761 lines
36 KiB
Plaintext
761 lines
36 KiB
Plaintext
This guide is a compilation I organized from the r.g.v faq, the snes
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cheats list (maintained by ) all the relevant usenet articles in r.g.v and
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r.g.v.n while I was working on SMW, and some personal observations from
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my brother and byself. A quick grep of the headers of the raw data
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reveals the following sources for credit:
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Spots that start with a < or > are mostly from the SNES cheats list,
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ones with an * are my own personal observations that I haven't ever
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seen mentioned on the net. Personal observations and notes from the
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above netters are also incorporated where they seem most appropriate.
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-------------------------------------------------------------------------------
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SUPER MARIO WORLD GUIDE
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CONTENTS
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1 - General Tips
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2 - Stage specific tips
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A - list of stages/exits
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B - map of stages
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1 - GENERAL TIPS
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Remember that pressing START followed by SELECT will drop you back to
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the map screen, if you've completed the level before. Handy for collecting
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a needed powerup near the start of a nearby level.
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Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
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Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
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3 Green Berries will add 20 seconds to the timer.
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Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
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swallowing it, it can be reused.
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* Some times you want to fly, but have no room to get going. If you
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hold the Y button down and keep changing directions, mario's arms
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will eventually lift up. Now you can fly. This allows you to fly
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in lots of places, but in really small spots it doesn't help (like
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at the begining of TUBULAR).
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Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
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up. When Yoshi spits it back out, it will again be reusable.
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Mario can take a direct hit from any creature if riding Yoshi.
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Mario can hold 2 items at once by stacking one on the other then
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picking up both.
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Magic Number 1-Up - If the tens digit of the star bonus achieved by
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breaking the goal post tape matches both the ones and the tens digit
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of the time remaining on the timer, you will earn a 1-Up. (seems like
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a lot more trouble than it's worth)
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1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
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1-Ups if he uses his cape. Spin jump and hit the lower corner of each
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block with the cape. The first two block in each row yield coins, the
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third will yield a 1-Up.
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Get Back Into Castles - To reenter castles once you have destroyed them,
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press the 'L' and 'R' buttons at the same time while standing on
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the site of the castle.
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Just what is the utility of a Firey Mario in SMW? - 3 of the
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Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
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times w/ fireballs and they are history. This is particularly useful
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against Morton and Roy who move pretty fast once you get them upset.
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Bonus Items - At the end of every world, carry a turtle shell, P-block,
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or an enemy through the high bar. It will turn into a power-up item
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that you can use in the next world.
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Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
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exit gate and the power-up item in the reserve box will transform as
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follows:
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Mario Item In Reserve Box Transforms To
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------------- ------------------------- ---------------------
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Small Empty Super 'Shroom
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Super 'Shroom 1-Up
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Fire Flower Super 'Shroom
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Cape Feather Super 'Shroom
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Super Empty Super 'Shroom
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Super 'Shroom 1-Up
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Fire Flower Super 'Shroom
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Cape Feather Super 'Shroom
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Fiery Empty Fire Flower
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Super 'Shroom Fire Flower
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Fire Flower 1-Up
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Cape Feather Fire Flower
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Caped Empty Cape Feather
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Super 'Shroom Cape Feather
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Fire Flower Cape Feather
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Cape Feather 1-Up
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2 - STAGE SPECIFIC TIPS
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Yoshi's Island 2
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1-Ups: For someone who hasn't advanced far in SMW, the easiest source of
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one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
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that normally gives Yoshi gives a one-up. Use START and SELECT to jump
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out of the course and repeat as often as desired. It is a little
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faster if Mario is caped and you enter at the middle of Yoshi's Island
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2. Then one can get a life every 10 seconds or so with no skill
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required. I generally run it up to the maximum of 99 lives in order to
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pay for the increasingly long trip back to Yoshi's Island.
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Donut island 2
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Secret Exit: Try jumping up every green pipe until you
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succeed. Now, do not exit this room to the a normal looking goal
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(it is not considered the second exit). There are about 4 yellow
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blocks leading to the top of the screen, fly up and the the hightest
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one with your head and vine will go up from it. No jump up the series
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of yellow blocks and climb the vine. The key and hole is to the
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left.
