7511 lines
293 KiB
Plaintext
7511 lines
293 KiB
Plaintext
Atari/Atari Games VaxMail 1988 Jed Margolin
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___________________________________________________________________________
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From: MIKE::LIEBSTER 4-JAN-1988 14:39:28.82
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To: @SYS$MAIL:EVERYBODY
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CC:
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Subj: PAYMENT OF CONSULTANTS/CONTRACTORS
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STARTING THIS YEAR WE WILL BE PAYING CONSULTANTS AND CONTRACTORS THROUGH
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PAYROLL INSTEAD OF ACCOUNTS PAYABLE. THIS WILL ALLOW US TO AUTOMATICALLY
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KEEP TRACK AND GENERATE YEAR-END 1099 INFORMATION.
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THIS WILL APPLY TO ALL CONTRACTORS OR COMPANIES THAT ARE NOT INCORPORATED.
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A CHECK REQUEST AND W-9 FORM SHOULD BE SENT TO MY ATTENTION FOR PAYMENT
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AND WILL BE PAID ON THE REGULAR PAYROLL CYCLE.
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IF YOU HAVE ANY QUESTIONS, OR ARE IN DOUBT AS TO WHO IS OR ISN'T A
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CONSULTANT/CONTRACTOR, PLEASE GIVE ME A CALL. THANKS FOR YOUR COOPERATION.
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SHERRY
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EX. 3761
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___________________________________________________________________________
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From: ERNIE::DENCKER "Andrea Dencker" 6-JAN-1988 11:43:21.06
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To: @SYS$MAIL:MANAGEMENT, @SYS$MAIL:ENGINEER, HUTTON, SUMNER,DENCKER
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CC:
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Subj: New person on board in Publications Dept.
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Effective next Monday, Jan. 11, we have a new person in the Publications
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Department. Rosalind Hutton replaces Pat Cook as a technical writer.
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Rosalind will be responsible for writing the text for all of our techni-
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cal publications, and she will also be doing some page layout with one of our
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new Macintoshes.
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Rosalind has a B.S. degree in mechanical engineering from the University
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of Arizona. She came to us from SEI Information Services Co. in San Jose,
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where she also was a technical writer. Before that she worked at Space Age
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Publishing in Santa Clara. She was a mechanical engineer for 3 1/2 years in
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Colorado, Oregon, and Arizona. Among the more interesting things she has done
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is teach English at Hunan University in the People's Republic of China.
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Please welcome her and feel free to introduce yourself; her extension is
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3719, and her username is [HUTTON].
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Andrea
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___________________________________________________________________________
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From: CHARM::ROTBERG "Professor of Gonzo" 6-JAN-1988 20:34:27.93
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To: @SYS$MAIL:JUNK
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CC:
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Subj: Stress Diet
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Having been under a bit of stress lately, I have found that the diet given
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below has a remarkable way of dealing with STRESS.
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THE STRESS DIET
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--- ------ ----
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Breakfast
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---------
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1/2 Grapefruit
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1 Slice of whole wheat toast
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8 oz. Skim milk
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Lunch
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-----
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4 oz. Lean broiled chicken
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1 Cup steamed zuchinni
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1 Oreo cookie
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Herb tea
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Mid-afternoon Snack
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------------- -----
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Rest of the package of Oreos
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1 Quart Rocky Road ice cream
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1 Jar hot fudge
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Dinner
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------
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2 Loaves of garlic bread
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Large Pepperoni and mushroom pizza
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Large pitcher of beer (light!)
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Entire frozen cheesecake eaten directly from the freezer
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***********************************************************
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***********************************************************
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DIET TIPS
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---- ----
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1. If no one sees you it it, then it has no calories.
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2. If you drink a diet soda with a candy bar, they cancel each other out.
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3. When eating with someone else, calories don't count if you both eat
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the same amount.
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4. Food used for medicinal purposes NEVER counts against your diet.
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Such as: Hot chocolate, brandy, toast, and Sara Lee cheese cake.
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5. If you fatten up everyone else around you, then you look thinner.
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6. Movie related foods don't count against your diet because they are
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simply a part of the entertainment experience and not a part of
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one's personal fuel. Such as: Milk duds, popcorn with butter,
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junior mints, and red liccorice.
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7. Cookie pieces contain NO calories. The process of breakage causes
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caloric leakage.
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- Gonzo -
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___________________________________________________________________________
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From: ERNIE::TOLONEN 7-JAN-1988 18:32:31.36
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To: @SYS$MAIL:EVERYBODY,TOLONEN
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CC:
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Subj: New Assignment for Kevin Hayes
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Effective
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ective January 1, 1988, Kevin Hayes , Vice President,
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Operations, has been given a new assignment as Executive
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Vice President of Atari Operations Inc. and will take charge
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of the day-to-day operations of that organization.
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Reporting to Kevin are Richard Adams, Vice President AOI for
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the U.S. Southern Region , and Satish Bhutani, Vice President AOI for
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the U.S. Western Region.
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Kevin has moved and will be temporarily located next to the
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front lobby in Building 675.
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Please welcome Kevin to his new position.
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___________________________________________________________________________
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From: KIM::ALBAUGH "Dr. Bizarro" 8-JAN-1988 09:54:51.76
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To: @SYS$MAIL:ENGINEER
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CC:
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Subj: Yet another Greenhills Bug
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The following Greenhills C bug (version 1.8.0) caused a really obscure
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bug in the stats package on XYBots. I have kluged around it on all the stats
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packages I "control", but those of you who are winging it on your own, or just
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generally multiplying unsigned shorts occasionally, should watch out!
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The following code fragment:
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unsigned int coins,time;
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...
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time = (unsigned short)time * 60;
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produced the following assembly:
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MOVEQ #0,D0
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MOVE.W D3,D0 *fr
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MULS #60,D0
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note that it "knew" that D0 was unsigned, and that the constant 60 (which is
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clearly positive) would fit in a short, but it used a MULS.
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Changing the second line to:
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time = (unsigned short)time * (unsigned short)60;
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fixes the problem (this time).
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___________________________________________________________________________
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From: CHARM::LOGG 11-JAN-1988 13:06:07.80
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To: @SYS$MAIL:ENGINEER
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CC:
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Subj: AMS DNL
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The new AMS have a newer version of the software. This means the old
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DNL EPROMs will not work! But there is a solution. I have created a different
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version of the EPROMs which will work with this software. Read DNL.DOC in
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CHARM$USERDISK:[LOGG.AMS] for all the details. Everything works the same, just
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burn the EPROMs from a different file.
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Ed Logg
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___________________________________________________________________________
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From: KIM::FRYE 13-JAN-1988 08:58:54.58
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To: @SYS$MAIL:EVERYBODY,FRYE
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CC:
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Subj: PARKING
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TOMORROW AT 7:30 AM CAL AIR WILL HAVE A
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CRANE HERE AT 675 TO LIFT A NEW COMPRES-
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SOR ONTO THE ROOF. PLEASE DO NOT PARK ON
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THE WEST SIDE OF THE BUILDING IN THE
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PARKING AREA JUST OUTSIDE THE ADMIN AREA
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(THE PARKING SPACES FACING THE BUILDING)
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THANK YOU, BOB
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___________________________________________________________________________
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From: ERNIE::CAMERON 13-JAN-1988 09:58:07.51
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To: @SYS$MAIL:JUNK
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CC:
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Subj: ROOF
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YEA!
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The crane is coming tomorrow to lift the hot tub onto our
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new roof sun-park. The park benches and shade trees aren't arriving
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until Friday. Boy Howdy, isn't this exciting!?!
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Fun in the Sun
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___________________________________________________________________________
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From: ERNIE::CAMERON 13-JAN-1988 10:17:30.50
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To: @SYS$MAIL:JUNK
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CC:
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Subj:
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From: KIM::ALBAUGH "Dr. Bizarro" 13-JAN-1988 10:12
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To: ERNIE::CAMERON
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Subj: RE: ROOF
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Actually, the hot tub has, for some months, been located in that
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big metal box that Meyette tells everybody is an environmental test chamber.
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___________________________________________________________________________
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From: CHARM::SHEPPERD 14-JAN-1988 12:01:56.94
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To: @sys$mail:junk,SHEPPERD
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CC:
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Subj: Texas tea
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I usually disdain recommending investment opportunities, however, I think
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this gizmo is worth mentioning. First a little background:
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As oil is pumped from the ground either on dry land or especially from under the
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ocean, water is usually also included in the fluid (sometimes on purpose because
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water is injected into the well to help with the oil extraction). The oil/water
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sauce is typically run through a simple floatation extractor which removes
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some of the free oil by letting it float the surface of a tank then skimming it
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off. This method removes none of the dissolved oil (oil molecules bonded to or
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trapped between water molecules). This filtered water would then be dumped
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overboard in the case of an off-shore well or into some nearby river or lake in
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the case of an on-shore well. As you might imagine, the water systems in areas
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where there are active oil wells gets pretty contaminated with oil. Fish, birds
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and plants die off. The EPA has established some standards for a maximum
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oil/water mixture and oil/sand (oily sand is also sucked from off-shore wells)
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that can be dumped into the local environment. The standards are set based
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upon what the current technology can provide (perhaps also via bribes).
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The gizmo:
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Glenn Gilley of Gilley and Associates has developed what is known as a Solvent
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Extraction Method (SEM) of removing free and dissolved oil from production
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water. It looks quite neat in its simplicity; it uses centrifugal force to
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remove the free oil, injects a gas (solvent) into the water to attract the
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dissolved oil and later extracts the solvent from the cleaned water to be
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recycled. It can purify water to far in excess of the current EPA standards
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which (I hope) will prompt the EPA to tighten up their standards. The machine
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has only 1 moving part (a pump) and takes up roughly 1/10 the space of the
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current SEM systems.
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Minimum investment is $10,000. I have a prospectus in my office if you care to
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look at it. I also have a 10 minute video tape with a demo on it.
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And to satisfy the SEC:
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THIS MESSAGE DOES NOT CONSTITUTE AN OFFER TO SELL OR THE
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SOLICITATION OF AN OFFER TO BUY THESE OR ANY SECURITIES.
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ds
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x1711
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___________________________________________________________________________
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From: KIM::SHEPPERD 20-JAN-1988 17:58:28.78
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To: @SYS$MAIL:ENGINEER,SHEPPERD
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CC:
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Subj: You want to change what?
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A couple people have asked about a "global search and replace" function.
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There wasn't one yesterday, but there is one today. The next time to
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login or RESTART, type:
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$ GSR file
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where "file" can be a wildcarded filename or a single file. It will prompt for a
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search string (can't be null), whether the search string is a TPU
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regular expression (normally No, the default) and whether you want a case
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sensitive search (normally No, the default). It will then open each file,
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do a global search and replace through the file and write out a new one in
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the same directory as the source if there were any changes.
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ds
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___________________________________________________________________________
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From: KIM::HORN "Erich Von Horn" 18-JAN-1988 17:37:08.88
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To: @SYS$MAIL:JUNK
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CC:
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Subj:
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I WILL HAVE A NEW TEST CART FOR YOU TUESDAY EVENING
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- ERICH OF HORN
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___________________________________________________________________________
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From: KIM::HORN "Erich Von Horn" 18-JAN-1988 17:57:00.86
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To: @SYS$MAIL:JUNK
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CC:
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Subj: PLEASE IGNORE MY LAST MESSAGE
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PLEASE IGNORE MY LAST MESSAGE IT WAS SENT TO THE WRONG PEOPLE!
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___________________________________________________________________________
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From: ERNIE::GROSSMAN 21-JAN-1988 10:20:56.35
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To: @SYS$MAIL:JUNK
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CC:
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Subj: Congratulations to Becky and Rob Rowe
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Becky and Rob are the proud parents of a
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baby BOY, Jonathan Brady
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Born 11:13 p.m. yesterday, 7 lbs. 11 1/2 oz.
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After a long hard labor, Becky and Jonathan are resting comfortably.
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___________________________________________________________________________
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From: CHARM::CHING 21-JAN-1988 10:54:59.31
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To: @SYS$MAIL:JUNK
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CC:
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Subj: IT'S NEW!!! IT'S EXCITING!!!
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ATTENTION ALL CONSUMERS:
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Tired of using that old, beat up-looking tupperware, or worse yet, imitation
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tupperware? Well, it's about time you bought some new ones. Come on over and
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take a look at the latest Tupperware Catalog. They've got some cool colors
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now a days. And for all you people with young children, they've got some great
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stuff to make traveling with their meals a little easier. They've got some
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classic toys, too. So come one, come all, and come to my Tupperware Party if
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you like. ( Thurs, Jan 28, 7:30 PM ) RSVP to this address or call x1714.
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For you married men, don't forget to ask your wives about this. Or better yet,
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put in an order and give it to her for Valentine's Day. Not the most romantic
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gift, but it's just as good as the Food Processor you gave her last year.
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Catalog is in my office. Come and take a look at the new, exiciting world
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of Tupperware!!!! (What a commercial. Shut up, Nat)
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___________________________________________________________________________
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From: SANDY::HOFF 25-JAN-1988 14:16:52.54
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To: @SYS$MAIL:ENGINEER
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CC:
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Subj: VPIX users: current and future
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If you currently use or expect to use VPIF, a tool that allows one to
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view picture files on the GPX terminals, then read on.
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This program, running on the GPX's in the LSI CAD lab,
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has a nasty problem. It takes almost all of the cpu.
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EVEN WHEN THE DISPLAY IS STATIC AND
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THERE IS NO APPARENT PROCESSING OCCURING.
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The batch queues grind to a sub-crawl.
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This stops LSI design unnecessarily.
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So please, if you use VPIF get what you need then log off.
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___________________________________________________________________________
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From: ERNIE::ARVIDSON 29-JAN-1988 11:05:59.34
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To: MARGOLIN,ARVIDSON
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CC:
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Subj: games names.
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It was funny when you told a salesman that the new game was "drivin' "
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and he thought it was about a drive-in movie. I mentioned the word "drivin' "
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to someone and they thought it was a golf game.
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erwin
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___________________________________________________________________________
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From: KIM::MCCARTHY 1-FEB-1988 18:37:35.95
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To: @sys$mail:hardware,MCCARTHY
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CC:
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Subj: Obsolete RAM ICs.
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Be warned !
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Do you use 2Kx8 static RAMs. (6116 variety).
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We recently were looking for 100,000 - 500,000 of these ICs at 150nS only to
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find that most major companies are obsoleting this part in favor of 8kx8
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static RAMs.
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Pat.
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___________________________________________________________________________
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From: KIM::FRYE 2-FEB-1988 08:02:54.03
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To: @SYS$MAIL:EVERYBODY
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CC:
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Subj: BUILDING VISITOR
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THIS AFTERNOON I WILL BE ESCORTING OUR
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INSURANCE REP. THROUGH BOTH BUILDINGS
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FOR OUR SEMI-ANNUAL INSPECTION AND FIRE
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SPRINKLER TESTING. PLEASE DISREGARD ANY
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BELLS, IT'S ONLY A TEST.
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THANKS, BOB
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___________________________________________________________________________
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From: SANDY::PAAUW 2-FEB-1988 15:41:59.73
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To: MARGOLIN,MONCRIEF,DOWNEND,VANELDREN,PAAUW
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CC:
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Subj: TWIG FILES SENT TO MAINFRAME
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The TWIG files have been transferred to National's mainframe for pre-
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route simulation, which should match the simulation results from the
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Mentor workstation. The first attempt failed 2/1/88 and the National
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engineer is currently massaging the files. I don't expect any major
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problems and still expect mask release about Feb. 15 and protos in
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mid-March.
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The steps remaining before mask release are
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pre-route simulation,
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fault grading (one pass, gratis),
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place & route,
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post-route simulation.
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-- Don
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___________________________________________________________________________
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From: KIM::ALBAUGH "Dr. Bizarro" 3-FEB-1988 10:58:49.38
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To: @SYS$MAIL:JUNK
|
||
CC:
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||
Subj: Unsolicited Testamonial (Mexican Restaurant divison)
|
||
|
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Let's say, for the sake of argument, that you like Mexican food. You like
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Casa Azteca, but sometimes would like something a little more well...
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"Mexican". La Milpa suits your taste, but you would rather not wait 2 hours
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for a one hour meal. Well, have I got a deal for you. Last Saturday I
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was in exactly the situation described above and my wife suggested that we
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try out a new little place called "Gardenia", in Abel Plaza. I am now glad
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La Milpa was so crowded. I will continue to go there sometimes because:
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a) There have Chicken in mole sauce everyday (not just Sunday).
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b) They are closer to my house.
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c) They are a bit dressier (although they aren't the Ritz and
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Gardenia is not a dive.)
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d) I like the people there.
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But Gardenia is a VERY attractive alternative. Yes, they have Mexican
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hot chocolate (like La Milpa). Yes, they have the tomato/onion/cilantro salsa,
|
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like La Milpa. (Casa Azteca has neither). PLUS, they have Penafiel sodas,
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which I remember fondly from my school days and can get at neither of the
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others. I had the Verde, while my wife had an enchilada/chile relleno combo.
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Both were excellent. And they have all sorts of neat stuff on the menu which I
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intend to try....
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So why am I telling you? After all, I was one of La Milpa's first customers
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and now all you riff-raff are lining up and keeping me waiting. Well, we were
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only the fourth party on Saturday night, while La Milpa was spilling onto the
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sidewalk. I am afraid these folks won't last long enough for me to eat my way
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through their menu if they don't get some more business soon. So... cruise over
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17 (pardon me, 880) on Calaveras and turn right on Abel, then left into the
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parking lot. Gardenia is at the far left of the little shopping center.
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Try it, you'll like it.
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Mike
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___________________________________________________________________________
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||
From: ERNIE::OHARA 5-FEB-1988 08:53:04.10
|
||
To: @SYS$MAIL:EVERYBODY,OHARA
|
||
CC:
|
||
Subj: My Schedule & Phone lists
|
||
|
||
|
||
I have posted a new schedule at each mailstation, on my door,
|
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with Yvette the receptionist, and various individuals thruout our
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two Buildings.
|
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|
||
Hopefully this will make it for you to find me, it also
|
||
describes the process thru which one may get Supplies from me.
|
||
|
||
Also, I have available Phone lists in three formats:
|
||
Phone numbers only:
|
||
3 column 8 1/2 x 14 dated 28 jan 88
|
||
4 column 8 1/2 x 11 dated 1 feb 88
|
||
4 column 11 x 17 on demand
|
||
Phone numbers, Mail stops, Vaxmail Nodes or Accounts
|
||
Booklet style 8 1/2 x11 dated 28 jan 88
|
||
2 page 11 x 17
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2 page 11 x 17 on demand
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||
2 page 8 1/2 x 11 (same as above, reduced) on demand
|
||
|
||
On demand means that I'll make them for you as you ask for them.
|
||
|
||
If yours are dated more than a year ago they are hopelessly out of date,
|
||
there have been a large number of changes since then (If they are undated this
|
||
is still true).
|
||
thanks
|
||
james
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||
___________________________________________________________________________
|
||
From: CHARM::SYSTEM "Colossus/Guardian" 6-FEB-1988 20:00:25.87
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Charm
|
||
|
||
|
||
The current Charm is actually one of the new Vaxen. It doesn't have ANY
|
||
disks of its own. Instead, it is using GAWD's system disk for system, page
|
||
and swap files. CHARM$USERDISK is located on Kim, so Kim does the file
|
||
serving for Charm's userdisk. It may crash because DEC says the system
|
||
can't be hooked up like this, but I did it anyway. You will know if they
|
||
were right.
|
||
|
||
For some things, you may notice that this system is about 3 times faster
|
||
than the old Charm. However, since it does its page and swap access via
|
||
Ethernet, it may slow down quite a bit for other things. Also, it won't
|
||
run MAC65, the BSO assembler or TECO.
|
||
|
||
I believe that the 780 Charm's system disk has some kind of problem which
|
||
has been the reason for 780's crashes recently. I dual-ported Charm's
|
||
disk controller last weekend so that you could get to the userdisk even
|
||
if Charm was down. As it happens, the problem in the system disk seemed
|
||
to cause both Kim and Charm to crash, so it has been disconnected.
|
||
A 780 won't work without a system disk which is why I tried hooking
|
||
things up this way. Perhaps by tuesday the disk will have been fixed
|
||
and I can put things back to normal.
|
||
|
||
dms
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 8-FEB-1988 16:01:25.36
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: GAWD - Gettin' Alot of Work Done...
|
||
|
||
|
||
The new VAXen are hooked up and appear to work. Kim and Charm's SYS$BATCH
|
||
default to running on the compute server (GAWD) and we strongly recommend
|
||
that you use BATCH for all your compiles, assemblies, links, PPS utilites
|
||
and any other compute bound tasks. You'll find that your jobs will complete
|
||
in 1/3 to 1/4 the time it would take on an un-busy 780 (there used to be
|
||
such a thing as an unbusy 780, but I think such a thing is extinct these days).
|
||
|
||
I believe it will be faster to batch even "tiny" compiles than to run them
|
||
interactively. Besides, you'll automatically get a log of any errors.
|
||
|
||
There are two commands (.COM files actually) that make it easy to use the
|
||
batch stuff: AT and BATCH. Use AT in place of an "@" on a .COM file that
|
||
you would normally run interactively to cause that file to be executed in
|
||
batch mode. Use BATCH to execute a DCL command in batch mode. For example:
|
||
|
||
$ AT A_COM_FILE
|
||
$ BATCH MAKE MY_PROGRAM
|
||
|
||
MAC65 users are out of luck for a little while yet. MAC65, LINKM, TECO and the
|
||
BSO 68000 assembler will only run on a 780. You should switch from using TECO
|
||
to TPU; from LINKM to LLF; BSO to Intermetrics. If these system problems
|
||
give me a break, a new MAC65 written in C should be useable by April.
|
||
|
||
DEC will be out this coming thursday to "install" the new VAXen, so I'll have
|
||
to take them apart and put them back in the box wednesday night. They should
|
||
be back online by noon thursday unles DEC breaks them.
|
||
|
||
dms
|
||
___________________________________________________________________________
|
||
From: ERNIE::DEPEW 9-FEB-1988 08:41:43.96
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Empire Strikes Back
|
||
|
||
|
||
One of our licensees in England is in desperate need of an Empire Strikes Back
|
||
game in order to do a conversion on to software for the home computer market.
|
||
|
||
Is there anyone out there who has an Empire Strikes Back game who will
|
||
help me out by loaning the necessary elements to convert a Star Wars game
|
||
to an Empire Strikes Back?
|
||
|
||
Please contact me if you have any clues as the location of such an animal.
|
||
|
||
Thanks: Becky x3704
|
||
___________________________________________________________________________
|
||
From: CHARM::DRIVER 9-FEB-1988 16:11:11.66
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: foo
|
||
|
||
|
||
~INIT = $on control_y then goto endmake\n$on error then goto endmake
|
||
~INIT = #(~INIT)\n$on warning then goto endmake\n$ oldver = f$verify(1)
|
||
~DEINIT = $ endmake:\n$ t = 'f$verify(oldver)\n$ exit
|
||
|
||
drive : drive.hex
|
||
$ BEEP "DONE"
|
||
|
||
drive.hex : drive.ol drivesubs.ol db.ol racecor.ol driveasm.ol sort.ol coms.ol
|
||
clouds.ol strig.ol tables.ol s42code.ol gmain.ol link.ol dash.ol duart.ol
|
||
movable.ol main.ol driveloc.opt
|
||
$ LLF drive,drivesubs,db,racecor,coms,clouds,movable,strig,dash,-
|
||
GMAIN,LINK,DRIVEASM,SORT,TABLES,s42code,duart,main,-
|
||
driveloc/OPT/OUT=drive.hex/SYM
|
||
|
||
drive.ol : drive.h drive.c
|
||
$ gcc drive o R
|
||
|
||
drivesubs.ol : drive.h [.univcad]drivesubs.c
|
||
$ copy [.univcad]drivesubs.c tmpdsubs.c;
|
||
$ gcc tmpdsubs o R
|
||
$ ren tmpdsubs.ol drivesubs.ol
|
||
$ del tmpdsubs.c;
|
||
|
||
db.ol : drive.h db.c
|
||
$ gcc db o R
|
||
|
||
racecor.ol : racecor.trk
|
||
$ trktos racecor racecor
|
||
$ asm68 racecor
|
||
$ pur racecor.s
|
||
|
||
driveasm.ol : driveasm.asm
|
||
$ asm68 driveasm
|
||
|
||
dash.ol : dash.c ptrtab.h modelboard.h dashimages.h
|
||
$ gcc dash R
|
||
|
||
trk.ol : trk.c
|
||
$ gcc trk R
|
||
|
||
tables.ol : tables.asm pytable.asm sincos.asm col.asm
|
||
$ asm68 tables
|
||
|
||
s42code.ol : s42code.c
|
||
$ gcc s42code o R
|
||
|
||
gmain.ol : gmain.asm
|
||
$ asm68 gmain
|
||
|
||
sort.ol : sort.asm
|
||
$ asm68 sort
|
||
|
||
link.ol : link.asm
|
||
$ asm68 link
|
||
|
||
coms.ol : coms.c drive.h modelboard.h
|
||
$ gcc coms R
|
||
|
||
clouds.ol : clouds.c drive.h
|
||
$ gcc clouds R
|
||
|
||
movable.ol : movable.c drive.h
|
||
$ gcc movable R
|
||
|
||
strig.ol : strig.c trigtab.h
|
||
$ gcc strig o R
|
||
|
||
duart.ol : duart.c
|
||
$ gcc duart R
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 11-FEB-1988 15:19:57.45
|
||
To: @SYS$MAIL:HARDWARE,ARVIDSON
|
||
CC:
|
||
Subj: MCR SLEEPsync.........
|
||
|
||
|
||
Those of you who were interested in or concerned about the 8Kx8 SRAMs from
|
||
Toshiba which had in their specification, 'internally syncronous,externally
|
||
asyncronous':
|
||
|
||
I have tentatively set up a meeting with the sales rep and a Toshiba
|
||
engineer who is a specialist in memory devices (EPROMs, RAMs, mask ROMs, etc).
|
||
He should be able to answer any questions regarding the 'address activated
|
||
circuit technology' that some had voiced concern about. Any other memory
|
||
topics would also be welcome.
|
||
|
||
May I have a raise of hands of those who would like to attend a
|
||
meeting that has been tentatively set up for Tuesday, February 23 at 4:00PM.
|
||
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 11-FEB-1988 15:24:54.14
|
||
To: ERNIE::ARVIDSON,MARGOLIN
|
||
CC:
|
||
Subj: RE: MCR SLEEPsync.........
|
||
|
||
|
||
I do.
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: CHARM::SHEPPERD 12-FEB-1988 16:05:11.66
|
||
To: @SYS$MAIL:ENGINEER,SHEPPERD
|
||
CC:
|
||
Subj: cdefs
|
||
|
||
|
||
There are a couple of changes which you might want to include in your LOGIN.COM
|
||
file to eleminate the recurring problems with cdefs.com moving or becoming
|
||
obsolete etc. A CDEFS.COM is permanently located in UTL$COM. This file
|
||
references a system logical name IM_TOOLS: which will change with future
|
||
releases (if any) of the intermetrics tools so without making any changes in
|
||
your procedures, you will always be using the latest release of the tools.
|
||
|
||
There are instances where one must keep using an older release of some tools.
|
||
In this case, you can assign the logical IM_OLDTOOLS to IM_TOOLS before calling
|
||
CDEFS.COM. At this time, there are no old IM_TOOLS so both names point to the
|
||
same directory.
|
||
|
||
$ assign IM_OLDTOOLS IM_TOOLS !if you don't want new versions
|
||
!as they are released.
|
||
$ @utl$com:cdefs !gets the Intermetrics tools logicals
|
||
|
||
The GreenHills C compiler is called up via a foreign command. It appears
|
||
everyone has a different word for invoking the C compiler so I can't do
|
||
a common command file to set it up. There are however, two logical names
|
||
to assist in defining your GreenHills C compiler startup:
|
||
|
||
GH_EXE and GH_OLDEXE
|
||
|
||
GH_EXE will always point to the latest release and GH_OLDEXE will point
|
||
to the previous release. At this time, GH_EXE and GH_OLDEXE point to the
|
||
same directory. Use it thusly:
|
||
|
||
$ GCC :== $GH_EXE:CCOM68 !for the current release
|
||
$ GCC :== $GH_OLDEXE:CCOM68 !for the previous release
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH "Dr. Bizarro" 19-FEB-1988 18:49:38.85
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Abject apology, with forelock tugging
|
||
|
||
|
||
Since I've been raving about how those $%#&* hardware guys
|
||
keep screwing up the coin switches, I guess it's my turn to eat crow.
|
||
The reported problem with mech-multipliers on Blasteroids is in fact
|
||
my fault. Those poor coins went through two processors and at least
|
||
4 subroutines before I twisted them at the last possible moment.
|
||
|
||
Anyway, all this is really pretty straightforward on the
|
||
standalone audio board. The rightmost switch gets hooked to the rightmost
|
||
bit (D0). The rest follow in order (up the byte right to left). These
|
||
single bits get translated into two-bit (what else, at least in the U.S.)
|
||
fields that get sent to the game board, but again, rightmost is rightmost.
|
||
Should we bring up 6502 based boards that connect their coins to the MSB's
|
||
MSBs of the inputs? In case you wondered, the rightmost switch connects
|
||
to D7 (actually the rule is that rightmost goes to the bit that falls out
|
||
first when you shift). Anyway, it's supposed to be the 6502 coin routine's
|
||
problem to get things straight before sending them on to the game, and
|
||
the S.A. board does it right.
|
||
|
||
On a separate-mech game (e.g. Xybots), everything stays consistent
|
||
again, the rightmost mech is for the rightmost player. But players are
|
||
number left to right (0..3), whereas bits are numbered right to left
|
||
(fun, huh). This is still not too confusing, until I re-converted the
|
||
Gauntlet-style coin routine, as hacked for S.A. Audio, back to System I
|
||
style.
|
||
|
||
The software is clearly wrong, and can be fixed in one of two ways.
|
||
I can change which mech I consider "right", leaving right the more valuable
|
||
mech. Or I can change the wording of the coin options, acknowledging that
|
||
the Left mech gets the higher value. I vote for option one, but will listen
|
||
other arguments.
|
||
|
||
Can get some mercy by pointing out that if I didn't have to
|
||
keep changing this stuff I wouldn't keep breaking it?
|
||
|
||
Didn't think so!
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 23-FEB-1988 09:28:55.70
|
||
To: MCCARTHY,ALBAUGH,MARGOLIN,SNYDER,ARVIDSON
|
||
CC:
|
||
Subj: Reminder...
|
||
|
||
|
||
Meeting with Toshiba this afternoon at 4:00.
|
||
|
||
Place: engineering conference room.
|
||
___________________________________________________________________________
|
||
From: KIM::FRYE 23-FEB-1988 16:10:23.97
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: INTERIOR PAINTING, 675
|
||
|
||
|
||
STARTING MONDAY, 2/29 PAINTERS WILL BE
|
||
HERE TO PAINT EXTERIOR OFFICE WALLS,
|
||
SOME HALLWAYS, AND THE ENGR. & MAIN
|
||
CONFERENCE RMS. SINCE MOST OF THE PAINT-
|
||
ING WILL BE IN THE ENGINEERING AREA, A
|
||
MAP WILL BE POSTED OUTSIDE THE ENGR.
|
||
CONF. RM. INDICATING AREAS TO BE PAINTED
|
||
THANKS, BOB
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 23-FEB-1988 16:51:13.40
|
||
To: ALBAUGH,MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: MEETING CANCELLED.
|
||
|
||
|
||
Sorry, but the applications engineer was detained in Palo
|
||
Alto and couldn't be here 'til after 5:00. He may have time for us
|
||
tomorrow afternoon and will let me know. I'll keep you informed.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 23-FEB-1988 18:45:50.79
|
||
To: JOE,MARGOLIN
|
||
CC:
|
||
Subj: Slapstic
|
||
|
||
|
||
The part number for the Driver Slapstic is 137412-117.
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: SANDY::PAAUW 25-FEB-1988 14:59:29.31
|
||
To: DOWNEND,MARGOLIN,MONCRIEF,VANELDREN,PAAUW
|
||
CC:
|
||
Subj: TWIG released to mask
|
||
|
||
|
||
The TWIG chip passed the final post-route simulation and was released to
|
||
mask on Tuesday, Feb 23. The protos should be here in about four weeks
|
||
( officially 4-6 weeks, most likely 4).
|
||
-- Don
|
||
___________________________________________________________________________
|
||
From: KIM::FRYE 2-MAR-1988 15:00:55.23
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: 675 WAREHOUSE
|
||
|
||
|
||
MANUFACTURING IS MOVING A PRODUCTION
|
||
LINE INTO OUR WAREHOUSE AND IS PRESENTLY
|
||
INVOLVED IN REMOVING EXCESS MATERIALS &
|
||
CLEANING UP THE WAREHOUSE TO SUPPORT
|
||
THIS OPERATION. ON TOP OF ALL THIS I'M
|
||
MOVING IN FURNITURE FOR TENGEN. WE
|
||
REALLY NEED TO TIGHTEN OUR BELTS ON THIS
|
||
ONE AS EVERY SQUAR FOOT IS NEEDED.
|
||
|
||
I HAVE MOVED GAME CABINETS AND OTHER
|
||
RELATED ITEMS INTO THE CENTER OF THE
|
||
WAREHOUSE TO MAKE ROOM FOR FURNITURE.
|
||
ENGINEERING PLEASE CHECK TO SEE THAT WE
|
||
DO NOT DUMP ANYTHING OF VALUE, SUCH AS
|
||
THE PIN BALL GAME WHICH SHOULD GO INTO
|
||
ARCHIVES.
|
||
|
||
ON 3/10 ALL REMAINING ITEMS WILL BE
|
||
DUMPED. WE DO NOT HAVE STORAGE SPACE
|
||
FOR ALL THE EMPTY GAME CABINETS, SO
|
||
PLEASE BE SELECTIVE.
|
||
|
||
THIS IS A GOOD TIME TO CLEAN OUT UN-
|
||
WANTED ITEMS IN YOUR AREA, BUT PLEASE
|
||
DO SO BEFOR 3/10 AND PLACE ITEMS IN THE
|
||
DESIGNATED DUMP AREA.
|
||
|
||
THANKS, BOB
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 2-MAR-1988 20:29:13.31
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: DIO model 288
|
||
|
||
|
||
Finally, the DIO model 288 talks to the VAX. This programmer has 8 32 pin
|
||
sockets so it can program 1 megabit EPROMS. It has 512k of ram (same as the
|
||
IMI). It appears to be somewhat slower than the IMI but it is no doubt
|
||
faster than waiting in a line for the IMI.
|
||
|
||
Unlike the DIO model 29A, this programmer has an automatic family/pin
|
||
code selection mechanism that actually works. There's even a way for the
|
||
VAX to find out the real F/P code after it automatically figures one out.
|
||
So, it is no longer necessary to specify a DEVICE command to the DIO
|
||
procedure if you are programming devices larger than 27128's. The VAX
|
||
will force an auto f/p select and report the other manufacturers parts
|
||
that may be interchanged with the ones you are programming.
|
||
|
||
Until I get a switch box built up, you can switch between the 29A and the
|
||
288 by unplugging and replugging the RJ11 connector (telephone type) from
|
||
the light blue (29A) and dark blue (288) DB25 connectors lying behind the
|
||
two units.
|
||
|
||
If you need to upload a set of EPROMS but want the data to appear in the
|
||
uploaded file as though it were 16 or 32 bit words, you can do that with the
|
||
/WORD=nn option on the UPLOAD command. I think you will also have to specify
|
||
the whole range too. For example, if you want to upload 4 27256's into a
|
||
file as 16 bit data:
|
||
|
||
DIO> UPLOAD your_file_name 0-1FFFF/WORD=16
|
||
|
||
Both the 288 and the 29A (with the GANGPAK) will do this.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 4-MAR-1988 15:36:16.06
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: MacPaint to PIF/RAD conversion, and EASY picture digitization
|
||
|
||
|
||
Here are a couple utilities to make life easier for somebody:
|
||
|
||
1. Convert any MacPaint file to a PIF/RAD file.
|
||
Read charm$userdisk:[theurer.mac]mp.doc for details.
|
||
2. Digitize a picture and get a PIF/RAD file, almost as easily
|
||
as running the Xerox machine.
|
||
The digitization is done on Mary Sumner's scanner / Mac II system.
|
||
"Publish Pac" program scans your picture and produces a
|
||
MacPaint file (bi-level or halftone style 1 bit deep).
|
||
(You can specify the size of the resulting picture).
|
||
Then execute the MacPaint to PIF/RAD conversion.
|
||
This works really well on line drawings.
|
||
|
||
Coming Real Soon Now:
|
||
Conversion of TIFF files (scanned pictures with 256 grey levels) to RAD.
|
||
___________________________________________________________________________
|
||
From: MIKE::BELL "Component Engineering - Ext 1750" 4-MAR-1988 16:45:52.89
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: using .COM files with AVL
|
||
|
||
|
||
You cant get there from here...
|
||
|
||
Because I had to have AVL support ANY terminal types, yet still needed
|
||
timeouts, I had to use QIOW's for the inputs. The QIO's are to the
|
||
terminal, and a file isnt a terminal. I'd have to write the program using
|
||
FAB's (file access blocks) and RAB's (record access blocks) which would more
|
||
than quadruple the code... at least thats what the systems folks tell me. I
|
||
think I could do it with a call to SMG$READ_COMPOSED_LINE, which allows for
|
||
timeouts and doesnt do anything thats terminal specific. I'll try to get
|
||
around to it next week or so. I tried using a .COM file with another
|
||
program that uses SMG$READ_COMPOSED_LINE and it worked.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 4-MAR-1988 19:07:33.52
|
||
To: @sys$Mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: More on the 288
|
||
|
||
|
||
I forgot to mention how to enable the DIO 288 for VAX access. The message
|
||
COMPUTER CONTROL should appear on the top line of the LCD display. If it
|
||
doesn't, then press one of the arrow keys repeatedly until the message
|
||
RS232 PORT shows up on the top line of the display. (If pressing the arrow
|
||
keys doesn't change the top line of the display, then press any of the
|
||
number keys until the 288 beeps, then try again with the arrow keys. I.e.
|
||
bang any or all the buttons until the DIO cries for you to stop.)
|
||
|
||
After you get the RS232 PORT message, press ENTER twice. After the first
|
||
ENTER, the message COMPUTER CONTROL will appear in the lower window (if not,
|
||
press the arrow keys until it does) and after the second ENTER that message
|
||
will replace the RS232 PORT message.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 7-MAR-1988 10:29:29.88
|
||
To: @sys$mail:hardware,Jackson,leon,MCCARTHY
|
||
CC:
|
||
Subj: Scidesign schedule.
|
||
|
||
|
||
There is a scheduling problem with the Scidesign schematic entry stations:
|
||
Not enough stations for current projects.
|
||
Here are the Projects that I know of:
|
||
|
||
SAC Audio board. McCarthy et al. Field testing with Cyberball and
|
||
Escape... April/May/June.
|
||
Cyberball. Snyder. Field testing April/May.
|
||
War. Stempler. For two projects, War and Quarterdeck.
|
||
MOB. McCarthy. New Motion Object chip development (schematics only).
|
||
Blitter. Snyder. New Motion Object technology
|
||
|
||
We need to get together briefly to decide on some time allocation scheme to
|
||
take care of these projects. If you know that you will not need a station
|
||
at any particular period, please reply now so that we can see how big the
|
||
conflict really is.
|
||
|
||
It there are any more projects requiring Schematic entry time this month
|
||
please relpy to me also.
|
||
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: KIM::WIEBENSON 7-MAR-1988 14:05:31.91
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: breathe deep
|
||
|
||
|
||
Not being a proponent of central air circulation systems, I have a
|
||
concern that with all the activity in the back of 675 that we will
|
||
be breathing a lot of exhaust fumes for a while throughout the
|
||
building. Does anyone know/care? Of course the people in 715 are
|
||
exposed to that stuff all the time and they seem healthier than us
|
||
in 675 so maybe it's good!?
