393 lines
19 KiB
Plaintext
393 lines
19 KiB
Plaintext
revision
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Louhal #1 @10
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Thu Sep 03 09:28:02 1992
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ÕÍÍÍÍÍÍ» ÕÍÍÍÍÍÍÍÍÍ» ÕÍÍÍÍÍÍÍÍÍ» ÕÍÍÍÍ» ÕÍÍÍÍ» ÕÍÍÍÍÍÍÍÍÍ» ÕÍÍÍÍÍÍÍÍÍÍ»
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Ô͸ Éͼ ³ ÉÍÍÍ͸ º Ô¸ ÉÍÍ͸ º ³ È» Ô¸ ɼ Ô¸ ÉÍÍ͸ º ³ É͸ É͸ º
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³ º ³ º Ôͼ ³ º Ôͼ ³ ̸ È» ³ º ³ º Ôͼ Ôͼ ³ º Ôͼ
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³ º ³ º ³ ÈÍÍ» ³ ºÔ¸ È» ³ º ³ ÈÍÍ» ³ º
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³ º ³ º ³ ÉÍͼ ³ º Ô¸ È»³ º ³ ÉÍͼ ³ º
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³ º ³ º ÕÍ» ³ º ÕÍ» ³ º Ô¸ ȵ º ³ º ÕÍ» ³ º
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Õ; ÈÍ» ³ ÈÍÍÍ; º Õ¾ ÈÍÍ; º Õ¾ È» Ô¸ º Õ¾ ÈÍÍ; º Õ¾ È»
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ÔÍÍÍÍÍͼ ÔÍÍÍÍÍÍÍÍͼ ÔÍÍÍÍÍÍÍÍͼ ÔÍÍÍͼ ÔÍÍÍͼ ÔÍÍÍÍÍÍÍÍͼ ÔÍÍÍͼ
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ÕÍÍÍÍ» ÕÍÍÍÍ» ÕÍÍÍÍÍÍÍÍÍ» ÕÍÍÍÍ» ÕÍÍÍÍ» ÕÍÍÍÍÍÍÍÍÍ»
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³ È» Ô¸ ɼ Ô¸ ÉÍÍ͸ º Ô¸ ɼ Ô¸ ɼ ³ ÉÍÍÍ͸ º
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³ ̸ È» ³ º ³ º Ôͼ ³ º ³ º ³ º Ôͼ
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³ ºÔ¸ È» ³ º ³ ÈÍÍ» ³ º ÕÍÍ» ³ º ³ ÈÍÍÍÍÍÍ»
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³ º Ô¸ È»³ º ³ ÉÍͼ ³ º ³ º ³ º ÔÍÍÍÍÍ͸ º
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³ º Ô¸ ȵ º ³ º ÕÍ» ³ º ³ º ³ º ÕÍ» ³ º
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Õ¾ È» Ô¸ º Õ¾ ÈÍÍ; º ³ È; È; º ³ ÈÍÍÍ; º
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ÔÍÍÍͼ ÔÍÍÍͼ ÔÍÍÍÍÍÍÍÍͼ ÔÍÍÍÍÍÍÍÍÍÍÍͼ ÔÍÍÍÍÍÍÍÍͼ
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ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
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³ What Does a Sysop Want in a User?....................IceNET Sysops Speak ³
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³ ³
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³ Tandy's New Multimedia PC............................DataNET News ³
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³ ³
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³ Ted Kury's Tradewars Primer..........................Forest News Staff ³
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³ ³
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³ IceNET Puzzle of the Month...........................Louhal ³
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³ ³
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³ More Fun than you can shake a stick at!..............Louhal Quote! ³
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ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ
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Edited by Bubba @10
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Compiled by Louhal@10
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-------------------------------------------------------------------------------
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The Question: "As a sysop, who do you think is the ideal user?"
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This question prompted many sysops to e-mail me a series of very interesting
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answers.
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In starting out with very limited experience with BBSing, I found it
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was a very harsh and cruel jungle in the electronic world. My main interest
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was just wanting to meet new and different people. What I found was a lot of
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frustration and mental abuse from what I had heard was a very enjoyable hobby.
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I had visions of hacking at late hours, calling and connecting to
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these great mainframes in search of a new knowledge that I could share with
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other people.
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Well, if you're starting out, you must know of what I'm talking about.
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You're typing along on the keys of your keyboard passing the time away at
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Tradewars when all of a sudden you're wisked away back to the main screen with
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the sysop typing franticly [QUIT PLAYING GAMES AND POST!]
