3675 lines
181 KiB
Plaintext
3675 lines
181 KiB
Plaintext
Newsgroups: alt.games.final-fantasy
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Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
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From: rhal@crash.cts.com (Richard Halavais)
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Subject: FF3 FAQ part 1
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Organization: Don Quixote Windmill & Rockets
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Date: Mon, 13 Mar 1995 04:44:00 GMT
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Message-ID: <rhal.527.2F63CD8F@crash.cts.com>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
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Sender: news@crash.cts.com (news subsystem)
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Lines: 144
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This is the FF3 Faq. Version 4.
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________________ _______ __
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/ _______/ / \ / / \ / /
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/ /____ / / /\ \ / / /__\ \ / / Title artwork by
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/ _____/ / / / \ / ____ \ / /____ Chris35389
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/__/ /__/__/ \__/__/ \__\ /______/
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__________ __ ___________________ __________ ___
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/ ______/ \ / \ / /____ ____/ \ / /______/\ \ / /
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/ /___ / /_\ \ / / \ \ / / / / / /_\ \ /____ \ \ _/ /
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/ /____/ / _____ \ / / \ \/ / / / / ___ \ _ / \ /
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/__/ /_/ \_\ /_/ \___/ /_/ /_/ \_\ __/ /__/
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________________
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/__ __ __ __/ FAQ Version 4.0 January 1995
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/ / / / / / Compiled by Wizard 201, JonN2000 & King Kung!
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/ / / / / / King Kung - Gamewiz Game Counselor (GWC)
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__/ /_/ /_/ /__ Wizard 201 - President of RPGs Unlimited!, GWC
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/______________/ JonN2000 - President of FF/SOM Club, GWC
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I would like to thank King Kung and JonN2000 for giving me so much to do
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with the game, Final Fantasy Three! I've never done so much hard work to fine
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tune a FAQ to perfection, but I think I have finally come up with the best
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compilation of a FAQ for FF3. If not, then King King or JonN2000, please,
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be my guest to release another FAQ! I have included a new monster list that
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is leaps and bounds over the former one, including everything from the gold
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you get at the end of a battle to the amount of EXP you gain! All of this
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is all in credit to the wonder of wonders, Seth Hardy!
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For all of you out there, here is a little history of the FF3 FAQ:
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Version 1.0a - (By JonN2000) The first FF3 FAQ ever!
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Version 1.0b - (By King Kung) Including a Walkthrough and more, this FAQ was
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in my opinion better organized and clearer than
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Jon's FAQ.
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Version 2.0 - (By Wizard 201) Packed with info, stats for weapons, monster
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list, GG codes, and other misc. info!
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Version 3.0 - (By King Kung) Everything from Version 2.0 and more including
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different strategies with weapons and magic.
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Version 4.0 - (By Wizard 201, JonN2000 and King Kung)
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Everything in Version 3.0 plus interviews
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with Square representitives, MORE misc. info
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on desperation moves, Lore & Rage Lists,
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SKetch/Control lists, 'The Best for FF3',
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greatly improved monster list and more
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GG codes!
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Believe me people, this has to be the best compilation ever created!
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Until the next version, of course!
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Part 0 - Character Guide
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Part 1 - FF3 Walkthrough
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A. The World of Balance Walkthrough
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- 1. The Story Begins!
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- 2. A Fork in the Road
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- 3. Reunited
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- 4. The Search for Terra
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- 5. The Opera House
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- 6. Magitek Factory
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- 7. To the Sealed Gate!
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- 8. Search for the Espers
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- 9. The Flying Continent
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-10. What you should have done by now
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-11. A few tips and secrets
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B. The World of Ruin Walkthrough
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- 1. Stranded on a Deserted Island
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- 2. There's Still Hope!
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- 3. Edgar!
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- 4. One Airship to Go, Please!
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- 5. Cyan's Grievances
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- 6. Face to Face With Phunbaba
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- 7. To the Veldt!
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-8a. Save Shadow
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-8b. Save Relm
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- 9. Strago and Ebot's Rock
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-10. Mog Lives!
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-11. Phoenix Cave
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-12. Fanatics' Tower
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-13. Cyan's Dream
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-14. Tastes Like Gogo
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-15. Kefka's Tower
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-16. Did you get these elusive items?
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-17. A few more tips and secrets
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Part 2 - Monster List (Seth Hardy)
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Part 3 - Misc. Info (See "parts by")
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A. Colosseum List
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B. Character Notes
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C. Game Controls
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D. Item List
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E. Weapons Stats
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F. Armor Stats
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G. Relics and Effects
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H. Vanish/Doom/X-Zone
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I. Secret Character Locations
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J. Dragon Locations
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K. Lore List
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L. Rage List
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M. Secret Ending Requirements
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N. The Best for FF3
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O. Character Desperation Moves
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P. Banquet Scoring Scheme
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Q. Easy Status Recovery
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R. Sketch/Control List
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S. Not Saving at a Point
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T. Revivifying the Undead
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Part 4 - Game Genie Codes (See "parts by")
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Part 5 - Interviews
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A. Interview with Ted Woolsey
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B. Interview with Yusuke Hirata
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Part 6 - Rumors (Wizard 201)
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Part 7 - Credits!
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Hope you enjoy the FAQ and keep finding all those little
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secrets! If you find any discrepancies or something I forgot, please
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let me know! Also, if you want to use any of this FAQ, please be my guest
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to use any and all of it, except for certain things that require permission
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including King Kung's Walkthrough and the articles in the Interviews section.
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Happy FF3ing!
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--Wizard 201
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I'd like to give my VERY special thanks to those of you on America
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Online, and in the FF/SOM CLUB for information galore. I give my very special
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thanks to Dr. Gamewiz (giving me a place to post info), WizSlinger (a few new
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discoveries), La Parka (the information about the secret ending), Wizard 201
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and JonN2000 for co-creating this mega-FAQ!
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And remember: "Porcupines aren't cuddly play things, stupid!"
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--King Kung
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All of the info was contributed unselfishly and for the benefit of all
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gamers. Those who contributed their great ideas are to be greatly commended
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for a job well done. If you see any of the contributing gamers online, be
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sure to thank them for contributing to this file: The #1 source for FF3 Info!
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--JonN2000
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Newsgroups: alt.games.final-fantasy
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Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
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From: rhal@crash.cts.com (Richard Halavais)
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Subject: FF3 Faq part 2
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Organization: Don Quixote Windmill & Rockets
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Date: Mon, 13 Mar 1995 04:45:13 GMT
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Message-ID: <rhal.528.2F63CDD9@crash.cts.com>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
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Sender: news@crash.cts.com (news subsystem)
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Nntp-Posting-Host: hahavais.cts.com
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Lines: 129
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-----------------------------------------------------------------------------
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PART ZERO-Character Guide
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-----------------------------------------------------------------------------
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Terra Branford: Magic Warrior
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PROFILE Age:18 Height:5'7" Weight:105 lbs.
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SKILLS Power:31 Quickness:33 Magic:39 Strength:28
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EQUIPMENT Sword, Helmet, Armor
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SPECIAL SKILL: Morph
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Locke Cole: Treasure Hunter
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PROFILE Age:25 Height:5'9" Weight:147 lbs.
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SKILLS Power:37 Quickness:40 Magic:28 Strength:31
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EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail
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SPECIAL SKILL: Steal
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Edgar Roni Figaro: Mechanic
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PROFILE Age:27 Height:6'2" Weight:169 lbs.
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SKILLS Power:39 Quickness:30 Magic:29 Strength:34
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EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor
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SPECIAL SKILL: Tools
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Sabin Rene Figaro: Blackbelt
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PROFILE Age:27 Height:6'3" Weight:233 lbs.
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SKILLS Power:47 Quickness:37 Magic:28 Strength:39
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EQUIPMENT Knuckles, Hat, Light Armor
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SPECIAL SKILL: Blitz
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Celes Chere: Rune Knight
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PROFILE Age:18 Height:5'9" Weight:165 lbs.
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SKILLS Power:31 Quickness:31 Magic:29 Strength:31
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EQUIPMENT Sword, Knight Sword, Helmet, Armor
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SPECIAL SKILL: Runic
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Shadow: Ninja
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PROFILE Age:Unknown Height:5'10" Weight:145 lbs.
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SKILLS Power:39 Quickness:38 Magic:33 Strength:30
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EQUIPMENT Ninja Sword, Hat, Light Armor
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SPECIAL SKILL: Throw
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Cyan Garamonde: Knight
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PROFILE Age:50 Height:5'10" Weight:158 lbs.
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SKILLS Power:40 Quickness:28 Magic:25 Strength:32
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EQUIPMENT Katana, Helmet, Armor
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SPECIAL SKILL: SwdTch
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Gau: Wild Child
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PROFILE Age:13 Height:5'3" Weight:169 lbs.
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SKILLS Power:15 Quickness:16 Magic:21 Strength:14
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EQUIPMENT Hat, Light Armor
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SPECIAL SKILL: Leap/Rage
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Setzer Gabbiani: Gambler
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PROFILE Age:27 Height:5'9" Weight:136 lbs.
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SKILLS Power:32 Quickness:32 Magic:28 Strength:31
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EQUIPMENT Cards, Dice, Helmet, Armor
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SPECIAL SKILL: Slot
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Strago Magus: Lore Master
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PROFILE Age:70 Height:4'11" Weight:94 lbs.
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SKILLS Power:9 Quickness:9 Magic:31 Strength:9
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EQUIPMENT Rod, Hat, Stuffed Toy, Lore
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SPECIAL SKILL: Lore
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Relm Arrowny: Artist
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PROFILE Age:10 Height:5' Weight:88 lbs.
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SKILLS Power:10 Quickness:13 Magic:34 Strength:11
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EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy
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SPECIAL SKILL: Sketch
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Mog: Moogle
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PROFILE Age:11 Height:4' Weight:94 lbs.
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SKILLS Power:12 Quickness:14 Magic:33 Strength:12
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EQUIPMENT Spear, Hat, Light Armor
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SPECIAL SKILL: Dance
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Umaro: Yeti
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PROFILE Age:4 Height:6'10" Weight:436 lbs.
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SKILLS Power:44 Quickness:21 Magic:5 Strength:46
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EQUIPMENT Bone Club, Snow Muffler
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SPECIAL SKILL: Rage (with the Blizzard Orb and Rage Ring equipped)
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Gogo: Mimic
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PROFILE Age:Unknown Height:5'5" Weight:132 lbs.
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SKILLS Power:9 Quickness:14 Magic:26 Strength:10
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EQUIPMENT Dagger Rod, Robe, Light Armor
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Newsgroups: alt.games.final-fantasy
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Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
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From: rhal@crash.cts.com (Richard Halavais)
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Subject: FF3 FAQ part 3
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Organization: Don Quixote Windmill & Rockets
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Date: Mon, 13 Mar 1995 04:47:29 GMT
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Message-ID: <rhal.529.2F63CE60@crash.cts.com>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
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Sender: news@crash.cts.com (news subsystem)
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Nntp-Posting-Host: hahavais.cts.com
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Lines: 381
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-----------------------------------------------------------------------------
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PART ONE-FF3 Walkthrough
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-----------------------------------------------------------------------------
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By King Kung
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Edited by Wizard 201
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***THE WORLD OF BALANCE WALKTHROUGH***
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(1) The Story Begins!
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As Terra, Vicks, and Wedge, head north through Narshe. You will
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fight guards along the way, which are easily defeated by the Fire Beam. If
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you get severely injured, use the Heal Force, Tonic, or Terra's Cure1 spell.
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Remember to save at the first opportunity, because you don't want to repeat
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the intro again! During the battle with Whelk, remember not to use the Bolt
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Beam (he fights back if you do), and to avoid hitting the shell. Have Terra
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use TekMissels, while the other two shoot the Fire Beam. When the creature
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goes back into its shell, use the Heal Force to get back HP, or wait until he
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comes out. Continue until it dies. The frozen Esper will kill Wedge and
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Vicks. When you wake up, explore the house's clock, as it holds a valuable
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Elixir. Then head out the back door. There's only one way through the cave,
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so follow it. Be sure to save your game and open up the treasure chests along
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the way. Eventually the guards will corner you, and you'll fall through the
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floor. Enjoy the little cinema scene!
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Never fear, Locke's here! He'll come to Terra's rescue, with the help
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of those ever cute Moogles. In the group battle, switch to the group that has
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Mog in it (no, he doesn't join you right now). When he learns his first
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dance, use it to waste the other enemies (including the Marshall at the end).
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Upon completion, Locke will bring Terra out of the cave, and through a secret
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passage that will be important later. From there, leave the town and save
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your game. Head straight for Figaro Castle. Upon arrival, be sure to visit
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the item and tool shops. There you should buy plenty of Tonic and the three
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tools for Edgar. Talk to Edgar and explore the castle. An old guy will tell
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you about Edgar's brother, Sabin. Cinema scene! When Kefka storms the
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castle, you'll escape on Chocobos. Fight the M-TekArmors that Kefka sends at
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you, using Edgar's AutoCrossbow and Terra's Fire spell. Ride to Figaro Cave
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(it's to the south-east), and save your game. Enter the cave and be sure
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that you visit the recovery spring (with the turtle in it). Don't worry about
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the passage on the other side, you'll reach that later. Continue through
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a doorway, and head to your left. Go upstairs and open the treasure chest.
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Head back down, then to your right, and down. Pick up the treasure chest in
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the alcove to your right. Before going up those stairs, go to your left and
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find the treasure chest. Then go back to the stairs, go up, head downwards,
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and go down those stairs. Exit the cave and head south-east to South Figaro.
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Save your game outside, then enter. Go meet Shadow (you'll meet again after
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the river ride), then explore the town. There are treasures in almost every
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barrel and crate. Don't miss the one behind the Chocobo stable, and in the
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barrel on the walkway above it. Next, go into the big house at the north of
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the town (this is the rich man's house). In the room that's drafty, walk
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behind the bookshelf and down some hidden stairs. Head down the next flight.
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In the hallway, walk to the right, then, when it goes down, walk through
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the wall, then to your right down a hidden flight of stairs for some nice
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relics. Continue exploring the rest of the hallway for a truckload of money,
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then go back to the entry hallway of the rich man's house. Go through the
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left door (not the one you came in from), and explore the barrels there.
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Walk behind the house to find a hidden passage, and explore that room for
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some goodies. There's a hidden door at the very bottom of the room that
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takes you to the old cider guy's house (remember that he wants cider for
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later). Exit there, then go to the item, armor, and weapon shops. Buy all
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the equipment you need (you should have enough money), then leave the town.
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If you wish, you may rent a Chocobo and take it to Sabin's Cottage (north of
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S. Figaro), which is suggested if you want some drama. Then head for Mt.
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Kolts (to the east). You should build your members up 2 or 3 levels outside,
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then use a tent, save, and enter. The enemies here are pretty strong, so,
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when you get the opportunity, use a tent and save. At the entrance, go behind
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the large rock and outside for some treasure. Go back, then head up. Follow
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the pathway (it's very linear), save your game at the designated spot, then
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continue until you reach Vargas. Defeat his bears, then attack him. After a
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while, Sabin will jump in, and the others will be blown away by one of Vargas'
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techniques. Fight Vargas with the Fight command (or you can perform a Blitz
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immediatley). When it tells you to do the Blitz, do so (duh). If you're
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having trouble, see the closing remarks of this section for the easiest way
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to perform the Pummel Blitz. When you beat him (that is, if you beat him),
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head out of the cave, grabbing the treasure chest on your way.
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Once outside, head north to the Returner Hideout. Explore it with
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Terra, and see the closing remarks before you talk to Banon outside. Locke
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will leave the party, and then you'll be in a group with Banon, Terra, Edgar,
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and Sabin. Go back into the hideout to buy some items and stop at the inn.
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Then head out on the river. It doesn't really matter what ways you choose to
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go (although if you choose right at the first intersection, you'll fight more
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enemies, and if you keep going to the left at the second, it'll never end).
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Make sure that you have Banon use Heal during battles, and that you save your
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game at every opportunity. Eventually you'll reach Ultros. Have Terra use
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Fire, but beware: Ultros will blind you if she does. Make Banon use Heal
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every time he attacks, while Sabin uses any one of his Blitzes and Edgar
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fights or uses AutoCrossbow. You'll beat him, then Sabin will fall off.
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Here are some tips and tactics that you may want to use:
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1) In order for the Pummel Blitz to work, select Blitz from the menu, then
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press left, release it, press right, release it, left and 'A'. Make sure
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that this is done within 1 and a half seconds.
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2) Make sure that you buy the 3 tools at Figaro. Or at least the
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AutoCrossbow and Noise Blaster.
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3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also
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important, but you will usually find them. The others can be found if you
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search in the Returner Hideout and S. Figaro.
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4) If you can't afford a lot of weapons and armor, at least buy the best
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possible stuff for Terra, as she's weak in the beginning.
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5) When Banon asks Terra to help the Returners, you will receive a Gauntlet
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for a 'Yes' reply. However, if you choose 'No,' go back inside and to the
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top-most room. The person there will give you a Genji Glove, which, in my
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view, is much more valuable.
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6) When you are controlling Terra alone in the Returner's Hideout, walk up
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to the very top of the large table (where the meeting will take place later).
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Press A and you will find a piece of paper. If you throw it away, nothing
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different will happen. However, if you leave it there, Banon will throw it
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away during the meeting. I don't know what importance this plays (if any),
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but if someone can figure it out, tell me!
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7) Before beginning the raft ride on the Lete River, move Banon to the back
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row of your party. This will reduce the damage he takes. Remember, if he
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dies, the game ends!
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-------------------------
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(2) A Fork in the Road
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Here the story has split into 3 groups. Mog appears and asks you
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to choose a scenario (Kupo!). You should save your game here so that you
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can come back if you make a mistake. I suggest going the Locke's first,
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then Sabin's, and finally Terra's.
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Locke's Scenario
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----------------
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Locke's scenario can be difficult if you don't listen to the clues
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given by the townspeople. You must first go to the old man's house, and
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talk to the boy downstairs. Then go to the item shop and talk to the man in
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the corner. You'll fight him. Steal from him for a nice Plumed Hat, and
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his clothes! Equip the Plumed Hat, and go back to the boy in the old man's
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house. He let you through. Explore the town for some tips, but DON'T talk
|
|
to soldiers in Magitek Armor. If you wish, talk to a Green Soldier and
|
|
steal his clothes, then talk to the people in the town for more info. The
|
|
soldier outfit also lets you talk to other soldiers without being attacked.
|
|
Remember the Cider delivery man? Go there and fight him. Steel from him
|
|
for another Plumed Hat and his clothes. You'll also take his Cider. Bring
|
|
this back to the old man, then go to the boy who's downstairs. The password
|
|
is 'courage.' Anything else gets you beaten up! Take the hidden passage to
|
|
the rich man's house, then go upstairs. In the windy room, go behind the
|
|
bookshelf and follow the passage too the room where Celes is. Save her,
|
|
then take the guard's clock key. Go to the clock that isn't ticking and
|
|
wind it for a secret passage. Enter and head right, then down, right, up,
|
|
right, down, and left to a few treasure chests. Take the contents and equip
|
|
them. Go back to the entrance and search along the walls for a hidden
|
|
passage. Go south in the passage to some more treasure, then, about half
|
|
way back in this passage, push to the left for another passage. Go
|
|
downstairs and take the valuable items from the chests (don't miss the Ribbon,
|
|
which is behing the north chest!). Return upstairs to the entrance, then take
|
|
the other passage south. Go left for some treasure, then head right to find
|
|
the exit. Leave S. Figaro and go to Figaro Cave. Make your way through until
|
|
the TunnelArm comes. Defeat it by having Celes use Runic while Locke fights.
|
|
|
|
Sabin's Scenario
|
|
----------------
|
|
This is the longest (and hardest) of the three scenarios. Although
|
|
it is your choice to enlist Shadow or not, you should take him along. If
|
|
you do, buy at least 30 - 50 Shurikens. Search the Imperial Camp for
|
|
treasures. When you find a locked treasure chest, hit it instead of kicking
|
|
it, or you'll be attacked. After fighting Kefka once, head left and up
|
|
behind a tent for entry to a hidden tent. When Cyan has to fight, use the
|
|
Dispatch SwdTech command (number 1). When you win the Black Belt, equip it
|
|
on somebody (preferably Shadow or Sabin). You can't enter Doma Castle after
|
|
it's taken over, so head straight for the Baren Falls. On the Phantom Train,
|
|
head right at the start to save your game and meet the Impresario. Head to
|
|
the left, collecting treasures. Let the ghost guy join you, and have him
|
|
Possess an enemy. To defeat the Ghost Train, use Cyan's Dispatch, Sabin's
|
|
Suplex, and have Shadow through the Shuriken. At the bottom of Baren Falls,
|
|
you'll meet Gau. Head to Mobliz, and buy some goods there. Make sure to
|
|
buy some Dried Meat also. Fight in a battle in the Veldt and, when Gau
|
|
appears, use the Dried Meat on him. Here's the appearance of the coolest
|
|
imp, Kappa! Head with Gau to the Crescent Cave, and explore for a few
|
|
laughs. Eventually you'll find the diving helmet. Use it to go into the
|
|
Serpent Trench. When you have to decide which way to go, choosing 2 rights
|
|
takes you to both caves, while two lefts takes you straight to Nikeah. You're
|
|
better off visiting the caves, as the second one has a valuable Green Beret.
|
|
Once you arrive at Nikeah, buy some goods, then take the ship to S. Figaro.
|
|
|
|
Terra's Scenario
|
|
----------------
|
|
This is the easiest of the scenarios. If you can't figure this one
|
|
out, you really need a mental examination! Just remember to say hello to
|
|
the Moogles. KUPO!!!
|
|
|
|
-------------------------
|
|
|
|
(3) Reunited
|
|
|
|
Finally together, the group doesn't have much time to think. Kefka
|
|
and a squad of soldiers are on their way to claim the frozen Esper and kill
|
|
Banon! Although some of the group's members are negative toward each other,
|
|
they decide that they must stop the Empire at all costs. A decisive battle is
|
|
about to take place.
|
|
|
|
The fight shouldn't be difficult IF you use the correct attacks.
|
|
Edgar should constantly use the Bio Blaster, as this can destroy an entire
|
|
enemy group! Have Cyan use the Quadra Slam, while Celes and Terra fight and
|
|
cure with magic. If you still are having trouble, don't worry about losing.
