1147 lines
54 KiB
Plaintext
1147 lines
54 KiB
Plaintext
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S E G A M A S T E R S Y S T E M
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Frequently Asked Questions
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v1.06
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LOOK FOR REVISION 2.00 SOON!
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****>>>> NOTE: Due to email problems, I've lost some of the initial votes
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of recommended SMS software. If your name is not listed in question #21,
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please send your recommendation list again. Sorry folks...<<<***
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Maintained by: Jeff Bogumil (aj809@yfn.ysu.edu)
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Contributors: John Daniels (ah499@cleveland.freenet.edu)
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Brett K. Carver (brett@sr.hp.com)
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Jesse Telephone Booth (boothj@rpi.edu)
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Matt Kasdorf (kasdorf@eta.uleth.ca)
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Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.edu)
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Ryan H. Osborn (rosborn@ecn.purdue.edu)
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Jack Laughlin (laughlin@soeil.acomp.usf.edu)
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Cap Scott (CapScott@aol.com)
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Steve Wills (gt2378b@prism.gatech.edu)
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Dominick Roman
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Jeremy Statz
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Russ Perry Jr.
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With the 8-bit machines joining the ranks of the "classics", I figured it
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was about time that the SMS received its own FAQ list.
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:
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Special thanks to Dominick, : Dominick Roman
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a primary contributor : Calle Haiti, BL-7
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to this document. : Santa Juanita
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: Bayamon, PR 00956
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:
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COPYRIGHT NOTICE: This document is copyright (c) 1994 Jeff Bogumil. Feel
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free to distribute this FAQ in whole - NOT in part - to the ends of the
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Earth. If you wish to include this FAQ in any form of publication or
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compilation (newsletter or book; electronic or paper product, CD-ROM or
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disk), please contact me first at aj809@yfn.ysu.edu, or via snail mail:
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Jeff Bogumil
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187 N. State RR 2
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Apt. B-201
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New Martinsville, WV 26155-1631
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DISCLAIMER: I cannot be held responsible for false or mistaken
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information. This FAQ is in no way endorsed by Sega of America or
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affiliates.
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This FAQ is available via e-mail: aj809@yfn.ysu.edu
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This FAQ is available by FTP, courtesy of GamePro magazine's Andy
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Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs, file
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sms1_06.txt
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*** RECOMMENDED SOFTWARE POLL ***
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If you'd like to contribute to question #21 (What SMS software is
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recommended?), please send an e-mail message listing your 5 favorite SMS
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games. Everyone who participates will be credited. THANKS!
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|--------------------------------------------------|
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|*** SMS CHEAT TIPS COMPILATION NOW IN PROGRESS ***|
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|--------------------------------------------------|
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Satisfied that I've gathered enough tips/cheats/hints/strategies (thanks
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Brett!), I've begun to prepare everything for Internet access. I've
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started with the letters of the alphabet (currently working on all titles
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starting with C). If you'd like to receive the files, write to
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aj809@yfn.ysu.edu.
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UPDATED SINCE v1.05
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-------------------
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- Detailed info concerning F-16 Fighting Falcon/PBC incompability (#10)
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- Added Master System with built-in Hang On info (#3)
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- Product codes: Ghouls 'n Ghosts, Psycho Fox, Strider (#5)
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- New Question: What SMS software is recommended? (#21)
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- Typos corrected throughout.
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INFO WANTED
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-----------
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- Is my Japan SMS info correct? (#3)
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- GG to SMS adapter/hack? (#9)
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- U.K. pack-in verification (#3)
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- Japan pack-in verification (#3)
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- More SMS software and hardware sources (#4)
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- More 3-D to 2-D codes (#14)
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- SMS games that do not work with Genesis controllers (#4)
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- Hack to make all SMS games work with Genesis controllers (this possible?)
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- Answers to questions in U.S.A. software list (#5)
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- Can anyone clarify the Ghostbusters and Power Strike packaging info? (#5)
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- Answer to possible bilingual SMS carts? (#5)
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CONTENTS
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--------
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1) What _is_ the SMS, and if it was such a great system, why didn't it
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gain popularity?
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2) What are the technical specs of the SMS?
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3) What variations of the SMS are available?
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4) Where can I find SMS software and hardware?
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5) What games are available?
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6) Are there any magazines available with SMS coverage?
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7) What accessories are available for the SMS?
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8) I've heard about a built in, hidden game? What gives?
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9) Can I play Game Gear games on my SMS?
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10) Can I play SMS games on the 16-bit Genesis?
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11) Can I play SMS games on the Game Gear?
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12) Is U.K. SMS software compatible with the U.S. unit?
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13) Is Japanese SMS software compatible with the U.S. unit?
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14) Can I play SMS 3-D games without the 3-D glasses?
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15) Where can I find SMS cheats, tips, and strategy guides?
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16) Is there a way to move the SMS pause button from the system to a
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controller?
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17) Did SMS software really start the "meg" thing?
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18) I've heard about a limited edition SMS game. Info?
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19) What would I find if I compared the SMS and Game Gear?
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20) The instruction manual says <such and such>, but the game does/says
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<such and such>. Info?
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21) What SMS software is recommended?
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*** 1) What _is_ the SMS, and if it was such a great system, why didn't it
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gain popularity? ***
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The SMS (Sega Master System) was Sega's answer to Nintendo's 8-bit NES
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(Nintendo Entertainment System). As for its lack of popularity: many
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reasons, I suppose, but here are those that are considered the most
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significant:
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- The Nintendo Entertainment System came first. With it, Nintendo's third
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party policy (at the time, if you programmed for the Big N, you programmed
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for the Big N only). Thus, Sega suffered.
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- Poor management by Tonka, who handled the SMS here in the states. Sega
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took over after the release of the Genesis, at which time, there was a
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noticeable commitment to quality software, even though it contained mostly
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downscaled 16-bit titles.
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- Poor software. I admit, the SMS sported some retched stuff with its
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introduction, with most of it leaning toward the sports/action spectrum
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(i.e. didn't appeal to the entire crowd).
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While the system failed in the U.S., it is currently the strongest 8-bit
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machine in the U.K. (just now feeling the pinch of the 16-bit systems).
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Software support is still strong overseas.
