1239 lines
57 KiB
Plaintext
1239 lines
57 KiB
Plaintext
Mortal Kombat ][ SNES FAQ
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Moves and Secret Guide
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September 22nd, 1994
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by Marty Chinn
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drknight@garg.campbell.ca.us
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vidsourc@netcom.com
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Ver 0.99
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-------------------------------------------------------------------------
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*************************************************************************
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WHAT WILL BE ADDED IN 1.00
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*************************************************************************
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- More combos once I confirm they work.
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- Kano Kode(?).
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- Kredits of the programmers(very funny).
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- Any other codes that are found.
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- More bugs and glitches.
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*************************************************************************
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TABLE OF CONTENTS
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*************************************************************************
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WHAT'S NEW? - What has been added since the last FAQ.
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WHAT I NEED - What needs to be added.
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INTRODUCTION - Summary of the FAQ.
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BACKGROUND STORY - Story to the game.
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WHAT'S MISSING/DIFFERENT? - Differences between the home and
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arcade.
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BUGS AND GLITCHES - Confirmed glitches in the game.
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RUMORS - Rumors about the game.
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OPTION SCREEN - What's in the option screen.
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CONTROLS AND MOVES - Character moves and combos.
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SECRETS - Confirmed secrets of the game.
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ENDINGS - Character endings.
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CREDITS - Those who helped make this FAQ.
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*************************************************************************
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WHAT'S NEW?
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*************************************************************************
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- Random select in four character tournament mode
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- Credits
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- New differences/missing items
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- New combos for all characters
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- Johnny Cage Shadow Uppercut fixed
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- Some Babalities and Friendship are fixed
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- 30 Kredit Kode
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- Increase strength kode
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- Play against various kharacter kode
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- Slightly changed format to the FAQ
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*************************************************************************
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WHAT I NEED
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*************************************************************************
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- The various text that appears for secret characters.
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- The specific sounds that are missing from the arcade.
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- Confirmed bugs and glitches in the game.
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*************************************************************************
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INTRODUCTION
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*************************************************************************
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Welcome to Super Nintendo Mortal Kombat ][ FAQ. I tried to
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cover everything about the game possible, but of course I'm
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only human and I might have missed something. Please E-Mail me
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if there is a correction or something that might need to be
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added. Mortal Kombat ][ has been developed by Sculptured
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Software Inc. and distributed by Acclaim Entertainment Inc.
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Mortal Kombat ][ was released on Mortal Friday, September 9th.
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This game has been noted to be 95% of the arcade and also the best
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arcade to home translation of any arcade game, including SNES
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Street Fighter 2, on either the Genesis or Super Nintendo. All the
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blood, fatalities, babalities, friendship, background fatalities,
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and secret characters have remained intact, along with all the
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moves being excuted the same way as the arcade. The SNES
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version is equivalent to that of version 3.1 in the arcade.
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Everything contained in this FAQ has been tested. I stand by
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whatever I have written in here, and until proven wrong, I
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will stand by it. Everything has been tested before being
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placed in this FAQ. Feel free to distribute this FAQ to
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whomever you would like, but at the moment hold off posting it
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due to people's request. This FAQ was developed to help you
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and is in no way to be used for profit.
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*************************************************************************
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BACKGROUND STORY
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*************************************************************************
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500 years ago, Shang Tsung was banished to the Earth Realm. With the
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aid of Goro he was to unbalance the furies and doom the planet to a
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chaotic existence.
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By seizing control of the Shaolin Tournament he tried to tip the scales
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of order towards chaos. Only seven warriors survived the battles and
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Shang Tsung's scheme would come to a violent end at the hands of Liu
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Kang.
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Facing execution for his failure and the apparent death of Goro, Tsung
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convinces Shao Kahn to grant him a second chance.
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Shang Tsung's new plan is to lure his enemies to compete in the Outworld
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where they will meet certain death by Shao Kahn himself.
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Now the Kombat Kontinues...
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*************************************************************************
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WHAT'S MISSING/DIFFERENT?
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*************************************************************************
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- Music at the title screen, only lightning sound
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effects.
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- Graphic introduction missing.
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- Large portraits of the characters, now small.
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- The beginning of the pit fatality. You only see the
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overhead view, not the side view.
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- Sub Zero's super freeze/uppercut fatality is censored.
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- The word "FRIENDSHIP" is smaller.
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- The word "Fatality" only drips blood, the word itself
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is not animated with oozing blood.
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- Reptile's invisible tounge fatality.
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- Pillars in the Portal Stage.
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- Pong after 250 battles.
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- "Outstanding" speech.
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- Character names are outside the energy bar.
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- "Fight" and "Finish Him/Her" scroll down.
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- Kitana/Mileena's death scream.
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- Time allowed for fatality, longer.
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- The bobbing priests in the Portal Stage.
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- Reptile's Force Ball is smaller.
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*************************************************************************
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BUGS AND GLITCHES
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*************************************************************************
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- Battle counter turns back to 10 when it hits 100
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*************************************************************************
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RUMORS
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*************************************************************************
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- Fighting against or using Kano
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- Fighting against or using Sonya
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- Using Kintaro
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- Using Shao Kahn
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*************************************************************************
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OPTION SCREEN
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*************************************************************************
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Music - On/Off
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Difficulty - Very Easy/Easy/Medium/Hard/Very Hard
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Handicap - Increase or Decrease damage taken.
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Button Config - Yes all the buttons can be moved this time.
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*************************************************************************
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CONTROLS AND MOVES
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*************************************************************************
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-------------------------------------------------------------------------
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SNES STANDARD CONTROLLER CONFIGURATION
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-------------------------------------------------------------------------
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Low Punch - B
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High Punch - Y
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Low Kick - A
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High Kick - X
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Block - L, R
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Down - D
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Up - U
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Back - K
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Forward - F
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------------------------------------------------------------------------
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GENERAL MOVES
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------------------------------------------------------------------------
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Crouch Punch - D + B
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Uppercut - D + Y
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Short Kick - D + A
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Crouch Kick - D + X
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Sweep - K + A
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Roundhuse - K + X
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Specialty - Y (closest to opponent)
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Throw/Flip - B (closest to opponent)
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Knee - X or A (closest to opponent)
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Jump Kick - Jump and X or A the opponent.
