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65 KiB
Plaintext
1099 lines
65 KiB
Plaintext
Voices In My Head
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MindVox: The Overture
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Copyright (c) 1992, by Patrick Karel Kroupa (Lord Digital)
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All Rights Reserved
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"...just as every cop is a criminal and all the sinners; saints"
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--The Rolling Stones (Jane's Addiction cover(*1))
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Prelude
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-------
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This article has its inception in several dozen people ask-
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ing the same questions with fairly consistent regularity. Namely
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those of, "where'd you guys go?", "what's the deal with MindVox?"
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and "what have you been doing for the last five years anyway?"
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Overture does a decent job of tying up all of the above and
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then some, while providing a general overview about who we are at
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Phantom Access and what we're in the process of doing with Mind-
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Vox. Sections of this article self-plagiarize heavily from my
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own writings in ENTROPY CALLING, which will be in a form suitable
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for publication sometime around the first quarter of 1993 at the
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rate things are going right now. My apologies for the perpetual-
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ly blown deadlines regarding this work, but something always
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manages to pop up that requires my full attention, in this case
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MindVox itself.
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I've done what I could to make everything understandable by
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even those who have no prior knowledge of who we are or what's
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going on, hopefully I have at least partially succeeded. If
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something is briefly touched upon and you don't understand its
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significance, then it probably means something to a smaller
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cross-section of people and you can safely ignore it.
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While this is in many respects a personal account of my own
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journey through Cyberspace and what it has meant to me and a
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handful of my friends, on a larger scale the underlying theme and
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basic premise of how the electronic universe began and has
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evolved is reflective of the experiences of countless people who
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have been traversing the endless pathways of possibility with me
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for most of their lives.
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First Light
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-----------
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A long time ago, in a thoughtspace far away, an event that would
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forevermore alter the shape of human interaction took place . . .
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But we're not here to talk about that, instead we're gonna dis-
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cuss computers and how a couple of guys named Ward Christianson
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and Randy Seuss wrote a program that would allow them to be set
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up as a kind of store-and-forward messaging system designed to
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allow their circle of friends to interact with one another by us-
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ing these things called modems . . . and how this event would
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prove to be the first truly accessible step into the uncharted
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territory of what was to become Cyberspace.
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From this empowering turning point in the late seventies, the
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ideas, dreams and fantasies that would transmute and amplify hu-
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man potentials and evolutionary possibilities, broke loose from
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the shackles that primitive technology had imposed upon them and
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began to spin the electronic universe into existence.
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Still in the very early stages of its development, Cyberspace, or
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the "modem world" as it is sometimes called, has until very re-
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cently remained a largely untapped forum unique within the histo-
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ry of our world. It is a rapidly shifting microcosm that in the
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early part of the 1990's seems poised to engulf the reality from
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which it was born, weaving together the threads of tens of mil-
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lions of diverse dreams, into one mercurial tapestry that encom-
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passes the collective consciousness of humanity and frees it from
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all constraints.
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The non-space of Cyberspace is a place where global changes that
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would take years or even centuries outside of the online domain,
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can occur in weeks or months. It is a place where participants
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from all over the world share a unique common-ground based on
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nothing less nor more, than a belief in the same vision of possi-
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bility. It is a land where people who scoff at "The Elements of
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Style" frequently write paragraphs, pages, and even novels, full
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of big words, huge concepts, and absolutely gargantuan amounts of
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emoting -- while actually saying nothing tangible. In a little
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over a decade, the online microcosm has managed to experience the
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equivalent of hundreds of years of evolution. Not to mention the
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creation of hundreds of words which have found their way into the
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online lexicon despite the fact that nobody is quite sure what
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they mean in the first place.
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During this turbulent period of rapid change the half-dozen sys-
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tems of 1978, had grown to 45 or 50 electronic villages by 1980.
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These were the original outposts of Cyberspace, running on hacked
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together systems, hooked into industrial 8" drives, and network-
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ing at the blinding speed of 110 baud. To be honest, there
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wasn't really a whole lot of high level philosophizing going on
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regarding the brave new world that had dawned. Actually, most of
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the conversation tended to focus on things along the lines of,
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"How do you hook an 8" drive onto an Apple ][?" and "ANY idiot
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can see that setting the 7th bit high on the xdef reg is the
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WRONG thing to do, OF COURSE it'll make the program crash, are
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you stupid or something?" It was a technological triumph, but
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one that was for the most part, still lacking many of the key
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participants that would shape the technology into designer reali-
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ties.
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As the seventies drew to a close, the sterility and bare-bones
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functionality that had predominated, began to make way for places
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created by people who truly wanted something unique and dif-
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ferent. The mere existence of the technology was no longer that
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exciting, and as a greater number of people gained access to the
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hardware needed to jack in, the first electronic tribes gathered
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and began erecting monuments to their own ingenuity.
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By the time the eighties were upon us, the handful of systems
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that had thrived during the latter half of the previous decade
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had multiplied rapidly, giving birth to new systems on an almost
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daily basis, and by 1982 there were close to a thousand outposts
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on the frontier. Hardware prices were falling, 1200bps modems
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were actually within the reach of many people who wanted to pur-
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chase them, and the online domain was beginning to attract a wide
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variety of participants from outside the technocratic elite.
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A second pivotal point came during the summer of 1983 when the
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movie WARGAMES was released. Within several months the modem
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world literally doubled in size. An entire new generation of
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people were about to take the plunge into electronic wonderland
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and set off an explosive growth rate that has not slowed since
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then. It was a major and irreversible nexus point that would be-
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gin the abrupt transition from taking Cyberspace from the realm
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of underground sub-culture to the forefront of mainstream media.
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In retrospect the early eighties were the "golden age" of Cyber-
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space. There truly was a new frontier just over the horizon, and
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we were standing at the edge. This period in the history of the
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electronic universe was unruly and chaotic, the first settlers on
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the frontier wouldn't arrive for another decade or so, and the
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only people here were a small collection of explorers eager to
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embark on the next adventure.
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Of course one of the problems with "standing on the edge" of any-
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thing, is the trail that led up to it. You are there for some
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reason, or usually a very complex series of reasons, that have
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shaped your life up until that point in time, and caused you to
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become disenchanted with -- or feel limited by -- whatever situa-
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tion you are locked into in the consensual reality that we all
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physically inhabit at present. In other words, the "real world"
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isn't making you happy, and you want outta there.
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Led by a an oddball contingent of misfits, dropouts, acidheads,
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phreaks, hackers, hippies, scientists, students, guys who could
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say "do0d, got any new wares?" with a straight face and really
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mean it -- and quite often -- people who managed to combine many
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of these attributes; the 1980's saw the rise of the first empires
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and kingdoms of Cyberspace.
