402 lines
10 KiB
Plaintext
402 lines
10 KiB
Plaintext
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WIZARDRY TIPS I
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***************************************
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THE BEGINNERS OF WIZARDRY SHOULD HAVE
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THE FOLLOWING TYPES OF CHARACTERS:
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1)FIGHTER (FIG.,NIN.,SAM.)
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2)FIGHTER ( " , " , " )
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3)FIGHTER ( " , " , " )
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4)PRIEST
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5)BISHOP
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6)MAGE
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THIEVES ARE USELESS, THEY HAVE: HIGH AC
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'S,
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LOW HIT POINTS, BAD DISARMING SKILLS, A
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ND
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THEY CAN FIGHT WORTH GP.
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AFTER YOUR CHARACTERS ARE APPROX. 12TH
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LEVEL OR SO, YOU SHOULD CHANGE THIER
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CLASSES TO THE FOLLOWING:
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1)NINJA
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2)SAMAURI
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3)SAMAURI
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4)LORD
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5)BISHOP
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6)MAGE
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THE NINJA AND SAMAURIS ARE GOOD FOR
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FIGHTING. THE NINJA IS ALSO GREAT AT
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DISARMING TRAPS. THE LORD IS A BACKUP
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FIGHTER IN CASE ONE OF THE OTHER ONES
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DIE. HE CAN ALSO CAST PRIEST SPELLS.
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THE BISHOP IS THE MAIN SPELL CASTER
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OF THE PARTY. ONCE HE IS OF THE 20TH
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LEVEL OR SO, HE CAN CAST BOTH THE
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PRIEST AND MAGE SPELLS. THE MAGE IS
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THE MAIN OFFENSIVE SPELL CASTER. HE
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CAN CAST THE SPELLS THAT KILL ENTIRE
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GROUPS OF MONSTERS.
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ALWAYS HAVE SIX CHARACTERS IN YOUR
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PARTY !!! OTHERWISE YOU SHALL SEE THE
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GRAVEYARD OF ETERNAL DOOM.
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THIS IS DA SIMPLE STUFF, FOR YOUR 2ND
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LEVEL FIGHTERS WITH 2-7 HIT-POINTS.
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THE SCROUNGER'S METHOD:
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TO ACQUIRE MUCH NEEDED FUNDS FOR
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RESSURECTING DEAD CHARACTERS, TRY
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CREATING A FEW GNOME PRIESTS, STRIPPING
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THEIR BODIES OF GOLD, AND THE (AN ACT
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OF THE GODS?) DELETING THEM. THROUGH
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MANY TRIALS, WE'VE FOUND THAT GNOME
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PRIESTS ARE THE RICHEST OF ALL PEOPLE.
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NOTE: THIS ONLY WORKS AT LOW LEVELS,
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RESSURECTION GETS PRETTY EXPENSIVE AT
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HIGHER LEVELS....ANYONE WANNA CREATE
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500 GNOME PRIESTS TO RESSURECT HIGH
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LEVEL CHARACTERS???
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COPPER GLOVES EXPLAINED:
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THIS MYTHICAL MAGICK ITEM, WROUGHT IN
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THE ELDAR DAYS, ARE SIMPLY GLOVES OF
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COPPER THAT LOWER THE AC OF A GIVEN
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FIGHTER BY 1. NOT QUITE WORTH 6000,
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BUT AT HIGHER LEVELS........
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AND, YES SILVER AND GOLDEN GLOVES DO
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EXIST!
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THE RESET METHOD:
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THIS HARDLY NEEDS TO BE EXPLAINED.
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"FIGHTER #1 IS SLAIN!"
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"FIGHTER #2 IS SLAIN!"
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"PRIEST #1 IS SLAIN!"
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"PRIEST #2 IS SLAIN!"
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"MAGE #1 IS SLAIN!"
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"MAGE #2 IS SLAIN!"
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PRESS [RETURN] TO LEAVE THE CEMETARY
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<RESET>
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**BEEP!**
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APPLE ][
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(WHIR, WHIR, CLIC, CLIC)
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THEN RECOVER. IF YOU HAVE THE OLD
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VERSION, THEN YOU -DO- AGE 10 YEARS,
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BUT DON'T LOSE HOPE, OUR CHARACTERS
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HAVE LASTED 700 YEARS BEFORE DYING
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OF OLD AGE. USE WITH CARE.
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HOW TO GET THRU THE DARKNESS:
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HERE'S THE SEQUENCE OF KEYS.
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FROM THE ENTRANCE OF THE DARKNESS
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(** OFF LIMITS, ETC...)
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WW...UNTIL YOU *OUCH* AGAINST A WALL.
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DWWAWWWW..........UNTIL YOU GET TO THE
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ELEVATOR. (HEY, THERE'S AN -ELEVATOR-?)
