519 lines
23 KiB
Plaintext
519 lines
23 KiB
Plaintext
Moves List (and mini-FAQ) for Mortal Kombat II on the Sega Genesis
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Version 1.4 (October 15, 1994)
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==================================================================
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by Michael Dunn
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===============
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a540mrd@pic.ucla.edu on the Internet
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"Major Kira" on the ISCA BBS (whip.isca.uiowa.edu)
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Contents
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========
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0. Changes from Version 1.3
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1. History
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2. Special thanks
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3. Wanted [*]
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4. Key to the moves list [*]
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5. General controls
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6. Special moves [*]
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7. Guide to the menus
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8. Using the test modes [*]
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9. Questions and miscellaneous stuff [*]
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Sections marked with [*] have been changed since the last version.
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Each section begins with the section number within < >, e.g. <2>, so you can
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search for that string to skip to the section you want to read.
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<0> Changes from Version 1.3/1.3a
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=================================
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-- Fixed a real dumb typo in Mileens Multi-Stab fatality.
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-- Added Random Select to the Q&A section.
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-- Added an explanatory note about combining a circular stick move with the
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x(y) notation.
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-- Added Liu Kang's Pit fatality for the 3 button pad.
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-- Fixed Cage's Pit fatality for the 3 button pad, and added a longer
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explanation.
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-- Added how to make a victim fall off the spikes.
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-- Wrote a better description of the "Extra Controls" option.
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-- Mentioned that pressing RESET wipes out your test mode settings.
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<1> History
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===========
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The three incarnations of version 0 were just a rewrite of my arcade moves
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list, with a few moves for the three-button controls thrown in from folks who
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had sent them to me. If you have a version 0 sheet, burn it now and keep this
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one. :>
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Version 1.0 : I wrote this overnight, after I finally (after many tries) got
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a hold of a copy of the game. I typed everything in from scratch, so
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naturally there were typos and other mistakes.
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Version 1.1 : Major typo fixes and changes to Q/A's.
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Version 1.1a : Minor mistakes corrected.
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Version 1.2 : Once I had enough minor mistakes fixed, I decided to bump
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up the version to 1.2 and add in some formatting changes. Thanks and
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wanted sections added. Headers added before each character's moves.
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Version 1.2a : New move(s) added as they were discovered.
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Version 1.3 : Pong and the Fergality added.
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Version 1.3a : Typos corrected.
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Version 1.4 : More moves confirmed and corrected, and some info explained
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in better detail.
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<2> Special thanks
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==================
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Styrofoam - kind support while I was scrambling to find a copy of the game
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Fanky Maloon - finding typos, and being an all-around nice guy
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WoodStock - finding typos
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E Double - experimenting with the SNES version and this moves list
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Angel of Death - providing Baraka's decap for the 3 button pad, and providing
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info on the Fergality and Pong.
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Wang Master - finding typos
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<3> Wanted
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==========
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The following is info that I do not currently have in this FAQ, but would
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like to have. Your help is much appreciated!
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Kung Lao's decapitation fatality (3 button);
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Cage's special (three-head) fatality (3 button).
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<4> Key to the moves list
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=========================
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"w" "x" "y" and "z" all represent stick and/or button motions, and "n"
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represents a number.
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f = forward, b = back, u = up, d = down.
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p = low punch, P = high punch, k = low kick, K = high kick, B = block.
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In the 3-button pad moves, "p" is used for the punch button (since there's only
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one).
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Q = quarter-circle, H = half-circle, C = full circle. These moves are always
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followed by either f or b indicating the direction of the circular stick move.
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xyz w : Unless otherwise stated, stick/button motions are to be done
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sequentially. In most moves that end with a button press, the button
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is separated from the rest of the moves by a space, just for ease of
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reading. In most cases, you are allowed to hold the stick in the
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last position while pressing the button. IOW, it's OK to do
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xyz(w). The cases where this is NOT true are noted like this:
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xyz/w : The slash indicates that you MUST release the stick from position z
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before pressing the button w.
