590 lines
35 KiB
Plaintext
590 lines
35 KiB
Plaintext
MARTIAL CHAMPIONS STRATEGY GUIDE (with movelist & endings ^_^)
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by Victar, Vctr113062@aol.com. Comments/corrections/ideas etc. welcome!
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MC gameplay is a lot like SF2, with its variety of attacks, special attacks,
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combos, and best-two-out-of-three rounds lasting 100 seconds each. MC also
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has Time Over victories (winner is the one with the most energy left), Time
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Over draws, and double knockout draws. If after three rounds there is no
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winner, there is a final round. If there is still no winner after the final
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round, then both characters lose, and you lose your credit. Each MC battle
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closes with the winner in the spotlight and taunting the loser, who is
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roughed up and lying on the ground (unless the outcome was a draw, in which
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case both fighters lie broken and beaten up). There are no bonus rounds.
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Working one's way up through the CPU hierarchy is tournament-style, so that
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you don't have to fight against everyone; about half your opponents are
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automatically eliminated as you proceed. The CPU MC characters, including the
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boss Salamander, will jump in every other round just as you've finished with
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the last guy, and whip out a quick taunt before the match begins.
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(Unfortunately, this means that every two matches are fought in front of the
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same background, *sigh*.) Most MC quotes are very generic, sometimes nothing
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more than "You fight me."
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You can use the joystick to jump, duck, and block just as in SF2. There are
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three buttons: Low Attack, Mid-range Attack, and High Attack. The buttons
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don't seem to to do noticeably different damage; they only affect the type
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and position of one's attacks. Simple combos are possible, though there's not
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much room for fancy ones. Nearly all MC special moves involve a joystick
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motion followed by tapping a single button. (If it seems to you that an awful
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lot of MC special moves use the Mid button, you're probably imagining it
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^_^). All special moves take off a little energy when blocked.
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General strategy against the MC CPU: if the CPU character is anyone but
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Salamander, you can usually whittle off their energy by tossing fireballs
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from a screen length away. It is usually safest to play defensively. Stand or
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crouch, let them approach, & when they get within striking range, hit 'em
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with a Low or Mid attack. Learn the range of your standing & crouching High
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and Mid attacks, and how to use them to knock characters out of the air when
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they jump toward you. The MC CPU is pretty simple-minded; it quite often will
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walk into danger, and overall it is usually much easier to beat than the SF2,
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MK, or Samurai Shodown CPU. But do take care about jumping in; that'll work
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better in some circumstances than others. Jumping in is most effective if
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one's opponent is recovering from a fireball or other move.
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It is possible to lose weapons and pick them up again, or else pick up your
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enemy's dropped weapons in MC. MC does not have "parrying" like Samurai
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Shodown. A character will most likely drop a weapon if he/she is hit several
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times in a row, knocked down, or thrown. To knock down a character, simply
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hit him/her with a few successful (i.e. unblocked) attacks of any kind in
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rapid succession. Note that a crouching Low Attack does not usually knock
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down one's enemy unless it is part of a combo. (BTW, as far as I can tell, MC
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has no dizzies or stuns.) If a character loses his weapon, he can still do
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all his special moves just fine. Each character's victory pose is such that
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the character may well possess any weapon, or no weapon at all, when he/she
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is the winner.
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Anyone can pick up any fallen weapon simply by crouching on top of it. Be
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warned, though: you are vulnerable for the split-second in which you reach
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for that weapon, and the MC CPU is programed to hurt or throw you as you try
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if at all possible. It's safest to first concentrate on knocking down the CPU
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a fair distance away, *then* go for the weapon. If weapon you pick up isn't
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your character's personal type of weapon, holding it does not seem to give
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you much of any bonus in the range or damage of your attacks, because your
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character does not know how to use it. The exception is Goldor, who can
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handle all weapons just fine. If the CPU drops its personal weapon and you
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are not Goldor (or you are and you still have your manriki-gusari :), then
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there is probably a greater advantage in just keeping the CPU away from its
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weapon than striving to pick it up yourself. You cannot hold more than one
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weapon at a time. If you are holding a weapon and you crouch over another
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dropped weapon, you will switch weapons. ^_^
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Unlike SF2, all MC throws and holds demand that one hold the joystick
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*towards* one's enemy, never away, i.e. one cannot throw while blocking. This
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makes the timing on throwing characters after blocking certain of their
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special moves, such as Racheal's Shadow Attack or Zen's Spinning Top, fairly
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difficult but not impossible. It is also more difficult than SF2 to
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ground-throw a character as he/she falls from a high jump or a special
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attack; I find that I usually have to tap the button a little bit sooner than
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I would otherwise, especially when fighting against Salamander. On the other
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hand, if your enemy is standing close to you as you get up from a knockdown,
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you are *guaranteed* a throw if you execute one just as you get up. You can
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be right in the middle of Titi's Hundred Pierce Fury and still toss Titi. If
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both you and your enemy are standing, however, the throw priority is no
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longer as simple...
