190 lines
13 KiB
Plaintext
190 lines
13 KiB
Plaintext
ZORK I
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SO, YOU'RE ALL SET FOR THE GREAT UNDERGROUND EMPIRE, EH? OKAY, BUT BEFORE
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WE BEGIN, A FEW WORDS ABOUT THIS WALKTHRU. FIRST, THIS IS NOT THE ONLY WAY TO
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SOLVE THE GAME. IT'S JUST ONE OF THE FASTER ONES. SECOND, BECAUSE THERE IS NO
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"WASTED MOTION" IN THIS GAME, YOU WILL NOT BE VISITING ALL THE LOCATIONS. SO,
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YOU MIGHT WANT TO PLAY AROUND WITH THE GAME ON YOUR OWN FOR A WHILE, MAPPING OUT
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AS MUCH AS YOU CAN, WITHOUT MUCH REGARD FOR GATHERING TREASURES. ACTUALLY,
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MAPPING IS A GOOD IDEA, SINCE, IF YOU MAKE A MISSTEP SOMEWHERE, YOU MIGHT FIND
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YOURSELF IN TROUBLE! BE ESPECIALLY CAREFULL TO FOLLOW THE DIRECTIONS WHEN IN
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THE MAZES; A WRONG MOVE THERE, AND YOU COULD BE LOST FOR QUITE SOME TIME!
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FINALLY, YOU MAY NOT GO THROUGH THIS IN EXACTLY THE WAY IT'S WRITTEN
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BECAUSE OF THE THIEF. HE IS A VARIABLE ITEM IN THE GAME; YOU NEVER KNOW WHERE HE
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WILL SHOW UP. TRY TO MOVE OUT OF THE ROOM HE'S IN AS SOON AS HE SHOWS UP. BUT
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KEEP IN MIND THAT EVEN IF HE DOES STEAL ANYTHING FROM YOU, YOU WILL GET IT ALL
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BACK FROM HIM IN THE END. OKAY?
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LET'S START THE ADVENTURE! YOU BEGIN WEST OF THE HOUSE, AND YOUR FIRST
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CHORE IS TO GET INSIDE. SO, GO SOUTH AND EAST. OPEN THE WINDOW AND ENTER THE
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HOUSE (YOU'RE IN THE KITCHEN), THEN GO WEST INTO THE LIVING ROOM. GET THE LAMP,
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THEN MOVE THE RUG, REVEALING THE TRAP DOOR. OPEN THE TRAP DOOR, TURN ON THE
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LAMP, AND GO DOWN. AT THIS POINT, SOME MYSTERIOUS PERSON WILL SHUT THE DOOR ON
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YOU; DON'T WORRY ABOUT THAT FOR NOW. OKAY, SO HERE YOU ARE IN THE CELLAR.
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IT'S TIME TO PICK UP YOUR FIRST TREASURE, SO GO SOUTH, THEN EAST TO THE
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GALLERY. GET THE PAINTING, THEN CONTINUE NORTH TO THE STUDIO. GO UP THE
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CHIMNEY (YOU CAN ONLY FIT WITH THE LAMP AND THE PAINTING), AND YOU WILL BE IN
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THE KITCHEN AGAIN. NOW, GO UPSTAIRS TO THE ATTIC, AND GET THE KNIFE AND ROPE.
