7280 lines
255 KiB
Plaintext
7280 lines
255 KiB
Plaintext
SNES Cheats and Spoilers List
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maintained by Tony Iaconetti
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(Iaconetti_a@spcvxa.spc.edu)
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Updated Friday December 9, 1994
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Based on a list originally created by craig@sae.com (Craig H. Heartwell)
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and then maintained by deloura@noaapmel.gov (Robert DeLoura)
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Unless specified otherwise, all codes are on Controller #1.
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Up, Down, Left, Right are on the directional keypad, whereas L and R
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are the buttons on the controller.
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If you have a tip or a cheat that isn't included here or if you find a
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code which needs to be corrected, let me know. I'll update the List,
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and add your email address to the list of contributors.
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----------------------------------------------------------------------
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Contributors:
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abjornso@magnus.acs.ohio-state.edu jmc@sail.stanford.edu
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ac184@Freenet.carleton.ca jockc@hammer.idsila.com
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anh.nguyen@swcbbs.com john.ciaramella@cforum.com
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aprocter@bigcat.missouri.edu jws@mtdcc.att.com
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ar4y@vax5.cit.cornell.edu kmiyake@cs.rutgers.edu
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artn@bert.eecs.uic.edu KOLBUSHR.DIALOGIC@pobox.dialogic.com
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awood@lynx.dac.neu.edu landin@nsuhp1.nsuok.edu
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barkan@maine.maine.edu lieland@feserve.cc.purdue.edu
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berninge@cs.purdue.edu loeliger@convex.com
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bri@wam.umd.edu mabriggs@ecn.purdue.edu
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cbeegle@cyberspace.net machala@romulus.ti.com
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chris@ncmicro.lonestar.org marko@ocf.berkeley.edu
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ckb@athena.mit.edu mclark@grits.valdosta.peachnet.edu
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cliffga@microsoft.com mnmuelle@cip.informatik.uni-erlangen.de
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craig@sae.com onesj@lamar.Colostate.edu
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cse_test@memstvx1.memst.edu opferman@jupiter.fnbc.com
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CSTERNER@pstcc.cc.tn.us palmer@vmark.com
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dave@blinder.b17b.ingr.com pjaros@ux4.cso.uiuc.edu
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dcoffey@liberty.uc.wlu.edu plg@diab.se
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ddalis@cs.ulowell.edu prophet@cheshire.oxy.edu
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deloura@noaapmel.gov psoong@bcrka368
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dfpratt@panacea.b23a.ingr.com revans@uspi2.prime.com
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EELIAS@delphi.com richard.terry@ehbbs.com
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eugen@hpbid1ge.bbn.hp.com s926228@csc.cuhk.hk
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f_kent@oz.plymouth.edu sjmadsen@nextsrv.cas.muohio.edu
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farb01@vax1.mankato.msus.edu sjs@hood.hood.caltech.edu
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fer@psy1.satlink.net sludi@polyslo.csc.calpoly.edu
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fozztexx@groucho.sonoma.edu songer@ei.ecn.purdue.edu
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gt7303b@prism.gatech.ED ss@wpi.wpi.edu
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highness@nextnet.ccs.csus.edu steve@hpdmd48.boi.hp.com
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iaconetti_a@spcvxa.spc.edu subbarao@princeton.edu
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IO10677@MAINE.BITNET tagreen@lothario.cica.indiana.edu
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jarnis@mits.mdata.fi tbarnes@Teknowledge.com
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jason@tfs.com TheSpook1@aol.com
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jbullen@morgan.ucs.mun.ca tpehrson@slack.sim.es.com
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jchristy@hplred.hp.com uv089l3s3@ubvmsb.cc.buffalo.edu
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jeff@iceax.dsd.es.com VROSAS@ANAHUAC.BITNET
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jlarue@nyx.cs.du.ed wloh@panix.com
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jltaylor@lodi.b11.ingr.com x92wheeler1@gw.wmich.edu
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jmangold@eagle.wesleyan.edu yoshi@CSOS.ORST.EDU
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----------------------------------------------------------------------
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Games covered in this List:
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(* indicates new or revised since last update)
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ActRaiser Metroid, Super
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ActRaiser 2 *Mickey Mania
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Addams Family, The Mortal Kombat
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Adventure Island, Super *Mortal Kombat II
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*Aero the Acro-Bat MLBPA Baseball
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Aladdin Legend of the Mystical Ninja
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Alfred Chicken NBA Jam
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Aliens vs Predator NHLPA '93
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Aliens 3 Nigel Mansell's World Champ
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Arcana Ninja Boy, Super
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Art of Fighting NinjaWarriors
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*A.S.P. Air Strike Patrol Nova, Super
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Bart's Nightmare Off-Road, Super
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Baseball 2020, Super On the Ball
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BattleBlaze Out Of This World
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Battle Cars *Pac-Attack
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Battleclash *Pac-Man 2
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Battletank, Super Paperboy 2
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BattleToads & Double Dragon Parodius (SFC)
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Battletoads in Battlemanics Pocky & Rocky
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Batman Returns Peace Keepers
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Big Run Phalanx
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Black Bass, Super Pilotwings
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*Blackthorne Pink Goes to Hollywood
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B.O.B. Populous
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Bomberman, Super *Power Rangers
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*Bomberman 2, Super Prince of Persia
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Bombuzal Putty, Super
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*Breath of Fire Ranma 1/2 (SFC)
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Bubsy Ranma 1/2 (SNES)
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Buster Brothers, Super Ren & Stimpy: Veediots
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Castlevania IV, Super Rival Turf
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Chavez Road Runner: Death Valley Rally
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Choplifter III Robocop Vs. Terminator
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Clayfighter Moves Rocko's Modern Life
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*ClayFighter Tourn Edition Rock and Roll Racing
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CombaTribes Rocketeer
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Conflict, Super Rocky Rodent
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Cool Spot Roger Clemens' MVP Baseball
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Cool World R-Type, Super
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Cybernator *R-Type III
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Cyberspin Run Saber
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Daffy Duck: The Marvin Missions *Samurai Showdown
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Darius Twin 7th Saga
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*Donkey Kong Country
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Double Dragon, Super Street Fighter II
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*Double Dragon V Street Fighter II Turbo
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Desert Strike *Super Street Fighter II
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Dragon's Lair *Shaq Fu
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Dragonball Z, Part 2 (SFC) Shien's Revenge
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Drakkhen SimAnt
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Duel: Test Drive II SimCity
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Earth Defense Force, Super SimEarth
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Equinox Skuljagger
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E.V.O. Saturday Night Slam Masters
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*Earthworm Jim *Slapshot, Super
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F1-Roc Smash TV, Super
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*F1-Roc II Smartball
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Faceball 2000 Soldiers of Fortune
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Fatal Fury 2 Sonic Blast Man
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Final Fight SoulBlazer
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Final Fight 2 Spike McFang
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Final Fantasy II Spanky's Quest
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FIFA International Soccer Star Wars, Super
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Fighter's History Empire Strikes Back, Super
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FirePower 2000 *Return of the Jedi, Super
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Flashback StarFox
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First Samurai Strike Eagle, Super
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F-Zero Street Combat
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Goof Troop Star Trek:TNG
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Ghouls 'N Ghosts, Super *Stunt Race FX
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Gradius III Sunset Riders
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Hole-in-one Golf T2: The Arcade Game
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Hook Taz-Mania
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HyperZone Tennis, Super
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*Indiana Jones *Tetris 2
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Inspector Gadget Thunder Spirits
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James Bond Jr. Tiny Toons
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Jim Power: Lost Dim 3D TMNT Tournament Fighters
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Joe and Mac TMNT IV
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*Jungle Book Tom and Jerry
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Jurassic Park Top Gear
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Kendo Rage Top Gear II
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Ken Griffey Jr. MLB Troddlers
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King Arthur's World Tuff E Nuff
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King of the Dragons Turn and Burn: No-Fly Zone
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Krusty's Funhouse, Super Turrican, Super
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Lagoon *Ultimate Fighter
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*Lamborghini Ultraman
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*Last Action Hero U.N. Squadron
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*Lawnmower Man *Vortex
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Lemmings Wayne's World
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Lester The Unlikely Widget, Super
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*Lethal Enforcers *Wild Guns
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*Lion King Wing Commander: Secret Missions
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Lock On Wings 2
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Lost Vikings Wizard of Oz
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Lufia Wolfenstein 3-D
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John Madden Football WolfChild
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Magic Boy World Heroes
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Magic Sword *World Heroes 2
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Mario Kart, Super WWF Wrestlemania, Super
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Mario is Missing WWF Royal Rumble
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Mario Paint *X-Kaliber 2097
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Mario World, Super Y's III
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Mechwarrior *Yogi Bear
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MegaMan X Yoshi's Cookie
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MegaMan Soccer Yoshi's Safari
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Metal Combat: Falcon's Revenge Zelda 3: A Link to the Past
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Metal Marines Zombies Ate My Neighbors
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----------------------------------------------------------------------
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ActRaiser
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Professional Mode - After completing the game, ATS press Up
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(or Down twice). The "Professional" selection will appear below
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"New Game". You don't get any magic, and regular monsters take
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twice as many hits to kill.
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Extra 1-Ups - There are at least 3 extra 1-Ups to be had while
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directing the building of towns. If you cause it to rain over
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the lake east of Bloodpool, the people will find and present you
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with the first one. In Kasandora, once you have uncovered the
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pyramid cause an earthquake and another source of life will be
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uncovered. The third one is collected by striking the Northwood
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temple with lightning. (these are actually listed in the
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instructions)
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ActRaiser 2
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Play Demo
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1. Set Diffuculty to Hard
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2. BJQX TRKC DLSZ
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End Credits
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MTkM SkTk HNSH
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Death Heim Code
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MFCL SYMC MSXF
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38 Lives at Last Stage
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MFMJ TVSY FVPX
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Fight a Boss from ActRaiser I
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Xxxx Yyyy Zxxx
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----------------------------------------------------------------------
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Addams Family, The
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Misc passwords -
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11111 100 lives
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&#KKN Start
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V1913 After Pugsley
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B&J15 After Grandma
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BD#K4 After Wednesday
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BL91B After Fester
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BZXYC 5 Hearts, Pugsley rescued
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BDSXY 72 Lives, Granny rescued
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BLKX8 72 Lives, 5 Hearts, only Morticia missing
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B&1&B 80 Lives, 5 Hearts, Granny & Pugsley rescued
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71117 100 Lives, 3 Hearts, Sword
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W111W 100 Lives, 4 Hearts, Sword
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21112 100 Lives, 5 Hearts, Sword
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BLKX8 Final Door Open (maybe that's B1, not BL)
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If you enter the music room and wait for the music to stop, the
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passage to the basement will be unblocked.
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Secret Doors and Power-Up Room - Once you start the game, go in
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the hall of stairs and then proceed to the left. Once you are
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past the last door to the left, push UP and there will be a
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secret door that leads to Pugsley's Den. Go through the 2nd
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secret door and you will be 'Behind the Stairs.'
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Four Extra 1-Ups - Once your game is over and the Continue/Quit
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Screen appears, go all of the way to the left of the screen
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instead of going through one of the two doors. You will enter a
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secret room that contains four 1-Ups. If you want to get the
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Continue/Quit Screen faster, press START while in play, and then
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press SELECT for the option to quit.
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Snap Thing's Fingers - At the opening sequence, you can push the
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L and R buttons to make Thing snap his fingers.
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Adventure Island, Super
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Level Select
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1. On 2nd title screen
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2. Hold L, Right, and X
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3. Then press START.
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Aero the Acro-Bat
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Skip Levels
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1. On Options Screen
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2. Press Down A Down Y Down A Down Y
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3. Jingle Confirms
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4. Begin First Level
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5. When Aero appears Press Start to Pause
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6. Press Up X Down B Left Y Right A L R
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7. During Game Press Start to Pause and Select to Skip Levels
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5 Continues
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1. At Title Picture with Aero Flying NOT Title Screen
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2. Press X Y B A X A B Y Up L
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3. Tone Confirms
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9 Continues
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1. At Title Picture with Aero Flying NOT Title Screen
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2. Press X Y B A X A B Y Up R
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3. Tone Confirms
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Level Select
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1. Complete any Level
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2. During Bonus Point Tally
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3. Press R button
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4. Level Select Screen Appears
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----------------------------------------------------------------------
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Aladdin
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Passwords
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Begin The Market Place
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GMAS The Cave of Wonders
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JMPG Escape from the Cave of Wonders
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GJAM Inside the Genie's Lamp
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MAGP The Pyramid
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PJSP "A Whole New World"
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JPAJ Jafar's Palace
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APMS Final Battle
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A - Aladdin
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P - Princess
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G - Genie
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M - Monkey
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S - Sultan
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J - Jafar
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Level Select
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1. At Title Screen
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2. Move to Options
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3. Press Start
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4. On Controller 2
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5. Press L R Start Select X Y A B
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6. Chime Confirms
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7. On Title Screen a Level Select Option appears
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Alfred Chicken
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Secret Room
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1. On First Level of Game
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2. Find Balloon with Sunflower on it
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3. On Bottom of Ledge jump past Balloon hitting opposite wall
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4. Block will appear on Right of Screen
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5. Jump on Block and go to top left of screen
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6. Once above Ceiling Press Up
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7. You will be in a Room with a door on it
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8. Enter door to access Warp-Matic Machine
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9. Can warp to Levels 2,3,4,5
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Aliens vs Predator
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Level Select
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1. On Option Menu
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2. Hold L R X A on Controller #2
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3. Then Press Start on Controller #1
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Aliens 3
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Passwords
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2 : QUESTION
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3 : MASTERED
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4 : MOTORWAY
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5 : CABINETS
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6 : SQUIRREL
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ENDING : OVERGAME
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Super Cheats
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1. Begin Game
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2. Press A B Y X on Controller 2
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3. On Controller 1
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#1 A = Invincibility
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#2 B = Do More Damage With Weapons
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#4 X = Unlimited Weapons
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Left Corner of screen show numeric total of Cheats, all = 7
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(Here is another variation of the above Cheat, I'm not sure which
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should remain in the list)
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Invincibility Plus
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1. Begin Game
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2. Press A B Y X on Controller 2
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3. On Controller 1 Press A
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Number appears in top left corner
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4. Re-enter Controller 2 Code
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5. Increase Number by Pressing B or X
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On Controller 2 ?
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6. Number corresponds to the following:
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1 - Invincibility
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2 - No Damage
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3 - Invincibility
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4 - Unlimited Weapons
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5 - Unlimited Weapons & Invincibility
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6 - Unlimited Weapons & No Damage
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----------------------------------------------------------------------
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Arcana
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Chapter Select
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1. At Title Screen
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2. Press DOWN, SELECT, SELECT, X, Y, SELECT, SELECT, L, R,
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SELECT, SELECT, LEFT, RIGHT, UP
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3. Press following to start at desiered chapter
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A for Chapter 2
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B for Chapter 3
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X for Chapter 4
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Y for Chapter 5
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(Note: When using the Chapter Select, remember that it will only
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jump you to the next chapter, increase your hit points, experience,
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etc. However, items that are needed to complete the game may not be
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able when you do the trick.)
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Sound Test
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1. Press and Hold L R B
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----------------------------------------------------------------------
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Art of Fighting
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See Ending
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1. At Title Screen
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2. Choose Story Mode
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3. Press Start
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4. Choose any character
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5. Press Select immediately to Pause
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6. On Controller 1
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7. Press Up X Left Y Down B Right A L Y
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8. Screen fades to Ending Scenes
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----------------------------------------------------------------------
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A.S.P. Air Strike Patrol
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Refuel and Rearm
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1. During Game Press Start to Pause
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2. On Controller 2
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3. Press A B A B Select A B
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4. Fuel and Armor are refilled and
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Missiles are doubled
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*Note* If you use this code when you have more
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than 50 Missiles you will lose your weapon
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Super A-10
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1. Start New Mission and Choose the A-10
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2. When Good Luck disappears at the beginning
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of the mission shoot your gun once
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3. Hold X until SUPER A-10 appears in the
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lower left of screen
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4. Gun can now destroy buildings
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----------------------------------------------------------------------
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Bart's Nightmare
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Temple of Maggie
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artn@bert.eecs.uic.edu (Stephan Meyers)
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<<<< POSSIBLE SPOILER (not really, I mean, how fast can you
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remember this) >>>
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Maggie 1
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rddrr*rrrrr*rR*ururr*rrrul*lldrd*rrrR*ruurrR*dddru*urrdr*rrrur*ur
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rR*rdrdr*rrrr
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Maggie 2
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rrrdd*uurru*rrrdR*rrrur*rrrrR*rdrdd*ruluu*rR*rdrrr*rrrur*rrR*rdrd
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d*lrurr*rr
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----------------------------------------------------------------------
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Baseball 2020, Super
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Computer Vs Computer
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1. Select 1 Player Game
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2. Press and Hold Select
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3. Then Press Start
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4. Enter Password if desired
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or continue to Team Select Screen
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5. Select League and computer selects
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two teams and begins playing
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Last Game Code of
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the Tropical Girls
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6A87BBC439E7
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----------------------------------------------------------------------
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BattleBlaze
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Extra Mode
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1. At Title Screen
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2. Hold Select and Press Start
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3. Option Screen Appears
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4. On Options Screen
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5. Press and Hold R Button
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6. Push Up and X at same time then
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Right and A then Down and B then Left and Y
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7. Extra Play Mode Screen Appears
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8. Switch to two player game, use any fighter,
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change background music and graphics
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Extra Continues
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1. At Title Screen
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2. Hold Select and Press Start
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3. Option Screen Appears
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4. On Options Screen
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5. Press and Hold L Button
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6. Push Up and X at same time then
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Left and Y then Down and B then Right and A
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7. Credits Option Screen Appears
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8. Adjust option for 1, 3, 5 or Unlimited Continues
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----------------------------------------------------------------------
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Battle Cars
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Mystery Mode
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1. At Title Screen
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2. Press Up Down L R then Select
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3. Go to Options Screen
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4. Mystery Mode will display at bottom
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5. Turn Mystery Mode on to view from Top View perspective
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Boss Car
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1. At Title Screen
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2. Press L R Up
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3. Rumbling Sound Confirms
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4. Begin Normal Game
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5. When you reach the Boss you'll
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be driving his car
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----------------------------------------------------------------------
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Battleclash
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From: dave@blinder.b17b.ingr.com
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|
|
Set Difficulty level
|
|
1. At Title Screen
|
|
2. Press L and SELECT at the same time
|
|
3. Change the aim and options with the SUPER SCOPE
|
|
4. The difficulty select should appear
|
|
|
|
----------------------------------------------------------------------
|
|
Battletank, Super
|
|
|
|
Super Bullets - To destroy your enemies with only one of your
|
|
machine gun shots, start a game and go to a place that youcan
|
|
confront an enemy. Once you have an enemy in your sights, switch
|
|
your weapon to machine guns and start shooting. Once your target
|
|
is hit, pause the game. The target should still be taking hits
|
|
and will blow up. Timing is critical.
|
|
|
|
----------------------------------------------------------------------
|
|
BattleToads & Double Dragon: The Ultimate Team
|
|
|
|
Stage Select + 10 Lives
|
|
1. On Character Select Screen
|
|
2. Press Up Down Down Up X B Y A then Start
|
|
3. Screen Flickers to confirm
|
|
4. Select any Character and Press Start
|
|
5. Choose any Stage on Stage Select Screen
|
|
6. Start with 10 lives
|
|
|
|
Bonus Fighters
|
|
1. On Player Select Screen
|
|
2. Press and Hold Up A B
|
|
3. Then Press Start
|
|
4. Now have 5 fighters in reserve instead of 3
|
|
***Must re-enter code on the Continue Screen in order
|
|
to receive the extra fighters when you continue***
|
|
|
|
Maga Warp Zone
|
|
1. On Character Select Screen
|
|
2. On Controller 2 (Cheats says 1 also???)
|
|
3. Up Down Up X B Y A then Start
|
|
4. Maga Warp Zone Screen appears
|
|
|
|
----------------------------------------------------------------------
|
|
Battletoads in Battlemanics
|
|
|
|
Five Lives instead of three
|
|
1. At Title Screen
|
|
2. Press Down A B Start
|
|
3. Red Flash
|
|
|
|
----------------------------------------------------------------------
|
|
Batman Returns
|
|
|
|
Nines Lives
|
|
1. On Options Screen
|
|
2. Up Up Down Down Left Right Left Right B A on Controller 2
|
|
3. Music Sound Confirms
|
|
4. Go To lives options and change to 9
|
|
|
|
Nine Continues
|
|
1. On Options Screen
|
|
2. Press UP X LEFT Y DOWN B RIGHT A UP X on Controller 2
|
|
3. Music Sound Confirms
|
|
4. At the GAME OVER screen you will see your 9 continues
|
|
|
|
----------------------------------------------------------------------
|
|
Big Run
|
|
|
|
Option Mode
|
|
1. At the Title Screen - Press SELECT.
|
|
|
|
----------------------------------------------------------------------
|
|
Black Bass, Super
|
|
|
|
Amateur: LJZ^Q20X^JD11
|
|
1FB7H331B7R19
|
|
|
|
Pro: FBQ^P7M*CR97T
|
|
15T3D7D1JV177
|
|
|
|
Super
|
|
Pro: 15Q@F22222D5B
|
|
9DVFJ751BV9BF
|
|
|
|
***Note***
|
|
^ = Diamond Symbol
|
|
* = Heart Symbol
|
|
@ = Star Symbol
|
|
|
|
Clear Lake
|
|
HJR222P5Z5H1F
|
|
9PBRL33171319
|
|
|
|
Lake Murphy
|
|
HNR222P5Z5P1F
|
|
9PJDL531V3L3R
|
|
|
|
Bluestone
|
|
H5P5Z5R222B3L
|
|
9JN7H731FT11J
|
|
----------------------------------------------------------------------
|
|
Blackthorne
|
|
|
|
Passwords
|
|
Mine 1 - FBWC
|
|
Mine 2 - QP7R
|
|
Mine 3 - WJTV
|
|
Tree 1 - RRYB
|
|
Tree 2 - ZS9P
|
|
Tree 3 - XJSN
|
|
Tree 4 - CGDM
|
|
Sand 1 - TJ1F
|
|
Sand 2 - GSG3
|
|
Sand 3 - BMHS
|
|
Sand 4 - Y4DJ
|
|
Castle 1 - HCKD
|
|
Castle 2 - NRLF
|
|
Castle 3 - J6BZ
|
|
Castle 4 - MJXG
|
|
Castle 5 - K3CH
|
|
|
|
----------------------------------------------------------------------
|
|
B.O.B.
|
|
|
|
Max Power Up
|
|
196420
|
|
|
|
Passwords
|
|
|
|
Goth:
|
|
Area 1: 000000
|
|
Area 2: 171058
|
|
Area 3: 950745
|
|
Area 4: 472149
|
|
|
|
Anciena:
|
|
Area 1: 672451
|
|
Area 2: 272578
|
|
Area 3: 652074
|
|
Area 4: 256648
|
|
Area 5: 462893
|
|
Area 6: 583172
|
|
|
|
UltraWorld:
|
|
Area 1: 743690
|
|
Area 2: 103928
|
|
Area 3: 144895
|
|
Area 4: 775092
|
|
Area 5: 481376
|
|
|
|
Level 3
|
|
99 each Weapon & Nine each Remote
|
|
593172
|
|
|
|
Get 99 rounds of ammo in any level by changing
|
|
second digit in password to a '9'
|
|
example '743690' to '793690'
|
|
|
|
----------------------------------------------------------------------
|
|
Bomberman, Super
|
|
|
|
Passwords
|
|
Level
|
|
1- 2- 3- 4- 5- 6-
|
|
1 4554 6052 3452 1155 4253 1653
|
|
2 1504 2004 6404 2105 7204 2603
|
|
3 4545 1045 5442 1143 2243 1642
|
|
4 0513 4013 0412 3115 6213 3613
|
|
5 2525 7024 5424 1122 5225 7623
|
|
6 1563 4062 6463 5165 6262 5663
|
|
7 2533 7035 2432 1134 2234 7632
|
|
|
|
Clear Huge Path
|
|
At the beginning of any stage, you will be blinking with
|
|
invincibility. Put down a bomb. As soon as it explodes, Press A
|
|
button rapidly and move around the playing field. You'll destroy
|
|
everything in your path. Do this until invincibility wears off.
|
|
Make sure you quit before it does, or you'll get hit by the
|
|
blast.
|
|
|
|
----------------------------------------------------------------------
|
|
Bomberman 2, Super
|
|
|
|
Special Password - 1111
|
|
Enter this Password for One Player game and Start
|
|
with Six Flames, Six Bombs, A Glove and a Detonator
|
|
|
|
----------------------------------------------------------------------
|
|
Bombuzal
|
|
|
|
Level Codes:
|
|
001. BOMB 021. IRON 041. GOLD 061. TREE 081. VASE 101. SAFE
|
|
002. TEST 022. GAME 042. ZERO 062. TWIN 082. NAME 102. ITEM
|
|
003. SOAP 023. PASS 043. YOLK 063. TUSK 083. NAIL 103. ISLE
|
|
004. RACE 024. WORD 044. YELL 064. TUNE 084. MIND 104. HOST
|
|
005. ROSS 025. LEAD 045. OPAL 065. TONY 085. PILL 105. WORM
|
|
006. FAIR 026. CUFF 046. YARD 066. SWAN 086. MAIL 106. HOLD
|
|
007. QUIZ 027. EPIC 047. WOOL 067. STAR 087. LILY 107. HILL
|
|
008. REED 028. DATE 048. WINE 068. SOLO 088. LENS 108. HERB
|
|
009. RATT 029. WEED 049. SONG 069. LOVE 089. SPOT 109. NOSE
|
|
010. RAFT 030. TIME 050. WIND 070. SOUP 090. LARK 110. HELP
|
|
011. OVEN 031. PAIL 051. WEST 071. ROSE 091. KNOB 111. GUST
|
|
012. NEWS 032. SHIP 052. WAVE 072. ROOF 092. KNEE 112. GOWN
|
|
013. LISA 033. RING 053. FIRE 073. BIRD 093. PALM 113. EYES
|
|
014. MULE 034. SHOP 054. WASP 074. ROOT 094. KING 114. GLOW
|
|
015. MUFF 035. SIZE 055. VISA 075. REST 095. KIND 115. GIFT
|
|
016. DIME 036. TALK 056. VEST 076. READ 096. KILT 116. FUSE
|
|
017. DAVE 037. GIRL 057. LAMP 077. TAPE 097. LOCK 117. HAIR
|
|
018. DOLL 038. ZOOM 058. UNIT 078. RAIN 098. JUNE 118. FIVE
|
|
019. DISK 039. ZONE 059. TYRE 079. NOTE 099. JEAN 119. FACE
|
|
020. GATE 040. ZINC 060. TYPE 080. NEST 100. JAZZ 120. EXIT
|
|
121. SIGN 122. EASE 123. DOOR 124. CRAB 125. MYTH 126. COPY
|
|
127. MAKE 128. AUTO 129. ENDS 130. DEMO
|
|
|
|
----------------------------------------------------------------------
|
|
Breath of Fire
|
|
|
|
See Chun Li (of SFII)
|
|
1. In Town of Bleak
|
|
2. Give Magician 100 GP
|
|
3. When he says to "Look behind you"
|
|
4. Answer "No" twice and the "Yes"
|
|
5. You will see Chun Li to Special Leg Kick Move
|
|
|
|
----------------------------------------------------------------------
|
|
Bubsy
|
|
|
|
Passwords
|
|
Level Code
|
|
1 JSSCTS
|
|
2 CKBGMM
|
|
3 SCTWMN
|
|
4 MKBRLN
|
|
5 LBLNRD
|
|
6 JMDKRK
|
|
7 STGRTN
|
|
8 SBBSHC
|
|
9 DBKRRB
|
|
10 MSFCTS
|
|
11 KMGRBS
|
|
12 SLJMBG
|
|
13 TGRTVN
|
|
14 CCLDSL
|
|
15 BTCLMB
|
|
16 STCJDH
|
|
|
|
----------------------------------------------------------------------
|
|
Buster Brothers, Super
|
|
|
|
Stage Select
|
|
1. Select Screen
|
|
2. Press L R R L Up Down
|
|
3. Stage # appears on screen
|
|
4. Up or down to select
|
|
|
|
----------------------------------------------------------------------
|
|
Castlevania IV, Super
|
|
|
|
Level Passwords: Do not enter a name on the password screen.
|
|
H = Heart, A = Axe, P = Potion, - = Blank Space.
|
|
|
|
2nd Quest
|
|
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
|
|
HA-P ---- ---A ---P ---- ----
|
|
A--H P--- P--- PP-- P--- PP--
|
|
-A-- ---- ---- -P-A ---A -P-A
|
|
-H-- P--- H--- ---- PA-- PA--
|
|
|
|
Level 7 Level 8 Level 9 Level A Level B Last
|
|
Level
|
|
---P ---- ---A ---H ---A ---P
|
|
PH-- PP-- PP-- PH-- P--- PP--
|
|
-H-P -P-P -P-P -H-H ---H -P--
|
|
-A-- PP-- HP-- AP-- HH-- -HA-
|
|
|
|
Bonus Rooms - There are Bonus Rooms on levels 3-1, 6-2, and 9-2,
|
|
containing large numbers of powerups.
|
|
|
|
Invisible Staircase - On the level right before Dracula, there
|
|
is a staircase leading into his domain. There is also a massive
|
|
drop from the platform into the depths of the unknown. Luckily,
|
|
things are not as they seem. If you take a large jump off the
|
|
edge of the platform, you will find yourself on an invisible
|
|
ledge that will lead down some stairs going to the left. Go as
|
|
far as you can to the left and powerups will fall in large
|
|
quantities. Collect 99 hearts, a triple boomerang, and the best
|
|
whip. Be careful not to fall off the edge when going back.
|
|
|
|
----------------------------------------------------------------------
|
|
Chavez
|
|
|
|
Be Champion
|
|
1. After you win a match
|
|
2. When Referee raises you hand
|
|
3. Press and Hold A B X Y L R Select
|
|
4. While Still Holding Press Start
|
|
5. You will see Champions Screen
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
Choplifter III
|
|
|
|
Level Passwords
|
|
From: anh.nguyen@swcbbs.com
|
|
|
|
Sector Easy: Normal: Hard:
|
|
01. QLVDMRP MZNSTTW TSSRVBL
|
|
02. BCCMQWT JNGLSTH GLJHYNZ
|
|
03. PPNLXZW BSHSTFR QVBCCRS
|
|
04. SHNLNTS DSRTLLN NDRWSCT
|
|
05. JMSHLPR CVRNSGT GRNTRTH
|
|
06. MRKMYNR DRKNSTR SNDRSNF
|
|
07. TCMLLRF LLVRLVF XTRMNTG
|
|
08. CDGGBVN MRDSTGN LPMWWQZ
|
|
09. MRXZVXL NVLLVLT YPWGMNV
|
|
10. THRSHPS SHPSLTH VHTRSNV
|
|
11. GDNSSGC BTSLVFR HVNKNWS
|
|
12. WHTDFFN MDCTLVN GDMRNNG
|
|
13. WHYSTSW RRTSTTW HWMNLVL
|
|
14. GRMSCTT THRNLTH NMLCLMN
|
|
15. RTHKKRS RQHHSTF DRRNBRM
|
|
|
|
----------------------------------------------------------------------
|
|
The Clayfighter Moves List - Version 2
|
|
|
|
From: awood@lynx.dac.neu.edu (Adam Wood)
|
|
|
|
Several important changes needed to be made to the list. First of all,
|
|
I found out why Blob's Flying Roundhouse was so temperamental. It was,
|
|
of course, because I was doing it wrong. To do the move, you must push
|
|
away first, then do the "Dragon Kick". In addition, a kind soul named
|
|
Christopher L. Schneider helped me discover that none of the other moves
|
|
previously listed as "Dragon Punches" needed to be done that way: T,
|
|
DT&P would suffice. In addition, he told me that Bonker's Aerial
|
|
Shuffle can be done in midair, using a totally different pad motion.
|
|
Playing around with this, I discovered an interesting thing about the
|
|
way charge moves work; I have added this to the list as note 3, removing
|
|
the old note 3 which has become totally obsolete.
|
|
|
|
So, without further ado, here we go...
|
|
|
|
Joypad: D=down, U=up, T=towards opponent, A=away from opponent
|
|
two adjacent letters represents the appropriate diagonal
|
|
hold = hold the pad down in that direction for about 2 seconds
|
|
minimum before continuing (except where noted)
|
|
Buttons: P=punch, K=kick
|
|
Usually, light attack buttons execute shorter or slower versions
|
|
of the special moves than when stronger attack buttons are used.
|
|
When the effect is radically different, I will specify what happens.
|
|
Notes: 1) Commas separate motions that should be done consecutively;
|
|
for example, if given D, DT, T, rotate the pad from down to towards,
|
|
going through the diagonal. Ampersands (&'s) represent moves to be
|
|
done simultaneously. [Just in case you've never played a fighting
|
|
game before.]
|
|
2) For moves listed as "(can be done in midair)", hold away while
|
|
on the ground, then jump backwards (still holding away), then press
|
|
forward and the attack button.
|
|
3) For charge moves, the direction to be held can be replaced by an
|
|
adjacent diagonal [for example, DA may be held instead of D], but
|
|
the proper direction must be returned to before the move is
|
|
launched. [For example, Frosty's Snow Ball may be done by holding
|
|
DA for 2 seconds, then rotating the pad up to A for just a split
|
|
second, then going to T and pressing P.]
|
|
4) For those moves not mentioned in the manual, I have used literary
|
|
license to give them my own names. If you have better suggestions,
|
|
email me.
|
|
|
|
Bad Mr. Frosty
|
|
|
|
Holds with brutal punch
|
|
Frozen Fist: D, DT, T&P
|
|
Ice Ball: A, DA, D, DT, T&P
|
|
Shoulder Charge: A, T&P
|
|
Snow Ball: hold A, T&P (can be done in midair)
|
|
Arcing Snowball: hold D, U&K
|
|
Foot Slide: D, DT, T&K
|
|
Flying Headbutt: T, DT&P
|
|
Big Arm Sideswipe Hack [BASH]: hold D, U&P (three second charge)
|
|
[By far, the most damaging move in the game.]
|
|
|
|
Taffy
|
|
|
|
Throws with brutal kick, holds with brutal punch
|
|
Taffy Whack Punch: A, T&P
|
|
Taffy Whack Kick: A, T&K
|
|
Two-fisted Charge: hold A, T&P (can be done in midair)
|
|
Taffy Tornado: A, DA, D, DT, T&P
|
|
Aerial Tornado: T, DT&P
|
|
Dizzy Fake: D, DA, A&P
|
|
[This makes Taffy pretend he's dizzy. He recovers the instant
|
|
an attack button is pressed. Don't ask me what this move is good
|
|
for, because I don't know.]
|
|
|
|
Tiny
|
|
|
|
Throws with brutal kick, holds with brutal punch
|
|
Sucker Punch: D, DT, T&P
|
|
Backfist Whip: D, DA, A&P
|
|
Medicine Ball: hold A, T&P (can be done in midair)
|
|
Arcing Ball: hold D, U&K
|
|
Air Tackle: ???
|
|
[Tiny jumps up with his fists extended and says "Whoosh". It looks
|
|
like Tiny's light punch in midair, but it IS a special attack.
|
|
I know this because a CPU Tiny used it on me for a Super KO. Anybody
|
|
else out there figured out this one?]
|
|
|
|
Blob
|
|
|
|
Holds with brutal punch
|
|
Vertical Clay Stomp: D&Brutal kick
|
|
Arcing Clay Stomp: T, DT&Brutal kick
|
|
[These are not, repeat NOT, special moves. They do no damage if
|
|
blocked, and cannot be used for a Super KO. They are listed here
|
|
because of the peculiar way they are done. The vertical stomp
|
|
goes straight up and down; the arcing stomp does arc forward, but
|
|
only ever so slightly.]
|
|
Clay Spit: D, DT, T&P
|
|
Somersault Headbutt: D, DA, A&P
|
|
Slide Smack: A, DA, D, DT, T&K
|
|
Buzzsaw: hold A, T&P
|
|
Flying Roundhouse: A, T, D, DT&K
|
|
[This move must be done rather close to the opponent, otherwise
|
|
the backkick won't hit a thing.]
|
|
|
|
Blue Suede Goo
|
|
|
|
Throws with brutal kick
|
|
Humming Attack: D, DT, T&P
|
|
Hair Blade: D, DA, A&P
|
|
Hair Slice: T, DT, D&K
|
|
Song of Pain: A, DA, D, DT, T, A, DA, D, DT, T&K
|
|
|
|
Ickybod Clay
|
|
|
|
Throws with brutal kick, holds with brutal punch
|
|
Ecto Ball: D, DT, T&P
|
|
Ecto Punch: T, DT&P
|
|
Dart Dive: hold A, T&P (can be done in midair)
|
|
Teleport: P&K
|
|
[The attack buttons must be of the same strength. The light attack
|
|
buttons will teleport you to the left side of the screen, the
|
|
medium attack buttons to the center, and the brutal attack buttons
|
|
to the right side.]
|
|
|
|
Helga
|
|
|
|
Throws with brutal kick, holds with brutal punch
|
|
Viking Ram: D, DT, T&P
|
|
Jumping Uppercut: D, DT, T&K
|
|
[This move cannot hit someone on the ground; the opponent must
|
|
be in midair. Several people mentioned "Armpit of Doom" as an
|
|
alternate name for this move. I didn't make this the official
|
|
name, but I thought it was at least worth mentioning.]
|
|
Yodel: hold A, DA, D, DT, T&P
|
|
Valkyrie's Ride: hold A, DA, D, DT, T&K
|
|
|
|
Bonker
|
|
|
|
Throws with brutal kick, holds with brutal punch
|
|
Flying Pie: D, DT, T&P
|
|
Cruising Pie: D, DT, T&K
|
|
Cutting Cartwheel: hold A, T&P
|
|
Clown Dive: hold D, U&P
|
|
Cream Spray: A, DA, D, DT, T&P
|
|
Aerial Shuffle [from ground]: A, DA, D, DT, T&K
|
|
Aerial Shuffle [from midair]: hold U, K (one second charge)
|
|
[Neither version of the aerial shuffle can hit someone on the
|
|
ground; the opponent must be in midair.]
