631 lines
37 KiB
Plaintext
631 lines
37 KiB
Plaintext
A SLICE OF LIFE IN MY VIRTUAL COMMUNITY
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(Part Two)
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by Howard Rheingold June 1992
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(hlr@well.sf.ca.us)
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[ Continued from EFFector Online 2.11 June 22, 1992. Available via
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ftp.eff.org or by email from eff@eff.org]
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Social Contracts, Reciprocity, and Gift Economies in Cyberspace
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The network of communications that constitutes a virtual community
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can include the exchange of information as a kind of commodity, and
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the economic implications of this phenomenon are significant; the
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ultimate social potential of the network, however, lies not solely in
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its utility as an information market, but in the individual and group
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relationships that can happen over time. When such a group accumulates
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a sufficient number of friendships and rivalries, and witnesses the
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births, marriages, and deaths that bond any other kind of community,
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it takes on a definite and profound sense of place in people's minds.
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Virtual communities usually have a geographically local focus, and
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often have a connection to a much wider domain. The local focus of my
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virtual community, the WELL, is the San Francisco Bay Area; the wider
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locus consists of hundreds of thousands of other sites around the
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world, and millions of other communitarians, linked via exchanges of
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messages into a meta-community known as "the net."
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The existence of computer-linked communities was predicted twenty
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years ago by J.C.R. Licklider and Robert Taylor, who as research
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directors for the Department of Defense, set in motion the research
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that resulted in the creation of the first such community, the
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ARPAnet: "What will on-line interactive communities be like?"
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Licklider and Taylor wrote, in 1968: "In most fields they will consist
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of geographically separated members, sometimes grouped in small
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clusters and sometimes working individually. They will be communities
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not of common location, but of common interest..."
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My friends and I sometimes believe we are part of the future that
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Licklider dreamed about, and we often can attest to the truth of his
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prediction that "life will be happier for the on-line individual
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because the people with whom one interacts most strongly will be
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selected more by commonality of interests and goals than by accidents
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of proximity." I still believe that, but I also know that life also
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has turned out to be unhappy at times, intensely so in some
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circumstances, because of words on a screen. Events in cyberspace can
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have concrete effects in real life, of both the pleasant and less
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pleasant varieties. Participating in a virtual community has not
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solved all of life's problems for me, but it has served as an aid, a
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comfort and an inspiration at times; at other times, it has been like
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an endless, ugly, long-simmering family brawl.
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I visit the WELL both for the sheer pleasure of communicating with
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my newfound friends, and for its value as a practical instrument
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forgathering information on subjects that are of momentary or enduring
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importance, from child care to neuroscience, technical questions on
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telecommunications to arguments on philosophical, political, or
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spiritual subjects. It's a bit like a neighborhood pub or coffee shop.
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It's a little like a salon, where I can participate in a hundred
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ongoing conversations with people who don't care what I look like or
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sound like, but who do care how I think and communicate. There are
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seminars and word fights in different corners. And it's all a little
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like a groupmind, where questions are answered, support is given,
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inspiration is provided, by people I may have never heard from before,
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and whom I may never meet face to face.
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Because we cannot see one another, we are unable to form
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prejudices about others before we read what they have to say: Race,
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gender, age, national origin and physical appearance are not apparent
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unless a person wants to make such characteristics public. People who
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are thoughtful but who are not quick to formulate a reply often do
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better in CMC than face to face or over the telephone. People whose
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physical handicaps make it difficult to form new friendships find that
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virtual communities treat them as they always wanted to be treated --
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as thinkers and transmitters of ideas and feeling beings, not carnal
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vessels with a certain appearance and way of walking and talking (or
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not walking and not talking). Don't mistake this filtration of
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appearances for dehumanization: Words on a screen are quite capable of
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moving one to laughter or tears, of evoking anger or compassion, of
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creating a community from a collection of strangers.