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Jump Punch - Jump and Y or B the opponent.
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Hop Kick - Jump and kick the opponent on your way up.
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Hop Punch - Jump and punch the opponent on your way up.
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Turn Around Kick: Jump over your opponent and kick them after you turn
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around but before you hit the ground.
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To block against an attack: BLOCK or D or D + BLOCK
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To block against the throw: D + K or D + K + BLOCK
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-------------------------------------------------------------------------
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GENERAL COMBOS
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-------------------------------------------------------------------------
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Jump Kick - Sweep: If you are fighting against the computer, you can
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usually follow a jump kick a foot sweep. Sweep
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again until they jump away then start this again.
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Sweep - Throw: After hitting a human opponent with a sweep, you can
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sometimes get in a throw, even if they are blocking
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down and away. You can also get in a throw after
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hitting them with moves other than the sweep, such as
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a jump kick or roundhouse. This only works with some
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of the characters, and could be the result of switching
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sides.
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Jump Kick - Hop Kick: Jump kick your opponent low and immediately do a
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hop kick. This works well for some of the
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characters, including the ninjas and Shang Tsung.
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Jump Kick - Missile Weapon: Jump kick your opponent low and immediately
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do the missile weapon. It is important to
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kick them low and deep so you can land on
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the ground quickly and fire your missile
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weapon. Be sure to buffer the move right
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before you jump kick if you can.
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-------------------------------------------------------------------------
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BACKGROUND FATALITIES
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-------------------------------------------------------------------------
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Pit/Spikes: This is the fatality where you knock the victim into the
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pit or onto the spikes, either on The Pit II or Kombat Tomb
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stages.
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Babality/Friendship: Babalities are moves where instead of finishing
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your opponent you can turn them into a baby.
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Friendships are similar, only you make friends with
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your opponent. In order to do a babality or
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friendship, you can not use either punch button on
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the winning round.
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Dead Pool: On the Dead Pool stage you may knock the victim into the
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pool,
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where they go under and come up a skeleton. All the Dead Pool
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fatalities are performed by holding LOW PUNCH and LOW KICK
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while doing the standard uppercut.
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-------------------------------------------------------------------------
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LIU KANG
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-------------------------------------------------------------------------
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After winning the Shaolin Tournament from Shang Tsung's clutches Kang
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returns to his temples. He discovers his sacred home in ruins, his
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Shaolin brothers killed in a vicious battle with a horde of Outworld
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warriors. Now he travels into the Dark Realm to seek revenge.
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Double Forearm - Y (closest to opponent)
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Standard Fireball - F, F, Y (can be done in air)
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Crouching Fireball- F, F, B
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Flying Kick - F, F, X
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Bicycle Kick - hold A (4 seconds) then release
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Pit/Spikes- K, F, F, A
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Babality - D, D, F, K, A
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Friendship- F, K, K, K, A
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(A disco globe drops from the ceiling, and Kang gets down.)
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Fatality 1- D, F, K, K, X
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(Liu Kang will transform into a dragon and bite the victim
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in half, leaving the legs standing. Stand close.)
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Fatality 2- rotate control pad 360 degrees away from opponent
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(Liu Kang will do a cartwheel kick then a massive uppercut.
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Stand anywhere within jump range.)
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-------------------------------------------------------------------------
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STRATEGIES AND COMBOS
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-------------------------------------------------------------------------
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Jump Kick - Flying Kick: Jump kick your opponent low and immediately do
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the flying kick. Start the two forward motion
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right before you hit, then quickly press HIGH
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KICK. Sometimes if you do the flying kick to
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fast you will go over your opponent, so make
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sure you are on the ground first.
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Hop Punch - Standard Fireball: Hop punch your opponent in the air and
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immediately do the standard fireball.
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Start the two forward motion right before
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you hit, then quickly press HIGH PUNCH.
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Follow this with a low fireball, which
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they must block.
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Jump Kick - Standard Fireball - Low Fireball:
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Jump kick your opponent and immediately do a high
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fireball. Start the two forward motion right
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before you hit, then quickly press HIGH PUNCH.
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If
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you are fighting the computer, you can follow the
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standard fireball with a ground fireball. If you
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are fighting a human, use the bicycle kick after
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the standard fireball.
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-------------------------------------------------------------------------
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KUNG LAO
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-------------------------------------------------------------------------
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A former Shaolin Monk and a member of the White Lotus society, he is the
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last descendant of the great Kung Lao who was defeated by Goro 500 years
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ago. Realizing the danger of the Outworld menace he joins Liu Kang in
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entering Shao Kahn's contest.
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Headbutt - Y (closest to opponent)
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Ground Teleport- D, U (flick control pad down)
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Aerial Kick - D + X (must be done in air)
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Hat Throw - K, F, B
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Whirlwind Spin - U, U, A (hold BLOCK)
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Pit/Spikes- F, F, F, Y
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Babality - K, K, F, F, X
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Friendship- K, K, K, D, X
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(Kung Lao pulls a rabbit out of his hat.)
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Fatality 1- F, F, F, A
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(Kung Lao removes his razor hat and slices the victim down
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the middle. Stand just within sweep range.)
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Fatality 2- hold B (K, F) then release
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(Kung Lao throws his hat which decapitates the victim.
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Make sure to guide the hat U so it hits the head.
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Stand all the way across the screen.)
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-------------------------------------------------------------------------
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STRATEGIES AND COMBOS
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-------------------------------------------------------------------------
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Jump Kick - Hat Throw: Jump kick your opponent low and immediately do
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the hat throw. Be sure to guide the hat down
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so it hits the falling opponent.
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Hop Kick - Aerial Kick: If your opponent jumps at you, do a hop kick
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quickly followed by the aerial kick. This is
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a very fast combo that takes off good damage.
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Jump Kick - Whirlwind Spin: Jump kick your opponent in the corner and
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execute the spin. Be sure to kick them
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low, and start the spin immediately by
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pressing up and LOW KICK repeatedly.
