riesenberger (Production Coordinator Team Rage).....Initial Moves
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Tony Cannon (wanderer@leland.stanford.edu)..........A Whole Slew of Stuffs
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Luis Vigo.......................................................Other Moves
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Chris Caniano (v096mhqb@ubvms.cc.buffalo.edu)..................Other Moves
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Jason Hunt (jason.hunt@nitelog.com)..................All Endings and Moves
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Todd "hawk"Bauman...............................................Other Moves
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Raymundo E Arras (rarras@mason1.gmu.edu).......................Other Moves
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Rob Williams (Ray's manager at Timeout)........................Other Moves
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James Belcher (WILDGAMER@aol.com)..............................Other Moves
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Dave Nguyen (st93prpw@dunx1.ocs.drexel.edu)....................Other Moves
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Boingo Lover (boingo@netcom.com)...............................Other Moves
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John F (johnf@triton.unm.edu)..................................Other Moves
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James Melki (jmelki@mcc.mott.edu)..............................Other Moves
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Doug McClendon (dmc@falcon.cc.ukans.edu)....................Text and Moves
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Salvatore D. Tepedino (stepedin@ic.sunysb.edu).................Corrections
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Christopher Alan Moon (moon@niko.unl.edu)......................Corrections
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Tung-Feng-Lai (gregory@Garg.Campbell.CA.US)....................Corrections
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dug@lugaru.com..................................................Corrections
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IZZY4PA@MVS.OAC.UCLA.EDU........................................Corrections
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Evan John Gridley (ejg1@cornell.edu)(hey, that's me!)......Info and Combos
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Sceadeau (MSA7064@ritvax.isc.rit.edu)...............................Combos
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Jin Im (m-yim@ux4.cso.uiuc.edu).....................................Combos
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Paul Hurlbut (genius@pipeline.com)..................................Combos
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Kurt Van Thomme (krv002@acad.drake.edu).............................Combos
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Douglas William Cole (dougc@cw-u02.umd.umich.edu)......................Info
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Chris McCullough (25096@ef.gc.maricopa.edu)...........................Info
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H20ORSNO (H20ORSNO@aol.com)............................................Info
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Eric Ching (eric@parcplace.com)................................Suggestions
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Bernard Ryan......................................Miscellaneous Information
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Casey Barton (cebarton@napier.uwaterloo.ca)..Making a WWW page of this FAQ
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Andy Eddy (vidgames@netcom.com).................Keeping this FAQ somewhere
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Ben Hayek
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(bhayek@ux4.cso.uiuc.edu).......................................Combos &
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Corrections
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Donger (bc80115@bingsuns.cc.binghamton.edu).....................Combos
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Shane Knighton (sknighto@acs5).........................Confirmations
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John Fisher, Steve Reisenberger, & the guys at GamePro.....writin' a kickin'
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PR Guide!
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GamePro again.................................publishing all the new
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fatalities in a magazine article!
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and anyone else I've forgotten! (sorry! :)
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