2177 lines
94 KiB
Erlang
2177 lines
94 KiB
Erlang
|
||
|
||
|||||| |||||| || || |||||| ||||||
|
||
|| || ||| || || ||
|
||
|| ||| |||| |||||| || |||| Your
|
||
|| || || || ||| || ||
|
||
|||||| |||||| || || |||||| |||||| GenieLamp Computing
|
||
|
||
|| |||||| || || |||||| RoundTable
|
||
|| || || ||| ||| || ||
|
||
|| |||||| |||||||| |||||| RESOURCE!
|
||
|| || || || || || ||
|
||
||||| || || || || ||
|
||
|
||
|
||
~ WELCOME TO GENIELAMP APPLE II! ~
|
||
""""""""""""""""""""""""""""""
|
||
~ SOFTVIEW A2: Lordlings of Yore ~
|
||
~ PD_QUICKVIEW: Wolfenstein 3-D (beta) Demo ~
|
||
~ FILE BANDWAGON: Top 10 Files for October ~
|
||
~ HOT NEWS, HOT FILES, HOT MESSAGES ~
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
GenieLamp Apple II ~ A T/TalkNET Publication ~ Vol.5, Issue 57
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Publisher................................................John F. Peters
|
||
Editor...................................................Douglas Cuff
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
~ GenieLamp IBM ~ GenieLamp ST ~ GenieLamp PowerPC ~
|
||
~ GenieLamp A2Pro ~ GenieLamp Macintosh ~ GenieLamp TX2 ~
|
||
~ GenieLamp Windows ~ GenieLamp A2 ~ LiveWire (ASCII) ~
|
||
~ Member Of The Digital Publishing Association ~
|
||
Genie Mail: GENIELAMP Internet: genielamp@genie.com
|
||
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
||
|
||
>>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<<
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
~ December 1, 1996 ~
|
||
|
||
|
||
FROM MY DESKTOP ......... [FRM] FROM MY MAILBOX ......... [MAI]
|
||
Notes From The Editor. Letters To The Editor.
|
||
|
||
HEY MISTER POSTMAN ...... [HEY] HUMOR ONLINE ............ [HUM]
|
||
Is That A Letter For Me? Famous Last Words.
|
||
|
||
SOFTVIEW A2 ............. [SOF] FILE BANDWAGON .......... [BAN]
|
||
Lordlings of Yore. Top 10 Files for October.
|
||
|
||
PD_QUICKVIEW ............ [PDQ] LOG OFF ................. [LOG]
|
||
Wolfenstein 3-D (beta) demo. GenieLamp Information
|
||
|
||
[IDX]""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
READING GENIELAMP GenieLamp has incorporated a unique indexing system
|
||
""""""""""""""""" to help make reading the magazine easier. To utilize
|
||
this system, load GenieLamp into any ASCII word processor or text editor.
|
||
In the index you will find the following example:
|
||
|
||
HUMOR ONLINE ............ [HUM]
|
||
Genie Fun & Games.
|
||
|
||
To read this article, set your find or search command to [HUM]. If
|
||
you want to scan all of the articles, search for [EOA]. [EOF] will take
|
||
you to the last page, whereas [IDX] will bring you back to the index.
|
||
|
||
MESSAGE INFO To make it easy for you to respond to messages reprinted
|
||
"""""""""""" here in GenieLamp, you will find all the information you
|
||
need immediately following the message. For example:
|
||
|
||
(SMITH, CAT6, TOP1, MSG:58/M475)
|
||
_____________| _____|__ _|___ |____ |_____________
|
||
|Name of sender CATegory TOPic Msg.# Page number|
|
||
|
||
In this example, to respond to Smith's message, log on to page 475
|
||
enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1.
|
||
|
||
A message number that is surrounded by brackets indicates that this
|
||
message is a "target" message and is referring to a "chain" of two or more
|
||
messages that are following the same topic. For example: {58}.
|
||
|
||
ABOUT Genie Genie has pricing plans to fit almost any budget. Genie's
|
||
""""""""""" services include email, software downloads, bulletin boards,
|
||
chat lines, and an Internet gateway included at a non-prime time connect
|
||
rate of $2.75. Some pricing plans include uncharged online connect time.
|
||
As always, prices are subject to change without notice. To sign up for
|
||
Genie, call (with modem) 1-800-638-8369 in the USA or 1-800-387-8330 in
|
||
Canada. Upon connection wait for the U#= prompt. Type: JOINGENIE and hit
|
||
RETURN. The system will then prompt you for your information. Need more
|
||
information? Call Genie's customer service line (voice) at 1-800-638-9636.
|
||
|
||
GET GENIELAMP ON THE NET! Now you can get your GenieLamp issues from
|
||
""""""""""""""""""""""""" the Internet. If you use a web browser,
|
||
connect to "gopher://gopher.genie.com/11/magazines". When using a gopher
|
||
program, connect to "gopher.genie.com" and then choose item 7 (Magazines
|
||
and Newsletters from Genie's RoundTables).
|
||
|
||
*** GET INTO THE LAMP! ***
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
|
||
|
||
//////////////////////////////////////// Genie_QWIK_QUOTE ////
|
||
/ Why does the AppleWorks spellchecker flag the word /
|
||
/ spellcheck? /
|
||
////////////////////////////////////////////// JOE.KOHN ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[FRM]//////////////////////////////
|
||
FROM MY DESKTOP /
|
||
/////////////////////////////////
|
||
Notes From The Editor
|
||
"""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[EDITOR.A2]
|
||
|
||
|
||
|
||
>>> AMEN <<<
|
||
""""""""""""
|
||
|
||
I've been away from home for what seems like a long time. It's been
|
||
just five years--five hard years. Ever since I left my home town, my
|
||
parents have always given me the same Christmas present--two plane tickets
|
||
back home for the holidays. I could wish for nothing finer.
|
||
|
||
This year is no exception, yet this year may be an exception. Don't
|
||
bother re-reading it; I'll explain: This year's tickets are for a Canadian
|
||
Airlines flight, and that airline is teetering on the brink of collapse.
|
||
I've got the tickets, but I may not get home. Perhaps a flight home will
|
||
be our Christmas miracle for 1996.
|
||
|
||
We had a (minor) Christmas miracle last year, almost exactly a year
|
||
ago today. My wife Tara and I visited a gift shop that had a display of
|
||
Christmas ornaments. At the back of the shop, some of the ornaments were
|
||
displayed on a small tree, about knee-high, made of twigs and bare
|
||
branches. If it sounds downright ugly, blame it on my weak powers of
|
||
description. That little tree looked mighty good to us.
|
||
|
||
Because we fly home for Christmas, my wife and I don't have a
|
||
full-fledged Christmas tree, so we thought this little tree would be our
|
||
chance to start our very own Christmas tradition. (That's how you can tell
|
||
when you've really left home--you and your partner establish your own
|
||
holiday traditions.) There was no price tag on it, so we asked the
|
||
saleslady about it. To our disappointment, the tree was not for sale--it
|
||
was for display purposes only.
|
||
|
||
Over the weeks that followed, we searched for a similar tree. The
|
||
full tale of that search would be tedious to relate, but not half as
|
||
tedious as it was to undergo. We found endless foot-high trees, visited
|
||
countless stores that had had them the previous year, and in one case,
|
||
arrived just as their last tree was being sold.
|
||
|
||
A week before Christmas, we happened to pass the first gift shop.
|
||
Sitting on the floor, stripped of all its ornaments and rather the worse
|
||
for the wear, was our little tree. We pounced on it before anyone else
|
||
could. This time, there was a price tag on it. We bought it and took it
|
||
home. That was our Christmas miracle for 1995.
|
||
|
||
Of course, the story comes with an epilogue. Two days after buying
|
||
our little tree, they suddenly became available in shops everywhere. There
|
||
were a scraggly lot--not the same class at all--but there they were, large
|
||
as life and quite as natural. Have you ever experienced the sensation that
|
||
some force, somewhere, is playing with you, trying to irritate you? It
|
||
feels darned good to duck such a force; to maintain both your serenity and
|
||
the smile on your face. Christmas miracles will do that.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
One Christmas tradition I've developed as editor of GenieLamp A2 is
|
||
to put the January issue to bed before I leave for Christmas. That way, I
|
||
get to spend the holiday with no deadline lurking at the back of my mind,
|
||
spoiling the fun. Last year, I had to start the new year by editing the
|
||
January issue, and you, with your pure mind, would not credit just how
|
||
grouchy it made me. Just ask Tara sometime.
|
||
|
||
This year, I won't have to worry about the January issue, since this
|
||
Christmas issue is my last as editor. Ryan Suenaga takes over as editor of
|
||
GenieLamp A2 in 1997. I'll still be submitting an occasional article to
|
||
the new editor. In fact, I have two SOFTVIEW A2 columns started, and two
|
||
more sketched out. All I need is time to complete them.
|
||
|
||
In 1997, I won't have as much time for editing and writing. Tara and
|
||
I are moving back to Atlantic Canada soon. Jobs are scarce there, and I'll
|
||
have to spend the lion's share of my time looking for work.
|
||
|
||
Another person who currently has little time for writing is fellow
|
||
Canadian Peter Brickell, who's been writing the REAL WORLD APPLE column.
|
||
There's no installment of that column in this issue, because Peter is out
|
||
in the real world. The last time I heard from him, he was writing from
|
||
Korea, en route to New Zealand. He's promised to deliver some material in
|
||
1997, but expect the schedule for Peter's column to be a trifle erratic.
|
||
|
||
GenieLamp A2 is almost five years old, and has had just three
|
||
editors. Next month, you'll meet the fourth. Most of you probably already
|
||
know Ryan Suenaga from other Apple II journals--he's written for _GS+
|
||
Magazine_, _The Apple Blossom_, _Juiced.GS_, and the _The AppleWorks
|
||
Gazette_. If you do know Ryan, you'll recognize that I'm leaving you in
|
||
good hands.
|
||
|
||
Thanks, folks. It's been a wonderful 40 issues. God bless us, every
|
||
one.
