362 lines
17 KiB
Plaintext
362 lines
17 KiB
Plaintext
Mortal Kombat II (rev 3.1) glitches FAQ
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Revision 4 (MK2 being 3.1, and this FAQ being rev. 4)
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Filename: mk2bugs.v04 (please keep it named this)
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Author: rat@rat.mv.com (call me Rat). Glitches by al@rat.mv.com
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December 10th, 1994
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Send comments/additions/corrections to al@rat.mv.com.
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What's New (changes since the previous revision) ----------------------------
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-----------------------------------------------------------------------------
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Added a couple glitches. (ever seen that before in a "what's new" section?)
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Additions marked with <NEW>
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Made a few corrections
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Coming soon ----------------------------------------------------------------
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If anybody sees anything I forgot, please tell me! I'll verify it, and if it's
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not stupid or fake, I'll put in here.
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A FAQ for MK1 glitches. As soon as AL gets around to it! And as soon as
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somebody shows interest!
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-----------------------------------------------------------------------------
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Overview --------------------------------------------------------------------
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-----------------------------------------------------------------------------
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What's New (changes since the previous revision)
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Coming soon
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Overview
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Copyright
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Availability
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The real MK2 FAQ
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Quick intro
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What didn't make it in here
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The glitches
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Kredits
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Comments/additions/corrections
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Copyright ------------------------------------------------------------------
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Ok, I don't have any copyright on this, but if you are a writer for a
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magazine and want to put anything from this in it, please give credit where
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credit is due. Contact al@rat.mv.com for his real name, because he's the
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one who really found all these and deserves the credit.
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Availability ---------------------------------------------------------------
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-----------------------------------------------------------------------------
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This FAQ is available by FTP, courtesy of GamePro magazine's Andy Eddy.
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Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.
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There's tons of other really awesome FAQs there.
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I also have a SNES glitch/code FAQ there, filename is mk2snes.v??. (where
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?? is the current revision number)
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Mail a message to Steve430@ix.netcom.com with the message:
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"//get: list TXT" for a list of FAQs on his FAQ server.
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This should be available there too.
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-----------------------------------------------------------------------------
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The real MK2 FAQ ------------------------------------------------------------
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-----------------------------------------------------------------------------
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See the Mortal Kombat II FAQ for the usual MK2 stuff. It has ever legitimate
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secret found that I know of. The best FAQ I have ever seen IMHO.
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This FAQ covers the unintentional features of MK2, while the Mortal Kombat II
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FAQ covers the intentional features.
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Quick intro -----------------------------------------------------------------
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-----------------------------------------------------------------------------
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All the legitimate secret characters, finishing moves, and -alities are
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clearly written in the MKII FAQ. There are no legitimate secrets in this FAQ.
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Rather these are bugs/glitches that breathe new life into an awesome game.
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I'm calling this a FAQ in spite of the fact that there's no Questions. But
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it seems everyone's calling a sheet full of info a FAQ these days, so I'm
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going to call this a FAQ.
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Everything in here I have done personally, so there's NO KANO MORPHS!
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There are other methods of performing these glitches, but I have found
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the ways outlined here to be the easiest.
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What didn't make it in here -------------------------------------------------
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-----------------------------------------------------------------------------
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I know of more glitches, but these are the best ones. The others were either
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hard to do, or the results weren't that amazing. If you disagree, then I
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could expand upon these.
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* Baraka can do the blade fury after round 1 after a throw, even though
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the victim is already dead.
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* Do sub zero's deep freeze on the dead pool stage, then very quickly
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do the dead pool uppercut while they are flashing. They will fly into
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the pool unfrozen.
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* If you time it right, you can dead-pool uppercut Raiden in while he is
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warpy colors (time it so that he's getting up).
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* You can time it so that if you try to throw the computer while they are
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throwing a projectile (works best with Kitana), they will throw you out
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of your throw, and you will get hit by both the throw and the projectile.
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I didn't put this in here because it's very hard to do.
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The glitches ----------------------------------------------------------------
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----- GLITCH ----- <----- * This means it's a start of a new glitch.
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Players: Who the winner and victim has to be (in that order).
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When: When the description picks up from.
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Where: What stage you have to be on (omitted if it can be done anywhere).
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Description: Describes the glitch.
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Results: What cool thing happens if you do it right.
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Variations: Some similar things to this glitch to try.
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Troubleshooting: "I can't get it to work!!".