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As romantic and wonderful as this seems, and was . . . a lot of
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the people involved had been brutalized by life, and much of this
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new reality was borne out of a tidal wave of pain and dissatis-
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faction. When I first became an active participant in this elec-
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tronic nervous system that was just beginning to experience its
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awakening; I was a little over ten years old. My early under-
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standings of what this "place" was, were shaped by a handful of
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people whose skills I admired and sought to emulate, yet whose
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lives I felt great pity and sadness for.
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There were of course exceptions, people who were so high on the
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potential of this technology and the completely new level of
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reality it could bring, that nothing more than a love of their
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creation drove them onwards. But these people were pretty uncom-
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mon, most of the pioneers were guys who were simply unhappy . . .
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or to be more exact, so unhappy that they had given up on finding
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joy in the "real world" and were constructing a rocket ship
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called Cyberspace to get them out of here as fast as possible.
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"Peace, love and happiness" was not exactly the driving force
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behind the rise of the electronic domains. A more realistic ral-
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lying cry was one of "Gee this technology is neat, and I'm gonna
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use it to make a whole new world where I can be happy and none of
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you can ever bother me again. You'll all be sorry, just wait and
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see!" They were building the cult of high technology in the
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hopes that it would somehow save them from whatever they thought
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had prevented them from attaining happiness anywhere else.
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Sadly enough "they" were not THOSE PEOPLE, "they" had become "us"
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and while the first steps into this place had been made possible
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by the phone phreaks and misfits of yesterday, the online world
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was exploding and changing at an incredible velocity, the rest of
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society was about to take notice in a big way, and a handful of
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disenfranchised teenagers had seized the reigns and were in the
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early stages of walking into the spotlight and taking the status
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quo for a big ride . . .
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The Fall
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--------
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Everything really was this big beautiful game, and here we were
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with an overview of the whole jigsaw puzzle, and the sudden power
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to do anything we wanted to do with it. For the first time in
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recent history you COULD reach out and change reality, you could
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DO STUFF that effected EVERYTHING and EVERYONE, and you were sud-
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denly living this life that was like something out of a comic
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book or adventure story. In a place filled with magical lands
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and fantastic people who you had only read about, and suddenly
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you WERE actually talking to Timothy Leary, or Steven Wozniak,
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and some guy who was just on the cover of a magazine was speaking
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with you and thought that YOU were cool, and then finally you
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were IN the magazines and at the forefront of an entire sub-
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culture that was being rapidly assimilated into the cultural
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mythos.
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It was a VERY interesting time and place in which to grow up.
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Of course the problem is a lot of us didn't grow up. At a cer-
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tain point in time having power that can have real and immediate
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effects upon all society, can do very strange things to your per-
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spective of the world. Instead of learning to deal with the nor-
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mal barriers that most teenagers in western culture find them-
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selves faced with, you discover that you can blow right through
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all of them without even slowing down. In this way you miss much
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of the growth and acclimation that people go through during their
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teenage years. Which is where a lot of old friends parted ways
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with reality and ceased to be explorers, becoming caught up in
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the real world implications of the power that was now at their
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disposal. In effect, they lost sight of the underlying theme
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that all our actions had been based upon, that of exploration and
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pushing the boundaries, and merely focused on the short-term
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end-result of what their abilities could bring them; in the pro-
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cess becoming the criminals that the Secret Service and FBI had
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said we all were.
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What had begun with the best intentions, as the ultimate exten-
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sion of human curiosity, had devolved into a cultural movement
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that had very little to do with the ideals that had inspired it.
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The term "hacker" had become synonymous with "criminal", and tak-
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ing a look around at the state of the underground, it looked as
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if much of it had in fact degenerated into crime cartels
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comprised of angry teens who had little understanding of the
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underlying mechanisms they were employing to play with reality.
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It was no longer the exhilaration of knowing that you could actu-
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ally reach out and touch a satellite . . . it had come down to
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the negative power trip of fucking with something for the sake of
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pissing people off or just showing the world how much power you
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really have at your disposal if you ever decided to throw a tan-
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trum.
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By 1988 what had replaced our outlook, was a mindset where the
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new generation saw two things: one of them was the potential to
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take advantage of holes in the system for personal gain. There
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was no longer any quest for knowledge, desire to learn, or need
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to push the boundaries of what was possible for the sake of ex-
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ploration. Instead there were a lot of people who couldn't get
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past making free phone calls, stealing things, and causing trou-
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ble by following an already well-established pattern of action
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and reaction.
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The second -- and perhaps biggest -- motivating factor had become
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the desire for personal attention in the form of self-
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aggrandizement: the ultimate hack had become the media machine
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itself. What was originally a by-product of our experiences, had
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become a goal in and of itself. And here is where things became
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REALLY twisted.
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The media in the latter half of the twentieth century has become
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a very strange distortion of reality instead of the reflection it
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was intended to be. Since this is not an essay on the evils of
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manipulation through the use of media, I will stick with a very
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simple outline of how events occur in the real world.
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A reporter, journalist, writer -- SOME PERSON who has their own
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desires and ambitions, wants to do an exciting story on something
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that will garner him or her a lot of attention and acclaim.
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Really they are operating from a point of view that has much in
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common with the "hacker's," which is the mindset of "I'm gonna
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get mine." So this journalist looks around at the headlines and
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realizes that there is a mounting wave of hysteria surrounding
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viruses and hackers and invasion of privacy and . . . gee,
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wouldn't it be a nice career move to do a story that will mix
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their name into whatever the hot topic of the next five minutes
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happens to be.
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If the journalist is attached to any even marginally important
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publication, they will then get their pick from one of the
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current four or five "names" doing the rounds. On the other
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hand, if the journalist is just starting out and connected to
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something much smaller, then the chances are they will simply
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show up at some user's group meeting, find the nearest thing they
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can to a "computer nerd," do an interview, and then write it up
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expressing whatever the current publicly-sanctioned viewpoint
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happens to be (the usual slant has become: hackers are evil and
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can look at your credit rating, fear them).
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I have been interviewed on many occasions and I know roughly
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twenty people who have done the interviews that comprise the
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basis of about 90% of all media that exists in relation to the
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underground; be it in newspaper, periodical, television segment,
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or book format. WITH *VERY* FEW EXCEPTIONS, there have been
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countless solicitations to perform illegal acts in the presence
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of journalists, these solicitations move all the way into coer-
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cion in some cases. There are reports containing sentences that
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were never spoken, quotes taken out of context, information that
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was invented . . . there's simply no end to it. The reporter
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profits first by stroking the hacker's ego and giving him the
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spotlight that he thinks he wants so badly, and then continues to
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profit as the hacker rides a bigger and bigger wave of publicity
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that in every case leads to a very unhappy ending if the hacker
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in question doesn't have the foresight to get off the ride before
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it derails.