|
|
|
|
CREDITS:
|
|
Special thanks to Christopher L. Schneider for Bonker's midair Aerial
|
|
Shuffle and for helping to make a correction to all T, D, DT moves.
|
|
|
|
Adam R. Wood
|
|
the Zotmeister
|
|
|
|
P.S. One additional note: someone told me several "special" moves of
|
|
Bonker's where his head pops out on a spring and where he hits his
|
|
opponent with a mallet. [Sorry that I didn't reply directly to you,
|
|
whoever it was.] These are not special moves, in that they do no damage
|
|
if blocked. These are not special techniques, either, which require a
|
|
unique button/pad combination. These are close-range moves, different
|
|
looking and different acting versions of standard attacks done when
|
|
standing near an opponent, but are still standard attacks. For example,
|
|
Tiny's brutal punch usually has Tiny sticking both fists out at his
|
|
opponent, but when in close, he uses one fist to flatten his opponent so
|
|
hard the ground shakes. Since these are not special moves or
|
|
techniques, they will not be placed on the list. This list is for those
|
|
moves that require a special button/pad combination to execute which is
|
|
not apparent.
|
|
|
|
----------------------------------------------------------------------
|
|
ClayFighter Tournament Edition
|
|
|
|
Secret Option Menu
|
|
1. At Character Select Screen
|
|
2. Choose Character
|
|
3. Immediately Press and Hold Select and Left Simultaneously
|
|
4. Secret Option Menu Appears
|
|
5. Can Change Speed, Difficulty, Timer On/Off and Button Config
|
|
|
|
----------------------------------------------------------------------
|
|
CombaTribes
|
|
|
|
30 Credits
|
|
1. On Game Over Screen
|
|
2. On Controller 2
|
|
3. Press and Hold L R and Select until Title screen appears
|
|
4. Go to Options Screen
|
|
5. Set Credits to 30
|
|
|
|
10 Credits
|
|
1. On Controller 2
|
|
2. Press and Hold X A L
|
|
3. Reset Game
|
|
4. When Title Screen Appears Release Buttons
|
|
5. 10 Credits instead of 3
|
|
|
|
One Round Match
|
|
1. On Controller 2
|
|
2. Press and Hold A B
|
|
3. Reset Game
|
|
4. When Title Screen Appears Release Buttons
|
|
5. One Round Matches instead of Three
|
|
|
|
Super Hard Difficulty
|
|
1. On Controller 2
|
|
2. Press and Hold A B L R
|
|
3. Reset Game
|
|
4. When Title Screen Appears Release Buttons
|
|
5. Enter Options Screen and Set Difficulty to Super
|
|
|
|
From: dave@blinder.b17b.ingr.com
|
|
Passwords for a variety of fighters in the vs mode:
|
|
0197
|
|
1180
|
|
5093
|
|
4949
|
|
9207 - Play as Bosses Password
|
|
|
|
----------------------------------------------------------------------
|
|
Conflict, Super
|
|
|
|
Stage Select
|
|
1. From Map
|
|
2. Hold B L X Y
|
|
3. Continue Holding B L Y
|
|
4. Release X and Press X again
|
|
5. Release all button
|
|
6. Every time B and L are pressed together
|
|
the next area of the map will open up
|
|
|
|
Computer vs Computer
|
|
1. Place Jeep on Unfinished area
|
|
2. Press and Hold Select
|
|
3. Then Press X
|
|
4. Computer Battle begins
|
|
|
|
----------------------------------------------------------------------
|
|
Cool Spot
|
|
|
|
Ending and Credits
|
|
1. At Title Screen
|
|
2. Press L L R R Up x Down B
|
|
3. View Game End and Credits
|
|
|
|
----------------------------------------------------------------------
|
|
Cool World
|
|
|
|
End Credits
|
|
1. At Title Screen
|
|
2. Press L L R R Up X Down B
|
|
3. View End Credits
|
|
|
|
----------------------------------------------------------------------
|
|
Cybernator
|
|
|
|
Get 6 continues instead of 3:
|
|
1. At Konami Screen
|
|
2. Press and hold L, R, Up, and START
|
|
3. At Title
|
|
4. Press and release START (again)
|
|
|
|
Special Napalm Weapon:
|
|
Walk through the first mission without shooting anything.
|
|
Defeat the boss without shooting the side guns. If you've done
|
|
it correctly, your score should be 2800. When the asteroid
|
|
level starts, you will have unlimited Napalm. If you get killed
|
|
during this mission, you will lose the Napalm, but if not,
|
|
you'll have it for the rest of the game. It cannot be
|
|
powered-up, so don't waste any P-chips on it.
|
|
|
|
----------------------------------------------------------------------
|
|
Cyberspin
|
|
|
|
Passwords
|
|
Peru MBC27-44111 11111-3P121
|
|
Kenya GYP74-MGD11 2121K-4R161
|
|
Spain NZR78-MRH11 21211-1K179
|
|
America V?X8K-MTH11 21211-2C189
|
|
|
|
----------------------------------------------------------------------
|
|
Daffy Duck: The Marvin Missions
|
|
|
|
50 Extra Lives
|
|
1. Begin Game
|
|
2. At Screen which reads:
|
|
"Where there's duck, there's fire"
|
|
3. Press Left Left Right Right Up Down Y A B X
|
|
4. Voice says Mother to Confirm
|
|
|
|
----------------------------------------------------------------------
|
|
Darius Twin
|
|
|
|
50 ships
|
|
1. Plug in both controllers.
|
|
2. Go to the player selection screen.
|
|
3. Highlight '1 player' or '2 players'.
|
|
4. Hold down the L and R buttons on controller 2.
|
|
5. Press START and SELECT at the same time on controller 1.
|
|
|
|
No Enemy Demo - Get the high score and enter your initials as
|
|
ZZT. Wait for the demo and there will be no enemies when your
|
|
ships appear.
|
|
|
|
Safe Spot - In the first level, place your ship above the last
|
|
three digits of your score and nothing will hit you until you
|
|
meet the Boss.
|
|
|
|
-----------------------------------------------------------------
|
|
Donkey Kong Country
|
|
|
|
DYDDY Code - Continue and Bonus Lives
|
|
1. Play the Game normally
|
|
2. When you have one life left DO NOT enter a Level which you
|
|
have NOT Completed. If you Die (End Game) in a Level you
|
|
have not finished, then this Code will not work
|
|
3. Die and the Game Over Screen will appear
|
|
4. Press any button to return to Opening Screen (Gramps & DK)
|
|
5. Press Down Y Down Down Y - DYDDY
|
|
6. You will now be in a cave, overhead are three of each Icon
|
|
for the Animals you can ride in the game, the Rhino, Fish,
|
|
Bird and Frog
|
|
7. Jump up, grab three Icons and you will play that Bonus Level
|
|
8. Play the Bonus Level and grab as many Tiny Icons as you can,
|
|
for every 100 Icons collected you get one Extra Life (you
|
|
can play these rounds over and over and over)
|
|
9. To Exit the Cave Press Pause(Start) then Select
|
|
10. You will Return to the area where you left off and continue
|
|
(as a matter of fact if you had grabbed a continue in the
|
|
middle of a level, you can go back to that point)
|
|
|
|
Now just be sure that you die on a Level that you've already
|
|
beaten or you'll be trapped in the Bonus Room and NOT be able to
|
|
Exit.
|
|
|
|
BARRAL Code - 50 Lives
|
|
1. On Saved Game Select Screen
|
|
2. Highlight ERASE GAME
|
|
3. Press B A R R A L
|
|
4. Tone Confirms
|
|
5. Select Game you wish to Start/Continue
|
|
6. Play Begins with 50 Lives
|
|
----------------------------------------------------------------------
|
|
Double Dragon, Super
|
|
|
|
Unlimited Continues
|
|
1. Select 2-player A mode
|
|
2. Wait for each player to have 1 credit remaining
|
|
3. Press START simultaneously on both controllers.
|
|
4. When you lose your lives, you will regain 7 continues each.
|
|
|
|
----------------------------------------------------------------------
|
|
Double Dragon V
|
|
|
|
All Codes Must all be done on Menu Screen
|
|
|
|
Fight as Shadow Master or Dominique
|
|
1. Press L R Up L L Down R R
|
|
|
|
Extra 2 Attribute Points
|
|
1. Press L L L R L R L R
|
|
|
|
Extra 4 Attribute Points
|
|
1. Press Up Right Down Left Down Right R R
|
|
|
|
Extra 6 Attribute Points
|
|
1. Press Right Down Down Left Up Right L R L R L R
|
|
|
|
Nine Continues
|
|
1. Left Right Left Right L L R R R
|
|
|
|
Disable Dizzies
|
|
1. Down Down Left Up Down Down Left Up R R L
|
|
|
|
Disable Throws
|
|
1. R Right L L Left Left R R
|
|
|
|
----------------------------------------------------------------------
|
|
Desert Strike
|
|
|
|
Passwords:
|
|
Campaign 1: None
|
|
Campaign 2: KZ2QL8B
|
|
Campaign 3: 432LWKQ
|
|
Campaign 4: 48PPF8H
|
|
Winner Screen: R9SC9M2
|
|
|
|
----------------------------------------------------------------------
|
|
Dragon's Lair
|
|
|
|
Passwords
|
|
After Two Snake Bosses:
|
|
2D 4C 6A 8B
|
|
|
|
After Large Bat:
|
|
1B 2D 7A 8C
|
|
|
|
After Grim Reaper:
|
|
3D 4B 5C 6A
|
|
|
|
Dragon's Lair:
|
|
1A 3B 5C 6D
|
|
|
|
----------------------------------------------------------------------
|
|
Dragonball Z, Part 2 (SFC)
|
|
|
|
Some Undocumented Moves:
|
|
If you are to the right of your opponent, flip the directions
|
|
around the North/South axis, so SE becomes SW, NE becomes NW,
|
|
etc.
|
|
(Obviously, N = Up, S = Down, W = Left, E = Right, and so on....)
|
|
|
|
Son Gokuu - (Your character)
|
|
1) W - SW - S - SE - E - NE - N , press K
|
|
|
|
Super Son Gokuu - (golden hair)
|
|
1) W - SW - S - SE - E - NE - N , press K
|
|
2) SW - S - SE - E , press K
|
|
|
|
Super Son Gohan - (second last)
|
|
1) E - W - E , press P
|
|
|
|
Android #16 (green clothes, orange hair, 4th last)
|
|
1) E - W - E , press K
|
|
|
|
Android #18 (the only girl)
|
|
1) S - SW - W , press P
|
|
|
|
Android #20 (the old guy)
|
|
1) S - SW - W , press P
|
|
|
|
Piccolo - (the first foe)
|
|
1) E - SE - S - SW - W , press K
|
|
|
|
Trunks - (third last)
|
|
1) SW - S - SE - E , press K
|
|
|
|
Vejeta - (the second foe)
|
|
1) E - W - E , press p
|
|
|
|
Cell - (the 1st green monster after the girl)
|
|
1) E - SE - S - SW - W , press K
|
|
|
|
P Cell - (the last boss)
|
|
1) E - SE - S - SW - W , press K
|
|
|
|
Freeza - (the 3rd foe, pale blue with tail)
|
|
1) E - W - E , press K ( may be P )
|
|
|
|
"Real Ending": Play on a difficulty level of 3 or higher. Fight
|
|
in the following sequence:
|
|
1) Son Gokuu Vs Picollo
|
|
2) Son Gokuu Vs Vejeta
|
|
3) Son Gokuu Vs Freeza
|
|
4) Piccolo Vs Android #20
|
|
5) Vejeta Vs Android #18
|
|
6) Piccolo Vs Cell
|
|
7) Son Goku Vs Android #16
|
|
8) Vejeta Vs Trunks
|
|
9) Son Goku Vs Son Gohan
|
|
10) Son Gohan Vs P-Cell
|
|
Then you will see "THE END". Wait for a while, and you will see
|
|
"FINAL BATTLE". Defeat P-Cell to see the real ending.
|
|
|
|
----------------------------------------------------------------------
|
|
Drakkhen
|
|
|
|
From:IO10677@MAINE.BITNET Douglas M. Howell
|
|
|
|
__________________________________________________
|
|
|x n n n n |
|
|
| T [1] [5] | 1 -Naakhtkha
|
|
| | 2 -Haggeken
|
|
|__________________________________________________| 3 -Hordken
|
|
| | 4 -Hazhulkah
|
|
| [2] T | 5 -Naakhtkhen
|
|
| n [6] n n n n | 6 -Haaggkha
|
|
|__________________________________________________| 7 -Hordkha
|
|
| <> | 8 -Hazhulkhen
|
|
| n1 [3] <> T [7] |
|
|
| x n n n n <> x | n -Inn/house
|
|
|______________________<>__________________________| x -Teleport
|
|
| n | n1-Tavern
|
|
| T [8] | T -Healer
|
|
| [4] n n n x | <>-Center of Island
|
|
|__________________________________________________|
|
|
|
|
The island of Drakken is divided into four sections (Ice(1,5), swamp(2-6),
|
|
temperate(3-7), desert(4-8)); key: starting from top right castle, the
|
|
first number represents the right castle, and the second, the left castle.
|
|
The progression path is: 3,7,3,2,5,1,6,3,6,4,1,2,8,<>.
|
|
To enter castle 2 use the unlock spell. To enter castle 3 when
|
|
there is a shark in the moat; wait until it swims to the right of
|
|
the drawbridge and then go across. A good weapon for the mage and
|
|
cleric is the bow. To get into castle 4 wait until dawn.
|
|
|
|
----------------------------------------------------------------------
|
|
Duel: Test Drive II
|
|
|
|
Customized Cars
|
|
1. Start Game, Choose Car, Begin Race
|
|
2. Press and Hold L & R on Controller 2
|
|
Before Car Starts Moving
|
|
3. Customize Car Screen Appears
|
|
4. Use Controller 2 to change any option
|
|
(can also use A Button on Controller 2
|
|
to jump over traffic if you have build up
|
|
enough speed
|
|
|
|
----------------------------------------------------------------------
|
|
Earth Defense Force, Super
|
|
|
|
Invincibility Code
|
|
1. During play, press START to pause the game
|
|
2. Press A, B, X, Y, L, R, Up, Down, Left, Right
|
|
3. This must be done at the beginning of each stage.
|
|
|
|
----------------------------------------------------------------------
|
|
Equinox
|
|
|
|
Invincibility
|
|
1. At Title Screen
|
|
2. Press L L R R L L L R R R L L R R L R
|
|
3. Copyright Box turns Green to confirm
|
|
|
|
----------------------------------------------------------------------
|
|
E.V.O.
|
|
|
|
Human Body
|
|
When Mammal evolve to Cat Jaws and Rabbit Body. This Allows you
|
|
to choose Ramothecus Body. Evolve This body two times to become
|
|
human.
|
|
|
|
Mermaid Body
|
|
Have 10,000 EVO points when you enter Final Ocean Stage of
|
|
Chapter 5. Select Hand & Feet and choose Try To Evolve. Evolve three
|
|
more time to become Mermaid.
|
|
|
|
----------------------------------------------------------------------
|
|
Earthworm Jim
|
|
|
|
Shiney Code
|
|
1. Press Start Left A B X A A B X A Start
|
|
2. Activates Debug Screen
|
|
Cheat Mode - Invincible
|
|
Start Level - Level Select
|
|
Freezeability - Pause without blanking screen
|
|
Map View - View entire Level, Press A+B and Jim
|
|
appears at that point in the Level
|
|
|
|
----------------------------------------------------------------------
|
|
F1-Roc
|
|
|
|
Hidden Course
|
|
Choose 'Start' on the title screen. Get past the
|
|
player select screen and choose 'Training' in the Config screen.
|
|
When the course screen comes up, highlight and choose the MONACO
|
|
course. Do all of the changes you want to your car and start the
|
|
race. While you are racing, look carefully for a body of water
|
|
that comes to a point between two gray barriers. Once you find
|
|
this, get up to top speed (turn around and come back if
|
|
necessary) and head for the water. If you place your car just
|
|
right, you will be able to run your car on the water without
|
|
falling in. Search for a significant opening from the water to
|
|
green grass. Once you get to this, you will see that it leads to
|
|
a new course that is not even on the map.
|
|
|
|
Music Test - First, bring up the Name Register Screen. Next,
|
|
input your initials as 'OTO' and push START and the Music Test
|
|
Screen will appear.
|
|
|
|
----------------------------------------------------------------------
|
|
F1-Roc II
|
|
|
|
Track Select
|
|
1. At Notice Screen
|
|
2. On Controller 2
|
|
3. Press A 4 times then B 14 times
|
|
before Screen fades
|
|
4. Select Course Option
|
|
5. Press Start
|
|
6, Press Up or Down on Controller 1 to
|
|
choose Track
|
|
|
|
Time Attack Mode
|
|
1, At Notice Screen
|
|
2. On Controller 2
|
|
3. Press Up X Right Y Down B Left A A
|
|
before Screen fades
|
|
4. In Time Attack Mode you must Finish Race
|
|
before timer elapses
|
|
|
|
Special Game #1
|
|
1. At Notice Screen
|
|
2. On Controller 2
|
|
3. Press X X X X Y Y
|
|
4. Play a Destroy the Blocks Action Game
|
|
|
|
Special Game #2
|
|
1. At Notice Screen
|
|
2. On Controller 2
|
|
3. Press Y Y Y Y X X
|
|
4. Play a Space Invader/Pong like Game
|
|
|
|
Sound Test
|
|
1. At Notice Screen
|
|
2. On Controller 2
|
|
3. Press L R L R L R L R L R R
|
|
4. Sound Test Screen appears
|
|
5. Use Controller 1 to change Sounds and Music
|
|
|
|
Super Engine
|
|
1. Race Until you get $100,000
|
|
2. At Mode Select Screen
|
|
3. Choose R&D Option
|
|
4. Choose Lab Option
|
|
5. Choose Engine Option
|
|
6. Put all $100,000 into development
|
|
7. When it's complete Press B and A to
|
|
use it in a race
|
|
8. You can use it for one race
|
|
|
|
----------------------------------------------------------------------
|
|
Faceball 2000
|
|
|
|
Cheat Mode
|
|
1. At starting level for Cyberzone
|
|
2. Hold L & R
|
|
3. Press START.
|
|
|
|
Extra Power
|
|
1. In Cyberzone Mode
|
|
2. Press and Hold L R then Start
|
|
3. Enter Option Mode, can change
|
|
Lives, Speed, Level, Reload Time
|
|
|
|
Enter Cyberscape Warp
|
|
1. At Title Screen Hold L and R
|
|
2. Select # Players
|
|
3. Continue to Hold L R
|
|
4. Screen will go blank
|
|
5. Release L R
|
|
6. Cyberscape appears beneath Cyberzone
|
|
7. Select Cyberscape
|
|
|
|
----------------------------------------------------------------------
|
|
Fatal Fury 2
|
|
|
|
Play as Bosses
|
|
1. At Logo Screen before Takara fades
|
|
2. Press B A X Y Up Left Down Right L R
|
|
3. Terry Bogard says "OK"
|
|
4. Can choose all 12 Fighters in One or Two Player matches
|
|
|
|
----------------------------------------------------------------------
|
|
Final Fight
|
|
|
|
Options Screen
|
|
1. At Title Screen
|
|
2. Press & hold L and R
|
|
3. Then press START
|
|
4. Option Mode Screena appears
|
|
5. Use Up, Down, and X to select/change features
|
|
Use R to play music and SFX.
|
|
|
|
----------------------------------------------------------------------
|
|
Final Fight 2
|
|
|
|
2 Player Same Player Code
|
|
1. Down Down Up Up Right Left Right Left
|
|
2. Then L R together
|
|
3. Screen Turns Blue
|
|
|
|
----------------------------------------------------------------------
|
|
Final Fantasy II
|
|
|
|
General Combat Advice:
|
|
Never underestimate the value of casting BESRK and FAST on a
|
|
character who inflicts a lot of hand-to-hand damage. Especially
|
|
against bosses. Just don't let him get CHARMED. :-)
|
|
|
|
You can safely cast CALL spells on a WALLed creature.
|
|
Failing this, cast WALL on a party member, and bounce the
|
|
offensive spells off his WALL onto your opponent. Spells only
|
|
bounce once, thus will not reflect back in your face when you do
|
|
this.
|
|
|
|
Rydia (your Caller) learns Meteo at level 60.
|
|
|
|
Some very rare items can be found by killing certain sets of
|
|
monsters, and getting very lucky. Supposedly POWER ARMOR is
|
|
sometimes awarded as treasure if you defeat a pair of Behemoths.
|
|
I've received an odd magical item that is just called "IMP", and
|
|
seems to be unusable. I got it by killing two Imps and a
|
|
Swordrat in the Misty Cave. I'm told you can use it to summon
|
|
an Imp. (If you know how to get any other odd items, please let
|
|
me know and I'll list the information here.)
|
|
|
|
How to beat the Queen in the Land of Summoned Monsters
|
|
The difficulty in defeating the Queen is that she keeps curing
|
|
herself. To defeat any enemy which does this, as soon as
|
|
possible, cast WALL on the enemy so that attempts to CURE self
|
|
will reflect to someone in your party. Remember, once you WALL
|
|
the Queen (or any enemy) DO NOT cast destructive magic spells on
|
|
her, unless they are Caller spells.
|
|
|
|
How to beat the King in the Land of Summoned Monsters
|
|
Brute force. Nothing special. If you can't beat him, go get
|
|
tougher and come back. Having some things to DART at him will
|
|
help. Make sure to use group Cure3 or Cure4 spells.
|
|
|
|
How to beat Odin
|
|
Call LEVIA on him, but otherwise just use brute force.
|
|
Lightning attacks seem to bring his wrath down upon you much
|
|
more quickly than necessary. (It's suspected that the Odin spell
|
|
fails against monsters with more than a certain number of hit
|
|
points. If you know for sure, please let me know.)
|
|
|
|
How to beat Bahamut
|
|
Call LEVIA against him, cast WHITE against him, DART Ninja
|
|
Stars at him.
|
|
|
|
Methods for defeating Zeromus (the final boss)
|
|
(Combined suggestions from several people)
|
|
|
|
Beware, Zeromus tends to lash out with very powerful spells if
|
|
you attack him with NUKE or WHITE.
|
|
|
|
Paladin:Attack, attack, attack....
|
|
Ninja:Automatically attacks with Berserk for a while, then
|
|
Dart Ninja Stars.
|
|
Wh Wiz:Cast group-Cure4 every round. (Berserk the Ninja after
|
|
the Paladin uses the Crystal.)
|
|
Bl Wiz: Call Baham every round.
|
|
Dragoon:Jump every round unless he needs healing, in which case
|
|
Attack.
|
|
|
|
Kain ( Dragoon ) : Jump w/ White spear
|
|
Rydia ( Caller ) : Bahamut, Bahamut, Bahamut
|
|
Cecil ( Paladin ) : Attack, Use Elixir, repeat
|
|
Rosa ( White Wizard ) : White Spell
|
|
Edge ( Ninja ) : "Dart" Excalibur, "Dart" Ninja stars
|
|
|
|
Cecil: Straight ahead fight.
|
|
Kain: Jump attack
|
|
Rydia: Call Levia. Call Asura instead, if needed.
|
|
Rosa: Cast "Besrk" on Edge after Crystal used.
|
|
Cast "Life2" and "Cure4" the rest of the time.
|
|
Edge: Fights on "autopilot" ("Besrk") for a bit. Then "Dart"
|
|
anything you can. If you run out of things to "Dart",
|
|
Fight.
|
|
|
|
Cecil: Attack, attack, attack....
|
|
Rydia: Nuke, Nuke, Nuke....
|
|
Kain: Jump, Jump, Jump....
|
|
Rosa: Cure4, Cure4, Cure4....
|
|
Life2 on Cecil or Rydia if they die.
|
|
Edge: Dart, Dart, Dart....
|
|
|
|
Mega tip
|
|
From: opferman@jupiter.fnbc.com
|
|
When your in battle, select any blank spot on your inventory and
|
|
select the weapon that your character is holding. Run away. Go to
|
|
EQUIP on the menu and equip the weapon you just unequipped. You now
|
|
have 2 of them! You can either sell them or save them.
|
|
|
|
----------------------------------------------------------------------
|
|
FIFA International Soccer
|
|
|
|
Various Effect Codes
|
|
From: fer@psy1.satlink.net (Fer)
|
|
|
|
Go to Options and press:
|
|
R,R,R,R,R,L,R - Super Offence
|
|
L,L,L,L,L,R,L - Super Defence
|
|
X,A,B,Y,Y,B,A,X - Crazy Ball
|
|
B,A,B,B,B,B,B,B,B,B - Super Kick
|
|
Y,Y,Y,X,A,A,A,B - Invisible Walls (ball never outfield)
|
|
B,A,R,B,Y,L - Curve Ball (shoot and then press L or R)
|
|
A,A,A,A,A,Y,Y,Y,Y,Y - Super Goalie
|
|
A,A,B,B,Y,Y,X,X - Dream team (shows up every time you beat
|
|
a dull team e.g. Morocco)
|
|
|
|
----------------------------------------------------------------------
|
|
Fighter's History
|
|
|
|
Play as Bosses
|
|
1. Wait for Logo to Fade
|
|
2. Press Right Right Up Up L R
|
|
3. Chime Confirms
|
|
4. On Character Select Screen Bosses faces
|
|
appear in middle of other characters
|
|
|
|
----------------------------------------------------------------------
|
|
FirePower 2000
|
|
|
|
Stage Skip Codes
|
|
1. While Playing game
|
|
2. Press Start to Pause
|
|
3. Enter one of the following Codes to Skip to Next Stage
|
|
You can only Skip One Stage at a time, but you can work
|
|
you way to The End by using all the Codes
|
|
|
|
Codes: (to go from-to stage #)
|
|
Stage 1 to 2: R L R R L L R L R R L L
|
|
Stage 2 to 3: R L R R L L R R R L R R
|
|
Stage 3 to 4: L R L L R R L L L L R R R L
|
|
Stage 4 to 5: R R R L L L R R L L R L R L
|
|
Stage 5 to 6: R L R L L L R R L L R L R L L
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
Flashback
|
|
|
|
Passwords
|
|
From: anh.nguyen@swcbbs.com
|
|
|
|
Easy: Normal: Expert:
|
|
1 BSCKT 1 DLRGS 1 ZBVDS
|
|
2 JWLYX 2 BGSFM 2 JNGLQ
|
|
3 RSVP 3 PRHG 3 HNYTM
|
|
4 DXCPT 4 WNPQVX 4 KVNF
|
|
5 SLMN 5 NMRYL 5 DWNGH
|
|
6 ZTHRK 6 SNTHN 6 STBRM
|
|
7 CRLQXZ 7 KLZHT 7 RDBQLR
|
|
|
|
Hints:
|
|
From: plg@diab.se (Patric Ljung)
|
|
|
|
Use stones and place them at sensors to keep doors open and lifts
|
|
in position. Throw a stone to distract aliens, giving you enough
|
|
room to kill em. Throwing a stone trigs some laser sensors, killing the
|
|
aliens and doing the job for you.
|
|
|
|
You never need to use a mechanical or exploding mouses. The transforming
|
|
aliens doesn't get hurt by an exploding mouse (doesn't explode).
|
|
|
|
There's only one time you really must use the tele receiver and the
|
|
tele transmitter, very shortly after you found it.
|
|
So you can use it to speed up your time to play the game. Avoid running
|
|
a long way back.
|
|
|
|
Make a roll under falling mines to get thru without getting hurt. May
|
|
fail some times. You might also make a roll thru 'electric barriers',
|
|
haven't been fried any time.
|
|
|
|
On level 4, after arriving with the taxi. Make your way thru by jumping
|
|
up on the building and to the rightmost screen. You don't get any
|
|
further until you shoot the glass, at the top right.
|
|
|
|
On level 7? you start your way down. At the bottom, a man is locked
|
|
between two closed doors (mid level). On the level below a key and
|
|
a key lock is found, behind a closed door. The only way to open that
|
|
door is to shoot at it. (Very boring until I find that out)
|
|
|
|
----------------------------------------------------------------------
|
|
First Samurai
|
|
|
|
Stage Select
|
|
1. On Options Screen
|
|
2. Press and Hold L R X A
|
|
3. Doors will begin to close
|
|
4. Before they do Press a pad
|
|
direction as follows:
|
|
Stage 1-2 Right
|
|
Stage 2-1 Down
|
|
Stage 2-2 Left
|
|
Stage 3-1 Up
|
|
|
|
----------------------------------------------------------------------
|
|
F-Zero
|
|
|
|
Master Level
|
|
If you complete all five tracks in a grand prix at the expert
|
|
level, you will be given the opportunity to race at Master
|
|
Level.
|
|
|
|
Getting an early lead
|
|
Unless you drive the Golden Fox (yellow car), you can always get
|
|
an initial speed increase by using the quick start (hold down
|
|
the accelerator to full before start) and leaning to the right.
|
|
By moving into the next car's "lane" you can force him to hit
|
|
you from behind giving you a good push. If you use the Fire
|
|
Stingray (Pink), you can do this twice, first Blue Falcon will
|
|
hit you then moving a little farther right, Wild Goose (Green)
|
|
will hit you. This initial 2nd place position will enable you to
|
|
take the lead rather quickly (beginner and standard levels).
|
|
|
|
----------------------------------------------------------------------
|
|
Goof Troop
|
|
|
|
Passwords
|
|
Level
|
|
2 Cher RedD BluD Cher Ban
|
|
3 RedD Cher BluD BluD RedD
|
|
4 Ban Cher BluD RedD Ban
|
|
|
|
Cher - Cherry
|
|
RedD - Red Diamond
|
|
BluD - Blue Diamond
|
|
Ban - Banana
|
|
|
|
----------------------------------------------------------------------
|
|
Ghouls 'N Ghosts, Super
|
|
|
|
Level select
|
|
1. Plug in BOTH controllers
|
|
2. On OPTION screen.
|
|
3. Make option selections.
|
|
4. Highlight EXIT
|
|
5. Press and Hold L button and START on Controller 2
|
|
6. Press start on FIRST Controller 1
|
|
7. Level select screen
|
|
|
|
----------------------------------------------------------------------
|
|
Gradius III
|
|
|
|
Random Weapons
|
|
1. On Manual weapons select screen
|
|
2. X, Y, X, Y, X, Y
|
|
3. Weapons are randomly selected
|
|
|
|
Reset Game From Controller
|
|
1. Hold L, R, and START Select
|
|
|
|
Super Demo
|
|
1. Hold the A button
|
|
2. Start-up demo will begin
|
|
|
|
Bonus Stages - There are bonus stages in levels 2, 3, 4, 5, and 7.
|
|
Most bonus stages require that you meet some condition and
|
|
then fly into a seemingly solid area to enter the bonus area.
|
|
The conditions and areas are described below.
|
|
|
|
Level 2 - (condition: none) fly into the first ship opening
|
|
along the bottom of the screen in the last section of the stage
|
|
before meeting the boss (area after the giant carbonated
|
|
bubbles)
|
|
|
|
Level 3 - (condition: must have destroyed all of the guns on the
|
|
ground), fly up close to the low rock ceiling toward the end of
|
|
the level right before the last "mountain".
|
|
|
|
Level 4 - (condition: must have no power-up boxes lit at bottom
|
|
of screen), fly into the back of the Moai head located in the
|
|
middle of 3 heads toward the end of the level. This particular
|
|
head will be facing away from you and all 3 heads are upright -
|
|
difficult to explain location w/o picture).
|
|
|
|
Level 5 - (condition: unknown), fly through the fire at the
|
|
corner of the inverted volcano just before the small passage
|
|
which leads to the 2-headed fire dragon.
|
|
|
|
Level 7 - (condition: unknown), fly through low corner just
|
|
after the 4 turrets where your ship would normally have to cut
|
|
diagonally upward.
|
|
|
|
Super Code
|
|
|
|
1. Start Game
|
|
2. Up, Up, Down, Down, L, R, L, R, B, A, START
|
|
This will power up your ship with missiles, force field, all
|
|
options, and more speed. You can use this code once per level.
|
|
Original Konami code for Gradius and LifeForce will cause
|
|
GradiusIII ship to self-destruct. (Original code used Left and
|
|
Right instead of L and R, if you're curious.)
|
|
|
|
29 Extra Ships
|
|
1. On title screen
|
|
2. Hold Left on control pad and press A 3
|
|
times then start
|
|
|
|
Credit Increase
|
|
1. On title screen
|
|
2. Press X button as many times as possible before pressing START
|
|
3. The number of restart credits will increase 1 for each 3 or
|
|
4 X presses. The maximum credits humanly possible using
|
|
this technique is probably 9.
|
|
|
|
Spread Your Options
|
|
Select R Option (rotating options) from weapons panel. Once you
|
|
have acquired all 4 Options, collect enough power-ups to again
|
|
hilite the "Option" option at the bottom of the screen. Press
|
|
and hold the A button to increase the radius of your R Options.
|
|
This will make the R Option as effective (probably more so) as
|
|
any of the other Option types by covering a large portion of the
|
|
screen.
|
|
|
|
Arcade Game Mode - On the Option Mode Screen, select Game Level
|
|
and press the A button as fast as you can until the level reads
|
|
"ARCADE".
|
|
|
|
----------------------------------------------------------------------
|
|
Hole-in-one Golf
|
|
|
|
To watch a hole in one, enter one of these Memory Shot codes.
|
|
CQJB83CFDFJ#H?LBBT7BJCF
|
|
B!5B9GB5SFGB3J5BB?GBMYQ
|
|
|
|
To get metal 'woods', start the game and go to the screen where
|
|
you enter your name. Put in "METAL PLAY" (include the space) as
|
|
your name, and exit the screen by going to "OK". Confirm your
|
|
choice by clicking "OK" again. You should see metal clubs in
|
|
the lower left hand corner of your screen.
|
|
|
|
Sound Test - Enter 'Bgm' at the memory shot password screen.
|
|
|
|
Practice Mode - Select practice mode and advance to hole 19.
|
|
There is no pin displayed on the screen, but you there is a
|
|
secret hole. Work your way to the out-of-bounds top portion of
|
|
the course and aim for the point about the top left middle side.
|
|
|
|
----------------------------------------------------------------------
|
|
Hook
|
|
|
|
99 Lives
|
|
1. Find a 3up and die
|
|
2. Repeat
|
|
?? (this is a dumb method!)
|
|
|
|
----------------------------------------------------------------------
|
|
HyperZone
|
|
|
|
Sound Test
|
|
1. Title Screen
|
|
2. Hold L and R, and press START
|
|
3. 'A' select sounds
|
|
|
|
----------------------------------------------------------------------
|
|
Indiana Jones
|
|
|
|
From: s926228@csc.cuhk.hk (Richard Ho)
|
|
|
|
Key: SYMBOL NAME CODE
|
|
phi 1
|
|
psi 2
|
|
delta 3
|
|
omega 4
|
|
sigma 5
|
|
|
|
Password:
|
|
1 5 2 4
|
|
4 3 5 1
|
|
2 5 5 1
|
|
3 1 3 4
|
|
3 1 4 5
|
|
1 3 1 2
|
|
1 4 2 4
|
|
5 4 3 5
|
|
1 2 3 1
|
|
|
|
----------------------------------------------------------------------
|
|
Inspector Gadget
|
|
|
|
Debug Mode
|
|
1. At Title Screen
|
|
2. On Controller One
|
|
3. Press and Hold L R and B
|
|
4. Then Press Down Down Up Left Right Down Right Left
|
|
5. Screen turns Pink to confirm
|
|
6. Release all buttons and Press Start
|
|
7. Before Game Begins Menu appears with
|
|
Stage Select, Option Menu and Sound Test
|
|
|
|
----------------------------------------------------------------------
|
|
James Bond Jr.
|
|
|
|
Passwords
|
|
Level 2: 0007
|
|
Level 3: 3675
|
|
Level 4: 9025
|
|
Level 5: 1813
|
|
|
|
----------------------------------------------------------------------
|
|
Jim Power: Lost Dimension in 3D
|
|
|
|
Level Skip, Life Increase, etc.
|
|
1. In any Level on Controller 2
|
|
2. Press X A B Y A B Y X B Y X A Y X A B
|
|
3. At any time on Controller 2
|
|
4. Left - Keys to 9
|
|
Right - Time to 5:59
|
|
Down - Smart Bombs to 9
|
|
Up - Lives to 9
|
|
Left Button - Next Level
|
|
|
|
----------------------------------------------------------------------
|
|
Joe and Mac
|
|
|
|
Hidden Levels
|
|
On level 8, there is a red egg in the middle of the level. If
|
|
you kill all the small dinosaurs before you crack it, you'll be
|
|
flown to a hidden bonus level where you can powerup your weapon
|
|
and collect a key to enter the blue dots on the map. On level
|
|
9, there's a red egg at the beginning of the level that also
|
|
takes you to a hidden level.
|
|
|
|
Re-enter Dinosaur
|
|
When you are inside the dinosaur in the last stage, there is a
|
|
way you can continue inside him if you die. When you are asked
|
|
to continue, select "YES" and you will be shown on the map in
|
|
the last white "continue" spot. Go to the last stage, and when
|
|
you are in it, press START to pause the game, and then SELECT.
|
|
You will automatically be transported inside the dinosaur
|
|
without having to go through the stage and fight him all over
|
|
again.
|
|
|
|
Max Out Your Lives
|
|
Go into a level that has a 1-Up in it. Finish the stage and go back
|
|
in it. Find the 1-Up, collect it, then press START and SELECT to
|
|
get out of the level.
|
|
|
|
Extra 1-Ups - Collect a key and go to the first blue spot on the
|
|
map. Once in this bonus round, catch all of the meat that is
|
|
dropped from the sky. A 1-Up will fall. Do not catch it. Let it
|
|
fall and four 1-Ups will appear in its place.