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Some of these you can do to the computer, but for learning purposes, get
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somebody to be the victim for you.
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(in order of newness to this list)
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----- GLITCH ----- <NEW>
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Players: Anybody vs. Computer
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When: Right after the computer throws you.
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Description: The computer will walk backwards right after they throw
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you. Jump at them when they are walking backwards, and
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don't attack, and keep walking towards them.
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Results: If the distance is right, they will keep walking away
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from you. When they hit the corner, they will continue
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to try to walk away from you.
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Troubleshooting: I'm not sure what the distance is, but you will know it
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works if the computer simply keeps walking away from you.
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And don't forget to not attack.
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----- GLITCH -----
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Players: Anybody vs. Kintaro
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When: During the match.
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Description: Keep punching him while he is in the corner, and he can't
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do anything about it!
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Results: He will get hit until either you stop or he dies.
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Troubleshooting: You have to punch pretty fast, and he has to be totally
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in the corner.
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----- GLITCH -----
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Players: Reptile vs. Anybody
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When: After you win.
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Where: The armory stage
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Description: Do his tongue fatality.
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Results: The floor will move.
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Troubleshooting: Back-back-down-LP. Can't go wrong there!
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----- GLITCH -----
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Players: Kitana vs. Shao Kahn
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When: Just before winning.
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Description: Win by having the time run out, but with you having more
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energy. Time it so that he is being lifted when the time
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runs out.
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Results: The game will lock up.
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Variations: Put credits in, and push start to unlock it.
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<NEW> On the Nintendo version, all you have to do it make Shao
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Kahn in the air when time runs out, and win. This might work
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on the arcade version too.
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Troubleshooting: Keep lifting him to survive. This practice will help when
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you need to lift him for the time-out. Make sure you end
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up winning when time runs out.
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----- GLITCH -----
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Players: Sub Zero vs. Anybody
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When: After you win.
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Where: At the dead pool.
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Description: Do the deep freeze. Then do F-D-F-F-HP then immediately hold
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LK and LP.
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Results: The screen will darken, fatality music will play, and Sub
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Zero will hit the victim into the dead pool.
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Troubleshooting: You have to be fast going from the HP to the LK+LP.
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----- GLITCH -----
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Players: Shang Tsung vs. Anybody
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When: During the match.
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Description: Try to throw Shang Tsung out of his fireballs, and if you
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get a double hit (both players get hit and take damage)
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keep walking towards each other.
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Results: You will be able to walk through each other.
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Troubleshooting: Make sure Shang Tsung isn't holding back when the throw is
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attempted because you can't be thrown while holding back.
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----- GLITCH -----
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Players: Baraka vs. Kitana.
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When: During the match.
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Description: Do the blade fury, but have Kitana throw her fan into you.
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Her throwing hand will be the part of her that gets hit by
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Baraka's blades.
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Results: Kitana will get hit with the blades, but she will still
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manage to throw her fan at Baraka. This will cause Kitana
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to get cut up, even though Baraka has been knocked down.
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Variations: If you do this at the end of a round, but not if that means
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winning the match, blood will spew everywhere until the next
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round starts. Very bloody.
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Troubleshooting: This is very hard to time.
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Do Baraka's blades as far as possible away, and you can't
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just hit her with the blades, she has to throw her fan into
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it so that her throwing hand gets hacked up.
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----- GLITCH -----
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Players: Shang Tsung vs. Anybody
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When: After you win.
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Description: Morph into Sub Zero. Deep freeze opponent. Keep freezing
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them until morph time. Morph into Jax. Do head pop fatality.
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Results: Color map will get screwed up. This is a very widely known
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one, but here for completeness.
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Troubleshooting: It's hard to do the Jax morph, fatality in time.
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----- GLITCH -----
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Players: Scorpion or Cage vs. Anybody
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When: After you win.
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Description: Have victim get in corner. Win. Get real close.
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Jump at them. Just after you leave the ground, do D-D-U-U if
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Scorpion, or D-D-F-F if Cage. and time it so that you hit
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the button part of the fatality as soon as you hit the ground.
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Results: Scorpion will pull off his mask before he gets pushed out of
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the corner, and his skull won't get pushed out, resulting
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in his skull appearing on his shoulder. Cage will reach
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behind victim and do the fatality from too close.
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Troubleshooting: If you land on the other side of the victim, it won't work.