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COME BACK DOWN AND GO INTO THE LIVING ROOM. OPEN THE CASE AND PUT THE PAINTING
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INSIDE. THEN, DROP THE KNIFE AND GET THE SWORD. OPEN THE TRAP DOOR AGAIN, AND
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RETURN TO THE CELLAR. AGAIN, THE DOOR IS SHUT BY SOMEONE (YOU NEVER WILL FIND
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OUT WHO'S DOING THIS, BUT IT DOESN'T MATTER). NOW YOU'RE BACK IN THE CELLAR,
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AND SINCE WE'RE COMING TO ONE OF THE MORE DANGEROUS PARTS OF THE GAME, YOU MIGHT
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WANT TO DO A SAVE HERE. GRIPPING YOUR TRUSTY SWORD, HEAD NORTH INTO THE TROLL
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ROOM. THERE'S A NASTY TROLL HERE WITH A BLOODY AXE, AND THE ONLY WAY PAST IS TO
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KILL HIM. SO, DO JUST THAT: "KILL TROLL WITH SWORD." IT WILL MOST LIKELY TAKE
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MORE THAN ONE ATTEMPT, SO KEEP AT IT, AND EVENTUALLY HE WILL DISAPPEAR IN A
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CLOUD OF BLACK SMOKE. N OW, DROP THE SWORD, BECAUSE YOU REALLY DON'T NEED IT
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ANY MORE, AND IT WILL HIN DER YOU IN CARRYING OTHER, MORE IMPORTANT ITEMS.
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HAVING DISPATCHED THE TROLL, YOU MOVE ALONG EAST, EAST (INTO THE ROUND ROOM),
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THEN SE AND EAST.
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YOU ARE NOW IN THE DOME ROOM. IT'S A LONG WAY DOWN, AND TOO FAR TO JUMP, SO
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HERE'S WHERE THE ROPE COMES IN HANDY . TIE THE ROPE TO THE RAILING, THEN CLIMB
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DOWN THE ROPE. YOU WILL BE IN THE TORCH ROOM. LEAVE THE TORCH FOR NOW; YOU'LL
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BE COMING BACK THIS WAY AGAIN LATER. FROM THE TORCH ROOM, GO SOUTH, THEN EAST
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AND GET THE COFFIN. RETURN WEST, THEN CONTINUE SOUTH TO THE ALTAR. THERE'S NO
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WAY YOU'RE GOING TO GET DOWN THAT HOLE WITH THE COFFIN, AND EVEN THE PROGRAM
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WILL TELL YOU THAT YOU HAVEN'T GOT A PRAYER. THAT'S A HINT, FOLKS: JUST "PRAY,"
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AND YOU WILL FIND YOURSELF IN THE FOREST AGAIN. SINCE IT'S DAYLIGHT OUT, SAVE
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ENERGY AND TURN OFF THE LAMP.
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NOW, HEAD ALONG SOUTH, THEN NORTH (I KNOW, BUT IT WORKS!) TO THE CLEARING,
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THEN EAST TO THE CANYON VIEW. CLIMB ALL THE WAY DOWN TO THE BOTTOM, THEN GO
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NORTH TO RAINBOW'S END. DROP THE COFFIN AND OPEN IT. INSIDE IS A JEWELED
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SCEPTRE. GET THAT, AND WAVE IT. THE RAINBOW WILL BECOME SOLID (YOU'LL NEED TO
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CROSS OVER FROM THE OTHER SIDE LATER ). NOW, "LOOK." YOU SHOULD SEE A
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POT OF GOLD. GET THAT, AND THE COFFIN.
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AFTER THAT, GO SW, THEN ALL THE WAY BACK UP TO CANYON VIEW. FROM THERE,
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IT'S NW TO THE CLEARING, AND THEN WEST TO THE WINDOW. ONCE IN THE KITCHEN, OPEN
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THE BAG AND GET THE GARLIC (NOTHING ELSE, JUST THE GARLIC). GO ON INTO THE
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LIVING ROOM, AND PUT YOUR TREASURES IN THE CASE. NOW, SIT DOWN AND TAKE A
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BREATHER, BECAUSE YOU'RE ABOUT TO DO A LOT OF TRAVELING!
