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[HEA]
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_____________________ ___ _
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|___ ______________| | | | |
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| || | | | ____ _ _ _ _ ______ | |
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| || | | | / __ \ | | / \_/ \ | ___ \ | |
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| || |__ ____ | | / / \ | | /\ /\ \ | | \ \ | |
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| || _ \ | _ \ | | \ \__/ | | | |_|| | | |__/ / | |
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| || | | || |_|| | | \___/|_| |_| |_| | ____/ |_|
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| || | | || |__ | |____________________ | | _
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|__||_| |_|\____/ |________________________| | | |_|
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Lighting Your Apple II Path | |
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-----------------------------------
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>>> WELCOME TO THE LAMP! <<<
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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THE BEST OF THE A2 BULLETIN BOARD ON Syndicomm Online
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"Teaching the Apple II user how to fish since 1998"
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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The Lamp! An Onipa'a Software Production Vol. 8, No. 8
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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Publisher................................Ryan M. Suenaga, M.S.W., L.S.W.
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Editor.....................................................Lyle Syverson
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Internet Email, Publisher.........................thelamp@sheppyware.net
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Internet Email, Editor................................lyle@FoxValley.net
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::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
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TABLE OF CONTENTS
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~~~~~~~~~~~~~~~~~
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August 15, 2005
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HIGH ABOVE THE ROCK RIVER---------------------------------------------[OPN]
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The Burpee Museum
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Fascination With the Old
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A2 FORUM AT Syndicomm Online (A2Central.com) DISTILLATIONS------------[DAS]
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New Uploads to the A2 Library------------------------------------[NUL]
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Timeout-Relogin In WEB Access of Forums--------------------------[TOR]
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Bug in Silvern Castle v8.3---------------------------------------[BSC]
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Work Being Done on Silvern Castle v8.4---------------------------[WBD]
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Silvern Castle Disk Image Available------------------------------[DIA]
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Comments on Silvern Castle v8.3----------------------------------[CSC]
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Nibble Magazine on DVD or CDs------------------------------------[NDC]
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ClickIP Released-------------------------------------------------[CIP]
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First CD of "The Definitive GS+" Available-----------------------[TDG]
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Setting up the KEGS Emulator-------------------------------------[TKE]
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Using HFS on IIgs Emulators--------------------------------------[UHE]
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Using the Kegs32 Emulator----------------------------------------[UKT]
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The AppleWin Emulator--------------------------------------------[AWE]
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KEGS for Windows-------------------------------------------------[KFW]
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Needs a Commented Source Listing For Applesoft-------------------[LFA]
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Design Help With an 8-bit Assembly Routine-----------------------[HAR]
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Help With TextEdit-----------------------------------------------[HWT]
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ILLUMINATING THE LAMP-------------------------------------------------[ITL]
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An overview of GEnieLamp A2 and The Lamp!
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To be Continued
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ANNOUNCEMENTS FROM SYNDICOMM------------------------------------------[ANS]
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To Sign up for Syndicomm Online----------------------------------[TSU]
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LETTERS TO THE EDITOR-------------------------------------------------[LTE]
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No Letters to the Editor This Month
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An Invitation
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KFEST 2005------------------------------------------------------------[KF5]
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Pre KFest Activity-----------------------------------------------[PKA]
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INET Connection - Safe Travel------------------------------------[ICS]
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BastelCard - Roast-----------------------------------------------[BCR]
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Regrets Not Being Able to Attend This Year-----------------------[NAA]
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Pictures From KFest 2005-----------------------------------------[PKF]
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Last Ones Out----------------------------------------------------[LOO]
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KFEST 2006------------------------------------------------------------[KF6]
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KansasFest 2006--------------------------------------------------[KFS]
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Plans to Attend KFest 2006---------------------------------------[PTA]
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EXTRA INNINGS
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About The Lamp! ------------------------------------------------ [INN]
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[*] [*] [*]
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READING THE LAMP! The index system used by The Lamp! is designed to make
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""""""""""""""""" your reading easier. To use this system, load this
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issue into any word processor or text editor. In the index you will find
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something like:
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EXTRA INNINGS
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About The Lamp! ------------------------------------------------ [INN]
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To read this article, simply use your search or find command to locate
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[INN]. There is a similar tag at the end of each article: [EOA].
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[OPN]-------------------------------
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HIGH ABOVE THE ROCK RIVER |
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------------------------------------
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From The Editor
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"""""""""""""""
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by Lyle Syverson <lyle@FoxValley.net>
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The Burpee Museum
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~~~~~~~~~~~~~~~~~
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Two doors South of the patio High Above The Rock River we see the
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Burpee Museum of Natural History. This little museum has great animal and
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geology exhibits.
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During the school year students come by the bus load to explore the
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exhibits and participate in hands on learning activities. Several times a
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year you can participate in a family outing searching for fossils at
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several local sites.
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The Burpee Museum boasts a popular new exhibit... a dinosaur named
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Jane... a skeleton of a juvenile Tyrannosaurus rex... estimated to be 11
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years old at the time of death... estimated to have lived some 66 million
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years ago.
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This fossil was discovered by staff members and volunteers on an
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expedition to Montana in 2001. Time for research and preparation led to
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the opening of the exhibit just this Spring.
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Fascination With the Old
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~~~~~~~~~~~~~~~~~~~~~~~~
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Interest in the old also characterizes the Apple II computers... there
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is something fascinating about them... resulting in a desire work with
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them... enhance them... invent for them. Use your imagination to do more
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with your Apple II... share with us what you have done.
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[EOA]
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ASCII ART BEGINS
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_________ _ _ _
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|__ __| | | | | | |
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| | | | | | | |
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| | | |___ ____ | | _____ __ ___ _ _ _____ | |
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| | | ___ \ / __ \ | | /____ \ | v v | | v ___ \ | |
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| | | | | | | /__\ \ | | ____| | | /\ /\ | | / \ \ | |
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| | | | | | | _____| | | / ___ | | || || | | | | | |_|
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| | | | | | | |_____ | |____ | |__| | | || || | | \___/ / _
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|_| |_| |_| \______| |______| \____^_| |_||_||_| | |\____/ |_|
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ASCII ART ENDS
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[EOA]
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[DAS]----------------------------------------------
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DISTILLATIONS FROM The A2 FORUM at Syndicomm.com |
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(A2Central.com) |
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---------------------------------------------------
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by Lyle Syverson <lyle@foxvalley.net>
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[NUL]
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NEW UPLOADS TO THE A2 LIBRARY
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"""""""""""""""""""""""""""""
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There is a new upload in the games/adventure/prodos8 directory:
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File: scptcv83.bxy
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Size: 10624
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Date: Jul 20
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Patch for Silvern Castle v8.3
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The original Silvern Castle v8.3 update release contains a bug that can
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cause combat to hang under certain circumstances. This patched SC.ACTION
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file will repair and fix this error.
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Uploaded courtesy of the author, Jeff Fink.
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Tony Ward, A2 Librarian
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(A2.TONY, Cat 2, Top 37, Msg 57)
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>>>>>
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"""""
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There is a new upload in the
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system_software/misc_16-bit/inits_and_finder_extras/Misc directory:
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File: ClickIP1b1.BXY
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Size: 4096
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Date: Jul 27
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ClickIP 1.0b1 is a Permanent Initialization File that works in conjunction
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with the SideClick Contextual Menu Manager to display the IP address of the
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Apple IIgs it's installed with. Requires a minimum of System 6.0.1,
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Marinetti 2.0.1, and SideClick 1.0.
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Beta freeware from Ryan Suenaga; email bug reports to a2.ryan@syndicomm.com
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Tony Ward, A2 Librarian
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(A2.TONY, Cat 2, Top 37, Msg 58)
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[EOA]
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[TOR]
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TIMEOUT-RELOGIN IN WEB ACCESS OF FORUMS
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"""""""""""""""""""""""""""""""""""""""
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Is there any way to change the time-out period before I have to relogin?
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It seems I can't post a reply fast enough without having my time expire,
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forcing me to login again. Very frustrating!
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(FINKSTERJ, Cat 2, Top 18, Msg 42)
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>>>>>
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"""""
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Jeff,
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Is this via the web interface? I don't know if the timeout can be changed,
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but I usually write my responses in another application (Microsoft Word,
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Appleworks, ProTERM, etc.), then cut-and-paste when I'm done. That way,
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the web can't make me lose anything.
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-Ken
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(KGAGNE, Cat 2, Top 18, Msg)
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>>>>>
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"""""
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Yeah, from the web interface.
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Usually I'm too lazy to start up MS Word just to cut & paste here, but I
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may have to.
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(FINKSTERJ, Cat 2, Top 18, Msg 44)
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>>>>>
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"""""
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I usually use the web interface. If I time out while writing a reply, I
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relogin then (as the screen suggests) I simply hit the back button until
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the edit box reappears (complete with all my text), then press the Post
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button again and everything works as normal.
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Having said that, I'm paranoid enough that I select and copy the text
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before hitting the Post button. (The first time if I think of it!)
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Peter peterw@syndicomm.com
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Palm OS Community Bulletin Board Manager
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(PETERW, Cat 2, Top 18, Msg 45)
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>>>>>
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"""""
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When I get the time-out message I always hit the back button, copy my
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reply, relogin, then goto the right category and paste the message. Very
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tedious.
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Now if I can just relogin, then hit the back button to post at least that
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saves some steps.
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But it seems the time-out interval is only 5-10 minutes, or maybe I'm just
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a real slow typer. If the time-out interval can be changed to at least 30
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minutes that should be sufficient.
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(FINKSTERJ, Cat 2, Top 18, Msg 46)
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>>>>>
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"""""
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The timeout when posting is supposed to be around 30 minutes but is much
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shorter; we've not yet been able to figure out why. I'll prod Dave to see
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if he has any new insights. :)
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Eric "Sheppy" Shepherd sheppy@syndicomm.com
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Owner, Syndicomm http://www.syndicomm.com
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Building communities, bit by bit.