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How does anybody find friends? In the traditional community, we
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search through our pool of neighbors and professional colleagues, of
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acquaintances and acquaintances of acquaintances, in order to find
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people who share our values and interests. We then exchange
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information about one another, disclose and discuss our mutual
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interests, and sometimes we become friends. In a virtual community we
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can go directly to the place where our favorite subjects are being
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discussed, then get acquainted with those who share our passions, or
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who use words in a way we find attractive. In this sense, the topic is
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the address: You can't simply pick up a phone and ask to be connected
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with someone who wants to talk about Islamic art or California wine,
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or someone with a three year old daughter or a 30 year old Hudson; you
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can, however, join a computer conference on any of those topics, then
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open a public or private correspondence with the previously-unknown
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people you find in that conference. You will find that your chances of
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making friends are magnified by orders of magnitude over the old
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methods of finding a peer group.
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You can be fooled about people in cyberspace, behind the cloak of
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words. But that can be said about telephones or face to face
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communications, as well; computer-mediated communications provide new
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ways to fool people, and the most obvious identity-swindles will die
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out only when enough people learn to use the medium critically. Sara
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Kiesler noted that the word "phony" is an artifact of the early years
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of the telephone, when media-naive people were conned by slick talkers
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in ways that wouldn't deceive an eight-year old with a cellular phone
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today.
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There is both an intellectual and an emotional component to CMC.
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Since so many members of virtual communities are the kind of
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knowledge-based professionals whose professional standing can be
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enhanced by what they know, virtual communities can be practical,
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cold-blooded instruments. Virtual communities can help their members
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cope with information overload. The problem with the information age,
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especially for students and knowledge workers who spend their time
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immersed in the info-flow, is that there is too much information
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available and no effective filters for sifting the key data that are
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useful and interesting to us as individuals. Programmers are trying to
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design better and better "software agents" that can seek and sift,
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filter and find, and save us from the awful feeling one gets when it
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turns out that the specific knowledge one needs is buried in 15,000
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pages of related information.
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The first software agents are now becoming available (e.g., WAIS,
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Rosebud), but we already have far more sophisticated, if informal,
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social contracts among groups of people that allow us to act as
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software agents for one another. If, in my wanderings through
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information space, I come across items that don't interest me but
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which I know one of my worldwide loose-knit affinity group of online
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friends would appreciate, I send the appropriate friend a pointer, or
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simply forward the entire text (one of the new powers of CMC is the
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ability to publish and converse with the same medium). In some cases,
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I can put the information in exactly the right place for 10,000 people
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I don't know, but who are intensely interested in that specific topic,
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to find it when they need it. And sometimes, 10,000 people I don't
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know do the same thing for me.
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This unwritten, unspoken social contract, a blend of strong-tie
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and weak-tie relationships among people who have a mixture of motives,
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requires one to give something, and enables one to receive something.
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I have to keep my friends in mind and send them pointers instead of
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throwing my informational discards into the virtual scrap-heap. It
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doesn't take a great deal of energy to do that, since I have to sift
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that information anyway in order to find the knowledge I seek for my
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own purposes; it takes two keystrokes to delete the information, three
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keystrokes to forward it to someone else. And with scores of other
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people who have an eye out for my interests while they explore sectors
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of the information space that I normally wouldn't frequent, I find
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that the help I receive far outweighs the energy I expend helping
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others: A marriage of altruism and self-interest.
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The first time I learned about that particular cyberspace power
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was early in the history of the WELL, when I was invited to join a
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panel of experts who advise the U.S. Congress Office of Technology
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Assessment (OTA). The subject of the assessment was "Communication
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Systems for an Information Age." I'm not an expert in
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telecommunication technology or policy, but I do know where to find a
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group of such experts, and how to get them to tell me what they know.
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Before I went to Washington for my first panel meeting, I opened a
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conference in the WELL and invited assorted information-freaks,
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technophiles, and communication experts to help me come up with
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something to say. An amazing collection of minds flocked to that
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topic, and some of them created whole new communities when they
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collided.