|
||
|
||
-- Doug Cuff
|
||
|
||
Genie Mail: EDITOR.A2 Internet: editor.a2@genie.com
|
||
|
||
|
||
|
||
__________________________________________________________
|
||
| |
|
||
| REPRINTING GENIELAMP |
|
||
| |
|
||
| If you want to reprint any part of GenieLamp, or |
|
||
| post it to a bulletin board, please see the very end |
|
||
| of this file for instructions and limitations. |
|
||
|__________________________________________________________|
|
||
|
||
|
||
|
||
ASCII ART BEGINS
|
||
|
||
_____ _ _ ___ ___
|
||
/ ____| (_) | | / _ \|__ \
|
||
| | __ ___ _ __ _ ___| | __ _ _ __ ___ _ __ | |_| | ) |
|
||
| | |_ |/ _ \ '_ \| |/ _ \ | / _` | '_ ` _ \| '_ \ | _ | / /
|
||
| |__| | __/ | | | | __/ |___| (_| | | | | | | |_) | | | | |/ /_
|
||
\_____|\___|_| |_|_|\___|______\__,_|_| |_| |_| .__/ |_| |_|____|
|
||
| |
|
||
|_|
|
||
|
||
ASCII ART ENDS
|
||
|
||
|
||
[EOA]
|
||
[MAI]//////////////////////////////
|
||
FROM MY MAILBOX /
|
||
/////////////////////////////////
|
||
Letters To The Editor
|
||
"""""""""""""""""""""
|
||
|
||
|
||
|
||
OPERATION LAMBDA NOT MISLEADING In the previous issue of GenieLamp, a
|
||
""""""""""""""""""""""""""""""" letter from Mitchell Spector was
|
||
published that attacked the originality and authenticity of some of my
|
||
programming projects. I would like to offer this rebuttal.
|
||
|
||
First, Mr. Spector claims that many of the "concepts and ideas" in
|
||
Lambda were "borrowed" from another game called Rescue Rover. All I can
|
||
say in my defense is that I have never played Rescue Rover. All ideas
|
||
behind Operation Lambda were developed by me, completely from scratch,
|
||
during a rather grueling period this summer in which I racked my brains for
|
||
an original game idea, and, to the extent of my knowledge, successfully
|
||
found one. As far as I know, no one who has played the full version of
|
||
Lambda has been disappointed.
|
||
|
||
Second, Mr. Spector brings up the game PuyoPuyo, which I programmed
|
||
last year and distributed as freeware. A quick look at the game and docs
|
||
will show that not only did I not claim to do any more than the programming
|
||
(the game itself simply says "Apple IIgs version by Slixter"), my real name
|
||
appears nowhere, and there is no copyright message. I think it would be
|
||
difficult to claim that I was trying to take credit for other's ideas in a
|
||
release that was intended to be almost anonymous. Perhaps Mr. Spector's
|
||
"disappointment" would be better targeted at the author of the Mac version,
|
||
who not only "borrowed" the game play, graphics, music, and sound effects
|
||
directly from the SuperFamicon version of the game (without attributing
|
||
credit), but also requested a shareware fee.
|
||
|
||
My goal in publishing PuyoPuyo was to simply bring this immensely fun
|
||
and addictive game to the Apple IIgs community. I did this at some legal
|
||
risk to myself (which may help to explain the anonymity and lack of proper
|
||
credit), but from what I've heard about the enjoyment people have gotten
|
||
from the game, it was worth it.
|
||
|
||
My goal in publishing Operation Lambda was to write an exciting,
|
||
original game for the Apple IIgs, and to help pay for college. A massive
|
||
amount of work went into Lambda's creation, and I am offended that my
|
||
integrity would be attacked simply because there exists some other computer
|
||
game dealing with mirrors and lasers.
|
||
|
||
Bret Victor
|
||
B.VICTOR1
|
||
bret@cco.caltech.edu
|
||
|
||
|
||
|
||
[EOA]
|
||
[HEY]//////////////////////////////
|
||
HEY MISTER POSTMAN /
|
||
/////////////////////////////////
|
||
Is That A Letter For Me?
|
||
""""""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[EDITOR.A2]
|
||
|
||
o BULLETIN BOARD HOT SPOTS
|
||
|
||
o A2 POT-POURRI
|
||
|
||
o HOT TOPICS
|
||
|
||
o WHAT'S NEW
|
||
|
||
o THROUGH THE GRAPEVINE
|
||
|
||
o MESSAGE SPOTLIGHT
|
||
|
||
|
||
|
||
>>> BULLETIN BOARD HOT SPOTS <<<
|
||
""""""""""""""""""""""""""""""""
|
||
|
||
[*] CAT 8, TOP 18 ....... Postscipt and PublishIt!
|
||
[*] CAT 13, TOP 5 ....... Wolfenstein 3-D demo release and rumors
|
||
[*] CAT 17, TOP 25 ....... Trapping mouse button in UltraMacros
|
||
[*] CAT 42, TOP 11 ....... Latest issue of II Alive
|
||
|
||
|
||
>>> A2 POT-POURRI <<<
|
||
"""""""""""""""""""""
|
||
|
||
!HELP! BUG WITH PRODOS-8 FIXED For those using text based launchers, and
|
||
"""""""""""""""""""""""""""""" who are then having problems running P8
|
||
programs after using !Help!, I have uploaded to my web pages an update that
|
||
fixes this problem.
|
||
|
||
http://ourworld.compuserve.com/homepages/ewannop
|
||
|
||
Ewen (Speccie)
|
||
Delivered by: CoPilot v2.5.5 and Spectrum 2.1
|
||
(E.WANNOP, CAT43, TOP2, MSG:141/M645;1)
|
||
|
||
|
||
MUSIC COMPOSER V4.0 MINI-REVIEW Just thought I'd let you know I just got
|
||
""""""""""""""""""""""""""""""" MC v.4.0. Looks pretty good so far.
|
||
(only been playing for a day). Did several conversions from Music Studio
|
||
and Midi. They new sheet music picksup MS files real well. Instruments are
|
||
easily changed and improves the music.
|
||
|
||
I'll let you all know how its going later but looks like a good
|
||
product.
|
||
|
||
andy
|
||
(A.WALLO, CAT6, TOP19, MSG:149/M645;1)
|
||
|
||
|
||
HISTORY AS TOLD BY THE DARK SIDE A site of interest to Apple II user's,
|
||
"""""""""""""""""""""""""""""""" Glen Sanford's History of Apple
|
||
Computers Site:
|
||
|
||
http://www.apple-history.pair.com
|
||
|
||
This is perspective from a Mac user's point of view; Steve Weyhrich's
|
||
Apple II History is far more complete, but it's an interesting site (and
|
||
for the most part Lynx friendly).
|
||
|
||
Ryan
|
||
http://www.keystroke.net/~rsuenaga
|
||
ANSITerm and CoPilot v2.55
|
||
(R.SUENAGA1, CAT35, TOP8, MSG:29/M645;1)
|
||
|
||
|
||
DELETING OLD SPECTRUM HELP With the v2.1 upgrade, can I delete the
|
||
"""""""""""""""""""""""""" Spectrum:Add.Ons:Help.Files folder?
|
||
|
||
-Ken
|
||
(KEN.GAGNE, CAT43, TOP15, MSG:182/M645;1)
|
||
|
||
>>>>> Yes... After you have installed !Help!, you can delete the folder
|
||
""""" and the Spectrum.Help file...
|
||
|
||
Ewen (Speccie)
|
||
Delivered by: CoPilot v2.5.5 and Spectrum 2.1
|
||
(E.WANNOP, CAT43, TOP15, MSG:183/M645;1)
|
||
|
||
|
||
RAMFAST IIE AND ZIP CHIP Update on RamFAST 'E' (for the IIe) and 8MHz Zip
|
||
"""""""""""""""""""""""" Chip:
|
||
|
||
Sequential still doesn't know why these two won't coexist together in
|
||
a IIe. Swapping out some HCT parts with some ALS parts takes care of the
|
||
noisy bus problem, but something still causes the machine to hang if the
|
||
Zip is present.
|
||
|
||
BUT...good news -
|
||
|
||
They offered to figure it out if I'd send them a Zip Chip. So,
|
||
yesterday I sent them one of my spares and we'll just wait and see.
|
||
|
||
Hugh..
|
||
(H.HOOD, CAT20, TOP13, MSG:79/M645;1)
|
||
|
||
|
||
COOL SPECTRUM TRICKS I realised of course we were talking about your
|
||
"""""""""""""""""""" scripts, so I phrased my reply carefully... I could
|
||
have just said the script was bad! :)
|
||
|
||
We all learn tricks as we go along, and often projects evolve greatly
|
||
with time. The CoPilot scripts were of course originally written for TIC
|
||
which only had 8 variables and would limit the use of prefix variables in
|
||
this way. Spectrum 2.0 and later has no such limitations, other than
|
||
system memory!
|
||
|
||
Dave Hecker showed us a neat trick a few days ago for some scripts we
|
||
are writing using the WindowMgr. The WindowMgr returns resource ID's for
|
||
control hits. The initial script was:
|
||
|
||
----
|
||
Ext WindowMgr 3 $GenPrefs ReportedHit HitDetails
|
||
Match String "ReportedHit" $$0000000A $$00000013 $$00000032 $$000000B9
|
||
If Failed Then....
|
||
On $Matched GotoNext One, Two, Three, Four
|
||
----
|
||
|
||
To optimize this he used one of SP's cool tricks:
|
||
|
||
----
|
||
Ext WindowMgr 3 $GenPrefs ReportedHit HitDetails
|
||
GotoNext HIT$ReportedHit
|
||
----
|
||
|
||
Ewen (Speccie)
|
||
Delivered by: CoPilot v2.5.5 and Spectrum 2.1
|
||
(E.WANNOP, CAT29, TOP17, MSG:65/M645;1)
|
||
|
||
|
||
CONVERT 3200 PIRACY (AND EASTER EGGS) Tonight while fooling around I
|
||
""""""""""""""""""""""""""""""""""""" found 6 Easter eggs in Convert
|
||
3200. :) Are there more? :)
|
||
|
||
[ BTW, the first one I found scared me a little. :) ]
|
||
|
||
__!__
|
||
| Terrell Smith
|
||
| tsmith@ivcf.org
|
||
(T.SMITH59, CAT28, TOP6, MSG:186/M645;1)
|
||
|
||
>>>>> > Tonight while fooling around I found 6 Easter eggs in Convert
|
||
""""" > 3200. :) Are there more? :)
|
||
|
||
> [ BTW, the first one I found scared me a little. :) ]
|
||
|
||
As far as I know, there are seven Easter Eggs in Convert 3200. I
|
||
guess you could say that they are all of the 'hidden message' type of
|
||
Easter Egg. There are six that can be accessed from the main menu screen.
|
||
|
||
Hint for Easter Egg hunters: since Terrell is a "man of God," he
|
||
should be able to locate the seventh Egg fairly easily.
|
||
|
||
Let me guess what scared you..."Convert 3200 - The new French bomb."