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x+y : Do x and y at the same time.
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x(y) : Hold the control x and do y while holding x. y may be more than one
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motion or button press.
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When combined with a circular stick move, this notation means to do
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the circular move, then hold the stick in the final position (forward
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or back) while pressing the indicated button. So, Qb(k) means, "Do
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a quarter-circle backwards, and while holding the stick in the back
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position, press low kick."
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x(y)R : Do x(y) and then release x to complete the move. y may be more than
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one motion or button press.
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x[n] : Hold (charge) button x for at least n ticks of the game clock. The
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move is complete when you charge for the indicated length of time and
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release x.
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x.. : Keep tapping the button(s) x to keep the move going.
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Fatalities are sensitive to the distance you stand from your opponent. A
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number in parentheses after the move name tells you how far away to stand. The
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distances are numbered:
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0 : Stand right next to the victim.
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1 : Stand one character-width away.
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2 : Stand two character-widths away.
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3 : Stand halfway across the screen.
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4 : Stand all the way across the screen.
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* : Stand anywhere, distance doesn't matter.
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n+ : Stand at a distance of n or farther.
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n- : Stand at a distance of n or closer.
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<5> General controls
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====================
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-- 6 button pad -- -- 3 button pad --
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block block
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[START] [START]
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high punch block high kick [A] [B] [C]
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[X] [Y] [Z] punch low kick high kick
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[A] [B] [C]
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low punch block low kick
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All characters have moves in common. They include:
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Move name 6 button 3 button notes
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--------- -------- -------- -----
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Standing hi punch P f(p) or b(p)
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Standing lo punch p p (no stick)
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Throw f(p) p (no stick) stand right next to opponent
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Uppercut d(p) or d(P) d(p) the crouching punch is gone
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Foot sweep b(k) b(k)
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Roundhouse kick b(K) b(K)
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<6> Special moves
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=================
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Here it is! The (almost) complete list of moves for both types of control
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pads. The few moves that I haven't been able to do yet are marked with
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question marks. I would REALLY like to have all the moves here, so
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please feel free to experiment and mail me with your results. :>
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Take care when using the 3 button pad. My experience is that it is very picky
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at times, especially about whether you hold the last stick motion while
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pressing a button at the end of a special move.
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*** Important note ***
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In moves which contain an "up" stick move (except for teleports),
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it seems that you may hold block during the entire move. You may even hold
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block while pressing the final button. This, needless to say, is VERY generous
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of the programmers. :>
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*** Important note ***
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*** Semi-Important note ***
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All Pit/Spikes fatalities are done at a distance of 0.
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*** Semi-Important note ***
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-- Liu Kang -- 6 button 3 button notes
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-------- -------- -----
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High fireball ff P ff(p) may be done in the air
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Low fireball ff p ff/p
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Flying kick ff K ff K
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Turkey kick k[3] k[3]
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Pit/Spikes bff k bbff k
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Babality ddfb k ddfb k
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Friendship fbbb k fbbb k
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Flip-uppercut(3-) Cb Cb OK to hold block
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Dragon Morph(1-) dfbb K dfbb K
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-- Kung Lao -- 6 button 3 button notes
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-------- -------- -----
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Hat throw bf p bf(p)
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Teleport du du
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Air kick d(K) d(K) must be done in the air
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Energy Spin uu k.. uu k..
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Pit/Spikes fff P fff(P)
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Babality bbff K bbff K
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Friendship bbbd K bbbd K
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Slice in half(1) fff k fff k
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Decapitation(3+) p(bf)R ??? guide hat up to hit head
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-- Johnny Cage -- 6 button 3 button notes
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-------- -------- -----
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High shot Hb P Hb p
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Low shot Hf p Hf p
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Shadow kick bf k bf k
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Shadow uppercut bdb P bdb p
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Ball Breaker B+p k+K
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Pit/Spikes dddd K ddd K
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Babality bbb K bbb K
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Friendship dddd K dddd K see note below
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Torso Toss(0) ddff p ddff p
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Uppercut-decap(0) ffdu ffdu
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Special(0) ffdu d+p+B+k ??? knocks off three heads
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Note: On the 6-button pad, the Friendship and Pit/Spikes fatality are the
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same move. If you are able to do a friendship (ie, haven't used punch in
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the second round you win) and you do dddd K, you will ALWAYS get the
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Friendship, instead of the Pit/Spikes fatality.
