495 lines
24 KiB
Plaintext
495 lines
24 KiB
Plaintext
$
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BILL AND TED'S EXCELLENT ADVENTURE (LYNX) - GAME NOTES
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jaime c villacorte (jaime@tcville.hac.com)
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Last revision: 01/09/92
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This is a notes file that I maintained on my Mac as I played B&T.
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I really didn't intend this to be a walk-through description, but
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it may provide one with hints crucial to those (too frequent)
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B&T situations where one finds oneself totally in the dark as to how
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to proceed next.
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Unlike an earlier Chip's Challenge notes file [*] that I put
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together last May, this file is done in pure ascii text, including
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the maps.
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My advanced apologies for not really attempting to clean up this
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document. Any corrections or additions to this document will
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be highly appreciated.
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----
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[*] This CC spoilers file is is a 40+ page, Word 4.0 document with
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embedded graphics drawn with MacDraw II. It's available in Word or
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Postscript form via anonymous ftp from coyote.cs.wmich.edu (141.218.40.40)
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in the pub/Lynx directory.
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==============================================================================
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Egypt 1700 BC
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- Find 16 notes, gold nugget. Give gold nugget to guard. Go to
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ancient Egyptian who gives you scare stone. He wants you to find
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staff. With the scare stone, head back to the phonebook and
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go to Egypt 1500 BC.
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- Royal Ankh at lower right. Wade through non-wavy water to get to
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small island. Need the ankh to ride the boat in Egypt 1500
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- Give the True staff back to egyptian. He gives the following message:
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"Thank you. We shall remember this. Here is your reward.
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This royal flute is known to lessen the danger from wild
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animals. Also, our wise men have seen a strange star
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fall to the northeast."
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Password at this point: A6TF.TB01.D4YI.0ERJ
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Enabling flute at upper right part of world scares lions away. But
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you must keep activating it to have effect. There are 16 notes
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at the upper right, which gives you access to Rome 60bc.
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Egypt 1500 BC
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- Activate the scare stone. Find the 2 obelisks, which tells you
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"Hey Dudes, It's us! The staff is in the large pyramid. But the
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first staff you will see is bogus!. Remember to hide this
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message for us earlier, dudes.). Back to Egypt 1500 BC and hide
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the note.
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- Holy boat at lower right. Ankh from Egypt 1700 BC lets you ride
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this. Navigate through the current maze: '*' is starting point of
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boat. 'O's indicate valkid one step movements. '-' is the dock.
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'#' are blocked-off paths. '$' is concrete docking point. 'X is
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the temple entrance
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##
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OOOOOOOOOOOO OOOOOOOO#####
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_ OOOOO O##### O#### OOOOOO# ### $ #
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*OOO OOOOOO OOOOO# O##### #OOOO OOOO# #OX
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O# OOOO O##OOOOOOOOO##OOOOOOOOOO OOOOO
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===================================================
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- You can take boat the the concrete dock and enter tomb.
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- In the Large pyramid tomb, there's a maze with:
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- 4 red squares which look like you have to step on all of
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them to activate other doors in the maze.
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- Red key
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- Fake staff
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- Blue key hole. Which leads to room with red key hole.
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- Red key hole which leads to room with lions. Lead the
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lion out of the little chamber. I got one to follow me out,
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but then I was killed. Later I returned back to the chamer
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and found the True staff. I think you need to have the
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harp to see the staff, because I was here before, without
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discovering the temple and harp, and saw no staff.
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- Blue key
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- In the temple, there's a blue maze, which looks unsolvable, but
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there's a place in the wall with a hidden secret door. At the
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right hand corner, there's a harp.
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Rome 60 BC
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- Initial password: P000.0001.XJ6C.0G0K
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- 4 notes in arena. The others are in the dungeon. This brings total
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to 64.