|
||
|
||
Keep in mind that when Brutal Deluxe was working on Convert 3200, the
|
||
French were conducting a number of atomic bomb tests in the South Pacific.
|
||
Although much of the rest of the world was upset about those tests, the
|
||
French thought of them as necessary, and I believe, even felt some
|
||
nationalistic pride about them.
|
||
|
||
So, that message refers to the pride that Brutal Deluxe feels for
|
||
Convert 3200.
|
||
|
||
In any case, before the program was released, I wrote to Olivier to
|
||
try to explain to him that in US slang, when we call something "a bomb,"
|
||
it's not exactly a complimentary term ;-)
|
||
|
||
Joe Kohn
|
||
(JOE.KOHN, CAT28, TOP6, MSG:187/M645;1)
|
||
|
||
<<<<< > There are six that can be accessed from the main menu screen
|
||
"""""
|
||
Those are the six I found.
|
||
|
||
> Hint for Easter Egg hunters: since Terrell is a "man of God," he should
|
||
> be able to locate the seventh Egg fairly easily.
|
||
|
||
Well, I know that "I believe in God" can be checked, but does it do
|
||
anything beyond that?
|
||
|
||
> Let me guess what scared you..."Convert 3200 - The new French bomb."
|
||
|
||
Nope. The one that said something about "If you want to see me
|
||
again, you'll have to _buy_ Convert 3200." :) But, but, I _did_ buy
|
||
it...
|
||
|
||
__!__
|
||
| Terrell Smith
|
||
| tsmith@ivcf.org
|
||
(T.SMITH59, CAT28, TOP6, MSG:189/M645;1)
|
||
|
||
>>>>> >> Well, I know that "I believe in God" can be checked, but does it
|
||
""""" >> do anything beyond that?
|
||
|
||
I've asked Brutal Deluxe several times what the "I believe in God"
|
||
option does, and have never gotten a serious response. I'll be honest...I
|
||
have absolutely no idea what clicking on that option does or doesn't
|
||
do...at least in regards to converting graphics.
|
||
|
||
Perhaps it's just there to serve as a trigger for the 7th Easter Egg?
|
||
I guess you'll just have to investigate that option a little further ;-)
|
||
|
||
>> If you want to see me again, you'll have to _buy_ Convert 3200.
|
||
|
||
That message was a not-so-oblique reference to "Brutal Deluxe's
|
||
LemminGS," and I believe that it also served as an anti-piracy message.
|
||
|
||
Of course _you_ bought Convert 3200, but as I so rudely learned this
|
||
week, not everyone who uses Convert 3200 did. Unfortunately, as I just
|
||
discovered, piracy is still alive in the Apple II world...not 2-3 days ago,
|
||
I downloaded Convert 3200 from the world wide web :-(
|
||
|
||
(I'm sorry if any of the above sounds weird...I'm very upset at the
|
||
moment...and have been so for the past couple of days.)
|
||
|
||
Joe
|
||
(JOE.KOHN, CAT28, TOP6, MSG:191/M645;1)
|
||
|
||
<<<<< > Of course _you_ bought Convert 3200
|
||
"""""
|
||
_That's_ why I got worried. I was afraid that even though I bought
|
||
it, it was about to self destruct. :)
|
||
|
||
> not 2-3 days ago, I downloaded Convert 3200 from the world wide web :-(
|
||
|
||
You have a right to be upset. And I hope you let the site know that
|
||
they are distributing it illegally. There ought to be some "hidden" key
|
||
that unlocks the software. People could phone you and ask for it. And it
|
||
could be tied into the machine somehow, so that if run on another machine,
|
||
it wouldn't work. Sigh...
|
||
|
||
__!__
|
||
| Terrell Smith
|
||
| tsmith@ivcf.org
|
||
(T.SMITH59, CAT28, TOP6, MSG:194/M645;1)
|
||
|
||
>>>>> > And I hope you let the site know that they are distributing it
|
||
""""" > illegally.
|
||
|
||
As it turns out, only one person downloaded one file before the site
|
||
was shut down by the Internet Service Provider. That one person was me,
|
||
and the one program was Convert 3200.
|
||
|
||
> There ought to be some "hidden" key that unlocks the software.
|
||
|
||
Neither Brutal Deluxe nor I care to have any kind of copy protection
|
||
on software.
|
||
|
||
The truth of the matter is that 99.9999% of Apple II users are fine
|
||
and upstanding and honest folks. It's the very rare "bad apple" that can
|
||
cause problems. But, we don't want the actions of 1 or 2 "bad apples" to
|
||
effect anyone else.
|
||
|
||
For me personally, I've been horribly upset these past 6 days. I
|
||
know that getting as upset as I've been certainly isn't going to do me any
|
||
good, so I need to calm down a little bit more and discuss things further
|
||
with Brutal Deluxe...before deciding what additional action to take.
|
||
|
||
Joe
|
||
(JOE.KOHN, CAT28, TOP6, MSG:197/M645;1)
|
||
|
||
|
||
SPECTRUM V2.1 SCRIPTING BUG There is indeed a problem that is crept into
|
||
""""""""""""""""""""""""""" Spectrum 2.1 and eluded the Beta testers. If
|
||
there is anything at all on the 'Set OnlineDisplay "VT100"' line after the
|
||
quote, not just a REM statement, it fails. I will sort this out for the
|
||
next version, but in the meantime, if you edit out the space at the end of
|
||
the line, so the line breaks immediately after the quote, I think you will
|
||
find it will work for you.
|
||
|
||
Unfortunately, the AutoLearn feature adds in that extra space!
|
||
|
||
Ewen (Speccie)
|
||
Delivered by: CoPilot v2.5.5 and Spectrum 2.1
|
||
(E.WANNOP, CAT43, TOP16, MSG:77/M645;1)
|
||
|
||
|
||
BILL SHUFF'S GOLD TWGS/ZIPGS CABLES The latest issue of II Alive contains
|
||
""""""""""""""""""""""""""""""""""" complete instructions for making this
|
||
cable. The article was written by Bill Shuff himself.
|
||
|
||
If you can't reach Bill here on Genie, you can try his Inet Email
|
||
address: bill2060@cris.com.
|
||
|
||
David W.
|
||
(D.WALLIS2, CAT14, TOP20, MSG:247/M645;1)
|
||
|
||
>>>>> > The latest issue of II Alive contains complete instructions for
|
||
""""" > making this cable. The article was written by Bill Shuff himself.
|
||
|
||
And botched by the editor of II Alive. The instructions as printed
|
||
in II Alive do not work, and the only saving grace is that it is the
|
||
instructions themselves that do not work, i.e. you cannot construct a
|
||
defective cable using the instructions, you can't construct ANY cable using
|
||
them. :)
|
||
|
||
Gary R. Utter
|
||
(H.MOST, CAT14, TOP20, MSG:250/M645;1)
|
||
|
||
|
||
GENIE PRIME TIME BILLING RULES AND REGS Last month, Harold wrote
|
||
"""""""""""""""""""""""""""""""""""""""
|
||
> If you are online -prior to- primetime begining, then your current
|
||
> session is not billed as primetime.
|
||
|
||
then Gary wrote
|
||
|
||
> Unless there has been a change in recent years (possible but not
|
||
> likely), you are charge Prime Time rates based on what time you logged
|
||
> on, and pay those rates for the entire session.
|
||
|
||
I logged on to Genie at 7:58 EST and then off at 8:00. I ended up
|
||
being charged $.02 for prime time. When I wrote to feedback, I received
|
||
this explanation:
|
||
|
||
> Your logoff time was 8:00.15, the .02 charge was for the 15 seconds
|
||
> after 8:00 am.
|
||
|
||
So beware! You will be charged for any portion of primetime.
|
||
|
||
-Ken Wong-
|
||
(K.WONG1, CAT29, TOP39, MSG:57/M645;1)
|
||
|
||
|
||
COMPUTER DESKS Possible Apple II Product Recommendation:
|
||
""""""""""""""
|
||
I found a catalog today for adirondack direct, a computer furniture
|
||
supplier. One thing I found interesting was that along with the generic
|
||
PeeCees in the catalog for display, they had quite a few macs, a fair
|
||
amount of GSs and a //e!
|
||
|
||
They sell some units that accomodate up to 6 "stock" GSs with only a
|
||
few external devices with overhead tables for a printer.
|
||
|
||
I assume becuase they show these machines, they could be of some
|
||
assistance in picking out the right desk for your CPU
|
||
|
||
They sell the desk systems that APS sells, (at least they look the
|
||
same) and a wide variety of other items.
|
||
|
||
They look like they have some nice stuff, and aren't afraid of
|
||
throwing some II's and Macs in the catalog.
|
||
|
||
Hope this helps somebody!
|
||
|
||
adirondack direct
|
||
THE ADIRONDACK BUILDING
|
||
31-01 Vernon Blvd.
|
||
Long Island City, NY 11106
|
||
|
||
Phone: 800-221-2444
|
||
|
||
Fax: 800-477-1330
|
||
|
||
A neat thing on pg 54 of the catalog (education workstations
|
||
featuring the GSs) you'll notice all the GSs on the top of the page have
|
||
been .reversed...Apple logo on right of case, This was most likely a simple
|
||
flip of the negative during the stripping process of making the catalog.
|
||
|
||
--GSer
|
||
(P.KRASS, CAT4, TOP45, MSG:54/M645;1)
|
||
|
||
|
||
MARC COLLINS, R.I.P. >From Marc Wolfgram...
|
||
""""""""""""""""""""
|
||
For what it's worth...
|
||
|
||
I just got back up to the frozen tundra of Wisconsin Rapids from a
|
||
day trip to Milwaukee. I was down for Mark Collins' funeral. He had a
|
||
massive stroke in Fox Lake last Thursday night and died Friday morning in
|
||
Madison.
|
||
|
||
If you can think of anyone else in the old Apple community that may
|
||
be interested in knowing of his passing, please forward this.