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Donut Ghost House
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Secret Exit: Get a cape. Enter the first ghost house and walk to
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the right until the first hole in the floor. Hold the Y button to spin.
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Run to the left until able to fly, jump and fly up the left hand wall
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until you can land on a ledge to your right. Run all the way across
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the house, off the ledge, down the left side, hit each block for a
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1-up mushroom (there are four, and exit out the door at the end.
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Donut Secret Ghost House
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Secret exit:
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I found the second blue door (above the first one, you
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get there by flying and jump on the blue 'P' thing to make it appear,
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but once inside there doesn't seem to be an exit).
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There's also a vine in one of the blocks. You can use this to climb there
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if you don't happen to have a cape feather. Once you get inside the closed
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room, kill the boss by throwing a purple block into him (three times),
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and you will exit.
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Top Secret Area
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Description - an area where you can fully power
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up, get a Yoshi, and reenter for as many 1-UPs as you want (1 at a time).
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Vanilla Dome 2
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Secret exit:
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When you get to the area where you can decide to finish the level using
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the high road or the low road, use the high road. Instead of going right,
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jump across to the left. Push the P-block until it is not on any blocks,
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and then jump on it. Now go left and knock out all the coins (do not
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go over the edge). When the P stops you must now jump across to the
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second drop off (you will be back towards the begining), and go down.
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The key and key hole is some where down there.
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Vanilla Secret 1
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Secret Exit:
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when you are at the spring board, fly left. There is a pipe in the
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upper left hand corner by the left wall and ceiling.
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Vanilla secret 3
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1-Ups: You get 40-50 lives, a power-up,
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and a Yoshi all at once. I kinda like it, and you are welcome to add
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it to the list if you don't have it already.
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In Vanilla Secret 3, go to the midway tape. Break the tape and leave
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the world. Go back in the world, starting at midway. Go right, until
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you come to a pipe. In a music box above the pipe is a power-up.
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Continue right, avoiding paratroopers and spiked guys, over the
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chasm, and to the row of blocks above a field of spiked turtles.
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Hit the bottom of the SECOND block in that row. It is over the spiked
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turtles, but with minimal practice you can hit it easily. In the
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SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
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you. While carrying the P-Block, return back to your left, over the
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chasm, past the pipe you saw before, and past the midway tape. Continue
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until you get BETWEEN 2 pipes on the same screen. Each pipe has a
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villian jumping out of it, and there is a chasm just to the left of
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the left pipe. Set the P-Block down here.
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Jump on the P-Block, jump over the chasm on the left, and run as far
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and as fast as you can left. Each turtle/villian has turned into a
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coin, and after ~5 of them they are all 3-ups. Tons of 'em.
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The P-Block power will run out about the time you get back to the Yoshi
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block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
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until the game has finished couting up your lives!!!! You get so many
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you have to wait till it counts em all. Voila! Many lives and a Yoshi.
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>
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> > Vanilla Secret Fortress
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>
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> 1-Ups: Just before entering the last area of Vanilla Secret Fortress (to face
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> Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
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> at the Red Door (don't touch the ground - tread water). At first this
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> will just earn points, but the points increase and eventually become
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> 1-Ups. This basic technique applies most places where an enemy can be
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> continually stomped w/o touching the ground.
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>
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> < In Butter Bridge 1
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>
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> If you jump straight up while on the sinking mushrooms,
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> they will rise while you are in the air. This effectively keeps them
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> from sinking off the screen.
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>
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> < In Butter Bridge 2, there is one green pipe with a small log platform
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> on both sides (this is about 2/3 of the way through, also it's the
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> pipe you come back up through if you go down the second purple pipe
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> to ride the rope). If you have a cape (there is a feather in the
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> green "!" block right after the middle goal), get on the right log
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> platform trapping the koopa between you and the green pipe. Now, you
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> can use the cape spin trick to continuously knock the koopa shell
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> against the pipe to collect unlimited 1-Ups until the clock runs out.