|
|
Instead, keep fighting with Sabin's group until he learns the Fire Dance,
|
|
then use that to waste the enemies. Battle Kefka with a combination of magic
|
|
users and fighters. After the battle, the group goes to the Esper, where
|
|
Terra morphs for the first time. Unfortunately, she goes ballistic,
|
|
and flies off to the west.
|
|
|
|
-------------------------
|
|
|
|
(4) The Search for Terra
|
|
|
|
After Terra flys away you'll be in Narshe. Buy and equip some
|
|
weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't
|
|
buy items. Search the town for a room filled with treasures, and remember
|
|
about the locked treasure chest. You should go to Figaro Castle. There,
|
|
buy tools and items. If Sabin or Edgar is at the front of your party, you
|
|
get them for half price! Submerge the castle, then head for Kohlingen. If
|
|
Locke is in your party, you'll see a few cinema scenes. If you only have 3
|
|
people with you and 3000 GP, then you can enlist Shadow for a little while.
|
|
If you're not in a hurry, head north to the small house where the Coliseum
|
|
will be in the World of Ruin. Search the house for a valuable Hero Ring.
|
|
Head south to Jidoor, where you should search the town. Then head north to
|
|
Zozo. You may want to gain a few levels before you enter. Upon entering,
|
|
head as far left as you can, and find the building with the stopped clock.
|
|
Set it for 6:10:50, and you'll find a passage to the valuable Chainsaw.
|
|
Head down to the large tower, where you should proceed to climb it. Make
|
|
sure to find every treasure chest along the way, as one holds the Thief
|
|
Glove, which makes Locke use Control, allowing him to fight and steal in one
|
|
turn. When you think you can't go any farther, try jumping between
|
|
buildings. Continue up the tower until you fight Dadaluma. Use your
|
|
strongest attacks on him, as well as Potions and Cure spells to recover your
|
|
HP. When he calls reinforcements, ignore them and concentrate on him.
|
|
Head upstairs to the topmost room, and look around for a few treasures. Then
|
|
go up to Terra.
|
|
|
|
-------------------------
|
|
|
|
(5) The Opera House
|
|
|
|
After finding Terra, you must pick 2 people to go with Celes and
|
|
Locke. Depending on your actions, Cyan may stay with Terra. If you haven't
|
|
already gotten Shadow, DO NOT go back to put him in your party! If you do,
|
|
he'll leave during the Opera, and you'll be stuck with 3 fighters untill after
|
|
the Magitek Factory! Go back to Kohlingen, and talk to everyone in the town.
|
|
Then go to Owzer's house (the one farthest north), and talk to the Impresario.
|
|
Read the letter and talk to the man, then head for the Opera House (it's south
|
|
of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to
|
|
the dressing room. When performing the opera, press A immediately on the
|
|
first choice. For the second, press down, then A. On the third, press A. Go
|
|
upstairs, and walk over to Draco. Follow him, and when he stops, press A
|
|
as if to talk with him. Pick up the flowers, then go upstairs. Half way up,
|
|
you'll stop. Press to the right, then continue up. Walk to the balcony, and
|
|
enjoy! With Locke, pick up the note in the room, and talk to the Impresario.
|
|
Equip the Sprint Shoes (if you don't have them on), and go up and right on
|
|
the balcony. Talk to the man, then pull the far right switch. Go back
|
|
to where you were sitting and head to the left, then up. When you're above
|
|
the stage, try to avoid as many rats as possible. If you have to fight
|
|
them, kill the yellow ones first, because they can call reinforcements.
|
|
When you reach Ultros, you'll fall onto the stage, then fight him.
|
|
Use your strongest moves, and he'll eventually leave. Setzer will come up.
|
|
Watch the scene, and prepare for the trek through the Empire. Now, wasn't
|
|
that fun?
|
|
|
|
-------------------------
|
|
|
|
(6) Magitek Factory
|
|
|
|
When you reach Albrook, buy some new weapons, armor, and relics
|
|
(the best available), then gain a few levels outside. Use the Espers to
|
|
learn some magic spells, especially Cure1. You may want to go to Tzen and
|
|
Maranda to find more weapons and info, but you don't need to. Head to Vector
|
|
(it's the big castle). DON'T sleep at the inn. Instead, go over to the
|
|
small building and refuse to pledge your allegiance to the Empire. Fight
|
|
the guards, and the man will heal you. Buy weapons (if you haven't already
|
|
done so), dodge the soldiers in the north of town, and enter the buildings.
|
|
When you think you're ready, go to the right and talk to the man behind the
|
|
boxes. Climb onto the box, and go over the guards to get into the factory.
|
|
Make sure Celes has a sword, because you will want to use Runic often.
|
|
Explore the first room thoroughly, you should find 2 or 3 treasures. Climb
|
|
into the left pipe, and go downstairs. Remember, there are a lot of
|
|
treasures hear. Try pressing against the far southern walls, and you will
|
|
probably find doors leading to a few treasures. Equip all of the Flame and
|
|
Thunder equipment that you find, and look for Kefka. Jump off where Kefka
|
|
threw the 2 creatures, than talk to the left one. For Ifrit, use strong
|
|
Ice attacks, and use Fire attacks on Shiva. They'll turn into Magicite.
|
|
Go through the left door, use a tent, and save your game (by the way, have
|
|
Locke steal from soldiers to get tents). Go back through the door, and go
|
|
into the right one this time. Go all the way up the stairs, and search the
|
|
room with several Esper Processing Chambers for the Break Blade. Go
|
|
throug the next doorway to fight #024. It is difficult to hurt him with
|
|
magic (he changes what he is weak against when he glows), so use
|
|
primarily fighting attacks. The Aura Bolt and Dispatch techniques work
|
|
best. Go up through the door, and talk to Cid. Watch the cinema scene,
|
|
then follow Cid. Use a tent and save your game and talk to Cid. In the
|
|
mine cart, use strong fighting techniques and Ice and Fire spells on the
|
|
Mag Roaders. When you fight #128, attack the body, not the arms, with
|
|
strong Ice and Thunder attacks. Save your game when you are outside,
|
|
and talk to Setzer. When you fight the Cranes, use strong magic (you
|
|
might want to Scan to see what they're weak against), and Setzer's Slot.
|
|
If the Slot lands on 3 diamonds, you'll probably win.
|
|
|
|
-------------------------
|
|
|
|
(7) To the Sealed Gate!
|
|
|
|
Oh boy! You get to control the airship. JOY!!! Fly to Narshe.
|
|
Remember the locked treasure chest? Go to that house and follow Lone Wolf
|
|
to where the Esper is (at the cliff). When he tells you not to step
|
|
forward, stand still. When Mog wrestles free, both will almost fall of the
|
|
cliff. You only have time to save one. If you save Mog, he joins your
|
|
party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in
|
|
half the magic needed for the wearer to cast spells. I STRONGLY suggest
|
|
taking Mog! You may want to fight with him in forests, plains, different
|
|
backgrounds, until he learns his dances. See the "A Few Tips and Secrets"
|
|
section for info on getting the Water Rondo dance. When you're ready, fly
|
|
to the Imperial Base. Nobody will be there. Go to across the bridge and to
|
|
the cave. You'll find a valuable treasure at the beginning, so take it.
|
|
When you reach the room with moving bridges, make your way to the treasure
|
|
chest on the little island. It holds the Coin Toss, which lets Setzer kill
|
|
the enemy with money! Follow the route, and, when you pull a switch that
|
|
makes you hear a distant sound, backtrack to reach a treasure chest. When
|
|
you reach the area with 2 switches on the floor, DON'T step on either of
|
|
them. Instead, pass the first one, then go up the right bridge. Pull the
|
|
switch in the chest, and go downstairs, then down again. Go to your left to
|
|
the little raised piece of ground, and step on the switch. It will open a
|
|
cave with the VERY valuable Atma Weapon in it! Equip it on Terra. Keep
|
|
going to the right, until you eventually reach the Sealed Gate. Hit Kefka
|
|
once, and enjoy the show! When it's over, exit the cave through the new
|
|
passage, and go to the airship. Oh, by the way, the ninja that falls from the
|
|
ceiling mentions a treasure under a staircase. This treasure is the locked
|
|
room in the Imperial Base. If do the right things at the banquet (coming up),
|
|
you will be able to open the door.
|
|
|
|
-------------------------
|
|
|
|
(8) Search for the Espers
|
|
|
|
After the Sealed Gate, talk to the people in Maranda. They have
|
|
new things to say. Head to Vector, and go to the cattle. You'll talk to
|
|
Geshtal and Cid. Talk to as many soldiers as possible. You may have to
|
|
fight some. DON'T talk to Kefka, as he takes away from your time to talk to
|
|
soldiers. When you have talked to 24 soldiers, wait out the timer. During
|
|
the conference, be as courteous and polite as possible when talking. You
|
|
should toast to the Hometowns, say to keep Kefka in jail, and that their
|
|
actions were inexcusable. I don't know the rest, but, if you do everything
|
|
correctly, South Figaro will be freed, Doma Castle will be freed, the door
|
|
in the Imperial Base will be unlocked (if this happens, go back there to
|
|
collect mucho money and weaponry), you'll receive a Tintinabar (see the "A
|
|
Few Tips and Secrets" section for how to get another one), and you'll get a
|
|
valuable Charm Bangle. Go to the Imperial Base if the door was opened, then
|
|
go to Albrook. Go to the ship, and enjoy the cinema scene. Afterwards,
|
|
sleep at the inn for free for another cinema scene. Go back to the ship,
|
|
and you'll set sail. When you reach Crescent Island, head north to Thamasa.
|
|
Press A next to the barrels and boxes for some prizes, and by new weapons
|
|
and armor. Some of the relics are also useful. Explore until you find
|
|
Strago and Relm. Sleep at the inn, and go to the burning house. Enter with
|
|
Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the
|
|
Aqua Rake spells on your enemies. Try to avoid the fireballs, and
|
|
eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua Rake.
|
|
Shadow will save the day. When all is done, see if there's any equipment
|
|
you could use at the shops, then head for the Crescent Cave. Save outside,
|
|
and go up a few levels. Take the treasure chest immediately to your left,
|
|
then head up and right, through the door. When you're outside, work your
|
|
way to the left, and into another cave. Pick up any treasure, and you'll
|
|
eventually reach the 3 Golden Statues. When fighting Ultros, use the
|
|
strongest fire attacks possible, and, when Relm joins you, have her sketch
|
|
Ultros. You'll win (for now), and head out the left door. Save when you
|
|
have the chance, and, when you see 3 tiles on the ground, step on the
|
|
upper-left one. Go out the door and collect the treasure, then go back
|
|
inside and upstairs. Fall through the upper-right one, and continue until
|
|
there's a cinema scene. When in Thamasa, watch the action. Fight Kefka
|
|
with General Leo, it should be easy. Unfortunately, Leo is killed by Kefka
|
|
(see the Rumors section for possible info on bringing him back to life).
|
|
Board the airship when the party comes, and watch the cinema scene.
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 4
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:49:34 GMT
|
|
Message-ID: <rhal.530.2F63CEDE@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 98
|
|
|
|
|
|
(9) The Floating Continent
|
|
|
|
After Thamasa, fly to Doma Castle (if it was freed), and, if you
|
|
wish, South Figaro. Gain several levels (you'll need to for the upcoming
|
|
battles), and save somewhere. Board the airship, and choose to look for
|
|
the Floating Continent. You'll battle the IAF (pretty tough, cure between
|
|
battles), and you'll face off with Ultros and his friend, Chupon. Use fire
|
|
attacks on Ultros, and all of your strong ice and special attacks on Chupon.
|
|
Chupon will eventually sneeze you away, and you'll fall. You'll fight a
|
|
machine on your way down! Concentrate on the body itself, and destroy the
|
|
little machines it releases that absorb magic. You have to hurry, because
|
|
when the countdown ends, you'll be fried! You'll end up on the Floating
|
|
Continent. Talk to Shadow and he'll join you. Make sure to save your game
|
|
so that you don't have to face the IAF again. The battles here are tough,
|
|
so you should have Shadow throw Shurikens and Ninja Stars, as well as
|
|
different Skeans. When you think you've reached a dead end, try pressing
|
|
against the wall. Basically, you should make your way to the right,
|
|
collecting the blue orbs (treasure chests). Don't miss the Masmune, or any
|
|
other treasures. When you find a save place (haven't seen one of those for
|
|
a while), use a tent and save. Soon you'll have the option to go back to
|
|
the airship or not. You really should keep going. Fight the Atma Monster
|
|
using very strong ice spells, and all of your best attacks. Cure2 is
|
|
imperative to your survival, so make sure somebody has learned it by now.
|
|
When you win, head up and enjoy the long cinema scene. Shadow will trap
|
|
Kefka between the statues, and a timer will come up. Hurry to your right.
|
|
If you have the Charm Bangle, equip it now. When you defeat the enemy at
|
|
the glowing star, continue going right. When it asks if you want to jump
|
|
to the airship or wait, choose wait. Move back a step and step forward.
|
|
Choose to wait for Shadow. If you don't, you can't get him later!!! At
|
|
about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
|
|
splendor of the end of the world!
|
|
|
|
-------------------------
|
|
|
|
(10) What You Should Have Done By Now
|
|
|
|
By now you should have found the 12 normal characters, and no hidden
|
|
ones. You will have 11 if you didn't save Mog. If you neglected Mog,
|
|
you'll have to wait for the next chance to find him. By now your characters
|
|
should be at least at level 25, that being the minimum. Sabin should have
|
|
learned the Fire Dance (maybe the next one also), and Cyan should know the
|
|
Quadra Slam. Make sure that you found the Atma Weapon before this point,
|
|
or you won't be able to get it back. You could live without it, but it is
|
|
probably the best weapon in the game.
|
|
|
|
-------------------------
|
|
|
|
(11) A Few Tips and Secrets
|
|
|
|
If you want to gain levels quickly, then you should stay near the
|
|
beginning of the Floating Continent. The enemies here can be defeated, and
|
|
they give you a lot of experience. If it's magic that you want, go to the
|
|
Triangle Island (upper left corner of map). Defeat the invisible Intangir
|
|
by casting Doom, but beware: it will cast a powerful spell on the person
|
|
who kills it. Have your party above 1000 HP each.
|
|
|
|
If you think that the Atma Weapon is faulty or doesn't work, that's
|
|
because it gains power as you gain HP. The more HP you have, the stronger
|
|
it is. Remember, if you're low on HP, it will hardly do anything.
|
|
|
|
Terra's Morph will lasts longer at higher levels, and if you go
|
|
many battles without using it.
|
|
|
|
Many people wonder how to get two of Mog's dances; the Water Rondo
|
|
and the Snowman Jazz. The Snowman Jazz can be learned in the World of
|
|
Ruin only, but the Water Rondo MUST be learned in the World of Balance.
|
|
The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a
|
|
group with Mog in it. Land the airship it Nikeah, and rent a Chocobo.
|
|
Ride it all the way to Baren Falls, and hop off. Jump the falls, and go
|
|
all the way to the Serpent Trench, and jump in. Fight a water enemy
|
|
without dancing and you'll learn the Water Rondo! You'll end up in Nikeah,
|
|
right next to your airship! An alternate, longer route is to take the raft
|
|
down the Lete River with Mog. The Serpent Trench is much faster, though.
|
|
|
|
If you want Mog's Dance to have a 100% success rate, then use the
|
|
dance that goes along with the background you're in. The other dances still
|
|
work, but there's the possibility that you will stumble.
|
|
|
|
To save Shadow on the Floating Continent, during the destruction,
|
|
wait instead of jumping onto the ship. If you stand there until only 5
|
|
seconds are left, he'll come and you'll leave together.
|
|
|
|
There is a trick that works on almost all enemies and bosses in the
|
|
game. Have somebody learn Vanish, and have somebody who knows either Doom
|
|
or X-Zone. When you Vanish someone, weapons won't hurt them, but magic will
|
|
have a 100% success rate! Cast Doom, and the enemy will die! Later in the
|
|
game, enemies don't always die from Vanish/Doom, but instead die from
|
|
Vanish/X-Zone. The X-Zone works on 99% of the enemies in the game! BEWARE,
|
|
though that Vanish/X-Zone doesn't allow you to collect any items from the
|
|
enemy!!!
|
|
|
|
In Mobliz, it is possible to get a valuable Tintinabar. Talk to
|
|
the injured soldier, and read the letter on the desk. Go to the house in
|
|
the center of town and send something in the mail. After going back and
|
|
forth and spending a lot of money on mail, the soldier will give you a
|
|
Tintinabar!
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 5
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:50:43 GMT
|
|
Message-ID: <rhal.531.2F63CF23@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 216
|
|
|
|
|
|
***THE WORLD OF RUIN WALKTHROUGH***
|
|
|
|
|
|
(1) Stranded on a Deserted Island
|
|
|
|
This is a very short part of the story, but can be very dramatic.
|
|
To pick up fish for Cid, go to the beach south of the house and press A
|
|
next to a fish. Remember: the faster the fish, the healthier it is.
|
|
There are 4 types of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish.
|
|
If you feed Cid 10 Yummy Fish (the very fast moving ones), he'll live!
|
|
If you take to long to catch the fish, or if you feed him Rotten Fish, Cid
|
|
will die, and Celes will almost commit suicide. In the secrets section, it
|
|
tells you just why saving Cid is so important. Either way, you'll set sail
|
|
using a raft that Cid made.
|
|
|
|
-------------------------
|
|
|
|
(2) There's Still Hope!
|
|
|
|
In Albrook, talk to the people to learn of the World of Ruin.
|
|
You'll hear about the 8 dragons, Phunbaba, and Doom Gaze, as well as
|
|
Kefka's reign of terror. Buy new equipment (you'll need it) and sleep
|
|
at the inn. When you leave town, head north past Kefka's Tower and
|
|
through a desert. Eventually you'll reach Tzen. Save outside, and when
|
|
you enter, a disaster hits. Go the inn for HP and MP if you must, then go
|
|
up to Sabin. Enter the house, taking the treasures, and head to the left.
|
|
Go downstairs, and up to the long landing. The child should be above the
|
|
fireplace. Take it outside, and Sabin will join you. Buy equipment for him
|
|
if you must, and save outside. Go north-west and find a small forest. In
|
|
the middle, rent a Chocobo and go south. Go east across a bridge and follow
|
|
the green trail that was once the Serpent Trench to Mobliz. There, sleep at
|
|
the house and talk to Terra. You'll fight Phunbaba, who can be stopped by
|
|
strong ice spells, the poison and bio spells, and the Suplex Blitz.
|
|
Terra won't join you, but you can't give up now.
|
|
|
|
-------------------------
|
|
|
|
(3) Edgar!
|
|
|
|
After the fight with Phunbaba, head south to a forest where you can
|
|
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and to
|
|
the town of Nikeah. Talk to the thieves at the inn, and, when they leave,
|
|
go outside and talk to Gerard (he looks like Edgar). Follow Gerard into the
|
|
ship, and, at South Figaro, locate him at the inn. Buy new weapons, armor,
|
|
relics, and items at the town, and go to Figaro Cave to the north-east.
|
|
Follow Gerard, the thieves, and the Sigfried impostor to the Recovery
|
|
Spring. Remember that opening on the other side? Jump on the turtle and
|
|
enter it. It leads to Figaro Castle. If you search the cave, you may find
|
|
Sigfried, but he runs away. Go to the engine room and down the
|
|
stairs that you couldn't enter before. Collect the treasures, and find the
|
|
engine. Gerard will reveal himself, and you'll fight the Tentacles. It
|
|
is good to have relics protecting you from poison and berserk, and some
|
|
Running Shoes. Have Celes cast Regen on everyone. Each Tentacle gets
|
|
injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill,
|
|
Sabin use the Aura Bolt, and Celes use magic to cure or runic. When you
|
|
win, go through the door and press A by the statue for the Soul Sabre.
|
|
Go back the way you came, and the engineer will make the castle go to
|
|
Kohlingen. Buy the new items and tools at half price by putting Edgar or
|
|
Sabin at the front of your party, and head out for Kohlingen to the
|
|
north-east.
|
|
|
|
-------------------------
|
|
|
|
(4) One Airship to Go, Please!
|
|
|
|
When you find Setzer in the cafe of Kohlingen, he'll join you. Buy
|
|
new equipment from the shops. Equip Setzer with either the Dice or the
|
|
Trump. Go to Darill's Tomb and save outside. From the beginning, go down
|
|
stairs and to the right. Go up through the door, and press A on the
|
|
tombstone. A door will open, which you should go through. Flip the switch
|
|
at the top of the room and the water will go down. Return to the main
|
|
hallway and go down. Keep going and collect the treasure chest. Once again
|
|
go to the main hallway, only go all the way to the left and down (if you
|
|
REALLY want to solve the tombstone puzzle, go down the center twice, and
|
|
read each of the tombstones. Go to the main hallway, into the upper-left
|
|
door, and put in THE WORLD IS SQUARE backwards). Go down the next set of
|
|
stairs and collect the chest to your right. Move against the right wall and
|
|
you'll find a hidden passage that leads to a treasure chest that contains
|
|
the valuable Experience Egg! Go back through the passage, and in the door
|
|
to the north. Walk across the water and flip the switch. You'll see a door
|
|
open. Return to the main hallway and go down through the center door.
|
|
Flip the switch, then jump on the turtle. It'll take you to the door,
|
|
which you should go through. Open up the right chest, than use a tent and
|
|
save your game. You'll have to fight a dangerous enemy in the left chest,
|
|
but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save
|
|
your game again, and go through the northern door. Walk up to the casket
|
|
to fight Dullahan. Have Sabin use Blitzes and the Fire Claw, Setzer uses
|
|
the Dice and Slot, Celes casts Fire and Cure spells, and Edgar uses the
|
|
Chainsaw or Drill. It shouldn't be to hard. When done, go up through the
|
|
door, and enjoy the cinema scene. You'll take off in the airship and
|
|
follow a bird to Maranda.
|
|
|
|
-------------------------
|
|
|
|
(5) Cyan's Grievances
|
|
|
|
When you first take off in the new airship, you'll see a bird, and
|
|
follow it to Maranda. In the house in the upper-right, a girl says she's
|
|
been receiving letters from her love in Mobliz, but you know that he's dead.
|
|
The handwriting on the letter is that of Cyan, so you follow the pigeon
|
|
back to Zozo. There, talk to the man that told the truth the first time
|
|
(he's up and to the right of the big tower), and he'll give you info and
|
|
Rust-aid. Go into the Cafe and find the rusty door, which will become
|
|
unrusted. Go through to end up on Mt. Zozo. Make your way through the
|
|
first room, making sure to collect the treasures. In the second room,
|
|
use a tent and save your game, then step on the switch to your upper-right.