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By the time I sat down with the captains of industry, government
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advisers, and academic experts at the panel table, I had over 200
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pages of expert advice from my own panel. I wouldn't have been able to
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integrate that much knowledge of my subject in an entire academic or
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industrial career, and it only took me (and my virtual community) a
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few minutes a day for six weeks. I have found the WELL to be an
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outright magical resource, professionally. An editor or producer or
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client can call and ask me if I know much about the Constitution, or
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fiber optics, or intellectual property. "Let me get back to you in
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twenty minutes," I say, reaching for the modem. In terms of the way I
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learned to use the WELL to get the right piece of information at the
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right time, I'd say that the hours I've spent putting information into
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the WELL turned out to be the most lucrative professional investments
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I've ever made.
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The same strategy of nurturing and making use of loose
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information-sharing affiliations across the net can be applied to an
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infinite domain of problem areas, from literary criticism to software
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evaluation. It's a neat way for a sufficiently large, sufficiently
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diverse group of people to multiply their individual degree of
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expertise, and I think it could be done even if the people aren't
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involved in a community other than their company or their research
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specialty. I think it works better when the community's conceptual
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model of itself is more like barn-raising than horse-trading, though.
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Reciprocity is a key element of any market-based culture, but the
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arrangement I'm describing feels to me more like a kind of gift
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economy where people do things for one another out of a spirit of
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building something between them, rather than a spreadsheet-calculated
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quid pro quo. When that spirit exists, everybody gets a little extra
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something, a little sparkle, from their more practical transactions;
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different kinds of things become possible when this mindset pervades.
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Conversely, people who have valuable things to add to the mix tend to
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keep their heads down and their ideas to themselves when a mercenary
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or hostile zeitgeist dominates an online community.
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If you give useful information freely, without demanding tightly-
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coupled reciprocity, your requests for information are met more
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swiftly, in greater detail, than they would have been otherwise. The
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person you help might never be in a position to help you, but someone
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else might be. That's why it is hard to distinguish idle talk from
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serious context-setting. In a virtual community, idle talk is context-
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setting. Idle talk is where people learn what kind of person you are,
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why you should be trusted or mistrusted, what interests you. An agora
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is more than the site of transactions; it is also a place where people
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meet and size up one another.
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A market depends on the quality of knowledge held by the
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participants, the buyers and sellers, about price and availability and
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a thousand other things that influence business; a market that has a
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forum for informal and back-channel communications is a better-
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informed market. The London Stock Exchange grew out of the informal
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transactions in a coffee-house; when it became the London
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International Stock Exchange a few years ago, and abolished the
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trading-room floor, the enterprise lost something vital in the
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transition from an old room where all the old boys met and cut their
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deals to the screens of thousands of workstations scattered around the
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world.
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The context of the informal community of knowledge sharers grew to
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include years of both professional and personal relationships. It is
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not news that the right network of people can serve as an inquiry
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research system: You throw out the question, and somebody on the net
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knows the answer. You can make a game out of it, where you gain
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symbolic prestige among your virtual peers by knowing the answer. And
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you can make a game out of it among a group of people who have dropped
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out of their orthodox professional lives, where some of them sell
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these information services for exorbitant rates, in order to
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participate voluntarily in the virtual community game.
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Virtual communities have several drawbacks in comparison to face-
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to-face communication, disadvantages that must be kept in mind if you
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are to make use of the power of these computer-mediated discussion
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groups. The filtration factor that prevents one from knowing the race
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or age of another participant also prevents people from communicating
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the facial expressions, body language, and tone of voice that
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constitute the inaudible but vital component of most face to face
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communications. Irony, sarcasm, compassion, and other subtle but all-
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important nuances that aren't conveyed in words alone are lost when
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all you can see of a person are words on a screen.
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It's amazing how the ambiguity of words in the absence of body
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language inevitably leads to online misunderstandings. And since the
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physical absence of other people also seems to loosen some of the
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social bonds that prevent people from insulting one another in person,
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misunderstandings can grow into truly nasty stuff before anybody has a
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chance to untangle the original miscommunication. Heated diatribes and
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interpersonal incivility that wouldn't crop up often in face to face
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or even telephone discourse seem to appear with relative frequency in
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computer conferences. The only presently available antidote to this
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flaw of CMC as a human communication medium is widespread knowledge of
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this flaw -- aka "Netiquette."