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ONCE AGAIN, OPEN THE TRAP DOOR, TURN ON THE LAMP, AND GO DOWN. WATCH
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CAREFULLY, AND YOU WILL NOTICE THAT THIS TIME, THE DOOR DOESN'T CLOSE! WHOEVER
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WAS DOING IT BEFORE MUST HAVE GOTTEN TIRED. ANYWAY, YOU'RE ON YOUR WAY TO THE
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DAM, SO MOVE ALONG NORTH, EAST, NORTH, NE, AND EAST. YOU ARE NOW ON TOP OF THE
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DAM. FROM THERE, GO NORTH TO THE LOBBY . PICK UP THE MATCHES, THEN GO EITHER
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NORTH OR EAST (DOESN'T MATTER) INTO THE MAINTENANCE ROOM. GET THE WRENCH AND
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THE SCREWDRIVER, THEN PUSH THE YELLOW BUTTON. NOW, RETURN TO THE DAM, AND YOU
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WILL SEE THAT THE GREEN BUBBLE IS LIT. TURN THE BOLT WITH THE WRENCH, THEN DROP
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THE WRENCH YOU HAVE OPENED THE DAM, AND YOU WILL BE COMING BACK THIS WAY AGAIN
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TO REAP THE FRUITS OF YOUR LABORS . HOWEVER, RIGHT NOW, YOU'RE ON YOUR WAY TO
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HADES, SO LET'S GET GOING! GO SOUTH, THEN DOWN INTO THE LOUD ROOM. LEAVE THE
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PLATINUM BAR FOR NOW; YOU'LL GET IT LATER. HEAD WEST INTO THE ROUND ROOM, THEN
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SE AND EAST (HMMMM, HAVEN'T YOU BEEN HERE BEFORE?). AGAIN, CLIMB DOWN THE ROPE.
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THIS TIME, GET THE TORCH . AT THIS POINT, YOU CAN TURN OFF YOUR LAMP; THE TORCH
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WILL PROVIDE LIGHT SO LONG AS YOU HAVE IT.
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NOW, CONTINUE STRAIGHT SOUTH, GETTING THE BELL, THEN THE BOOK AND CANDLES
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FROM THE ALTAR. GO DOWN THE HOLE TO THE CAVE, THEN DOWN AGAIN TO THE ENTRANCE
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TO HADES. YOUR CANDLES WILL HAVE BLOWN OUT BY THIS TIME, BUT DON'T WORRY ABOUT
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IT. OKAY, HERE'S WHERE YOU HAVE TO BE CAREFUL. FIRST, RING THE BELL. IT WILL
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BECOME RED HOT AND YOU WILL DROP IT. YOU WILL ALSO DROP THE CANDLES. STAY CALM,
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AND DO THE FOLLOWING, ALL IN ONE COMMAND: GET THE CANDLES, LIGHT MATCH, LIGHT
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CANDLES WITH MATCH (NECESSARY, BECAUSE OF THE TORCH, AND *DON'T* USE THE TORCH,
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OR YOU'LL VAPORIZE THE CANDLES!). OKAY, STRANGE THINGS HAPPENED WHEN YOU LIT
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THE CANDLES, NOW READ THE BOOK. WHEW! THE DEMONS HAVE BEEN EXORCISED! DROP THE
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BOOK, THEN GO SOUTH AND GET THE CRYSTAL SKULL. NOW, BACK NORTH, THEN UP TO THE
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CAVE, THEN NORTH TO THE MIRROR ROOM. BY THE WAY, BETTER PUT OUT THE CANDLES.
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RUB THE MIRROR, AND YOU WILL NOW BE IN ANOTHER MIRROR ROOM (THIS ONE IS NORTH OF
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THE DAM, AS THE OTHER ONE IS SOUTH). NOW, GO NORTH, THEN WEST, THEN NORTH, THEN
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WEST INTO THE SQUEAKY ROOM (WELL, I TOLD YOU YOU'D BE DOING A LOT OF TRAVELING
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THIS TIME!). MAKE SURE YOU HAVE THE GARLIC WITH YOU, THEN GO NORTH INTO THE BAT
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ROOM. SO LONG AS YOU HAVE THE GARLIC, HE WON'T BOTHER YOU. THERE IS A JADE
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FIGURINE HERE, BUT LEAVE IT FOR NOW. YOU'LL PICK IT UP ON YOUR WAY OUT.