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-- Reptile -- 6 button 3 button notes
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-------- -------- -----
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Spit ff P ff(p)
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Slide b(k+K) b(k+K)
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Forceball bb p+P bb/p
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Invisibility uud P uud p must be visible
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De-invis. uud P uud p must be invisible
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Pit/Spikes dff B dff B
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Babality dbb k dbb k
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Friendship bbd k bbd k
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Decap(3) bbd p bbd p must be visible
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Slice in half(0) ffd K ffd K must be invisible
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-- Sub-Zero -- 6 button 3 button notes
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-------- -------- -----
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Regular freeze Qf p Qf p
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Ground freeze Qb k Qb k see note 1 below
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Slide b(k+K) b(k+K)
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Pit/Spikes dff B dff B
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Babality dbb K dbb K
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Friendship bbd K bbd K
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Deep Freeze...(1) ffd K ffd K see note 2 below
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then smash(0) fdff P fdff(p)
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Ice grenade(3+) p(bbdf)R k(bbdf)R
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Note 1: The ground freeze will NOT come out if the opponent is backed into a
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corner.
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Note 2: The end-of-round timer does not reset when you execute the deep
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freeze (as it did in the arcade).
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-- Shang Tsung -- 6 button 3 button notes
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-------- -------- -----
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One shot bb P bb(p)
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Two shots bbf P bbf(p)
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Three shots bbff P bbff(p)
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Liu Kang bff B bff B
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Kung Lao bdb K bdb K
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Cage bbd p bbd p
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Reptile ud P ud P
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Sub-Zero fdf P fdf p
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Kitana BBB BBB
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Jax dfb K dfb K
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Mileena P[2] k[2]
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Baraka dd k dd k
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Scorpion uu uu
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Raiden dbf k dbf k
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Pit/Spikes ddud ddud
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Babality bfd K bfd K
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Friendship bbdf K bbdf K
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Up-the-nose(1) K[2] K[2]
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Soul drain(0) udu k udu k
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Kintaro(1) p[15] k[15]
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Note: All morphs last for 13 clock ticks.
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-- Kitana -- 6 button 3 button notes
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-------- -------- -----
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Fan throw ff P+p ff/p
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Swipe b(P) b(p)
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Fan lift bbb P bbb(p)
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Sonya punch Hb P Hb(p)
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Pit/Spikes dfdf K dfdf K
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Babality ddd k ddd k
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Friendship dddu k dddu k
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Decap(0) BBB K BBB K
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Kiss o' Death(0) k(ffdf)R k(ffdf)R
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-- Jax -- 6 button 3 button notes
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-------- -------- -----
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Shot Hb K Hb K
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Ground smash k[3] k[3]
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Grab ff(p) p.. ff/p p..
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Multi-slam throw P.. throw p..
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Air throw B B must be done in the air
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Pit/Spikes uud k uud k
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Babality dudu k dudu k
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Friendship dduu k dduu k
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Head smash(0) p(fff)R K(fff)R
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Rip off arms(1) BBBB p BBBB p
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-- Mileena -- 6 button 3 button notes
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-------- -------- -----
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Sai throw P[2] k[2] may be done in the air
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Roll bbd K bbd K
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Teleport kick ff k ff K
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Pit/Spikes dfdf k dfdf k
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Babality ddd k ddd k
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Friendship dddu k dddu k
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Multi-stab(0) fbf p fbf p
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Eat & spit(0) K[4] K[4]
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-- Baraka -- 6 button 3 button notes
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-------- -------- -----
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Shot Qb P Qb p
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Swipe b(P) b(p)
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Blade fury bbb p bbb/p
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Pit/Spikes ffd K ffd K
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Babality fff K fff K
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Friendship uff K uff K
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Decap(0) bbb P bbb(p)
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Impale(1) bfdf p bfdf p see note below
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Note: The Impale fatality is tricky on the 3 button pad. I found it helps to
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roll the stick during the fdf part of the move (as if you were doing a dragon
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punch).
