233 lines
12 KiB
Plaintext
233 lines
12 KiB
Plaintext
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J.R.R. Tolkiens
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War in Middle Earth
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Typed by Rusty Nail
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INTRODUCTION
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Three Rings for the Elven-lords under the sky,
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Seven for the Dwarf-Lords in their halls of Stone,
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Nine for Mortal Men doomed to die,
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One for the Dark Lord on his dark throne
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In the Land of Mordor where the Shadows lie.
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One Ring to bring them all and in the darkness bind them
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In the land of Mordor where the Shadows lie.
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The Wizard Gandalf the Grey has identified the ring bequethed to Frodo Baggins
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by his Uncle Bilbo, who brought it back from an adventure long ago, as being
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"The One Ring". Forged by the Sauron, the Dark Lord, it is very powerful and
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very evil. It contains much of Sauron's power - with it he would defeat all
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his enemies and subjugate the whole of Middle Earth. Were it to be destroyed
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he would be defeated. Though it would be possible to use it against Sauron, it
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would then corrupt the wielder turning him into a new Dark Lord.
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Because of the magical nature of the Ring, it can only be destroyed by being
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thrown into the Cracks of Doom, where it was forged. This is the mouth of the
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volcano Mt. Doom in the centre of Sauron's kingdom of Mordor far to the South
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East.
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Travel with the Fellowship of the Ring through Middle Earth. The starting
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group consists of Frodo, his servant Sam Gangee, and his friend Pippin. Help
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them find and gather more members into the party, to protect the Ring Bearer.
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Do not delay. Sauron is already amassing his forces of war. He knows the Ring
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still exists and is looking for it. He has learned of the Ring's location, and
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has begun to take interest in Hobbits and their "Shire". Even without the One
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Ring he is a powerful opponent. He has armies of Orcs and evil men at his
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command. And to do his spying he has the Black Riders. These nine wraiths,
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also known as Nazgul, are each controlled by lesser rings. Even now they are
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heading for the Shire searching for the Ring and asking after Mr. Baggins.
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Your first task is to guide the Fellowship safely to Rivendell. The Nazzgul
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will close in, and you must avoid them at all costs. You must leave the shire
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along The Great East Road, haed past Bree and on to Rivendell on the edge of
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the Misty Mountains. Then with the aid of the companions you will find there,
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you must head South to Mordor and Mt. Doom. You are heading into the very
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heart of Sauron's power, so be prepared to face mortal danger at every step.
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In addition to Sauron's forces, you will also be assailed by those of the
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Wizard Saruman. Though he was originally the leader of the Council of Wizards
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opposing Sauron, he has been corrupted. He has rasied an army of Orcs and
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Dunlendings and he too is looking for the Ring, for he believes he can use it
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to control Middle Earth.
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You will need to mobilize the nations of the West, the men of Dale, Gondor and
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Rohan, the Elves of Lorien adn Mirkwood and the Dwarves of Erebor and the Iron
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Hills, or the forces of evil will win by force of arms before you can destroy
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the Ring. To do this you must find objects of power and present them to their
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kings. Listen to the words of the wise to discover the whereabouts of these
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objects.
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If any of the forces for good, which you control, can get the Ring to Mt. Doom,
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you will win. If the forces of evil obtain the Ring and take it back to
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Barad-Dur, Sauron's stronghold in the heart of Mordor, you will lose.
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PLAYING THE GAME
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There are three levels:-
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Full map level This shows you the whole of Middle Earth, with forces
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shown as dots, good in blue, evil in red, neutral in
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green.
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Campaign level Detailed map of part of Middle Earth, this will scroll
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if pointer is moved to an edge. Characters are shown
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as figures, armies as badges. This is the level all
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commands are given on.
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Animation level Full animation of characters. Used for encounters.
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To move up a level, use the map icaon. To move down a level, select the
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magnifying glass, position it over the area you want, and press fire.
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SPEED
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The game will run at three speeds: normal, hasty and very hasty. To change
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speed select the hour glass icon then click on the option you want.
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MOVEMENT
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You can only command characters or groups that are active, shown flashing on
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the campaign map. Select the arrow icon, position it over the force to be
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ordered, and press fire. A window will be opened listing the units in the
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force - if you only want some to respond click on their names. Then move the
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arrow to the destination you want and press fire to set. They will then
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proceed to move there at their own pace, finding the best route around
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obstacles that they can.
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ENCOUNTERS
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You will often be told of friendly encounters. Select "Go There" to hear their
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advice. This will automatically take you to the animation level. When
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characters meet, or forces meet commanders, they may follow or continue on
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their way. A window will open in the top right - select the option you want.
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If they follow they will become a single force. To see who is in such a force
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just click on it. This will open a window listing those present. Those
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following will be shown slightly indented.
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COMBAT
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Combat occurs when enemy forces meet. You can ignore this and accept the
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result, or go there and have some influence on the battle. This opens a combat
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window, listing all units on both sides. Every friendly unit involved in
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battle has four options:-
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Charge Move into combat
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Engage Fight where you are
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Withdraw Move out of combat, but stay close, you may rejoin combat later
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Retreat Leave the scene of battle, you cannot return.