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Online civility and how to deal with breaches of it is a topic
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unto itself, and has been much-argued on the WELL. Degrees of outright
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incivility constitute entire universes such as alt.flame, the Usenet
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newsgroup where people go specifically to spend their days hurling
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vile imprecations at one another. I am beginning to suspect that the
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most powerful and effective defense an online community has in the
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face of those who are bent on disruption might be norms and agreements
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about withdrawing attention from those who can't abide by even loose
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rules of verbal behavior. "If you continue doing that," I remember
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someone saying to a particularly persistent would-be disrupter, "we
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will stop paying attention to you." This is technically easy to do on
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Usenet, where putting the name of a person or topic header in a "kill
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file" (aka "bozo filter") means you will never see future
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contributions from that person or about that topic. You can simply
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choose to not see any postings from Rich Rosen, or that feature the
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word "abortion" in the title. A society in which people can remove one
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another, or even entire topics of discussion, from visibility. The
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WELL does not have a bozo filter, although the need for one is a topic
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of frequent discussion.
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Who Is The WELL?
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One way to know what the WELL is like is to know something about the
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kind of people who use it. It has roots in the San Francisco Bay Area,
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and in two separate cultural revolutions that took place there in past
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decades. The Whole Earth Catalog originally emerged from the
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counterculture as Stewart Brand's way of providing access to tools and
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ideas to all the communes who were exploring alternate ways of life in
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the forests of Mendocino or the high deserts outside Santa Fe. The Whole
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Earth Catalogs and the magazines they spawned, Co-Evolution Quarterly
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and Whole Earth Review, have outlived the counterculture itself, since
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they are still alive and raising hell after nearly 25 years. For many
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years, the people who have been exploring alternatives and are open to
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ideas that you don't find in the mass media have found themselves in
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cities instead of rural communes, where their need for new tools and
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ideas didn't go away.
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The Whole Earth Catalog crew received a large advance in the mid-
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1980s to produce an updated version, a project involving many
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geographically-separated authors and editors, many of whom were using
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computers. They bought a minicomputer and the license to Picospan, a
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computer conferencing program, leased an office next to the magazine's
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office, leased incoming telephone lines, set up modems, and the WELL was
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born in 1985. The idea from the beginning was that the founders weren't
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sure what the WELL would become, but they would provide tools for people
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to build it into something useful. It was consciously a cultural
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experiment, and the business was designed to succeed or fail on the
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basis of the results of the experiment. The person Stewart Brand chose
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to be the WELL's first director -- technician, manager, innkeeper, and
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bouncer -- was Matthew McClure, not-coincidentally a computer-savvy
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veteran of The Farm, one of the most successful of the communes that
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started in the sixties. Brand and McClure started a low- rules,
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high-tone discussion, where savvy networkers, futurists, misfits who had
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learned how to make our outsiderness work for us, could take the
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technology of CMC to its cultural limits.
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The Whole Earth network -- the granola-eating utopians, the solar-
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power enthusiasts, serious ecologists and the space-station crowd,
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immortalists, Biospherians, environmentalists, social activists -- was
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part of the core population from the beginning. But there were a couple
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of other key elements. One was the subculture that happened ten years
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after the counterculture era -- the personal computer revolution.
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Personal computers and the PC industry were created by young iconoclasts
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who wanted to have whizzy tools and change the world. Whole Earth had
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honored them, including the outlaws among them, with the early Hacker's
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Conferences. The young computer wizards, and the grizzled old hands who
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were still messing with mainframes, showed up early at the WELL because
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the guts of the system itself -- the UNIX operating system and "C"
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language programming code -- were available for tinkering by responsible
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craftsmen.
