94 lines
3.4 KiB
Plaintext
94 lines
3.4 KiB
Plaintext
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***************************************
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* *
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* HOW TO SOLVE: *
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* *
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* --- THE ENCHANTER --- *
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* *
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* WRITTEN BY: THE GRUD *
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* *
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***************************************
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YOU ARE NOW IN THE CASTLE. WHEN THE PROGRAM SAYS THAT YOUR THROAT
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IS DRY, THEN DRINK WATER. WHEN IT SAYS THAT YOUR STOMACH IS
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GRUMBLING, EAT BREAD.
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"READ BOOK-MEMORIZE FROTZ-FROTZ LAN TERN-S-S-E-S-OPEN
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DOOR-N-READ WRITING-REMOVE BLOCK-E-GET SCROLL- READ
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SCROLL-GNUSTO EXEX-W-S-U-DROP ALL-E-GET LIGHTED PORTRAIT-GET
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SCROLL-W-GET ALL-READ SCROLL-GNUSTO OZMOO-N-N-E-MEMORIZE
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OZMOO-E-OZMOO ME-"(WAIT TWO TURNS..IE. TAKE INVEN- TORY
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TWICE)"-D-OPEN SOUTH DOOR-S-GET ALL-N-W-W-S-CUT ROPE WITH
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DAGGER- OPEN BOX-GET SCROLL-READ SCROLL- MELBOR ME-S-W-U-SIT ON
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BED-SLEEP"
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WHEN YOU SLEEP, YOU WILL HAVE A DREAM ABOUT THE BED YOU ARE
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SLEEP- ING ON. ALL DREAMS ARE HINTS! ALSO, FROM NOW ON, ANYTIME
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THE PROGRAM TELLS YOU THAT YOU ARE TIRED, THEN SLEEP.(YES, RIGHT
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ON THE FLOOR!) THE REASON YOU HAVE TO SLEEP ON THE BED IS SO YOU
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CAN HAVE THIS CERTAIN DREAM. NOW, ON WITH THE ADVENTURE.
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"STAND UP-EXAMINE BEDPOST-PUSH BUTTON-GET SCROLL-READ
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SCROLL-GNUSTO VAXUM-D-E-E-E-S-SE-MEMORIZE NITFOL- NITFOL
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TURTLE-MEMORIZE EXEX-EXEX TURTLE-TURTLE,FOLLOW ME-NW-N-E-U-
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TURTLE,SE,GET SCROLL,NW-GET SCROLL-TURTLE-
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STAY-D-W-N-N-N-N-EXAMINE ASHES-FOLLOW TRACK-REACH IN HOLE- READ
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SCROLL-N-MEMORIZE FWEEP-FWEEP GATE-N-GET SCROLL-READ
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CRUMPLED SCROLL-S-W-W-W-W-W-U-GET EGG- MEMORIZE FWEEP-FWEEP
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EGG-DROP EGG- GET SCROLL-READ SHREDDED SCROLL-KREBF SHREDDED
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SCROLL-D-MEMORIZE VAXUM-E"
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YOU WILL NOW BE IN ONE OF FOUR MIRROR ROOMS. WAIT IN ANY ONE
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UNTIL YOU SEE AN ADVENTURER FROM ZORK I ON THE OTHER SIDE OF THE
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MIRROR. WHEN YOU SEE HIM:
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"ZIFMIA ADVENTURER-VAXUM ADVENTURER- SHOW DAGGER TO ADVENTURER-"
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(GO EAST UNTIL YOU GET TO A ROOM WITH MONSTERS GUARDING A DOOR)
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"POINT AT DOOR-N-DROP ALL BUT BREAD,JUG AND LANTERN-GET MAP AND
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PENCIL-S-CLOSE DOOR-W-W-W-W-W-W-S-S-W-W-W-NW-NE-FILL
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JUG-SW-SE-E-E-E-S-S-E-S-D"
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THIS IS THE SECOND TO LAST PART OF THE ADVENTURE. AT THIS POINT
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YOU ARE IN A VERY WEIRD KIND OF ROOM! REMEMBER THE MAP YOU PICKED
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UP? READ IT NOW. THE MAP IS THE MAP TO THE TRANSLUCENT CORRIDORS.
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IF YOU CONNECT TWO OF THE LETTERS (IE.'CONNECT B AND J") THEN YOU
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WILL ACTUALLY MAKE A CORRIDOR! NOW, WHAT YOU ARE GOING TO DO IS
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RELEASE ULTIMATE EVIL FROM ITS LAIR AND ERASE CERTAIN SO YOU TRAP
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HIM IN ANOTHER PART OF THE TRANSLUCENT CORRIDORS. YOU WANT TO DO
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THIS BECAUSE THE SCROLL THAT YOU NEED TO KILL KRILL WITH IS IN
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HIS LAIR! OK THIS IS HOW YOU DO IT:
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"S-E-NE-SE-CONNECT F AND P-SW-SW-GET SCROLL-ERASE B AND R-ERASE
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V AND M- NE-NW-NW-CONNECT B AND J-W-READ POWERFUL
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SCROLL-U-U-E-E-N-N-N-N-N-E- OPEN DOOR-N-DROP MAP AND PENCIL-GET
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ALL BUT MAP AND PENCIL-S-W-S-S-E-E"
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NOW TRY GOING UP THE STAIRS. YOU CAN CLIMB THEM BUT YOU CAN'T
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REACH THE TOP! THIS STAIRWAY IS THE LAST PUZZLE YOU NEED TO SOLVE
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BEFORE YOU KILL KRILL.
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"MEMORIZE VAXUM-KULCADZSTAIR-READ ORNATE SCROLL-IZYUK
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ME-E-GONDAR DRAGON-VAXUM BEING-GUNCHO KRILL"
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THAT'S IT!!!
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================================================================
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