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(SYNDICOMM, Cat 2, Top 18, Msg 47)
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>>>>>
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"""""
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Dave's changed the timeout to an hour (just this minute). See if that's
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any better. :)
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Eric "Sheppy" Shepherd sheppy@syndicomm.com
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Owner, Syndicomm http://www.syndicomm.com
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Building communities, bit by bit.
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(SYNDICOMM, Cat 2, Top 18, Msg 48)
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>>>>>
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"""""
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Yep, seems to work better now!
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Urge to kill fading!
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Thanks,
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Jeff
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(FINKSTERJ, Cat 2, Top 18, Msg 49)
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>>>>>
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"""""
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Good Fix there. I used the Web interface, *most* of the time. It's just
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more convenient for me. Usually, I've just highlighted everything before I
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click post and copied it to the clipboard.just in case.
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The new delay will let me take my time:)
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Dain
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(A2.DAIN, Cat 2, Top 18, Msg 50)
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[EOA]
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[BSC]
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BUG IN Silvern Castle v8.3
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""""""""""""""""""""""""""
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Silvern Castle v8.3 has a bug in the combat module that can cause the
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program to hang, depending on your parties actions and characters.
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What happens is this: If all the monsters have been killed, and there are
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some characters in your party who have not had their turn and their combat
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action was to fight, the program hangs trying to find an alive monster
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because I inadvertently removed the code that prevents this.
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To fix, do the following from BASIC.SYSTEM:
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LOAD SC.ACTION
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3600 B=0: FOR C=0 TO GB-1: G=GB%(C): IF G THEN A=0: FOR W=0 TO 7:
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A=A+(J%(G-1,W,0) < 7): NEXT: B=B+A: IF A=0 THEN GB%(C)=0
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3500 N=N+1: ON N=39 GOTO 3550: T=OD%(N) <rest of line deleted>
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SAVE SC.ACTION
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Line 3500 must be truncated to make room to fit the new additions to line
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3600.
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If you would rather not edit these lines manually, I will be releasing a
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shrinkit file of just the patched SC.ACTION file sometime in the next few
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days.
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This bug was reported by Jon Rose. I never triggered this bug with any
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parties I created, so this bug got out without me catching it.
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-Jeff Fink
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(FINKSTERJ, Cat 14, Top 7, Msg 154)
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[EOA]
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[WBD]
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WORK BEING DONE ON Silvern Castle v8.4
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""""""""""""""""""""""""""""""""""""""
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I have just finished coding some cool new features for Silvern Castle.
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They will be incorporated into the new v8.4 update due to be released in
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the next for months. Sometimes these updates come fast & furious when the
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urge to program strikes!
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Instant AutoMaps!
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Interactive AutoNotes!
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NPC lairs!
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New & improved initiative formula-no more sorting!
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New preferences:
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Adjust the wandering monster encounter frequency
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Toggle shareware/freeware features on/off
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Select display mode per module (text or hires @ camp, maze, market, etc)
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Adjust mundane loot frequency
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-Jeff
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(FINKSTERJ, Cat 14, Top 7, Msg 155)
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[EOA]
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[DIA]
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Silvern Castle DISK IMAGE AVAILABLE
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"""""""""""""""""""""""""""""""""""
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For anybody who needs a disk image to play Silvern Castle on an emulator,
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just send me an email and I will send you one.
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Until recently I had no idea this was so hard since Silvern is distributed
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only as a shrinkit file.
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It seems the most popular emulator on the PC, AppleWin, only accepts 140K
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disk images. Since Silvern requires a 3.5" disk image at a minimum, I
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don't know how anybody could play it with AppleWin. Now AppleWin v1.12.6.0
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allows hard drive images, so you could fake it using an 800K disk image as
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your hard drive image, but this is very difficult to figure out for most
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people.
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Other emulators like KEGS support 800K disk images directly, but even so,
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you still need to supply PRODOS to get a bootable image, and if you want to
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upgrade and keep your current characters as opposed to just getting a new
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installation, you need GShrinkit or the classic version as well (or instead
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you could use the finder or another copy program to transfer your
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characters).
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However, I prefer to use larger hard drive images because newer features
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like the instant automap coming out with the v8.4 update will require more
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room to store all 3 scenario's worth of automap pictures.
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So let me know if you need an 800K disk image for KEGS, or a hard drive
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image for AppleWin v1.12.6.0 or KEGS (either 1.5MB, or any size you
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specify).
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-Jeff
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(FINKSTERJ, Cat 14, Top 7, Msg 161)
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>>>>>
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"""""
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Btw, what is the status of distributing these programs?
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PRODOS
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BASIC.SYSTEM
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SHRINKIT (the 8-bit version)
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(FINKSTERJ, Cat 14, Top 7, Msg 162)
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>>>>>
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"""""
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>> PRODOS
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>> BASIC.SYSTEM
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>> SHRINKIT (the 8-bit version)
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I don't think there are any issues with the first two; ShrinkIt, too,
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should be okay, as a freeware title.
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Jeff, if you'd like to make disk images available for download, let me
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know, and we can arrange for them to be posted on A2Central.com.
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Eric "Sheppy" Shepherd sheppy@syndicomm.com
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Owner, Syndicomm http://www.syndicomm.com
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Building communities, bit by bit.
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(SYNDICOMM, Cat 14, Top 7, Msg 163)
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>>>>>
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"""""
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Sheppy has posted a 1.5MB hard drive image of Silvern Castle that is usable
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by KEGS, AppleWin, and probably most other emulators over on A2Central.com.
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Hopefully everyone who's asked for a disk image usable with their emulator
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in the past find it useful.
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I tested it with KEGS v0.91 and AppleWin v1.12.6.0, if your emulator isn't
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listed, let me know if there is any problems and what disk image you
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require.
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I will make future Silvern Castle updates available as shrinkit archives as
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before as well as these hard drive images.
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-Jeff
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(FINKSTERJ, Cat 14, Top 7, Msg 164)
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[EOA]
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[CSC]
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COMMENTS ON Silvern Castle v8.3
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"""""""""""""""""""""""""""""""
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Hey Jeff. I'm going through 8.3
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I haven't used this since about 7.4.
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My guys are getting killed and I don't have the money to resurrect them.
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Am I forgetting? It seems there is little money i this game. I recall
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getting more loot in the field.
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I turned off copper and silver coins, this seems too much detail. So when
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I get loot on level one I get listed all these coins often adding up to a
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gp, but then I'm told the coins are worthless. If the coins are worthless,
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then don't list them. I do not want to know what I threw away. I recently
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got coins that added up to over 5 gp but again my party threw them all
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away. It would seem you can't have it both ways, either I get 5 gp or
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things should not be listed at all.
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Even with copper and silver turned off you know their presence. I guess I
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could fool with them but them you need the dpockets spell to help with
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encumbrance. It may be fun to program but I'd rather just know it's too
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heavy or not. It's too much detail.
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(BBAKER, Cat 14, Top 7, Msg 156)
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>>>>>
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"""""
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Well, I said all the negative stuff. But for the positive, I love this
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game on a simulator. I got the speed working now so the maps just zips
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open when I need it. The game moves pretty fast even at regular Apple 2e
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speed.
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BTW: If you can search for secret doors in this game I've forgotten how.
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Thanks Jeff for helping me get this simulation on the applewin going and
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for providing the 8.3 in a hard drive image.
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(BBAKER, Cat 14, Top 7, Msg 157)
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>>>>>
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"""""
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Hi Bruce!
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I like the detail when getting loot, but I see your point. What I should
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do in the next release is when you set the preference for loot to be
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restricted to gold pieces only, it should display a simple message without
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|
the detail.
|
|
|
|
If you don't like encumbrance, turn the feature off in the preferences.
|
|
|
|
To search for secret doors the hard way, walk into a wall; if there's a
|
|
secret door, you'll go through. The easy way is to cast magical light.
|
|
|
|
I find compared to the original release that the first few levels now are
|
|
way too easy-looks like you been relying too much on your super characters
|
|
before now!
|
|
|
|
BTW, have you had any luck getting your super characters back in the game?
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 158)
|
|
|
|
>>>>>
|
|
"""""
|
|
Hi Jeff,
|
|
|
|
Well, I'll use the super characters on my Apple II on the emulator I've got
|
|
characters named after Kfest conferees. hehe
|
|
|
|
For now it's been interesting to use normal guys.
|
|
|
|
Right now I've got a group of mostly level four guys on level two. I'm not
|
|
sure its too easy.
|
|
|
|
But I'm still griping about the money routine. It has serious problem,
|
|
IMO. I just beat a big group and had 32 gp of coin but each guy got 3 gp
|
|
maybe. The extra just gets cut. If I use gp only I should get the whole
|
|
32. This is truly weird.
|
|
|
|
I guess you have spent a lot of time on the other way to play. But if we
|
|
get a choice the gp only needs some attention.
|
|
|
|
Now to change my job description (from fighter to fighter) we have to pay
|
|
money. That's new isn't it. But I'm bummed that the only way to get money
|
|
is to sell stuff and that is pretty slow. I have trouble buying spells, I
|
|
can't afford to resurrect my dead guys.
|
|
|
|
BTW I have two guys described as "out". I thought I carried them back to
|
|
the inn. Well, I know I did.
|
|
|
|
Enough for now.
|
|
|
|
Bruce
|
|
|
|
(BBAKER, Cat 14, Top 7, Msg 159)
|
|
|
|
>>>>>
|
|
"""""
|
|
Well maybe the whole loot display needs a little more explanation.
|
|
|
|
Right now, the loot display always shows the total loot found, including
|
|
all gold, silver, and copper pieces. When you set the preference to
|
|
restrict loot to gp, only the gp is taken by your party. The sp & cp is
|
|
left behind. This could be why you see you found the sum of 32gp, but only
|
|
got 3gp per character-if you look closely you probably found only 18
|
|
individual gp total, the rest of the sum was probably sp & cp.
