347 lines
12 KiB
Plaintext
347 lines
12 KiB
Plaintext
The Unofficial Kasumi Ninja FAQ v1.5
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Please send corrections, additions, comments to: svensson@bucknell.edu
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Q. What is Kasumi Ninja?
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A. Kasumi Ninja is the first released fighting game for the Atari Jaguar 64
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Bit Multimedia System. It was released December 24, 1994. The game is
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being developed by Handmade Software (based in the U.K.) for Atari Corp.
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Q. What is "special" about KN?
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A. KN represents the first Digitized fighting game to rival/exceed the
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visuals, violence and gameplay of the Mortal Kombat series of arcade games
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on the Atari Jaguar. By using the Jaguar's advanced graphic and sound
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capabilities, KN should be the first true "arcade" quality fighting game
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available on the Jaguar. One other note is about the violence in this game.
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This will undoubtedly be if not the bloodiest then one of the bloodiest
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games in or out of the arcade. To this end, Atari has voluntarily placing a
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warning on the outside and the inside of the game package that states the
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game is for mature audiences.
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NOTE: There will be a "gore" setting whereby the player can easily turn on
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and off the gore in the options menu. Here are the availible settings:
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1. None: No blood appears from hits to opponents., no blood from sword lifebars.
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2. Combat: Blood sprays from opponents from every hit, but does not pool on
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the ground. No blood from swords.
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3. Disturbing: Very bloody! Blood sprays from the opponents, pools on the
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ground and drips from the lifebar swords. The player cannot use a deathmove
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at the end of a match in this setting.
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4. Gore Fest: Yep! you got it!! All of the features from "disturbing" are
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here, and you can dismember your opponent at the end of a round!!
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The Parental Lockout Feature:
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People at Atari were concerned about the graphic nature of the deathmoves
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in Kasumi Ninja, so a lockout feature was added, so that when the lockout
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is on, the game will function normally, but the player will not be able to
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dismember his opponent at the end of a match. The lockout uses a 6 digit
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code,
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which CANNOT be reset using the conventional memory reset option. This way,
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children cannot hack into the cart once the parent has set the lockout
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code.
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Q. How does the gameplay work?
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A. Like in most fighting games, it is a tournament format where a player
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fights one of the other characters which is being played by either the
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computer or another human player. Each fighter has special moves specific
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to him/her in addition to basic moves that all characters can do. The "life
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gauge"
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is a large samurai sword upon which blood accumulates the more the
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character is hit. Blood periodically drips to the floor and stays there
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throughout the round. Needless to say, all blows by an opponent cause
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massive amounts of blood to fly. The game begins with the players chosing
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their character. In a one player game the player also chooses his opponent
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at this point. During this whole process there is great music playing. Once
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both characters are selected, a door opens and players can run down the
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hall to their fighting area. The background for the battle is determined by
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who is the second player.
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There is a ton of hidden stuff in the game, so dig around and experiment!!
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Q. Who are the Characters and What is the Storyline?
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A. The story takes place on the small island of Kasumi in the West Pacific
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Rim. For many generations, the island has been the source of some of the
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greatest Ninja Warriors. The existence of the island and its inhabitants is
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a secret, and the secrecy has been maintained with the help of the Ninja
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Gods. An
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invisibility mist shrouds the island, making it undetectable, even by
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modern technology such as satellites and radar. The Ninja Gods ensure that
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no ships find it by diverting their course.
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Recently, one of the eldest Ninjas, Gyaku, went berserk and killed all of
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the other elders on the island. It is said that Gyaku is possessed by
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spirits from the Demon World. Now, the Evil Ninja Gyaku has proclaimed
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himself Lord of Kasumi Island.
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The Ninja Gods have chosen you, a neophyte Ninja, to defeat Gyaku and
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re-claim the Dragon Cloud Temple, where Gyaku is planning his overthrow of
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the Island. The Dragon Cloud temple is said to have a portal to the Demon
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World, and with such awesome power, Gyaku could not only rule Kasumi
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Island, but he could very well rule the world.