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In any case, whatever happens, the reporter always wins. When
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the hacker's ride reaches its date with fate, the journalist in
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question can now write the closing chapter in the hacker's saga
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and tell the public how this nefarious evil-doer is being pun-
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ished by the long arm of justice. This is followed up by the
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journalist taking on the "official" mantle of "hacker expert,"
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doing the lecture circuit, perhaps writing a book, and then going
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out and finding a new horse to beat to death.
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Obviously nothing can ever be this black and white, there must be
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a need for both parties to play their roles. The reporter is not
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THE EVIL BAD MAN who has corrupted the INNOCENT ANGELIC HACKER,
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nor does this scenario apply to all journalists equally, off the
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top of my head; Bruce Sterling, John Markoff, and Julian Dibbell
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come to mind as extremely ethical exceptions to the norm.
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Usually the reporter who isn't quite so ethical is just somebody
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who is presented with a situation that can easily be twisted and
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misused if the desire for fame and fortune takes precedence over
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everything else. The reporter by the very nature of his job
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tends to be quite "slick" and worldly-wise, whereas the hacker in
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question is usually highly knowledgeable about computer systems
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while managing to retain an oblivious naivety about the workings
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of human beings in that elusive place called "the real world."
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This sets the stage for what transpires.
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And you see a lot of people who used to be your friends, get
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ground up in this endless cycle as it repeats itself over and
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over again until one day you wake up and come to realize that
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you're seventeen or eighteen going on 90. You understand that
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everything in the whole world is comprised of bits and pieces of
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lies and half-truths, everyone is inherently corrupt, including
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you; a lot of kids who used to be your friends are now all grown
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up with no place to go and getting busted for such things as
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fraud and grand larceny; and you have utterly lost touch with
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anything even remotely "real." And yet, you're still a teenager
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and have another 70 or 80 years left to hang around on this
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planet.
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This is right around the time that you're back in the media, only
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this trip around you're at the receiving end of law enforcement
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who have been prodded into a state of near-hysteria by the dawn-
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ing realization that a bunch of kids really can dismantle the
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building blocks of the infrastructure that makes most of
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present-day society possible. Naturally enough they're scared,
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and they're in the process of doing what people have done for
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ages when they are afraid: going on a witch-hunt. Guess who gets
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to play witch...
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So one day you find yourself wondering why you should bother buy-
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ing another computer system and trying to figure out what the
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point of it all was anyway; to glimpse the limitless potential
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and then fall back and only see your own flaws amplified to
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cartoon-like proportions.
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The 1980's were a time that saw the birth and death of the first
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dynasties of Cyberspace. Travelling through the electronic
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landscape of this period in time, was like traversing this sur-
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real range of mountains, where amongst the sheer outcropping of
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rock, lush valleys, and snow-capped peaks, a collection of rather
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obsessive dreamers had built some of the most beautiful castles
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that were ever created and opened their doors to a populace of
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pioneers. It was absolutely transporting and timeless . . . and
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unfortunately -- in the short term -- doomed.
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This has been an abbreviated summary of the atmosphere and events
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that started a kind of mass exodus out of the modem world for
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about twenty of us. We had spent our entire childhoods jacked
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into this alternate electronic universe, locked into playing our
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overly-developed personas, and almost no time figuring out who we
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were and what we wanted out of life beyond "further, better,
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more." This is nothing new or unique in and of itself, it was
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however something that gained a very tangible and immediate im-
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portance to many of us when we found that the thoughtspace in
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which we had lived a large portion of our lives had disintegrated
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and the people we had known and called friends, had largely
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disappeared and been replaced by every negative quality they pos-
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sessed.
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A lot of us dumped the remnants of this reality into a stack of
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boxes and took off for parts unknown. Whether college, work, a
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new circle of friends that didn't know who you were in Cyber-
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space, or even know what Cyberspace was; just about anywhere were
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we could start over and try to regain what had somehow been lost.
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Transformation
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--------------
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"Ya live your life like it's a coma,
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so won't you tell me why we'd wanna?
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With all the reasons you give,
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it's kinda hard to believe;
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But who am I to tell you I've seen,
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any reason why you should stay;
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Maybe we'd be better off without you anyway..."
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--Guns N Roses(*2)
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After coming to the realization that visiting The Tunnel for the
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fourteenth time in three weeks was not going to change my life
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for the better, and having no idea what I wanted to do with my-
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self, I dropped it all and got on a plane for the middle of no-
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where New Mexico. Where I proceeded to cycle through all my
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negative tendencies at an accelerated pace, first becoming
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utterly obsessed with bodybuilding, to the point of five hour a
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day workouts, insane diets, steroids, and a silly-putty like
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transformation of myself to 6'2" 215 pounds and 6% bodyfat.
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This was good for about ten months, before I found myself in the
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same mindset I had thought I could escape. Looking in the mirror
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and seeing a parody of who I used to be, wondering where to go
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from there. The answer was obviously to buy a Porsche and begin
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re-stocking my wardrobe with everything by Armani and Versace,
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yes I had it now, this WAS the right answer, I only had to look
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around at all the people I knew doing just this to see that . . .
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well, actually they were all pretty miserable, but again, it
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lasted for about nine or ten months.
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Around this time I realized that aside from the fact that I was a
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pretty fucked up person who probably needed a lot of therapy --
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which had never quite worked out the right way when I had it
|
|
thrust upon me as a teenager -- I had become completely out of
|
|
touch with my feelings. Not out of touch that I didn't have
|
|
them, I had over a thousand pages of them sprayed across mega-
|
|
bytes of disks where I wrote out all the things inside of myself
|
|
driving me crazy; but out of touch in the sense that when I be-
|
|
gan taking things apart and analyzing reality, I had stopped
|
|
listening to anything I felt inside and just tuned in to what
|
|
seemed logical.
|
|
|
|
The problem being that the more you try to act out of logic, the
|
|
more you find yourself applying logic to utterly emotional issues
|
|
in an completely crazed and self-destructive way. When logic
|
|
should be asking: "Why do I want to weigh 215 pounds of muscle?
|
|
What the hell am I doing?" it suddenly finds itself in the posi-
|
|
tion of contemplating "Ok, so if I want to gain 5 pounds in the
|
|
next 2 weeks, how many CC's of Deca do I mix with X mg. of Ana-
|
|
var, with what ratio of carbs/fat and what is the minimum PER of
|
|
the protein I am going to consume in order to remain in an anti-
|
|
catabolic state?"
|
|
|
|
Welcome to real-life Alice in Wonderland, taking place in your
|
|
head.