|
|
|
|
If you think you should get all of the loot in gp, that would be a bit out
|
|
of line IMO. Don't expect low-level monsters to carry much gp.
|
|
|
|
Now I recommend with low-level parties that you turn off the restrict loot
|
|
to gp preference, and also turn off the encumbrance preference if you like.
|
|
The restrict gp preference is really only for parties on the higher maze
|
|
levels anyway to automatically skip picking up the cp & sp.
|
|
|
|
The next release will at least skip showing all sp & cp when the restrict
|
|
loot preference is set to gp to avoid this misunderstanding.
|
|
|
|
The best way to acquire loot is in lair chests. Don't expect to get rich
|
|
knocking off wandering groups of orcs & zombies!
|
|
|
|
To change class has always cost money, the only thing different is now you
|
|
get to keep all your spells (even if you change from mage to cleric or
|
|
fighter, although you have to wait until level 20-25 to cast spells as a
|
|
fighter).
|
|
|
|
The only way to get characters to show as OUT is if you assembled a party
|
|
for the first time, or after disbanding previously, and you exit Silvern
|
|
Castle without saving the game. Characters who are OUT can be recovered at
|
|
the guild.
|
|
|
|
The only thing to say about whether Silvern Castle is too easy or too hard
|
|
depends on who's playing. One person who contacted me recently thinks the
|
|
game is extremely easy! You say it's too hard. Now compared to v1.0 the
|
|
game is much easier. I think you got so used to your super characters
|
|
bowling over any opposition you forgot to play defensively with weaker
|
|
characters! :)
|
|
|
|
My advice is not to attempt level 2 until all your characters are over
|
|
20hp, or at least the front 3 can protect the back 3.
|
|
|
|
BTW, did you discover the Proving Grounds in the Tavern? This allows you
|
|
to swap ability skills or for hit points. You might want to try it.
|
|
|
|
Hope this helps,
|
|
Jeff
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 160)
|
|
|
|
>>>>>
|
|
"""""
|
|
THis is great making a ready to use SC for emulators. I am loving mine.
|
|
|
|
Jeff, I did have to remember for a while but no the fighting is not too
|
|
hard. It may be too easy. I've been saving a lot but have not had to
|
|
reboot in a while. I am currently running a group that is mostly up to
|
|
eight on level five. I run into a lot of level three and four guys, even
|
|
level 2 guys. I figured I'd find mostly level five guys.
|
|
|
|
But lairs are still disappointing. I am now running with small coins w/o
|
|
encumbrances. Lairs might give 35 gp (the equivalent). I ran into one
|
|
lair, spiders I think, that had no chest at all.
|
|
|
|
I just don't remember the loot being this paltry. Was it really? I think
|
|
one thing that I remember you said you changed was that the probability of
|
|
getting great loot is now much less. Tell me about it. Even on level five
|
|
I'm getting mostly leather, sm shields, and torches. Where are the great
|
|
artifacts that I cannot identify until my cleric is level 15 or so? So far
|
|
I've seen nothing over +1 and precious few of those.
|
|
|
|
That's what seems drastically different: the loot. How long has it been
|
|
like this? I guess with at least four guys equipped with something so
|
|
colossal that they never have to attack twice I didn't not notice the
|
|
change.
|
|
|
|
Bruce
|
|
|
|
(BBAKER, Cat 14, Top 7, Msg 165)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> I just don't remember the loot being this paltry. Was it really? <<
|
|
|
|
Well the original v1.0 release would give out enchanted stuff fairly
|
|
liberally, sometimes up to +32. Even gold was doled out like there was no
|
|
tomorrow. Now I thought I played Silvern a lot, but when people started
|
|
getting fireball+11 and plate mail+10 (I never found those things!) the
|
|
subsequent releases started to reign in the loot.
|
|
|
|
My guess you and everyone else probably didn't notice the loot drought on
|
|
later releases because you already loaded-up on all the high enchanted
|
|
stuff, but that's not to say you there's no treasure to be found, but you
|
|
won't get rich off wandering monster encounters and low-level monster
|
|
lairs.
|
|
|
|
Of course, one dragon lair, and your loot problems will probably be solved!
|
|
|
|
Now I can tell you the next v8.4 release will have a preference to increase
|
|
the lair frequency so that should make you happy, and chests will also have
|
|
better enchanted stuff (i.e. no more mundane stuff on higher levels). The
|
|
best loot sources have always been lair chests and NPC parties.
|
|
|
|
From play-testing I've found the loot adequate to the risk. I know some of
|
|
my expeditions came back with very little loot, but that was usually the
|
|
exception.
|
|
|
|
Bruce, get a little deeper into the maze and tell me if you still think the
|
|
loot is too paltry; maybe your characters are too powerful for the level
|
|
you're trolling on and the monsters are hiding from you.
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 14, Top 7, Msg 167)
|
|
[EOA]
|
|
|
|
|
|
[NDC]
|
|
Nibble Magazine on DVD or CDs
|
|
"""""""""""""""""""""""""""""
|
|
In case anybody missed it, Mike Harvey the publisher of Nibble, is selling
|
|
the complete magazine on DVD or CDs. I'm posting the email I got:
|
|
|
|
---- begin quoted email ----
|
|
Hi Everybody, This is just a little reminder that during this month [Aug
|
|
2005], we're paying the shipping on orders for the Nibble collection on DVD
|
|
or CD. It's a great time to add Nibble to your library as:
|
|
* A memento of the glory days of the Apple II
|
|
* A bit of history to pass on to your children
|
|
* A curiosity to show your grandchildren
|
|
* A source of recreational programs you can STILL type and run
|
|
with some modification on current Basic interpreters (I've
|
|
converted a number of programs to run with NBasic under Windows
|
|
... contact Nick Adams at: sylvaware@mindspring.com for more on
|
|
NBasic)
|
|
|
|
You can get all 16,332 pages at: www.nibblemagazine.com
|
|
|
|
And thanks again for your encouragement during the scanning project!
|
|
|
|
best regards,
|
|
Mike
|
|
---- end quoted email ----
|
|
|
|
(FINKSTERJ, Cat 16, Top 10, Msg 19)
|
|
[EOA]
|
|
|
|
|
|
[CIP]
|
|
ClickIP RELEASED
|
|
""""""""""""""""
|
|
I just released the program (well, it's a bit much to actually call it a
|
|
program :) I showed at KFest, ClickIP, the first third party SideClick
|
|
module. All it does is display your IIgs's IP address in the SideClick
|
|
Contextual Menu. You can get it off of
|
|
http://lamp.a2central.com/ryans_software/
|
|
or wait for the release here.
|
|
|
|
Ryan
|
|
Chief Sysop and Head geek
|
|
|
|
(A2.RYAN, Cat 20, Top 17, Msg 20)
|
|
[EOA]
|
|
|
|
|
|
[TDG]
|
|
FIRST CD OF "The Definitive GS+" AVAILABLE
|
|
""""""""""""""""""""""""""""""""""""""""""
|
|
The first CD in the six-disc set "The Definitive GS+" has been released and
|
|
is now available for purchase. If you're at KFest, you can get it for $20.
|
|
It's $25 through the Syndicomm Online Store:
|
|
|
|
http://store.syndicomm.com/product_info.php?products_id=238
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 24, Top 38, Msg 6)
|
|
[EOA]
|
|
|
|
|
|
[TKE]
|
|
SETTING UP THE KEGS EMULATOR
|
|
""""""""""""""""""""""""""""
|
|
I recently got KEGS running on my PC and thought I'd share my experience
|
|
transferring files from my real GS.
|
|
|
|
I have a 3.5" SuperDrive with controller card, so that's the method I have
|
|
been using to transfer files for awhile now.
|
|
|
|
On my GS I use GShrinkit to make compressed files of the stuff I want to
|
|
transfer.
|
|
|
|
Then I run Peter Watson's MSDOS program on my GS to transfer the shrinkit
|
|
files to a PC 3.5" 1.44MB disk using my SuperDrive.
|
|
|
|
On the PC side, I create all the necessary hard drive images with
|
|
CiderPress by Andy Fadden. Then use CiderPress to add these shrinkit files
|
|
to the hard drive image. Even though CiderPress can open shrinkit files
|
|
directly, I still find it easier to use GShrinkit directly from the
|
|
emulated GS to unpack.
|
|
|
|
Of course, to get GShrinkit and GS/OS initially required me to make an 800K
|
|
disk image of the System 6.0.1 boot disk. Then I used CiderPress to unpack
|
|
GShrinkit to one of the hard drive images. Once I can boot GS/OS, I can
|
|
then use GShrinkit to unpack my full GS/OS system folder. At that point I
|
|
can boot my hard drive image with my full GS/OS system instead of the
|
|
limited 800K GS/OS boot disk.
|
|
|
|
It took about 2-3 days to transfer everything (about 100MB) worth
|
|
transferring. I didn't see much need to copy some programs like AppleWorks
|
|
GS which are very buggy. I mean the only reason I use APW GS is to get
|
|
nice 2-3 columns printouts of text files. Now I can just use CiderPress to
|
|
extract text files to print with MS Word (I know this is heresy).
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 3, Msg 18)
|
|
[EOA]
|
|
|
|
|
|
[UHE]
|
|
USING HFS ON IIgs EMULATORS
|
|
"""""""""""""""""""""""""""
|
|
Jeff posted in the KEGS for Windows topic about not using HFS on emulators,
|
|
due to the ease of creating lots of ProDOS images.
|
|
|
|
I like using HFS for certain things, especially for my development work, so
|
|
I can have nice, long, descriptive filenames for my source code.
|
|
|
|
Some of you might panic, since there are known to be issues with that. But
|
|
if the image is in, say, DiskCopy 6 format, I can use Apple's Disk Utility
|
|
to mount the image on my Mac and do testing and repairs, which I do now and
|
|
then to make sure things stay tidy on the image.
|
|
|
|
Works well for me.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 5, Msg 22)
|
|
|
|
>>>>>
|
|
"""""
|
|
My major issue with HFS is the lack of native GS tools to repair the disk
|
|
structure if something goes wrong. For those with Mac's that's probably
|
|
not a concern, but should be taken into consideration for those with access
|
|
to PC's only.
|
|
|
|
(FINKSTERJ, Cat 29, Top 5, Msg 234)
|
|
|
|
>>>>>
|
|
"""""
|
|
Another reason to avoid PCs. ;)
|
|
|
|
Seriously, though, Apple's HFS repair utility from Mac OS X is open source,
|
|
so someone could download it and port it to Windows. I don't know how much
|
|
work would be involved (probably not much, if you had Cygwin installed).