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Dungeon
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- Dungeon on left has maze with:
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- 4 blue doors
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- 1 blue door wih lion. Behind lion is black door. When the
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door opens, the lion doesn't chase you. It just roams around.
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- 1 blue key which opens 3 doors with 3 noes
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- Black key at lower right part of maze
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- Once you have obtained Caesar's Lyre and given it to him, it
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becomes just a "Lyre" in the inventory. Open the door to the
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lion-guarded room with the blue key. Now activate the Lyre before
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entering. Enter. The lion will leave at this point. Unlock the
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door with the white key. You'll get a Page for Texas 1880. When you
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exit this room, activate the Lyre again to make the lion move
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away.
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- After aquiring the page: Password: KA33.7L02.TG71.0HGL
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- Once you have the Texas 1800 page, and you get to the booth and try
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to activate it, a message will appear saying:
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"Heinous, Dude. Time Paradox!"
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- Ceasar wants you to find his lyre.
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- I guess with 64 notes, you can leave Colosseum (bottom of arena)
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to the Town
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- (starting password L8ZV.R505.GGPH.6N0S) This is strange. After I
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obtained the harmonica, and explored San Dimas 2691 thoroughly,
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I went back to Rome 60 BC and picked up the black key that was at the
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lower right cell of the dungeon. It was actually a gold key!
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Password: 9ADS.PS05.JGRB.6NSF. I had 112 notes before picking up
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this key, and as soon as I picked the key up, I was up to 128!.
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Town
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- 1 person in the garden tells you: "Follow the statue dude."
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- Another preson tells you "The fountain is in pieces."
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- Another persone tells you "The fountain is broken".
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- There is a statue whose arm points northeast. Around the statue,
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there's four corner pieces. Push all of these diagonaly into the
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statue and the statue disappears, and the blocks spread apart
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again. Repeat and step where the statue was, and you'll get
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transported to Courtyard 1
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Courtyard 1
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- Z7P0.ZN02.8M2P.0HCH
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- 4 notes in this area.
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- Door is locked to the outside of the Courtyard. When you get
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killed though, you get kicked to Outside of Courtyard
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- I saw an instrument towards the top of this screen. Perhaps a Lyre.
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It's protected by a wall of bushes. There's a path to the instrument
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that comes out of the back of a building
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Building
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- Contains a bunch of guards walking. Need the Pipe Organ (picked
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up in Building of Europ 1700, in order to walk through. With the
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Pipe Organ in hand, the guards will be spinning. Walk to the
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back of the building, across the path and get Caesar's Lyre.
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A funny thing though. As soon as I got the Lyre, my Apple
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disappeared from my inventory!
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After obtaining Caesar's Lyre: Password: B7A9.AB02.PG55.0FLG
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- Return the Lyre back to Caesar and he says:
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"My Lyre! Dudes, Here is your Gift Wrapped Reward!
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- Caesar gives you a Lyre
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Outside of Courtyard
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- A hidden phone page just south of the door, surrounded by trees.
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It's a page for Europe.
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- A guard who says he's hungry. Give him the apple found in the
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Maze Building. He'll let you enter the Town.
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Password: J1YS.FJ02.AP4T.0HR1
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- 2 notes at left side of screen surrounded by trees
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- 3 notes in the canyon (Makes a total of 80 notes
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Maze Building
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- A building with a hidden-path type maze, which leads to an apple
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'O's are valid one-cell path. 'A' is the apple. 'X' is the
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entrance/exit to the building
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before getting apple
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O OAOO
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O O O
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O O OOOOO
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O OOO
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O OOOOO
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O O O
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O OO OOO O
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O O O O
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OOOOOOOO O
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O O O
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OOOO O O
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XX OOO
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I ended up making a new map after getting apple. It seemed
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the previous map no longer was valid
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OOO A
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O OOOOOO
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O O O
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OOOOOOO O
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O O O O
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OO OOO O O
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O O O O O
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O O O
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O OOOOOOOO
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O O
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O OOOO O
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OOO XX O
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- After leaving the courtyard, password: H1YS.FJ6R.CNGV.0IDZ
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Europe 1700 A.D.