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A third cultural element that made up the initial mix of the WELL,
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which has drifted from its counterculture origins in many ways, were the
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deadheads. Books and theses have been written about the subculture that
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have grown up around the band, the Grateful Dead. The deadheads have a
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strong feeling of community, but they can only manifest it en masse when
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the band has concerts. They were a community looking for a place to
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happen when several technology-savvy deadheads started a "Grateful Dead
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Conference" on the WELL. GD was so phenomenally successful that for the
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first several years, deadheads were by far the single largest source of
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income for the enterprise.
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Along with the other elements came the first marathon swimmers in
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the new currents of the information streams, the futurists and writers
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and journalists. The New York Times, Business Week, the San Francisco
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Chronicle, Time, Rolling Stone, Byte, the Wall Street Journal all have
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journalists that I know personally who drop into the WELL as a listening
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post. People in Silicon Valley lurk to hear loose talk among the pros.
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Journalists tend to attract other journalists, and the purpose of
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journalists is to attract everybody else: most people have to use an old
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medium to hear news about the arrival of a new medium.
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Things changed, both rapidly and slowly, in the WELL. There were
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about 600 members of the WELL when I joined, in the summer of 1985. It
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seemed that then, as now, the usual ten percent of the members did 80%
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of the talking. Now there are about 6000 people, with a net gain of
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about a hundred a month. There do seem to be more women than other parts
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of cyberspace. Most of the people I meet seem to be white or Asian;
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African-Americans aren't missing, but they aren't conspicuous or even
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visible. If you can fake it, gender and age are invisible, too. I'd
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guess the WELL consists of about 80% men, 20% women. I don't know
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whether formal demographics would be the kind of thing that most WELL
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users would want to contribute to. It's certainly something we'd
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discuss, argue, debate, joke about.
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One important social rule was built into Picospan, the software that
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the WELL lives inside: Nobody is anonymous. Everybody is required to
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attach their real "userid" to their postings. It is possible to use
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pseudonyms to create alternate identities, or to carry metamessages, but
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the pseudonyms are always linked in every posting to the real userid. So
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individual personae -- whether or not they correspond closely to the
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real person who owns the account -- are responsible for the words they
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post. In fact, the first several years, the screen that you saw when you
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reached the WELL said "You own your own words." Stewart Brand, the
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WELL's co-founder likes epigrams: "Whole Earth," "Information wants to
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be free." "You own your own words." Like the best epigrams, "You own
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your own words" is open to multiple interpretations. The matter of
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responsibility and ownership of words is one of the topics WELLbeings
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argue about endlessly, so much that the phrase has been abbreviated to
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"YOYOW," As in, "Oh no, another YOYOW debate."
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Who are the WELL members, and what do they talk about? I can tell
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you about the individuals I have come to know over six years, but the
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WELL has long since been something larger than the sum of everybody's
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friends. The characteristics of the pool of people who tune into this
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electronic listening post, whether or not they every post a word in
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public, is a strong determinant of the flavor of the "place." There's a
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cross-sectional feeling of "who are we?" that transcends the
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intersecting and non-intersecting rings of friends and acquaintances
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each individual develops.
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My Neighborhood On The WELL
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Every CMC system gives users tools for creating their own sense of
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place, by customizing the way they navigate through the database of
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conferences, topics, and responses. A conference or newsgroup is like a
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place you go. If you go to several different places in a fixed order, it
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seems to reinforce the feeling of place by creating a customized
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neighborhood that is also shared by others. You see some of the same
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users in different parts of the same neighborhood. Some faces, you see
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only in one context -- the parents conference, the Grateful Dead tours
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conference, the politics or sex conference.
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My home neighborhood on the WELL is reflected in my ".cflist," the
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file that records my preferences about the order of conferences I visit.
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It is always possible to go to any conference with a command, but with a
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.cflist you structure your online time by going from conference to
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specified conference at regular intervals, reading and perhaps
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responding in several ongoing threads in several different places.
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That's the part of the art of discourse where I have found that the
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computer adds value to the intellectual activity of discussing formally
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distinct subjects asynchronously, from different parts of the world,
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over extending periods, by enabling groups to structure conversations by
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topic, over time.