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----- GLITCH -----
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Players: Sub-zero, Scorpion, Reptile, Baraka, or Lui Kang vs.
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anybody You may, however choose Shang Tsung and morph into a
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character who it will work with.
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When: After you win.
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Description: Have the winner throw the victim to win the match. As soon
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as they get thrown, have the victim hold down and tap any
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attack button.
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Results: The victim will do the move, then go into their dizzy
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animation. Then things progress as normal.
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This is a setup for further glitches.
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----- GLITCH -----
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Players: Sub-zero, Scorpion, Reptile, Baraka, or Lui Kang vs.
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anybody You may, however choose Shang Tsung and morph into a
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character who it will work with.
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When: After you win.
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Description: Using the previous glitch, throw the victim into the corner,
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and have them try to uppercut you.
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Results: The winner gets smashed, and as soon as the victim finishes
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with the uppercut, they go into their dizzy animation.
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The winner can then do the fatality or whatever.
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Variations: Have the victim hold LP and LK while uppercutting on the
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Dead Pool stage.
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Results: The winner takes a dip in the dead pool, and the
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loser does the winning pose. The real loser has to pay
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to continue though.
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Variations: Have Reptile be the winner, and throw the victim while
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invisible, and have the victim dead pool uppercut.
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Results: Reptile will take a dip, and appear in a thrown position.
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a few inches from the victim.
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Troubleshooting: The thrower has to be one of the characters
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listed after Players (above).
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Try rapping on HP to do the uppercut.
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Be sure to leave room in the corner for the victim to land,
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if you do not, you will simply punch.
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----- GLITCH ----- ***** BABY BASHING!! *****
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Players: Scorpion or Shang Tsung (if he morphs into Scorpion)
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vs. Anybody The victim can be anybody, but it's hard to do
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to Raiden.
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When: After you win.
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Description: First, you have to understand a few fundamentals.
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1. You can do a friendship/babality only if you haven't hit punch.
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2. You don't have to wait for your opponent to 'get up' in order to do the
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friendship/babality.
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3. Scorpion's air throw does not require the hitting of a punch button.
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4. The glitch above defines the requirements for the victim hitting the
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winner, even after they are dizzy.
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Take the victim an inch of his/her life. No more than one throw from death.
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Position your characters as follows:
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_______________________
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|S V |
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|_______________________|
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S Scorpion
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V Victim
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Make it so that Scorpion is against the wall, and victim is about sweeping
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range or so.
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Have the opponent jump towards you, and you jump at them, then air throw them.
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At this point, victim should be falling into the corner. If you threw
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them away from the corner, you'll have to try again. They must land IN the
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corner. Just after the air throw starts, have victim start trying to
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uppercut. As soon as Scorpion lands, do his friendship (victim will land in
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the corner, so if it's the left corner, the move would be
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right-right-down-HK).
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Results: Scorpion will get hit out of the friendship, and you
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can bash him for the time it would have taken to do the
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friendship, uninterrupted.
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Variations:
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-Babality takes more accurate timing, but it's worth it to do some baby
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bashing.
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-After doing a babality, you can still do a friendship, or another babality
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provided you don't punch the baby.
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-Substitute the normal uppercut for the dead pool uppercut and there will
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be a baby sitting on the ground, and a person floating in the ooze.
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-If you use Shang Tsung, you can do lots of stuff:
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--Turn into Baraka and slice the baby (crashes the game every time).
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--Jonny cage ball punch the baby causes the baby to shoot up about an inch.
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--Throwing the baby will cause the baby to fly straight up.
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-There are many more. Find them! It's fun!
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Troubleshooting: If you just get uppercutted, then you did the
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friendship/babality too slow.
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-----------------------------------------------------------------------------
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Kredits ---------------------------------------------------------------------
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-----------------------------------------------------------------------------
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AL (al@rat.mv.com), Manager of Aladdin's Castle in Concord, NH figured out
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most (almost all) of the tricks outlined here.
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Rat (rat@rat.mv.com), took the time to put this thing together. I understand
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how things work in this FAQ, but I didn't discover any of these.
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I read the sub-zero dead pool fatality in alt.games.mk. Regardless of whether
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somebody things it's "old news", I thank the person who posted it recently.
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-----------------------------------------------------------------------------
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Comments/additions/corrections ----------------------------------------------
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-----------------------------------------------------------------------------
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Send comments/additions/corrections to al@rat.mv.com.
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