188 lines
6.7 KiB
Plaintext
188 lines
6.7 KiB
Plaintext
The ZotGuide Series:
|
|
Double Dragon V: The Shadow Falls [SNES]
|
|
|
|
by the Zotmeister (Adam R. Wood, zot@ccs.neu.edu)
|
|
|
|
Version 5
|
|
|
|
Joypad: D=down, U=up, T=towards opponent, A=away from opponent
|
|
two adjacent letters represents the appropriate diagonal
|
|
hold = hold the pad down in that direction for about 1.5 seconds
|
|
minimum before continuing
|
|
Buttons: P=punch, K=kick; L=light, M=medium, H=hard; R=press fast repeatedly
|
|
When no strength specification is listed, any of the three will do.
|
|
Light attack buttons execute shorter and/or slower versions
|
|
of the special moves than when stronger attack buttons are
|
|
used. When the effect is radically different, I will specify
|
|
what happens.
|
|
Notes: 1) Commas separate motions that should be done consecutively;
|
|
for example, if given D, DT, T, rotate the pad from down to towards,
|
|
going through the diagonal. Ampersands (&'s) represent moves to be
|
|
done simultaneously. [Just in case you've never played a fighting
|
|
game before.]
|
|
2) To execute an overkill, both you and your opponent must be on
|
|
the ground, and you must hit him with the attack listed by HIS
|
|
name, not yours. If it does enough damage for you to win the
|
|
match (not round, match), watch and enjoy. Overkills cannot
|
|
be performed against the computer when the difficulty is set
|
|
to Easy.
|
|
3) For those moves not mentioned in the manual, I have used literary
|
|
license to give them my own names. If you have better suggestions,
|
|
email me. My imagination wasn't with me this time around, so
|
|
I'm sure you people can make better names than my lame ones.
|
|
4) SPECIAL CODES: All special codes are inputted on the main
|
|
menu screen on the first controller. "Tournament" must be the
|
|
currently highlighted mode - if it is not, just press up or
|
|
down until it is, then input the code. If a code was properly
|
|
inputted, a sound effect will confirm it, depending on the code.
|
|
1 - Pressing L,L,L,R,L,R,L,R will:
|
|
* Allow 11 attribute points per player to be
|
|
distributed instead of 9
|
|
* Allow up to 6 points maximum in any one
|
|
attribute instead of 5
|
|
* Turn the Shadow Master's eyes blue on the
|
|
title screen
|
|
[This code is given to you when the game is beaten in
|
|
Story Mode on the Pro level.]
|
|
2 - Pressing up,right,down,left,down,right,R,R AFTER
|
|
INPUTTING CODE 1 will:
|
|
* Allow 13 attribute points per player to be
|
|
distributed instead of 11
|
|
* Allow up to 7 points maximum in any one
|
|
attribute instead of 6
|
|
3 - Pressing right,down,down,left,up,right,L,R,L,R,L,R
|
|
AFTER INPUTTING CODE 1 THEN CODE 2 will:
|
|
* Allow 15 attribute points per player to be
|
|
distributed instead of 13
|
|
* Allow up to 8 points maximum in any one
|
|
attribute instead of 7
|
|
4 - Pressing left,right,left,right,L,L,R,R,R will:
|
|
* Increase the amount of continues allowed to nine
|
|
5 - Pressing R,right,L,L,left,left,R,R will:
|
|
* Disable throwing in all modes
|
|
6 - Pressing down,down,left,up,down,down,left,up,R,R,L will:
|
|
* Disable dizzies in all modes
|
|
7 - Pressing L,R,up,L,L,down,R,R will:
|
|
* Allow boss character selection in Tournament, Vs.
|
|
Mode, Demo, and Dossiers modes (but NOT Story!)
|
|
[This code is given to you when the game is beaten in
|
|
Tournament mode on the Pro level.]
|
|
|
|
Billy (& Jimmy) Lee
|
|
Throws with MP; Overkilled by standing HP (HK for Jimmy) - skeletized
|
|
Dragon Snake: D, DA, A&P
|
|
Dragon Slice: T, DT, D&P
|
|
Dragon Shock: hold A, T&P (Dragon Fire for Jimmy)
|
|
Dragon Slide: T, T&P
|
|
|
|
Jawbreaker
|
|
Does not throw per se - T, T&MK for Swallow; T, T&HK for Bite and Toss
|
|
[These ARE considered special moves; Special must NOT be OFF.]