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My .cflist starts, for sentimental reasons, with the Mind
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conference, the first one I hosted on the WELL, since 1985. I've changed
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my .cflist hundreds of times over the years, to add or delete
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|
conferences from my regular neighborhood, but I've always kept Mind in
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the lede. The entry banner screen for the Mind conference used to
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|
display to each user the exact phase of the moon in numbers and ASCII
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|
graphics every time they logged in to the conference. But the volunteer
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|
programmer who had created the "phoon" program had decided to withdraw
|
|
it, years later, in a dispute with WELL management. There is often a
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|
technological fix to a social problem within this particular universe.
|
|
Because the WELL seems to be an intersection of many different cultures,
|
|
there have been many experiments with software tools to ameliorate
|
|
problems that seemed to crop up between people, whether because of the
|
|
nature of the medium or the nature of the people. A frighteningly
|
|
expensive pool of talent was donated by volunteer programmers to create
|
|
tools and even weapons for WELL users to deal with each other. People
|
|
keep giving things to the WELL, and taking them away. Offline readers
|
|
and online tools by volunteer programmers gave others increased power to
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|
communicate.
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The News conference is what's next. This is the commons, the place
|
|
where the most people visit the most often, where the most outrageous
|
|
off-topic proliferation is least pernicious, where the important
|
|
announcements about the system or social events or major disputes or new
|
|
conferences are announced. When an earthquake or fire happens, News is
|
|
|
|
where you want to go. Immediately after the 1989 earthquake and during
|
|
the Oakland fire of 1991, the WELL was a place to check the damage to
|
|
the local geographic community, lend help to those who need it, and get
|
|
first-hand reports. During Tienamen square, the Gulf War, the Soviet
|
|
Coup, the WELL was a media-funnel, with snippets of email from Tel-Aviv
|
|
and entire newsgroups fed by fax machines in China, erupting in News
|
|
conference topics that grew into fast-moving conferences of their own.
|
|
During any major crisis in the real world, the routine at our house is
|
|
to turn on CNN and log into the WELL.
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|
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|
After News is Hosts, where the hottest stuff usually happens. The
|
|
hosts community is a story in itself. The success of the WELL in its
|
|
first five years, all would agree, rested heavily on the efforts of the
|
|
conference hosts -- online characters who had created the character of
|
|
the first neighborhoods and kept the juice flowing between one another
|
|
all over the WELL, but most pointedly in the Hosts conference. Some
|
|
spicy reading in the Archives conference originated from old hosts'
|
|
disputes - and substantial arguments about the implications of CMC for
|
|
civil rights, intellectual property, censorship, by a lot of people who
|
|
know what they are talking about, mixed liberally with a lot of other
|
|
people who don't know what they are talking about, but love to talk
|
|
anyway, via keyboard and screen, for years on end.
|
|
|
|
In this virtual place, the pillars of the community and the worst
|
|
offenders of public sensibilities are in the same group -- the hosts.
|
|
At their best and their worst, this ten percent of the online population
|
|
put out the words that the other ninety percent keep paying to read.
|
|
Like good hosts at any social gathering, they make newcomers welcome,
|
|
keep the conversation flowing, mediate disputes, clean up messes, and
|
|
throw out miscreants, if need be. A WELL host is part salon keeper, part
|
|
saloon keeper, part talk-show host, part publisher. The only power to
|
|
censor or to ban a user is the hosts' power. Policy varies from host to
|
|
host, and that's the only policy. The only justice for those who misuse
|
|
that power is the forced participation in weeks of debilitating and
|
|
vituperative post-mortem.