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 9-MAR-1988 12:21:11.11
|
||
To: @SYS$MAIL:EVERYBODY,BROWN
|
||
CC:
|
||
Subj: ACME TRADE SHOW
|
||
|
||
|
||
As many of you may be aware, this coming weekend, March 11 through 13,
|
||
our industry will be sponsoring its annual ACME Trade Show in Reno,
|
||
Nevada at the Bally Grand Hotel and Casino.
|
||
|
||
This is the first time that this trade show has been held in the western
|
||
United States. Though we have officially limited the number of Atari
|
||
employees who will be formally attending the ACME Show on "company
|
||
business", I would like to clarify that any and all employees are
|
||
welcome to attend this function "on their own time and expense". It is
|
||
unlikely that another major Coin-Op industry trade show will be held
|
||
this close to the Bay Area any time in the foreseeable future, and as
|
||
such, this is an ideal opportunity for those who have never attended to
|
||
do so.
|
||
|
||
Hide Nakajima
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 12-MAR-1988 21:51:19.28
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: Some new stuff
|
||
|
||
|
||
Have you been steamed at MAKE, the quemanager, DIO or IMI lately? Well, I just
|
||
added somemore junk that may REALLY make you mad. On the other hand, you might
|
||
like it.
|
||
|
||
For the IMI and DIO, the system will broadcast a message to all terminals logged
|
||
in with a username that matches the top level directory specified in the FILE
|
||
command announcing that "your roms are done" when they are done programming,
|
||
verifying or uploading or any other stuff that you might do. (I'll try to fix it
|
||
to be more discriminating later). It remains to be seen if this is a good
|
||
feature or not. I'm sure you'll let me know one way or the other.
|
||
|
||
I have found that the message returned at the completion of a batch job leaves a
|
||
lot to be desired (i.e. bla_bla completed with status of "%NONAME-E-WHAT,
|
||
Undecodable message number %X09898080" or some such nonsense. So, I tried to fix
|
||
that. There's a new program to do the announcing and there's some changes to
|
||
MAKE.EXE and MAKE.COM. One key point is that the notification of completion of a
|
||
job started with a DCL BATCH or AT command is done by an announcing program
|
||
rather than the que manager. As a result, your job may not actually be complete
|
||
until a couple seconds AFTER you get the message. Sorry, but this appears to be
|
||
the only way I can get meaningful messages to your terminal from make.
|
||
|
||
If you cause your make procedure to exit with a status code between 0 and 4,
|
||
then one of the following messages will be broadcast to your terminal:
|
||
|
||
code 0 = Completed with warning(s)
|
||
code 1 = Normal successful completion
|
||
code 2 = Completed with error(s)
|
||
code 3 = Completed with information message(s)
|
||
code 4 = Completed with fatal error(s)
|
||
|
||
i.e. $ EXIT 2 would signal completion with errors. Any other codes will be
|
||
translated to the VMS message that it may represent and sent to your terminal.
|
||
For example, if you trapped the error status from some VMS utility and exited
|
||
your procedure with that status, then the appropriate VMS error message would be
|
||
broadcast to your terminal.
|
||
|
||
In addition to these changes (and partly to better use the messge facility),
|
||
I've added three special macro names to MAKE: *, < and >. These names represent
|
||
the current root filename (*=whole root; < is name portion only; > is type
|
||
portion only). You may use these macro names anywhere in the makefile except in
|
||
a dependency list which wouldn't make any sense anyway. The macro is not
|
||
expanded until it is used in a method stream. The following example (an excerpt
|
||
of MAKE's makefile) uses this feature along with the new announcing program to
|
||
blast reports of compile and link errors AS THEY OCCUR during the make. Using
|
||
this feature makes the methods for the files quite small (in the case of the .c
|
||
files, a single macro call):
|
||
|
||
FILES = #H, make.c, macro.c, token.c, parsedir.c, file.c
|
||
|
||
~INIT = $ cc := cc/deb/lis
|
||
~INIT = #(~INIT)\n$ wo := write sys$output
|
||
~INIT = #(~INIT)\n$ mess_severity == 1
|
||
~INIT = #(~INIT)\n$ mess_map = "0020401234222240323444444"
|
||
~INIT = #(~INIT)\n$ set noon
|
||
~INIT = #(~INIT)\n$ goto skip_stchk
|
||
~INIT = #(~INIT)\n$ status_check: subroutine
|
||
~INIT = #(~INIT)\n$ cs = 'p1' .and. 7
|
||
~INIT = #(~INIT)\n$ if cs .gt. 4 then $ cs = 4
|
||
~INIT = #(~INIT)\n$ if p2 .eqs. "" .or. cs .eq. 1 then $ goto 10$
|
||
~INIT = #(~INIT)\n$ if cs .eq. 0 then $ mc make_system:notify "Warning(s) while making ''p2'"
|
||
~INIT = #(~INIT)\n$ if cs .eq. 2 then $ mc make_system:notify "Error(s) while making ''p2'"
|
||
~INIT = #(~INIT)\n$ if cs .eq. 3 then $ mc make_system:notify "Information message(s) while making ''p2'"
|
||
~INIT = #(~INIT)\n$ if cs .eq. 4 then $ mc make_system:notify "Fatal error making ''p2'"
|
||
~INIT = #(~INIT)\n$10$: cs = cs * 5 + 'mess_severity
|
||
~INIT = #(~INIT)\n$ mess_severity == 'f$ext(cs,1,mess_map)
|
||
~INIT = #(~INIT)\n$ exit %x10000001
|
||
~INIT = #(~INIT)\n$ endsubroutine
|
||
~INIT = #(~INIT)\n$ skip_stchk:
|
||
|
||
~DEINIT = $ get_out: exit mess_severity
|
||
|
||
! Define some macros to blast old .LIS, .OBJ and .MAP files
|
||
!
|
||
NOLIS = $ if f$search("#<.LIS;") .nes. "" then $ delete #<.LIS;*
|
||
NOMAP = $ if f$search("#<.MAP;") .nes. "" then $ delete #<.MAP;*
|
||
NOOBJ = $ if f$search("#<.OBJ;") .nes. "" then $ delete #<.OBJ;*
|
||
!
|
||
! Define a macro to delete the old root file
|
||
NOROO = $ if f$search("#*;") .nes. "" then $ delete #*;*
|
||
!
|
||
! Define a macro to call the status checker/announcer routine
|
||
SCHK = $ call status_check '$status' #*
|
||
!
|
||
! Define the macro for the .c to .obj method
|
||
C = #(NOLIS)\n#(NOOBJ)\n$ wo "CC #<"\n$ cc #<\n#(SCHK)
|
||
!
|
||
! Define the macro for the .mar to .obj method
|
||
M = #(NOLIS)\n#(NOOBJ)\n$ wo "MAC #<"\n$ mac/lis/deb #<\n#(SCHK)
|
||
!
|
||
! Define the macro for the .msg to .obj method
|
||
MS = #(NOLIS)\n#(NOOBJ)\n$ wo "MESS #<"\n$ message/lis #<\n#(SCHK)
|
||
!
|
||
! Define macro to be used before link is called
|
||
L = #(NOROO)
|
||
L = #L\n$ if .not. mess_severity then $ goto get_out
|
||
L = #L\n$ wo "Linking #*"
|
||
!
|
||
! make's dependencies
|
||
make : make.exe
|
||
|
||
make.exe : make.obj macro.obj token.obj parsedir.obj file.obj
|
||
#L
|
||
$ LINK/nomap MAKE/OPTIONS
|
||
#(SCHK)
|
||
|
||
make.deb : make.obj macro.obj token.obj parsedir.obj file.obj
|
||
#L
|
||
$ LINK/nomap/deb/exe=make.deb MAKE/OPTIONS
|
||
#(SCHK)
|
||
|
||
make.obj : make.c #H
|
||
#C
|
||
|
||
macro.obj : macro.c #H
|
||
#C
|
||
|
||
token.obj : token.c #H
|
||
#C
|
||
|
||
parsedir.obj : parsedir.c #H
|
||
#C
|
||
|
||
file.obj : file.c
|
||
#C
|
||
|
||
notify.obj : notify.c
|
||
#C
|
||
|
||
notify_getstuff.obj : notify_getstuff.mar
|
||
#M
|
||
___________________________________________________________________________
|
||
From: ERNIE::FRANZELLA "Yvette" 14-MAR-1988 14:49:50.04
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: message
|
||
|
||
|
||
Peter Kibben of Tech Sales would like you to phone him regarding TRW.
|
||
727-7200. 3/14 1:39
|
||
___________________________________________________________________________
|
||
From: SANDY::PAAUW 14-MAR-1988 18:45:44.61
|
||
To: @SYS$MAIL:HARDWARE
|
||
CC:
|
||
Subj: MEETING: WED, MAR 16, 1:30, EXECUTIVE CONFERENCE.
|
||
|
||
|
||
Gene Cavanaugh is with a Mississippi consortium called the Institute
|
||
for Technological Development. This is a cooperative effort between the
|
||
government, academia, and industry to try to develop a better base for high
|
||
tech industry in Mississippi. The entire group has initial funding of $20 meg
|
||
and the advanced microelectronics section has the largest share of this. The
|
||
engineering manager for this section is Bill Durham from Texas Instruments.
|
||
The group's plan is to generate local industry by encouraging spin-
|
||
offs from projects they initiate. According to Gene, the group has about
|
||
14 engineers and 14 Sun workstations with a very wide variety of software
|
||
packages. They are planning on getting VTI's tools. The group's recent
|
||
work has included megacell development for NCR, Thompson, and others.
|
||
Gene wants to come by with Bill Durham to see if we have any basis
|
||
for joint projects. Some possibilities include them doing designs for us for
|
||
little or no NRE in return for manufacturing rights or their licensing some of
|
||
our designs to market. (Gene specifically suggested licensing the PIXI or
|
||
Calfee's RISC).
|
||
I've tentatively scheduled a meeting with Gene Cavanaugh and Bill
|
||
Durham in the executive conference room at 1:30 on Wed. March 16. Please
|
||
let me know if there is any interest in this meeting.
|
||
-- Don
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 15-MAR-1988 15:20:48.43
|
||
To: ALBAUGH,MARGOLIN
|
||
CC:
|
||
Subj: GSP text routines
|
||
|
||
|
||
/* This program shows how to put up text on the screen using the
|
||
GSP text routines. The routines shown, and some others
|
||
to do things like draw polygons, lines, and rectangles, are in
|
||
the file 68_gsp.c in kim$userdisk:[margolin.gspex]
|
||
*/
|
||
|
||
DisplayTest()
|
||
{
|
||
int i;
|
||
char line[100];
|
||
DOWN_340(); /* Load up the 340 code */
|
||
|
||
while(1){
|
||
next_gsp_buffer(); /* Allocate a new GSP command buffer */
|
||
|
||
clear_gsp_screen(BLACK); /* Clear the scrn */
|
||
|
||
xy_font("This is the small font", /* string */
|
||
100, /* X coordinate */
|
||
100, /* Y coordinate */
|
||
WHITE, /* Color */
|
||
0); /* 8x8 font */
|
||
|
||
|
||
sprintf(line,"DISPLAY CYCLE %d",i++);
|
||
|
||
xy_font(line, /* string */
|
||
30, /* X coordinate */
|
||
200, /* Y coordinate */
|
||
WHITE, /* Color */
|
||
1); /* 16x16 font */
|
||
|
||
end_gsp_buffer(-1); /* Switch buffers, start display */
|
||
}
|
||
}
|
||
___________________________________________________________________________
|
||
From: KIM::MCCARTHY 16-MAR-1988 10:15:59.28
|
||
To: @SYS$MAIL:HARDWARE
|
||
CC:
|
||
Subj: HARD TIMES FOR RAM ICs
|
||
|
||
|
||
This message from Erwin indicates the severity of the RAM chip shortage in
|
||
the industry at present. First, 2Kx8 slow (100-150nS) have been obsoleted
|
||
by most manufacturers. Now we can't get 8Kx8 at the right speed. This
|
||
problem is going to add $12-$14 to the cost of the board.
|
||
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 16-MAR-1988 10:00
|
||
To: MCCARTHY,BURNIAS,ARVIDSON
|
||
Subj: 8Kx8/80ns SRAMs for Vindicator.
|
||
|
||
|
||
Pat,
|
||
Due to the extreme difficulty in locating these parts, I have advised
|
||
purchasing (Mary) to go ahead and order 55ns parts from Motorola (MCM6164C-55)
|
||
at high cost to us (over 6 dollars). Between Mary and myself, we have contacted
|
||
over 20 manufacturers or their representatives with the result that there is no
|
||
chance to obtain 80 or 85ns parts in time for Vindicator production. If you
|
||
have any objections to using 55ns parts, please let us know immediately.
|
||
There seems to be three reasons that 80ns is not available:
|
||
1. The manufacturer does not make slower than 55ns,
|
||
2. The manufacturer does not make faster than 100ns,
|
||
3. The manufacturer will not be producing speeds in the
|
||
70 to 85ns range until many weeks or months from now.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::FRYE 24-MAR-1988 07:18:14.93
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: BUILDING VISITORS
|
||
|
||
|
||
THIS FRIDAY MORNING, 3/25 AND MONDAY,
|
||
3/28 I WILL BE ESCORTING VISITORS
|
||
THROUGH BOTH OUR BUILDINGS. BOB
|
||
___________________________________________________________________________
|
||
From: KIM::WIEBENSON 24-MAR-1988 11:04:23.53
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: what's the trick?
|
||
|
||
|
||
Anybody know of a defined proceedure and designated personel to procure
|
||
the supplies and parts we need for development and those endless runs of
|
||
field test and sample units? All I get is frustrated when I spend all
|
||
day trying to track down this person and that person and run up against
|
||
the enevitable shortages. We are a production line in our own right with
|
||
all the games we build up here, but we simply don't have the stores or
|
||
supply channels to support it. If there aren't enough 512's for us to
|
||
do all those field tests then we have to cut back on field tests. If there
|
||
are enough 512's then where are they? Are they hard to get on purpose so
|
||
we will respect their value? This is one game I don't enjoy. (and it's
|
||
not just 512's)
|
||
___________________________________________________________________________
|
||
From: ERNIE::WOOD 25-MAR-1988 14:51:09.98
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Acquisition of real property
|
||
|
||
|
||
Atari Games has entered into negotiations to purchase approximately 15.6
|
||
acres of land in San Jose at the corner of Tasman and Vista Montana near
|
||
North First Street. Final negotiations have not been completed and the
|
||
possibility does exist that the deal may not go through. If everything
|
||
goes well, we are expecting to finalize the purchase of the property
|
||
during the latter part of April or the first part of May.
|
||
|
||
The purpose in buying the property is to build a series of buildings, the
|
||
first one being for Manufacturing. It is anticipated that if all goes
|
||
according to schedule, Manufacturing would move into the new facility by
|
||
March 31, 1989. Thereafter, a second building will be started with the
|
||
expectation that company personnel in building 675 would move into that
|
||
building during the first half of 1990.
|
||
|
||
We will keep you advised on the status of the company's plans as they
|
||
develop.
|
||
___________________________________________________________________________
|
||
From: ERNIE::OHARA 28-MAR-1988 12:30:46.90
|
||
To: @SYS$MAIL:JUNK,OHARA
|
||
CC:
|
||
Subj: New Postal Rates
|
||
|
||
|
||
As you may have heard Postage Rates are increasing as of 3 April
|
||
1988. I just recieved the official notification of this from the Post
|
||
Office, and this is what they said:
|
||
for 1 oz or less: 25 cents
|
||
for each additional oz: 20 cents
|
||
Post Cards 15 cents
|
||
Canada
|
||
(1st oz) 30 cents
|
||
International (1/2 oz) 45 cents
|
||
Express Mail
|
||
Domestic
|
||
1/2 pound $8.75
|
||
less then 2 lbs $12.00
|
||
less then 5 lbs $15.25
|
||
less then 5 lbs $15.25
|
||
little has changed besides this but I have left copies of the official
|
||
notification on various Bulletin Boards.
|
||
Thanks
|
||
james
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 31-MAR-1988 10:48:40.14
|
||
To: @SYS$MAIL:HARDWARE,JACKSON,POPKIN,FRITTS,DIEU,ARVIDSON
|
||
CC:
|
||
Subj: FYI: New IC socket p/n's & cross reference to old.
|
||
|
||
|
||
IC SOCKET SUMMARY 3-31-88
|
||
|
||
The following is a summary of the part number conversion from the old IC socket
|
||
series, 79-42Cxx, to the new series, 17925x-xxx. Open framed sockets are specified
|
||
for those with row-to-row pin widths of 0.600" and 0.900". Open or closed may be
|
||
specified for 0.300" or 0.400".
|
||
|
||
|
||
OLD P/N NEW P/N DESCRIPTION ROW FRAME of FRAME of
|
||
WIDTH NEW P/N OLD P/N
|
||
|
||
79-42C08 179259-008 Socket,IC,8ckt 0.300 Open or closed Open or closed
|
||
79-42C14 179259-014 Socket,IC,14ckt 0.300 Open or closed Open or closed
|
||
79-42C16 179259-016 Socket,IC,16ckt 0.300 Open or closed Open or closed
|
||
79-42C18 179259-018 Socket,IC,18ckt 0.300 Open or closed Open or closed
|
||
79-42C20 179259-020 Socket,IC,20ckt 0.300 Open or closed Open or closed
|
||
none 179259-022 Socket,IC,22ckt 0.300 Open or closed n/a
|
||
none 179259-024 Socket,IC,24ckt 0.300 Open or closed n/a
|
||
none 179259-028 Socket,IC,28ckt 0.300 Open or closed n/a
|
||
|
||
79-42C22 179258-022 Socket,IC,22ckt 0.400 Open or closed Open or closed
|
||
none 179258-024 Socket,IC,24ckt 0.400 Open or closed n/a
|
||
none 179258-028 Socket,IC,28ckt 0.400 Open or closed n/a
|
||
|
||
79-42C24 179257-024 Socket,IC,24ckt 0.600 OPEN * Open or closed
|
||
79-42C28 179257-028 Socket,IC,28ckt 0.600 OPEN * Open or closed
|
||
none 179257-032 Socket,IC,32ckt 0.600 OPEN * n/a
|
||
79-42C40 179257-040 Socket,IC,40ckt 0.600 OPEN * Open or closed
|
||
79-42C42 179257-042 Socket,IC,42ckt 0.600 OPEN * Open or closed
|
||
|
||
79-42C64 179256-064 Socket,IC,64ckt 0.900 OPEN * Open or closed
|
||
|
||
|
||
* The OPEN frames of the new parts with row-to-row spacings of 0.600" will be
|
||
approved such that they will accept an axial leaded component (capacitor)
|
||
mounted in-line with the two third pins from one end and with PC mounting holes
|
||
spaced 0.300" apart. The socket with 0.900" row-to-row spacing may have the
|
||
axial leaded component placed either in-line or across the socket's direction.
|
||
|
||
|
||
EXAMPLE:
|
||
_______ location/orientation of axial component for
|
||
| sockets with 0.600" row-to-row spacing.
|
||
|
|
||
V
|
||
___________________________________________________
|
||
| [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []--|--------------
|
||
| .------------------. .------------------. |
|
||
| | XX | | | |
|
||
| | XX | | | | 0.600"
|
||
| | XX | | | |
|
||
| | XX | | | |
|
||
| '------------------' '------------------' |
|
||
| [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []--|--------------
|
||
'---------------------------------------------------'
|
||
|
|
||
|
|
||
|
|
||
|
|
||
___________________________________________________________________________
|
||
From: KIM::DOOM "Doctor Doom" 1-APR-1988 11:56:52.54
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: ex
|
||
|
||
|
||
It has come to my attention that a variety of dangerous and
|
||
addictive mind-altering drugs are being used and/or distributed here at
|
||
work by Atari Games employees. In fact, some of these substances have
|
||
reportedly been supplied, free of charge, by the company itself. This
|
||
is intolerable and must stop immediately.
|
||
|
||
First of all, a large number of workers are apparently addicted
|
||
to the powerful stimulant caffeine. These so-called "caf-fiends" will go
|
||
to any lengths to get their morning fix, even if it involves taking the last
|
||
available dose and leaving a quarter cup of coffee in the pot for the next
|
||
poor addict. Others abuse the substance known as "Jolt", apparently because
|
||
they feel its well-known eye-bulging effects make them more physically
|
||
attractive. Coca-Cola may have removed the coca from the formula, but it
|
||
still has the cola - a caffeine-rich nut which leaves its victims feeling
|
||
"wired" and "awake". Chocolate also contains caffeine, and users will
|
||
obtain their "bars" any way they can, even procuring them from innocent
|
||
young girls. Caffeine has been shown to cause insomnia, heart arrhythmias,
|
||
mild delirium, and broken chromosomes, and is regarded as possibly
|
||
hazardous to the fetus during the first three months of pregnancy.
|
||
|
||
Ethyl alcohol is another psychoactive drug used by certain employees.
|
||
This substance has been distributed at various Atari Games functions,
|
||
("brainstorms" and "parties"), despite the fact that it is highly addictive
|
||
and extremely toxic. Its use may result in disorientation, impaired
|
||
insight and judgement, diminished intellectual capability, and throwing up
|
||
on your shoe. (Prizes have even been awarded to encourage the latter.)
|
||
Many of our employees display the tell-tale bloated look, flabby muscles,
|
||
and chronic degeneration of the typical alcohol abuser. Some days you can
|
||
hardly walk down the halls without seeing someone who is apparently in the
|
||
midst of an acute delirium tremens episode.
|
||
|
||
Finally, certain employees have been observed toking on nicotine
|
||
cigarettes while at the workplace. With no regard for the health threats
|
||
posed to themselves or others, these "ash-holes" suck one "butt" after
|
||
another to get their foul chemical gratification. As with all stimulant
|
||
drugs, the stimulation of the brain is followed by a period of depression,
|
||
which reinforces the user's dependence. The user may require larger and
|
||
larger doses to achieve the same level of central stimulation. Side effects
|
||
include coughing, bronchitis, emphysema, death, and smelly clothes. Use
|
||
during pregnancy and breast-feeding is contraindicated, although one
|
||
cigarette immediately following conception is probably okay. The second-hand
|
||
smoke inhaled by nearby non-smokers has been shown to be hazardous, and is
|
||
particularly annoying to those who are allergic or otherwise sensitive to
|
||
cigarette smoke, and are just trying to do their job without having to
|
||
breathe someone else's personal pollution.
|
||
|
||
These forms of chemical abuse cannot be ignored any longer by Atari
|
||
Games Corporation. Therefore, on Monday we will be conducting tests to weed
|
||
out the "druggies" in our company. These tests will be as private and
|
||
non-invasive as possible, but you will understand if there is some slight
|
||
discomfort or embarassment involved. It will be necessary to take blood,
|
||
urine, and fecal samples, as well as a small amount of liver, lung, and brain
|
||
tissue for analysis. Please refer any questions to my secretary, April.
|
||
|
||
Frankly, some of you have been behaving as if your bodies were your
|
||
own, and as if whatever you choose to eat, drink, inhale, sniff, or take
|
||
by enema were your own business. Let me remind you that Atari Games is in
|
||
business to make money, not to support your decadent drug habits. If you
|
||
damage your bodily tissues, you hurt our profit margin. This we will not
|
||
tolerate. Remember, you work for us.
|
||
|
||
Atari Games. We own you.
|
||
|
||
|
||
DD/af
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 1-APR-1988 15:36:38.40
|
||
To: @SYS$MAIL:EVERYBODY,BROWN
|
||
CC:
|
||
Subj: 401(K) CERTIFICATES
|
||
|
||
|
||
WE HAVE FOUND OUT THAT MOST, IF NOT ALL, OF THE CERTIFICATES (ESPECIALLY
|
||
THE ROLLOVERS) ARE INCORRECT. HOLD TIGHT, HANG IN THERE, BEAR WITH US;
|
||
WE ARE GETTING THE MESS (OOOPS!) SITUATION CLEARED UP AND WILL GET
|
||
CORRECTED COPIES.
|
||
___________________________________________________________________________
|
||
From: GAWD::RAINS 1-APR-1988 16:08:51.59
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Sam Comstock
|
||
|
||
|
||
I am pleased to announce that Sam Comstock has been promoted to the
|
||
position of Supervisor of Animation. Sam has been with Atari for nearly five
|
||
years, and had eight years of animation experience prior to joining us.
|
||
Sam came to us from LucasFilm, where he worked in the special effects
|
||
animation department on such films as 'Raiders of the Lost Ark' and 'Return of
|
||
the Jedi.' He started out at Atari in a consumer software group, working on
|
||
game graphics for Sesame Street cartridges for the Atari 2600 VCS.
|
||
Sam was transferred into Coin-op when we began work on computer generated
|
||
graphics for videodisc games. He was responsible for the beautiful art which
|
||
was created for a videodisc version of Road Runner (which, unfortunately, was
|
||
never manufactured). Since then, he has worked on a varitey of products, and
|
||
most recently completed both Xybots and Blasteroids. Using his vocal talents,
|
||
he has also narrated or appeared in some of our sales and promotional video
|
||
tapes.
|
||
Please join me in congratulating Sam on his promotion, and please cooperate
|
||
with him as he assumes his new duties.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 1-APR-1988 18:42:53.16
|
||
To: MOORE,MARGOLIN
|
||
CC:
|
||
Subj: Marty's mini-emulator
|
||
|
||
|
||
Marty asked me to give you my input on his proposed mini-emulator, probably
|
||
because at one time I was considering doing something similar.
|
||
|
||
If there is only going to be one built it is not a cost-effective use of
|
||
Marty's time.
|
||
|
||
Buying a cheap emulator would undoubtedly require an enormous amount of time
|
||
to debug and is, again, not a cost effective use of Marty's time.
|
||
|
||
If there are to be several made the danger is that various people will not
|
||
be happy unless it duplicates or surpasses the functions of the AMS.
|
||
Doing a full scale emulator is not a cost effective use of Marty's time.
|
||
|
||
Making an emulator whose functions are transparent to the target hardware
|
||
is not trivial.
|
||
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: SANDY::DAVE 5-APR-1988 06:36:19.66
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: how to save the company money
|
||
|
||
I'd appreciate it if someone could tell me who is in charge of
|
||
maintaining the grounds, and specifically who is in charge of the sprinkler
|
||
systems? I have pointed out that the sprinklers are watering the asphalt
|
||
several times but I must not have found the right person yet.
|
||
It is particularly offensive in the face of a drought to see a sprinkler
|
||
head in front of the building discharging water at the rate of AT LEAST
|
||
50 gallons a minute directly into the gutter because it has been broken
|
||
for months!! in addition, the watering cycle lasts so long the grass becomes
|
||
saturated and water just runs off.
|
||
|
||
THIS IS COSTING THE COMPANY MONEY!!!!
|
||
|
||
while i'm at it, the faucet on the left in the executive rest room
|
||
gets stuck on very easily, which can easily waste a gallon/10 minutes.
|
||
|
||
thank you in advance for help finding the person responsible.
|
||
___________________________________________________________________________
|
||
From: SANDY::DAVE 11-APR-1988 06:09:44.82
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: once more with feeling
|
||
|
||
|
||
shame on whoever is in charge of maintaining our facilities. i still haven't
|
||
found anyone that knows whos really responcible, so that's why i keep sending
|
||
this to junk.
|
||
|
||
WAKE UP AND SMELL THE COFFEE!! READ MY LIPS....D R O U G H T
|
||
|
||
THE SPRINKLER SYSTEM IS STILL SPEWING WATER INTO THE GUTTER AND THE
|
||
REST OF THE SPRINKLER HEADS TEND TO WATER ASPHALT TO.
|
||
|
||
we should be cutting back on the watering schedule to the bare minimum.
|
||
|
||
please excuse my spelling errors, it's too early and i'm too upset.
|
||
|
||
|
||
p.s. i'd hate to make this a weekly exercise.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 15-APR-1988 20:32:21.92
|
||
To: @sys$mail:engineer,ohara,SHEPPERD
|
||
CC:
|
||
Subj: NEWS print...
|
||
|
||
|
||
I had nothing to do with obtaining the "new" paper that has found its way into
|
||
our line printers. James O'hara is responsible for all aspects of the printer
|
||
paper and ribbons for all the company printers. If you have SERIOUS objections
|
||
to the current newspaper that we're printing on, then please direct your
|
||
courteous comments to OHARA.
|
||
|
||
Thank you in advance for your patience.
|
||
ds
|
||
___________________________________________________________________________
|
||
From: ERNIE::BROWN 25-APR-1988 13:57:48.22
|
||
To: @SYS$MAIL:EVERYBODY,BROWN
|
||
CC:
|
||
Subj: 401(k) CERTIFICATES
|
||
|
||
|
||
ANYONE NOT YET RECEIVING THEIR SECOND, CORRECTED ROLLOVER CERTIFICATE,
|
||
PLEASE CALL JUDY.
|
||
|
||
(SORRY FOR THE LAST NO-MESSAGE)
|
||
|
||
SANDI
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Yo speako TECO" 25-APR-1988 16:50:18.52
|
||
To: @SYS$MAIL:EVERYBODY,SUTTLES
|
||
CC:
|
||
Subj: MCI credit card calls (not AT&T)
|
||
|
||
|
||
For the select few of you who have opted to get an MCI credit
|
||
card, you can now make credit card calls from our phone system. You'll
|
||
note that there is a local number on the back of the card for you to call,
|
||
in order to get a dial tone for placing an MCI credit call. This number
|
||
is now in the system speedcall directory. So, to make such a call:
|
||
|
||
Pick up the phone. DO NOT DIAL 9. Instead, dial #624 (four buttons,
|
||
pound, six, two, four). This happens to be pound, M, C, I. You must then
|
||
wait for the dial tone (different from the ones you get here). Now dial
|
||
the number you want to call. Again you'll get a tone. Next, dial your
|
||
credit card number. Your call will go through (and be billed to your card)
|
||
if you did it all right. Contact me if you have problems with this procedure.
|
||
|
||
For those of you concerned with AT&T cards: This is possible because
|
||
it is a workaround. I'll check into the possibility that AT&T has a similar
|
||
service; I doubt that they find it necessary. It is still the best I can
|
||
offer to dial #600 (pound six hundred) for an AT&T operator, and place the
|
||
call by voice (operator assisted). There is a change in the works to make
|
||
it possible in a few months to dial some kind of access code like the MCI guys.
|
||
|
||
As usual, if you have complaints or suggestions, let me know, and I'll
|
||
probably find a way to screw it up.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Yo speako TECO" 25-APR-1988 17:26:07.17
|
||
To: @SYS$MAIL:EVERYBODY,SUTTLES
|
||
CC:
|
||
Subj: sprint FONcard calls
|
||
|
||
|
||
I shoudna dunnit. I KNEW I shoudna dunnit.
|
||
|
||
Sprint FONcard users: Your magic number is #678 (pound six-seven-eight)
|
||
INSTEAD of dialing nine for an outside line. Remember to wait for the tone,
|
||
or Sprint wont get all the digits. #678 deosn't stand for anything, it's just
|
||
easier to remember than some others.
|
||
|
||
Is there anyone else I forgot?
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 25-APR-1988 18:08:31.47
|
||
To: ROTBERG,MARGOLIN,DOWNEND
|
||
CC:
|
||
Subj: MultiDIR/NEW-Sync H/W cost
|
||
|
||
|
||
In reviewing the MultiSync Hardware costing a couple of areas appear low,
|
||
and I would expect them to be issues for contnetion at the initiation meeting.
|
||
I would recommend revising them.
|
||
|
||
1) 27512 OTP EPROMS: I checked with Rod Petersen, and we have never bought
|
||
27512 OTP's for less than $4.80. We have a supply at that price through
|
||
September. After that, the price goes to $5.30. I suggest using $5.30.
|
||
I also suggest costing the elctronic hardware WITHOUT EPROMS since
|
||
the price and quantity can vary so much. I suggest that the EPROM Cost
|
||
should be a separate item on the final assembly cost estimate placed
|
||
right under the elctronics cost.
|
||
|
||
2) SRAMs: As of today, on Vindicators which is in production, 8k x 8 SRAMS
|
||
vary in cost from $5 for 100 nS to $8 for 55 nS. Gary has a qoute on
|
||
Toobin (production in June) for 1k x 4, 25 nS SRAMs of $7.65. I
|
||
have no information to forcast where SRAM cost are going, but
|
||
prudence suggests using a cost around $5-6.
|
||
|
||
3) Raw PCB cost: The lowest price we have for a recent PCB purchase (Blasteroids)
|
||
was $.34 per sq. inch. this was a small PCB (100 sq. in.) and they
|
||
made them "2-up" to reduce cost. A recent quote on the larger Toobin
|
||
PCB (200 sq. in.) came to $.38 per sq. in. I suggest revising Mult-sync
|
||
PCB costs accordingly.
|
||
___________________________________________________________________________
|
||
From: KIM::DURFEY 29-APR-1988 11:32:56.95
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: Visitiors at 6675
|
||
|
||
From: KIM::DROBNY "Buddy Flyback" 28-APR-1988 14:21
|
||
To: DURFEY
|
||
Subj: FYITB
|
||
|
||
From: KIM::FRYE 1-DEC-1987 13:46
|
||
To: @SYS$MAIL:JUNK
|
||
Subj: VISITORS AT 675
|
||
|
||
TOOMORO MORNIN' I WILL BEE ESCORTIN' AN
|
||
AABBRRAAIISSEERR (FOR THE PROPIRTY ONER) THRUOUR BILDIN' FOR A LOOK SEE. BOOB
|
||
___________________________________________________________________________
|
||
From: ERNIE::WOOD 29-APR-1988 18:14:28.95
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: Property acquisition
|
||
|
||
|
||
This is to confirm that today we purchased 15.6 acres of land at the
|
||
corner of Tasman and Vista Montana near North First Street in San Jose.
|
||
We plan on commencing construction within the next several months, subject
|
||
to obtaining the necessary approvals from the City of San Jose. We will
|
||
keep you advised as the date firms up on construction. As soon as we
|
||
have the approved site development plan from the City of San Jose, we
|
||
will put the plan on display.
|
||
___________________________________________________________________________
|
||
From: KIM::BRAD 2-MAY-1988 13:48:50.21
|
||
To: @SYS$MAIL:JUNK,BRAD
|
||
CC:
|
||
Subj: FOR SALE
|
||
|
||
|
||
19" RACK. A very well constructed metal rack. Half size (about 3 feet tall)
|
||
Almond color. $70.
|
||
|
||
DRAFTING TABLE. Nice, good condition. Made in Italy. $95
|
||
|
||
Coffee Table. Dark hardwood. Very good condition. (Dimensions: ~2.5' x 5')
|
||
$70.
|
||
|
||
ADM terminal. Works fine. In ok condition. $20.
|
||
|
||
|
||
All prices are negotiable.
|
||
If interested call x3788 or reply via vaxmail to this station
|
||
|
||
|
||
- brad -
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 2-MAY-1988 17:25:34.58
|
||
To: @SYS$MAIL:ANIMATORS,@SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New Improved VPIF
|
||
|
||
|
||
For those who don't know, VPIF is a tool which runs on the GPX workstations
|
||
near Chris Downend's office. It will display any PIF or RAD file stored on
|
||
the VAX.
|
||
|
||
As of 5/2/88 there is a New Improved VPIF:
|
||
* faster
|
||
* fewer bugs
|
||
* more user friendly (you don't need to touch the keyboard anymore after the
|
||
first session)
|
||
* new features:
|
||
> supports RAD files
|
||
> supports palettes up to 8 bits deep
|
||
> supports squashed pictures (stretches them vertically)
|
||
> for those files with a lot of cels, it puts out 1 window at a time
|
||
now and waits for you to hit the middle button before continuing.
|
||
> remembers the last 5 directories you used (from previous sessions)
|
||
to make directory selection easier
|
||
|
||
For complete documentation, print charm$userdisk:[theurer.ws]vpif.doc
|
||
For help, call Dave Theurer at x1725.
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 2-MAY-1988 18:21:13.56
|
||
To: @SYS$MAIL:ANIMATORS,@SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: conversion of Mac pictures to RAD format
|
||
|
||
|
||
Have you got some Mac pictures you want to use in your game?
|
||
Yes:
|
||
Have I got a tool for you.
|
||
mac_to_rad will convert 3 different kinds of Mac pictures to RAD format:
|
||
> color pictures produced by PixelPaint, one of the greatest paint
|
||
tools on this planet. It can convert a file with up to 256 colors down
|
||
to 16 colors.
|
||
> grey scale scanned pictures
|
||
> MacPaint (1 bit deep) format black/white pictures.
|
||
It's easy to use. Practically all you need to know is the name of the file
|
||
you want to convert.
|
||
To learn more about mac_to_rad,
|
||
print charm$userdisk:[theurer.mac]mac_to_rad.doc
|
||
No:
|
||
Why would anybody want to use Mac pictures? A few reasons:
|
||
> better looking text: there's hundreds of fonts in MacPaint format
|
||
> need pictures scanned in & don't want to trace them: the scan conversion
|
||
process (on the Dest scanner in Pubs) takes about 10 minutes. It works
|
||
PERFECTLY with line drawings. It does 16 level grey scales also.
|
||
> a number of superior paint tools are available on the Mac: color PixelPaint
|
||
will blow your socks off.
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 3-MAY-1988 16:06:20.82
|
||
To: @SYS$MAIL:JUNK,ARVIDSON
|
||
CC:
|
||
Subj: Precious water wasted (or who's in charge?)
|
||
|
||
|
||
Whoever is in charge of the sprinkler system or responsible for
|
||
reporting pipe breakage:
|
||
|
||
There's a broken 'pop-up' sprinkler head adjacent to the
|
||
north-east building entrance (a few yards from the doorway, outside
|
||
Components Eng).
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 6-MAY-1988 12:24:44.30
|
||
To: MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: IC sockets, 24ckt/.400.
|
||
|
||
|
||
I spoke with Bill Hedgepeth of Pinnacle Sales about the availability
|
||
of JAE sockets (our only source, now). There is none in U.S. stock at this
|
||
time. He will FAX Japan this afternoon and request 320 pieces which will take
|
||
about three days. Our options of lead plating are tin and gold (gold being
|
||
nearly twice as much). I said we would prefer the tin plating but we don't
|
||
know what Japan has in stock. Question: Can you afford to wait a few more
|
||
days for tin if it turns out that they only have gold in stock? I will call
|
||
Bill at 1:45pm to give him the go-ahead to have parts shipped from Japan.
|
||
The three days mentioned above is travel time only.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::WIEBENSON 6-MAY-1988 12:32:30.07
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: One born every minute
|
||
|
||
|
||
Yes, I was suckered by an ad to go to the new "Good Guys Clearance Center"
|
||
despite my conviction that the Good Guys aren't (good). What a waste of
|
||
time! They are trying to sell pre-owned, abused, and reposessed stuff at
|
||
prices that many other stores sell brand new stuff for. For advertising
|
||
purposes they throw in a couple of loss-leaders, but they're obsolete junk
|
||
anyway. All they really sell is trouble, and the only thing they give
|
||
away is a hard time.
|
||
|
||
Have I been clear enough?
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 6-MAY-1988 13:22:55.65
|
||
To: ARVIDSON,MARGOLIN
|
||
CC:
|
||
Subj: IC sockets, 24ckt/.400
|
||
|
||
|
||
Yes, we can wait a few more days for tin if they have only gold in stock.
|
||
If the difference is more than a week I would go for the gold if it is
|
||
necessary.