|
|
|
|
----------------------------------------------------------------------
|
|
Jungle Book
|
|
|
|
Level Select
|
|
1. At Virgin Logo Screen
|
|
2. On Controller One
|
|
3. Quickly Press Before Logo Fades
|
|
4. Up Up Up B B Y Y Select Up Down Left Right B Up Y
|
|
5. Clicking Sound Confirms
|
|
6. At Title Screen
|
|
7. Select Options
|
|
8. Press Start
|
|
9. New Menu Appears
|
|
10. Can Select Levels Cheats and Credits Plus Sound Test
|
|
11. L Button to make Mowgli Float
|
|
R Button for Slow Motion
|
|
|
|
Incredible Power Up
|
|
1. Press Start to Pause
|
|
2. Press Up Up Down Down Left Right Left Right B A
|
|
3. Mowgli say "Yeah" to Confirm
|
|
4. You now have Full Supply of Life Meter, Fruit, Rocks and a
|
|
Medicine Man Mask which keeps you invisible for 99 Seconds
|
|
|
|
From: TheSpook1 <TheSpook1@aol.com>
|
|
|
|
Defeating Kaa the Snake:
|
|
|
|
They made Kaa way too tough for such an early boss. He's worse than
|
|
Louie! Here's a drawing of the boss area (use a monospaced font to
|
|
display).
|
|
|
|
+----------------+
|
|
| 1 |
|
|
| 3 4 |
|
|
| / \ 2 |
|
|
|0 ___ \ |
|
|
|_________|____O_|
|
|
+----------------+
|
|
|
|
Anyway, as soon as you enter the "room" move to the right corner. Kaa
|
|
should descend near the right side of the screen. (From point 1. If he's
|
|
facing the wrong way don't worry, he'll turn around.) Aim up and pelt
|
|
him with bananas. When he fires the hypnotic rays will go off the right
|
|
edge of the screen and not return, so hold your position and keep
|
|
racking up hits. He'll descend a little further and fire again, and you
|
|
might want to be on your guard this time because the rays won't
|
|
necessarily go off the screen edge. After this he'll rise back up,
|
|
descend once more, and do the same thing.
|
|
|
|
When he rises the second time quickly move left (Near the hole marked
|
|
with a 3), duck, and fire bananas at the hole you were standing on.
|
|
(Marked with a 2.) Kaa will rise out of it. As he moves above the branch
|
|
(4) you might use some papayas or mangoes on him if you still have any;
|
|
they hit much harder. He will stop after he's about an inch above the
|
|
branch. Quickly retreat further to the left and jump to avoid the
|
|
straight-line beam he fires. Hit him a few times as he retreats into
|
|
hole 2.
|
|
|
|
Next stand on the branch (4) and fire towards the left; he'll be coming
|
|
out of hole (3). Once he stops moving jump to avoid another
|
|
straight-line beam and resume firing as he retreats.
|
|
|
|
By this time he's probably mad and will whip his tail from hole (3)
|
|
while rising out of hole (2), or vice-versa. You'll need to jump onto
|
|
the branch (4), hit him as much as you can, and jump when he fires. If
|
|
he descends from above, move to the far right and fire upwards as you
|
|
did before.
|
|
|
|
Defeating Louie, King of the Apes:
|
|
|
|
You'll have to fight this guy twice. The first time is easy. There will
|
|
be three band members on a platform above you. Hit each of them with a
|
|
banana and they will start playing. When you have all three going Louie
|
|
will start dancing, and you can get free hits on him. You may have to
|
|
stop hitting him a couple times to keep the band going.
|
|
|
|
The second time you won't have this advantage, and will have to rely on
|
|
reflexes. Just stay as far away from him as possible and hit him with
|
|
whatever weapons you have. When he jumps to grab onto the underside of
|
|
the platform, you should jump as well, and the coconuts are relatively
|
|
easy to jump over. When he charges jump over him, move to the opposite
|
|
side of the screen, and continue hitting him.
|
|
|
|
----------------------------------------------------------------------
|
|
Jurassic Park
|
|
|
|
The ID card of Dr. Wu's, is in the ship to the east.
|
|
the secuence to finish is approximate (not remember all)
|
|
|
|
1.- Center power to south
|
|
2.- The beach to west
|
|
3.- Visitor Center
|
|
4.- The raptor's Norteast
|
|
5.- Center power
|
|
6.- The beach
|
|
7.- The ship to east
|
|
8.- The Visitor's center
|
|
9.- The raptors
|
|
10.- The center to nort (gate1)
|
|
11.- The nest of raptors (gate2)
|
|
12.- The ship
|
|
|
|
From : VROSAS@ANAHUAC.BITNET
|
|
Jurassic Park
|
|
|
|
Isla Nublar
|
|
|
|
computer
|
|
A.- Jurassic Prak Gates basement 1 = b1
|
|
B.- Visitor's Center sensors,security 1 level1 = l1
|
|
C.- Raptor Pen comm ship ground floor = gf
|
|
D.- Supply Port security 2, comm land roof = r
|
|
E.- North Utility Shed
|
|
F.- Beach Utility Shed
|
|
G.- Nublar Utility Shed
|
|
H.- Helipad
|
|
|
|
I.D. Card request find in
|
|
Ian Malcom's G,l1 C,b1
|
|
Denny's Nedry's B,l1 F,gf
|
|
Hammond's B,gf B,r
|
|
Ellie Sattler's B,b1 D,b3
|
|
Alan Grant's C,b4 B,gf
|
|
Dr. Wu's B,l1 D,b1
|
|
Robert Nuldoon's E C,b3
|
|
Donald Gennaro's F,gf G,b1
|
|
Ray Arnold's D,b2 F,b1
|
|
|
|
----------------------------------------------------------------------
|
|
Kendo Rage
|
|
|
|
Stage Select
|
|
1. At Title Screen
|
|
2. Press X Y A B X Y A B Start
|
|
3. Stage Menu Appears
|
|
|
|
Reset Game
|
|
1. At any time
|
|
2. Press and Hold L R Select Start
|
|
|
|
----------------------------------------------------------------------
|
|
Ken Griffey Jr. MLB
|
|
|
|
End Credits
|
|
1. At Title Screen
|
|
2. Press B A Down B Up B B A
|
|
3. End Credits appear
|
|
|
|
----------------------------------------------------------------------
|
|
King Arthur's World
|
|
|
|
Passwords
|
|
8 9 10 11 12 13
|
|
_ O _ _ O O _ _ O O _ _ O _ _ O _ O _ _ _ O O _
|
|
O _ _ _ _ _ _ O _ O _ O _ O _ _ _ O _ _ _ O O _
|
|
O _ O _ _ _ _ _ _ _ _ O _ _ _ _ _ _ O O _ _ O _
|
|
O _ _ _ _ _ _ _ _ _ _ O _ O O _ _ _ O _ _ _ _ _
|
|
|
|
14 15 16 17 18 19
|
|
O _ _ _ O _ _ _ O _ _ O _ O _ _ _ _ O _ _ _ O _
|
|
_ O _ _ _ _ _ _ _ _ O _ _ _ _ _ _ _ O _ _ O _ O
|
|
O _ _ O O _ _ _ _ _ _ O _ O O O _ O _ O _ O _ _
|
|
_ _ _ _ _ _ O _ _ _ _ _ _ O _ _ _ O _ _ O _ _ _
|
|
|
|
20 21 22 23 24 25
|
|
O _ _ _ _ _ _ _ _ O _ _ _ _ _ O _ _ _ _ _ _ _
|
|
O _ _ O _ _ _ O _ O _ _ _ _ _ O _ _ _ _ O _ _ _
|
|
_ O _ _ _ O _ O O _ _ O _ _ O _ O O _ _ _ _ _ _
|
|
_ O _ _ O O _ _ _ _ _ O O _ _ _ _ O _ O O _ O _
|
|
|
|
Cloud World 8 : The Demon Overlord
|
|
|
|
_ O _ _
|
|
O _ O _
|
|
O O _ _
|
|
O O _ _
|
|
|
|
----------------------------------------------------------------------
|
|
King of the Dragons
|
|
|
|
Play as Same Character
|
|
1. As Capcom Logo fades
|
|
2. On Controller 1
|
|
3. Press Down R Up L Y B X A
|
|
4. Must complete before Logo fades
|
|
5. Title Screen is Blue instead of Red to confirm
|
|
6. At Player Select Screen you can choose same player
|
|
|
|
99 Credits
|
|
1. Start One Player Game
|
|
2. Play until you are defeated with only one credit left
|
|
3. Press Start on Controller 2
|
|
4. Press Start on Controller 1 before time runs out
|
|
5. Choose your second character with B Button on Controller 2
|
|
6. Credits will now be 99
|
|
|
|
----------------------------------------------------------------------
|
|
Krusty's Funhouse, Super
|
|
|
|
Level Codes
|
|
2 BARTMAN
|
|
3 SMITHERS
|
|
4 SNOWBALL
|
|
5 JEBEDIAH
|
|
|
|
Special Password
|
|
Try the password " JOSHUA " (include the space before and after
|
|
it). Enter any section and exit each section by pressing UP at
|
|
its exit. Press the L and R buttons simultaneously to replenish
|
|
your pie/ball supply.
|
|
|
|
----------------------------------------------------------------------
|
|
Lagoon
|
|
|
|
Defeat End Boss (almost)
|
|
From:DELOURA@PMEL.NOAA.GOV
|
|
|
|
The bird in Lagoon is easier to defeat (in fact, VERY easy!)
|
|
if you know one thing about the way the game works.
|
|
|
|
When your character is JUMPING, he is invincible. You can
|
|
attack while you're jumping.
|
|
|
|
So the way to fight the bird is to stand in a place where the
|
|
bird would come by at regular intervals, and when he gets close,
|
|
jump and swing the sword as fast as you can. Repeat. Heal
|
|
when necessary. Simple.
|
|
|
|
The Bird, however, is *not* the final Boss.
|
|
|
|
----------------------------------------------------------------------
|
|
Lamborghini
|
|
|
|
Bonus Cash Password
|
|
JFKBBBBBBBBBBJFK - Start Game with $6 Million
|
|
|
|
----------------------------------------------------------------------
|
|
Last Action Hero
|
|
|
|
Unlimited Lives
|
|
1. Begin New Game
|
|
2. Walk Right to First Police Car
|
|
3. Position yourself so that your fist lines
|
|
up with the Taillight
|
|
4. Punch Taillight 20 Times
|
|
5. An Explosion Sound Confirms
|
|
6. Can now refill Life anytime by pressing R
|
|
|
|
----------------------------------------------------------------------
|
|
Lawnmower Man
|
|
|
|
Various Codes
|
|
1. Press Start to Pause Game
|
|
2. Press B R A Select Select Y A B Y A B
|
|
3. Un-Pause Game
|
|
4. Use this Procedure for each of the following:
|
|
|
|
Extra Lives
|
|
5. Press Start to Pause Game again
|
|
6. Press R A Select Y Start
|
|
|
|
Slow Motion
|
|
5. Press Start to Pause Game again
|
|
6. Press L or R
|
|
|
|
Nigel Wayne Mode (Stage Select)
|
|
5. Press Start to Pause Game again
|
|
6. Start Start A L L Start
|
|
7. Nigel Wayne Mode appears
|
|
|
|
----------------------------------------------------------------------
|
|
Lemmings
|
|
|
|
Level Passwords -
|
|
-----------------------------------------------------------
|
|
| Level | Fun | Tricky | Taxing | Mayhem | Sunsoft |
|
|
-----------------------------------------------------------
|
|
| 1 | SRDTPT | MGQZMGG | PQFPTBP | XNMTWVD | TPCWFMP |
|
|
| 2 | MJDVLXT | LXSFDXB | HPLHRXL | KDTJQQR | WSJCLDX |
|
|
| 3 | ZBHPRLQ | ZRVXBWQ | CPZRSRV | VNTGWRB | PVNRCMV |
|
|
| 4 | GWSXMHK | NKVKRTB | SMSWSPW | SQDLCRR | HZSQQNV |
|
|
| 5 | NCDKKWG | GJWDHMG | DXCQKRX | JHQTCPD | KCGHCNC |
|
|
| 6 | CKWDRKV | DJCQQZT | MDGMJLV | RQXNVNP | |
|
|
| 7 | HCBSMGV | JHSVCQL | WZWSDMK | CBWMMLG | |
|
|
| 8 | JBKZQGS | RCHFGNN | HZBCFQM | LCVDQWL | |
|
|
| 9 | MMDMKKX | BJWVRCQ | SPRPVHR | KDHWTJL | |
|
|
| 10 | SKFKNNB | RFPZFBJ | BWCBKXJ | GVNKKJL | |
|
|
| 11 | LXNLJCP | JKJBRMQ | WRFVJDL | DXCDGNH | |
|
|
| 12 | MTPCTNP | MZDCDTC | GGBCXXS | GWJTPLW | |
|
|
| 13 | PCLSRCP | ZVMQKXB | TTXQXQL | LNZNHWM | |
|
|
| 14 | KPMDGXZ | ZZRHJPL | DCBBWNH | MZXZKZC | |
|
|
| 15 | TLVKLSW | JFLKJPX | WCBLDQX | RWLTTCQ | |
|
|
| 16 | HMHRSDR | JQXRNGJ | PFVFXCR | LGJCRKM | |
|
|
| 17 | MFLFHSH | WFVBVJP | NKVCKDN | SQXKBZN | |
|
|
| 18 | QXPKCHB | KWVBVJP | QPDDJFB | WXTBWCB | |
|
|
| 19 | MWRTLNR | TTKLKZT | QBGBPSW | NPKNRKV | |
|
|
| 20 | GMXCWPS | NNFFQPV | JLXJWNW | PZQWRGP | |
|
|
| 21 | KBXNJPB | ZNXBKMP | JLHFSRF | DZTHVNL | |
|
|
| 22 | DVJJBGM | QSLQWTJ | WCLJNNK | RMDTBFQ | |
|
|
| 23 | LGSSCZL | BGFVMFR | LVFHHMM | FCSLSPK | |
|
|
| 24 | MVGDKVX | PQZWDKM | MHNNCPC | RNHQXVM | |
|
|
| 25 | LSQHCQS | SBCMSJS | RNMKXLP | LTGNDXH | |
|
|
| 26 | SXRQMVR | BDGQRNX | XZZSDDN | LHLTDDV | |
|
|
| 27 | PMQJPMX | XPPBQWL | BBTSGZC | HCBBKHV | |
|
|
| 28 | DHBPTWQ | JHQSPRH | LXFLJPX | MWLGVQJ | |
|
|
| 29 | BCXLWVV | GCLKJMQ | QKZVKFT | GSPQCRQ | |
|
|
| 30 | FXWBBSL | SRWGXZM | WFCSHNT | ZTTGRFH | |
|
|
-----------------------------------------------------------
|
|
|
|
----------------------------------------------------------------------
|
|
Lester The Unlikely
|
|
|
|
Stage Select
|
|
1. At Title Screen
|
|
2. Press X and Y Repeatedly
|
|
3. Continue Pressing Until Stage Select appears
|
|
4. Select any Stage, even The End
|
|
|
|
----------------------------------------------------------------------
|
|
Lethal Enforcers
|
|
|
|
Eight Continues
|
|
1. Press Start to Pause the game
|
|
2. Press Up Up Up Down Down Down Left Right Right Right
|
|
B A A A A
|
|
3. Press Start again
|
|
4. You know have Eight Continues
|
|
|
|
----------------------------------------------------------------------
|
|
Lion King
|
|
|
|
Stage Select and Invincibility
|
|
1. At Option Screen
|
|
2. Move Cursor to Options
|
|
3. Press B A R R Y
|
|
4. Menu appears
|
|
5. Can Select Stage or Invincibility
|
|
|
|
----------------------------------------------------------------------
|
|
Lock On
|
|
|
|
Mission and Lives Select
|
|
1. At Title Screen
|
|
2. Press Y B A B Y Y B A B Y B
|
|
3. Mission and Lives Screen Appears
|
|
4. X increases Planes
|
|
A decreases Planes
|
|
Y increases Mission
|
|
B decreases Mission
|
|
|
|
----------------------------------------------------------------------
|
|
Lost Vikings
|
|
|
|
Passwords
|
|
Level 2: GR8T
|
|
Level 3: TLPT
|
|
Level 4: GRND
|
|
Level 5: LLM0
|
|
Level 6: FL0T
|
|
Level 7: TRSS
|
|
Level 8: PRHS
|
|
Level 9: CVRN
|
|
Level 10: BBLS
|
|
Level 11: VLCN
|
|
Level 12: QCKS
|
|
Level 13: PHR0
|
|
Level 14: C1R0
|
|
Level 15: SPKS
|
|
Level 16: JMNN
|
|
Level 17: TTRS
|
|
Level 18: JLLY
|
|
Level 19: PLNG
|
|
Level 20: BTRY
|
|
Level 21: JNKR
|
|
Level 22: CBLT
|
|
Level 23: H0PP
|
|
Level 24: SMRT
|
|
Level 25: V8TR
|
|
Level 26: NFL8
|
|
Level 27: WKYY
|
|
Level 28: CMB0
|
|
Level 29: 8BLL
|
|
Level 30: TRDR
|
|
Level 31: FNTM
|
|
Level 32: WRLR
|
|
Level 33: TRPD
|
|
Level 34: TFFF
|
|
Level 35: FRGT
|
|
Level 36: 4RN4
|
|
Level 37: MSTR
|
|
|
|
----------------------------------------------------------------------
|
|
Lufia
|
|
|
|
Three Tower Puzzle
|
|
To be able to proceed to Elfrea, you must first solve the Three
|
|
Tower Puzzle. You will be told that the order to complete the
|
|
Towers is Blue Green Red. This does not mean that you must
|
|
explore the Towers in that order, but rather the order to place
|
|
the colored Jade stone on the corresponding Pedestal.
|
|
|
|
Explore the Blue Tower and find the Green Jade. Explore the
|
|
Green Tower and find a broken Red Sapphire. Explore the Red
|
|
Tower and defeat the Ghost. After the Ghost is defeated a new
|
|
are in the basement will reveal the Green Jade. Now return to
|
|
the Cave near Medan and talk to the Old Man in the Cave. He will
|
|
give you access to his Treasure Room where you will find the Red
|
|
Sapphire which is has hidden for safe keeping. Now return to the
|
|
Towers in the order specified (Blue Green Red). Find the Blue
|
|
Pedestal in the Blue Tower and use the Blue Jade, then Green,
|
|
then Red. When the Red Sapphire has been put in place, you will
|
|
be teleported to Elfrea.
|
|
|
|
The Four Pirates buttons
|
|
The order to push the floor switches outside the Pirate's Room of
|
|
the Pirate Tower is:
|
|
*------*
|
|
| 1 4 |
|
|
| |
|
|
| 3 2 |
|
|
*------*
|
|
then step on the switch outside the door and the door will open.
|
|
|
|
----------------------------------------------------------------------
|
|
John Madden Football
|
|
|
|
Close-up Trick
|
|
1. Title Screen
|
|
2. Hold down any button and then press START several times to
|
|
get past the screen. The screen will blank for a couple of
|
|
seconds, and then you'll get a close-up of the fans. Let
|
|
go of the button to start the game.
|
|
|
|
Last Round Password
|
|
BBBB5nZ5C
|
|
|
|
----------------------------------------------------------------------
|
|
Magic Boy
|
|
|
|
Passwords
|
|
LKLK LKLK - Wet World 1
|
|
GGGG HHHH - Pastic Zone 1
|
|
FTBC FTBC - Future Zone 1
|
|
JLKD JLKD - Sand Land 2
|
|
SQTH SQTH - Wet World 2
|
|
RPBC CBPR - Plastic Zone 2
|
|
JLNM RQDB - Future Zone 2
|
|
|
|
----------------------------------------------------------------------
|
|
Magic Sword
|
|
|
|
Level Select and Bonus Health
|
|
1. Options Screen
|
|
2. Highlight the EXIT entry
|
|
3. Press and hold down L, R, and START on controller 2
|
|
4. Then press START on controller 1.
|
|
|
|
----------------------------------------------------------------------
|
|
Mario Kart, Super
|
|
|
|
Shrink Characters
|
|
1. On Character Select Screen
|
|
2. Press and Hold Y
|
|
3. Then press A
|
|
|
|
Tip
|
|
On the Mario Circuit 2 course (last course in the Mushroom Cup),
|
|
get a mushroom. As you approach the jump, use the mushroom.
|
|
This will give you some added speed as you hit the jump. Pull
|
|
hard to the left as you go over the jump. If you timed it
|
|
right, your racer will go flying off the screen and land right
|
|
in front of the finish line.
|
|
|
|
----------------------------------------------------------------------
|
|
Mario is Missing
|
|
|
|
Passwords
|
|
First Room:
|
|
First Door: PVV23CZ
|
|
Second Door: FCBSB6W
|
|
Third Door: YHYAMLZ
|
|
Fourth Door: Y4MOPFW
|
|
Fifth Door: G5F96CX
|
|
|
|
Second Room:
|
|
First Door: CX746YF
|
|
Second Door: NBGR6CF
|
|
Third Door:
|
|
Fourth Door: X**KLDK
|
|
Fifth Door: S48O5N4
|
|
|
|
Third Room:
|
|
First Door: DWV6P78
|
|
Second Door: PCD1384
|
|
Third Door: DJ49LZ3
|
|
Fourth Door: D9FKPTR
|
|
Fifth Door: TTMGMQM
|
|
|
|
Last Boss:
|
|
ZPF*M86
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
Mario Paint
|
|
|
|
Secret Sounds
|
|
1. Title Screen Demo
|
|
2. Click on the P or the Falling Star
|
|
|
|
----------------------------------------------------------------------
|
|
Mario World, Super
|
|
|
|
1-Up Blocks - In the five tiered 1-Up chambers, Mario can collect all 5
|
|
1-Ups if he uses his cape. Spin jump and hit the lower corner of each
|
|
block with the cape. The first two block in each row yield coins, the
|
|
third will yield a 1-Up.
|
|
|
|
Remember that pressing START followed by SELECT will drop you back to
|
|
the map screen, if you've completed the level before. Handy for collecting
|
|
a needed powerup near the start of a nearby level.
|
|
|
|
Berries for Yoshi - 10 Red Berries will cause an egg to hatch into a
|
|
Super Mushroom. 2 Pink Berries will cause an egg to hatch into coins.
|
|
3 Green Berries will add 20 seconds to the timer.
|
|
|
|
Yoshi and Shells - If Yoshi spits out a Blue or Green Shell before
|
|
swallowing it, it can be reused.
|
|
|
|
Yoshi and P-Switches - After stomping a P-Switch, use Yoshi to pick it
|
|
up. When Yoshi spits it back out, it will again be reusable.
|
|
|
|
Mario can take a direct hit from any creature if riding Yoshi.
|
|
|
|
Mario can hold 2 items at once by stacking one on the other then
|
|
picking up both.
|
|
|
|
Magic Number 1-Up - If the tens digit of the star bonus achieved by
|
|
breaking the goal post tape matches both the ones and the tens digit
|
|
of the time remaining on the timer, you will earn a 1-Up. (seems like
|
|
a lot more trouble than it's worth)
|
|
|
|
Top Secret Area - Get a cape. Enter the first ghost house and walk to
|
|
the right until the first hole in the floor. Hold the Y button to spin.
|
|
Run to the left until able to fly, jump and fly up the left hand wall
|
|
until you can land on a ledge to your right. Run all the way across
|
|
the house, off the ledge, and out the door at the end. Once you exit,
|
|
you will have a path to an area where you can fully power up, get a
|
|
Yoshi, and reenter for as many 1-UPs as you want (1 at a time).
|
|
|
|
Bonus Items - At the end of every world, carry a turtle shell, P-block,
|
|
or an enemy through the high bar. It will turn into a power-up item
|
|
that you can use in the next world.
|
|
|
|
Get Back Into Castles - To reenter castles once you have destroyed them,
|
|
press the 'L' and 'R' buttons at the same time while standing on
|
|
the site of the castle.
|
|
|
|
Just what is the utility of a Firey Mario in SMW? - 3 of the
|
|
Koopalings can be beaten by fireballs. Hit Morton, Ludwig, or Roy 12
|
|
times w/ fireballs and they are history. This is particularly useful
|
|
against Morton and Roy who move pretty fast once you get them upset.
|
|
|
|
In Chocolate Island 1 there is a 3-Up Moon just beyond the midway
|
|
gate, but to get it you must pickup and carry the springboard which is
|
|
left of the midway gate (means you cannot reach the tape to break it).
|
|
Carry the springboard to the level area left of the big crescent-shaped
|
|
section. If you jump as high as possible and then go right while in
|
|
the air, you can land on a set of clouds where the moon is.
|
|
|
|
If you don't use the angled green pipe to launch Mario forward in
|
|
Chocolate Island 1, then you will not get a midway gate.
|
|
|
|
Power-Ups Between Stages - Carry a P-Switch or a Koopa Shell through an
|
|
exit gate and the power-up item in the reserve box will transform as
|
|
follows:
|
|
|
|
Mario Item In Reserve Box Transforms To
|
|
------------- ------------------------- ---------------------
|
|
Small Empty Super 'Shroom
|
|
Super 'Shroom 1-Up
|
|
Fire Flower Super 'Shroom
|
|
Cape Feather Super 'Shroom
|
|
|
|
Super Empty Super 'Shroom
|
|
Super 'Shroom 1-Up
|
|
Fire Flower Super 'Shroom
|
|
Cape Feather Super 'Shroom
|
|
|
|
Fiery Empty Fire Flower
|
|
Super 'Shroom Fire Flower
|
|
Fire Flower 1-Up
|
|
Cape Feather Fire Flower
|
|
|
|
Caped Empty Cape Feather
|
|
Super 'Shroom Cape Feather
|
|
Fire Flower Cape Feather
|
|
Cape Feather 1-Up
|
|
|
|
The 96 worlds on Super Mario World.
|
|
|
|
All Stages, All Exits (Yes, Virginia, there are 96)
|
|
(NOTE: exits marked with '*' do NOT contribute to the *96 total)
|
|
|
|
Stage Exit 1 Exit 2
|
|
---------------------- --------------------- -------------------------
|
|
Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2
|
|
Yoshi's Island 1 Yellow Switch Palace
|
|
Yoshi's Island 2 Yoshi's Island 3
|
|
Yoshi's Island 3 Yoshi's Island 4
|
|
Yoshi's Island 4 Iggy's Castle
|
|
Yellow Switch Palace Yellow Switch Palace
|
|
Iggy's Castle Donut Plains 1
|
|
Donut Plains 1 Donut Plains 2 Donut Secret 1
|
|
Donut Plains 2 Donut Ghost House Green Switch Palace
|
|
Green Switch Palace Green Switch Palace
|
|
Donut Ghost House Donut Plains 3 Top Secret Area
|
|
Top Secret Area
|
|
Donut Plains 3 Donut Plains 4
|
|
Donut Plains 4 Morton's Castle
|
|
Donut Secret 1 Donut Ghost House Donut Secret House
|
|
Donut Secret House Donut Secret 2 Star Road 1
|
|
Donut Secret 2 Donut Plains 3
|
|
Morton's Castle Vanilla Dome 1
|
|
Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1
|
|
Vanilla Dome 2 Vanilla Ghost House Red Switch Palace
|
|
Red Switch Palace Red Switch Palace
|
|
Vanilla Ghost House Vanilla Dome 3
|
|
Vanilla Dome 3 Vanilla Dome 4
|
|
Vanilla Dome 4 Lemmy's Castle
|
|
Lemmy's Castle Cheese Bridge Area
|
|
Vanilla Secret 1 Vanilla Secret 2 Star Road 2
|
|
Vanilla Secret 2 Vanilla Secret 3
|
|
Vanilla Secret 3 Vanilla Fortress
|
|
Vanilla Fortress Butter Bridge 1
|
|
Cheese Bridge Area Cookie Mountain Soda Lake
|
|
Soda Lake Star Road 3
|
|
Cookie Mountain Ludwig's Castle
|
|
Butter Bridge 1 Butter Bridge 2
|
|
Butter Bridge 2 Ludwig's Castle
|
|
Ludwig's Castle Forest of Illusion 1
|
|
Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House
|
|
Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace
|
|
Blue Switch Palace Blue Switch Palace
|
|
Forest of Illusion 3 Forest Ghost House Roy's Castle
|
|
Forest Ghost House Forest of Illusion 4 Forest of Illusion 1
|
|
Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area
|
|
Forest Secret Area Forest Fortress
|
|
Forest Fortress Star Road 4
|
|
Roy's Castle Chocolate Island 1
|
|
Chocolate Island 1 Choco-Ghost House
|
|
Choco-Ghost House Chocolate Island 2
|
|
Chocolate Island 2 Chocolate Island 3 Chocolate Secret (FAST)
|
|
Chocolate Island 3 Chocolate Island 3 Chocolate Fortress (ALT)
|
|
Chocolate Fortress Chocolate Island 4
|
|
Chocolate Island 4 Chocolate Island 5
|
|
Chocolate Island 5 Wendy's Castle
|
|
Chocolate Secret Wendy's Castle
|
|
Wendy's Castle Sunken Ghost Ship
|
|
Sunken Ghost Ship Valley of Bowser 1
|
|
Valley of Bowser 1 Valley of Bowser 2
|
|
Valley of Bowser 2 Valley Ghost House Valley Fortress
|
|
Valley Ghost House Valley of Bowser 3 Larry's Castle
|
|
Valley of Bowser 3 Valley of Bowser 4
|
|
Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door
|
|
Valley Fortress Back Door
|
|
Larry's Castle Front Door
|
|
Back Door *END
|
|
Front Door *END
|
|
Star World 1 Star Road 1 Star Road 2
|
|
Star World 2 Star Road 2 Star Road 3
|
|
Star World 3 Star Road 3 Star Road 4
|
|
Star World 4 Star Road 4 Star Road 5
|
|
Star World 5 Star Road 1 Star Road 6
|
|
Gnarly Tubular
|
|
Tubular Way Cool
|
|
Way Cool Awesome
|
|
Awesome Groovy
|
|
Groovy Mondo
|
|
Mondo Outrageous
|
|
Outrageous Funky
|
|
Funky Star Road 7 (Yoshi's House)
|
|
|
|
How to beat AWESOME (in special world)
|
|
|
|
Here's how to beat AWESOME without having to worry with jumping on koopas
|
|
and bullets and all those nasty things at the end:
|
|
|
|
1. The goal is to cross the whole section at the end (where all the fish,
|
|
bullets, etc start coming at you like crazy) using a flying blue yoshi.
|
|
|
|
2. You may get blue yoshis very easily down on starworld 2 or 3 (the one under
|
|
water where the egg hatches -- small blue yoshi will eat a power star and
|
|
immediately turn into big blue yoshi. At this point, press pause-select
|
|
to get out.
|
|
|
|
3. The hardest part is probably getting blue yoshi in AWESOME over to the
|
|
last pipe before the nasty section. Once you get him there, try to eat one
|
|
of the turtle shells and/or turtles. BUT HERE IS THE TRICK: You will never
|
|
make it over the gorge to the end by flying at normal speed. You have to fly
|
|
fast just as you would run fast by holding the Y button down, while flapping
|
|
"your wings" with the B button. But watch out, if you press the Y-button AFTER
|
|
you eat a shell, yoshi will spit it out. You must press Y before eating the
|
|
shell, and never let up again until you get to the end. Flap like crazy and
|
|
you will make it over the gorge.
|
|
|
|
How to beat Funky in the Special World
|
|
|
|
Ah, this was truly a nasty level. Get equipped with a Yoshi and a Cape from
|
|
the level two spaces to the right. Then, at the very beginning, run to one
|
|
block before you meet the first wiggly, then fly with Yoshi. When it looks
|
|
like you're coming down, DON'T let go of any buttons. You will
|
|
automatically get kicked further by the bullets firing off the canons. Keep
|
|
this up till you reach the springboard next to two pipes.
|
|
|
|
Then, the procedure I followed to carry the springboard to the next pipe
|
|
was to first swallow the wiggly in the next area, pick up the springboard,
|
|
run with it, jump, etc....
|
|
|
|
This level gets my vote for MOST ANNOYING. Especially when that idiotic
|
|
Yoshi runs away so many times. Talk about loyalty!
|
|
|
|
Favorite 1-Up tricks
|
|
|
|
For someone who hasn't advanced far in SMW, the easiest source of
|
|
one-ups is Yoshi's Island 2. Enter with Yoshi, then bumping the block
|
|
that normally gives Yoshi gives a one-up. Use START and SELECT to
|
|
jump out of the course and repeat as often as desired. It is a little
|
|
faster if Mario is caped and you enter at the middle of Yoshi's Island
|
|
2. Then one can get a life every 10 seconds or so with no skill
|
|
required. I generally run it up to the maximum of 99 lives in order
|
|
to pay for the increasingly long trip back to Yoshi's Island.
|
|
|
|
Go to Chocolate Island 4 in world 6. You must have a
|
|
cape. Get the first P-block and go down the grey tube. Once in the
|
|
tube, grab the second P-block and jump off the edge. Hug the right
|
|
wall until you see the seventh opening in the wall that is filled with
|
|
1-UP mushrooms. Float into the passage and grab the 1-UPs. When you
|
|
come out of the tube, go back to the left and repeat as many times as
|
|
needed.
|
|
|
|
Just before entering the last area of Vanilla Secret Fortress (to face
|
|
Reznor), you can earn many 1-Ups by repeatedly stomping the Bony Beetles
|
|
at the Red Door (don't touch the ground - tread water). At first this
|
|
will just earn points, but the points increase and eventually become
|
|
1-Ups. This basic technique applies most places where an enemy can be
|
|
continually stomped w/o touching the ground.
|
|
|
|
In Butter Bridge 2, there is one green pipe with a small log platform
|
|
on both sides (this is about 2/3 of the way through, also it's the
|
|
pipe you come back up through if you go down the second purple pipe
|
|
to ride the rope). If you have a cape (there is a feather in the
|
|
green "!" block right after the middle goal), get on the right log
|
|
platform trapping the koopa between you and the green pipe. Now, you
|
|
can use the cape spin trick to continuously knock the koopa shell
|
|
against the pipe to collect unlimited 1-Ups until the clock runs out.
|
|
|
|
|
|
There's a place where you can get unlimited lives
|
|
(well, I guess up to 100, I never actually saw how far I could go) in the
|
|
Sunken Ghost ship. Just before you enter the pipe to go the second portion
|
|
of the ship, go to the left and up. There will be two bullet things that
|
|
will keep shooting and they will hit your feet. First, you get 200, 400,
|
|
800, ...., up to 8000, then you get 1-ups for every hit. So, I just sit
|
|
there for a minute and rack up lives.
|
|
|
|
In the Forest of Illusion (one of the acts on the left.) there is
|
|
an act where there is a koopa "fishing" with a green mushroom. Ignore him.
|
|
Get a shell and run to where you find the first pipe. There is a monster
|
|
that comes out of the pipe and throws creatures at you. There is a depression
|
|
in front of the pipe. Take the shell and throw it at the pipe, it will start
|
|
to bounce back and forth. Everytime the guy in the pipe throws a creature
|
|
the bouncing shell will kill it. Further, you can now "take the bait" from
|
|
the guy in the cloud. He will also throw more creatures giving you more guys.
|
|
It is possible to get 40-70 guys (depending on how good you are at getting
|
|
the guy in the cloud to constantly throw in the depression) in one play of
|
|
the scene.
|
|
|
|
|
|
Go to the first world in the forest (the one next to the Ghost
|
|
House). Play through that World and touch the midway goal (the small goal
|
|
post, ya know what I mean, right?). Then exit the world (start to pause,
|
|
select to bail).
|
|
Now go back into the world. You'll start at the midway post. Run to the
|
|
right and you'll find a block that alternates between the different pow up-s
|
|
in the game. Hit the block when it's a feather and you'll catch the invinc
|
|
star. Now run to the right and hit every monster along the way. Soon, you'll
|
|
start to earn 1-Ups and 2-Ups (from the centipede-like creatures). You should
|
|
be able to get 15 lives or more before the star fizzes out.
|
|
|
|
In regards to extra lives, I found the best way is using (as someone
|
|
else mentioned) the star. I use the 5th special world (I'm pretty sure
|
|
it's the 5th), I'm not sure what it's name is, but I can tell you that it
|
|
is the one on ice, with lots of Rex's. What you want to do is go until
|
|
you get to the platform that has 5 coins and a ?-box above it. You must
|
|
carry the Power button with you to this point. Hit the P, and get the star
|
|
from the ?-box.
|
|
Then jump up and down and touch all the cheep-cheep's that are flying back
|
|
and forth. When the P-power ends, and you fall (because the ledge turns
|
|
back into coins) run to the left and kill everybody in your path. I can
|
|
consistently get 17-20 lives from using this method.
|
|
|
|
This is the 1-up method I use. You get 40-50 lives, a power-up,
|
|
and a Yoshi all at once. I kinda like it, and you are welcome to add
|
|
it to the list if you don't have it already.
|
|
In Vanilla Secret 2, go to the midway tape. Break the tape and leave
|
|
the world. Go back in the world, starting at midway. Go right, until
|
|
you come to a pipe. In a music box above the pipe is a power-up.
|
|
Continue right, avoiding paratroopers and spiked guys, over the
|
|
chasm, and to the row of blocks above a field of spiked turtles.
|
|
Hit the bottom of the SECOND block in that row. It is over the spiked
|
|
turtles, but with minimal practice you can hit it easily. In the
|
|
SECOND block is a P-Block. DON'T JUMP ON IT! Grab it, and take it with
|
|
you. While carrying the P-Block, return back to your left, over the
|
|
chasm, past the pipe you saw before, and past the midway tape. Continue
|
|
until you get BETWEEN 2 pipes on the same screen. Each pipe has a
|
|
villian jumping out of it, and there is a chasm just to the left of
|
|
the left pipe. Set the P-Block down here.
|
|
Jump on the P-Block, jump over the chasm on the left, and run as far
|
|
and as fast as you can left. Each turtle/villian has turned into a
|
|
coin, and after ~5 of them they are all 3-ups. Tons of 'em.
|
|
The P-Block power will run out about the time you get back to the Yoshi
|
|
block. Get Yoshi, and leave the world. ***NOTE: Don't leave the world
|
|
until the game has finished counting up your lives!!!! You get so many
|
|
you have to wait till it counts em all. Voila! Many lives and a Yoshi.