|
|
|
|
The hosts community is part long-running soap opera, part town
|
|
meeting, bar-room brawl, anarchic debating society, creative groupmind,
|
|
bloody arena, union hall, playpen, encounter group. The Hosts conference
|
|
is extremely general, from technical questions to personal attacks. The
|
|
Policy conference is supposed to be restricted to matters of what WELL
|
|
policy is, or ought to be. The part-delusion, part-accurate perception
|
|
that the hosts and other users have strong influence over WELL policy is
|
|
part of what feeds debate here, and a strong element in the libertarian
|
|
reputation of the stereotypical WELLite. After fighting my way through a
|
|
day's or hour's worth of the Hot New Dispute in News, Hosts, and Policy,
|
|
I check on the conferences I host -- Info, Virtual Communities, Virtual
|
|
Reality. After that my .cflist directs me, at the press of the return
|
|
key, to the first new topic or response in the Parenting, Writers',
|
|
Grateful Dead tours, Telecommunication, Macintosh, Weird, Electronic
|
|
Frontier Foundation, Whole Earth, Books, Media, Men on the WELL,
|
|
Miscellaneous, and Unclear conferences.
|
|
|
|
Grabbing attention in the Commons is a powerful act. Some people
|
|
seem drawn to performing there; others burst out there in acts of
|
|
desperation, after one history of frustration or another. Dealing with
|
|
people who are so consistently off-topic or apparently deeply grooved
|
|
into incoherence, long-windedness, scatology, is one of the events that
|
|
challenges a community to decide what its values really are, or ought to
|
|
be.
|
|
|
|
Something is happening here. I'm not sure anybody understands it
|
|
yet. I know that the WELL and the net is an important part of my life
|
|
and I have to decide for myself whether this is a new way to make
|
|
genuine commitments to other human beings, or a silicon-induced illusion
|
|
of community. I urge others to help pursue that question in a variety of
|
|
ways, while we have the time. The political dimensions of CMC might lead
|
|
to situations that would pre-empt questions of other social effects;
|
|
responses to the need for understanding the power- relationships
|
|
inherent in CMC are well represented by the Electronic Frontier
|
|
Foundation and others. We need to learn a lot more, very quickly, about
|
|
what kind of place our minds are homesteading.
|
|
|
|
The future of virtual communities is connected to the future of
|
|
everything else, starting with the most precious thing people have to
|
|
gain or lose -- political freedom. The part played by communication
|
|
technologies in the disintegration of communism, the way broadcast
|
|
television pre-empted the American electoral process, the power of fax
|
|
and CMC networks during times of political repression like Tienamen
|
|
Square and the Soviet Coup attempt, the power of citizen electronic
|
|
journalism, the power-maneuvering of law enforcement and intelligence
|
|
agencies to restrict rights of citizen access and expression in
|
|
cyberspace, all point to the future of CMC as a close correlate of
|
|
future political scenarios. More important than civilizing cyberspace is
|
|
ensuring its freedom as a citizen-to-citizen communication and
|
|
publication medium; laws that infringe equity of access to and freedom
|
|
of expression in cyberspace could transform today's populist empowerment
|
|
into yet another instrument of manipulation. Will "electronic democracy"
|
|
be an accurate description of political empowerment that grows out of
|
|
the screen of a computer? Or will it become a brilliant piece of
|
|
disinfotainment, another means of manipulating emotions and
|
|
manufacturing public opinion in the service of power.
|
|
|
|
Who controls what kinds of information is communicated in the
|
|
international networks where virtual communities live? Who censors, and
|
|
what is censored? Who safeguards the privacy of individuals in the face
|
|
of technologies that make it possible to amass and retrieve detailed
|
|
personal information about every member of a large population? The
|
|
answers to these political questions might make moot any more abstract
|
|
questions about cultures in cyberspace. Democracy itself depends on the
|
|
relatively free flow of communications. The following words by James
|
|
Madison are carved in marble at the United States Library of Congress:
|
|
"A popular government without popular information, or the means of
|
|
acquiring it, is but a prologue to a farce or a tragedy, or perhaps
|
|
both. Knowledge will forever govern ignorance, and a people who mean to
|
|
be their own governors must arm themselves with the power which
|
|
knowledge gives." It is time for people to arm themselves with power
|
|
about the future of CMC technology.