|
|
|
|
At the age of twenty-one I had managed to attain a place where I
|
|
possessed everything that I ever thought I wanted. Life is funny
|
|
that way, you really do get whatever you desire. Endless hours
|
|
spent reading thousands of books; the mix and match regimen of
|
|
combinations of new nootropics and longevity agents; and the fi-
|
|
nal combination of steroids and obsessive workouts had resulted
|
|
in my achievement of the goal I had subconsciously been working
|
|
towards for most of my life. I had succeeded in my efforts to
|
|
become absolutely untouchable by anyone or anything.
|
|
|
|
When you are no longer in the middle of a situation and have the
|
|
comfort of hindsight it's very simple to deduce what the underly-
|
|
ing problems behind anything happen to be, and why you are acting
|
|
in a way that is physically, mentally and spiritually destructive
|
|
to yourself. While there is nothing inherently wrong with any
|
|
action I might have taken, it all comes back to the question of
|
|
why are you doing something? And looking back upon my life, I
|
|
had actually lived very little of it in an attempt to make myself
|
|
happy. Almost everything had been some sort of reaction to those
|
|
around me, and how I felt I had to respond to them.
|
|
|
|
Despite my intellectual understanding of how brief moments of
|
|
stimulus-response can shape a person's existence, like so many
|
|
endlessly-referenced frames of film forever etched in their
|
|
brain. Long-gone fragments of time that refuse to relinquish
|
|
their hold on the present, telling people who they are, setting
|
|
their limitations, and defining the boundaries of what they allow
|
|
their lives to mean. In truth I had never managed to apply any
|
|
of this knowledge to myself and had lived most of my life in ac-
|
|
cordance with the patterns of self-destructive programming per-
|
|
petually repeating a loop in my head.
|
|
|
|
From childhood onwards I have been through a seemingly endless
|
|
variety of extremes in my life; moving from levels of comfortable
|
|
opulence, to near-poverty and back again, more times than I care
|
|
to count. What I had learned from this was that being poor
|
|
wasn't that much fun, and could really suck, therefore logic dic-
|
|
tates that I must always have a lot of money and do whatever it
|
|
takes to get it. In fact I'm going to be so unconcerned with mo-
|
|
ney that I will start to feel anxious if I'm not wearing a $300
|
|
dollar haircut and a $400 dollar shirt. I have felt controlled
|
|
by situations beyond my reach in the past, therefore I am going
|
|
to learn as much as I can about everything, so that nobody will
|
|
ever be able to fuck with my head and attempt to control me
|
|
through misrepresentation of the truth. I have been out-of-
|
|
control with various addictions and done such stupid things to
|
|
myself that through combinations of downers and alcohol I have at
|
|
one point weighed over 300 pounds; therefore I will understand
|
|
every fucking piece of biochemistry that is known about the human
|
|
body, I will do whatever it takes to look into the mirror and
|
|
gain my own approval even if it means working out with such fre-
|
|
quency that a pleasant sport becomes a daily torture session that
|
|
leaves me nauseous and physically incapable of performing simple
|
|
movements because everything hurts all the time. I will look
|
|
like someone has spray-painted skin onto a statue no matter how
|
|
difficult it is to maintain this state constantly, I will force
|
|
myself to eat 6,000 calories of protein and 400 calories of car-
|
|
bohydrate, and if I can no longer think or move and my ultimate
|
|
fantasy has become sleeping 18 hours a day, then that's what caf-
|
|
feine and amphetamines are for. I live in hell therefore I shall
|
|
use drugs to escape my hell by taking week-long vacations on opi-
|
|
ates, but I will never be controlled by anything, so on the 8th
|
|
day I will walk away from heaven and live through a couple of
|
|
days of pain that hurt a little bit more than the rest of my
|
|
life, but I will never be some fucking junkie, because I not only
|
|
can do anything, I WILL do it, and I just dare the fucking
|
|
universe to try and prove otherwise, because I can quit anything,
|
|
I can conquer anything, I can do anything to prove anything to
|
|
anyone and you can't stop me, because the entire world is full of
|
|
weak, soft and stupid motherfuckers who talk much and do little;
|
|
praise George Bernard Shaw and pass the Nietzsche.
|
|
|
|
Coming down off the adrenalin and testosterone rush the memories
|
|
I used to write that paragraph with have triggered, I'd like to
|
|
take this moment to borrow a quote from one of the greatest
|
|
poet-philosophers of our time: "Happy happy! Joy joy!"
|
|
|
|
After endless repetitions of this cycle I had finally reached a
|
|
state in which my internal programming ceased to function --
|
|
there was simply nothing left I could apply it to. Over the
|
|
years I had overcome most of my psychological barriers through
|
|
direct mental or physical actions, that had brought with them
|
|
physical rewards that I was utterly incapable of applying to my
|
|
life at that time. Welcome to oblivion.
|
|
|
|
Hitting absolute nothingness was the beginning of a very personal
|
|
catharsis for me that finally led to turning inwards to see what
|
|
was wrong, since externally, everything looked okay. I had at-
|
|
tained a physical state that "corrected" everything my subcons-
|
|
cious had said was "wrong" with me, yet for some bewildering rea-
|
|
son I was not deliriously happy. A series of steps followed
|
|
which eventually led to various experiments in the world of thea-
|
|
tre and film, where I had the chance to re-connect with emotions,
|
|
and get them back into some kind of perspective from the comfort-
|
|
able vantage point and attitude of: "they're not really mine, I'm
|
|
only playing them." All of which reached a pinnacle when I began
|
|
experimenting with LSD for the first time.
|
|
|
|
If you have never experienced what it is like to be on an acid
|
|
trip, it will be difficult for me to convey the kaleidoscopic
|
|
depth of experience you are presented with. It does nothing less
|
|
nor more, than strip away every preconceived notion that you have
|
|
ever had regarding what "reality" is. Beyond the special ef-
|
|
fects, intellectual realizations, and creative opportunity it
|
|
presents, it leaves you imbued with one very basic truth of the
|
|
universe: No matter what the actual outcome of your actions,
|
|
what matters is your intent. If what you are doing -- whatever
|
|
it may be -- is being done out of any reason other than a desire
|
|
to bring happiness to people; to help humanity as a whole reach
|
|
some greater level of understanding; to uplift and inspire people
|
|
to reach for something that is within everyone's grasp . . . then
|
|
you are wasting your time.