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 5, Msg 24)
|
|
[EOA]
|
|
|
|
|
|
[UKT]
|
|
USING THE Kegs32 EMULATOR
|
|
"""""""""""""""""""""""""
|
|
I downloaded Kegs32, so now what?? I mean can someone in plain English
|
|
explain how to run this thing? Does this thing run straight from Windows
|
|
XP? Nothing seems to happen when I run the kegs32.exe file.
|
|
|
|
I see from the read.me file I need a ROM image from my GS. These things
|
|
probably exist on the web somewhere, but I got dozens of real GS computers
|
|
to get ROM images. What are the steps to get a ROM image? I have no
|
|
problem transferring files from my GS to my PC so I just need to know how
|
|
to grab the ROM image to a file.
|
|
|
|
Also, edit the config file to change disk images????? How do I do that
|
|
from Windows XP?
|
|
|
|
But seriously, I need help! I used to know this UNIX and DOS shell stuff,
|
|
but like a bad memory, I've suppressed all PC knowledge prior to XP. I
|
|
must be the last person to exclusively use only real Apple II computers up
|
|
until now (except at work).
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 29)
|
|
|
|
>>>>>
|
|
"""""
|
|
Jeff,
|
|
|
|
I hardly run KEGS and I try really hard not to use Windows, but I can tell
|
|
you that the easiest way to get a ROM image from a real GS is to use Sarah
|
|
Shepherd's GSROMGrabber.
|
|
|
|
http://sarah.sheppyware.net/
|
|
|
|
Click on the GSROMGrabber link. :)
|
|
|
|
Ryan
|
|
Chief Sysop
|
|
|
|
(A2.RYAN, Cat 29, Top 11, Msg 30)
|
|
|
|
>>>>>
|
|
"""""
|
|
Nice try, but GSROMGrabber doesn't work on my ROM1 GS. When I get to the
|
|
part where it wants to save the file it locks up tight; can't even reset,
|
|
have to power-down to reboot. Did the same thing on my other ROM1.
|
|
|
|
Rebooting shows the file was created but it's empty.
|
|
|
|
If I think about this I'm sure I can extract the ROM image myself.
|
|
|
|
Now, as far as the rest of you go, do you still use real Apple IIgs
|
|
computers or do you use emulation, if so, which one? I'm looking for a
|
|
viable alternative for the future; I've already experienced hardware
|
|
failures on some of my GS machines. Although I only program 8-bit stuff,
|
|
all my programming utilities are GS tools, so a GS emulator is called for.
|
|
|
|
I will never get a Mac; it's an expensive niche machine only. The
|
|
engineering applications I use to pay the bills are only available for
|
|
Wintel PC's.
|
|
|
|
If my tone sounds a bit harsh, it's because you emulator writers haven't
|
|
made this an easy path so far!
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 31)
|
|
|
|
>>>>>
|
|
"""""
|
|
Jeff,
|
|
|
|
Kegswin.exe can be run directly (from the start menu, windows explorer,
|
|
etc) or from the cmd.exe shell (modern equivalent of command.com). If you
|
|
run it directly, it creates a terminal window for text output (error
|
|
messages, debugger, etc). If there isn't a rom file, it exits immediately,
|
|
so you won't see the error message about the rom file. If you run it from
|
|
cmd.exe, you will see the error messages.
|
|
|
|
Once kegs is running, the F4 key lets you browse for disk images to use.
|
|
You need to reset your "IIgs" for the change to take effect.
|
|
|
|
Kelvin
|
|
|
|
(KWS, Cat 29, Top 11, Msg 32)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> Nice try, but GSROMGrabber doesn't work on my ROM1 GS. <<
|
|
|
|
That is very strange (I did a lot of testing of that thing on both ROM_01
|
|
and ROM_3 systems and didn't find any issues with it at all).
|
|
|
|
>> Now, as far as the rest of you go, do you still use real Apple IIgs
|
|
computers or do you use emulation, if so, which one? <<
|
|
|
|
I use both. Code gets done only on emulation because I would be beyond
|
|
crazy if I was waiting on compile times on a physical GS, but everything
|
|
gets tested on physical GS's.
|
|
|
|
I don't use Windows if I can help it, so my expertise is only with
|
|
emulation on other platforms, so I can't really help you on finding a
|
|
Windows emulator. Sorry.
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 29, Top 11, Msg 33)
|
|
|
|
>>>>>
|
|
"""""
|
|
Well I found an alternative to getting the ROM image, see this link to grab
|
|
the ROM from BASIC!
|
|
|
|
http://apple2.org.za/gswv/a2zine/GS.WorldView/Resources/CSA2.JEWELS/Buildin
|
|
g.GS.ROM.image.txt
|
|
|
|
Once I got the ROM image I was able to boot the emulator. Now that it runs
|
|
I see I can set the disk images from the menu without messing with any
|
|
config files.
|
|
|
|
So after this I made a disk image of the boot disk that came with System
|
|
6.0.1. So now that I have a way to get to the finder, that's the last disk
|
|
image I'll ever need!!
|
|
|
|
I used CiderPress to create two blank 32M hard drive images. Than using my
|
|
Superdrive and Peter Watson's MSDOS utilities, I transfer shrinkit files
|
|
from my GS and transfer them to the hard drive image on my PC using
|
|
CiderPress. After booting the GS emulator I run GShrinkit to unpack these
|
|
files-this is much better than using disk images.
|
|
|
|
Now I got my full GS system folder with all my development tools on the
|
|
emulator's hard drive image. And it works!
|
|
|
|
This is great running GS software at an effective 86Mhz-according to
|
|
KEGS32.
|
|
|
|
Now I'm a happy camper!
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 34)
|
|
|
|
>>>>>
|
|
"""""
|
|
If you are running Kegs32 then you have an old version of Kegs you should
|
|
really go to http://kegs.sourceforge.net and download the newest version on
|
|
Kegs.
|
|
|
|
(TECHNERD, Cat 29, Top 11, Msg 35)
|
|
|
|
>>>>>
|
|
"""""
|
|
Jeff, I'll have to come back to you for help with this some time.
|
|
|
|
I did have kegs going but right now it seems broke. But I don't have time
|
|
for that right now.
|
|
|
|
What is the program you use? I've not heard of it before.
|
|
|
|
(BBAKER, Cat 29, Top 11, Msg 36)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> What is the program you use? I've not heard of it before. <<
|
|
|
|
It's called CiderPress by Andy Fadden. It's shareware with a 30day trial,
|
|
after that it's only $9.95 to register. Well worth it.
|
|
|
|
http://www.faddensoft.com/ciderpress/
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 39)
|
|
|
|
>>>>>
|
|
"""""
|
|
KEGS32 is based on a 5-6 year old version of KEGS and hasn't seen an
|
|
upgrade in years. KEGS is still actively supported, has many additional
|
|
bugs fixed compared to the older version, and is simply the best
|
|
cross-platform emulation of a IIgs (any code which I will contribute to an
|
|
emulator will be exclusively to KEGS). If you wish to stay partial to
|
|
KEGS32 for whatever reason, your best bet would be migrate to ActiveGSApp
|
|
since that is based on KEGS32 and heavily modified with custom code and
|
|
contains fixes/features through KEGS 0.85.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 11, Msg 37)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> If you are running Kegs32 then you have an old version of Kegs you
|
|
should really go to http://kegs.sourceforge.net and download the newest
|
|
version on Kegs. <<
|
|
|
|
While I didn't know I had an old version.
|
|
|
|
Well I downloaded the v0.91 release but the file is kegs.0.91.tar.tar
|
|
|
|
How do I run this?
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 38)
|
|
|
|
>>>>>
|
|
"""""
|
|
If you open it with Winzip it's easy
|
|
|
|
Just extract all the files to A directory of your choice some of the files
|
|
wont extract because they are Mac files.. then put your rom image in the
|
|
same Directory as kegswin.exe. start it up and hit F4 to start configuring
|
|
it...
|
|
|
|
(TECHNERD, Cat 29, Top 11, Msg 40)
|
|
|
|
>>>>>
|
|
"""""
|
|
My problem is XP has an integrated zip compress/extract feature that seems
|
|
only to work with *.zip files. So I had to downloaded WinZip. Also had to
|
|
change the KEGS file extension from *.tar to *.gz, otherwise WinZip
|
|
wouldn't open it.
|
|
|
|
Well I'm running KEGS v0.91 now. It's got some positives and negatives
|
|
compared to the v0.60 I downloaded earlier.
|
|
|
|
Negatives:
|
|
No full screen mode anymore (this is the more important feature!) :(
|
|
Harder to use config menu
|
|
Can't turn off debug info
|
|
|
|
Positives:
|
|
Seems faster, now my effective GS speed is 95Mhz (was 87Mhz)
|
|
Able to emulate 8MB or more memory (was 4MB)
|
|
11 hard drive images!!! (was only 2) :)
|
|
Able to set limited 8Mhz speed (was only 1Mhz, 2.5Mhz, or unlimited) :)
|
|
And speed selection much easier
|
|
Mouser pointer much better now
|
|
|
|
All in all this seems to be a better update. Although the loss of full
|
|
screen mode is the one feature I really want, although since AppleWin uses
|
|
the same hard drive image I can run 8-bit stuff full screen if I really
|
|
want to from there.
|
|
|
|
My biggest problem with v0.60 was that at the faster speed I couldn't
|
|
scroll GS/OS windows slow enough without going to 2.5Mhz (the only next
|
|
slowest speed), which was too slow. Now with 8Mhz selected just by
|
|
pressing F6 this is much better. Having more hard drive images is a real
|
|
plus too!
|
|
|
|
Thanks everyone!