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Whirlwind Spin - Jump Kick: If the opponent is hit with the spin as it
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is slowing down, Kung Lao recovers fast
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enough for him to do a jump kick, aerial
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kick, or hat throw.
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-------------------------------------------------------------------------
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JOHNNY CAGE
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-------------------------------------------------------------------------
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After Shang Tsung's tournament the martial arts superstar disappears.
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He follows Liu Kang into the Outworld. There he will compete in a
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twisted tournament which holds the balance of earth's existence - as
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well as a script for another blockbuster movie.
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Stomach Jab - Y (closest to opponent)
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Axe-Kick - X or A (closest to opponent)
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Low Green Bolt - half-circle towards, B
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High Green Bolt- half-circle away, Y
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Shadow Uppercut- K, D, K, Y
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Shadow Kick - K, F, A
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Ball Breaker - B + BLOCK
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Pit/Spikes- D, D, D, X
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Babality - K, K, K, X
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Friendship- D, D, D, D, X
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(Cage autographs his photo for his best fan.)
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Fatality 1- D, D, F, F, B
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(Cage grabs the victim and rips their torso off, throwing
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it to the ground. Stand close.)
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Fatality 2- F, F, D, U
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(Cage crouches and punches off the head of the victim with
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a powerful uppercut. To knock off three heads, hold down
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and the bottom three buttons until the first head is
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knocked off. Stand close.)
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-------------------------------------------------------------------------
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STRATEGIES AND COMBOS
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-------------------------------------------------------------------------
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Jump Kick - Shadow Kick: Jump kick your opponent low and immediately
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do the shadow kick. If your opponent is
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jumping towards you, do a hop kick followed by
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the shadow kick.
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Jump Kick - Shadow Uppercut: Jump kick you opponent low and immediately
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do the shadow uppercut. You must kick low
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and deep and do the shadow uppercut as fast
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as possible, otherwise it will be to late
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to connect. This is easier when close to
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the corner.
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Jump Kick - Low Bolt: Jump kick your opponent low and immediately do
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the low green bolt. After starting the jump
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kick, keep the control pad in the away position,
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so you can quickly do the half-circle motion right
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after you hit.
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Ball Breaker - Turn Around Kick - Shadow Kick:
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Do the ball breaker against your opponent.
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Immediately jump over the groaning victim and
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kick them low as you turn to face the other
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direction. Follow this with the shadow kick or
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shadow uppercut.
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-------------------------------------------------------------------------
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REPTILE
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-------------------------------------------------------------------------
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As Shang Tsung's personal protector the elusive Reptile lurks in the
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shadows stopping all those who would do his master harm. His human form
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is believed to disguise a horrid reptilian creature whose race was
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thought extinct millions of years ago.
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Backhand - Y (closest to opponent)
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Acid Spit - F, F, Y
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Slide - K + B + BLOCK + A
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Forceball - K, K, Y + B
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Invisibility- U, U, D, Y (hold BLOCK)
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Pit/Spikes- D, F, F, BLOCK
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Babality - D, K, K, A
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Friendship- K, K, D, A
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(Reptile attempts to sell you a Reptile doll.)
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Fatality 1- K, K, D, B
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(Reptile shoots his tongue towards the victims head,
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bringing it back where he goes about eating it. Stand
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about a jumps length away.)
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Fatality 2- F, F, D, X
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(While invisible Reptile cuts the torso off the victim.
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You must be invisible. Stand close.)
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-------------------------------------------------------------------------
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STRATEGIES AND COMBOS
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-------------------------------------------------------------------------
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Jump Kick - Acid Spit: Jump kick your opponent low and immediately do
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the acid spit. Start the two forward motion
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right before you hit, then quickly press HIGH
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PUNCH.
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Forceball - Two Punches - Hop Kick - Slide:
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Do the forceball move on your opponent. If
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they get hit by it, do two high punches as they
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are coming towards you. After the punches do a
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hop kick. You need to be in the right place for
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the high punches to connect. After the kick
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complete the combo with the slide.
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Forceball - Punch - High Kick: Throw the forceball at your opponent and
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follow it in if you're far away. If it
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hits and you're standing close enough,
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juggle with a standing high punch as they
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fly in. Then immediately nail them with a
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standing high kick.
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Forceball - Two Punches - Acid Spit: Throw the forceball move at your
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opponent. If it hits and you're
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standing close enough, juggle with
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two standing high punches as they
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fly
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in toward your head. Then
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immediately
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throw the acid spit.
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|
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-------------------------------------------------------------------------
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SUB-ZERO
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-------------------------------------------------------------------------
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Thought to have been killed in the Shaolin Tournament, Sub-Zero
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mysteriously returns. It is believed he traveled into the Outworld to
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again attempt to assassinate Shang Tsung. To do so he must fight his
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way through Shao Kahn's tournament.
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Backhand - Y (closest to opponent)
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Iceball - quarter-circle towards, B
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Ground Freeze- quarter-circle away, A
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Slide - K + B + BLOCK + A
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Pit/Spikes- D, F, F, BLOCK
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Babality - D, K, K, X
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Friendship- K, K, D, X
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(Sub-Zero attempts to sell you a Sub-Zero doll.)
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Fatality 1- F, F, D, X
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(Sub-Zero will ice the victim over, putting them in a deep
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freeze. Stand just out of sweep range.)
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F, D, F, F, Y
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(After deep freezing the victim, Sub-Zero will shatter the
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top part of the body. Stand close.)
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Fatality 2- hold B (K, K, D, F) then release
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(Sub-Zero will throw an ice grenade into the stomach of the
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victim, exploding their top half. Stand all the way
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across the screen.)
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|
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-------------------------------------------------------------------------
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STRATEGIES AND COMBOS
|
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-------------------------------------------------------------------------
|
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|
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Jump Kick - Slide: Jump kick your opponent low and immediately do the
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slide. If you do not kick low and deep enough,
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the slide may not connect on human opponents. It
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almost always works against the computer though.
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Jump Kick - Hop Kick - Slide: Jump kick your opponent low and
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immediately do a hop kick, followed by
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the slide. Easiest when your opponent
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is frozen.
