111 lines
7.8 KiB
Plaintext
111 lines
7.8 KiB
Plaintext
ZORK III
|
|
|
|
WELL, YOU'VE COME A LONG WAY SINCE YOU FIRST STOOD BY THE MAILBOX OUTSIDE
|
|
THE HOUSE IN THE FOREST. YOU'VE DEFEATED THE THIEF, OUTWITTED THE WIZARD OF
|
|
FROBOZZ, AND NOW, YOU STAND AT THE FOOT OF THE ENDLESS STAIRS, READY TO EMBARK
|
|
ON THE FINAL PART OF YOUR JOURNEY. SO, PICK UP THE LAMP, TURN IT ON, AND HEAD
|
|
ALONG DUE SOUTH UNTIL YOU COME TO THE SHORE OF THE LAKE.
|
|
DROP THE LAMP <SAY GOODBYE TO IT; YOU WON'T BE SEEING IT AGAIN>, AND JUMP
|
|
INTO THE LAKE. BRRRR!!! PRETTY COLD! SO, DON'T STAY IN THERE LONG; SWIM WEST
|
|
AND THEN GO SOUTH INTO THE SCENIC VISTA. KIND OF A STRANGE PLACE, WITH CHANGING
|
|
NUMBERS ON THE WALL AND A BARE TABLE...NOT QUITE ALL THAT SCENIC, EH?
|
|
WELL, GET THE TORCH, AND WAIT FOR THE NUMBER TO CHANGE TO "II." THEN,
|
|
TOUCH THE TABLE. MY OH MY! YOU'RE IN A ROOM FROM ZORK II...ROOM 8, AS A MATTER
|
|
OF FACT. HOWEVER, YOU DON'T HAVE MUCH TIME TO SIGHT-SEE, SO GET THE CAN OF GRUE
|
|
REPELLANT, THEN TRY MOVING EAST, AND YOU WILL FIND YOURSELF BACK IN SCENIC
|
|
VISTA AGAIN. NOW WAIT FOR THE NUMBER TO CHANGE TO "III," THEN TOUCH THE TABLE
|
|
AGAIN. THIS TIME, YOU'RE IN A DAMP PASSAGE. DROP THE TORCH, AND JUST WAIT
|
|
THERE UNTIL YOU'RE PULLED BACK TO SCENIC VISTA.
|
|
OKAY, YOU'RE FINISHED HERE, SO MOVE ALONG NORTH TO THE SHORE, AND AGAIN
|
|
JUMP IN THE LAKE. SPLASH! IT HASN'T GOTTEN ANY WARMER; IN FACT, YOU JUST
|
|
DROPPED THE CAN OF REPELLANT. SO, GO DOWN, AND YOU WILL BE ON THE LAKE BOTTOM.
|
|
AH, THERE IT IS! BUT, COULD THERE BE SOMETHING ELSE THERE, TOO? "GET ALL,"
|
|
AND YOU WILL HAVE NOT ONLY THE REPELLANT BUT ALSO AN AMULET. THIS IS ONE OF
|
|
THOSE "WONDERFUL" VARIABLE THINGS; IT MAY TAKE MORE THAN ONE TRY ON YOUR PART
|
|
TO GET BOTH ITEMS. IN THE MEANTIME, YOU CAN'T STAY IN THE ICY WATERS TOO LONG,
|
|
AND SOONER OR LATER A HUNGRY FISH WILL COME LOOKING FOR YOU.
|
|
THEREFORE, IT'S BEST TO SAVE THE GAME BEFORE YOU JUMP IN FROM THE WESTERN
|
|
SHORE. SO IF YOU DIE IN THE WATER, OR GET EATEN BY THE FISH, OR PICKED UP BY
|
|
THE ROC <WHILE YOU'RE SWIMMING ON THE SURFACE>, YOU DON'T HAVE TO START ALL
|
|
THE WAY BACK AT THE BEGINNING. BY THE WAY, THIS IS THE ONLY ONE OF THE ZORKS
|
|
WHERE YOU DON'T LOSE POINTS IF YOU DIE. BUT, ALL THE ITEMS YOU'VE COLLECTED SO
|
|
FAR GET SCATTERED ALL AROUND, AND IT'S TIME-CONSUMING TO GO LOOK FOR THEM.
|
|
OKAY, NOW YOU HAVE THE CAN AND THE AMULET, SO HEAD UP TO THE SURFACE, THEN
|
|
SOUTH TO THE SOUTHERN SHORE. YOU CAN SEE A CAVE TO THE SOUTH, AND IT LOOKS
|
|
KIND OF DARK. IN FACT, IT *IS* DARK IN THERE, WHICH IS WHY YOU HAVE THE
|
|
REPELLANT. SO, SPRAY THE SMELLY STUFF ON YOURSELF, AND GO SOUTH, AND YOU WILL
|
|
FIND YOURSELF IN A DARK PLACE. GO SOUTH AGAIN, THEN EAST, AND YOU WILL BE IN
|
|
THE KEY ROOM. WHEW! AT LEAST THERE'S SOME LIGHT IN HERE! AND BY THE LIGHT YOU
|
|
CAN SEE A STRANGE KEY. GET THE KEY, THEN MOVE THE MANHOLE COVER AND GO DOWN.