|
||
|
||
Thanks,
|
||
-- Marc
|
||
http://www.wctc.net/~wolfgram
|
||
__________________________________________________________________
|
||
Marc Wolfgram - Sr. Software Engineer - Advantage Learning Systems
|
||
INET: wolfgram@wctc.net, mwolfgra@advlearn.com AOL: M Wolfgram
|
||
___________ "Never pretend you know what you're doing" ___________
|
||
|
||
(JOE.KOHN, CAT2, TOP16, MSG:237/M645;1)
|
||
|
||
|
||
>>> HOT TOPICS <<<
|
||
""""""""""""""""""
|
||
|
||
ULTRAMACROS PEEK FOR "MOUSE BUTTON PRESSED"? Not exactly what you asked
|
||
"""""""""""""""""""""""""""""""""""""""""""" for, but here's what I've
|
||
used in the past to force the mouse button to do what I wanted:
|
||
|
||
<ba-R>:<all><poke 2005, 160>! make mouse button "Return"
|
||
|
||
<ba-A>:<all><poke 2005, 239>! make it "Arrows"
|
||
|
||
|
|
||
-(+)-
|
||
|
|
||
|
|
||
...Will (Cat 13, Top 11)
|
||
(W.NELKEN1, CAT17, TOP25, MSG:74/M645;1)
|
||
|
||
>>>>> >poke $b8c1,$98:>! // Mouse button down does a Ctrl-
|
||
"""""
|
||
Setting the mouse button to ctrl-x means giving up the <onerr>
|
||
command. If onerr is active, pressing the mouse button will activate the
|
||
onerr routine.
|
||
(S.BEVILLE, CAT17, TOP25, MSG:77/M645;1)
|
||
|
||
>>>>> >ctrl-
|
||
"""""
|
||
Or, onerr is used trap the mouse button.
|
||
|
||
Alternately peek $360.
|
||
(S.BEVILLE, CAT17, TOP25, MSG:78/M645;1)
|
||
|
||
[EDITOR'S NOTE: Steve Belville also added this caution in E-mail to me:
|
||
"But be aware that remapping the mouse to ctrl-x is NOT a good idea. If
|
||
you try to use onerr to trap the mouse button, any error will cause that
|
||
routine to kick in."--DGC]
|
||
|
||
|
||
TWEAKING POSTSCRIPT WITH PUBLISH IT! Lately, I haven't been able to work
|
||
"""""""""""""""""""""""""""""""""""" on the other two patches to PI that
|
||
we discussed earlier. (e.g. External font specification from within
|
||
AppleWorks and Symbol/Dingbat Postscript font substitution.)
|
||
|
||
I do still plan to work on them, though the latter of the two seems
|
||
much easier to do than the former.
|
||
|
||
If anyone _really_ needs info on the first two completed patches
|
||
(external number space specification and the removal of octal character
|
||
trapping), please let me know. I'd prefer to upload all four patches with
|
||
docs at one time, however.
|
||
|
||
OTHER TRIVIA:
|
||
|
||
It has been asked here (by Jim, I believe) what PI sends to the
|
||
PostScript printer _prior_ to sending the Laserprep file. I've located the
|
||
following:
|
||
|
||
First, it sends
|
||
|
||
/md where {/md get / av get cvi 68 eq {(1)}{(2)} ifelse} {(0)}
|
||
ifelse} = flush
|
||
|
||
This searches for the existance of Laserprep (md), and returns a '1'
|
||
if the version is 68, and a '2' if the version is other than 68. It returns
|
||
a '0' if 'md' has not been found at all.
|
||
|
||
If '0' then, it sends:
|
||
|
||
serverdict begin exitserver
|
||
|
||
which sets up Laserprep to be 'persistently downloaded', or available
|
||
until the printer is powered down.
|
||
|
||
If '2', PI tells you that the LW was intialized with a version other
|
||
than 68, and asks you if you want to reinitialize the printer.
|
||
|
||
If '1', PI does _not_ need to intialize the printer (i.e. send
|
||
Laserprep) and begins sending the job.
|
||
|
||
Along the way, PI apparently sends numerous status requests, which
|
||
slows things down a bit. I haven't found this code yet.
|
||
|
||
Hugh...
|
||
(H.HOOD, CAT8, TOP18, MSG:119/M645;1)
|
||
|
||
<<<<< FINALLY
|
||
"""""
|
||
It appears we have solved the problem with the lack of
|
||
transportability of PublishIt! PostScript Print-to-Disk generated files.
|
||
|
||
And, it only takes three lines of code additions to the LASERPREP
|
||
file supplied with PI, which is AKA version 68 of the Laserwriter Driver.
|
||
|
||
As you know, even though PI4 provides a print-to-disk option, few of
|
||
us have had any luck getting those _print-to-disk_ PI files to print on
|
||
other systems, or even with our Apple II's connected to Laser printers.
|
||
Jim Goodman came up with one Apple II based workaround by first
|
||
initializing his printer with a PI4 blank page, and then sending his
|
||
print-to-disk files from ProTerm3. His questions of 'What else must PI4 be
|
||
sending?' got me to looking into the internals of PI.
|
||
|
||
So...
|
||
|
||
To make this work, rename your 'LASERPREP' file from the PI disk as
|
||
'PRINT.LASERPREP' and name a _copy_ of it 'LASERPREP'.
|
||
|
||
Then use a text editor (e.g. ProTerm or AppleWorks 5.x {it deals with
|
||
TXT files much better than 3.0 does, and has capability for _very_ large
|
||
file sizes}) to add the following two lines to the _start_ of the copied
|
||
LASERPREP file:
|
||
|
||
systemdict
|
||
serverdict begin exitserver
|
||
|
||
Then, to the _end_ of the LASERPREP file, embed a CTRL-D (ascii 13).
|
||
Do this in the ProTerm editor with the 'CTRL-P' 'D' sequence, or from
|
||
within AppleWorks with the .storechar dot command from within a macro. {I
|
||
haven't tried this with a High ASCII CTRL-D, or the CTRL-T change type key
|
||
sequence might work.} Some of the low-ASCII cntrl characters will cause
|
||
weird screen effects in AppleWorks, though.
|
||
|
||
Save the changes to the LASERPREP file. That's it. Now, when you
|
||
print to disk and use the file elsewhere, it should print. For normal
|
||
direct printing with PI, though, be sure and use the original LASERPREP
|
||
file, not the modified copy. (Though I haven't tried it otherwise. It may
|
||
not hurt to use it, except for memory wasting.)
|
||
|
||
What I _think_ this does is first place the system dictionary on top
|
||
of the stack {systemdict} (as opposed to the user dictionary), then set up
|
||
'md' (LASERPREP) to be persistently downloaded {serverdict begin
|
||
exitserver}.
|
||
|
||
The CTRL-D is the postscript end-of-file character, and signals the
|
||
end of the persistant download. The actual PI4 file then immediately calls
|
||
up the 'md' dictionary that was just persistantly downloaded and begins to
|
||
reference it. Without the CTRL-D, the PI4 file never gets executed on its
|
||
own. Plus, I _think_ some code in the LASERPREP file may flush to the end
|
||
of the file if it discovers it is already present. This would flush the
|
||
PI4 file component too if the CTRL-D end-of-file character weren't present.
|
||
|
||
If you do use ProTerm to send these files, remember that LASERPREP
|
||
sets a fairly long end-of-job timeout. So, you may want to send a 'quit'
|
||
or another CTRL-D at the end of your transmission, if you plan to send
|
||
another file soon.
|
||
|
||
I don't have a MAC. If calling the systemdict might mess something
|
||
up, you can try deleting the first line given above, and replacing the
|
||
second line with:
|
||
|
||
serverdict begin 0 exitserver
|
||
|
||
This also prints on an Apple II. Notice the addition of the '0'.
|
||
The first method, however, is how PI4 sends the file.
|
||
|
||
BTW, if you think this was a rambling explanation, I agree. <g> I'll
|
||
clean it up when the other patches are ready for uploading.
|
||
|
||
Hugh...
|
||
(H.HOOD, CAT8, TOP18, MSG:132/M645;1)
|
||
|
||
<<<<< To those who have tried to use PI with AppleTalk
|
||
"""""
|
||
|
||
I've noticed that the dictionary in the 6.0.1 Laserwriter driver is
|
||
called 'GSd'. PublishIt! expects to see 'md'.
|
||
|
||
If you have a hacker spirit, you may try changing the Laserwriter
|
||
driver - (on a _copy_ only) to 'md' and then see what happens.
|
||
|
||
If it works, I imagine that PI could be changed to reference 'GSd'
|
||
instead of 'md', but doggoneit, it could be 'fun' to squeeze in that extra
|
||
byte without the source code.
|
||
|
||
Hugh...
|
||
(H.HOOD, CAT8, TOP18, MSG:137/M645;1)
|
||
|
||
|
||
>>> WHAT'S NEW <<<
|
||
""""""""""""""""""
|
||
|
||
WOLFENSTEIN 3-D BETA DEMO SHIPS!
|
||
""""""""""""""""""""""""""""""""
|
||
|
||
* * * IMPORTANT NOTICE * * *
|
||
|
||
On Sunday, November 17, you will be inserted deep
|
||
behind enemy lines. You will infiltrate the darkest of
|
||
the Nazi prisons and you will probably not return.
|
||
|
||
You are the one hope the Allied forces have of
|
||
learning the terrifying secret of Castle Wolfenstein.
|
||
|
||
And this weekend, you will experience the
|
||
beginning of one of the greatest adventures of all
|
||
time. And that will only make you want more.
|
||
|
||
At long last, it's time to get psyched!
|
||
|
||
The first publicly available beta version of Wolfenstein 3D for the
|
||
Apple IIgs will be released on Sunday, November 17, 1996!
|
||
|
||
This first release will only include the first three levels of the
|
||
game, and will not include the save game feature. But this will let you
|
||
finally experience the excitement!
|
||
|
||
So get your trigger finger ready!
|
||
|
||
The first release of the game will occur on the Logicware home page
|
||
at http://www.logicware.com/wolf3d_gs.html (and might happen a day early).
|
||
Then it will be uploaded here on Genie, as well as Delphi's A2 Forum.
|
||
|
||
Have fun. :)
|
||
|
||
Sheppy
|
||
(SHEPPY, CAT13, TOP5, MSG:13/M645;1)
|
||
|
||
<<<<< Wolfenstein 3D Demo Requirements
|
||
"""""
|
||
(Note that the demo being released this weekend is a BETA version,
|
||
and may have bugs and missing features.)
|
||
|
||
Wolf 3D requires a hard disk drive with at least 2 megabytes of free
|
||
space, as well as 4 megabytes of RAM.
|
||
|
||
An accelerator card is strongly recommended, but is not required.
|
||
|
||
Wolf 3D requires System 6.0 or later.
|
||
|
||
Sheppy
|
||
(SHEPPY, CAT13, TOP5, MSG:14/M645;1)
|
||
|
||
<<<<< I have just finished uploading WolfBeta.BXY to the A2 library here
|
||
""""" on Genie. Once released, it will be file #27979.