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Key for joystick movements: D = down, DF = down forward, F = forward, UF = up
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forward, U = up, UB = up back, B = back, DB = down back, C = center, Charge =
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hold joystick in the indicated direction for at least 2 seconds.
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The instructions for nearly all special moves are taken from an updated
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revision the Martial Champions FAQ/movelist, originally composed by Galen
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Komatsu (gkomatsu@hawaii.edu). Since I'm more-or-less looking after the MC
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FAQ/movelist, please e- mail any corrections or updates to me
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(Vctr113062@aol.com). Of course, to execute all these moves, assume that
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one's opponent is to one's right. Execute the "mirror image" of these moves
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if one's opponent is to one's left.
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Name: Avu. Sex: Male. Nationality: Saudi Arabian. Weapon: scimitar (curved
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sword)
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Avu is a stocky, bare-chested, rotund Arab with a blue beard, red slacks, a
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white turban, and pointed shoes. He's fairly slow, except for his special
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moves, and he can't jump very high at all. His sword gives him an appreciable
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reach, provided that he doesn't lose it. His background features fountains
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and some sort of Arabian palace. When he wins, he faces you and laughs.
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Arabian Burner: D, DF, F, Mid button.
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Avu spits out a cloud of scorching fire. Looks suspiciously like Dhalsim's
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(SF2) Buddha Flame or Kyoshiro's (Samurai Shodown) fire-breathing move.
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Arabian Drill: Charge B, then C, F, Mid button.
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Avu shouts something and hurls himself headfirst & twirling towards his
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opponent. Think Cammy's (SF2) Cannon Drill, save the Arabian Drill does not
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knock a standing enemy down & there is not a very large "lag time" at the end
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of this move, whether it is blocked or not. Like Cammy, Avu can be hit out of
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this move with most fireballs (Goldor's Gol-wave travels underneath the
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Arabian Drill.)
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Throw: hold joystick F and hit the Mid button
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Avu yells something and tosses his opponent over his head, just like Ryu's
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(SF2) leg throw. He is very slow to recover from throwing an enemy, though,
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which puts him at a disadvantage, especially against Salamander. If he throws
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Salamander into the corner, he may not have enough time to get away before
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Salamander gets up and does the TenGaRenKen on Avu.
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CPU Avu likes to do his Arabian Drill a lot, followed by a throw if you
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aren't fast enough to block the Drill and throw him first. Use fireballs to
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keep him from doing the drill in the first place or else dodge; try to
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separate him from his sword, you'll sharply decrease his reach if you
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succeed.
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Name: Bobby. Sex: Male. Nationality: American. Weapon: none.
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Bobby is a military man. He's dressed in camoflage green with a green beret
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and and combat boots. He's missing one eye. He does wear brass knuckles, but
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since they can't be dropped or picked up by another player, they're pretty
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much just window dressing. ^_^ Bobby has a fast fireball, decent overall
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speed, & fairly good air & ground attacks. I suppose he's good enough for the
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standard fireball traps... His background has some airplanes & military
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stuff. When he wins, he faces you, raises his index finger & wags it back &
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forth in a sort of a "tsk tsk", chiding manner. Memorable victory quote:
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"This is a battlefield and you are now dead."
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Hell Slugger: D, DF, F, Mid button.
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Bobby shouts "Insector!" (well, that's what I think he says :) and tosses a
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rapid glowing sphere in the direction of his opponent. Just your standard
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fireball.
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Bloody Screw: D, DB, B, Mid button
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Bobby shouts "Bloody Screw!" jumps up and slightly forward, spining around
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and kicking anyone fool enough to have jumped towards him. Think Fei Long's
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(SSF2) dragon kick without the fire.
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Throw: hold joystick F and hit the Mid button
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Bobby silently tosses his opponent, and recovers quickly.