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MORE ON THIS LATER. BACK TO YOU, JANE.
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YOU ARE NOW ENTERING THE ZONE OF 6TH
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LVL OR SO HINTS. YOU CAN TURN BACK!
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THE "APPORTER" METHOD:
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FIRST, MAKE OUR GOOD 'OL FRIEND, THE
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FIRST LEVEL GNOME PRIEST. USE HIM
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AS A BANK, TRADING ALL YOUR MONY
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TO HIM AFTER AN ADVENTURE. WHEN A GIVEN
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CHARACTER DIES, (E)DGE OF TOWN, (L)EAVE
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GAME (THIS SAVES DATA TO DISK). THEN
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GO THE GILGAMESH, (A)DD APPORTER (THE
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GNOME PRIEST) AND GO TO CANT. YOU
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-DO- HAVE ENOUGH MONEY, DON'T YOU?
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ATTEMPT TO RESSURECT.
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MURMUR - CHANT - PRAY - INVOKE!
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** MEL NEEDS KADORTO NOW **
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<RESET> AND RECOVER YOUR USELESS
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APPORTER, NOW TEN YEARS OLDER (WHO
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CARES?), AND TRY AGAIN TILL IT WORKS.
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THIS CAN SAVE VALUABLE CHARACTERS FROM
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THE INCOMPETENCE OF MR. CANT. THOUGH
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YOU STILL PAY THE MONEY, YOU RUN NO
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RISK OF LOSING YOUR HARD-EARNED
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CHARACTER.
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HOW TO GET INTO THOSE WEIRD ROOMS:
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THESE ROOMS ARE MOSTLY ON THE SECOND
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LEVEL (EXCEPT FOR THE PRIVATE ELEVATOR,
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DISCUSSED LATER) THESE CAN BE ACCESSED
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BY FINDING CERTAIN ITEMS, NONE OF WHICH
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CAN BE IDENTIFIED. EXAMPLES:
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STATUETTE OF A BEAR
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STATUETTE OF FROG
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GOLD KEY
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SILVER KEY
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BRONZE KEY
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JADE FROG
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(AND A FEW OTHERS THAT WE CAN'T RECALL)
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THE BLUE RIBBON IS VERY IMPORTANT, BUT
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DON'T TRY IT YET! SEE LATER...
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MANY OF THESE ITEMS HAVE OBVIOUS
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FUNCTIONS (BRONZE KEY STOPS BRONZE
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MIST, ETC.)
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MONSTER ALLOCATION CENTER:
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THIS IS AN -EXTREMELY- DEADLY ENCOUNTER
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WE ALWAYS HAD OCCASIONAL TROUBLE UNTIL
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WE GOT ** TILTOWAIT!! ** (BOOM!!!)
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DON'T TRY MAKANITO!!!! IT WON'T WORK!
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THESE SUCKERS ARE...OH SAY.. ABOUT
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7TH OR 8TH LEVEL MONSTERS!! LOOK OUT!!
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IF YOU DO, HOWEVER, MAKE IT THROUGH,
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GO TO THE FAR END OF THE ROOM, AND
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YOU'LL GET THE BLUE RIBBON, THE KEY
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TO THE REST OF THE GAME!
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4TH LEVEL MONSTERS (4TH LEVEL IS LEV
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"D", TRY DUMAPIC OCCASIONALLY!)
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LOOK OUT FOR DRAGONFLIES, THEY ARE VERY
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RESISTANT TO MAGIC!
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DRAGONS BREATHE (OF COURSE)
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GHOULS PARALYZE!
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AND WORST YET...
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SHADES ** DRAIN LEVELS **
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LOOK OUT FOR TELEPORTERS, YOU'LL HAVE
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ONE HELL OF A TIME FINDING YOUR WAY
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BACK!!! LEAVE THESE STINKERS ALONE!
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YOU HAVE NOW REACHED THE FINAL STAGE.
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GO NO FURTHER IF YOU AREN'T DESPERATE
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TO WIN!!!!
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OK, HERE WE GO!!!
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*************************************
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=====================================
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+ THESE HINTS ARE ONLY RECOMMENDED +
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+ FOR CHARACTERS OF AT LEAST TENTH +
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+ LEVEL (THAT'S WHERE YOU'RE GOING) +
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=====================================
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THE ELEVATOR:
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ONCE YOU GET THE BLUE RIBBON, YOU MAY
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ENTER THE PRIVATE ELEVATOR. THIS
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IS ON THE FOURTH LEVEL ("D") ON THE
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OPPOSITE SIDE FROM THE CONTROL CENTER.
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IT LEADS TO LEVELS 5-9 (A-F). LOOK
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OUT, THE MONSTERS GET MUCH MORE
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POWERFUL!