|
|
This will release one of the 8 dragons from a treasure chest. Fight it
|
|
using your strongest abilities. You should win. Continue climbing the
|
|
mountain until you find Cyan. Enjoy the cinema scene! When it's done, you
|
|
can go to where Cyan was and get the key to open his treasure chest, open
|
|
the chest, and take his books, although they don't do anything. Make your
|
|
way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda
|
|
with Cyan in your group. Talk to the townspeople again.
|
|
|
|
------------------------
|
|
|
|
(6) Face to Face With Phunbaba
|
|
|
|
It's time to check back on Terra in Mobliz. When you do, you'll
|
|
notice that she's gone. Go into the house where Duane is, and follow the
|
|
dog into a secret passage behind the bookcase. There's an Elixir hidden in
|
|
one of the pots. You'll have to fight Phunbaba again, so make sure that
|
|
you're healed up. Use the same tactics as when you fought him before.
|
|
Midway through, Terra will morph and join you in the fight. It should
|
|
be easy with her magic skills. Terra will rejoin the party, and you can
|
|
now continue your adventure.
|
|
|
|
------------------------
|
|
|
|
(7) To the Veldt!
|
|
|
|
Short chapter! Anyway, all you have to do is fight a battle in
|
|
the Veldt with 3 people in your party. Gau will rejoin you, and will have
|
|
learned a few new Rages. If you wish, you may take him and Sabin to the
|
|
house in the north-west. There, Gau will meet his father. It's both funny
|
|
and a tear-jerker.
|
|
|
|
------------------------
|
|
|
|
(8a) Save Shadow
|
|
|
|
Note: You can only save Shadow if you waited for him back on the Floating
|
|
Continent!!!
|
|
|
|
This is a split scenario. If you waited for Shadow on the Lost
|
|
Continent, then Shadow will be waiting in the Veldt Cave. Go there and
|
|
follow Interceptor. BE SURE to open EVERY treasure chest in the cave,
|
|
or you may miss the valuable Striker!!! Eventually you'll find Shadow
|
|
lying on the ground (it's after a save location). Be ready, because you'll
|
|
have to battle two powerful Behemoths! Use Ice magic, and you shouldn't
|
|
have trouble. However, get ready! Just after beating the first, another
|
|
will trap you from behind! This one is easy. Just use the item `Revivify'
|
|
on it to kill it. When you do defeat it, you'll take Shadow to Thamasa.
|
|
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
|
|
Make sure to search the left wall of Strago's house (upstairs) for another
|
|
Memento Ring. You'll hear about a man dressed in black searching for a
|
|
Striker. Bet the Striker (you should have found it in the cave), and you'll
|
|
fight Shadow (even though it says Shadow Chupon). You'll easily defeat him,
|
|
and he'll join your party for good!
|
|
|
|
------------------------
|
|
|
|
(8b) Save Relm
|
|
|
|
No matter what, Relm will end up at Owzer's House (at the top of
|
|
Jidoor). Go there, and, after trying to go up the stairs, read Owzer's
|
|
Diary. Press A on the lamp (near the stairs), then go up. If you wish,
|
|
fight the flower portrait. Look at the picture of Geshtahl twice for a clue
|
|
about the Phoenix Cave. Then look at the woman's portrait. When you defeat
|
|
the enemy, enter the door. Follow the path (some of the portraits do
|
|
things, so watch out), and, when you find 3 doors on 1 wall, walk behind
|
|
the wall and press A for the valuable Relic Ring (makes Doom/Poison cure,
|
|
and Cure/Life injure). Go through the left-most door. If you wish, stand
|
|
under the floating chests to fight an enemy. You have to go to each one in
|
|
a certain order. Then go through the door. Save your game, and go through
|
|
the right door (the left is a trap). Fight the Spirit Chadarnook, using
|
|
strong fire attacks on the demon form. You may want to cast Remedy on
|
|
everyone, because one of his moves damages everyone over time. He'll
|
|
transform, and, in doing so, change what he takes damage from. After
|
|
winning (it may take a while), Relm will join your party.
|
|
|
|
------------------------
|
|
|
|
(9) Strago and Ebot's Rock
|
|
|
|
Having saved Relm, take her to the Fanatics' Tower. A very confused
|
|
Strago will be marching with some Kefka Worshippers, but will snap out of
|
|
it when he sees Relm. Take both of them to Thamasa, and, after a cinema
|
|
scene, buy some equipment and head to Ebot's Rock. Enter the cave and talk
|
|
to the chest. Using the transporters, find 20 to 30 pieces of coral, then
|
|
bring them back to the chest. The chest will move out of the way, and you
|
|
can face Hidon. Take Strago along, and kill off the little Hidonites first,
|
|
and Hidon will use Grand Train (which Strago will learn afterwards). Keep
|
|
attacking with Fire and Cure attacks, and eventually Hidon will fall.
|
|
Hopefully you got him to cast Grand Train, which is one of Strago's best
|
|
Lore attacks. Enjoy the cinema scene.
|
|
|
|
------------------------
|
|
|
|
(10) Mog Lives!
|
|
|
|
Remember the Moogle Village? Well, return there by going through
|
|
the Narshe Caves. Mog will be there, and he'll join you. Search where he
|
|
was standing for the Moogle Charm (avoids random enemy fights)! Take Mog
|
|
with you, and, in the snowy area, fight the Ice Dragon. Use Fire attacks.
|
|
Fight another enemy in the area and you'll learn the Snowman Jazz. Go to
|
|
the frozen Esper and fight it. Use strong weapon attacks and Fire magic.
|
|
When you thaw it out, you will receive its Magicite, and the cliff will
|
|
break. Have Mog in your party, and jump off. Follow the cave's route,
|
|
and you'll eventually reach a room with a bone carving. Take the Magicite
|
|
from it, and Umaro the sasquatch will fight you. Defeat him with powerful
|
|
attacks, and, after beating him, Mog will forcibly make him join your party!
|
|
When you fight the dragon in the Opera House, equip everyone with a Cherub
|
|
Down relic (which you can buy in Jidoor).
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 6
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:53:27 GMT
|
|
Message-ID: <rhal.532.2F63CFC7@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 188
|
|
|
|
|
|
(10) Mog Lives!
|
|
|
|
Remember the Moogle Village? Well, return there by going through
|
|
the Narshe Caves. Mog will be there, and he'll join you. Search where he
|
|
was standing for the Moogle Charm (avoids random enemy fights)! Take Mog
|
|
with you, and, in the snowy area, fight the Ice Dragon. Use Fire attacks.
|
|
Fight another enemy in the area and you'll learn the Snowman Jazz. Go to
|
|
the frozen Esper and fight it. Use strong weapon attacks and Fire magic.
|
|
When you thaw it out, you will receive its Magicite, and the cliff will
|
|
break. Have Mog in your party, and jump off. Follow the cave's route,
|
|
and you'll eventually reach a room with a bone carving. Take the Magicite
|
|
from it, and Umaro the sasquatch will fight you. Defeat him with powerful
|
|
attacks, and, after beating him, Mog will forcibly make him join your party!
|
|
When you fight the dragon in the Opera House, equip everyone with a Cherub
|
|
Down relic (which you can buy in Jidoor).
|
|
|
|
------------------------
|
|
|
|
(11) Phoenix Cave
|
|
|
|
Having Mog in your party, take him to the Phoenix Cave. Put him
|
|
in one of your parties and equip him with the Moogle Charm. You may also
|
|
want to have Umaro, because of his immunity to fire attacks. Follow the
|
|
mazes twists and turns, and notice how most of the chests are empty. Look
|
|
carefully at the ground for difficult-to-see switches. You'll eventually
|
|
end at a dragon (make sure to save your game). Fight the dragon, or, if
|
|
you're weak, leave it for later. Use strong ice attacks. Afterwards, go
|
|
back up and stand on the switch to make the rocks appear. Have the other
|
|
party leap across using the rocks, then head down with both parties. Have
|
|
each stand on one of the 2 switches, and the raised land will lower. Follow
|
|
the path, and you'll find Locke! Enjoy the cinema scene, then take Locke
|
|
to Narshe. Search the weapon shop and the northern shop for the Ragnarok
|
|
Sword/Esper and Cursed Shield. I suggest you take the Esper, and read
|
|
the Secrets section for another way to learn Ultima.
|
|
|
|
------------------------
|
|
|
|
(12) Fanatics' Tower
|
|
|
|
Go to the Fanatics' Tower with your strongest magic users (or, if
|
|
you wish, include Umaro). You may wish to learn a lot of magic before
|
|
entering, and make sure that everyone knows Osmose. Equip someone with
|
|
the Siren Esper, and have somebody know Life3. Berserk also helps. It is
|
|
also suggested to know the Ultima spell, as it will wipe out even the
|
|
toughest of enemies in a few attacks. Equip strong magic-defending
|
|
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
|
|
to perform an almost 100% working Mute attack! Fight your way to the first
|
|
treasure room, and take the treasure. Then move to the right of the chest,
|
|
walk up, and press A. You'll here a noise. Go out the room and downstairs
|
|
to the new door. Enter and take the Air Anchor (one of Edgar's Tools).
|
|
Then continue your journey up the tower. If you fight a Magic Barrel, DON'T
|
|
KILL IT! Instead, let it heal you until it runs away. You'll fight a
|
|
Dragon, which should be easy with the Ultima spell. At the top of the
|
|
tower, take the Gem Box and equip it on the strongest magic user. When you
|
|
fight the Magi Master, cast Life3 on as many people as possible (but at
|
|
least one). The Magi Master changes what he can be hurt by magicwise, but,
|
|
if you have the Berserk spell, cast it on him to keep him from changing.
|
|
It will be a tough, long battle. However, if you have the Ultima spell,
|
|
USE IT NOW!!! If you cast Life3 on somebody, then you'll win after he uses
|
|
Ultima. Now head back down the tower (easier said than done, unless you
|
|
have the Moogle Charm equipped).
|
|
|
|
------------------------
|
|
|
|
(13) Cyan's Dream
|
|
|
|
You should be able to make it as far as the Three Dream Stooges on
|
|
your own. Kill the flying one first, as that one can cast Life on the
|
|
others. Once he's down, the rest should be easy. After that, you'll
|
|
continue through Cyan's mind. When you find the Lump of Metal, go up to the
|
|
moving chest and press A to put the metal in the chest, stopping it (you
|
|
won't lose it, though). Flip the switch and study the chests. When you
|
|
find another group of six chests later, enter the same pattern and flip the
|
|
switch to move on. In Magitek Armor, go down, then to the right. Enter
|
|
the cave, than walk out. Fall through the bridge. In Doma Castle, save
|
|
your game, and feel free to walk around, witnessing Cyan's memories of his
|
|
family. Head to the throne room and fight Wrexsoul. When he enters
|
|
somebody's body, either kill each other off one at a time until he appears,
|
|
or use Life3 on everyone and kill the party. After that, either use
|
|
Vanish/X-Zone or use strong fire attacks. You'll end up with a nifty Aura
|
|
sword for Cyan, and he'll learn the final few SwdTech attacks!
|
|
|
|
------------------------
|
|
|
|
(14) Tastes Like Gogo
|
|
|
|
When on Triangle Island, fight the Zone Eater (the only enemy there),
|
|
and have everyone be engulfed. You'll be in a cave. On the bridges, don't
|
|
touch the green guys or you'll be knocked off (although there are some
|
|
handy treasures down there). Make sure to get the Fake Mustache (changes
|
|
Sketch into Control). Work your way past the deadly falling ceiling room
|
|
(stand under the small openings to avoid being crushed), and you'll
|
|
eventually find Gogo.
|
|
|
|
------------------------
|
|
|
|
(15) Kefka's Tower
|
|
|
|
Oh no! You have to split up into 3 groups! The pain! The horror!
|
|
Actually, it shouldn't be that hard if your near level 50. Basically,
|
|
work your way through the hordes of enemies. If you're going for the
|
|
Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here.
|
|
You'll have to fight Atma and a machine, whose name I forget. Fight the 3
|
|
statues, saving after each victory. Make sure to equip the Sky Render on
|
|
Cyan, and the Aura Lance on either Mog or Edgar. Then head for Kefka!
|
|
Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima, and
|
|
basically the strongest magic possible. Have somebody cast Life3 for the
|
|
battle with Kefka, as he casts Fallen One, which makes your HP go down to 1.
|
|
It shouldn't be too difficult.
|
|
|
|
------------------------
|
|
|
|
(16) Did You Get These Elusive Items?
|
|
|
|
The Chainsaw - put in 6:10:50 at the clock in Zozo.
|
|
Air Anchor - press A right of the treasure chest, first room Fanatics'
|
|
Tower. Go downstairs.
|
|
Soul Sabre - statue in treasure room, engine area of Figaro Castle.
|
|
Drainer - chest in falling house, Tzen.
|
|
Illumina - wager the Ragnarok Sword at Coliseum. Only if you took the
|
|
sword.
|
|
Tiger Fangs - hidden room, Veldt Cave.
|
|
Imp Halberd - win from Tyrannosaur.
|
|
Imp Armor - steal from Tyrannosaur.
|
|
Marvel Shoes - wager Rename Card at Coliseum.
|
|
Merit Award - wager Cat Hood at Coliseum.
|
|
|
|
------------------------
|
|
|
|
(17) A Few More Tips and Secrets
|
|
|
|
How do you gain levels fast? Well, try fighting in the forest north
|
|
of the Veldt. There you fight Tyrannosaurs, which give you a ton of
|
|
experience!
|
|
|
|
The best place for Gold AND Magic Points is in the desert south
|
|
of Maranda. There you fight the Cactrot, which gives you 10 Magic Points
|
|
and 10,000 GP!!!
|
|
|
|
In the forest north of the Veldt (where you fight Tyrannosaurs),
|
|
you'll occasionally fight the dangerous Brachosaur. This fearsome beast can
|
|
cast Ultima! However, when you defeat it, there's a chance of receiving
|
|
the VERY valuable Economizer! This awesome relic lowers all spells
|
|
(and that includes Lore attacks) to only 1 MP!!!
|
|
|
|
To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
|
|
|
|
If you're looking for Umaro, look in the "Mog Lives!" section.
|
|
For Gogo, look under "Tastes Like Gogo."
|
|
|
|
Check Gogo's Status. Press to the right, and you can pick 3 skills
|
|
that you want him to use! That means he can not only mimic the attacks
|
|
of his comrades, but he can also use Blitzes, Items, Tools, you name it!
|
|
|
|
Taking the Ragnarok Esper allows you to learn the powerful spell
|
|
Ultima! It has the power of FF2's Meteo, if not stronger!
|
|
|
|
To face Doom Gaze, you must fly around in your ship until he attacks.
|
|
Remember that he can't regenerate his HP after battle, so if you keep
|
|
fighting him, he'll eventually die! DO NOT use Vanish/X-Zone on him, or you
|
|
won't get the Bahamut Esper!!! Vanish/Doom is just fine.
|
|
|
|
Many people wonder where the Megalixer is. Well, there are 3 that
|
|
appear normally through the game: one after beating the Magi Master, another
|
|
in Kefka's Tower, and one when you steal from Kefka. However, to get unlimit-
|
|
ed Megalixers, try casting Stop on the scorpion beastes in the desert of the
|
|
Solitary Island, then stealing from them.
|
|
|
|
To un-curse the Cursed Shield, fight with it in 255 battles. I
|
|
suggest using a Ribbon to stop most of its dangerous effects. After the
|
|
battles it will become the Paladin Shield, which is the most powerful shield
|
|
in the game! It absorbs all elemental attacks, has a near 50% evade rate,
|
|
a VERY high defense rate, and even teaches you Ultima! Of course, you can
|
|
also trade the Cursed Shield in for a Cursed Ring at the Coliseum. After
|
|
255 battles with this, you will get the Paladin Ring, which protects from
|
|
Doom and status changes. It also teaches Ultima!
|
|
|
|
So, how do you get the Cursed Ring without losing the Cursed Shield?
|
|
Well, try fighting the Veterans or the Didalos of Kefka's Tower! They can be
|
|
found in either of the rooms where you fight the 2 dragons! It may take a
|
|
while, but you'll get a Cursed Ring!
|
|
A very good source (I hope) says that, to find the secret ending,
|
|
you must find every character, every Esper (includes Ragnarok and Raiden),
|
|
and find all of the Paladin equipment (there's some possibly undiscovered).
|
|
|
|
|
|
Thanks and Happy FF3ing!
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 7
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:54:48 GMT
|
|
Message-ID: <rhal.533.2F63D018@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 356
|
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
PART TWO-Monster List
|
|
-----------------------------------------------------------------------------
|
|
By Seth Hardy
|
|
Edited by Wizard 201
|
|
|
|
This is a monster list for the game Final Fantasy III.
|
|
This is what it contains:
|
|
|
|
MONSTER NAME-The name of the monster as it appears in the game.
|
|
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
|
|
MONSTER'S HP-How many Hit Points the monster has.
|
|
MONSTER'S MP-How many Magic Points the monster has.
|
|
MONSTER'S WEAK POINTS-What types of damage the monster is particulary
|
|
vulnerable to.
|
|
MONSTER'S ITEMS-What you can get from the monster
|
|
(One of two ways: By using Locke's steal ability OR by killing the monster.)
|
|
MONSTER'S EXPERIENCE-How much experience you get from the monster (Total)
|
|
MONSTER'S GP-How many Gold Pieces you get from the monster.
|
|
|
|
This list was made by Seth Hardy (SethHardy@aol.com). It can be freely
|
|
distributed, as long as:
|
|
1.This UNALTERED cover sheet is included with it,
|
|
2.I get full credit for it, and
|
|
3.It is not sold for profit. I made this sheet to help everybody, not just
|
|
whoever has a spare dollar or two.
|
|
|
|
I hope this can help everybody. I have worked long and hard on this sheet,
|
|
hoping that everybody can make good use of it. This sheet is not yet 100%
|
|
complete. There are many blank places on the list,
|
|
for various reasons: (Not having Locke/having Locke and not being able
|
|
to steal/not having anyone who knows SCAN/etc.)
|
|
If anybody finds any information that is not on this list, PLEASE SEND
|
|
IT TO ME!!!!! I will immediately put it on my list and after getting
|
|
enough additions, I will upload the newest revision.
|
|
|
|
I would like to thank Dr. Gamewiz on AOL for encouraging me enough to
|
|
finally get started on this, because I was putting making it off for
|
|
quite a while. Because of his encouragement, I finally got started and
|
|
here it is!!!!
|
|
|
|
Well, enjoy!!!!!!!!!!!!!!!!!!!
|
|
Any comments/ideas/input, just E-Mail me.
|
|
|
|
--Seth Hardy (SethHardy@aol.com)
|
|
|
|
|
|
ENEMY LVL HP MP WEAK STEAL EXP. GP.