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Jumping in on CPU Bobby is risky unless he's caught in the act of throwing a
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fireball; he likes to use a jumping kick or a Bloody Screw to knock you out
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of the air. Just be patient and let him walk into your attacks, and be
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prepared to knock him out of the air when he jumps toward you.
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Name: Chaos. Sex: Female. Nationality: Egyptian. Weapon: none.
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Chaos wears a tiara, top & skirt, & tied, calf-length white boots. Her hair
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is black and cut short. She uses lipstick, and has a fondness for jewelry and
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precious stones. Chaos has fairly good speed overall, but some of her ground
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attacks are slow, as is her fireball. She will usually lose in fireball wars,
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except against Goldor. Her special move is an OK air counter or escape. Her
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background features some ancient temple, & long, thin boats poling across
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what seems to be the Nile. When she wins, she faces you and rests her fac on
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her hand in a thoughtful (or teasing? :) manner. Memorable quote: "Your
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sandstorm is nothing compared to a real sandstorm."
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Take advantage of CPU Chaos' slow fireball to jump in and combo her when you
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get the chance. When she springs her Double Cross, be prepared to block or
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duck it and throw her. Sometimes the move will take you over your head, so be
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sure to hold the joystick in the correct direction when you go for the throw.
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Nile Star: D, DF, F, Mid button
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Chaos jumps off the ground, shouts "Nile Star!" and summons a large, bright
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blue and moderately slow diamond projectile. Just your standard fireball.
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Note: since Chaos jumps off the ground when throwing the Nile Star, Goldor's
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Gol-wave will travel harmlessly beneath her as she does the move.
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Double Cross: Charge Down, then C, U, Mid button
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Chaos shouts "Double Cross!", leaps straight up, attacks (if her opponent is
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nearby), then launches herself (still in the air) at her opponent for a
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second attack. It is difficult but not impossible to hit her out of this
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move, or else block it and throw her.
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Throw: hold joystick F and hit Mid button
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Chaos yells "Yah!" and picks her enemy up, holds him/her in the air for a
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second, and then sends him/her flying. She recovers quickly from this throw.
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Name: Goldor. Sex: Male. Nationality: French. Weapon: manriki-gusari (two
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heavy cyliners connected by a length of chain)
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Goldor has green eyes and long blond hair. He wears a sleevelss shirt and
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slacks, and one of those loincloth-things (such as Sub-Zero of MK has around
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his waist.) He also has a pet canary. Unfortunately, the canary is nowhere to
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be seen during his battles. I think he ought to be able to yell "Go!" and
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have his canary dive-bomb his opponent, but no such luck. ^_^
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Goldor's greatest advantage is his INSANELY long reach with his
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manriki-gusari. He's somewhat slow, but when he can strike you from halfway
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across the screen, who cares! If you're slow with your fireball, he can
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either trade damage with his Gol-wave, or hit you with the manriki-gusari
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from halfway across the screen *before* you finish the projectile! He has a
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pretty decent range even without the manriki gusari, especially with his air
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kicks. Goldor is also the only Martial Champion who can pick up other's
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weapons and exploit them for their full reach advantage (other characters can
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pick up the weapons, but can't use them to lengthen their reach). Goldor's
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air throw is nasty, his fireball can trip people up, and his Gol-barrier is a
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decent defense. Overall, he is probably the strongest MC player character, at
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least when he is armed. I've beaten the game on one credit with him (and
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Racheal). I've also driven challengers nuts with him. >;-) A competent &
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defensive Goldor-player is frustration itself to defeat unless one can
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separate him from his manriki-gusari, and even then...
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Goldor's background is a night street with plenty of traffic. When he wins,
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he holds whatever weapon he might have at the time lengthwise next to his
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stomach and looks down at it.
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Gol-wave: Charge Back, then C, F, Low button
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Goldor yells "Gol-wave!" steps forwad, makes an underhand-pitching motion,
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and sends a blue streak of fire streaking along the ground towards his enemy.
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Think Yagyu Jubei's (Samurai Shodown) ground fireball. Since Goldor's
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fireball is ground-based, it passes underneath all other fireballs instead of
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neutralizing them. It *must* be either dodged or blocked low; it will hit an
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attacker who is in a standing block. If it hits, it knocks Goldor's opponent
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down. Only Chaos' fireball can counter this one without trading damage (since
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she hovers in the air while she tosses it), and even then only if Chaos is
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quick.
