34 lines
1.4 KiB
Plaintext
34 lines
1.4 KiB
Plaintext
Introduction to the Asylum solution:
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I think a lot of people have found Asylum to be a baffling experience. The game is by no means
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outstanding, but it does hold a kind of fascination.
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Agreed, there is way too much pointless wandering around, and the game does have its share of
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questionable puzzles. However, what annoys most people is - I believe - those diabolical mazes. So
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I hope that the maps will clear up things for you!
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Naturally, there is also a step-by-step solution.
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This file will explain how to use the maps and give you a few hints for the game itself.
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Please refer to the file Asylum_solve.txt for the full solution.
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A lot of thanks must go to Paul D. Doherty for the original maps.
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NOTES:
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1. All doors are marked with a straight line. Most of them lead to a room.
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2. Most rooms are empty. The important ones have numbers
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3. Your starting location is in room #1
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4. Cards needed:
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Map 1: Credit card for all doors except the ones with 3 lines -
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for those you need the gold card.
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In area C you need the silver card.
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Map 2: Gold card for all the doors.
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Map 3-5:Platinum card for all doors.
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5. Shaded areas are teleport areas. They are impossible to map, so just
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avoid them!
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6. Don't keep to many doors open at any given time. Five doors maximum!
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7. Part one of the game only takes place on maps 1 and 2.
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Enjoy!
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- Jacob Gunness - gunness@dorit.ihi.ku.dk
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