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The Gods cannot help you directly, but they can help you as the Ninja to
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gain more confidence and skill. This is done by your Ninja character
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assuming the persona of a great fighter from one of the world's fighting
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races. Fighting as all of the characters, and defeating all of the
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different characters will prepare
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you for your final confrontation with Gyaku.
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The way will be dangerous, but with the help of the Ninja Gods, you can
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make it to face Gyaku, and destroy him before he unleashes his Demon
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Minions.
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Kasumi Ninja Characters
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The characters will be explained in order starting to the right of the long
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hallway the player sees at the character selection screen.
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The Orange Ninja: Habaki
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Habaki is the Eldest of the two Ninja brothers (by 10 minutes). of the
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Kiri-ga-kure family. The Ninja Gods have chosen Habaki to face Gyaku
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because he shows great promise as a Ninja Warrior. Habaki is very adept at
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the Ninja skill of Teleportation.
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Chagi: The Kickboxer
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In his nation, Kick Boxer Chagi is undefeated. He has taken the art of Kick
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Boxing and Martial Arts to their very limits. The Ninja Gods have chosen
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his persona because of his great speed and agility.
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Alaric, King of the Goths
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The reason the Ninja Gods have chosen Alaric, King of the Goths, is well
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known. Alaric was one of history's most feared and ferocious fighters.
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Alaric helped to bring down the mighty Roman Empire, and conquered great
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portions of Central Europe. Alaric is feared, because he possesses an
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exploding Bamboo Stick which he found in battle. Alaric uses this Bamboo
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Stick to keep his people loyal, as well
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as to defend himself.
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Thundra, The Amazon Queen
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Now living on the island of Mazos near Somothrace. Thundra is the Amazon
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that led her race to Victory over the Gargarians, and negotiated the
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original treaty between the two races. The Ninja Gods have chosen her
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because of her close relation to the animals of the jungle. This relation
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has helped to make her
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an agile and powerful warrior.
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Danja, The Urban Gang Leader
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Danja grew up to become the leader of a gang of fighting women. They spent
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many years cleaning up their turf of lower street life. Danja fights using
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the dirtiest street tricks she can come up with. She is well respected by
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her sisters in the neighborhood. Danja has spent most of her life learning
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to use the
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Bolas as a powerful, and devastating weapon. She has developed an exploding
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tip for the bolas that has proven to be deadly in combat, and, through
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elimination, made her the leader of her gang.
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Pakawa: The Comanche Indian Warrior
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Pakawa is the Chief of the Comanche fighting tribe Tu-Wee-Kah. The
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Tu-Wee-Kah were equivalent to the Greet Berets in their time. They were the
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ones that were sent in first, to stealthily attack the opposition, and
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disable key warriors. The rest of the tribe would then attack. Pakawa is
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very adept with his hunting blade. He has collected many scalps to prove
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his bravery, and fighting skill.
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The Green Ninja: Senzo
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Senzo is the younger of the Ninja Twins. The Gods have chosen him because
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of his great speed, and agility with the Ninja art of throwing Fireballs.
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Angus McGreggor: The Scottish Brawler
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Angus is a burly fighter from the Highlands. He has spent his life
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mastering the Caber Toss, and is known to use this special skill against
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unwary opponents in battle. Angus has also learned the fine art of tossing
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fireballs, although his delivery is somewhat unorthodox. Beware the Glasgow
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Kiss!
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Gyaku:
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Gyaku is the boss character who basically looks identical to Habaki and
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Senzo except he is garbed in gray. He has a variety of moves that he
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executes very quickly.
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Q. What sort of backgrounds are there?
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A. There was one background made for each of the characters. Each of the
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photo-realistic backgrounds will have some sort of moving element and
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multiple layers of paralax scrolling. The Native American's background is
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an Indian Reservation with a beautiful mountain scene with Teepees, horses
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and
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campfires (which are animated). There is also a "canyon" background for one
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of the fighters and another "oriental" background that was nicer than the
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dragon/dogs background as well. All backgrounds will have some sort of
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moving element. One of the more notible parts of the background are the
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floors,
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which are comprised of many, many small polygons. These polys provide a
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"tiled" appearance on many of the backgrounds and is visually stunning.