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Gol-barrier: Repeatedly tap Mid button
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Goldor shouts something and whips his arms in a rapid patern, forming a blue
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pattern of energy in front of his face and torso. He is vulnerable to
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crouching attacks or fireballs while executing his move. It is a fairly
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useful defense against air attacks, although Goldor will sometimes end up
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trading damage with his attacker. Think a Chun Li (SF2) lightning kick with
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less range & which only strikes medium or high.
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Throw: hold the joystick F and hit Mid button.
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If Goldor and his enemy are on the ground, Goldor shouts something, jumps
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slightly into the air, and slams his opponent down. If Goldor and his enemy
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are in the air, Goldor will drag his enemy down and rams him/her face first
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into the ground. As if he didn't have enough advantages already...! If you're
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looking for a Power Character, guys and gals, look no further. ^_^
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CPU Goldor frequently uses Gol-waves; be prepared to block them low, or
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better yet, jump over them and combo him. Separate him from his
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manriki-gusari if at all possible; he's significantly less of a threat
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without it. Hit him out of the air when he jumps toward you. Wait for him to
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start the Gol-barrier and then get him with a Low attack or a fireball.
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Name: Hoi. Sex: Male. Nationality: Chinese. Weapon: none.
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Hoi wears gold Chinese clothing & black slip-on shoes (reminds me of Lau's
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[VF] outfit), & a cap. He has grey hair & a grey beard, and a slight, mocking
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smile. He has decent speed, and some good air attacks. His fireball is slow,
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though. Stalks of bamboo and a panda are in his background. When he wins, he
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produces a circular flask, holds it above his head, and pours its contents
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into its mouth while still watching you out of the corner of his eye.
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MaKuKen (Hurricane Ball): Charge back, then C, F, Mid button
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Hoi cries "MaKuKen!" and holds out one hand, palm up. A large (bigger than
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any other fireball by half) sphere of blackness rushes towards his opponent.
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Unlike any other fireball, it is possible to duck under the MaKuKen & let it
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pass harmlessly over one's head. If the MaKuKen does connect, it knocks Hoi's
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opponent down.
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ShoEnKyaku (Rising Monkey Kick): F, DF, D, High button
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Hoi stands on his head, shouts "ShoEnKyaku", then launches himself into the
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air, feet upwards, knocking back anyone foolish enough to jump towards him.
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Hoi is vulnerable as he falls.
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Long-range kick: hold joystick B and hit Low
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Hoi plants both hands on the ground and kicks out with both legs. Think Chun
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Li's crouching Roundhouse, save that it doesn't knock people down. This
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attack has a better range than Hoi's ordinary crouching Low attack. This move
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is not a "special" attack in that it will not take off any energy if blocked.
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Heel kick: when Hoi is in the air, hold joystick D and hit Low
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I'm uncertain whether it is necessary to hold the joystick down during this
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move. Hoi seems to stand & bounce off his opponent's head. This attack can be
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done more than once while Hoi is in the air. Think Chun Li's heel kick. This
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attack will take off no energy if blocked.
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Throw: hold joystick F and tap Mid
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If Hoi and his opponent are on the ground, Hoi will pick him/her up, shout
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"Wheeyah!" do a quick jump & sommersault, then hurl him/her to the ground.
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This throw can also be done when Hoi & his opponent are both in the air.
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Jumping in on CPU Hoi isn't always very good idea, especially when he's low
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on energy or just getting up; he likes to spring his Rising Monkey Kick on
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you. His air attacks, although formidible, can be more easily countered if
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you jump back and strike. Block his heel kick and then throw him as soon as
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he touches the ground.
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Name: Jin. Sex: Male. Nationality: Japanese. Weapon: none.
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Jin is shirtless, has red slacks, and a blue headband. His hair and eyes are
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brown. (Alternate color Jin has blond hair and blue eyes...!) He almost
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always has a very serious expression on his face. Think Ryu's long-lost
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cousin... ^_^ Jin is fairly fast (except for his crouching Low attack), has
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decent reach, and does decent damage. His air attacs, especially his Mid and
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Low air attacks, have a high priority and are somewhat tricky to counter. His
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background is a training dojo, and when he winds his crosses his fists in
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front of him, low, and looks at the ground.
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Ho'o Ken (Phoenix Fire): D, DF, F, Mid button
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Jin shouts "Ho'o Ken!" and sends a mass of thin, multicolored streaks towards
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his enemy. Just your standard fireball.