|
|
-----------------------------------------------------------------------------
|
|
1st Class 11 180 25 Poison Tonic 117 112
|
|
Abolisher 24 860 82 None Antidote 485 525
|
|
Actaneon 12 230 98 Fire, bolt Potion 57 125
|
|
Adamyncht 24 1305 50 None 1449 189
|
|
Air Force 25 8000 750 Bolt, water Elixir 0 0
|
|
Allosaurus 38 3000 300 Fire, pearl None 951 731
|
|
Allo Ver 19 8000 8000 Fire, pearl 0 0
|
|
Anemone 33 2000 100 Fire Green Cherry 1000 550
|
|
Anguiform 13 315 150 Bolt 96 358
|
|
Apokryphos 26 1900 195 Bolt,pearl,water 1200 525
|
|
Apparite 20 781 60 Ice, pearl Revivify
|
|
Areneid 6 87 15 Ice, water Tonic 36 94
|
|
Aspik 12 220 330 Fire 48 115
|
|
Atma Weapon 37 24000 5000 None Elixir 0 0
|
|
Balloon 22 555 80 Ice, water Fenix Down 369 300
|
|
Barb-e 39 3062 198 Poison None
|
|
Baskervor 22 750 100 None Potion 464 458
|
|
B.Day Suit
|
|
Beakor 11 290 30 Fire Eyedrop 108 135
|
|
Behemoth 26 5800 180 Ice 2052 0
|
|
Black Dragon 26 4000 600 Fire, Pearl Revivify 780 502
|
|
Bloompire 26 12 400 Fire Smoke Bomb 510 896
|
|
Blue Drgn 65 26900 3800 Bolt Scimitar 0 0
|
|
Bogy 29 1318 100 None Potion 532 1200
|
|
Bomb 35 80
|
|
Borras 35 4771 590 Poison Potion 2952 2500
|
|
Bounty Man Potion 114 55
|
|
Boxed Set 45 4020 105 Pearl 1504 465
|
|
Brainpan 25 1300 1000 Fire,bolt,pearl 550 600
|
|
Brawler 9 137 100 Ice 78 84
|
|
Brontaur 50 10050 12850 Ice Economizer 1500 1200
|
|
Buffalax 26 2252 218 Fire, water Diamond Vest 562 458
|
|
Bug 16 310 20 Ice, water Soft 164 210
|
|
Cactrot 3
|
|
Cadet 144
|
|
Cephaler 21 2237 100 None Potion 214 280
|
|
Ceritops 33 2000 100 Fire None
|
|
Chadarnook 37 56000 9400 Fire 0 0
|
|
Chaos Drgn 44 9013 1300 Ice 4880 1000
|
|
Chaser 19 1202 140 Bolt, water Bio Blaster 690 380
|
|
ChickenLip 18 545 155 Ice Tonic 190 279
|
|
Chitonid 26 1111 60 Bolt Potion
|
|
Chimera 22 1237 100 None 1143 760
|
|
Ciripus 10 134 100 None Antidote 82 102
|
|
Coelecite 20 480 15 Ice Antidote
|
|
Commander 10 102 50 Poison Tonic 85 153
|
|
Commando 18 580 35 Bolt, water Tent 252 273
|
|
Covert 44 4580 240 Pearl Shuriken
|
|
Crane 23 1800 447 Water 0 0
|
|
CrassHoppr 11 243 80 Fire, wind Potion 89 145
|
|
Crawler 51 3200 620 Ice Remedy 1456 1224
|
|
Crawly 7 122 0 Fire Tonic,Remedy 71 120
|
|
Critic 40 1200 330 None None
|
|
Cruller 28 1334 100 Fire, pearl Tonic 464 595
|
|
Crusher 36 2095 340 Fire
|
|
Curley 47 15000 2000 Ice, water 0 0
|
|
Dahling 37 3580 500 Poison 1150 1260
|
|
Daladuma Head Band 0 712
|
|
Dante 28 1945 200 Poison 1150 712
|
|
Dark Force 55 8940 700 Pearl
|
|
Dark Side 13 255 85 Fire, pearl Tonic 165 138
|
|
Dark Wind 5 34 0 Fire Tonic 14 41
|
|
Deep Eye 28 1334 100 Fire
|
|
Delta Bug 26 612 80 Fire Sleeping Bag 288 211
|
|
Didalos 59 12280 100 Fire, pearl
|
|
Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0
|
|
Displayer 38 3826 1327 Fire, pearl Warp Stone 1510 393
|
|
Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0
|
|
Dragon 29 7000 850 Bolt Potion 2931 0
|
|
Drop 27 1000 80 Bolt, water Tincture 398 427
|
|
Dueller 53 7200 1600 Bolt, water
|
|
Dullahan 37 23450 1721 Fire 0 0
|
|
EarthGuard 23 1 18 Water Megalixir 1 0
|
|
Eland 37 2470 145 Bolt
|
|
Enou 46 4635 280 Pearl X-Potion 1428 968
|
|
Evil Oscar 56 7000 500 Fire Warp Stone 2800 1320
|
|
Exocite 11 196 100 Fire, bolt Tonic 162 153
|
|
Exoray 29 1200 112 Fire, pearl Nothing 549 370
|
|
Fidor 160 164
|
|
Figaliz 45 4220 140 Ice 1218 554
|
|
Flame Eater 26 8400 480 Ice
|
|
Flan 19 255 110 Fire Tonic 160 120
|
|
Fortis 54 9800 700 Bolt, water 7000 1000
|
|
Fossil Fang 20 1399 219 F/I/Pearl,water Revivify 382 1860
|
|
Gabbldegak 15 350 20 Poison Eyedrop 104 126
|
|
Garm 19 615 45 Bolt, water Tonic 343
|
|
Geckorex 54 5000 1020 Ice 75 1120
|
|
General 19 650 30 Poison Tonic 232 308
|
|
Ghost 10 226 70 Fire, pearl 48 75
|
|
Ghost Train Tent 0 0
|
|
Gilomantis 26 1412 110 Fire 756
|
|
Gigan Toad 26 458 20 Ice None
|
|
Gigantos 25 6000 1120 Poison 7548 0
|
|
GloomShell 41 2905 175 Ice 1096 421
|
|
Gobbler
|
|
Goblin 46 5555 1150 Pearl MithrilGlove 2188 960
|
|
Gold Bear 13 275 0 None Tonic 160 185
|
|
GreaseMonk 8 132 100 Poison Tonic 52 256
|
|
Grenade 17 3000 500 Ice, water
|
|
Grunt 48
|
|
GtBehemoth 58 11000 700 None
|
|
Guard 5 40 15 Poison Tonic 48 48
|
|
HadesGigas 16 1200 60 Poison DragonBoots 550 600
|
|
Harpiai 29 1418 100 Wind 450 909
|
|
Harpy 42 3612 233 None 1994 1221
|
|
Harvester 16 428 85 Poison Gggls,BarrierR 290 314
|
|
Hazer 34 101
|
|
Heavy Armor 78 195
|
|
Hermit Crab 26 305 35 Water 267 400
|
|
Hemophyte 56 6800 1600 None
|
|
Hipocampus 37 2444 82 Fire, pearl
|
|
Hornet 6 92 0 Fire Tonic 48 64
|
|
Humpty 27 800 100 Fire, pearl Green Cherry 421 326
|
|
Ice Dragon 74 24400 9000 Fire Force Shield 0 0
|
|
Ifrit None 0 0
|
|
Ing 21 1100 50 Pearl, water 740 442
|
|
Innoc 52 6600 390 Bolt, water Bio Blaster
|
|
Intangir 26 32000 16000 None None 0 0
|
|
Io 39 7862 1550 Bolt,pearl,water 3252 1995
|
|
Ipooh Potion 0 0
|
|
Iron Fist 15 333 65 None Tonic,MthrlKnf 144 249
|
|
Iron Hitman 52 2000 800 Bolt, water 2000 700
|
|
Joker 17 467 90 Bolt, poison Tonic,MthrlRod 194 320
|
|
Junk 2000
|
|
Karkass 43 3850 185 Fire, Pearl MithrilBlade 1399 826
|
|
KatanaSoul 61 37620 7400 Poison Murasame 0 30000
|
|
Kefka (Gate) None 0 0
|
|
Kefka (ImpBase) None 0 0
|
|
Kefka (Narshe) Peace Ring 0 0
|
|
Kefka (Thamasa) None 0 0
|
|
Kiwok 33 2000 100 Ice None
|
|
L.10 Magic 48 1000 300 Fire, pearl Tincture 0 0
|
|
L.20 Magic 51 2000 500 None Tincture 0 0
|
|
L.30 Magic 54 3000 700 Poison Tincture 0 0
|
|
L.40 Magic 55 4000 1000 Bolt Tincture 0 0
|
|
L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0
|
|
L.60 Magic 58 6000 5000 Fire Tincture 0 0
|
|
L.70 Magic 56 7000 Ice/water Tincture 0 0
|
|
L.80 Magic 53 8000 Poison Tincture 0 0
|
|
L.90 Magic 55 9000 9000 None Tincture 0 0
|
|
Land Worm 59 12000 1300 Ice 4600 0
|
|
Larry 47 10000 2000 Fire 0 0
|
|
Laser Gun 23 884 232 None X-Ether 0 0
|
|
Leader Black Belt 0 50
|
|
Leafer 5 33 0 Fire Tonic 24 45
|
|
Left Blade 22 700 470 None 0 0
|
|
Lethal Wpn 47 9200 1956 Bolt,Water Debilitator 5848 1189
|
|
Lich 20 590 90 Pearl Green Cherry
|
|
Lizard 26 1280 70 Ice 296 356
|
|
Lobo 5 27 5 Fire Tonic 9 30
|
|
Lunaris 26 582 25 None Potion 308 247
|
|
Luridan 34 2079 122 Fire, wind 707 1000
|
|
Madam 53 8150 900 Poison
|
|
Mad Oscar 30 2900 980 Fire X-Potion 780 2292
|
|
Magic Urn 31 100 10000 None Tonic
|
|
Mag Roader(P,L) 19 420 100 Fire Bolt/Water Edge 308 277
|
|
Mag Roader(R,S) 18 250 100 Ice BoltEdge,FrSkn 264 300
|
|
Mag Roader(Y,L) 32 1777 100 None 621 352
|
|
Mag Roader(Y,S) 32 1380 70 None 647 284
|
|
Maliga 26 952 100 Ice,Bolt,Water Tonic 360 576
|
|
Mandrake 23 1150 104 Fire Remedy,Potion 378 450
|
|
Mantodea 54 4500 420 Fire 501
|
|
Mega Armor 21 1000 50 Bolt, water Potion 348 0
|
|
Marshal 8 420 150 Poison MithrilKnife 103 350
|
|
Merchant Plumed Hat
|
|
Mesosaur 26 1112 130 Ice Antidote 459 456
|
|
Mind Candy 15 290 100 Fire, wind Soft 128 168
|
|
Misfit 26 1750 140 Fire, pearl 750 786
|
|
Missile Bay 25 3000 7000 Bolt, water 0 0
|
|
Moe 47 12500 2000 None 0 0
|
|
Mover 51 120 10500 None Magicite 1500 0
|
|
M-TekArmor Tonic 0 0
|
|
Muus 28 900 100 None 190 487
|
|
Nastidon 32 1877 100 Fire Potion 695 298
|
|
Naughty 24 3000 195 Fire,bolt,pearl None 0 0
|
|
Nautiloid 11 236 100 Fire, bolt Tonic 214 173
|
|
NeckHunter 28 1334 150 Poison Dark Hood 588 1330
|
|
Necromancer 48 3525 900 Fire, pearl 1509 791
|
|
Nerapa 26 2800 280 Ice,bolt,pearl 0 0
|
|
Ninja 2 1650 130 Pearl 692 520
|
|
Nohrabbit 26 75 200 Water Remedy
|
|
Number 024 24 4777 777 None RnEdge,FlameSw 0 0
|
|
Number 128 23 3276 810 None Tent 0 0
|
|
Officer Tonic 33 66
|
|
Ogor 44 4211 219 Bolt, poison Ashura Knife
|
|
Opinicus 38 3210 514 Fire, pearl Warp Stone 1270 519
|
|
Osprey 26 850 100 Ice None 248 596
|
|
Osteosaur 30 1584 143 Fire, pearl 770 542
|
|
Outsider 18 8058 400 Pearl
|
|
Over Grunk 15 492 100 Fire Potion 216 365
|
|
Over-Mind Green Cherry 64 228
|
|
Pan Dora None
|
|
Parasite 39 1000 230 Fire None 456 461
|
|
Parasoul 47 2077 500 Ice 1622 674
|
|
Peepers 23 1 19 Ice,water Elixir 2 0
|
|
Phase 47 4550 1700 Ice 2600 890
|
|
Phunbaba 31 28000 10000 Poison 0 0
|
|
Pipsqueak 18 250 50 Bolt, water Tonic 115 100
|
|
Pirahna Tonic 0 0
|
|
PlutoArmor 39 2850 220 Bolt, water
|
|
Pm Stalker 26 265 190 Fire, pearl 258 491
|
|
Poppers 33 1000 100 Fire,poisn,wnd None 800 350
|
|
Power Demon 29 2058 360 Fire, pearl Diamond Vest 484 385
|
|
Presenter 31 4845 1600 Fire 0 1000
|
|
PresenterShell 19 9230 1600 Fire 0 0
|
|
Primordite 11 145 10 Bolt Eyedrop 90 115
|
|
Prometheus 56 14500 2050 Bolt, water 5200 2600
|
|
ProtoArmor 19 670 125 Bolt Potion 498 296
|
|
Prussian 41 3300 188 None Full Moon 1396 773
|
|
Psychot 32 900 55 Ice Tonic 347 275
|
|
Pterodon 12 380 70 Fire MithrilKnife 464 325
|
|
Pugs 99 14001 11000 Fire 0 0
|
|
Pulbhan 37 23450 1721 Fire
|
|
Punisher 35 2191 136 Poison Rising Sun 1242 3000
|
|
Rain Man 39 2722 180 Ice,pearl,water None 890 485
|
|
Ralph 17 620 10 None Tonic 254 345
|
|
Reach Frog 52 3511 220 Ice TackStar,Pot. 6200 2600
|
|
Red Fang 14 325 20 None Tonic 134 185
|
|
Red Wolf 32 1510 110 None Tonic 687 412
|
|
Repo Man 5 35 0 Poison Tonic 25 25
|
|
Retainer 59 7050 2600 Poison
|
|
Rhinotaur Tonic
|
|
Rhinox 19 800 35 None 592 400
|
|
Rhobite 10 135 40 Water Tonic, Potion 53 10
|
|
Rhodox 7 119 100 None Antidote 59 80
|
|
Rhyos 36 7191 354 1889
|
|
Rider Remedy 400 1290
|
|
Right Blade 21 400 150 None 0 0
|
|
Rinn 11 110 35 Fire, pearl Tonic
|
|
Rizopas Remedy 0 0
|
|
Samurai 40 3000 500 Poison None 1544 791
|
|
Sand Horse 27 1025 100 Ice, water 474 726
|
|
Sand Ray 6 67 10 Ice, water Antidote 41 54
|
|
Scorpion 26 290 19 None 199 336
|
|
Scrapper 34 1759 68 None
|
|
Scullion 57 27000 9000 Bolt, water
|
|
Sea Flower 47 4200 200 Ice, bolt 1315 670
|
|
Sewer Rat 16 299 20 Fire Potion 108 156
|
|
Shiva None 0 0
|
|
Sky Armor 24 900 170 Bolt, wind Tincture 350 400
|
|
Sky Base 52 6000 550 Bolt, water
|
|
Sky Cap 40 3262 200 Bolt,wind,water
|
|
Slatter 37 2600 97 Pearl Warp Stone 830 415
|
|
Slurm 23 505 20 Fire Potion 232 270
|
|
Soldier 11 100 15 Poison Potion
|
|
Soul Dancer 22 2539 100 Poison
|
|
Soul Saver 41 3066 566 Ice None 0 0
|
|
Speck 0 0
|
|
Spectre 13 235 120 Fire, pearl Tonic
|
|
Spek Tor 50 250 20 Water
|
|
Sp Forces 21 700 20 Poison Tonic
|
|
Spit Fire 25 1400 180 Bolt, wind Tincture 550 300
|
|
Sprinter 53 4500 350 Bolt None
|
|
SrBehemoth(Gry) 43 19000 1600 Fire, poison Jewel Ring 0 0
|
|
SrBehemoth(Org) 49 19000 9999 Fire, poison Behemoth Suit 0 0
|
|
StillGoing Potion 54 135
|
|
Still Life 37 4889 390 Fire 2331 1524
|
|
Storm Dragon 42 42000 1250 Bolt Force Armor 0 0
|
|
Stray Cat 10 156 30 None 206 90
|
|
Suriander 40 2912 228 Pearl None
|
|
Tap Dancer 43 4452 270 Poison Dirk
|
|
Templar 11 205 150 Poison Tonic
|
|
Tentacle 32 6000 700 Fire 0 0
|
|
Test Rider 32 3100 220 Poison Partisan 1944 520
|
|
Toe Cutter 36 2500 187 Fire, wind Poison Rod 1752 726
|
|
Tomb Thumb 33 2000 100 Bolt, water None
|
|
Trapper 19 555 80 Bolt, water 235 200
|
|
Trilium 9 147 100 Fire Tonic
|
|
Trilobiter Antidote 104 65
|
|
Tritoch 62 30000 50000 Fire 0 0
|
|
Trixter 49 3815 9900 Pearl 1698 826
|
|
Trooper 13 255 60 Poison Tonic 90 96
|
|
TunnelArmr Air Lancet 0 250
|
|
Tusker 10 270 100 Fire Tonic 162 102
|
|
Tyranosaur 57 12770 420 Ice 8800 0
|
|
Ultros (Cave) None 0 0
|
|
Ultros (River) None 0 0
|
|
Ultros (Opera) None 0 2
|
|
Umaro 33 17200 6990 Fire, poison 0 10
|
|
Urobros 48 50 760 Ice Tonic 1778 390
|
|
Ursus 34 2409 74 Fire 882 2000
|
|
Vargas MithrilClaw 0 0
|
|
Vaporite 5 15 0 Fire, pearl Tonic 23 29
|
|
Vectaur 59 2800 180 Ice, water Ninja Star 1400 350
|
|
Vector Pup 11 166 10 Fire Tonic
|
|
Vermin 16 499 40 Ice Potion 144 235
|
|
Veteran 57 10000 300 None
|
|
Vindr 36 885 87 Fire 652 497
|
|
Vomammoth 1 115 30 Fire Tonic 50 90
|
|
Vulture 15 412 60 Wind Potion 160 485
|
|
Warlock 38 1300 1250 Bolt, poison Warp Stone
|
|
Wart Puck 44 3559 330 Fire Flail 1169
|
|
WeedFeeder 17 480 20 Fire, wind Antidote,EchoS 278 234
|
|
Were-Rat 4 24 0 Fire Tonic 21 22
|
|
Whelk Potion 0 0
|
|
Whisper 12 230 90 Fire, pearl Soft 42 145
|
|
Wild Cat 36 1115 78 Fire, water
|
|
Wild Rat 12 160 10 Fire 201 203
|
|
Wirey Drgn 26 2802 200 None 895 1300
|
|
Wizard 32 1677 200 Bolt, poison 587 388
|
|
Woolly 43 3609 300 Fire Imperial Dagger 1385 1652
|
|
WrexSoul 53 23066 5066 Ice 0 0
|
|
Wyvern 18 892 95 Ice Tonic 483 434
|
|
Zombone 21 1991 160 Fire, pearl Fenix Down 1072 309
|
|
Zone Eater 61 7700 57000 Pearl 2000 2000
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 8
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:56:08 GMT
|
|
Message-ID: <rhal.534.2F63D068@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 219
|
|
|
|
|
|
-----------------------------------------------------------------------------
|
|
PART THREE-Miscellaneous Tips
|
|
-----------------------------------------------------------------------------
|
|
By King Kung, Neldog, Wizard 201,
|
|
JonN2000 and Tommy J L
|
|
Edited by Wizard 201 and JonN2000
|
|
|
|
|
|
COLOSSEUM LIST
|
|
|
|
Item to Wager Item you Win Enemy you Battle
|
|
--------------------------------------------------------------------------------------
|
|
Fenix Down Magicite Cactrot
|
|
Elixir Rename Card Cactrot
|
|
Rename Card Marvel Shoes Doom Dragon
|
|
Megalixir Tintinabar Siegfried
|
|
Valiant Knife Assasin Woolly
|
|
Striker* ????????? Chupon or Shadow
|
|
Stunner Strato Test Rider
|
|
Assasin Sword Breaker Test Rider
|
|
Break Blade Break Blade Lethal Wpn
|
|
Thief Knife Thief Glove Wart Puck
|
|
Graedus Dirk Karkass
|
|
Strato Pearl Lance Aquila
|
|
Murasame Aura Borras
|
|
Aura Strato Rhyos
|
|
Hardened Murasame Phase
|
|
Stunner Strato Test Rider
|
|
Sky Render Aura Lance Scullion
|
|
Falchion Flame Shield Outsider
|
|
Ragnarok Illumina Didalos
|
|
Illumina Schimitar Scullion
|
|
Schimitar Ogre Nix Covert
|
|
Flame Saber Ogre Nix Evil Oscar
|
|
Thunder Blade Ogre Nix Steroidite
|
|
Blizzard Ogre Nix Scullion
|
|
Ogre Nix Soul Sabre Sr Behemoth
|
|
Atma Weapon Graedus Gt Behemoth
|
|
Soul Sabre Falchion Opinicus
|
|
Crystal Enhancer Borras
|
|
Imp Halberd Cat Hood Allosaurus
|
|
Pearl Lance Strato Sky Base
|
|
Aura Lance Sky Render Land Worm
|
|
Heal Rod Magus Rod Pug
|
|
Punisher Gravity Rod Opinicus
|
|
Magus Rod Strato Allosaurus
|
|
Rainbow Brush Gravity Rod Test Rider
|
|
Ninja Star Tack Star Chaos Dragon
|
|
Tack Star Rising Sun Opinicus
|
|
Wing Edge Sniper Rhyos
|
|
Sniper Bone Club Borras
|
|
Rising Sun Bone Club Allosaurus
|
|
Bone Club Red Jacket Test Rider
|
|
Trump Trump Allosaurus
|
|
Doom Darts Bone Club Opinicus
|
|
Fixed Dice Fire Knuckle Trixter
|
|
Fire Knuckle Fire Knuckle Tumbleweed
|
|
Dragon Claw Sniper Test Rider
|
|
Tiger Fangs Fire Knuckle Mantodea
|
|
Force Shield Thornlet Dark Force
|
|
Flame Shield Ice Shield Iron Hitman
|
|
Aegis Shield Tortoise Shield Borras
|
|
Ice Shield Flame Shield Innoc
|
|
Thunder Shield Genji Shield Outsider
|
|
Genji Shield Thunder Shield Retainer
|
|
Cursed Shield Cursed Ring Didelous
|
|
Paladin Shield Force Shield Hemophyte
|
|
Tortoise Shield Titanium Steroidite
|
|
Thornlet Mirage Vest Opinicus
|
|
Titanium Cat Hood Brachosaur
|
|
Cat Hood Merit Award Hoover
|
|
Genji Helmet Crystal Helmet Fortis
|
|
Red Cap Coronet Rhyos
|
|
Coronet Regal Crown Evil Oscar
|
|
Mirage Vest Red Jacket Vectagoyle
|
|
Red Jacket Red Jacket Vectagoyle
|
|
Force Armor Force Armor Sr Behemoth
|
|
Tao Robe Tao Robe Test Rider
|
|
Crystal Mail Ice Shield Covert
|
|
Minerva Czarina Gown Pug
|
|
Czarina Gown Minerva Sky Base
|
|
Genji Armor Air Anchor Borras
|
|
Tabby Suit Chocobo Suit Vectaur
|
|
Chocobo Suit Moogle Suit Veteran
|
|
Moogle Suit Nutkin Suit Madam
|
|
Nutkin Suit Genji Armor Opinicus
|
|
Behemoth Suit Snow Muffler Outsider
|
|
Snow Muffler Charm Bangle Retainer
|
|
Air Anchor Zephyr Cape Brontaur
|
|
Cursed Ring Force Shield Brachosaur
|
|
Paladin Ring Gold Hairpin Borras
|
|
Rage Ring Blizzard Orb Allosaurus
|
|
Blizzard Orb Rage Ring Allosaurus
|
|
Marvel Shoes Tintinabar Tyranosaur
|
|
Moogle Charm Charm Bangle Outsider
|
|
Relic Ring Charm Bangle Sky Base
|
|
Charm Bangle Dragon Horn Retainer
|
|
Gauntlet Thunder Shield Vectagoyle
|
|
Genji Glove Thunder Shield Hemophyte
|
|
Sneak Ring Thief Glove Tap Dancer
|
|
Thief Glove Dirk Harpy
|
|
Pod Bracelet Hero Ring Hemophyte
|
|
Hero Ring Pod Bracelet Rhyos
|
|
Gem Box Economizer Sr Behemoth
|
|
Economizer Dragon Horn Vectagoyle
|
|
Ribbon Gold Hairpin Rhyos
|
|
Gold Hairpin Dragon Horn Evil Oscar
|
|
Muscle Belt Crystal Orb Allosaurus
|
|
Merit Award Rename Card Rhyos
|
|
Crystal Orb Gold Hairpin Borras
|
|
Dragon Horn Gold Hairpin Ogre
|
|
|
|
* - If you saved Shadow, the Striker earns you a Striker and Shadow. If
|
|
you left Shadow, you get nothing.
|
|
|
|
|
|
Final Fantasy as a Multiplayer Game
|
|
-----------------------------------
|
|
To use multiplayer mode, you go to the config screen and change it from
|
|
single to multi, then hit A and assign to the controllers. It only works
|
|
for the battles though, not the regular gameplay.
