252 lines
11 KiB
Plaintext
252 lines
11 KiB
Plaintext
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_______________________________________________________________________________
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_______________________________________________________________________________
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Title: Solution To Manhunter
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Date: 9/28/88
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Time: 9:41 pm
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The Society of Sin and Stairway to Heaven BBS's are proud to present the solve
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for Manhunter: New York. Cobra Commander and I spent many a day playing the
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game, and we are proud to be among the first to solve it.
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Day One:
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1) Go to the Hospital. Take a good look at the dead dude. His name is Reno
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Davis. Look him up in the Info selection from MAD.
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2) Go to the Bar. Play the Video Game. The first time, some dudes will drag
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you away and make you chuck knives between a guy's fingers. This takes
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practice, but can be done. When you accomplish this, play the game again.
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This time, make a COMPLETE map of the maze, including the location of the
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little squares. If you have trouble, use graph paper. The map is important.
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3) Go to The Park where the bathrooms are. Go to the ladies room (on the left)
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and go to the very last toilet on the right. Sit on it and flush it three
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times. Whoosh!
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4) Ok, this sewer you're in now, this is the maze from the arcade game. Every
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square in your map is a key card. Get EVERY Key Card before you leave the
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maze. Pay CLOSE attention to your map. When you get to the cave with the
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dock, make SURE you get the medallion from the dock.
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5) Go to Coney Island. Play Kewpie Doll Baseball. Hit the Dolls in this
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order.
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1) Top row, third doll.
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2) Middle Row, second doll.
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3) Bottom Row, last doll.
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When the guy looks at you funny, show him the medallion. He'll give you a
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data card.
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At the end of each day, MAD will ask you for the names of your suspect(s). I
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have found that it doesn't make a difference what you put, but the best names
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to use are probably Phillipe Cook, Harvey Osborne, Anna Osborne, and Harry
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Jones.
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End of Day One.
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Day Two:
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1) Go to your Tracker and track the other two dudes that were with the original
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guy you were tracking. One goes to the Museum and one to the Park.
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2) Go to the Wretched Excess Nightclub. Go around into the alley. This next
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arcade sequence is pretty self explanatory. You don't really need to save the
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game here because of the fact that they let you keep doing the same thing over
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and over again even though you keep dying. When you make it through here,
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though, it may be a good idea to save. Once you're in the Nightclub, take a
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closer look at the people. When you get to the screen where you're looking the
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backs of people's heads and the rock group, take a closer look at the only
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person that has a brown robe on, on the left half of the screen. When you get
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knocked over, a keycard will fall onto the ground. Before the bouncer can grab
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you and throw you out, grab the keycard. You should now have a total of 13
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keycards between this one and the sewer maze.
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3) Go to Central Park. You'll notice that if you point the arrow up and start
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moving to the left or right, the arrow will blink off and on. This means that
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there isn't just ONE screen above here, each time it's blinking on and off
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you're traveling to a different ANGLE. So instead of three possible ways to go
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from this screen, there are actually about 15. From this first screen, get the
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arrow to be pointing right but be as far down as you can get it. Move it up
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twice. It should still be facing right. Hit Enter. For this screen, line the
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arrow up with the path straight ahead of you facing up. Move it to the left
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twice. Hit Enter. For the third screen, line the arrow up with the path
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facing right, just below the tree. Hit Enter. For the fourth screen, get the
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arrow to line up with the path straight ahead of you facing up. Move it to the
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left four times. Hit Enter. For the fifth screen, get the arrow as far to the
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right as you can get it and still be facing up. Move it to the left once. Hit
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Enter. For this screen, get the arrow to be facing left but as far up as you
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can get it. Hit Enter. Pick up the crowbar. You should now be back at the
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screen you were just at. Make the arrow face down and Hit Enter. Now you're
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at the previous screen. Make the arrow be pointing up but as far left as you
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can get it. Now move it twice to the right. Hit Enter. For this screen, make
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the arrow be pointing right but as far up as you can get it. Hit Enter. For
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this screen, get the arrow to be pointing up just left of the monument. Move
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it to the left 5 (if not 5, 6) times. Hit Enter. You should now see a dead
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dude. Take a close look at the papers around him, and at his face.
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4) Go to your Mad Info. Look up Harvey Osborne.
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5) Go to Harvey Osborne's House, near the museum. Look in the shopping bag and
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get the key. Push the button. This game has quite a body count, doesn't it?
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Take a look at the bitch, push the button again, and leave.
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6) Go back to your tracker and watch the guy that goes to the museum. Make a
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map of where he went. You CAN NOT mess up at the museum. You need every key
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card, all 13.
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7) Go to the museum. Go around to the locked glass doors and use the keys.
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Use your map to get through the museum, up to the fourth floor where the dude's
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signal stopped. When you use a keycard to open a door, you must pass through
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the door QUICKLY, or it will close. When you get to the big wooden door, use
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the crowbar. When the dragon starts to run after you, use the medallion.
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He'll remove the wood and you can go through. When you get to the dead dude,
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take a close look at the map on the wall and at the dead dude. Take the Module
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out of his hands.
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End of Day Two
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Day Three:
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1)Go to the cemetary. There's nothing you need here, but the sight of the dead
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orb with the spear through him is worth going.