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TenGaRenKen (High Jumping Punch): F, DF, D, High button
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Jin shouts "TenGaRenKen!" and jumps into the air, hammering away with both
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fists. If his opponent is in the air, he/she is knocked back. If his opponent
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is on the ground within throwing range, Jin takes his antagonist up with him
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as he jumps, pummeling him/her all the way up before dropping him/her at the
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peak of the jump. This move may be as unblockable as a throw. Jin is
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vulnerable as he falls.
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Throw: hold joystick F and hit Mid button
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Nothing fancy here; Jin just grabs his opponent, shouts "Yo!", and hurls
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him/her to the ground.
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Juse the general strategies against CPU Jin, and don't stand too close to him
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as he's getting up, or else he'll spring his TenGaRenKen on you (BTW
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Salamander will do the exact same tactic).
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Name: Mahambah. Sex: Male. Nationalty: African. Weapon: spear.
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Mahambah is a thin, dusky black man in a cool, loose-fitting outfit. He is
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the only barefoot Martial Champion. He has a tendency to make himself as
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small a target as possible, especially while doing jumping attacks, so that
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hitting him out of the air is tricky. For example, Goldor's standing High
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attack will often miss a jumping Mahambah, but Goldor's jumping High or Mid
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attacks can hit Mahambah out of the air if timed right. Mahambah has a very
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good reach with his spear, second only to Goldor (and I've driven challengers
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nuts while playing a defensive Mahambah, too ^_^). His background is dusty
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and sunny, and people in thick, conical straw costumes (?) move about
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constantly. When Mahambah wins, he faces you, smiles, raises both arms while
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grasping his spear or other weapon if he has it, tosses his weapon a little
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ways in the air, and catches it.
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Savannah Tornado: F, DF, D, High button.
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I think that one must do move this while Mahambah is in the air. Mahambah
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dives towards his enemy covered in a blue streak of energy. It is *very* hard
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to hit Mamahbah out of this move, almost impossible unless one gets him with
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a special move (maybe - I'm not sure how well certain special moves counter
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the Tornado) or jumping High attack just as Mahambah starts it. The Tornado
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can be blocked with a standing block, but will hit crouching opponents every
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time. Should there be room, it is possible to dodge this attack by jumping
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backwards, if one is quick enough. If Mahambah hits his enemy or his enemy
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blocks, Mahambah rebounds and lands well behind his enemy. If his enemy is in
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the corner and successfully blocks the Tornado, it *is* possible for
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Mahambah's enemy to turn around and counterattack as Mahambah lands, or even
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throw Mahambah. Timing is critical.
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Panther Claw: Charge D, then move the joystick C, U, Mid button
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I'm uncertain about the execution of this move; it looks like it ought to be
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done with the High button instead. Mahambah leaps in the air, twirling around
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and around. For practical purposes, this move is similar to Jin's
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TenGaRenKen.
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Hold: hold the joystick F and hit the Mid button.
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Mahambah wraps his hands and legs around his enemy and leeches off energy.
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Mahambah has this move in place of a throw; unfortunately, it is not usually
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as effective. I think it can be extended if one wiggles the joystick and
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repeatedly taps Mid.
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CPU Mahambah is difficult to hit out of the air; either be sure to space your
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standing High attack just right, use a special move (such as Hoi's Rising
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Monkey Kick), or else play it safe and jump back while counter-attacking. CPU
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Mahambah loves to get close and spring his hold on you, so be wary and force
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him to keep his distance. Deal with his Tornado attack as described earlier.
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|
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Name: Racheal [sic]. Sex: Female. Nationality: Japanese/American. Weapon:
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|
none.
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|
Racheal has blond hair pulled back in a ponytail and blue eyes. She has a
|
|
leather top and leggings; her arms and legs are mostly bare. Her outfit looks
|
|
a little like a ninja's, though she doesn't wear a mask. She is the
|
|
highest-jumping and probably the fastest of all the Martial Champions, and
|
|
her air attacks, especially her High air attack, seem to have a greater
|
|
priority than most. She has good reach with her punches and kicks, especially
|
|
her standing Mid attack. Her crouching Low attack is a slide. While her slide
|
|
doesn't knock her opponent down (in fact, it is possible for her opponent to
|
|
block it and then quickly throw her), it can carry her underneath certain
|
|
attacks and some fireballs, such as Titi's Chamelion Attack and Hoi's
|
|
MaKuKen. Racheal is probably the easiest character to play next to the mighty
|
|
Goldor himself (Mahambah is also good, but IMHO he suffers from lack of a
|
|
throw).