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>
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> > Cheese Bridge
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>
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> Where is the second exit?
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>
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> After the first exit. You can get there two ways.
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>
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> 1) become a very skilled flyer. Fly past the saws in the second half,
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> as soon as you are above the last platform before the goal, drop
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> below the goal's platform level. Just when you get below the goals
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> platform level lift again and keep flying under the goal. If you
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> can, fly higher until you are on the platform, otherwise, just
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> fly until you past the second goal. (this is very difficult,
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> it took me 30 lives to get it right).
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>
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> 2) get a yoshi and bounce off the saws in the second half until you
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> are on the last platform before the first goal. Now jump yoshi
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> off the platform, but DO NOT LAND on the goal platform, fall short.
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> Keep pushing right until the last moment yoshi goes off the bottom
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> of the screen, now spin jump off yoshi. You should be on the platform
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> past the first goal.
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>
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> > Forest of Illusion 1
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>
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> Secret exit: It is somewhere under the platform with the centipeedes.
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> after you go off the platform, get a balloon (from where?), and float
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> left back under the paltform (I think). The balloon may be before
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> the platform, in which case you float under the platform.
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>
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> 1-Ups: Go to the first world in the forest (the one next to the Ghost
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> House). Play through that World and touch the midway goal (the small goal
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> post, ya know what I mean, right?). Then exit the world (start to pause,
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> select to bail).
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> Now go back into the world. You'll start at the midway post. Run to the
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> right and you'll find a block that alternates between the different pow up-s
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> in the game. Hit the block when it's a feather and you'll catch the invinc
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> star. Now run to the right and hit every monster along the way. Soon, you'll
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> start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
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> be able to get 15 lives or more before the star fizzes out.
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>
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> > Forest of Illusion 2
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>
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> Secret exit: Just before the normal exit, swim left and down, it
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> doesn't look like you can go through at first, but you can.
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>
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> > Forest of Illusion 3
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>
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> Secret exit: Go to the end, but do not break the goal. Go left, and
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> go down the first or second Green pipe.
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>
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> > Forest of Illusion 4
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>
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> Secret Exit: Just past the middway gate, there is a koopa in a purple
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> pipe throwing spiked turtles. Get a cape, jump and spin by the pipe
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> to kill the koopa, and then go down the pipe.
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>
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> 1-Ups: Where there is a koopa "fishing" with a green mushroom. Ignore him.
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> Get a shell and run to where you find the first pipe. There is a monster
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> that comes out of the pipe and throws creatures at you. There is a depression
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> in front of the pipe. Take the shell and throw it at the pipe, it will start
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> to bounce back and forth. Everytime the guy in the pipe throws a creature
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> the bouncing shell will kill it. Further, you can now "take the bait" from
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> the guy in the cloud. He will also throw more creatures giving you more guys.
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> It is possible to get 40-70 guys (depending on how good you are at getting
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> the guy in the cloud to constantly throw in the depression) in one play of
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> the scene.
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>
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> > In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
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> gate, but to get it you must pickup and carry the springboard which is
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> left of the midway gate (means you cannot reach the tape to break it).
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> Carry the springboard to the level area left of the big crescent-shaped
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> section. If you jump as high as possible and then go right while in
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> the air, you can land on a set of clouds where the moon is.
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>
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> If you don't use the angled green pipe to launch Mario forward in
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> Chocolate Island 1, then you will not get a midway gate.
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>
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> > On Chocolate Island 2 - the first red dot after the Ghost House
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>
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> >where is the second exit? (The one where they talk about the amount of
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> >coins and time left changing the outcome).
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>
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> Go fast. If you get to the place where you would normally reach the
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> section with the regular exit, but have 250 or more (or maybe more than
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> 250...I don't know if this is a "greater than" or a "greater than or
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> equal" test), you'll get access to the second exit.
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>
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> < Chocolate Island 4
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>
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> 1-Ups: You must have a
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> cape. Get the first P-block and go down the grey tube. Once in the
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> tube, grab the second P-block and jump off the edge. Hug the right
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> wall until you see the seventh opening in the wall that is filled with
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> 1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
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> come out of the tube, go back to the left and repeat as many times as
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> needed.