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2) Go to the Church. Go to the set of candles ob the left. Light them in this
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order.
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1) Top Row, first candle.
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2) Middle Row, third candle.
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3) Bottom Row, fourth candle.
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Take the Module out of the compartment. Extinguish the candles.
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3) Go to Abdul's Pawn Shop. Take a closer look at him. Buy the badges in this
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order.
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1) The Cross
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2) The one near it that looks like one vertical line, with a bunch of
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horizontal lines extending out of it to the right, the longest one being
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the one on the bottom.
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3) The Star
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You should now fall through a trap door and land in a secret room with a
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painting and a door. Take a closer look at the painting. You will be prompted
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to enter a code. The correct code will let you pass to the next room, each one
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identical to the first. The codes are as follows:
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1) 4,1
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2) 1,0,3,1
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3) 2,6,4
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4) 4,2,5
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You should now see a dead body (Yes, ANOTHER dead body). Take a close look at
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this one two. Go around the corner and you should see a dude standing on
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a ladder leading to a manhole. He'll jump down and try to stab you. This
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section is similar to the punks in the alley behind the nightclub. When you
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punch him and he runs away, pick up the piece of paper he drops. It reads:
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843769
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Climb up the ladder.
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4) Go to the theatre in times square. Go to the room on the right and remove
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the picture on the left of the wall facing straight ahead of you. The code is
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(yep, you guessed it):
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843769
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Take out the paper. It reads:
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UCUCC
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5) Go to your MAD Info. Look up Harry Jones.
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6) Go to Harry Jones's House, it's on the southern tip of Manhatten. Go over
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to the radio, and smash it with the crowbar. Remove the Module.
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7) Go to your MAD Info. Look up Phillipe Cook.
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8) Go to The Empire State Building. Go to the computer and turn it on. The
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password is (yep, you guessed it): UCUCC
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Select Site Alpha, and switch the robot from Special Detail (or whatever) to
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Hall Patrol. Quit the computer.
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End of Day Three
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Day Four:
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1) Go to the hospital. The Robot should not be gurading the door anymore. Go
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through the door. Don't worry about being caught and thrown in the room with
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pile of bones. Use the crowbar on the window. This is what it means to be
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"transfered to Chicago." Now wait until the guard, the orb, and the other
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robot leave the room. Take a closer look at the machine. Take Module D. The
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switch goes up and down, as well as the middle stopped position. Fix it so
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that the belt goes left, away from the People-Smasher. Climb up the ladder and
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you'll pass out of the room via the conveyer belt. Now, just what we all
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needed, another arcade sequence. This one is a mother, but not as hard as the
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punks outside the nightclub (at least we didn't think so). When you get
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through it, you'll wind up falling out a window and landing outside the
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hospital.
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2) Go to Grand Central Station. Take a look at the three little windows at the
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lower left side of the screen. Use the crowbar. Climb through the window and
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enter the ship. First press the upper left button (the only button you're
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allowed to press at all so far). You now have access to the three square
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buttons on the bottom of the screen and the three other assorted buttons above
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it. Now press the middle square button. After the little scene with the guard
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robots is over, press the upper middle button with the little screen. Now
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press the button just to the right of it. Now press the right square, and then
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the left square. Manuever the ship out through the hatch in the upper right
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wall.
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3) This maze is so easy I'm not going to take you through it. If you can't
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figure it out on your own, you're too lame to be playing Manhunter: New York.
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4) After you come up through the bathrooms at the park, see Philippe getting
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into his ship, and it says, "Meanwhile, back in your cockpit...", take a closer
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look at the screen.
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5) You're now flying around New York. You must drop bombs on Sites Alpha,
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Beta, Gamma, and Delta. It doesn't matter in which order. First go to the
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Statue of Liberty. See the big island with the star where the Statue should
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be? Guess again, it ain't there. See the two small islands to the left? Go
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to the lower left island. Press Enter to Drop the Bomb. Try to hit the
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colored square on the island. You may have to experiment. Next go up to the
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screen with the Hospital, The Empire State Building, and Grand Central Station.
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You now have to contend with Philippe. Don't let him touch you, if he does
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you've got a problem. Drop a bomb on the Empire State Building. If you don't
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remember where it is, load in a game where it's a location on your map, and
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take a note of where it is. Next, drop one on Grand Central Station. Finally,
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on Bellevue Hospital. If you mess up with even ONE bomb, let Phil kill you
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and start over, you need all four to hit their targets. As I said before,
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this exact order isn't necessary, but I went from hardest to hit to easiest to
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hit, so you don't hit all the easy ones and mess up on the hard ones after all
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that work.
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You've now done all the typing and keypressing necessary. All that remains
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is to watch the ending sequences and tell all your friends that you "solved"
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Manhunter: New York.
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We know these aren't Complete Key-By-Key Docs, but if you can't solve the game
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from this, you're one DUMB FUCK!!!
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Written by The Deviator and Cobra Commander
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Call The Society of Sin at (203)/234-8173!!!
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and
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The Stairway to Heaven at (203)/393-0899!!!
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The Alternate Universe BBS - [718] 326-0720
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(085) Cmd:Send via Ymodem
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Batch Cmd:
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