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 6-MAY-1988 13:56:53.42
|
||
To: KIM::MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: RE: IC sockets, 24ckt/.400
|
||
|
||
|
||
The sockets will be requested by FAX this afternoon. The Japan factory
|
||
is closed today so won't act on the request until Monday. The tin plated leads
|
||
are usually the ones that they stock. I was told that this socket is not stocked
|
||
in the U.S. and orders should be placed early.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 9-MAY-1988 19:10:49.90
|
||
To: JACKSON,MARGOLIN
|
||
CC:
|
||
Subj: MultiSync
|
||
|
||
|
||
I have the Inputs for the MultiSync Board.
|
||
|
||
When do you want them?
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: GAWD::HERETIC "To be, or not to be?" 10-MAY-1988 09:55:17.06
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Thought for the day
|
||
|
||
|
||
... and He spake, and He said, "Let there be Tuesday," and it
|
||
was so. And He saw what He had done, and it was terrible, and He hid
|
||
his head in shame...
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 12-MAY-1988 10:13:45.89
|
||
To: MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: Your sockets, 24/.400, 179258-024.
|
||
|
||
|
||
Your sockets are available from JAE, Japan, and will take about two
|
||
weeks. They wish to stock their southern California facility at this time
|
||
for our use later this year. Can you take a guess at our usage for the next
|
||
six to eight months? They also want to know when they will receive a
|
||
purchase order for the 320 parts. I promised to return their call this
|
||
afternoon to respond with the answers to these questions.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 12-MAY-1988 12:48:51.69
|
||
To: ARVIDSON,MARGOLIN
|
||
CC:
|
||
Subj: 24/.400, 179258-024
|
||
|
||
|
||
Each game uses 32 sockets.
|
||
|
||
We expect to be in production within the next six months.
|
||
|
||
I expect we will produce at least 1,000 games.
|
||
|
||
If you will provide me with ordering information I will find someone to
|
||
order them.
|
||
|
||
Thanks,
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 12-MAY-1988 13:28:23.26
|
||
To: KIM::MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: RE: 24/.400, 179258-024
|
||
|
||
|
||
The manufacturer is JAE with p/n DICF-24C-E2. I was quoted 32 cents
|
||
each for 320 pieces. Whoever places the order should talk to Mariane at
|
||
Pinnacle Sales, (408) 249-5129.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 13-MAY-1988 15:05:07.08
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: pseudophones
|
||
|
||
|
||
It's officially working. Atari Games people can call
|
||
Tengen people office-to-office without using outside lines
|
||
(we pay for each and every outside call, even local ones).
|
||
It works the other way too.
|
||
|
||
The good news: You may dial any Tengen extension
|
||
(including 0 for operator) following a 6. Because we knew
|
||
this was coming, the extensions are all three digits, so a
|
||
four digit number starting with a 6 is a Tengen phone.
|
||
They can also call over here, by preceding your extension
|
||
with a 6 (they already know this).
|
||
|
||
The bad news: we cannot forward phone calls between
|
||
facilities. This may or may not be coming in the near future.
|
||
|
||
Things you should know:
|
||
There is a delay between the connection to the
|
||
tie line and the time Tengen hears Atari people (it doesn't seem
|
||
to be as bad the other way). This may (or may not) change.
|
||
DON'T transfer outside calls over tie lines.
|
||
As soon as you drop out, so does the outside call! This also
|
||
applies to conference calls.
|
||
Once a tie line is involved, you CANNOT FLASH.
|
||
So, any features like add-on, consultation calling, hold, are
|
||
unavailable to you while talking to Tengen people.
|
||
|
||
James has already included Tengen people and numbers in
|
||
the Atari Games phone list. THESE ARE NOT OUTSIDE NUMBERS. You
|
||
can't get to them through Pacific Bell. Tengen has one outside
|
||
number, (408)435-2650. This goes to their switchboard, and the
|
||
desired party or extension must be asked for. If you wish to give
|
||
out a number for Tengen, this is the ONLY number. Methinks the
|
||
64xx number group has been issued to Hewlett Packard.
|
||
|
||
Calls going over the ties are treated as inside calls by
|
||
both systems. For those who can tell what extension a call is coming
|
||
from, incoming Tengen calls come from extensions starting with 0
|
||
(so they can't be dialed). You can't tell what Tengen extension
|
||
is calling you; and they can't tell who we are (we have strange
|
||
extension numbers over there, too).
|
||
|
||
When you have problems (notice I didn't say IF), let me
|
||
know. To save all of us some time, I already know that there is
|
||
a delay between everybody being able to hear. Sometimes the call
|
||
doesn't go through, for no known reason (dial again). In this event,
|
||
you'll hear their error tone, which is similar to ours, but markedly
|
||
different. You'll be able to tell whose switch didn't like what you
|
||
did. You won't be able to do anything about it.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 16-MAY-1988 18:53:51.59
|
||
To: FRYE,MARGOLIN
|
||
CC:
|
||
Subj: a Leak
|
||
|
||
|
||
The carpet near my window is wet.
|
||
|
||
Appears to be a leak.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 18-MAY-1988 10:27:31.27
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: New LLF
|
||
|
||
|
||
I just released v2.5 of LLF. There are no functional differences between
|
||
this and previous versions. This one is a VAX re-make of the sources after
|
||
all the changes were installed during the port to MS-DOS, Atari/ST, etc.
|
||
|
||
I added a couple of bits in the .OB/.LB file format to accomodate the
|
||
new MAC65. If you use the /ERROR option on the command line while you
|
||
are LLF'ing an old .OB or .LB file, you will be notified that the object
|
||
file format is obsolete and you should remake it. You can choose to
|
||
remake the file(s) in question or ignore the message.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 18-MAY-1988 10:42:49.19
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: A new MAC65
|
||
|
||
|
||
Attention 6502 programmers! The is a request for volunteers to test the
|
||
new native mode MAC65. It's substantially faster than the old one, however,
|
||
there are also some substantial differences that you may not care for at
|
||
this time. If you are using the HLL65F macros, the new one won't work yet.
|
||
|
||
You can print or vu CHARM$USERDISK:[SHEPPERD.MACXX]NEWMAC65.TXT for
|
||
more details if you are intrested.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 18-MAY-1988 11:39:00.74
|
||
To: @sys$mail:junk,MCCARTHY
|
||
CC:
|
||
Subj: Hex calculator response
|
||
|
||
|
||
Thanks for the huge response to my hex calculator request for information.
|
||
|
||
The results are :
|
||
|
||
HP 16C, programmable, $70 approx. : four people say its great (if you
|
||
don't mind paying the price.)
|
||
|
||
Casio CS-100, solar powered, $15-20 at Best : six people reported that
|
||
it does the job and you can't beat the price.
|
||
Lots of people here are using this one.
|
||
|
||
Casio fx-451 : Favoured by one, its the only one that has all the
|
||
scientific functions as well.
|
||
|
||
TI-36, solar powered : Owned and liked by one person, borrowed by many.
|
||
|
||
Texas Programmer : Hated by many, liked by no-one, the keys bounce.
|
||
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 18-MAY-1988 13:09:05.05
|
||
To: GAWD::SHEPPERD,MARGOLIN
|
||
CC:
|
||
Subj: RE: A new MAC65
|
||
|
||
|
||
Does the Blue Box work with whatever it is that LLF produces?
|
||
___________________________________________________________________________
|
||
From: KIM::SHEPPERD 18-MAY-1988 14:00:30.26
|
||
To: KIM::MARGOLIN,SHEPPERD
|
||
CC:
|
||
Subj: RE: A new MAC65
|
||
|
||
|
||
Yep.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 26-MAY-1988 15:38:22.68
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: A new downloader
|
||
|
||
|
||
This is specifically to 6502 programmers. I have released a new blue box
|
||
downloader (the vax end) that will accept any file type that the DIO/IMI
|
||
will accept, including .VLDA. This downloader also allows for a third
|
||
parameter that is an address to which to download. For example, the
|
||
blue box command for a download might be:
|
||
|
||
{ filename 10000 10FFF 8000 } vlda load
|
||
|
||
which would download the data in the file from hex 10000 to 10FFF to
|
||
memory addresses 8000 to 8FFF. This effectively does a block move
|
||
of the raw data, it doesn't relocate any symbolic addresses. You
|
||
may find this useful when downloading different banks for the FC.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: MIKE::LIEBSTER 31-MAY-1988 13:44:26.66
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: 401k YTD on Bonus Check
|
||
|
||
|
||
401(k) year to date balances are incorrectly showing on your bonus checks
|
||
This will be corrected by your next pay date.
|
||
payroll
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 1-JUN-1988 11:51:43.14
|
||
To: @sys$mail:hardware,MCCARTHY
|
||
CC:
|
||
Subj: Hardware meeting summary notes
|
||
|
||
|
||
The original of this document will reside (for a few months) at
|
||
KIM$USERDISK:[MCCARTHY.HARDWARE]hdw52788.mtg
|
||
|
||
|
||
Report on Hardware meeting on 5/27/88
|
||
|
||
Attendees : Albaugh, Downend, Hoff, Ly, Mc Carthy,
|
||
Paauw, Snyder, Stempler, Theurer.
|
||
|
||
Summary of discussions:
|
||
|
||
. Planned deactivation of components from the AVL .
|
||
Components group are currently reworking the AVL to fully implement an
|
||
Active/Inactive catagorization. Pat Mc Carthy will recieve a list of
|
||
all 137xxx and 37-xxx parts to make an initial pass at determinimg
|
||
what parts will be active. This will then be reviewed by all the
|
||
other engineers. The exact mechanism has not been determined.
|
||
There were a whole bunch of questions ranging from "What happens
|
||
when we reach 137999-xxx", to "How does an inactivated part be made
|
||
active (CER?)".
|
||
A little (or a lot) of information from components about what is
|
||
happenning would be appreciated.
|
||
|
||
. Industry RAM shortage .
|
||
There continues to be a shortage of Static RAMs. 8Kx8, 55nS and 70nS
|
||
were recently a problem. If anyone has current price/availability on
|
||
any RAM ICs mail it out. Maybe we can log it in a central place and
|
||
keep track of RAM trends on an ongoing basis.
|
||
|
||
. Stamp hardware integration (MOB et al.) forum .
|
||
Pat Mc Carthy successfully introduced the MOB asic on 5/23. Vendor
|
||
selection will take palace by 6/3. At the same meeting a standard
|
||
chip set for stamp hardwares (standard and medium res.) was suggested
|
||
and favourably received. The chip set would probably comprise 5 chips
|
||
(MOB, VAD, PRI, SAS, LB2). Initial work has been done by Pat and Doug
|
||
in determining the functional divisions of the chips. The following
|
||
expressed a willingness to be involved on some level. Contribution
|
||
levels are : level 1 - Discussion group only, level 2 - Discussion
|
||
group and possible IC design, level 3 - Total involvement.
|
||
Sam Ly : Level 1
|
||
Pat Mc Carthy: Level 3 (MOB chip in process )
|
||
Doug Snyder : Level 2 (possibly the PRIority chip )
|
||
Don Paauw : Level 1.5 (back end involvement & maybe the SAS chip)
|
||
Gary Stempler : Level 2 (Possibly the VAD chip)
|
||
Mike Albaugh : Level 1.
|
||
If anyone else wishes to contribute some effort please let Pat know.
|
||
|
||
As soon as we have something to offer, the programmers will get involved.
|
||
|
||
. Classes, Matrix of hardwares .
|
||
The subject of doing classes was once again brought up. After much
|
||
discussion (and with direction from Chris Downend) we decided that we
|
||
would do one and see what the interest level was. Pat and Rusty will
|
||
prepare something for a ROMALOT class.
|
||
|
||
. Standardization of TTL families .
|
||
The list of TTL families is large. We need some consensus on which
|
||
families are preferrable for stocking purposes in engineering, and
|
||
make full use of the economies of scale on production. The general
|
||
agreement was : 7400 and 74L00 series should not be used (except for
|
||
7406, 7407) and we do not need to maintain stock of them.
|
||
The preferred families to use, in order of preference are :
|
||
1. 'LS00 series
|
||
2. 'F00 series
|
||
3. 'AS00 series
|
||
"F" parts were preferred over "S" because of better cost/performance.
|
||
'S00, 'ALS00, 'C00, 'HC00 and 'HCT00 series will still be used where
|
||
necessary. This is not a Golden rule. It is a voluntary convenience
|
||
to help reduce costs and maintain better stock.
|
||
|
||
. Earl .
|
||
Earl Vickers is leaving sometime in June.
|
||
|
||
. Next meeting .
|
||
Interest level in these meetings as expressed by attendees is high. We
|
||
will continue to try to do one every month or two, preferrably the
|
||
last Wednesday of the Month. Anyone can call a meeting. Just send out
|
||
a VAX mailer to sys$mail:HARDWARE with your suggested topic or topics.
|
||
|
||
If you received this mail then you are on the sys$mail:hardware
|
||
distribution list, probably because you asked to be on it at some
|
||
time. There is no obligation to come to a meeting just because you
|
||
are on the list. We will try to publish summaries. If you have some
|
||
contribution to make (or complaint to air) about hardware topics just
|
||
come on down. Technicians, programmers, managers etc. are all welcome.
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 1-JUN-1988 14:24:22.28
|
||
To: @SYS$MAIL:EVERYBODY,SUTTLES
|
||
CC:
|
||
Subj: phone problems
|
||
|
||
|
||
MCI, our long distance carrier, has had some fiber optic cables cut
|
||
between Hayward and San Fransisco. San Fransisco is apparently the nearby
|
||
distribution center for regional traffic. A portion of our access to the
|
||
world is therefore cut off.
|
||
|
||
Calls within the 408, 415, and 707 areas are not affected. Any other
|
||
call (including international) will find a higher rate of busy rejection.
|
||
Since it is external to our system, you can't camp on.
|
||
|
||
This happened early this morning. At first, it seemed like we wouldn't
|
||
be affected much at all, but as the busiest period of the day (now, you guessed
|
||
it) approached, our access dropped to nearly nil. While writing this memo,
|
||
I've been asked 7 times for a workaround, and also have spoken to MCI about it.
|
||
|
||
The good news is that the problem will be fixed by this evening (they
|
||
estimate 6 PM). And the workaround is to wait if you can, because in order
|
||
to make a call, you must dial the Atari operator and ask her for the long
|
||
distance operator. Then you must make an operator-assisted call--tell the
|
||
long distance operator the number you need and she will connect you. If she
|
||
says you can dial direct, tell her our lines are down and you can't. They'll
|
||
be hearing that a lot today. A word to the wise: Operator assisted long
|
||
distance is one of the most expensive calls you can make.
|
||
|
||
In summary: If you need to call out of the 408, 415, or 707 areas:
|
||
Wait til tomorrow if you can; otherwise dial 0 and tell Robin or Yvette
|
||
that you need an AT&T operator. They'll connect you, and tell them what
|
||
number you want.
|
||
|
||
This offer expires at the end of today (they will NOT connect you
|
||
to an AT&T operator after the lines are repaired).
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 1-JUN-1988 15:06:14.08
|
||
To: @SYS$MAIL:EVERYBODY,SUTTLES
|
||
CC:
|
||
Subj: more phone stuff
|
||
|
||
|
||
The AT&T operators are known to tell people, "If you dial
|
||
10-ATT or 10288, you can dial direct." WE CAN'T. Our switch is too
|
||
old. It was designed, built, and programmed long before the phone
|
||
network breakup. We are getting an upgrade which should make it
|
||
possible, but we don't have it yet. If you want to make a long distance
|
||
call (non 408, 415, 707), and it has to be today, it has to be done
|
||
by voice. If they insist, tell them you want the call to be
|
||
operator-assisted (cuz we'll pay for it that way anyways).
|
||
|
||
Please tell those who need to know but don't read VAXmail regularly.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 2-JUN-1988 12:17:30.31
|
||
To: @SYS$MAIL:EVERYBODY,SUTTLES
|
||
CC:
|
||
Subj: MCI lines
|
||
|
||
|
||
... have been repaired. You may now dial direct.
|
||
MCI warns that since the lines were down yesterday, traffic is
|
||
expected to be a little heavy today. If you encounter a
|
||
busy signal provided by the outside network, simply try again
|
||
in a few minutes. To make things a little easier, you may
|
||
use the SAVE/REPEAT functions; when you get the outside busy,
|
||
FLASH, and dial a pound-4. You'll be reconnected to the busy
|
||
signal. Hang up. When you want to try again, simply dial pound-7
|
||
(don't dial 9 first). Your saved phone number will be dialed instead.
|
||
This should work for any outside call, including international.
|
||
By the way, this feature is available and useful all the time, not
|
||
just today.
|
||
|
||
The Atari-operator-getting-the-long-distance-operator
|
||
offer has expired. They are no longer supposed to extend calls
|
||
to the long distance operator for you, so please don't put them in
|
||
the uncomfortable position of explaining it to you--don't ask them to.
|
||
|
||
Please pass the word.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 3-JUN-1988 10:15:45.69
|
||
To: @SYS$MAIL:HARDWARE,ARVIDSON
|
||
CC:
|
||
Subj: Part numbers pending inactive status
|
||
|
||
|
||
Components Engineering has begun the process of trimming the fat from the QPL
|
||
by inactivating Atari part numbers for ICs that are no longer used or are
|
||
obsolete. These parts will be removed from the active QPL and placed on a
|
||
data base containing inactive parts. From time to time I will send out a
|
||
mail messege that will refer you to a parts list in an EDT file in my
|
||
directory, [ARVIDSON.AVL.REVIEW]. The file is for your review and will
|
||
contain a list of ICs planned for inactive status. If you feel that some
|
||
parts should remain active, please send me a listing of those parts. Old
|
||
part numbers (37-xxxxx) remaining active will be converted to new part
|
||
numbers (137xxx-xxx).
|
||
|
||
The first list of IC part numbers planned for inactivation can be found in
|
||
ERNIE$USERDISK:[ARVIDSON.AVL.REVIEW]9X-1.LIS. They will be inactivated
|
||
in two weeks.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 6-JUN-1988 13:12:17.77
|
||
To: ARVIDSON,MARGOLIN
|
||
CC:
|
||
Subj: Inactive Parts
|
||
|
||
|
||
What does it mean for a part to be "Inactive"?
|
||
|
||
Does it mean it will not appear on the AVL in Datatrieve?
|
||
|
||
Does it mean that Manufacturing will scrap existing stocks of
|
||
said "Inactive" parts?
|
||
|
||
If I want to use an "Inactive" part will I have to fill out a CER?
|
||
|
||
Some of the parts I am using on Driver and Stun Runner are being reported
|
||
as "Inactive" They weren't "Inactive" when they were first put on the parts
|
||
list.
|
||
|
||
What is the deal?
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 7-JUN-1988 09:59:20.17
|
||
To: MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: Response to your questions.
|
||
|
||
|
||
What does it mean for a part to be "Inactive"?
|
||
|
||
Inactive parts are placed on a database for presently unused or unspecified
|
||
parts. This means that they are not found on MANMAN or not known to be used
|
||
on any project in development. The new-project parts lists as found in PC
|
||
Design directories are researched to determine parts used in projects under
|
||
development. If a part was inadvertently removed, it will be replaced.
|
||
|
||
Does it mean it will not appear on the AVL in Datatrieve?
|
||
|
||
Inactive parts and obsolete parts are removed from the AVL but not from
|
||
Datatrieve. They are merely transferred from the database containing active
|
||
or frequently used parts to a database for unused parts. There are six
|
||
databases used and here are their Datatrieve names: reserved parts = DB3,
|
||
active parts = DB4, inactive parts = DB5, obsolete parts = DB6, spare
|
||
parts/marketing = DB7, approved vendors/part numbers = DB8. DB8 contains
|
||
a status code for all vendors' part numbers: 0 = approved, 1 = restricted,
|
||
2 = temporary, 3 = disqualifed. When accessing Datatrieve directly, it is
|
||
important to look at the status code. For a complete explanation see
|
||
Rick Meyette or Jeff Bell.
|
||
|
||
Does it mean that Manufacturing will scrap existing stocks of
|
||
said "Inactive" parts?
|
||
|
||
No. Removing seldom-used parts from the active list just clears the clutter
|
||
from the database. It does not effect the physical inventory.
|
||
|
||
If I want to use an "Inactive" part will I have to fill out a CER?
|
||
|
||
I think not. A message or note to Jeff should do it. Ask Jeff or Rick
|
||
Meyette for details.
|
||
|
||
Some of the parts I am using on Driver and Stun Runner are being reported
|
||
as "Inactive" They weren't "Inactive" when they were first put on the parts
|
||
list.
|
||
|
||
Send a list to Jeff and it should be taken care of.
|
||
|
||
What is the deal?
|
||
|
||
The purpose is to reduce the enormous size of the approved parts list,
|
||
remove seldom-used or obsolete parts and speed up searches. Included
|
||
in this clean-up process is the conversion of old part numbers
|
||
(37-xxxxx, etc.) to new (137xxx-xxx, etc). All of this was started
|
||
on 4-6-88 and the job must be complete by 10-6-88.
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 7-JUN-1988 17:21:40.02
|
||
To: MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: F.Y.I.
|
||
|
||
|
||
Regarding your questions about inactivating numbers and the AVL and Datatrieve,
|
||
sometime ago I created a summary chart of the Datatrieve domains that contain
|
||
the various status of parts. You may be interested in this one sheet outline
|
||
so I'm going to send it to you via your next mail message. I already have a
|
||
hard copy if you prefer to copy it.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 7-JUN-1988 17:22:21.56
|
||
To: MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj:
|
||
|
||
9
|
||
|
||
3-8-88
|
||
|
||
NEW AVL / QPL FILES (DOMAINS)
|
||
|
||
|
||
DTR Domain
|
||
|
||
DB2 Part number & status codes
|
||
|
|
||
____________|
|
||
|
|
||
|
|
||
DB3 Status = 0, reserved
|
||
|
||
DB4 Status = 1, active
|
||
|
||
DB5 Status = 2, inactive
|
||
|
||
DB6 Status = 3, obsolete
|
||
|
||
DB7 Status = 4, spare parts/marketing
|
||
|
||
DB8 QPL (including vendor status codes)
|
||
|
|
||
_________________|
|
||
|
|
||
|
|
||
0 = approved
|
||
|
||
1 = restricted (!)
|
||
|
||
2 = temporary (*)
|
||
|
||
3 = disqualified
|
||
|
||
|
||
Example: PR PN,GENERIC,DES,MFG,VPN,STATUS OF STUFF
|
||
______
|
||
|
|
||
prints vendor status code ____|
|
||
|
||
|
||
or : PR PN,GENERIC,DES,MFG,VPN,STATUS VIA VSTATUS OF STUFF
|
||
__________________
|
||
|
|
||
prints vendor status ____|
|
||
|
||
9
|
||
___________________________________________________________________________
|
||
From: KIM::VICKERS 8-JUN-1988 13:39:34.53
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Buy! Sell!
|
||
|
||
|
||
For sale: 1 used refrigerator, 5' x 2' x 20", 11 cubic ft. (I know, the
|
||
numbers don't work out.) Runs great, perfect for home OR OFFICE.
|
||
Great secret hiding place for the kids. Gold/yellow. $50 or
|
||
I'll trade it for a used 35mm camera.
|
||
|
||
For sale: 1 Cross Classic Black ball pen/pencil trio. The warranty's
|
||
still good long after you're dead. Why wait 5 years when you can
|
||
get it now? Best offer.
|
||
|
||
Various data books - TI, etc. Free, but ask me before you take them - there
|
||
are a few I want to keep.
|
||
|
||
Casio fx-115 scientific calculator, high-power solar cell. Free (well,
|
||
actually it's Atari's.) First reply gets it (unless Brad wants it
|
||
to stay in the audio group.) You don't get to take possession until
|
||
Friday. Also, an assortment of office furniture, filing cabinets,
|
||
desks, telephone, cubicle space, all FREE!!! And, if you act now,
|
||
you can receive, at no additional charge, one fully equipped JOB!!!
|
||
|
||
Oh yeah, there's one of those folding artist's lamps too.
|
||
|
||
Wanted: 1 camera, used, cheap, working, preferably 35mm. This camera should
|
||
take great pictures and require little or no knowledge, skill,
|
||
talent, or intelligence. It should also be below $50 if at all
|
||
possible ($75 max.)
|
||
|
||
Reply to this VaxMail box or x3781, or (xxx)xxx-xxxx.
|
||
|
||
Earl
|
||
___________________________________________________________________________
|
||
From: SANDY::HOFF 8-JUN-1988 19:40:22.45
|
||
To: RAINS, MOORE, VANELDREN, DOWNEND, PAAUW, MONCRIEF, MARGOLIN, FYI::DAVE, FYI::LY, FYI::BURNIAS, FYI::WALLIN, REFF::HOFF
|
||
CC:
|
||
Subj: VADRS chip in prototype fabrication and 256k VDRAM shortfall
|
||
|
||
|
||
VADRS and 256k VDRAM's:
|
||
Purchasing's difficulty in getting 256k VDRAMS for the "DRIVER" project
|
||
in Q3, Q4 88 has alerted me to the analogous potential problem for Sys3d in '89.
|
||
The word from TI's Jon Henricks (Field Sales Engineer) is that fab lines are
|
||
being converted from 256k DRAM and VDRAM to 1M DRAM and VDRAM, that the parts
|
||
are hard to get now and will be harder to get in the future. This is just one
|
||
vendor's plan.
|
||
The VADRs chip is currently on the fabrication path. It is useless
|
||
without 256k 120ns Video RAMS. It will not work with 1M Video RAMS. Using 1M
|
||
parts would require redesign starting at the TTL prototype stage and would take
|
||
an estimated 9 monthes to get to engineering samples. The other chips in the
|
||
system will work with 256k or 1M or ... video RAMS (Sorter, Gobot, Zippy,
|
||
Clippy, Maggie). Dave and I are contacting vendors (Hitachi, TI, Fujitsu, Mits,
|
||
NEC, Toshiba) and working with purchasing to get a feel for 256k VDRAM
|
||
availability in '89, '90.
|
||
|
||
Consequently, I asked Robert Pescosolido to investigate
|
||
what we could do to suspend the VADRS. He has put the VADRS
|
||
fabrication on hold just prior to mask making.
|
||
|
||
Suspension of the job incurs no additional cost, avoids the mask
|
||
charges (10 - 15K) and will not impact the Sys3d video schedule if the hold is
|
||
release before GOBOT CIF is released (expected at the end of August).
|
||
I expect/hope that once the VDRAM vendor information is in, and the tea
|
||
leaves are read, we will feel adequately comfortable in releasing the VADRS for
|
||
fab.
|
||
Also, Mary Burnias has offered to invite the vendors in individually to
|
||
discuss their plans for the 256k VDRAM's. Who wants to attend these sessions?
|
||
I'd like to get a head count by the end of Thurs 6/9.
|
||
|
||
----------
|
||
|
||
Rick and Jed, I think only TI has come in to discuss long term 256k VDRAM plans
|
||
with you and that the suggested vendor sessions would not duplicate your prior efforts.
|
||
Is that correct?
|
||
Morgan
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 10-JUN-1988 12:21:34.69
|
||
To: @sys$mail:everybody,SHEPPERD
|
||
CC:
|
||
Subj: Downtime
|
||
|
||
|
||
The good news is some of the new disk space has arrived. The bad news is that
|
||
I'll need to take down Kim, Gawd, Ernie and Icy for unspecified intervals at
|
||
various times over the next few days. This is going to be a painful and time
|
||
consuming process and take a great deal of cabling and re-cabling to get the
|
||
whole thing to work. So you'll get a better feel for what I'm up against,
|
||
here's what has to be done:
|
||
|
||
Format and verify the new disks (in process 6-8, hours/drive).
|
||
Shutdown Gawd and hookup the new drives to it, reboot.
|
||
Dismount (logically) Kim's userdisk from the cluster.
|
||
Mount Kim's userdisk and the new disks on Gawd only.
|
||
copy all the files from kim to the new disks (should take about
|
||
3-4 hours).
|
||
Mount the new disks on the cluster as KIM$USERDISK.
|
||
Shutdown Kim and disconnect the 2 drives that were KIM$USERDISK.
|
||
Adjust all hardware and software parameters indicating that Kim
|
||
has only 1 disk and reboot.
|
||
Format and verify these disks so they can be plugged into a
|
||
different controller (6 hours/drive or so).
|
||
Shutdown Ernie and hookup one of the newly formatted disks in
|
||
place of ERNIE$DUA1:, reboot Ernie standalone mode.
|
||
Copy ERNIE$DUA0 to the new ERNIE$DUA1 (will take about 2 hours),
|
||
disconnect ERNIE$DUA0, hookup the old ERNIE$DUA1 and reboot.
|
||
Shutdown ICY. Pull all the boards out of Icy and Bib (Bib has been
|
||
shutdown since yesterday) and trade cabinets. Hookup the
|
||
drive removed from Ernie (needs no reformatting) and the
|
||
other drive from Kim to Icy. Hookup the little drive that
|
||
was on Icy to Bib. Adjust software letting Icy and Bib know
|
||
that they now have disks and reboot them.
|
||
|
||
As you might well imagine, this is going to take SOME time to complete and
|
||
due to vacation conflicts, I'd like to get going on it immediately. I
|
||
propose the following schedule, and if unless there are some serious
|
||
objections, this it roughly what'll happen:
|
||
|
||
Beginning tonight (6/10/88) 19:00 - shutdown Gawd and dismount
|
||
Kim$userdisk. The copy from Kim to gawd will run overnight.
|
||
Tomorrow (6/11/88) 10:00-12:00 Kim will be down to disconnect
|
||
drives.
|
||
Icy will be shutdown from about noon saturday until monday.
|
||
When or if the Zippy DRC batch job currently running on Ernie
|
||
completes on sunday, I'll begin the Ernie disk to disk
|
||
copy. If not, then I'll do it next week.
|
||
|
||
In summary:
|
||
This eve, Kim and Gawd will be down until about noon tomorrow.
|
||
Icy will be down tomorrow through monday.
|
||
Bib will be down until monday.
|
||
Ernie will probably be down all day sunday.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 10-JUN-1988 15:45:36.40
|
||
To: MONCRIEF,MARGOLIN,ROTBERG,HALLY
|
||
CC:
|
||
Subj: Mult-sync and VRAM's
|
||
|
||
|
||
A flag has been raised that 256K VRAMS as used in Multi-sync are in short
|
||
supply now, and may become even scarcer as VRAM manufacturers convert 256K Fab
|
||
lines to 1MEG VRAM fab lines. Just in case this really happens, I would like
|
||
to know what contingencies we have, if any.
|
||
|
||
1) Can Multi-sync be re-designed to use (1) 1Meg VRAM for (4) 256k VRAMs?
|
||
if not...
|
||
|
||
2) Can Multi-sync be re-designed to use (1) 1Meg VRAM for (1) 256k VRAM?
|
||
(and then only use 1/4 of the 1Meg part...ugh)
|
||
|
||
3) Are there software implications if the VRAM size changes? If so,
|
||
what software changes and to what extent?
|
||
|
||
I am not really going to worry about this in a serious way until about January
|
||
'89. StunRunner production is tentatively planned in June '89. We would have
|
||
to start a PCB re-design in a January timeframe to have it ready for June
|
||
production.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 13-JUN-1988 13:27:17.98
|
||
To: KIM::DOWNEND,MARGOLIN
|
||
CC:
|
||
Subj: RE: Mult-sync and VRAM's
|
||
|
||
1. No
|
||
2. Yes/No
|
||
3. No
|
||
___________________________________________________________________________
|
||
From: GAWD::MORRIS 17-JUN-1988 15:17:15.46
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: Unix make now on VAX
|
||
|
||
|
||
For all those out there who are unix fans, I have just put a unix-like make
|
||
in utl$exe:umake.exe.
|
||
|
||
This is pretty much like UNIX make, with rules etc.
|
||
If you know the unix make go ahead and use it.
|
||
Otherwise I will post the documentation and send another mail message for
|
||
those who don't know UNIX make syntax but would like to learn.
|
||
|
||
The main advantage of unix make is that the makefiles are a lot shorter as
|
||
it knows how to make a .o (or .obj) from a .c so you don't have to specify
|
||
them in the makefile.
|
||
|
||
(Note for unix hackers, use $$ to get a $ in the method line).
|
||
|
||
Any bug reports, requests to this address.
|
||
|
||
Jim.
|
||
|
||
PS Any one have a machine readable form of unix make documenation??
|
||
___________________________________________________________________________
|
||
From: GAWD::MORRIS 17-JUN-1988 18:30:08.49
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: Documentaion for Unix make
|
||
|
||
|
||
Initial documention for the unix make (UMAKE) can be found in:
|
||
|
||
charm$userdisk:[morris.vaxutils.make]make.doc
|
||
|
||
This is not exactly the same, (No library or sccs support).
|
||
However it is mainly correct, especially for the sort of thing
|
||
we are likely to use it for.
|
||
|
||
I may update the doc file sometime in the future.
|
||
A good article on how to use make appears in a couple of issues
|
||
of the C users Journal. (I have a copy if you want to copy it).
|
||
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 20-JUN-1988 20:47:46.45
|
||
To: @SYS$MAIL:ENGINEER,SUTTLES
|
||
CC:
|
||
Subj: Instant reruns
|
||
|
||
|
||
I've had to do some substantial work on the editor command shell.
|
||
When I did, I found I never finished the documentation. Some of you weren't
|
||
around then; all of you may wish to look at it. It's in DOK:EDIT.TXT.
|
||
I have addressed the issues of want/not wanting default extensions, and
|
||
want/not wanting memory, as well as "it don't work with /RECOVER right
|
||
after the EDT". Of course, bug reports to this address.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::SNYDER 21-JUN-1988 15:10:52.29
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: new hardware
|
||
|
||
|
||
Does anyone out there have a need for growth/shrink motion objects for
|
||
up-coming game projects. I have a new growth/shrink motion object hardware
|
||
up and running and need to know what new projects may require such a hardware.
|
||
The current version is a medium-res hardware capable of filling about 2/3
|
||
of the screen with motion objects. These objects are not position (scan-line)
|
||
limited and the grafix data is run-length encoded with 16 to 256 colors per
|
||
object. Growth objects can vary from 1 to 16 times the data stored in the
|
||
grafix ROM. Shrink objects can vary from 1/64 to 63/64 times the data stored
|
||
in the grafix ROM. Objects are controlled with the standard parameter RAM
|
||
control blocks.
|
||
A lo-res version of this hardware would be capable of filling about
|
||
1 1/2 screens with motion objects.
|
||
Depending on the complexity of the playfield and alphanumerics that
|
||
went along with the growth/shrink motion objects, the hardware would cost
|
||
about $150-$200 for lo-res and $250-$300 for medium-res. Since the motion
|
||
object grafix are run length encoded, the cost of motion object grafix ROMs
|
||
may be less than for standard hardwares.
|
||
If you have a need, or think you may have a need for this type of
|
||
hardware, please respond to this address or x1790.
|
||
Thanx,
|
||
Doug
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 22-JUN-1988 17:45:22.77
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: Making VAX mail a little easier to use
|
||
|
||
|
||
For those of you who want mail to be a little smarter than
|
||
the lame horse it is, there are some options. They are spelled out
|
||
in DOK:MAIL$PRINT.DOC (type it). You can have messages printed at
|
||
a printer nearby, and you can use the editor of your choice for
|
||
editing your messages. If you use mail infrequently, it isn't worth
|
||
the effort; but for many it just might be. Look into it, and see
|
||
if it's for you.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 23-JUN-1988 17:32:49.51
|
||
To: POPKIN,MARGOLIN
|
||
CC:
|
||
Subj: Driver ADSP Board
|
||
|
||
|
||
When you make the Driver ADSP Board REV A:
|
||
|
||
1. Change the copyright year to 1988.
|
||
|
||
2. Change 'Born in the USA' to 'Made in USA' .
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 29-JUN-1988 09:05:15.23
|
||
To: @SYS$MAIL:HARDWARE,ARVIDSON
|
||
CC:
|
||
Subj: AMI Gate Arrays
|
||
|
||
|
||
Steve Hayes of I-Squared now reps AMI who is a supplier of gate arrays.
|
||
They have some unexpected free time in their schedule this afternoon and
|
||
would like to present their gate array capabilities if anyone has an interest.
|
||
If you would like them to come by (between 2 and 4 pm) let me know.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 29-JUN-1988 12:46:56.96
|
||
To: ARVIDSON,MARGOLIN
|
||
CC:
|
||
Subj: AMI Gate Arrays
|
||
|
||
|
||
The last time we used an AMI Gate Array was in the Vector Generator for
|
||
Star Wars.
|
||
|
||
Two or three years later when I needed it for TomCat, AMI had scrapped the
|
||
tooling.
|
||
|
||
They were willing to redo it; for about $20K.
|
||
|
||
I will NEVER use an AMI Gate Array again.
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: MIKE::BELL "Component Engineering - Ext 1750" 29-JUN-1988 17:35:12.86
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
FOR
|
||
VENDOR CURR VEND VENDOR
|
||
CODE ADDRESS 3 VENDOR NAME FLG ADDRESS 4 ADDRESS 1 ZIP PHONE ADDRESS 2 CONTACT NAME TYPE STATUS
|
||
|
||
NA0150 NAMCO AMERICA INC. 343 GILBRALTAR SUNNYVALE, CA 94089
|
||
0
|
||
0
|
||
NA0151 NAMCO LTD. 2-8-5, TAMAGAWA OTA-KU, TOKYO
|
||
146, JAPAN 0
|
||
2468521 0
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 1-JUL-1988 16:33:46.75
|
||
To: JOE,MARGOLIN
|
||
CC:
|
||
Subj: Driver Sound
|
||
|
||
|
||
On the Driver Sound Board, Connectors J3, J4, and J5 are reversed.
|
||
|
||
Pin 1 is on the left. Pin 1 should be on the right. Please relabel
|
||
|
||
the schematic to reflect pin 1 on the Right. Also add a '1' on
|
||
|
||
the silkscreen to the right of these connectors. I do not want
|
||
|
||
any traces changed.
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: MIKE::DENTON 11-JUL-1988 15:25:33.25
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: TENGEN TAPES
|
||
|
||
|
||
STARTING MONDAY, JULY 11, EMPLOYEES WILL BE ABLE TO ORDER TENGEN RBI
|
||
CARTRIDGES. WE WILL TAKE ORDERS MONDAY THRU WEDNESDAY. EMPLOYEES MAY
|
||
PURCHASE UP TO 3 CARTRIDGES AT $28.89 EACH (INCLUDES TAX).
|
||
CARTRIDGES MUST BE PAID FOR WHEN ORDERED. YOU MAY PLACE YOUR ORDER WITH
|
||
ONE OF THE FOLLOWING PEOPLE:
|
||
KAREN GRAHAM 675
|
||
ANN DENTON 737
|
||
MARIE JULIAN 735
|
||
ORDERS WILL BE READY FOR PICK-UP ON FRIDAY, JULY 15TH.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 11-JUL-1988 19:23:00.94
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: New MAC65
|
||
|
||
|
||
I just distributed a maintenance release of MAC65 (version 7.1) that fixes
|
||
a couple of bugs in internal memory managment as well as removed some
|
||
extraneous characters and blank lines that sometimes appeared in the list file.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 14-JUL-1988 09:46:33.91
|
||
To: @SYS$MAIL:HARDWARE,ARVIDSON
|
||
CC:
|
||
Subj: Part numbers planned for inactivation.
|
||
|
||
|
||
Components Engineering will be inactivating another group of Atari part
|
||
numbers of ICs that have no known present usage or are obsolete. This list is
|
||
contained in the file, ERNIE$USERDISK:[ARVIDSON.AVL.REVIEW]37-2.LIS and will
|
||
be inactivated in two weeks. These parts will be removed from the active QPL
|
||
and will be placed in a data base containing inactive parts. If you feel that
|
||
some parts should remain active, please let me know.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 14-JUL-1988 17:00:33.00
|
||
To: CHARM::STUN,MARGOLIN
|
||
CC:
|
||
Subj: RE: STUN Runner Status Report
|
||
|
||
|
||
Kindly use 'MultiSync' as the description for the hardware, unless you are
|
||
actually planning on using System 3D. Please advise if this is so.