|
|
|
|
This is not exactly news, I mean it is the basic belief system
|
|
that every religion on earth is founded on (with the possible ex-
|
|
ception of Satanism, and a few other offshoots of this system of
|
|
thought). The problem with religion getting such a bad rap most
|
|
of the time is largely due to the fact that most people who act
|
|
as spokesmen for any given religious cause, are only mouthing
|
|
words they comprehend on an intellectual level. They are not ac-
|
|
tually living in this state of internal alignment, so what they
|
|
have to offer can be very suspect . . . how is someone who has
|
|
not attained what he speaks of, supposed to help you attain it
|
|
for yourself? While dogma may help a limited few, it will never
|
|
reach most of those who posses the ability to think for them-
|
|
selves. Nor is standing at a pulpit or in front of a camera and
|
|
ranting about damnation, going to help anyone reach any kind of
|
|
positive state.
|
|
|
|
I obviously cannot speak for everybody, but from my own perspec-
|
|
tive I had read the holy books of most religions on earth when I
|
|
became interested in psychology and the theories of Carl Jung --
|
|
who crosses over into mysticism and religious experience, going
|
|
as far as the concept of "karma" with his theory of Synchronici-
|
|
ty. Yet I never got anything from them other than an intellectu-
|
|
al high of understanding how groups of people could be programmed
|
|
to behave in certain ways . . . which isn't what it's about. The
|
|
EXPERIENCE is what all religions are based on, how you choose to
|
|
interpret it is entirely up to you. But a very simple thing that
|
|
becomes apparent is the basic truth that wherever your inspira-
|
|
tion is coming from, if it fills you with the need to motivate
|
|
large groups of people to do SOMETHING, be that something in the
|
|
name of "God" or anybody else . . . then somewhere, you got the
|
|
wrong message. Because there really isn't all that much to say
|
|
beyond the very simple and obvious, "give love and you will get
|
|
it." The only thing that needs to be changed is your attitude
|
|
and outlook on life. Making group_of_people(x) move twenty paces
|
|
to the left while wearing black hats and reading from the Holy
|
|
Book of the Arboreal Tree Sloth, isn't gonna make the world a
|
|
better place.
|
|
|
|
While this discourse is tangential to some of the issues at hand,
|
|
in a great sense it is the underlying cause for all of them.
|
|
Once you have seen the light as it were, or understood the bigger
|
|
picture . . . it becomes very hard to go back to living life with
|
|
blinders on regarding your own actions. Until it eventually
|
|
reaches the place where I found myself. The point at which the
|
|
only things I'm going to talk about are those that matter to me,
|
|
things I believe in . . . things I believe will help people in
|
|
some manner. Along with the realization that I cannot do a lot
|
|
of things I used to do anymore. I cannot lie to people and
|
|
present them with some image they want to see in order to get
|
|
something from them -- because I mean, WHAT is there to "get"
|
|
anyway? I can no longer be a politician or figurehead for causes
|
|
that I do not believe in, and I will no longer waste my time tak-
|
|
ing part in meaningless drivel that serves to do nothing but en-
|
|
trench me in bullshit without end; I had already spent most of my
|
|
life taking apart the rules and winning at whatever game I tried
|
|
to play. What I never bothered to examine was the fact that I
|
|
didn't "win" anything that ever brought me any happiness . . .
|
|
what is the point in playing if you don't want the "prize?"
|
|
|
|
|
|
Stagnation of the Electronic Frontier
|
|
-------------------------------------
|
|
|
|
Moving forward in time by about two years, this was the attitude
|
|
that I had managed to retain as I returned to New York. Every-
|
|
thing was the same, yet completely different. What had been per-
|
|
vaded by Nihilism and vacuity only a short time ago, was now a
|
|
pathway of infinite potential and limitless possibility. For the
|
|
first time in almost six years I actually felt completely in-
|
|
spired and excited by the possibilities that life in general and
|
|
Cyberspace in particular had to offer.
|
|
|
|
The summer of 1991 was a kind of "class reunion" for many of us.
|
|
For the first time in almost half a decade we found ourselves
|
|
back in New York City, the place where all of this had started
|
|
for us such a long time ago.
|
|
|
|
What happened was pretty much the expected; an endless stream of
|
|
jokes and self-depreciating humor regarding who we used to be,
|
|
the three-letter acronyms we used to affiliate with or have in
|
|
revolution around us, the state of the universe and everything in
|
|
it, and a general time of catching up on who had done what. It
|
|
was a strange situation, since we really had disappeared, to the
|
|
extent that most of us had not talked with one another in years,
|
|
it was almost as if picking up the phone and speaking with some-
|
|
one from back then would bring back all the bad things you were
|
|
trying to get rid of.
|
|
|
|
Out of this gathering, I found about a dozen people who I no
|
|
longer knew. People who had become submerged in drugs, and be-
|
|
come lost in different sub-cultures where they could live out
|
|
reasonable facsimiles of their childhoods forevermore; people who
|
|
had completely lost touch with what they used to be, and become
|
|
stereotypical examples of what people tend to term "computer
|
|
geeks," the sum total of their interest in life having been nar-
|
|
rowed down to that new bug in X windows client-server architec-
|
|
ture and what it would mean to the future of the OSF; people who
|
|
hadn't changed at all and were still busy "getting over" on so-
|
|
ciety in general; but perhaps most surprising, I found
|
|
that about ten people I used to know had gone through a growth
|
|
process very similar to my own, and actually succeeded in solving
|
|
their quest and winning the prize we had all sought so badly.
|
|
|
|
The correct solution to the "quest," is of course, that there is
|
|
no solution. There is nothing you are looking for, except for
|
|
you, and once you realize this, you win the big prize, you find
|
|
yourself, and get to live happily ever after.
|
|
|
|
After re-discovering that a group of us seemed to thoroughly en-
|
|
joy each other's company, we eventually ended up having a weekly
|
|
meeting where we'd get together and discuss various topics.
|
|
Foremost amongst them was one that sprung up with increasing re-
|
|
gularity as the weeks went by: getting back onto the frontier
|
|
from a completely different angle. As years went by many of us
|
|
had started completely different lives; some were in college,
|
|
others had started companies or gone to work for companies they
|
|
had once laughed at, and still more had started careers complete-
|
|
ly unrelated to anything they had been doing in the past. But it
|
|
had became clear that what we really wanted to do was take the
|
|
incredible promise that had been shown to us during our youth
|
|
when we had walked along the edge of a new reality unfolding, and
|
|
channel it into a positive direction that would benefit every-
|
|
body.
|
|
|
|
As we found out, the hacker underground had continued with its
|
|
headlong dive into oblivion. The underground had basically
|
|
ceased to exist after the Operation Sun Devil sweep. Just about
|
|
the only "hacker systems" still in existence were those catering
|
|
to the teenagers whose priorities focused on ripping off phone
|
|
companies, collecting VMB codes and pirating software.