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 41)
|
|
|
|
>>>>>
|
|
"""""
|
|
To get kegs to go full screen you would have to add a lot of code that
|
|
would only work in windows and you would need to mess with directx or open
|
|
GL
|
|
|
|
(TECHNERD, Cat 29, Top 11, Msg 42)
|
|
|
|
>>>>>
|
|
"""""
|
|
Both KEGS32 and KEGS 0.91 support up to 20 hard disk images, but you will
|
|
have to edit the KEGS config file manually to support that many. If one
|
|
returns to use the KEGS/KEGS32 interface for adding/removing disks, the
|
|
limit of 11 or 2 returns.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 11, Msg 43)
|
|
|
|
>>>>>
|
|
"""""
|
|
I thought Open-GL was cross-platform. Would it not be possible for an
|
|
Open-GL full screen mode to work on UNIX and Mac too?
|
|
|
|
From a UNIX stand point, it might just be easier to create a new X display
|
|
at 800x600 and switch to that when full screen mode is activated. Add some
|
|
logic to center the drawing. No need to worry about Open GL.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 11, Msg 44)
|
|
|
|
>>>>>
|
|
"""""
|
|
OpenGL is cross-platform, but the APIs used to establish a GL context, set
|
|
it to full screen, etc. are not part of OpenGL itself.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 11, Msg 45)
|
|
|
|
>>>>>
|
|
"""""
|
|
Why in KEGS is the GS clock one hour too fast? I'm in CST land, not EST.
|
|
|
|
No matter if I change it in the control panel, it always gets reset.
|
|
|
|
Can this be changed? It's only a minor nuisance. Must be some Wintel
|
|
problem; the Windows clock is correct.
|
|
|
|
(FINKSTERJ, Cat 29, Top 11, Msg 46)
|
|
|
|
>>>>>
|
|
"""""
|
|
Move to Indiana, Hawaii, or Arizona so you don't have to worry about
|
|
Daylight savings.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 11, Msg 47)
|
|
[EOA]
|
|
|
|
|
|
[AWE]
|
|
THE AppleWin EMULATOR
|
|
"""""""""""""""""""""
|
|
What I'm I doing wrong?
|
|
|
|
I'm trying to use AppleWin 12.6, but every time I try to use it with any
|
|
3.5" disk image I create, it says it doesn't support the format.
|
|
|
|
First, can AppleWin use 3.5" 800K ProDOS disk images?
|
|
|
|
Second, what disk image format does it want?
|
|
|
|
I made a .2img disk image of a bootable ProDOS 3.5" disk using Imagemaker
|
|
on my GS, which I then transferred over to my windows machine.
|
|
|
|
I also found CiderPress, which opens this image without problems. From
|
|
CiderPress, I converted the Imagemaker .2im file to every other disk image
|
|
format it supports, but when I try to open these disk image files with
|
|
AppleWin it doesn't recognize then.
|
|
|
|
All the 140K disk images I found on the internet open with AppleWin without
|
|
problems.
|
|
|
|
Help!
|
|
|
|
(FINKSTERJ, Cat 29, Top 14, Msg 4)
|
|
|
|
>>>>>
|
|
"""""
|
|
Well I think I solved my problems with AppleWin. I'm convinced it doesn't
|
|
like 3.5" disk images, although 140K and hard drive images are fine. Is
|
|
this true?
|
|
|
|
I wanted to run Silvern Castle under AppleWin, but all methods to use a
|
|
3.5" disk image have failed. So I tried Ciderpress to create a blank hard
|
|
drive image, and then used the add files option to transfer files from the
|
|
3.5" disk image to the hard drive image. AppleWin seems to like this hard
|
|
drive image, but not 3.5" disk images. Go figure.
|
|
|
|
The Ciderpress program is great, but it doesn't deal with folders
|
|
correctly. I had to create a disk image of my old Copy 2+ disk to copy the
|
|
files into the correct folders because although the subfolders were in the
|
|
correct place they were empty with the files they should have contained in
|
|
the root level.
|
|
|
|
Now as far as Silvern Castle goes, it run just fine with AppleWin although
|
|
at the fastest speed the messages went by too fast to read. At least with
|
|
my windows computer if I manually adjust the Silvern Castle time delay
|
|
speed to the largest value possible (65,535 instead of 4000 as currently)
|
|
the messages can be read even with AppleWin set to the fastest speed.
|
|
|
|
I want to try KEGS, but the file comes as a tar.gz extension which I have
|
|
no idea how to uncompress.
|
|
|
|
-Jeff
|
|
|
|
I also tried ApplePC, but it has some hires display bugs that make the
|
|
title page and automap unreadable in some circumstances.
|
|
|
|
(FINKSTERJ, Cat 29, Top 14, Msg 5)
|
|
|
|
>>>>>
|
|
"""""
|
|
Use gunzip to handle the gz archive and tar to handle the tar archive:
|
|
|
|
gunzip foo.tar.gz
|
|
tar xvf foo.tar
|
|
|
|
I think Winzip can be used as well.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 14, Msg 6)
|
|
|
|
>>>>>
|
|
"""""
|
|
Winzip works fine but chokes on the Mac files in the archive..... To get
|
|
around this don't select the Mac files...
|
|
|
|
(TECHNERD, Cat 29, Top 14, Msg 7)
|
|
|
|
>>>>>
|
|
"""""
|
|
I solved all issues with AppleWin 1.12.6.0 and disk images.
|
|
|
|
I refuse to use nulib2 from the DOS shell to extract shrinkit files.
|
|
|
|
If it wasn't for Andy Fadden's Windows program CiderPress I never would
|
|
have been able to create disk images to use with AppleWin and easier
|
|
import/export files between disk images. It's shareware for only $9.95 so
|
|
I highly recommend anyone using AppleWin who needs to manage disk/hard
|
|
drive images to check this program out.
|
|
|
|
-Jeff
|
|
|
|
http://www.faddensoft.com/ciderpress/
|
|
|
|
(FINKSTERJ, Cat 29, Top 14, Msg 8)
|
|
|
|
>>>>>
|
|
"""""
|
|
CiderPress is in general an excellent program; it's one of the few
|
|
acceptable reasons to use Windows. :)
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 14, Msg 9)
|
|
[EOA]
|
|
|
|
|
|
[KFW]
|
|
KEGS for Windows
|
|
""""""""""""""""
|
|
I have KEGS v0.91 running now for a few days and here are my impressions
|
|
compared to AppleWin v1.12.6.0:
|
|
|
|
KEGS for Windows AppleWin
|
|
------------------------------------ -------------------------------------
|
|
GS emulation :) No GS emulation
|
|
Excellent sound :) No sound unless in 1Mhz mode
|
|
1Mhz, 2.8Mhz, 8Mhz, or fastest Any ratio between 1Mhz and fastest :)
|
|
No full screen Full screen! :)
|
|
OA and option keys at same time :) Only one or the other at one time
|
|
2 140K; 2 800K; 11 hard drives! :) 2 140K; 2 hard drives (max 32Meg)
|
|
Applesoft flies! :) Applesoft seems much slower
|
|
Config options fairly decent Best config options for ease of use
|
|
|
|
Basically if KEGS would support full screen I would never use AppleWin
|
|
again. Now at least for classic A2 stuff, I still use AppleWin. For GS
|
|
stuff there's no choice.
|
|
|
|
One thing I noticed with Silvern Castle is it plays much faster with KEGS
|
|
than with AppleWin. Although there are differences. For one, SC message
|
|
delays are coded with assembly using a scalable delay loop around the
|
|
firmware WAIT routine; in KEGS the delay time seems to always run at 1Mhz
|
|
whereas in AppleWin it runs at the fastest speed; this has forced me to
|
|
increase the highest delay value to 65,500 just to keep messages from
|
|
scrolling by too fast.
|
|
|
|
Since AppleWin and KEGS both use the same disk images I use the same hard
|
|
drive images with both. Although I don't use them at the same time, I
|
|
don't think that would be a good idea.
|
|
|
|
One problem with AppleWin is hard drive images must have the HDR extension;
|
|
KEGS doesn't seem to care if they are PO or HDR.
|
|
|
|
With CiderPress I can make huge 100Meg+ disk images that GS/OS can format
|
|
with HFS. Now on a real GS I use HFS do keep the number of 32Meg ProDOS
|
|
partitions from exceeding a reasonable number. With KEGS I don't recommend
|
|
HFS due to the ease of adding/swapping any number of hard drive images as
|
|
needed.
|
|
|
|
So far every GS or classic A2 program I really want runs with KEGS, now if
|
|
it would just do full screen I would trash AppleWin.
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 19)
|
|
|
|
>>>>>
|
|
"""""
|
|
Another issue I have with KEGS is the limited ability to select the speed
|
|
at which the emulated GS runs.
|
|
|
|
The standard 1Mhz, 2.8Mhz, 8Mhz, and Unlimited settings are not enough.
|
|
Some programs like WolfGS 3D or using the mouse in finder windows runs too
|
|
fast at the unlimited setting, but too slow at 8Mhz.
|
|
|
|
Wish you could select any ratio or at least have some additional
|
|
intermediate settings.
|
|
|
|
EEGS says my effective GS speed is approx 100Mhz at the unlimited setting.
|
|
Never thought I would complain about GS programs running too fast!