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Jump Kick - Ground Freeze - Uppercut - Slide:
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Jump kick your opponent low and immediately do
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the ground freeze. Kick them deep otherwise
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they will land beyond the range of the ground
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freeze. If they slip, hit them with the uppercut
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then slide.
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|
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-------------------------------------------------------------------------
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SHANG TSUNG
|
|
-------------------------------------------------------------------------
|
|
|
|
After losing control of the Shaolin Tournament, Shang Tsung promises his
|
|
ruler Shao Kahn to shape events that will lure the earth warriors to
|
|
compete in his own contest. Convinced of this plan, Shao Kahn restores
|
|
Tsung's youth and allows him to live.
|
|
|
|
Flaming Skulls- K, K, Y (one flaming skull)
|
|
K, K, F, Y (two skulls)
|
|
K, K, F, F, Y (three skulls)
|
|
|
|
Morph to Liu Kang- K, F, F, BLOCK
|
|
Kung Lao- K, D, K, X
|
|
Johnny Cage- K, K, D, B
|
|
Reptile- U, D, Y (hold BLOCK)
|
|
Sub-Zero- F, D, F, Y
|
|
Kitana- tap BLOCK three times
|
|
Jax- D, F, K, X
|
|
Mileena- hold Y (2 seconds) then release
|
|
Baraka- D, D, A
|
|
Scorpion- U, U (hold BLOCK)
|
|
Rayden- D, K, F, A
|
|
|
|
Pit/Spikes- D, D, U, D (hold BLOCK, but release before last D)
|
|
Babality - K, F, D, X
|
|
Friendship- K, K, D, F, X
|
|
(Tsung creates a rainbow above his head.)
|
|
|
|
Fatality 1- hold X (2 seconds) then release
|
|
(Shang Tsung turns into a mist and enters the victims body,
|
|
which explodes. Stand just within sweep range.)
|
|
|
|
Fatality 2- U, D, U, A (hold BLOCK)
|
|
(Tsung picks up the victim with one hand, and drains their
|
|
life force into his other hand. Stand close.)
|
|
|
|
Fatality 3- hold B (30 seconds) then release
|
|
(Shang Tsung turns into Kintaro, who punches the torso of
|
|
the victim across the screen. If you hold B from
|
|
before the round begins, you do not need to wait the full
|
|
30 seconds to do the fatality.)
|
|
|
|
-------------------------------------------------------------------------
|
|
STRATEGIES AND COMBOS
|
|
-------------------------------------------------------------------------
|
|
|
|
Flaming Skulls: If you can catch your opponent in the air with the
|
|
first one, there is a good chance that the other two
|
|
will hit. Do the three skulls before your opponent jumps
|
|
towards or away from you.
|
|
|
|
Jump Kick - Flaming Skull: Jump kick your opponent low and immediately
|
|
do one flaming skull. Start the two back
|
|
motion right before you kick, then press
|
|
HIGH PUNCH. This one is hard as Shang
|
|
Tsung's
|
|
fireball travels slow. More than one flaming
|
|
skull after the jump kick is possible,
|
|
although extremely difficult.
|
|
|
|
-------------------------------------------------------------------------
|
|
KITANA
|
|
-------------------------------------------------------------------------
|
|
|
|
Her beauty hides her true role as personal assassin for Shao Kahn. Seen
|
|
talking to an earth realm warrior. Her motives have come under
|
|
suspicion by her twin sister Mileena. But only Kitana knows her own
|
|
true intentions.
|
|
|
|
Elbow - Y (closest to opponent)
|
|
Fan Swipe - K + Y
|
|
Fan Throw - F, F, Y + B (can be done in air)
|
|
Fan Lift - K, K, K, Y
|
|
Aerial Punch- half-circle away - Y
|
|
|
|
Pit/Spikes- F, D, F, X
|
|
Babality - D, D, D, A
|
|
Friendship- D, D, D, U, A (hold BLOCK)
|
|
(Kitana turns around and produces a cake with candles.)
|
|
|
|
Fatality 1- hold A (F, F, D, F) then release
|
|
(Kitana leans and kisses the victim, which then expands to
|
|
unnatural proportions and explodes. Stand close.)
|
|
|
|
Fatality 2- tap BLOCK three times - X
|
|
(Kitana draws her fan and decapitates the victim with one
|
|
swipe. Stand close.)
|
|
|
|
-------------------------------------------------------------------------
|
|
STRATEGIES AND COMBOS
|
|
-------------------------------------------------------------------------
|
|
|
|
Jump Kick - Fan Throw: Jump kick your opponent low and immediately do
|
|
the fan throw. Start the two forward motion
|
|
right before you kick, then press both punch
|
|
buttons. If you are fighting the computer and
|
|
they block your jump kick, the fan throw will
|
|
usually hit.
|
|
|
|
Jump Kick - Fan Throw - Hop Kick: Jump kick your opponent low and
|
|
immediately do the fan throw. Start
|
|
the two forward motion right before
|
|
you kick, then press both punch
|
|
buttons.
|
|
If you connect on the first jump kick
|
|
and get the fan out fast, you can also
|
|
hop kick your opponent as the are
|
|
falling down.
|
|
|
|
Jump Kick - Fan Lift: Jump kick your opponent low and immediately do
|
|
the fan lift. Start the three back motion right
|
|
before you hit, then quickly press HIGH PUNCH.
|
|
You must do the fan lift immediately, or it will
|
|
not catch the falling opponent, and you will be
|
|
left vulnerable. Follow this with the next
|
|
combo.
|
|
|
|
Fan Lift - Jump Kick - Fan Throw - Hop Kick/Air Attack:
|
|
Catch the opponent with the fan lift and wait
|
|
until they are near the top. Walk forward as far
|
|
as you can then do a jump kick, catching the
|
|
opponent as they are falling down. Immediately
|
|
do the fan throw, quickly followed by a hop kick
|
|
or air attack. If your opponent is fairly close
|
|
to you or near the corner, you could do a regular
|
|
jump kick instead of a hop kick for the last
|
|
move.
|
|
This works very well against Kintaro and Shao Kahn.
|
|
|
|
Fan Lift - Jump Kick - Fan Throw - Uppercut:
|
|
Opponent must be near the corner. Catch the
|
|
opponent with the fan lift and wait until they
|
|
are near the top. Walk forward as far as you can
|
|
then do a jump kick, catching the opponent as
|
|
they are just released from the wave.