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Well! As far as I knew, I'd done nothing wrong. Where did this
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agression come from? Then I'm hit with the dreaded post/call ratio. I guess
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it gets good later, so I keep on. So I quit playing, then it's off to the
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file libraries. What's up with the up/download ratio bit? This is the fun
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I've heard about? I should quit this now. I didn't need this. This
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experience prompted me to start my own BBS. Had I known what was expected of
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me, it would have been different. I asked sysops to tell me what they would
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call a "member in good standing." I'd like to share those answers with the
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users of IceNET.
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Every sysops answer was derived from past experiences. This is
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what a few had to say. Jim #1 @1 responded, "First and foremost, I want them
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to call and have a good time. I want them to post what they think, and learn
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from them. I want them to be fun to share ideas with. If they play games, I
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know that eventually, they will post. If they transfer files, I'd hope they
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upload some good ones from time to time. My users ARE the bbs, and their
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satisfaction is my primary concern."
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Another sysop, Tiki #1 @5902 writes, "As a sysop I don't care whether
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my users prefer downloading or participating in subs. I figure the board is
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here for their fun and pleasure."
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Pcfreak #1 @6260 writes, "I have been BBSing for three years and have
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a pretty good idea about what many users out there want. Simply put: NO
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HASSLE!"
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Martin #1 @6257 added his opinion in saying,"What I look for in a
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caller is someone who will act like a responsible adult. People who are just
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going to download and download & play the online games for hours, but who
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never post or upload, are not the kind of "quality" caller I'm looking for."
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Rev. Vinnie #1 @2453 adds,"I, like yourself, was very dissapointed
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after logging on and finding out what some of these SysOp's idea of 'Fun' was.
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It would seem a good many of them simply ran boards so users would call them
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and upload files. Others 'demanded' that you make a certain amount of posts
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per logon, which would be anywhere from 1-5 which tended to lead to a
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frantic amount of streak postings like 'This is to meet my ratio', which
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then turned the SysOp into an irrate imbecile. I try to provide a good even
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flow of all the parts of the board. Not force the users to go where *I* want
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them to, but rather let them choose what they would like to do. The board has
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many areas for a reason, and to me that reason is to have FUN, and I feel that
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by limiting any one of those areas you are limiting the total amount of user
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satisfaction."
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The Doctor #1 @7750 writes "Before I upgraded my system, I was mostly
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a Message base only BBS. I had some files but not many. At that time, I had
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no download ratio and only a 1:4 Post to call ratio. Now I have a 200 meg
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drive and one of the largest file sections in my area plus carry 50 on-line
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games to boot. After getting used to massive leech raids, I realized that by
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adding the files and games, I was giving more for the users to do here. I
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removed all the ratios and found that my posts didn't drop. I got uploads
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even though I didn't require or ask for any. To answer your question, I guess
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I'd say that most users tend to be ok with regards to uploads and games. Some
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people leech. Some people play games. Some people post. Everybody seems to
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participate, so I'm happy."
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As you can tell, many sysops can have a variety of ideas of how they
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judge a user as "a good user." One thing a new user can do is when joining a
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new board ask the sysop their policy of the board to remain a user in good
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standing. This will cause less problems in the future.
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Remember also that you can judge a sysop as well. A BBS is an
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investment of an individual, and he or she may run it as they see fit. They
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don't have to give you any special privileges, or listen to any complaints
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that you may have, especially without any monetary help from you as a user.
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There are many boards in your area that you can call if the sysop's opinions
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conflict with yours. There is no reason to let one sysop destroy the spirit
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of what could be an enjoyable and fulfilling hobby.
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I wish to thank all the sysops that wrote back to me and helped make
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this section of the newsletter:
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Jim #1@1 - [The Great White North] - 716-837-0044
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Rev. Vinnie #1@2453 - [Slackland [ASV]] - 214-307-8437
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Tiki #1@5902 - [Tiki's Express] - 509-624-2480
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Martin #1@6257 - [Amiga Blues] - 612-591-1781
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The Doctor #1@7750 - [The Doctor's Office] - 717-823-0027
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{ Some or all quotes were edited or shortened to keep context of the story. In
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no way is it intended to belittle, shame, or ignore the ideas or opinions of
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the writers... Louhal }
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-------------------------------------------------------------------------------
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Just a small puzzle of a few of the systems in the
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net. Find Louhal in here also.