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*** 2) What are the technical specs of the SMS? ***
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The following has been reprinted from the rec.games.video FAQ (statistics
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by Corey Kirk):
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Bits (CPU): 8
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Bits (Gx): 8
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CPU: Z80
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MHz: 3.6
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Graphics: 240 x 226
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Colors: 52/256
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Sprites: 16
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Sprite size: 8 x 8
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Audio: mono
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RAM: ?
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>From SMS I packaging:
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ROM: 1024K Bits
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RAM: 64K Bits
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Video RAM: 128K Bits
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Colors: 64
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Resolution: 256x192 Dots
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Screen Scroll: Horizontally, Diagonally, Vertically, Partial
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Audio: 3 Sound Generators, Each Four Octaves, 1 White Noise
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Characters: 8x8 Pixels, Max 488
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Sprites: 8x8 Pixels, Max 256
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Some Text from the Box:
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"4 way scrolling", "up to 4194K Bit memory", "256K Bit Memory Sega Cards",
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"up to 4194K Bit Memory Sega game Cartridges", "with lithium Back Up RAMs"
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From Matthew Kasdorf:
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Guts:
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RF Converter: MGB3-VU3401, 8E388
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PCB Component Side Markings: (c) SEGA 1988
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SEGA (R) M4 POWERBASE / NTSC 171-5533-01
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837-6629 19 AUG 1988
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CON2: 35 Pin Card Slot 209-5020 K16R
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CON3: 50 Pin Cartridge Slot PSB4D255-4R1 M18R
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CON4: 50 Pin Card Edge
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IC1: Zilog Z0840004PSC Z80CPU 8828 SL0965
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IC2: 0821EX SEGA MPR-11460 W46
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IC3: NEC JAPAN D4168C-20 8829P5007
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IC4: SEGA (R) 315-5216 120U 8820 Z79
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IC5: SEGA 315-5124 2602B 84 18 89 B
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IC6: NEC JAPAN D4168C-15-SG 8828XX215
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IC7: NEC JAPAN D4168C-15-SG 8828XX215
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IC9: SONY 8M09 CXA1145
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*** 3) What variations of the SMS are available? ***
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THE ORIGINAL MODEL (SMS I): a large, tech-looking system measuring 14 3/8 W
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- 6 5/8 D - 2 3/4 H, with sharp corners (unlike the Genesis or SMS II) and
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black plastic casing. In comparison, the NES looks like a Cessna
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single-engine compared to the SMS' SR-71 design. After a one inch base,
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the machine is formed upward and inward to form the cartridge slot plateau.
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Rather snazzy...
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AC ORIGINAL MODEL SMS I
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| RF OUT A/V OUT Overhead view
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| | CHANL 3/4 | Extension port (never used)
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------------------------------------------------------------------------
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| \ / |
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| \ ############## VENT ################################## / |
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| \ / |
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| |---------------------------------------------------------| |
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| | | -----CART SLOT ----------|| |
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| | | -------------------------|| |
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| |---------------------------------------------------------| |
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| / | | \ |
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| / | RESET PAUSE | \ |
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| / | | \ |
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| / --------------------------- \ |
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| / ------------ \ |
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-----[-----]----------------(---)-(---)----------|----------|------------
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POWER JOYPAD PORTS CARD SLOT
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________________
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/________________\ ORIGINAL MODEL (SMS I)
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|__________________| Nondescriptive front view
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When released, SMS I pack-ins included (product # shown):
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3000 Hang On/Safari Hunt ("Master" package; including base unit, 2
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controllers, combo cart, light phaser, and hook-ups; original
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retail price of approx. $200 (I paid $230 for mine <Grin>))
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3005 Hang On/Astro Warrior ("Base" package; including base unit, 2
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controllers (maybe only 1?), combo cart, and hook-ups; original
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retail of approx. $120)
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3001 Missile Defense 3-D ("SegaScope" package; including base unit, 2
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controllers, cart, 3-D Glasses, light phaser and hook-ups;
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original retail price of approx. $???)
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Unlike the NES, the SMS had an instructional screen that would appear if
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you turned on your system without having a cart or card inserted. Later
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on, Sega switched to built-in software, which would automatically load if
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you turned on your machine without a game present. This resulted in 3
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(possibly 4) different built-in variations (probably with reduced retail
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prices). They are:
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#1. Hang On/Safari Hunt
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#2. Missile Defense 3-D
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#3. Hang On/Astro Warrior (exist? I have yet to encounter one)
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#4. Hang On
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THE SMS II: the "2nd generation" SMS (comparable to the Atari 2600 Jr.
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and newly remodeled NES), measuring _ x _ x _. Very much the opposite of
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the original model, the SMS II looks similar to the newly remodeled 16-bit
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Genesis system. Smooth curves, rounded corners, variable degrees of black
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and gray colored plastic, plus an enlarged, white Pause button for those
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"dive for the system" type of action games. As an incentitive, Sega
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included Alex Kidd in Miracle World as a built-in freebie, and offered the
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package with one controller and hook-ups. Unlike the SMS I however, the
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SMS II has no card port, resulting in the inability to play card based
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games and 3-D carts (since the 3-D glasses use the card slot). The SMS
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II's cart slot is of a different design than the original; instead of
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swinging, hinged doors, the SMS II operates by a sliding mechanism. Also
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note that the SMS II lacks the opening logo music tune, and the text
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"Master System", when powered up. Nor does it possess a reset button,
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power-on light, A/V output, and extension port (all of these features were
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removed in order to drop the price of manufacture).
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Original retail price: approx. $50.
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2ND GENERATION MODEL (SMS II)
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Overhead view
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ASCII art by Ryan H. Osborn
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RF-OUT
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POWER | CH4/CH3
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| _| |
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{ } { } { }
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____________________________________________________
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/ \
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/ ____________ _______ \
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/_/ \ / \_\
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| \ / |
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| |_____________________________| |
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| _____ |\ /| |
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| / \ | \_________________________/ | |
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| | | | | | | |
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| | PAUSE | | | | | |
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| | | | |_________________________| | |
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| \_____/ |/___________________________\| |
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| ^ CARTRIDGE INPUT |
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| ||POWER|| |
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| (****---) S E G A |
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\ OFF ON MASTER SYSTEM II /
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\ POWER BASE /
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\____________________________________________________/
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{____} {____}
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CONTROL 1 CONTROL 2
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For those interested in playing SMS games, but who don't want to shell out
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the cash for the system, you should check out the "puesdo-SMS" systems:
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Power Base Converter (SMS to Genesis adapter) and Master Gear (SMS to Game
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Gear adapter).