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GO EAST TO THE SHAFT ROOM. PUT THE TORCH INTO THE BASKET, THEN TURN ON
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YOUR LAMP AND HEAD NORTH TO THE SMELLY ROOM, THEN DOWN TO THE GAS ROOM (BEST NOT
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TO CARRY ANY OPEN FLAMES HERE!). NOW, YOU ARE ABOUT TO ENTER A SMALL MAZE, SO
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FOLLOW THESE DIRECTIONS *CAREFULLY*! EAST, NORTHEAST, SOUTHEAST, SOUTHWEST,
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DOWN, AND YOU SHOULD BE AT THE TOP OF THE LADDER (IF YOU AREN'T, MAY GOD HAVE
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MERCY ON YOUR SOUL!). FROM THERE, GO DOWN TO THE LADDER BOTTOM, AND THEN SOUTH
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TO THE DEAD END FOR THE COAL. GET THAT, THEN RETURN TO THE LADDER TOP. FROM
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THERE, GO UP, NORTH, EAST, SOUTH, NORTH, AND YOU WILL BE BACK IN THE GAS ROOM.
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GO UP, THEN SOUTH TO THE SHAFT ROOM AGAIN. PUT THE COAL IN THE BASKET, AND LOWER
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THE BASKET. NOW, GUESS WHAT? YOU HAVE TO GO BACK THROUGH THE COAL MINE AGAIN!
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SO, MAKE YOUR WAY TO THE LADDER BOTTOM, BUT THIS TIME, GO WEST TO THE
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TIMBER ROOM. IGNORE THE BROKEN TIMBER (NOT USEFUL FOR ANYTHING), AND DROP ALL
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BUT THE SCREWDRIVER. NOW, YOU CAN SQUEEZE THROUGH THE CRACK TO THE WEST. AND
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HERE YOU ARE IN THE DRAFTY ROOM, WHICH IS ALSO AT THE BOTTOM OF THE SHAFT.
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THERE'S THE BASKET, SO GET THE COAL AND THE TORCH, AND MOVE SOUTH INTO THE
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MACHINE ROOM. OPEN THE LID, PUT THE COAL IN THE MACHINE, CLOSE THE LID, AND
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TURN THE SWITCH WITH THE SCREWDRIVR. DROP THE SCREWDRIVER, OPEN THE LID, AND
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GET THE DIAMOND (WELL, NO ONE EVER SAID ZORK WAS AN *EASY* GAME!). NOW, GO BACK
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NORTH, AND PUT THE TORCH AND THE DIAMOND IN THE BASKET. SQUEEZE BACK EAST INTO
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THE TIMBER ROOM. GET THE SKULL, LAMP, AND GARLIC. YOU WON'T BE NEEDING THE
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MATCHES AND THE CANDLES ANY MORE, SO YOU CAN LEAVE THEM. (THEY WERE INSURANCE IN
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CASE THE THIEF CAME ALONG AND STOLE THE TORCH BEFORE YOU COULD GET THE DIAMOND).
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NOW, HEAD EAST AGAIN TO THE LADDER BOTTOM, AND FROM THERE UP AND THROUGH THE
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COAL MINE (YOU KNOW THE WAY NOW!), TO THE GAS ROOM. PICK UP THE BRACELET, THEN
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CONTINUE ON UP AND SOUTH TO THE SHAFT ROOM. GET THE TORCH AND THE DIAMOND FROM
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THE BASKET, TURN OFF THE LAMP, THEN GO WEST INTO THE BAT ROOM. GET THE JADE,
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THEN GO SOUTH, EAST, SOUTH TO THE SLIDE ROOM.
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NOW, HERE'S A FAST WAY BACK TO THE CELLAR: JUST GO DOWN THE SLIDE!
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WHEEEEE! THEN IT'S UP TO THE LIVING ROOM (REMEMBER, THE TRAP DOOR IS OPEN NOW),
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AND ALL THE TREASURES GO INTO THE CASE. HUFF! PUFF! BET YOU DIDN'T KNOW YOU'D
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BE DOING *THIS* MUCH RUNNING AROUND! BUT, DON'T GET TOO RELAXED, THERE'S STILL
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PLENTY MORE TO COME.