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: MIKE::MARGOLIN 15-JUL-1988 14:05:53.74
|
||
To: POPKIN,MARGOLIN
|
||
CC:
|
||
Subj: ADSP Rev A
|
||
|
||
|
||
For the Driver ADSP Rev A Board, I need a Rev A schematic and a Rev A Parts
|
||
List.
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::HORN "Erich Von Horn" 19-JUL-1988 15:38:45.32
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: BAD RECEPTION, IS THERE ANY HOPE!
|
||
|
||
|
||
Because of all the radio waves put out by the different machines in this area my
|
||
reception is not excellent. In fact I can't even pick up my favorite stations.
|
||
|
||
Now if we were to install a big intena on the
|
||
roof and wire jacks to all the labs and offices we might be able to get those
|
||
good stations. I jote yes on on getting better reception. How about you?
|
||
|
||
sincerly, Mr. Radio
|
||
___________________________________________________________________________
|
||
From: SANDY::PAAUW 19-JUL-1988 18:51:19.51
|
||
To: DAVE,DOWNEND,HOFF,MCCARTHY,MARGOLIN,LY,STEMPLER,SNYDER,PAAUW
|
||
CC:
|
||
Subj: GPX LOCATIONS
|
||
|
||
|
||
We currently have two GPX's for use in IC design in the CAD lab.
|
||
One was slated to be moved into the new 3D lab and the other was to go into
|
||
one of the PPS rooms. We also have two AED terminals but no CPU's to run
|
||
them on. Morgan has asked that both of the GPX's be moved into the 3D lab.
|
||
The advantages to this would be keeping all of the IC resources together and
|
||
would make both GPX's convenient to the 3D team. The disadvantage would be that
|
||
anyone needing a graphics terminal for other designs would need to intrude into
|
||
the 3D lab.
|
||
I currently see very limited non-3D use for the second terminal:
|
||
Pat may need to do some touch-up on his gate array and Doug may need some time
|
||
for the ASAP at a later date. Simulations, DRC's, etc could be run on the other
|
||
CPU's.
|
||
If anyone has any strong feelings on the matter, please let me know.
|
||
Otherwise, we'll plan on moving both of the GPX's into the 3D lab along with
|
||
the manuals and the Versatec plotter. The actual move won't take place for
|
||
at least two weeks.
|
||
|
||
-- Don
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 20-JUL-1988 16:22:50.55
|
||
To: PAAUW,MARGOLIN
|
||
CC:
|
||
Subj: LETA
|
||
|
||
|
||
Are there up-to-date specs available for the LETA?
|
||
|
||
I only need 2 quadrature inputs. Can LETA be packaged in a
|
||
20 pin skinny DIP?
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: SANDY::PAAUW 22-JUL-1988 12:18:02.77
|
||
To: MARGOLIN,PAAUW
|
||
CC:
|
||
Subj: RE: LETA
|
||
|
||
|
||
There is an updated copy of the LETA-II spec in the components file or I
|
||
have an extra copy that you may have.
|
||
|
||
The LETA-II should fit into a 20 pin DIP but this would reqiuire a new te
|
||
test fixture and a new test program for VTI's Sentry test. This would cost
|
||
a few thousand dollars. The piece price wouldn't change much, if at all,
|
||
so it would be hard to justify a new package.
|
||
-- Don
|
||
___________________________________________________________________________
|
||
From: ERNIE::OHARA 26-JUL-1988 11:42:40.49
|
||
To: @SYS$MAIL:JUNK,OHARA
|
||
CC:
|
||
Subj: shredding of "confidential" papers
|
||
|
||
|
||
An accident happened today when the shredding was put out for Mobile
|
||
Shredding to shred, it was thrown in the dumpster!
|
||
|
||
This was an unfortunate misunderstanding but the question been asked
|
||
if it is necessary to search thru the muck to retrieve it, so it can be
|
||
shredded before throwing it away. I don't know so I'm asking for your
|
||
opinion; send replies to OHARA, or a note in the mail will do and I will
|
||
forward them on and keep record for future reference.
|
||
|
||
While I'm on my soapbox a couple of other points:
|
||
|
||
A. I see no reason why end sheets need to be shredded, yet 1/3 to 1/2
|
||
of the shredding I pick up is just the sheets that come at the end of listings
|
||
and such. This cost the company $25 to 35 worth of corporate money each month
|
||
or so ($400 a year or more).
|
||
B. The shredding is not trash despite the fact that it eventually ends
|
||
up there, I do not appreciate the candy wrappers and such that seem to find their
|
||
way into the shredding.
|
||
|
||
enuff said and apologies to those who don't need to hear this
|
||
|
||
|
||
james
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 26-JUL-1988 13:19:50.01
|
||
To: OHARA,MARGOLIN
|
||
CC:
|
||
Subj: Shredding
|
||
|
||
|
||
Item 1:
|
||
Let me see if I have this right.
|
||
|
||
You want to use expensive Programmers' time to separate the end sheets
|
||
of program listings so you can save $25 per month?
|
||
|
||
Also, I disagree that the end sheets are unimportant. The end sheets
|
||
would allow an individual to know what programs people are working
|
||
on. People generally choose program titles representative of
|
||
their content. The end sheets would tell an industrial spy what programs
|
||
to target for acquisition.
|
||
|
||
I expect you are already saving more than $25 per month from the
|
||
execrable printer paper you bought.
|
||
|
||
|
||
Item 2:
|
||
As I understand it, the reason for shredding things is to prevent them
|
||
from falling into the hands of our competitors.
|
||
|
||
I use the shred pile to get rid of old schematics (although,
|
||
fortunately, not this month).
|
||
|
||
I would not like the result of my last two years' work wasted because
|
||
you did not think it was all that important to have things properly
|
||
shredded.
|
||
___________________________________________________________________________
|
||
From: ERNIE::OHARA 26-JUL-1988 14:07:23.39
|
||
To: KIM::MARGOLIN,OHARA
|
||
CC:
|
||
Subj: RE: Shredding
|
||
|
||
|
||
I do not intend to make the programmers rip sheets off some people do
|
||
as a matter of course. I agree with your point about the names it didn't
|
||
occur to me until now. I, however, break my back weekly cleaning up the
|
||
mess in the printer room and sometimes this gets to me. Further, is my
|
||
time more valuable picking up what may not be confidential (not everything
|
||
is) proctecting it from some hypothetical 'spy' or is it more valuable
|
||
for me to make sure everyone is properly supplied?
|
||
As far as the 'execrable' paper is concerned everyone told me that
|
||
it was no big deal what the quality of the paper was so I did the obvious
|
||
thing and have been paying for it ever since. Note if you need better
|
||
quality paper for some project all you need to do is ask, you HAVEN'T
|
||
so far.
|
||
I'm sorry you got bent out of shape
|
||
james
|
||
___________________________________________________________________________
|
||
From: SANDY::PAAUW 26-JUL-1988 15:00:43.21
|
||
To: MARGOLIN,MONCRIEF,VANELDREN,WALLIN,PAAUW
|
||
CC:
|
||
Subj: TWIG lead time
|
||
|
||
|
||
In the process of getting a quote from National, I found that their
|
||
production lead time is out to 14 weeks for ASIC's. I am not aware of the
|
||
schedule for Hard Drivin' but this lead time should be kept in mind for the
|
||
TWIG chip production orders. For reference, the National quote was for
|
||
$2.50 in 10k quantities.
|
||
-- Don
|
||
___________________________________________________________________________
|
||
From: ERNIE::OHARA 27-JUL-1988 08:06:59.39
|
||
To: @SYS$MAIL:ENGINEER,@SYS$MAIL:TEAMTACO,OHARA
|
||
CC:
|
||
Subj: shredding
|
||
|
||
|
||
Thank you all for your responses, it is clear to me that alot could be read
|
||
into a name. I will make sure that things are taken care of more responsibly
|
||
in the future.
|
||
However, wouldn't it be more confidential to shred things right away, for
|
||
example; have a shredder in the printer room (they are made to feed like trash
|
||
cans and are somewhat sealed so the dust is minimal and don't sound any louder
|
||
then a line printer these days) and shred the stuff daily and have the janitors
|
||
throw it away every night. This would heighten the security of our operation
|
||
somewhat, since it now stacks up in the warehouse until there are enough boxes
|
||
to make it worthwhile to call Mobile Shredding, the boxes are unattended, and
|
||
not locked up (no room for this).
|
||
just a suggestion, thanks
|
||
james
|
||
___________________________________________________________________________
|
||
From: ERNIE::ARVIDSON 27-JUL-1988 11:57:28.63
|
||
To: MONCRIEF,DURFEY,BEHENSKY,MARGOLIN,ARVIDSON
|
||
CC:
|
||
Subj: Custom potentiometer, 3.5 turn.
|
||
|
||
|
||
I just received a quote for prototyping four samples of the three-turn (3)
|
||
potentiometer: $250 approx. 5 weeks ARO. Normally the charge is $1000. They
|
||
recommend prototyping the 3-turn because it's easier and faster to do than the
|
||
3.5-turn.
|
||
|
||
If the resolution is satisfactory on the 3-turn samples, then it will
|
||
also be satisfactory on the 3.5-turn. The choice of 3 or 3.5 will then be based
|
||
on the steering wheel stops.
|
||
|
||
As soon as a purchase requisition is written, I will order the samples.
|
||
|
||
erwin
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 27-JUL-1988 12:58:18.49
|
||
To: OHARA,MARGOLIN
|
||
CC:
|
||
Subj: Shredding
|
||
|
||
|
||
We had our own shredder and did our own shredding. When it broke the company
|
||
decided not to fix it because sending it out was supposedly cheaper.
|
||
|
||
By the way, the printer room is scheduled to disappear. The printers will go
|
||
in the computer room. (Bad place for a shredder.)
|
||
|
||
Nonetheless, it would be nice to have our own shredder again.
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: ERNIE::OHARA 27-JUL-1988 13:20:23.37
|
||
To: KIM::MARGOLIN,OHARA
|
||
CC:
|
||
Subj: RE: Shredding
|
||
|
||
|
||
I agree, new shredders have been sealed somewhat to cut down on the dust
|
||
whether this is enough or not I don't know. Also a shredder up to the volume
|
||
we seem to generate costs about $3 or 4 grand.
|
||
Also, please except my apologies for snapping back at you yesterday.
|
||
thanks
|
||
james
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 27-JUL-1988 15:27:20.51
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Current 1 MEG EPROM Prices
|
||
|
||
|
||
Mary Burnias gave me this information today:
|
||
|
||
1) 1 MEG EPROM, 200 NS, 32-pin, 128kx8:
|
||
|
||
TOSHIBA: TC571000D-20/TC571001D-20, 10K QTY. $23.35 each
|
||
HITACHI: HM27C301-20, 10K QTY. $19.50 each
|
||
|
||
2) By comparison:
|
||
|
||
(2) 27512-200 EPROMs cost about $13.00 (6.50 each)
|
||
(2) 27512-200 OTPs cost about $10.70 (5.35 each)
|
||
(1) 231000-200 ROM costs about $ 4.15 (plus $3500 mask chrg, 2500 min qty)
|
||
|
||
3) CONCLUSION: 1 MEG EPROMs are still not cost-effective compared to an
|
||
equivalent number of bits in 27512's.
|
||
|
||
4) Mary is getting more quotes.
|
||
___________________________________________________________________________
|
||
From: ERNIE::FUJIHARA 4-AUG-1988 19:32:22.73
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: NEW EMPLOYEE
|
||
|
||
|
||
As of Monday, August 8, marketing/sales will have a new secretary,
|
||
Georgia Mongelluzzo. Her office will be located where Jackie Sherman
|
||
was previously. Jackie will now resume full-time rsponsibilities as
|
||
a marketing/sales administrator and will no longer be doing "double
|
||
duty" as the department secretary. Jackie will be moving to the office
|
||
adjacent to her old one, and can be reached at her same extension.
|
||
|
||
If you'll be interfacing with Georgia, please introduce yourself when
|
||
you get a chance.
|
||
|
||
M. Fujihara
|
||
___________________________________________________________________________
|
||
From: CHARM::DECK 8-AUG-1988 13:53:21.16
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Remember Lisa Ellision?
|
||
|
||
|
||
If you do, Lisa is STARRING in a comedy-musical called
|
||
CHICAGO at the Sunnyvale Performing Arts Center near Fair Oaks and
|
||
El Camino. 550 E. Remington. The show dates are Aug 11-14(this
|
||
Thurs,Fri,Sat,Sun), and Aug 18-20(next Thurs,Fri,Sat). Showtimes are
|
||
8:00 P.M. except for the Sunday show which is at 7:00 P.M. Tickets
|
||
are $8. Lisa is playing the lead "Roxy" and would love it if any
|
||
Atarians who knew her went. For more information you may call
|
||
the box office at (408) 733-6611 or VAXMAL to [DECK] or [FLANAGAN].
|
||
|
||
Make sure you say hi if you go!!
|
||
|
||
|
||
Bob
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 8-AUG-1988 14:29:20.28
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: ST System for sale
|
||
|
||
|
||
From: Owen Rubin [70715,542]
|
||
Subj: St for Sale
|
||
|
||
1040ST w/ 2 meg memory and updated TOS in EPROM
|
||
Built in DSDD drive (720K/3.5" floppy) and reconditioned mouse included.
|
||
Both color and monochrome monitors
|
||
"Monitor Master" monitor select switch
|
||
80 Mb Fujitsu Hard disk with Adaptec Controller and
|
||
Berkeley Microsystems Interface card. (this disk
|
||
is 100% compatible with Atari's hard disk and uses
|
||
the Atari drivers.)
|
||
Epson FX-85 printer (less tnan a year old) and LONG cable.
|
||
Hayes 1200 modem (the "real thing, not a compatible)
|
||
Much software including a legit copy of Mark Williams C
|
||
compiler, just recently updated and includes the C Source
|
||
code debugger.
|
||
Additional SSDD external floppy drive (360K/3.5" floppy).
|
||
Magic Sac cartridge:
|
||
runs 75% of all Macintosh programs at full speed; uses hard disk.
|
||
Many games in original boxes.
|
||
Solid Oak monitor and disk drive stand (computer sits
|
||
under and in front of this unit)
|
||
|
||
Total market value of this package is around $3800.
|
||
Owen will take $2000 or make him an offer.
|
||
If you want just 1 or 2 pieces, call and make him an offer.
|
||
Call him at home(xxx-xxx-xxxx) or car(xxx-xxx-xxxx) or work(xxx-xxx-xxxx).
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 8-AUG-1988 15:07:37.18
|
||
To: BURNIAS,MARGOLIN
|
||
CC:
|
||
Subj: Micron VRAMs
|
||
|
||
|
||
I tested the Micron VRAMs over the weekend and they work.
|
||
|
||
I have submitted a CER for Micron MT42C4064-120 and -150.
|
||
|
||
They also make a MT42C4065 <-- (last number is different)
|
||
which would probably work but were not the ones we tested.
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: MIKE::MARTIN 10-AUG-1988 10:30:44.94
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: JAE #DICF-24C-E2
|
||
|
||
|
||
JED,
|
||
|
||
I NEED TO SPEAK TO YOU ASAP REGARDING THIS JAE SOCKET. JAE HAS QUOTED
|
||
|
||
12 WEEKS, WHICH I KNOW IS UNACCEPTABLE. THEY HAVE 8000 STOCK OF
|
||
|
||
JAE #DICF-24C. THE QUESTION IS, CAN WE USE THEM???????????????????
|
||
|
||
ALSO WHAT IS THE CORRECT ATARI PART NUMBER?????????????????????????
|
||
|
||
PLEASE CALL ME OR HAVE ME PAGED, I AHVE TRIED TO GET AHOLD OF YOU
|
||
|
||
FOR A COUPLE OF DAYS. I REALLY NEED YOUR INPUT.
|
||
|
||
HELP..............................................................
|
||
|
||
THANKS
|
||
|
||
MELANIE
|
||
3930
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 10-AUG-1988 14:58:50.40
|
||
To: MARTIN,MONCRIEF,ARVIDSON,MARGOLIN
|
||
CC:
|
||
Subj: VRAM Sockets
|
||
|
||
|
||
1. According to Erwin, JAE #DICF-24C without the E2 suffix is 0.6"
|
||
wide instead of 0.4" wide. There are therefore not useable.
|
||
|
||
2. Rick and I have decided that we will build the first 100 games with
|
||
sockets for the VRAMs (32 per) and solder the parts in thereafter
|
||
(unless there are problems with the VRAMs or if manufacturing objects).
|
||
|
||
2. There are other parts with 12 (or more) week lead times. 12 week
|
||
lead times on the sockets would be ok.
|
||
|
||
3. JAE has lied about the availability of sockets before. When I needed
|
||
320 for prototypes in May they promised two week delivery. I actually
|
||
received them last week. I would just as soon not buy anything from them.
|
||
|
||
4. Erwin says he gave you information on sockets with machine tooled pins.
|
||
Please look for it and find out cost and delivery for 3200 pieces.
|
||
|
||
5. While I am generally not available in the morning, I am here every
|
||
afternoon and most evenings. I read my VAX mail every day and I always
|
||
respond to messages sent to my attention.
|
||
|
||
6. The following is the AVL entry for the VRAM socket, 179258-014:
|
||
|
||
|
||
PART STATUS IS: ACTIVE
|
||
PART NUMBER DESCRIPTION
|
||
179258-024 Socket,IC,24ckt/.400,Stamped,Phos_br,Tin
|
||
|
||
MANUFACTURER VENDOR PART NUMBER STATUS TRANS DATE
|
||
ROBINSON-NUGENT ICN-244-S4-T DISQUALIFIED 10-MAY-1988
|
||
ROBINSON-NUGENT ICN-244-S4-G DISQUALIFIED 10-MAY-1988
|
||
JAPAN_AVIATION_ELECTRONICS DICF-24C-E2 APPROVED 11-MAR-1988
|
||
JAPAN_AVIATION_ELECTRONICS DICF-24A-E2 APPROVED 11-MAR-1988
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 10-AUG-1988 15:01:06.21
|
||
To: MARTIN,MONCRIEF,ARVIDSON,MARGOLIN
|
||
CC:
|
||
Subj: VRAM Sockets
|
||
|
||
|
||
In the previous message, for the VRAM part number, change
|
||
|
||
from 179258-014 to 179258-024
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: ERNIE::OHARA 12-AUG-1988 14:30:34.10
|
||
To: @SYS$MAIL:JUNK,OHARA
|
||
CC:
|
||
Subj: traffic
|
||
|
||
|
||
If you haven't heard I was just there: I couldn't see the
|
||
smoke but the cops were rerouting everyone. 880 is closed from
|
||
montague to First st (both ways) and 101 is closed from 13th st
|
||
to De La Cruz Blvd. I'm sure this will stop traffic until well
|
||
into the evening, so expect to take the long way around.
|
||
As far as I can tell both Brokaw and Montague are clear to
|
||
go accross 880, but gridlock is already evident on Montague!
|
||
Take it slow going home and take care.
|
||
james
|
||
___________________________________________________________________________
|
||
From: ERNIE::MILTY 12-AUG-1988 15:02:14.89
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: RE:TRAPHIK
|
||
|
||
|
||
NEWS SEZ THIS IS A TOXIC CHEMICAL EXPLOSION.!!!...
|
||
|
||
THE WINDS ARE BLOWING WEST TO EAST......IF YOU HAVE A CHOICE.......MAYBE
|
||
TAKE SAN TOMAS INSTEAD OF 680
|
||
___________________________________________________________________________
|
||
From: KIM::FRYE 15-AUG-1988 09:59:48.62
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: CHANGING OF THE GUARD
|
||
|
||
|
||
EFFECTIVE THIS DATE, PLEASE WELCOME BACK
|
||
BRENDA AND LEROY COLLIER AS OUR JANITOR-
|
||
AL CREW. SORRY ABOUT THE SHORT NOTICE
|
||
ALL THE WAY AROUND. BOB
|
||
___________________________________________________________________________
|
||
From: MIKE::DENTON 15-AUG-1988 10:53:04.18
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: GAUNTLET CARTRIDGE
|
||
|
||
|
||
GAUNTLET CARTRIDGES MAY BE PURCHASED FOR $28.89 (THIS INCLUDES TAX).
|
||
|
||
PLEASE SEE: KAREN GRAHAM X3738 OR ANN DENTON X 3941.
|
||
|
||
THANKS,
|
||
ANN DENTON
|
||
___________________________________________________________________________
|
||
From: MIKE::DENTON 15-AUG-1988 14:23:40.73
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: GAUNTLET CARTRIDGES AND 720 TSHIRTS
|
||
|
||
|
||
GAUNTLET CARTRIDGES CAN BE PICKED UP 8-16-88. THREE IS THE LIMIT.
|
||
ALSO, WE HAVE 720 TSHIRTS BOTH ADULT AND CHILDREN SIZES.
|
||
THANKS,
|
||
ANN DENTON
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 15-AUG-1988 16:06:40.84
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: 1 meg EPROM's
|
||
|
||
|
||
Mary Burnias has procured (10) 1 meg EPROM samples for internal use. See me
|
||
if you need some. They are Mitsubishi M5M27C100K-150:
|
||
- 128K x 8
|
||
- 150 nS
|
||
- 32-pin package
|
||
- A16 is on pin 24 which makes them more compatible with a
|
||
28-pin 1 meg ROM.
|
||
- CMOS, 50mA active, selected
|
||
Mary gave me a data sheet too.
|
||
|
||
Since 1 meg EPROMS cost around $20.00, there are not viable in production
|
||
products, but they can be used in prototypes and in ROM verification and/or
|
||
hardware verification situations. The equivalent memory in (2) 27512's
|
||
costs $12.00 total. This is for 200nS parts in both cases.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 18-AUG-1988 19:35:47.43
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: MAC65 7.3
|
||
|
||
|
||
Just released, MAC65 7.3. This version has two bugs fixed. One was were
|
||
it was incorrectly reporting errors on numbers greater than the current
|
||
radix and the other was were it was incorrectly handling null operands
|
||
in .BYTE, .WORD and .LONG directives (it should have stuck in 0's).
|
||
|
||
I've changed the feature where statements with undefined opcodes, macros,
|
||
or psuedo-ops were assumed to be .WORD's. Instead an error message will be
|
||
printed. If you relied on that feature, you can turn it back on with
|
||
|
||
.ENABL .WORD ;re-enable the .WORD feature
|
||
|
||
Commas between arguments on .BYTE, .WORD and .LONG are optional now. The
|
||
macro case such as:
|
||
|
||
.MACRO SOME A B C D E F
|
||
.word B D F
|
||
.ENDM
|
||
|
||
will not generate errors or extra 0's if, for example, the arguments D and F
|
||
are blank. (It will generate a single word of 0 if B is also blank).
|
||
|
||
The up-arrow character (^) means different things at different places in
|
||
the source. In a MACRO argument, it means the following non-space character
|
||
is the delimiter to the macro argument. For example:
|
||
|
||
macro_call ^\argument with spaces and commas in it\
|
||
|
||
means to pass all the text between the two '\'s as argument 1 to the macro.
|
||
This has been a problem where you want to pass an ^ as an argument to a
|
||
macro (such as ^H0F0). I added a funtion whereby you can change the escape
|
||
character to something else to avoid these collisions. For example:
|
||
|
||
.MESCAPE expression ;expression must resolve to a value
|
||
;between 0x21 to 0x7E
|
||
.MESCAPE '~ ;changes it to tilda
|
||
|
||
The previous escape character is saved (one level of nesting). You can
|
||
restore the previous escape character by using the .MESCAPE op without an
|
||
argument. For example:
|
||
|
||
.MESCAPE '~ ;change escape char to tilda
|
||
.INCLUDE FILE ;input file that has ^'s in macro args
|
||
.MESCAPE ;restore the escape char
|
||
|
||
One other change, which I made under protest and would be happy to put back, is
|
||
in the checking of overflow. Values placed into a byte must now be between the
|
||
values -128 <= n <= 255 and values placed into a word must be between the values
|
||
-32768 <= n <= 65535. It used to allow bytes of -256 <= n <= 255 and words
|
||
-65536 <= n <= 65535. You may be irritated with error messages if you use the
|
||
^C (1's compliment) operator in any of your expressions that have bits 7 or
|
||
15 set.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: ERNIE::RICE 19-AUG-1988 13:00:40.99
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: New test pieces from Sega
|
||
|
||
|
||
Two new test pieces are testing at this very moment down at Emerald
|
||
Hills Golfland. Both are from Sega.
|
||
|
||
1) Dynamite Dux- looks like a potential kit. Joystick and two buttons.
|
||
One button jump and the other is punch. Gameplay is
|
||
a Woody Woodpecker character that roams the streets
|
||
picking up treasures, bombs, guns, and other items
|
||
using these for fire power against oncoming so-called
|
||
enemies. These enemies are believe it or not, moose
|
||
heads and dog heads. At the end of the first wave, there
|
||
is a big Mr. Fire Blaze that he character must put out
|
||
with the water guns he picks up.
|
||
|
||
The game is a two player on 25 cents per play. Not
|
||
one person played the game while I was there.
|
||
|
||
|
||
2) Power Drift- Another expensive looking driving game from Sega.
|
||
This one is an Outrun perspective dune buggy type
|
||
driving game. Has the same graphics as Galaxy Force.
|
||
These graphics make the game very difficult to play
|
||
because they are so washed out and it is hard to
|
||
get a good feel for the track.
|
||
|
||
The player chooses from 5 categories of tracks and
|
||
starts on one of five tracks within that category.
|
||
Player must place in what appeared to be a predetermined
|
||
finish before he can continue.
|
||
|
||
The game has steering wheel, shifter, gas and brake pedals.
|
||
Coinage is set on 50 cents per play.
|
||
|
||
If you all have a chance to go out and see these games please do so. Capcom
|
||
is also testing Rough Ranger at Emerald Hills. This is the Rolling Thunder
|
||
rip-off.
|
||
|
||
|
||
Oh ya, one more thing. SNK just had a distrib. meeting introducing P.O.W.
|
||
It is another low priced game for us to compete against. Price will be
|
||
$1995ish.
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 22-AUG-1988 11:35:33.08
|
||
To: @sys$mail:hardware,MCCARTHY
|
||
CC:
|
||
Subj: Scicards - Scidesign - plots
|
||
|
||
|
||
If you are a SCICARDS scidesign user and you want to be able to plot schematics
|
||
then you will want to put the following in your login. Remove your old
|
||
definitions of SDBATCHPLOT and SDPLOTIT if you have any.
|
||
|
||
$ ASSIGN ERNIE$SYSDEVICE:[LIBRARIAN.COM] SCICOM
|
||
$ SDBATCHPLOT :== 'at' SCICOM:SDBATCHPLOT
|
||
$ SDPLOTIT :== @SCICOM:SDPLOTIT
|
||
$ SCIDPLOT :== @SCICOM:SCIDPLOT
|
||
|
||
Mostly you will only use the SCIDPLOT command (SCIDesign PLOT). This executes
|
||
SDBATCHPLOT which in turn executes SDPLOTIT unless you switch it off.
|
||
Type SCIDPLOT on its own for a brief help message.
|
||
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: KIM::BRAD 25-AUG-1988 10:42:52.82
|
||
To: SALWITZ,STERN,MARGOLIN,CHING,MOTT,BRAD
|
||
CC:
|
||
Subj: CDGAME
|
||
|
||
|
||
Please comment on the description of the CDGAME that I handed out
|
||
and return to me.
|
||
|
||
thanks
|
||
- brad -
|
||
JED: please pass the game description to Steph when you are finished. Thanks
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 29-AUG-1988 11:22:10.53
|
||
To: @SYS$MAIL:ENGINEER,@SYS$MAIL:ANIMATORS
|
||
CC:
|
||
Subj: COLOR PRINTER
|
||
|
||
|
||
Subject: DIY COLOR printing
|
||
From: Dave Theurer [theurer.cop.tek]tek.doc
|
||
Date: 8/25/88
|
||
|
||
We now own a Tektronix 4693D color printer (300 dots/inch thermal wax transfer).
|
||
We have the capability to print RAD and PIF files from the VAX via an IBM PC.
|
||
Within 3 weeks the IBM PC will be removed from the path and we will have a
|
||
direct connection from the VAX to the Tektronix printer.
|
||
Each page costs 35 cents.
|
||
Please give me your suggestions for making the following procedure better.
|
||
-----------------------------------------------------------
|
||
Preliminary procedure:
|
||
|
||
1> Take your RAD or PIF file and create a TEK print file:
|
||
a> On the VAX, "run [theurer.cop.tek]tek". Answer the "20 questions".
|
||
See discussion at end for more info on this program.
|
||
|
||
2> Turn on the PC:
|
||
a> Turn it on. Wait for the C:\> prompt. Hit CR if it asks any questions.
|
||
b> Type at the C:\> : cd \tek
|
||
|
||
2> Send the TEK print file from the VAX to the PC: (~~ 90 seconds)
|
||
a> Type NFT and wait for the NFT> prompt.
|
||
b> Type at the NFT> : copy charm::[directory-of-your-TEK-file]your-TEK-filename.TEK
|
||
Enter your password if it asks.
|
||
This takes about a minute. Wait for the NFT>.
|
||
c> Type at the NFT>: exit
|
||
|
||
3> Send the TEK print file from the PC to the Tektronix: (~~ 90 seconds)
|
||
On the PC:
|
||
a> Type at the C:\TEK> totek your-TEK-filename.TEK
|
||
This takes about a minute. The Tektronix should say IMAGING at this time.
|
||
When it's done sending, it'll say C>\TEK again.
|
||
b> Type at the C:\TEK> del your-TEK-filename.TEK
|
||
If you don't do this we'll quickly run out of disk space on the PC.
|
||
|
||
4> Turn off the PC:
|
||
a> Type at the C:\TEK> park
|
||
b> Turn it off.
|
||
--------------------------------------------------------------------
|
||
"20 questions" program:
|
||
|
||
> NOTE: most of the questions have a default which will work. Just hit CR.
|
||
> Takes cells from RAD or PIF files and lays them out on a big bitmap(whose
|
||
size you specify), adds some information, then converts the bitmap into a
|
||
TEK print file.
|
||
> Range of cells to print:
|
||
> You can print any range or combination of ranges of cells.
|
||
> It lays your cells out from left to right, top to bottom on the bitmap.
|
||
You specify size of gaps:
|
||
> between cells
|
||
> around the edge (borders)
|
||
> Bitmap size:
|
||
> You specify the size of your bitmap in pixels. The program makes a guess
|
||
for you, but it doesn't guess very well if you have a lot of cells of
|
||
different sizes, or a lot of really big cells. <to be improved>
|
||
> The printer expands your bitmap to fill the page, maintaining the original
|
||
aspect ration. If you give it a small bitmap, it will get magnified more
|
||
than if you give it a big one.
|
||
> A page can contain 2440 x 3198 dots, so if your bitmap is
|
||
> 1000x1000 it gets magnified 2.44 X.
|
||
> 500x500 it gets magnified 4.88 X.
|
||
> To get a picture in portrait orientation that looks about the same scale as
|
||
> lo res game screen use size 175,228 (lo res game screen is 21 dots/inch)
|
||
> RAD screen use size 520,680 (RAD screen is 64 dots/inch)
|
||
> NOTE: if you are going to print several pages and you want them all to be
|
||
the same size, you MUST SPECIFY THE SAME SIZE BITMAP for each page.
|
||
> NOTE: if there isn't enough room on the bitmap you specified for all the
|
||
cells you want, it gives you a warning but doesn't generate the second page.
|
||
You have to rerun the program for subsequent pages. <to be improved>
|
||
> You specify picture orientation on page:
|
||
> portrait print area is 8.13" x 10.66" (for skinny pictures)
|
||
> landscape print area is 10.66" x 8.13" (sideways printing) (fat pictures)
|
||
> You specify aspect ratio (for those pictures with rectangular pixels).
|
||
> It inserts cell info(cell # and size) at the bottom left corner of each cell
|
||
if you request a vertical cell-to-cell gap of at least 10 pixels.
|
||
> It inserts an "info zone" containing palette & file info at the bottom of
|
||
the bitmap:
|
||
> You get to specify the height of this "info zone" in pixels. If the
|
||
program needs more room for the cells you specify, it will rob from this
|
||
info zone. If there is extra room, the program will expand the height of
|
||
the palettes.
|
||
> It inserts a palette for each set of 16 colors used. The height of each
|
||
palette depends on how high you specify the "info zone" to be.
|
||
> It inserts file information below the palette.
|
||
> Grids:
|
||
> Tic marks around the edge of each cell may be requested if you don't want
|
||
to mar your picture.
|
||
> Grid lines through the picture may be requested.
|
||
> You specify the grid spacing, grid color, and grid origin.
|
||
> NOTE: if you want tics, you must specify at least 1,1 cell-to-cell
|
||
separation, and a top/bottom border of at least 1.
|
||
> NOTE: there are a few color matching problems (for purplish bluy especially)
|
||
which can be fixed if somebody will volunteer to do a color translation
|
||
algorithm.
|
||
___________________________________________________________________________
|
||
From: BERT::MEYETTE 29-AUG-1988 11:59:13.83
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: NEW FORM DESIGN
|
||
|
||
|
||
I have a spec sheet and application notes on a digital passive infrared sensor
|
||
module for anybody that might be interested in it. This module will sense both
|
||
changes in temperature and changes in reflection of a target area with a logic
|
||
signal output.
|
||
|
||
ram
|
||
___________________________________________________________________________
|
||
From: MIKE::KLEIN 29-AUG-1988 12:23:15.46
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: DON DAVIS/ROBERT SHEFFIELD
|
||
|
||
|
||
DON DAVIS HAS A NEW POSITION WITHIN ATARI AS THE MANAGER OF TAXES
|
||
AND FINANCIAL ANALYSIS. HE WILL CONTINUE TO REPORT TO ME. HIS OFFICE
|
||
IS LOCATED TWO DOORS FROM THE EXECUTIVE CONFERENCE ROOM, BETWEEN
|
||
H.R. AND SALES. WITH THIS MOVE FOR DON, WE HAVE HIRED A NEW COMPANY
|
||
CONTROLLER. ROBERT SHEFFIELD COMES TO US FROM TELEVIDEO SYSTEMS INC.
|
||
HIS OFFICE IS LOCATED NEXT TO MINE. AS ALWAYS, PLEASE EXTEND DON AND
|
||
ROBERT YOUR FULLEST COOPERATION.
|
||
|
||
JOHN KLEIN
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH "Dr. Bizarro" 29-AUG-1988 20:21:58.01
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: bugs in gen_eer.asm
|
||
|
||
|
||
Apparently Cyberball was the first project to use more than
|
||
two High score tables with the "official" code. There were bugs in 5
|
||
of the 8 (10?) places where I had conditional assembly. It's going to
|
||
take a while to re-merge their fixed version with the "mainstream" code,
|
||
so PLEASE let me know if you are "privately" maintaining your own copy.
|
||
I will then let YOU know what needs to change to maintain compatability.
|
||
I was hoping to put this off until I had MAC68K (my kingdom for ifdf!)
|
||
but obviously it can't wait...
|
||
Sorry, (AGAIN!)
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: CHARM::LOGG 31-AUG-1988 10:56:51.55
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: TRIAD
|
||
|
||
|
||
Does anybody know anything about TRIAD and what it is like to
|
||
work for them? Any info you have would be appreciated. Please send it
|
||
to this address or call x1732.
|
||
|
||
Thanks
|
||
Ed Logg
|
||
___________________________________________________________________________
|
||
From: KIM::RUBIN 1-SEP-1988 12:11:30.51
|
||
To: @sys$mail:junk
|
||
CC:
|
||
Subj: Party Time
|
||
|
||
|
||
Well, its party time again:
|
||
|
||
"Tropical Iniberation II, this time its personal!" will be held at the home
|
||
of Owen Rubin on Spet. 24th starting at 2:30 P.M. The rules are simple:
|
||
1). Bring swim suit and towel to use the pool.
|
||
2). Bring something to burn, uh, cook, on the BBQ for dinner.
|
||
(Hambuger and hot dog buns will be provided as well as all necessary
|
||
add on's)
|
||
3). Bring something to throw into a blender which "could" be used to make a
|
||
tropical drink (strawberrys, peaches, coconuts, bananas, pinapple, etc.)
|
||
4). You may pass on 2 & 3 above and bring a blender instead (it will be returned
|
||
but it may be a bit sticky!!). I will provide hambugers and hot dogs.
|
||
(I need about 5 blenders and this offer is good to the first 5 to 6 people
|
||
who RSVP as such.)
|
||
5). Bring along a side dish to share (if your so inclined) as this will ease my
|
||
work load. I will be providing the following: LOTS of ice, rum, vodka,
|
||
sodas and waters (some beer will be available), chips, nuts, vegetables,
|
||
and other assorted munchies as I happen to find at the Price Club.
|
||
6). Children are always welcome.
|
||
7). Maps will be available or you may call for directions. I have not made a
|
||
map at this time as CalTrans is not yet done rearranging the streets in
|
||
my area and they are currently subject to change at any time (They have
|
||
changed 3 times this week!)
|
||
|
||
As a special incentitive to attend, the first 40 or so adults that arrive at the
|
||
party will receive an official Tropical Iniberation II T-shirt. They are only
|
||
available in Large and in blue. If there is enough demand for additional
|
||
shirts, they will be available for $10.00 each after the first 40 are gone.
|
||
|
||
Please RSVP by Sept 17th so I may get a final count.
|
||
Days: (xxx)xxx-xxxx. Other times and messages: (xxx)xxx-xxxx.
|
||
|
||
-Owen-
|
||
___________________________________________________________________________
|
||
From: GAWD::MORRIS 1-SEP-1988 17:07:32.43
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: Compressing Archiver ZOO now on VAX
|
||
|
||
|
||
A new utility called ZOO is now in utl$exe.
|
||
|
||
It creates a very tightly compressed archive of files.
|
||
e.g.
|
||
$ zoo a t.zoo *.* - this will save all the files in the current directory
|
||
in the archive called t.zoo.
|
||
|
||
It remembers the directories the fils were in and can be used to save
|
||
directory trees.
|
||
|
||
It produces more tightly compressed data than ARC.
|
||
It is also available in source form, and executables for amiga, IBMPC, XENIX.
|
||
(See me for source).
|
||
|
||
The full documentation is in DOK:ZOO.DOC
|
||
|
||
To use it do
|
||
|
||
$ ZOO:== $utl$exe:ZOO.EXE
|
||
|
||
in your login.com file.
|
||
|
||
$ zoo h
|
||
|
||
prints out a help message.
|
||
|
||
Save disk space, archive all your seldom used files into a
|
||
zoo archive!!
|
||
|
||
Jim.
|
||
___________________________________________________________________________
|
||
From: CHARM::SALWITZ 7-SEP-1988 11:14:42.59
|
||
To: @BS.DIS
|
||
CC:
|
||
Subj: Further adventures in Mind Mapping
|
||
|
||
|
||
|
||
DRIVING AND SHOOTING GROUP
|
||
------- --- -------- -----
|
||
|
||
|
||
|
||
SORRY.. I have been very busy with Cyberball and have not done my
|
||
home work on time.
|
||
|
||
|
||
The two top games in our group (in order) were:
|
||
|
||
FLIGHT SIMULATOR (Stephanie Mott)
|
||
POWER CRUSHER (or whatever) (Nick Stern)
|
||
|
||
|
||
We will have our 2nd meeting (further discussion) on Tuesday, Sep 13
|
||
at 2:00 pm. If this is not good for you.. please let me know.
|
||
|
||
|
||
I have sent this to ALL members of the group, including those not
|
||
attending the first meeting. Its not to late to participate.
|
||
|
||
JFS
|
||
|
||
PS. Once again, my apologies, blame it on Dave Ralston.
|
||
___________________________________________________________________________
|
||
From: CHARM::SALWITZ 7-SEP-1988 11:14:42.59
|
||
To: @BS.DIS
|
||
CC:
|
||
Subj: Further adventures in Mind Mapping
|
||
|
||
|
||
DRIVING AND SHOOTING GROUP
|
||
------- --- -------- -----
|
||
|
||
|
||
SORRY.. I have been very busy with Cyberball and have not done my
|
||
home work on time.
|
||
|
||
|
||
The two top games in our group (in order) were:
|
||
|
||
FLIGHT SIMULATOR (Stephanie Mott)
|
||
POWER CRUSHER (or whatever) (Nick Stern)
|
||
|
||
|
||
We will have our 2nd meeting (further discussion) on Tuesday, Sep 13
|
||
at 2:00 pm. If this is not good for you.. please let me know.
|
||
|
||
|
||
I have sent this to ALL members of the group, including those not
|
||
attending the first meeting. Its not to late to participate.
|
||
|
||
JFS
|
||
|
||
PS. Once again, my apologies, blame it on Dave Ralston.
|
||
___________________________________________________________________________
|
||
From: MIKE::ATLIST 8-SEP-1988 15:41:31.48
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: SMOKING IN THE BUILDING
|
||
|
||
|
||
HAS ANYBODY SEEN THE SO CALLED ATARI "NO SMOKING IN THE BUILDING" POLICY?
|
||
OR IS IT SOME CRAZY RUMOR?
|
||
|
||
.....CURIOUS.....
|
||
___________________________________________________________________________
|
||
From: BERT::CAMERON 8-SEP-1988 15:46:18.80
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
I've smoked a few power supplies in my day. Does that count?
|
||
___________________________________________________________________________
|
||
From: KIM::DROBNY "Buddy Flyback" 8-SEP-1988 16:03:16.79
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
Charcoal filter Caps?
|
||
___________________________________________________________________________
|
||
From: MIKE::BORNN "SUZY-Q" 8-SEP-1988 16:06:53.87
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
ARE WE TALKING CIGS OR ATTITUDES?
|
||
___________________________________________________________________________
|
||
From: MIKE::ATLIST 8-SEP-1988 16:34:57.11
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Re: Smoking
|
||
|
||
|
||
From what has been seen around here some employees have been
|
||
forced to go outside to have a cigarette. I guess they haven't even
|
||
been told that there was a designated smoking area.
|
||
What's goin on? Can we or can we not smoke cigarettes at our
|
||
own working area ie. office or cubicle? I understand there must
|
||
be a formal written company wide policy. I do not recall ever
|
||
seeing one.
|
||
|
||
....Real Curious....