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In the U.K., players were given the same pack-ins as those in the states --
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concerning the original "Sega Master System." The U.K. was also blessed
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with the "Sega Master System Plus" (unfortunately, I have no idea what the
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"Plus" entails). Later, with the "Sega Master System II", Sonic the
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Hedgehog (cart) soon accompanied Alex Kidd in Miracle World (built in) as a
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pack-in, but then later replaced Alex as the built in feature.
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In Japan (the birth place of the Sega Master System), the "SG-1000" (early
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Japanese SMS) came and went pretty quickly. Later, the "Sega Mark III"
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appeared, which is similar to the U.S. SMS unit, except for some added FM
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chips. Also available in Japan was the "Sega Master System" (which
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featured built-in 3-D hardware) and from Samsung came the "Gamboy" (a
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licensed Master System with FM sound). I have no idea what pack-ins or
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built-in games may have come with these systems.
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*** 4) Where can I find SMS software and hardware? ***
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Best bet: yard and garage sales, flea markets, and pawn shops. 'Course,
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rec.games.video.marketplace wouldn't be a bad place to start. :)
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If you'd like to avoid used items, Sega still offers SMS games,
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accessories, and base units. 1-800-USA-SEGA (voice).
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Telegames USA offers accessories and U.K.-imported software, but they have
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a reputation for being both expensive and slow in filling orders. You can
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request a catalog and other information: (214) 227-7694 (voice).
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Tenex Computer Express has some compatible controllers available in their
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Commodore/Amiga catalog; the Beeshu Ultimate Superstick (joystick with
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turbofire), Kraft Systems TripleTrack (rollerball), and Beeshu Zoomer
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Control Yoke (flight simulator controller with turbofire). They can be
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contacted at: 1-800-PROMPT-1 (voice).
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If you're in serious need of SMS controllers, you should look to see what
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games in your collection are compatible with the standard Genesis 3-button
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and 6-button joypads. You'll find that many games do function properly.
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Following is a list of games that _are not_ compatible with Genesis pads
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(this is very much incomplete - please let me know of possible additions):
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Shanghai
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Wonderboy in Monsterland
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The following is a list of U.K. based electronic games dealers. Thanks to
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Jeremy Statz for these locations.
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Select Consoles (mail order only)
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(052) 587-3573
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KC's Computers and Console Magic
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3 High Street
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Loughbrough
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Leics LE11 !py
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(050) 921-1799
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Whizz-kid
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22 Station Square
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Petts Wood
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Kent BR5 1NA
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(068) 989-1000
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Raven Games London
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74 Bromley Road
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Beckingham
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Kent BR3 2NP
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(081) 663-6810
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Surfcliff LTD
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34 Norton Road
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Southbrough
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Tumbridge Wells
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Kent TN4 0HE
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SoftScan
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P.O. Box 84
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Station Approach
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Hereford HR4 9YU
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*** 5) What games are available? ***
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A U.K. released software list is available upon request from
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aj809@yfn.ysu.edu. Updated bi-monthly.
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Following is a list of U.S.A. released software. Originally created by
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Greg Alt (galt@asylum.cs.utah.edu), I've modified it a bit by adding my own
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comments and alphabetizing the entries. This is a finite listing, as Sega
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has dropped software support for the SMS in the states.
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KEY
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---
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4xxx = Sega card (? kbytes)
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5xxx = Mega cartridge (i.e. 128 kbytes)
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6xxx = ?
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7xxx = Two-Mega cartridge (i.e. 256 kbytes)
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8xxx = 3-D carts (requires 3-D glasses unless otherwise noted)
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9xxx = 4 Mega cart (i.e. 512 kbytes)
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x5xx = battery back-up RAM
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r? = released in the states? questionable...
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tso = thru Sega only; haven't seen these games on store
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shelves, but Sega offered them through Sega Visions
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magazine a while ago
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lp = light phaser required
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sp = sports pad required
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pc = paddle controller required
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A = by Activision (3rd party)
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PB = by Parker Brothers (3rd party)
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shooter = space ship (usually) based shoot 'em up. Examples: R-
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type [SMS, Turbografx-16, arcade, Gameboy], Astro
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Warrior [SMS], Lifeforce [NES]
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action shooter = "non-rail" (but usually vertical scrolling) shooter;
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usually as a human character. Often two player
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capable. Examples: Time Soldiers [SMS, arcade?],
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Ikari Warriors [NES]
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action = side scrolling, sideview action platform. Examples:
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Shinobi [SMS, NES, arcade], Mega Man [NES, SNES,
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Gameboy, Genesis]
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sports = fitting into a sports category. Will be defined in
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listing.
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Action/adventure = action game with adventure-like overtones. Unless
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stated, action-adventure games are sideview. Examples:
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Legend of Zelda [NES], Wonderboy in Monsterland [SMS]
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Full RPG (FRPG) = complete role playing game set-up, with experience
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point system. Examples: Phantasy Star [SMS], Final
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Fantasy [NES]
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overhead = birds eye view of the gameplay area. Usually provides
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scrolling in all four compass directions, or vertical
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only. Example: Legend of Zelda [NES], Golden Axe
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Warrior, Astro Warrior [SMS]
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sideview = view of the gameplay area while oriented on the same
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plane. Usually provides horizontal scrolling only.
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Example: Altered Beast [SMS, Genesis, arcade]
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1st person = game in which the viewpoint is from directly behind the
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player controlled object. Examples: Space Harrier
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[SMS, Turbografx-16, arcade, Game Gear], Afterburner
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[SMS, NES, arcade]
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Full 1st person = game in which the viewpoint is from the "inside" of the
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player controlled object. Examples: F-16 Fighting
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Falcon [SMS], Air Diver [Genesis], Doom [IBM PC]
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An asterisk (*) after the title name indicates that a help sheet is
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available through Sega of America.
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Product numbers can be found by noting the last 4 digits in a game box UPC
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code (applies to U.S. releases only).
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And now, the actual list...