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|
Racheal's background is, believe it or not, the white house. A number of
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|
spectators watch her perform. Good grief, are blood-sport martial arts
|
|
tournaments legal in Washington DC? I wouldn't know ^_^. When Racheal wins,
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|
she faces you, winks, puts one hand on her hip, and lifts the other in a (I
|
|
think) V for Victory sign. Memorable quote: "Don't look at my body, or you
|
|
will be a loser."
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|
|
|
HiTon'noJutsu (Fire Magic): tap Mid repeatedly
|
|
Racheal stands in place, shouts "Fi-yaaare!" and causes flame to surround her
|
|
body. Think Blanka's electricity attack. This is an excellent counter against
|
|
most air attacks (I think Mahambah's Tornado will hit her out of it, though.)
|
|
Some ground attacks will hit her out of this if done low and far enough away,
|
|
especially if a weapon is used. She is vulnerable to fireballs. Fight Fire
|
|
with Fire! ^_^
|
|
|
|
Shadow Attack: charge B, then move joystick C, F, Mid button
|
|
Racheal shouts "Shadow Attack!" and charges her enemy shoulder-first,
|
|
trailing a blue wall of energy. Her recovery time from this attack is
|
|
minimal. When Racheal charges, both she *and* her trailing blue wall can hit
|
|
her opponent out of most air attacks. The attack can connect multiple times
|
|
against an enemy on the ground. She can be hit out of this move with a
|
|
fireball, provided that the fireball it tossed quickly enough. It is possible
|
|
to block this attack and then throw Racheal, but one's timing has to be good.
|
|
Move the joystick forward to throw too soon, and you'll get hit; move it too
|
|
late, and she'll probably throw you instead.
|
|
|
|
Throw: hold joystick F and hit Mid button
|
|
Racheal shouts "Yah!" and does a suplex. This throw is very fast. I can't
|
|
remember whether Racheal has an air throw...
|
|
|
|
Racheal can spring off the corner walls (think Chun Li & Vega); just jump
|
|
towards the corner, then hold the joystick away from the corner, and Racheal
|
|
will rebound. Racheal can also do an extra-high jump (tap the joystick up
|
|
when she is in the air) to get the advantage against other airborne
|
|
opponents.
|
|
|
|
CPU Racheal is the easiest CPU Martial Champion to beat. Don't bother trying
|
|
to jump in on her; just let her jump towards you. She will very often jump
|
|
right into your standing or crouching High attack, or else do an extra-high
|
|
jump over your head; just turn around, approach her as she lands, and throw
|
|
her. (Think SF2 Classic/CE CPU Chun Li. :)
|
|
|
|
Name: Titi. Sex: Male. Nationality: Hong Kong/Chinese. Weapon: claws
|
|
Titi is very strang-looking indeed. His skin is colored metallic gray, and
|
|
his actions seem oddly mechanical or rigid. He wears a purple outfit and a
|
|
hat with the Chinese character for "death" written upon it. He has good reach
|
|
with his claws, and his Low air attack is difficult to counter. Titi's
|
|
background looks like some odd forge or workshop or something. When Titi
|
|
wins, he faces you three-quarters and holds out one hand forward with the
|
|
fingers spread and pointed up, and the other hand backward with the fingers
|
|
spread and pointed down.
|
|
|
|
Chameleon Attack: D, DF, F, Mid
|
|
Titi stands in place, shouts "Chameleon Attack!" and spits out an extremely
|
|
long tongue of fire, which (I think) can hit more than once at close range.
|
|
This attack can be ducked or blocked, and Titi is vulnerable to fireballs
|
|
provided that his opponent is far enough away.
|
|
|
|
HyakuRettokken(Hundred Pierce Fury): tap Mid button repeatedly
|
|
Titi shouts "HyakuRettokken!", leans forward in place and whips his arms in
|
|
front of him at a blinding rate. This attack has greater range if Titi has
|
|
his claws, and can hit more than once. It also leaves Titi vulnerable to
|
|
fireballs. Think SF2 Classic E. Honda's Hundred Hands...
|
|
|
|
Throw: hold joystick F and hit Mid
|
|
Titi plucks his opponent in one hand and slams him/her back and forth on
|
|
either side. Repeatedly tap the Mid button while doing this throw to get as
|
|
many slams in as possible, & then follow the throw up with the Hundred Pierce
|
|
Fury for good measure. Titi is unique in that in addition to his ground
|
|
throw, he can stand and grab opponents who are *still in the air*.