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 20)
|
|
|
|
>>>>>
|
|
"""""
|
|
I don't know if there is a solution for Wolfenstein, but the GS toolbox
|
|
uses the WaitUntil BRAM byte for some timing operations. Increase that
|
|
value and it will help with operations such as using scrollbars. More
|
|
information can be found on page 188 of the System 6 Programmer's
|
|
Reference.
|
|
|
|
This is a GS software problem (the IIgs engineering team provided a
|
|
solution 14 years ago), not a KEGS problem. The 8 MHz speed option in KEGS
|
|
is for ZIP GS acceleration compatibility.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 21)
|
|
|
|
>>>>>
|
|
"""""
|
|
Sure, but there's no reason why KEGS can't allow other speed ratios like
|
|
AppleWin does.
|
|
|
|
I'm thinking if it had maybe a few intermediate settings between 12-20Mhz
|
|
any speed problems with GS software would be minimal compared to going from
|
|
8Mhz to Unlimited, which is about 100Mhz on my computer.
|
|
|
|
Anyone with souped-up ZipGSX accelerators over 8Mhz have problems with
|
|
scroll windows being too fast?
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 22)
|
|
|
|
>>>>>
|
|
"""""
|
|
I hope WaitUntil is during the handling of mouse clicks in the scrollbar
|
|
control. A single-click on a hyper-accelerated system may be interpreted
|
|
as multiple single-clicks. I see this happening with KEGS showing an
|
|
effective GS speed of 120 MHz.
|
|
|
|
Has anybody looked through the scrollbar control code and know how the
|
|
WaitUntil tool call is applied?
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 23)
|
|
|
|
>>>>>
|
|
"""""
|
|
According to the Programmer's Reference for System 6, it's called each time
|
|
the value of the scroll bar changes.
|
|
|
|
You can set the value of BRAM location $60 to control how long WaitUntil
|
|
waits. If the value is $00 or $FF, the wait delay specified when WaitUntil
|
|
is unaffected.
|
|
|
|
However, for any other value of BRAM $60, the actual delay time waited is:
|
|
|
|
(BRAM$60-1) * delayAmount/960ths of a second
|
|
|
|
So if you want to make the delay twice as long, you can put a 3 at BRAM
|
|
$60.
|
|
|
|
If nobody's written a CDEV to control this value, it might be a great
|
|
third-party opportunity; it's something that would be awfully useful for
|
|
emulator users.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 41, Msg 24)
|
|
|
|
>>>>>
|
|
"""""
|
|
Somebody already has! It's a CDEV called Extra Bits by Josef Wankerl of
|
|
EGO. I forgot about this thing, of course I have mine set to zero since
|
|
that's best on a real GS.
|
|
|
|
Warning! Don't set this to a real high value of you'll be waiting a long
|
|
time. I reset WaitUntil to 200, now it takes forever to do anything. It
|
|
took 10 minutes just to open the graphic control panel to reset it back to
|
|
a lower number. It seems a 1 is all that's necessary.
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 25)
|
|
|
|
>>>>>
|
|
"""""
|
|
Now can anyone explain to me why the keyboard repeat speed is so SLOW with
|
|
KEGS? This is not a problem with AppleWin. Using classic AppleWorks with
|
|
KEGS is a pain without a faster repeat speed.
|
|
|
|
I set my control panel repeat speed & delay to the fastest possible-no real
|
|
difference. What gives?
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 26)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> Now can anyone explain to me way the keyboard repeat speed is so SLOW
|
|
with KEGS? <<
|
|
|
|
I solved this one, turns out it's a GS control panel issue.
|
|
|
|
Funny thing is, I imported my battery ram settings from my GS directly,
|
|
where I had no issue with this.
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 38)
|
|
|
|
>>>>>
|
|
|
|
Sheppy's right, a WaitUntil value of 3 seems best with my effective 100Mhz
|
|
GS. Looks like I had the emulated speed set to 8Mhz when I thought a
|
|
WaitUntil value of 1 was enough.
|
|
|
|
Even though clicking through scrolling windows is now adequate, everything
|
|
is slowed down, even opening windows, but this is minor.
|
|
|
|
Now maybe I'm asking too much here, but I still think if KEGS offered more
|
|
speed options between 8Mhz and Unlimited (maybe 16Mhz) I wouldn't have to
|
|
keep toggling back to 8Mhz to run some programs like WolfGS 3D (which runs
|
|
too slow at 8Mhz, but too fast at Unlimited).
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 27)
|
|
|
|
>>>>>
|
|
"""""
|
|
Someone could probably come up with a patch that would use different delay
|
|
multipliers for WaitUntil when processing a scroll bar than other times.
|
|
Maybe patch TrackControl so that while a control is being tracked, the BRAM
|
|
$60 value for the multiplier is changed.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 29, Top 41, Msg 28)
|
|
|
|
>>>>>
|
|
"""""
|
|
I dug up ExtraBits so I can see if it would fix my single-click problem in
|
|
the scrollbar. Changing the WaitUntil value did not help. I am currently
|
|
inclined to believe that is not a problem with KEGS, but a toolbox
|
|
problem--who would have planned for a GS running at 135 MHz? :)
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 29)
|
|
|
|
>>>>>
|
|
"""""
|
|
Changing the WaitUntil value with ExtraBits does help, but does not
|
|
completely solve the single-click problem in the scrollbar as you say. At
|
|
least now it seems I only get 2 clicks per every mouse click; before I was
|
|
probably getting dozens. Now at least clicking the up & down buttons in
|
|
the scrollbar is a workable alternative.
|
|
|
|
-Jeff
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 30)
|
|
|
|
>>>>>
|
|
"""""
|
|
I was seeing two single-click events with WaitUntil set to its default
|
|
value and other values (I tried 2,3, and 5).
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 31)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> I am currently inclined to believe that is not a problem with KEGS, but
|
|
a toolbox problem--who would have planned for a GS running at 135 MHz? :)
|
|
<<
|
|
|
|
While I haven't used either OS X version of KEGS extensively (still a
|
|
Bernie guy for the most part), I haven't seen this issue yet. What do I
|
|
need to do to try to reproduce it?
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 29, Top 41, Msg 32)
|
|
|
|
>>>>>
|
|
"""""
|
|
Load GS/OS under KEGS on a fast host system. Single click any area of a
|
|
standard toolbox scrollbar control (scroll by line, scroll by window-size,
|
|
etc.). Did the contents of the window scroll as if you clicked it once or
|
|
clicked it twice?
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 33)
|
|
|
|
>>>>>
|
|
"""""
|
|
Well when I use Kegs it runs about 120Mhz Sim and 100Mhz Effective and I
|
|
don't have any problems with extra clicks when scrolling.
|
|
|
|
(TECHNERD, Cat 29, Top 41, Msg 34)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> Well when I use Kegs it runs about 120Mhz Sim and 100Mhz Effective and I
|
|
don't have any problems with extra clicks when scrolling. <<
|
|
|
|
Well, I sure do with KEGS running at 100Mhz effective with a ROM1 image.
|
|
What gives? I'm using v0.91 and have all the GS control panel mouse
|
|
settings set to the slowest speeds.
|
|
|
|
Using ExtraBits to change the WaitUntil scaling does help so that using the
|
|
up/down arrows in the scroll bar is now usable, but clicking elsewhere in
|
|
the scroll bar gives me 2 clicks with WaitUntil set at 4. When it was
|
|
originally set at zero one click in the scroll bar would move the pointer
|
|
all the way to the bottom.
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 35)
|
|
|
|
>>>>>
|
|
"""""
|
|
What type of mouse are you using? I am using a PS2 optical mouse plugged
|
|
into a kvm switch which converts it to a usb protocol.. Maybe that does
|
|
something to the signal..
|
|
|
|
(TECHNERD, Cat 29, Top 41, Msg 36)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> What mouse am I using... <<
|
|
|
|
Standard PS/2 mouse plugged into the mouse port.
|
|
|
|
(FINKSTERJ, Cat 29, Top 41, Msg 37)
|
|
|
|
>>>>>
|
|
"""""
|
|
|
|
I'm using a Logitech USB mouse with the Xfree86 drivers. Since the host OS
|
|
event manager is between KEGS and the actual mouse driver, I doubt the
|
|
mouse or its driver is relevant. Also, there is a different hooks to get
|
|
the mouse information for Windows, X, and native MacOS X.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 29, Top 41, Msg 39)
|
|
[EOA]
|
|
|
|
|
|
[LFA]
|
|
NEEDS A COMMENTED SOURCE LISTING FOR Applesoft
|
|
"""""""""""""""""""""""""""""""""""""""""""""
|
|
Does anybody know or have a good commented source listing for Applesoft?
|
|
I've always wanted one.
|
|
|
|
Thanks to the Time in a Bottle CD I found something called AppleSoft
|
|
Concordance by Steve Weyhrich that helped with calling address of internal
|
|
routines. I also picked up a CD from the new Call-Apple with the old
|
|
AppleSoft In Depth article that also documented these internal call points.
|
|
|
|
However, I seem to remember you could buy a commented source disassembly of
|
|
AppleSoft from Roger Wagner as part of the Merlin Assembler and also from
|
|
the S-C Assembler.
|
|
|
|
As luck would have it, someone seems to have uploaded the S-C Assembler
|
|
dissembly of AppleSoft, but the website is down (only 15 days prior to me
|
|
looking for it!).
|
|
|
|
Can anybody help?
|
|
|
|
(FINKSTERJ, Cat 51, Top 10, Msg 4)
|
|
|
|
>>>>>
|
|
"""""
|
|
Jeff
|
|
|
|
http://www.stjarnhimlen.se/apple2/applesoft.zip
|
|
http://www.stjarnhimlen.se/apple2/
|
|
|
|
That seems to have disk images for applesoft source code in S-C assembler
|
|
format. I don't have the dos 3.3 FST installed in my hd image, so I can't
|
|
check it.
|
|
|
|
A while ago, I was digging through the TIAB archives, and found the AAL
|
|
disk with AppleSoft source code.... yippeee.... oops, it was encrypted and
|
|
you had to pay extra for it...drat
|
|
|
|
Kelvin
|
|
|
|
(KWS, Cat 51, Top 10, Msg 5)
|
|
|
|
>>>>>
|
|
"""""
|
|
The AppleSoft disassembly that came with Merlin was actually a program that
|
|
disassembled and commented the program in the ROM of your computer. I
|
|
printed it out (years ago) and it fills a notebook. I will see if I can
|
|
print it and save the file on disk - I don't remember if that was an option
|
|
but it probably was. I'd be happy to send you the notebook but a disk file
|
|
is a lot more portable.