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TITLE #### NOTES
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----- ---- -----
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Action Fighter * 5055 overhead racing
|
|
Aerial Assault ? sideview shooter
|
|
Afterburner * 9001 1st person shooter
|
|
Alex Kidd in High Tech World * 5116 action-adventure;3rd in series
|
|
Alex Kidd in Miracle World * 5067 action-adventure;1st in series
|
|
Alex Kidd in Shinobi World * ? action-adventure;4th in series
|
|
Alex Kidd: The Lost Stars * 7005 action;2nd in series
|
|
Alf * 5111 action-adventure
|
|
Alien Syndrome 7006 action shooter
|
|
Altered Beast * 7018 action
|
|
Assault City ? r?;lp?;shooting
|
|
Astro Warrior * 5069 overhead vertical shooter
|
|
Aztec Adventure * 5100 action-adventure
|
|
Bank Panic ? lp?;shooting
|
|
Basketball Nightmare ? r?;fantasy basketball
|
|
Battle Outrun ? r?;fantasy racing?
|
|
Black Belt * 5054 action
|
|
Blade Eagle 3-D * 8005 overhead vertical shooter
|
|
Bomber Raid * 5003 A;overhead shooter
|
|
California Games 7014 various sports
|
|
Captain Silver * 5117 action
|
|
Casino Games * 7021 gambling
|
|
Choplifter * 5051 sideview shooter; nonlinear
|
|
Cloud Master * 7027 sideview shooter
|
|
Columns 5120 action-puzzle;tetris clone
|
|
Combat & Rescue ? r?;?
|
|
Cyber-Shinobi ? tso;action
|
|
Cyborg Hunter * ? A;action-adventure
|
|
Dead Angle * 7030 1st person Gangster shooter
|
|
Dick Tracy ? action
|
|
Donald Duck: The Lucky Dime Caper ? action-adventure
|
|
Double Dragon * 7012 action;2 player sim.
|
|
Dynamite Dux * 7029 action
|
|
E-Swat * ? action
|
|
Enduro Racer * 5077 overhead angled m.cycle racing
|
|
F-16 Fighting Falcon * 4005 full 1st per. flight simulator
|
|
Fantasy Zone * 5052 sideview shooter
|
|
Fantasy Zone II * 7004 sideview shooter
|
|
Fantasy Zone: The Maze 5108 shooter-maze
|
|
Gain Ground ? r?;action-shooter
|
|
Galaxy Force * ? A;1st person shooter
|
|
Gangster Town 5074 lp;shooting
|
|
Gauntlet ? r?;action-shooter
|
|
Ghost House * 4002 action
|
|
Ghostbusters * 5065 action & driving
|
|
Ghouls 'n Ghosts * 7055 action
|
|
Global Defense 5102 sideview shooter
|
|
Golden Axe * 7032 action
|
|
Golden Axe Warrior * 7505 overhead action-adventure
|
|
Golvellius: Valley of Doom * 7017 overhead action-adventure
|
|
Great Baseball * 5071 baseball
|
|
Great Basketball * 5061 basketball
|
|
Great Football 5058 sp?;football
|
|
Great Golf * 5057 golf
|
|
Great Ice Hockey * ? sp;ice hockey
|
|
Great Soccer 5059 soccer
|
|
Great Volleyball 5070 volleyball
|
|
Hang On/Astro Warrior /* ? p;motorcycle racing/o. shooter
|
|
Hang On/Safari Hunt /* ? p;m. racing/lp;shooting
|
|
Impossible Mission ? action
|
|
James "Buster" Douglas Boxing * ? boxing
|
|
Joe Montana Football * ? football
|
|
Kenseiden * 7013 action
|
|
King's Quest * ? PB;action-adventure
|
|
Kung Fu Kid * 5078 action
|
|
Lord of the Sword * 7016 action
|
|
Marksman/Trap Shooting 6003 lp;shooting/lp;shooting
|
|
Maze Hunter 3-D * 8003 overhead action-shooter
|
|
Maze Hunter 3-D II 8008 overhead action-shooter?
|
|
Mickey Mouse: Castle of Illusion 7053 action
|
|
Miracle Warriors * 7500 full RPG
|
|
Missile Defense 3-D 8001 lp;shooting
|
|
Monopoly * 5500 boardgame
|
|
Montezuma's Revenge ? PB;action
|
|
Moonwalker * ? action-adventure
|
|
My Hero * 4001 action
|
|
Ninja, The * 5066 overhead action-adventure
|
|
Outrun * 7003 1st person racing
|
|
Outrun 3-D ? r?;1st person racing
|
|
Paperboy 5121 deliver papers;avoid obstacles
|
|
Parlour Games 5103 various parlour games
|
|
Party Games ? r?;various party games?
|
|
Pat Riley Basketball ? basketball
|
|
Penguin Land * 5501 action
|
|
Phantasy Star * 9500 full RPG
|
|
Pit Pot ? r?;puzzle
|
|
Poseiden Wars 3-D * 8006 lp;shooting;2-D code
|
|
Power Strike * 5109 overhead shooter;"limited" ed.
|
|
Pro Wrestling * 5056 wrestling
|
|
Psycho Fox * 7032 action-adventure
|
|
Quartet * 5073 sideview action-shooter
|
|
R-Type * 9002 sideview shooter
|
|
R.C. Grand Prix ? A;overhead racing
|
|
Rambo III * 7015 lp;side scrolling shooting
|
|
Rambo: First Blood Part II * 5064 overhead action-shooter
|
|
Rampage * ? A;as monster,destroy buildings
|
|
Rastan * 7022 action
|
|
Reggie Jackson Baseball * 7019 baseball
|
|
Rescue Mission * 5106 lp;overhead shooting
|
|
Rocky * 7002 boxing
|
|
Scramble Spirits 7031 overhead vertical shooter
|
|
SDI ? r?;?