|
|
|
|
While this was slightly depressing, it was also a foregone con-
|
|
clusion and didn't cause too much surprise. The main focus of
|
|
our interest was what had become of the mainstream telecommunica-
|
|
tions nets -- given half a decade to evolve, something really ex-
|
|
citing must have happened by now. The hardware that we ended up
|
|
sitting in front of, would have made possible an undreamed of
|
|
variety of possibility when taken into context with what was
|
|
available in the past. We were used to 64K Apple ][+ systems, or
|
|
maybe tricked out //e's with 128K and PC's with 640K, and now we
|
|
were sitting at a friend's house in front of a NeXT and an SGI
|
|
Indigo. When you thought about the fact that 7 years ago you had
|
|
paid about $8,500 for a 4.5megabyte Corvus hard disk, and now you
|
|
could buy an entire NeXT with that . . . it was, fantastic.
|
|
|
|
Before taking off on our expedition of present-day Cyberspace, we
|
|
had spoken with some of our friends who were familiar with the
|
|
terrain, and received somewhat tepid responses and a general
|
|
dismissal of what was going on right now. Thinking the attitude
|
|
was one of standard arrogance which we had all gone through, we
|
|
didn't pay too much attention to it and set out to explore the
|
|
new electronic nervous system of the world.
|
|
|
|
A couple of hours later it became shockingly apparent that most
|
|
of the potential of the bright new technology that now existed .
|
|
. . that could have been used to create and house an infinite ex-
|
|
panse of innovation, communication, and pooling of thought, lay
|
|
dormant. Thus far it had seemingly been utilized to construct
|
|
gigantic file servers that advertised their existence by digitiz-
|
|
ing porno magazines and editing their dialup lines into the
|
|
resulting scan.
|
|
|
|
All those wonderful places that we had travelled in the past, and
|
|
had dominated the landscape only half a decade before . . . had
|
|
indeed been razed, paved over, and replaced by an endless elec-
|
|
tronic expanse of snap-together tract houses that littered the
|
|
landscape with numbingly identical systems. The frontier had
|
|
packed up and moved back into labs where people like our friend
|
|
with the workstations were working on applications that wouldn't
|
|
see the light of day for another decade. And what was out there
|
|
right now, was strikingly similar to a generic suburb of AnyTown,
|
|
USA.
|
|
|
|
Objectively a suburb is not a bad thing, it's planned out, logi-
|
|
cal, it works, it doesn't need to be any different from any other
|
|
suburb . . . in short, it's functional. It's also very different
|
|
from the environment we had grown up in, where everything was a
|
|
new step further out into the unknown, where anything could hap-
|
|
pen, and nobody had ever been there before.
|
|
|
|
From our vantage point it looked as if the explorers had indeed
|
|
gone back to their ivory towers (or haunted dungeons as the case
|
|
may be), and a lot of used car salesmen had set up shop cranking
|
|
out the snap-together tract houses, when they realized they could
|
|
make more money doing that, than say, selling used cars.
|
|
|
|
It was truly a mind blowing experience to witness for the first
|
|
time, systems that actually advertised themselves based upon how
|
|
many lines they had, or how much storage. Attitudes that would
|
|
have garnered a great deal of scorn and derision -- and in gen-
|
|
eral made your advertisement the brunt of a lot of jokes -- were
|
|
suddenly the accepted way in which systems chose to differentiate
|
|
themselves from one another. Looking at them, it came down to
|
|
the fact that the only difference between system (A) and system
|
|
(B) was that one might have 16 lines while the other had 24, and
|
|
system (C) was inherently superior to both (a) and (b) because it
|
|
had 32 lines and 4 gigabytes of storage (used to house 10,000
|
|
programs, out of which the same 200 are downloaded over and over
|
|
again, as the rest of the junk sits there gathering dust).
|
|
|
|
Even more frightening, on a system that had 10,000 messages on
|
|
it, an average of 9,800 will be echoes of FidoNet or RIME or
|
|
whatever-net, leaving a grand total of about 200 messages from
|
|
the actual members. And frequently those 200 messages date back
|
|
a year and a half . . . a couple of years ago a BAD one line sys-
|
|
tem had that many messages in a week. A good one in a couple of
|
|
hours.
|
|
|
|
To a lot of people Cyberspace has become one big file server . .
|
|
. strikingly similar to what television has devolved into. An
|
|
entirely passive place where you press buttons and get enter-
|
|
tained, no thought required, no input necessary.
|
|
|
|
Realizing that we were merely skimming the surface, and might not
|
|
know the whole story, we spent a couple of weeks becoming fami-
|
|
liar with what had happened, and what the situation really was.
|
|
Based upon several hundred conversations with various people who
|
|
were involved with the current scene, we arrived at a couple of
|
|
very basic conclusions.
|
|
|
|
In order to run a system in the present environment, and have
|
|
users, you needed to have a pile of hardware, many phone lines,
|
|
some sort of marketing and bookkeeping ability, a lot of spare
|
|
time, coupled with infinite patience to put up with people, since
|
|
they are now your customers, not just your friends, and if they
|
|
call you up asking the same goofy questions you cannot take the
|
|
phone off the hook or tell them to go away.
|
|
|
|
Where running a system in the past had meant giving up your
|
|
second phone line, it presently involved a great deal of interac-
|
|
tion with the department of Red Tape, and Bureau of Tasks You
|
|
Really Aren't Interested In. This opened the door to the "used-
|
|
car salesmen" people, since these were things they were used to
|
|
doing every day. Conversely, it has almost universally been our
|
|
experience that the guy who is a Unix wizard and can work magic
|
|
with networking and programming, lives in deathly fear of signing
|
|
paperwork, filling out his tax returns, or figuring out where he
|
|
parked his car. And finally, the creative person whose main in-
|
|
terest is making fantastic places, lacks the time and patience to
|
|
write the code, and certainly has no interest in administrative
|
|
duties.
|
|
|
|
In effect, most people with the desire to do something better,
|
|
did not have the necessary $25-30k laying around, and even if
|
|
they did, they would never act on it because they'd be forced to
|
|
spend a great deal of their time doing a hundred things they had
|
|
no interest in doing. So the online world had begun to be dom-
|
|
inated by the file servers, who didn't really have much of an in-
|
|
terest in being anything other than file servers, since that made
|
|
the most money with the least effort, and anybody with $25,000
|
|
could toss up a snap-together MeSsyDOS based system with very
|
|
little technical ability required.
|
|
|
|
Thus began the era of the "tract-houses" where advertising and
|
|
atmosphere consisted of rattling off hardware statistics and
|
|
number of phone lines, along with the number of shareware pro-
|
|
grams available for downloading (an extremely amusing concept,
|
|
considering that there are literally TERABYTES of free software
|
|
available for the taking on ftp sites all over the Internet,
|
|
which cost NOTHING to download from).