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Execution of Special Moves:
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ALARIC, KING OF THE GOTHS
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SPECIAL MOVES:
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Power Slide = C + half circle low from away to towards
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Goth Hammer = C + towards, up
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Dynamite toss = C + half circle away from down to up
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DEATH MOVE: Dynamite mouth
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C + away,towards,away,downtowards+B [Andy M]
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ANGUS MCGREGGOR: THE SCOTTISH BRAWLER
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SPECIAL MOVES:
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Caber Toss = C + down, up
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Head Butt = C + down, towards
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Fireball = C + half circle high from away to towards
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Throw = A + away
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DEATH MOVE: "The Head Pummel"
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C + towards, away, down
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CHAGI: THE KICKBOXER
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SPECIAL MOVES:
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Fireball = C + away, towards, towards
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Hammer Kick = C + away, up
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Knee Slam = C + towards, towards, B
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Throw = A + away
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DEATH MOVE: Slams knee into crotch, buckling opponent over, then shoves
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foot through the
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opponents chest. C + away,towards,away,downtowards+A [Andy M]
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DANJA, THE URBAN GANG LEADER
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SPECIAL MOVES:
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Bolas = C + away, away, away, towards (far)
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Teleport = C + down, up, up (quickly!)
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Crotch Grab = ?
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Throat Spike = ?
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Throw = A + away
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DEATH MOVE: Exploding Bolas
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C + away,up,away,up,away,up [Dan L]
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HABAKI
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SPECIAL MOVES:
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Fireball = C + half circle low from away to towards
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Ninja Teleport = C + then up,up
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Whirlwind Kick = C + then away,away,towards,towards
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Throw = A + away
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DEATH MOVE: Power Head Smash
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Cut in Half: C + away,up (must be close) [Brian O]
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PAKAWA: THE COMANCHE INDIAN WARRIOR
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SPECIAL MOVES:
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Head Butt = C + towards, towards, towards (close)
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Hunting Blade = C + half circle low from away to towards.
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Buffalo Jump = C + back, up, up
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Throw = B + away
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DEATH MOVE: Scalping
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C + half circle low from towards to away, twice
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SENZO
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SPECIAL MOVES:
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Fireball = C + half circle low from away to towards
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Ninja Teleport = C + up,up
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Whirlwind Kick = C + away,away,towards,towards
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Throw = A + away
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DEATH MOVE: Power Head Smash
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C + up,down (must be close) [Willbill]
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THUNDRA, THE AMAZON QUEEN
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SPECIAL MOVES:
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Jungle Lunge = C + away, towards, towards (far)
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Jungle Strike = C + towards, towards, towards (close)
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Teleport = C + down, up
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Bite opponent = ?
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Throw = A + away
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DEATH MOVE: Fly though opponent's upper body
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C + up, towards, up, towards [Jeff S]
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GYAKU: THE GREY NINJA aka (You'll see!)
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He's the same same as Habaki and Senzo. Except he's grey. Also he can do a
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few extra moves like
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fireballs bounce off him and back at you and some fireballs pass though him.
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When fighting Gyaku it's the best of 5.
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Don't do a fatality on him while playing in Ninja God mode. :)
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Thanks to:
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Die Hard Game Fan
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Travis Guy - Editor, Atari Explorer Online
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Gordon Craick - Writer, Frontier Magazine
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Barry Cantin - Writer, CAIN Newsletter
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Greg LaBrec - Writer, Atari Explorer Online
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Toh Khai Wee - Usenet News
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Rob Nicholson - Handmade Software
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Ted Taquechi - From Atari
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David Haupert - Attended SCES
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APE Online SCES Report
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David Glowacki - Attended SCES
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Jeff Schlich - Level 7 Software
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This is an unofficial FAQ. It is in no way connected to or affiliated with
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Atari Corporation or Handmade Software. It is provided merely for
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informational and entertainment purposes. (enjoy!)
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As moves and combos are discovered, please send them to me. This document
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is far from final and may have several mistakes. All move combos have been
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confirmed by Jeff Schlich (thanks Jeff!)
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