232 lines
8.9 KiB
Plaintext
232 lines
8.9 KiB
Plaintext
From dan@mvaxcs1.cse.nau.edu Sat Dec 8 11:22:04 1990
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Subject: Beer Games (long, but good)
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I got several suggestions to post my favortie beer games, so here they
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are. Because some are long I omitted a few, but I will post those
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soon. I didn't have time to check spelling, and, as all beer gamers
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know, the changing of rules is directly proportional to the
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geographic distance from where the game was orginated, so don't
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flame me. If you have any favorties please send them to me, but PLEASE
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no quarters games, I have TOO many already. Thanks.
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(one or two rules taken from "The Complete Book of Beer Drinking Games",
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Griscom, Ben Rand, Scott Johnston. Mustang Publishing.
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Burn-Out:
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---------
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Materials:
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a paper napkin
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a lit cigarette
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a dime
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a glass (preferably short with a wide mouth)
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beer!!
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The set up:
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Place the napkin over the top of the glass and pull it down around the
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sides. Next, wet the rim of the glass with the napkin on it so the
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napkin stays down along the sides when you let go. Now place the
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dime in the center of the napkin.
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The play:
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Players must take turns burning holes out of the napkin, the player
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who burns the hole that causes the dime to fall in the glass must
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drink. Generally,the penalty is to drink a glass full of beer, usually
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the same size as the play glass. This game is great for bars, everyone
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will want to join in.
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M*A*S*H:
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-------
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Materials:
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beer (lots of it)
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a TV
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The play:
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Each player should choose a character from the tv show. Whenever that
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person's name is said the player must drink (eg: Capt. Benajmin Pierce
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Hawkeye, Benji, Capt. Pierce, Hawk. Not just Capt.).There are a couple
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of house rules that my friends stick to with this one, if two players
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are playing M*A*S*H the players will each choose one major character
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and two minor characters and so on for three players and up.
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Similar games:
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Hi Bob: Watching 'Newhart'
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Everytime someone says "Hi Bob" all players must drink. This
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game is great with 5+ players.
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Chug Boat: Watching 'Love Boat'
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Choose characters. The boat itself is legal. And, if possible, watch
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any two hour special.
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Beer Golf:
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---------
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Materials:
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beer (9 or 18, how much can you handle?)
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a golf course (preferably one you don't usually go to)
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golf clubs
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The Play:
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Drink one beer for each hole of golf you play. Simple as that, just
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try sinking that putt on the 9th.
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Bullshit:
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--------
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Materials:
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beer (are you getting this pattern yet?)
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people
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The set up:
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Someone designates himself the leader, or the person who will
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initiate the game, this person must know the game. The game begins
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by each player choosing a type of shit to be designated by
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(eg: one person would be horse shit, another sheep shit, etc.)
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and all of the players sit around a table or in a circle on the
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floor.
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The play:
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The leader then yells "Someone shit in the parlor" and all of the
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players yell "Who shit?", the leader will now blame one of the
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players by saying "Dogshit" (or whatever). Now that player,
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feeling like he has been accused of something he didn't do says
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"bullshit". The leader will then ask him who did it by saying
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"Who shit?", the player originally accused must then accuse someone
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else. This goes on until someone blows it, the penalty can be
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anything from a glass of beer to a full beer, depending on how
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often the people are screwing up.
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Dunk the Duchess:
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----------------
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Materials:
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Two full pitchers
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bar glass
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The set up:
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Take the glass and float it in one of the pitchers, a short, fat
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glass usually works well, and you may need to pour a little beer
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in the floating glass to steady it.
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The play:
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Each player takes turns pouring beer from the second pitcher into
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the floating glass. The person who sinks the glass must retrieve
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it and drink what's in it. The rule for glass ownership is the
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five second rule, you are responsible for the glass for five seconds
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after you pour the beer into it, counting out loud in the best way
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to keep track of this. One important rule is that you may not rest
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any part of your arm or hand on the pitcher that has the floating
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glass. This, like Burn-out, is a great bar game.
