116 lines
5.1 KiB
Plaintext
116 lines
5.1 KiB
Plaintext
Super Magicom File Upload Program (Version 2.1)
|
|
PONG Utility #1
|
|
Programmed by R. Bubba Magillicutty
|
|
|
|
|
|
|
|
FUNCTION: SEND was written to eliminate the need to translate files before
|
|
playing them. SEND automatically recognizes whether a file is in Super
|
|
Magicom or Multi-Game Doctor II format, and whether it is a game, save image,
|
|
or DOS file. All types are sent to the Magicom in the proper fashion. SEND
|
|
will also Load a game so it may be saved to floppy by the Magicom.
|
|
|
|
|
|
USAGE: From the DOS command line, type "SEND" followed by the name of the
|
|
game to run of the save image to upload. If no extension is supplied, SEND
|
|
will search for a game or save image in the specified directory with the
|
|
specified base name. Type SEND by itself for help.
|
|
|
|
Example: To load ZELDA.SAV and ZELDA.SMC, type "SEND ZELDA". Both will be
|
|
uploaded.
|
|
To load STREETFI.TR2 type "SEND STREETFI" or "SEND STREETFI.TR2"
|
|
To load in the SMC-TOOL.SET DOS upgrade, type "SEND SMC-TOOL.SET"
|
|
|
|
|
|
DISPLAY: While the game is being uploaded a small box pops up with the file
|
|
name, image format, internal name, file size (in megabits), and a progress
|
|
counter. The counter is in 8K increments to maintain compatibility with
|
|
SMS.EXE and the displays on the Super Magicom itself. For save games, the
|
|
name is always "Save Game" and the size is 32K (256 Kbit).
|
|
|
|
|
|
CONTROL: Uploads can be aborted by hitting escape.
|
|
|
|
|
|
KNOWN PROBLEMS: After receiving a Magicom Not Responing error, if you turn
|
|
the Magicom off and back on, you will sometimes get a black screen. You can
|
|
still SEND programs with the black screen. It will reappear during uploading
|
|
and everything will work. Also, hitting reset will fix the problem,
|
|
returning the on-screen menu.
|
|
|
|
|
|
OPTIONS:
|
|
|
|
/1, /2, /3, /4: Causes SEND to use LPT1-LPT4. LPT1 is assumed if no port
|
|
parameter is specified.
|
|
|
|
/L: Equivalent to Load Game in SMS.EXE. Loads an image without running it.
|
|
If TOOLSET from FAMUTILS.LHA is loaded first, images may be Loaded then saved
|
|
to floppy using the on-screen menus.
|
|
|
|
/R: Sends a Reset code to the Magicom. This is only useful if a game has
|
|
been previously Loaded with the /L option. If you want to Load an image,
|
|
save it to floppy, and then play it, use the /R option after the save to
|
|
floppy is completed.
|
|
|
|
/N: Disables Save File search and auto-load. Normally, if you use SEND to
|
|
upload a game, it will first search for a file with a .SAV extension and the
|
|
same base name as the game. If found, it will be uploaded to the Magicom
|
|
first, followed immediately by the game. This is useful if you play several
|
|
games with save ability. If you have MARIO.SMC and MARIO.SAV, you can send
|
|
both to the Magicom by typing "SEND MARIO". If you don't want to send the
|
|
save file, use the /N option.
|
|
|
|
/H: SEND uses an image's file size to determine how much to upload to the
|
|
Magicom. Images include a one-byte size in the file header, which allows any
|
|
game smaller than 16 megabit to be sent. SMS.EXE uses the header byte to
|
|
determine how much to send, and thus can't upload 16 megabit images in one
|
|
file. Use the /H option to force SEND to use the header byte instead of the
|
|
file size to detemine how much to upload. MGD files don't have a header, and
|
|
therefore will always use file size.
|
|
|
|
/S: SEND will automatically identify DOS upgrades, such as TOOLSET or DOS3H.
|
|
If you have a save game that SEND confuses for a DOS image, use /S. DOS
|
|
files will be treated as save games and will be written to save RAM instead
|
|
of the Magicom's program area.
|
|
|
|
/T: If a game is already running on the Magicom and you try to upload a game,
|
|
SEND will give a Magicom Not Responding error. This is preferable to the
|
|
lock-ups of versions of SEND prior to 2.0 and SMS.EXE. However, if for some
|
|
reason you wish to disable time-out checking, use /T. It is conceivable that
|
|
the Magicom will not be ready long enough to get a Not Responding error, but
|
|
it is very unlikely. If you get the error and think you shouldn't have, try
|
|
using /T.
|
|
|
|
|
|
|
|
Version History
|
|
|
|
1.0 - The basic utility. Could send games smaller than 16 megabit.
|
|
|
|
|
|
1.1 - Special Street Fighter II version. Allows specially created 16Mbit
|
|
files to be sent.
|
|
|
|
|
|
2.0 - Working mono support
|
|
Correctly identifies and sends save images
|
|
LPT1-4 support
|
|
Save games automatically load before a game unless overridden
|
|
Load without playing option
|
|
Automatic extension searching
|
|
File size used instead of header size, allowing 16Mbit games
|
|
Reset command to play previously Loaded games
|
|
Time-out checking added to avoid lock-ups when a game is running
|
|
|
|
|
|
2.1 - Speed increased considerably over 2.0. The Time-out checking made
|
|
SEND 2.0 slower than 1.1 and previous versions. The main send
|
|
routine was optimized, resulting in an approximately 20% speed
|
|
increase over 2.0. SEND is now 10-15% faster than SMS.EXE.
|
|
|
|
Options were rearranged to allow for the /S option
|
|
/T (disable Time-out checking) properly implemented
|
|
DOS image recognition and send, with disable option
|
|
|