|
||
|
||
Please be aware in advance that this demo does not include the sound
|
||
effects data file; I will try to get that uploaded within the next day or
|
||
two. The game can be played without the sound effects (although it does
|
||
lose a bit of entertainment value :).
|
||
|
||
Unfortunately, there's been an unexpected delay in getting the new
|
||
sound effects recorded, so they're not yet available. If nothing else,
|
||
I'll try to get a temporary sound effects file uploaded this weekend.
|
||
|
||
At any rate, I hope you enjoy this initial demo; I apologize for the
|
||
delay in getting the sound effects file to you.
|
||
|
||
Sheppy
|
||
(SHEPPY, CAT13, TOP5, MSG:20/M645;1)
|
||
|
||
<<<<< The final version of Wolf 3D will be FREEWARE
|
||
"""""
|
||
|
||
I intend to release a full version of Wolf 3D by Christmas, but it
|
||
probably will not be final yet by that time. It will be feature complete,
|
||
though.
|
||
|
||
(There is new art being made for the game, both for the gameplay
|
||
textures and sprites AND for the interface art, and it may not all get into
|
||
the game in time for Christmas, in which case there will be another release
|
||
early next year).
|
||
|
||
Sheppy
|
||
(SHEPPY, CAT13, TOP5, MSG:22/M645;1)
|
||
|
||
<<<<< GSer
|
||
"""""
|
||
I would ask that the beta demo of Wolfenstein 3D -NOT- be distributed
|
||
on any user group DOMs. This is primarily because it is only a beta, and
|
||
I'd prefer that only people who definitely have direct access to email get
|
||
their hands on it; I want them to be able to report problems. :)
|
||
|
||
I want this version of Wolf 3D to only be distributed online. In
|
||
fact, I'd prefer that it remains only on usenet, Logicware's home page,
|
||
Genie, and Delphi, but I didn't say that from the outset so I won't say it
|
||
now. :)
|
||
|
||
Eric,
|
||
|
||
To be honest, I both forgot that Wolf 3D requires ADB -and- forgot
|
||
that there were IIgs systems without ADB. The next version of the docs
|
||
will mention that an ADB keyboard is required. Thanks. :)
|
||
|
||
Eric "Sheppy" Shepherd
|
||
Logicware, Inc.
|
||
http://www.logicware.com
|
||
(SHEPPY, CAT13, TOP5, MSG:86/M645;1)
|
||
|
||
|
||
LATEST ISSUE, APPLE BLOSSOM I have a few announcements to make.
|
||
"""""""""""""""""""""""""""
|
||
|
||
Number One: The latest edition of the Apple Blossom, Volume 2 Number 5
|
||
''''''''''' just got back to me from the printer, and it will be hitting
|
||
the mail between now and Friday. Look for your copy next week (a bit
|
||
longer if you are outside the U.S.). This issue features four major
|
||
articles:
|
||
|
||
o HyperTalking...May I Repeat Myself?
|
||
o Talking ][...Lorin Evans, President of Washington Apple Pi
|
||
o AppleWorks...Total 'em Up
|
||
o Beginners' Corner...Formatting Disks in DOS and ProDOS
|
||
|
||
as well as news, announcements, etc. The next issue is well under way, and
|
||
I hope to have it mailed out by the third week of December (so as to be
|
||
able to take a break then with my family). It should be an "oversized"
|
||
issue ;)
|
||
|
||
Number Two: Renewals for the 1997 edition, Volume 3, are being accepted.
|
||
''''''''''' To renew your subscription, send $15.00 in US funds ($20.00
|
||
outside the U.S./Canada) made out to "Apple Blossom Publishing" to the
|
||
following address:
|
||
|
||
Steve Cavanaugh
|
||
Apple Blossom Publishing
|
||
P.O. Box 120434
|
||
Boston, MA 02112-0434
|
||
|
||
After December 31, the price of a renewal will be $16.00 ($22.00
|
||
outside the U.S./Canada).
|
||
|
||
New subscribers who wish to get both the 1996 and 1997 edition can
|
||
send $26.00 to the same address, etc.
|
||
|
||
Third: I'm sorry to announce the sad news that I'll no longer have an
|
||
'''''' account here on Genie after tomorrow. I will miss the
|
||
friendliness of the A2 RoundTable, as well as the outstanding tech help,
|
||
but _personal_ financials make this a decision I cannot put off.
|
||
|
||
I continue to have an account on AOL, and you can reach me there at
|
||
|
||
SteveC1021@aol.com
|
||
|
||
I've also got an account on Delphi. My address there is:
|
||
|
||
AppleBlossom@delphi.com
|
||
|
||
You can continue to find out about the Apple Blossom through my web
|
||
site:
|
||
|
||
http://members.aol.com/newblossom/
|
||
|
||
Thanks again for a great two years on Genie. I hope to "see" you
|
||
elsewhere!
|
||
|
||
Regards
|
||
|
||
Steve Cavanaugh
|
||
(S.CAVANAUGH1, CAT13, TOP17, MSG:49/M645;1)
|
||
|
||
|
||
LATEST ISSUE, JUICED.GS Announcing ...
|
||
"""""""""""""""""""""""
|
||
=== Juiced.GS ===
|
||
=== Fall, 1996 ... Volume 1, Issue 4 ===
|
||
|
||
The fall edition of Juiced.GS, the quarterly, printed, IIGS-specific
|
||
magazine, is ready for the mail. In fact, several dozen issues were mailed
|
||
on Wednesday and should begin arriving at their destinations in a couple of
|
||
days. The rest of the mailings will take place Friday and Saturday, so
|
||
U.S. subscribers should have their copies by the middle of next week.
|
||
|
||
Juiced.GS, Volume 1, Issue 4, is the final issue of the 1996
|
||
subscription year. The magazine, which once again contains 24 pages, is
|
||
being mailed to 266 paid subscribers in 41 states and 11 foreign countries.
|
||
|
||
Here's a sampling of what you'll find in this issue:
|
||
|
||
Cover Story: Day dawns on Delphi ... With Genie's future in doubt,
|
||
an alternative on-line home is found for the A2 Roundtable. And it can be
|
||
accessed via Telnet from the Internet for a minimal price. ... By Max Jones
|
||
|
||
Unix, the Internet, and the Apple II ... A closer look at the path
|
||
Apple II users must now travel if they want to explore the vast frontiers
|
||
of Cyberspace. ... By Tim Kellers
|
||
|
||
Reviews: Spectrum v2.1 upgrade and ANSI v1.3 on-line display for
|
||
Spectrum.
|
||
|
||
Desktop Publishing: Good design doesn't just 'happen' ... The first
|
||
in what will be an ongoing discussion of page design. ... By Dave Bennett
|
||
|
||
Hardware: Power-boosting the IIGS ... A how-to guide for modifying
|
||
PC-style power supplies to work on your IIGS and end your low-power
|
||
hassles. ... By Stephen Buggie
|
||
|
||
The Hardware Repair Bench: Maintaining your ImageWriter ...
|
||
Step-by-step instructions for keeping your printer in top form. ... By M.H.
|
||
"Buzz" Bester
|
||
|
||
II Be Named Later: A Retrogrouch in a Technoweenie world ... In his
|
||
column this issue, Ryan M. Suenaga muses about how satisfying it is to get
|
||
more and more out of an "obsolete" computer while others can only find
|
||
satisfation continually buying the "next" latest and greatest technology.
|
||
|
||
Also in this issue ...
|
||
|
||
Shareware spotlight: The light shines down on Tonight's Sky GS 4.3,
|
||
an astronomy program, and Sorry 1.0, a Hangman-style word game. Capsule
|
||
reports on other current shareware/freeware titles also included.
|
||
|
||
DumplinGS: News from the Apple II world ... Snippets of the hottest
|
||
news items to be found in the last quarter of 1996.
|
||
|
||
If you are a current subscriber and have not yet renewed for 1997,
|
||
now is the time to do so. This issue marks the end of your subscription. A
|
||
renewal subscription is $14.
|
||
|
||
If you have not yet subscribed but would like to do so, you have
|
||
several options:
|
||
|
||
1 ... All four 1996 issues, and a subscription for 1997 -- $28 in the
|
||
U.S., Canada, Mexico ($40 elsewhere in the world)
|
||
|
||
2 ... The final two issues (summer and fall) of 1996, and a
|
||
subscription for 1997 -- $21 in the U.S. Canada and Mexico ($30 elsewhere)
|
||
|
||
3 ... A 1997 subscripition (four issues), to begin with the winter
|
||
issue to be published in late February -- $14 in the U.S. Canada and Mexico
|
||
($20 elsewhere)
|
||
|
||
4 ... A 1997 subscription, plus the final issue of 1996 (fall) -- $18
|
||
in the U.S. Canada and Mexico ($26 elsewhere)
|
||
|
||
(Single copies are available for $4.)
|
||
|
||
To subscribe, send a check or money order in U.S. funds to:
|
||
|
||
Max Jones
|
||
Juiced.GS
|
||
2217 Lakeview Drive
|
||
Sullivan, Indiana 47882
|
||
|
||
Sorry, no credit cards or purchase orders accepted. Make checks
|
||
payable to Max Jones.
|
||
|
||
If you have any questions, please contact me at the above postal
|
||
address or one of the following e-mail addresses:
|
||
|
||
Genie: M.JONES145
|
||
Delphi: JuicedGS
|
||
Internet: m.jones145@genie.com, or juicedgs@delphi.com
|
||
|
||
You can also find more information on Juiced.GS, and a table of
|
||
contents of back issues, on my home page. The URL is:
|
||
|
||
http://users.ids.net/~kerwood/juiced.gs
|
||
|
||
Happy holidays to all ...
|
||
|
||
Apple II Forever,
|
||
|
||
Max Jones
|
||
Juiced.GS
|
||
(M.JONES145, CAT13, TOP43, MSG:288/M645;1)
|
||
|
||
|
||
>>> THROUGH THE GRAPEVINE <<<
|
||
"""""""""""""""""""""""""""""
|
||
|
||
FAST EDDIE EMULATOR--LATEST Seen at http://www.macintouch.com on Oct. 29,
|
||
""""""""""""""""""""""""""" 1996:
|
||
|
||
_Fast Eddie_, an Apple IIgs emulator, is nearing the beta stage.
|
||
|
||
Ryan
|
||
http://www.keystroke.net/~rsuenaga
|
||
ANSITerm and CoPilot v2.55
|
||
(R.SUENAGA1, CAT35, TOP29, MSG:139/M645;1)
|
||
|
||
|
||
LEMMINGS--LATEST It looks like Brutal Deluxe's LemminGS is getting close
|
||
"""""""""""""""" to completion.