|
|
|
|
Super Mario World Map
|
|
|
|
**********
|
|
*MAIN MAP*
|
|
**********
|
|
|
|
P3---27---28---29---30---31---32---.
|
|
| |
|
|
.---34---33 | |
|
|
| | `---' |
|
|
P4 | |
|
|
| |
|
|
35 |
|
|
P3 23------. | |
|
|
| | | | |
|
|
*---20 21--. 24 * .' |
|
|
| | | | | | |
|
|
`---18--' 22 25 `--' |
|
|
| | |
|
|
| 26 |
|
|
| | |
|
|
| P4 |
|
|
| .--38---37---.
|
|
14 | | | |
|
|
| | 41---+-------39--40
|
|
.--13--------15---. | | | |
|
|
| | | | | 42 `---43---'
|
|
| | | 16---17 | |
|
|
12---9 10--. `-P2 *---45---' 46--'
|
|
| | | |
|
|
| | | |
|
|
`---8 11--P1 To Valley Of P5 |
|
|
| | Bowser Map \ 48-----47
|
|
| * | \ |
|
|
| | \ |
|
|
7-. P6 .----56 \|
|
|
| | | .--. +
|
|
1 6 | | | | |\
|
|
| | `--55 51---+--50--49 \
|
|
| 5-' | | | | | |
|
|
| | 53-------52 `--' `--'
|
|
2---3--4
|
|
|
|
********************** ************
|
|
*VALLEY OF BOWSER MAP* *STAR WORLD*
|
|
********************** ************
|
|
|
|
19----P2 *
|
|
| / \
|
|
P1 / \
|
|
*----58 59 *-----54 57-----*
|
|
| | | \ /
|
|
60---61 62 \__36 * 68_/
|
|
| | | / | \
|
|
63---64---65---66---To Main Map / 67 \
|
|
/ / \ \
|
|
*----' `----*
|
|
P6-------44---------P5
|
|
*********
|
|
*SPECIAL*
|
|
*********
|
|
|
|
*--76--75--74--73--.
|
|
******** |
|
|
*LEGEND* *--69--70--71--72--'
|
|
********
|
|
|
|
1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle
|
|
2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress
|
|
3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3
|
|
4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House
|
|
5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2
|
|
6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1
|
|
7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5
|
|
8- Donut Plains 1 38- Forest Ghost House 68- Star World 4
|
|
9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly
|
|
10- Donut Secret 1 40- Blue Switch Palace 70- Tubular
|
|
11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool
|
|
12- Green Switch Palace 42- Forest Secret Area 72- Awesome
|
|
13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy
|
|
14- Top Secret 44- Chocolate Secret 74- Mondo
|
|
15- Donut Plains 3 45- Forest Fortress 75- Outrageous
|
|
16- Donut Plains 4 46- #5 Roy's Castle 76- Funky
|
|
17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road
|
|
18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes
|
|
19- Donut Secret 2 49- Chocolate Island 2
|
|
20- Vanilla Secret 1 50- Chocolate Island 3
|
|
21- Vanilla Dome 2 51- Chocolate Fortress
|
|
22- Red Switch Palace 52- Chocolate Island 4
|
|
23- Vanilla Ghost House 53- Chocolate Island 5
|
|
24- Vanilla Dome 3 54- Star World 2
|
|
25- Vanilla Dome 4 55- #6 Wendy's Castle
|
|
26- #3 Lemmy's Castle 56- Sunken Ghost Ship
|
|
27- Vanilla Secret 2 57- Star World 3
|
|
28- Vanilla Secret 3 58- Front Door
|
|
29- Vanilla Fortress 59- Back Door
|
|
30- Butter Bridge 1 60- Valley Of Bowser 4
|
|
|
|
----------------------------------------------------------------------
|
|
Mechwarrior
|
|
|
|
Invinvibilty
|
|
1. Start Game
|
|
2. Highlight Third Option and Press B
|
|
3. Makes Choice and Exit
|
|
4. New Option On Prev Screen
|
|
5. Choose Mech and New Option
|
|
6. In Game Press Start to Pause
|
|
7. A L L Y A L L Y A L L Y
|
|
|
|
----------------------------------------------------------------------
|
|
MegaMan X
|
|
|
|
Passwords
|
|
After Vile
|
|
5385 7136 6321
|
|
Chill Penguin defeated
|
|
6385 5336 5364
|
|
Storm Eagle defeated
|
|
6483 7376 5124
|
|
Flame Mammoth defeated
|
|
1573 5232 7264
|
|
Spark Mandrill defeated
|
|
5131 7358 4181
|
|
Armored Armadillo defeated
|
|
5147 8437 4536
|
|
Launch Octopus defeated
|
|
1556 6642 7448
|
|
Boomer Kuwranger defeated
|
|
5151 3427 4261
|
|
Extra Life Tank
|
|
5447 4177 4536
|
|
Sting Chameleon defeated
|
|
4131 6712 1221
|
|
|
|
From: jbullen@morgan.ucs.mun.ca (Joseph Bullen)
|
|
Password for armour, helmet, acceleration, several heart tanks and
|
|
three sub tanks. Note that all of the bosses are still intact:
|
|
|
|
1152 1176 2181
|
|
|
|
From: farb01@vax1.mankato.msus.edu (The Atomic Mushroom)
|
|
Start game withall but one heart pack, three aux power packs,
|
|
and ALL FOUR suit powerups! (The chest armour, helmet, boots,
|
|
and blaster.)
|
|
|
|
6544 8278 6228
|
|
|
|
(to get the other 2 powerups, first get the boomerang powerup, then
|
|
in the power plant stage, use the boomeramg to grab the aux power
|
|
pack, then enter the boomerang stage again and use the boomerang
|
|
again to grab the heart sitting on the ledge near the very edge of
|
|
the stage.)
|
|
|
|
----------------------------------------------------------------------
|
|
MegaMan Soccer
|
|
|
|
Passwords
|
|
From: VROSAS@ANAHUAC.BITNET
|
|
|
|
due v.s.
|
|
woodman faraonman 11010101
|
|
01111111
|
|
11111110
|
|
11100011
|
|
10010010
|
|
01011000
|
|
11101111
|
|
10001011
|
|
due v.s.
|
|
faraonman dustman 00011010
|
|
01010100
|
|
01110011
|
|
01001111
|
|
00101010
|
|
00111100
|
|
01000100
|
|
10101010
|
|
due v.s.
|
|
dustman drillman 01111111
|
|
11111111
|
|
01110010
|
|
01001111
|
|
00101011
|
|
10000001
|
|
00100001
|
|
00100000
|
|
due v.s.
|
|
drillman fireman 00011010
|
|
01010101
|
|
01111010
|
|
11100111
|
|
00010111
|
|
11000101
|
|
10101010
|
|
00000000
|
|
due v.s.
|
|
fireman elecman 10110001
|
|
01010100
|
|
01111111
|
|
11111111
|
|
11110010
|
|
01101111
|
|
10101011
|
|
10100000
|
|
due v.s.
|
|
elecman skullman 01111111
|
|
11111111
|
|
11110011
|
|
11101110
|
|
00001011
|
|
10011100
|
|
11000100
|
|
00101011
|
|
due v.s.
|
|
skullman cutman 01001001
|
|
10011011
|
|
01010000
|
|
11100110
|
|
00010110
|
|
11100100
|
|
10001010
|
|
10100000
|
|
due v.s.
|
|
cutman enker 00000100
|
|
00111000
|
|
01011000
|
|
11101111
|
|
00001010
|
|
10000001
|
|
10000001
|
|
10000001
|
|
due v.s.
|
|
enker protoman 11011011
|
|
01010100
|
|
11111010
|
|
11100110
|
|
10010110
|
|
01100101
|
|
00101010
|
|
11100001
|
|
due v.s.
|
|
protoman D.R. Willy 01110100
|
|
10011111
|
|
10011111
|
|
10011111
|
|
10011110
|
|
10110011
|
|
1 = point 0 = empty
|
|
|
|
----------------------------------------------------------------------
|
|
Metal Combat: Falcon's Revenge
|
|
|
|
Name Change
|
|
1. At Title Screen
|
|
2. Press L A B L
|
|
3. Can Change "Partner" Name
|
|
|
|
Erase All Data
|
|
1. At Title Screen
|
|
2. Press Up Up Down Down L R L R
|
|
3. Cleared Back-up Data Screen Appears
|
|
4. Start All Times and Score at Zero
|
|
|
|
Difficulty Select
|
|
1. On Title Screen
|
|
2. Press B A L L
|
|
3. Title Screen changes colors
|
|
4. Begin playing and new screen appears
|
|
5. can now select Low Medium or High play modes
|
|
***You must finish the game and waited through
|
|
all the end credits for this code to work***
|
|
|
|
----------------------------------------------------------------------
|
|
Metal Marines
|
|
|
|
Passwords
|
|
01. 11. TRNS
|
|
02. HBBT 12. RNSN
|
|
03. PCRC 13. ZDCP
|
|
04. NWTN 14. FKDV
|
|
05. LSMD 15. YSHM
|
|
06. CLST 16. CLPD
|
|
07. JPTR 17. LNVV
|
|
08. NBLR 18. JFMR
|
|
09. PRSC 19. JCRY
|
|
10. PHTN 20. KNLB
|
|
|
|
----------------------------------------------------------------------
|
|
Metroid, Super
|
|
|
|
Five Bomb Trick
|
|
1. Fully Charge any Weapon
|
|
2. Hold Fire Button
|
|
3. Press Down Two times to Roll up into a Ball
|
|
4. Release Fire Button to set Bomb
|
|
5. You will release Five Bomb instead of one
|
|
|
|
Special Super Weapons
|
|
1. Must have Super Bombs and Weapons Powered Up
|
|
2. Press Start to go to Map Screen
|
|
3. Press R to access Status Screen
|
|
4. On Beam Menu Highlight "Charge" and one other Weapon
|
|
5. Press Start to Exit this Screen
|
|
6. When you come back to level, Highlight Super Bomb Icon
|
|
7. Press and Hold Fire Button
|
|
8. Depending on which Weapon you use a blast of
|
|
energy will appear
|
|
|
|
Kill Dorigon Easily
|
|
Dorigon is the Boss Character at the end of the Maridia Stage.
|
|
It can be easily defeated by using the Grappling Beam to latch on
|
|
to one the Electric Side Panels after Dorigon grabs you. The monster
|
|
is electrocuted in a few seconds if you use this trick.
|
|
|
|
|
|
Hints and Tips
|
|
From: deloura@pmel.noaa.gov (Robert DeLoura)
|
|
|
|
Recently, I saw a posting by someone who was explaining how to do the Powered
|
|
Horizontal Jump with Samus. I do it a different way, so I thought I'd post
|
|
another explanation of it.
|
|
|
|
First, just to make sure we're all talking about the same thing, I'll explain
|
|
how to do a Powered *Vertical* Jump. (Anyone who's finished the game has
|
|
probably seen this done by the bird.) I believe you need the Speed Booster
|
|
item before you can do these moves:
|
|
|
|
* Hold down your DASH button, and run in some direction
|
|
until Samus starts to glow and leave a trail.
|
|
|
|
* When you get close to the place you want to jump from,
|
|
push DOWN on the control pad. Then release the DASH button
|
|
and control pad.
|
|
|
|
* Samus is now glowing. You have a couple of seconds (maybe 4-5)
|
|
to move around before the glow wears off.
|
|
|
|
* Before the glow wears off, hit JUMP. You'll do a Powered Vertical
|
|
Jump, which will send you through any blocks marked with the 'speed
|
|
booster' symbol. You'll keep going straight up til you run out of
|
|
energy, or hit something. Don't forget that you burn off energy
|
|
at a rather high rate while performing this type of jump.
|
|
|
|
Ok, now I can assume that you know how to do a Powered *Vertical* Jump.
|
|
There are a couple of places in the game where it would be nice to be able to
|
|
perform a Powered *Horizontal* Jump, dashing across the screen very quickly
|
|
in one particular direction. Here's how you do it:
|
|
|
|
* Do the first three steps outlined above. Now you're glowing.
|
|
|
|
* Go to the place where you want to make a horizontal jump. Keep
|
|
in mind you've only got a couple of seconds, but this is enough
|
|
time to shoot a door open and go through, or something similarly
|
|
quick.
|
|
|
|
* Face the direction you want to jump in.
|
|
|
|
* Hit the JUMP button, and then IMMEDIATELY push the control pad in the
|
|
direction you are facing (the way you want to jump). ZOOM!
|
|
A Powered Horizontal Jump.
|
|
|
|
There's a third type of jump similar to these. This is a Powered *Diagonal*
|
|
Jump, which goes both UP and in the direction you're facing, at roughly a
|
|
45-degree angle.
|
|
|
|
* Do the first three steps in order to make Samus glow.
|
|
|
|
* Go to the place you want to jump from, before the glow wears off.
|
|
|
|
* Face the horizontal direction you want to move in. In other words,
|
|
if you want to jump Up+Left, face Left. If you want to jump
|
|
Up+Right, face Right.
|
|
|
|
* Hit the JUMP button, and then IMMEDIATELY push the button you use
|
|
to point your weapon diagonally upwards. By default, this is the R
|
|
button on top of the controller. Off you go... on a Powered
|
|
Diagonal Jump.
|
|
|
|
If the diagonal one doesn't quite work for you, I may have the ordering wrong.
|
|
Try holding the R button down before you hit JUMP, in that case.
|
|
|
|
Just in case you don't know of any good places to try out your new toys,
|
|
here's a good spot for the Powered Horizontal Jump. Go to Norfair, and head
|
|
over to the left side of the map. Find the room that is 1 square wide and
|
|
4 squares high on the map, with entrances on the right side of the top and
|
|
bottom squares. This room has a bunch of platforms that are two units wide,
|
|
and they're all built of the rock type that collapses when you touch it (so
|
|
you tend to fall all the way to the bottom of the room when you enter, since
|
|
everything collapses under you). Those little orange spiky monsters are here
|
|
too, clinging to the platforms.
|
|
|
|
Well, you probably fell to the bottom of the shaft the first time you reached
|
|
the room, so get back up to the top in some way. You could triangle jump,
|
|
or use Space Jump, or just walk around until you reach the door again. Enter
|
|
more carefully this time, so you don't fall immediately when you come through
|
|
the door.
|
|
|
|
Use your X-ray device on the opposite wall. See those Missiles hidden in the
|
|
wall? Shoot at the wall and you can get a better look at them, though the
|
|
wall closes up again very soon thereafter. You don't have much time to reach
|
|
them after breaking open the wall.
|
|
|
|
You could try using Space Jump -- shoot the wall open, then Space Jump across
|
|
the room and grab them. I had some trouble with that, though. A flashier way
|
|
to get them involves the Powered Horizontal Jump.
|
|
|
|
Retreat back into the room that is connected to the top of this shaft. (Go
|
|
back out the door, I mean. :-) ) Clear all the critters from the room, and
|
|
go stand on the far right side. Now do a DASH all the way across the room,
|
|
pushing down just before the door in order to make Samus glow. Shoot the door
|
|
open, and step carefully through.
|
|
|
|
Now you're standing on a tiny bit of ledge. Fire at the far wall to reveal the
|
|
Missiles (or you can shoot them after you jump across, if you're fast). Hit
|
|
JUMP, and immediately press LEFT on the control pad. ZOOM! A Powered
|
|
Horizontal Jump, which puts you in the perfect place to grab the Missiles.
|
|
=============================
|
|
Those obnoxious heads that spit fireballs... you know, those ones in the lava
|
|
pit on the way to Ridley (in Norfair)? The pit you have to use Space Jump to
|
|
get out of? Some of those heads can be destroyed. The ones in the lava pit
|
|
seem to be invulnerable, but the ones that occur elsewhere are not. One good
|
|
Power Bomb will generally kill them. That's only marginally useful -- it's
|
|
usually just as easy to zap them with the Ice Beam and avoid them.
|
|
|
|
However... there's something behind at least one of them. :-)
|
|
(If you want specifics, email me. That way I don't completely spoil it for
|
|
people who want to find it themselves.)
|
|
|
|
|
|
Further info... in the part of Norfair that leads to Ridley, there are at
|
|
least *TWO* walls that show up as being solid to the X-ray device... even
|
|
though they aren't!
|
|
|
|
How many people out there are stuck trying to figure out how to reach those
|
|
bloody Power Bombs in the Ridley area of Norfair that looks like this?
|
|
|
|
(door)
|
|
+--------[.......]--------+
|
|
| | | |
|
|
| | | |
|
|
|-------- --------| O = destroyable blocks
|
|
- OOO OOO | X = collapsing blocks
|
|
. XXX XXX |
|
|
(door) . XXX XXX |
|
|
. XXX XXX |
|
|
. XXX XXX [P] |
|
|
- XXX XXX [B] | <-- Power Bombs
|
|
| XXX XXX | | |
|
|
| XXX XXX | | |
|
|
| XXX XXX | | |
|
|
+-------------------------+
|
|
|
|
I know *I* was stuck for a long time. It'd be so easy to get them if you
|
|
could enter through the top entrance, right? But you just *can't* find it?
|
|
Go back out through the left door. See that wall across from you? It isn't
|
|
really there. Walk through it. There are three powerup items hidden in that
|
|
area (including that set of Power Bombs), so search carefully.
|
|
|
|
If you're still missing an energy tank, there's one in the Ridley area of
|
|
Norfair. Perhaps after having read the earlier tips in this message, you'll
|
|
now be able to find it. It was the last one I found.
|
|
|
|
If you're missing a different one, or have noticed some obnoxious missile
|
|
powerups in Crateria that you can't seem to reach, you might consider taking
|
|
a little spin-jump up the left wall of the area your spaceship starts in.
|
|
Bring the Screw Attack powerup. You could also try a leap at DASH speed from
|
|
the top of a conveniently-placed platform....
|
|
|
|
----------------------------------------------------------------------
|
|
Mickey Mania
|
|
|
|
Level Skip
|
|
1. On Options Screen
|
|
2. Select Sound Test
|
|
3. Set Music to Beanstalk 1 and
|
|
FX to Extra Try
|
|
4. Go to Exit Option
|
|
5. Hold L for seven seconds
|
|
6. Tone Confirms
|
|
7. Level Select Option appears on Menu
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
Mortal Kombat
|
|
|
|
All Finishing Moves
|
|
Kano Away Down Toward B (close)
|
|
J Cage Toward Toward Toward Y
|
|
Lui Kang Down and Cirle Toward Opp
|
|
Rayden Toward Toward Away Away Y (close)
|
|
Sub Zero Toward Down Toward Y
|
|
Scorpion Hold any Button Up UP
|
|
Sonya Toward Toward Away Away Right Button
|
|
|
|
Game Genie Blood Code
|
|
This code turns the sweat red. No fatalities with this code.
|
|
BDB4-DD07
|
|
|
|
Mortal Kombat moves for each home and portable system.
|
|
From: palmer@vmark.com (Filaman)
|
|
|
|
Character | Move | Super NES| Genesis | Game Gear| Game Boy
|
|
==================================================================
|
|
Johnny Cage|Shadow Kick|A,T,LK |A,T,LK |A,T,K |
|
|
|Fire |A,T,LP |A,T,LP |A,T,P |
|
|
|Split Punch|B+LP |D+HK |P+B |
|
|
|Fatality |T,T,T,HP |T,T,T,HP |T,T,T,P |
|
|
=================================================================
|
|
Lui Kang |Flying Kick|T,T,HK |T,T,HK |T,T,K |T,T,T,K
|
|
|Fireball |T,T,HP |T,T,HP |T,T,P |A,A,P
|
|
|Fatality |Roll (360)|Roll (360)|Roll (360)|Roll (360)
|
|
| |T,D,A,U,T |T,D,A,U,T |T,D,W,U,T |T,T,A,P
|
|
=================================================================
|
|
Kano |Cannonball*|Roll (360 |Roll (360)| |T,D,A
|
|
| |T,D,A,U,T |T,D,A,U,T | |
|
|
|Knife Throw|B+(A,T) |B+(A,T) | |A,T,P
|
|
|Fatality |D,DT,T,LP |B+(A,A,P) | |D,T,T,K
|
|
=================================================================
|
|
Rayden |Torpedo |A,A,T |A,A,T |A,A,T |A,A,A,T
|
|
|Lightning |D,DT,T,LP |D,T,P |D,T,P |T,T,P
|
|
|Teleport |D,U |D,U |D,U |D,T
|
|
|Fatality |T,A,A,A,HP|T,A,A,A,P |T,A,A,A,P |A,T,D,B
|
|
=================================================================
|
|
Sub-Zero |Freeze |D,T,LP |D,T,P |D,T,P |A,T,P
|
|
|Slide |A+B+LP+LK |A+LK+HK |A,A,P+K |T,D,P
|
|
|Fatality |T,D,T,HP |T,D,T,P |T,D,T,P |T,D,T,P
|
|
=================================================================
|
|
Scorpion |Harpoon |A,A,LP |A,A,LP |A,A,P |A,A,P
|
|
|Decoy |D,DA,A,HP |D,DA,A,LP |D,A,P |T,D,P
|
|
|Fatality |B+(U,U) |B+(U,U) |B+(U,U) |T,T,T,B
|
|
=================================================================
|
|
Sonya Blade|Leg Grab |D+LP+LK+B |D+P+LK |D+P+K |D+B
|
|
|Sonic Rings|LP,A,LP |P,A,P |A,P |A,A,P
|
|
|Square Wave|T,T,A,HP |T,A,P |T,A,P |T,A,A,T
|
|
|Fatality |T,T,A,A,B |T,T,A,A,B |T,T,A,A,B |A,A,T,B
|
|
=================================================================
|
|
|
|
Directional Pad controls | Button Controls
|
|
------------------------------------------------------------------
|
|
U-Up | DT-Down Towards | LP-Low Punch | P-Punch
|
|
T-Towards opponent | DB-Down Back | HP-High Punch | K-Kick
|
|
D-Down | | LK-Low Kick | B-Block
|
|
A-Away from opponent | | HK-High Kick |
|
|
NOTE: * Hold BLOCK to spin in place while executing Kano's Cannonball
|
|
|
|
From: aprocter@bigcat.missouri.edu
|
|
Freeze Trick
|
|
------------
|
|
To freeze an enemy dead in their tracks, jump kick over them so
|
|
that they block, then keep flipping over them again and again.
|
|
They should stop swaying back and forth. When they do, land, and
|
|
they will start to sway again, but won't attack, walk, or even turn
|
|
around. This works with all fighters, but only on the computer.
|
|
|
|
Reptile
|
|
-------
|
|
To get to reptile, fight your way to the pit, then get a Double
|
|
Flawless without blocking (or even using the button). There is an
|
|
exception on the blocking rule when it is used in a fatality (which
|
|
you also must perform).
|
|
|
|
----------------------------------------------------------------------
|
|
Mortal Kombat II
|
|
|
|
All Tricks are done on Character Select Screen.
|
|
These Codes are not easy to do and must be
|
|
completed in a about one second.
|
|
|
|
CPU Handicap
|
|
Down Up Right Up Left Select
|
|
|
|
29 Kredits
|
|
Left Up Right Down Left Select
|
|
|
|
Increase Time to Perform Finishing Move
|
|
Up Up Left Up Down Select
|
|
|
|
Fight Smoke
|
|
Up Left Up Up Right Select
|
|
|
|
Fight Jade
|
|
Up Down Down Left Right Select
|
|
|
|
Fight Noob Saibot
|
|
Left Up Down Down Right Select
|
|
|
|
Fight Kintaro
|
|
Up Down Down Right Right Select
|
|
|
|
Fight Shao Kahn
|
|
Right Up Up Right Left Select
|
|
|
|
Kintaro and Shao Kahn Destroy Logo
|
|
1. When Powering on System
|
|
2. Press and Hold L and R Button
|
|
3. Continue to Hold and Bosses appear and Destroy Logo
|
|
|
|
Battle Mode
|
|
1. At Start Screen
|
|
2. Press L R Start Simultaneously
|
|
3. Two Player can play using Four Different Fighters
|
|
|
|
Disable Throws
|
|
1. Start Two Player Game
|
|
2. Select Characters
|
|
3. Press and Hold Down High Punch
|
|
4. Continue Holding until Match begins
|
|
5. Throws are disabled
|
|
*Note* Only works on Two-Player Game
|
|
|
|
Random Characters
|
|
1. At Character Select Screen
|
|
2. Hold Up and Press Start
|
|
3. Computer Randomly Select Character
|
|
*Note* This code works for One or Two Player Game
|
|
|
|
All Moves, Fatalities, Babalities and Friendships
|
|
|
|
GENERAL MOVES
|
|
Crouch Punch - D + B
|
|
Uppercut - D + Y
|
|
Short Kick - D + A
|
|
Crouch Kick - D + X
|
|
Sweep - K + A
|
|
Roundhouse - K + X
|
|
Specialty - Y (closest to opponent)
|
|
Throw/Flip - B (closest to opponent)
|
|
Knee - X or A (closest to opponent)
|
|
Jump Kick - Jump and X or A the opponent.
|
|
Jump Punch - Jump and Y or B the opponent.
|
|
Hop Kick - Jump and kick the opponent on your way up.
|
|
Hop Punch - Jump and punch the opponent on your way up.
|
|
Turn Around Kick: Jump over your opponent and kick them after you turn
|
|
around but before you hit the ground
|
|
To block against an attack: BLOCK or D or D + BLOCK
|
|
To block against the throw: D + K or D + K + BLOCK
|
|
|
|
LIU KANG
|
|
Double Forearm - Y (closest to opponent)
|
|
Standard Fireball - F, F, Y (can be done in air)
|
|
Crouching Fireball- F, F, B
|
|
Flying Kick - F, F, X
|
|
Bicycle Kick - hold A (4 seconds) then release
|
|
Pit/Spikes- K, F, F, A
|
|
Babality - D, D, F, K, A
|
|
Friendship- F, K, K, K, A
|
|
Fatality 1- D, F, K, K, X
|
|
Fatality 2- rotate control pad 360 degrees away from opponent
|
|
|
|
KUNG LAO
|
|
Headbutt - Y (closest to opponent)
|
|
Ground Teleport- D, U (flick control pad down)
|
|
Aerial Kick - D + X (must be done in air)
|
|
Hat Throw - K, F, B
|
|
Whirlwind Spin - U, U, A (hold BLOCK)
|
|
Pit/Spikes- F, F, F, Y
|
|
Babality - K, K, F, F, X
|
|
Friendship- K, K, K, D, X
|
|
Fatality 1- F, F, F, A
|
|
Fatality 2- hold B (K, F) then release
|
|
|
|
JOHNNY CAGE
|
|
Stomach Jab - Y (closest to opponent)
|
|
Axe-Kick - X or A (closest to opponent)
|
|
Low Green Bolt - half-circle towards, B
|
|
High Green Bolt- half-circle away, Y
|
|
Shadow Uppercut- K, D, B, Y
|
|
Shadow Kick - K, F, A
|
|
Ball Breaker - B + BLOCK
|
|
Pit/Spikes- D, D, D, X
|
|
Babality - K, K, K, X
|
|
Friendship- D, D, D, D, X
|
|
Fatality 1- D, D, F, F, B
|
|
Fatality 2- F, F, D, U
|
|
|
|
REPTILE
|
|
Backhand - Y (closest to opponent)
|
|
Acid Spit - F, F, Y
|
|
Slide - K + B + BLOCK + A
|
|
Forceball - K, K, Y + B
|
|
Invisibility- U, U, D, Y (hold BLOCK)
|
|
Pit/Spikes- D, F, F, BLOCK
|
|
Babality - D, K, K, A
|
|
Friendship- K, K, D, A
|
|
Fatality 1- K, K, D, B
|
|
Fatality 2- F, F, D, X
|
|
|
|
SUB-ZERO
|
|
Backhand - Y (closest to opponent)
|
|
Iceball - quarter-circle towards, B
|
|
Ground Freeze- quarter-circle away, A
|
|
Slide - K + B + BLOCK + A
|
|
Pit/Spikes- D, F, F, BLOCK
|
|
Babality - D, K, K, X
|
|
Friendship- K, K, D, X
|
|
Fatality 1- F, F, D, X
|
|
F, D, F, F, Y
|
|
Fatality 2- hold B (K, K, D, F) then release
|
|
|
|
SHANG TSUNG
|
|
Flaming Skulls- K, K, Y (one flaming skull)
|
|
K, K, F, Y (two skulls)
|
|
K, K, F, F, Y (three skulls)
|
|
Morph to Liu Kang- K, F, F, BLOCK
|
|
Kung Lao- K, D, K, X
|
|
Johnny Cage- K, K, D, B
|
|
Reptile- U, D, Y (hold BLOCK)
|
|
Sub-Zero- F, D, F, Y
|
|
Kitana- tap BLOCK three times
|
|
Jax- D, F, K, X
|
|
Mileena- hold Y (2 seconds) then release
|
|
Baraka- D, D, A
|
|
Scorpion- U, U (hold BLOCK)
|
|
Rayden- D, K, F, A
|
|
Pit/Spikes- D, D, U, D (hold BLOCK)
|
|
Babality - K, F, D, X
|
|
Friendship- K, K, D, F, X
|
|
Fatality 1- hold X (2 seconds) then release
|
|
Fatality 2- U, D, U, A (hold BLOCK)
|
|
Fatality 3- hold B (30 seconds) then release
|
|
|
|
KITANA
|
|
Elbow - Y (closest to opponent)
|
|
Fan Swipe - K + Y
|
|
Fan Throw - F, F, Y + B (can be done in air)
|
|
Fan Lift - K, K, K, Y
|
|
Aerial Punch- half-circle away - Y
|
|
Pit/Spikes- F, D, F, X
|
|
Babality - D, D, D, A
|
|
Friendship- D, D, D, U, A
|
|
Fatality 1- hold A (F, F, D, F) then release
|
|
Fatality 2- tap BLOCK three times - X
|
|
|
|
JAX
|
|
Overhead Hammer- Y (closest to opponent)
|
|
Ground Smash - hold A (3 seconds) then release
|
|
Gotcha Grab - F, F, B
|
|
Quadruple Slam - throw the opponent then tap Y
|
|
Energy Wave - half-circle away - X
|
|
Back Breaker - BLOCK (must be done in air)
|
|
Pit/Spikes- U, U, D, A
|
|
Babality - D, U, D, U, A
|
|
Friendship- D, D, U, U, A
|
|
Fatality 1- hold B (F, F, F) then release
|
|
Fatality 2- tap BLOCK four times - B
|
|
|
|
MILEENA
|
|
Elbow - Y (closest to opponent)
|
|
Teleport Kick- F, F, A
|
|
Ground Roll - K, K, D, X
|
|
Sai Throw - hold Y (2 seconds) then release
|
|
(can be done in air)
|
|
Pit/Spikes- F, D, F, A
|
|
Babality - D, D, D, X
|
|
Friendship- D, D, D, U, X
|
|
Fatality 1- F, K, F, B
|
|
Fatality 2- hold X (2 seconds) then release (Just hold BLOCK and tap X)
|
|
|
|
BARAKA
|
|
Backhand - Y (closest to opponent)
|
|
Double Kick- tap X twice (closest to opponent)
|
|
Blade Swipe- K + Y
|
|
Blade Fury - K, K, K, B
|
|
Blue Bolt - quarter-circle away - Y
|
|
Pit/Spikes- F, F, D, X
|
|
Babality - F, F, F, X
|
|
Friendship- U, F, F, X (hold BLOCK)
|
|
Fatality 1- K, K, K, K, Y (hold BLOCK)
|
|
Fatality 2- K, F, D, F, B
|
|
|
|
SCORPION
|
|
Backhand - Y (closest to opponent)
|
|
Spear - K, K, B
|
|
Teleport Punch- quarter-circle away - Y (can be done in air)
|
|
Leg Grab - half-circle away - A
|
|
Air Throw - BLOCK (must be done in air)
|
|
Pit/Spikes- D, F, F, BLOCK
|
|
Babality - D, K, K, X
|
|
Friendship- K, K, D, X
|
|
Fatality 1- U, U, Y (hold BLOCK)
|
|
D, D, U, U, Y (hold BLOCK)
|
|
Fatality 2- hold Y (D, F, F, F) then release
|
|
|
|
Rayden
|
|
Mini Uppercut- Y (closest to opponent)
|
|
Body Launch - K, K, F (can be done in air)
|
|
Lightning - quarter-circle towards - B
|
|
Teleport - D, U (flick control pad down)
|
|
Electrocution- hold Y (4 seconds) and release
|
|
Pit/Spikes- U, U, U, Y (hold BLOCK)
|
|
Babality - D, D, U, X
|
|
Friendship- D, K, F, X
|
|
Fatality 1- hold A (6 seconds) then release
|
|
tap BLOCK + A repeatedly
|
|
Fatality 2- hold Y (8 seconds) then release
|
|
|
|
----------------------------------------------------------------------
|
|
MLBPA Baseball
|
|
|
|
Various Effect Codes
|
|
PWRP - Power Pitching
|
|
PWRHT - Power Hitting
|
|
RBBR - Rubber Field
|
|
ZZNG - Turbo Throwing
|
|
XXXX - Simulation Mode
|
|
BRRR - Ice Field
|
|
NNTH - The Challenge
|
|
VRRRM - Hyper Running
|
|
|
|
----------------------------------------------------------------------
|
|
Legend of the Mystical Ninja
|
|
|
|
Continue Codes
|
|
*Note that ^ represents a triangle, and ~ is a heart. These put
|
|
you at the beginning of the zone.
|
|
|
|
Kid Ying Dr. Yang Two-Player
|
|
======== ======== ==========
|
|
Zone 1 ^L&lpl VyNKKK 12-;/:2
|
|
Zone 2 h8HTYX 1t">D< :jz20";
|
|
Zone 3 +ZH676 vYH%9% **NOCODE**
|
|
Zone 4 zdh1^1 66V!?! **NOCODE**
|
|
Zone 5 <q!t4t K4dJgJ &5L=~@5
|
|
Zone 6 W:qLXL dzg+P+ QPwmk5R
|
|
Zone 7 PJ?VtV L^MQqQ !Kqyp-"
|
|
Zone 8 Z+<HWH j/>?$? ^?lkm9J
|
|
Zone 9 **NOCODE** DNb$%$ t#^97Rv
|
|
|
|
Code for unlimited burgers (healing items) -
|
|
vxZ++ lh:@Y nn3+!
|
|
$T+KK hG:!< +!+X@
|
|
r
|
|
|
|
Extra Supplies Code - First, type the following password on the
|
|
'Logbook Entry' screen: 6_KjG RVGG! yBgMR %_G:: v>G=_ GRPG_ ?.
|
|
This code will not work, which is the purpose of it. Then,
|
|
without deleting the non-functional password, back up to the very
|
|
beginning of the page using the arrows at the bottom of the
|
|
screen. After you do this, type in the following password over
|
|
the previous one: rzT$> L1>X9 q+TD_ ZR>?? q/>zD >_H>z :. This
|
|
will now start you off at level 9, but only Kid Ying will be on
|
|
the screen. Press the A button on controller 2 and you will see
|
|
that Dr. Yang is completely powered up.
|
|
|
|
Always Win the Lottery - Whenever you play the lottery, keep
|
|
pressing B quickly, and you will win at least $50 every time. If
|
|
you start with enough money and just wait through the small
|
|
losses, you'll end up with a huge sum of cash in no time.
|
|
|
|
----------------------------------------------------------------------
|
|
NBA Jam
|
|
|
|
Characters:
|
|
Bill Clinton ARK Start+L+R(X)
|
|
Al Gore NET Start+L+R(A)
|
|
Mark Turmell MJT Start+R(A)
|
|
Sal Divita SAL Start+L+R(X)
|
|
Air Dog AIR Start+L+R(X)
|
|
Chow-Chow CAR Start+L+R(X)
|
|
Kabuki QB Start+L+R(X)
|
|
Rivett RJR Start+L+R(X)
|
|
Scruffy ROD Start+L+R(X)
|
|
Weasel SAX Start+L+R(X)
|
|
P-Funk DIS Start+L+R(A)
|
|
Warren Moon UW Start+L+R(A)
|
|
|
|
Power-Ups:
|
|
Power-Up Dunks Rot(B-13)
|
|
Power-Up Interceptions Rot(B-14)
|
|
Power-Up Turbo A-13+(Y+A+B)
|
|
Power-Up Defense A-4+(A)
|
|
Juice Mode (Turbo) A-13+(B+X)
|
|
Shot % Display A+(A+B+Down)
|
|
Power-Up Fire B-7+(Up+B+Y)
|
|
|
|
|
|
More Detailed Explanation of above Thanks to:
|
|
From: cbeegle@cyberspace.net (George C. Beegle)
|
|
|
|
Powerups
|
|
|
|
The following Powerups are to be performed at the "Tonight's
|
|
Match-up Screen. When you are instructed to hold a button, you can
|
|
either release it when the screen is blank or when the court appears.
|
|
|
|
Powerup Fire:
|
|
Press B seven times, then hold Y, B, and Up. This allows
|
|
your player to be on fire for the entire game.
|
|
|
|
Powerup Dunks:
|
|
If you have a burning desire to jam from just beyond half
|
|
court, try this. While rotating the directional pad 360
|
|
degrees (clockwise), press B thirteen times and hold B
|
|
on the thirteenth button press.
|
|
|
|
Powerup Defense:
|
|
This enables your player to goal tend without penalty.
|
|
Press B five times, and hold on the fifth button press.
|
|
|
|
Shooting Percentage:
|
|
When you do this trick, the clock will show the
|
|
percentage of your shot. This helps in finding
|
|
player's best spots for threes. While holding
|
|
down, tap B once, then hold A and B.
|
|
|
|
Powerup Intercept:
|
|
This Powerup is basically useless, at least in my
|
|
experience. While rotating the pad clockwise, tap B.
|
|
Keep rotating and tapping until the court appears.
|
|
|
|
Powerup Turbo:
|
|
Unlimited turbo for the entire game. Press B five times,
|
|
then hold Y, B, and A.