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- Password: L1YS.FJDF.GP8B.0HMG
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Building
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- You enter a building with floor tiles are composed of primarily of
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red dots. Make sure to walk to the green dotted tiles. Going
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from the 1st to 2nd green dot, I headed first to the left then up.
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Before going from the 2nd to 3rd, Make sure all three moving
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objects are to the right of you. Position them by quickly joggin
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below then back up to the green dot. When the coast is clear,
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head up the the hallway with the pulsating silver tiles. Step on
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these tiles when they're silver to avoid dying.
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- Found a white key. Password: H7JF.A2DF.KQY7.0GR1
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- Step lightly across the paths, beyond the swinging axe (step across
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when it has completely stopped when it points towards you). Work
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your way towards the top, where you'll exit the building
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- Password: H7JF.A2DF.KRCQ.0GBI
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- Use the black key to open the gate.
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- At the upper right of the building, there's a pipe organ. Just before
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this, it seems as if ths shifting tiles is unpassable. It is
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possible Use speed to quickly skip the tiles. Apply the magic
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wand to the organ, to shrink an add it to your inventory. Also,
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it doesn't seem like it's possible, but the path back to the entrance
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of the building can be completed, with timing.
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After: Password: 7B1Q.6MDF.QFLE.0FBQ
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Cemetery.
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- There's a red key at upper left of the cemetery.
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- A building at the upper left with a read lock. (Can be opened by
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the red key. This building contains a maze with:
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- a vampire
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- a bat
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- a magic wand.
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- what looks like a box. I believe it is a coffin that the
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vampire emerges from, when you enter the building. I applied
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everything I had against it including the wand, but I was
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unable to pick it up or effect it.
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- Leaving building: password: H88W.9DDF.KDL9.0GIF
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- A building at the upper right with a gold lock
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- Going back to the building, I noticed that the shifting tiles would
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not work to bring me back to the entrance to the building. I wandered
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around some more in the cemetery, looking for the yellow key,
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but got nowhere. I decided to get the password and reset the game
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with:
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F88W.9DDF.KEPY.0FER <- this password brings you back to Europe
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1700 at the front of the first building with guitar, 80 notes,
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scare stone, harp, flute, blue key, white key, apple,
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black key, magic wand.
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Building with gold keylock:
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- A mandolin at the upper left of the maze. This area, by the layout,
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of this building looks very similar to the other building in the
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cemetery. Current passowrd GAFB.79K7.UGZU.6PCD
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- After picking up the key and the building, I ofund 6 notes in
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the cemetery. This brings the total up to 134.
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Password HAGS.6ZDi.Ti5K.6NNR
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- With the mandolin, I went back to San Dimas 2691
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Rome 70 BC.
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Colosseum
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- You'll end up transported into the same colosseum as Rome 60 BC
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- At the south end of the Colosseum, there's a guard that says:
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Sorry, Dude. You're Staying!
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- After coming back from Texas (and having acquired the San Dimas page,
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come back to the Dungeon. There will be 4 notes here.
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- Coming back from texas, and getting all the notes, there will
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be a total of 112 notes. Password: W8TR.RBDH.U01I.6NVN
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- This is weird with the password above, I start at Texas 1800
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with 112 notes, and I can now go to San Dimas and avoid the
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Time paradox. My inventory with this password: Guitar, 112 notes
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scare stone, harp, flute, blue key, lyre white key, pipe organ
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magic wand, train ticket. I'm confused. i thought I had a gold
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nugget also. Down in the dungeon I grabbed the Texas 1800 page
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(again) and tried to go for the black key, but was unable to
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remove either. I went back to Texas to check if I had previously
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grabbed the gold coindsthat was to the left of the train station.