|
||
|
||
I just downloaded the latest 20 levels, so 80 of the 90 planned
|
||
levels now appear to be completed. But, I guess I won't be able to
|
||
personally confirm that until I finally figure out how to get past Level 49
|
||
;-)
|
||
|
||
Actually, Olivier says that there will be 92 levels, but I'm just not
|
||
sure yet if those final 2 levels will be Easter Eggs or what. Apparently,
|
||
Level 91 will be dedicated to the beta test team, and Level 92 will be
|
||
designed by Olivier. He says now that Level 92 will only look impossible
|
||
to complete.
|
||
|
||
The biggest surprise found in his note to the beta test team was that
|
||
Brutal Deluxe plans to complete the game by early December. Of 1996, that
|
||
is.
|
||
|
||
Will they, or won't they? Stay tuned for details.
|
||
|
||
Joe
|
||
(JOE.KOHN, CAT28, TOP6, MSG:212/M645;1)
|
||
|
||
|
||
WOLFENSTEIN 3-D: THE FULL RELEASE It looks like the full release of Wolf
|
||
"""""""""""""""""""""""""""""""""" 3D may be delayed until next year.
|
||
There's a positive reason for the delay, if the delay occurs. I can't go
|
||
into more detail right now.
|
||
|
||
Sheppy
|
||
(SHEPPY, CAT13, TOP5, MSG:71/M645;1)
|
||
|
||
|
||
WOLFENSTEIN 3-D: BETA DEMO SOUND EFFECTS There are no sound effects; any
|
||
""""""""""""""""""""""""""""""""""""""""" sound you're hearing is an
|
||
artifact of another program you have installed.
|
||
|
||
I'm not sure about the timeline on the sound effects right now. I'm
|
||
trying... :/
|
||
|
||
Eric "Sheppy" Shepherd
|
||
Logicware, Inc.
|
||
http://www.logicware.com
|
||
(SHEPPY, CAT13, TOP5, MSG:88/M645;1)
|
||
|
||
|
||
SOME OLD APPLE IIE/IIC BACK "IN PRINT"? In regards to those 8 bit games
|
||
""""""""""""""""""""""""""""""""""""""" that I purchased from BRCC...I
|
||
have to admit that I get a real kick out of offering Apple II software for
|
||
unbelievable pricing. And, it's obvious to me now that when it comes to
|
||
older software, people will only purchase it for "unbelievable pricing."
|
||
|
||
After all, I've had boxes and boxes of software taking up room in the
|
||
SSII warehouses, and it was only after I offered 15+ boxes of software for
|
||
$50 that it started to sell.
|
||
|
||
In an attempt to put together yet another low cost "entertainment
|
||
bundle," it looks like I'll be able to do that again...but on a somewhat
|
||
limited basis. I located a few more IIe/IIc games that are out of print,
|
||
so maybe in a week or two, I'll be able to offer the "That's Entertainment"
|
||
bundle.
|
||
|
||
Because some of the titles will still be available in only limited
|
||
quantities, I think I'll make that package available only to Genie
|
||
subscribers. That way, it'll be easy for folks to check on availability.
|
||
|
||
Stay tuned for details.
|
||
|
||
Joe
|
||
(JOE.KOHN, CAT28, TOP4, MSG:136/M645;1)
|
||
|
||
|
||
>>> MESSAGE SPOTLIGHT <<<
|
||
"""""""""""""""""""""""""
|
||
|
||
Category 2, Topic 31
|
||
Message 111 Mon Nov 18, 1996
|
||
A2.CHARLIE at 13:50 EST
|
||
|
||
A quote that seems appropriate...
|
||
|
||
"It's no surprise that talk radio and chat rooms can be such mean
|
||
places. It's not the radio's fault. It's not the chat room's problem.
|
||
The radio and the computer are just vehicles for all the ugly voices out
|
||
there.
|
||
|
||
"For all our societal worries that technology would bring an
|
||
Orwellian society -- a place where we could not express ourselves, could
|
||
not share our opinions without oppression -- the fact is that just the
|
||
opposite has happened. More and more we find anonymous opportunities to
|
||
express our meanest thoughts, our ugliest emotions, our pettiest
|
||
prejudices."
|
||
|
||
... Beverly Bartlett, _The Courier-Journal_ 11-18-96
|
||
|
||
[*][*][*]
|
||
|
||
|
||
While on Genie, do you spend most of your time downloading files?
|
||
If so, you may be missing out some excellent information in the Bulletin
|
||
Board area. The messages listed above only scratch the surface of
|
||
what's available and waiting for you in the bulletin board area.
|
||
|
||
If you are serious about your Apple II, the GenieLamp staff strongly
|
||
urge you to give the bulletin board area a try. There are literally
|
||
thousands of messages posted from people like you from all over the
|
||
world.
|
||
|
||
|
||
|
||
[EOA]
|
||
[HUM]//////////////////////////////
|
||
HUMOR ONLINE /
|
||
/////////////////////////////////
|
||
Phrases That Signal Impending Doom
|
||
""""""""""""""""""""""""""""""""""
|
||
by Alan Meiss
|
||
[ameiss@indiana.edu]
|
||
|
||
|
||
|
||
>>> SOME FAMOUS LAST WORDS <<<
|
||
""""""""""""""""""""""""""""""
|
||
|
||
o You'll be perfectly safe behind this much lead plate.
|
||
o That's not smoke, that's steam.
|
||
o Of course it's sterile.
|
||
o Well, we're the next best thing to a bank.
|
||
o That should be at least enough gas to make it across Nevada.
|
||
o It's so tame you can put your head in its mouth.
|
||
o It was fresh just last week.
|
||
o These are the safe kind of mushrooms.
|
||
o It should be ok to swim in.
|
||
o He's been a perfectly safe driver ever since his first Model T.
|
||
o Clip the red wire first.
|
||
o It's ok to format this disk.
|
||
o It's supposed to make that noise.
|
||
o It's pretty much grounded.
|
||
o It doesn't *look* like the bridge is out.
|
||
o They only attack when they're hungry.
|
||
o I can hold my breath at least that long.
|
||
o The boss won't mind.
|
||
o It shouldn't take long to reach Anchorage.
|
||
o Let's ask those soldiers for directions.
|
||
o It'll shrink in the wash.
|
||
o Jason won't find us in this closet.
|
||
o I'm sure I turned my lights off.
|
||
o I bet I can fit in there.
|
||
|
||
|
||
Copyright 1995 by Alan Meiss.
|
||
Reprinted by GenieLamp with the author's permission.
|
||
Visit Alan's archive of his humor files at:
|
||
http://www.cs.indiana.edu/hyplan/ameiss/humor.html
|
||
|
||
|
||
|
||
[EOA]
|
||
[SOF]//////////////////////////////
|
||
SOFTVIEW A2 /
|
||
/////////////////////////////////
|
||
Lordlings of Yore
|
||
"""""""""""""""""
|
||
by Douglas Cuff
|
||
[D.CUFF]
|
||
|
||
|
||
|
||
_Lordlings of Yore_ (subtitled "The Game of Knights, Knaves and
|
||
Necromancers") is a strategy game set sometime around Britain's 12th
|
||
century, give or take a century. The game is designed for four players,
|
||
but the computer will stand in for any absentees, so you can play all by
|
||
your lonesome. You battle the three other lordlings in an attempt to mass
|
||
the biggest armies and control the most peasants. You can use magic to
|
||
accomplish what brute force cannot.
|
||
|
||
The game includes a 24-page manual packed with information. You
|
||
should at least glance at it before playing--this isn't the sort of game
|
||
you pick up as go along.
|
||
|
||
All you need to run this game is an Apple II with 48K, a 5.25" disk
|
||
drive, and a monitor. A printer is optional, but a good idea if you have a
|
||
printer compatible with the game. If you have an Apple II with lower case,
|
||
be sure to keep the Caps Lock key down throughout.
|
||
|
||
CHOOSING YOUR GAME The game opens with a visual pun--a scrolling
|
||
"""""""""""""""""" animation technique used to open a scroll (as
|
||
"medieval" music plays). You begin by starting a new game or loading an
|
||
old one.
|
||
|
||
You start a new game by choosing the number of human players, plus a
|
||
name, a password, and a level for each. Your name can be anything you
|
||
want--but be advised that "Lord Tom" looks really incongruous to anyone who
|
||
knows anything about the nobility. (If your name is Clarence Threepwood,
|
||
you're probably not Lord Threepwood either. You're Lord Emsworth--your
|
||
title doesn't necessarily have anything to do with your name.) I mention
|
||
this only because the computer will be choosing more authentic-looking
|
||
names, and your "Lord Tom" might look odd alongside them. You can change
|
||
your name in the middle of the game if you don't like it.
|
||
|
||
You can have a password that's 1-4 characters long, or you can just
|
||
press Return, which effectively ignores the password feature. Your
|
||
password can also be changed in the middle of a game.
|
||
|
||
The level (1-4) merely refers to the troops and gold that each player
|
||
starts with. Buried in the middle of the manual is the suggestion that new
|
||
human players be given the maximum gold and troops and computer players be
|
||
given the minimum. It's good advice. There will always be four players,
|
||
and the computer will play any roles not selected by a human. Don't be so
|
||
soft-hearted as to give the computer players an even break.
|
||
|
||
The final opportunity to customize your game comes with the terrain
|
||
modifiers. If you like, you can have more mountains, more forests, and
|
||
more swamps, or any combination thereof. When you're learning the game,
|
||
it's better to keep the terrain as uncomplicated as possible.
|
||
|
||
THE GAME BEGINS Once your Apple II has sorted out the four players, it
|
||
""""""""""""""" randomly assigns each of you to one of the four shires.
|
||
(Unfortunately, it doesn't give you a list of the players and their
|
||
respective shires. And player numbers are important.) Each shire has a
|
||
map of 49 squares (7x7) and has a home castle in one square. The other 48
|
||
squares may be a certain type of terrain, which affects battle outcome, or
|
||
hold groups of 100-400 peasants (for a total of 5000 peasants), all of
|
||
which you get to tax. As long as the other players don't occupy the
|
||
squares with those peasants. Squares can also be occupied by fog,
|
||
maelstroms, and dragons--magic conjured by one of the four necromancers.
|
||
|
||
Each turn in _Lordlings of Yore_ has six phases. For your first
|
||
turn, only four of the six phases are available. The first phase concerns
|
||
the Necromancer. You can have your necromancer cast a spell. Two spells
|
||
are free--the rest have to be requested and paid for on your previous turn.