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THE TENTH LEVEL:
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TO GET THERE, FIRST GO TO LEVEL "F",
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THEN FOLLOW THESE DIRECTIONS:
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<RETURN> A A K D K D W W (UNTIL WALL)
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D W W (UNTIL WALL), AND KEEY TAKING
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RIGHT TURNS UNTIL YOU COME TO A DOOR.
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GO THROUGH THE DOOR, AND HIT TWO MORE
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W'S. AND..... A CHUTE.... TENTH LEVEL!
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CONTRA DEXTRA AVENUE:
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THE IDEA OF THIS IS THAT ONCE YOU
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FINISH OFF A ROOM ON THE TENTH
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LEVEL, GOING RIGHT, THEN STRAIGHT
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FORWARD WILL TELEPORT YOU BACK TO
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THE FIRST ENCOUNTER. SEARCH AROUND
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THE REST OF THE ROOM (DON'T FORGET
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THE CENTER) FOR THE FORWARD TELEPORTER.
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AFTER 6 OR SO ENCOUNTER AREAS, THERE
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WILL BE A ESPECIALLY LONG CORRIDOR, AND
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YOU WILL FIND....
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"THE LAIR OF THE EVIL WIZARD WERDNA"
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THE WIZARD IS ** IN **
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***************************************
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** THIS IS IT!! HOW TO SLAY **
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** W E R D N A ! ! ! **
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** NO ADMITTANCE TO CHARACTERS BELOW **
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** 13TH LEVEL!!!! TURN BACK!!!! **
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***************************************
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WERDNA'S LITTLE CLIQUE WILL CONSIST
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OF THE FOLLOWING:
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1-4 VAMPIRES
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1 W E R D N A
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1 VAMPIRE LORD
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NOTE: VAMPIRES AND VAMPIRE LORDS ARE
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"UNSEEN ENTITIES", AND WERDNA IS A
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"MAN IN ROBES". GOOD LUCK....
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TRY THIS BATTLE SEQUENCE:
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1) FIGHT AGAINST WERDNA
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2) FIGHT AGAINST WERDNA
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3 & 4 - FASTEST PRIEST CASTS MABADI ON
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WERDNA, WHILST THE SLOWEST DISPELLS
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(TO NO AVAIL?) TO VAMPIRES
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5) SPELL: ZILWAN AT THE VAMPIRE LORD
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6) SPELL: TILTOWAIT - THIS'LL GET 1/2
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THE VAMPIRES, AND 50% OF THE TIME
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HITS THE VAMPIRE LORD.
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--------GOOD LUCK---------
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THIS GAME IS -SO- STRUCTURED THAT WE'VE
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GOTTEN "A FRIENDLY GROUP OF W E R D N A
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(OH BOY!)
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WERDNA HAS THE AMULET, AND CAN CAST
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TILTOWAIT, MABADI, OR, FOR THAT MATTER,
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ANY OFFENSIVE SPELL. HE ALSO HEALS
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HIMSELF. HIS STRIKE...
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PARALYZES, POISONS, STONES, CRITICALS,
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DRAINS 4 LEVELS, AND SLAYS.
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THE AMULET:
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ITS SPECIAL POWER (USE FROM E)QUIP)
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IS A MADI UPON THE ENTIRE POWER. WHEN
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USED, IT CASTS A MALOR. IT ACTS AS A
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DOUBLE POWER RING OF HEALING UPON ITS
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BEARER. ALL THESE POWERS ARE UNLIMITED.
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THE PROBLEM:
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WHEN ONE LEAVES THE DUNGEON, (THE ONLY
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WAY OUT OF THE WERDNA AREA IS TO CAST
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A MALOR (USE THE AMULET IF YOU WISH)
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DURING COMBAT, TELEPORTING YOU AWAY
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TO A RANDOM LOCATION.
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WHEN YOU FINALLY DO GET OUT, TREBOR
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TAKES THE AMULET, ALL YOUR EQUIPMENT
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AND MOST OF YOUR GOLD (THAT'S WHY YOU
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HAVE BEEN GIVING YOUR GOLD TO APPORTER)
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AND INITIATES YOU INTO THE CHEVRON
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CORPS. HE ALSO GIVES YOU..GET THIS-
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*** 250,000 *** EXPERIENCE POINTS-
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ALMOST ENOUGH TO ADVANCE US A LEVEL-
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ENOUGH FOR YOU....
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WERDNA CAN BE KILLED AN UNLIMITED # OF
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TIMES.
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HAVE FUN!!!!!!
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HERE'S A LIST OF THE CHOICEST MAGIC THE
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TENTH LEVEL HAS TO OFFER...
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-----------------------------------
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WEAPONS OF ALL PLUSES AND MINUSES
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FROM -5 TO +5, SOME WITH ALIGNMENTS.