|
|
|
|
Juice Mode:
|
|
This makes the speed of game play double. After you get
|
|
used to it, you may never want to play at regular speed again.
|
|
Press any button thirteen times, then hold B and X.
|
|
|
|
Password with Juice Mode: Use this password to automatically start every
|
|
game in juice mode. Initials HRY: QF3B43T/QJY55TF (86-0).
|
|
|
|
*************************************************************************
|
|
Special Characters: There are 12 special characters that I know how to
|
|
get. To get the special characters, enter the first two initials. Then
|
|
place the cursor over the last initial, but do not enter. Then
|
|
perform the listed button combo. (Example: L,S,X. Hold L button,
|
|
hold START button, press X)
|
|
|
|
Name Initials Button Combo
|
|
|
|
Bill Clinton ARK L, S, X
|
|
Al Gore NET L, R, A
|
|
J. Turmell MJT R, S, A
|
|
J. Rivett RJR R, S, X
|
|
Sal Divita SAL L, R, X
|
|
Air Dog AIR L, S, X
|
|
Chow Chow CAR L, R, X
|
|
Warren Moon UW_ R, S, A
|
|
P Funk(George Clinton) DIS L, S, A
|
|
Kabuki QB_ L, S, X
|
|
Weasel SAX L, R, X
|
|
Scruff ROD R, S, X
|
|
|
|
----------------------------------------------------------------------
|
|
NHLPA '93
|
|
|
|
If you skate around behind your opponent's goal, sooner or later
|
|
the goalkeeper will start to bump into one of the goalposts.
|
|
Skate out from the opposite side and put the puck in for an easy
|
|
goal.
|
|
|
|
----------------------------------------------------------------------
|
|
Nigel Mansell's World Championship Racing
|
|
|
|
Passwords
|
|
Difficulty:Arcade
|
|
Race
|
|
1. S.Africa WN4FYLLJPYBVXJYJCL
|
|
2. Mexico FBTSW6PJ.3B71G4N9L
|
|
3. Brazil DWGZQ45YNHDNH6TC6X
|
|
4. Spain 9062FXYLL8GQFQNR37
|
|
5. San Marino J8TMRPNMLRJJZBXFKX
|
|
6. Monaco XT1S.6CSV1ZSTRPDXX
|
|
7. Canada 22G1D5ZW0ZXXYHF9SX
|
|
8. France J2VPQW4FX2Q87PCZQX
|
|
9. Great Briton C.HJ3V6BFN24.X0.L5
|
|
10. Germany ZS8NJ1.41YTXC3HT1T
|
|
11. Hungary M10WVQGNK8386K62QH
|
|
12. Belgium DYB5KD4XKK1NFX712H
|
|
13. Italy ZG4127FD25WSFRW8MH
|
|
14. Portugal NCL8N57VXWWCX.K5HD
|
|
15. Japan FC74KJBVJ330993KV3
|
|
16. Australia J1WQ57218P5T2866MY
|
|
|
|
***NOTE***** IMPORTANT: above passwords are for finishing first in
|
|
every race, 16 races=16 first place finishes. with 10pts for
|
|
finishing first, at end of race 16 you have 160pts and the
|
|
championship.
|
|
|
|
Passwords (from EGM)
|
|
1. Mexico DPGM15M9.LVYSTT.49
|
|
2. Brazil 4ZF01QWZQ74H3.L4JL
|
|
3. Spain 95T78JFSG9K3VV7L5L
|
|
4. S Marino C89K7.6ZJSGG0XBS4L
|
|
5. Monaco QPGJFQFJ12N6KNVWW7
|
|
6. Canada N5S9LYBB66KKB4PDXX
|
|
7. France WPBQJR46RLLBX.F9S7
|
|
8. Britain 72WNBM5V4NT6H5QZQ7
|
|
9. Germany DM46FWWGQBCM0F0.LT
|
|
10. Hungary CWTNWRWC4JNZP25T1T
|
|
11. Belgium VJ3PNZXP329MHQDP2T
|
|
12. Italy WLRCN0QP8LN8FZL12H
|
|
13. Portugal 9W1XH9G6H9LKV3.8MH
|
|
14. Japan HH5GY62QPCVD9ZK5HD
|
|
15. Australia X4LWJO1XN6LW0D3KVY
|
|
16. ChampShip VM.20HQDMSN0QWLT2Q
|
|
|
|
----------------------------------------------------------------------
|
|
Ninja Boy, Super
|
|
|
|
Bonus Password
|
|
1. Select Continue
|
|
2. Enter RZ as Password
|
|
3. Begin at Level 7 with $999,999
|
|
100 Medals and Yellow Aura
|
|
|
|
----------------------------------------------------------------------
|
|
NinjaWarriors
|
|
|
|
Stage and Area Select
|
|
From: fer@psy1.satlink.net (Fer)
|
|
|
|
1. At the Title Screen
|
|
2. Press and Hold X and Y
|
|
3. With the buttons held
|
|
4. Press A,A,A,A,B,B,B,B,A,B,A,B,A,B,A,B
|
|
5. Stage Select Menu appears
|
|
6. Do the trick again
|
|
7. Area Select Screen appears
|
|
|
|
Sound Test
|
|
1. At Title Screen
|
|
2. Wait Until Press Start begins to flash
|
|
3. Press and Hold L and R
|
|
4. Press Start
|
|
5. Sound Test Screen appears
|
|
|
|
----------------------------------------------------------------------
|
|
Nova, Super
|
|
|
|
Boss Endurance Mode
|
|
1. At Logo Screen
|
|
2. On Controller 2
|
|
3. Press Down X Up B L R Left A
|
|
4. Sound Confirms
|
|
5. Begin Game
|
|
6. Screen Display "Boss Endurance Mode"
|
|
7. Fight every Boss in order
|
|
|
|
----------------------------------------------------------------------
|
|
Off-Road, Super
|
|
|
|
Unlimited Continues - Plug in both controllers and select a two
|
|
player game. Play as the red truck, but let the blue truck stand
|
|
still. When the race ends, you will be in third place, which will
|
|
automatically put you into the next race. The unused blue truck
|
|
will always be able to continue.
|
|
|
|
----------------------------------------------------------------------
|
|
On the Ball
|
|
|
|
Passwords
|
|
Level Select - QWNQP
|
|
2nd Plane - MHWYR
|
|
3rd Plane - HCCWD
|
|
Final Level - WRJMH
|
|
Pick Ball Type - GFXJF
|
|
Change Gravity - ZLJPJ
|
|
Sound Test - NRRRP
|
|
Display Record - ZNGGX
|
|
|
|
----------------------------------------------------------------------
|
|
Out Of This World
|
|
|
|
Passwords
|
|
Level Password
|
|
----- --------
|
|
1
|
|
2 HTDC
|
|
3 CLLD
|
|
4 LBKG
|
|
5 XDDJ
|
|
6 FXLC
|
|
7 KRFK
|
|
8 KLFB
|
|
9 TTCT
|
|
10 HRTB
|
|
11 BRTD
|
|
12 TFBB
|
|
13 TXHF
|
|
14 CKJL
|
|
15 LFCK
|
|
|
|
----------------------------------------------------------------------
|
|
Pac-Attack
|
|
|
|
Puzzle Mode Stage Select
|
|
1. When asked to Retry of End on Game Over Screen
|
|
of Puzzle Mode
|
|
2. Press L button to skip stages
|
|
|
|
Passwords
|
|
Level
|
|
90 BTF
|
|
91 NSM
|
|
92 QYZ
|
|
93 KTT
|
|
94 FGS
|
|
95 RRC
|
|
96 YLW
|
|
97 PNN
|
|
98 SPR
|
|
99 CHB
|
|
100 LST
|
|
END JFK
|
|
|
|
----------------------------------------------------------------------
|
|
Pac-Man 2
|
|
|
|
Passwords
|
|
#WFTW5W - Mission 1 (# = Pac-Man Symbol)
|
|
#WGW45W - Mission 2 (# = Pac-Man Symbol)
|
|
#WFTWX4 - Mission 3 (# = Circle Symbol)
|
|
PCMNDPW - Play Pac-Man Arcade Game
|
|
MSPCMND - Play Ms. Pac-Man Arcade Game
|
|
BGMRQST - Sound Test
|
|
PCMNPTT - Pattern Test
|
|
|
|
----------------------------------------------------------------------
|
|
Paperboy 2
|
|
|
|
Start On Higher Level
|
|
|
|
To start on the 'Hard Way,' go to the
|
|
route option and enter the code: 6479.
|
|
|
|
----------------------------------------------------------------------
|
|
Parodius (SFC)
|
|
|
|
Full Equipment
|
|
1. Pause game
|
|
2. Press B, B, X, X, A, Y, A, Y, up, left
|
|
|
|
Invincibility
|
|
1. Pause game
|
|
2. Press L, R, up, X, right, A, left, Y, down, B, A, Y, A, Y, R
|
|
|
|
3 Smartbombs
|
|
1. Pause game
|
|
2. Press X, X, X, B, B, B, Y, Y, Y, A, A, A, L, R
|
|
|
|
Remove Cheats
|
|
1. Pause game
|
|
2. Press up, up, down, down, L, R, L, R, B, A
|
|
|
|
Level Select
|
|
1. Options menu
|
|
2. Press up, right, down, left, X, A, B, Y
|
|
|
|
----------------------------------------------------------------------
|
|
Pocky & Rocky
|
|
|
|
Stage Select
|
|
1. Player Select Screen
|
|
2. Press X & Y - HOLD
|
|
3. Then Press AAAABBBBABABABAB
|
|
4. Tone Confirms
|
|
5. Now Start Game
|
|
(also have seen BBBBAAAABBBBABABABAB)
|
|
|
|
----------------------------------------------------------------------
|
|
Peace Keepers
|
|
|
|
Select Any Character
|
|
1. At Jaleco Logo Screen
|
|
2. Press and Hold L R and A
|
|
3. Hold until Title Screen appears
|
|
4. Select number of players
|
|
5. On player Select Screen
|
|
Can play as Nortin or Orbot
|
|
|
|
Super Flynn
|
|
1. You MUST be Flynn to for this Trick
|
|
2. You MUST have extremely LOW Amount of Energy
|
|
3. Face Right
|
|
4. On Controller One
|
|
5. Press and Hold R
|
|
6. Do a Fireball Motion (Down, Down-Right, Right)
|
|
7. Press X
|
|
8. Flynn will have a temporary Super Body
|
|
|
|
----------------------------------------------------------------------
|
|
Phalanx
|
|
|
|
Extra lives and credits
|
|
1. Get to the 'EXECUTE MISSION/SYSTEM CONFIG/SOUND TEST' screen
|
|
2. Push R
|
|
3. Select SYSTEM CONFIGURATION
|
|
4. Press L and R on Controller 2
|
|
5. Change your stock from 3 to 5, and credits from 4 to 9
|
|
|
|
Cheat Mode (may not work)
|
|
1. Hold RIGHT
|
|
2. Select SYSTEM CONFIGURATION
|
|
3. Hold L & R on Controller 2
|
|
4. Press A, B, X, Y on Controller 2
|
|
5. Select STOCK OPTION with Controller 1
|
|
6. Hit START on Controller 2
|
|
7. Increase Stock to 30, Credits to 99, and Stage to 8
|
|
|
|
----------------------------------------------------------------------
|
|
Pilotwings
|
|
|
|
Level Codes:
|
|
Level 2 - 985206
|
|
Level 3 - 394391
|
|
Level 4 - 520771
|
|
Level 5 - (Heli): 108048
|
|
Level 6 - 400718
|
|
Level 7 - 773224
|
|
Level 8 - 165411
|
|
Level 9 - 760357
|
|
Level 10 - 882943 (night-time Heli)
|
|
|
|
Bonus Stages
|
|
Get to bonus stages by accomplishing special maneuvers on the
|
|
Rocketbelt and Parachute rounds. Ignore the rings and other
|
|
objectives in these rounds and maneuver over the moving platform in
|
|
each level. If you can land on this portion of the target area, you
|
|
will be taken to the bonus stage with a rating of 100 points.
|
|
|
|
When using the rocketbelt, you will be transformed into a winged man.
|
|
While winged, try to jump onto the trampolines and hit the power P's
|
|
before landing in the middle of the target. When using the
|
|
parachute, you will be transformed into a penguin who must high dive
|
|
into a multi-point pool. The waters are separated by ropes which
|
|
each designate different extra point values.
|
|
|
|
HINTS on landing on moving platforms:
|
|
|
|
Land on moving platform with the parachute (level one): immediately
|
|
rotate 90 degrees right when released (ignore rings). hold position
|
|
until 630-40 feet, at which time pull rip-cord and then pull a quick
|
|
u-turn (180 degrees). at 225 feet, rotate 90 degrees right and line
|
|
up with the moving platform track. when you reach the track the
|
|
platform should pass underneath you and then return underneath you
|
|
(traveling the same direction as you) -- as soon as you see it flare
|
|
and hold.
|
|
|
|
Land in the water target with the hang-glider:
|
|
hit thermal and wait till the glider levels out. push up (dive) and
|
|
right, drop to 150 feet, pull up and line up with the target. obtain
|
|
level flight and flare repeatedly just before the shadow hits the
|
|
bottom edge of the target (not much, you should be no higher than 25
|
|
feet).
|
|
|
|
Land on the moving platform with the rocket-pack:
|
|
practice using the low burner and holding at 10 feet. then practice
|
|
stabilizing your position after moving forward (tricky). complete the
|
|
course and stabilize yourself over the platform's path in a place
|
|
where you can see it approaching (at a corner or end of the 'track').
|
|
drop like a rock the moment the edge of the platform hits your
|
|
shadow.
|
|
|
|
----------------------------------------------------------------------
|
|
Pink Goes to Hollywood
|
|
|
|
Level Skip
|
|
1. While playing any level
|
|
2. Press and Hold Start
|
|
3. Then Press Select
|
|
4. Warp to Next Level
|
|
**Note** cannot Warp to Last Level
|
|
|
|
Debug Mode
|
|
1. While Pink is standing still
|
|
2. On Controller 2 Press B
|
|
3. Move Pink around using Controller 1
|
|
4. To Exit Debug Mode Press B again
|
|
5. Press and Hold Y on Controller 2 for Invincibility
|
|
6. Holding Y keeps Invincibility on
|
|
7. Move in Super Slow Motion by holding R on Controller
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
Populous
|
|
|
|
Full Power (may not work)
|
|
1. At any time
|
|
2. Press A then B
|
|
3. Hold Left and press R, A, B, X and then SELECT
|
|
4. Go to the Swamp icon
|
|
5. If it hasn't turned red, you now have Full Power
|
|
|
|
Populous Level Select
|
|
1. Conquest mode game
|
|
2. Pause the game
|
|
3. Hold down the L button, and press A.
|
|
4. Hold down the R button, and (slowly) press in turn Y, B, X, A,
|
|
and SELECT. You should still be paused. If not, start over.
|
|
5. Select the Armageddon icon
|
|
6. Select the Game Setup icon
|
|
7. Choose "Conquest" on the Game Setup screen
|
|
8. You can now cycle through the levels using X (up) and B
|
|
(down).
|
|
|
|
Level Codes: (243)
|
|
From:kmiyake@cs.rutgers.edu
|
|
and iaconetti_a@spcvxa.spc.edu
|
|
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0 GENESIS
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1 T2M1SH5L4
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2 SH1DG453T
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3 H3RTYD5R
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4 H5BS5DP1L
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5 S1DW2L4R
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6 L5W5ZM4T
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7 C5R4LD
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8 B2N3H5L4
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9 M2NQ34L1S
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10 B2LD2L5W
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11 Q1ZD4P1L
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12 M5R14R
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13 L1P5G52NG
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14 B1D2K4T
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15 R2NG1SB1R
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16 W41VC4L1S
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17 B3GVL5N
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18 C1LS5D2CK
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19 M2MW2LJ5B
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20 J5SGB2NG
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21 K2LL4T
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22 E513B1R
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23 SC5Q342LL
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24 SW1D2T5RY
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25 N2MD42CK
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26 H1M5XJ5B
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27 B3R5G5L2N
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28 V4RY2K43L
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29 D531SP2L
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30 SH2C42LL
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31 F3TYT5RY
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32 S3ZS5D5RD
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33 T2MK5PC5N
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34 SH1DGBL2N
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35 H3RT43L
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36 H5B3P2L
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37 S1DQ34L36
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38 L5WD2H2LL
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39 C5R415RD
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40 B2N5XC5N
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41 Q1Z1S4ND
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42 B2L2K4B5Y
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43 Q1Z1S4ND
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44 M5RC4L3G
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45 L1PTH2LL
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46 B1DQ1ZD5N
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47 R2NGK5PM1R
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48 W41VGB5LD
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49 B3G4B5Y
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50 C1L34ND
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51 M2MQ34M4
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52 J5SMPP4RT
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53 K2LL41D5N
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55 SC55G5H1M
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56 SW12K45ND
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57 N2M1SM4T
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58 H1MP4M4
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61 D53K5PD5R
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62 SH2GBH1M
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66 SH1DMPH5L4
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68 H5B5XD5R
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72 B2NP4LD
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73 M2NTH5L4
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79 R2NGH2PT
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83 M2M5G52CK
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86 E51P4T
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91 B3RM4J5B
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95 F3T412LL
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99 H3RT2N5LD
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103 C5RD24H2LL
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109 L1P5ZL3G
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115 M2MT4ND
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118 E513SD5N
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120 SW15H1M
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121 N2MH2P5ND
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123 B3R5ZM4
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125 D532NG53T
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130 SH1D53TLD
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134 L5W5P1L
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142 B1DD44R
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146 C1L3SL1S
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152 SW12B1R
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159 F3TD24P2L
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163 H3RTS5DC5N
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168 B2NQ34H2LL
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173 L1P2K44ND
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178 C1LW2LH1M
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181 K2LL3M4
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182 E51Q34P4RT
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187 B3R2K4M4T
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193 T2MGB5ND
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197 S1DD2L1S
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201 M2N2K42NG
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207 R2NGGB4R
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220 V4RYK5P5RD
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224 S3ZQ34P2L
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228 H5B5G5C5N
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233 M2NQ1ZH2LL
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239 R2NGMPM4
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243 M2M2K4H1M
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244 J5S2N5ND
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248 SW1K5P53T
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254 SH241P4RT
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262 L5WK5PL1S
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266 B2LH2P2NG
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272 W41V2NJ5B
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279 SC55J5B
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284 V4RY2NGT5RY
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291 H3RT3ST5RY
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298 B2L2NGH2LL
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304 W41VD24M4
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307 M2M5M1R
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310 E515Z4ND
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320 S3ZM453T
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325 S1D2LD
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327 C5RQ34L1S
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336 W41VS5D2CK
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341 K2LLQ342LL
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347 B3R1SP2L
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352 S3Z5ZL2N
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359 C5R5G55LD
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365 L1PK5PM1R
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370 C1LD2P4RT
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375 SC51SM4T
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376 SW1C4M4
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381 D5345ND
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387 H3RT5G5P1L
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393 M2NK5PL5W
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397 L1PH2PT
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401 B3G5G52CK
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405 K2LLTB1R
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407 SC5K5PT5RY
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414 SH25XT5RY
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422 L5WGB5RD
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427 Q1Z41L3G
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432 W41VP4B5Y
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437 K2LLM4M1R
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441 N2M41M4
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447 F3TTM4T
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454 L5WMP2NG
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462 B1D53TT
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465 B3GM4L5W
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471 SC52NG2LL
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479 F3TM4T5RY
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482 SH1DW2L5LD
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484 H5B2P2L
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491 Q1ZD244ND
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498 C1L24ND
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501 K2LLD253T
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507 B3RC4P4RT
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513 T2M3LD
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518 L5W53T4R
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522 B2LYL1S
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528 W41VQ34B1R
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535 SC5C4B1R
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541 D5333L
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549 S1DC4P2L
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552 B2NK5PD5N
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555 Q1Z3B5Y
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557 L1PMPM4
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562 C1L1S5ND
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569 N2M35ND
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573 D535X53T
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579 H3RTQ1ZH5L4
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583 C5R54R
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586 B2L41H5L4
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587 Q1Z5XL1S
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592 W41VTT
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598 E51H2PL2N
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603 B3RL5P5RD
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609 T2M3ST5RY
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613 S1DMPB5Y
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619 Q1ZP45LD
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625 B3G5M1R
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629 K2LL2M4
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632 SW12ND5R
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634 H1M15ND
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639 F3T5D5R
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645 S1DL5PL1S
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650 B2LD24T
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653 L1PYL5W
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658 C1L2NGB1R
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663 SC553TL2N
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670 SH25ZL2N
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675 H3RTD45RD
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677 S1D53T5LD
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680 B2NC4L3G
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686 B1D34ND
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693 K2LL1SM4T
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699 B3R45ND
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706 SH1D2K44R
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711 C5RK5PL5W
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712 B2NGBP1L
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725 K2LLK5PT5RY
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733 D535G55RD
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736 S3ZC43L
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740 H5BGB5RD
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746 B2L5XH2LL
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758 E51MPM4T
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763 B3R2NP1L
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771 H3RTH2P4R
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774 L5W5XH5L4
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777 M2N2N2CK
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783 R2NGM4L5W
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789 K2LL2NG2LL
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796 V4RY3S2LL
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803 H3RT2NGL3G
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810 B2L3SL3G
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815 R2NG5ZB5Y
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821 K2LL1H1M
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826 H1MY53T
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834 SH1DD4D5R
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841 M2NS5DL5W
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842 B2LW2L2CK
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848 W41VD4L5W
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854 E51Y2LL
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859 B3R33L
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866 SH1D1SB5Y
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872 B2N45LD
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877 L1P5XD5N
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882 C1LYM4
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887 SC535ND
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890 E51L5PT5RY
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893 D532K4P1L
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899 H3RTGBD5R
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900 H5B4P1L
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904 B2N41H5L4
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909 L1PP42NG
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915 M2M3J5B
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919 SC55X2LL
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921 N2M2K45RD
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925 D53Q1ZP2L
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931 H3RTMPB5Y
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937 M2NP45LD
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942 B1DM4D5N
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949 K2LLL5P53T
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956 V4RYM453T
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962 SH1D2NGH5L4
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968 B2ND24T
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975 R2NG2T
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979 M2MP42CK
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988 V4RY5ZL2N
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----------------------------------------------------------------------
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Power Rangers
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Passwords
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Level 2 - 3847 Level 5 - 1970
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Level 3 - 5113 Level 6 - 8624
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Level 4 - 3904 Level 7 - 2596
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Two-Player Codes Play As
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Scorpina - 0411
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Colosus - 1007
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Colosus2 - 1212
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----------------------------------------------------------------------
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Prince of Persia
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Level Password
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1 BRNGBB9
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2 MRG5L2X
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3 B6+TWNN
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4 9Z3NRDX
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5 LQHWTVR
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6 CGKDBZ2
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7 TH4Q++B
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8 VXPNBY2
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9 QLL!WHR
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10 HWB93WX
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11 7F39R1B
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12 H9TZD8N
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13 7TXF+9V
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14 H+KX3L7
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15 GZ9MRZJ
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16 84CPBC6
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17 QQNL2PV
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18 4Q7TMHJ
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19 QHJG!Q7
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20 H8J12+Y
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----------------------------------------------------------------------
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Putty, Super
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Unlimited Lives
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1. While playing any stage
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2. Press Start to Pause Game
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3. Press R A L L Y
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4. Screen Shifts to confirm
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5. You now have Unlimited Lives
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----------------------------------------------------------------------
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Ranma 1/2 (SFC)
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I'm going to use different spellings for the character names here, because
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the ones used on the cart annoy me. (I'm a big fan of the animated show.)
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CART SAYS I SAY
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Ryohga Ryouga
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Kohchoh Kouchou
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Happy Happosai
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Kunoh Kunou
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Colon Cologne
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Debug Mode - ATS, hold L and R down, and then press Start. Keep holding
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L and R. A list of options should appear, and now you can release L and
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R. You can use this to set up any fight combination you'd like -- any
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character vs any character, run by your choice of human or computer. Even
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computer vs computer, if you'd like. However, the computer doesn't know how
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to fight as Happosai or Cologne, so if you pick a computer-controlled
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version of either, it'll just stand there and let you beat on it. You
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can also play around with the strength of the characters from this menu.
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If you hit SELECT, the background will change. Whatever background is
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on the menu when you hit START will be the background you'll fight on.
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There are easier ways to play char-vs-char and such, so read on....
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Playing as someone other than Ranma in 1-player mode - hold L and R down
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on Controller 1, and you can push Left and Right to pick any normal
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character that you'd like (not Happosai or Cologne, though). You can
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change characters every time you see the character selection screen (you
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aren't stuck with the same character against each opponent). You can also
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use this to allow Player 1 to be a non-Ranma character in Duel mode
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(player-vs-player). See the next hint if you want to be the same character
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as your opponent (in either mode), though....
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Playing as the same character as your opponent - the person on Controller
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1 must hold down L and R (boy, that sounds familiar) when you hit a button
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to start the match. If you don't do this, the game will beep at you as
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if your choice of match-up was illegal.
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Other Difficulty Levels - From the options screen, press L, then R, then
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SELECT. There will now be two more difficulty levels you can scroll
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through, in red text. One seems just a bit harder than EASY, the other
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just a bit easier than SUPER.
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General Computer Advice - Play Ranma-chan. Half the characters are easily
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defeatable by waiting in defensive crouch for them to jump in on you, then
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quickly standing and doing your A-button special attack. (Genma, Ryouga,
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and usually Shampoo). Defeat Kouchou by luring him into throwing a
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pineapple and double-jumping over it (don't jumpkick him) to throw him.
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Kunou is a sucker for repeated throws (throw him, rush over to him while
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he's getting up and throw him again as he stands, repeat), all you have to
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do is get in on him *one* time.
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----------------------------------------------------------------------
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Ranma 1/2, Part 2 (SFC)
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Ranma 1/2 (SNES)
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**** Important Note - The following is for both the
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SFC Ranma 1/2, Part 2 and also the SNES Ranma 1/2 ****
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Configuration Code
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1. On Continue Screen
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2. Press and Hold R X and A
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3. Continue Holding until next match begins
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4. Configuration Screen will appear
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The characters in this game, clockwise from the top of the selection screen,
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are:
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Ranma-kun (male)
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Ranma-chan (female)
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Akane
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Shampoo
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Mousse
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Ukyou
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Panda (Genma, Ranma's father)
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Gosunkugi
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Gambler King
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Ryouga
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In Duel mode, you can also choose Pansuto Tarou (human or minotaur form).
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Normally, you have to win a game (at any difficulty level) against the
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computer in order to use Tarou in the Scenario mode.
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By default, Y is your Light attack button, B is your Heavy attack button.
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Using Heavy Attacks and Charging a move at the same time -- if you define
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more than one button as your Heavy attack, you can hold one of them down
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to charge, and use the other to attack with.
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Better throw damage -- most characters do more damage if they throw their
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opponent over their heads. (If your opponent is on your right, throw them
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to your left.) Gosunkugi and Happosai are the exceptions -- they do more
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damage with the Heavy attack button, regardless which direction they throw.
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Reducing throw damage (this is documented) if you hit the attack buttons
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with the right timing after being thrown, you will land on your feet and
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take about half normal damage from the throw. If you can describe exactly
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when to hit the button, let me know.
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Ranma-kun, Ranma-chan, and Shampoo can double-jump -- when at the peak of
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their jump, hit X a second time for more height. Shampoo can steer herself
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anywhere on the screen if you use this. Ranma-chan just comes down really
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fast. (Happosai can double-jump too, actually.)
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Moves List: Here's a description of all of the special moves (other than
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throws and "normal" moves that just involve hitting a button at the right
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distance). 'CHARGE' means to hold down a Heavy attack button for a second
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or two, then release it and point in the direction given. (CHARGE, then
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DOWN, means to hold it for a few seconds, then push DOWN on the direction
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pad and release the Heavy attack button.)
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RANMA (both)
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------------
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KAITEN KICK CHARGE, then DOWN.
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(A rolling kick, longer range with higher CHARGE)
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(As Ranma-chan, this is a rolling elbow move instead)
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FUMITSUKE Jump towards your opponent, then press DOWN and B.
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(A head-stomp move)
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HIRYUU SHOUTENHA Press Y and B at the same time.
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(Hurricane Punch, a little like a dragon punch)
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MOUKO TAKABISHA CHARGE, then TOWARDS or AWAY from your opponent.
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It goes towards them either way.
|
|
(An explosion of blue [or yellow, if Ranma-chan]
|
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energy appears directly in front of you. Longer
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CHARGE time = bigger explosion)
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KACHUU TENSHIN AMAGURIKEN Press Y or B rapidly.
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|
(A fast-hands move, like E. Honda's 100-hands punch
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in SF2)
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RYOUGA
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------
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KASA TSUKI TOWARDS and B.
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(Pokes an umbrella at your opponent)
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TOBI KASA TSUKI JUMP TOWARDS, then press DOWN and B.
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|
(Comes down on their heads with your umbrella)
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SHISHI HOUKOUDAN Y and B at the same time.
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|
(An explosion of energy appears before you, like
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a full-strength version of Ranma's MOUKO TAKABISHA
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move.)
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BAKUSAI TENKETSU CHARGE, then DOWN.
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(The 'exploding point' technique. Rocks roll along
|
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the ground at your opponent, CHARGE=Range)
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BANDANA NAGE CHARGE, then TOWARDS or AWAY.
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|
(Throws bandannas at your opponent. CHARGE=Number.)
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SHAMPOO
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-------
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KAKATO OTOSHI JUMP TOWARDS, then push DOWN and B.
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(Head stomp)
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RYOUGA RETSUSHOU KYAKU Y and B at the same time.
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(Leaps into the air feet-first, to the top of the
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screen, then comes back down.)
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MOUGEKI TOTSUJINHA CHARGE, then TOWARDS or AWAY.
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(Rushes at your opponent with Chinese maces.
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CHARGE=Distance)
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AKANE
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-----
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NIDAN MAWASHI GERI TOWARDS opponent and B.
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(Two high kicks)
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SHOUMAKUUHAKEN Y and B at the same time.
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(A leaping uppercut. A Dragon Punch, plain and
|
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simple. She's not invulnerable in it, though.)
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SHIPPU BAKURETSUKEN CHARGE, then TOWARDS or AWAY.
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(Rushes at your opponent with fist out. CHARGE
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affects distance.)
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PANDA (GENMA)
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-----
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CHICHI NO IKARI
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(OSHIOKIHEN) Y and B at the same time, from throw range.
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(Genma bounces on his opponent. Nearly half a bar of
|
|
damage!)
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CHICHI NO IKARI
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(TAIBATSUHEN) CHARGE, then TOWARDS or AWAY.
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|
(A rush-at. CHARGE=Distance.)
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PANDA HYAKURETSUKEN Y or B, quickly and repeatedly.
|
|
(A "100-hands" move, like Ranma's TENSHIN AMAGURIKEN.
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Seems more effective with B.)
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GOSUNKUGI
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|
---------
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DAIKAITEN WARANINGYOU Y and B at the same time.
|
|
(Spins around twice with a large voodoo doll in his
|
|
hands.)
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WARANINGYOU NAGE CHARGE, then TOWARDS or AWAY.
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|
(Looks just like DAIKAITEN WARANINGYOU, but he throws
|
|
the doll afterwards.)
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UKYOU
|
|
-----
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KONJOU GIRI B and TOWARDS.
|
|
(Looks just like B, to me. A long-range swing with
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|
her big spatula.)
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TENKASU KANSHAKUDAMA MIKKSU
|
|
CHARGE, then DOWN.
|
|
(Throws some exploding mix at the opponent.)
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|
|
KOHERA NAGE CHARGE, then TOWARDS or AWAY.
|
|
(Throws spatulas at the opponent. CHARGE=Number)
|
|
|
|
MOUSSE
|
|
------
|
|
|
|
KATANA B and TOWARDS.
|
|
(Extends several long blades from the arm of his robe)
|
|
|
|
KEIRANKEN CHARGE, then TOWARDS or AWAY.
|
|
(Throws exploding eggs at the opponent. CHARGE=Number)
|
|
|
|
HYAKURETSU ANKI Y or B, quickly and repeatedly.
|
|
(A fast-hands move, but with ranged weapons from
|
|
the arm of his robe.)
|
|
|
|
TAKATSUMEKEN JUMP, then DOWN and B.
|
|
(Comes down from his jump with claws extended from
|
|
his feet, which can hit the opponent.)
|
|
|
|
GAMBLER KING
|
|
------------
|
|
|
|
TEN BOW CHARGE, then TOWARDS or AWAY.
|
|
(Fires something at the opponent from a bow.)
|
|
|
|
JOKER SHOWER JUMP AWAY, then DOWN and B.
|
|
(Throws some cards diagonally down, forward. Only
|
|
useful if the opponent is close or chasing you.)
|
|
|
|
PANSUTO TAROU (HUMAN)
|
|
-------------
|
|
|
|
SUKASHIKI KIKKU JUMP, then DOWN and B.
|
|
(A head-stomp)
|
|
|
|
SENPORAKU B and TOWARDS.
|
|
(Swings some pantyhose at his opponent. That's
|
|
what the 'PANSUTO' in his name means.)
|
|
|
|
IPPATSU GYAKUTEN OTOKOGERI
|
|
Y and B at the same time.
|
|
(Leaps at the opponent, feet first, but with his
|
|
leading foot on fire.)
|
|
|
|
PANSUTO TAROU (AKUMA)
|
|
-------------
|
|
|
|
MOUGYUU TOTSUSHIN CHARGE, then TOWARDS or AWAY.
|
|
(Charges at his opponent. CHARGE=Distance)
|
|
|
|
JET ATTACK JUMP, then DOWN and B.
|
|
(Comes down at his opponent, diagonally, from his
|
|
jump... with his fist outstretched.)
|
|
|
|
Debug Mode -
|
|
Pick any two characters. When you reach the screen that asks you to pick
|
|
a background to fight on, press the R, X, and A keys, simultaneously, on
|
|
controller one. Hold them. A menu screen should come up in a few seconds.
|
|
You are now in DEBUG mode. Enjoy. (You can play Happosai from here.
|
|
He has two CHARGE moves. One is DOWN (Happodaikarin, he throws
|
|
firecrackers), the other is TOWARDS/AWAY, where he shoots a blue fireball.
|
|
He also has a Y+B move that makes him grow large for a few seconds.)
|
|
|
|
Fighting vs the Computer in DUEL and TEAM modes -
|
|
If you hold down the L and R buttons on the Character Selection screen,
|
|
you can move the other player's character-selection box. Hitting the Y
|
|
button with the L and R buttons held down will select the character for
|
|
your opponent, but it will be controlled by the computer, at whatever
|
|
difficulty level you currently have the game set to.
|
|
|
|
The next two are ones that I posted to the net before, but don't remember
|
|
"for sure" at the moment, so I'll mark them as unverified until I'm sure
|
|
they are correct here. If these are wrong, try reversing the direction of
|
|
the circle on the directional keypad. (go UP, LEFT, DOWN, RIGHT, UP instead
|
|
of what I have here) You may need to do these after hitting START at the
|
|
title screen. (So you have the 'scenario/duel/team/option' menu visible.)
|
|
|
|
Playing as Pansuto Tarou without winning a Scenario Mode game first -
|
|
UP, RIGHT, DOWN, LEFT, UP, X, SELECT, from the title screen. You should
|
|
hear Ranma-kun yell out. Now Tarou will be an option in Scenario Mode.
|
|
|
|
Looking at the visuals without playing the game -
|
|
Reverse the code for playing as Pansuto Tarou. (SELECT, X, UP, LEFT....)
|
|
Again, do this at the title screen. If you do it right, the final UP will
|
|
bring a line of text onto the screen that has the name of a character
|
|
followed by OP or ED. OP is their Opening animation, and ED is their
|
|
EnDing animation (when they win the game). There's another, but I don't
|
|
remember what the game calls it at the moment.
|
|
|
|
----------------------------------------------------------------------
|
|
Ren & Stimpy: Veediots
|
|
|
|
Level Select
|
|
1. When Title Screen starts to appear
|
|
2. Press L R A L R L B R X
|
|
3. Before "Veediots" logo is completely formed
|
|
4. Can Select any Level
|
|
|
|
Hear Entire Theme Song
|
|
1. In opening as Theme Song Fades out
|
|
2. Press L and R to hear entire song
|
|
|
|
----------------------------------------------------------------------
|
|
Rival Turf
|
|
|
|
Secret Warp Trick - To do this, you must have 30 or more defeated
|
|
enemies, represented by small heads that appear above your energy
|
|
meter. (The number 10 represents 10 enemies.) Once you get to the
|
|
part of the fourth level where there is a door, press UP at the
|
|
first door to go into it. You will warp to the end of level 4 to
|
|
face the boss.
|
|
|
|
Change Character Names - To do the trick, you must first play
|
|
through the game and get the high score of that game. When the
|
|
screen comes up to enter your name, put in CHRCONF as your name,
|
|
and you will be brought to a character configure screen that will
|
|
allow you alter the name of all the characters in the game. Once
|
|
you press START for a game with your new characters.
|
|
|
|
----------------------------------------------------------------------
|
|
Road Runner: Death Valley Rally
|
|
|
|
75 Lives
|
|
1. At Title screen
|
|
2. Press and Hold R Y Left Select
|
|
3. Press and Hold Start
|
|
4. Press X
|
|
|
|
Tips - gt7303b@prism.gatech.EDU (Troy Lee)
|
|
|
|
Level 1- Wait on the closer platform and a boulder will pass just
|
|
beneath your feet. Jump and get right in front of the platform and
|
|
start pecking the base. If you jumped at the right boulder, the
|
|
catapult will not come all the way down and hit you *once*, the next
|
|
time around it will. Wait until it is about to hit and use your
|
|
turbo to escape. The thing will fall apart after doing this about 4
|
|
times.
|
|
|
|
Level 2- The only way I can get past this is a suicide approach. You
|
|
have knock out 6 rivits while avoiding the crane. I just don't
|
|
bother to avoid it. Time your entry so you will have some time to
|
|
peck at the rivits and knock them out as fast as you can. Then do
|
|
the same to the other side. I almost always beat him, but you
|
|
probably won't have any energy left when you're done.