|
||
You'll already appreciate that this game requires planning and forethought!
|
||
Spells require either a map coordinate (A-1 through N-14) or a unit number
|
||
(1-A through 4-Z). Frankly, this is every bit as confusing as it sounds,
|
||
and there's no chance to glance at the map at this stage. Often, there's
|
||
no graceful way to back out of a spell if you've chosen it before you know
|
||
the correct coordinate or number. There's little your Necromancer can
|
||
accomplish on your first turn. Your Necromancer can be killed; if he is,
|
||
this phase of the game disappears.
|
||
|
||
The second phase of a game is the Treasury phase. You can spend your
|
||
gold on knights, men at arms (footsoldiers), appeasement (give the peasants
|
||
some return on their taxes or they'll get rambunctious), spells from your
|
||
necromancer, bribery, and intelligence. You'll probably find knights, men
|
||
at arms, and spells vital, but don't neglect appeasement nor overlook the
|
||
value of intelligence. Bribery has no guaranteed value--players can accept
|
||
your bribes and then ignore your requests without penalty.
|
||
|
||
The third phase of a game is Deployment. You get to move knights and
|
||
men from your castle in units. You can have 26 units active at a time,
|
||
though you'll usually have significantly less. You assign each unit a
|
||
letter to identify it.
|
||
|
||
The fourth phase is Movement. This phase is not available on your
|
||
first turn. You cannot move a unit that you've just deployed--and since,
|
||
on your first turn, the only units that exist are ones that have just been
|
||
deployed, there's nothing to move! Units can move north, south, east, or
|
||
west, one square at a time. In the movement phase, for each unit, you can
|
||
choose to hold where you are, deploy the unit (split into other units),
|
||
plus get a roster of your units, and a few other options.
|
||
|
||
The fifth phase is Combat. This phase is also not available on your
|
||
first turn. When one of your units runs into an enemy unit, battle
|
||
results, and the outcome turns on how strong each unit is. You can advance
|
||
or retreat... or have your unit wiped out (that is, all knights and men are
|
||
killed).
|
||
|
||
The sixth phase is the Options phase, which lets you perform some
|
||
housekeeping, like changing your name or password, saving a game, resigning
|
||
from the game, sending a message to another player, or printing a map or
|
||
roster. Unfortunately, printing doesn't work on my Apple IIgs. Oddly,
|
||
when I try to print, the game boots my GS from slot 7 (even when that's not
|
||
the boot slot). Of course, the programmer couldn't foresee the standard
|
||
Apple IIgs set-up in 1985, but it would have been nicer if he had allowed
|
||
players to tell the program what slot the printer was in.
|
||
|
||
PLAYING THE GAME Because strategy games have never appealed to me, I
|
||
"""""""""""""""" wasn't prepared to enjoy this game, but I did. The game
|
||
involves you--at least, I found myself drawn into it.
|
||
|
||
_Lordlings of Yore_ is very easy to play, but not at all easy to win.
|
||
Heck, it's not even easy to finish. This is not a quick game. I hate
|
||
reviews from reviewers who have barely glanced at a product, so I allowed
|
||
muself over a month to review _Lordlings of Yore_. (Incidentally, this
|
||
explains why it is that you're unlikely to see the first review of a
|
||
commercial product in GenieLamp A2.)
|
||
|
||
Normally, over a month would be ample time to review a game, but each
|
||
game of _Lordlings of Yore_ takes a long time to play out--three or four
|
||
hours of play at a time, and even then you won't finish in one sitting.
|
||
With a game taking something like 90 turns, you're going to need that saved
|
||
game feature. After agreeing to help in the review by providing a second
|
||
human player, my wife advised that players to "bring a novel". We were two
|
||
humans playing against two computer opponents, and each time the computer
|
||
took a turn, it wasn't quick, even though the computer is lots quicker than
|
||
a human player and even though we weren't shown any of the six phases.
|
||
|
||
During another player's turn, you're supposed to walk away from the
|
||
screen if it's a human player. If it's a computer player, all that happens
|
||
is that the name of the computer player is shown while the dirty work takes
|
||
place. If there's a combat phase during a computer player's turn, you're
|
||
informed of that, and each skirmish is accompanied by a few noises from the
|
||
speaker (which quickly become irritating).
|
||
|
||
The fact that you don't get to see what's happening during other
|
||
players' turns means that this isn't a game for woolgatherers. By the time
|
||
you regain control of the keyboard, you may find that two of your units
|
||
have disappeared--but you're not notified of this in any way. It's up to
|
||
you notice it when you look at the map or at the roster. Same thing if
|
||
you've lost knights or men from a unit during a battle.
|
||
|
||
There's an awful lot to keep track of, and the game isn't designed to
|
||
be of as much help as it should be. When you're asked which unit you want
|
||
to spy on, or which square you want to land a dragon in, there's no chance
|
||
to refresh your memory with a quick glance at the map. You'd better have a
|
||
phenomenal memory, a printer that works with _Lordlings of Yore_, or a pad
|
||
of graph paper.
|
||
|
||
The most discouraging part of the game is that the computer players
|
||
are so much darned better. Why shouldn't they be? They understand every
|
||
possible nuance of play, and they can keep track of more than most humans
|
||
can.
|
||
|
||
You don't have to be a practised strategy gamer to enjoy Lordlings of
|
||
Yore, but on the other hand, I wouldn't try to play it with anyone who had
|
||
never played any sort of computer game before. You need some understanding
|
||
of the vagaries of computers to tackle _Lordlings of Yore_, but don't worry
|
||
too much about it. If you've cut your teeth on Raster Blaster and
|
||
Milestones 2000, you're ready to become a lordling.
|
||
|
||
The use of animation on the maps is a nice small touch. When fog or
|
||
a dragon have been conjured to pester you, instead of a simple little icon
|
||
on the hi-res screen, there's a short animation.
|
||
|
||
Not every attempt to make the game attractive works. The game uses
|
||
two custom hi-res fonts, and both are more irritating than they are
|
||
legible. (The font in the manual, also meant to lend a period feel, was
|
||
also a mistake.) This illegibility matters most when trying to read the
|
||
letters of enemy units. If you don't know whether the "Olde English" font
|
||
is display an C, E, or F, it's going to be impossible to get information on
|
||
it. The cursor for both the large and small font is a coat of arms. This
|
||
cutesy feature doesn't get in the way of the game, but it doesn't add
|
||
anything either.
|
||
|
||
STEPPING BACK IN TIME When I received my review copy of _Lordlings of
|
||
""""""""""""""""""""" Yore_, I felt for a moment as though I had been
|
||
transported back in time. Fresh in its shrink-wrapped package was a game
|
||
with a 1985 copyright date.
|
||
|
||
(I asked John Hudson of Hudson's Hobby Games, who supply the game,
|
||
about this. Had he uncovered a motherlode of old Apple II games? No, Mr
|
||
Hudson is a friend of Jon Baxley, the designer of the game.)
|
||
|
||
There are minor irritations due to the game's age. Apart from not
|
||
being able to print using an Apple IIgs and an ImageWriter II attached to
|
||
the printer port, there's no support for the delete key. The game
|
||
sometimes recognizes lower-case key pressed, but other times does not--it's
|
||
better to keep your Caps Lock key on at all times. There's no reason NOT
|
||
to keep Caps Lock depressed, because there's no real support for lower case
|
||
input. If you type your name as "Ickenham", the game will address you
|
||
throughout as "Lord ICKENHAM". This also gets a bit irritating when
|
||
receiving messages from other human players. A second 5.25" drive is not
|
||
supported--when saving games, you must swap your program disk and your
|
||
saved game disk.
|
||
|
||
All these are fairly minor irritations. On the whole, the game holds
|
||
up pretty well considering it's at least 11 years old. The game's age also
|
||
means that it's available at a bargain price--$10! And that includes
|
||
shipping inside the United States. (Outside the U.S., add $5.)
|
||
|
||
SUMMARY _Lordlings of Yore_ is never likely to become a classic nor a
|
||
""""""" crowd pleaser, but anyone who has a bit of time to invest in
|
||
games-playing will enjoy this game, even if she or he is not experienced
|
||
with strategy games. The complexity level of this game is about
|
||
medium--too involved to merely dabble in, but not so complicated that you
|
||
have be Nikola Tesla just to survive three moves. The design of the game
|
||
is not great--it doesn't use the abilities of a computer to its full
|
||
advantage--but it is good enough that it hardly shows its age, a decade
|
||
after it was conceived. The bargain price of $10 should help sales.
|
||
|
||
Published by
|
||
''''''''''''
|
||
Softlore Corporation (1983, 1985)
|
||
|
||
Distributed by
|
||
''''''''''''''
|
||
Hudson's Hobby Games
|
||
P.O. Box 121503
|
||
Arlington, TX 76012-1503
|
||
E-mail: HudsonGame@aol.com
|
||
phone: (817) 461-0126
|
||
|
||
Price
|
||
'''''
|
||
$10 (including shipping inside U.S.A.; $5 elsewhere)
|
||
(some Spanish copies available)
|
||
|
||
|
||
|
||
[EOA]
|
||
[BAN]//////////////////////////////
|
||
FILE BANDWAGON /
|
||
/////////////////////////////////
|
||
Top 10 Files for October
|
||
""""""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[D.CUFF]
|
||
|
||
|
||
|
||
This feature lists the ten most popular files for the month. To give
|
||
files a chance to seek their own levels, no files will be added to the list
|
||
until they've been in place at least a month. This month, we look at the
|
||
files uploaded 1-31 October 1996.
|
||
|
||
This isn't the Academy Awards ceremony, folks; it's more like the
|
||
People's Choice Awards (both of which are trademarked, by the way). The
|
||
Top 10 doesn't necessarily tell you what's new and interesting--what files
|
||
_you_ might find interesting--it simply tells you what files have been
|
||
downloaded a lot--what other people found interesting!
|
||
|
||
This month, the October and November issues of GenieLamp A2 occupy a
|
||
total of eight spots on the list (five and three, respectively), but we're
|
||
just counting each issue as one file each. We hope this explains why there
|
||
are 17 files on the Top 10 list.