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>
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> > Sunken Ghost Ship
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>
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> There's a place where you can get unlimited lives
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> (well, I guess up to 100, I never actually saw how far I could go) in the
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> Sunken Ghost ship. Just before you enter the pipe to go the second portion
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> of the ship, go to the left and up. There will be two bullet things that
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> will keep shooting and they will hit your feet. First, you get 200, 400,
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> 800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
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> there for a minute and rack up lives.
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>
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> > Valley of Bowser 2 (i think - the one before castle 7).
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>
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> >Can't find the second exit here either...
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>
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> After the place where you go up and down and up and down and get squashed,
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> there's a place where you can jump up and go off the top of the screen.
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> Jump to the left there, and you end up on a ledge that is off the top of
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> the screen. Walk or run (or fly, I suppose) to the left for a while, and
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> you will fall down into a room with a key and keyhole.
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>
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> > Valley Ghost House
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>
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> >I can see the key and hole when flying up in a
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> >certain room but the entrance is too small for me to get in since flying
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> >Mario is big).
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>
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> Ride the coin/block snake. A lot of people don't know what this is, so
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> I'll elaborate. You know those blocks that when you hit them yield a
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> line of coins? What many people overlook is that you can control the
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> direction the line forms in with the control pad. Most (all?) of these
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> coin lines are like this.
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>
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> The way to ride one is to hit the block, so the coins start coming out,
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> then stomp on a switch block to turn the coins solid, and then hop onto
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> the now solid coin snake. The snake keeps growing, although as long as
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> the switch block effect is still going, it grows by adding solid blocks.
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>
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> In the Valley Ghost House, do this, and use the control pad to make the
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> block snake go up to the key in a stair step pattern so you can ascend it.
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>
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> >Valley of Bowser 4 (the one where to football players throw rocks).
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>
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> >At the end of this one, you can see the key and hole, but the key is
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> >surrounded by solid rock - how do you get it?
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>
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> Yoshi can reach it for you. He's not bothered by solid rock.
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>
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> >> Bowser
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>
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> > OK, I'm in the Browser castle. I can't seem to kill the boss. The
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> > boss sits on that floating thing and never seems to get harmed, whether
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> > I spin him with the cape or shoot him. Also, where exactly is the
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> > secret area in Chocolate Island 2? There doesn't seem to be any place
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> > on top of all the areas in CI 2.
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>
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> You have to throw the little wind-up toys at him.
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>
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> I assume you're talking about Bowser in his Clown Copter(tm). If you
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> notice, he throws out two MechaKoopas every so often. Stomp on them
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> and throw them so that they arc over and hit him on the head. You know
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> that you hit him when he goes all loopy. It takes 2-3 hits to send
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> him away. Watch out for the fire that falls from the sky. The
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> princess will shout help and throw you a mushroom. Repeat the process
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> until the third time. Watch out though since he gets tougher with each
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> defeat. The first time he returns, he will occasionally flip over and
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> drop a bowling ball in your direction. Use the spinning jump to avoid
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> taking damage. The second time he returns, he will start hopping
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> around in his Clown Copter(tm). Watch out for the fan blade. He still
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> uses the bowling ball attack so stay on your toes.
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>
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> > Tubular (in special world)
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>
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> >I've tried everything, but I can't seem to get past Tubular of Super Mario
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> >World. To refresh your memories, it's the level where there are several
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>
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> Take the P balloon from the first ? block. Float past the next
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> ? block (this one right above a dragon coin), past the next ?
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> block (which has a Chargin' Chuck throwing baseballs) and wait
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> above the next ? block until your P balloon runs out.
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>
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> The ? block you are now on contains another P ballon. Hit the R
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> button to get a look at what you now face -- a line of Koopas.
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> Become one with their rhythm, grasshopper, and take the P balloon
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> and float past them. You'll then have to get past a couple of
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> lava plants.
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>
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> Eventually, you'll come to a ? block with a Chargin' Chuck on top
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> throwing footballs. There will be another one of these to your
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> right. Hover above the first until your P balloon runs out, knock
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> him off of his block, and land on it.