|
|
AND HERE YOU ARE ON AN AQUEDUCT. SINCE YOU CAN'T GO BACK <THE GRUE REPELLANT
|
|
WOULDN'T HAVE LASTED THAT LONG>, YOU MIGHT AS WELL GO FORWARD. SO, JUST HEAD
|
|
ALONG NORTH AND YOU WILL COME TO THE WATER SLIDE. GO NORTH DOWN THE SLIDE,
|
|
AND GUESS WHERE YOU ARE? IN THE DAMP PASSAGE! AND THERE'S THE TORCH, SO PICK
|
|
IT UP, BECAUSE YOU'RE CERTAINLY GOING TO NEED A LIGHT SOURCE...ESPECIALLY WHEN
|
|
YOU THINK OF WHERE YOU'RE GOING NEXT. SO, FROM THE DAMP PASSAGE HIKE ALONG
|
|
WEST TO THE JUNCTION <YOU CAN'T GET THE SWORD OUT OF THE ROCK, SO DON'T EVEN
|
|
TRY>, THEN SOUTH INTO CREEPY CRAWL, AND SOUTHWEST INTO THE SHADOW LAND. HERE
|
|
WE COME TO ANOTHER VARIABLE PORTION OF THE GAME. YOU WILL HAVE TO WANDER AROUND
|
|
IN THE SHADOW LAND UNTIL A CLOAKED AND HOODED FIGURE APPEARS. WHEN THAT
|
|
HAPPENS, THE SWORD WILL SUDDENLY MATERIALIZE IN YOUR HAND, AND YOU WILL BE ABLE
|
|
TO FIGHT. HOWEVER, SINCE THERE'S NO WAY OF TELLING WHEN THAT WILL HAPPEN, YOU
|
|
JUST HAVE TO KEEP MOVING AROUND UNTIL IT DOES. AT LEAST YOU WILL GET A CHANCE
|
|
TO PRACTICE SOME ELEMENTARY MAP-MAKING! ALSO, THIS IS THE MOST DANGEROUS PART
|
|
OF THE GAME, AS THE FIGURE IS QUITE CAPABLE OF KILLING YOU, TOO!
|
|
SO, BEST TO SAVE BEFORE YOU ENTER SHADOW LAND. WHEN THE MYSTERIOUS FIGURE
|
|
FINALLY APPEARS, ATTACK HIM WITH YOUR SWORD UNTIL HE IS BADLY WOUNDED AND
|
|
CANNOT DEFEND HIMSELF. AT THAT POINT, GET HIS HOOD. THE FIGURE WILL THEN
|
|
DISAPPEAR, LEAVING THE CLOAK BEHIND. GET THAT ALSO. NOW, YOU HAVE TO GET OUT
|
|
OF HERE, AND I CAN'T TELL YOU EXACTLY HOW, SINCE THERE'S NO WAY OF KNOWING
|
|
EXACTLY WHERE YOU WERE WHEN THE FIGHT STARTED. HOWEVER, IF YOU GO EASTWARDS,
|
|
YOU WILL EXIT THE SHADOW LAND AT EITHER THE CREEPY CRAWL OR THE FOGGY ROOM.
|
|
FROM EITHER PLACE, GO NORTH TO THE JUNCTION. FROM THE JUNCTION, IT'S WEST
|
|
THROUGH THE BARREN AREA, AND WEST AGAIN TO THE CLIFF. BET YOU JUST CAN'T WAIT
|
|
TO CLIMB DOWN THE ROPE, HUH? WELL, PICK UP THE BREAD FIRST, THEN GO DOWN TO THE
|
|
LEDGE. WELL, WELL, A CHEST! TOO BAD YOU DON'T HAVE A KEY TO OPEN IT. IN FACT,
|
|
THERE'S NO WAY FOR YOU TO OPEN IT AT ALL. BUT DON'T DESPAIR, THERE'S A WAY OF
|
|
DOING IT. JUST WAIT AROUND AND SOMEONE WILL COME ALONG THE TOP OF THE CLIFF.
|
|
YOU MAY NOT REALLY TRUST HIM, BUT TIE THE ROPE TO THE CHEST WHEN HE ASKS, AND
|
|
WAIT AROUND SOME MORE. EVENTUALLY, HE WILL RETURN AND HELP YOU BACK UP THE
|
|
CLIFF. HE WILL ALSO GIVE YOU A STAFF, WHICH IS WHAT YOU'RE REALLY AFTER HERE.
|
|
TAKE THE STAFF, THEN GO BACK DOWN TO THE LEDGE, AND FROM THERE, TO THE CLIFF
|
|
BASE. NOW TREK SOUTH TO THE FLAT HEAD OCEAN, AND DO A LITTLE MORE WAITING.