|
|
Shanghai * 5110 boardgame-puzzle-matching
|
|
Shinobi * 7009 action
|
|
Shooting Gallery 5072 lp;shooting
|
|
Slap Shot Hockey * ? ice hockey
|
|
Sonic the Hedgehog ? action-adventure
|
|
Space Harrier * 7001 1st person shooter
|
|
Space Harrier 3-D * 8004 1st person shooter;2-D code
|
|
Spellcaster * 9002 action-adventure
|
|
Spider-Man * ? action
|
|
Sports Pad Football 5061 sp;football
|
|
Spy vs. Spy * 4010 action-adventure
|
|
Super Basketball 5117 basketball
|
|
Super Monaco GP ? 1st person racing
|
|
Super Tennis * 4007 tennis
|
|
Strider * 9005 action-adventure
|
|
Teddy Boy * 4003 action
|
|
Tennis Ace 7028 tennis
|
|
Thunder Blade 7011 1st person shooter
|
|
Time Soldiers * 7024 overhead action-shooter
|
|
Transbot * 4004 sideview shooter
|
|
Ultima IV 9501 tso;full RPG
|
|
Vigilante * 7023 action
|
|
Walter Payton Football * 7020 football
|
|
Wanted! 5118 lp;shooting
|
|
Warrior Quest 9003 r?;?
|
|
Where in the World is C. S.diego * ? PB;education-search
|
|
Wonderboy * 5068 action
|
|
Wonderboy in Monsterland * 7007 action-adventure;2nd in series
|
|
Wonderboy III: The Dragon's Trap * 7026 action-adventure
|
|
Woody Pop ? pc;breakout clone
|
|
World Grand Prix 5053 1st person racing
|
|
Y's: The Vanished Omens * 7501 action-RPG
|
|
Zillion * 5075 action-adventure
|
|
Zillion II: Tri Formation * 5105 sideview action-shooter
|
|
Zaxxon 3-D * 8002 1st person shooter;2-D code
|
|
|
|
UPDATE: Could SMS carts be "bilingual?" Galen Komatsu
|
|
(gkomatsu@uhunix.uhcc.hawaii.edu) comments that his version of World Grand
|
|
Prix sports a title screen stating "The Circuit" when ran thru his Power
|
|
Base Converter via his Megadrive (Japanese Genesis). Question is: Is this
|
|
common of all World Grand Prix (i.e. the title screen dissimilarity) carts
|
|
even when played on "full" U.S. systems, or could it be a possible
|
|
English/Japanese ROM, in much the same way as Sega Genesis carts?
|
|
|
|
Note that Bomber Raid is packaged with a black box instead of the usual
|
|
white. I believe this signifies that the game was distributed by
|
|
Activision (the 3rd party responsible for Bomber Raid).
|
|
|
|
Note that Ghostbusters seems to have been distributed by both Sega (in
|
|
typical white packaging) and Activision (in black packaging). The black
|
|
packaging may be limited to Puerto Rico, where it was reported. Info?
|
|
|
|
Note that the Canadian version of Captain Silver contains extra material,
|
|
as implied by a Sega of America help sheet (extra levels and boss
|
|
characters). Why these were deleted from the U.S. version is not
|
|
known. I also have no idea if the U.K. version contains the extra
|
|
material, or if other Canadian games have major dissimilarities.
|
|
|
|
Note that Alex Kidd in Miracle World is available in THREE slightly varied
|
|
versions: one with rice balls, one with hamburgers, and one with root
|
|
beer. (The ball/hamburger/beer is the item Alex is eating/drinking on the
|
|
intermission map screen.) It appears that the root beer version is limited
|
|
to cart only, although cart versions with the rice ball exist. The
|
|
hamburger version has been found in the SMS II only (thus far). I have no
|
|
idea how rare the root beer or hamburger versions of AKIMW are. Note that
|
|
the root beer cart was reported in Puerto Rico, and the hamburger
|
|
variation in Indiana. No actual gameplay differences have been reported.
|
|
|
|
Note that Power Strike appears to have been packaged in two ways: black &
|
|
white box, and color box. See question #18 for more information.
|
|
|
|
And for those who are unaware, SMS games were sold in much the same
|
|
way as 16-bit Genesis carts: a box resembling a VCR tape case, with the
|
|
instructions, game, and any pamphlets/advertisements held on the inside
|
|
walls. The major factor between the 8-bit and 16-bit packaging is the
|
|
color; SMS boxes are white with a checkered pattern - in effect, the
|
|
negative of early Genesis packaging. Card boxes are thinner than those for
|
|
carts.
|
|
|
|
Also, Absolute Entertainment did sign on as a 3rd party, but during the
|
|
SMS' death, handed over their R.C. Grand Prix to Sesmic, who (I suppose)
|
|
turned it over to Activision. AE canceled James Bond 007 for a U.S. SMS
|
|
release. These are the only two games I'm aware of (concerning AE's
|
|
involvement with the SMS).
|
|
|
|
Most games that were released in a card format in the U.S. were also
|
|
released as carts in the U.K. (in conjunction with the SMS II).
|
|
|
|
A few folks have mentioned that the card F-16 Fighting Falcon does not work
|
|
with the Power Base Converter (SMS -> Genesis adapter).
|
|
|
|
*** 6) Are there any magazines available with SMS coverage? ***
|
|
|
|
Yes, but only in the U.K. They are:
|
|
|
|
Sega Power
|
|
Future Publishing Ltd.
|
|
Freepost
|
|
Somerton, Somerset TA11 7BR
|
|
Phone: 0458 74011 (subscription only)
|
|
Price per issue: 2.25 UK
|
|
Subscription price outside UK: 51.95 UK
|
|
|
|
Sega Magazine
|
|
Tower Publishing
|
|
Tower House
|
|
Soverign House
|
|
Lathkill Street, Market Harborough
|
|
Leics, LE16 9EF
|
|
Phone: 0858 468888 (subscription only)
|
|
Price per issue: 2.25 UK
|
|
co-published by Emap Images and Sega Europe
|
|
|
|
Here in the states, only a couple video game newsletters/fanzines
|
|
have any coverage. "SMS Unlimited", by yours truly, will soon
|
|
be available on the Internet. It's available via email
|
|
(aj809@yfn.ysu.edu) or snail mail ($1.25, which covers postage and copy
|
|
costs):
|
|
|
|
NOTE: Look for SMSU #1 in January '95.
|
|
|
|
Jeff Bogumil
|
|
187 N. State RR2, Apt. B-201
|
|
New Martinsville, WV 26155-1631
|
|
|
|
Another is "MASTERminds"(Genesis & SMS coverage), edited by Todd Lintner.