|
|
|
|
|
|
Original Names in FF6 (Japanese Version of FF3)
|
|
-----------------------------------------------
|
|
These are the original character names:
|
|
|
|
US - FF3 Japan - FF6
|
|
---------------------------------
|
|
1. Locke Lock *
|
|
2. Terra Tina *
|
|
3. Celes Celes
|
|
4. Cyan Cayenne *
|
|
5. Sabin Mash *
|
|
6. Edgar Edgar
|
|
7. Setzer Setzar *
|
|
8. Strago Straggus *
|
|
9. Relm Relm
|
|
10. Mog Mog
|
|
11. Gogo Gogo
|
|
12. Umaro Uumaro *
|
|
13. Shadow Shadow
|
|
14. Gau Gau
|
|
|
|
* - Denotes ones that were changed, some just to accomodate 6-letter
|
|
name limit.
|
|
|
|
|
|
Special Character Notes
|
|
-----------------------
|
|
Edgar can use 8 "tools" in battle: autocrossbow, drill, bio blast,
|
|
debilitator, flash, chainsaw, noise blaster and air anchor. Many
|
|
of these can be bought in Edgar's castle, South Figaro.
|
|
|
|
Sabin has special control pad techniques that are issued when the
|
|
"blitz" command is invoked. Select "blitz", input the code and then
|
|
press A to continue.
|
|
|
|
Pummel = L,R,L
|
|
Mantra (heals) = R,L,R,L,X,Y
|
|
AuraBolt = D,DL,L
|
|
Air Blade = U,UR,L,DR,D,DL,L (clockwise "roll")
|
|
Suplex = X,Y,D,U
|
|
Spiraler = R,L,X,Y,R,L
|
|
Fire Dance = L,DL,D,DR,R (counter-clockwise "roll")
|
|
Bum Rush = L,UL,U,UR,R,DR,D,DL,L
|
|
(total clockwise circle)
|
|
|
|
Cyan uses a special "sword technique" that must be "powered up"
|
|
when selected.
|
|
|
|
|
|
|
|
Controlling the Different Modes of Transporation
|
|
------------------------------------------------
|
|
Key:
|
|
|
|
L = left on control pad
|
|
R = right on control pad
|
|
U = up on control pad
|
|
D = down on control pad
|
|
|
|
UR = up/right diagnol
|
|
DR = down/right diagnol
|
|
DL = down/left diagnol
|
|
UL = up/left diagnol
|
|
|
|
LB = left button on top of control pad
|
|
RB = right button on top of control pad
|
|
|
|
A,B,X,Y = control buttons
|
|
|
|
|
|
Riding Chocobos
|
|
---------------
|
|
|
|
U = move forward
|
|
L or R = turn
|
|
|
|
A = move forward
|
|
B = dismount (Chocobo returns to stable)
|
|
|
|
|
|
Airship
|
|
-------
|
|
|
|
U or D = adjust height
|
|
L or R = turn
|
|
|
|
A = move forward
|
|
B = leave airship
|
|
|
|
X = switch to view inside airship
|
|
Y = turn airship when it's not moving
|
|
|
|
LB or RB = highspeed turns
|
|
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 9
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:57:00 GMT
|
|
Message-ID: <rhal.535.2F63D09B@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 286
|
|
|
|
|
|
Items list
|
|
----------
|
|
Name: Description:
|
|
_________________________________________________________________
|
|
|
|
Rename Card Allows you to rename the characters at anytime
|
|
Tonic Recovers 50 HP
|
|
Potion Recovers 250 HP
|
|
X-Potion Recovers HP to 100%
|
|
Tincture Recovers 50 MP
|
|
Ether Recovers 150 MP
|
|
X-Ether Recovers MP to 100%
|
|
Elixir Recovers HP&MP to 100%
|
|
Megalixir Recovers party's HP&MP to 100%
|
|
Fenix Down Recovers the wounded
|
|
Revivity Cures "Zombie" status
|
|
Antidote Cures "Poison" status
|
|
Eyedrop Cures "Dark" status
|
|
Soft Cures "Petrify" status
|
|
Remedy Cures status alignment except Zombie
|
|
Sleeping Bag Recovers HP&MP to 100%
|
|
Tent Recovers party's HP&MP to 100%
|
|
Green Cherry Cures "Imp" status
|
|
Magicite Summon random espers
|
|
Superball Bounding damage
|
|
Echo Screen Cures "Mute" status
|
|
Smoke Bomb Let party escape from battle
|
|
Warp Stone Same effect as "Warp"
|
|
Dried Meat Eat when hungry
|
|
Shadow Edge Spread shadows across battle field
|
|
Fire Skean Fire attack
|
|
Inviz Edge Makes invisible thrower of it
|
|
Water Skean Water attack
|
|
Thunder Edge Thunder Blast
|
|
|
|
|
|
WEAPONS
|
|
-------
|
|
Abbreviations:
|
|
RN:= Runic
|
|
2H:= 2-hand
|
|
ST:= Swdtech
|
|
VG:= Vigor
|
|
SP:= Speed
|
|
ST:= Stamina
|
|
MG:= Mag.Pwr
|
|
BP:= Batl.Pwr
|
|
DF:= Defense
|
|
EV:= Evade
|
|
MD:= Mag. Defense
|
|
MK:= M.Block
|
|
|
|
Name: Description:(RN/2H/ST/VG/SP/ST/MG/BP/EV/MK)
|
|
_________________________________________________________________
|
|
|
|
DIRK:
|
|
Dirk (y/y/n/0/0/0/0/26/0/0)
|
|
Mithril Knife (y/y/n/0/0/0/0/30/0/0)
|
|
Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
|
|
Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
|
|
Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
|
|
Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
|
|
Man Eater Double damage to human target (y/y/n/0/0/0/0/146/10/0)
|
|
Swordbreaker Rndly evades and enemy attack (y/y/y/0/0/0/0/164/30/0)
|
|
Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
|
|
Valiant Knife Gain powers as HP decreases (y/y/n/0/0/0/0/145/10/0)
|
|
Imperial (y/y/n/0/0/0/0/82/0/0)
|
|
Kodachi (y/y/n/0/0/0/0/93/0/0)
|
|
Blossom (y/y/n/0/0/0/0/112/0/0)
|
|
Hardened (y/y/n/0/0/0/0/121/0/0)
|
|
Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
|
|
Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)
|
|
|
|
|
|
SWORDS:
|
|
Mithril Blade (y/y/y/0/0/0/0/38/0/0)
|
|
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
|
|
Rune Edge Consume MP to inflict mortal blow (y/y/y/0/0/0/0/55/10/0)
|
|
Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
|
|
Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
|
|
Thunder Blade Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
|
|
Epee (y/y/y/0/0/0/0/98/0/0)
|
|
Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
|
|
Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
|
|
Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20)
|
|
Crystal (y/y/y/0/0/0/0/167/0/0)
|
|
Falchion (y/y/y/0/0/0/0/176/10/0)
|
|
Soul Sabre Absorb dmg as MP, rndly cast "Doom" (y/y/y/0/0/0/0/???/10/0)
|
|
Ogre Nix Use MP to inflict mortal blow, may break if luck is bad
|
|
(y/y/y/0/0/0/0/182/0/0)
|
|
Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
|
|
Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
|
|
Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50)
|
|
Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
|
|
Atma Weapon Transform at level up, grows stronger as HP is increases
|
|
(y/y/y/0/0/0/0/???/0/0)
|
|
|
|
|
|
LANCES:
|
|
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
|
|
Trident (y/y/n/0/0/0/0/93/0/0)
|
|
Short Spear (y/y/n/0/0/0/0/112/0/0)
|
|
Partisan (y/y/n/0/0/0/0/150/0/0)
|
|
Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
|
|
Gold Lance (y/y/n/0/0/0/0/139/0/0)
|
|
Aura Lance (y/y/n/3/2/1/3/227/0/0)
|
|
Imp Halberd ??? if equiped while an Imp (y/y/n/0/0/0/0/253/0/0)
|
|
|
|
|
|
KNIVES:
|
|
Ashura (y/y/y/0/0/0/0/57/0/0)
|
|
Kotetsu (y/y/y/0/0/0/0/66/0/0)
|
|
Forged (y/y/y/0/0/0/0/81/0/0)
|
|
Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
|
|
Murasame (y/y/y/0/0/0/0/110/10/0)
|
|
Aura (y/y/y/0/0/0/0/162/0/0)
|
|
Strato (y/y/y/0/0/0/0/199/0/0)
|
|
Slayrender (y/y/y/0/0/0/0/215/20/0)
|
|
|
|
|
|
RODS:
|
|
Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0)
|
|
Mithril (n/y/n/0/0/0/2/60/0/0)
|
|
Fire Rod Cast "Fire2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0)
|
|
Ice Rod Cast "Ice2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0)
|
|
Thunder Rod Cast "Bolt2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0)
|
|
Poison Rod Cast "Poison" when use as item, breaks (n/y/n/0/0/0/0/86/0/0)
|
|
Pearl Rod Cast "Pearl" when use as item, breaks (n/y/n/0/0/0/0/124/0/0)
|
|
Gravity Rod Cast "Quartr" when use as item, breaks (n/y/n/0/0/0/0/120/0/0)
|
|
Punisher Use MP to inflict mortal blow (n/y/n/0/0/0/0/111/0/0)
|
|
Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30)
|
|
|
|
|
|
BRUSH:
|
|
Chocobo Brush (n/y/n/0/0/0/1/60/0/0)
|
|
DaVinci Brush (n/y/n/0/1/0/1/100/0/0)
|
|
Magical Brush (n/y/n/0/1/1/1/130/0/0)
|
|
Rainbow Brush (n/y/n/1/2/1/2/146/0/0)
|
|
|
|
|
|
STARS:
|
|
Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0)
|
|
Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0)
|
|
Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0)
|
|
|
|
|
|
KEY: (VG/SP/ST/MG/DF/EV/MD/MK)
|
|
|
|
SHIELDS:
|
|
Aegis Shld : Rndly evades magic att. (0/0/0/0/46/+20/52/+40)
|
|
Buckler : (0/0/0/0/16/+10/10/0)
|
|
Crystal Shld: (0/0/0/0/50/+10/34/0)
|
|
Cursed Shld : Curse does bad things (-7/-7/-7/-7/0/0/0/0/0)
|
|
Diamond Shld: (0/0/0/0/40/+10/27/0)
|
|
Flame Shld : Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10)
|
|
Force Shld : 50% magic damage, teach Shell (0/0/0/0/0/0/70/+50)
|
|
Genji Shld : (0/0/0/0/54/+20/50/+20)
|
|
Gold Shld : (0/0/0/0/34/+10/23/0)
|
|
Heavy Shld : (0/0/0/0/22/+10/14/0)
|
|
Ice Shld : Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10)
|
|
Mithril Shld: (0/0/0/0/27/+10/18/0)
|
|
Paladin Shld: Teach Ultima, abs/blk magic (0/0/0/0/59/+40/59/+40)
|
|
Thunder Shld: Abs. thunder, teach Bolt2 (0/0/0/0/43/+20/28/+10)
|
|
TortoiseShld: ??? while an Imp, teach Imp (0/0/0/0/66/+30/66/+30)
|
|
|
|
HELMETS:
|
|
Bandana : (0/0/0/0/16/0/16/0)
|
|
Bard's Hat : Raises MP a little (0/0/0/0/19/0/21/+10)
|
|
Beret : Raises Sketch success (0/0/0/+3/21/0/21/0)
|
|
Cat Hood : Picks up more GP, 50% mag. damage (0/+2/0/+4/33/+10/33/+10)
|
|
Circlet : (+2/+1/+3/+4/25/0/19/0)
|
|
Coronet : Raises Control success (0/+2/0/+4/23/0/23/0)
|
|
Crystal Helm: (0/0/0/0/29/0/19/0)
|
|
Dark Hood : (0/0/0/0/26/0/17/0)
|
|
Diamond Helm: (0/0/0/0/27/0/18/0)
|
|
Genji Helmet: (0/0/0/0/36/0/38/0)
|
|
Gold Helmet : (0/0/0/0/22/0/15/0)
|
|
Green Beret : Raises HP a little (0/0/0/0/19/+10/13/0)
|
|
Hair Band : (0/0/0/0/12/0/8/0)
|
|
Head Band : (+3/+1/+2/0/16/0/10/0)
|
|
Iron Helmet : (0/0/0/0/18/0/12/0)
|
|
Leather Hat : (0/0/0/0/11/0/7/0)
|
|
Magus Hat : (0/0/0/+5/15/0/16/0)
|
|
Mithril Helm: (0/0/0/0/20/0/13/0)
|
|
Mystery Veil: (0/+1/0/+3/24/0/25/+10)
|
|
Oath Veil : (0/0/0/0/32/0/31/0)
|
|
Plumed Hat : (0/0/0/0/14/0/9/0)
|
|
Red Cap : HP up 1/4 (+4/+3/+2/0/24/0/17/0)
|
|
Regal Crown : (+1/+1/+1/+1/28/0/23/0)
|
|
Thornlet : Continuous damage, high def. (0/0/0/0/38/0/0/0)
|
|
Tiara : (0/0/0/+2/22/0/20/0)
|
|
Tiger Mask : (+3/+2/+1/0/21/0/13/0)
|
|
Titanium : ??? while an Imp, teach Imp (0/0/0/0/42/0/42/0)
|
|
|
|
ARMOR:
|
|
BehemothSuit: (+6/+6/+6/+6/94/0/73/0)
|
|
Chocobo Suit: Blocks Poison (+3/+6/+2/+0/56/0/38/0)
|
|
Cotton Robe : (0/0/0/0/32/0/21/0)
|
|
Crystal Mail: (0/0/0/0/72/0/49/0)
|
|
Czarina Gown: (+1/+2/+2/+3/70/0/64/0)
|
|
Dark Gear : (0/+6/0/0/68/0/46/0)
|
|
DiamondArmor: (0/0/0/0/70/0/47/0)
|
|
Diamond Vest: (0/0/0/0/65/0/44/0)
|
|
Force Armor : 50% mag. damage (0/0/0/0/69/0/68/+30)
|
|
Gaia Gear : Abs. earth (0/0/0/0/53/0/43/0)
|
|
Genji Armor : (+5/+3/+2/+3/90/0/80/0)
|
|
Gold Armor : (0/0/0/0/55/0/37/0)
|
|
Imp's Armor : ??? while an Imp, teach Imp (0/0/0/0/100/0/100/0)
|
|
Iron Armor : (0/-2/0/0/40/0/27/0)
|
|
Kung Fu Suit: (0/0/0/0/34/0/23/0)
|
|
LeatherArmor: (0/0/0/0/28/0/19/0)
|
|
Light Robe : (0/0/0/+2/60/0/43/0)
|
|
Minerva : MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
|
|
Mirage Vest : Shadows the wearer (0/+6/0/0/48/0/36/+10)
|
|
Mithril Mail: (0/0/0/0/51/0/34/0)
|
|
Mithril Vest: (0/0/0/0/45/0/30/0)
|
|
Moogle Suit : Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0)
|
|
Ninja Gear : (0/+2/0/0/47/0/32/0)
|
|
Nutkin Suit : (0/+7/0/+3/86/0/67/0)
|
|
Power Sash : (+5/+1/+5/+1/52/0/35/0)
|
|
Red Jacket : Blocks fire (+5/+2/+4/+1/78/0/55/0)
|
|
Silk Robe : (0/0/0/+1/39/0/29/0)
|
|
Snow Muffler: Best for Gau and Mog (0/0/0/0/128/+10/90/+10)
|
|
Tabby Suit : Blocks poison (+2/+2/+2/+2/54/0/36/0)
|
|
Tao Robe : (0/0/0/+5/68/0/50/+10)
|
|
White Dress : (0/0/0/+5/47/0/35/0)
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|
|
|
|
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|
|
RELICS
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|
|
|
Amulet - Protects against Poison, Dark and Zombie
|
|
Atlas Armlet - Raises attack damage
|
|
Back Guard - Protects against Back and Pincer attacks
|
|
Barrier Ring - Casts Shell when HP is low
|
|
Beads - Better percent of avoiding enemy attacks
|
|
Black Belt - Randomly counterattacks when attacked
|
|
Blizzard Orb - Changes Umaro's Command Menu
|
|
Charm Bangle - Few enemies will attack from the field
|
|
Cherub Down - Causes the wearer to float
|
|
Coin Toss - Changes Setzer's Slot command to GP Rain
|
|
Crystal Orb - Increases wearers max. MP by half
|
|
Cure Ring - Casts Regen
|
|
Czarina Ring - Casts Safe and Shell when HP is low
|
|
Dragon Horn - Makes wearer use the Jump command continuously
|
|
DragoonBoots - Changes wearer's Fight command to Jump
|
|
Earrings - Adds power to wearer's offensive spells
|
|
Economizer - All spells cost 1 MP
|
|
Exp. Egg - Doubles wearers gained experience points
|
|
Fairy Ring - Protects against Poison and Dark
|
|
FakeMustache - Relm's Sketch command changes to Control
|
|
Gale Hairpin - Preemptive attack rate greater when worn
|
|
Gauntlet - Can attack with two hands
|
|
Gem Box - More power to spellsused by wearer
|
|
Genji Glove - Can equip a weapon in each hand
|
|
Goggles - Protects against Dark
|
|
Gold Hairpin - Cuts consumed magic points in half
|
|
Guard Ring - Casts Safe when HP is low
|
|
Hero Ring - Increased power for magical and physical attacks
|
|
Hyper Wrist - Raises vigor
|
|
Jewel Ring - Protects against Dark and Petrify
|
|
Marvel Shoes - Casts Safe, Shell and Haste
|
|
MithrilGlove - Casts Safe when HP is low
|
|
Merit Award - Allows wearer to wear heavy armor
|
|
Memento Ring - Mother's love protects against fatal attacks (Doom)
|
|
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS!
|
|
Muscle Belt - Increase max HPs by half
|
|
Paladin Ring - Protects against all status ailments, teaches Ultima!!!
|
|
Peace Ring - Protects against Berserk and Muddle
|
|
Pod Bracelet - Wearer can cast Safe and Shell spells
|
|
Relic Ring - Poison cures, Cure hurts, Zombie like character
|
|
Ribbon - Protects against all status changing ailments
|
|
RunningShoes - Casts Haste
|
|
Safety Bit - Protects wearer from magic attacks
|
|
Sneak Ring - Higher Steal command success rate
|
|
Sniper Sight - Ensures 100% hit rate
|
|
Sprint Shoes - Doubles wearers foot speed
|
|
Star Pendant - Protects against poison
|
|
Thief Glove - Changes Locke's Steal command to Capture
|
|
Tintinabar - Wearer regains 1 HP each step
|
|
True Knight - Wearer protects those with low HPs
|
|
Wall Ring - Casts Rflect
|
|
White Cape - Protects against Imp and Mute
|
|
Zephyr Cape - Wearer has greater dodge success rate
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 10
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:58:30 GMT
|
|
Message-ID: <rhal.536.2F63D0F5@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 362
|
|
|
|
|
|
VANISH/DOOM/X-ZONE
|
|
------------------
|
|
Using Vanish and then Doom on enemies early in the game usually kills
|
|
them instantly, but as the game progresses, the rate of success is greatly
|
|
lowered. Using X-Zone in place of Doom, your chances will be increased to
|
|
99% possibility of killing an enemy.
|
|
|
|
|
|
ESPERS
|
|
------
|
|
Kirin - tower in Zozo
|
|
Unicorn - Magitek Factory
|
|
Sraphim - buy from man in upper-right corner of Tzen
|
|
Starlet - bookshelf of Owzer's House.
|
|
Phoenix - end of Pheonix Cave
|
|
Palidor - Solitary Island beach, after finding airship
|
|
Ifrit - after defeating Ifrit and Shiva, Magitek Factory
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|
Shiva - after defeating Ifrit and Shiva, Magitek Factory
|
|
Maduin - tower in Zozo, after Terra remembers her past
|
|
Bismark - Magitek Factory
|
|
Ramuh - tower in Zozo
|
|
Shoat - Magitek Factory
|
|
Odin - Ancient Castle
|
|
Raiden - 5 steps south of throne, downstairs, Ancient Castle
|
|
Crusader- after defeating all 8 dragons
|
|
Bahamut - after defeating Doom Gaze
|
|
Tritioch- frozen Esper, Narshe
|
|
Alexandr- throne room, Doma Castle, after Cyan's dream
|
|
Ragnarok- weapon shop in Narshe; need Locke to enter
|
|
Terrato - Umaro's bone carving
|
|
Carbunkl- Magitek Factory
|
|
Phantom - Magitek Factory
|
|
ZoneSeek- auction house, Jidoor
|
|
Golem - auction house, Jidoor
|
|
Stray - tower in Zozo
|
|
Fenrir - after battle with Phunbaba, Mobliz
|
|
Siren - tower in Zozo
|
|
|
|
|
|
LOCATIONS OF THE TWO SECRET CHARACTERS
|
|
--------------------------------------
|
|
UMARO
|
|
|
|
In the WOR, go up to the top of the cliff where Tritoch is. Defeat the esper
|
|
and then jump into the crack that is left there. Be sure that you
|
|
have Mog with you. Work your way through the caves until you come to a bone
|
|
carving. Press A like you were talking to it and you will receive the magi-
|
|
cite "Terrato." Umaro will come out of what looks like a cave opening to the
|
|
north and you will fight him. When you beat him, Mog will force him to join
|
|
you.
|
|
|
|
GOGO
|
|
|
|
In the WOR, go to the triangle island and wander around until you fight a
|
|
ZoneEater. Let it engulf all of your characters and you will be able to
|
|
explore the ZoneEater's stomach. If you search for a while, you will find
|
|
Gogo in the caverns.