|
|
|
|
Level 3- This one is easy but it takes forever. You have to peck at
|
|
the bombs he throws onto the train, then they will bounce off and hit
|
|
him if you time it right. Watch out for the middle of the two cars
|
|
you are jumping around on because you can fall through the gap.
|
|
Everytime you score a hit, A volley of bombs will come flying down.
|
|
I can't remeber the overall pattern, but it only takes a second to
|
|
figure out.
|
|
|
|
Level 4- This is just a simple test of reflexes. Jump to the top of
|
|
the contraption he's riding around in (use the drills to get up
|
|
there). Now you have to peck away the 'tiles' that make up the top of
|
|
this thing (not that it makes much sense why this is bad). You can
|
|
only peck a 'tile' when the corresponding platform raises up to try
|
|
to smash you into the roof. I just kinda randomly moved around,
|
|
falling off platforms when I was on one that started to rise, and
|
|
pecking under any raised platforms I happened to be next to at that
|
|
moment.
|
|
|
|
Level 5- Sorry, but I've only gotten to 5-1. I lost about 10 men
|
|
here, Made it past a particulary tricky part on my last man, and then
|
|
just fell into the bottom of the screen when I missed a platform.
|
|
Instead of smashing the damn game into little bits like I should
|
|
have, I let a friend borrow it for a while and couldn't care less if
|
|
he ever brings it back. This game is more annoying than trying to
|
|
get a pinfall on the Great Puma on Pro Wrestling for the NES.
|
|
|
|
----------------------------------------------------------------------
|
|
Robocop Vs. Terminator
|
|
|
|
From: anh.nguyen@swcbbs.com
|
|
|
|
01 DLTC
|
|
02 MWSX
|
|
03 TPST - Future
|
|
04 BSHK - Robot Killer
|
|
05 HKFL - Spaceship
|
|
06 SKTR - Skynet Outer Perimeter
|
|
07 SKMD - Skynet Inner Perimeter
|
|
08 DRFT - Storage Facility
|
|
09 SKNN - Inner Sanctum
|
|
10 MWFX - Skynet Code CPU
|
|
11 RNTM - Self Destruction
|
|
Ending FNSH
|
|
|
|
----------------------------------------------------------------------
|
|
Rocko's Modern Life
|
|
|
|
Passwords
|
|
Easy Hard
|
|
Level 2 COMICS BLAZEZ
|
|
Level 3 MELBA O-TOWN
|
|
Level 4 HIPPO GRIPES
|
|
|
|
----------------------------------------------------------------------
|
|
Rock and Roll Racing
|
|
|
|
Get to Planet Inferno
|
|
1. At Title Screen
|
|
2. Select VS. Mode
|
|
3. Press and Hold R L Select
|
|
4. Can now Select Planet Inferno
|
|
|
|
Play as Olaf the Viking
|
|
1. At Select Hero Screen
|
|
2. Press and Hold L R Select
|
|
3. Continue Holding
|
|
4. Scroll through Characters
|
|
until Olaf appears
|
|
|
|
Larry Sound Test
|
|
1. On Options Screen
|
|
2. Make sure Larry is "On"
|
|
3. Press L or R to make Larry
|
|
say different quotes
|
|
|
|
Start with $999,999
|
|
In Veteran Level enter Password
|
|
989Y C02V WS6M
|
|
In Warrior Level enter Password
|
|
J89! C02V WS6M
|
|
|
|
Passwords
|
|
Drakonis !B!R T5C3 X5PT
|
|
Bogmire 7JM8 QQCB 9SPS
|
|
New Mojave 1FQ8 R5Cl 9KK2
|
|
Nho V2L8 14BV 92K!
|
|
Inferno XWC7 HZB5 5TJ!
|
|
|
|
Warrior Difficulty
|
|
Chem VI:
|
|
Div B XB48 RSFW 0S6M
|
|
Div A 5CR8 RLCW 0S6S
|
|
Drakonis
|
|
Div B RKBR !8F5 SWJ!
|
|
Div A HZLR 1MC5 SWJ!
|
|
Bogmire
|
|
Div B RNDQ MQFD SWJ!
|
|
Div A GBJQ 7SCD SWJ!
|
|
New Mojave
|
|
Div B R1LQ 2MFN SWJ!
|
|
Div A DHQT S6CN SWJ!
|
|
Nho
|
|
Div B MFBR R8DX SWJ!
|
|
Div A VQY8 !RBV 5TJ!
|
|
Inferno
|
|
Div B 48F8 20D3 5TJ!
|
|
Div A XBF7 MHB3 5TJ!
|
|
|
|
Rock'n Roll Racing Hints & Passwords
|
|
From: KOLBUSHR.DIALOGIC@pobox.dialogic.com (Kolbush, Richard)
|
|
|
|
To repeat a hint given a few times already, it is a good idea to
|
|
let the competition get ahead at the start of the race. A few
|
|
seconds is generally a safe estimate. Then catch up to them
|
|
and they will already be damaged, making it easier for you to
|
|
destroy them and take the lead. As you progress to higher
|
|
levels, the amount of time you give them to get ahead at the
|
|
start should be less, since they become harder and harder to
|
|
catch.
|
|
|
|
These passwords are for the Warrior Level, which I recommend since
|
|
the other levels do not let you advance to the last planet.
|
|
|
|
I dont remember the exact planet names, or the exact features that
|
|
the passwords give, but this should be good enough to get you
|
|
going.
|
|
|
|
First Planet:
|
|
-------------
|
|
JKP8 QM2V VJPQ
|
|
NFY8 QM2V YK6T
|
|
TDWR 5823 XYPT
|
|
2R8R MP03 XWPT
|
|
|
|
7X8R J62B XWPT
|
|
DJP8 QT0B !KYS
|
|
|
|
New Mojave(?):
|
|
--------------
|
|
PJS8 QN2L 9!YT
|
|
NGN8 HL2L 9!0T
|
|
JCR8 T60L 92KT
|
|
|
|
Ice(?):
|
|
-------
|
|
M8W8 C01V 92KT
|
|
KZX8 RT1V 6S8T
|
|
GV58 TPZV 6TWT
|
|
GXD8 SHZV 5TWT
|
|
|
|
Inferno (Bonus Planet):
|
|
-----------------------
|
|
Division B:
|
|
LQ58 TM13 5TJ!
|
|
|
|
Division A:
|
|
Best Car, All Options. Win this & you're done!
|
|
BV78 CNZ3 5TJ!
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
Rocketeer
|
|
|
|
Level Select
|
|
1. L, R, L, R, DOWN
|
|
2. At the Copyright screen
|
|
3. Press START.
|
|
|
|
----------------------------------------------------------------------
|
|
Rocky Rodent
|
|
|
|
Infinite Continues
|
|
1. At Title Screen
|
|
2. Press Start
|
|
3. While Rocky runs across Screen
|
|
4. Quickly Press Y A R A B A
|
|
5. Option Screen appears
|
|
6. Make Continues "?" for unlimited continues
|
|
|
|
----------------------------------------------------------------------
|
|
Roger Clemens' MVP Baseball
|
|
|
|
Win Pennant
|
|
33 games ahead password
|
|
|
|
LZFMJY RBZVJS FY7WFX 6CBBN5
|
|
|
|
----------------------------------------------------------------------
|
|
R-Type, Super
|
|
|
|
Level Select
|
|
1. At start up Screen
|
|
2. Hold R
|
|
3. Press up on the joypad 9 times
|
|
4. Tone Confirms
|
|
5. Pause the game
|
|
6. Hold R, A, and SELECT
|
|
7. Choose level by pressing up or down on the control pad
|
|
8. The level selected shows up in lower left corner.
|
|
|
|
Instant Power Ups
|
|
1. At Title Screen
|
|
2. Down, R, Right, Down, Right, Right, Down, Right, Down, Down.
|
|
3. Tone Confirms
|
|
4. START to begin, and then pause
|
|
5. Enter code: R, Right, Down, Y, Down, Right, Down, Left, Right,
|
|
Down, Right, Right
|
|
6. Select power ups as indicated below.
|
|
|
|
PRESS ONE BUTTON FOR INITIAL ATTACK AND THEN ONE BUTTON FOR MISSILES.
|
|
|
|
--------------------- ------------------------
|
|
| Initial Attack | | Missiles and Bombs |
|
|
--------------------- ------------------------
|
|
A Sky Laser A Homing Missiles
|
|
B Ground Laser X Spread Bomb
|
|
X Reflect Laser
|
|
Y Spread Laser
|
|
R ShotGun Bomb
|
|
|
|
----------------------------------------------------------------------
|
|
R-Type III
|
|
|
|
Stage Select
|
|
1. At Continue Screen
|
|
2. Press R 10 times
|
|
3. Press L the number of times
|
|
as the desired Stage
|
|
4. Press Start
|
|
|
|
----------------------------------------------------------------------
|
|
Run Saber
|
|
|
|
Change Character Color
|
|
1. At any Time
|
|
2. Press Start to Pause Game
|
|
3. Press Select to Cycle through colors
|
|
|
|
Level Select
|
|
1. At ATLUS screen
|
|
2. Press and Hold B Y R Select
|
|
3. Release all Button and Level Select appears
|
|
in the main menu
|
|
|
|
----------------------------------------------------------------------
|
|
Samurai Showdown
|
|
|
|
Play as Bosses
|
|
1. At Logo Screen
|
|
2. Press A X Y B
|
|
3. At Character Select Screen
|
|
4. Push Up while Cursor is on
|
|
any Character and you can select
|
|
Amakusa Shiro
|
|
5. Press and Hold L and R
|
|
6. Press Start while Holding
|
|
7. Continue Holding until Screen appears
|
|
|
|
----------------------------------------------------------------------
|
|
7th Saga
|
|
|
|
Q: I found the Wind Rune in the Cave of Melename. The problem is
|
|
one of the other apprentices stole it. How can I get it back?
|
|
|
|
A: This is a very common problem. If you have had the Wind Rune
|
|
stolen and have travelled past the town of Eygus, I usually
|
|
suggest that people reset the game. The problem is that the
|
|
apprentices in the early sections of the game are very difficult
|
|
to beat. Usually you have to get EXTREMELY lucky in order to
|
|
defeat them. It would take you about 45 minutes to obtain the
|
|
Wind Rune from the start of the game. It may take you in excess
|
|
of five-six hours to beat this apprentice. If you remember to
|
|
save the game each time you enter a town, you will be able to
|
|
simply reset the game if you should lose your Rune. This will
|
|
allow you to start from the last place saved. So, you should be
|
|
able to prevent anyone from stealing your Runes.
|
|
|
|
Q: In the Cave of Melename, I see a doorway, but there are some
|
|
rocks blocking the entrance. How do I move these?
|
|
|
|
A: Travel to the Town of Zellis. Enter the inn and speak to the
|
|
villager inside. His name is Brantu. Brantu will join your
|
|
party as a third person and will open the rocks blocking the
|
|
doorway. If Brantu will not join you, return to Bonro and get
|
|
the Map from Gain.
|
|
|
|
Q: How do I get the Water Rune from the Wizard of Guntz?
|
|
|
|
A: You must continue talking to the Wizard of Guntz until he
|
|
agrees to trade you the Water Rune for some water. Next, travel
|
|
to the Village of Pell; in the tavern, you will find a villager
|
|
named Digger. Once he has joined your party, travel back to
|
|
Guntz and Digger will bring water. The Wizard will now give you
|
|
the Water Rune.
|
|
|
|
Q: I keep hearing about a secret entrance in the Town of Patrof.
|
|
Where is this entrance and will it allow me to enter the Castle?
|
|
|
|
A: If you search each of the tombstones in Patrof, you will find
|
|
one that reads: "Do Not Disturb." Stand beneath this tombstone
|
|
and push your control pad up. The tombstone will move, revealing
|
|
a secret stairway. Yes, this stairway will lead you into the
|
|
Castle.
|
|
|
|
Q: There is a rock in the Cave of Milto that I can't seem to
|
|
move. How do I move this rock?
|
|
|
|
A: You must have three Runes to start this process. Enter the
|
|
Town of Bone and look for a little Boy. If you talk to the Boy,
|
|
he will ask you a question about Bonro. If you answer "No," he
|
|
will either give you a Remote Control or ask you to take him to
|
|
Bonro. The Remote Control will open the rock in the Cave of
|
|
Milto. If you take to Boy to Bonro, his Uncle will arrange for
|
|
you to take a boat ride. Both of these options accomplish
|
|
basically the same thing. If you get one, you will not get the
|
|
other.
|
|
|
|
Q: I defeated the Dragon in the Village of Luze. The game tells
|
|
me that the Rune has been stolen. How can I find it?
|
|
|
|
A: Since there is no way of preventing the theft of this Rune,
|
|
you need to try and locate the apprentice who stole it. Trying
|
|
returning to the Towns you have visited already via the Wind
|
|
Rune. Once inside a Town, step outside. Look in your Crystal
|
|
Ball located in the upper left corner of the screen. If the
|
|
circle representing the town is flashing, the thief is in that
|
|
town.
|
|
|
|
Q: How can I enter the Tower of Grime?
|
|
|
|
A: If you have Olvan as your main character, travel to the Town
|
|
of Bone. Once on Bone, walk to the bottom right corner. Here
|
|
you will find an old man who will give you the Key of Brilliance.
|
|
If you don't have Olvan, don't worry. In the upper right corner
|
|
of the continent you will find the North Tower. In this Tower
|
|
the is a Flashing Square. If you step on this Square, you will
|
|
be teleported into the Tower of Grime.
|
|
|
|
Q: How can I find the Cave of Laosu?
|
|
|
|
A: From the Village of Padal, walk south until you reach the
|
|
mountains. Now walk west along the mountains and you will enter
|
|
the Cave of Laosu. The entrance is invisible!
|
|
|
|
Q: I defeated the Serpent Lady in the Castle of Baran. Prosa,
|
|
the commander promised me the Moon Rune if I defeated her. Now
|
|
when I talk to him, he asks me to find Pegim and will not give me
|
|
the Rune! Why?
|
|
|
|
A: Return to the Village of Zellis. In the tavern talk with
|
|
everyone and you will locate Pegim. Now return to Prosa and he
|
|
will give you the Moon Rune.
|
|
|
|
Q: I can't seem to find a way through the Flames in Bilthem
|
|
Castle.
|
|
|
|
A: When you enter the Castle, immediately go left and walk up the
|
|
staircase. Now walk south to the wall and go left. Look for a
|
|
narrow hallway leading up. Take this hallway to the top and go
|
|
left. Take the staircase down. Now you will enter the flames
|
|
from the right hand side. You should find a narrow passage
|
|
through them.
|
|
|
|
Q: OK, so I made it through the flames and found Doros, but I
|
|
can't beat him because he splits into three.
|
|
|
|
A: Follow the direction above. Except instead of entering the
|
|
flames, continue walking down until you find a staircase leading
|
|
down. Here you will find a Wooden Table. Push the Table and you
|
|
will find a Key. To the left of this Table you will notice a
|
|
Jail Cell. Open the Jail Cell and release the Old Man being held
|
|
prisoner. He will give you an item called: Star. Use this item
|
|
on Doros and you will be able to defeat him.
|
|
|
|
Q: I made it to Brush, and Brantu won't let me in the basement.
|
|
What am I supposed to do?
|
|
|
|
A: First, you need to have six Runes. If you are missing one or
|
|
more Runes, read through the above sections again and find which
|
|
one you missed. If you have not missed any, it is likely that an
|
|
apprentice challenged you to a fight, defeated you and took your
|
|
Runes. If this has happened to you, you need to travel from town
|
|
to town, looking for the apprentice. Once you have six Runes,
|
|
return to Brush and speak with the Fortune Teller. Now speak to
|
|
Brantu and he will fly you to the next continent.
|
|
|
|
Q: I am at the next continent and I lost my magic. I have also
|
|
found Gorfun the main Boss but he disappears, what am I doing
|
|
wrong?
|
|
|
|
A: You need to locate the Moonlight. The Moonlight is located in
|
|
a cave southwest of Guanta. In this cave you will face Metal
|
|
Pison. After defeating him you will locate the Moonlight in a
|
|
Treasure Chest. Return to Guanta and someone will remove the
|
|
curse restoring your magic. When you face Gorfun, use Moonlight
|
|
on him when he disappears.
|
|
|
|
Q: I have received the seven Runes again! Where do I go now?
|
|
|
|
A: Walk to the upper right corner of the continent, here you will
|
|
find the Final Castle and Gorsia waits within!
|
|
|
|
List of Towns, Castles and Caves:
|
|
1. Lemele's Castle 22. Belaine
|
|
2. Town of Lemele 23. Telaine
|
|
3. Town of Rablesk 24. Telaine Castle
|
|
4. Aran Castle 25. Cave of Beore
|
|
5. Gate of Earth 26. Town of Luze
|
|
6. Town of Bonro 27. Town of Pang
|
|
7. Town of Zellis 28. Town of Padal
|
|
8. Cave to Melename 29. Town of Polasu
|
|
9. Town of Melename 30. Town of Pandam
|
|
10. Cave to Eygus 31. Town of Tiffana
|
|
11. Eygus 32. Castle of Tiffana
|
|
12. Cave to Pell 33. Baran Castle
|
|
13. Pell 34. Bilthem
|
|
14. Guntz 35. Bilthem Castle
|
|
15. Patrof 36. Town of Brush
|
|
16. Patrof Castle 37. Village of Vallencia
|
|
17. Town of Bone 38. Cave of Kapel
|
|
18. Cave of Milto 39. Village of Bugask
|
|
19. Grime Tower 40. Village of Guanta
|
|
20. Dowaine 41. Cave of Bulnsel
|
|
21. North Tower 42. Castle of Gorfun
|
|
>From EGM 7.2 - copied without permission.
|
|
|
|
Q: How do I fight the Apprentices?
|
|
|
|
A: Fighting other apprentices is difficult because they're always
|
|
built up to about the same level your character is, but you can gain
|
|
the advantage by memorizing their attack patterns. They vary, but
|
|
each uses the same pattern when fighting the same opponent. When you
|
|
first fight, survive as long as you can and write down their pattern
|
|
of attack so you'll know how to plan for your next bouts. Enemy
|
|
apprentices might use healing spells as extra steps, but they'll
|
|
return to their regular patterns in the next rounds.
|
|
|
|
Q: Where do I fin the Apprentice who stole the Sky Rune?
|
|
|
|
A: Use the Wind Rune to warp from town to town, looking for the
|
|
apprentice thief who took the Sky Rune. At each town, step outside
|
|
and look at the town in your crystal ball. If it looks normal, warp
|
|
to a new town, but if it flashes, there is a Rune to be found in the
|
|
town. Enter and save your game at the Inn, then search the tow for
|
|
the apprentice who took the Sky Rune. You'll have to defeat him or
|
|
her to get the Rune.
|
|
|
|
Q: How do I use the Runes against Gorsia?
|
|
|
|
A: When you reach Gorsia in the Castle of Gorfun, you must use the
|
|
seven Runes in a particular order before you attack. Use them in the
|
|
following order: Wizard, Light, Water, Star, Moon, Wind and finally
|
|
Sky. Using them in any other order will be ineffective. Attack after
|
|
using the Runes.
|
|
|
|
----------------------------------------------------------------------
|
|
Street Fighter II
|
|
|
|
Championship Mode - Same Players
|
|
1. At Capcom Logo Screen
|
|
2. Quickly Press Down R Up L Y B
|
|
3. Blue Screen Confirms
|
|
|
|
Configuration Screen
|
|
1. Hold down Select for 1st fight begins
|
|
2. Controller Configuration Screen Appears
|
|
|
|
----------------------------------------------------------------------
|
|
Street Fighter II Turbo
|
|
|
|
Super 10 Star Speed
|
|
1. Logo Screen
|
|
2. Quickly Press Down R UP L Y B on Controller 2
|
|
3. Chime to confirm
|
|
|
|
Turn Off Special Techniques in One Player Game
|
|
1. Logo Screen
|
|
2. Quickly Press Down R UP L Y B on Controller 1
|
|
3. Chime to Confirm
|
|
|
|
Turn Off Special Techniques in Versus MOde
|
|
1. Versus Mode
|
|
2. Stage Select Screen
|
|
3. Quickly Press Down R Up L Y B on Controller 2
|
|
|
|
Easy path to Great Ending
|
|
1. Use Trick to turn off Spcecial Techniques
|
|
2. When Capcom Logo Appears
|
|
3. Press DOWN RIGHT UP Left Y & B
|
|
4. Set Difficulty to one star
|
|
5. Play game to end
|
|
6. Receive great ending
|
|
|
|
----------------------------------------------------------------------
|
|
Super Street Fighter II
|
|
|
|
Configure Buttons
|
|
1. Hold Down Select Button to
|
|
Access Button Configuration Screen
|
|
|
|
Same Character in Group Battle
|
|
1. Select Battle Mode Option
|
|
2. On Controller 2
|
|
3. Press L R L R L R R L
|
|
4. Vega will laugh to Confirm
|
|
5. Choose either Match of Elimination
|
|
6. You can choose eight of the same characters
|
|
|
|
Speed Up Computer Battles
|
|
1. Press any Button except Start to Speed up
|
|
Computer Battles in Tournament Mode
|
|
2. Select End to have ALL Computer Battles
|
|
|
|
Secret Color
|
|
1. You can Change the color of your Fighter
|
|
by pressing either A B Y X L R or Start to "Start"
|
|
2. Press and Hold the Button until the plane flies
|
|
to its destination to gain the "Eighth Color"
|
|
|
|
Reset in Versus Mode
|
|
1. After a Battle Press Select to access
|
|
Continue, Quit or Reset Records Screen in
|
|
Versus, Group Battle, Tournament Battle and
|
|
Time Challenge Modes
|
|
|
|
Character Profiles
|
|
1. At Title Screen
|
|
2. Do Not Press Start
|
|
3. When First Profile Screen appears
|
|
4. On Controller 2
|
|
5. Press and Hold L R
|
|
6. Continue Holding and each Characters Profile
|
|
will Display on at a time
|
|
|
|
----------------------------------------------------------------------
|
|
Shaq Fu
|
|
|
|
Blood Code
|
|
1. At Option Screen
|
|
2. Press Y X B A L R
|
|
3. Screen will Flash Red
|
|
4. See Blood during Fights
|
|
|
|
----------------------------------------------------------------------
|
|
Shien's Revenge
|
|
|
|
30 Continues
|
|
1. At Title Screen
|
|
2. On Controller 2
|
|
3. Press Select 7 times
|
|
|
|
Nine Special Weapons
|
|
1. At Title Screen
|
|
2. On Controller 2
|
|
3. Press Start 7 times
|
|
|
|
Dynamic (Easiest) Setting
|
|
1. At Title Screen
|
|
2. On Controller 2 ???
|
|
3. Press L 7 times
|
|
|
|
Almanic (Hardest) Setting
|
|
1. At Title Screen
|
|
2. On Controller 2
|
|
3. Press R 7 times
|
|
|
|
----------------------------------------------------------------------
|
|
SimAnt
|
|
|
|
Scenario Select
|
|
1. Plug Mouse into Controller Two port
|
|
2. Use Controller One to enter Scenario Mode
|
|
3. Use Mouse to light up the Scenarios
|
|
4. Use Controller One to Select Scenario
|
|
**Note ** This will only work with a Mouse Controller
|
|
|
|
Change into the Queen
|
|
1. Go to the area in the house between the TV and the chair
|
|
2. Shock yourself in the electric socket closest to the colony
|
|
3. The word "Change" will appear on the screen
|
|
4. You will reappear in the colony as the Queen
|
|
|
|
Increase Chances of Winning Battle
|
|
1. While in Battle with a Red Ant
|
|
2. Quickly Press A Button
|
|
3. This will strongly increase your chances of winning
|
|
that battle
|
|
**Note** If you have a Turbo controller you should win every battle
|
|
|
|
----------------------------------------------------------------------
|
|
SimCity
|
|
|
|
Bonus Gift Trick - Pick a land with plenty of water in it, but do not
|
|
pick an island. Make sure you pick a land with water near the
|
|
middle.
|
|
Now, create roads, find the middle of the land and make a cross
|
|
with these roads all the way to the edge of the map of you land. Do
|
|
not connect the cross in the middle of the water, or the trick will
|
|
not work. Once you make a cross with these roads near a body of
|
|
water, you will be able to build anywhere from two to five casinos or
|
|
amusement parks!
|
|
|
|
More Maps - Select "Start New City" on the menu screen, then choose
|
|
any map number between 1 and 999. "Ok" the map you want. Go into the
|
|
map and choose the "Go to Menu" icon at the top of the screen. Do NOT
|
|
save this. Choose "Start New City" again on the menu screen. Wait,
|
|
and the same map that you chose earlier will turn out to be a
|
|
different map with the same number! This works all the way from map
|
|
1 to 999, giving you a total for 1998 instead of the regular 999.
|
|
|
|
Sim City $999,999
|
|
How to raise your treasury to $999,999
|
|
Get into a situation where your cash is near zero and you
|
|
cannot give 100% to the Transit, Police and Fire Departments, then do
|
|
the following procedure only WHEN THE TAX SCREEN APPEARS AT THE END
|
|
OF THE FISCAL YEAR!
|
|
|
|
1. Hold the LEFT and RIGHT Buttons on the top of the controller
|
|
DO NOT RELEASE EITHER BUTTON UNTIL THE PROCEDURE IS COMPLETE
|
|
2. Select "Go with these figures"
|
|
3. Exit back to the Building Screen
|
|
4. Select the Taxes Menu
|
|
5. Increase Transit, Police and Fire to 100%, bringing your cash
|
|
flow to a negative number
|
|
6. Select "Go with these figures"
|
|
7. Return to Building Screen
|
|
8. When you release the LEFT and RIGHT buttons the cash amount
|
|
will change to 999999
|
|
|
|
Bingo! A million bucks to work with. You can almost never use
|
|
it all up. But if you do run out of money just repeat the procedure.
|
|
It works every time.
|
|
|
|
One word of advice. Do not use the procedure until you have
|
|
acquired the Bank. The Commercial Zones which surround a Bank
|
|
usually become C-Tops quickly, so having the Bank is worth the wait.
|
|
The Bank is acquired when your have a population of 10000 people and
|
|
less than $2000, if I recall properly. What I do is play normally
|
|
until I acquire the Bank, then build Police or Fire Stations until I
|
|
run out of money. Then wait for the fiscal year to end and do the
|
|
procedure.
|
|
|
|
Please note that this procedure only seems to work at the end of
|
|
the fiscal year and the tax screen must come up automatically or is
|
|
does not work.
|
|
|
|
Gift Conditions
|
|
From: abjornso@magnus.acs.ohio-state.edu (Aija K Bjornson)
|
|
|
|
Yes, there are conditions for these gifts. They are as follows:
|
|
Mayor's House-2,000 citizens
|
|
Bank-10,000 citizens, and less than $2,000 in treasury
|
|
Zoo-10,000 citizens & stadium, another when you have 3 total stadiums.
|
|
Will take several game months after the conditions are met to get a
|
|
zoo.
|
|
Police/Fire HQ-Every 6 Police or Fire Stations, Max. of three.
|
|
Windmill-One windmill at 150 developed zones, another at 500
|
|
developed zones.
|
|
Library-Every three schools. Promote building of schools by
|
|
creating nice, well maintained residential areas.
|
|
Railroad Station-One station at 50 sections of track, another at
|
|
200 sections.
|
|
Expo-50,000 citizens, airport, and harbor.
|
|
Scale Model-50,000 citizens
|
|
Fountain-50th anneversery of city.
|
|
Landfill-At 150 undeveloped zones, 100 undeveloped zones, 50
|
|
undeveloped zones, and 30 undeveloped zones.
|
|
|
|
----------------------------------------------------------------------
|
|
SimEarth
|
|
|
|
Scenario Select
|
|
1. Title Screen
|
|
2. Start to Main Menu
|
|
3. Choose Scenario but DON'T PRESS START
|
|
4. Press & Hold L R Y then Press A
|
|
5. Stage Select Screen Appears
|
|
|
|
----------------------------------------------------------------------
|
|
Skuljagger
|
|
|
|
Passwords
|
|
Level Passwords:
|
|
Level 2: cruel man cruel bird
|
|
Level 3: claw is mean dock
|
|
Level 4: big wild angry fly
|
|
Level 5: fly home lazy sword
|
|
|
|
----------------------------------------------------------------------
|
|
Saturday Night Slam Masters
|
|
|
|
Weapons in the Ring
|
|
1. Climb out of Ring
|
|
2. Pick up and Item
|
|
3. Go to Left or Right Side of Ring
|
|
4. Jump
|
|
5. While in Mid-air Press Attack Button
|
|
to throw Item into the Ring
|
|
6. Climb back into Ring and pick up Item
|
|
|
|
----------------------------------------------------------------------
|
|
Slapshot, Super
|
|
|
|
Customize Teams
|
|
1. At Password Screen
|
|
2. Enter .BR. C.D. BR. leaving last space empty
|
|
3. Press Start and Main Menu appears
|
|
4. Select Exhibition or Tournament
|
|
5. Choose Teams
|
|
6. On Today's Match Screen
|
|
7. Press Up or Down on Controller 1 to highlight any
|
|
of the teams attributes
|
|
8. Change the attribute by pressing Left or Right
|
|
*Note* this can be done in either One or Two-player game
|
|
|
|
Upside Down Players
|
|
1. Begin New Game
|
|
2. Enter Code - ".SCH.R" use periods and not spaces
|
|
3. Play game with players standing on their heads
|
|
|
|
----------------------------------------------------------------------
|
|
Smash TV, Super
|
|
|
|
Turbo Mode - Put the cursor on 'One Player'. Left, Right, Left, Up, R, R.
|
|
(It'll say "Bingo!")
|
|
|
|
More Lives - Put the cursor on 'Two Players'. L, R, Up. ("Bingo!")
|
|
Maximum lives 7, maximum continues 7.
|
|
|
|
Circuit Select - Put the cursor on 'One Player'. Right, Right, Up, Down,
|
|
R, L. ("Bingo!") Then choose 'One Player' or 'Two Players' and hit
|
|
START.
|
|
(rumor has it you may need to start at the top and press "up" instead of
|
|
just starting on 'One Player')
|
|
|
|
Fight No Enemies! - Use the Circuit Select code. Select a circuit. Now,
|
|
if you hold down SELECT while entering a room, no enemies will appear in
|
|
it. You can do this for some rooms and not others, which allows you to
|
|
skip Boss rooms, or difficult ones. Once you have 10 keys, you can use
|
|
this to get to the Pleasuredome pretty easily.
|
|
|
|
Sound Check Screen - Put the cursor on 'One Player'. L, R, L, L, R.
|
|
("Bingo!")
|
|
|
|
Programmers Screen - Bring up the Acclaim logo, and hold down buttons L
|
|
and R. When the quill appears, also hold down button B.
|
|
|
|
Super Smash TV Map 1
|
|
2 --> 5 --> $8$
|
|
| |
|
|
/|\ \|/ \|/
|
|
|
|
|
S-> 1 --> 3 6 --> 9 --> 10 (BOSS) 9
|
|
| /|\
|
|
\|/ /|\ X
|
|
| \|/
|
|
4 --> 7 --> X 5
|
|
|
|
1. Arena 1 6. Crowd Control
|
|
2. Collect 10 Keys 7. Total Carnage
|
|
3. Collect Powerups 8. Bonus Prizes
|
|
4. Eat My Shrapnel 9. Tank Trouble
|
|
5. Meet Mr Shrapnel 10. Mutoid Man X. Secret Room 1
|
|
(1st ?)
|
|
|
|
Super Smash TV Map 2
|
|
7 --> $12$
|
|
|
|
|
/|\ \|/
|
|
|
|
|
2 --> 4 --> 8 13
|
|
|
|
|
/|\ /|\ /|\ \|/
|
|
| | |
|
|
S-> 1 --> 5 --> 9 14 --> 17 (BOSS)
|
|
| | |
|
|
\|/ \|/ \|/ /|\
|
|
|
|
|
3 --> $6$--> 10 15 15
|
|
| /|\
|
|
\|/ /|\ X--> 17 (BOSS)
|
|
| \|/
|
|
11 --> 16 --> X 7
|
|
|
|
1. Orbs! 7. Metal Death 13. Slaughter 'Em
|
|
2. Rowdy Droids 8. Fire Power Needed 14. Lazer Death Zone
|
|
3. Film at 11 9. Smash 'Em 15. Chunks Galore
|
|
4. Vacuum Clean 10. Turtles Nearby 16. Buffalo Herd Nearby
|
|
5. Meet My Twin 11. These Are Fast 17. ScarFace
|
|
6. Defend Me 12. Watch Your Step X. Secret Room 2
|
|
(2nd ?)
|
|
|
|
Super Smash TV Map 3
|
|
7 --> $12$
|
|
|
|
|
/|\ \|/
|
|
|
|
|
2 --> 4 --> 8 13
|
|
|
|
|
/|\ /|\ /|\ \|/
|
|
| | |
|
|
S-> 1 --> 5 --> 9 14 --> 17 (BOSS) --> 18 --> 19 --> 21 (Boss)
|
|
| | | |
|
|
\|/ \|/ \|/ /|\ \|/
|
|
|
|
|
3 --> 6 --> 10 15 15 20 --> 21 (Boss)
|
|
| /|\
|
|
\|/ /|\ X --> 17 (Boss)
|
|
| \|/
|
|
11 --> 16 --> X 7
|
|
|
|
1. No Dice! 9. Scorpion Fever 17. Cobra Death
|
|
2. Turtles Beware 10. Dynamite Cobra Boss 18. Almost Enough Keys
|
|
3. No Turtles Allowed 11. Witness Total Carnage 19. You (Don't) Have
|
|
4. Extra Sauce Action 12. Enjoy My Wealth Enough Keys
|
|
5. Temple Alert 13. Walls of Pain 20. Pleasure Dome
|
|
6. Turtle Chunks Needed 14. Last Arena? (4th ?)
|
|
7. Secret Rooms Nearby 15. Use the Buffalo Gun 21. Eat My Eyeballs
|
|
8. Cobra Just Ahead 16. Secret Rooms Nearby (5th?)
|
|
X. Secret Room 3 (3rd ?)
|
|
|
|
----------------------------------------------------------------------
|
|
Smartball
|
|
|
|
Level Select
|
|
1. At Title Screen
|
|
2. Up, Up, Down, Down, Left, Right, Left, Right, Select, Start.
|
|
|
|
----------------------------------------------------------------------
|
|
Soldiers of Fortune
|
|
|
|
Passwords
|
|
Brigand & Thug Navvie & Scientist
|
|
World 2 W1V19S2SH21Q CJWI9D2QQ2XF
|
|
World 3 RI8VDQWF0IVP RJXVD8WFPIVP
|
|
World 4 4I4ILIV4QVX6 4J3WLPV9XWSC
|
|
|
|
----------------------------------------------------------------------
|
|
Sonic Blast Man
|
|
|
|
Level Select
|
|
1. Highlight Music on Options Screen
|
|
2. Change Music to Level #
|
|
3. Hold Select
|
|
4. Press L R R L then Start
|
|
|
|
Note the Bosses music number selects Boss Level
|
|
|
|
----------------------------------------------------------------------
|
|
SoulBlazer
|
|
|
|
How do I defeat the metallic boss in the Painting? (Area 1)
|
|
You must defeat him without having the Zantetsu (anti-metal) sword. It
|
|
can be done -- it's just very time-consuming. Lure him to the left, then
|
|
walk up the central ramp and hit him once as he approaches you (stay at the
|
|
top of the ramp, don't touch the platform he's confined to). Then rush back
|
|
down the ramp and lure him over to the left again. It's boring, but it
|
|
works.
|
|
|
|
Location of the Master's 8 Emblems
|
|
Emblem A: Use the ZANTETSU sword to kill all the metal creatures in the
|
|
Painting in Area 1. You'll release some ivy that leads to an
|
|
area containing the Emblem. (walk around)
|
|
Emblem B: Once the soul of the man who "knows everything about Castle
|
|
Magridd" joins you, go back into the Torture Chamber section
|
|
of Area 6, and look around for invisible chests. One of them
|
|
contains the Emblem.
|
|
Emblem C: In Area 2, the right-hand squirrel in the right-hand tree
|
|
(the tree with the 'hungry' squirrel) will give you the Emblem.
|
|
Emblem D: In Area 3, you will free a sleeping dolphin who appears in the
|
|
prison area (where Lue is being held captive). Use the Dream
|
|
Rod on him, then equip the Great Pearl and talk to him while
|
|
you're in his dream. Step on the monster lair he was standing
|
|
on in the dream. Back in the real world, you should find a path
|
|
on the west side of the area just before the final boss. The
|
|
path leads to an area with 4 chests, one of which contains the
|
|
Emblem.
|
|
Emblem E: In Area 4, you will free a snail, into a room that doesn't
|
|
seem to have any entrances. It has a hidden passage (it looks
|
|
like rock, but you can walk through it) leading into it.
|
|
From your blue transport square in the 'town', try to walk into
|
|
the wall to the southwest of you. You'll find the path, if you
|
|
have freed the snail. He'll give you the Emblem.
|
|
Emblem F: You'll find a sleeping mushroom in Area 4 (inside the punishment
|
|
room). Make note of where he's standing in his dream (use the
|
|
Dream Rod). Then go back to that spot in the real world, and
|
|
you'll find the Emblem. (It's in the action area just before
|
|
the Boss).
|
|
Emblem G: In Area 5, on the first floor of Leo's house, there is a room
|
|
in the southwest corner containing a dresser, a plant, and a
|
|
cat. Push the dresser to the west, the Emblem is underneath.
|
|
(I have no idea how you were supposed to realize this -- I called
|
|
Nintendo and asked them.)
|
|
Emblem H: In Area 6, when you free the guard that causes the castle to be
|
|
rebuilt (along the northern edge of the town), the Emblem will
|
|
appear along the outer wall of the castle. From your blue
|
|
transport square, just walk outside and go west.
|
|
|
|
Location of the three Red-Hot items for summoning the Phoenix
|
|
Red-Hot Ball : In Area 7 (the Evil World), it's inside a treasure chest.