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Mexicali:
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--------
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Materials:
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a cup (not see through)
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dice
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beer, beer, beer
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The Play:
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Players sit around a table and take turns shaking the dice in the
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cup, turning it over onto the table, and telling the next person
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(the person to the left) what they rolled. The object here is to
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get a higher roll than the person before you. Sometimes, of
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course, you won't get a higher roll, so you will want to lie. The
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next person will then determine whether or not he believes what you
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told him. If he believes you he takes the cup and dice and rolls
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his turn, and the game goes on. If he doesn't believe you he
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may say so (first) and then pick up the cup and check, if you
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lied you drink, otherwise he drinks and it is your turn again. When
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a player lies and someone catches him he must drink and play begins
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again with a clean slate (the last roll was zero).
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There are certain rolls that are important and the dice have certain
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values for each roll. Doubles are highest, and at that double
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sixes are the highest of all of the doubles. From there the
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highest is 65 (or a six and a five) then 64 and on down. A roll
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of 31 is a reverse, which may be checked by a non-believer, a
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41 is a social, or everyone drinks (usually toasting) and a roll
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of 21 is a Mexicali. A Mexicali must be announced right away, by
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lifting up the cup and saying so. A Mexicali means that the
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person who rolled gets to choose someone to drink and then may make
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a rule. After any of these rolls play resumes with the last roll
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as zero. Rules are the same as quarters rules.
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Party Fouls:
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This is very important, and any true Mexicali player knows that these
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rules must be enforced and anyone who breaks these rules must suffer
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the consequences (usually a drink, perhaps two).
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A party foul is a breaking of any of the cardinal rules of Mexicali
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and someone must yell "Party foul!" when they spot an infraction.
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Party foul #1: Touching the dice. Touching the dice at any time
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.. during play is strictly forbidden. In order to
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.. get the dice back in the cup a novice player
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.. will put their palm (up) against the table, slide the
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.. cup over their palm so that the dice are now resting
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.. on the palm (this touching is allowed) and will
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.. then, without ever grasping the dice, flip the cup
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.. and palm over so the dice fall to the bottom of
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.. the cup. A real player will swiftly slide to cup
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.. off the table and flip it over in one smooth
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.. motion causing the dice to fall to the bottom.
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Party foul #2: Sliding a cup. A cup must NEVER be slid while the
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.. current roll is still in play. If a player says,
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.. "I rolled a 65" the next player, if he wishes to
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.. check the validity of this statement, must lift the
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.. cup up from wherever the last player flipped it
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.. over. Sliding will happen a lot with the new players
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.. so watch for this one.
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Party foul #3: Dropping the dice on the floor. This is bad, and the
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.. only time a player is allowed to touch the dice,
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. . although he probably doesn't have to anyway. The
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.. person who gets to pick up the dice is the next
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. . player. Play begins again with a new slate.
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Party foul #4: Naming a wrong number. Anyone who says "56" when
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. . it is obvious that "65" is better deserves to
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. . drink. Same goes for not calling "special rolls".
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.. Play begins with the next person with a
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.. clean slate.
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Party foul #5: Spilling a beer. Sacrilege!! A whole beer must be
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.. consumed for this one.
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Party foul #6: Forgetting the last roll. This is less of a party
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.. foul than the rest. If a player forgets the previous
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.. roll he must rol anyway and hope he gets (he lies and
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.. says he does) a better roll. If the person after the
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.. guy who forgot knows what's up and the forgetful
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.. player says a number that is lower than the
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.. roll that he forgot that next player may call a
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.. foul.
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Party foul #7: Forgetting and trying to pull it off, or just screwing
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.. up. If the roll was 54 to me, and I said 43, any
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.. player in the group may call a foul. I deserve to
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.. drink for that.
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<----------------------------------------------------------------->
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< Dan McMichael | Email: dan@mvaxcs1.cse.nau.edu | I was >
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< Northern Arizona U.----------------------------------- possessed >
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< Flagstaff, | "I thought we were an autonomous| when I >
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< Arizona | collective." -Monty Python | said it. >
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<----------------------------------------------------------------->
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