|
|
Immediately
|
|
do the fan throw. As the are falling down do an
|
|
uppercut.
|
|
|
|
-------------------------------------------------------------------------
|
|
JAX
|
|
-------------------------------------------------------------------------
|
|
|
|
His real name is Maj. Jackson Briggs, leader of a top US special forces
|
|
unit. After receiving a distress signal from Lt. Sonya Blade, Jax
|
|
embarks on a rescue mission. One that leads him into a ghastly world
|
|
where he believes that Sonya is still alive.
|
|
|
|
Overhead Hammer- Y (closest to opponent)
|
|
Ground Smash - hold A (3 seconds) then release
|
|
Gotcha Grab - F, F, B
|
|
Quadruple Slam - throw the opponent then tap Y
|
|
Energy Wave - half-circle away - X
|
|
Back Breaker - BLOCK (must be done in air)
|
|
|
|
Pit/Spikes- U, U, D, A
|
|
Babality - D, U, D, U, A
|
|
Friendship- D, D, U, U, A (hold BLOCK)
|
|
(Jax creates a string of paper dolls.)
|
|
|
|
Fatality 1- hold B (F, F, F) then release
|
|
(Jax claps the victims head with a loud pop, and the skull
|
|
crumbles in pieces to the ground. Stand close.)
|
|
|
|
Fatality 2- tap BLOCK four times - B
|
|
(Jax grabs the victim by the arms and rips them off the
|
|
body. Stand a step away from victim.)
|
|
|
|
-------------------------------------------------------------------------
|
|
STRATEGIES AND COMBOS
|
|
-------------------------------------------------------------------------
|
|
|
|
Overhead Hammer - Uppercut: The overhead hammer will stun the opponent
|
|
momentarily. You can follow this with any
|
|
move, such as an uppercut or gotcha grab.
|
|
Consecutive hammers are not possible.
|
|
|
|
Jump Kick - Energy Throw: Jump kick your opponent low and immediately do
|
|
the energy throw. After starting the jump
|
|
kick, keep the control pad in the forward/down
|
|
position, so you can quickly do the
|
|
half-circle
|
|
motion right after you hit.
|
|
|
|
Jump Kick - Gotcha Grab: Jump kick your opponent low and immediately do
|
|
the gotcha grab. Start the two forward motion
|
|
right before you hit, then quickly press LOW
|
|
PUNCH. Jax will grab nothing but air if not
|
|
done quickly enough.
|
|
|
|
Jump Kick - Back Breaker: Jump kick your opponent low and immediately
|
|
do the back breaker. Be sure to kick low and
|
|
deep. As soon as you press the kick button
|
|
press BLOCK to execute the back breaker.
|
|
|
|
-------------------------------------------------------------------------
|
|
MILEENA
|
|
-------------------------------------------------------------------------
|
|
|
|
Serving as an assassin along with her twin sister Kitana, Mileena's
|
|
dazzling appearances conceal her hideous intentions. At Shao Kahn's
|
|
request she is asked to watch for her twin's suspected dissension. She
|
|
must put a stop to it at any cost.
|
|
|
|
Elbow - Y (closest to opponent)
|
|
Teleport Kick- F, F, A
|
|
Ground Roll - K, K, D, X
|
|
Sai Throw - hold Y (2 seconds) then release
|
|
(can be done in air)
|
|
|
|
Pit/Spikes- F, D, F, A
|
|
Babality - D, D, D, X
|
|
Friendship- D, D, D, U, X (hold BLOCK)
|
|
(Mileena grows a flower beneath her outstretched hand.)
|
|
|
|
Fatality 1- F, K, F, B
|
|
(Mileena repeatedly stabs the victim, lifting them up as
|
|
blood sprays everywhere. Stand close.)
|
|
|
|
Fatality 2- hold X (2 seconds) then release
|
|
(Mileena removes her mask revealing Baraka-like teeth and
|
|
inhales the victim, spitting out the bones. You can also
|
|
just hold BLOCK and tap X. Stand close.)
|
|
|
|
-------------------------------------------------------------------------
|
|
STRATEGIES AND COMBOS
|
|
-------------------------------------------------------------------------
|
|
|
|
Jump Kick - Throwing Sais: Jump kick your opponent low and immediately
|
|
do the throwing sais. You will need to
|
|
charge the move before you jump. Immediately
|
|
after hitting with the jump kick, release
|
|
HIGH
|
|
PUNCH.
|
|
|
|
Hop Kick - Throwing Sais - Teleport Kick:
|
|
|
|
Hop kick your opponent as they jump
|
|
towards you and immediately throw the
|
|
sais.
|
|
As soon as you hit on the hop kick
|
|
release
|
|
HIGH PUNCH. After the sais hit do the
|
|
teleport kick.
|
|
|
|
Jump Kick - Ground Roll: Jump kick your opponent low and immediately do
|
|
the ground roll. Start the two back motion
|
|
just
|
|
before you hit in order to get the move off
|
|
quickly.
|
|
|
|
-------------------------------------------------------------------------
|
|
BARAKA
|
|
-------------------------------------------------------------------------
|
|
|
|
He led the attack against Liu Kang's Shaolin temples. Baraka belongs to
|
|
a nomadic race of mutants living in the wastelands of the Outworld. His
|
|
fighting skills gained the attention of Shao Kahn who recruited him into
|
|
his army.
|
|
|
|
Backhand - Y (closest to opponent)
|
|
Double Kick- tap X twice (closest to opponent)
|
|
Blade Swipe- K + Y
|
|
Blade Fury - K, K, K, B
|
|
Blue Bolt - quarter-circle away - Y
|
|
|
|
Pit/Spikes- F, F, D, X
|
|
Babality - F, F, F, X
|
|
Friendship- U, F, F, X (hold BLOCK)
|
|
(Baraka offers the victim a present.)
|
|
|
|
Fatality 1- K, K, K, K, Y (hold BLOCK, but release before Y)
|
|
(Baraka extends his blades from his arms, then decapitates
|
|
the victim with one swipe. Stand close.)