|
|
|
|
Locations of the 8 Dragons
|
|
|
|
1 in Narshe (Ice)
|
|
1 in cave reached from Zozo (Thunder)
|
|
1 in Opera House (Dirt)
|
|
1 in Phoenix Cave (Red)
|
|
1 in Fanatics' Tower (White)
|
|
1 in Ancient Castle (Blue)
|
|
2 in Kefka's Tower (Gold and Skull)
|
|
|
|
|
|
COMPLETE LORE LIST
|
|
------------------
|
|
|
|
Lore Spell MP Cost Learned From These Enemies
|
|
----------------------------------------------------------------------------
|
|
Condemned 20 Veteran, Critic, Still Life
|
|
Roulette 10 Dark Force, Veteran, Critic
|
|
Clean Sweep 30 Enou, Blue Dragon, Dark Force
|
|
Aqua Rake 22 Chimera, Rhyos, Vectagoyle
|
|
Aero 41 Doom Gaze, Sprinter, Tyranosaur
|
|
Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover
|
|
Big Guard 80 Mover, Dark Force, Earth Guard
|
|
Revenge 31 Dragon, Pan Dora, Dark Force
|
|
Pearl Wind 45 Peeper, Vectaur, Dark Force
|
|
Level 5 Doom 22 Sky Base, Didalos, Dark Force
|
|
Level 4 Flare 42 Apokryphos, Goblin, Dueller
|
|
Level 3 Muddle 28 Apokryphos, Goblin, Dark Force
|
|
Reflect 0 Dark Force
|
|
Level ? Pearl 50 Dullahan, Critic, Dark Force
|
|
Step Mine 22 Pug, Mesosaur, Greasemonk
|
|
Force Field 24 Doom
|
|
Dischord 68 Pipsqueak, Figaliz, Iron Hitman
|
|
Sour Mouth 32 Mad Oscar, Evil Oscar
|
|
Pep Up 1 Flan, Muus, Junk
|
|
Rippler 66 Dark Force
|
|
Stone 22 Brawler, Iron Fist
|
|
Quasar 50 Goddess, Dark Force
|
|
Grandtrain 64 Hidon
|
|
Exploder 1 Bomb, Grenade, Balloon, Junk
|
|
|
|
|
|
|
|
COMPLETE RAGE LIST
|
|
------------------
|
|
|
|
|
|
MONSTER RAGE
|
|
------------------------------------------
|
|
Earthguard Big Guard
|
|
Fortis Fireball
|
|
Lethal Weapon Gravity Bomb
|
|
Veteran Condemned
|
|
Outsider Pearl
|
|
Actaneon Clamp
|
|
Hemophyte Shock Wave
|
|
Primordite Numblade
|
|
Opinicus Slide
|
|
Aspik Giga Volt
|
|
Adamanchyt Acid Rain
|
|
Anemone Giga Volt
|
|
Apokryphos L.3 Muddle
|
|
Tap Dancer Slow 2
|
|
Areneid Numb
|
|
Rain Man Bolt 3
|
|
Greasemonk Shell
|
|
Coelecite Magnitude 8
|
|
Exoray Virite
|
|
Io Flare Star
|
|
Innoc Virite
|
|
Nautiloid Ink
|
|
Ceritops Giga Volt
|
|
Covert Wind Slash
|
|
Madam Pearl
|
|
Harvester Haste
|
|
Vulture Shimsham
|
|
1st Class Stone
|
|
Wizard Demi
|
|
Allosaurus Doom
|
|
Were Rat Poison
|
|
Warlock Pearl
|
|
Uroburos Quake
|
|
Power Demon Flare
|
|
Enuo Clean Sweep
|
|
Beakor Duster
|
|
Hornet Iron Needle
|
|
Whisper Demi
|
|
Over Mind Elf Fire
|
|
Brontaur Fire 3
|
|
Latimeria Magnitude 8
|
|
Pipsqueak Imp
|
|
Tomb Thumb Step Mine
|
|
Scrapper Elf Fire
|
|
Guard Critical
|
|
Marshal Wind Slash
|
|
Chaos Dragon Disaster
|
|
Gabbldegak Vanish
|
|
Ogor Storm
|
|
Vindr Acid Rain
|
|
Aquila Cyclonic
|
|
Trilobiter Poison Barb
|
|
Red Wolf Rush
|
|
Scullion Dischord
|
|
Gigan Toad Slimer
|
|
Gigantos Magnitude 8
|
|
Chimera Aqua Rake
|
|
Maliga Remedy
|
|
Nohrabbit Cure 2
|
|
Gilomantis Shrapnel
|
|
Sr Behemoth Fire 3
|
|
Wild Cat Blaster
|
|
Hazer Bolt 2
|
|
Borras Revenge
|
|
Weed Feeder Berserk
|
|
Mantodea Wind Slash
|
|
Gt Behemoth Meteor
|
|
Eland Bio
|
|
Trixter Fire 2
|
|
Gloom Shell Net
|
|
Grenade Blaze
|
|
Crawler Step Mine
|
|
Vermin Scan
|
|
Rhyos Surge
|
|
Ghost Bolt 2
|
|
Karkass Bolt 3
|
|
Barb E Love Token
|
|
Brainpan Blow Fish
|
|
Commander Break
|
|
Tusker Blizzard
|
|
Commando Reflect
|
|
Psychot Lifeshaver
|
|
Brawler Stone
|
|
Goblin Bolt 3
|
|
Telstar Sonic Boom
|
|
Cactrot Blow Fish
|
|
Samurai Lullaby
|
|
Sand Horse Sand Storm
|
|
Sea Flower Sleep
|
|
General Cure 2
|
|
Rhobite Life
|
|
Exocite Scissors
|
|
Junk Pep Up
|
|
Templar Fire 2
|
|
Sky Cap Megazerk
|
|
Joker Bolt 2
|
|
Lobo Tusk
|
|
Sp Forces Safe
|
|
Sky Armor Tek Laser
|
|
Scorpion Poison
|
|
Sewer Rat Incisor
|
|
Ursus Net
|
|
Stray Cat Catscratch
|
|
Spit Fire Tek Laser
|
|
Vaporite Blaze
|
|
Sprinter Aero
|
|
Specter Fire
|
|
Hoover Sand Storm
|
|
Parasoul Flash Rain
|
|
Cirpius Haste 2
|
|
Crass Hopper Berserk
|
|
Trooper Swing
|
|
Hermit Crab Net
|
|
Slatter Cave In
|
|
Dark Side Ice 2
|
|
Didalos Merton
|
|
Dante L.3 Muddle
|
|
Chaser Plasma
|
|
Cluck Quake
|
|
Critic Condemned
|
|
Kiwok Imp
|
|
Deep Eye Dread
|
|
Anguiform Aqua Rake
|
|
Soldier Fire
|
|
Tyranosaur Meteor
|
|
Sand Ray Tail
|
|
Rhinox Life 3
|
|
Allover Quake
|
|
Sky Base Doom
|
|
Osteosaur X-Zone
|
|
Cephaler Husk
|
|
Buffalax Slow 2
|
|
Crawly Heartburn
|
|
Dueller Mega Volt
|
|
Trilium Bio
|
|
Delta Bug Mega Volt
|
|
Toe Cutter Shrapnel
|
|
Cruller Slimer
|
|
Doberman Bite
|
|
Test Rider Flash Rain
|
|
Dragon Revenge
|
|
Zombone Condemned
|
|
Fossil Fang Sand Storm
|
|
Trapper L.3 Muddle
|
|
Drop Muddle
|
|
Ralph Tackle
|
|
Pug Break
|
|
Pm Stalker Drain
|
|
Still Life Lullaby
|
|
Ninja Water Edge
|
|
Soul Dancer Osmose
|
|
Necromancer Doom
|
|
Neck Hunter Imp
|
|
Intangir Pep Up
|
|
Poppers Stone
|
|
Woolly Frost 3
|
|
Repo Man Exploder
|
|
Poplium Cling
|
|
Bounty Man Bite
|
|
Bug Stop
|
|
Geckorex Break
|
|
Harpy Cyclonic
|
|
Punisher Bolt 3
|
|
Parasite Giga Volt
|
|
Over Grunk Bane Touch
|
|
Balloon Exploder
|
|
Wart Puck Rasp
|
|
Pan Dora Revenge
|
|
Bloompire Bio
|
|
Humpty Poison
|
|
Peepers Pearl Wind
|
|
Gold Bear Gouge
|
|
Hades Gigas Magnitude 8
|
|
Mesosaur Step Mine
|
|
Figaliz Dischord
|
|
Phase Blow Fish
|
|
Bleary Doom
|
|
Brachosaur Disaster
|
|
Wirey Dragon Cyclonic
|
|
Dark Wind Break
|
|
Black Dragon Storm
|
|
Dark Force Clean Sweep
|
|
Red Fang Drain
|
|
Baskervor Cyclonic
|
|
Flan Slimer
|
|
Prussian Land Slide
|
|
Pluto Armor Tek Laser
|
|
Mind Candy Sleep Sting
|
|
Tumbleweed Lifeshaver
|
|
Abolisher Poison
|
|
Slam Dancer Ice 2
|
|
Vectagoyle Aqua Rake
|
|
Vector Pup Bite
|
|
Vectaur Pearl Wind
|
|
Heavy Armor Tek Laser
|
|
Behemoth Meteor
|
|
Rider Virite
|
|
Garm Demi
|
|
Rhinotaur Mega Volt
|
|
Apparite Imp
|
|
White Dragon Pearl
|
|
Bogy Oogyboog
|
|
Fidor Pounce
|
|
Slurm Slimer
|
|
Bomb Blaze
|
|
Orog Pearl
|
|
Displayer Doom
|
|
Crusher Lifeshaver
|
|
Mag Roader (1) Bio
|
|
Mag Roader (2) Mute
|
|
Mag Roader (3) Haste
|
|
Mag Roader (4) L.4 Flare
|
|
Magic Urn Cure 3
|
|
Doom Dragon N.Cross
|
|
M-Tek Armor Tek Laser
|
|
Harpiai Aero
|
|
Mandrake Raid
|
|
Dahling Cure 2
|
|
Misfit Lifeshaver
|
|
Rhodox Snare
|
|
Muus Pep Up
|
|
Steroidite Blizzard
|
|
Mover Merton
|
|
Hipocampus Flash Rain
|
|
Chitonid Stop
|
|
Vomammoth Blizzard
|
|
Iron Hitman Dischord
|
|
Iron Fist Stone
|
|
Mad Oscar Sour Mouth
|
|
Evil Oscar Bio
|
|
Retainer Shock
|
|
Suriander Aqua Rake
|
|
Land Worm Magnitude 8
|
|
Insecare Flap
|
|
Reach Frog Slimer
|
|
Spek Tor Blaster
|
|
Lizard Break
|
|
Lich Fire 2
|
|
ChickenLip Quake
|
|
StillGoing Osmose
|
|
Leafer Incisor
|
|
Rinn Fire
|
|
Nastidon Blizzard
|
|
Osprey Shimsham
|
|
Boxed Set Meteor
|
|
Lunaris Face Bite
|
|
Luridan Land Slide
|
|
Pterodon Fire Ball
|
|
Gobbler Shimsham
|
|
Ing Lifeshaver
|
|
Nightshade Charm
|
|
Wyvern Cyclonic
|
|
Wild Rat Fight
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
|
|
From: rhal@crash.cts.com (Richard Halavais)
|
|
Subject: FF3 FAQ part 11
|
|
Organization: Don Quixote Windmill & Rockets
|
|
Date: Mon, 13 Mar 1995 04:59:53 GMT
|
|
Message-ID: <rhal.537.2F63D149@crash.cts.com>
|
|
X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
|
|
Sender: news@crash.cts.com (news subsystem)
|
|
Nntp-Posting-Host: hahavais.cts.com
|
|
Lines: 431
|
|
|
|
|
|
***SECRET ENDING REQUIREMENTS***
|
|
|
|
Remember, this is unproven, but has been given to us from a VERY
|
|
reliable source! To witness the secret ending:
|
|
|
|
1. Find every character.
|
|
2. Find ever Esper (includes changing Odin to Raiden and taking the
|
|
Ragnarok Magicite).
|
|
3. Save Cid (don't let him die on the Solitary Island).
|
|
4. Find all of the Paladin equipment (some pieces may not be discovered).
|
|
5. Save Shadow on the Floating Island by waiting.
|
|
|
|
Hope that helps! If you find the secret ending, REPORT IT TO US!!!
|
|
|
|
|
|
|
|
**The Best for FF3**
|
|
|
|
The Best for Fighting
|
|
---------------------
|
|
|
|
1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip someone
|
|
with the Atma Weapon (level 60 and up) and another strong sword for over
|
|
60,000 HP of damage! Another possibility is to hold 2 Scimitars (or other
|
|
weapons that have special effects). Because you attack 8 times, it is highly
|
|
likely that the weapon will do something special!
|
|
|
|
2) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes a real
|
|
fighting machine!
|
|
|
|
3) Equip a Thief Glove and an Offering on Locke. Use Capture, and you get 4
|
|
chances to steal from the enemy!
|
|
|
|
4) Black Belt, Offering. If an enemy hits you, they're in for a big
|
|
surprise!
|
|
|
|
5) Gogo, 3 of his skills as Steal, equipped with the Thief Glove and
|
|
Offering. Use this in the Coliseum if you want to steal from the enemy.
|
|
|
|
6) So, you want to be Kappa? Well, try turning someone into an imp, then
|
|
equiping them with the Imp Halberd, Imp Armor, Tortoise Shield, and Titanium.
|
|
Now, all you have to do is rename the person Kappa, and you have a super
|
|
strong imp!
|
|
|
|
7) Hero Ring and Offering. This recovers some of the power of the weapon
|
|
that is lost with the Offering equipped.
|
|
|
|
8) Muscle Belt and the Atma Weapon. If this weapon gains power with the
|
|
amount of your HP, why not have more HP?
|
|
|
|
|
|
The Best for Magic
|
|
------------------
|
|
|
|
1) Gem Box and Offering. I've always wanted to cast two Ultima spells per
|
|
round, and have it cost me only 2 MP!
|
|
|
|
2) Earings and more Earings. Use this if you want some heavy magic power.
|
|
|
|
3) Equip Relic Ring. Cast Doom on this person, and the entire party will be
|
|
completely cured!
|
|
|
|
|
|
Equipment Optimums
|
|
------------------
|
|
1) For Gau and Mog, equip the Snow Muffler. Almost all attacks do 1 HP of
|
|
damage on you, and you're immune to Fire and Ice attacks!
|
|
|
|
2) Mog with the Moogle Charm and Sprint Shoes. Good for doing quick tasks.
|
|
|
|
3) Terra with the Atma Weapon, Paladin Shield, Genji Helmet, and Genji Armor,
|
|
plus the Offering and Economizer relics. With this, you should be able to
|
|
defeat every enemy in the game by yourself. Seriously!
|
|
|
|
|
|
|
|
Desperation (Near Fatal) Attacks
|
|
--------------------------------
|
|
|
|
Character Name Description
|
|
-------------------------------------------------------------------------
|
|
Locke Mirager looks like first part of a Bum Rush
|
|
Terra Riot Blade throws a series of rings at an enemy
|
|
Celes Spin Edge spins around an enemy holding out her sword
|
|
Edgar Royal Shock flash of light
|
|
Sabin Tiger Break looks like Cyan's Empowerer
|
|
Cyan Back Blade sword strike that turns screen black
|
|
Mog Moogle Rush looks like Pummel
|
|
Strago Sabre Soul jumps at enemy and makes a flash of light
|
|
Relm Star Prism stars surround an enemy
|
|
Shadow Shadow Fang jumps at enemy and claws it twice
|
|
Setzer Red Card spins around and throws cards 3 times
|
|
Gogo X-Meteor like meteo
|
|
|
|
|
|
BANQUET SCORING SCHEME
|
|
------- ------- ------
|
|
|
|
(a) Each guard you talked to 24 x 1pt each = 24 pts
|
|
(b) Each guard you fought 5 x 4pt each = 20 pts
|
|
(c) Toast question
|
|
To the kingdom 2pt
|
|
To Returners 1pt
|
|
To our hometowns 5pt 5 pts
|
|
(d) Kefka question
|
|
Leave him in jail 5pt
|
|
Let him go 1pt
|
|
Execute him 3pt 5 pts
|
|
(e) Doma question
|
|
What's done is done 1pt
|
|
That was inexcusable 5pt
|
|
Apologize Again!! 3pt
|
|
(f) Celes question
|
|
Was she a spy? 1pt
|
|
She's one of us 5pt
|
|
We trust Celes 3pt 5 pts
|
|
(g) Asking each question 3 x 2pt each = 6 pts
|
|
If you asked one of the
|
|
question twice - 10pt
|
|
Remember which question you asked first!
|
|
(h) Espers question
|
|
Gone too far 5pt
|
|
Unleashed the power 2pt 5 pts
|
|
(i) Which question asked first 5pt 5 pts
|
|
(j) Care for a break
|
|
Break 5pt 5 pts
|
|
(k) Say question
|
|
Peace 3pt
|
|
War's over 5pt
|
|
Sorry 1pt 5 pts
|
|
(l) Favor
|
|
If you say Yes when Gestahl
|
|
asked you the first time 3 pts
|
|
Total Max 93 pts
|
|
|
|
What you get for the points:
|
|
|
|
0 - 49 pts South Figaro is safe
|
|
50 - 66 pts Troops withdrawn from Doma
|
|
67 - 76 pts Permission to the locked room
|
|
77 - 89 pts Tintinabar
|
|
90 - 93 pts Charm Bangle
|
|
|
|
|
|
EASY STATUS RECOVERY
|
|
--------------------
|
|
To cure a status ailment quickly and easily, equip the character that has
|
|
the ailment with a relic that protects against that type of ailment. When
|
|
you check your status after you have equipped the relic, you should be
|
|
completely cured!