|
|
Available for $1.50 via snail mail:
|
|
|
|
Todd Lintner
|
|
6406 Jacobs Way
|
|
Madison, WI 53711-3209
|
|
|
|
*** 7) What accessories are available for the SMS? ***
|
|
|
|
Here are those offered by Sega. Other companies also developed various
|
|
peripherials, including joypads, joysticks, and light guns. In Europe,
|
|
Sega released a "Handle Controller", and in Japan, a BASIC program language
|
|
attachment, keyboard, and light pen. Also available in Europe is the Pro
|
|
Action Replay (a cheat code device similar to the Game Genie).
|
|
|
|
PRODUCT # ACCESSORY NOTES
|
|
--------- --------- -----
|
|
|
|
? Paddle Controller Only one game supports this device
|
|
(Woody Pop; a card).
|
|
|
|
3040 Sports Pad (Power Ball) A rollerball controller developed
|
|
for a couple early sports
|
|
games (Sports Pad Football and
|
|
Great Ice Hockey; possibly others).
|
|
|
|
3050 Light Phaser Similar to the NES Zapper, but of
|
|
higher quality. A sleek, jet black
|
|
pistol, with "hair trigger" (no
|
|
clunky "recoil" found, unlike the
|
|
Nintendo counterpart). Light
|
|
Phaser compatible games required
|
|
(see game listings).
|
|
|
|
3073 3-D Glasses Quite innovative at the time of
|
|
release, Sega's SMS 3-D glasses
|
|
still draw rave reviews from video
|
|
game players. 3-D compatible
|
|
games required (see game listings).
|
|
A SMS I is required for this
|
|
device, as the 3-D glasses hook up
|
|
to the system via the card slot.
|
|
|
|
3060 Control Stick /----\
|
|
\----/ ASCII art
|
|
|| by
|
|
_ _ || Jesse
|
|
/-----------------\
|
|
\-----------------/
|
|
|
|
The Control Stick was a joystick
|
|
designed for right handed control,
|
|
instead of the typical left handed
|
|
set-up. It was sold separately for
|
|
$20-25, and was also packaged with
|
|
the SMS cart Outrun (sold together
|
|
for $45-65). Black, gray and red
|
|
design.
|
|
|
|
|
|
3045 Rapid Fire Unit From Brett Carver: A small device
|
|
that is inserted between a
|
|
two-button controller and the game
|
|
system. It provides an auto-repeat
|
|
capability for the control buttons
|
|
which saves a lot of wear-and-tear
|
|
on fingers for games like
|
|
Astro-Warrier. The auto-repeat
|
|
could be turned on for each button
|
|
independently.
|
|
|
|
Switches to turn on
|
|
| off auto-repeat
|
|
Plug for V
|
|
system -----------------
|
|
| | |
|
|
V | 2 [X ] |
|
|
--- | |
|
|
| |=======| RAPID FIRE [<- Plug for
|
|
--- | | controller
|
|
| 1 [ X] |
|
|
| |
|
|
-----------------
|
|
|
|
ASCII art by Brett Carver
|
|
|
|
This unit was seen offered
|
|
through Sega in their early "SEGA
|
|
Challenge" newsletters. Buying 3
|
|
games would get you the item.
|
|
|
|
3020 Control Pad The joypad which comes packaged
|
|
with SMS systems. Resembling the
|
|
1st generation NES pads, the
|
|
Control Pad was equipped with 3
|
|
buttons in its early years, with
|
|
the extra sitting in the center of
|
|
the thumb section. Later pads
|
|
sported mini-joysticks
|
|
(thumbsticks) which could be
|
|
inserted into the center of the
|
|
thumbpad once the central button
|
|
cap was removed. Later pads had
|
|
the entire central button idea
|
|
removed.
|
|
CONTROL PAD
|
|
Top View
|
|
____________________________________________________________
|
|
| | |
|
|
| | -------------------- | |
|
|
| | | /--------------\ | |---------------------------------|
|
|
| | | | | | ---------- ---------- |
|
|
| | | | THUMB | | | | | | |
|
|
| | | | PAD | | |BUTTON 1| |BUTTON 2| |
|
|
| | | | | | |(START) | | | |
|
|
| | | | | | |________| |________| |
|
|
| | | \--------------/ | -----------------------------------|
|
|
| | -------------------- |
|
|
|____________________________________________________________|
|
|
|
|
From Matthew Kasdorf:
|
|
SMS Control Pad Information:
|
|
-female plug on end view: 5 4 3 2 1
|
|
9 8 7 6
|
|
-pin 1: Up
|
|
-pin 2: Down
|
|
-pin 3: Left
|
|
-pin 4: Right
|
|
-pin 5: No Connection
|
|
-pin 6: Button 1 (Start)
|
|
-pin 7: No Connection
|
|
-pin 8: Common (Ground?)
|
|
-pin 9: Button 2
|
|
|
|
*** 8) I've heard about a built in, hidden game? What gives? ***
|
|
|
|
The original model of the SMS has a built in, code accessible maze game;
|
|
your goal is to guide a small snail through a series of different levels.
|
|
Not much play value, but it's a nice extra to have.
|
|
|
|
If you own an original model SMS without a built in game...
|
|
Turn on your SMS and wait for the instruction screen to appear. With
|
|
controller 1, press up and hold buttons 1 and 2.
|
|
|
|
If you own an original model SMS with a built in game...
|
|
First, hold down the sequence given above. While holding, turn the machine
|
|
on and wait.
|
|
|
|
The SMS II does not have the snail maze game.
|
|
|
|
*** 9) Can I play Game Gear games on my SMS? ***
|
|
|
|
Someone once mentioned that a pre-Christmas '92 issue of VG&CE contained a
|
|
mailorder ad offering a GG to SMS adapter, but my VG&CE collection is
|
|
incomplete, and I haven't been able to confirm its existence. Any
|
|
information is welcome.
|
|
|
|
*** 10) Can I play SMS games on the 16-bit Genesis? ***
|
|
|
|
With the aid of a device called the Power Base Converter, it's possible to
|
|
play all (*) SMS games (including 3-D, light phaser, and cards) on the
|
|
original model Genesis. The converter retails for $40-50, but can be found
|
|
discounted for as low as $15. Note that a Power Base Converter for the
|
|
Genesis II is available in Europe only.