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The skull wasn't there, and now I can't remember whether I picked
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up both gold coins or just the one below the booth, oh well.
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Dungeon
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- Deliver the black key to the room at the lower right where it was
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originally found. This allows you to use the Texas 1800 page,
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bypassing the time paradox. Password after: 88P6.8Z03.796T.6KM5.
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- After coming back from Texas (and having acquired the San Dimas page,
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come back to the Dungeon. There will be 12 notes here.
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Texas 1800
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Cactus Area
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- Cactus walls and scorpions
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- A gold coin beneath a cattle head skeleton at lower right of this
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area
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- A note? or a phone page for San Dimas 2691 under a cattle head
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skeleton in the area below the boot. Password: K8QP.RFDG.ZB4S.6P23
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Steve's Saloon
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- A bartender who says:
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"Check out the Skulls, Dude!"
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Password after: N1FF.2CDG.XA23.6LJ4
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Tom's General Store
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- A cowboy behind the desk who says:
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"Buy tickets at the station!"
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Rick's Stable
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- A cowboy who says:
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"Say hi to Billy the Kid!"
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Sheriff station:
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- Billy the kid who says:
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"Long time Dude! Bust me out, and you'll get my harmonica!"
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- Acquire the Dynamite! from San Dimas 2691 and stuff it into
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Billy's jail cell. He'll say:
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"Excellent, Dude! Let's blow this joint! Back up and duck!"
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- You'll end up with a harmonica in your inventory, and the Dynamite
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is gone. Password at this point: L8ZV.R5Di.A0X5.6QFA. Nothing
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to happens when you go back to his cell.
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Ticket Station
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- Someone says:
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"Tickets cost money, Dude!"
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- Exchange the gold coin (from the lower right of the Cactus Area
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for a Train Ticket. After: password: S2UC.0ZDG.ZAL3.6MM7
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Hand crank train
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- Need to apply ticket to get on
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- Use to get 2 notes, gold coin to the left of the station, and
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1 note to the left of the station.
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- To the left of the train station, there's another cattle head skill
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with another Gold Coin beneath it. Need to get
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San Dimas 2691
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- Password when I first arrived: Y8TR.RB05.1DSZ.6NH0
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- Dynamite! at lower left island
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- After getting Dynamite: password: 99i7.QM05.1E1F.6P24
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- Near the top left there seems to be land, which you can't move
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further across unless you have the Harmonica from Billy the Kid
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from Texas 1800, or so it seems. Last time I was here, without
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the harmonic activated, I got inundated by ghosts and bats.
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- Exploring the top part of this land, I see a vampire that's
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beneath a blue wall. There are shifting tiles that lead to
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him though.
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- Activating the mandolin (see Europe Gold lock building, I went
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near the top and entered the vampire's domain. He says:
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"Play my game if you dare!"
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Use this password to start with 128 notes and next to
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the phonebooth: BAGU.A005.YL8G.6HTG
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- After some fruitless searching (see Approach #1), I think that the
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order in which you obtain the next 16 notes are crucial.
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Approach #1, which I tried first left me with 14 notes (142 total),
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and left me at a complete dead end (or maybe I didn't look hard
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enough?)
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Approach # 2 was successful. Either way, I think it's very crucial
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to learn how to jump from one tile to a second, and then back again,
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at the same time scanning the route ahead of you. This shuffling
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will be needed, especially at the final shifting tile screen after
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one obtains "The Babes"
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Approach #1
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- Note 1 - at platform to entrance
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2,3 - at bottom left. Screen changes after 3rd note
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3b ? - at bottom middle
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4 - at bottom left corner. Next need to push blocks
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to upper left corner. This leads to path which
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runs left to right to upper center rest area.
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5 - at upper right quadrant
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6 - at bottom right. Screen will change after picking
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this up
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7 - at bottom right
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8 - at top right. Head towards rest area at top middle
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9 - just above two girls. Screen changes.
