129 lines
5.6 KiB
Plaintext
129 lines
5.6 KiB
Plaintext
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~*
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-=/[ MindVox - System Design / Credits ]/=-
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The MindVox project has been made possible by a wide confluence of talents
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all focused on the single goal of creating one of the most unique and in-
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teresting nexus points within Cyberspace.
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The continual evolution of the environment made possible by MindVox is the
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foremost goal of the Phantom Access Group, and all design work, past,
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present and future, is geared towards the realization of this objective.
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The software that makes all of this possible is in a constant state of
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change as enhancements are made and problems eradicated. If there is any-
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thing you would like to see that does not exist at present, or you find any
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feature confusing or difficult to use, then please let us know so that we
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can continue to make improvements.
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More than anything MindVox is an ongoing experiment in human potentials,
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that strives to push the limits of online possibility and remain a force on
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the cutting edge of innovation in the electronic universe that is beginning
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to awaken and expand as a new level of reality unfolds...
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...it is also really neato, and 9 out of 10 people agree that it's a lot
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better than watching TV. Although it has not yet replaced sex, we feel safe
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in our assertion that MindVox is NEWER, FLASHIER and MORE SATISFYING than
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Gummy Bears, and longer lasting than most hair styling products.
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MindVox is running VOICE 3.92(r)
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Designed by The Phantom Access Group
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-=/[ Software Architects: ]/=-
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Thomas E. Dell .......................................... [dell@phantom.com]
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Designed and coded the central framework that MindVox is based upon.
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Amongst his various endeavors Tom sells an exceptional series of BBS pack-
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ages that work with various flavors of MSDOS and Unix. Tom can be contacted
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at either one of the following electronic addresses, or the P.O. Box for
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Darkside, his organization.
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Darkside International
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dell@mindvox.phantom.com / dell@vox.darkside.com P.O. Box 4436
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Mountain View, CA 94040
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Bruce Fancher .......................................... [bruce@phantom.com]
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Coordinated the VOICES software development effort and prevented things from
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stalling out or reaching dead ends, allowing MindVox to go live pretty close
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to the original schedule. Bruce designed and implemented MindVox's User
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Interface as well as most of the modifications and extensions to the
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original communications software. In addition, he has redesigned and coded
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the internal framework of the VOICES software to operate on a client-server
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paradigm. Currently Bruce is head of the software development team.
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Scott Yelich ........................................... [scott@phantom.com]
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Scott is head of security at Phantom Access Technologies, and responsible
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for overall network administration for the mindvox and phantom domains.
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Although the ebb and flow of the perpetual SunOS security melodrama accounts
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for a substantial portion of his attention span; Scott also works on the
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design and implementation of X-based, network access tools along the lines
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of Mosaic, WWW and OmniWeb.
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James Waldrop .......................................... [sulam@phantom.com]
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James is the chief designer and head of organization for the CyberWorld
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II/Sprawl project at MindVox. He is one of the world's foremost experts at
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MUD design and has been an instrumental factor in the development and evolu-
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tion of the LP MUD code. As one of the original founders of TMI, he has
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played a major role in bringing to life some of the most richly-detailed and
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realistic multi-player simulations to ever exist in Cyberspace.
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Duncan Howard ......................................... [duncan@phantom.com]
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Heads the End of The Line experimental LP-Mud system, which has been online
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for the better part of 5 years as these words are written. He has been in-
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volved with working on Multi-User-Dimensions for many years, including
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design work on the first MUD to ever exist (Richard Bartle's MUD I, a modi-
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fied version of this program can be seen still running on Compu$erve as
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British Legends). Duncan is putting together the research and development
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division of Phantom Access as it pertains to online multi-user virtual real-
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ities and role playing games.
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David Schenfeld ......................................... [dave@phantom.com]
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Set up and fine-tuned many of the underlying programs and shellscripts that
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make the system function as a congruous whole. He is also responsible for
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designing and coding many of the applications that are present under the
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VOICES layer, or reside within the externals that Vox launches when you
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select them.
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-=/[ Additional Thanks To: ]/=-
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Charles Platt
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Thomas Higgins, James Kelly, Lee Chen, Len Rose, Charles Ray, David Buchwald
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Kim Clancy, Sal Saieva, Mark Abene, James Romano, Jim Thomas, Siva, 3-Jane
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Matisse Enzer, StJude, Will & everyone at WIRED, Roark, Dan Cohn, & Drow
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- and -
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-=/> The Legion of Doom <\=-
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Special Thanks to: Andy, Jack, Dennis, Chris & Alfredo
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-=/[ Original Concept | Primary Design ]/=-
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( Patrick K. Kroupa /-/ Bruce Fancher )
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Comments are welcome. To mail everyone at Phantom Access, simply leave
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FEEDBACK from the Main Menu. MindVox operates on a principle similar to
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RADAR but doesn't FLY of anything. Do not be alarmed.
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