|
|
|
|
* It has been reported that the card F-16 Fighting Falcon does not work on
|
|
the Power Base Converter. The title screen and music begin as usual, but
|
|
pushing the Start button blanks out the screen, although the sound effects
|
|
and pause button are unaffected.
|
|
|
|
*** 11) Can I play SMS games on the Game Gear? ***
|
|
|
|
Yes. A few adapters exist, with Sega's own being the "Master Gear." Only
|
|
cartridges can be used, and those requiring special accessories or a second
|
|
controller won't function properly. Another problem: small text and
|
|
objects become difficult to make out on the GG. UPDATE: It seems that
|
|
4-meg SMS carts have minor (i.e. graphics problems) difficulties when used
|
|
in a SMS->GG converter. (This is due to Game Gear limitations, and not the
|
|
converter itself.)
|
|
|
|
*** 12) Is U.K. SMS software compatible with the U.S. unit? ***
|
|
|
|
Yes. Although folks may be wondering about PAL and NTSC electrical
|
|
definitions, there appears to be no problems playing U.K. games.
|
|
|
|
*** 13) Is Japanese SMS software compatible with the U.S. unit? ***
|
|
|
|
I haven't had anyone confirm the fact, but from what I've seen, I think it
|
|
is possible to play Japanese SMS software (from all Japanese system
|
|
variations) on U.S. hardware. Cart ports appear the same in size and
|
|
design, and electrical definitions are similar.
|
|
|
|
*** 14) Can I play SMS 3-D games without the 3-D glasses? ***
|
|
|
|
A few games do have special codes or options to disable the 3-D feature,
|
|
and they're listed below. If anyone knows of any other 3-D games with a
|
|
2-D option, please let me know.
|
|
|
|
Zaxxon 3-D: Press pause at the title screen to bring up an option menu.
|
|
Simple enough. :)
|
|
|
|
Poseiden Wars 3-D: Plug a control pad into the 2nd port. With this
|
|
controller, press button #1.
|
|
|
|
Space Harrier 3-D: Play the game in 3-D until you reach the first boss.
|
|
Let him kill you. If you obtained a high enough score, you'll get an
|
|
initials input screen after the Game Over message. With the 2nd
|
|
controller, and holding button #1, enter T-H-R-E-E. Note that the word
|
|
will not be displayed on the screen.
|
|
|
|
*** 15) Where can I find SMS cheats, tips, and strategy guides? ***
|
|
|
|
The SMS Cheat Tips Compilation is under way. Check out the header of this
|
|
FAQ for more info.
|
|
|
|
Check out the Game Gear FAQ for a nice listing of common SMS
|
|
cheats. Available via FTP: ftp.netcom.com, directory /pub/vi/vidgames/faqs,
|
|
file gamegear.faq
|
|
|
|
Also check out early issues of Electronic Gaming Monthly, Video Games &
|
|
Computer Entertainment, and GamePro.
|
|
|
|
Jeff Rovin published a nice (though not free of errors) listing of cheats
|
|
and short strategy guides in his "How To Win At Sega & Genesis Games"; the
|
|
fourth paperback in a series of video game strategy books. Search your
|
|
local bookstore -- they should have a copy on hand. Published by St.
|
|
Martin's Paperbacks.
|
|
|
|
Help sheets are available from Sega of America, although you'll be limited
|
|
to 3 games per request. Check out the U.S.A. software list (question 5)
|
|
for a listing of games with help sheets available.
|
|
|
|
*** 16) Is there a way to move the SMS pause button from the system to a
|
|
controller? ***
|
|
|
|
Following is a hack reprinted from "SMS Unlimited #1." It's a bit messy,
|
|
but it'll work.
|
|
|
|
DISCLAIMER: Neither Jeremy Statz, Jeff Bogumil, nor "SMS Unlimited" are
|
|
responsible for any damages or losses made, be they to the system,
|
|
controller, materials, or individual, if this modification procedure is
|
|
performed.
|
|
|
|
HOW TO GIVE YOUR SMS CONTROLLER A PAUSE BUTTON
|
|
|
|
Procedure by Jeremy Statz
|
|
Written by Jeff Bogumil
|
|
|
|
[The following hack was submitted by Jeremy Statz, who performed the
|
|
original procedure on his Power Base Converter. I've rewritten the concept
|
|
to make it more easily readable, and given notes for SMS I owners. I HAVE
|
|
NOT given instructions for the SMS II, but I would guess that only some
|
|
minor changes, if any, would need to be made - ed.]
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MATERIALS NEEDED:
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"Wand" soldering iron
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Solder
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VERY small clippers
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Liquid Latex
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Plastic Cement
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Insulated wire connectors, set of 4
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4 pieces of wire, each approx. 1 foot in length
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4 pieces of wire, each approx. 7 feet in length
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Small pair of needle nose pliers (for SMS owners)
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Small Phillips screwdriver
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Electrical tape
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NOTE: It's recommended that you color code the wires together
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(i.e. a red 1 footer with a red 7 footer, etc...)
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STEP 1: Using a phillips screwdriver, remove the top black
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casing from your PBC (or SMS). The pause button should be easily seen.
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(SMS owners will have to use the screwdriver and pliers to remove a large
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metal shield before they can proceed.)
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STEP 2: Take the clippers and VERY CAREFULLY snip the 4
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attachment prongs of the pause button. Remove it.
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STEP 3: Solder each wire (7 feet long) to each prong of the pause button.
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STEP 4: Solder each wire (1 foot long) to the appropriate points on the
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PBC (or SMS). Be sure to match up the color codes with their respective
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connections (i.e. The upper left pause button prong should be matched with
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the upper left location on the system).
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STEP 5: Carefully work the 4 wires (attached to the system) through the
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pause button port of the cover (and shielding, for SMS owners). Do not
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replace the covers yet (i.e Do not replace the screws).
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STEP 6: Take the wire connectors (it really doesn't matter what type they
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are, as long as they are insulated) and solder them to their appropriate
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wires.
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STEP 7: After all the solder has dried, and all the connections have been
|
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checked for sturdiness, place liquid latex over any exposed wires to
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prevent electric shock and/or corrosion.
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STEP 8: Replace all the wires and shields.