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TURN ON THE LAMP, AND RETURN TO THE CELLAR. FROM THERE, IT'S NORTH (AH,
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DEJA VU!), THEN EAST, NORTH, NE TO RESERVOIR SOUTH. NOW THAT THE SLUICE GATES
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ARE OPEN, YOU CAN HEAD NORTH, PICKING UP THE TRUNK OF JEWELS, NORTH AGAIN TO
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RESERVOIR NORTH, GETTING THE AIR PUMP, AND NORTH ONE MORE TIME, GETTING THE
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CRYSTAL TRIDENT. AFTER THAT, GO ALL THE WAY BACK SOUTH AGAIN TO RESERVOIR
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SOUTH, THEN EAST TO THE DAM, AND THEN EAST ONCE MORE TO THE DAM BASE. HERE YOU
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FIND A LITTLE PILE OF FOLDED PLASTIC; GUESS WHAT IT IS? RIGHT, IT'S AN
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INFLATABLE BOAT! SO, INFLATE IT WITH THE PUMP, THEN DROP THE PUMP, THEN GET
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INSIDE THE BOAT, SAY "LAUNCH," AND YOU' RE FLOATING OFF ALONG THE FRIGID RIVER.
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NOW, JUST KEEP WAITING UNTIL YOU SEE THE BUOY. GET THAT, THEN "EAST" TO THE
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BEACH. GET OUT OF THE BOAT, THEN GET THE SHOVEL AND MOVE ON TO THE SANDY CAVE
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TO THE NE. YOU MIGHT WANT TO SAVE THE GAME AT THIS POINT, SINCE YOU HAVE TO DIG
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HERE UNTIL THE SCARAB TURNS UP, AND I'M SURE YOU DON'T WANT TO GET BURIED ALIVE
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(IT'S BEEN KNOWN TO HAPPEN!). OKAY, DROP THE SHOVEL AND GET THE SCARAB, THEN GO
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BACK SW. DROP THE BUOY AND OPEN IT; INSIDE IS AN EMERALD. GET THAT, THEN
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CONTINUE SOUTH TO THE ARAGAIN FALLS.
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HERE YOU CAN CROSS THE RAINBOW (SO DO THAT!), WHICH BRINGS YOU TO THE END
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OF THE RAINBOW. TURN OFF THE LAMP, THEN GO SW TO THE CANYON BOTTOM. FROM
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THERE, MAKE YOUR WAY BACK TO THE LIVING ROOM, AND PUT ALL THE TREASURES IN THE
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CASE. YOUR COLLECTION IS QUITE IMPRESSIVE BY NOW, BUT YOU AREN'T FINISHED YET.
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GO EAST TWICE, THEN NORTH TWICE. CLIMB UP THE TREE AND GET THE EGG. CLIMB DOWN
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AGAIN, AND GO SOUTH, EAST, AND BACK TO THE LIVING ROOM. HOWEVER, THIS TIME, YOU
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DON'T PUT THE TREASURE IN THE CASE.
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TURN ON THE LAMP, AND GO DOWN (ONCE AGAIN!) INTO THE CELLAR, AND NORTH TO
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THE TROLL ROOM. NOW, YOU ARE ABOUT TO ENTER A MAZE, SO FOLLOW THE DIRECTIONS
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VERY CAREFULLY! WEST (THIS BRINGS YOU INTO THE MAZE), SOUTH, EAST, UP, AND YOU
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FIND SEVERAL ITEMS HERE. TAKE ONLY THE COINS AND THE KEY, AND BE CAREFUL NOT TO
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TOUCH THE SKELETON! FROM HERE, GO SW, EAST, SOUTH, SE, AND YOU WILL BE IN THE
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CYCLOPS ROOM. THE CYCLOPS IS NOT FRIENDLY, BUT YOU CAN DEAL WITH HIM
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EFFORTLESSLY: JUST TYPE IN "ULYSSES " (OR "ODYSSEUS," IF YOU PREFER). OLD
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ONE-EYE WILL TEAR OUT OF THERE RIGHT THROUGH THE WALL! IN FACT, HE WILL CREATE A
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PASSAGE EASTWARD FROM THAT ROOM RIGHT INTO THE LIVING ROOM!