|
|
|
|
CPU Titi will often just stand and block a barrage of fireballs for as long
|
|
as you can keep it up; do so to whittle away at his life. Beware of jumping
|
|
in on him under ordinary circumstances, especially if he is standing, or he
|
|
might grab you; but if he's doing his Chamelion Attack, then go for it if
|
|
you're close & fast enough (or do the Arabian Drill if you're Avu :).
|
|
|
|
Name: Zen. Sex: Male. Nationality: Japanese. Weapon: kabuki fan
|
|
Zen is a kabuki actor. I don't need to describe him; just think Kyoshiro
|
|
(Samurai Shodown) without the spear, or better yet, go see some kabuki. ^_^
|
|
Zen has tolerable reach with his fan, and poor reach without it. He is the
|
|
slowest of the Martial Champions, *especially* when he jumps - he seems to
|
|
"float", like Dhalsim of SF2. His damage power doesn't appear all that
|
|
exceptional either, and he doesn't even have a throw. IMHO, he's the hardest
|
|
character to play. (Zen is the only Martial Champion I haven't beaten
|
|
Salamander with, and not for lack of trying). Zen's background is a kabuki
|
|
stage, course. I believe I recognized the kanji for "north, south, east,
|
|
west" written on a sign somewhere. When Zen wins, he grasps the trails of red
|
|
hair on either side of his face and rolls his head in a circle, whipping the
|
|
rest of his hair about. Memorable quote: "Did you see my beautiful dancing?"
|
|
|
|
Kumo-no Himo (Spider's Thread): D, DF, F, Mid button
|
|
Zen shouts "Kumo-no Himo!" and holds out one hand and sends out a fireball
|
|
that looks exactly like Jin's, except that it seems to be slower.
|
|
|
|
Koma-no Mai (Spinning Top): Charge B, then C, F, Mid button
|
|
Zen shouts "Koma-no Mai!" and twirls on one foot, rushing towards his enemy.
|
|
This attack is like Racheal's Shadow Attack in that it can hit more than
|
|
once, can hit enemies out of the air, and can be blocked & countered with a
|
|
throw provided that Zen's opponent has precise timing. Zen is also vulnerable
|
|
to fireballs when he does this.
|
|
|
|
Hold: hold the joystick F and hit the Mid button.
|
|
Zen strangles his opponent with his long red hair. Think Kyoshiro's hold.
|
|
Unfortunately, this attack rarely does a decent amount of damage before Zen's
|
|
enemy breaks free, although shaking the joystick and repeatedly tapping the
|
|
Mid button seems to help.
|
|
|
|
Exploit CPU Zen's slow speed by being quick to knock him out of the air if he
|
|
jumps. Deal with his fireballs in the usual manner & his Spinning Top as
|
|
described above.
|
|
|
|
Name: Salamander. Sex: Male. Nationality: ? Weapon: none.
|
|
Salamander is the only boss of Martial Champions, and cannot be picked as a
|
|
player character. He's a big guy (perhaps twice as big as any of the others),
|
|
with a scar on his face, spiky black hair, red shirt and blue slacks, and a
|
|
surly attitude. He's faster than Racheal and seems to do more damage per
|
|
attack than any other MC character. He has no background of his own; you
|
|
fight him in the same background as you fought your last opponent. When he
|
|
wins, he looks upwards and yells a wordless cry, raising his fist in the air.
|
|
|
|
Salamander can do anyone's special moves. He tends to especially concentrate
|
|
upon Goldor's Gol-wave & Hoi's MaKuKen (especially against a defensive player
|
|
or at the beginning of the round); Racheal's Shadow Attack or Zen's Spinning
|
|
Top followed up with Titi's Hundred Pierce Fury; Mahambah's Savannah Tornado
|
|
(especially if a player jumps toward him); and Jin's High Jumping Punch
|
|
(especially if Salamander's enemy is in throwing range as Salamander gets up
|
|
after a knockdown.)
|
|
Play defensively to beat Salamander. In general, don't jump in on him unless
|
|
he's been knocked down or he'll just hit you out of the air with the Tornado.