|
|
|
|
Fatality 2- K, F, D, F, B
|
|
(Baraka stabs the victim and lifts them up, then they
|
|
slowly slide D the blade. Stand close.)
|
|
|
|
-------------------------------------------------------------------------
|
|
STRATEGIES AND COMBOS
|
|
-------------------------------------------------------------------------
|
|
|
|
Jump Kick - Blue Bolt: Jump kick your opponent low and immediately do
|
|
the blue bolt. After starting the jump kick,
|
|
keep
|
|
the controller in the down position, so you can
|
|
quickly do the quarter-circle motion right after
|
|
you hit.
|
|
|
|
Jump Kick - Blade Fury: Jump kick your opponent low and immediately do
|
|
the blade fury. Start the three back motion
|
|
right
|
|
before you hit, then quickly press LOW PUNCH.
|
|
If
|
|
you do not connect with the blade fury, you are
|
|
left vulnerable for an attack.
|
|
|
|
-------------------------------------------------------------------------
|
|
SCORPION
|
|
-------------------------------------------------------------------------
|
|
|
|
The hell-spawned specter rises from the pits. After learning of Sub-
|
|
Zero's return, he again stalks the ninja assassin - following him into
|
|
the dark realm of the Outworld where he continues his own unholy
|
|
mission.
|
|
|
|
Backhand - Y (closest to opponent)
|
|
Spear - K, K, B
|
|
Teleport Punch- quarter-circle away - Y (can be done in air)
|
|
Leg Grab - half-circle away - A
|
|
Air Throw - BLOCK (must be done in air)
|
|
|
|
Pit/Spikes- D, F, F, BLOCK
|
|
Babality - D, K, K, X
|
|
Friendship- K, K, D, X
|
|
(Scorpion attempts to sell you a Scorpion doll.)
|
|
|
|
Fatality 1- U, U, Y (hold BLOCK)
|
|
(Scorpion removes his mask and breathes fire at the feet of
|
|
the victim, which then twitches and explodes. Stand a
|
|
step or two out of sweep range.)
|
|
|
|
D, D, U, U, Y (hold BLOCK)
|
|
(With the addition of the two downs at the beginning,
|
|
Scorpion may do the fatality at any distance, and always
|
|
get the "Toasty!".)
|
|
|
|
Fatality 2- hold Y (D, F, F, F) then release
|
|
(Scorpion slices the victim across the neck then cuts them
|
|
in two. Stand close.)
|
|
|
|
-------------------------------------------------------------------------
|
|
STRATEGIES AND COMBOS
|
|
-------------------------------------------------------------------------
|
|
|
|
Jump Kick - Spear: Jump kick your opponent low and immediately do the
|
|
spear. Start the two back motion right before you
|
|
hit, then quickly press LOW PUNCH.
|
|
|
|
Jump Kick - Leg Grab: Jump kick your opponent low and immediately do the
|
|
leg grab. After starting the jump kick, keep the
|
|
control pad in the forward position, so you can
|
|
quickly do the half-circle motion right after you
|
|
hit.
|
|
|
|
Jump Kick - Air Throw: Jump kick your opponent low and deep, then
|
|
immediately do the air throw by repeatedly
|
|
pressing BLOCK.
|
|
|
|
Teleport Punch - Spear: Teleport punch your opponent and immediately
|
|
spear. This will work best if you catch the
|
|
opponent in the air with the teleport punch,
|
|
making it easier to spear them before they hit
|
|
the ground.
|
|
|
|
Teleport Punch - Leg Grab: Teleport punch your opponent and immediately
|
|
do the leg grab. This will work best if you
|
|
catch the opponent in the air with the
|
|
teleport
|
|
punch, making it easier to leg grab them just
|
|
as they hit the ground.
|
|
|
|
Turn Around Kick - Teleport Punch - Spear:
|
|
Do a turn around kick on your opponent
|
|
and
|
|
immediately do the teleport punch. If
|
|
you
|
|
connect on the teleport punch throw the
|
|
spear, and finish with an uppercut.
|
|
|
|
-------------------------------------------------------------------------
|
|
RAYDEN
|
|
-------------------------------------------------------------------------
|
|
|
|
Watching events unfold from high above, the thunder god realizes the
|
|
grim intentions of Shao Kahn. After warning the remaining members of
|
|
the Shaolin Tournament, Rayden soon disappears. He is believed to have
|
|
ventured into the Outworld alone.
|
|
|
|
Mini Uppercut- Y (closest to opponent)
|
|
Body Launch - K, K, F (can be done in air)
|
|
Lightning - quarter-circle towards - B
|
|
Teleport - D, U (flick control pad down)
|
|
Electrocution- hold Y (4 seconds) and release
|
|
(close to opponent)
|
|
|
|
Pit/Spikes- U, U, U, Y (hold BLOCK)
|
|
Babality - D, D, U, X
|
|
Friendship- D, K, F, X
|
|
(Rayden creates Kidd Thunder, a miniature likeness.)
|
|
|
|
Fatality 1- hold A (6 seconds) then release
|
|
(Rayden grabs the victim and lifts them up, then proceeds
|
|
to shock them. Stand close.)
|
|
|
|
tap BLOCK + A repeatedly
|
|
(After a dose of the shock treatment, the victim will
|
|
explode into bits.)
|
|
|
|
Fatality 2- hold Y (8 seconds) then release
|
|
(Rayden explodes the top half of the victim with a powerful
|
|
uppercut. A few moments later the head falls to the
|
|
ground. Stand close.)
|
|
|
|
-------------------------------------------------------------------------
|
|
STRATEGIES AND COMBOS
|
|
-------------------------------------------------------------------------
|
|
|
|
Jump Kick - Body Launch: Jump kick your opponent low and immediately do
|
|
the body launch.
|
|
|
|
Hop Kick/Punch - Body Launch: Hop kick/punch your opponent in the air
|
|
and
|
|
immediately do the body launch.
|
|
|
|
Jump Kick - Lightning: Jump kick your opponent low and immediately do
|
|
the
|
|
lightning. After starting the jump kick, keep the
|
|
control pad in the down position, so you can
|
|
quickly
|
|
do the quarter-circle motion right after you hit.