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 8-SEP-1988 20:07:27.73
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: smokers' rights
|
||
|
||
|
||
It's hard to take seriously a complaint about lack of
|
||
information from someone who complains anonymously...
|
||
|
||
There are some well known areas designated smoking and
|
||
non-smoking. The most well known non-smoking area is the cafeteria.
|
||
The most well known smoking areas are the "facilities" offices.
|
||
|
||
|
||
Arbitrary question:
|
||
Why do we need a formal policy established? Can't you guys work
|
||
it out? Since you seem to feel the need to repeat the question, here's a
|
||
suggestion to help you find a middle ground:
|
||
|
||
Suggestion for smokers:
|
||
In deciding whether or not to smoke within your work area,
|
||
use a little common sense. If you are the only smoker in your cube
|
||
group, please realize that all of your air is shared; step outside.
|
||
If you have roomies (cubies?) that smoke, they can't reasonably complain
|
||
if you do. Take the temperature now and then, and see if anyone cares.
|
||
|
||
Suggestion for nonsmokers:
|
||
If the smokers are in your cube area, let them know it bothers you,
|
||
and ask them to do it elsewhere. If you/they are in different hardwall
|
||
offices, it shouldn't be potent enough to annoy you. If you are particularly
|
||
sensitive to smells, ask them to close their door, and consider closing yours.
|
||
Either/both of you should put a post-it note or some other indication that
|
||
you are open for business, lest people are reluctant to interrupt a
|
||
closed-door meeting. If your objection to smokers is that it "looks ugly",
|
||
then don't look. Ugly is in the eye of the beholder, and you wouldn't
|
||
want everyone who didn't approve of your looks to gripe at you, would you?
|
||
|
||
Incidentally, don't bother trying to convince smokers to stop; they have been
|
||
beaten over the head with "it's bad for your health", "it will kill you",
|
||
"it's offensive", and any other reason for quitting that you can think of.
|
||
If they haven't quit by this time, it isn't because they don't know; it's
|
||
because they don't want to quit anyways, or they can't. As a former smoker,
|
||
I can guarantee they don't do it to annoy you, and it is very difficult to stop.
|
||
If they had a physical deformity or some other handicap, you would look past it.
|
||
Consider the addiction to tobacco in the same light. By this time, they have
|
||
been told by everyone, including the voters at large.
|
||
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: SANDY::DAVE 9-SEP-1988 07:05:51.69
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: SMOKING
|
||
|
||
|
||
I THOUGHT I WOULD POINT OUT THAT THE SURGEON GENERAL HAS DETERMINED THAT
|
||
SECOND HAND SMOKE IS BAD FOR THE HEALTH OF NON-SMOKERS. I CAN PERSONALLY
|
||
VOUCH FOR THE FACT THAT THE AIR CONDITIONING CIRCULATES SMOKE INTO CLOSED
|
||
HARD OFFICES. THE NUMBER OF COMPANIES THAT HAVE "NO SMOKING IN THE BUILDING"
|
||
POLICIES IS FAST BECOMING A MAJORITY IN THE VALLEY. EMPLOYEES THAT DON'T
|
||
SMOKE ARE SICK LESS OFTEN, MORE PRODUCTIVE. FINALLY, I WONDER WHAT THE LEGAL
|
||
POSITION OF A COMPANY WILL BECOME IF A NON-SMOKING EMPLOYEE GETS LUNG
|
||
DISEASE, AND A COMPANY HAS NOT AT LEAST ADOPTED CURRENT COMMUNITY STANDARDS
|
||
TO PROTECT THE HEALTH OF ITS EMPLOYEES.
|
||
JUST A THOUGHT .......
|
||
|
||
|
||
SINCERELY, DAVE "WHERE'S MY CABERNET?" SHERMAN
|
||
___________________________________________________________________________
|
||
From: BERT::CAMERON 9-SEP-1988 08:52:04.14
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: killer drugs
|
||
|
||
|
||
Yesterday Congress passed a bill to allow the death penalty as punishment
|
||
for drug related murders. The exception to this, of course, is if you are
|
||
a soldier killing in the line of duty while taking drugs that are
|
||
government issue. Let's hear it for Zero Tolerance!
|
||
___________________________________________________________________________
|
||
From: KIM::DROBNY "Buddy Flyback" 9-SEP-1988 09:43:14.95
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: smoking
|
||
|
||
|
||
And you may very well say to yourself "This is not my pack of cigarettes!"
|
||
And you may very well say to yourself "That is not my beautiful cubicle!"
|
||
And you may very well say to yourself "That is not my beautiful box of cigars!"
|
||
SAME AS IT EVER WAS!
|
||
SAME AS IT EVER WAS!
|
||
SAME AS IT EVER WAS!
|
||
___________________________________________________________________________
|
||
From: GAWD::MORRIS 9-SEP-1988 13:15:20.82
|
||
To: @sys$mail:junk
|
||
CC:
|
||
Subj: Smoking
|
||
|
||
|
||
Here's my 10 cents worth.
|
||
|
||
One person smoking can affect a number of people not smoking.
|
||
|
||
Isn't this a democracy????
|
||
|
||
Seriously I think the company should have a No Smoking Policy then
|
||
there would be less chance of employee conflicts, pass the buck to
|
||
the executive commitee.
|
||
|
||
|
||
Jim "I'll kill anyone smoking in my space" Morris.
|
||
___________________________________________________________________________
|
||
From: KIM::HORN "Erich Von Horn" 9-SEP-1988 13:28:36.72
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Smoking
|
||
|
||
|
||
Sorry if all you fanatical non-smokers are insulted! I for one do like to
|
||
smoke when I do my heavy coding. I find it helps my concentration. I
|
||
think that anyone who is so upset about smoke, that they would deprive
|
||
others of that pleasure, even when it does not effect them directly is
|
||
on really stupid trip. I feel that if I smoke in my lab and the smoke
|
||
does not reach others then I am doing my part. I can't hear the line
|
||
about "the smoke goes into the ventalation system and then poisons
|
||
everyone", that is a bunch of B.S.. If you feel so strong about it, why
|
||
no just wage a war on smokers. Start those campaigns, get your guns...
|
||
|
||
If I sound strong winded, then maybe you should reread the mail messages
|
||
that you "Non-smokers for a better universe" have send out!
|
||
___________________________________________________________________________
|
||
From: KIM::PIERCE 9-SEP-1988 13:34:30.74
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj:
|
||
|
||
|
||
In response to Jim "I'll kill anyone smoking in my space" Morris, I reply:
|
||
|
||
I'll smoke anybody killing in my space!
|
||
|
||
MSP
|
||
___________________________________________________________________________
|
||
From: MIKE::PETERSEN "Rod" 9-SEP-1988 13:52:48.42
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: SMOKING
|
||
|
||
|
||
Manufacturing has been told that effective August 22, 1988 that this is officially a
|
||
"NO SMOKING" company. It doesn't sound like the message has gotten around. What's
|
||
the deal here?
|
||
___________________________________________________________________________
|
||
From: BERT::MELCHOR 9-SEP-1988 14:10:19.22
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: PUFF POWER
|
||
|
||
|
||
WELL I JUST TOOK UP SMOKING CIGARETTES ABOUT 17 MINUTES AGO TO
|
||
SEE WHAT ALL THE COMOTION IS ABOUT AND YOU KNOW, I LIKE IT !!!
|
||
BUT ALREADY PEOPLE HAVE BEEN TREATING ME FUNNY. WIHT ALL THIS
|
||
INFO ON HOW BAD IT IS FOR YOUR HEALTH (HARRUMPH, COUGH, COUGH)
|
||
EXCUSE ME,...OH YEAH, AND HOW THE OZONE LAYER IS THINNING AND
|
||
ALL I FOUND THAT IF I JUST SPRAY THE SMOKE I EXHALE WITH THIS
|
||
CAN OF LYSOL THE AIR AROUND ME SMELLS GREAT AND I CAN STILL
|
||
ENJOY THE COMPANY OF MY NON SMOKING CO-WORKERS. NOW THAT I'VE
|
||
TAKEN UP THIS GREAT ADDICTION (MY OWN CHOICE) CAN SOMEONE WITH
|
||
EXECUTIVE POWER TELL ME IF THERE IS A POLICY.
|
||
|
||
JESS "GOT A SMOKE?" MELCHOR
|
||
___________________________________________________________________________
|
||
From: BERT::CAMERON 9-SEP-1988 15:22:03.78
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: smokin'
|
||
|
||
|
||
I can't seriously believe that anyone here wants any kind of rules or
|
||
"policy". I thought we were all big kids now. I'm sure we can effectively
|
||
police ourselves. If we can't, what's a few fist fights now and then.
|
||
Let's just do what we know best around here. Skip the effort of
|
||
making "policy" and let's make a new game, BLOOD WAR ON SMOKERS.
|
||
Think of the possibilities! Screen one: You are on BART, someone
|
||
in your car lights up a cigarette, You push the trigger on your uzzi and
|
||
jelly blast the place. Violence sells!Let's get a team together and make
|
||
megabucks and forget this nitpicking.
|
||
|
||
Carole (I'd pay a quarter to blast a smoker) Cameron
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 9-SEP-1988 15:51:41.93
|
||
To: MARTIN,MARGOLIN
|
||
CC:
|
||
Subj: 101 PGA Sockets
|
||
|
||
|
||
The Driver ADSP Board uses a 101 pin PGA socket (179236-001).
|
||
|
||
According to ManMan we have ordered (and received) 32 sockets.
|
||
There are no purchase orders for more.
|
||
|
||
Every ADSP Board needs one.
|
||
|
||
Would you look into it, please?
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::WEST 9-SEP-1988 15:54:31.87
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: where there's smoke...
|
||
|
||
|
||
Ahem...
|
||
|
||
Ladies and Germs, may I suggest that:
|
||
|
||
1)nobody smoke---it's bad for you
|
||
|
||
2)Atari hand out Rules of Grammar to all engineers and programmers, along
|
||
|
||
with a dictionary
|
||
|
||
3)some programmers take a remedial "English as a second language" course
|
||
|
||
MLW
|
||
|
||
p.s. If I sound like I'm on a high horse, just follow with a scooper.
|
||
___________________________________________________________________________
|
||
From: SANDY::PAAUW 12-SEP-1988 11:39:41.52
|
||
To: @STAT
|
||
CC:
|
||
Subj: VTI USER'S GROUP MEETING -- OCT 20-21
|
||
|
||
|
||
1) The 1.6 micron cell compiler library is now installed in our tools.
|
||
|
||
2) The VTI user's group meeting will be on October 20 & 21. VTI has sent
|
||
me a form requesting the names of the persons planning to attend. If
|
||
you want your name on the list, let me know by September 21.
|
||
|
||
|
||
-- Don
|
||
___________________________________________________________________________
|
||
From: CHARM::CHING 12-SEP-1988 11:57:33.55
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: New Tupperware Catalog...
|
||
|
||
|
||
Yes, the Fall 1988 Catalog is out. If you would like to see it, stop by
|
||
the Treasure Hunt Lab. We have moved a little. We're in the Omega Lab,
|
||
the one nearest the "center" Engineering door. (The door near the Central
|
||
Conference Room.) The Treasure Hunt Lab is now the 2nd door on the left
|
||
across from the old Toobin' Lab.
|
||
|
||
Natalie
|
||
___________________________________________________________________________
|
||
From: BERT::OHARA 12-SEP-1988 13:07:23.35
|
||
To: @SYS$MAIL:EVERYBODY,OHARA
|
||
CC:
|
||
Subj: new mail station
|
||
|
||
|
||
There is a new mail station in the hallway outside Components,
|
||
towards the back of 675, it's designated 675-3 (the one by the
|
||
Xerox 1055 is 675-2, the one in the open area in Engineering is
|
||
675-1). All mail for the five groups located back there;
|
||
System 3D, Applied Research, Components, Prototype Assembly,
|
||
Video Edit Lab, is delivered there. Interoffice and US Postal
|
||
Mail is also pick up there twice daily between 10-11am and 2-3pm.
|
||
|
||
While I'm here I thought I might speak to some other subjects
|
||
concerning mail of interest to you all:
|
||
I pick up US Postal Mail 4 times daily in 675; not before
|
||
9, and 10 in the morning (9am mail goes with me to the post office)
|
||
not before 2 and 3:50 in the afternoon, 9am and 3:50pm I pick at the
|
||
lobby. 735, 737 and Tengen, Inc. get mail Pick up twice daily after
|
||
10am and 2pm. If you can get it to my office by 4:20 pm it will go
|
||
that day.
|
||
First Class Mail should get to its destination in not more
|
||
then Three Days, International Air Mail takes 5 days altho this
|
||
varies from Country to Country.
|
||
Postal Express will get there within 24 hours (Sat, Sun
|
||
and Holidays included!).
|
||
I have a scale in my office which automatically gives the
|
||
rates.
|
||
|
||
Finally, a suggestion: If you want your mail to be
|
||
delivered in the morning or want to avoid the forwarding delay
|
||
of 7 days when we move (I know that this is a long way off but
|
||
address changes tend to be slow so...) then your address
|
||
should be as follows:
|
||
(your name)
|
||
Atari Games Corporation
|
||
optional: ### Sycamore Drive ###= 675, 735, 737
|
||
PO Box 361110
|
||
Milpitas, CA. 95035-1110
|
||
I mention this because after our physical move I will
|
||
have to forward all street mail but will continue to pick up
|
||
Box mail. Also Box mail tends to come quicker, as it gets
|
||
presorted in San Francisco (thats what 95035-1110 does for
|
||
us)
|
||
Thank you (sorry to be so long winded)
|
||
gems
|
||
___________________________________________________________________________
|
||
From: BERT::TOLONEN 12-SEP-1988 16:48:14.10
|
||
To: @SYS$MAIL:EVERYBODY,TOLONEN
|
||
CC:
|
||
Subj: SMOKING REGULATIONS
|
||
|
||
|
||
DATE ISSUED: AUGUST 22, 1988
|
||
(EVEN THOUGH THE POLICY WAS OFFICIALLY APPROVED TODAY, THE
|
||
ORIGINAL ANNOUNCEMENT WAS MADE ON AUGUST 22, 1988, THUS THE
|
||
ISSUE DATE.)
|
||
|
||
PURPOSE: TO PROTECT THE NON-SMOKING EMPLOYEE AND TO COMPLY WITH
|
||
MILPITAS CITY LAWS.
|
||
|
||
POLICY: EFFECTIVE IMMEDIATELY, SEVERAL WORK AREAS ARE HEREBY
|
||
DESIGNATED AS NON-SMOKING AREAS. THIS APPLIES TO ADMINIS-
|
||
TRATION, MARKETING, FINANCE, MANUFACTURING AND PURCHASING.
|
||
|
||
IN ALL OTHER AREAS NOT ADDRESSED ABOVE, AN EMPLOYEE HAS THE
|
||
RIGHT TO DESIGNATE HIS/HER IMMEDIATE WORK AREA AS A NON-
|
||
SMOKING AREA AND TO POST THE SAME WITH APPROPRIATE SIGNS, TO
|
||
BE PROVIDED BY ATARI GAMES.
|
||
|
||
SMOKING IS EXPRESSLY PROHIBITED IN CONFERENCE AND MEETING
|
||
ROOMS, RESTROOMS AND HALLWAYS.
|
||
|
||
IN ANY DISPUTE ARISING UNDER THE SMOKING POLICY, THE RIGHTS
|
||
OF THE NON-SMOKER WILL BE GIVEN PRECEDENCE.
|
||
|
||
SMOKING IS PERMITTED IN THE DESIGNATED SMOKING AREA OF THE
|
||
EMPLOYEE CAFETERIA AND OUTSIDE.
|
||
___________________________________________________________________________
|
||
From: KIM::VANELDREN 13-SEP-1988 10:25:35.69
|
||
To: @SYS$MAIL:VANGANG, @SYS$MAIL:RAINSGANG
|
||
CC:
|
||
Subj: SMOKING POLICY ???????
|
||
|
||
|
||
Before the ____ hits the fan and editorial opinion begins hitting the
|
||
screens on terminals throughout the company, I'd like to make a couple
|
||
comments regarding the recently announced smoking policy.
|
||
First of all, neither Lyle or myself had any input whatsoever regarding
|
||
that policy. I personally have objections to singling out certain
|
||
departments as "non-smoking areas" while neglecting to mention others.
|
||
Does that mean that entire departments go on or off the "non-smoking list"
|
||
as department heads change from smokers to non-smokers, or vica versa??
|
||
I also am quite puzzled as to why we had to issue a previously unknown
|
||
policy retroactively. What does that say about those of us who have been
|
||
violating this policy for the last 3 weeks??
|
||
And now for some personal editorializing of my own:
|
||
|
||
1. Personally, I agree with the announced policy, other than the
|
||
departmentalizing of non-smoking areas and the retroactive effectivity.
|
||
2. I believe that each employee does have the right to work in an
|
||
environment where smoke does not endanger his health or significantly
|
||
affect his comfort or productivity.
|
||
3. I believe that smokers should have the right to smoke in areas where
|
||
they are not endangering anyone's health other than their own, nor
|
||
significantly affecting anyone else's comfort or productivity.
|
||
4. I wonder why I wasn't consulted regarding the Smoking policy??
|
||
|
||
Dan Van
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 13-SEP-1988 12:34:17.39
|
||
To: @SYS$MAIL:JUNK,SUTTLES
|
||
CC:
|
||
Subj: policy-making policies
|
||
|
||
|
||
This is it. This is where the smoke (what else?) hits the fan.
|
||
There are two things I want to say: There are some additional oddities that
|
||
Dan was too couthful to point out, and I would like to make public my
|
||
extreme disappointment in the necessity of any policy at all.
|
||
|
||
First, the peculiarities that strike me:
|
||
|
||
Since part of the policy's justification was to comply with Milpitas
|
||
law, which I have been told states that there is no smoking even in individual
|
||
offices, does that mean that Engineering (the largest "non-designated" area)
|
||
does not have to comply with the law?
|
||
|
||
What are the penalties for non-compliance? And are the violators of
|
||
the last three weeks excused from them? If so, why not the next three weeks?
|
||
If not, what is the point of a post-dated rule, and when does it become
|
||
effective?
|
||
|
||
What about the rights of non-smokers outside? We're all on the same
|
||
planet, you know. If I can tell if the guy on the other end of the building
|
||
is smoking because of the ventilation system, don't you think when we are
|
||
both outside, in the same room, so to speak, I can tell if he lights up?
|
||
Nevermind that each one of us comes to work in a motor vehicle that emits more
|
||
airborne poison by itself than all the smokers in the company combined, I
|
||
demand the right (as a non-smoker, thus given priority by the policy) to go
|
||
outside and breathe untainted, pure smog. While I can't do anything about
|
||
the thousands of smokers we share the air with, the 20 or so that are
|
||
unfortunate enough to work at Atari MUST go through withdrawal or leave the
|
||
Santa Clara valley. Again, since I am a non-smoker, I have precedence, and
|
||
therefore, this is automatically the new policy.
|
||
|
||
Exactly where is the designated smoking area in the cafeteria?
|
||
|
||
Since over half of the company's work space is now designated no
|
||
smoking, those smokers that are concientious and actually making an effort
|
||
to be considerate, will put off their need til lunch, and take advantage of
|
||
said designated smoking area in the cafeteria, moving smoke that would have
|
||
been distributed throughout two buildings into one concentrated space (where
|
||
people are trying to eat). The smoke can't be forced to stay in the designated
|
||
area. From the point of view of non-smokers who also eat (that includes most,
|
||
I believe), is this better?
|
||
|
||
Lastly,
|
||
I do not dispute the necessity for a formal policy regarding smoking.
|
||
It has become quite apparent over the last several days. I am, however,
|
||
thoroughly disappointed that we cannot be adults and come to mutually
|
||
acceptable agreements without having our corporate mommies settle the
|
||
fighting. "He was trying to kill me" and "That's cuz he was smoking in
|
||
my space" are both inappropriate positions to hold, let alone defend.
|
||
Wherever there are children, though, there will be Peacemakers.
|
||
|
||
Actually, these are two sides of the same coin. It is difficult
|
||
to formalize a reasonable settlement between two parties in dispute, and
|
||
set them down into rules that are equitable regardless of point-of-view
|
||
and personal values. Ask anyone who's gone through divorce, or even
|
||
considered it! Everyone loses. It becomes necessary to legislate rights
|
||
when, and only when, rights are not respected without the laws and policies
|
||
that are otherwise put in force. The first time some atrocity is committed,
|
||
there are no applicable laws; they are enacted to avoid/punish subsequent
|
||
offenses. However, if we would respect the rights of others, there wouldn't
|
||
be a need for these things. Or the other side of that coin: if THEY would
|
||
respect OUR rights, WE wouldn't have to legislate against THEM. Doesn't anyone
|
||
see the WE are THEY and vice versa?
|
||
|
||
As always, complaints to this address. I, at least, will make peace
|
||
with those who have a different opinion than myself.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: BERT::MILTY 13-SEP-1988 16:09:10.97
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: THE "P" WORD
|
||
|
||
|
||
|
||
......AND ANOTHER GOOD IDEA,
|
||
|
||
THE POLICY REGARDING THE MAKING OF POLICY.......
|
||
|
||
|
||
FROM THE "LET'S POLICY 'TILL IT HURTS" CAMPAIGN
|
||
___________________________________________________________________________
|
||
From: BERT::LICHAC 14-SEP-1988 09:03:24.60
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: COMPANY POLICIES
|
||
|
||
|
||
EFFECTIVE TODAY, THE SANTA CRUZ DRESS CODE POLICY WILL BE ENFORCED IN THE
|
||
MECHANICAL DESIGN AREAS UNTIL THE ATARI POLICY IS APPROVED RETROACTIVELY.......
|
||
|
||
NO SHIRTS
|
||
|
||
NO SHOES
|
||
|
||
NO SERVICE
|
||
|
||
|
||
THE MANAGEMENT
|
||
___________________________________________________________________________
|
||
From: BERT::CAMERON 14-SEP-1988 09:26:28.99
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Coffee Regulations
|
||
|
||
|
||
Date Issued: May 26, 1978
|
||
Even though the policy is being announced today, the
|
||
verbal policy has been in effect for over ten years.
|
||
|
||
Purpose: To keep coffee-stimulant available at all times of need.
|
||
|
||
Policy: Any person who drinks coffee, will be required to make a
|
||
new pot of coffee if that person takes the last cup.
|
||
|
||
Enforcement: Any employee found not complying with this policy will
|
||
be sentenced to clean hardened sludge from coffee pots
|
||
for a period not to exceed one month and will also
|
||
be subjected to working in Mechanical under the direction
|
||
of "Captain Windex" until the employee achieves a whole
|
||
new attitude.
|
||
___________________________________________________________________________
|
||
From: CHARM::ROTBERG "Professor of Gonzo" 15-SEP-1988 14:27:58.44
|
||
To: GROSSMAN,STUN,HALLY,BURGESS,COMSTOCK,RAY,ROTBERG,MONCRIEF,BEHENSKY,MARGOLIN,MOTT
|
||
CC:
|
||
Subj: Status report
|
||
|
||
STUN RUNNER
|
||
STUN RUNNER
|
||
GAME DEVELOPMENT STATUS STUN RUNNER
|
||
|
||
DATE: 8 SEP 88
|
||
PL: MIKE HALLY DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
|
||
LAB: STUN RUNNER EXT: 1727 OR 1720 NUMBER: 571
|
||
TEAM NU MULTISYNC
|
||
|
||
| | SCHEDULE or | MISSED DATES |
|
||
| | <OCCURANCE> | |
|
||
------------------------------------------------------------------------
|
||
PROJECT START: < 2 MAY 88>
|
||
1ST REVIEW: < 6 JUL 88> 8 JUL 88
|
||
MULTISYNC PCB DEBUGGED < 1 AUG 88>
|
||
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
|
||
3RD REVIEW: 14 OCT 88
|
||
FOCUS GROUP 16 NOV 88
|
||
4TH REVIEW: 13 JAN 89
|
||
FIELD TEST: 10 FEB 89
|
||
PROD RELEASE: 19 APR 89
|
||
FGA 4 JUN 89
|
||
|
||
|
||
SOFTWARE:
|
||
Andy to be working on traffic smarts.
|
||
Ed has been working on converting the project over to the Arium
|
||
development system, and that process is now completed. The shot
|
||
collision algorithm has now been fully debugged. Ed is moving on
|
||
to implementing the tunnel splits, and then on to implementing
|
||
driving in the large open areas to be added to the game.
|
||
HARDWARE:
|
||
Still waiting for the GSP code for the new MultiSync board before
|
||
being able to convert over to it.
|
||
GRAPHICS:
|
||
Will to be working on additional traffic(Carrier Van,Authority
|
||
car, Transport Truck) and sparks !!!!!!!!!!
|
||
Sam to be working on new tunnel sections( pieces under
|
||
construction, some backgrounds to fit outside tunnel).
|
||
Kris to be working on additional sub-station pieces and the
|
||
intro lab room.
|
||
MOST IMPORTANT:
|
||
Have not yet recieved a priority list from R&D !!!!!
|
||
|
||
|
||
|
||
From: MIKE::BORNN "SUZY-Q" 15-SEP-1988 16:08:57.58
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: WANTED
|
||
|
||
*****WANTED*****
|
||
|
||
I AM MOVING OUT OF STATE AND PLANNING ON TAKING MY FULL GROWN CAT.
|
||
FIRST OF ALL, I NEED A VERI KENNEL [TRAVEL BOX]. IF ANYONE OUT THERE
|
||
IN VAXLAND HAS ONE THEY WANT TO GIVE UP OR SELL REASONABLY, HERE'S
|
||
YOUR BUYER. ALSO IF ANYONE HAS EXPERIENCED TRAVELING WITH A PET,
|
||
I'M INTERESTED IN ANY FEEDBACK YOU MIGHT HAVE.
|
||
|
||
THANKS IN ADVANCE,
|
||
|
||
SUE
|
||
___________________________________________________________________________
|
||
From: SANDY::DAVE 15-SEP-1988 16:27:05.44
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: DON'T END UP LIKE ME
|
||
|
||
|
||
SINCE WE'RE ON THE SUBJECT (OF LUNGS, THAT IS) I WISH TO WARN EVERYONE:
|
||
|
||
THE PEOPLE THAT PLAN WHEN MOVES OCCUR DON'T GIVE A S___ ABOUT YOUR
|
||
HEALTH. WHEN IT COMES TIME FOR YOU TO MOVE (YOU KNOW IT'LL HAPPEN TO
|
||
YOU AGAIN SOMEDAY) PUT UP A STINK (SORRY) WAY AHEAD OF TIME NOT TO
|
||
BE MOVED IN FOR AT LEAST 3 WEEKS AFTER THE NEW AREA IS COMPLETE.
|
||
OTHERWISE, YOU TOO CAN ENJOY CONGESTED LUNGS, RAW THROATS, AND THAT
|
||
WONDERFUL TASTE OF CARPET ADHESIVE AND PAINT FUMES IN YOUR MOUTH.
|
||
INSIST ON YOUR RIGHT TO HAVE THE CHEMICALS BAKED OUT OF THE AREA
|
||
BEFORE YOU MOVE IN.
|
||
|
||
WHAT REALLY MISTIFIES ME, IS WHAT THE RUSH WAS TO MOVE US?
|
||
I SUSPECT IT WAS STRICTLY THE CONVENIENCE OF WHOEVER WAS MAKING THE SCHEDULE.
|
||
|
||
(YES I MEANT MISTIFY, SINCE THATS WHAT I'M CURRENTLY BREATHING.)
|
||
|
||
SINCERELY, AND I HOPE THE RESPONSIBLE PARTIES ARE PAYING ATTENTION,
|
||
|
||
DAVE "WHAT'S OSHA'S NUMBER?" SHERMAN
|
||
___________________________________________________________________________
|
||
From: SANDY::DAVE 15-SEP-1988 16:27:05.44
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: DON'T END UP LIKE ME
|
||
|
||
|
||
SINCE WE'RE ON THE SUBJECT (OF LUNGS, THAT IS) I WISH TO WARN EVERYONE:
|
||
|
||
THE PEOPLE THAT PLAN WHEN MOVES OCCUR DON'T GIVE A S___ ABOUT YOUR
|
||
HEALTH. WHEN IT COMES TIME FOR YOU TO MOVE (YOU KNOW IT'LL HAPPEN TO
|
||
YOU AGAIN SOMEDAY) PUT UP A STINK (SORRY) WAY AHEAD OF TIME NOT TO
|
||
BE MOVED IN FOR AT LEAST 3 WEEKS AFTER THE NEW AREA IS COMPLETE.
|
||
OTHERWISE, YOU TOO CAN ENJOY CONGESTED LUNGS, RAW THROATS, AND THAT
|
||
WONDERFUL TASTE OF CARPET ADHESIVE AND PAINT FUMES IN YOUR MOUTH.
|
||
INSIST ON YOUR RIGHT TO HAVE THE CHEMICALS BAKED OUT OF THE AREA
|
||
BEFORE YOU MOVE IN.
|
||
|
||
WHAT REALLY MISTIFIES ME, IS WHAT THE RUSH WAS TO MOVE US?
|
||
I SUSPECT IT WAS STRICTLY THE CONVENIENCE OF WHOEVER WAS MAKING THE SCHEDULE.
|
||
|
||
(YES I MEANT MISTIFY, SINCE THATS WHAT I'M CURRENTLY BREATHING.)
|
||
|
||
SINCERELY, AND I HOPE THE RESPONSIBLE PARTIES ARE PAYING ATTENTION,
|
||
|
||
DAVE "WHAT'S OSHA'S NUMBER?" SHERMAN
|
||
___________________________________________________________________________
|
||
From: GAWD::MORRIS 16-SEP-1988 12:21:45.23
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: YANA - Yet Another New Assembler
|
||
|
||
|
||
Yet another new assembler.
|
||
|
||
I have received the latest and greatest (their words!)
|
||
assembler from Intermetrics.
|
||
|
||
They say there are no bugs in this version!!
|
||
|
||
If you would like to use it you must do the following in your login.com:
|
||
|
||
$ @gawd$sysdevice:[c68r5v0]cdefs.com ! setup new interc stuff
|
||
|
||
|
||
Then to use the old assembler use:
|
||
$ asm68
|
||
|
||
To use the new assembler use:
|
||
|
||
$ asm68000
|
||
or
|
||
$ asm68010
|
||
or
|
||
$ asm68020
|
||
|
||
Which ever one better fits the processor you are using.
|
||
|
||
If you try out this new assembler please report any bugs to me, thanks.
|
||
|
||
Following is the online docs for the assembler:
|
||
|
||
1 ASM68
|
||
|
||
Assemble a 68000 (68010, 68020, 68881) program with the
|
||
InterTools Cross Assembler.
|
||
|
||
ASM6800 prog.68k [options]
|
||
ASM68010 prog.68k [options]
|
||
ASM68020 prog.68k [options]
|
||
|
||
Output is a file of object text (prog.ol) and optional listing files.
|
||
|
||
2 Listing_options
|
||
|
||
Fifteen switches control the listings generated by the
|
||
assembler.
|
||
|
||
3 /A
|
||
|
||
Generate source listing and show included source.
|
||
|
||
3 /G
|
||
|
||
Generate global symbol table listing.
|
||
|
||
3 /L[=lfn]
|
||
|
||
Specify the name of the listing file.
|
||
The /L[=lfn] switch causes the listing to be written to file `lfn`.
|
||
If lfn is omitted, write to source_file.lis.
|
||
|
||
3 /NOI
|
||
|
||
Suppress listing of conditional assembly directives.
|
||
|
||
3 /NOMC
|
||
|
||
Suppress listing of macro invocations.
|
||
|
||
3 /NOMD
|
||
|
||
Suppress listing of macro definitions.
|
||
|
||
3 /MA
|
||
|
||
Show all macro expansions.
|
||
|
||
3 /MG
|
||
|
||
Show expansion of macro lines that generate object code.
|
||
|
||
3 /PG[=lines]
|
||
|
||
Set lines-per-page to lines. If lines is omitted, suppress pagination.
|
||
|
||
3 /PS
|
||
|
||
Show code generated for structured syntax.
|
||
|
||
3 /SO
|
||
|
||
Generate source listing.
|
||
|
||
3 /SYM
|
||
|
||
Generate symbol table listing.
|
||
|
||
3 /TR
|
||
|
||
Trim comments from listing.
|
||
|
||
3 /UNL
|
||
|
||
Show unassembled source.
|
||
|
||
3 /X
|
||
|
||
Generate cross-reference listing on source_file.lis.
|
||
|
||
2 Include_Options
|
||
|
||
Use these options to specify the directories in which
|
||
the assembler will look for include files.
|
||
|
||
3 /I=(dir1[,dir2,...])
|
||
|
||
Define user include directory(ies). Up to 32 permitted.
|
||
|
||
3 /MI=mfn
|
||
|
||
Pre-include file mfn into source stream.
|
||
|
||
3 /SY=(dir1[,dir2,...])
|
||
|
||
Define system include directory(ies). Up to 32 permitted.
|
||
|
||
2 Code_Generation_Options
|
||
|
||
These switches are used to force PC-relative addressing or
|
||
to specify the offset size of branches. These options
|
||
mimic the assembler OPT directives.
|
||
|
||
3 /ABS
|
||
|
||
Force absolute addressing.
|
||
|
||
3 /BRS
|
||
|
||
Use 8-bit addressing for forward (undefined) branches.
|
||
|
||
3 /BRW
|
||
|
||
Use 16-bit addressing for forward (undefined) branches.
|
||
|
||
3 /FRS
|
||
|
||
Use short addressing for forward (undefined) references.
|
||
|
||
3 /PCO
|
||
|
||
Force PC-relative addressing in absolute section.
|
||
|
||
3 /PCS
|
||
|
||
Force PC-relative addressing in relocatable section.
|
||
|
||
2 Misc_Options
|
||
|
||
3 /DE
|
||
|
||
Generate symbolic debugging information. The default is no symbolic
|
||
debugging information. Symbol information can be displayed with
|
||
the SYMLIST symbol list utility, and can be be read by the XDB
|
||
symbolic debugger.
|
||
|
||
3 /E[=efn]
|
||
|
||
Write all error messages to efn. If efn is omitted,
|
||
suppress all messages.
|
||
|
||
3 /FO
|
||
|
||
Fold all identifiers to upper case.
|
||
|
||
3 /O=ofn
|
||
|
||
Write object module to file ofn.
|
||
|
||
3 /W[=n]
|
||
|
||
Suppress warning messages of severity less than or
|
||
equal to 'n' (default 10).
|
||
|
||
3 /V
|
||
|
||
The /V switch causes the compiler to display a verification message
|
||
at each phase of the compiler.
|
||
|
||
|
||
@(#)m/r/c68kv/asm68.hlp 1.3
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 16-SEP-1988 13:58:24.07
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: Intermetrics tools
|
||
|
||
|
||
In response to Jim's previous mail message(s), I think you should be using
|
||
one of the following logical names instead of GAWD$SYSDEVICE:[bla_bla]:
|
||
|
||
$ @IM_OLDTOOLS:[COM]CDEFS !to use the previous version of
|
||
! the InterMetrics tools
|
||
$ @IM_TOOLS:[COM]CDEFS !to use the current version
|
||
$ @IM_NEWTOOLS:[COM]CDEFS !to use the newest version
|
||
|
||
What will happen is IM_NEWTOOLS will always be set to point to the newest
|
||
release of the Intermetrics tools. After sufficient testing of the tools,
|
||
IM_TOOLS will be set to point to that version and IM_OLDTOOLS will be set to
|
||
point to the previous version. You will be notified of any or all of these
|
||
changes, and they are unlikely to occur more often than the lifetime of a game
|
||
project. As an example, the current assignments are:
|
||
|
||
IM_OLDTOOLS points to version 3.1
|
||
IM_TOOLS points to version 3.1
|
||
IM_NEWTOOLS points to version 5.0
|
||
|
||
If version 5 is accepted, the names will be changed to:
|
||
|
||
IM_OLDTOOLS will point to version 3.1
|
||
IM_TOOLS will point to version 5.0
|
||
IM_NEWTOOLS will point to version 5.0
|
||
|
||
I recommend you NOT use physical device names (such as gawd$sysdevice) since
|
||
they are subject to change.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::DURFEY 16-SEP-1988 14:27:20.23
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Sailing
|
||
|
||
|
||
How would you like to sail on a 100 foot antique sailing vessle
|
||
for one half a day on the bay?? Cost is $30.00 including BBQ chicken lunch
|
||
(bring your own drinks). Time is Sun, Sept. 25 from noon to 6:00 pm.
|
||
Moored in China Basin, SFO. Coast Guard Zero Tolerance enforced (no drugs).
|
||
For further info contact Cyndy Petroka at 433-5240. Need to reserve your
|
||
place by Sept. 23.
|
||
|
||
|
||
(Cyndy used to work at Atari a few years ago)
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 16-SEP-1988 20:50:10.95
|
||
To: @sys$mail:everybody,SHEPPERD
|
||
CC:
|
||
Subj: U say U cain't spel? Me either...
|
||
|
||
|
||
This is for EDT and TPU users; WMC users will not find this utility of
|
||
any value.
|
||
|
||
During the printer room shuffle I found a program that I believe was left
|
||
behind by the consumer group. It's a spelling checker/corrector from DEC.
|
||
I installed it on all the systems today. It seems to be kind of neat. It's
|
||
a lot better than Webster and the Unix spelling checkers. The only pain
|
||
might be the editor. It only allows you to edit one line of text. To use
|
||
it type:
|
||
|
||
$ SPELL/KEY=EDT filename
|
||
|
||
I think you'll want the /KEY=EDT otherwise it defaults to a WPS keypad
|
||
for editing and it's anybody's guess what that is. The first time it
|
||
runs, it'll ask if you want a personal dictionary created (defaults to
|
||
yes). I recommend it. It then displays your file in a window with the
|
||
questioned words highlighted. The word highlighted the brightest is the
|
||
one it is currently asking about. In the lower window it displays a list
|
||
of words that it thinks you meant (if any). Use the left/right arrow
|
||
keys to select the correct word and type return to select it. All the
|
||
words in the file matching the questioned word will be corrected (if
|
||
the global replace option is in effect). You may also use the up/down
|
||
arrow to switch to the other options line and either type the first
|
||
letter of the command and return or use the arrow keys and return to
|
||
select the option.
|
||
|
||
Your personal dictionary is an ASCII file located in your home directory
|
||
(SYS$LOGIN:PERSONAL.LGP) and you can edit it and add words of your
|
||
choosing. You may also have multiple dictionaries or none. The command
|
||
line options:
|
||
|
||
/NOPERSONAL !selects no personal dictionary
|
||
/PERSONAL=file !selects file other that PERSONAL.LGP
|
||
/DICT=(file[,...]) !selects multiple dictionaries
|
||
/OUTPUT=file !gives a new name to output file
|
||
! the default is the same name as the input
|
||
/NOOUTPUT !if you don't want an output file.
|
||
! you can still add words to your
|
||
! personal dictionary though
|
||
|
||
The only syntax requirement for dictionary files is that there be spaces
|
||
or new-lines separating the words in the file. Words may appear in any order.
|
||
___________________________________________________________________________
|
||
From: BERT::OHARA "gems - faster then a speeding pullet" 19-SEP-1988 08:48:11.01
|
||
To: @SYS$MAIL:EVERYBODY,OHARA
|
||
CC:
|
||
Subj: Phone List
|
||
|
||
|
||
New phone lists are now available from my office, they are
|
||
dated 15-SEP-1988. There have been a lot of changes and additions
|
||
in the past month so I suggest you make the effort to get one.
|
||
Also the format has changed slightly, it is now two sided
|
||
with Atari Games phone list on one side and Tengen, AOI, and
|
||
Offsite numbers on the back. This was forced by our recent
|
||
expansion but has the added benefit of allowing me to include
|
||
miscellaneous numbers such as the credit union, etc.
|
||
As always fone or find functions still work.
|
||
Finally, let me take the opportunity to thank Jeff Bell
|
||
without whom the list would not exist in the formats available
|
||
now. However, he does not maintain the list, so give all
|
||
changes, additions, and deletions to me via OHARA, x3746 or
|
||
leave a message with Steph.
|
||
thank you,
|
||
gems
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 23-SEP-1988 17:09:31.47
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: SAC Audio PC Board Cost
|
||
|
||
|
||
Based on Data in the cost accounting system (MANMAN), Here is some Cost data
|
||
on the SAC Audio PCB:
|
||
Cost w/o EPROM'S: $118.56
|
||
(5) 27512's: 30.00
|
||
-------
|
||
Total: 148.56
|
||
|
||
This is based on the initial Cyberball release quantiyi
|
||
(oops) quantity of 350 PC boards.
|
||
|
||
It includes some very good prices though:
|
||
- 4-layer PCB @ $24.00 or $.288 per sq. inch (10.75x7.75 inches)
|
||
- 68000, plastic, 8 MHZ @ $3.40
|
||
- 8k x 8 100nS SRAMs @ 3.55
|
||
- (14) esoteric caps in the filter @ $10.00 total (Thanks, Erwin)
|
||
- Yamaha chip set (YM3012 & YM2151) @ $33.86 total
|
||
|
||
I have detailed printouts for anyone that is interested.
