140 lines
5.1 KiB
Plaintext
140 lines
5.1 KiB
Plaintext
The Clayfighter Moves List - Version 2 (by the Zotmeister)
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Joypad: D=down, U=up, T=towards opponent, A=away from opponent
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two adjacent letters represents the appropriate diagonal
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hold = hold the pad down in that direction for about 2 seconds
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minimum before continuing (except where noted)
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Buttons: P=punch, K=kick
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Usually, light attack buttons execute shorter or slower versions
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of the special moves than when stronger attack buttons are used.
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When the effect is radically different, I will specify what happens.
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Notes: 1) Commas separate motions that should be done consecutively;
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for example, if given D, DT, T, rotate the pad from down to towards,
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going through the diagonal. Ampersands (&'s) represent moves to be
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done simultaneously. [Just in case you've never played a fighting
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game before.]
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2) For moves listed as "(can be done in midair)", hold away while
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on the ground, then jump backwards (still holding away), then press
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forward and the attack button. [See 3 below.]
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3) For charge moves, the direction to be held can be replaced by an
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adjacent diagonal [for example, DA may be held instead of D], but
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the proper direction must be returned to before the move is
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launched. [For example, Frosty's Snow Ball may be done by holding
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DA for 2 seconds, then rotating the pad up to A for just a split
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second, then going to T and pressing P.]
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4) For those moves not mentioned in the manual, I have used literary
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license to give them my own names. If you have better suggestions,
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email me.
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Bad Mr. Frosty
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Holds with brutal punch
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Frozen Fist: D, DT, T&P
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Ice Ball: A, DA, D, DT, T&P
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Shoulder Charge: A, T&P
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Snow Ball: hold A, T&P (can be done in midair)
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Arcing Snowball: hold D, U&K
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Foot Slide: D, DT, T&K
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Flying Headbutt: T, DT&P
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Big Arm Sideswipe Hack [BASH]: hold D, U&P (three second charge)
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[By far, the most damaging move in the game.]
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Taffy
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Throws with brutal kick, holds with brutal punch
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Taffy Whack Punch: A, T&P
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Taffy Whack Kick: A, T&K
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Two-fisted Charge: hold A, T&P (can be done in midair)
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Taffy Tornado: A, DA, D, DT, T&P
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Aerial Tornado: T, DT&P
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Dizzy Fake: D, DA, A&P
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[This makes Taffy pretend he's dizzy. He recovers the instant
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an attack button is pressed. Don't ask me what this move is good
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for, because I don't know.]
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Tiny
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Throws with brutal kick, holds with brutal punch
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Sucker Punch: D, DT, T&P
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Backfist Whip: D, DA, A&P
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Medicine Ball: hold A, T&P (can be done in midair)
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Arcing Ball: hold D, U&K
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Air Tackle: ???
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[Tiny jumps up with his fists extended and says "Whoosh". It looks
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like Tiny's light punch in midair, but it IS a special attack.
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I know this because a CPU Tiny used it on me for a Super KO. Anybody
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else out there figured out this one?]
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Blob
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Holds with brutal punch
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Vertical Clay Stomp: D&Brutal kick
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Arcing Clay Stomp: T, DT&Brutal kick
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[These are not, repeat NOT, special moves. They do no damage if
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blocked, and cannot be used for a Super KO. They are listed here
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because of the peculiar way they are done. The vertical stomp
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goes straight up and down; the arcing stomp does arc forward, but
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only ever so slightly.]
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Clay Spit: D, DT, T&P
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Somersault Headbutt: D, DA, A&P
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Slide Smack: A, DA, D, DT, T&K
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Buzzsaw: hold A, T&P
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Flying Roundhouse: A, T, D, DT&K
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[This move must be done rather close to the opponent, otherwise
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the backkick won't hit a thing.]
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Blue Suede Goo
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Throws with brutal kick
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Humming Attack: D, DT, T&P
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Hair Blade: D, DA, A&P
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Hair Slice: T, DT, D&K
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Song of Pain: A, DA, D, DT, T, A, DA, D, DT, T&K
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Ickybod Clay
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Throws with brutal kick, holds with brutal punch
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Ecto Ball: D, DT, T&P
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Ecto Punch: T, DT&P
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Dart Dive: hold A, T&P (can be done in midair)
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Teleport: P&K
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[The attack buttons must be of the same strength. The light attack
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buttons will teleport you to the left side of the screen, the
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medium attack buttons to the center, and the brutal attack buttons
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to the right side.]
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Helga
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Throws with brutal kick, holds with brutal punch
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Viking Ram: D, DT, T&P
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Jumping Uppercut: D, DT, T&K
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[This move cannot hit someone on the ground; the opponent must
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be in midair. Several people mentioned "Armpit of Doom" as an
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alternate name for this move. I didn't make this the official
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name, but I thought it was at least worth mentioning.]
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Yodel: hold A, DA, D, DT, T&P
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Valkyrie's Ride: hold A, DA, D, DT, T&K
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Bonker
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Throws with brutal kick, holds with brutal punch
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Flying Pie: D, DT, T&P
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Cruising Pie: D, DT, T&K
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Cutting Cartwheel: hold A, T&P
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Clown Dive: hold D, U&P
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Cream Spray: A, DA, D, DT, T&P
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Aerial Shuffle [from ground]: A, DA, D, DT, T&K
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Aerial Shuffle [from midair]: hold U, K (one second charge)
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[Neither version of the aerial shuffle can hit someone on the
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ground; the opponent must be in midair.]
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CREDITS:
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Special thanks to Christopher L. Schneider for Bonker's midair Aerial
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Shuffle and for helping to make a correction to moves previously listed
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as T, D, DT.
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Adam R. Wood
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the Zotmeister
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