|
|
|
|
Electric Grab - Two Punches - Body Launch:
|
|
As Rayden lets go of the opponent after
|
|
the
|
|
electric grab, punch twice. This will pop
|
|
them into the air, which can be followed
|
|
by
|
|
the body launch.
|
|
|
|
*************************************************************************
|
|
SECRETS
|
|
*************************************************************************
|
|
|
|
-------------------------------------------------------------------------
|
|
Secret Characters
|
|
-------------------------------------------------------------------------
|
|
|
|
Jade - Win at least one round on the stage before
|
|
question mark, using only Low Kick. Block
|
|
cannot be used either.
|
|
|
|
Go Straight to - At the character select screen, press
|
|
Jade up, down, down, left, right, select.
|
|
You will hear a noise signifying the
|
|
code was accepted.
|
|
|
|
Noob Saibot - Win 50 matches in a row.
|
|
|
|
Go Straight to - At the character select screen, press
|
|
Noob Saibot back, up, down, down, right, select.
|
|
You will hear a noise signifying the
|
|
code was accepted.
|
|
|
|
Smoke - Do uppercuts on the Portal Stage, until Dan
|
|
"Toasty" Forden's face appears in the lower
|
|
right corner. Hold down and keep pressing
|
|
start.
|
|
|
|
Go Straight to - At the character select screen, press
|
|
Smoke up, left, up, up, right, select. You
|
|
will hear a noise signifying the code
|
|
was accepted.
|
|
|
|
Go Striaght to - At the character select screen, press
|
|
Kintaro up, down, down, right, right, select.
|
|
You will hear a noise signifying the
|
|
code was accepted.
|
|
|
|
Go Straight to - At the character select screen, press
|
|
Shoa Kahn right, up, up, right, left, select.
|
|
You will hear a noise signifying the
|
|
code was accepted.
|
|
|
|
-------------------------------------------------------------------------
|
|
Other Secrets
|
|
-------------------------------------------------------------------------
|
|
|
|
Random Character Select - Hold up and start when the "Choose
|
|
Your Fighter" screen appears.
|
|
|
|
Random Character Select - Hold up and select when you are allowed
|
|
For Four Character to select your four characters.
|
|
Tourny
|
|
|
|
Disable Throws - After choosing your fighters in two
|
|
player mode, immediately hold down and
|
|
High Punch when the portrait screen
|
|
appears. At the beginning of the
|
|
round, it should say "Throwing
|
|
Disabled"
|
|
|
|
Fall off the Spikes - Immediately after you uppercut your
|
|
opponent into the spikes, hold down on
|
|
both controllers.
|
|
|
|
Four Character Tourny - At the start screen, hold down L and
|
|
R and press Start. You will be at a
|
|
screen that will let you and your
|
|
opponent select four characters for
|
|
a long endurance round,
|
|
|
|
Shao Kahn and Kintaro - As soon as you turn on the game, hold
|
|
down L and R and when the Acclaim logo
|
|
appears, the background should be red
|
|
instead of black and the two bosses
|
|
will come out.
|
|
|
|
30 Kredits - At the character select screen, press
|
|
left, up, right, down, left, select.
|
|
You will hear a noise signifying the
|
|
code was accepted. With a joystick,
|
|
its simply a clockwise circle starting
|
|
at left and ending at left and pressing
|
|
select.
|
|
|
|
Increase Your Strength - At the character select screen, press
|
|
down, up, right, up, left, select. You
|
|
will hear a noise signifying the code
|
|
was accepted.
|
|
|
|
*************************************************************************
|
|
ENDINGS
|
|
*************************************************************************
|
|
|
|
-------------------------------------------------------------------------
|
|
LIU KANG (HO SUNG PAK)
|
|
-------------------------------------------------------------------------
|
|
|
|
With his Shaolin temple in ruins, Liu Kang journeys into the Outworld,
|
|
enters Shao Kahn's tournament and unleashes a fury that does not end
|
|
until the defeat of Shao Kahn. Liu Kang then returns to the seclusion
|
|
of his Shaolin temple. He pays his respects to his lost brothers and
|
|
finally realizes that the events which have taken place were all
|
|
fulfillment of his destiny.
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KUNG LAO (ANTONY MARQUEZ)
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-------------------------------------------------------------------------
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A former Shaolin Monk alongside Liu Kang, Kung Lao also grieves the loss
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of their Shaolin brothers. He realizes that his ultimate fate lies
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|
within the dark realm of the Outworld. He defeats his Outworld
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opponents until he emerges the supreme champion. With his strength and
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spirit in complete alignment he finally avenges the death of his great
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ancestor. Although his greatest challenges lie ahead...
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-------------------------------------------------------------------------
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JOHNNY CAGE (DANIEL PESINA)
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-------------------------------------------------------------------------
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After disappearing from the set of his latest movie, Cage finally
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|
resurfaces. He used all his knowledge and experiences as a fighter to
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|
end the Outworld menace. Now heralded as a true hero, Cage receives the
|
|
respect he rightfully deserves. He also gets his inspiration for the
|
|
sequel to his blockbuster movie Mortal Kombat. MK II is released and
|
|
quickly becomes the greatest motion picture event of all time. Cage
|
|
realizes that MK III is inevitable.
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|
|
|
-------------------------------------------------------------------------
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REPTILE (DANIEL PESINA)
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-------------------------------------------------------------------------
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|
Reptile has always loyally served as Shang Tsung's protector. While
|
|
maintaining a very low profile in the first tournament he discovered
|
|
Tsung's plot to force the remaining members of his near extinct race
|
|
into slavery under Shao Kahn's rule. Reptile then devises a plan of his
|
|
own. He enters the Outworld tournament, defeats Shao Kahn and turns
|
|
against Shang Tsung, ending his master's scheme. Now his race can live
|
|
on in their own peaceful existence.