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AMBER N O A D N A L K C A L S R E P
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AMIGABLUES A O M Q M K T G W N R N C Z J
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COLDFUSION I V I E X U R F H E A I I D W
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DOCTORSOFFICE T H G S O X M C B L F U P L V
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FOREST S J A V U M H M C F S P V K O
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IFTV E T B T V F A S O B A D C A R
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PARADOX R I L W B Q D S F Q N X W L T
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SANSORA O I U A H R R L Z L S X H H E
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SLACKLAND F U E V A O E U O E O J Y G X
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STARBASE Q L S Z T J D D C C R K D X R
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TGWN C D I C Y F T R E Q A I G T E
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TIKISEXPRESS E W O R F Y I J Y S A T X L S
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VORTEX H D M H Z P A R A D O X G J N
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WIZARDSCLAN W B T I K I S E X P R E S S U
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XTASY L O U H A L S T A R B A S E G
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-------------------------------------------------------------------------------
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29-AUG-1992 Quote of the Day By United Press International
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White House staff representative Tom Scully, describing the
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escalation of aid to southern Florida in the wake of Hurricane Andrew:
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"Every thing we could get is on the way, and if it's not enough
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we'll get more."
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-------------------------------------------------------------------------------
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Tandy's New Multimedia PC!
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The Sensation! is Tandy Corp.'s new Multimedia Personal Computer (MPC).
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Multimedia is a standard part of every facet of the Intel 486SX-25 machine.
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A Microsoft Windows organizer called Tandy WinMate was developed to take
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advantage of the computer's multimedia fucntionality. "With a full range of
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multimedia features, an impressive array of software applications, voice mail,
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text to speech technology, true digital stereo, fax capability, and optional
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full-function TV display -- it truly represents a new dimension in personal
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computing," said Bernard S. Appel, senior vice president of Tandy.
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The Sensation! computer has 4 Meg. of RAM (expandable to 32 Meg.),
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3.5-inch floppy drive, 107 Meg. hard drive, internal CD-ROM drive (375 ms
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access time), Tandy Enhanced Sound (MPC 12-bit ADC/DAC), 2400 baud modem with
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voice mail and fax capabilities. Three 16-bit ISA expansion slots are avail-
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able for additional option, such as the $399 PC/TV board which makes the
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computer a full-function 122-channel cable-ready TV set. Graphics is enhanced
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by use of the Tandy Multimedia chip to provide 16 million colors and faster
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animation; SVGA graphics with 512k VRAM (exp. to 1 Meg.); and a Windows
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accelerator. Built-in ports include: serial, parallel, mouse, MIDI, and dual
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joystick ports. Microphone, headphone and stereo line out jacks are also
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provided. A 101-key keyboard and two-button PS/2-style mouse are included
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with the machine.
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The healthy software bundle that will accompany the Sensation! includes
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MS-DOS 5.0, Microsoft Windows 3.1 (with Multimedia Version), Tandy WinMate,
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Microsoft Works for Windows (Multimedia Version), and Microsoft Bookshelf for
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Windows. Communication software is provided for several nationwide on-line
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services including Prodigy, America Online, and The Sierra Network (on-line
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games).
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The Tandy Sensation! appears to be an impressive multimedia computer
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coming complete with just about everything to not only get started, but con-
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tinue exploring multimedia technology. Unfortunately, you won't be able to
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get your hands on the $1,999 multimedia wonder until October. We hope to have
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a preview of Sensation! right before release time so we can better fill you in
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on the WinMate software that Tandy developed for it.
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--------------------------------------------------------------------------
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The answer to the Network Puzzle!
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AMBER N . A D N A L K C A L S . E .
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AMIGABLUES . O M . . . T G W N R N C . .
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COLDFUSION . . I . . . . . . E A I . . .
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DOCTORSOFFICE T . G S . . . . B L F . . . V
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FOREST S . A . U . . M C F S . . . O
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IFTV E . B . . F A S O . A . . . R
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PARADOX R . L . . . D S . . N . . . T
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SANSORA O . U . . R R L . . S . . . E
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SLACKLAND F . E V A O . . O . O . . . X
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STARBASE . . S Z T . . . . C R . . . .
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TGWN . . I C . F . . . . A . . . .
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TIKISEXPRESS . W O . . . I . Y S A T X . .
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VORTEX . D . . . P A R A D O X . . .
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WIZARDSCLAN . . T I K I S E X P R E S S .
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XTASY L O U H A L S T A R B A S E .
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-------------------------------------------------------------------------------
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TRADEWARS
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by Ted Kury
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You probably haven't noticed but the Tradewars game has been reset. All
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of you who have wanted to play, but didn't like starting with nothing will be
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happy to hear that now everyone is starting out that way. I think this game
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will be a lot better with more than 5 or 6 of us playing regularly, so I urge
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anybody who's ever wanted to rule a corner of the galaxy, or cultivate a pro-
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ductive world, or just blow people away to give the game a try.
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Try Tradewars for a week, if you don't like it I will cheerfully come
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over to your house and turn all the clocks back 2 or 3 hours so you won't even
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have wasted any time playing the game. It's like getting the game for free !