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These are indicated by a grid of squares, with the selected options shown
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filled. To change options, just point at the appropriate square and press
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fire. The color in which a character's name appears indicates his health
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during the battle. Initially, names are shown in black (healthy) lettering,
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turning red when the character is wounded and grey when he dies. Forces do not
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get wounded, but when finally destroyed the unit's name is shown in grey.
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To find the status of any character or forces outside combat, click on the
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character and then on the status icon.
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OBJECTS
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You will find objects to aid you in your quest. Some of these strengthen your
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characters, others can be used to mobilize the nations of the West. To
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manipulate objects you must be on the animaton level. Select the provisions
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icon (a gauntlet grasping a flask), then the options you require.
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SAVED GAMES
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To save or load a game go to the full map level and open the archive menu, then
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select the option you want.
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LOADING THE GAME
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If you have two drives, insert disk 1 into the main drive and disk 2 into your
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second drive. If you only have one drive insert disk 1 into the drive. You
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will be prompted to change the disk regularly throughout the game.
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Insert disk 1 into the drive and turn on the computer
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When the desktop appears, launch War in Middle Earth by clicking on it with
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your mouse. When prompted, eject disk 1 and insert disk 2.
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CONTROLS
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Move cursor with a mouse. Click on Icons, Windows, etc. with the button.
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The following keys can be used instead of clicking on icons:-
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Key Icon Description
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A Scroll Archive (Save/Restore)
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G Arrow Movement Commands (Go to)
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M Magnifying Glass Move Down a level
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O Provisions Object Manipulation (Get/Use/Drop)
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S Eye Status Display
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T Hourglass Time
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U Map Up a level
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N Window Option No-continue on
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Y Window Option Yes-accept option
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P Pause
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X Exit Game
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Q Quiet On/Off
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OVERVIEW
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This game is largely concerned with Hobbits, and from it a player may discover
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much of their character and a little of their history. Further information
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will also be found in the pages of the Red Book of Westmarch, so wonderfully
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translated by the late Professor Tolkien in his works "The Hobbit" and "The
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Lord of the Rings".
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For those who have not had the pleasure of discovering the world of Middle
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Earth a word or two of information regarding hobbits, and the other inhabitants
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of that place is in order. Therefore in these few pages we have set out a few
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notes providing a short history of Middle Earth, and brief notes on the races
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and important personages that dwell there.
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In order to make this booklet as easy as possible it has been divided up into
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sections. There is an introduction to Middle Earth, which should provide those
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who have no knowledge of the story of the Lord of the Rings with enough
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background information on each of the races, characters and place in the game.
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The gameplay section tells how you actually play the game, and gives you some
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hints on the ways in which you may try to win. However, with a game of this
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complexity, it is impossible to give a single strategy that will work, or
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indeed to say that any strategy is doomed to failure. Finally, we have
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included a biography of Tolkien and a reading list for thos people who wish to
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earn more about Middle Earth. Separate from this booklet you will find a map,
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which has the grid reference system used in the game marked on it.
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OF THE CREATION OF MIDDLE EARTH
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First there was Eru the one, and from his thoughts came the Ainur. The
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greatest of these were named the Valar, who were fifteen; seven lords; Manwe,
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Ulmo, Aule, Orome, Mandos, Lorien and Tulkas and seven ladies; Varda, Yavanna,
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Nienna, Este, Viare, Vana and Nessa, last there was Melkor who was the most
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powerful of them all. To them Eru revealed a great musical theme. Together
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they sang in harmony, and from their music the lands of Middle Earth were born.
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But Melkor chose to sing a theme of his creation, and so discord was brought to
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the land. Though the other voices tried to return the path of the theme to the
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original intent of Eru, it was impossible, and the lands of Middle Earth
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forever bore the marks caused by the discord, and life was marred by the evil
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wrought in the beginning. Melkor was banished from the Ainur and evermore he
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was known as Morgoth the Dark Enemy.
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OF THE EARLY HISTORY OF MIDDLE EARTH AND THE PEOPLES WHO DWELL THERE
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The history of Middle Earth is long and contains many tales, that the Elves
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tell long into the night in song and prose. Here but a few words will have to
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suffice, for here we are concerned with events late in the history of Middle
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Earth. Early struggles, though fascinating, are of little import save to
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introduce the main themes. The first born were the Elves. Tall and fair they
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are for the light of the stars is mirrored in their countenance. Elves are
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uniquely linked to the lands of Middle Earth, their lives are long and unless
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they fall in battle they are immortal, for they suffer no ills save on, a
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sickening of the spirit and loss of desire to live. Even then they only choose
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to lay down their life for a little while and spend some time in the halls of
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Mandos, before returning once more to the fair lands of Middle Earth. Their
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history is long and full of incident and its telling must be left for others.
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Those who wish to know more of this ancient race should seek enlightenment in
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the "Silmarillion" where many of their tales are set down with an eloquence
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that I, your humble scribe, cannot match.
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