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>
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> Now you've got to deal with the C.C. above you to the right who is
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> throwing footballs right where you need to be to grab the P balloon
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> that is in the block you are standing on. Press the L button (twice
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> if you are still scrolled from the R press I recommended a while back).
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> With the C.C. off the screen, he will stop throwing footballs. You
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> can now take the P balloon and float on. You might want to use R to
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> get the screen scrolled back, so you can see what's coming up (a couple
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> more lava plants to dodge). You will then easily reach the goal.
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>
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> There are probably other ways to get through here. In particular, I've
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> come real close a couple of times with a Yoshi, bouncing off of various
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> things. I've often reached the line of Koopas that way. If the Yoshi
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> were a blue Yoshi, it would probably be possible to grab one of the
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> Koopas and just fly with Yoshi the rest of the way.
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>
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> < AWESOME (in special world)
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>
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> Here's how to beat AWESOME without having to worry with jumping on koopas
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> and bullets and all those nasty things at the end:
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>
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> 1. The goal is to cross the whole section at the end (where all the fish,
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> bullets, etc start coming at you like crazy) using a flying blue yoshi.
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>
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> 2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
|
|
> water where the egg hatches -- small blue yoshi will eat a power star and
|
|
> immediately turn into big blue yoshi. At this point, press pause-select
|
|
> to get out.
|
|
>
|
|
> 3. The hardest part is probably getting blue yoshi in AWESOME over to
|
|
> the last pipe before the nasty section. Once you get him there, try to
|
|
> eat one of the turtle shells and/or turtles. BUT HERE IS THE TRICK:
|
|
> You will never make it over the gorge to the end by flying at normal
|
|
> speed. You have to fly fast just as you would run fast by holding the
|
|
> Y button down, while flapping "your wings" with the B button. But
|
|
> watch out, if you press the Y-button AFTER you eat a shell, yoshi will
|
|
> spit it out. You must press Y before eating the shell, and never let
|
|
> up again until you get to the end. Flap like crazy and you will make
|
|
> it over the gorge.
|
|
>
|
|
> > Special world 5 (groovy?)
|
|
>
|
|
> In regards to extra lives, I found the best way is using (as someone
|
|
> else mentioned) the star. I use the 5th special world (I'm pretty sure
|
|
> it's the 5th), I'm not sure what it's name is, but I can tell you that it
|
|
> is the one on ice, with lots of Rex's. What you want to do is go until
|
|
> you get to the platform that has 5 coins and a ?-box above it. You must
|
|
> carry the Power button with you to this point. Hit the P, and get the star
|
|
> from the ?-box.
|
|
> Then jump up and down and touch all the cheep-cheep's that are flying back
|
|
> and forth. When the P-power ends, and you fall (because the ledge turns
|
|
> back into coins) run to the left and kill everybody in your path. I can
|
|
> consistently get 17-20 lives from using this method.
|
|
>
|
|
> < Funky (in the Special World)
|
|
>
|
|
> Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
|
|
> the level two spaces to the right. Then, at the very beginning, run to one
|
|
> block before you meet the first wiggly, then fly with Yoshi. When it looks
|
|
> like you're coming down, DON'T let go of any buttons. You will
|
|
> automatically get kicked further by the bullets firing off the canons. Keep
|
|
> this up till you reach the springboard next to two pipes.
|
|
>
|
|
> Then, the procedure I followed to carry the springboard to the next pipe
|
|
> was to first swallow the wiggly in the next area, pick up the springboard,
|
|
> run with it, jump, etc....
|
|
>
|
|
> This level gets my vote for MOST ANNOYING. Especially when that idiotic
|
|
> Yoshi runs away so many times. Talk about loyalty!