|
|
Just back off, duck his MaKuKen's & jump over his Gol-waves (think dodging
|
|
CPU Sagat's fireballs ^_^). Let him do Jin's High Jumping Punch as he gets
|
|
up, then hit or throw him as he falls. If he starts Mahambah's Tornado,
|
|
either jump back out of the way or, if you're in the corner, block it & turn
|
|
around and throw him just as he lands. When Salamander rushes towards you
|
|
with Racheal's Shadow Attack or Zen's Spinning Top, either hit him out of it
|
|
with a special move or, block it and try to throw him at exactly the right
|
|
moment. You can sometimes sneak close to him and hit him with a standard
|
|
attack, or jump over a fireball as he throws it and combo him, but be
|
|
careful.
|
|
Don't forget that you have *very high* throw priority when you're getting
|
|
up. If Salamander knocks you down and is standing near you as you get up -
|
|
even if he's in the middle of his Spinning Top or other ground special move -
|
|
just throw him ASAP, and even up the odds.
|
|
|
|
If you can beat Salamander, then each MC character has his or her storybook
|
|
ending. Most of the endings are pretty generic; just a handful of words and
|
|
pictures, nothing special. I've seen all ten of them (& earned nine on my
|
|
own. :). Perhaps the most annoying thing is that none of the endings ever say
|
|
what the Martial Champions tournament was all about...! As far as I can tell,
|
|
*all* the characters entered the tournament just because it seemed like a
|
|
good idea at the time, then go back to living their normal lives when they
|
|
leave it. And Salamander...? I still don't know much about him. None of the
|
|
Martial Champions seem to have any particular vendetta against him; heck, for
|
|
all I know, Salamander's a good guy in disguise. ^_^
|
|
My memory is unclear on the details of some of the endings, but here's my
|
|
best shot:
|
|
|
|
Avu goes home to his palace & his white limosine & his adoring wives.
|
|
|
|
Bobby, um, dang, does he go back to his day job in the military, or home to
|
|
his wife & family, or both...? Something mundane like that. It wasn't as if
|
|
Salamander killed Bobby's best friend or anything. ^_^
|
|
|
|
Chaos adds her Martial Champions trophy to her hoard of gold and jewlery. "I
|
|
got junk," she says, with the afterthought "Diamonds are a girl's best
|
|
friend."
|
|
|
|
Goldor trains students in martial arts. He also talks to his little canary
|
|
perched on his finger, asking it what it thinks of his new school (did the
|
|
canary have a name...?)
|
|
|
|
Hoi is bored that even the mighty Salamander wasn't much of a challenge. "I'm
|
|
going away," he says. Then he gets on a flying carpet and does exactly that.
|
|
(I was half-expecting him to invite gods to participate in the tournament,
|
|
but it doesn't work out that way... ^_^)
|
|
|
|
Jin takes some pride in his success, but thinks that he could have done
|
|
better and resolves to train harder. The last picture shows him within a
|
|
waterfall, letting the water splash on his upraised face, and for all I know,
|
|
he'd probably just practiced fifty TenGaRenKen. Did I mention that this guy
|
|
could be Ryu's cousin...? ^_^
|
|
|
|
Mahambah, hm, darn, I think he goes back to his home in Africa... does he
|
|
have a family there? Something ordinary like that.
|
|
|
|
Racheal is bored after she wins the championship. She's sunbathing in a
|
|
rather small bikini, musing about what to do next, when ninja appear out of
|
|
nowhere and start throwing pointed stars at her. "You want revenge for the
|
|
death of your boss?!?" Racheal snaps. I'm inclined to believe that the boss
|
|
referred to is not Salamander, because there's no evidence that Racheal
|
|
killed him; in fact, no one at all seems to die in the MC tournament. Since
|
|
Racheal's battle garb somewhat resembles that of a ninja without a mask, I
|
|
think she probably got into, ahem, a "dispute" in Japan & decided to move to
|
|
the US for her health. But now that she's on the run for her life again, she
|
|
appears to feel more alive, happy and excited than ever before, so go figure.
|
|
^_^
|
|
|
|
Titi seems regretful that he had to injure people to win the championship. "I
|
|
hurt a man again," he says. He embarks upon far less violent job of a
|
|
hedge-trimmer... ^_^
|
|
|
|
Zen goes back to putting on popular kabuki plays. "Kabuki is the very best!"
|
|
he says.
|
|
|
|
Corrections or additons to this de facto guide welcome. Please do e-mail me
|
|
with any details I've missed, especially about character's alternate colors
|
|
(I can't remember anyone's except Jin's), endings, strategy, quotes, or
|
|
tactics.
|
|
|
|
Victar
|
|
|