67 lines
3.4 KiB
Plaintext
67 lines
3.4 KiB
Plaintext
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THIS IS NOT AN AD!!!
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This is a short review of the Game Boxer and Super Wild Card. I have both
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to play with for a while and want to clear mis-conception about these new
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copiers. One main thing I want to point out: they work as well as claimed,
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so if you end up getting one, you won't be stuck with a piece of junk like
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some people want you to believe.
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<<<<< SENTRY of THUNDERDOME >>>>>
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GAME BOXER:
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Very slim design with a new slimdrive. This unit is made by Makko Toys,
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also know by the name "Doctor SF" in Hong Kong. It still requires an
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external power adapter.
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Features: instant save, multiple game load/play, play P.A.L. games, reads
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SWC/SMC and MGD2 formats, slow motion, Game Finger.
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Good points: all the features work great. The games stay in memory even
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when the SNES is turned off. I could load 4 8meg games and select one to
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play, then turn the Boxer off/on and select another one.
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Slow motion cuts the CPU speed in half but increases flickers (for those
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who haven't had enough of SNES' slowdowns and flickers, ok so this is not
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a good point). Instant save requires 8meg free so only 3 games can be loaded
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in this mode. Memory upgrade is a simple snap-in in a little window on the
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bottom of the Boxer. I had mine upgraded to 32M. The PAL chip a socketted
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so replacement is also easy. The onscreen menu is graphic and easy to use.
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The cartridge slot fits American and Japanese carts.
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Bad points: the memory is partitioned into 8M each to allow the multiple
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game and instant save features. If a game is larger than 8M it has to be
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splitted into 2 files and load separately into each partition. 8M games
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with extra LAME intros are a pain in the ass for this system. The screen
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flickers real bad (as mentioned above) in slow-mo, much like the old Amiga
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interlace mode. NO PC LINK.
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I'm buying this one for the extra features it offers (except slo-mo!)
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SWC
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The next generation of Super Magicom is as good as the last (that's not
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saying much, is it?). This unit is well built, with built-in disk drive.
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The location of the drive is weird: it faces to the left so right handed
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people may not be all that comfy. But if you have a PC, this unit is the
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one to get. It draws power from the SNES. Don't worry, it won't blow it
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up. Why is it that when a new copier comes out, some idiot always spread
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the "blow up" "burn up" rumors. I had it on for 2 hours on a 9V 850mA
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powered Super Famicom, and it worked fine. There's no need to plug in
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a cart anymore so it looks flatter now. You still need an adapter to plug
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in an American cart.
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The SWC has a crude but functional 3 icon menu. Extra features include
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Game Finger and playing PAL games. Let me remind you again that PAL games
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does NOT mean games for European TV, it means Programmable Logic Array, the
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protection chip that Nintendo put in Ranma II cart. The SWC read SMC format
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and FIG files with minor header change (a few bytes). What more can I say
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about this copier? If you have a SMC, then you know what it can do.
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COSTS: Both Boxer and SWC should go for about the same price under $300
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from any US dealer for a 16M unit. Don't be overcharged.
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If you have any further questions, contact SENTRY at Thunderdome.
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I'm also going to get my hands on a Fighter next week and will HONESTLY
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review that too.
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