|
|
You can only reach the treasure chest via the transport
|
|
squares -- when you've gone far enough to see the chest
|
|
in question, the transport square will appear, and you'll
|
|
be able to get to it from the temple screen.
|
|
Red-Hot Mirror: When you go back to Area 2 with the SPIRIT Sword and kill
|
|
all the floating yellow balls in the Light Temple, you'll
|
|
free a bird, who will appear to the west of the restaurant.
|
|
(You'll free more than one bird.) When you talk to him,
|
|
he'll give you the Mirror.
|
|
Red-Hot Stick : When you go back to Area 3 with the ZANTETSU Sword and
|
|
kill the metal gorillas on Dorean (the volcanic island),
|
|
you'll free a Mermaid. Go back and talk to her, and she'll
|
|
give you the Stick.
|
|
|
|
The Ending for the game continues after the end of the credits. Wait for
|
|
about 20 seconds, and it should continue.
|
|
|
|
You can get a lot of XPs in the World of Evil by going to the transporter
|
|
field that connects the next-to-last and last parts of it, equipping the
|
|
Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between
|
|
the two sections, killing the three rotating metal walls on the last part,
|
|
then entering the red transporter square to return to the previous section,
|
|
re-entering it to return to the final section, and killing the metal walls
|
|
over again. Repeat as desired -- they're worth 4000 xps each.
|
|
|
|
----------------------------------------------------------------------
|
|
Spike McFang
|
|
|
|
Second Player Joins
|
|
1. At Title Screen
|
|
2. When Screen Displays Push Start
|
|
3. Press Down B Left B Up Y Right Y
|
|
4. Chime Confirms
|
|
5. Defeat the Boss Felina
|
|
6. When Rudy comes to your rescue and you go back
|
|
to town, take Controller 2 and control as Rudy
|
|
|
|
----------------------------------------------------------------------
|
|
Spanky's Quest
|
|
|
|
Passwords
|
|
Level 1: 000
|
|
Level 2: 732
|
|
Level 3: 354
|
|
Level 4: 116
|
|
Level 5: 988
|
|
Level 6: 470
|
|
|
|
----------------------------------------------------------------------
|
|
Star Wars, Super
|
|
|
|
Level Select -
|
|
1. Select the Options Screen
|
|
2. CHANGE SOMETHING, even if you change it back what is
|
|
originally was, the code does not work unless something
|
|
is changed
|
|
3. Return to the Start/Options Screen
|
|
4. Enter code a,a,a,a,x,b,b,b,b,y,x,x,x,x,a,y,y,y,y,b
|
|
5. If entered correctly a Jawa will scream, if not power
|
|
off and retry
|
|
6. Press Start and the Character Select Screen appears
|
|
7. Select a Character and begin game
|
|
8. Rapidly Press Left and Right Buttons on Controller 2
|
|
9. GAME DEBUG screen appears allowing you to select
|
|
Level, Stage, Number of Lives, Health, Character, Gun
|
|
10. Select Options using Controller 1
|
|
|
|
The Game Debug screen can now be accessed at anytime by
|
|
Pressing Left and Right on Controller 2.
|
|
|
|
If you wish to skip the rest of a Level Press Start on
|
|
Controller 2 and Stage Cleared appears on the Screen. All
|
|
bonus points are received as if the Level was completed.
|
|
|
|
*Invincibility for rest of stage. On Controller 2, Press
|
|
and Hold Select A B X Y.
|
|
|
|
Pressing SELECT during the game will toggle you between your
|
|
blaster and your saber, if this code has been entered.
|
|
|
|
Now this code is not flawless. For some reason the Trench
|
|
Battle scene when completed does not continue properly.
|
|
Instead the screen returns a stationary Death Star Battle
|
|
scene with explosions in the distance and Tie Fighters
|
|
attacking. If you wish to see the end scene press start on
|
|
Controller 2.
|
|
|
|
Increase Continues Code
|
|
5 Continues: XBBAY
|
|
|
|
Semi-Invincibility Mode - only "semi", because you can still die by
|
|
falling off a cliff or into the flames at the bottom of the 2nd stage
|
|
of the 'Inside Sandcrawler' scene. Also, it only works on the side-
|
|
scrolling screens. Press and hold A,B,X,Y on the 2nd controller,
|
|
then press (but don't hold) SELECT on the 2nd controller. You should
|
|
see some X/Y coordinates appear at your character's feet. You'll
|
|
be "semi-invincible", and will be able to walk through walls, etc.
|
|
(Please verify whether this first requires entering the Level Select code.)
|
|
|
|
How to get 99 Lives -
|
|
In the Land of the Sand People, there are 2 sets of floating rocks, in
|
|
which you have to jump from rock to rock, to get to the other cliff.
|
|
At the very beginning of the second set you come too, jump off the
|
|
cliff edge, and aim Luke to the left. You will land on a ledge, and
|
|
you will be in a small cave area. Falling rocks will keep falling on
|
|
you, but don't worry about that. Now shot up in the air all over the
|
|
place to reveal 1-UPs. There are 7 or 9 of them. Get them all and then
|
|
commit suicide. When the game starts up again, you start at the cliff
|
|
top again. Jump down and repeat til you have 99 lives.
|
|
|
|
Sound Test - Hold down X,Y,A,B and press SELECT and START at the same time.
|
|
It should bring up the Sound Test screen and give you some codes. (Hopefully
|
|
all those codes are right here in this list, so you don't need them.)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
Empire Strikes Back, Super
|
|
|
|
Sound Test, 7 Credits, Title Rotation
|
|
1. Get into any Level
|
|
2. Press and Hold A B X Y and Down
|
|
3. Then Press Start
|
|
4. Sound Test Screen appears
|
|
Repeat for different messages
|
|
|
|
These must be entered on "Start Game" Screen
|
|
If they do not work, turn off power then on and try again
|
|
Y Y Y Y to rotate Title with L R buttons
|
|
X Y A B X X for 7 Credits
|
|
|
|
99 Lives
|
|
1. On Start Game Screen
|
|
2. Press X Y B B B X A Y Y B A X Y
|
|
3. Start Game before Demo begins
|
|
4. Darth Vadar says "Impressive" to confirm
|
|
5. Begin games with 99 lives
|
|
|
|
Begin with "The Force"
|
|
1. On Start Game Screen
|
|
2. Press X B B Y X A A
|
|
3. Tone Confirms
|
|
4. Start Game
|
|
5. Press Select to access Force Powers
|
|
|
|
Unlimited Thermal Bombs
|
|
1. On Start Game Screen
|
|
2. Press A X B X X A Y
|
|
3. Start Game before Demo begins
|
|
4. Play with Unlitmied Thermal Bombs
|
|
|
|
Force and Unlimited Thermal Bombs
|
|
1. On Start Game Screen
|
|
2. Press A B Y X A B Y X A B A B Y X X Y A B Y X
|
|
3. Start Game before Demo begins
|
|
4. Darth Vadar says "Impressive" to confirm
|
|
5. Play with Unlitmied Thermal Bombs and Force Powers
|
|
|
|
Final Stage
|
|
1. On Start Game Screen
|
|
2. Press A X B A Y X B A A X B B Y X
|
|
3. Start Game before Demo begins
|
|
4. Final Battle against Darth Vadar Battle
|
|
|
|
Ending Credits
|
|
1. On Start Game Screen
|
|
2. Press A B A B A B A B
|
|
3. End Credits Display
|
|
|
|
From: Eric Elias EELIAS@delphi.com
|
|
Passwords
|
|
|
|
Level Name EASY BRAVE JEDI
|
|
|
|
First Cave WDWDWB TCCPSJ FHPSMN
|
|
Outside Cave CSPTNP SSFJND CCTLFR
|
|
Second Cave NSRSCL NLBJJF MDWNDF
|
|
Probe Droid WFBJTB JRWNPL THNTLR
|
|
Hoth Hangar Bay BHRDHL DGBDPL LQYSCH
|
|
3D Snowspeeder HMGPWJ RCWJMF GQTVDD
|
|
Side Scrolling Snowspeeder LDGLTJ JRGRTD PNFDHJ
|
|
Inside AT-AT LLJFBG MDBNMR SCWWFZ
|
|
Han in Hoth Base 1 WLJWDN HDPPLL LFHWWB
|
|
Han in Hoth Base 2 WBWHRW GTLCNP RBHNFC
|
|
Millennium Falcon NCCGSP WWBGHF KCDFZK
|
|
Dagobah GLTTDJ PGBNBH KCCVGJ
|
|
Habogad(Dagobah spelled bkwrds)GJBHNF TNPSPL RBQRWS
|
|
Han at Bespin MCDGRJ DLPMMD QBTTXX
|
|
Ugnaught Factory PGPNMG SHRBLW ZGLKDV
|
|
Carbonite Chamber NGMSJB LNGPNN VVDQXC
|
|
Chewbacca vs. Boba Fett RLMSWJ FSFMSR FGTTVV
|
|
3D Fight at Cloud City MBRCGB FCPDPC YDHBQT
|
|
Luke vs. Vader SWPMSS HPLSHJ TNHJSK
|
|
|
|
From: pjaros@ux4.cso.uiuc.edu (Phillip George Jaros)
|
|
Gain Extra Men
|
|
|
|
Well... for those who want an extra advantage. On the 2nd board,
|
|
after you find your Tauntaun. Go to the cliff past the first
|
|
bigheart underneath? Jump off the cliff and push to the left and
|
|
you should land on some invisible floors. Then fall off the left
|
|
edge of the floor while slashing with your light saber and you
|
|
should be able to accumulate 4 free guys among other things. Then,
|
|
you just kill yourself, giving you a net of 3 guys. Just keep
|
|
repeating this up to I think 99 free guys? I dunno, I got to about
|
|
20 and that helped me the rest of the way.
|
|
|
|
Empire Strikes 1ups, gun ups
|
|
From: Michael Clark <mclark@grits.valdosta.peachnet.edu>
|
|
|
|
I found a secret room where there are numerous "treasures" in
|
|
Super Empire Strikes Back. In the Carbonite chamber (Han Solo),
|
|
at the first deep drop-off, if you climb down the left side
|
|
jumping on the protruding jets as you go down you will come to
|
|
a hidden room where there are grenades, 1ups and gun-ups. After
|
|
you leave the room you do not have to die to get back to the top.
|
|
Just climb up, the same way you went down, jumping from jet to jet.
|
|
|
|
----------------------------------------------------------------------
|
|
Return of the Jedi, Super
|
|
|
|
Passwords
|
|
From:pjaros@ux4.cso.uiuc.edu
|
|
|
|
Tatooine BGFSMH
|
|
Jabba's Dance Hall JVPLHP YQYHJN
|
|
Rancor Pit MKYXVN
|
|
Attack on Sail Barge LBRHFR
|
|
Inside Sail Barge GPTDZC
|
|
Speeder Bikes DDDQYZ
|
|
Ewok Village A TLVHFT
|
|
Power Generator WCBMKS
|
|
Inside Death Star KXVZZD
|
|
Falcon Outside Death Star BWHPHZ
|
|
Emperor's Chamber WDSMNN
|
|
Falcon Leaving Death Star BGSWLD
|
|
|
|
Sound Test: Down, X, Y, A, B, Start at same time (side scrolling levels)
|
|
Title Screen Codes:
|
|
YYYY Can rotate Logo and intro using the L and R buttons
|
|
ABAYAX 7 continues
|
|
ABABABAB Roll Credits
|
|
|
|
----------------------------------------------------------------------
|
|
StarFox
|
|
|
|
Fly through all the arches at the beginning of the first stage (any level
|
|
of difficulty), and a Twin Blaster will appear a short distance ahead of
|
|
you, under the last arch.
|
|
|
|
Whenever you see a roughly circular formation of rocks or other objects,
|
|
you can generally cause a powerup to appear by flying through the space in
|
|
the center of them. It doesn't seem to matter if you accidentally destroy
|
|
some of the objects, so long as you fly through the area that was originally
|
|
surrounded by them.
|
|
|
|
THE WHALE -- Appears if you do not shoot any Blue Sting Rays. It will
|
|
appear on the Amoeba level of Path 2, the one that ends in the spinning
|
|
boss with the long arms. (The stage right before Venom.) It appears just
|
|
before you reach the boss, and drops enough powerups that you reach the boss
|
|
with full energy, a shield, double twin blasters, and 5 nova bombs.
|
|
|
|
How to reach the Black Hole - About halfway through the Asteroid Belt (Lvl 1,
|
|
Area 2), you'll start running into 'strings' of 5 asteroids, where the
|
|
center one is orange (destroyable). Fly towards the center rock of each
|
|
of these 'strings', and then destroy it just before you collide with it.
|
|
After three of these, watch very carefully for a gray asteroid that has a
|
|
strange 'face' on it. It'll show up almost immediately, so keep a careful
|
|
eye on any normal-seeming asteroids that turn up. Fly directly into this
|
|
asteroid. (You can shoot it first, if your shields can't take the collision.)
|
|
You'll get a brief visual effect, then be dropped back to the map screen.
|
|
Your ship will be repositioned at 'The Awesome Black Hole'.
|
|
|
|
How to reach Out Of This Dimension -
|
|
Play on Path 3, the hardest one. Finish the first area by defeating the
|
|
Ground Carrier. In the second area (Asteroid Belt), fly along, doing the
|
|
usual things (destroying ships and rocks) until you see a large asteroid
|
|
approaching on the left or left-middle of the screen. This is your cue to
|
|
start watching for another large asteroid that approaches on the *right*
|
|
of the screen. When this one on the right shows up, start shooting it, as
|
|
fast as you can. If you pump enough firepower into it, it'll break open just
|
|
before it passes you, and it will spit out an egg. The egg will float off
|
|
into the distance (I usually try to shoot it, this may or may not be vital.),
|
|
and then will hatch into a bird.
|
|
|
|
The bird will slowly make its way towards you. When it gets pretty close,
|
|
start trying to keep it in your cross-hairs. (I do this from the Cockpit
|
|
view, but I don't know if it matters.) Fly into it when it gets close --
|
|
try to hit it around its chest level. I decelerated so I'd have a better
|
|
chance of catching it.
|
|
|
|
If it goes past you, crash into rocks to die, and try it again with your next
|
|
ship. It takes less than a minute to reach the bird's location from the
|
|
start of the Asteroid Belt, so this isn't too annoying.
|
|
|
|
If you hit it correctly, the screen will go weird on you, and you'll be
|
|
dropped back to the Map Screen. Your ship will be moved to a small
|
|
galaxy-shaped thing that wasn't visible before.
|
|
|
|
Congratulations. You're now in "Out of this Dimension".
|
|
|
|
It's a fairly easy area, but there don't seem to be any powerups of any
|
|
kind. Just pieces of 'paper' floating around that fold themselves into
|
|
paper airplanes and missiles and then come after you. Destroy them for
|
|
a while, and you'll get the "incoming enemy" message and sound effect.
|
|
|
|
A giant jackpot machine will fly in. It has no energy bar. The only way
|
|
past it seems to be by getting "7 7 7" on its wheels. Sometimes the buttons
|
|
under the windows will light after a spin. Shooting the button will keep
|
|
the wheel above it from spinning on your next pull of the lever. (You pull
|
|
the lever by shooting it.) Unfortunately, I can't figure out what lights the
|
|
buttons, and you can't shoot them unless they're lit, so you can't save your
|
|
7's unless they're lit. (There's also a demon-faced thing that can come
|
|
up when you spin -- if any of them come up, the jackpot machine flips over
|
|
and spits out lasers and missiles a couple of times. A friend threw a Nova
|
|
Bomb at the machine while it was spinning, and it come up demon-demon-demon.
|
|
Coincidence? Dunno. But it shot at him a lot more than it normally does.)
|
|
|
|
Any spin that contains a cherry is a "win", and the machine flips over and
|
|
spits out orange and gray coins. If you fly through them, they replenish
|
|
your shields. I'm not sure if there's a difference between them. These
|
|
"wins" prevent you from saving any of the current wheels.
|
|
|
|
If you get "7 7 7" (I got lucky and got it on a random spin), the machine
|
|
spits out a bunch of coins and then blows up. You get the usual sound
|
|
effects from destroying a boss, and then some credits roll. (This is the
|
|
normal credits sequence from winning the game.) You can fly around
|
|
trying to dodge the credits, but it seems not to really do anything.
|
|
Later, the letters "THE END" will show up, in various colors and positions.
|
|
Shooting them makes them fly away and come back in a different orientation
|
|
and/or color. If you get them all orange and right-side-up, they all fly
|
|
away and come back again. There seems to be no real point to it. It kept on
|
|
doing this til I got killed by the ships that fly around at the same time,
|
|
then gave me the normal death sequence and "game over".
|
|
|
|
Rumor has it there may be something secret here if you shoot the letters of
|
|
'Game Over' in the proper sequence.
|
|
|
|
----------------------------------------------------------------------
|
|
Strike Eagle, Super
|
|
|
|
Passwords
|
|
Mission #2 Libya Day: 4HBF8392
|
|
Mission #3 Libya NIght: 4GBF8757
|
|
Mission #4 Gulf War Day: 7F6G4262
|
|
Mission #5 Gulf War Night: 09BD42F4
|
|
Mission #6 Cuba Day: F06D8609
|
|
Mission #7 Cuba Night: D0BG83FG
|
|
Mission #8 Korea Day: 67654475
|
|
Mission #9 Korea Night: 4HB705FG
|
|
|
|
Secret Mission Password
|
|
G6CH4228 (Screen says Bonus Mission)
|
|
|
|
----------------------------------------------------------------------
|
|
Street Combat
|
|
|
|
50 Lives Trick
|
|
1. Select Options and Start
|
|
2. Highlight Credit on Option Screen
|
|
3. Press Select 10 times
|
|
4. Start with 50 lives
|
|
|
|
----------------------------------------------------------------------
|
|
Star Trek:TNG
|
|
|
|
Level Select
|
|
1. At Title Screen
|
|
2. Press Y Y X X A A B B
|
|
3. Tone Confirms
|
|
4. Begin Game
|
|
5. Pause Game
|
|
6. Press Y to access Level Select Screen
|
|
|
|
Passwords (From GamePro)
|
|
BGTTBTBU - Orientis Alpha IV Epidemic
|
|
CGTTBTBB - Eunacian's Derelict Spacecraft
|
|
DJTTCTBV - Trapped Miners on Orientis Gamma IIB
|
|
GCTTCTBV - Trip to Codis Mu IV concerning Tavad
|
|
JFTTCTBV - Rescue captured Nakamoti Freighter
|
|
KFTTCTBB - Trip to Codis Mu VI Collect mineral samples on Orientis Gamma
|
|
LQTTCTBB - Appearance of the IFD
|
|
LHTTMTBV - Crystal Shard 1
|
|
MGTTMTBV - Crystal Shard 2
|
|
NNTTHTBB - Crystal Shard 3
|
|
PHTTNTBV - The Final Test
|
|
|
|
Passwords (From EGM)
|
|
BGTTBTBV - Deliver the Medical Supplies
|
|
CGTTBTBB - Derelict Ship
|
|
DKTTBTBB - Rescue the Miners
|
|
DJTTBTBV - Move Info on the IFD
|
|
JFTTBTTB - Seek Radny at the Bar
|
|
JDTTBTBV - Rescue Crewmen on Disabled Ship
|
|
KDTTBTBB - More info on the IFD
|
|
KFTTBTBV - Visit Miners
|
|
LRTTBTBB - Go to IFD
|
|
MGTTLTBB - After getting first Shard in battle
|
|
NKTTLTBB - Test at Verenitor Beta V
|
|
PSTTBTBB - Test at Verenitor Alpha I
|
|
PKTTLTBV - Return to IFD
|
|
TFTTLTBV - See the ending
|
|
|
|
----------------------------------------------------------------------
|
|
Stunt Race FX
|
|
|
|
Computer Controlled Cars
|
|
1. Choose Battle Trax Option
|
|
2. Choose Cars for Player 1 & 2
|
|
3. 3 Seconds after start the cars will drive by themselves
|
|
If you wish to race the computer just play as player 1
|
|
and 3 seconds after the start the player 2 car will join
|
|
in as a computer controlled car
|
|
|
|
Diagonal View
|
|
1. At anytime during Race
|
|
2. Press L R and Select simultaneously
|
|
3. View Changes to a Diagonal View from rear
|
|
(Similar to one of the Truck Views)
|
|
|
|
Stunt Trax Radio Control Course
|
|
1. Complete All Four Stunt Trax Courses
|
|
2. On Course Selection Screen
|
|
3. Push Up
|
|
4. Radio Control Course Appears
|
|
|
|
Extra Power Up
|
|
1. On Night Cruise Course
|
|
2. Hit the Wall under the StarFox Billboard
|
|
3. On Turn Four Go the Left or Right Side of the Median
|
|
without hitting it
|
|
4. StarFox will Fly over head and drop a Power-Up
|
|
|
|
----------------------------------------------------------------------
|
|
Sunset Riders
|
|
|
|
Extra Set of Continues
|
|
1. Play as Player One until most of men are used
|
|
2. Press Start on Controller Two and play
|
|
with new set of continues
|
|
|
|
Play as Same Character
|
|
1. Play as Player 1 until you loose
|
|
2. When Continue appears
|
|
3. On Controller 2
|
|
4. Press Start
|
|
5. Pick same character as Player 1
|
|
6. Press Start on Controller 1
|
|
7. Same Character appears on screen
|
|
|
|
----------------------------------------------------------------------
|
|
T2: The Arcade Game
|
|
|
|
Level Skip
|
|
1. At Title Screen
|
|
2. Before Title Fades
|
|
3. Press Left Up Right Up Left Left
|
|
Left Right Down Down
|
|
4. Boom Sound Confirms
|
|
5. At Today's Best High Score Screen
|
|
6. Press Right Up Up Left Right Right
|
|
Right Left Down Down Right Up
|
|
7. Boom Sound Confirms
|
|
8. In any Level Press L and R together
|
|
to Skip that Level
|
|
|
|
----------------------------------------------------------------------
|
|
Taz-Mania
|
|
|
|
Stage Select
|
|
1. On Options Screen
|
|
2. Press A Y A Y X Y B A R L
|
|
3. Level Options Screen appears
|
|
4. Choose level and Press Start
|
|
|
|
10 Continues
|
|
1. On Options Screen
|
|
2. B A Y A X A
|
|
3. Screen Shakes to confirm
|
|
4. Now have 10 Continues in reserve
|
|
|
|
20 Continues
|
|
1. On Options Screen
|
|
2. Y X B X A X L R B A Y A X A
|
|
Y X B X A X L R A X A (have also seen)
|
|
3. Screen Shakes to confirm
|
|
4. Now have 20 Continues in reserve
|
|
|
|
----------------------------------------------------------------------
|
|
Tennis, Super
|
|
|
|
Start in Final Game - To see the ending screen and be a winner
|
|
in every tournament as 'AMY', enter the first code below. You
|
|
will have to win the New York Open, which is the final game.
|
|
The second set of codes will get you to the championship with
|
|
the maximum number of points.
|
|
|
|
08QCMVF RHRMSYY K8Xd3Hr Ftlwjpc
|
|
RHYH9QX J0VYQYH Zgnybq1 4065C6P
|
|
4HR0CQ1 4065C6P Djstk8X D3Hrftl
|
|
DJSSSRL MM8 Wjpukmw Igg
|
|
|
|
Advanced opponent - Start the game like normal, but when you
|
|
begin, press SELECT on controller 1 before you serve. Now, on
|
|
controller 2, press these buttons in this order: R, R, Left,
|
|
Down, B, A, L, L. You should hear the crowd cheer. Back on
|
|
controller 1, press A or B and you should see some numbers and
|
|
letters on the screen. Change all of them to the letter F using
|
|
the X and B buttons on controller 1, and you will have a pro who
|
|
is fast and very accurate. (I imagine it's probably a hex code,
|
|
so if you want a real loser opponent, you could probably make
|
|
them all 1's or 0's.)
|
|
|
|
----------------------------------------------------------------------
|
|
Tetris 2
|
|
|
|
Passwords
|
|
Level Level Level Level Level
|
|
-------- -------- -------- -------- --------
|
|
31 - FT? 45 - QF2 59 - SN0 73 - V19 87 - WKP
|
|
32 - N7? 46 - HS2 60 - 000 74 - CV9 88 - B6P
|
|
33 - 48N 47 - QFK 61 - QRV 75 - V1M 89 - VW6
|
|
34 - 8QN 48 - HSK 62 - H9V 76 - CVM 90 - C26
|
|
35 - 48R 49 - 4NQ 63 - QR! 77 - 5Z5 91 - VWZ
|
|
36 - 8QR 50 - 80Q 64 - H9! 78 - ?L5 92 - C2Z
|
|
37 - 2F2 51 - 4N0 65 - T19 79 - 5Z1 93 - 5K4
|
|
38 - XS2 52 - 800 66 - 9V9 80 - ?L1 94 - ?64
|
|
39 - 2FK 53 - 2RV 67 - T1M 81 - TW6 95 - 5KP
|
|
40 - XSK 54 - X9V 68 - 9VM 82 - 926 96 - ?6P
|
|
41 - S8N 55 - 2R! 69 - WZ5 83 - TWZ 97 - JP7
|
|
42 - 0QN 56 - X9! 70 - BL5 84 - 92Z 98 - JPH
|
|
43 - S8R 57 - SNQ 71 - WZ1 85 - WK4 99 - JPH
|
|
44 - 0QR 58 - 00Q 72 - BL1 86 - B64 100 - Z3H
|
|
|
|
*Note - Levels 1-30 can be reached without a Password
|
|
|
|
----------------------------------------------------------------------
|
|
Thunder Spirits
|
|
|
|
Option Screen
|
|
1. Hold the L button the SELECT
|
|
2. Press START
|
|
3. Options Screen Appears
|
|
|
|
----------------------------------------------------------------------
|
|
Tiny Toons
|
|
|
|
Passwords:
|
|
1 Plucky Duck Babs Bunny Book Worm
|
|
2 Little Beeper Montana Max Elmyra
|
|
3 Gogo Dodo Shirley Loon Sweetie Bird
|
|
4 Book Worm Plucky Duck Babs Bunny
|
|
5 Montana Max Babs Bunny Sweetie Bird
|
|
Games Elmyra Shirley Loon Calamity Coyote
|
|
|
|
----------------------------------------------------------------------
|
|
TMNT Tournament Fighters
|
|
|
|
Set Speed to "3"
|
|
1. At Title Screen on Controller 2
|
|
2. Press UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A
|
|
3. ASKA says something to confirm
|
|
4. Options Screen can now be set to third speed
|
|
|
|
10 Credits
|
|
1. At Title Screen on Controller 2
|
|
2. Press B B B A A A X X X X X X X
|
|
3. ASKA says something to confirm
|
|
4. Options Screen can now be set to 10 Credits
|
|
|
|
Extra Power Gauge in Story Battle
|
|
1. At Title Screen on Controller 2
|
|
2. Press Up Left Down Right X Y B A X Y B A X
|
|
3. Lower Green Bar for Special Move as in Tournament Mode used
|
|
|
|
Play as Bosses in VS Mode
|
|
1. At Title Screen on Controller 2
|
|
2. Press UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT B A
|
|
3. ASKA says something to confirm
|
|
4. Again on Controller 2
|
|
5. X Up Y Left B Down A Right X Up
|
|
6. Again ASKA says something to confirm
|
|
7. Go to VS Battle and to Left of Shredder are
|
|
Rat King and Karai which can now be selected
|
|
|
|
Fight at New Stages
|
|
1. At Title Screen
|
|
2. Press L R R L R L R A
|
|
3. Go to VS Battle and you can now Select either
|
|
Metro Train or Studio 6 Stage
|
|
|
|
----------------------------------------------------------------------
|
|
TMNT IV
|
|
|
|
10 Lives
|
|
1. On controller 2 at the Title Screen
|
|
2. Up, Up, Down, Down, Left, Right, Left, Right, B, A
|
|
|
|
----------------------------------------------------------------------
|
|
Tom and Jerry
|
|
|
|
Stage Skip
|
|
1. Begin Game
|
|
2. Press Start to Pause
|
|
3. Press L X A Y Y B R
|
|
4. Press Start to Continue Game
|
|
5. You will automatically Skip to Next Stage
|
|
6. This can be done for in any Stage
|
|
|
|
----------------------------------------------------------------------
|
|
Top Gear
|
|
|
|
Passwords:
|
|
Amateur Pro Champ
|
|
South America Moonbath Four Meg Educated
|
|
Japan Gearbox Legend Oilcloth
|
|
Germany Car Park TheWorld Wreckage
|
|
Scandanavia Road Hog Letsrace Caracole
|
|
France Emulator Alchemy Epyllion
|
|
Italy Analyser A Looper Glucagon
|
|
U.K. Horizons Seasonal Keelson
|
|
|
|
Select UK as the country you want to play, and enter 'VALHALLA', and you
|
|
can play all the countries you want.
|
|
|
|
Passwords for Top Racer (SFC version of Top Gear) in Professional Mode:
|
|
U.S.A. Four Meg
|
|
Scandinavia Alchemy
|
|
S. America Legend
|
|
France Looper
|
|
Japan TheWorld
|
|
Italy Seasonal
|
|
Germany LetsRace
|
|
|
|
----------------------------------------------------------------------
|
|
Top Gear II
|
|
|
|
From: prophet@cheshire.oxy.edu (Dale B. LaFountain)
|
|
|
|
Passwords - Amateur level
|
|
Australasia Free!
|
|
Britain (P63 <JMC N(RR >)P85 TPN??
|
|
Canada P7GC R<PM 1VVR RDY<5 3YWCC
|
|
Egypt W574 >)PB GRYL GL3MM ?87NN
|
|
France JCFB Q5Y# #(W? )>#WR <?#RR
|
|
Germany ?#)# HF#8 P8DQ TWP>( VQP((
|
|
Greece 4HHD T549 7DCY M1RGB 743HH
|
|
India 7CD> PJ#V CRT# N?L#9 YTR<<
|
|
Ireland ?NWR 7345 29(( C3N?# 1VT>>
|
|
Italy 68>( LTP3 VGDP 8>P?# 1VT>>
|
|
Japan 7(B) M(VN YYC5 GQ6LJ )#9QQ
|
|
Scandinavia 7W3Y ?HQ( 5)87 JT8NM >(?TT
|
|
South America WV3Y ?QF> R)#5 GQ6LJ )#9QQ
|
|
Spain 5RJ6 WFB2 C8R2 CM3GF #76MM
|
|
Switzerland L1RP 539Y GRFJ 5(L87 VQP((
|
|
United States #MB< NW29 G(CT (FV>< 521FF
|
|
|
|
----------------------------------------------------------------------
|
|
Troddlers
|
|
|
|
Passwords
|
|
1. BLDT 26. NNN 51. PSDT 76. LTTT
|
|
2. NSWT 27. SXRMS 52. DRPMN 77. LLBT
|
|
3. PYRMD 28. THTWR 53. PSSBL 78. BNCT
|
|
4. CLRT 29. GFRHRT 54. CLSP 79. RNDRPS
|
|
5. SPHNX 30. NWTHNG 55. FLSRN 80. FRNDC
|
|
6. QRTT 31. BLR 56. JWLPSH 81. SLWBRN
|
|
7. CNTRN 32. CRLWRLD 57. GDTRY 82. STLLM
|
|
8. RDGMS 33. CRLCBS 58. NBYN 83. BDBMBS
|
|
9. CRSSD 34. SLPNSLD 59. LSM 84. SLMN
|
|
10. SKPRND 35. KYX 60. MNHNTR 85. MNDTCH
|
|
11. PCKDP 36. CLDCRS 61. XCLLNT 86. FRSTFRST
|
|
12. PLLRS 37. STNM 62. BMPRD 87. GDLCK
|
|
13. BZZZZZ 38. HRDRND 63. WTFRT 88. TMHNTR
|
|
14. FVRWS 39. FRSTGNS 64. RCKBLST 89. NDLY
|
|
15. TGHTTM 40. CRSSFR 65. NWSTLL 90. NPLLPLG
|
|
16. SYN 41. RNFRT 66. FRMBV 91. GNZN
|
|
17. TWTRBS 42. NRLS 67. SMSHHTS 92. DRCTNS
|
|
18. DNTMX 43. NFRFLL 68. CRSHRSH 93. BRDGMN
|
|
19. HLPMT 44. RNRND 69. FRSTFR 94. FLLT
|
|
20. MNNS 45. BDBRD 70. BRNT 95. CLRRN
|
|
21. NPRBLMS 46. CVRTHM 71. RMBLHT 96. TFR
|
|
22. TRSRS 47. SVBLCKS 72. MXTR 97. SWTHT
|
|
23. STRRM 48. GLMR 73. RTHRHRD 98. HVYDTY
|
|
24. PNDDWN 49. HCKBCK 74. MRFN 99. TWKY
|
|
25. TCHN 50. LTTD 75. SPNRND
|
|
|
|
----------------------------------------------------------------------
|
|
Tuff E Nuff
|
|
|
|
Play as Bosses
|
|
1. Start Game
|
|
2. At Select Screen
|
|
3. Left 3x, Right 3x, Left 7x then Start
|
|
4. Explosion confirms
|
|
|
|
2 player
|
|
1. Do Above
|
|
2. Reset (Not Power Off)
|
|
3. Start Game
|
|
4. At Select Screen
|
|
5. Right 3x, Left 3x, Right 7x then Start
|
|
6. Explosion confirms
|
|
|
|
----------------------------------------------------------------------
|
|
Turn and Burn: No-Fly Zone
|
|
|
|
Passwords
|
|
From:jonesj@lamar.Colostate.edu
|
|
|
|
Mission Password Level
|
|
2 NQBJKLFF
|
|
3 GSZWBFPT
|
|
4 RRHCZJVM
|
|
5 BPYXDLNF
|
|
6 LFMGWTKQ
|
|
7 PDTBCZNJ
|
|
8 DKVWGSQK
|
|
9 GKQZBLCT 2
|
|
10 DCMHRPGJ
|
|
11 WZGNJYZX
|
|
12 JDZFMLFV
|
|
13 SPBCTRRG 3
|
|
14 SPWVJKDH
|
|
15 LPKQBPFZ
|
|
16 TDLJGSHX
|
|
|
|
----------------------------------------------------------------------
|
|
Turrican, Super
|
|
|
|
Level Skip
|
|
1. Pause Game
|
|
2. Press Right Left Down Right A then Start
|
|
3. Music Confirms
|
|
4. Can do in all stages until reach end of game
|
|
|
|
Sound Test
|
|
1. On Options Screen
|
|
2. Press and Hold L R X A
|
|
3. Then Press Start
|
|
4. Sound Test Appears
|
|
|
|
See the Ending of the Game
|
|
From: Yoshi <yoshi@CSOS.ORST.EDU>
|
|
1. Pause game
|
|
2. Press Right Left Down Right B then Start
|
|
3. Music confirms.
|
|
|
|
----------------------------------------------------------------------
|
|
Ultimate Fighter
|
|
|
|
Passwords
|
|
JFBB;3BJ - Chapter 2
|
|
T;MXKVKJ - Chapter 3
|
|
DDHNBC"J - Chapter 4
|
|
NLHN;34J - Chapter 5
|
|
|
|
----------------------------------------------------------------------
|
|
Ultraman
|
|
|
|
Options Screen
|
|
1. At Title Screen
|
|
2. Press SELECT and START
|
|
3. Can adjust the difficulty and enter Sound Test mode
|
|
|
|
----------------------------------------------------------------------
|
|
U.N. Squadron
|
|
|
|
Extra Difficulty Setting -- Plug in the 2nd controller. Go to
|
|
the option screen with the 1st controller and highlight the
|
|
difficulty setting. Hold down the A and X buttons on the 2nd
|
|
controller, and then change the difficulty with the 1st
|
|
controller. You should see a new level called "GAMER".
|
|
|
|
Methods for defeating:
|
|
|
|
Use the F8E until you can afford an Efreet
|
|
First board - Tank
|
|
No weapons. Shoot at the tank treads and dodge the rockets.
|
|
|
|
First Air board -- Big Stealth
|
|
Hit the big Stealth with three clusters as soon you can see
|
|
it. Be sure the grab the (3)power-up after the first
|
|
cluster. You have to be at least half way up the screen to
|
|
get it. Next, hit the Stealth with bombs until it rises too
|
|
high then launch your megacrusher. Get behind the Stealth
|
|
and fire away, staying between the air charges and away
|
|
from the center of the Stealth
|
|
|
|
Sub
|
|
No weapons.
|
|
Stay in the upper left part of the screen when you are not
|
|
shooting the Sub. (I think it's worth buying the bombs
|
|
just to get the board over with more quickly.)
|
|
|
|
Land carrier
|
|
(Two of the small caves in the early part of the level
|
|
contain powerup items... one that opens to the left
|
|
contains a Smart Bomb item, and one that opens to the right
|
|
contains a $5K star.) You don't need weapons. Take bombs
|
|
though. Get low on the deck. You can shoot out the
|
|
aircraft launchers and the rocket ports, but you have to
|
|
change elevation a little and dodge around. You don't have
|
|
to raise up until the end. You will be below the big rocket
|
|
fire. Once you have disabled everything except the big
|
|
rocket launcher, raise up to just above the mountain line
|
|
and fire at the top edge of the big rocket launcher. He'll
|
|
die fairly soon.
|
|
|
|
Second Air board -- Small Stealths
|
|
Bombs and megacrusher.
|
|
Use bombs to take the guys behind you. Get above them. You
|
|
have to keep up or you're dead. Use the megacrusher on the
|
|
three Stealths. They are weak now. Shoot-em-down.
|
|
|
|
Minks battleship:
|
|
This guy is hard. Take all the weapons. (There's a $5K
|
|
star between his stacks, and a weapon powerup on the far
|
|
right end of the ship.) Fire at the small gun on the front.
|
|
Raise up to the top of the screen before you get too close
|
|
or the Unicorn will pass. Be sure to get the Unicorn. Try
|
|
to hit the stacks until you get to the middle of the ship
|
|
and then launch you megacrusher. It will knock out all the
|
|
small arms in the central part of the ship. Drop bombs on
|
|
the rear big guns. Get get below the deck for the turn
|
|
around. Raise and knock out he back small guns. If you
|
|
have enough fire power you can target the the two big guns
|
|
and still stay away from their fire. You have to get just
|
|
high enough. Once the big guns are gone, fire into the
|
|
stacks (he'll flash when you hit the right spot). He'll
|
|
die. You don't have to knock out the front guns.