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10 - at far left
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11 - at top left. Theny you'll need the 2 blocks from top
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left and bring down to far middle left
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12 - just to the SW of the two girls
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13 - at far bottom
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14 - at far upper right corner
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[ after much examination, I declared this situation
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to be a DEAD END. I could see a 15th note, but there
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was no way to reach it, the way the shifting tiles
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were moving. Sigh.]
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Approach #2
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- Note 1 - at platform to entrance
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2,3 - at bottom left. Screen changes after 3rd note
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Head down to far bottom.
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4 - At bottom right corner
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5 - At bottom left corner
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6 - At upper right quadrant. Screen will change after
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picking this up. Killed self. Landed back in
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previous screen. Headed back to bottom right.
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Screen changes when reaching the tile where the
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5th note was found.
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7 - At bottom right
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8 - At top right.
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9 - Just above two girls. Screen changes. Killed self.
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Screen changes to previous. Headed back down to
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lower right corner. Landed on tile where the
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7th note was. Screen changes.
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10 - At bottom right quadrant. Head towards top middle.
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11 - At upper right corner
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12 - At far left corner
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13 - At top left. Bring the 2 blocks from this area,
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to use in the lower area.
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14 - Just to the left and below the princesses
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15 - At far bottom. Screen changes after this. Head
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to far right corner and starting from here,
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head left towards the princesses. Pick up the
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princesses. "The Babes" will be added to your
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inventory. When I checked I had 144 notes! I
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don't know where the 144th was picked up. The
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Screen changes
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Getting to the exit:
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Starting at the lower right tile of the 4 tile that's
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in the center:
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- Right 4 tiles
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- Down 3 tiles
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- Left about 7 tiles until an upside down L
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- Head all the way until the top row of tiles.
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You'll be situated very close to the
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exit. This is a red herring.
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- Hang a left and work your way counter-clockwise
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around the perimeter of this room
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- Near the exit, alhough you're close to the
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exit - careful, this is another red herring.
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You'll need to head down, jog left, then
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head up again. Time it correctly so you
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land on the 4 tile platform.
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- Choose the mandolin in order to get back out. At this point after
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I exited the shifting tile room. I hoppped over to the right
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to get back to "land", and once there, I found my movements urely
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orthogonal - I couldn't move diagonally. Couldn't maneuvur through
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the cave entrances withouth moving diagonally. I headed back to the
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entrance of the shifting tile room (where the vampire is), killed
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myself, and then found myself back on "land" again, with my
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diagonal movements resotred.
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password at this point: 6B4S.6K05.ZMQZ.6g82
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- I headed back towards the phone booth - I still had my mandolin
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activated. At the front of the booth, next to Ted, was the vampire.
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He blocks the way into the booth. Activate your guitar and ram
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the vampire. He'll say "I LOST!" Password: 6B4S.6K05.ZMUH.6g4J.
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- Enter the phone booth, choose San Dimas as a destination and
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an end screen showing Bill and Ted playing guitars, with
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the Two Babes hugging them appears. The following message scrolls
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up:
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"...AND THIS, BY
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RESCUING THE
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BABES FROM THE
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CLUTCHES OF THE
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GRIM REAPER,
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BILL AND TED
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RETURNED TO
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THEIR HOMES IN
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SAN DIMAS AND
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COMPLETED THEIR
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MOST EXCELLENT
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ADVENTURE
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THE END ? "
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- The status screen shows up at this point. Password is
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8B4S.6K06.0MUH.6g4i. Hitting the "A" button gets you back to the
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end screen and end message. Funny thing - I tried entering this
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password, and I end up back at the start of San Dimas 2691, with
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128 notes, and no Princesses - looks like you'll have to do the
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whole damn shifting tile room all over again. Most heinously bogus!
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--
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- jaime villacorte
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ar619@Cleveland.freenet.edu or
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jaime@tcville.hac.com
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$
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