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|
|
|
-------------------------------------------------------------------------
|
|
SUB-ZERO (DANIEL PESINA)
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-------------------------------------------------------------------------
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|
When Sub-Zero failed to return from the Shaolin tournament and rumor of
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|
Shang Tsung's survival reached the Lin Kuei clan, they immediately sent
|
|
another assassin to complete the task. This new warrior is actually the
|
|
younger brother of the original Sub-Zero. He enters the outworld
|
|
contest and accomplishes his task. He learns of Scorpion's foul
|
|
vendetta against his brother but will never know why his life was
|
|
spared. Perhaps a third tournament is in his future?
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|
|
|
-------------------------------------------------------------------------
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SHANG TSUNG (PHILLIP AHN M.D.)
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|
-------------------------------------------------------------------------
|
|
|
|
Shang Tsung not only turns against and defeats both Kintaro and Shao
|
|
Kahn, he also takes over their rule of the Outworld. With Shao Kahn's
|
|
armies at his command, he finally unbalances the Furies, and weakens the
|
|
dimensional gates between the Outworld and the Earth Realm. Along with
|
|
his elite group of sorcerers he uses this weakness to march a never
|
|
ending horde of demons into the earth and doom its inhabitants to
|
|
eternal darkness. Have a nice day.
|
|
|
|
-------------------------------------------------------------------------
|
|
KITANA (KATALIN ZAMIAR)
|
|
-------------------------------------------------------------------------
|
|
|
|
Through her years of working as an assassin, Kitana has learned many
|
|
secrets, especially about her own past. She finds that Mileena is not
|
|
her twin but a grotesque clone created by Shang Tsung. She learns that
|
|
her parents were former rulers of the Outworld overthrown by Shao Kahn.
|
|
Determined to take back what is rightfully hers she must defeat Kahn
|
|
himself. She does so by entering the tournament. She retakes her
|
|
parents' castle and restores the Outworld back into a realm of nobility.
|
|
|
|
-------------------------------------------------------------------------
|
|
JAX (JOHN PARRISH)
|
|
-------------------------------------------------------------------------
|
|
|
|
Jax finds Sonya held captive alongside their arch enemy Kano. Her only
|
|
chance of escape is by Jax entering Shao Kahn's contest. With fierce
|
|
determination he catches the Outworld warriors off guard and wins the
|
|
tournament bringing Shao Kahn's rule to a crashing halt. During the
|
|
chaos that follows, Jax and Sonya escape through the dimensional gate
|
|
from which they entered. Kano once again eludes capture but Jax and
|
|
Sonya know they will cross paths with him in the future.
|
|
|
|
-------------------------------------------------------------------------
|
|
MILEENA (KATALIN ZAMIAR)
|
|
-------------------------------------------------------------------------
|
|
|
|
Once thought to be Kitana's twin sister, Mileena is actually a grotesque
|
|
clone created by Shang Tsung. With Shao Kahn suspicious of Kitana's
|
|
motives, Mileena seizes the opportunity to attack Kahn and his minions.
|
|
Caught off guard they are no match for Mileena's speed. She wins the
|
|
tournament and together with her secret companion, Baraka, they rule the
|
|
world as King and Queen.
|
|
|
|
-------------------------------------------------------------------------
|
|
BARAKA (RICHARD DIVIZIO)
|
|
-------------------------------------------------------------------------
|
|
|
|
Known for his unpredictable actions and wild fits of anger, Baraka goes
|
|
on a rampage. After defeating the earth warriors he attacks Shang
|
|
Tsung, Kintaro and finally Shao Kahn himself. After defeating Shao
|
|
Kahn, Baraka's race of mutants arise from the wastelands and rebel
|
|
against what is left of Kahn's army. They eventually win and the
|
|
Outworld comes under the rule of King Baraka.
|
|
|
|
-------------------------------------------------------------------------
|
|
SCORPION (DANIEL PESINA)
|
|
-------------------------------------------------------------------------
|
|
|
|
Upon learning of Sub-Zero's reappearance, Scorpion enters Shao Kahn's
|
|
tournament. He witnesses Sub-Zero spare the life of an opponent and
|
|
realizes that this is not the same Sub-Zero who murdered him so long
|
|
ago. He lets the ninja live and goes on to defeat the Outworlders in
|
|
their unholy contest. With the defeat of Shao Kahn, Scorpion discovers
|
|
a new purpose for his existence. He becomes the guardian of the new
|
|
Sub-Zero to atone for murdering his older brother and in preparation for
|
|
a third tournament.
|
|
|
|
-------------------------------------------------------------------------
|
|
Rayden (CARLOS PESINA)
|
|
-------------------------------------------------------------------------
|
|
|
|
Familiar with Shang Tsung's lies and Shao Kahn's brutality, Rayden
|
|
accepts their challenge to compete in an Outworld tournament. He is
|
|
well aware of their scheme to unbalance the Furies and invade the Earth
|
|
Realm. Rayden vows to use all his might to end their treachery.
|
|
Winning the tournament Rayden destroys Shao Kahn and all his minions.
|
|
He also destroys the dimensional gates which would have been their
|
|
passageway to the Earth Realm.
|
|
|
|
*************************************************************************
|
|
Credits
|
|
*************************************************************************
|
|
|
|
Marty Chinn
|
|
Brett Chinn
|
|
Stephen Lee
|
|
Orlando C. Fernando
|
|
Daniel Cummings
|
|
Bret Wiersbe
|
|
|
|
>From Mortal Kombat 2 Arcade FAQ
|
|
|
|
Jon Kim
|
|
Bruce Yan
|
|
|
|
Magazines
|
|
|
|
Game Pro Magazine
|
|
Game Players Nintendo/Sega
|
|
Die Hard Game Fan
|
|
|
|
*************************************************************************
|
|
*************************************************************************
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------------------------------------------------------------------------------
|
|
Marty Chinn Super Nintendo, Super Famicom, Genesis, Sega CD,
|
|
Video Source Mega Drive, Mega CD, Sega 32X, Mega 32X, Saturn,
|
|
973 Foxglove Dr. Turbo Duo, PC Engine, Arcade Card, Playstation,
|
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Sunnyvale, CA 94086 Neo Geo, Jaguar, 3DO, Game Boy, and Game Gear.
|
|
<408> 736-1133 Voice vidsourc@netcom.com - Mailing List
|
|
<408> 699-7584 Pager drknight@garg.campbell.ca.us - All Other Mail
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