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HOWEVER, YOU DON'T WANT TO GO THAT WAY YET! INSTEAD, GO UPSTAIRS, AND YOU
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WILL BE IN THE TREASURE ROOM, THE THIEF'S SECRET LAIR. NOW, GIVE HIM THE EGG,
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AND GO BACK DOWNSTAIRS, THEN EAST TO THE LIVING ROOM. DEPOSIT THE COINS IN THE
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CASE, THEN GET THE KNIFE (THE THIEF NEEDS A LITTLE TIME TO OPEN THE EGG). OKAY,
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GO BACK WEST TO THE CYCLOPS ROOM. AGAIN, AT THIS POINT, SAVING IS RECOMMENDED;
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THE THIEF WILL NOT BE EASY TO KILL!
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SO, HEAD UPSTAIRS AND USE THE NASTY KNIFE TO KILL THE THIEF. ONCE HE'S
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DEAD, ALL TREASURES IN THE ROOM WILL BE VISIBLE. THIS INCLUDES THE EGG, A SILVER
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CHALICE, AND ANYTHING HE MAY HAVE STOLEN FROM YOU BEFORE. GET EVERYTHING, THEN
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FOLLOW THESE DIRECTIONS: DOWN, NW, SOUTH, WEST, UP, DOWN, NE, AND YOU WILL BE
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IN THE GRATING ROOM . UNLOCK AND OPEN THE GRATE (WATCH OUT FOR FALLING LEAVES!),
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THEN GO UP. YOU WILL BE IN A CLEARING.
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FROM THERE, GO SOUTH AND CLIMB THE TSSS AGAIN. WIND UP THE CANARY THAT'S
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INSIDE THE EGG. A SONGBIRD WILL COME BY AND DROP A BAUBLE FOR YOU. CLIMB DOWN
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AGAIN AND GET THE BAUBLE, THEN RETURN TO THE LIVING ROOM. PUT ALL THE TREASURES
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IN THE CASE, MAKING SURE YOU *REMOVE THE CANARY* FROM THE EGG AND PUT IT IN THE
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CASE SEPARATELY! YOU'RE ALMOST FINISHED! JUST ONE MORE TRIP TO MAKE!
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NOW, FOR THE LAST TIME, ENTER THE CELLAR AND GO NORTH. FROM THE TROLL ROOM,
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GO EAST UNTIL YOU COME AGAIN TO THE LOUD ROOM. TYPE IN: "ECHO," AND YOU WILL
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NOW BE ABLE TO GET THE BAR. SO, GRAB IT AND RETURN TO THE LIVING ROOM. ONCE YOU
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PLACE IT IN THE CASE, YOU WILL GET A MESSAGE. FOLLOW THE ADVICE OF THAT MESSAGE,
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AND YOU WILL GET A MAP. TAKE THAT, AND RETURN TO THE PLACE WHERE THIS ALL
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STARTED, THE MAILBOX WEST OF THE HOUSE. YOU SHOULD HAVE NO TROUBLE GETTING TO
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THE BARROW FROM THERE. OF COURSE, ONCE YOU ENTER THE BARROW.... YOU DIDN'T
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REALLY THINK IT WOULD END THERE, DID YOU? NOT WHEN THERE'S STILL ZORK II AND
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ZORK III WAITING FOR YOU UP AHEAD! AH, BUT IT'S TOO LATE; YOU CAN'T TURN BACK
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NOW! YOU'LL JUST HAVE TO GRIT YOUR TEETH AND FOLLOW THROUGH TO THE END (WITH A
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LITTLE HELP, OF COURSE) . SEE YOU IN ZORK II!
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BROUGHT TO YOU BY......
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DOCTOR FLORA
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