|
|
|
|
Forest Fortress:
|
|
Take all your weapons, just in case...
|
|
There is a Unicorn just before the fortress, immediately
|
|
after the ground-based missile launching grids, but I can't
|
|
figure out exactly where it is. Get to the level where you
|
|
can hit the front cannon and the aircraft launcher at the
|
|
same time. You can stay here and clear out the whole front
|
|
of the fortress. Don't move until you knock out the last
|
|
cannon. Raise up and hit the big cannon low. Use you
|
|
cluster bomb or regular bomb to take out the last aircraft.
|
|
The cannon will blow up if you hit it hard. Next, hit the
|
|
rocket launcher. Drop a few bombs on it at the same time
|
|
you shoot at the second large cannon. Get the fuel-up at
|
|
the end. Take out the rear small cannons the same way you
|
|
did the front cannons. Go back to the rocket launcher and
|
|
take'em out. (When you turn around for a second pass,
|
|
there's an Energy powerup at almost the same height as the
|
|
small turrets. Shoot the end one from the right, and it
|
|
should appear.)
|
|
|
|
SR71 Blackbird:
|
|
(One of the rock towers contains a $5K star.)
|
|
Take all the weapons.
|
|
Use napalm to get the rocket launchers.
|
|
Use the gunpod once the air battle starts. Get below the
|
|
Blackbird with the gunpod and go to work. That's all it
|
|
takes.
|
|
|
|
Cave Fortress:
|
|
(There's a Smart Bomb item in the area with all the ledges
|
|
and planes, shortly after the first vertical ascent.) This
|
|
one is pretty hard. I've only beat it once so far. Take
|
|
cluster, phoenix, gunpod and megacrusher. Shoot down
|
|
everything until the second ground machine gun then use
|
|
phoenix, until you get to the vertical ascent. Before
|
|
entering the column launch a megacrusher. Get up and over
|
|
to the upper middle cavern, launch a second megacrusher.
|
|
Use cluster until the vertical descent where you go back to
|
|
phoenix. Use all your phoenix up. Too many weapons get in
|
|
the way at the end. There is a Unicorn at the upper right
|
|
when you get to the one-eyed-machine. Get the Unicorn,
|
|
keep the conveyer belt clear with your gun and clusters.
|
|
Shoot the crap out of the eye (up close) with the gunpod.
|
|
The eye turns red and he dies.
|
|
|
|
|
|
>From :tagreen@lothario.cica.indiana.edu:
|
|
Here's some advice on the final level.
|
|
I use phoenix, gunpod, megacrush, and cluster. Use the
|
|
phoenix in the early part until you shoot the red cannon in the
|
|
narrow tunnel, make sure you are on cluster at that point in
|
|
time to use it to take out the blue planes that come from
|
|
behind. Switch back to phoenix. Rocks will come up from the
|
|
ground. You can blast them with your normal gun. Use the
|
|
phoenix to take out any planes that come around and the missiles
|
|
that drop from the ceiling. Next two tanks and more planes and
|
|
helicopters come, you can take them out with the phoenix or
|
|
clusters (or normal guns). After this you fly through anarrow
|
|
winding corridor and there is a weapons recharge, get it! and
|
|
use your phoenix to take out more of the dropping missiles.
|
|
Keep your phoenix and use them to take out the guns that move on
|
|
a grid, there will be a weapons recharge/damage recharge item in
|
|
the lower right section of this area. Next you go into another
|
|
narrow corridor and there is a unicorn in the cut away section
|
|
on the top. After this you come to a "mini ship" I just blow
|
|
him up with my normal gun dodging the missile that he shoots.
|
|
Next is the mother ship. First blow up the nose-cone and then
|
|
take out the top cannons with your guns and all 3 megacrushes
|
|
(assuming you got the weapon recharge token) This should have
|
|
blown open the middle of the ship showing you the inner
|
|
mechanics and also have blown up the top tail fin. You'll now
|
|
be past the ship and will want to switch to the gunpod. You'll
|
|
pass under the ship, take out the bottom tail fin with your
|
|
normal gun, and then take out the first underside cannon with
|
|
your gunpod, next blow open the underside of the ship with the
|
|
gunpod, you'll now turn around and pass over the ship again, try
|
|
to shoot the front of the ship to take out as many pistons as
|
|
possible, as you pass overhead use the cluster to blow up the
|
|
remaining top pistons and the main piston. Finally you'll pass
|
|
underneath again and use the gunpod to finish her off. If you
|
|
do it right, you won't even lose the shield that you got from
|
|
the unicorn.
|
|
|
|
----------------------------------------------------------------------
|
|
Vortex
|
|
|
|
Special Passwords
|
|
|
|
JTTSJ - Infinite Lives
|
|
CTGXF - Level Select
|
|
HVZSM - Indestructible
|
|
WSVTQ - Infinite Ammo
|
|
|
|
*Note* After entering a Password the Screen will Display a
|
|
message, then you can enter additional Passwords.
|
|
|
|
----------------------------------------------------------------------
|
|
Wayne's World
|
|
|
|
Select any Level
|
|
1. Wait until Wayne & Garth appear and begin to sing
|
|
2. Press and Hold X LEFT & RIGHT then release then
|
|
3. Press UP Y & B
|
|
|
|
Turn Off Music
|
|
1. Press Start to Pause Game
|
|
2. Press Start on Controller 2
|
|
3. Restarts Game without Music
|
|
4. Repeat to Turn On Music
|
|
|
|
----------------------------------------------------------------------
|
|
Widget, Super
|
|
|
|
Passwords (EGM)
|
|
Stage 7: RBJRHR
|
|
Stage 8: JBJKFW
|
|
Stage 9: RJLJHH
|
|
Stage 10: JJJLHF
|
|
Stage 11: WSKRKL
|
|
Stage 12: JSLHKL
|
|
Special 2:RLJBKL
|
|
|
|
Stage 2: JHKKWR
|
|
Stage 3: WKKJWW
|
|
Stage 4: JKRLWR
|
|
Stage 5: RBKKWW
|
|
Stage 6: JBKHRR
|
|
Stage 7: WJRMWH
|
|
Stage 8: JJRSWH
|
|
Stage 9: RSRMWH
|
|
Stage 10: JSKHHH
|
|
Stage 11: RLKBHH
|
|
Stage 12: JLLSFH
|
|
Special : KHHRSJ
|
|
|
|
Passwords (Game Pro)
|
|
Stage 2: JHKBHW Blue Beach
|
|
Stage 3: RKJSHR Wonderland
|
|
Stage 4: JKJMFW Volcano Eruption Zone
|
|
Stage 5: RBLHKH Moon
|
|
Stage 6: JBKFFR Rachet's Castle
|
|
Stage 7: RJRBFF Aqua Planet
|
|
Stage 8: JJRSHH Planet of the Giants
|
|
Stage 9: WSRMHH Planet of Seven Colors
|
|
Stage 10: JSRFKL Dwarf Planet
|
|
Stage 11: WLKKKL Home Planet
|
|
Stage 12: JLLJKL Flim Flam Station
|
|
Stage 13: RMLLKL Space Wonderland & Water Planet (Diff 1&2)
|
|
Stage 14: HWBLBF Ghostship (Diff 3)
|
|
Stage 15: LRBBJJ Star of the Demons (Diff 4)
|
|
Stage 16: KFBRSJ Mega Slank Base Last Stage (Diff 5)
|
|
|
|
----------------------------------------------------------------------
|
|
Wild Guns
|
|
|
|
Stage Select
|
|
1. At Player Select
|
|
2. Press and Hold Select
|
|
3. Press A A A A B B B B A B A B A B A B
|
|
4. Tone Confirms
|
|
5. Choose Character and Press Start
|
|
6. Stage Select Screen Appears
|
|
|
|
----------------------------------------------------------------------
|
|
Wing Commander: Secret Missions
|
|
|
|
Options Menu
|
|
1. At Title Screen
|
|
2. On Controller 2
|
|
3. Press and Hold L R Select and Start
|
|
4. Still Holding Press Start on Controller 1
|
|
5. Menu appears, can change Series, Mission,
|
|
Invincibility, Song, Sound Effects and
|
|
Sound Group
|
|
|
|
Passwords
|
|
Use for all Codes
|
|
Name - ASSASSIN
|
|
Level 2
|
|
Code - XGBBKGXMZW
|
|
System - Border Zone
|
|
Level 3
|
|
Code - DBBZHHBBZ2
|
|
System - Midgard
|
|
Level 4
|
|
Code - XGZZKBV3BX
|
|
System - Jotunheim
|
|
Level 5
|
|
Code - 5B3CKGWVW2
|
|
System - Bifrost
|
|
Level 6
|
|
Code - 3G3HHBFV8B
|
|
System - Valgard
|
|
Level 7
|
|
Code - 3VVWHBFMRG
|
|
System - Vigrid
|
|
|
|
----------------------------------------------------------------------
|
|
Wings 2
|
|
|
|
Radar - ATS, hold L and R and Up. Then press START.
|
|
|
|
Passwords:
|
|
Password Activities Pilots Lv. Title
|
|
-------------------------------------------------------------------
|
|
FGXHMBQ!nG!xF Bombing 0 0 0 0 2 Bombing Duty!
|
|
r5xKNJH2pg!3 Strafe 0 0 0 2 2 A truck is moving up
|
|
HMdMJ6C!brG!v! Dogfight 0 0 0 4 2 Can't get ovrconfidnt
|
|
LV!xv!HLPQBCP Dogfight 0 0 2 4 2 Two of them!
|
|
T!BRLQ!wC7lBF! Bombing 0 2 2 4 2 blow up the bridge
|
|
jX2TBGnkGC!w Dogfight 1 2 2 4 2 out of the clouds
|
|
sZG70wW6HBF Strafe 2 2 2 4 2 two tanks advancing
|
|
!4!FlGCwPQk8Y Dogfight 2 4 2 4 2 3 Albatross on prowl
|
|
hVY09Gs4BG!Z Bombing & Dogfight 4 4 2 4 2 the oil refinery
|
|
7YW2yn!R7Hzh Dogfight 4 4 4 4 2 two to one?
|
|
LHxPFCb!4!!!BsG! Strafe & Dogfight 4 4 4 4 4 dug into bunkers
|
|
S!!dNpG9BwH96 Dogfight 6 4 4 4 4 got one on my tail
|
|
6m!CQG!NCGGL8 Bombing & Dogfigh 6 5 4 4 4 destroy thm on ground
|
|
DvkbP4T!dXwB Dogfight 6 7 4 4 4 Three little birds
|
|
B!HdPBB!gQLTB! Strafe & Dogfight 6 7 5 4 4 Enemy armor advancing
|
|
zqSgPNL8Hq!B Dogfight 6 7 5 6 4 bandit!
|
|
!c!LlKGsKQFXj Dogfight 6 7 5 6 6 three jokers
|
|
7dzl2G8MwR!Z Bombing & Dogfight 7 7 5 6 6 regimental HQ
|
|
BBHnwLL1CB!r Several Activities 8 8 8 0 0 Something big
|
|
|
|
Full Power
|
|
1. Select Continue Game
|
|
2. At Password Screen Select End
|
|
3. Fully Powered Marcel LeBlanc
|
|
|
|
----------------------------------------------------------------------
|
|
Wizard of Oz
|
|
|
|
Password to enter Emerald City
|
|
MNPQRZ TXCZCJ
|
|
CJTCFD KLMNPG
|
|
|
|
----------------------------------------------------------------------
|
|
Wolfenstein 3-D
|
|
|
|
Cheats Mode
|
|
1. As soon as you turn on game
|
|
2. Press and Hold R on Controller 2 (NP says Controller 1)
|
|
until Title Screen appears
|
|
3. Then release button
|
|
4. Start Game on Normal Skill Level
|
|
5. During Game Press Start to bring up Map Screen
|
|
6. On Controller 1 Enter One or all of the following
|
|
Unlim Ammo - R Up B A
|
|
Invinvible - B Up B A
|
|
Entire Map - A A Up B
|
|
Exit Level - Up B R B
|
|
|
|
Passwords
|
|
1-1 2-1 VVTLLJ 3-1 SNKLQN 4-1 MCKLTP 5-1 KNKLMR 6-1 JNKLQN
|
|
1-2 TRKKHB 2-2 RLKLHH 3-2 PCKLRM 4-2 MNKLTP 5-2 LCKLNV 6-2 DCKLRM
|
|
1-3 VHTKJF 2-3 RTTLSV 3-3 PNKLRM 4-3 NCKLVS 5-3 LNKLNV 6-3 DNKLRM
|
|
2-4 SKKLRT 3-4 QCKLSQ 4-4 NNKLVS 5-4 HCKLPT 6-4 FCKLSQ
|
|
4-5 KCKLMR 5-5 HNKLPT 6-5 FNKLSQ
|
|
5-6 JCKLQN 6-6 BCKLTP
|
|
>From GamePro
|
|
1-1 2-1 VRTLRP 3-1 SRKLTR 4-1 MLKLMM 5-1 KNTLMR 6-1 JNKLQN
|
|
1-2 TSKLRM 2-2 RHKLVS 3-2 PLTLPT 4-2 MTTLNQ 5-2 LCKLNV 6-2 DCKLRM
|
|
1-3 VJKLSQ 2-3 RRKLVS 3-3 PVTLPT 4-3 NKTLMP 5-3 LNJFTM 6-3 DNKLRM
|
|
2-4 SHKLTR 3-4 QLTLQN 4-4 NTTLMP 5-4 MCKLPT 6-4 FCKLSQ
|
|
4-5 KKLVST 5-5 HNKLPT 6-5 FNCFTM
|
|
5-6 JCKLQN 6-6 BCJFNV
|
|
|
|
----------------------------------------------------------------------
|
|
WolfChild
|
|
|
|
Invinciblity
|
|
1. Defeat First Boss
|
|
2. Press A B Start
|
|
3. Next Level Invincible
|
|
(Do not touch full energy/mutation icon or invinc wears off)
|
|
|
|
----------------------------------------------------------------------
|
|
World Heroes
|
|
|
|
Change Fighter Colors
|
|
1. On Player Select Screen
|
|
2. Press Start and Select simultaneously
|
|
3. Some of the Color changes are minor
|
|
|
|
Extra Fighters
|
|
1. Turn Off Power
|
|
2. Press and Hold ALL Buttons
|
|
(A B X Y L R Select and Start)
|
|
3. Turn On Power
|
|
4. Continue Holding until Press Start appears
|
|
5. Release All Button and Begin Game
|
|
6. At Character Select Screen you can now choose
|
|
one of the Extra Fighters
|
|
|
|
----------------------------------------------------------------------
|
|
World Heroes 2
|
|
|
|
Play as Bosses
|
|
1. At Title Screen
|
|
2. Press Select A Up R Up Select
|
|
3. Bell Rings to Confirm
|
|
4. Chose One Player Game
|
|
5. On Player Select Screen
|
|
6. Hold Select and Press L to play as Dio
|
|
7. Hold Select and Press R to play as Neo Geegus
|
|
|
|
----------------------------------------------------------------------
|
|
WWF Wrestlemania, Super
|
|
|
|
Pin Earlier In Match
|
|
Get your opponent down to a little below half of his energy. Once
|
|
you do this, and you get him down on the mat, press the X button to
|
|
pin him and then immediately hold UP on the control pad while
|
|
holding the Y button. The referee will count to three and your
|
|
opponent will not be able to get off the mat. You can do this with
|
|
one player against the computer, or in a two player game against an
|
|
opponent, but it will not work with the Tag Team or Survivor
|
|
Series.
|
|
|
|
----------------------------------------------------------------------
|
|
WWF Royal Rumble
|
|
|
|
Twin Wrestlers
|
|
1. On Select Screen
|
|
2. Press L to stop WWF logo from moving
|
|
3. Carefully Hold L and R without making logo move
|
|
4. While Holding L & R Press Select
|
|
5. Can Select any Wreslter twice
|
|
|
|
Super Punch
|
|
From: Weng Loh <wloh@panix.com>
|
|
|
|
At turn on, a screen with legal information is displayed. As soon
|
|
as it starts to fade, quickly press 'B' and 'Y' on Controller 1.
|
|
|
|
When you here a voice say "Ugh!", you will now have super punch.
|
|
You will now be able to defeat anyone with just TWO punches in
|
|
the tournament to win the belt!
|
|
|
|
----------------------------------------------------------------------
|
|
X-Kaliber 2097
|
|
|
|
Round Select
|
|
1. At Title Screen
|
|
2. Press Right Right Left Left Up Down Left Down Down Down
|
|
3. Music starts from beginning to confirm
|
|
4. Press Y
|
|
5. Move to New Game
|
|
6. Press Y Again
|
|
7. Round Select Option appears
|
|
8. Can Select any Round or Boss
|
|
9. Press Y to Begin Game
|
|
|
|
Invincibility
|
|
1. At Title Screen
|
|
2. Press Left Left Right Right Down Up Right Up Up Up
|
|
3. Go to Options Screen
|
|
4. Set No Damage Option
|
|
|
|
----------------------------------------------------------------------
|
|
Y's III
|
|
|
|
Invincibility Code - Begin a game and press RESET on your machine. When
|
|
the American Sammy logo appears, use controller 2 and press Up, Down, Up,
|
|
Down, SELECT, START before the logo fades out. When the Continue screen
|
|
comes up, select "Continue" on controller 1 and go to any previously-saved
|
|
area. Press SELECT to display menu, and then go to the status screen.
|
|
When it shows up, press SELECT on controller 2. The word "debug" should
|
|
appear next to the status. When you continue your game, you will be
|
|
invincible! (You can use SELECT on controller 2 to toggle debug mode.)
|
|
|
|
Password to take on Demonicus:
|
|
hSzz4 FHzSoao Z1pZpaG
|
|
8G8oa oYwSwRw AADdpZp
|
|
ddddd ddddddd ddddddd
|
|
dddd4 FF
|
|
|
|
----------------------------------------------------------------------
|
|
Yogi Bear
|
|
|
|
Stage Select
|
|
1. At Title Screen
|
|
2. Press Up Right Down Left Y B Up Right
|
|
Down Left B Y Up Right Down Left
|
|
3. Press Start
|
|
4. Can now go to any of Stage within the Five large Levels
|
|
|
|
----------------------------------------------------------------------
|
|
Yoshi's Cookie
|
|
|
|
Round Select
|
|
1. Set Round to 10
|
|
Speed to High
|
|
Music Off
|
|
2. Press Left Right Select & Start on Controller 2
|
|
3. Hear word "YOSHI" to confirm
|
|
|
|
Hard Challenge
|
|
1. Set Mode to COM
|
|
2. Press and Hold Left Right X Y
|
|
3. Press Start
|
|
4. Hear word "YOSHI" to confirm
|
|
|
|
----------------------------------------------------------------------
|
|
Yoshi's Safari
|
|
|
|
New Quest
|
|
1. At Title Screen
|
|
2. Press and Hold L R X Y Start
|
|
3. Screen Color Changes to Purple to Confirm
|
|
|
|
Change Screen Color
|
|
1. Press X Y R L
|
|
2. Then Start
|
|
3. Screen goes black
|
|
4. Returns with a pink sky
|
|
|
|
----------------------------------------------------------------------
|
|
Zelda 3: A Link to the Past
|
|
|
|
Where are all the Quarter-Hearts?
|
|
|
|
1) In the race below the town in the light world
|
|
2) In Blind's house in the light world town, must bomb in basement
|
|
3) In hole at west end of the light world town, must jump into hole
|
|
from above and then bomb to find heart in chest
|
|
4) In swamp in light world after draining water from the swamp
|
|
5) In cave with old man in the desert
|
|
6) On ledge above desert to left of palace -- exit palace on left side
|
|
7) Under pile of rocks to the west of Sanctuary -- dash against pile
|
|
8) On island near Zora -- must get flippers from Zora first
|
|
9) On mountain in the light world up from Mountain Sanctuary -- jump
|
|
down from top onto right ledge
|
|
10) On top of mountain in light world, must set mirror in dark world
|
|
(same place as setting mirror to get to third palace)
|
|
11) Under a bush in the light world forest -- exit via stump
|
|
12) On lower right ledge of pyramid in dark world
|
|
13) In cave to NE of desert in light world (slightly below library) --
|
|
must set mirror in dark world in ring of bushes
|
|
14) In treasure chest house in dark world village
|
|
15) In hole near equivalent of blacksmith's house in dark world -- must
|
|
pound all stakes into the ground
|
|
16) In cave/tree near woodcutter's house in light world once mist has
|
|
lifted and tree isn't being cut -- dash against tree
|
|
17) In cave near Death Mountain in dark world (near forest) -- sign says
|
|
must have cape; also need hookshot
|
|
18) Under large stone in desert in light world (to right of palace) --
|
|
must set mirror in dark world
|
|
19) In cave above graveyard in light world -- must have 2nd power glove
|
|
and set mirror in dark world
|
|
20) On island near happiness pond in light world -- must set mirror in
|
|
dark world
|
|
21) On island near Turtle Rock in light world -- must have hookshot and
|
|
go via dark world to top of mountain on east side and then set
|
|
mirror
|
|
22) In the left head next to the swamp palace (number 6) in the dark
|
|
world
|
|
23) In the treasure field in the dark world -- dig until get 28-30
|
|
holes dug and a 1/4 heart is found
|
|
24) Near the 7th palace in the dark world -- on the ledge outside of
|
|
the room where the big chest is found -- set a mirror to reach
|
|
a ledge in the light world that can't otherwise be reached
|
|
|
|
How do I get all four Magic Bottles?
|
|
|
|
1) Buy one from the Bottle Salesman in the Light World village, for 100
|
|
Rupees.
|
|
2) In the Light World village, the building south of the one with the sick
|
|
boy in it has a rear entrance. There's a chest inside, with a Magic
|
|
Bottle in it.
|
|
3) If you swim upriver from Lake Hylia in the Light World, you'll swim under
|
|
a bridge. There's a man camped out there, and if you talk to him, he'll
|
|
give you a Magic Bottle.
|
|
4) After completing the Ice Palace dungeon (the one with the 5th crystal, in
|
|
the Dark World), a locked chest will appear in the Dark World equivalent
|
|
of the Blacksmiths' House. Get the chest, return to the Light World via
|
|
the Magic Mirror, and go talk to the 'middle-aged man' just outside of
|
|
the Desert. He'll open the chest for you if you agree to his
|
|
conditions. You'll find a Magic Bottle inside.
|
|
|
|
How do I make money in this game?
|
|
|
|
After you've gotten the Power Gloves that allow you to lift white rocks, go
|
|
to the southwest portion of the Light World. Just outside the desert, you'll
|
|
find an alcove with two large white rocks in it. One of them has a staircase
|
|
under it, and leads to a room with 10 vases in it. Each vase has 5 Rupees.
|
|
Loot them all, and then walk back outside. You can keep entering, looting,
|
|
and leaving until you have however many Rupees you'd like (up to 999).
|
|
|
|
How do I catch the man that runs away from me in the Light World village?
|
|
|
|
Approach him from the west. As soon as he starts running away from you,
|
|
Dash Attack (via the Pegasus Shoes) towards him. You'll catch him. All
|
|
he does is tell you to try dashing into Trees, anyway.
|
|
|
|
How do I open the locked chest I found in the Dark World?
|
|
|
|
Take it to the 'middle-aged man' at the entrance to the Desert in the Light
|
|
World. Agree with whatever he asks you.
|
|
|
|
What should I do with the Magic Powder?
|
|
|
|
Once you've gotten the Magic Hammer, go jump into the hole outside the
|
|
Blacksmiths' House in the Light World. Sprinkle Magic Powder on the altar
|
|
you'll find down there, and you'll gain the ability to perform magic at
|
|
half the normal magic point cost.
|
|
|
|
You can also sprinkle it on the white-and-red flying skulls that drain your
|
|
Hearts and Magic gauge in the dungeons, and they'll turn into Faeries. Quite
|
|
an improvement. (A rare few of them are immune to this.)
|
|
|
|
There's also a chicken in one of the houses that will turn into a woman if
|
|
you sprinkle Magic Powder on her. Doesn't accomplish anything, but it's
|
|
amusing.
|
|
|
|
What things trigger Crystal Switches?
|
|
|
|
1) Hitting it with your Sword.
|
|
2) Hitting it with your Boomerang.
|
|
3) Hitting it with the Hookshot.
|
|
4) Having a Bomb go off near it.
|
|
5) Hitting it with an Arrow.
|
|
6) Hitting it with the Fire Rod.
|
|
7) Hitting it with the Ice Rod.
|
|
8) Throwing an object (vase, etc) at it.
|
|
9) Hitting it with the beam of energy fired by any Sword of Level 2 or
|
|
higher, while you're fully healed.
|
|
X) Probably some other things I've forgotten.
|
|
|
|
How do I kill the green and red guys who follow my movement?
|
|
|
|
Fire an Arrow near one, and make him walk into it.
|
|
|
|
Where are the eight Transport Squares in the Light World?
|
|
|
|
1) In the far Southwest corner of the Desert, under a black rock. Only
|
|
reachable via the Flute.
|
|
2) In the Northwest part of the grassy area in the Southern part of the
|
|
world, under a white rock. You need the Magic Hammer to reach it.
|
|
3) At one of the lowest points on Turtle Rock.
|
|
4) On the top of Death Mountain.
|
|
5) On top of Turtle Rock, but you must first use the Magic Hammer to hammer
|
|
down the posts you find there. Hammer them in a Counterclockwise
|
|
direction, starting with the Southeastern one.
|
|
6) In the easternmost Southern entrance to the Lost Woods. If you go there
|
|
from the South, you'll need the Titan Gloves to lift a black rock. If you
|
|
go there from the North (inside the Lost Woods), you'll need the Magic
|
|
Hammer. The transporter is under a white rock.
|
|
7) Under the black rock on the largest island in Lake Hylia.
|
|
8) In the center of a circle of posts (need Magic Hammer) near a cave mouth
|
|
in the eastern quadrant of the world. Hard to describe, sorry. It's
|
|
under a white rock.
|
|
X) The entrance to Hyrule castle, after you've defeated Agahnim for the
|
|
first time. Just walk through the front gates, and you'll appear in the
|
|
Dark World...it's not strictly a Transport Square.
|
|
|
|
How do I get into the dungeons?
|
|
|
|
Castle Hyrule, the first time:
|
|
There's a bush on the eastern side of the castle, covering a hole.
|
|
Lift the bush and jump in.
|
|
|
|
First Light World dungeon (1st pendant):
|
|
Just walk in.
|
|
|
|
Desert Palace (2nd pendant):
|
|
Read the Book of Mudora in front of the green stone in the center
|
|
of the desert.
|
|
|
|
Tower of Hera (3rd pendant):
|
|
Just walk in. However, you'll have to enter the Transporter atop
|
|
Death Mountain, and then use the Magic Mirror to return to the Light
|
|
World on top of Spectacle Rock in order to *reach* the dungeon.
|
|
|
|
Castle Hyrule, the second time:
|
|
Remember the energy barrier you saw blocking one of the outside doors
|
|
the first time around? Hit it with the Master Sword.
|
|
|
|
Palace of Darkness (1st crystal):
|
|
Pay the monkey to follow you, and then pay him to open the door.
|
|
|
|
2nd Dark World dungeon (2nd crystal):
|
|
Use the Magic Mirror to return to the Light World. Enter the building
|
|
there that corresponds to the dungeon entrance. Push the blocks out of
|
|
your way, and exit north. Pull the right-hand lever, then go back
|
|
outside and return to the Dark World via the Mirror's transport square.
|
|
|
|
Lost Woods (3rd crystal):
|
|
There are a number of mouths and holes around, and all of them lead
|
|
into some area of the dungeon. Try them all. There's also one that
|
|
is buried under a bush in the center of a 3x3 patch of bushes.
|
|
|
|
Thieves' Den (4th crystal):
|
|
Pull on the tines of the pitchfork held by the demon statue in the
|
|
center of town.
|
|
|
|
Ice Palace (5th crystal):
|
|
Enter the transport square under the black rock on the island in the
|
|
center of Lake Hylia (Light World).
|
|
|
|
Swamp of Evil (6th crystal):
|
|
In the Light World, use the Flute to go to location #6. Lift the black
|
|
rock to your right, and enter the transport square there. Then go
|
|
north, and look for a platform with the 'Ether' symbol in the center
|
|
of it. Stand there, and cast Ether.
|
|
|
|
Turtle Rock (7th crystal):
|
|
Go to the equivalent of Turtle Rock in the Light World. Hammer down
|
|
the posts you'll find there. Start with the Southeast one, and work
|
|
counterclockwise. Enter the transport square that appears. Stand on
|
|
the 'Quake' symbol just south of you, and cast Quake.
|
|
|
|
Ganon's Tower:
|
|
Just walk up to it, and the 7 crystals will break the seal on the door.
|
|
|
|
How do I get into the last part of the Lost Woods dungeon (3rd crystal)?
|
|
|
|
Stand in front of the big insect-like thing, facing north. Use the Fire Rod
|
|
on it, and you'll burn open an entrance.
|
|
|
|
I'm at the end of level 3F in Ganon's Tower (the final Dark World dungeon,
|
|
after Turtle Rock), and I can see a ledge along the south wall, but I can't
|
|
seem to reach it.
|
|
|
|
See those blocks across from the ledge? Dash into them from the south, by
|
|
either standing right on the edge of the platform, or by facing east, holding
|
|
the button down to Dash, and then facing North just before the Dash causes
|
|
you to move.
|
|
|
|
----------------------------------------------------------------------
|
|
CSTERNER@pstcc.cc.tn.us
|
|
jltaylor@lodi.b11.ingr.com
|
|
-----------------------------------------------------------------------
|
|
---- From psoong@bcrka368 (Paul Soong, Bell-Northern Research): ----
|
|
-----------------------------------------------------------------------
|
|
|
|
Items:
|
|
|
|
Lantern ---- Link's house
|
|
family sword (level 1) ---- received from your uncle in the basement
|
|
of Hyrule Castle
|
|
family shield (level 1)---- received from your uncle in the basement
|
|
of Hyrule Castle
|
|
boomerang (level 1) ---- in the treasure chest of Hyrule Castle
|
|
bug collecting net ---- in a sick girl's house in Kakariko village
|
|
magic mushroom ---- in the Lost Wood in the final path to the
|
|
master sword
|
|
magic powder ---- give the magic mushroom to the witch
|
|
outside of the witches house
|
|
pegasus shoes ---- received from the elder after the Eastern
|
|
Palace
|
|
book of Mudora ---- in the library of the Kakariko village
|
|
ice rod ---- in a hidden cave in the SE corner of Lake
|
|
Hylia.
|
|
good bee ---- in the faeries cave (the statue) in the
|
|
SE corner of Lake Hylia
|
|
bow ---- in the big treasure chest in the Eastern
|
|
Palace
|
|
power grove ---- in the big treasure chest in the Desert
|
|
Palace
|
|
Zora's flippers ---- buy from the monster in the source of
|
|
Zora river for 500 rupees
|
|
magic boomerang (2) ---- drop the boomerang into the mystery pond
|
|
in the waterfall next to the path that
|
|
leads to the source of Zora river
|
|
red shield (2) ---- same as above (but drop the blue shield
|
|
instead) or you can buy it from a shop
|
|
in the dark world (West of pyramid) for
|
|
500 rupees
|
|
moon pearl ---- in the big treasure chest in the Mountain
|
|
Tower
|
|
magic mirror ---- received from the elder in the Mountain
|
|
cave
|
|
master sword (2) ---- in the Lost Wood with 3 pendants and book
|
|
of Mudora
|
|
magic hammer ---- in the big treasure chest in the Palace of
|
|
Darkness (dungeon 1)
|
|
hook shot ---- in the big treasure chest in the Flooded
|
|
Palace (dungeon 2)
|
|
fire rod ---- in the big treasure chest in the Skeleton
|
|
Forest (dungeon 3)
|
|
Titan Mitt ---- in the big treasure chest in the Blind's
|
|
dungeon (dungeon 4)
|
|
master sword (3) ---- bring the frog from the village of outcast
|
|
back to the light world. He is the lost
|
|
partner of the blacksmith
|
|
blue mail ---- in the big treasure chest in the Ice Lake
|
|
dungeon (dungeon 5)
|
|
staff of Somaria ---- in the big treasure chest in the Misery
|
|
Mire dungeon (dungeon 6)
|
|
super bomb ---- after dungeon 5 and 6, you can buy a super
|
|
bomb for 100 rupees in the bomb shop. you
|
|
need it to open the mystery pond inside the
|
|
pyramid
|
|
silver bow and arrow ---- drop the bow into the mystery pond inside
|
|
the pyramid
|
|
master sword (4) ---- same as above, but drop your sword
|
|
mirror shield (3) ---- in the big treasure chest in the Turtle Rock
|
|
dungeon (dungeon 7)
|
|
Red mail (3) ---- in the big treasure chest in the Gannon Tower
|
|
magic bottle ---- 1. buy from the bottle seller in Kakariko
|
|
village
|
|
2. in the treasure chest inside the Kakariko
|
|
Inn
|
|
3. from a guy sleeping under a bridge off
|
|
entrance to Eastern Palace
|
|
4. from a mystery chest appear in the house in
|
|
the dark world corresponding to blacksmitch
|
|
house in the light world. Take it to the
|
|
man standing in the entrance to the desert
|
|
staff of Byrna ---- in a cave up in the mountain in the dark world
|
|
magic cape ---- under the (NE) gravestone (dash against it)
|
|
magic shovel ---- from the flute boy in the dark world
|
|
magic flute ---- in the NW corner in the haunted grove
|
|
Ether medallion ---- up in the mountain Hera
|
|
Bombos medallion ---- up in the cliff, NE corner of entrance to desert
|
|
Quake medallion ---- source of the river in the dark world, the
|
|
catfish will give it to you
|
|
|
|
Dungeon masters:
|
|
---------------
|
|
Eastern Palace: 6 Armos Knights
|
|
arrows (if run out then sword)
|
|
Desert Palace: 3 giant sand worms
|
|
sword will do (if you want, you can use ice rod)
|
|
Mountain Tower: giant wurm
|
|
sword on the tail
|
|
Hyrule Tower: Agahnim the wizard
|
|
master sword (reflect the energy bolt back to him)
|
|
Palace of Darkness: giant armour scorpion
|
|
bombs or magic hammer of the armour plate, then
|
|
sword or arrow
|
|
Flooded Palace: giant jelly fish
|
|
use hoot shot to pull the surround spheres off
|
|
and destory them one by one with sword, then finish
|
|
it off with sword again
|
|
Skeleton Forest: giant flying moth ???
|
|
fire rod and sword
|
|
Blind's Dungeon: Blind the wizard
|
|
use your sword until he regenerated his body twice
|
|
then he is history
|
|
Ice Lake Dungeon: 3 giant freezing eyes
|
|
use fire rod or bombos medallion to melt the ice first
|
|
then use your sword on each of them
|
|
Misery Mire Dungeon:giant floating eye with eight small ones
|
|
use your sword on the small ones as they come to you
|
|
one by one, then attack the big one
|
|
Turtle Rock Dungeon:3 headed snake ???
|
|
use fire rod on the ice breathing head first, then
|
|
use ice rod on the fire breathing head, then
|
|
attack the middle growing section of the snake
|
|
Gannon's Tower: Agahnim the wizard
|
|
same as before. (but chase after the real one, not
|
|
the fake ones)
|
|
Pyramid: Gannon
|
|
stun him (turn blue) and hit him with silver arrow,
|
|
4 times and he is history
|
|
|
|
special cave in the mountain in the dark world:
|
|
----------------------------------------------
|
|
There is a special cave up in the mountain in the dark world under a
|
|
pile of stone (or a large stone? I forgot). You will find a path that
|
|
seems to be broken (actually it is transparent tile) and also a lot of
|
|
flooding platforms with treasure (rupees).
|
|
To cross it, you have to go straight for half the distance, turn right
|
|
for half the distance, turn left for half the distance, turn left for
|
|
half the distance, turn right (now you should be in front of the path)
|
|
go straight. Blow up the wall, inside there is a faeries queen cave,
|
|
a faeries cave (with 4 faeries) and a opening to the peak of the
|
|
mountain.
|
|
|
|
half your magic consumption:
|
|
---------------------------
|
|
use magic powder on the statue in the well off the blacksmitch house.
|
|
Good for the last dungeon and pyramid.
|
|
|
|
Accessing the dungeons:
|
|
----------------------
|
|
1. palace of darkness: the monkey will open the door for you
|
|
2. flooded palace: switch in swamp ruins
|
|
3. skeleton forest: for the last entrance, use the fire rod on
|
|
the statue
|
|
4. blind's dungeon: pull the fork of the status in village of
|
|
outcast
|
|
5. ice lake dungeon: use the magic transporter on pond of wishing
|
|
6. misery mire dungeon:flute bird and ether medallion
|
|
7. turtle rock dungeon:hammer the poles in the death mountain, use
|
|
the magic transporter, then use the quake
|
|
medallion
|
|
|
|
----------------------------------------------------------------------
|
|
Zombies Ate My Neighbors
|
|
|
|
Passwords
|
|
EGM Net Zombies Won't Eat Neighbors
|
|
Level 5 FHRX VHRV VHRV
|
|
Level 9 NBGW PBGG PBGG
|
|
Level 13 RFCR XFCK
|
|
Level 17 RKYL BKYZ BKYZ
|
|
Level 21 PXBG DXBR VXBB
|
|
Level 25 XYLZ XYLZ XYLZ
|
|
Level 29 XLZG YLZD YLZD
|
|
Level 33 WJQK WJQK WJQK
|
|
Level 37 BZVG FZVM BZVG
|
|
Level 41 BRPK FRPJ BRPK
|
|
Level 45 VLHX PLHZ VLHZ
|
|
|
|
End Credits Level: XQJR
|
|
|
|
Day of the Tentacle Bonus Round: BCDF
|
|
|
|
----------------------------------------------------------------------
|