|
|
SOONER OR LATER A SHIP WILL COME FLOATING BY. AS SOON AS YOU SEE IT, SAY:
|
|
"HELLO, SAILOR." THE MAN IN THE SHIP WILL THROW SOMETHING ONTO THE BEACH FOR
|
|
YOU. TAKE A LOOK, AND YOU WILL SEE IT'S A VIAL. IT'LL COME IN HANDY LATER, SO
|
|
PICK IT UP. NOW COMES THE FUN PART: YOU HAVE TO WAIT FOR THE EARTHQUAKE
|
|
<NOTICE HOW YOU'VE BEEN DOING A LOT OF WAITING AROUND? I HOPE YOU'RE A PATIENT
|
|
PERSON!>.
|
|
WHILE YOU'RE WAITING, YOU MIGHT WANT TO WANDER AROUND A LITTLE, ALTHOUGH
|
|
YOU'VE BEEN TO MOST OF THE ACCESSIBLE PLACES BY NOW. IN ANY CASE, WHEREVER YOU
|
|
ARE, ONCE THE EARTHQUAKE HITS, MAKE YOUR WAY TO THE CREEPY CRAWL, AND FROM
|
|
THERE EAST INTO THE TIGHT SQUEEZE, THEN EAST AGAIN INTO THE CRYSTAL GROTTO.
|
|
THEN ALL THE WAY SOUTH TO THE GREAT DOOR, AND EAST INTO THE MUSEUM ENTRANCE.
|
|
NOW, OPEN THE EAST DOOR, THEN GO NORTH INTO THE MUSEUM. LOOK AT THE GOLD
|
|
MACHINE <IT'S A TIME MACHINE, IN CASE YOU WERE WONDERING>, THEN SET THE DIAL
|
|
TO 776. HERE COMES THE FUN PART: PUSH THE MACHINE SOUTH INTO THE ENTRANCE,
|
|
THEN EAST INTO THE JEWEL ROOM. GET INTO THE MACHINE, AND PUSH THE BUTTON. AHA!
|
|
NOW YOU'RE BACK IN 776 GUE, BUT THE TIME MACHINE SEEMS TO HAVE VANISHED! NO
|
|
MATTER, WAIT FOR THE GUARDS TO LEAVE, THEN GET THE RING <AND *ONLY* THE RING!>,
|
|
THEN OPEN THE DOOR, GO OUT INTO THE ENTRANCE, OPEN THE NORTH DOOR AND GO NORTH.
|
|
|
|
BY GOLLY, THE MACHINE IS RIGHT THERE! PUT THE RING UNDER THE SEAT, TURN THE
|
|
DIAL TO 948, GET IN, AND PUSH THE BUTTON. WHEW, YOU'RE BACK IN THE RIGHT TIME
|
|
PERIOD AGAIN. GET OUT OF THE MACHINE, LOOK UNDER THE SEAT <YOU WILL GET THE
|
|
RING AUTOMATICALLY WHEN YOU DO THIS>, THEN BACK SOUTH, AND SOUTH AGAIN, TO THE
|
|
ROYAL PUZZLE. OKAY FOLKS, YOU ARE ABOUT TO ENTER THE ABSOLUTE NASTIEST PART OF
|
|
THE GAME. YOU MUST FOLLOW THE INSTRUCTIONS *EXACTLY* AS GIVEN, OR YOU WILL
|
|
NEVER GET OUT. AND, SINCE IT WOULD BE EASY TO MAKE A MISTAKE HERE, I STRONGLY
|
|
RECOMMEND YOU SAVE THE GAME.
|
|
1. GO DOWN THE HOLE, THEN PUSH THE SOUTH WALL. THEN GO EAST, SOUTH, EAST,
|
|
EAST. PUSH THE SOUTH WALL, GET THE BOOK, AND PUSH THE SMUTH WALL AGAIN.
|
|
2. PUSH THE WEST WALL TWICE. THEN GO EAST, SOUTH, AND PUSH THE EAST WALL.
|
|
3. NOW, GO STRAIGHT NORTH UNTIL YOU COME TO THE MARBLE WALL, AND PUSH THE
|
|
EAST WALL.
|
|
4. NOW, GO WEST, SOUTH, SOUTH, SOUTH, SOUTH, EAST, EAST, NORTH, NORTH, NORTH,
|
|
AND PUSH THE WEST WALL.
|
|
5. FROM THERE, GO EAST, SOUTH, SOUTH, SOUTH, WEST, WEST, WEST, WEST, NORTH,
|
|
NORTH, NORTH, WEST, NORTH. PUSH THE EAST WALL THREE TIMES.
|
|
6. NOW, WEST, WEST, SOUTH, SOUTH, EAST, EAST, SOUTH, AND PUSH THE EAST WALL.
|
|
7. OKAY, NOW WEST, WEST, WEST, NORTH, NORTH, NORTH, EAST, EAST, AND
|