134 lines
4.5 KiB
Plaintext
134 lines
4.5 KiB
Plaintext
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******* WELCOME, ADVENTURERS! *******
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TO AN EASY TO USE TUTORIAL TO GET YOU THROUGH INFOCOM'S SECOND
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GREAT MYSTERY GAME....
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T H E W I T N E S S !
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(TUTORIAL (C) 1983 BY DOOBIE PRODS.)
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"THE WITNESS" IS A PRETTY STRAIGHT- FORWARD LITTLE MYSTERY. IT'S
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NOT AS COMPLICATED OR INVOLVED AS DEADLINE, YET ITS ATMOSPHERE
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AND DETAIL MORE THAN COMPENSATES FOR ITS QUICK SOLV- ABILITY.
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ACTUALLY, "THE WITNESS" CAN BE SOLVED BY NEVER HAVING TO LEAVE
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THE SITE OF THE MURDER! HOWEVER, A LOT OF THE FUN FUN AND
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INTERESTING NUANCES OF THIS GAME CAN BE MISSED BY FOLLOWING THIS
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QUICK-FINISH, SO BEFORE I REVEAL IT STEP-BY-STEP, I'LL GIVE YOU A
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FEW "THINGS TO TRY". THIS IS FOR ALL THOSE TRUE ADVENTURERS WHO
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MIGHT JUST BE LOOKING FOR A LITTLE NUDGE IN THE RIGHT DIRECTION.
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THE GAME IS SUPPOSED TO BE PRETTY AUTOMATIC FOR THE FIRST PART,
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SO UNLESS YOU'RE WANDERING ABOUT OUT- SIDE THE HOUSE FOR MAPPING
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PURPOSES, START THE GAME BY DOING THE FOLLOWING:
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N,N, "RING THE BELL"
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LINDER'S BUTLER, PHONG, WILL ANSWER THE DOOR. YOU CAN NOW DO
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ANYTHING FOR ONE MOVE, THEN PHONG WILL SHOW YOU INTO THE LIVING
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ROOM, WHERE YOU WILL MEET LINDER AND HIS DAUGHTER, MONICA.
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IT MIGHT HELP HERE TO ASK MR. LINDER AND MONICA ABOUT ALL THE
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OTHER CHAR- ACTERS IN THE GAME (THIS IS A MUST IN ALL INFOCOM
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MYSTERIES!). DO THIS BY SAYING "ASK LINDER ABOUT (MONICA OR MRS.
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LINDER OR PHONG, ETC.).
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AFTER A BIT (10-12 MINUTES), LINDER WILL TAKE YOU INTO HIS
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OFFICE. HERE YOU SHOULD "SIT IN THE WOODEN CHAIR" WHEN HE ASKS
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YOU TO. HE WILL THEN FILL YOU IN ON THE BACKSTORY OF THE GAME AND
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WILL SHOW YOU A NOTE, WHICH YOU MIGHT BE POLITE ENOUGH TO READ.
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NOW, IF YOU SIT THERE AND WAIT, MONICA WILL ENTER AROUND 8:35 AND
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STICK AROUND FOR A MOMENT TALKING TO HER FATHER BEFORE HEADING
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OFF TO GO TO THE MOVIES. IF YOU WAIT UNTIL AROUND 9:03, LINDER
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WILL HEAR THE DOORBELL; PUSH THE BUTLER'S BUTTON TO SIGNAL PHONG;
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THEN DIE FROM A BULLET SHOT THROUGH THE OFFICE WINDOW.
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BEFORE LINDER IS KILLED, YOU MIGHT WANT TO TRY THE FOLLOWING AND
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SEE WHAT HAPPENS (OR DOESN'T...):
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1. TRY PUSHING THE BUTLER'S BUTTON AND SEE WHAT LINDER DOES.
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2. EXAMINE THE WINDOW AND ASK LINDER ABOUT WHAT YOU FIND THERE.
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3. EXAMINE THE CLOCK AND TRY OPEN- ING IT.