|
|
|
|
|
|
|
|
SKETCH/CONTROL LIST
|
|
------------------------------
|
|
|
|
MONSTER SKETCH CONTROL
|
|
-----------------------------------------------------------------------------
|
|
Earthguard Big Guard/Poison Tail Battle/Poison Tail/Big Guard
|
|
Fortis Double Arm/Shrapnel Battle/Double Arm/Fireball/Snowball
|
|
Lethal Weapon Metal Arm/Megazerk Hit/Megazerk
|
|
Veteran Fight/Roulette Battle/Doom/X-Zone/Roulette
|
|
Outsider Fight/Ruin Battle/Metal Arm/Tek Laser
|
|
Actaneon Clamp/Aqua Rake Battle/Clamp
|
|
Hemophyte Shock Wave/Hit Battle/Cursed Gaze/Shock Wave/Pearl
|
|
Primordite Numblade/Fight Battle/Numblade
|
|
Opinicus Slide/Riot Battle/Wind Slash/Slide/Surge
|
|
Aspik Giga Volt/Numb Spine Battle/Paralyze/Giga Volt
|
|
Adamanchyt Claw/Blaster Battle/Claw/Acid Rain
|
|
Anemone Giga Volt/Imp Battle/Bolt 3/Giga Volt
|
|
Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/L.4 Flare
|
|
Tap Dancer Slow 2/Waist Shake Battle/Waist Shake/Slow 2/Haste
|
|
Areneid Numb/Fight Battle/Numb
|
|
Rain Man Bolt 3/Umbrawler Battle/Umbrawler/Bolt 3/Flash Rain
|
|
Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine
|
|
Coelecite Magnitude 8/Hypno Sting Battle/Hypno Sting/Magnitude 8
|
|
Exoray Virite/Doom Pollen Battle/Virite/Doom Pollen
|
|
Io Plasma/Crush Battle/Crush/Plasma/Blaster
|
|
Innoc Fight/L.? Pearl Battle/L.? Pearl
|
|
Nautiloid Ink/Fight Battle/Ink
|
|
Ceritops Giga Volt/Imp Battle/Bolt 3/Giga Volt
|
|
Covert Wind Slash/Disappear Battle/Disappear/Wind Slash/Rage
|
|
Madam Pearl/Flare Battle/Flare/Pearl/Ice 3
|
|
Harvester Sickle/Fire Wall Battle/Sickle/Drain
|
|
Vulture Blinder/Shimsham Battle/Blinder/Shimsham
|
|
1st Class Fight/Ore Wrench Battle/Ore Wrench
|
|
Wizard Rasp/Demi Battle/Rasp/Demi/Stop
|
|
Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom
|
|
Were Rat Fight/Bite Battle/Bite
|
|
Warlock Magic Drain/Pearl Battle/Magic Drain/Pearl
|
|
Uroburos Bio/Quake Battle/Bio/Quake
|
|
Power Demon Flare/Daze Dance Battle/Daze Dance/Flare
|
|
Enuo Slime/Clean Sweep Battle/Slime/Clean Sweep/Aqua Rake
|
|
Beakor Fight/Duster Battle/Duster
|
|
Hornet Fight/Iron Needle Battle/Iron Needle
|
|
Whisper Quarter/Demi Battle/Fire/Demi
|
|
Over Mind Fight/Dread Battle/Dread
|
|
Brontaur Wall/Fire 3 Battle/Fire 3/Wall/Meteor
|
|
Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8
|
|
Pipsqueak Imp/Roulette Battle/Demi/Quarter
|
|
Tomb Thumb Step Mine/Dash Battle/Step Mine/Dash
|
|
Scrapper Knife/Elf Fire Battle/Knife/Elf Fire
|
|
Guard Fight Battle
|
|
Marshal Fight/Charge Battle/Charge/Bolt 3
|
|
Chaos Dragon Fight/Disaster Battle/Cinderizer/Disaster/Meteor
|
|
Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish
|
|
Ogor Fight/Meteor Battle/Cold Dust/Pearl Wind
|
|
Vindr Beak/Acid Rain Battle/Beak/Acid Rain
|
|
Aquila Flap/Cyclonic Battle/Flap/Cyclonic/Shimsham
|
|
Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison
|
|
Red Wolf Rush/Revenge Battle/Rush
|
|
Scullion Gamma Rays/Expolder Battle/Gamma Rays
|
|
Gigan Toad Croak/Slimer Battle/Croak/Slimer
|
|
Gigantos Fight/Throat Job Battle/Throat Job/Revenge
|
|
Chimera Frisky/Aqua Rake Battle/Frisky/Blizzard/Aqua Rake
|
|
Maliga Fight/Scissors Battle/Scissors/Remedy
|
|
Nohrabbit Cure/Cure 2 Battle/Cure/Cure 2/Remedy
|
|
Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel
|
|
Sr Behemoth Sypno Gas/Fire 3 Nothing
|
|
Wild Cat Pounce/Blaster Battle/Pounce/Blaster
|
|
Hazer Fight/Drain Battle/Drain/Fire
|
|
Borras Uppercut Battle/Uppercut
|
|
Weed Feeder Fight/Flap Battle/Flap/Berserk
|
|
Mantodea Mind Reaper/Wind Slash Battle/Mind Reaper/Wind Slash
|
|
Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire 3
|
|
Eland Stench/Bio Battle/Stench/Bio/Fire 3
|
|
Trixter Fire/Fire 2 Battle/Fire/Fire2/Fire 3
|
|
Gloom Shell Rock/Net Battle/Rock/Net
|
|
Grenade Mesmerize/Blaze Battle/Mesmerize/Blaze/Fireball
|
|
Crawler Feeler/Step Mine Battle/Feeler/Step Mine
|
|
Vermin Bacteria/Bio Battle/Bacteria/Bio
|
|
Rhyos El Nino/Surge Battle/Flare Star/El Nino/Surge
|
|
Ghost Fire/X-Zone Battle/Fire
|
|
Karkass Break/Bolt 3 Battle/Break/Bolt 3/Flare
|
|
Barb E Slap/Love Token Battle/Slap/Muddle/Dispel
|
|
Brainpan Smirk/Blow Fish Battle/Smirk/Blow Fish
|
|
Commander Fight/Fire Battle/Fire
|
|
Tusker Gore/Blizzard Battle/Gore
|
|
Commando Fight/Program 65 Battle/Program 65/Shell
|
|
Psychot Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock
|
|
Brawler Fight/Punch Nothing
|
|
Goblin Fire 3/Bolt 3 Battle/Fire 3/Bolt3/Ice 3
|
|
Telstar Launcher/Tek Laser Nothing
|
|
Cactrot Mindsting/Blow Fish Battle/Mindsting/Blow Fish
|
|
Samurai Flare/Doom Battle/Flare/Doom/Haste 2
|
|
Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp
|
|
Sea Flower Fight/Feeler Battle/Feeler
|
|
General Bio Attack/Cure 2 Battle/Bio Attack/Cure 2
|
|
Rhobite Fight/Incisor Battle/Incisor
|
|
Exocite Fight/Scissors Battle/Scissors
|
|
Junk Parallout/Bolt 3 Battle/Parallout/Pep Up/Exploder
|
|
Templar Fight/Axe Battle/Axe
|
|
Sky Cap Atomic Ray/Slip Anchor Battle/Slip Anchor/Tek Laser
|
|
Joker Parasol/Bolt 2 Battle/Parasol/Bolt 2/Acid Rain
|
|
Lobo Fight/Tusk Battle/Tusk
|
|
Sp Forces Fight/Blow Battle/Blow/Safe
|
|
Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser
|
|
Scorpion Fight/Doomsting Battle/Doomsting
|
|
Sewer Rat Fight/Incisor Battle/Incisor
|
|
Ursus Scratch/Fire 2 Battle/Scratch
|
|
Stray Cat Catscratch/Blaster Battle/Catscratch
|
|
Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/Schiller
|
|
Vaporite Fight/Slow Battle/Slow
|
|
Sprinter Drainbeak/Aero Battle/Drainbeak/Cyclonic
|
|
Specter Bolt/Fire Bolt/Fire
|
|
Hoover Crush/Sand Storm Battle/Crush/Sand Storm/Quake
|
|
Parasoul Spin Slice/Flash Rain Battle/Spin Slice/Flash Rain/El Nino
|
|
Cirpius Fight/Beak Battle/Beak/Break
|
|
Crass Hopper Fight/Flap Battle/Flap
|
|
Trooper Fight/Swing Battle/Swing
|
|
Hermit Crab Rock/Net Battle/Rock/Net
|
|
Slatter Choke/Shimsham Battle/Choke
|
|
Dark Side Slip Touch/Fire 3 Battle/Slip Touch/Fire
|
|
Didalos Quake/Poison Tusk Battle/Flare/Flare Star/Blaster
|
|
Dante Quartz Pike/L.3 Muddle Battle/Quartz Pike/L.3 Muddle/Ice 2
|
|
Chaser Program 17/Plasma Battle/Program 17/Plasma/Dischord
|
|
Cluck Lash/Quake Battle/Lash/Quake
|
|
Critic Condemned/Slip Seed Battle/Slip Seed/Condemned
|
|
Kiwok Imp/Cyclonic Battle/Remedy
|
|
Deep Eye Dreamland/Dread Battle/Dreamland/Dread
|
|
Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake
|
|
Soldier Fight/Scan Battle/Scan
|
|
Tyranosaur Bite/Aero Battle/Bite/Slow/Haste
|
|
Sand Ray Fight/Tail Battle/Tail
|
|
Rhinox Bane Strike/Life 3 Battle/Bane Strike/Life 3
|
|
Allover Fight/Dead End Battle/Dead End
|
|
Sky Base Doom/Giga Volt Battle/Doom
|
|
Osteosaur Fight Battle/Fossil
|
|
Cephaler Fight/Husk Battle/Husk/Stop
|
|
Buffalax Fight/Riot Battle/Riot/Storm
|
|
Crawly Fight/Heartburn Battle/Heartburn/Magnitude 8
|
|
Dueller Giga Volt/Megahit Battle/Megahit/Mega Volt/Giga Volt
|
|
Trilium Fight/Bane Touch Battle/Bane Touch
|
|
Delta Bug Rush/Mega Volt Battle/Rush/Mega Volt
|
|
Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel
|
|
Cruller Brain Sugar/Slimer Battle/Brain Storm
|
|
Doberman Fight/Bite Battle/Bite
|
|
Test Rider Gold Lance/Flash Rain Battle/Gold Lance/Flash Rain
|
|
Dragon Tail/Revenge Battle/Tail/Revenge/Blizzard
|
|
Zombone Bone/Bolt 3 Battle/Bone/Poison/Bio
|
|
Fossil Fang Bone/Sand Storm Battle/Bone/Sand Storm/X-Zone
|
|
Trapper L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/L.3 Muddle
|
|
Drop Mad Signal/Muddle Battle/Mad Signal/Muddle
|
|
Ralph Fight/Tackle Battle/Tackle
|
|
Pug Cleaver/Break Battle/Cleaver/Break
|
|
Pugs Fight Nothing
|
|
Pm Stalker Poison/Drain Battle/Poison/Drain/Bio
|
|
Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/Condemned
|
|
Ninja Fire Skean/Water Edge Battle/FireSkean/WaterEdge/BoltEdge
|
|
Soul Dancer Drain/Osmose Battle/Drain/Osmose/Fire 2
|
|
Necromancer X-Zone/Doom Battle/Doom/Flare/X-Zone
|
|
Neck Hunter Mad Sickle/Imp Battle/Mad Sickle/Imp
|
|
Intangir Step Mine/Sleep Nothing
|
|
Poppers Imp/Stone Battle/Break/Stone
|
|
Woolly Frenzy/W.Wind Battle/Frenzy
|
|
Repo Man Wrench/Flare Battle/Wrench
|
|
Poplium Fight/Slow Battle/Slow
|
|
Bounty Man Fight/Bite Battle/Bite
|
|
Bug Fight/Stone Spine Battle/Stone Spine
|
|
Geckorex Petriglare/Break Battle/Petriglare/Break/Dread
|
|
Harpy Grip/Cyclonic Battle/Grip/Cyclonic/Aero
|
|
Punisher Fight Battle
|
|
Parasite Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt
|
|
Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle
|
|
Balloon Flare Up/Expolder Battle/Flare Up/Exploder
|
|
Wart Puck Fight/Yawn Battle/Yawn/Exploder
|
|
Pan Dora Hypno Gas/Revenge Battle/Hypno Gas/Revenge
|
|
Bloompire Energy Sap/Bio Battle/Energy Sap/Bio/Doom
|
|
Humpty Hug/Poison Battle/Hug/Poison
|
|
Peepers Tail/Pearl Wind Battle/Tail/Pearl Wind
|
|
Gold Bear Fight/Gouge Battle/Gouge
|
|
Hades Gigas Head Butt/Magnitude 8 Battle/Head Butt/Magnitude 8
|
|
Mesosaur T.Lash/Step Mine Battle/T.Lash/Step Mine
|
|
Figaliz Dischord/Gunk Battle/Gunk/Dischord/Raid
|
|
Phase Blow Fish/Smirk Battle/Smirk/Blow Fish
|
|
Bleary Fight/Slumber Battle/Slumber/Dread
|
|
Brachosaur Step Mine/Swing Battle/Swing
|
|
Wirey Dragon Wing/Cyclonic Battle/Wing/Cyclonic
|
|
Dark Wind Fight/Dive Battle/Dive
|
|
Black Dragon Sand Storm/Fallen One Battle/Sand Storm/Bolt 3/Doom
|
|
Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/CleanSweep
|
|
Red Fang Fight/Rabies Battle/Rabies
|
|
Baskervor Claw/Absolute 0 Battle/Claw/Blizzard
|
|
Flan Slip Gunk/Slimer Battle/Slip Gunk/Slimer
|
|
Prussian Fight/Bear Hug Battle/Bear Hug/Stone
|
|
Pluto Armor Crush/Tek Laser Battle/Crush/Tek Laser/Schiller
|
|
Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep
|
|
Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver
|
|
Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/Schiller
|
|
Abolisher Duster/Poison Battle/Duster/Poison
|
|
Slam Dancer Fire 2/Ice 2 Battle/Fire 2/Ice 2/Bolt 2
|
|
Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/Blaze
|
|
Vector Pup Fight/Bite Battle/Bite
|
|
Vectaur Tusk/Pearl Wind Battle/Claw/Pearl Wind
|
|
Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
|
|
Behemoth Take Down/Meteor Battle/Take Down/Fire 3/Meteor
|
|
Rider SilverPike/Virite Battle/Virite/SilverPike
|
|
Garm Program 95/Frost 3 Battle/Program 95/Fire 2
|
|
Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt
|
|
Apparite Slip Touch Battle/Slip Touch/Imp
|
|
White Dragon Flare/Pearl Nothing
|
|
Bogy Fight/Oogyboog Battle/Oogyboog
|
|
Fidor Fight/Pounce Battle/Pounce
|
|
Slurm Fight/Heartburn Battle/Heartburn/Magnitude 8/Quake
|
|
Bomb Exploder/Blaze Battle/Exploder/Blaze
|
|
Orog Bio/Pearl Battle/Bio/Pearl
|
|
Displayer Rib/Doom Battle/Rib/Doom/X-Zone
|
|
Crusher Blow/Lifeshaver Battle/Crush/Lifeshaver
|
|
Mag Roader (1) Fight/Wheel Battle/Wheel
|
|
Mag Roader (2) Fight/Rush Battle/Rush
|
|
Mag Roader (3) Fight/Wheel Battle/Wheel
|
|
Mag Roader (4) Fight/Wheel Battle/Rush
|
|
Magic Urn Remedy/Cure 3 Battle/Remedy/Cure 3/W.Wind
|
|
Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/S.Cross
|
|
M-Tek Armor Fight/Tek Laser Nothing
|
|
Harpiai Aero/Nail Battle/Nail/Aero
|
|
Mandrake Stone Touch/Raid Battle/Stone Touch/Raid
|
|
Dahling Mute/Cure 2 Battle/Mute/Cure 2
|
|
Misfit Glare/Lifeshaver Battle/Glare/Lifeshaver
|
|
Rhodox Snare/Near Fatal Battle
|
|
Muus Pep Up/Gunk Battle/Slimer/Pep Up
|
|
Steroidite Rush/Slide Battle/Rush/Blizzard/Blaster
|
|
Mover Fight/Disaster Battle/Big Guard
|
|
Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
|
|
Chitonid Fight/Carapace Battle/Carapace
|
|
Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard
|
|
Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/Tek Laser
|
|
Iron Fist Fight/Stone Battle/Knee Kick/Stone
|
|
Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth
|
|
Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/Sour Mouth
|
|
Retainer Wind Slash/Tradeoff Battle/Condemned/Wind Slash/Tradeoff
|
|
Suriander Yawn/Aqua Rake Battle/Yawn/Aqua Rake
|
|
Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/LodeStone
|
|
Insecare Fight/Flap Battle/Flap
|
|
Reach Frog Tounge/Slimer Battle/Tounge/Slimer
|
|
Spek Tor Scratch/Blaster Battle/Scratch/Acid Rain
|
|
Lizard Imp/Remedy Battle/Break/Dischord
|
|
Lich Fire/Fire 2 Battle/Fire/Fire 2/Fire 3
|
|
ChickenLip Lash/Quake Battle/Lash/Quake
|
|
StillGoing Fight/Slip Touch Battle/Slip Touch
|
|
Leafer Fight/Incisor Battle/Incisor
|
|
Rinn Fight/Slow Battle/Slow
|
|
Nastidon Fight/Hug Battle/Hug
|
|
Osprey Beak/Shimsham Battle/Beak/Shimsham
|
|
Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/Lode Stone
|
|
Lunaris Fight/Face Bite Battle/Face Bite
|
|
Luridan Horn/Land Slide Battle/Horn/land Slide/Cave In
|
|
Pterodon Wing/Fireball Battle/Wing/Fireball
|
|
Gobbler Silence/Shimsham Battle/Silence/Shimsham
|
|
Ing Glare/Lifeshaver Battle/Glare/Lifeshaver
|
|
Nightshade Poison Pod/Charm Battle/Poison Pod/Charm
|
|
Wyvern Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic
|
|
Wild Rat Fight/Scratch Battle/Scratch
|
|
|
|
|
|
|
|
Not Saving at a Point
|
|
---------------------
|
|
In places where you are controlling more than one party, such as the Phoenix
|
|
Cave and Kefka's Tower, if one party is on a save point, then all the other
|
|
parties are also considered to be standing on it and can use Tents to re-
|
|
plenish their energy!
|
|
|
|
|
|
Revivify the Undead
|
|
-------------------
|
|
Undead monsters are suceptible to Cure magic as well as items such as Life
|
|
and Revivify. Try using these items and you should beat them in no time!
|
|
|
|
|
|
Newsgroups: alt.games.final-fantasy
|
|
Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
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From: rhal@crash.cts.com (Richard Halavais)
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Subject: FF3 FAQ part 12
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Organization: Don Quixote Windmill & Rockets
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Date: Mon, 13 Mar 1995 05:01:41 GMT
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Message-ID: <rhal.538.2F63D1B4@crash.cts.com>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
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Sender: news@crash.cts.com (news subsystem)
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Nntp-Posting-Host: hahavais.cts.com
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Lines: 83
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-----------------------------------------------------------------------------
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PART FOUR-Game Genie Codes
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-----------------------------------------------------------------------------
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Parts by BC 002, GameDuster, Bombodos and Kupos9
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Edited by Wizard 201 and JonN2000
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Here are the codes from the book:
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Final Fantasy III(tm) Game
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1 D15C-78E5 Start Terra with Man-eater equipped
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2 F65C-78E5 Start Terra with Excalibur equipped
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3 FC5C-78E5 Start Terra with Illumina equipped
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4 FA5C-78E5 Start Terra with Atma equipped
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5 435C-78E5 Start Terra with Tempest equipped
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6 D35C-78E5 Start Terra with Blizzard equipped
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7 F75C-78E5 Start Terra with Enhancer equipped
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8 9A58-7675 Start Terra with Mithril shield equipped
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9 9258-7675 Start Terra with Gold shield equipped
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10 1F58-7675 Start Terra with Ice shield equipped
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11 1D58-7675 Start Terra with Fire shield equipped
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12 1C58-7655 Start Terra with Hairband equipped
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13 1B58-7655 Start Terra with Leather hat equipped
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14 5C58-7655 Start Terra with Circlet equipped
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15 5B58-7655 Start Terra with Mystery veil equipped
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16 5658-7655 Start Terra with Red cap equipped
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17 6658-7685 Start Terra with Silk robe equipped
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18 6B58-7685 Start Terra with Mithril vest equipped
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19 6858-7685 Start Terra with White dress equipped
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20 BC58-7685 Start Terra with Genji armor equipped
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21 B058-7685 Start Terra with Force armor equipped
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22 108C-EF03 + All items in shops are free--SWITCH OFF TO SELL
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108C-E4A3 ITEMS FOR GP
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23 DDA4-8767 Party always has sprint shoes
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24 ED30-E944 'Tonic' gives 240 HP
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25 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE
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SWITCH OFF TO EXIT MENU SCREEN
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-----------------------------------------------------------------------------
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26 AA94-E7D8 This code will make the enemy give you weapons, items,
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and armory. (This code is constant)
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27 AA90-74DD Able to walk through walls, only certain directions
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28 AA94-EFO8 Makes the enemy give you items/weapons/armory. (This
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code is not constant, it's at random)
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29 DC9C-E4D8 Max out your GPs.
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30 AA9D-54D8 The battle sequence is weird..
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31 AA9B-E768 All relics equiped, all of it. Not tested much may
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freeze up. Even the cursed stuff is equiped. Just DO
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NOT SAVE YOUR GAME, your statistics are messed up...
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32 AA23-54D8 Level 99 after one battle
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33 0F9F-E708 ERASES THE SAVE GAMES
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34 AA9D-54D8 Unpredictable battles
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35 AA94-E4D8 + Paladin's Shield Codes
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AA94-EF08 +
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AA94-E7D8
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36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic Power for all
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members
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37 AADC-EF08 Always sprint in dungeons and never encounter random
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enemies (as if Sprint Shoes and Moogle Charm were
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equipped).
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38 AADC-EDA8 Never encounter random enemies
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39 AAD8-EF08 All party members are Floating, Stopped, and Reflect-
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ive in battles
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40 AADB-EDA8 Increase all members' Max HP and MP
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41 6794-E708 Makes the EXP, Magic Points, Items, and GP keep re-
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peating in a cycle. Turn off after 2 or 3 cycles or
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it may blackout.
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42 DFD8-EF68 All characters float
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43 D0D8-EF68 All characters have Slow cast on them
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44 D6D8-EF68 All characters have Haste cast on them
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45 D8D8-EF68 All characters have Haste, Float, and Regen
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cast on them
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47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield, Offering,
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AA94-EFO8 + Gem Boxes, Econimizers and other stuff after battles
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AA94-E4D8 +
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D794-E708
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48 D493-54D8 Gain over 16,000 Exp. per fight
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49 D793-54D8 Gain nearly 1,000,000 Exp. per fight
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50 AA92-E768 Casts Flare after a battle, blackout
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Newsgroups: alt.games.final-fantasy
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Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
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From: rhal@crash.cts.com (Richard Halavais)
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Subject: FF3 FAQ part 13
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Organization: Don Quixote Windmill & Rockets
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Date: Mon, 13 Mar 1995 05:02:53 GMT
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Message-ID: <rhal.539.2F63D1FC@crash.cts.com>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
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Sender: news@crash.cts.com (news subsystem)
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Nntp-Posting-Host: hahavais.cts.com
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Lines: 327
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-----------------------------------------------------------------------------
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PART FIVE-Interviews
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-----------------------------------------------------------------------------
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Reprinted articles from EGM and Super Play Magazines
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SUPER PLAY-Fantasy Quest: Interview with Ted Woolsey
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----------------------------------------------------
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By Neil West
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NOTE: Ted Woolsey is also known as Square S on America Online!
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(Taken from Super Play Magazine, September 1994)
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SquareSoft's main man and translator of Secret of Mana, Ted Woolsey, talks to
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Super Play about life, the universe, RPGs and everything. But mainly he talks
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about RPGs.
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Q: Up until the release by Nintendo UK of the insanely great Secret of Mana,
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European players will only ever see the wonder of Square games by ob-
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taining gray import cartridges. Is this the start of more officially re-
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leased Square games to come, or a one-off deal purely for the launch of
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the Secret of Mana?
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A: No, there are definitely more Square games planned for release in Europe.
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This process of releasing games through other people is pretty much the
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same strategy that our parent company in Japan used when first breaking
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into the American market. They didn't set up a company here straightaway
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and market our games direct, instead they licensed the first 8-bit Final
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Fantasy game to Nintendo and eased in to the US market gradually. I'm sure
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this is the same strategy now but in Europe.
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Q: So it would seem likely that SquareSoft's presence in Europe will in-
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crease, maybe until a SquareSoft Europe is established?
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A: Well, that would seem sensible because the European market is very strong,
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and it looks likely that it will only increase, but I think it's too early
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to tell if there will be a Square office set up. Either way, the games
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will keep coming though...
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Q: Tell us about your relationship with Square of Japan. Do you choose which
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of their games will be translated into English, or do they tell you?
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A: It's getting to the point where we do actually have a lot of control. in
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the early days - about five years ago - titles were selected in Japan for
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American release, 'localized' [translated and re-jigged for the new aud-
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ience] and then shipped over for release. But at the end of this month,
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I'll be going over to Square in Japan to take a look at all the titles in
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development and hand-[ick which games we're going to release in the US and
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Europe over the next year.
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So more and more we're having a hand in deciding which games make it out
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of Japan.
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Q: And this responsibility will increase, right?
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A: Absolutely.
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Q: Things are really on a roll for Square right now. It seems that Final
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Fantasy is now a serious rival to Dragon Quest for the crown of most pop-
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ular RPG series in Japan. In America though, Enix still has a loyal
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following. Do you think the next few releases from Square will consolidate
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your position as leader in the field? Do you feel you are in a battle with
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Enix?
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A: Hmm, not really. It's funny over here in the US because role playing games
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are such a small slice of the overall videogaming pie, the following is
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still very much a minority of gameplayers. Our research has that if some-
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one has a positive experience playing a role playing title, then they want
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more. So people who like, say, a Dragon Warrior title seem to like Square-
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Soft titles as well. I know that there are big sales battles going on in
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Japan between Square and Enix, and I think that they actually have some
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sort of agreement not to go head-to-head with the release of similar ti-
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tles and to make sure that both Square and Enix have enough space, but
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over here in the US it's a whole lot more relaxed.
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Over here I really don't think that it's a negative thing to have two very
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strong RPG lines.
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Q: You're saying that yourselves and Enix are actually doing each other fav-
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ors: making sure that RPG fans have a decent supply of quality titles en-
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abling the genre to grow and gain more support?
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A: Yeah, absolutely.
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Q: Do you take much notice of releases from other companies, and follow gam-
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ing trends? Or does Square stick to its own guns and try not to be swayed
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by current trends?
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A: No, no - in this day and age it's impossible to shut your eyes and ignore
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what's going on around you. We're very careful to look and watch what's
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coming out and when stuff's being released also.
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Q: On a scale of one to ten, how tough is it to translate Japanese games into
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English?
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A: Let me put it this way, It's a lot more difficult than it seems! Our avid
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following in the US is constantly saying to us, 'look, just what is your
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problem? Get the games out faster!', they have a real problem with this.
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But they don't understand that there are severe limitations - as everyone
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who's played a Square game will realize - with size, it's just so tough
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squeezing the translated text intothe game. What this means is that you
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have to rethink an entire plot without actually changing any of the par-
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ameters that govern how the plot has implications on the rest of the game.
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So, inevitably, some depth is lost in the translation from Japanese to
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English.
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Q: How much is lost?
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A: Well, as far as simple text is concerned, I would say that you can get
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twice as much information into the same space when written in Japanese as
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you can writing in English. But it's the process of making sure that what
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you're left with still makes complete sense, that's the real time consuming
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problem, even after you've stretched and pulled all the text windows until
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they are as big as possible. Also, with some titles - like the Secret of
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Mana - there's no order to the messages. As a result, it's very difficult
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keeping all the plot lines and story elements in your head while working
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out what can be lost and what needs to be changed.