|
|
|
|
With the exception of two of three bright lights that had the
|
|
right idea and were trying to do something different, most of the
|
|
electronic frontier had indeed vanished. And it isn't so hard to
|
|
see where a couple of years from now the same advertising agen-
|
|
cies that sell brain-dead ads designed to induce you to crave one
|
|
brand of beer over another, will be pushing SYSTEM X, because IT
|
|
HAS 10,000 phone lines! Call now and leave your mind at the
|
|
door!
|
|
|
|
|
|
Transcendence
|
|
-------------
|
|
|
|
It has generally been our experience that people are neither stu-
|
|
pid, nor shallow. Everyone has the potential to think for them-
|
|
selves, to overcome adverse situations, and contribute something
|
|
to this world. When placed in situations that offer these possi-
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|
bilities, people tend to come through with surprising regularity.
|
|
In a fairly short amount of time you end up with a group of peo-
|
|
ple doing something they themselves would have deemed improbable,
|
|
if not downright impossible, if you had asked them at any other
|
|
point in their lives.
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|
|
|
Virtual Reality has the potential to become the single most im-
|
|
portant development in the history of human evolution. It is a
|
|
technology that holds the promise of absolute liberation. It
|
|
also holds the possibility of turning the world into the rather
|
|
grim one that is the basis of much Cyberpunk fiction, a dark
|
|
place where technology is used to oppress and suppress people.
|
|
|
|
By its very nature, it is very difficult to ever imagine the
|
|
latter. In order to have a police state, you need to amass a
|
|
certain amount of power, yet Cyberspace is the ultimate equaliz-
|
|
er. It is a place where one person can wield as much power as
|
|
100, 1,000, or 100,000 people. Physical limitations are cast
|
|
off, and in the event of conflict the playing field becomes that
|
|
of mind vs. mind. Sheer numbers and a mob rules mentality cease
|
|
to have any meaning when you can create infinite numbers of elec-
|
|
tronic organisms to do anything you want them to do.
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|
|
|
The hope is that it will never sink to such a level of stupidity.
|
|
Games are wonderful, but there is no need for conflict, all
|
|
struggle tends to be internal conflict that has become external-
|
|
ized. When you want to convert the sinners, or prove you are
|
|
right, all you're doing is having an argument with yourself. The
|
|
beautiful thing about Virtual Reality is the fact that you are
|
|
free to do that, for as long as you need, to work out that par-
|
|
ticular set of problems -- without harming anybody.
|
|
|
|
There is only one ultimate truth, which is BEING HAPPY and ex-
|
|
periencing LOVE. How you choose to perceive it is a very indivi-
|
|
dual matter. While it might mean blue to you, orange to that guy
|
|
over there, and silver to me, it's all the same thing. In the
|
|
real world if we held fast to those beliefs and behaved as people
|
|
have been classically shown to behave, then we'd be killing each
|
|
other over who has the right idea about love . . . Cyberspace al-
|
|
lows everyone the freedom to co-exist without harming anyone
|
|
else's world-view or belief system. And if you truly are given
|
|
the opportunity to live in an environment conducive to you happi-
|
|
ness, then if that heretic who thinks orange is the answer were
|
|
ever to show up at your front door, chances are you would be able
|
|
to tolerate him, and even, "God" forbid, express the love you
|
|
claim to espouse.
|
|
|
|
|
|
Phantom Access - The Ethereal Takes Shape
|
|
-----------------------------------------
|
|
|
|
There was never any solid dividing line where we decided that we
|
|
really wanted to put together a system where we could have the
|
|
freedom of expression we wanted, with the ultimate goal really
|
|
being the very simple one of pushing the envelope further and
|
|
further out there. All of us had obligations, school, and per-
|
|
sonal commitments that would be difficult to integrate into this
|
|
major change of plans. But inevitably the mass exodus out of
|
|
college, the avoidance of unnecessary responsibilities, and the
|
|
initial stages of planning were set in motion.
|
|
|
|
Six months later we had close to a hundred thousand dollars,
|
|
top-down system design, a fully designed multi-user simulation
|
|
engine, a general idea of what we would do and how we would go
|
|
about it, a team of our friends together one more time, only this
|
|
time as a real corporation, and over one thousand megabytes of
|
|
the collected history of Cyberspace, dating back to systems that
|
|
existed in 1979, that had been laying in dusty boxes filled with
|
|
old Apple DOS 3.3 disks.
|
|
|
|
On April 1st 1992 MindVox went into its alpha-testing stage.
|
|
Which loosely speaking means that we put everything together and
|
|
watched it disintegrate repeatedly as the last 300-400 bugs were
|
|
worked out of the system. Since then it has been running in pro-
|
|
tected environment mode with a collection of our friends and as-
|
|
sociates crash-testing the software, suggesting where rough-edges
|
|
might be smoothed, and generally having a good time creating some
|
|
of the atmosphere while trying to destroy the software in every
|
|
conceivable way so that everything is solid upon inception.
|
|
|
|
In May of 1992 MindVox will open it's doors to the public. As
|
|
much as we'd like to say that it's going to completely change
|
|
everything, it will not. All it can do is allow people who feel
|
|
in rhythm with this vision of the world to converge together in
|
|
one of the most interesting nexus points of Cyberspace. To ex-
|
|
tend their reach, explore new levels of experience, and interact
|
|
with some of the pioneers in the fields of computer science, net-
|
|
working, science-fiction, music, the arts, politics, religion,
|
|
altered states, and future reality.
|
|
|
|
Our main priority is to create and continuously evolve an en-
|
|
vironment that fosters an atmosphere of dynamic creativity, cou-
|
|
pled with access to information and ideas, that present you with
|
|
a far greater spectrum of possibility than you might otherwise be
|
|
able to access.
|
|
|
|
|
|
|
|
Thanks
|
|
------
|
|
|
|
Nothing of this magnitude could ever take shape based upon the
|
|
merits of any one individual. The entire Phantom Access Group
|
|
has been a collaborative effort since it began some ten years
|
|
ago; the MindVox project is merely the first confluence of the
|
|
diverse talents that comprise the core of Phantom Access Techno-
|
|
logies, that has been directed towards the electronic and socie-
|
|
tal mainstream.
|
|
|
|
Looking back over the years, there are very few of my friends who
|
|
have not in some way contributed to the genesis of Phantom Access
|
|
and the creation of MindVox, and I'd like to take this opportuni-
|
|
ty to express my gratitude to all of them.