|
|
|
|
Who controls the market for relationships? Will the world's
|
|
increasingly interlinked, increasingly powerful, decreasingly costly
|
|
communications infrastructure be controlled by a small number of very
|
|
large companies? Will cyberspace be privatized and parceled out to those
|
|
who can afford to buy into the auction? If political forces do not seize
|
|
the high ground and end today's freewheeling exchange of ideas, it is
|
|
still possible for a more benevolent form of economic control to stunt
|
|
the evolution of virtual communities, if a small number of companies
|
|
gain the power to put up toll-roads in the information networks, and
|
|
smaller companies are not able to compete with them.
|
|
|
|
Or will there be an open market, in which newcomers like Apple or
|
|
Microsoft can become industry leaders? The playing field in the global
|
|
telecommunications industry will never be level, but the degree of
|
|
individual freedom available through telecommunication technologies in
|
|
the future may depend upon whether the market for goods and services in
|
|
cyberspace remains open for new companies to create new uses for CMC.
|
|
|
|
I present these observations as a set of questions, not as answers.
|
|
I believe that we need to try to understand the nature of CMC,
|
|
cyberspace, and virtual communities in every important context --
|
|
politically, economically, socially , culturally, cognitively. Each
|
|
different perspective reveals something that the other perspectives do
|
|
not reveal. Each different discipline fails to see something that
|
|
another discipline sees very well. We need to think as teams here,
|
|
across boundaries of academic discipline, industrial affiliation,
|
|
nation, to understand, and thus perhaps regain control of, the way human
|
|
communities are being transformed by communication technologies. We
|
|
can't do this solely as dispassionate observers, although there is
|
|
certainly a huge need for the detached assessment of social science.
|
|
But community is a matter of the heart and the gut as well as the head.
|
|
Some of the most important learning will always have to be done by
|
|
jumping into one corner or another of cyberspace, living there, and
|
|
getting up to your elbows in the problems that virtual communities face.
|
|
|
|
References:
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|
|
|
Sara Kiesler, "The Hidden Messages in Computer Networks," Harvard
|
|
Business Review, January-February 1986.
|
|
|
|
J.C.R. Licklider, Robert Taylor, and E. Herbert, "The Computer as a
|
|
Communication Device," International Science and Technology, April 1978.
|
|
|
|
Ray Oldenburg, "The Great Good Place: Cafes, Coffee Shops, Community
|
|
Centers, Beauty Parlors, General Stores, Bars, Hangouts, and How They
|
|
Get You Through The Day," New York: Paragon House, 1991.
|
|
|
|
M. Scott Peck, M.D., "The Different Drum: Community Making and
|
|
Peace," New York: Touchstone, 1987.
|
|
|
|
Howard Rheingold, "Tools for Thought," Simon & Schuster 1986.
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|
|
Note: In 1988, _Whole Earth Review_ published my article, "Virtual
|
|
Communities." Four years later, I reread it and realized that I had
|
|
learned a few things, and that the world I was observing had changed.
|
|
So I rewrote it. The original version is available on the WELL as
|
|
/uh/72/hlr/virtual_communities88.
|
|
|
|
Portions of this will appear in "Globalizing Networks: Computers and
|
|
International Communication," edited by Linda Harasim and Jan Walls for
|
|
MIT press. Portions of this will appear in "Virtual Communities," by
|
|
Howard Rheingold, Addison-Wesley. Portions of this may find their way
|
|
into Whole Earth Review.
|
|
|
|
This is a world-readable file, and I think these are important issues;
|
|
encourage distribution, but I do ask for fair use: Don't remove my name
|
|
from my words when you quote or reproduce them, don't change them, and
|
|
don't impair my ability to make a living with them.
|
|
|
|
Howard Rheingold
|
|
Editor, Whole Earth Review
|
|
27 Gate Five Road
|
|
Sausalito, CA 94965
|
|
Tel: 415 332 1716
|
|
Fax: 415 332 3110
|
|
Internet: hlr@well.sf.ca.us
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