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Translating Japanese can be a completely frustrating task!
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Q: Aside from the basic difference in languages, do you experience a lot of
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problems when you're dealing with distinctly Japanese cultural points or
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cultural references?
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A: Oh yes. And a lot of the problem lies with the basic expectations of the
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gameplayer. Japanese RPGs come from a textual background; from short stor-
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ies, Manga and novels. In Japanese literature, typically, the need for a
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strong beginning, middle, and end is not that great. The Japanese tend to
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savor the episodic elements of an adventure; brief jaunts off on side-
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quests which bear no relation to the main game are welcomed in Japan, but
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here in the US - and I guess in Europe too - players tend to react like
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'Now what was all that for? What a waste of time!'. So in some ways it's
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difficult to translate a game that was designed for the Japanese market
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because the gameplayers themselves are very different - it's not just that
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they speak a different language.
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Q: So how do you deal with this kind of problem? Do you have the facilities
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in the US to restructure a game to suit tastes outside of Japan?
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A: Well we have the know-how - that's not a problem - but we're really up
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against tough time constraints. In a perfect world, we would take the
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beautiful graphics we get from Japan and completely dump all of the code
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that stipulates when an event has to happen and how it occurs. We would
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go back in and tailor it to the audience here.
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But back in the real world, we simply don't have the time or resources to
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do this. We have to take it exactly as it comes and simply dump the English
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translation into the original game.
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Q: So you'd still keep the graphics?
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A: Oh yes! While the actual game code may be in no way superior to stuff
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generated in America or Europe, the Japanese do have a beautiful sense of
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style and I think the games (esspecially Final Fantasy III, which is FFVI
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in Japan) are absolutely beautiful with scanned images overlaid on built-
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up graphics.
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Q: So how do you go about actually translating a game? What process is in-
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volved?
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A: I was given just 30 days to translate the Secret of Mana text. This meant
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that I had to fly out to Japan for a month with my wife and kids and just
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get on with translating the original scripts practically just as soon as
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they were completed. There's really no time to do justice to these games.
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Q: So do you normally wait until a game is finished before starting on the
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translation or work side-by-side with the people writing the original
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storyline?
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A: No, I usually wait for a finished product and that's because if I jump in
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and start taking on text before the game is finished, there will inevit-
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ably be so many - countless - revisions and rewrites of the original,
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that my translation becomes out of date practically as soon as I've comp-
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leted it. The people who write these games work right until the last min-
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ute to hone the text to perfection, and as the text changes then so does
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the graphics, the timing of animated sequences and indeed the storyline.
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So it really does pay to wait until the game is done and then jump in and
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get on with it.
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Q: How do you coordinate dialouge with hundreds of different characters?
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A: I play the finished Japanese version about three times then, having video-
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taped all the appearances of characters, I'll sit down and work out a
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translation that seems to work in English but will also work with all the
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original Japanese source code. Then, if there's time, I can start adapting
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the game to more non-Japanese tastes.
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Q: Secret of Mana's wide appeal might be put down to its action-based combat,
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players don't have to worry too much about weapon stats and the like if
|
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they don't want to. Many older gamers prefer turn-based combat, however,
|
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and the slower, more involved plots. Which do you favor? Are there more
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action RPGs on the way from Square?
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A: Well, Secret of Mana 2 will be an action/adventure title as will our first
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US-developed game; both of which are currently in development. This US
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game is being done by Americans, for Americans, so it would seem logical
|
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that it will follow the more popular action/adventure format.
|
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In regards to which is the better system...
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Well, there are maniacal players of the command-driven RPGs and these
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people will dabble in action games, such as Zelda, but they always actual-
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ly prefer the slower-paced, more strategic traditional games. We receive
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telephone calls from strange people many years after a game was released,
|
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calling to find out if the game hero ever got married! Now those are real
|
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maniacal players.
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The action/adventure players, however, are larger in numbers and the demo-
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graphic is different. they tend to be younger and like the idea of jump-
|
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ing straight into the action with a sword in their hands; it's an empower-
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ment issue - you get to go out there, start whacking things and it feels
|
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good!
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With the more traditional RPGs, it takes a good 15 or 20 hours of playing
|
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before you're finally hooked.
|
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Q: So I guess there's always a compromise to be faced when putting a game
|
|
interface together or designing a combat system.Do you appease the diehard
|
|
fans who like to 'go deep,' or make the game more accessible to a larger
|
|
audience?
|
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A: Exactly. It's definately a trade-off and it's a tough one. But I think the
|
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Secret of Mana went a long way into bringing more RPGs into the mix than
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perhaps, say, Zelda which is more predominantly a straightforward action
|
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game.
|
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Q: You must be very pleased with the reception of Secret of Mana. This game
|
|
has caused jaded reviewers to blub with joy, with it's sumptuous graphics
|
|
and perhaps the greatest musical score of any Super NES game ever. Did
|
|
you know it was going to be such a success?
|
|
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A: Well, no - there;s an interesting story here in that Secret of Mana was
|
|
originally scheduled as a CD game for the Sony CD-ROM SNES add-on that
|
|
never appeared. So it probably would have been much longer, and I think
|
|
that when you play it you can get a sense of areas where it seems that
|
|
something might be missing... But the team working on it turned it back
|
|
into a cartridge game and I think they did a wonderful job; certainly
|
|
the graphics speak for themselves.
|
|
But as to whether we knew it was going to be a success, well no. In Japan
|
|
the game certainly didn't sell very well up against the Final Fantasy
|
|
Series (which was in its sixth iteration, whereas Secret of Mana was
|
|
starting off with no momentum) sono one was expecting the runaway hit
|
|
that it's turned out to be.
|
|
|
|
Q: Is there anything missing from the English version?
|
|
|
|
A: No, just some things have been altered for sake of space.
|
|
|
|
Q: Final Fantasy VI is going to be released as FFIII in the US, with FFV
|
|
being held over 'till 1995 to be released as a seperate game. Could you
|
|
explain this decision, and tell us about the games themselves?
|
|
|
|
A: The Final Fantasy series basically has two seperate tracks: the odd series
|
|
(FFI, FFIII, and FFV) are controller command drive games, whereas the
|
|
even series are more story line driven games. As for FFV though, well
|
|
although we're sure it's a great title it hasn't been a hit with too many
|
|
people in out focus groups, although the more experienced gamers loved
|
|
the complex character building - it's just not accessible enough to the
|
|
average gamer. But we're determined we want to release it so we're going
|
|
to wait and introduce it once there's a larger audience for it's partic-
|
|
ular style. Hence the wait.
|
|
|
|
Q: Is there a finalized name for FFV yet?
|
|
|
|
A: The tentative, working title at the moment is 'Final Fantasy Extreme'.
|
|
But this could always change...
|
|
|
|
Q: FFII also had some changes (we've heard rumors about dancers stripping
|
|
off in the original!). Tell us about those, go on.
|
|
|
|
A: Well, there's a level of playfulness and - dare I say - sexuality in
|
|
Japanese games that just doesn't exist here [in the USA], basically
|
|
because of Nintendo of America's rules and guidelines. And this includes
|
|
little characters that take their clothes off, or show their bottoms or
|
|
chests - that Nintendo won't allow over here. I guess the aesthetic in
|
|
Japan is perhaps similar to that found in say France or Germany, where
|
|
you might see more people nude sunbathing or - in magazines perhaps -
|
|
see more 'anatomical' shots. I mean, in the original there was nothing
|
|
shocking - there was no sex or anything - but what there was Nintendo
|
|
didn't like so we had to remove it.
|
|
|
|
Q: Maybe the new, more lenient Nintendo would now allow this...
|
|
|
|
A: Yes, it's certainly possible that in the future there will be a completely
|
|
uncut version released.
|
|
|
|
Q: Square has picked up Capcom's Breath of Fire for translation and a US re-
|
|
lease is planned for August of this year. What prompted you to make this
|
|
move?
|
|
|
|
A: Actually, Capcom approached us. they had a very busy schedule (that in-
|
|
cluded at least two RPGs) so they simply didn't have room for it. And we
|
|
loved it, and knew it to be something out audience was dying for...
|
|
|
|
Q: What about Romancing SaGa 2? Have you any plans to translate this? It did
|
|
remarkably well in Japan, and its simalarities to the FF series would make
|
|
it extremely popular with fans of those games...
|
|
|
|
A: Oh yeah, I'm sure it would be great but unfortunately it all comes down to
|
|
a manpower issue and we really don't have the resources to do it. For
|
|
every person put onto the job of restructuring a game for an English
|
|
translation it means one taken off the development of FFVII or Secret of
|
|
Mana 2. So no, unfortuneately, I can't see the Romancing SaGa series mak-
|
|
ing it over here.
|
|
|
|
Q: A new 16 mes RPG called Live A Live is shortly to be released in Japan.
|
|
Have you any plans to bring this over too? We understand that it contains
|
|
a little strategy game called Captain Square, and few strategy games have
|
|
made it to the West.
|
|
|
|
A: Oh, yes this is a great game. It's been designed by one of the teams be-
|
|
hind Hanjuku Hero from a couple years ago and it's basically seven games
|
|
crammed onto one 16 Meg cart - so each are graphically quite simple, but
|
|
great games.
|
|
The trouble is that up against Mortal kombat, for example, gamers really
|
|
demand more visual sophistication - so it's fairly doubtful taht we could
|
|
ever sell enough to get our money back.
|
|
|
|
Q: That's a shame. Maybe one day the audience will be big ebough to make it
|
|
worth while. Just one last thing: the faces that appear in the backgrounds
|
|
of a lot of your games - what are they all about, is there a hidden mess-
|
|
age here?
|
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A: Everyone seems curious about the faces! But no, there's no hidden meaning,
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satanic messages or anything - I guess it's just our artists' sense of
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bizarre humor coming to the fore. Actually, in one of the deep dungeons,
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in FFII there was a room that contained the entire programming team. un-
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fortuneately that was one thing that just didn't make it across to the
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US version. Nintendo didn't seem to appreciate it.
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Spoilsports. Well, here's wishing you the best of luck with your future
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titles Ted, and pick out some good ones for us when you visit Japan. Thanks
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very much for your time.
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Newsgroups: alt.games.final-fantasy
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Path: illuminati.io.com!news.tamu.edu!cs.utexas.edu!usc!crash!hahavais.cts.com!rhal
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From: rhal@crash.cts.com (Richard Halavais)
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Subject: FF3 FAQ part 14
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Organization: Don Quixote Windmill & Rockets
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Date: Mon, 13 Mar 1995 05:03:47 GMT
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Message-ID: <rhal.540.2F63D233@crash.cts.com>
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X-Newsreader: Trumpet for Windows [Version 1.0 Rev B]
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Sender: news@crash.cts.com (news subsystem)
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Nntp-Posting-Host: hahavais.cts.com
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Lines: 286
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EGM-Final Fantasy III Interview with Yusuke Hirata
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--------------------------------------------------
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By Nob
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(Taken from the October 1994 issue of EGM)
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EGM's Nob (our ace editor in Japan) arranged a special interview with
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Mr. Yusuke Hirata, the general manager of the publicity department of
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Square Co, Ltd.
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Q: In Japan, you have already released six official Final Fantasy games.
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When were these released and how well did they sell?
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A: The original FF was launched in December 1987. Approximately 600,000
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were sold in Japan. The NES version sold better, registering slaes of
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approximately 700,000. The Famicom FF2 and FF3 were respectively launched
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in December 1988 and April 1990. Their sales were approximately 800,000
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and 1.4 million units respectively. These were never translated. Final
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Fantasy IV, our first Super Famicom RPG, registered sales of approximately
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1.5 million upon its release in July 1990. FFIV was translated as the
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Super NES FF2 which sold about 300,000 units. FFV was released at the end
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of 1992 and has sold approximately 2.4 million units. The newest title,
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FFVI, was released in April of this year. It has become our biggest hit
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ever, with sales reaching approximately 2.55 million units. We hope the
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Super NES FF3 will echo the success of FFVI in America. In total, the
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entire FF series has registered sales of approximately 9.25 million units
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in Japan and 2.2 million units overseas, so close to 11.5 million units
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all told.
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Incidentally, we also repackaged FF1 and 2 together onto a single Famicom
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cartridge earlier this year in Japan.
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Q: Besides the official titles, are there so-called Gaiden (side story) games
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that have spun off from the series? The Super NES FF Mystic Quest comes to
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mind.
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A: The Game Boy Seiken Densetsu (Legend of the Holy Sword) was subtitled FF
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Gaiden in Japan, and called Final Fantasy Legend overseas. About 700,000
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units were sold in all, with about half a million being sold in Japan. Its
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sequel, Seiken Densetsu 2, came out for the SFC last year. You might know
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|
it better as Secret of Mana! It has almost gone doublr Platinum.
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Mystic Quest was released in America long before the Japanese version was
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translated from it. All told, it sold approximately 800,000 units, 50-50
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between the SFC and Super NES versions.
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Q: Do you plan to make any other Gaiden-type games?
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A: Nothing has been decided.
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Q: Is there any plan to release the yet untranslated FF games? Although it
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may be difficult to do the 8-bit FF2 and FF3 because of the market con-
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ditions, it would be a shame if American gamers couldn't experience the
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outstanding FFV.
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A: At present, we haven't come to any decisions.
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Q: FFVI is widely hailed as the best ever in the series. Will the Super NES
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version be altered in any way from the SFC version other than translating
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the text? For example, the Super NES FF2 was made considerably simpler to
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play than the original SFC FFIV. Will such balance adjustments be made?
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A: We haven't made particularly noteworthy changes. We feel that the game
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has been designed to enable virtually all gamers to adjust configurations
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to suit their playing styles.
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Q: Including planning, how long did FFVI take to produce?
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A: We spent about a year and a half.
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Q: How many people were involved in the game's production?
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A: In total, about 30. There are five planners, five programmers, ten graphic
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artists, and two music people. The rest are assistants.
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Q: Are development teams always composed of identical members? Or do key
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people assemble seperate development teams for each title?
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A: We assemble a new team for each title. However, the main people remain
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constant including our vice president, Hironobu Sakaguchi, who is the
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driving force behind the series.
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|
Q: We are always astounded by the superb music in FF games. Who is the
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composer?
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A: The man responsible for all the FF music is Nobuo Uenatsu, our resident
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maestro.
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|
Q: In Japan, the soundtracks of FF titles are available on CD. How big is the
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lineup? Are these music CDs popular?
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|
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A: CDs of all original soundtracks have been released for the FF series ti-
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tles. Besides these, arranged versions based on the original soundtracks
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|
such as orchestral arrangements have also been released for every title.
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The 3-CD FFVI original soundtrack has been our biggest seller to date with
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sales topping 200,000 units.
|
|
|
|
Q: The evolution of game systems has been amazing. Are system improvements
|
|
based on feedback from fans to a certain extent?
|
|
|
|
A: All system enhancements and features are based on the original ideas of
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|
our development staff.
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|
|
Q: FFVI appears to have established an incredibly high standard of quality.
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|
Although it is premature, can FFVII keep up the series tradition of best-
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|
ing the game before it?
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|
|
|
A: Our development staff upholds a policy of always using the best techniques
|
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available at the time. Each development team therefore aims to make a game
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that's better than the one before it.
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|
Q: In Japan, an FF anime series was produced. Which game is the story based
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|
on? Will it be released in America?
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|
|
A: The story is set in the world of FFV, but 150 years later. We are present-
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|
ly considering releasing it in America.
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|
Q: Is there any possibility of seeing FF titles on the Ultra 64 and/or other
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next generation systems?
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|
A: We are evaluating possibilities. On a purely hypothetical level, we think
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|
that the odds are slightly better for Ultra 64 than other new game sys-
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tems.
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|
Q: Finally, how about a few words for the Square fans in America?
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|
A: We will stand by our policy of consistently making games that betray your
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|
expectations for the better. Count on us for games that will make you go,
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"Wow!"
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|
|
|
|
***************************
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|
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|
Thanks to EGM and Super Play Magazines for letting us reprint those info-
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|
packed articles!
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|
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-----------------------------------------------------------------------------
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PART SIX-Rumors
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-----------------------------------------------------------------------------
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By Wizard 201
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|
There are currently several rumors out there about different characters and
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|
items that are supposed to be 'TOP SECRET' Items that Square has hidden deep
|
|
within Final Fantasy Three, most of the rumors are very absurd, but here are
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|
the best of those that have at least some type of merit or at least are
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|
mildly possible:
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|
1. General Leo is the hot topic for rumors now in the FF folders. There is
|
|
a rumor that you can bring him back to life with a potion called the
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'Ressurect Potion.' You can get it from a Gold Dragon on the big island
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(the one with trees on it) north-east of Gau's father's house. Whether
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|
this is true or not, I have no idea. King Kung as well as another person
|
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who he knows on Prodigy is supposed to have fought the Gold Dragon. King
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|
Kung did not get the potion when he fought the dragon, but he reports
|
|
that the other person did, and revived Leo with it. King Kung and I have
|
|
no proof that this is true. I might be able to prove this is true when
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|
I get a picture in the mail from a member of AOL (whose identity I will
|
|
keep secret). He says that his friend found Leo, and he will take a pic-
|
|
ture and send it to me in the mail. If it is authentic, then the Leo rumor
|
|
will be true, but don't get your hopes up, there is a great possibility
|
|
that this person could be lying.
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|
2. Kappa the Imp is another greatly discussed character. There is a rumor
|
|
that he might be able to join your party. For those who don't remember,
|
|
Kappa was the little Imp guy who talked to you after you got Gau from
|
|
the Veldt. This very well might be since there are many Imp items such
|
|
as the Imp Halberd and the Imp's Armor. But still, this is only a rumor.
|
|
|
|
3. Siegfried is the last of the 'More Secret Characters' rumors. It is said
|
|
that you can get him in the Colesseum, but no one seems to know how. There
|
|
are also rumors of weapons that no one can equip out of all the fourteen
|
|
characters (that's Umaro and Gogo included). Still a rumor, but a very
|
|
interesting possibility.
|
|
|
|
4. The Marshe Claw was rumored to be a super powerful weapon that only Sabin
|
|
could equip, but so far, I have seen no existence of such a weapon.
|
|
|
|
5. The Gamma Sword was rumored to be an even more powerful sword than that
|
|
of the Atma Weapon or Illumina Sword! It's said that if you circle Kefka's
|
|
Tower in the airship, that when Doom Gaze is supposed to attack you, a
|
|
Behemoth will attack you instead. When you defeated the Behemoth, you were
|
|
supposed to get the Gamma Sword. Well, I know that this seems reasonable,
|
|
but I seem to remember someone saying Doom Gaze was hovering over a certain
|
|
area in the world, which was around the area of the Veldt. If that's
|
|
true (I think it is) then Doom Gaze could never attack you when you're
|
|
circling Kefka's Tower. And, in all the times I've encountered Doom Gaze,
|
|
he's never attacked me anywhere but that region. Sorry Folks!
|
|
|
|
Well, that's about it for thr rumors section; just remember to count your
|
|
extra spaces* before you make any judgements!
|
|
|
|
|
|
|
|
* extra spaces - there are two extra spaces in the character selection
|
|
screen that are not filled when you have all fourteen
|
|
characters; this implies that there might be another,
|
|
if not two other, characters!
|
|
|
|
-----------------------------------------------------------------------------
|
|
PART SEVEN-Credits
|
|
-----------------------------------------------------------------------------
|
|
|
|
I can't say how much that everyone has helped me with this FAQ.
|
|
Thanks to EGM and Super Play for the interviews.
|
|
I thank EVERY SINGLE member of the RPGs Unlimited! and FF/SOM Clubs and a
|
|
VERY SPECIAL thanks to the following people:
|
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|
|
|
|
NELDOG - Parts of the Colosseum List
|
|
------------------------------------
|
|
AOL: NELDOG
|
|
Internet: neldog@aol.com
|
|
|
|
WonTon9 - Starting the Monster List
|
|
-----------------------------------
|
|
AOL: WonTon9
|
|
Internet: wonton9@aol.com
|
|
|
|
Bombodos - Paladin's Shield GG Code
|
|
-----------------------------------
|
|
AOL: Bombodos
|
|
Internet: bombodos@aol.com
|
|
|
|
BC 002 - Game Genie Codes!
|
|
--------------------------
|
|
Unfortunately, he is not
|
|
online any longer.
|
|
|
|
GameDuster - More Game Genie Codes!
|
|
-----------------------------------
|
|
AOL: GameDuster
|
|
Internet: gameduster@aol.com
|
|
|
|
Seth Hardy - Complete Monster List
|
|
-----------------------------------
|
|
AOL: Seth Hardy
|
|
Internet: sethhardy@aol.com
|
|
|
|
Dr Gamewiz - A place for the group to do research!
|
|
--------------------------------------------------
|
|
AOL: Dr Gamewiz
|
|
Internet: drgamewiz@aol.com
|
|
|
|
Tommy J L - Lore List
|
|
---------------------
|
|
AOL: Tommy J L
|
|
Internet: tommyjl@aol.com
|
|
|
|
Chris38359 - Title artwork!
|
|
---------------------------
|
|
AOL: Chris38359
|
|
Internet: chris38359@aol.com
|
|
|
|
Kupos9 - Super Item GG Code
|
|
---------------------------
|
|
AOL: Kupos9, Tcamp2game
|
|
Internet: kupos9@aol.com, tcamp2game@aol.com
|
|
|
|
|
|
Until the next FAQ, see ya!
|
|
|
|
--Wizard 201
|
|
AOL: Wizard 201
|
|
Delphi: FROSTYDAD
|
|
Internet: wizard201@aol.com, frostydad@delphi.com
|
|
Real name: Normand Theriault
|
|
|
|
--King Kung
|
|
AOL: King Kung1
|
|
Prodigy: dvfd10e
|
|
CompuServe: 75343, 1463
|
|
Internet: kingkung1@aol.com, dvfd10e@prodigy.com, 75343.1463@cis.com
|
|
Real name: Joeseph Parise
|
|
|
|
--JonN2000
|
|
AOL: JonN2000
|
|
eWorld: JonN2000
|
|
CompuServe: 73541, 3243
|
|
Internet: jonn2000@aol.com, jonn2000@eworld.com, 73541.3243@cis.com
|
|
Real name: Jon Nathanson
|
|
|
|
Final Fantasy 3, Secret of Mana, Final Fantasy 2, Captain Square, the entire
|
|
Final Fantasy series, are copyright and TM of Squaresoft Inc. All characters
|
|
and game data are copyright and TM of Squaresoft Inc. SNES copyright and
|
|
TM of Nintendo of America.
|