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-- Scorpion -- 6 button 3 button notes
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-------- -------- -----
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Spear bb p bb/p
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Teleport Qb P Qb(p)
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Leg grab Hb k Hb k
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Air throw B B must be done in the air
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Pit/Spikes ddff B dff B
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Babality dbb K dbb K
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Friendship bbd K bbd K
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Torch(2) uu P uu p
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Double slice(0) P(dfff)R K(dfff)R
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Special(*) dduu P dduu p TOASTY!
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-- Raiden -- 6 button 3 button notes
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-------- -------- -----
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Shot Qf p Qf p
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Dive bbf bbf
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Teleport du du
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Grab-shock P[2] K[2] 2-player mode ONLY!
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Pit/Spikes uu P uu p
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Babality ddu K ddu K
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Friendship dbf K dbf K
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Electric grab(0) k[6] (B+k).. k[6] (B+k)..
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Fatal uppercut(0) P[6] K[6]
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Fergality bbb B bbb B see info in Q&A section
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<7> Guide to the menus
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======================
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Start : Starts the game (duh!)
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Options : brings up the Options menu.
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Options/Difficulty : Very easy, easy, medium, hard, or very hard. Pick one.
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Options/Credits : You can choose to start with between 1 and 30 credits. Put
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the cursor on the "Gimme 15!" line and move the stick left/right to decrease
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or increase the number of credits.
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Options/Extra Controls : This menu has an option for each port. The possible
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choices are "Activator" and "6 Button." If you're using the 3-button pad,
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choose "Activator." **NOTE** Pressing RESET resets both of these settings
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to "Activator." Choosing "6 button" only makes the game LOOK FOR a 6
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button pad; you can still use your 3 button pad (you can even switch your
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6 button pad between 6 button and 3 button modes if you want to).
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If you move the cursor to the Options/DONE! setting and do the sequence
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ldlrdrllrr, another menu choice will appear, "Test modes."
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<8> Using the Test modes
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========================
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Note: Pressing RESET removes the Test Modes menu from the Options menu, and
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turns off all settings in the Test Modes menu.
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The first two options make player 1 or 2 invincible. Only one of these options
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may be set on, for obvious reasons.
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The next two options make player 1 or 2 die with one hit. Even a Kitana fan
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lift or Sub-Zero freeze will be deadly. Both of these options may be set on at
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the same time, although you cannot have a player be both "invincible" and "die
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with one hit" at the same time.
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The 2nd page begins with "Free Play." Set this on for infinite credits.
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The "Background" option is next. Leaving it at the default "OFF" setting gives
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you the backgrounds in the normal order. Setting it to a number makes every
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single match take place at the same background. Settings of note are: 1 (Dead
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Pool), 2 (Room with the Spikes), 6 (Armory), 7 (The Pit), 8 (The Portal), and
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10 (The Blue Portal where you normally fight hidden characters).
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"Battle Plan" determines where your game begins when you fight against the
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computer. Leave it OFF to start at the bottom, or set it to a number to start
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at a higher-up opponent. 11 is the character right before the ? box, 13 is
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Shang Tsung, 14 is Kintaro, and 15 is Shao Kahn.
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The next option, strangely called "Soak Test," makes the computer play itself
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when you choose Start.
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The 3rd page begins with three options, only one of which may be set at once:
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"Fatalities, "Friendship," and "Babalities." Setting one will make the
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computer do the respective finishing move whenever it wins a match. The
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computer will be able to do Friendships and Babalities even if it used punches
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during the last round!
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The last option is "Oooh, Nasty!" See the Q&A section for an explanation.
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<9> Questions and miscellaneous stuff
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=====================================
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Q: What is a Fergality? [or] What does "Oooh, Nasty!" do?