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4. TRY STANDING UP AFTER YOU'VE FIRST SAT DOWN IN THE CHAIR.
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THEN WAIT UNTIL 9:03 (I'D SAVE THE GAME FIRST!).
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AFTER THE MURDER OCCURS, TRY THE FOLLOWING:
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1. EXAMINE THE WINDOW AND ANALYZE WHAT YOU FIND THERE.
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2. EXAMINE THE KEYHOLE IN THE CLOCK.
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3. TRY PUSHING THE BUTLER'S BUTTON RIGHT AFTER THE MURDER. THEN
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TRY PUSHING IT AGAIN AFTER MONICA GETS HOME (AROUND 11:00).
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4. IF YOU "SEARCH PHONG", YOU WILL FIND THE KEYS YOU NEED TO
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UNLOCK ALL THE LOCKED DOORS IN THE HOUSE
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5. GO INTO PHONG'S ROOM AND EXAMINE THE BOOK HE'S READING. HE'S
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USING A VERY INTERESTING BOOKMARK. SHOW THIS TO PHONG AND MONICA
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AND THE TIED-UP STILES (HE'S IN THE LIVING ROOM.
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6. FOR FUN, TRY CALLING THE RESTAUR- ANT'S PHONE # THAT'S ON THE
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MATCHBOOK (ADELINE 1308).
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7. ANALYZE THE FOOTPRINTS YOU FIND IN THE MUD OUTSIDE THE OFFICE
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PORCH.. THEN COMPARE THE PLASTER CAST DUFFY MAKES TO STILES'
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SHOES AND ALSO TO THE MUDDY BOOTS YOU FIND ON THE PLATFORM BY THE
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FRONT DOOR. ALSO, SHOW THE MUDDY BOOTS TO PHONG.
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8. SHOW STILES THE: MATCHBOOK; THE NOTE LINDER GAVE YOU; AND THE
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MUDDY HANDGUN (YOU FIND THIS OUTSIDE BY THE OFFICE PATH.)
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9. BEFORE MONICA GETS HOME (11:00), UNLOCK AND OPEN THE WORKSHOP
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DOOR (IN THE GARAGE) THEN GO IN- SIDE THE WORKSHOP AND "WAIT FOR
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MONICA'. WATCH WHAT SHE DOES WHEN SHE DRIVES IN AND ENTERS.
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10. OF COURSE, ASK EVERYBODY ABOUT EVERYBODY ELSE; SHOW
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EVERYTHING OF INTEREST TO EVERYONE; AND TRY ACCUSING PHONG,
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MONICA AND STILES.
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NOW, FOR THOSE OF YOU LOOKING FOR A QUICK FINISH, HERE'S THE
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STEP-BY-STEP:
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(BREAK OUT IF YOU DON'T WANT THE ANSWER)
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SOLUTION:
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N,N, "RING BELL", (DO ANYTHING FOR ONE MOVE, SUCH AS 'I'), (PHONG
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WILL LEAD YOU INTO THE LIVING ROOM), "ASK MONICA ABOUT HER
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MOTHER", "WAIT", (LINDER WILL SOON TAKE YOU TO HIS OFFICE), "SIT
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IN THE WOODEN CHAIR', 'WAIT UNTIL 9:04' (ANSWER YES WHENEVER IT
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ASKS IF YOU WANT TO KEEP WAITING), (LINDER WILL BE SHOT AND
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KILLED), "GET UP", "HIDE BEHIND THE LOUNGE", "WAIT UNTIL 12:05"
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(ANSWER YES EVERYTIME IT ASKS), (SOMEWHERE AROUND MIDNIGHT,
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MONICA WILL COME BACK INTO THE OFFICE, GO OVER TO THE CLOCK,
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UNLOCK IT AND REMOVE SOMETHING), "STAND UP", "ACCUSE MONICA" ,
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"WAIT FOR DUFFY", "ARREST MONICA".
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THE PROGRAM WILL THEN OFFER YOU A SYNOPSIS OF THE ACTUAL EVENTS.
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THAT'S ALL FOLKS!!!!!!
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