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 23-SEP-1988 19:11:30.15
|
||
To: @sys$mail:hardware,MCCARTHY
|
||
CC:
|
||
Subj: Another meeting
|
||
|
||
|
||
It is time to have another meeting of hardware people.
|
||
|
||
Rich Moore, John Ray and Chris Downend have agreed of come and discuss
|
||
some long term issues.
|
||
|
||
|
||
How about this Wednesday (9-28) at 2.00 pm.
|
||
|
||
Agenda is more or less the same as the last time. The topics are still current.
|
||
|
||
Agenda : planned deactivation of components from the avl
|
||
Industry RAM shortage.
|
||
Stamp hardware integration (MOB et al.) forum.
|
||
Any other business.
|
||
Classes.
|
||
Matrix of hardwares.
|
||
|
||
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 25-SEP-1988 16:58:59.33
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: The new color plotter
|
||
|
||
|
||
I finally got the damn device driver and print symbiont working for the
|
||
color printer. I can't recommend writing VMS device drivers and symbionts
|
||
as a recreational activity.
|
||
|
||
Anyhow, it's quite simple to use. You might want to define a word to
|
||
short cut it even further:
|
||
|
||
$ PRINT/QUE=TEK filename.type
|
||
|
||
The system will assume a .LIS filetype (sorry, can't make it not do that) and
|
||
Dave Theurer's TEK writer program(s) create files with null filetypes so you
|
||
will typically have to suffix a period (.) to your filename.
|
||
|
||
The only qualifiers on the print command that do anything are the
|
||
/QUE and /NOTIFY. All the others (such as /HEAD/FLAG/BURST etc)
|
||
are accepted but ignored.
|
||
|
||
If you use /NOTIFY, the system will beep your terminal when it has finished
|
||
sending the file to the printer but before the printer has imaged and
|
||
printed your picture (it'll probably be done doing those by the
|
||
time you get to the printer room). If there's an error either in the file
|
||
or with the transfer of the file to the printer or with the printer itself
|
||
you will be notified ONLY if you use the /NOTIFY switch on the PRINT
|
||
command. If you don't use /NOTIFY and there is an error, the system will
|
||
not tell you and it will simply toss your picture into the bit bucket.
|
||
I recommend you always use /NOTIFY.
|
||
|
||
There are 3 errors that may be reported:
|
||
|
||
1) %SYSTEM-F-DEVOFFLINE, Device not available...
|
||
|
||
which means the printer is not plugged in and/or turned on.
|
||
|
||
2) %RMS-F-ILLREC, Illegal record type
|
||
|
||
which means the file preamble is incorrect. See Dave Theurer if you get
|
||
this error. The Tektronix printer requires a specially formatted file
|
||
with several thousand bytes of information about how to format the picture,
|
||
how the colors are defined etc. You can only print files that have been
|
||
correctly formatted. If there is an error in the format, the system
|
||
will return this error.
|
||
|
||
3) %SYSTEM-F-DEVCMDERR, Device command error
|
||
|
||
which means the printer generated a fault condition. This may be due to
|
||
bad data in the file, various timeouts or the printer ran out of paper
|
||
or ribbon.
|
||
|
||
There may be a bunch of other errors generated by the job controller,
|
||
symbiont routines, run time library and others that just haven't popped
|
||
up yet. If you get any of these, let me know.
|
||
|
||
Now a word about the printer. The Tektronix printer appeared to be the
|
||
best of all the color printers that were available within a $10k
|
||
budget. It still appears that way, however, it does require some TLC.
|
||
I believe you may need to clean the heads after printing around a dozen
|
||
pages or so. The cleaning procedure is very easy, not the least bit
|
||
messy, takes only about 30 seconds and can make all the difference in
|
||
the world on the clarity of your print. If your picture appears a little
|
||
fuzzy or has blotches in it, then the heads need cleaning. Come see me
|
||
if you want to learn how to clean it. We haven't measured it yet, but
|
||
have been told that it costs about 35 cents to print a picture. So please
|
||
be reasonable about how many pictures you print.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 25-SEP-1988 16:58:59.33
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: The new color plotter
|
||
|
||
|
||
I finally got the damn device driver and print symbiont working for the
|
||
color printer. I can't recommend writing VMS device drivers and symbionts
|
||
as a recreational activity.
|
||
|
||
Anyhow, it's quite simple to use. You might want to define a word to
|
||
short cut it even further:
|
||
|
||
$ PRINT/QUE=TEK filename.type
|
||
|
||
The system will assume a .LIS filetype (sorry, can't make it not do that) and
|
||
Dave Theurer's TEK writer program(s) create files with null filetypes so you
|
||
will typically have to suffix a period (.) to your filename.
|
||
|
||
The only qualifiers on the print command that do anything are the
|
||
/QUE and /NOTIFY. All the others (such as /HEAD/FLAG/BURST etc)
|
||
are accepted but ignored.
|
||
|
||
If you use /NOTIFY, the system will beep your terminal when it has finished
|
||
sending the file to the printer but before the printer has imaged and
|
||
printed your picture (it'll probably be done doing those by the
|
||
time you get to the printer room). If there's an error either in the file
|
||
or with the transfer of the file to the printer or with the printer itself
|
||
you will be notified ONLY if you use the /NOTIFY switch on the PRINT
|
||
command. If you don't use /NOTIFY and there is an error, the system will
|
||
not tell you and it will simply toss your picture into the bit bucket.
|
||
I recommend you always use /NOTIFY.
|
||
|
||
There are 3 errors that may be reported:
|
||
|
||
1) %SYSTEM-F-DEVOFFLINE, Device not available...
|
||
|
||
which means the printer is not plugged in and/or turned on.
|
||
|
||
2) %RMS-F-ILLREC, Illegal record type
|
||
|
||
which means the file preamble is incorrect. See Dave Theurer if you get
|
||
this error. The Tektronix printer requires a specially formatted file
|
||
with several thousand bytes of information about how to format the picture,
|
||
how the colors are defined etc. You can only print files that have been
|
||
correctly formatted. If there is an error in the format, the system
|
||
will return this error.
|
||
|
||
3) %SYSTEM-F-DEVCMDERR, Device command error
|
||
|
||
which means the printer generated a fault condition. This may be due to
|
||
bad data in the file, various timeouts or the printer ran out of paper
|
||
or ribbon.
|
||
|
||
There may be a bunch of other errors generated by the job controller,
|
||
symbiont routines, run time library and others that just haven't popped
|
||
up yet. If you get any of these, let me know.
|
||
|
||
Now a word about the printer. The Tektronix printer appeared to be the
|
||
best of all the color printers that were available within a $10k
|
||
budget. It still appears that way, however, it does require some TLC.
|
||
I believe you may need to clean the heads after printing around a dozen
|
||
pages or so. The cleaning procedure is very easy, not the least bit
|
||
messy, takes only about 30 seconds and can make all the difference in
|
||
the world on the clarity of your print. If your picture appears a little
|
||
fuzzy or has blotches in it, then the heads need cleaning. Come see me
|
||
if you want to learn how to clean it. We haven't measured it yet, but
|
||
have been told that it costs about 35 cents to print a picture. So please
|
||
be reasonable about how many pictures you print.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: BERT::BENZLER 27-SEP-1988 12:32:59.13
|
||
To: @SYS$MAIL:JUNK,BENZLER
|
||
CC:
|
||
Subj: Name That Game!!!
|
||
|
||
|
||
Why "Hard Drivin'?"
|
||
|
||
We are looking for alternative names for Hard Drivin' and would like your
|
||
input. So this is your chance to be creative or at least cast a vote for
|
||
your favorite name.
|
||
|
||
(Now, Ms. Mott, we know that as a former computer systems specialist
|
||
you may have ways to stuff the ballot box in favor of your name choice,
|
||
but we'll trust you to try and remain impartial.)
|
||
|
||
The following is a list of names that have been suggested for the Moncrief
|
||
group's driving simulator game. Take a few moments of creative energy
|
||
and try to add new alternatives to this list or just vote for your favorite.
|
||
Send your reply to this address. Thanks a lot! --Linda
|
||
|
||
Hard Drivin' Slipstream Heavy Pedal Crash N' Burn
|
||
|
||
Motor Mania Pocket Rocket Bondurant Sears Point
|
||
|
||
Saleen Cobra Lean Mean Driving Machine 'Stang
|
||
|
||
Mustang Sally Radical Rider Racing Madness Replay
|
||
|
||
Simu-drive Ferrari Contash 'Vette
|
||
|
||
Cobra Spin Out Free Wheelin' Lead Foot
|
||
|
||
Flat Out!! Haulin' Eh? NO 55 (circle/slash) Can't Drive 55
|
||
|
||
Clutch Poppin' Gear Grindin' Drivin' Stunt Racer
|
||
|
||
Real Drivin' Hot Racer Off Road Suicide
|
||
___________________________________________________________________________
|
||
From: BERT::BENZLER 27-SEP-1988 14:27:17.20
|
||
To: @SYS$MAIL:JUNK,BENZLER
|
||
CC:
|
||
Subj: Name That Game!!!
|
||
|
||
|
||
Wow!
|
||
|
||
Great response so far. Keep those votes coming in!!!
|
||
|
||
Here's a few more new ideas for your consideration:
|
||
|
||
Wipe Out Floor it!
|
||
Wheels of Death Over Drive
|
||
Cool Rider Double Clutchin'
|
||
Stunt Car Cross Country
|
||
Stunt Man Autobahn
|
||
Stunt Driver Own the Road
|
||
Stunt Trainer Cherry
|
||
Stuntulator R.P.M.
|
||
Simu-Stunt Road Test
|
||
Super Challenge Driving Road Hog
|
||
Head On Test Driver
|
||
|
||
And more!
|
||
--Linda
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 27-SEP-1988 14:44:46.36
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: Symbols? We don't need no stinking symbols...
|
||
|
||
|
||
I just released v2.6 of LLF. There are a few minor modifications to the
|
||
source code to correct compile time problems for C68k and Xenix. These
|
||
changes were mostly confined inside conditionals, but some were not.
|
||
|
||
The one other change was the addition of an feature to exclude symbols
|
||
from the output file. To use this feature, you'll need an option file.
|
||
Stick the word NOSYMBOL (can be abbreviated) between the FILE or
|
||
LIBRARY command and the open paren. For example:
|
||
|
||
FILE NOSYM ( fred )
|
||
|
||
will exclude symbols defined in fred from the output file. If you use
|
||
this on a LIBRARY command, then all symbols defined by all the files
|
||
extracted from the library will be excluded from the output file. If, on
|
||
the command line, you don't specify a /SYM or do specify a /REL, then
|
||
the NOSYMBOL option is ignored.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 28-SEP-1988 10:08:47.35
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: SCOM IC Class
|
||
|
||
|
||
As you may know most of our games use the SCOM serial communications chip
|
||
as the interface between the main game PCB and the SA or SAC audio PCB's.
|
||
We are going to have a class on SCOM. The goal is to give you what you need to:
|
||
1) comfortably design SCOM into your design.
|
||
2) write your own SCOM driver and talk to a SA or SAC audio PCB.
|
||
3) use the existing utility software package and its SA/SAC audio PCB handler.
|
||
Gary Stempler will describe SCOM internal operation, interfacing, and operating
|
||
characteristics. Rusty Dawe will describe how the RPM sound driver program on
|
||
the SA/SAC PCB uses the SCOM chip including error handling and do's and do'nts
|
||
for the programmer. Mike Albuagh will describe how the Utility Software code
|
||
handles sound-related calls and how it interfaces with RPM on the sound PCB.
|
||
MEETING: SCOM CLASS
|
||
WHEN: FRIDAY, 9/30/88 @ 11:00 AM
|
||
WHERE: Central Conference Room
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 28-SEP-1988 14:18:17.73
|
||
To: @SYS$MAIL:ANIMATORS,@SYS$MAIL:ENGINEER,THEURER
|
||
CC:
|
||
Subj: Easier Color Printing
|
||
|
||
|
||
Thanks to a LOT of extra work by Dave Shepperd you can now print
|
||
directly to the Tektronix color printer from the VAX.
|
||
The printing program has been updated to automatically print your
|
||
file after it is generated.
|
||
The updated documentation for printing a RAD or PIF file is located
|
||
in [theurer.cop.tek]tek.doc
|
||
Dave T......
|
||
___________________________________________________________________________
|
||
From: BERT::BENZLER 29-SEP-1988 11:49:48.43
|
||
To: @SYS$MAIL:JUNK,BENZLER
|
||
CC:
|
||
Subj: Name That Game
|
||
|
||
|
||
Wow! There are too many of you to thank individually, so...
|
||
|
||
Thanks to all of you who responded and especially to those who added
|
||
to the list of alternative names for Hard Drivin'.
|
||
|
||
I will be compiling a complete list of all suggestions and will review
|
||
them all with the engineering team and the marketing/sales group this
|
||
week. Just FYI, there were many votes to keep Hard Drivin' and, as for
|
||
new suggestions, Crash N' Burn and Stunt Racer seem to be the most
|
||
popular.
|
||
|
||
Thanks again!
|
||
|
||
--Linda
|
||
___________________________________________________________________________
|
||
From: KIM::BRAD 30-SEP-1988 16:37:04.30
|
||
To: @SYS$MAIL:JUNK,BRAD
|
||
CC:
|
||
Subj:
|
||
|
||
R E M I N D E R
|
||
|
||
|
||
If, for some reason, you haven't seen the posters around the building
|
||
|
||
we are starting a BIBLE STUDY every thursday from 12pm to 1pm in the Central
|
||
|
||
Conference Room starting October 6. We are starting off with a self study
|
||
|
||
series designed to give a broad survey of Christianity using easy to follow
|
||
|
||
booklets. Booklets may be obtained from Chris Downend (x1719).
|
||
|
||
|
||
* MARK IT ON YOUR CALENDAR *
|
||
|
||
Hope to see you then!
|
||
|
||
- brad -
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 3-OCT-1988 14:02:38.85
|
||
To: BERT::BENZLER,MARGOLIN
|
||
CC:
|
||
Subj: RE: Name That Game
|
||
|
||
|
||
You forgot "Street Legal" .
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::SNYDER 5-OCT-1988 10:57:21.82
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: growth motion objects
|
||
|
||
|
||
GROWTH MOTION OBJECT HARDWARE REQUESTS
|
||
Engineering Conference Room
|
||
Thursday, October 6, 1988 at 2 PM
|
||
|
||
Many people have expressed their interest in using the new growth motion
|
||
object hardware. At this time, Quest is the only implementation of that
|
||
hardware.
|
||
|
||
The Quest hardware has a horizontally scrolling playfield of 64x30 stamps
|
||
that is visible in a 32x30 window on the left hand edge of the screen. On the
|
||
right hand edge of the screen is a 10x30 strip of alphanumerics. Each scan
|
||
line of the scrolling playfield has its own HSCROLL value. Both playfield and
|
||
alpha pictures have one word specifiers.
|
||
|
||
Overlayed above the playfield, are the growth motion objects. The interface
|
||
to the programmer is very similar to that used in other hardwares except that 2
|
||
new parameters (MOSIZE and MOPRI) have been added to specify the size and video
|
||
priority of each object. These motion objects are built up in two 8-bit deep
|
||
frame buffer that can be swapped every 1, 2, or 3 frames. Each frame, about
|
||
1 1/2 screens of motion objects can be drawn in the frame buffers.
|
||
|
||
Quest will soon start PCB layout, so if anyone has requests or ideas about
|
||
additions or features to add to the current board, please attend the meeting
|
||
at the time and place given above. Since technician and engineering time is
|
||
at a premium now, if your suggestions or ideas are not heard from at this time,
|
||
it may significantly delay when these new features were available on a working
|
||
hardware.
|
||
|
||
Thank You,
|
||
Doug Snyder
|
||
___________________________________________________________________________
|
||
From: BERT::BOHANNON "Steph" 5-OCT-1988 11:18:23.38
|
||
To: MARGOLIN
|
||
CC:
|
||
Subj: message
|
||
|
||
|
||
Hi Jed!
|
||
|
||
Could you stop by my cubicle sometime after 1 this afternoon. I'd like you to
|
||
choose your ten year service award so I can place the order.
|
||
Thank You
|
||
Yvette (x5850)
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 5-OCT-1988 11:59:22.91
|
||
To: @sys$mail:hardware,MCCARTHY
|
||
CC:
|
||
Subj: Hardware meeting notes.
|
||
|
||
|
||
Notes from Hardware meeting on 9/28/88
|
||
|
||
Attendees : Albaugh, Arvidson, Downend, Hoff, Ly, Mc Carthy, Mc Namara,
|
||
Meyette, Moncrief, Moore, Ray, Snyder, Stempler.
|
||
|
||
The original of this document will reside (for a few months) at
|
||
KIM$USERDISK:[MCCARTHY.HARDWARE]hdw92888.mtg
|
||
|
||
Summary of discussions:
|
||
. Glenn Mc Namara was welcomed as a new Tech. Assoc. for Johns team.
|
||
Mike Huy Nguyen is a new engineer working on system 3-D with Morgan et al.
|
||
A new engineer (Ted ???) will be starting in a couple of weeks in Johns
|
||
team. We still have two open requisitions for techs or tech associates,
|
||
one each for Chris's and Rich's team.
|
||
|
||
. Components:
|
||
Rick Meyette and Erwin Arvidson gave an account of what is happening with
|
||
the deactivation of some of the older components. Thanks, guys, for coming
|
||
by. If you need to re-activate a component call components, or give them a
|
||
CER.
|
||
|
||
RAM IC availability is still a problem. Current pricing for static RAMs is
|
||
about $3.60 - $6.00 for 8Kx8 (depending on how soon you want them and what
|
||
speed you need) and around $12 for 32Kx8. Erwin was asked to source 32Kx8
|
||
parts as they will be used on ESCAPE...
|
||
VRAMs and DRAMs are major problems for those using them.
|
||
|
||
If anyone can summarize either the current V/DRAM or Static RAM situation
|
||
with pricing information, please VAXMAIL it to me or sys$mail:hardware.
|
||
|
||
Rich Moncrief expressed concern at the lack of central information about
|
||
components and component costs using either AVL or DATATRIEVE. Rick
|
||
Meyette suggested that the TR card program that they are working on may
|
||
help that situation.
|
||
|
||
. Planning.
|
||
The rest of the meeting was devoted to long term planning and discussion
|
||
of hardware issues.
|
||
Most people expressed a general lack of strategic planning, coordination,
|
||
direction, communication, and/or goals. Rich, Chris and John indicated
|
||
that in finding a solution to these problems they had no desire to
|
||
dictate, but would rather let the Engineers define the direction to go.
|
||
|
||
They suggested four main areas that could be defined as long term goals.
|
||
These were :
|
||
Common hardware chip set
|
||
Standardization
|
||
Cost reduction
|
||
New design innovation
|
||
Analysis of Competitor products was added by Rick Moncrief as a
|
||
valuable exercise.
|
||
|
||
John Ray suggested a coordinated monthly meeting as a valuable
|
||
communications exercise. Rick Moncrief suggests that as a group we have the
|
||
talent to do the best, lowest cost hardware of any of our competitors, then
|
||
asks what will we have a year from now.
|
||
|
||
A strategic planning session was set up for 10.00am on Thursday, with Rich
|
||
Moore, John Ray, Chris Downend, Pat Mc Carthy, Gary Stempler, Doug Snyder
|
||
and Rick Moncrief attending. Lyle Rains joined in the discussion towards
|
||
the end. Some notes from this meeting :
|
||
|
||
It was stated that the current target is for 8-10 new game start-ups in the
|
||
coming year. The existing hardwares were stated as : Driver, 3-D,
|
||
Romalot, Qdeck/War, Cyberball, Tetris, Growth-Motion, though Romalot,
|
||
Qdeck/War, Cyberball and Tetris were closely related to each other.
|
||
|
||
. Chip-set / cost-reduction / standardization.
|
||
A Common hardware chip set leads to both Standardization and Cost
|
||
reduction. The STAMP chip set was stated as the basis of a high quality
|
||
$100 stamp type hardware. The VAD chip is expected to save $10, the Shifter
|
||
chip $5-$8 depending on what extra hardware features were required. Doug
|
||
expressed interest in a doing a Priority Chip with many applications.
|
||
Continued use of stamp type hardware for a significant portion of our
|
||
products is expected. This makes a cost effective stamp chip set a very
|
||
desirable asset.
|
||
|
||
. Innovation.
|
||
New design innovation was required to provide growth opportunity. Current
|
||
or new innovative hardware ideas are:
|
||
Driver (Moncrief et al).
|
||
System 3-D (Hoff et al).
|
||
Growth Motion (Snyder).
|
||
Growth and rotate (new suggestion). Ala Assault.
|
||
Bit Map (new suggestion). Possible a TMS34010 and a TWIG, or some
|
||
other low cost bit map system.
|
||
|
||
Some new innovative hardwares should be developed in advance before a game
|
||
project and programmer is assigned. Doug demonstrated the value of this
|
||
with his Growth Motion Object hardware.
|
||
|
||
|
||
. Analysis of Competitor products:
|
||
Doug, Gary and Rick agreed to cost out some of our competitors hardwares.
|
||
The general feeling was that our competitors have no significant
|
||
electronics cost advantage over us for equally capable hardwares. The main
|
||
difference between competitor games and our games was the quantity of
|
||
memory, (program and graphics). We appear to use twice as much memory.
|
||
|
||
|
||
. Support:
|
||
The main requirements for support at the moment are in AUDIO hardware and
|
||
an ASAP development system.
|
||
|
||
The S.A. Audio board did the job it was required to do i.e. separate Audio
|
||
technical advances from Project schedules and provide a common standard
|
||
audio configuration. The SAC audio board on the other hand is far to
|
||
expensive for what it does. Until someone can come up with a more effective
|
||
way to do what we want in terms of generating audio there will probably be
|
||
little on no hardware effort put into audio. We can try to cost reduce both
|
||
the S.A. board and the SAC board but that is not the most effective use of
|
||
a Hardware engineers time at the moment. Rick suggested that the ELSIE chip
|
||
may be a solution. That is an Analog devices 2100 DSP packaged with RAM,
|
||
ROM, TIMER and Serial port all in one chip, available sometime nest year.
|
||
Doug suggested that the ASAP chip may also provide a solution.
|
||
|
||
Lyle suggested that an ASAP development system was a high priority as no
|
||
development on the ASAP chip (expected early next year) could be done
|
||
until one was available. Doug, Pat and Gary agreed to get together soon to
|
||
work out some of the fundamental issues.
|
||
|
||
Current plans expressed by the engineers are :-
|
||
Pat : Incorporate MOB into Romalot, (MOBALOT)
|
||
Design the VAD chip,
|
||
Work on ASAP development system.
|
||
|
||
Doug : Continue development on Growth Motion object
|
||
Convert Growth MO hardware to use ASAP when available
|
||
Work on ASAP development system.
|
||
|
||
Gary : Continue War/Qdeck
|
||
Possibly look at a new Growth/Rotation method.
|
||
Work on ASAP development system.
|
||
|
||
|
||
Thank you for reading this far.
|
||
Comments and discussion on all of the above are welcomed.
|
||
___________________________________________________________________________
|
||
From: KIM::BRAD 5-OCT-1988 17:53:08.33
|
||
To: @SYS$MAIL:JUNK,BRAD
|
||
CC:
|
||
Subj: Don't Forget!
|
||
|
||
|
||
Bible Study starts tomorrow in the Central Conference
|
||
|
||
room from 12:00 to 1:00. If you don't already have
|
||
|
||
your booklet you can pick one up tomorrow at the first
|
||
|
||
meeting.
|
||
|
||
|
||
See ya then!
|
||
|
||
|
||
- brad -
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 7-OCT-1988 12:29:39.92
|
||
To: @SYS$MAIL:ENGINEER, GROSSMAN, BJORKQUIST
|
||
CC:
|
||
Subj: Buying prototype material in excess of $50.00
|
||
|
||
|
||
As in the past, we can put through a check request to get a check cut
|
||
to buy items in the $50-$500 range. Here is the new part:
|
||
|
||
Checks will be issued Wednesday mornings for check requests received by
|
||
Cyndy up to the previous Monday. This means you have to plan ahead (horrors)
|
||
up to one week.
|
||
Worst case:
|
||
If you turn in a check request Tuesday afternoon, you will
|
||
get your check 8 days later.
|
||
Best case:
|
||
If you turn in your check request Monday afternoon, you will
|
||
get your check 2 days later.
|
||
|
||
If you are asking Karen to get something for you, be sure to give her time
|
||
to find out what it costs too.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 7-OCT-1988 17:46:23.84
|
||
To: @DISTR.LIS,MARGOLIN
|
||
CC:
|
||
Subj: Sega Space Harrier PC Board Costs
|
||
|
||
|
||
At Rick's request I have done an estimate of the PC Board costs for Sega's
|
||
Space Harrier.
|
||
|
||
Where possible, prices are taken from Downend memo, 4 Oct 88, P.O.W analysis.
|
||
|
||
Not having a board set to examine, I have made a lot of guesses.
|
||
|
||
Assumes maximum amount of memory.
|
||
|
||
|
||
|
||
CPU Board ICS $121
|
||
PC Board @$0.35/sq. in. 8x10??? $ 28
|
||
----
|
||
$149
|
||
|
||
|
||
|
||
ROM Board: ICs $102
|
||
PC Board @$0.35/sq. in. 4x10??? $ 14
|
||
----
|
||
$116
|
||
|
||
|
||
Sound Board ICs $ 90
|
||
PC Board @$0.35/sq. in. 8x10??? $ 28
|
||
----
|
||
$118
|
||
|
||
|
||
|
||
Control Board ICs $132
|
||
PC Board @$0.35/sq. in. 8x10??? $ 28
|
||
----
|
||
$160
|
||
|
||
|
||
|
||
Grand Total for CPU Board, ROM Board, Sound Board, and Control Board: $543
|
||
|
||
|
||
|
||
CPU Board
|
||
---------
|
||
|
||
68000-6 2 $3.50 $7.00
|
||
|
||
27256 19 $3.00 $57.00
|
||
|
||
8Kx8 SRAM, 150 ns 4 $3.50 $14.00
|
||
2Kx8 SRAM, 120 ns 2 $2.00 $4.00
|
||
|
||
|
||
Custom (PALs?):
|
||
315-5025 (CPU, Sheet 4, 9S) 1 $1.25 $1.25
|
||
|
||
Misc:
|
||
8255-2 PIA 2 $4.00 $4.00
|
||
25 MHz Osc Module 1 $2.50 $2.50
|
||
Reset IC at 5B? 1 $2.00 $2.00
|
||
|
||
ADC0804 8 bit A/D 1 $1.00 $1.00
|
||
4051 Analog Mux 1 $ .50 $ .50
|
||
|
||
TLP521 Quad Opto-Coupler 4 $0.50 $2.00
|
||
VLN2003 Quad Trans. array 5 $0.50 $2.50
|
||
8 Position DIP Switch 2 $0.40 $0.80
|
||
|
||
ToTaL TTL: 52 $0.30 $15.60
|
||
|
||
Connectors:
|
||
Yamaichi Type Conn., 50 pin 3 $1 $3
|
||
Yamaichi Type Conn., 34 pin 1 $1 $1
|
||
AMP Type Conn, 10 pin 1 $1 $1
|
||
AMP Conn., 50 pin 1 $1 $1
|
||
AMP Conn., 26 pin 1 $1 $1
|
||
------
|
||
Total $121
|
||
|
||
================================================================================
|
||
|
||
ROM Board:
|
||
---------
|
||
27256/27128/2764/64k SRAM 32 $3.00 $96.00
|
||
|
||
82S153, PROM? 1 $2.00 $2.00
|
||
|
||
ToTal TTL: 6 $0.30 $1.80
|
||
|
||
Yamaichi conn, 40 pin 2 $1 $2.00
|
||
AMP conn, 10 pin 1 $1 $1.00
|
||
------
|
||
$102.80
|
||
|
||
|
||
|
||
Sound Board
|
||
-----------
|
||
Z80A 1 $3.00 $3.00
|
||
|
||
27128 4 $3.00 $12.00
|
||
|
||
2KX8 SRAM 3 $2.00 $6.00
|
||
|
||
82S153, 256x8 PROM 1 $2.00 $2.00
|
||
|
||
16 MHz Oscillator Module 1 $2.50 $2.50
|
||
|
||
|
||
Audio:
|
||
TL497A 1 $2.00 $2.00
|
||
|
||
AD561, (DAC1022) 10 Bit D/A 1 $5.00 $5.00
|
||
|
||
4066, Analog Switch 1 $0.30 $0.30
|
||
|
||
MF6, Switched Capacitor Filters 2 $2.00 $4.00
|
||
|
||
YM2203, YM3014 Yamaha Chip Set 1 $34.00 $34.00
|
||
|
||
TL084 1 $0.50 $0.50
|
||
|
||
Connectors:
|
||
Molex Conn, 6 pin 1 $1 $1
|
||
Connector, 34 Pin 1 $1 $1
|
||
Connector, 10 pin 1 $1 $1
|
||
|
||
ToTaL TTL: 52 $0.30 15.60
|
||
-------
|
||
Total $89.90
|
||
|
||
|
||
|
||
|
||
Control Board
|
||
-------------
|
||
|
||
Custom or unknown:
|
||
|
||
315-5049 custom, 64 pins 2 $12.00 $24.00
|
||
315-5119 (Sheet 1, 6S) 1 $2.00 $2.00
|
||
315-5025 (Sheet 3, 4N) 6 $2.00 $12.00
|
||
315-5012 (Sheet 4, 910E) 1 $2.00 $2.00
|
||
315-5120 (Sheet 4, 9F) 1 $2.00 $2.00
|
||
315-5118 (Sheet 6, 3R) 1 $2.00 $2.00
|
||
|
||
Z80 1 $3.00 $3.00
|
||
|
||
27128 6 $3.00 $18.00
|
||
2764 1 $2.00 $2.00
|
||
|
||
8Kx8 SRAM, 150 ns 2 $3.50 $7.00
|
||
2Kx8 SRAM, 120 ns 6 $2.00 $12.00
|
||
1Kx4 SRAM, 55ns 3 $2.50 $7.50
|
||
|
||
PAL16R4 1 $1.25 $1.25
|
||
PAL16R6 3 $1.25 $3.75
|
||
|
||
|
||
ToTaL TTL: 98 $0.30 28.40
|
||
|
||
Connectors:
|
||
|
||
Yamaichi conn, 40 Pin 2 $1 $2
|
||
Yamiaich conn, 50 pin 3 $1 $3
|
||
|
||
------
|
||
$131.90
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 10-OCT-1988 17:10:27.50
|
||
To: @SYS$MAIL:ANIMATORS,@SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: RAD file manipulations
|
||
|
||
|
||
[theurer.pps]radmod.doc : Description of radmod program. (10/10/88)
|
||
|
||
There's a new program that does those things to rad files that you've always
|
||
wanted to do.
|
||
|
||
RAD file operations:
|
||
> double or halve each cell in H or V direction
|
||
> flip each cell around H or V axis
|
||
> rotate each cell 90,180,270 or n degrees
|
||
> scale each cell specified percentage in H and V directions
|
||
|
||
RAD file analysis:
|
||
> display pixel values in hex on the screen
|
||
> tabulate palette usage for each cell & put results in a list file.
|
||
> tabulate pixel usage for each cell & put results in a list file.
|
||
|
||
To execute program:
|
||
$ run [theurer.pps]radmod
|
||
and answer all the questions
|
||
|
||
Notes:
|
||
> No picture information is lost when cells are rotated or scaled. The cell
|
||
is automatically made bigger to hold the picture if necessary. If the
|
||
cells are changed in size, then they will probably be rearranged on the
|
||
rad page.
|
||
> This is a new program and may have a bug or two. So if you use it and it
|
||
does something weird, please save the file & write down what you did.
|
||
> It does the operation specified to ALL the cells in the file.
|
||
> It creates a new file with only the cell and palette information from the
|
||
original file. It doesn't copy any funny stuff you might have on your
|
||
pages that's not in a cell. And it doesn't copy over animation parameters.
|
||
> It's fast.
|
||
> If you want it to do more, lemme know.
|
||
|
||
|
||
From: GAWD::SHEPPERD 11-OCT-1988 17:20:50.89
|
||
To: @sys$mail:engineer,@sys$mail:animators,SHEPPERD
|
||
CC:
|
||
Subj: Color printer probs.
|
||
|
||
There appears to be a bug in the color printer device driver for the VAX.
|
||
It will crash the system (BERT) sometimes for some reason, especially if
|
||
more than 1 file is qued up. I suspect it is due to the driver spending
|
||
too much time in kernel mode at an elevated priority which may be causing
|
||
some ethernet traffic data overruns.
|
||
|
||
So until I can figure out how to fix it, I've put a band-aid on it by
|
||
forcing a time delay of 4 minutes between prints. It seems to take nearly
|
||
that long to make a print anyway, so you may not notice a difference
|
||
except your terminal won't be beeped until the timeout has lapsed.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: CHARM::ROTBERG "Professor of Gonzo" 12-OCT-1988 10:26:49.91
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Observations on life...
|
||
|
||
|
||
"The great tragedy of my life is that in my search for the Holy Grail everyone
|
||
calls True Love, I see myself as Zorro, a romantic and mysterious highwayman --
|
||
and the women I desire see me as Porky Pig."
|
||
|
||
Harlan Ellison (from "Grail", 1981)
|
||
|
||
ah-d'bee, ah-d'bee, ah-d'bee That's All Folks....
|
||
|
||
- The Gonz -
|
||
___________________________________________________________________________
|
||
From: BERT::BOHANNON "Steph" 14-OCT-1988 16:28:16.38
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: "RULES & REGS"
|
||
|
||
|
||
TO ALL EMPLOYEES: BECAUSE WE ARE HAVING DIFFICULTIES KEEPING UP WITH OUR
|
||
SCHLADGE CARDS, SPECIFICALLY THOSE ADSSIGNED TO CONTRACTORS, EFFECTIVE MONDAY
|
||
OCT. 17TH EVERYONE WILL BE REQUIRED TO CARRY THERE SCHLADGE CARDS WITH THEM AT
|
||
ALL TIMES. IF YOU DON'T HAVE ONE, YOU WON'T BE ABLE TO GET THROUGH THE DOOR.
|
||
IF YOU FORGOT YOURS YOU WILL HAVE TO GET A DUMMY CARD FROM YOUR DEPARTMENTS
|
||
SECRETARY, IF YOU'VE LOST YOURS PLEASE REPORT IT IMMEDIATELY TO SANDY BROWN
|
||
WITHOUT DELAY. ABSOLUTLY NO CONTRACTOR BADGES WILL BE GIVEN TO ANYONE ACCEPT
|
||
CONTRACTORS, SO PLEASE DON'T ASK FOR ONE. IF YOU ARE A TEMPORARY EMPLOYEE TALK
|
||
WITH SANDY BROWN ABOUT GETTING A TEMP SCHLADGE. THIS IS NECESSARY TO KEEP OUR
|
||
SECURITY SYSTEM EFFECTIVE.
|
||
|
||
THANK YOU,
|
||
HUMAN RESOURCES
|
||
___________________________________________________________________________
|
||
From: SANDY::HOFF 14-OCT-1988 16:49:00.41
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: IKOS simulation accelerator
|
||
|
||
|
||
The IKOS simulatom accelerator arrived Oct 3. has been installed and, to the
|
||
best of my knowledge, is working. The unit is a general purpose digital
|
||
simulation accelerator which, if one has or makes the conversion libraries, can
|
||
work with gate array and standard cell libraries from VTI, LSI Logic, Fujitsu,
|
||
Gould/AMI, National Semiconductor, Mitsubishi, NCR, NEC, OKI, Toshiba, Texas
|
||
Instruments, Thomson-Mostek, Intel ... It expects a Futurenet net list.
|
||
We have software from IKOS to convert VTI .fns and .hns to this format and we
|
||
have the IKOS software to use these VTI libraries: VSC100, VGT100.
|
||
|
||
Use with other libraries requires that one buy or build the files
|
||
required to describe the timing and interconnect of the target library.
|
||
|
||
Dave, Sam and I took a 2 day introductory course at IKOS on Oct. 10,11
|
||
and now know how to get started.
|
||
|
||
The unit is in the CAD lab just off the System 3D lab area.
|
||
Expected first use will be Sam determining the vector coverage of the GOBOT
|
||
test. Second use is expected to be by Dave on the Clippy chip or on the
|
||
diagnosis of the Zippy.