|
|
>
|
|
> Apendix A - list of stages and exits
|
|
>
|
|
> > All Stages, All Exits (Yes, Virginia, there are 96)
|
|
> (NOTE: exits marked with '*' do NOT contribute to the *96 total)
|
|
>
|
|
> Stage Exit 1 Exit 2
|
|
> ---------------------- --------------------- -------------------------
|
|
> Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
|
|
> Yoshi's Island 1 Yellow Switch Palace
|
|
> Yoshi's Island 2 Yoshi's Island 3
|
|
> Yoshi's Island 3 Yoshi's Island 4
|
|
> Yoshi's Island 4 Iggy's Castle
|
|
> Yellow Switch Palace Yellow Switch Palace
|
|
> Iggy's Castle Donut Plains 1
|
|
> Donut Plains 1 Donut Plains 2 Donut Secret 1
|
|
> Donut Plains 2 Donut Ghost House Green Switch Palace
|
|
> Green Switch Palace Green Switch Palace
|
|
> Donut Ghost House Donut Plains 3 Top Secret Area
|
|
> Top Secret Area
|
|
> Donut Plains 3 Donut Plains 4
|
|
> Donut Plains 4 Morton's Castle
|
|
> Donut Secret 1 Donut Ghost House Donut Secret House
|
|
> Donut Secret House Donut Secret 2 Star Road 1
|
|
> Donut Secret 2 Donut Plains 3
|
|
> Morton's Castle Vanilla Dome 1
|
|
> Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
|
|
> Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
|
|
> Red Switch Palace Red Switch Palace
|
|
> Vanilla Ghost House Vanilla Dome 3
|
|
> Vanilla Dome 3 Vanilla Dome 4
|
|
> Vanilla Dome 4 Lemmy's Castle
|
|
> Lemmy's Castle Cheese Bridge Area
|
|
> Vanilla Secret 1 Vanilla Secret 2 Star Road 2
|
|
> Vanilla Secret 2 Vanilla Secret 3
|
|
> Vanilla Secret 3 Vanilla Fortress
|
|
> Vanilla Fortress Butter Bridge 1
|
|
> Cheese Bridge Area Cookie Mountain Soda Lake
|
|
> Soda Lake Star Road 3
|
|
> Cookie Mountain Ludwig's Castle
|
|
> Butter Bridge 1 Butter Bridge 2
|
|
> Butter Bridge 2 Ludwig's Castle
|
|
> Ludwig's Castle Forest of Illusion 1
|
|
> Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
|
|
> Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
|
|
> Blue Switch Palace Blue Switch Palace
|
|
> Forest of Illusion 3 Forest Ghost House Roy's Castle
|
|
> Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
|
|
> Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
|
|
> Forest Secret Area Forest Fortress
|
|
> Forest Fortress Star Road 4
|
|
> Roy's Castle Chocolate Island 1
|
|
> Chocolate Island 1 Choco-Ghost House
|
|
> Choco-Ghost House Chocolate Island 2
|
|
> Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST)
|
|
> Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT)
|
|
> Chocolate Fortress Chocolate Island 4
|
|
> Chocolate Island 4 Chocolate Island 5
|
|
> Chocolate Island 5 Wendy's Castle
|
|
> Chocolate Secret Wendy's Castle
|
|
> Wendy's Castle Sunken Ghost Ship
|
|
> Sunken Ghost Ship Valley of Bowser 1
|
|
> Valley of Bowser 1 Valley of Bowser 2
|
|
> Valley of Bowser 2 Valley Ghost House Valley Fortress
|
|
> Valley Ghost House Valley of Bowser 3 Larry's Castle
|
|
> Valley of Bowser 3 Valley of Bowser 4
|
|
> Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
|
|
> Valley Fortress Back Door
|
|
> Larry's Castle Front Door
|
|
> Back Door *END
|
|
> Front Door *END
|
|
> Star World 1 Star Road 1 Star Road 2
|
|
> Star World 2 Star Road 2 Star Road 3
|
|
> Star World 3 Star Road 3 Star Road 4
|
|
> Star World 4 Star Road 4 Star Road 5
|
|
> Star World 5 Star Road 1 Star Road 6
|
|
> Gnarly Tubular
|
|
> Tubular Way Cool
|
|
> Way Cool Awesome
|
|
> Awesome Groovy
|
|
> Groovy Mondo
|
|
> Mondo Outrageous
|
|
> Outrageous Funky
|
|
> Funky Star Road 7 (Yoshi's House)
|
|
>
|
|
>
|
|
> Apendix B - Map
|
|
>
|
|
> > Super Mario World Map
|
|
> P3---27---28---29---30---31---32---.