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For those who might feel the game is too complex, I offer a strategy
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primer. This should only help you get started, but by then you'll develop
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strategies of your own. Keep in mind, however, that I have only been playing
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for a month myself, but I have learned a thing or two:
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1) Download the help file. Read it while off-line and refer to it while
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playing. All those commands can be confusing, but after a while you'll
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only be using 8 or 9 frequently. TWINSTR.DOC is under 'Utilities' on
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The Forest or in some kind of area on another BBS.
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2) Find milk runs. In your travels you will certainly find ports one or
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two sectors from each other that buy each others' goods. Going back
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and forth between these is a good way to build up capital in a short
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period of time, and money is the name of the game, or at least the
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means to an end.
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3) Put off fighting. For a while, anyway. Until you build up decent
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battle capabilities - 500 to 600 shields and 1300 fighters or so,
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an investment of about 300,000 credits, you should learn to run away
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and stay near the Federation sectors. Put most of your early cash
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into about 100 shields and as many cargo holds as you can buy, this
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will allow you to make more from each cargo transaction. Even if the
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Ferrengi you (S)urrender to take some of your cargo holds, you're
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better off in the long run. Your day will come.
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4) Find Stardock. Until you find Stardock, you can't buy a new ship, so
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if your attitude gets you killed, you'll float around in your Escape
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Pod. You can't do any real fighting in a Merchant Cruiser anyway, so
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grit your teeth and swallow your pride until you have some real muscle.
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5) Ask others for help. Community is the name of the game. If you have
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any questions or proposals I'm the Day-Glo Pirate (from Jethro Tull,
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in case you were wondering). Raistlin and Spectre seem to be the best
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players on this The Forest BBS, and they may be able to help you out
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even more. The worst anyone can say is no.
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This is Part II of my Tradewars Strategy Primer. By now you should
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have built a fortune of 100,000 Credits (CR hereafter) or so, have 100-150
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experience points, and found Stardock. You've been robbed a few times by the
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Ferrengi, and you're probably also sick to death of doing nothing but trading.
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Now you're wondering, 'Is this all there is to the game? What next?' Fear not,
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gentle reader, trading will always be part of the game, but you've barely
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scratched the surface.
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1) Put 50,000 CR in the bank and leave it there. No, it won't earn
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interest, and yes, you could buy 200 fighters with it but don't touch
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it. You'll be taking risks and making enemies, and sooner or later
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one of your enemies will be better than you. Making enough money to
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buy another Starmaster with the cargo holds on an Escape Pod is very
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frustrating. Put the money away just in case. It's easier than
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starting over.
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2) Buy a new ship. You should be able to trade your Merchant Cruiser in
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for about 24,000 CR and this is a good chunk of a new and better ship.
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Go over the ship catalog, and choose the best ship for you. Two of the
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best overall ships are the Battleship, one of the best fighters in the
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game, and the Starmaster. You can only acquire Corporate Flagships
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and Imperial Starships in special circumstances so cross those off
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your wish list for now. The Starmaster gets my nod because you get
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more moves with it per day - 80 to the Battleship's 50.
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3) Stay good. The friendly skies are not terribly friendly for good
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traders, but less friendly still for evil ones. Good traders - the
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majority of the players - will get bonuses for killing you. Coupled
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with the threat of the Ferrengi, you will find you have very few
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friends. If you have your mind set on being evil - and there are
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advantages, believe me - wait until you've built a stable power
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base and then turn to the dark side. It's easy to lower your align-
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ment in a hurry if you really try.
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4) Start a planet. Genesis Torps cost 25,000 CR, and you'll have to kill
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a few days building up your planet and protecting it, but it's well
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worth your time. Planets can produce goods to sell, fighters to use,
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and a safe place to rest. Just be prepared to spend a lot of time
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running colonists to it - found on the planet in sector 1 - in the
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beginning. So pick a sector within 5 or 6 jumps of sector 1, and as
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out of the way as possible.
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5) Watch out for Ferrengi. The exhilaration of blowing away that first
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Ferrengi will be tempered by the damage that his Corbomite Devices do
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to your ship. After that, every Ferrengi in space will be after you,
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so be prepared for retribution. The longest I've ever lasted after
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taking out a Ferrengi was two days. If you must attack someone,
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attack aliens. You don't get any cash for it but they don't hold
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grudges, either.
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6) If you need help, ask. Once again, I'm the Day-Glo Pirate.
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See you at the Tavern !
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*********************************************************************
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º The opinions and reviews expressed herein are the expressed º
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º views of the respective writers, and do not necessarily reflect º
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º those of the IceNET News Staff. º
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********************************************************************* |
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