|
|
|
|
Margaret
|
|
|
|
(MARGARET, Cat 51, Top 10, Msg 6)
|
|
[EOA]
|
|
|
|
|
|
[HAR]
|
|
Design Help With an 8-bit Assembly Routine
|
|
""""""""""""""""""""""""""""""""""""""""""
|
|
I'd like to ask for a little design help and direction with an 8-bit
|
|
assembly routine I'm working on for a new AppleWorks Timeout Module or Dot
|
|
Command.
|
|
|
|
The routine takes a ProDOS 8 file (full pathname passed to it) and sends it
|
|
directly to one of the serial ports, without any translation or protocol.
|
|
It doesn't need to be fancy or fast, just as small as possible.
|
|
|
|
The purpose is to bypass completely loading the file into the AppleWorks
|
|
desktop, which has limitations imposed by both the number of lines and the
|
|
type of data (text only).
|
|
|
|
Some might suggest the already existing TimeOut Telecomm app, but it sends
|
|
via protocol. ProTerm, of course, has the same capability, but I need to
|
|
stay within the AppleWorks application.
|
|
|
|
I don't mind doing the hard work myself, but could one of you more
|
|
experienced kind souls list a few lines of commented assembler for me for?
|
|
|
|
I know I need to pass the pathname, call the MLI, open the file, read a
|
|
block or so, send it out, read another to the end, send it out close and
|
|
quit.
|
|
|
|
But, does anybody have some sample code handy, or just some advice?
|
|
|
|
You might compare this to an assembly language 'TYPE' command to an output
|
|
port, except I won't have BASIC.SYSTEM available to use.
|
|
|
|
I know the mini assembler and Merlin 8/16 fairly well, but that's about it.
|
|
|
|
Thanks.
|
|
|
|
Hugh...
|
|
|
|
FWIW, the intent of this is to send some high level PostScript (possibly
|
|
PDF, depending upon the printer) and HP/GL files to the printer from within
|
|
AppleWorks.
|
|
|
|
(HUGHHOOD, Cat 51, Top 44, Msg 1)
|
|
|
|
>>>>>
|
|
"""""
|
|
Whew, that's a good bit of code. Your best bet, really, is to download a
|
|
copy of Beneath Apple ProDOS, which you can download on A2Central.com free
|
|
of charge.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 51, Top 44, Msg 2)
|
|
|
|
>>>>>
|
|
"""""
|
|
Eric,
|
|
|
|
Thanks. You were even more help than you intended. <g>
|
|
|
|
I dug out my old copy of Beneath Apple ProDOS, not imagining it would tell
|
|
me much more than Apple's ProDOS 8 Technical Reference, Dennis' & Tom's
|
|
ProDOS Inside and Out or Gary Little's two ProDOS books already had, and
|
|
I'll be darned, back in Appendix A is a commented source code listing for a
|
|
'TYPE' command.
|
|
|
|
It's set up as a Basic System external command, but I'll strip the parts I
|
|
need, change the output hooks, and go from there. The comments are a big
|
|
help.
|
|
|
|
Thanks for opening my eyes.
|
|
|
|
Hugh...
|
|
|
|
(HUGHHOOD, Cat 51, Top 44, Msg 3)
|
|
[EOA]
|
|
|
|
|
|
[HWT]
|
|
HELP WITH TextEdit
|
|
""""""""""""""""""
|
|
If I have a TextEdit field being used with no menu bar (like in a NDA), how
|
|
do I implement the standard command (open apple) key equivalents for cut,
|
|
paste, etc.?
|
|
|
|
Thanks.
|
|
|
|
Ryan
|
|
Chief Sysop
|
|
|
|
(A2.RYAN, Cat 56, Top 34, Msg 10)
|
|
|
|
>>>>>
|
|
"""""
|
|
It's been a while (quite a while!) but from memory the text edit control
|
|
handles cut and paste automatically. Alternatively, all applications are
|
|
supposed to provide cut, copy and paste in their edit menu and you can
|
|
handle those as though you had your own menu.
|
|
|
|
That's my memory, but I repeat that it's been a while... :-)
|
|
|
|
(And I don't have a GS emulator set up to do a quick check.)
|
|
|
|
If you really get stuck, Ryan, I'll have a look at the MUG! code because
|
|
I'm pretty sure that it supports Copy (at least) in text edit boxes.
|
|
|
|
Peter peterw@syndicomm.com
|
|
Palm OS Community Bulletin Board Manager
|
|
|
|
(PETERW, Cat 56, Top 34, Msg 11)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> It's been a while (quite a while!) but from memory the text edit control
|
|
handles cut and paste automatically. <<
|
|
|
|
My understanding (also from doing some testing) is that it supports it for
|
|
control key (like control c for copy) keystrokes but not for command key
|
|
keystrokes.
|
|
|
|
>> Alternatively, all applications are supposed to provide cut, copy and
|
|
paste in their edit menu and you can handle those as though you had your
|
|
own menu. <<
|
|
|
|
Hm. This does not appear the case either :)
|
|
|
|
If you can check your old code I would appreciate it.
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 56, Top 34, Msg 12)
|
|
|
|
>>>>>
|
|
"""""
|
|
If your program is using TaskMasterDA to do its event processing, the Edit
|
|
menu items in the application's menu bar should work automatically.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 56, Top 34, Msg 13)
|
|
|
|
>>>>>
|
|
"""""
|
|
Thanks, guys. I'll look into it (must be a bug on my end ;-)
|
|
|
|
Another question: was the Rez flag to limit the number of lines in a
|
|
TextEdit control ever implemented? And if not, is there any way to limit
|
|
how many lines someone enters in the control?
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 56, Top 34, Msg 14)
|
|
|
|
>>>>>
|
|
"""""
|
|
My memory "RAM" is definitely in need of an upgrade! :-)
|
|
|
|
The TextEdit control by default supports Ctrl-X,C,V for Cut,Copy,Paste. You
|
|
can use a "Keystroke filter procedure" to trap and/or redefine keys (see
|
|
Toolbox Ref 3, P.49-19), but the last time I looked at it (a long time
|
|
back!) I remember deciding it seemed all too hard.
|
|
|
|
The NDA can use the application's Edit menu items, but I'm not sure if that
|
|
has any relevance in the middle of TextEdit control processing.
|
|
|
|
I had a look at the MUG! code, but the only notes to myself that I found
|
|
basically said to disable use of the application's Edit menu items in modal
|
|
dialogues because it "plays havoc with resource ownership". (Of course it
|
|
could just have been me doing something wrong.)
|
|
|
|
The source code was made available for the EgoEd NDA from GS+ (is that part
|
|
of the GS+ CD collection?) and that was a good example of how to code with
|
|
Textedit in an NDA. (And in Pascal from memory!)
|
|
|
|
Peter peterw@syndicomm.com
|
|
Palm OS Community Bulletin Board Manager
|
|
|
|
(PETERW, Cat 56, Top 34, Msg 15)
|
|
|
|
>>>>>
|
|
"""""
|
|
The maximum number of lines field remains unsupported; however, the maximum
|
|
number of characters field does work.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 56, Top 34, Msg 16)
|
|
[EOA]
|
|
|
|
|
|
|
|
[ITL]------------------------
|
|
ILLUMINATING THE LAMP |
|
|
-----------------------------
|
|
|
|
An overview of GEnieLamp A2 and The Lamp!
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
To be Continued
|
|
"""""""""""""""
|
|
Note from October 2004 issue:
|
|
|
|
I'll say goodbye for now, but I'm not fading away as I did in 1995.
|
|
I'll return some time next year to do another couple of Illuminating The
|
|
Lamp columns for 2003 and 2004.
|
|
|
|
Steven Weyhrich
|
|
a2history@syndicomm.com
|
|
http://apple2history.org
|
|
[EOA]
|
|
|
|
|
|
|
|
[ANS]-------------------------------
|
|
ANNOUNCEMENTS FROM SYNDICOMM |
|
|
------------------------------------
|
|
|
|
by Lyle Syverson <lyle@foxvalley.net>
|
|
|
|
[TSU]
|
|
TO SIGN UP FOR SYNDICOMM ONLINE
|
|
"""""""""""""""""""""""""""""""
|
|
Please visit our web site at http://www.syndicomm.com for information or to
|
|
sign up!
|
|
|
|
(Logon message)
|
|
[EOA]
|
|
|
|
|
|
|
|
[LTE]-------------------------------
|
|
LETTERS TO THE EDITOR |
|
|
------------------------------------
|
|
|
|
NO LETTERS TO THE EDITOR THIS MONTH
|
|
"""""""""""""""""""""""""""""""""""
|
|
The mail box for Letters to the Editor remained empty this month.
|
|
[EOA]
|
|
|
|
|
|
AN INVITATION
|
|
~~~~~~~~~~~~~
|
|
Express your opinions about the comings and goings in the world of the
|
|
Apple II computers.
|
|
|
|
Send your comments to Lyle Syverson, Editor <lyle@FoxValley.net>
|
|
|
|
The Editor reserves the right to edit any material submitted.
|
|
|
|
The Editor reserves the right to reject any material he considers
|
|
unsuitable for publication in _The Lamp!_.
|
|
[EOA]
|
|
|
|
|
|
|
|
[KF5]------------------------------
|
|
KFest 2005 |
|
|
-----------------------------------
|
|
|
|
[PKA]
|
|
Pre KFest Activity
|
|
""""""""""""""""""
|
|
Prior to KFest 2004, I had the pleasure of hosting Ryan Suenaga, Jeri
|
|
Ellsworth, Andy Molloy, and Kelvin Sherlock; the pictures from our
|
|
experiences then are still available online at
|
|
|
|
http://www.syndicomm.com/~kgagne/kenfest2004/
|
|
|
|
I had the opportunity to make a tradition of this pre-KFest convening of
|
|
Apple II users this year when Andy Molloy appeared on my doorstep. The
|
|
adventures Andy and Ken (and Dean Nichols and Steve Cavanaugh) are now
|
|
presented at
|
|
|
|
http://www.syndicomm.com/~kgagne/kenfest2005/
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 5, Top 7, Msg 65)
|
|
[EOA]
|
|
|
|
|
|
[ICS]
|
|
INET CONNECTION - SAFE TRAVEL
|
|
"""""""""""""""""""""""""""""
|
|
Thank you for all the hard work getting connectivity. I know my "Mac"
|
|
running Windows XP appreciates it.