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 14-OCT-1988 17:15:40.92
|
||
To: @sys$mail:junk,SUTTLES
|
||
CC:
|
||
Subj: "Rules & Regs" continued
|
||
|
||
|
||
There is absolutely no truth to the rumor that we will be
|
||
putting Schlage controllers on the restrooms by Monday. We don't have
|
||
enough sensors on hand to do this, nor do I have the time to install
|
||
them.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: KIM::BRAD 17-OCT-1988 13:01:38.95
|
||
To: @SYS$MAIL:ENGINEER,BRAD
|
||
CC:
|
||
Subj: CUSTOMIZED TO DO lists available
|
||
|
||
|
||
Custom designed 'TO DO' lists are available for photo-copying.
|
||
FEATURES consist of:
|
||
|
||
* CUSTOM Monday thru Friday (2 days per page) on 8.5 x 11 paper
|
||
(suitable for 3-hole punch)
|
||
* Hours calibrated on the half hour from 8am to 8pm.
|
||
* PRIORITY A task area (things that are urgent) and
|
||
PRIORITY B task area (things that are not so urgent) with task duration.
|
||
* PHONE/SEE/E-MAIL area
|
||
* NOTES area.
|
||
* Seperate PROJECTS area for that week.
|
||
|
||
Stop by my office to see a working example.
|
||
|
||
- brad -
|
||
x3788
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 18-OCT-1988 10:30:02.25
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: A new DOWND
|
||
|
||
|
||
I came to my attention a couple days ago that the /SYMBOL and /NOSYMBOL
|
||
options in DOWND didn't work quite right, so I think I've fixed it (again).
|
||
|
||
The options can now be used in a .DLC file and/or on the command line,
|
||
however, the command line overrides any used in a .DLC file.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: MIKE::BELL "Component Engineering - Ext 1750" 20-OCT-1988 17:29:36.99
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: Checking Assembly Parts Lists
|
||
|
||
|
||
Assembly Parts Lists created on node BERT with Wordmark-Composer may now be
|
||
validated against the Approved Vendors List as well as the Document Control
|
||
Cardfile. The user will receive a report via VAXMAIL containing a summary of
|
||
all un-resolved entries found.
|
||
|
||
To invoke this utility:
|
||
1) Log in to node BERT using your own account.
|
||
2) At the VAX system prompt ($) type: @ATARI$AVL:CHECKLIST
|
||
3) Follow the prompts to enter the Parts-List Filename (no extension is
|
||
required (example, 'A0123456-01' not A0123456-01.WM')). If the Parts-List
|
||
is not found in the directory [GRAHAM.TERRI.PARTSLIST], CHECKLIST will
|
||
prompt you to enter another directory-name where the file may be found.
|
||
|
||
4) When you receive a 'New Mail' prompt, enter your mail and examine the
|
||
report. You may print or file the report as you would any normal VAXMAIL
|
||
message.
|
||
|
||
Short cuts - You can define a word in your LOGIN.COM file to invoke CHECKLIST
|
||
(i.e. $CHECK :==@ATARI$AVL:CHECKLIST )
|
||
You can enter the file specification on the same line as the CHECKLIST command
|
||
(i.e. @ATARI$AVL:CHECKLIST A0123456-01)
|
||
___________________________________________________________________________
|
||
From: BERT::WOOD 21-OCT-1988 11:22:58.57
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: Atari Games launches new subsidiary--Tengen Japan
|
||
|
||
|
||
Atari Games Corporation has formed a new subsidiary company called
|
||
Tengen Japan which will design and develop consumer entertainment
|
||
software for home game and computer systems as well as coin-operated
|
||
video games. The company is an extension of the U. S. based software
|
||
company, Tengen Inc., which was established in December of 1987 and
|
||
currently is developing and marketing video games for the Nintendo
|
||
Entertainment System.
|
||
|
||
Tengen Japan will be based in Tokyo and headed by Kazuo Matsunaga,
|
||
President, who has a broad base of experience in research and
|
||
development for entertainment products, as he most recently was
|
||
responsible for the engineering R&D efforts at Namco Limited. Tengen
|
||
Japan is located in Chiyoda-ku, Tokyo.
|
||
|
||
Tengen Inc. and Tengen Japan are wholly-owned subsidiaries of Atari
|
||
Games Corporation, a California-based company that prioneered the
|
||
video game industry. Since its inception in 1972, Atari Games has
|
||
produced over 150 video games and currently has the largest R&D staff
|
||
in the United States.
|
||
___________________________________________________________________________
|
||
From: KIM::RAY 24-OCT-1988 17:02:08.64
|
||
To: @SYS$MAIL:HARDWARE,RAY
|
||
CC:
|
||
Subj: Hardware Meeting 10/17/88 Notes
|
||
|
||
Hardware Meeting 10/17/88
|
||
J.Ray 10/24/88
|
||
|
||
Attendees: Chris Downend, Tim Hubberstey, Pat McCarthy,
|
||
Rick Moncrief, Rich Moore, John Ray, Doug Snyder, Gary
|
||
Stempler.
|
||
|
||
Sorry for the late posting of these notes.
|
||
|
||
Tim Hubberstey was introduced as a new hardware engineer for
|
||
NU Team.
|
||
|
||
It was reported that Doug, Pat, and Gary had done some
|
||
initial planning for the ASAP development system. It is
|
||
planned to be based upon a PC clone with one or two
|
||
additional custom boards external to the PC.
|
||
|
||
Gary is working on a new audio board called SAD.
|
||
|
||
Doug determined that the priority chip will not save him any
|
||
money in his growth motion object hardware, so he will pass
|
||
on designing it.
|
||
|
||
Three tasks were given to Tim:
|
||
|
||
1. Priority chip (for MOB and other hardware systems).
|
||
Tim will start by getting up to speed on the MOB chip
|
||
set and the VTI tools.
|
||
2. Help with ASAP development system.
|
||
Doug will farm out portions of the system to Tim in
|
||
2-4 weeks. Tim will start by getting up to speed on
|
||
the ASAP chip.
|
||
3. Rotate hardware investigation.
|
||
Gary and Tim will both look at competitor's rotation
|
||
hardware and propose concepts for an Atari rotation
|
||
hardware.
|
||
|
||
Please let me know of any additions or corrections.
|
||
|
||
Thanks!!
|
||
|
||
John
|
||
___________________________________________________________________________
|
||
From: SANDY::HOFF 25-OCT-1988 12:26:32.98
|
||
To: @SYS$MAIL:HARDWARE
|
||
CC:
|
||
Subj: IKOS Accelerator
|
||
|
||
|
||
For the DOS ignorant (like myself):
|
||
Along with the IKOS manuals there is a now DOS reference guide to
|
||
help people using the AT based IKOS system. The book is in the
|
||
CAD lab: "DOS QueCards" from QUE.
|
||
Morgan
|
||
___________________________________________________________________________
|
||
From: BERT::WOOD 26-OCT-1988 10:33:21.33
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: Satish Bhutani resigns from Atari
|
||
|
||
|
||
For everybody's information, the following is the press release that
|
||
was issued yesterday regarding the resignation of Satish Bhutani:
|
||
|
||
Satish Bhutani, Vice President of Sales, resigned from Atari Games
|
||
Corporation today for personal reasons. Satish will remain with the
|
||
company through the end of October. Shane Breaks, Vice President of
|
||
International Sales, will substitute for Satish and will fill the
|
||
vacant position for the time being.
|
||
|
||
"We are sorry to see Satish resign his post. We will miss him."
|
||
commented Hide Nakajima, President of Atari Games.
|
||
|
||
To date, a permanent replacement for the position of Vice President
|
||
of Sales for Atari has not been announced. Shane Breaks, Vice
|
||
President of International Sales, Jim Newlander, Regional Sales
|
||
Manager, and Elaine Shirley, Customer Service Manager, are available
|
||
to handle all sales inquiries for Atari Games.
|
||
___________________________________________________________________________
|
||
From: BERT::JACKIE 26-OCT-1988 16:51:29.77
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: FAREWELL TO GREG RICE
|
||
|
||
|
||
AS YOU ALL KNOW, GREG RICE IS LEAVING ATARI AND HIS LAST DAY IS FRIDAY.
|
||
WE WILL BE SENDING HIM OFF AT EL TORITO'S ON THURSDAY EVENING AFTER WORK
|
||
PLEASE COME BY TO SAY GOODBYE AND WISH HIM LUCK, CUZ HE'LL NEED IT!
|
||
|
||
JACKIE
|
||
___________________________________________________________________________
|
||
From: ERNIE::SHEPPERD 26-OCT-1988 20:20:51.70
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: YAPP - yet another pre-processor
|
||
|
||
|
||
I did a Macro PreProcessor for Mike to use as a front end to AS68K until
|
||
MAC68K is up and running. It is essentially MAC65 with 40% of its guts
|
||
cut out. It occurs to me that it might be useful for other things. The
|
||
first thing I thought of was to have it generate the initialiser code for
|
||
a large array of structures in one of my C modules. For example, the
|
||
C source currently looks something like this:
|
||
|
||
struct whatever name[] = {
|
||
{ init,init,init,etc...},
|
||
{ init,init,init,etc...},
|
||
etc...
|
||
};
|
||
|
||
where struct whatever is a rather large structure with (in my case) 13
|
||
items. I found it rather a pain to code it up and especially a pain to
|
||
change the struct. The C macros are no help since one cannot apply
|
||
defaults, skip arguments or make any decisions about any argument.
|
||
The source code before sending it through MACPP would look like:
|
||
|
||
.macro init opt=0,def=1,value=0,name="some_string",comma=1
|
||
.if ne,comma
|
||
{ opt,def,value,name },
|
||
.iif
|
||
{ opt,def,value,name }
|
||
.endc
|
||
|
||
struct whatever name[] = {
|
||
init value=100,name="this string"
|
||
init opt=2,def=8
|
||
init
|
||
init name="some other string"
|
||
init value=99,comma=0
|
||
};
|
||
|
||
The default values (strings actually) for each item are placed on the
|
||
macro definition after an equal sign behind its cooresponding keyword.
|
||
The macro is called with arguments specified by keyword for only those
|
||
arguments that are relevant. This makes it a whole lot easier to read
|
||
and maintain.
|
||
|
||
Since MACPP was really meant for an assembly language source code,
|
||
there'll be cases where it'll screw up on C code (such as with semicolons
|
||
in macro arguments). But you might find it useful for some things.
|
||
|
||
There's a brief documentation file in DOK:MACPP.DOC that you can
|
||
look at for more details. It'll help if you already know MAC65
|
||
statement syntax.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: CHARM::STARK 27-OCT-1988 15:36:26.81
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Cost Estimates
|
||
|
||
|
||
If anyone is doing cost estimates for new/proposed games, I've gone through
|
||
the trouble of entering the pertinent data on the VAX spreadsheet (Graphic
|
||
Outlook). This allows you to change one number and AUTOMATICALLY recalculate
|
||
the rest of the cost estimate. It prints out quite nicely also. It's also
|
||
yours for the taking...see me.
|
||
|
||
Gary Stark
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 27-OCT-1988 16:09:51.47
|
||
To: @sys$mail:back40,SHEPPERD
|
||
CC:
|
||
Subj: A new printer
|
||
|
||
|
||
Finally, there's a printer hooked up in the back. It's in the hallway just
|
||
outside the new 3D cad area (currently hiding behind a Cyberball game). You
|
||
might want to make the following assignment in your login.com file so all
|
||
printouts default to that printer:
|
||
|
||
$ assign/nolog TTQ4 SYS$PRINT
|
||
|
||
Otherwise, you can direct prints to that printer with the /QUE=CAD$PRINT
|
||
or /QUE=TTQ4 wherever a /QUE option is allowed.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 27-OCT-1988 18:40:56.39
|
||
To: @sys$mail:hardware,MCCARTHY
|
||
CC:
|
||
Subj: Updated parts cost information
|
||
|
||
|
||
The parts cost data files that I have been keeping have been updated to
|
||
include a PARTS RECEIPT HISTORY from Manman. This shows if a part has been
|
||
purchased recently, a vendor code, a P.O. number, the price, how many were
|
||
ordered, and how namy have been received. Its sheds new light on what
|
||
parts we have been using in production.
|
||
|
||
As always, you can get your own copy by printing
|
||
ee$userdisk:[mccarthy.costs]*.lis
|
||
This includes a file called AREADME with a little more information.
|
||
If you find this information useful, or have other comments or
|
||
suggestions, send me a REPLY.
|
||
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 31-OCT-1988 16:40:43.63
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Another 3-D image projector - this one is at a local bar
|
||
|
||
|
||
Optional Field trip (costs to be borne by the employee):
|
||
|
||
WHAT: A 3-D projection in space gizmo - "you will want to reach out
|
||
and touch them but they are not there".
|
||
|
||
WHERE: Oasis Nightclub/Bar/Disco
|
||
400 N. First, San Jose (cross street: Julian)
|
||
...popular with S.J. State people or so I hear...
|
||
|
||
WHEN: This week only (?), opens about 3 PM every day, evening is best due to
|
||
better lighting or lack thereof.
|
||
|
||
WHY: Can we make a coin-op product out of this thing? With or without video?
|
||
|
||
DETAILS:
|
||
Somebody called Momoda, and Momoda gave him my name and then he called me
|
||
so this is out of the blue...
|
||
|
||
1) Company is Grand Mirage, 1322 White Oak Rd., Campbell, CA
|
||
2) President is Steve Welck - (408) 377-5334
|
||
3) They have a demo unit installed at the Oasis for a limited time
|
||
which makes viewing rather convenient. If we are interested Steve
|
||
said they could set up a unit here at Atari Games for a week or so.
|
||
4) The product is called a "Real Image Projector". Through a
|
||
set of optics and a focusing mechanism, they scan a real 3-D
|
||
object (must be physically present) and re-project in a specified
|
||
space. The current display at the Oasis is called "Asteroid Storm"
|
||
and is made of a ping-pong balls.
|
||
5) Steve described an Oasis customer who came in with a real chain saw
|
||
as part of a halloween costume (no chain) and started it up!
|
||
Steve got him to take it into the "box" and start up the chain saw.
|
||
The other customers then could test their nerve by waving their
|
||
hand through the projected chain saw.
|
||
6) Steve says one unit is permanantly installed at the Magic
|
||
Castle Night Club in Hollywood in the Houdini room. If you toss a
|
||
quarter in a fish bowl, a skull is projected into the room and it
|
||
blows a party favor at you. He says it is a big hit.
|
||
7) One product is called the model 50. It is 30" high, 30" deep, and
|
||
50" wide. The opening or viewing port is about 14" x 18". "An
|
||
object can come out about 36 inches," according to Steve. A model
|
||
50 with injection molded optics costs under $1000. They have made
|
||
smaller units with 30 inch optics and a viewing port about
|
||
9" x 15" for under $500.
|
||
8) He is sending me some literature.
|
||
|
||
At this point it seems more like a curiosity, but you never know.
|
||
___________________________________________________________________________
|
||
From: GAWD::MCCARTHY 2-NOV-1988 12:39:37.19
|
||
To: @sys$mail:hardware,MCCARTHY
|
||
CC:
|
||
Subj: Programming PALs on the DATA I/O
|
||
|
||
|
||
Programming a PAL with correct data ?
|
||
|
||
The data I/O interface program for the PAL programmer has been modified.
|
||
When you type TYDIO filename without any extension, the program checks that
|
||
the JEDEC file is dated later that the .PDS file. If you modify the .PDS file
|
||
but forget to compile it, TYDIO will tell you that the .JDC or .JED file is not
|
||
current, and then asks you to confirm that you want it downloaded.
|
||
|
||
The rules are :
|
||
TYDIO first looks for a .JDC file (includes simulation vectors), a
|
||
.JED file (no simulation vectors) and a .PDS file (source)
|
||
The .JDC file is downloaded if :
|
||
it exists and
|
||
it is dated later than the .PDS and .JED files (if they exist)
|
||
else the .JED file is downloaded if :
|
||
it exists and
|
||
it is dated later than the .PDS and .JDC files (if they exist)
|
||
else you are notified if the .PDS file is dated after both .JED and .JDC files
|
||
if they exist and you are asked to confirm that you want to continue.
|
||
|
||
You can bypass all this if you need to (say you want to download an earlier
|
||
version) by including the filename extension and optional version number after
|
||
the TYDIO command.
|
||
|
||
Report bugs to me if you please.
|
||
|
||
|
||
|
||
Also, MAKE can be used to compile PALs, and it doesn't mess with sys$print, or
|
||
purge your directory like PAL2 does. If you are interested in the format, call
|
||
or reply.
|
||
|
||
Pat.
|
||
___________________________________________________________________________
|
||
From: GAWD::SHEPPERD 2-NOV-1988 19:07:45.06
|
||
To: @sys$mail:junk,SHEPPERD
|
||
CC:
|
||
Subj: Aye Capt'n..she's takin' on water...
|
||
|
||
|
||
Oh, hep me...hep me....My house is falling.
|
||
|
||
I believe my house may be sinking into the bowels of the earth, or at least
|
||
one corner of it.
|
||
|
||
Does anyone know of a contractor that can fix this or a contractor who says they
|
||
can but really can't (I'll avoid these clowns).
|
||
|
||
Please respond via vaxmail.
|
||
|
||
ds
|
||
___________________________________________________________________________
|
||
From: KIM::SUTTLES "Talk data to me..." 3-NOV-1988 10:43:17.36
|
||
To: MARGOLIN,SUTTLES
|
||
CC:
|
||
Subj: Schlage cards
|
||
|
||
|
||
You were right. There are exactly four resonant frequencies per
|
||
card, and which freq vary depending on the card number. They are in the range
|
||
of 3 to 27 megahertz, according to the book.
|
||
|
||
There are twelve bits used to specify the facility number! And there
|
||
are fifteen in the card number itself. With four frequencies to choose
|
||
from, that's 7 decimal digits of precision!
|
||
|
||
Thot you'd like to know.
|
||
|
||
sas
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 3-NOV-1988 14:25:54.97
|
||
To: @SYS$MAIL:ANIMATORS,@SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: RADMOD update
|
||
|
||
|
||
11/3/88
|
||
Several new features have been added to RADMOD, a RAD file cell
|
||
manipulation program:
|
||
> translates colors of pixels and/or palettes
|
||
> scales to specified size as well as to specified percentage of original size.
|
||
> replicates a cell (copies it to a range of cells)
|
||
> moves a cell to another cell number
|
||
> copies a cell with no changes
|
||
> summarizes palette and pixel usage for specified range of cells
|
||
> displays RGB values for all palettes
|
||
> displays cell on your terminal screen (low 4 bits of each pixel in hex)
|
||
More documentation for the program is in [theurer.pps]radmod.doc
|
||
Any problems, call me x1739.
|
||
Dave
|
||
___________________________________________________________________________
|
||
From: SANDY::DAVE 7-NOV-1988 06:36:00.36
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: warning/danger..contains 100% politics
|
||
|
||
|
||
The decline and fall rarely happens over night. Slowly, imperceptibly, people
|
||
stop caring, stop believing in the system. First it's born cynics that see the
|
||
cracks in the structure. It takes years of being reminded by those "in the
|
||
know" that only a fool does anything but think of his/her own self interest
|
||
before it starts becoming "obvious" to everyone.
|
||
|
||
in our own case, the co-opting of the news media is almost complete.
|
||
the talking heads ramble on about who's surging in the polls, or who had the
|
||
best "sound bite" today. facts? that would only confuse the "issues". we see
|
||
an endless parade of experts mast******* each other and moaning about how awful
|
||
the election process has become.
|
||
|
||
you bored by the time it comes time to vote??? thats because you're
|
||
supposed to be! I bet one more generation of bored, ignorant voters ought to be
|
||
enough for the puppet masters behind the likes of ronnie and george to go
|
||
public.
|
||
|
||
"But that mike guy is so cold and distant and bush is such a decent
|
||
family man sort of guy". you know the bush campaign has the best ad-men
|
||
that money can by, you really got to hand it to them if they can sell you
|
||
georgie.
|
||
|
||
|
||
where is all this going, you ask? Well .....surprise! I'm not going to
|
||
endorse a vote for mikey, although if i had to chose between tweedle bee
|
||
and tweedle dee, I pick dee.
|
||
|
||
What I really want to remind you of is that there are other choices,
|
||
like the libertarian candidate, peace and freedom (remember those nuts?), etc.
|
||
I am always amazed that the same people that complain about the nonentities
|
||
dished up by the repudemic party don't want to "waste their vote" by voting
|
||
other than "2" party. If these two don't make you think third party, what will?
|
||
|
||
Ron Paul is the libertarian candidate. (I think that's his name, but
|
||
gosh it sure is hard to remember having only heard it once in the electronic
|
||
media.) libertarians have more good ideas in two planks of their platform
|
||
than the whole demoblican party's. (mommy.....what's a platform?) (any guy
|
||
with two first names has gotta be a flake......)
|
||
|
||
the only slam against the libertarians is that they may want to go to
|
||
far in trimming the government. but I figure by the time they reach national
|
||
prominence they will tone down a bit.
|
||
|
||
oh, and don't forget to vote all incumbents out.
|
||
|
||
LET'S GET A LITTLE POLITICAL CHATTER GOING OUT THERE IN LEFT FIELD
|
||
|
||
|
||
OK?
|
||
|
||
|
||
ps: i posted some articles detailing the wonderful record of the bush/reagan
|
||
years on the environment on the bulletin board outside dan's office. as you
|
||
read think about bush's latest "we can't afford to take that risk" ads.
|
||
|
||
pps: do you really want the former head of the gestapo in charge of our
|
||
banana republic in the making?
|
||
___________________________________________________________________________
|
||
From: SANDY::DAVE 7-NOV-1988 06:52:21.54
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: misspelling
|
||
|
||
|
||
I apologize for mispelling mast********. I just forgot the G.
|
||
___________________________________________________________________________
|
||
From: KIM::ALBAUGH "Dr. Bizarro" 10-NOV-1988 11:39:07.28
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: New version of make
|
||
|
||
|
||
I have just unleashed a new version of make (landon's make).
|
||
The difference is that it is no longer confused about filenames ending
|
||
in commas, and filenames are case-insensitive, so you can be a little
|
||
more cavalier about "spelling" and in particular you can delimit
|
||
filenames in macros with ", " and use the same macro for dependancies
|
||
and lists of args to DCL commands. Flames to me if it breaks,
|
||
Ciao,
|
||
Mike
|
||
___________________________________________________________________________
|
||
From: SANDY::HOFF 10-NOV-1988 18:07:16.05
|
||
To: @SYS$MAIL:HARDWARE
|
||
CC:
|
||
Subj: gate array lIbrary for the IKOS
|
||
|
||
|
||
Being that we have an IKOS library for VGT100 (2.0 micron gate array) and no one
|
||
is using it or plans to use it,
|
||
|
||
Being that Pat Mccarthy has a keen current interest in using on the IKOS
|
||
simulator the VGT200 library (1.6micron gate array) and other persons are
|
||
likely to prefer the VGT200 to the VGT100,
|
||
|
||
I propose to swap the IKOS VGT100 that we have for the IKOS VGT200 that we
|
||
do not have but want. (The swap will avoid a $1000 to $5000 library charge
|
||
from IKOS that we would incur on acquiring an additional library.)
|
||
|
||
|
||
Unless there is some significant input to the contrary, the swap will occur
|
||
Tues morning Nov. 15.
|
||
|
||
IMPACT:
|
||
After that time we will no longer be able to simulate VGT100 on the IKOS.
|
||
After that time we will be able to simulate VGT200 on the IKOS.
|
||
There is no impact on our ability to simulate either of these libraries
|
||
using VSIM.
|
||
|
||
|
||
|
||
Please respond to this vaxaddress by Monday if you disaggree with this proposal.
|
||
|
||
Morgan
|
||
___________________________________________________________________________
|
||
From: BERT:: 11-NOV-1988 09:40:49.97
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: 675 REPAIRS
|
||
|
||
|
||
TOMORROW WORKMEN WILL BE INSTALLING
|
||
FLOOR TITLE AND REPAIRING CARPETS. I
|
||
STRONGLY ADVISE STAYING AWAY FROM OUR
|
||
BUILDING SATURDAY DUE TO THE HALLWAY
|
||
BEING GRIDLOCKED AND ODOR WHICH MAY BE
|
||
PRESENT DUE TO THE CEMENT BASE.
|
||
___________________________________________________________________________
|
||
From: GAWD::RAY 11-NOV-1988 15:56:50.43
|
||
To: @SYS$MAIL:VANGANG,@SYS$MAIL:RAINSGANG,@SYS$MAIL:TEAMTACO,FUJIHARA,BENZLER,MOMODA,RAY
|
||
CC:
|
||
Subj: Wasted Time
|
||
|
||
|
||
It seems to me that a great deal of time is being wasted
|
||
waiting for meetings to get started. It is getting worse
|
||
because people start showing up late because they know it is
|
||
not going to start on time anyway.
|
||
|
||
I suggest we break this vicious cycle by starting meetings no
|
||
more than 5 minutes late starting Monday, 11/14.
|
||
|
||
Hand-in-hand with this is better scheduling of length of
|
||
meetings as well. I propose that we plan on 2 hours for game
|
||
reviews, initiations, and other "major" meetings. I further
|
||
propose that these meetings be held at 10:00 a.m. or 2:00
|
||
p.m. That way, they start when people should be at work, they
|
||
finish about lunch time, they start when people should be
|
||
back from lunch, and they end before most people should need
|
||
to leave work.
|
||
|
||
One last request: If you are expected at a meeting but are
|
||
unable to make it or will be late, please have the courtesy
|
||
to contact the person in charge of the meeting to let him/her
|
||
know they should not wait for you.
|
||
|
||
Following these suggestions should help reduce stress and
|
||
reduce wasted time.
|
||
|
||
I would appreciate your comments on different or better ways
|
||
to accomplish these goals.
|
||
|
||
I would also appreciate your comments if you see flaws in my
|
||
suggestions.
|
||
|
||
Thanks for listening!!
|
||
|
||
John
|
||
___________________________________________________________________________
|
||
From: KIM::HARPER 14-NOV-1988 10:28:33.55
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Quest Software Design
|
||
|
||
|
||
ATTENTION: All Software Designers interested in the QUEST (Growth Motion)
|
||
Hardware....(if not delete me now).
|
||
|
||
There will be a meeting on TUESDAY, NOV. 15 at 2:00pm in the ENGINEERING
|
||
CONFERENCE ROOM to discuss common software to be used on the QUEST hardware.
|
||
This is mainly for programmers who plan to use QUEST, to specify a software
|
||
"kernel" for the system. Among other topics will be, Motion Object Driver,
|
||
Playfield Driver, OS routines, Collision and Utilities. Please be familiar
|
||
with Rusty's animation sequence/command format, as the current Motion Object
|
||
Driver is based on this. Please read/print [HUNT.DOC]ANIMDRIV.MEM before
|
||
attending this meeting.
|
||
Thanks!
|
||
Dennis
|
||
|
||
PS: This is a required meeting for all programmers starting new projects on
|
||
the QUEST hardware -- you know who you are!
|
||
___________________________________________________________________________
|
||
From: BERT::OHARA "gems - faster then a speeding pullet" 15-NOV-1988 08:44:12.33
|
||
To: @SYS$MAIL:EVERYBODY,OHARA
|
||
CC:
|
||
Subj: Phone Lists, Tengen's change
|
||
|
||
|
||
Tengen has changed their phones due to the installation of their DID's
|
||
so those of you who call them from time to time may want a new phone list.
|
||
Also we have had several newhires and terminations so I have published a new
|
||
one.
|
||
It is dated 15 Nov 1988 so throw those old ones away!
|
||
gems
|
||
___________________________________________________________________________
|
||
From: GAWD::RAY 15-NOV-1988 17:50:11.53
|
||
To: @SYS$MAIL:VANGANG,@SYS$MAIL:RAINSGANG,FUJIHARA,BENZLER,MOMODA,RAY
|
||
CC:
|
||
Subj: Brainstorming Follow-Up
|
||
|
||
Brainstorming Follow-Up
|
||
J. Ray 11/15/88
|
||
|
||
Many ideas were brought up at the Brainstorming Session at
|
||
the end of September. We all agree that we do not want these
|
||
ideas to "slip through the cracks". After the session, I made
|
||
a list of all of the items that I feel we needed to follow up
|
||
on. This list is now posted outside of my office. Feel free
|
||
to look this list over and write down any comments or
|
||
additions you feel appropriate (or tell me).
|
||
|
||
We have begun work on some of the items:
|
||
|
||
Initiation Process
|
||
Review Process
|
||
"Carefrontation"
|
||
"Pitch Session"
|
||
"Walkabout Friday"tm
|
||
|
||
Some of the initial thoughts associated with these topics are
|
||
also posted outside of my office.
|
||
|
||
If you feel that one of the items is not getting the priority
|
||
it deserves, please let me know. If you have a desire to work
|
||
on one of the topics, please let me know that as well!
|
||
|
||
Thanks!
|
||
|
||
John
|
||
___________________________________________________________________________
|
||
From: MIKE::MARGOLIN 16-NOV-1988 13:41:00.57
|
||
To: ROBBINS,MARGOLIN
|
||
CC:
|
||
Subj: VRAM Sockets with machined pins
|
||
|
||
|
||
PART STATUS IS: ACTIVE
|
||
PART NUMBER DESCRIPTION
|
||
179272-024 Socket,IC,24ckt/.400,Machined
|
||
|
||
MANUFACTURER VENDOR PART NUMBER STATUS TRANS DATE
|
||
AUGAT 1824-AG141D APPROVED 12-AUG-1988
|
||
AUGAT 824-AG66D-ESL APPROVED 12-AUG-1988
|
||
AUGAT 824-AG66D-ES APPROVED 12-AUG-1988
|
||
ROBINSON-NUGENT ICE-244-S-TG APPROVED 12-AUG-1988
|
||
ROBINSON-NUGENT ICE-244-S-TG30 APPROVED 12-AUG-1988
|
||
MARK_EYELET_INC M1024-412D APPROVED 12-AUG-1988
|
||
MARK_EYELET_INC M1024-411D APPROVED 12-AUG-1988
|
||
MARK_EYELET_INC M1024-410D APPROVED 12-AUG-1988
|
||
MARK_EYELET_INC M824-412D APPROVED 12-AUG-1988
|
||
MARK_EYELET_INC M824-411D APPROVED 12-AUG-1988
|
||
MARK_EYELET_INC M824-410D APPROVED 12-AUG-1988
|
||
ELECTRONIC_MOLDING_CORP 17424-01-461 APPROVED 12-AUG-1988
|
||
ELECTRONIC_MOLDING_CORP 17424-01-445 APPROVED 12-AUG-1988
|
||
ELECTRONIC_MOLDING_CORP 17424-01-446 APPROVED 12-AUG-1988
|
||
AMP_INC 916086-6 APPROVED 12-AUG-1988
|
||
AMP_INC 916086-5 APPROVED 12-AUG-1988
|
||
AMP_INC 916086-4 APPROVED 12-AUG-1988
|
||
TEXAS_INSTRUMENTS C72244-99 APPROVED 12-AUG-1988
|
||
TEXAS_INSTRUMENTS C72244-59 APPROVED 12-AUG-1988
|
||
TEXAS_INSTRUMENTS C72244-09 APPROVED 12-AUG-1988
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 16-NOV-1988 14:33:58.89
|
||
To: ROBBINS,MARGOLIN
|
||
CC:
|
||
Subj: Sockets for VRAMs
|
||
|
||
|
||
Only the first 100 Driver Main Boards will use sockets for the VRAMs.
|
||
|
||
(179272-024, 32 per board).
|
||
|
||
The VRAMs are MOS devices and therefore are static sensitive and require
|
||
proper handling.
|
||
|
||
By using sockets for the first 100 boards we will be able to more easily
|
||
take care of any initial VRAM handling problems.
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::PPS 16-NOV-1988 18:40:46.69
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Celprocess Revision 1.50
|
||
|
||
|
||
A new version of Celprocess has been released.
|
||
Changes Implemented:
|
||
|
||
1) Corrected printed output on Mixed Palette Stamps
|
||
2) Added .BYTE stamp codes for NES processing
|
||
|
||
Review your output .MAC or .ASM files in particular for any
|
||
unforeseen effects (read BUGS) introduced.
|
||
|
||
Any problems should be respond to this VAX name.
|
||
|
||
NOTE: In cases of emergency, the previous version is also
|
||
kept in the usual place (UTL$PPS).
|
||
|
||
Rich
|
||
___________________________________________________________________________
|
||
From: KIM::MOORE 17-NOV-1988 11:05:18.80
|
||
To: @SYS$MAIL:HARDWARE
|
||
CC:
|
||
Subj: Hardware Engineer COOP applicant
|
||
|
||
|
||
I received a resume from a design engineer interested in a
|
||
coop position at Atari next Spring (from Mid-March to Mid-September).
|
||
He espressed a strong interest in Video games, citing previous favorites
|
||
of I,Robot, Karate Champ, & Asteroids.
|
||
|
||
He is attending Drexel University in Philadelphia which has
|
||
a well integrated coop program: coop experience is required to receive
|
||
a degree. He has already worked at RCA back east for his first coop
|
||
assignment. He will have what Drexel calls a "Pre-Junior" standing,
|
||
which means he has completed classes in Digital Design, Electrical
|
||
Instrumentation, Microprocessors and mini-computers, as well as others.
|
||
|
||
I need to respond back to him on November 28 if we will have
|
||
an "opening" for him next year. Please respond to me if YOU anticipate
|
||
having hardware designs in progress next spring thru summer which could
|
||
benefit with an additional engineer. Since this applicant will not
|
||
have completed his degree, there will naturally be more "training"
|
||
reponsibilities than usual when working with a coop engineer.
|
||
|
||
Thanks,
|
||
|
||
Rich
|
||
___________________________________________________________________________
|
||
From: KIM::RAY 17-NOV-1988 18:11:08.61
|
||
To: MARGOLIN,RAY
|
||
CC:
|
||
Subj: Apology
|
||
|
||
Jed--
|
||
|
||
I do not have any desire to encroach on your responsibilities
|
||
as Hardware Engineer for S.T.U.N. Runner (STUN). In fact, I
|
||
realize that you are essential to the success of STUN. I know
|
||
that you have invested a great deal of time in the hardware
|
||
and have an interest in seeing it through to production.
|
||
|
||
I apologize for not ensuring that you were involved in the
|
||
recent decision to change the audio board on the prototype
|
||
from the Hard Drivin' audio board to the SAC board. Lyle
|
||
expressed a desire to have music in the game before the Focus
|
||
group next Tuesday, and the Audio group felt that this would
|
||
be the easiest way to go. I made the mistake of asking Tim to
|
||
look into exactly how we should do this -- I should have
|
||
asked you or at least asked Tim to ask you. I assumed that
|
||
since this is just a temporary change and that we needed it
|
||
done right away, you and Rick would prefer that we handle it.
|
||
|
||
I will try to keep you involved as much as possible. I hope
|
||
you will be somewhat tolerant though, if we don't do a
|
||
perfect job of keeping you involved. But feel free to remind
|
||
me that you are being left out if you notice we are
|
||
neglecting you!
|
||
|
||
We are currently trying to get a second system going so the
|
||
programmers can continue working on one system while we put
|
||
the other system in ROM in the cabinet. It appears as though
|
||
it is a technician job, but we will let you know if we need
|
||
your assistance. Feel free to come by and check with Glenn on
|
||
the progress.
|
||
|
||
The Focus Group starts Tuesday afternoon at 4:00. I hope you
|
||
can attend!
|
||
|
||
Thanks!!
|
||
|
||
John
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 18-NOV-1988 18:17:05.60
|
||
To: @SYS$MAIL:ANIMATORS,@SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Color printer
|
||
|
||
|
||
The color printer program, TEK, has been modified slightly.
|
||
The last question still asks if you want to print the picture now, but it
|
||
also informs you that it will delete the file after printing (to avoid
|
||
directory clutter and wasted disk space), AND it gives you an opportunity
|
||
to request 1,2, or 3 copies to be printed. Remember, each copy costs
|
||
$ .40, so think cheap.
|
||
Dave Theurer
|
||
___________________________________________________________________________
|
||
From: KIM::PPS 22-NOV-1988 17:15:25.35
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: Celprocess 1.51 Released
|
||
|
||
|
||
New version of Celprocess released. Fix was to output text for
|
||
NES format. No other changes should have occurred.
|
||
|
||
Rich
|
||
___________________________________________________________________________
|
||
From: SANDY::HOFF 22-NOV-1988 19:44:51.87
|
||
To: @SYS$MAIL:HARDWARE
|
||
CC:
|
||
Subj: Ikos release notes for version 4.08
|
||
|
||
|
||
We now have IKOS Simulation System version 4.08 and
|
||
the corresponding release notes. The software is installed and
|
||
the release notes are in the CAD LAB binder
|
||
"IKOS simulation System: Library Tools User's Guide"
|
||
___________________________________________________________________________
|
||
From: KIM::RAY 23-NOV-1988 00:06:26.36
|
||
To: BEHENSKY,MOTT,MARGOLIN,DURFEY,MONCRIEF,MELCHOR,CAMERON,COMSTOCK,NOBLE,MOSER,BRAD,DIEKNEITE,MCNAMARA,HALLY,ROTBERG,BURGESS,RAY
|
||
CC:
|
||
Subj: Thanks!
|
||
|
||
|
||
Thank you all for your outstanding contributions to bringing
|
||
STUN Runner to Focus Group! The game has progressed very
|
||
rapidly to this point due to all of your efforts. I feel that
|
||
the game was very well received by the focus participants. We
|
||
still have a long way to go, but this is certainly a major
|
||
milestone. Keep up the good work!
|
||
|
||
Thanks!
|
||
|
||
John
|
||
___________________________________________________________________________
|
||
From: ERNIE::SHEPPERD 23-NOV-1988 19:02:10.99
|
||
To: @sys$mail:engineer,SHEPPERD
|
||
CC:
|
||
Subj: New features
|
||
|
||
|
||
I just released new versions of MIXIT, DOWND, DOWNC, IMI and DIO. These versions
|
||
dasupport the extended Motorola S record format files (no symbols though). Since
|
||
they all use common I/O routines, the only change made to all but MIXIT was a
|
||
relink. MIXIT had another file qualifier option added (/MOTOROLA). If this
|
||
version of MIXIT breaks your program(s), you can get the old one back by
|
||
defining the following before running it:
|
||
|
||
$ MIX*IT :== $UTL$ARCHIVE:MIXIT
|
||
|
||
This new feature may be significant only the the Arium users. The Arium command
|
||
you will need to use to make ROMable data files is:
|
||
|
||
srec -e input_file output_file.mot
|
||
[then ftp output_file.mot to the Vax]
|
||
|
||
To summarize, the file types currently accepted by MIXIT, DOWND, DOWNC, IMI and
|
||
DIO:
|
||
|
||
The first two formats can be MIXIT output or DIO or IMI upload type only. You
|
||
certainly won't get what you might expect if you feed a .ASM or .MAC file to one
|
||
of those utilities. The MIXIT commands are used as examples here, but the
|
||
file types are what are used to specify the format for all the other utilities:
|
||
|
||
$ MIXIT
|
||
>OUT filename.ASM !or filename.bla_bla/ASM 68k assem format
|
||
>OUT filename.MAC !or filename.bla_bla/MAC MACxx assem format
|
||
The remaining formats can be either input or output:
|
||
>IN/OUT filename.DLD !or filename.bla_bla/DLD MOStech load format
|
||
>IN/OUT filename.HEX !or filename.bla_bla/TEK Extended TEKHEX format
|
||
>IN/OUT filename.ROM !or filename.bla_bla/ROM Atari .ROM format
|
||
>IN/OUT filename.LDA !or filename.bla_bla/LDA DEC LDA format
|
||
>IN/OUT filename.VLDA !or filename.bla_bla/VLDA Atari VLDA format
|
||
>IN/OUT filename.INTEL !or filename.blabla/INTEL Intel hex format
|
||
>IN/OUT filename.MOT !or filename.bla_bla/MOT Motorola S record
|
||
>IN/OUT filename.anything_else !or filename/IMAGE binary image format
|
||
|
||
the default filetype in all cases remains .VLDA.