|
|
|
|
People I would like to specifically thank, and without whom Mind-
|
|
Vox could not have been launched in the manner we wanted, in-
|
|
clude:
|
|
|
|
First and foremost, my fiance Delia, who has made much of
|
|
the last several years possible; who never knew about "Lord Digi-
|
|
tal" when she met me; who has gone from "computers, uh, ugh,
|
|
that's so . . . um, dull" to not only seeing the potentials in-
|
|
herent in the capabilities the technology presents to all so-
|
|
ciety, but actually extending many hundreds of hours of her time
|
|
to scripting sections of the project and designing human interac-
|
|
tion POV's based upon her lifelong experience with theatre and
|
|
film. She has also shown remarkable grace by retaining a sense
|
|
of humor when dealing with 2am anonymous calls from computer
|
|
dudes who feel compelled to ask "so, what does Lord Digital do in
|
|
bed?" questions.
|
|
|
|
The second person to whom I owe a great deal is Bruce Fanch-
|
|
er, my partner in this endeavor, as well as half a hundred pro-
|
|
jects that have spanned over a decade. Without you many things
|
|
would not have been possible, and those that were would have been
|
|
a lot less fun. It has been an interesting experience watching
|
|
someone grow into an adult who has retained all the qualities
|
|
that made them so much fun to hang out with in our youth, yet
|
|
managed to temper that childlike glee with responsibility, humor
|
|
in the face of adversity, and that elusive quality called charac-
|
|
ter. Here's to another couple of decades of Lord & Lord.
|
|
|
|
I would like to thank every member of the Phantom Access
|
|
Group for the thousands of hours spent designing, implementing
|
|
and de-bugging the programs that make MindVox come to life.
|
|
Respective of some people's desire to remain out of the
|
|
spotlight, I will leave it at that. You know who you are & any-
|
|
one who really cares to find that out can do so at any time they
|
|
desire.
|
|
|
|
Phiber Optik: For applying his considerable skills in a po-
|
|
sitive direction and helping us make MindVox a very difficult
|
|
fortress to lay siege to, while at the same time adding a tremen-
|
|
dous amount of versatility to our networking and communications
|
|
interface options. Most of all, thank you for having the courage
|
|
to realize that the world is not always a logical or fair place
|
|
and that no matter how intelligent you are or how noble your in-
|
|
tentions, you can be dragged down by the stupidity and fear of
|
|
those around you if you associate with people who do not share
|
|
the same qualities you possess.
|
|
|
|
Charles: For a great deal of assistance in updating many of
|
|
us regarding the current status of new technology and what's just
|
|
over the horizon, as well as providing tremendous aid by showing
|
|
us functional examples of the state of the art in distributed
|
|
electronic networking, and taking us on a fast-forward cruise
|
|
through a wide variety of hardware platforms and development
|
|
tools. Your friendship, advice, and persistent belief in our vi-
|
|
sion, has been invaluable.
|
|
|
|
Len Rose: For being a good friend over the years and always
|
|
giving assistance with anything we have needed. Most of all
|
|
thanks for coming out of everything you've been through with op-
|
|
timism about the future and an intact belief system. Peace.
|
|
|
|
George Gleason: For being a person who has become one of my
|
|
close friends faster than anyone else ever did. For possessing a
|
|
really beautiful outlook on life & everything in it, and for al-
|
|
ways being a calming voice when things are completely crazy and
|
|
the moon is full.
|
|
|
|
Bruce Sterling: For his encouragement, support, and a real-
|
|
ly funny talk at CFP-2. Most of all, the deepest appreciation
|
|
for doing an admirable job of presenting the unbiased truth while
|
|
chronicling some of the events that have taken place on the fron-
|
|
tiers of Cyberspace.
|
|
|
|
Mike Godwin: For putting up with many long and strange
|
|
phone calls regarding a wide variety of topics; for helping us to
|
|
avoid potential pitfalls and difficulty; for providing encourage-
|
|
ment and advice, and in general, for being a really cool person
|
|
who has gone out of his way many times to provide us with assis-
|
|
tance.
|
|
|
|
Thomas Dell: For writing code full of obscure jokes and
|
|
weird ramblings that do wonders to wake you up and get your full
|
|
attention when you are changing things at 3am, and for being an
|
|
exceptionally gracious guy who is one of the limited handful of
|
|
people that have maintained their sense of vision in the face of
|
|
impending mediocrity and industrialization.
|
|
|
|
Special thanks to Dan, SN, SR, D00f and everyone in DPAK and
|
|
cDc, who comprise some of the very few who managed to grasp the
|
|
obvious, and in turn make use of this knowledge in an entertain-
|
|
ing and lucid manner. Additional accolades to DPAK for being the
|
|
only eL!te duDeZ to use a four letter acronym instead of a three
|
|
letter one. The vision, the sheer wow!
|
|
|
|
Mega-Supra-Surfin-the-Ozone Thanks to Mondo 2000. Beyond
|
|
the sea of screaming fluff and designer hyperbole contained
|
|
within the covers of any issue of Mondo, there is also a great
|
|
deal of truth to be found about Cyberspace, music, art, film, and
|
|
life in general. Mondo has thus far shown itself to be beyond
|
|
reproach as far as journalistic ethics and presentation of the
|
|
facts are concerned. It is also to be commended as a publication
|
|
with a sound belief in typing words at random and letting them
|
|
fall where they may.
|
|
|
|
Finally, tremendous gratitude goes to Jim Thomas. A person
|
|
I do not know and have never spoken with, yet someone who has
|
|
done an exceptionally important service to all of Cyberspace
|
|
with the forum presented by Computer Underground Digest. Ir-
|
|
respective even of CuD, I have heard nothing but praise and
|
|
well-wishing from the many you have helped. Thank you.
|
|
|
|
|
|
|
|
|
|
Additional thanks to: Paul, Yuri, Eric & Eric, Ken & every-
|
|
one who has made the move to Phibro Energy, Drowned Fish, Andrew,
|
|
Randy, Carl, The Plastics, TV, Eric Madeson, Richard, Harlequin,
|
|
Dane, Jeff, The Galactic Knight, Laszlo Nibble, Colleen, Cereal
|
|
"I live to be annoying" Killer, the cast & crew of LightStorm
|
|
lighting and Manny "huh?" Riggs at Record Plant.
|
|
|
|
|
|
|
|
Patrick K. Kroupa digital@phantom.com
|
|
|
|
Phantom Access Technologies, Inc. +1 212 988 5987
|
|
_________________________________________________________________
|
|
|
|
*1 Lyrics are (c) Copyright, some year or another by Mick Jagger
|
|
& Keith Richards, otherwise known as the Rolling Stones. The
|
|
version I was listening to is a cover version done by
|
|
Jane's Addiction.
|
|
|
|
*2 Lyrics are (c) Copyright, 1991 by Guns N Roses music
|
|
Uzi/Suicide Records.
|
|
|
|
|
|
|