|
|
|
|
I hope all KFesters making the trek out this year have a safe journey.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 5, Top 7, Msg 66)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> Thank you for all the hard work getting connectivity. I know my "Mac"
|
|
running Windows XP appreciates it. <<
|
|
|
|
I was afraid for a while that I wouldn't be able to get on line at all, but
|
|
by mid day Wednesday, all was well, except for the printer voodoo. I
|
|
finally got that figured out. The wired and wireless were on different
|
|
subnets.
|
|
|
|
>> I hope all KFesters making the trek out this year have a safe journey.
|
|
<<
|
|
|
|
I got to make an extra trip to the airport to get Hans, so I had plenty of
|
|
experience making the detour. Getting to the restaurant was another story,
|
|
but we did make it.
|
|
|
|
Carl Knoblock - Retired - Mon 25 Jul 05 7:18:21 pm
|
|
cknoblo@cox.com - Via Spectrum v2.5.3 & SOAR v1.0b10
|
|
KFest 2005, July 19-24, 2005 - 6 days till KFest
|
|
On cable via LANceGS & Marinetti 2.0.1 - Thank you, Richard.
|
|
A2 RTC Staff - Sunday Night House Party - carlk@syndicomm.com
|
|
|
|
(CARLK, Cat 5, Top 7, Msg 75)
|
|
[EOA]
|
|
|
|
|
|
[BCR]
|
|
BastelCard - Roast
|
|
""""""""""""""""""
|
|
It's Friday afternoon at KansasFest 2005; currently Hans Franke is doing
|
|
his presentation on the new "BastelCard", a new prototyping card for Apple
|
|
II slot card development.
|
|
|
|
New products so far besides the BastelCard include ClickIP, The Definitive
|
|
GS+: Volume 1, and DiskMaker 8.
|
|
|
|
Roast of Ken Gagne, hosted by Ken Gagne, to start in a little more than an
|
|
hour.
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 5, Top 7, Msg 69)
|
|
|
|
>>>>>
|
|
"""""
|
|
The BastelCard sounds really neat.
|
|
|
|
The roast went well, I thought.
|
|
|
|
Eric "Sheppy" Shepherd sheppy@syndicomm.com
|
|
Owner, Syndicomm http://www.syndicomm.com
|
|
Building communities, bit by bit.
|
|
|
|
(SYNDICOMM, Cat 5, Top 7, Msg 70)
|
|
|
|
>>>>>
|
|
"""""
|
|
It was a very good roast, except for a few techical glitches, mostly
|
|
Geoff's. :)
|
|
|
|
Carl Knoblock - Retired - Mon 25 Jul 05 7:21:29 pm
|
|
cknoblo@cox.com - Via Spectrum v2.5.3 & SOAR v1.0b10
|
|
KFest 2005, July 19-24, 2005 - 6 days till KFest
|
|
On cable via LANceGS & Marinetti 2.0.1 - Thank you, Richard.
|
|
A2 RTC Staff - Sunday Night House Party - carlk@syndicomm.com
|
|
|
|
(CARLK, Cat 5, Top 7, Msg 76)
|
|
|
|
>>>>>
|
|
"""""
|
|
>> The roast went well, I thought. <<
|
|
|
|
Just think if I had gone to sleep earlier when I still thought those Ken
|
|
and Barbie pictures were still in too poor taste to use...
|
|
|
|
Ryan
|
|
Chief Sysop
|
|
|
|
(A2.RYAN, Cat 5, Top 7, Msg 77)
|
|
[EOA]
|
|
|
|
|
|
[NAA]
|
|
REGRETS NOT BEING ABLE TO ATTEND THIS YEAR
|
|
""""""""""""""""""""""""""""""""""""""""""
|
|
It sounds like from Sean's reporting that a good time was had by all. I
|
|
regret not being able to attend this year, and I miss it dearly. It's hard
|
|
to even read about, since I'm usually there. I hope to be able to make it
|
|
next year.
|
|
|
|
I'm really sorry I missed the roast of Ken..as there is just so much
|
|
material (sorry Ken:)
|
|
|
|
Get some sleep guys, your real lives are calling.
|
|
|
|
Dain
|
|
|
|
(A2.DAIN, Cat 5, Top 7, Msg 71)
|
|
|
|
>>>>>
|
|
"""""
|
|
Yes, Dain, you were missed. We could have used you in the roast of Ken ;-)
|
|
|
|
Actually, you were very missed in all sincerity (as well as a lot of the
|
|
rest of you who missed out this year).
|
|
|
|
Let's hope we have a KFest 2006--Rockhurst certainly is a step up from
|
|
Avila!
|
|
|
|
Ryan
|
|
Chief Sysop and Head Geek
|
|
|
|
(A2.RYAN, Cat 5, Top 7, Msg 72)
|
|
[EOA]
|
|
|
|
|
|
[PKF]
|
|
PICTURES FROM KFest 2005
|
|
""""""""""""""""""""""""
|
|
OK pictures up at yahoo, specifically
|
|
http://pg.photos.yahoo.com/ph/brb4311/album?.dir=/ee80
|
|
|
|
I typed that manually, hope it works.
|
|
|
|
Bruce
|
|
|
|
some of them are just personal whims of mine, sunsets ad pretty trees,
|
|
etc.
|
|
|
|
(BBAKER, Cat 5, Top 7, Msg 73)
|
|
|
|
>>>>>
|
|
"""""
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|
Your link worked. Thank you for posting your photos online. Anyone else
|
|
out there have any?
|
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|
Dain
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|
|
|
(A2.DAIN, Cat 5, Top 7, Msg 74)
|
|
|
|
>>>>>
|
|
"""""
|
|
Dain,
|
|
|
|
I posted this link to the KFest list mid-week:
|
|
|
|
http://www.syndicomm.com/~kgagne/kfest2005
|
|
|
|
That link has half the pictures I've taken. I'll eventually get them all
|
|
up at that same URL.
|
|
|
|
-Ken
|
|
|
|
(KGAGNE, Cat 5, Top 7, Msg 78)
|
|
[EOA]
|
|
|
|
|
|
[LOO]
|
|
LAST ONES OUT
|
|
"""""""""""""
|
|
Tony, Hans, Austin, and I were the last ones out of Rockhurst on Sunday
|
|
afternoon. The black hole of Avilla sucked us back once again to grab
|
|
lunch at Dick Clark's American Bandstand restaurant (next to the KC
|
|
Masterpiece on Metcalf which had been a staple outing in KFest past). The
|
|
food was good, but filling. Tony decided to take a different route home to
|
|
get some sight seeing done. Tony headed off to the airport.
|
|
|
|
I dropped Hans back off at Rockhurst where he had coordinated to meet his
|
|
ride later in the day. Austin and I jetted to the airport. I was
|
|
impressed how cheap gas was in the area when I filled up my rental before
|
|
the return. It is only $2.10 per gallon. Over a quarter cheaper than
|
|
home.
|
|
|
|
I got Austin to the airport in plenty of time. As for myself, after
|
|
several flight delays (the engines wouldn't start, the radar navigation
|
|
system wasn't working, etc.), I got home a little after 2:00 a.m.
|
|
|
|
Geoff
|
|
|
|
(GEOFF, Cat 5, Top 7, Msg 79)
|
|
[EOA]
|
|
|
|
|
|
|
|
[KF6]------------------------------
|
|
KFest 2006 |
|
|
-----------------------------------
|
|
|
|
[KFS]
|
|
KansasFest 2006
|
|
"""""""""""""""
|
|
is scheduled for July 18th-23rd, 2006
|
|
|
|
Mark your calendar... start saving some money. :)
|
|
[EOA]
|
|
|
|
|
|
[PTA]
|
|
PLANS TO ATTEND KFest 2006
|
|
""""""""""""""""""""""""""
|
|
Kfest for the last 5 years has always welcome diversion from real life, and
|
|
I was sad when I had to miss version 2005. Right now my plans are to
|
|
attend the 2006 version. I hope to see you all there. I'm opening a
|
|
topic, so we can all discuss the future of this fun week. July 18th-23rd
|
|
2006 at Rockhurst University, Kansas City.
|
|
|
|
Be sure to also check http://www.kfest.org for information as it becomes
|
|
available. You can also see pictures of Kfests past.
|
|
|
|
Dain
|
|
350 days and counting.
|
|
|
|
(A2.DAIN, Cat 5, Top 11, Msg 1)
|
|
[EOA]
|
|
|
|
|
|
|
|
[INN]------------------------------
|
|
EXTRA INNINGS |
|
|
-----------------------------------
|
|
About The Lamp! The Lamp! is published on the fifteenth of every month on
|
|
""""""""""""""" the WEB at: http://lamp.a2central.com/
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|
|
|
This publication produced entirely with real or emulated Apple II computers
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|
using Appleworks 5.1 and Hermes. Apple II Forever!
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|
|
|
* The Lamp! is (c) copyright 2005 by Ryan M. Suenaga, M.S.W. All
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|
rights reserved.
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|
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|
* To reach The Lamp! on Internet email send mail to
|
|
thelamp@sheppyware.net
|
|
|
|
* All issues of The Lamp! are available at The Lamp! Home Page,
|
|
http://lamp.a2central.com/
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|
|
|
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
|
|
Opinions expressed herein are those of the individual authors, and do not
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necessarily represent the opinions of A2Central.com, Delphi Online
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|
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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
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[EOF]
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