|
||
___________________________________________________________________________
|
||
From: KIM::AUDIO 30-NOV-1988 16:04:40.09
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: What I did on my summer vacation
|
||
|
||
|
||
There will be a multi-media event this Friday at 12:30 in the
|
||
Central Conference room, with a slide show, environmental audio recordings,
|
||
custom 3-D Viewmaster slides, and commentary. Topics include:
|
||
|
||
Global Destruction of the Rainforests
|
||
Radio For Peace International
|
||
Compare and Contrast San Jose CA and San Jose CR
|
||
The Search for Signs of CIA involvement in Costa Rica
|
||
Sloth--Animal or State of Mind?
|
||
|
||
Many of the slides are by 3 of my neighbors who are world-class professional
|
||
nature photographers/biologists. These slides are just amazing--weird and
|
||
disgusting insects, and birds and bats and toads and cats and lots of other
|
||
jungly critters. I got permission to show them on the condition that I use the
|
||
slide show to raise money for the Monteverde Conservation League, an
|
||
organization which is working on reforestation, education, and expanding the
|
||
Monteverde Cloud Forest Reserve to protect endangered species from having their
|
||
habitat converted to Burger King pasture land. So, I'm requesting a $2 donation
|
||
per person. ($25 will buy an acre of rain forest, so a little bit goes a long
|
||
way. And I'll have them send Atari a nice "ownership" certificate.)
|
||
|
||
If anyone has a Viewmaster viewer sitting in their toy box at home (or their toy
|
||
box here, for that matter), please bring it--it'll help speed up the 3-D portion
|
||
of the show.
|
||
|
||
See these critters now, before they (and we) go extinct.
|
||
|
||
Earl
|
||
___________________________________________________________________________
|
||
From: BERT::CAMERON 30-NOV-1988 22:20:56.48
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Burger King pasture land conversion
|
||
|
||
|
||
WE MISS YOU, EARL!!!
|
||
___________________________________________________________________________
|
||
From: BERT::OWENS 1-DEC-1988 11:44:58.89
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: Splatter House
|
||
|
||
The Game you've all been waiting for is up and running in the Eng
|
||
Common Area.
|
||
|
||
Happy Slicing,
|
||
RLO
|
||
___________________________________________________________________________
|
||
From: MIKE::DENTON 7-DEC-1988 13:14:09.55
|
||
To: @SYS$MAIL:JUNK
|
||
CC:
|
||
Subj: CARTRIDGES FOR SALE
|
||
|
||
|
||
PACMAN CARTRIDGES ARE $26.21 EACH (INCLUDES TAX)
|
||
GAUNTLET AND RBI CARTRIDGES ARE $28.89 EACH (INCLUDES TAX)
|
||
|
||
|
||
CONTACT ANN DENTON OR ELAINE SHIRLEY IF YOU ARE INTERESTED.
|
||
___________________________________________________________________________
|
||
From: KIM::DOWNEND 7-DEC-1988 15:11:55.95
|
||
To: @SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: It's all done with mirrors
|
||
|
||
|
||
There is a gzmo in the focus group viewing room that you should check out.
|
||
It projects an image of a real object in space - in this case, pingpong
|
||
balls. Does it have application in a coin-op game? Let me know if you
|
||
think it has potential...
|
||
a) Could be used to "float" video from one CRT on top of another...
|
||
b) Could be used to project a fascinating image - people might
|
||
drop a quarter in just to see:
|
||
- a chain saw; wave your hand thru it.
|
||
- Rambling Ray appears and tells a joke.
|
||
- a skull appears, calls you names and "spits" at you.
|
||
- ????
|
||
c) people might pay to get inside and project their head or body part
|
||
d) ???
|
||
d) ???
|
||
___________________________________________________________________________
|
||
From: BERT::WOOD 12-DEC-1988 11:28:45.24
|
||
To: @SYS$MAIL:EVERYBODY
|
||
CC:
|
||
Subj: New Tengen manufactured NES cartridges
|
||
|
||
|
||
The attached news release announces a very important event to all of us.
|
||
Over the next few weeks it will attract the attention of this industry,
|
||
the media and consumer public.
|
||
|
||
The information and image we, as employeees, give to the outside world
|
||
will have a great impact on how we are perceived. For this reason,
|
||
Rogers & Associates of Los Angeles has been retained to answer ALL
|
||
inquiries of our new venture. In this way the information released can be
|
||
accurate, consistent and professional.
|
||
|
||
Specifically, refer any calls to Ron Rogers or David Ellis at (213) 552-6922.
|
||
Your strict cooperation is appreciated.
|
||
|
||
TENGEN TO MARKET FIRST INDEPENDENTLY PRODUCED
|
||
NINTENDO-COMPATIBLE GAME CARTRIDGES;
|
||
EXPECTS SALES TO MORE THAN DOUBLE NEXT YEAR
|
||
|
||
SAN JOSE, CALIFORNIA, December 12, 1988 -- Tengen Inc. a wholly-owned
|
||
subsidiary of Atari Games Corporation, has introduced the first independently
|
||
produced and manufactured Nintendo-compatible video game cartridges.
|
||
|
||
The company will launch its new line of vide game cartridges with three
|
||
current hit titles, including Pac-Man, Gauntlet and RBI Baseball. The games
|
||
will be available at Tengen's national network of authorized retail outlets
|
||
immediately.
|
||
|
||
The new cartridges provide complete compatibility with the Nintendo Enter-
|
||
tainment System (NES). The Tengen cartridges are manufactured in the
|
||
United States and built to the highest quality standards.
|
||
|
||
Nintendo is the world's largest manufacturer of video game software and
|
||
hardware. Introduced in 1986, Nintendo has gained 100 percent of the
|
||
manufacturing market for Nintendo-compatible games, more than 80 percent
|
||
of the home video game machines market, and projects 1988 U. S. sales to
|
||
exceed $1.7 billion.
|
||
|
||
The new cartridges were developed in respnse to widespread consumer demand
|
||
for Tengen titles, according to Randy Broweleit, Senior Vice President of
|
||
Operations. "In the past, Nintendo was the only manufacturer of NES game
|
||
cartridges. The only way to market games for the NES format was to have
|
||
Nintendo produce them. As a result, Nintendo had total control over the
|
||
supply.
|
||
|
||
"As the popularity of video games increased," Broweleit continued, "both
|
||
retailers and consumers became frustrated by the unavailability of some
|
||
of our most popular titles, like RBI Baseball and Gauntlet. Having
|
||
control over the manufacturing of our own products became a necessity.
|
||
|
||
"This development puts us in control of our own destiny," Broweleit said.
|
||
"Until now, we were only able to satisfy a fraction of the demand for our
|
||
products. Controlling the manufacturing of our own cartridges will help
|
||
bring product supply more in line with actual consumer demand."
|
||
|
||
Pac-Man, Gauntlet and RBI Baseball will be complemented by four all-new
|
||
titles which will be introduced at the Winter Consumer Electronics Show
|
||
in Las Vegas on January 7th. These include NES-compatible versions of
|
||
Atari Games arcade hits, Super Sprint, Rolling Thunder and Vindicators.
|
||
Tetris, a unique skill game developed in the Soviet Union, will also be
|
||
introduced at WCES. The new products will be available early next year.\
|
||
|
||
Tengen will also enter the home computer game market this winter with the
|
||
introduction of four new gams: RBI Baseball, Blasteroids, Road Blasteers
|
||
and Rolling Thunder. The games will be produced in all popular home
|
||
computer formats including IBM, Apple and Commodore.
|
||
|
||
Headed by President, Hide Nakajima, Atari Games was formed in 1985 as a
|
||
result of the break-up of the old Warner Communications-owned Atari Inc.
|
||
Atari Games is a manufacturer of quality arcade games, and has extensive
|
||
research and development resources. Over the past 17 years it has
|
||
created arcade hits such as Pong, Asteroids, Centipede, Gauntlet and
|
||
Super Sprint.
|
||
|
||
Tengen Inc. was created by Atari Games in 1987 in response to the growing
|
||
demand for home entertainment software. Adapted directly from the most
|
||
popular Atari Games arcade games, Tengen home products have the same
|
||
graphic excitement and high-quality sound as the arcade versions.
|
||
|
||
During its first year, Tengen's initial produce line will general $35
|
||
million in revenues. With the new manufacturing capabilities, Tengen
|
||
projects 1989 sales to more than double.
|
||
|
||
Tengen Inc. is a wholly-owned subsidiary of Atari Games Corporation, and
|
||
is headquartered at 1901 McCarthy Boulevard, P. O. Box 360782, Milpitas,
|
||
California 95035. Atari Games is a privately held company and is not
|
||
affiliated with Atari Corporation.
|
||
___________________________________________________________________________
|
||
From: GAWD::HALLY 15-DEC-1988 14:33:35.41
|
||
To: @[HALLY]STUN
|
||
CC:
|
||
Subj: STATUS
|
||
|
||
STUN RUNNER
|
||
STUN RUNNER
|
||
GAME DEVELOPMENT STATUS STUN RUNNER
|
||
|
||
DATE: DEC 16, 88
|
||
PL: MIKE HALLY DATE STARTED: 28 APR 88 9 JUN 88 PROJECT LEADER: HALLY START DATE: 2 MAY 88
|
||
LAB: STUN RUNNER (MULTISYNC)
|
||
EXT: 1727 OR 1720 NUMBER : 571
|
||
TEAM NU
|
||
|
||
| | SCHEDULE or | MISSED DATES |
|
||
| | <OCCURANCE> | |
|
||
------------------------------------------------------------------------
|
||
PROJECT START: < 2 MAY 88>
|
||
1ST REVIEW: < 6 JUL 88> 8 JUL 88
|
||
MULTISYNC PCB DEBUGGED < 1 AUG 88>
|
||
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
|
||
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
|
||
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
|
||
4TH REVIEW: ****** 13 JAN 89 ********************
|
||
FIELD TEST: 10 FEB 89
|
||
PROD RELEASE: 19 APR 89
|
||
FGA: 4 JUN 89
|
||
|
||
ACTION ITEMS:
|
||
1. CONVERSION OVER TO THE MULTISYNC HARDWARE COMPLETE. JED IS NOW
|
||
REMOVING/ADDING OUR SPECIFICS TO THE MAIN BOARD.
|
||
2. WE ADDED A HOVERING TYPE VEHICLE THAT SCANS FOR THE PLAYER
|
||
AND ALERTS THE AUTHORITIES.
|
||
3. WE ARE REDESIGNING THE PROBOT TYPE FLYING VEHICLE THAT SHOOTS
|
||
AT THE PLAYER.
|
||
4. WE WILL BE ADDING THE ANIMATED BIRD THAT FLIES IN THE TUNNEL
|
||
WHICH WILL BE WORTH BIG BONUS POINTS.(SAM C. DOING GRAPHICS)
|
||
5. WE INSTALLED SELF-CENTERING.
|
||
6. WE ADDED A SCORE DISPLAY AT POINT OF VEHICLE IMPACT.
|
||
7. THE TUNNEL IS BEING SET UP THIS WAY:
|
||
LEFT TUNNEL-SLOWER BUT EASIER
|
||
RIGHT TUNNEL-FASTER BUT HARDER
|
||
8. WE WILL BE DESIGNING A NON-PLAY BEZEL AREA FOR SCORE,MPH,AND
|
||
BOTH OF THE TIMERS.
|
||
9. NEW AUDIO IS BEING WORKED ON FOR THE NEXT MILESTONE.
|
||
10. WE WILL NEED TO START AN UPRIGHT CABINET DESIGN AFTER THE
|
||
HOLIDAY SEASON FOR OUR FIELD TEST IN FEB.
|
||
11. WE ADDED BACKGROUND MANAGEMENT AND LOW RES BACKGROUNDS.
|
||
12. WE ADDED EXPLOSION MANAGER.
|
||
13. WE ADDED COAST.
|
||
14. WE ADDED NEW CAR AT DEPOT.
|
||
15. WE ARE ADDING A WEDGE WHICH IS A SOLID OBJECT TO AVOID.
|
||
16. WE TRIED POT JOYSTICK.
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 15-DEC-1988 18:15:18.54
|
||
To: ROTBERG,HALLY,MARGOLIN
|
||
CC:
|
||
Subj: 34020
|
||
|
||
|
||
34020
|
||
-----
|
||
I have obtained the following information from Jeff Twombly of TI about the
|
||
34020:
|
||
|
||
Samples will probably be available in April if the first silicon works.
|
||
|
||
Production quantities will probably be available in August/September
|
||
if the first silicon works.
|
||
|
||
My prediction is that early '90 is more realistic.
|
||
|
||
Jeff's prediction for prices in early '90 is:
|
||
|
||
34020 32 MHz $150-$160
|
||
40 MHz $210-$225
|
||
|
||
1MB VRAM $30-$45 ($66 now)
|
||
|
||
1MB DRAM $15-$18
|
||
|
||
|
||
The 34020 has a 32 bit external memory bus and would therefore require
|
||
eight VRAMs. Eight 1MB VRAMs would thus be 1M Byte VRAM which is what
|
||
the Driver Turbo has now.
|
||
|
||
The 34020-40 has instruction cycle time of 100 ns verses 160 ns for the
|
||
34010-50 that we are currently using.
|
||
|
||
Taking into account the 32 bit data bus and the ability of 1 MB VRAMs
|
||
to write four pixels at a time, the maximum fill rate of the 34020-40
|
||
would be 80 MegaPixels/sec. The other instructions would execute 66%
|
||
faster than on the 34010-50.
|
||
|
||
A 34020-40 and eight 1MB VRAMs would cost $450-$585 in early '90.
|
||
|
||
|
||
Even if the costs were acceptable it would not be prudent to plan on the
|
||
34020 being available in time for June '89 production of Stun Runner.
|
||
|
||
|
||
|
||
Jed
|
||
___________________________________________________________________________
|
||
From: KIM::MARGOLIN 16-DEC-1988 17:20:15.60
|
||
To: STUN,MARGOLIN
|
||
CC:
|
||
Subj: GSP Memory Map
|
||
|
||
|
||
Driver GSP Memory Map
|
||
-------------------------
|
||
|
||
TFR 0000 0000 to 000F FFFF (64K Words) Shift Register Transfers
|
||
|
||
POLY 0200 0000 to 020F FFFF (64K Words) Fast Polygon Fills
|
||
|
||
CWR0 F400 0000 Write to Pixel Register (Used by Fast Polygon Fills)
|
||
|
||
CWR1 F480 0000 Control Bits latch on Address Writes (No Data)
|
||
|
||
F480 0000 /TFR_SE = 1
|
||
F480 0010 SCROLL = 0
|
||
F480 0020 PS0 = 0
|
||
F480 0030 PS1 = 0
|
||
F480 0040
|
||
F480 0050
|
||
F480 0060
|
||
F480 0070 LED = on
|
||
---------
|
||
F480 0080 /TFR_SE = 0
|
||
F480 0090 SCROLL = 1
|
||
F480 00A0 PS0 = 1
|
||
F480 00B0 PS1 = 1
|
||
F480 00C0
|
||
F480 00D0
|
||
F480 00E0
|
||
F480 00F0 LED = off
|
||
|
||
CWR2, CRD2 F500 0000 R/W Color Table: Red (D8-D15) and Green (D0-D7)
|
||
|
||
CWR3, CRD3 F580 0000 R/W Color Table: Blue (DD0-D7)
|
||
|
||
PMEM FF80 0000 to FFFF FFFF (512K Words) Normal Memory Accesses
|
||
|
||
Note: TFR, POLY, and PMEM are the SAME physical Memory. They just see it
|
||
organized from different perspectives.
|
||
======================================================================
|
||
Graphics Addresses
|
||
--------------------------
|
||
|
||
PMEM $FF80 0000 + $1000 * Line# [Full Turbo]
|
||
|
||
MultiSync is probably double mapped, starting at $0FF80 0000 .
|
||
___________________________________________________________________________
|
||
From: CHARM::THEURER 19-DEC-1988 19:03:52.74
|
||
To: @SYS$MAIL:ANIMATORS,@SYS$MAIL:ENGINEER
|
||
CC:
|
||
Subj: color printer & RADMOD changes
|
||
|
||
|
||
12/19/88
|
||
|
||
BIG change to
|
||
> TEK, the color printer program and
|
||
> RADMOD, the RAD file creator/modifier
|
||
|
||
They now accept several different file formats:
|
||
RAD
|
||
PIF (Prehistoric Image Format)
|
||
IFF (or ILBM) from the Amiga
|
||
PICT, MacPaint, and TIFF from the Macintosh
|
||
|
||
Please use these conventional extensions:
|
||
.RAD
|
||
.PIF
|
||
.IFF
|
||
.PICT
|
||
.MPNT
|
||
.TIFF
|
||
|
||
Since RADMOD can now be used to convert foreign graphics files to RAD format,
|
||
I will no longer be supporting ILBM_TO_RAD and MAC_TO_RAD, the original format
|
||
conversion programs.
|
||
--------------------------------------------------------------
|
||
More changes for RADMOD users:
|
||
> Changed REMA (remap) function so user can specify the color at which to start
|
||
remapping (for example, if the 1st 4 colors are just the way you want
|
||
them and not to be remapped, then specify 4).
|
||
> Added ability to open multiple files of any type for merging into one
|
||
final rad file. You can use this to combine RAD files or Amiga files
|
||
or whatever combination you like. Unfortunately, the problem of
|
||
different palettes has not been addressed, so files you combine
|
||
better all use the same palette.
|
||
> Added check feature when creating a cell to automatically clip a picture
|
||
that is too big to fit on a RAD page and warn the user of this. This
|
||
was necessary because of the new ability to import graphics from
|
||
formats with larger cells than RAD supports.
|
||
> Added check feature when creating cells to avoid writing over existing
|
||
cells. If you're about to overwrite an existing cell it will now warn
|
||
you and ask for guidance.
|
||
> Removed DUBH,HALH,DUBV,HALV from menu (but if requested they still
|
||
work) because you can get the same results by using SCAL.
|
||
|
||
Note: [theurer.pps]radmod.doc contains documentation on all changes to RADMOD
|
||
as well as a perfunctory operational description.
|
||
___________________________________________________________________________
|
||
To: CURRENT PROJECT TEAMS
|
||
From: MARKETING, ENGINEERING MANAGEMENT
|
||
Subject: PROPOSED PRODUCT DEVELOPMENT CHANGES
|
||
Date: December 19, 1988
|
||
|
||
As you may already know, we would like to implement several changes to improve
|
||
our current project initiation and development process. The purpose of this
|
||
memo is to document the proposed changes/additions so that we can move forward
|
||
with improved communication, efficiency, and most of all, even better
|
||
products.
|
||
|
||
Please review and comment on any additional improvements you can offer.
|
||
|
||
As a starting reference, we summarized some of the flaws in our present
|
||
system, many of which were brought up in our recent brainstorm sessions:
|
||
|
||
Lack of overall company direction/strategy.
|
||
|
||
Low awareness of the market conditions, product requirements.
|
||
(Communication not there).
|
||
|
||
Projects inititated prematurely in some cases.
|
||
|
||
Inconsistent presentation of game proposals at initiation.
|
||
|
||
Need for more player feedback throughout the development.
|
||
|
||
Poor definition of the development process with some teams taking
|
||
on their own approach. (e.g., how they interface with support groups).
|
||
|
||
Teams working in isolation too much.
|
||
|
||
Difficult to provide input that will be heard unless that individual
|
||
qualifies to have an opinion by playing the game frequently and being
|
||
involved early in development.
|
||
|
||
Ineffective product reviews (vague objectives, too premature, and too much
|
||
of a dreaded event for the team).
|
||
|
||
Difficult to evaluate product potential when field tests plagued with bugs,
|
||
tuning needs. Need time for more testing, distributor sampling.
|
||
|
||
Need more accurate forecasting methods for sales volumes.
|
||
|
||
We believe many of these problems can be resolved by adapting the current
|
||
development process. Other issues can be addressed by incorporating some
|
||
of the ideas that we mentioned throughout the brainstorming process.
|
||
|
||
John Ray is documenting many ideas on how we can improve our overall
|
||
effectiveness.
|
||
|
||
Attendees: Marketing, sales, engineering management, project teams.
|
||
|
||
Purpose: This meeting will be held approximately every quarter to help
|
||
engineering select a game concept or modify their current projects.
|
||
|
||
Marketing will provide information on competition, players, game design
|
||
trends, etc. Ideally, marketing and engineering will provide a list of
|
||
the type of games they feel are appropriate to initiate, based on the
|
||
market and the current projects already in development.
|
||
|
||
A summary of the meeting and a video tape will be made available.
|
||
|
||
We all feel it would be much more productive if we break up the initiation
|
||
process to include meetings prior to a formal initiation packet. These
|
||
additional meetings will serve as "checkpoints" to insure that the proposed
|
||
project is in line with current company needs and objectives.
|
||
|
||
PRODUCT STRATEGY MEETING:
|
||
|
||
In addition to the marketing input meetings, each team that is up for
|
||
a new project should have an informal discussion with marketing and
|
||
engineering management to review current product direction. Any rough
|
||
concepts that are being considered could be discussed briefly to get
|
||
initial reactions from those present.
|
||
|
||
PITCH SESSIONS:
|
||
|
||
Attendees: Marketing, engineering management, project teams, and any
|
||
employee who wants to pitch their concept.
|
||
|
||
Purpose: Individuals or groups will have an opportunity to describe their
|
||
game idea to all teams who are interested. Marketing will screen all game
|
||
concepts before they are further developed for a pitch session. A "product
|
||
champion" from the marketing group will be assigned to provide direction
|
||
and support. Pitch sessions should be videotaped for those unable to
|
||
attend.
|
||
|
||
Details of the format/incentive for pitch sessions need to be worked out.
|
||
|
||
Tom Steiner has provided a handout on a proposed format and is working
|
||
on a videotape on "How to Pitch", which will be available for reference.
|
||
|
||
|
||
CONCEPT APPROVAL MEETING:
|
||
|
||
Attendees: Marketing, engineering management, project team.
|
||
|
||
Purpose: Once the team has selected a project idea, it should be
|
||
"concept" approved by engineering management and marketing before going to
|
||
a full initiation. In the concept approval process, it is the core game
|
||
play that will be critically evaluated. Feedback is given at this early
|
||
stage to avoid wasted efforts in preparing for a full-blown initiation.
|
||
The marketability issues will also be evaluated (price point, product need,
|
||
sales potential). Once the idea is approved, a marketing product manager
|
||
will be assigned to the team and a project number will also be given.
|
||
If the concept is not approved, the team selects another concept and holds
|
||
another concept approval meeting.
|
||
|
||
Preparation Details: The project team should work on the concept for no
|
||
more than two weeks before holding the concept approval meeting. The
|
||
following items should be covered:
|
||
|
||
Theme/game play. The basic, lowest level, moment-to-moment action.
|
||
What does the player actually do? How do the controls affect the
|
||
action? How do opponents/playfield elements respond to what the
|
||
player is doing?
|
||
|
||
Simple sketches illustrating the look of the game?
|
||
|
||
Controller types and actions.
|
||
|
||
Type of hardware used. Unique research or engineering tasks that would
|
||
have to be performed (new hardware, new playfield software, marketing
|
||
studies, etc.)
|
||
|
||
INITIATION MEETING:
|
||
|
||
Attendees:... Marketing, engineering management, project team
|
||
|
||
Purpose: The next stage would be the initiation meeting which should
|
||
be a work session where specific game design issues are evaluated and
|
||
input is given for final direction of the project.
|
||
|
||
Specific items that need to be defined in the initiation packet:
|
||
|
||
1. Theme/storyline
|
||
2. Game objectives/goals
|
||
3. Controllers and function
|
||
4. Wave progression
|
||
5. Action flow (example of moment-to-moment action in one wave/level).
|
||
6. Audio requirements (use of speech, style of music)
|
||
7. Animation/graphic treatment, playfield description
|
||
9. Player Adversaries
|
||
10. Cabinet direction
|
||
11. Hardware considerations
|
||
12. Cost estimates (set limits on cost, EPROM count, etc.)
|
||
13. Development schedule (include goals for first review)
|
||
14. Marketing issues/considerations
|
||
15. Storyboards of various phases
|
||
16. Picture of sample screen if video is novel (RAD tool as an example)
|
||
17. Team personnel. We would also like a section to include "marketing
|
||
issues" which would cover the product logic (targeted
|
||
locations/players), critical elements of the game to maximize its
|
||
success, possibility for multiple product configurations, price
|
||
points, timing in the marketplace, etc. The assigned product manager
|
||
can provide this section of the packet after discussing with the
|
||
project leader. Storyboards are a critical tool for the initiation
|
||
meeting. Rather than concentrate on a few, highly detailed, color
|
||
boards, it would be more effective to have numerous quick sketches
|
||
which depict the type of player interaction that can be expected.
|
||
If the attendees agree that the game is well-defined and on the right
|
||
track, then the game is initiated. (If there are problems that still
|
||
need to be addressed, then the team can make appropriate
|
||
changes/additions and schedule another initiation meeting)
|
||
|
||
When and why we review games needs to be more flexible, although ideally,
|
||
the current number is about right (4 before field test).
|
||
|
||
If there are specific concerns raised by the team or marketing/management,
|
||
then this should be addressed at an informal review. If there are changes
|
||
in the market conditions which would impact the project then a review could
|
||
be scheduled as well. In any case, reviews should be mutually determined by
|
||
the project leader and the product manager, with an agreement on the goals
|
||
for that review. The product manager will be informally evaluating assigned
|
||
projects more frequently throughout the development process. By doing this
|
||
we hope to eliminate any surprises at reviews (e.g., major problems with the
|
||
game concept or playability heard for the first time.)
|
||
|
||
PRIOR TO REVIEWS:
|
||
|
||
In order to get more thorough and constructive feedback during the review
|
||
process, the project team should have the game playable for the 24 hours
|
||
preceding the review. This should allow everyone time to formulate comments
|
||
and feedback. The P/L should send out notices of the review date/time.
|
||
A day before the review, all attendees should receive a list which documents
|
||
the agenda items for discussion and the goals of the review. A brief
|
||
description of the current state of the game as well as changes since the last
|
||
review should be included so attendees understand what they should be
|
||
evaluating.
|
||
|
||
DURING REVIEWS:
|
||
|
||
Consistent review of all agenda items should be done in a structured way to
|
||
make sure it is fully discussed. The team should critique their game first,
|
||
discussing known strengths and weaknesses. If the team discusses what they
|
||
plan to do to address known weaknesses, then they can avoid hearing redundant
|
||
negative comments. Another thought is to have the P/L and product manager
|
||
review game play. Especifics much like we do in a focus group.
|
||
|
||
We should objectively revisit the goals of the project as set forth at
|
||
initiation what are the strengths of this game and how can we capitalize
|
||
on it.
|
||
|
||
Directional input and action items should be verbally summarized at the end
|
||
of the review so that all attendees have a clear understanding of the outcome.
|
||
|
||
POST REVIEWS:
|
||
|
||
The project leader should document the results of the review and include a
|
||
list of all action items and subsequent changes in scheduling if impacted.
|
||
Revision of project goals should also be specified if necessary.
|
||
|
||
What we should avoid is amibiguity in the direction we are taking (e.g.,
|
||
concern raised about the lack of a goal in the game (we will "look into it.")
|
||
|
||
As a rough guideline, we should continue to schedule reviews at certain
|
||
stages of development, much like in the past:
|
||
|
||
First review objectives typically include evaluation of the first-pass
|
||
look and feel of the game (rough graphics and player control) and hardware
|
||
demonstration, if new or unique application.
|
||
|
||
Second review objectives are to demonstrate a near-complete wave or level,
|
||
with concentration on the moment-to-moment action. Player comprehension
|
||
is generally an issue at this stage. The focus group schedule can be
|
||
discussed, depending on the confidence level of the project.
|
||
|
||
By the third review, a feel for the game progression should be evident
|
||
as multiple waves are done. Adversary interaction, level of
|
||
decision-making, player goals, and measurement of performance are some of
|
||
the more critical elements that should be in the game
|
||
|
||
The fourth review is usually after focus group and before a field test.
|
||
If a focus group has been conducted, then we revisit any directional
|
||
changes at this review. Game elements that need to be included for field
|
||
test are also discussed at this review.
|
||
|
||
Post field test reviews vary in number and frequency, depending on what
|
||
we learn from player reaction, game statistics, etc.
|
||
|
||
We have relied on focus groups (30 players) and field surveys (20-40
|
||
players) for our external evaluation of product. Where needed, we can
|
||
consider doing earlier focus testing, and perhaps more in-depth
|
||
interviewing of players who are recruited from field surveys.
|
||
|
||
When necessary we can call in playtesters (either internal or external) to
|
||
provide additional in put in the development process.
|
||
|
||
FOCUS GROUPS:
|
||
|
||
The purpose is to determine perceived strengths and weaknesses of a
|
||
product, comprehension issues, and a sense of who the product may appeal to
|
||
most. When we have specific concerns about a product we will consider earlier
|
||
focus groups. As an example, if controls are a major directional issue, then
|
||
we can conduct a controller test. Other examples include theme or unique game
|
||
format.
|
||
|
||
In some cases, it may be appropriate to skip a focus group altogether
|
||
depending on the confidence level of the game.
|
||
|
||
FIELD TESTING:
|
||
|
||
The purpose of the field test varies in stages. As with the entire
|
||
development process, the time required for testing depends on what we learn at
|
||
each critical stage. The product manager publishes a field test schedule
|
||
which indicates the number of units required and timing for prototypes and
|
||
pre-production units. Specific objectives for each field test should be
|
||
defined once discussed with the team. The objective of the first field test is
|
||
to measure initial earnings potential in a typical arcade.
|
||
|
||
Player feedback is gathered from the field to again look at strengths and
|
||
weaknesses of the game, and to profile the player base.
|
||
|
||
The second field test is started once the issues from the first test are
|
||
addressed to some extent. This test is also intended to be a longevity test
|
||
where earnings and the learning curve are evaluated for a period of 6-8 weeks.
|
||
|
||
Next test units are used to measure street location potential and also to
|
||
test various coinage options or difficulty variables.
|
||
|
||
The fourth round of testing is to evaluate earnings/appeal out of the area.
|
||
Whenever possible, we will push to have samples available at least four weeks
|
||
prior to finished goods for distributor testing. These are typically
|
||
pre-production units which ship with a tuned program, and may need to be
|
||
updated to a production version at a later date.
|
||
|
||
Throughout the testing process, game tuning is an ongoing objective, as it
|
||
is a dynamic process up through production.
|
||
|
||
Near the conclusion of the testing process the product manager will provide
|
||
a "sales volume forecast" which will be based on the collective field test
|
||
results to date, the current market conditions, the product price, and the
|
||
production timing.
|
||
|
||
We have also reinstituted the tradition of having RIP meetings for every
|
||
project with the intent of increasing our experience base. Final product
|
||
evaluation will be discussed, as well as how we could have improved any
|
||
part of the development process. This meeting should be scheduled by the
|
||
product manager and project leader, and would be most effective if it occurs
|
||
after we have objective field feedback from production shipments.
|
||
|
||
|
||
DISTRIBUTION: R. DAWE
|
||
B. FLANAGAN
|
||
M. HALLY
|
||
D. HARPER
|
||
P. KWINN
|
||
E. LOGG
|
||
G. LICHAC
|
||
R. OWENS
|
||
M. PIERCE
|
||
D. RALSTON
|
||
J. SALWITZ
|
||
G. STARK
|
||
K. TURNER
|
||
S. SOITA
|
||
|
||
COPIES: L. BENZLER
|
||
S. COMSTOCK
|
||
C. DOWNEND
|
||
B. FULLER
|
||
M. FUJIHARA
|
||
J. MOMODA
|
||
R. MOORE
|
||
R. MONCRIEF
|
||
H. NAKAJIMA
|
||
L. RAINS
|
||
J. RAY
|
||
P. TAKAICHI
|
||
D. VANELDEREN
|
||
___________________________________________________________________________
|
||
From: KIM::BURGESS 22-DEC-1988 11:22:52.10
|
||
To: @STUN.DIS
|
||
CC:
|
||
Subj: status report
|
||
|
||
|
||
STUN RUNNER
|
||
|
||
GAME DEVELOPMENT STATUS
|
||
|
||
DATE: DEC 22, 88 DATE STARTED: 28 APR 88
|
||
9 JUN 88
|
||
LAB: STUN RUNNER (MULTISYNC)
|
||
EXT: 1727 OR 1768 NUMBER : 571
|
||
|
||
TEAM NU
|
||
-------
|
||
SUPERVISOR: JOHN RAY
|
||
PROJECT LEADER: MIKE HALLY
|
||
SENIOR PROGRAMMER: ED ROTBERG
|
||
JUNIOR PROGRAMMER: ANDREW BURGESS
|
||
ANIMATORS: SAM COMSTOCK
|
||
WILL NOBLE
|
||
KRIS MOSER
|
||
TECH: GLENN MCNAMARA
|
||
|
||
| | SCHEDULE or | MISSED DATES |
|
||
| | <OCCURANCE> | |
|
||
------------------------------------------------------------------------
|
||
PROJECT START: < 2 MAY 88>
|
||
1ST REVIEW: < 6 JUL 88> 8 JUL 88
|
||
MULTISYNC PCB DEBUGGED < 1 AUG 88>
|
||
2ND REVIEW: < 2 SEP 88> 24 AUG 88 15 AUG 88
|
||
3RD REVIEW: < 10 NOV 88> 4 NOV 88 14 OCT 88
|
||
FOCUS GROUP: < 22 NOV 88> 16 NOV 88
|
||
4TH REVIEW: ****** 13 JAN 89 ********************
|
||
FIELD TEST: 10 FEB 89
|
||
PROD RELEASE: 19 APR 89
|
||
FGA: 4 JUN 89
|
||
|
||
ACTION ITEMS:
|
||
|
||
1. JERRY MOMODA HAS DISTRIBUTED THE FOCUS REPORT, AND THE METTING
|
||
TO DISCUSS THE ISSUES PRESENTED IN THE REPORT WILL BE SCHEDULED
|
||
FOR SOMETIME DURING THE FIRST WEEK BACK FROM THE HOLIDAYS.
|
||
|
||
2. ED ROTBERG WILL BE ON VACATION THROUGH THE HOLIDAYS.
|
||
|
||
3. MIKE HALLY AND ANDY BURGESS WILL BE WORKING ON GAME DESIGN AND
|
||
GAME GOALS DURING THE CHRISTMAS/NEW YEAR WEEK.
|
||
|
||
4. THE FOLLOWING GRAPHICS ARE BEING ASSIGNED AND DESIGNED BY THE
|
||
ANIMATION TEAM:
|
||
|
||
DEPENDENT ON FINAL SCREEN RESOLUTION ISSUES
|
||
-------------------------------------------
|
||
MAPS OF PLAYER PROGRESS
|
||
MORE OUTSIDE BACKGROUNDS, INCLUDING THOSE WITH SPECIFIC
|
||
POINTS OF REFERENCE TO FURTHER CLARIFY POSITION TO
|
||
THE PLAYER
|
||
PLAYER CONTROL PANEL
|
||
NEW CHARACTERS FOR DISPLAY PURPOSES
|
||
ATTRACT SCREENS
|
||
|
||
GENERAL GRAPHICS
|
||
----------------
|
||
REDESIGN OF EXISTING OBJECTS ( PROBOT, WEDGES, MINES )
|
||
GOLDEN GATE TYPE BRIDGE FOR THE PLAYER TO CROSS ADDING TO
|
||
THE CONCEPT OF TRAVELLING OUTSIDE
|
||
JUMP RAMPS
|
||
NEW HYPERSPEED SHADOWS ( ALA STAR TREK )
|
||
ORNATHOPTER ( FLYING MECHANICAL BIRD )
|
||
NEW 200' DIAMETER TUNNEL PIECES
|
||
|
||
5. THE FOLLOWING IS A LIST OF RECENTLY COMPLETED ADDITIONS TO THE
|
||
STUN RUNNER GAME:
|
||
|
||
MULTI-SYNC BACKGROUND MANAGER
|
||
EXPLOSION MANAGER ( ALA BATTLEZONE )
|
||
TAP THROUGHS
|
||
PLAYER COAST
|
||
NO DEATH IN BOOST
|
||
MULTI-SYNC LO-RES BACKGROUNDS
|
||
NEW PLAYER VEHICLE PARTS AT DEPOTS
|
||
WEDGES ( DEFLECTION OBJECTS )
|
||
MINES ( HAZARDS )
|
||
|
||
6. THE FOLLOWING IS A LIST OF PROPOSED ACTION ITEMS TO BE DESIGNED
|
||
AND IMPLEMENTED:
|
||
|
||
MAP DISPLAY ( PLAYER PROGRESSION ) AT DEPOT
|
||
CONTROL PANEL DISPLAY FOR SCORE, MPH, AND TIMERS
|
||
VEHICLE JUMPS
|
||
MORE TUNNEL ( PLAYFIELD ) LAYOUT
|
||
THEME/GOAL DESIGN
|
||
PROBOT ACCURACY ( SHOOTS AT THE PLAYER )
|
||
IMPLEMENTATION OF NEW DRONES ( ORNATHOPTER, ETC )
|
||
ATTRACT MODE
|
||
JOYSTICK VS. STARWARS CONTROLLER
|
||
REVISIT GAS PEDAL
|
||
DRONE TO DRONE COLLISIONS AND AVOIDANCE
|
||
MORE SOUNDS
|
||
|
||
7. WE WILL NEED TO START AN UPRIGHT CABINET DESIGN AFTER THE
|
||
HOLIDAY SEASON FOR OUR FIELD TEST IN FEB.
|
||
|
||
8. UPON RETURN FROM THE HOLIDAYS, THE STUN TEAM WILL BE DESIGNING
|
||
A PLAN OF ATTACT IN PREPARATION FOR FIELD TEST
|
||
___________________________________________________________________________
|
||
From: GAWD::ALBAUGH "Dr. Bizarro" 22-DEC-1988 13:52:33.16
|
||
To: @sys$mail:engineer
|
||
CC:
|
||
Subj: More software rot
|
||
|
||
|
||
If you do not now, nor will you ever, use a single 6502 for your
|
||
game _and_ coin processor, just delete this now and save some time...
|
||
|
||
Now, for you PotShot and Tetris programmers (and any others who
|
||
are into "cheap" in a big way). Norm Avellar found yet another coin bug.
|
||
It seems that if MECHS=2, the "middle-mech-multiplier" is _not_ applied
|
||
to the left mech. I can only assume this was on purpose, because the code
|
||
goes to some effort to do it. I also could swear I changed it a long time
|
||
ago. But then again, I would have guessed that the copy of nucn65 in
|
||
sys$sysdevice:[utilities] was no more than two versions out of date too...
|
||
|
||
Anyway, the latest (today) version of nucn65.mac is in
|
||
ee$userdisk:[albaugh.6502.coin], and will be in wherever the standard place
|
||
should be if someone will let me know where that is (I can never unravel
|
||
AUDIO's logicals). The version in sys$sysdevice:[utilities] is unbelievably
|
||
old and crufty, so it is almost certainly _not_ being used by anybody. Maybe
|
||
I ought to delete it and see who screams :-)
|
||
|
||
Any suggestions?
|
||
Mike
|
||
___________________________________________________________________________
|