|
|
Overkilled by standing HP - teeth knocked out
|
|
Flying Headbutt: T, T&P
|
|
Loogie Hock: hold A, T&P
|
|
Breath Wave: D, DA, A&P
|
|
Ground Spark: T, DT, D&K
|
|
|
|
Icepick
|
|
Throws with MP or HP - apparently makes no difference
|
|
Overkilled by CROUCHING MP - shatters
|
|
Ice Dart: D, DT, T&P
|
|
Iceball: hold A, T&P - temporalily stuns (freezes) enemy
|
|
Swordvault Kickspin: D, DA, A&K
|
|
Icicle Hammerhead Dive: T, T&MP
|
|
Sword Overdrive: RP
|
|
|
|
Bones
|
|
Throws with MP
|
|
Overkilled by standing MP - collapses, head rolls away
|
|
Eyebeam: D, DA, A&P
|
|
Skull Toss: hold A, T&P
|
|
Gun Shot: T, DT, D&K
|
|
Long Arm Lash: T, T&MP
|
|
Headbutt from Hell: T, T&MK
|
|
|
|
Sickle
|
|
Throws with MP
|
|
Overkilled by standing MK - sent spinning, grinds self into ground
|
|
Energy Blade: D, DT, T&P
|
|
Whirlwind Slice: hold A, T&P
|
|
Rolling Sawblade: D, DA, A&P
|
|
Flying Cartwheel Sawblade: T, DT, D&K
|
|
|
|
Blade
|
|
Throws with MP
|
|
Overkilled by standing MK - melts
|
|
Torpedo: hold A, T&P
|
|
Whirlwind Kick: hold A, T&K
|
|
Flashfront Blade: D, DA, A&MP
|
|
Blade Overdrive: RP
|
|
|
|
Trigger Happy
|
|
Throws with MP
|
|
Overkilled by standing LK - gun overheats and explodes, reducing him to ashes
|
|
Rocket Uppercut: T, DT, D&P
|
|
Gunshot: D, DA, A&K
|
|
Fire Blaster: hold A, T&P
|
|
Burning Kickback Punch: D, DA, A&MP
|
|
Shocker: RK
|
|
|
|
Countdown
|
|
Throws with MK
|
|
Overkilled by standing LP - endoskeleton revealed, arms fall off
|
|
Laser Bolt: hold A, T&P
|
|
Knucklespin Twistkick: hold A, T&K
|
|
Jet Flare: D, DA, A&P
|
|
Missile Shot: T, DT, D&K
|
|
Rocket Dive: T, T&K
|
|
|
|
Sekka
|
|
Throws with MP
|
|
Overkilled by standing MP - vanishes, empty armor collapses
|
|
Flying Claw Slam: hold A, T&K
|
|
Claw Roll Attack: D, DA, A&P
|
|
Inverted Spinkick: D, DA, A&K
|
|
Blender from Above: D, D&LK
|
|
Clawvault Boomerang Kick: T, T&HK
|
|
Head Bounce Kick: in midair, D&HK - Special must NOT be OFF
|
|
|
|
Dominique
|
|
Throws with MP at point-blank or with HP from a short distance
|
|
Holds and bites with MK
|
|
Overkill by standing LONG-RANGE MP - collapses to mound of worms
|
|
Ponytail Beam: T, DT, D&K
|
|
Swoop Hurricane: D, DA, A&K
|
|
Highheel Knife Slide: D, D&LK
|
|
|
|
Shadow Master
|
|
Throws with HP
|
|
Overkilled by standing HK - flashes, rendered to ashes
|
|
Fireball: D, DT, T&P - how original... NOT!
|
|
Dashing Lightning Spear: hold A, T&P
|
|
Crawling Metroid: hold A, T&K - well, that's what it looks like
|
|
Teleport: T, DT, D, DA, A&attack button as follows:
|
|
P to stay on same side of opponent, K to flip sides
|
|
L to teleport close to opponent, M to teleport a distance away
|
|
[HP and HK are nonfunctional]
|
|
|
|
CREDITS:
|
|
maestas@cs.arizona.edu (Mark Maestas) - seven overkills
|
|
wwiriyan@students.wisc.edu (name unknown) - the Boss Code
|
|
alumn132@whscdp.whs.edu (Lord Doctor) - Dominique's Overkill (YES!!!)
|
|
Tim Heydelaar [email unknown] - Dominique's Highheel Knife Slide
|
|
|
|
Special Thanks to Terry Marinelli and the others at Electronics Boutique.
|
|
["See you next week!"]
|
|
|
|
If someone is annoyingly looking over your shoulder reading this, tell him
|
|
or her to email me at zot@ccs.neu.edu or visit Andy Eddy's FAQ FTP site
|
|
at ftp.netcom.com /pub/vi/vidgames/faqs and get their own damn copy.
|
|
|
|
Adam R. Wood
|
|
the Zotmeister
|
|
|
|
|
|
|
|
|
|
|