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A: First, enable the Test Modes and then enable Oooh, nasty! Then, start
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a game and use Raiden. On the Armory stage, win the match, and at the end,
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do bbb B. The victim will be turned into one of the programmers.
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Q: What are babalities and friendships?
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A: They are alternate ways of ending a match that you've won. You may stand
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anywhere on the screen when doing them. A Babality will turn the victim into a
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little baby, complete with distinctive clothing (e.g. Kung Lao and Raiden
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babies still have their hats on). A Friendship will make your character do
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something cute, for example Kitana turns around and produces a birthday cake.
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The only restriction on babalities and friendships is that you may not press
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either punch button during the 2nd round that you win.
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Q: How do I do Random Select?
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A: At the character selection screen, put the cursor on Liu Kang if you're
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player 1, or on Reptile if you're player 2. Then, hold up and press START.
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Q: What is the Dead Pool fatality?
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A: When you win a match on the Dead Pool stage (the one with the green pools of
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acid behind the characters), hold d+p+k and press P on the 6 button, or d+k+K
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and press p on the 3 button. Do this at a distance of 0. There doesn't seem
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to be the "Almost" quote that was in the arcade.
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Q: How do I make the victim of a Spikes fatality fall back to the ground?
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A: Hold YOUR joystick down right after your character begins the uppercut
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motion. You do not have to hold both sticks down, as in the arcade. If
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the computer does a Spikes fatality on you, you can hold the stick in the
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other port down and make yourself fall! :> Of course, sometimes victims
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will fall down of their own accord.
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Q: What are "special" fatalities?
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A: That's my term for the two easter eggs in Cage's and Scorp's fatalities.
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A "special" takes a normal fatality and does something extra at the end.
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Try them and you'll see what I mean. :>
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Q: How do I get to Jade?
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A: First, play the computer and get to the opponent right before the ? box.
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You must then win one round (just a round, not the whole match) using ONLY low
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kick. If you do so, you'll fight Jade. After the match with her is over,
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you'll go back to the regular game and fight Shang Tsung.
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Q: How do I get to Smoke?
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A: During the Portal stage, connect with an uppercut or Kung Lao's spin. Then
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watch the lower-right corner of the screen. If the head pops up and you hear
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"toasty!" hold down and press START.
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Q: How do I get to Noob Saibot?
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A: Win 50 rounds in a row. You do NOT have to play against the computer
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during your winning streak.
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Q: Why can't I change characters after I fight a hidden character?
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A: Programmers goofed/were lazy and didn't code it.
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Q: Does Pong exist in the Sega version?
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A: Yes. It appears after 200 matches. (or so I've been told...I tried it
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this afternoon and it most definitely did NOT appear *sniff*)
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Q: Who's that dude that pops up in the corner of the screen?
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A: That's Dan Forden. He composed the music for MK2. He sometimes appears
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whenever you connect with an uppercut or Kung Lao's energy spin. BTW, he says
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"toasty!"
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Q: No, I didn't see a man, it was some strange yellow blob.
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A: Dan's picture is replaced by some strange-looking character when you play
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after turning on the Test modes menu. It still says "toasty!" though.
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Q: I have an SNES!! Can I use this moves list?
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A: YES!! :> Folks on ISCA have told me that the SNES moves are the same
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as the 6-button pad moves listed here. Just substitute as follows:
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high punch = Y high kick = X
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low punch = B low kick = A
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block = L or R
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Q: So, Mike, what do you think of the game?
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A: I like it. It's a much much better translation of the arcade game than MK1
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was. The lack of voices is disappointing, though. I also find it strange that
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after you fight a hidden character, you can't select a different character.
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The computer is NO fun to play against, even on the easy difficulty settings,
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which really detracts from the game if you don't have many people to play with
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(as I don't).
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Q: Hey! I found a mistake!! [or] Hey! I found something new!! Now what do
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I do?
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A: Just email me and tell me all about it. I'm always looking for new and
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better info. :>
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OUTSTANDING!! Have a nice day. :>
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