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SAME FOR ARMOR. NOTE THAT BOLTAC WILL
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BUY EVEN CURSED ITEMS THAT YOU AREN'T
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EQUIPPED WITH.
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SPECIAL WEAPONS & ARMOR
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-----------------------
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LORDS GARB (CLOTHING) - GIVES A LORD
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A +10 ON HIS AC. WORTH 1 MILLION GOLD!!
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DON'T TAKE THIS DOWN TO WERDNA!
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+2 NEUTRAL PLATE ARMOR - THE ONLY
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THING THAT DISTINGUISHES THIS ONE IS
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THAT IT'S CALLED "?PLATE ARMOR"
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THIEVE'S DAGGER - PROBABLY THE BEST
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WEAPON ( A ?DAGGER) WHEN IT'S
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SPECIAL POWER IS INVOKED, (DURING
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EQUIPPING) IT TURNS THE USER INTO A
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NINJA REGARDLESS OF ALIGNMENT,
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RETAINING HIS PREVIOUS LEVEL.
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UNFORTUNATELY, ALL THE EXP MUST
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BE MADE UP TO GET TO THE NEXT LEVEL.
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WHEN WE SAW "YOU NEED 2000000
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EXPERIENCE POINTS TO MAKE UP THE NEXT
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LEVEL" WE NEARLY FAINTED.
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DRAGONSLAYER - (?SWORD) - DOES LOTSA
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DAMAGE AGAINST DRAGONS. OTHERWISE, +1
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WERE SLAYER - (?SWORD) - SAME AS ABOVE,
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EXCEPT FOR THE OBVIOUS DIFFERENCE. ALSO
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AS A +2 WEAPON.
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MAGE MASHER - (?SWORD) - SAME AS ABOVE-
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HANDY 'GAINST WERDNA.
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CUSINART - (EITHER ?BLADE, OR ?SWORD)-
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DOES AMAZING DAMAGE PERIOD.
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MATAMORA (WHATEVER) BLADE - IN HANDS OF
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A SAMURAI, IT DOES ABOUT 100 POINTS OF
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DAMAGE PER STRIKE!!
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DAGGER OF SPEED - (?DAGGER) - CAN ONLY
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BE USED BY A MAGE. USELESS!!! GIVES
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THEM FIRST PHYSICAL ATTACK - WOW!!
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ALSO RAISES THEIR AC BY 2 - STINKS!
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MACE PRO POISON - (?KNOBBED STICK) -
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WE'RE NOT SURE, BUT WE -THINK- THAT
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"PRO" ACTUALLY MEANS "FOR", NOT
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PROTECTION, AS IT DIDN'T SEEM TO HELP.
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MISC ITEMS.
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JEWELLED AMULET -(?AMULET) - UNLIMITED
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DUMAPICS.
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AMULET OF MAKANITO - (?AMULET) -
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OBVIOUS, TO SAY THE LEAST!
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-THE- AMULET - (?AMULET)-SEE ABOVE
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RING OF HEALING - RING OF REGENERATION-
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SLOWLY HEALS IT'S WEARER. ALSO EITHER
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DOES A KADORTO OR A PARTY MADI.
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SILVER GLOVES - (?GLOVES) - +3
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GOLDEN GLOVES - (?GLOVES) - +5
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THAT'S IT!!
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**************************************
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AND HERE'S THE ULTIMATE IN SUPER
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CHARACTERS. WHEN AN ATTRIBUTE DROPS
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BELOW 0, IT RETURNS AT ** 31 **
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THINK OF HOW POWERFUL THIS CHARACTER
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WILL BE. UNFORTUNATELY, YTHESE
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CHARACTERS MUST BE SO OLD THAT THEY
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WILL CONSISTANTLY LOSE ATTRIBUTES
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WHEN THEY GAIN LEVELS. ON THE OLD
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VERSION, YOU CAN HIT RESET AND RECOVER
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YOUR CHARACTERS, 10 YEARS OLDER (SORRY
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TO THE PEOPLE WITH THE NEW SCENARIOS)
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FINALLY, THEY WILL GET 31'S.
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UNFPRTUNATELY, WHEN ONE CHANGES CLASS,
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ALL ATTRIBUTES ABOVE 18 ARE LOST, SO
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YOUR CHARACTER IS STUCK WITH WHATEVER
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HE GETS A 31 IN. FOR INSTANCE, WE HAD
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TO PUT A 200 HP, 31 STRENGTH MAGE IN
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THE FRONT! (STRIKING 1 TIME WITH A
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DAGGER FOR 30 DAMAGE!)
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---------------------------------------
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THIS WAS ALL BROUGHT TO YOU BY:
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JIM REICH - TCF369
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ADAM LEVINE
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KRAC-MAN
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JON FELDMAN
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---------------------------------------
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