|
|
> ********** | |
|
|
> *MAIN MAP* .---34---33 | |
|
|
> ********** | | `---' |
|
|
> P4 | |
|
|
> | |
|
|
> 35 |
|
|
> P3 23------. | |
|
|
> | | | | |
|
|
> *---20 21--. 24 * .' |
|
|
> | | | | | | |
|
|
> `---18--' 22 25 `--' |
|
|
> | | |
|
|
> | 26 |
|
|
> | | |
|
|
> | P4 |
|
|
> | .--38---37---.
|
|
> 14 | | | |
|
|
> | | 41---+-------39--40
|
|
> .--13--------15---. | | | |
|
|
> | | | | | 42 `---43---'
|
|
> | | | 16---17 | |
|
|
> 12---9 10--. `-P2 *---45---' 46--'
|
|
> | | | |
|
|
> | | | |
|
|
> `---8 11--P1 To Valley Of P5 |
|
|
> | | Bowser Map \ 48-----47
|
|
> | * | \ |
|
|
> | | \ |
|
|
> 7-. P6 .----56 \|
|
|
> | | | .--. +
|
|
> 1 6 | | | | |\
|
|
> | | `--55 51---+--50--49 \
|
|
> | 5-' | | | | | |
|
|
> | | 53-------52 `--' `--'
|
|
> 2---3--4
|
|
>
|
|
>
|
|
> ********************** ************
|
|
> *VALLEY OF BOWSER MAP* *STAR WORLD*
|
|
> ********************** ************
|
|
>
|
|
> 19----P2 *
|
|
> | / \
|
|
> P1 / \
|
|
> *----58 59 *-----54 57-----*
|
|
> | | | \ /
|
|
> 60---61 62 \__36 * 68_/
|
|
> | | | / | \
|
|
> 63---64---65---66---To Main Map / 67 \
|
|
> / / \ \
|
|
> *----' `----*
|
|
> P6-------44---------P5
|
|
> *********
|
|
> *SPECIAL*
|
|
> *********
|
|
>
|
|
> *--76--75--74--73--.
|
|
> |
|
|
> *--69--70--71--72--'
|
|
>
|
|
> ********
|
|
> *LEGEND*
|
|
> ********
|
|
>
|
|
> 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
|
|
> 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
|
|
> 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
|
|
> 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
|
|
> 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
|
|
> 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
|
|
> 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
|
|
> 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
|
|
> 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
|
|
> 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
|
|
> 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
|
|
> 12- Green Switch Palace 42- Forest Secret Area 72- Awesome
|
|
> 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
|
|
> 14- Top Secret 44- Chocolate Secret 74- Mondo
|
|
> 15- Donut Plains 3 45- Forest Fortress 75- Outrageous
|
|
> 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
|
|
> 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
|
|
> 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
|
|
> 19- Donut Secret 2 49- Chocolate Island 2
|
|
> 20- Vanilla Secret 1 50- Chocolate Island 3
|
|
> 21- Vanilla Dome 2 51- Chocolate Fortress
|
|
> 22- Red Switch Palace 52- Chocolate Island 4
|
|
> 23- Vanilla Ghost House 53- Chocolate Island 5
|
|
> 24- Vanilla Dome 3 54- Star World 2
|
|
> 25- Vanilla Dome 4 55- #6 Wendy's Castle
|
|
> 26- #3 Lemmy's Castle 56- Sunken Ghost Ship
|
|
> 27- Vanilla Secret 2 57- Star World 3
|
|
> 28- Vanilla Secret 3 58- Front Door
|
|
> 29- Vanilla Fortress 59- Back Door
|
|
> 30- Butter Bridge 1 60- Valley Of Bowser 4
|
|
>
|
|
>
|
|
> The total number of levels is *96:
|
|
>
|
|
> There are a total of 76 locations/places in all.
|
|
> 4 of them have no exits. 24 of them have 2 exits.