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STEP 9: Use plastic cement to glue the pause button to a comfortable and
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reachable spot (during gameplay) on your favorite SMS controller.
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STEP 10: To clean up the wire pollution, you may want to tape the four
|
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wires together with electrical tape.
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END OF PROCEDURE
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*** 17) Did SMS software really start the "meg" thing? ***
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I won't claim that the SMS was the first home video game system to break
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the 1-megabit barrier, but yes, SMS carts were the first to use the term
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"mega" as a means of sales promotion. Later, Sega picked up "meg" when
|
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promoting their 16-bit Genesis game, Strider. You'll find "mega" plastered
|
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on boxes and labels of certain SMS titles.
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|
*** 18) I've heard about a "limited edition" SMS game. Info? ***
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The overhead, vertical shooter called Power Strike was promoted by Sega as
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|
a limited edition game, offered through their user-base club. Later, it
|
|
popped up in decent quantities in various toy store chains. The game's
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|
packaging is in black and white; screen shots and all (giving the
|
|
appearance of a counterfeited item). Power Strike is known as Aleste in
|
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Japan. NOTE: It has been reported that Power Strike is also avaiable in
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a full color packaging. More info, anyone?
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|
*** 19) What would I find if I compared the SMS and Game Gear? ***
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|
The Game Gear is actually a slightly scaled down SMS, with its own play
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|
screen (of course) and controller features built into the portable unit.
|
|
The systems are extremely similar: it's known that the Master Gear (SMS to
|
|
GG adapter) is only a vehicle which connects the SMS cart and GG port pins,
|
|
with little or no electronics used in the process. This being the case,
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|
I've printed the following information in the hopes that some technical
|
|
maven out there can use these statistics in order to create a GG to SMS
|
|
adapter (no matter the cost <Grin>). Thanks to Matthew Kasdorf for
|
|
providing all this stuff.
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Sega Master System Cartridge Information:
|
|
-two sided printed circuit board
|
|
-50 pin edge connector: Component Side: pins 1 - 49 (cartridge
|
|
forward) Solder Side: pins 2 - 50
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Sega Game Gear Cartridge Information:
|
|
-single sided printed circuit board
|
|
-PCB Component Side Markings: 837-7846-01, MB98536-015, 9119 K12
|
|
-PCB Solder Side Markings: (c) SEGA, 1990, MADE IN JAPAN, 171-5953-A
|
|
-surface mounted die, blob protected
|
|
-2 surface mounted capacitors
|
|
-45 pin edge connector: 2 4 6 8 ... 42 44
|
|
1 3 5 7 ... 43 45
|
|
-No connection on pins: 1, 26, 27, 36, 37, 38, 39, 40, 44, and 45
|
|
-V+ connection on pins: 2, 35, and 43
|
|
-V- connection on pins: 16, 17, 18, 41, and 42
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|
SMS to GG Adapter Information:
|
|
SMS Pin Number: GG Pin Number: SMS Pin Number: GG Pin Number:
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|
1 2, 35, 43 26 11
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2 3 27 10
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|
3 -- 28 9
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4 26 29 8
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|
5 34 30 7
|
|
6 33 31 6
|
|
7 32 32 5
|
|
8 31 33 4
|
|
9 30 34 --
|
|
10 29 35 2, 35, 43
|
|
11 27 36 28
|
|
12 25 37 36
|
|
13 24 38 --
|
|
14 23 39 38
|
|
15 22 40 --
|
|
16 21 41 --
|
|
17 20 42 --
|
|
18 19 43 --
|
|
19 16, 18, 41 44 --
|
|
20 17 45 --
|
|
21 16, 18, 41 46 39
|
|
22 15 47 40
|
|
23 14 48 --
|
|
24 13 49 --
|
|
25 12 50 --
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|
|
|
*** 20) The instruction manual says <such and such>, but the game does/says
|
|
<such and such>. Info? ***
|
|
|
|
Following is a list of instruction manual corrections:
|
|
|
|
CAPTAIN SILVER: There are only four rounds and three bosses -- the Joker,
|
|
the first Pirate, and Captain Silver.
|
|
|
|
GOLVELLIUS: The Ring of Invisibility - as mentioned in the game - is
|
|
actually a Ring of Invincibility.
|
|
|
|
Name corrections --
|
|
MANUAL GAME
|
|
------ ----
|
|
Saipa Rolick
|
|
Taruba Bachular
|
|
Waruso Warlick
|
|
Jaspa Crawky
|
|
Heidi Haidee
|
|
|
|
GREAT BASEBALL: You are unable to select your catchers.
|
|
|
|
PSYCHO FOX: Typo correction - the words "stages" (on pg. 20 and 21) should
|
|
read as "rounds."
|
|
|
|
SPACE HARRIER 3-D: The correct continue code is - when you die, press Up,
|
|
then buttons 2, 1, 2, 1, 1, on controller #1.
|
|
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|
SPELLCASTER: To use a spell, continously press the joypad Up and Down,
|
|
while holding the fire button down.
|
|
|
|
TIME SOLDIERS: Once the two continues are used, the game ends. This
|
|
corrects the manual's statement that if there are two players playing at
|
|
the same time, a player will always be revived, as long as the other player
|
|
remains alive.
|
|
|
|
ZILLION: Don't enter the suicide code in room C-4 as instructed by the
|
|
instruction manual. Such kidders, Sega...
|
|
|
|
ZAXXON 3-D: The W capsule lets you access the different weapons. The E
|
|
capsule lets you receive an extra ship.
|
|
|
|
*** 21) What SMS software is recommended? ***
|
|
|
|
This is a matter of opinion, so I've set up an easy voting system. If
|
|
you'd like to participate, please send a list of your five favorite SMS
|
|
games to aj809@yfn.ysu.edu, and I'll update the votes.
|
|
|
|
Contributors thus far: Cap Scott, Jeff Bogumil
|
|
|
|
GAME VOTES
|
|
---- -----
|
|
Columns 1
|
|
Golden Axe Warrior 1
|
|
Phantasy Star 2
|
|
Psycho Fox 1
|
|
Shinobi 1
|
|
Space Harrier 1
|
|
Wonderboy III 1
|
|
R-Type 1
|
|
Golvellius 1
|
|
|
|
THANKS FOR READING!!!
|
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[End of File]
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