|
|
> The total number of levels (i.e., exits) = 76 - 4 + 24 = 96.
|
|
>
|
|
> The most likely 2-exit places to miss are the ghost houses, since they
|
|
> have no visual queue that there is a second exit. Other places with
|
|
> 2nd exits are marked with flashing red dot. One especially easy place to
|
|
> miss is the second exits to Forest Of Illusion 1 and Forest Ghost House.
|
|
> The second exits from each of these places leads to the other place. I.e.,
|
|
> they both create the same path, only in different direction. Each of these
|
|
> counts towards the total *96 level count.
|
|
>
|
|
> Just for the record, I'll list all the levels here.
|
|
> If you didn't believe me, count all 96 for yourself.
|
|
>
|
|
> Yoshi's House (no exits)
|
|
> Yoshi's Island 1
|
|
> Yellow Switch Palace
|
|
> Yoshi's Island 2
|
|
> Yoshi's Island 3
|
|
> Yoshi's Island 4
|
|
> Iggy's Castle #1
|
|
>
|
|
> Donut Plains 1 (2 exits)
|
|
> Donut Plains 2 (2 exits)
|
|
> Green Switch Palace
|
|
> Donut Ghost House (2 exits)
|
|
> Top Secret (no exits)
|
|
> Donut Plains 3
|
|
> Donut Plains 4
|
|
> Donut Secret 1 (2 exits)
|
|
> Donut Secret House (2 exits)
|
|
> Donut Secret 2
|
|
> Morton's Castle #2
|
|
>
|
|
> Vanilla Dome 1 (2 exits)
|
|
> Vanilla Secret 1 (2 exits)
|
|
> Vanilla Dome 2 (2 exits)
|
|
> Red Switch Palace
|
|
> Vanilla Ghost House
|
|
> Vanilla Dome 3
|
|
> Vanilla Dome 4
|
|
> Lemmy's Castle #3
|
|
>
|
|
> Vanilla Secret 2
|
|
> Vanilla Secret 3
|
|
> Vanilla Fortress
|
|
> Butter Bridge 1
|
|
> Butter Bridge 2
|
|
> Cheese Bridge (2 exits)
|
|
> Soda Lake
|
|
> Cookie Mountain
|
|
> Ludwig's Castle #4
|
|
>
|
|
> Forest Of Illusion 1 (2 exits)
|
|
> Forest Of Illusion 2 (2 exits)
|
|
> Blue Switch Palace
|
|
> Forest Of Illusion 3 (2 exits)
|
|
> Forest Ghost House (2 exits)
|
|
> Forest Of Illusion 4 (2 exits)
|
|
> Forest Secret Area
|
|
> Forest Fortress
|
|
> Roy's Castle #5
|
|
>
|
|
> Chocolate Island 1
|
|
> Chocolate Ghost House
|
|
> Chocolate Island 2 (2 exits)
|
|
> Chocolate Secret
|
|
> Chocolate Island 3 (2 exits)
|
|
> Chocolate Fortress
|
|
> Chocolate Island 4
|
|
> Chocolate Island 5
|
|
> Wendy's Castle #6
|
|
> Sunken Ghost Ship
|
|
>
|
|
> Valley Of Bowser 1
|
|
> Valley Of Bowser 2 (2 exits)
|
|
> Valley Fortress
|
|
> Back Door (no exits - game ends)
|
|
> Valley Ghost House (2 exits)
|
|
> Valley Of Bowser 3
|
|
> Valley Of Bowser 4 (2 exits)
|
|
> Larry's Castle #7
|
|
> Front Door (no exits - game ends)
|
|
>
|
|
> Star World 1 (2 exits)
|
|
> Star World 2 (2 exits)
|
|
> Star World 3 (2 exits)
|
|
> Star World 4 (2 exits)
|
|
> Star World 5 (2 exits)
|
|
>
|
|
> Gnarly
|
|
> Tubular
|
|
> Way Cool
|
|
> Awesome
|
|
> Groovy
|
|
> Mondo
|
|
> Outrageous
|
|
> Funky
|