|
||
|
||
File # Filename Bytes DLs Short description
|
||
------ --------------- ------ --- -------------------------------------
|
||
27925 JPEGS.1.1.BXY 147072 118 New version of JPeg viewer
|
||
27930 A2.DOM.9610.BXY 439680 116 A2 Disk of the Month, October 1996
|
||
27909 ALMP9610.BXY 54528 69 GenieLamp A2, Oct. 1996 (text)
|
||
27919 SORRY.BXY 45824 63 Hi-res word guessing game. Fun!
|
||
27965 ALMP9611.BXY 58624 57 GenieLamp A2, Nov. 1996 (text)
|
||
27921 PT3.1INET.BXY 3456 53 PT3.1 Genie Internet Macros
|
||
27906 ALMP9610.AW.BXY 60544 44 GenieLamp A2, Oct. 1996 (AppleWorks)
|
||
27964 ALMP9611.HS.BXY 94848 40 GenieLamp A2, Nov. 1996 (HyprStudio)
|
||
27924 NOV96.DESK.BXY 308420 36 Desktop background INIs for Nov. 96.
|
||
27908 ALMP9610.HS.BXY 89088 36 GenieLamp A2, Oct. 1996 (HyprStudio)
|
||
27962 ALMP9611.AW.BXY 64896 30 GenieLamp A2, Nov. 1996 (AppleWorks)
|
||
27922 DESKBACKAC.BXY 10880 29 3 Backgrounds for BackDrop NDA
|
||
27911 HWEEN96DESK.BXY 141824 29 Halloween desktop background INIs.
|
||
27910 ALMP9610.ASC 94820 29 GenieLamp A2, Oct. 1996 (ASCII text)
|
||
27907 ALMP9610.HC.BXY 79872 26 GenieLamp A2, Oct. 1996 (HyperCard)
|
||
27905 A2.SEP.ADB.BXY 9340 25 ADB Update of A2 Library Index - SEP
|
||
27961 A2NDX9611TX.BXY 19180 22 A2 BB Index 11/96 ASCII VER. rev.
|
||
|
||
JPEGS.1.1.BXY jpeGS v1.1 by Mark Marr-Lyon lets you view JPEG graphics
|
||
""""""""""""" (so popular on the World Wide Web). It will take advantage
|
||
of a SecondSight video card, but will work without one. Its preview,
|
||
grayscale, and ratio controls help speed up the viewing of each graphic.
|
||
This new version is faster than the previous one. Freeware.
|
||
|
||
A2.DOM.9610.BXY marks the return of the Genie A2 RoundTable disk of the
|
||
""""""""""""""" month. (The disk did not appear for three months, July
|
||
through September.) In addition to the July and October issues of
|
||
GenieLamp A2, the October disk features Computer Keyboarding by Charlie
|
||
Hartley (now freeware), PUFF by Craig Peterson--a collection of ampersand
|
||
enhancements for Applesoft BASIC, Scavenger Hunt USA by Charlie Hartley
|
||
(also now freeware), and SWAPSCSI by Craig Peterson, an added BASIC command
|
||
for users of the Apple Rev. C SCSI card. All these can be used on an Apple
|
||
II. For Apple IIgs users, there's CoolWriter GS v3.0 by Rolf Braun, a
|
||
stand-alone text editor/word processor.
|
||
|
||
ALMP9610.BXY All five editions of the October issue of GenieLamp A2 make
|
||
"""""""""""" it into the most popular files this month. Features include
|
||
the second installment of Peter Brickell's REAL WORLD APPLE column, an
|
||
APPLE ANECDOTE about personal programming highlights from editor Doug Cuff,
|
||
a song parody from unofficial Apple II historian Steve Weyhrich, and three
|
||
gems from the library. In order of popularity: the packed text version,
|
||
the AppleWorks word processor version, the HyperStudio version, the
|
||
unpacked text version, and the HyperCard version.
|
||
|
||
SORRY.BXY Sorry by Russ Nielson is a word game with a certain resemblance
|
||
""""""""" to Hangman. The implementation is terrifically attractive.
|
||
There are plenty of word lists, and a program to help you add your own.
|
||
For more details, see last month's PD_QUICKVIEW column. Freeware.
|
||
|
||
ALMP9611.BXY Three editions of the November issue of GenieLamp A2 make it
|
||
"""""""""""" into the most popular files this month. Features include
|
||
the third installment of Peter Brickell's REAL WORLD APPLE column, a look
|
||
at Russ Nielson's word game Sorry, a chart of GenieLamp A2 back issues, and
|
||
a brief history of GenieLamp. In order of popularity: the packed text
|
||
version, the HyperStudio version, and the AppleWorks word processor
|
||
version. (This makes the first time that the HyperStudio version has been
|
||
#2!)
|
||
|
||
PT3.1INET.BXY Three ProTERM A2 v3.1 Genie Internet Macros by Art
|
||
""""""""""""" Coughlin. The first macro loads your bookmark file into
|
||
the ProTERM editor, sets VT100 emulation and full duplex, and takes you
|
||
through Genie's Internet gateway to Lynx. The second returns from Genie's
|
||
Internet gateway, emulation and duplex, and logs you off. The third macro
|
||
pastes a URL from the bookmark file to the modem. There is also a bonus
|
||
macro--you'll have to download the file to find out what it is. Freeware.
|
||
|
||
NOV96.DESK.BXY These 42 files from Pat Kern are .INI format, meaning they
|
||
"""""""""""""" can be used to create new background for IIgs desktop
|
||
programs. All freeware.
|
||
|
||
o APPLE96.INI: a red apple with a green leaf still attached, and a
|
||
November 1996 calendar.
|
||
|
||
o BIRTHDAY.INI: a round two-layer cake with white icing and seven
|
||
purple candles on a light blue background.
|
||
|
||
o BUBBLES3.INI: 3x5 grid of bubbles; each large bubble is
|
||
surrounded by five smaller bubbles.
|
||
|
||
o CIRCLE.INI: 5x6 grid of white circles with red outlines on a dark
|
||
blue background.
|
||
|
||
o DISK1A1.INI: 5x6 grid of blue 3.5" disks with labels on a white
|
||
background.
|
||
|
||
o DISK1A2.INI: same as DISK1A1.INI (above), but with a light blue
|
||
background.
|
||
|
||
o DISK2.INI: the reverse side of one large 3.5" disk--the side with
|
||
the hub and write protect tab, not the label--on a light blue
|
||
background.
|
||
|
||
o DOWNOUT96.INI: a frazzled cartoon figure lies prone on the ground
|
||
over the legend: "If at first you don't succeed... / call it
|
||
version 1.0". There is also a November 19965 calendar.
|
||
|
||
o FROGG.INI: a nice drawing of a small frog clutching a branch or
|
||
reed, on a white background. In my opinion, one of the three best
|
||
in this archive.
|
||
|
||
o FROGGY.INI: same as FROGG.INI (above), but on a green background.
|
||
|
||
o HIBISCUS2.INI: a large hibicus on a white background and a large
|
||
pink border.
|
||
|
||
o HIBISCUS3.INI: same as HIBISCUS2.INI, but with a white border.
|
||
|
||
o HIBSCUS1.INI: same as HIBISCUS2.INI, but with a black background.
|
||
|
||
o HRN.PLNT96.INI: a colorful cornucopia (horn of plenty) on a white
|
||
background, with a November 1996 calendar.
|
||
|
||
o HRN.PLNTA.INI: same as HRN.PLNT96.INI (above), but shifted
|
||
slightly up and to the left, and no calendar.
|
||
|
||
o HRN.PLNTB.INI: same as HRN.PLNTA.INI (above), but with a black
|
||
background.
|
||
|
||
o LOOPSA.INI: ~6x10 grid of color red/yellow/orange loops on a blue
|
||
background.
|
||
|
||
o LOOPSBB.INI: ~4x6 grid of loops--similar to those in LOOPSA.INI
|
||
but larger--on a blue background.
|
||
|
||
o MOUSEWRTR96.INI: a mouse with a bottle of ink and a piece of
|
||
paper is writing a letter, using his tail as the quill! Also a
|
||
November 1996 calendar, on a pink background.
|
||
|
||
o NORODENT.INI: stylized drawing of a mouse (the kind that eats
|
||
cheese, not the computer input device) and a red Euroslash on a
|
||
blue background. In my opinion, one of the three best in this
|
||
archive.
|
||
|
||
o NOUVEA1.INI: an ornate drawing which includes a classically
|
||
dressed young female, on a yellow background.
|
||
|
||
o PERIODIC.INI: a periodic table of elements on a dark blue
|
||
background--alas, there's not enough resolution to be able to read
|
||
all the data in the table.
|
||
|
||
o PHSNT.INI: a colorful drawing of a pheasant in the woods.
|
||
|
||
o PHSNT96.INI: same as PHSNT.INI (above), but with a November 1996
|
||
calendar.
|
||
|
||
o POPPY96.INI: colored line drawing of a poppy, with a November
|
||
1996 calendar, on a blue background.
|
||
|
||
o SAFETY.INI: colorful drawing of confetti and streamers on a black
|
||
background, with the legend "The designated driver is the life of
|
||
the party." In my opinion, one of the three best in this archive.
|
||
Possibly I'm biased here, since I don't drink and am usually the
|
||
designated driver at family gatherings.
|
||
|
||
o SNOW.INI: blue and white snow stretches to the horizon.
|
||
|
||
o SNOW96.INI: same as SNOW.INI (above), but with a November 1996
|
||
calendar.
|
||
|
||
o TGR.LILY1.INI: a tiger lily on a white background.
|
||
|
||
o TGR.LILY2.INI: same as TGR.LILY1.INI (above), but with a green
|
||
(yellow?) background.
|
||
|
||
o TGR.LILY3.INI: similar to TGR.LILY1.INI (above), but with the
|
||
image inverted laterally (a mirror image) and a black background.
|
||
|
||
o TGR.LILY96.INI: similar to TGR.LILY1.INI (above), but with a
|
||
November 1996 calendar.
|
||
|
||
o THANK.YOU.INI: a cartoon of a boy and a turkey sitting at a time,
|
||
giving thanks for their bowls of soup. The legend reads: "Thank
|
||
you, Lord, for everything."
|
||
|
||
o THANK.YOU96.INI: similar to THANK.YOU.INI, except the graphic has
|
||
been moved right of center and a November 1996 calendar has been
|
||
place left.
|
||
|
||
o THANKSGIVIN.INI: a large, more realistically rendered cornucopia
|
||
(horn of plenty).
|
||
|
||
o TILEA.INI: diamond tiles, subtly shaded with gray on gray.
|
||
|
||
o TILEB.INI: as above, but with green/gray.
|
||
|
||
o TILEC.INI: as above, but with black/pink.
|
||
|
||
o VETERANS.INI: an American flag and text on a blue background.
|
||
The text reads: "In honor of our trues heroes / This Veteran's Day
|
||
/ Take time to remember our heroic veterans / To those who have
|
||
served / to protect our great nation, / let us salute them in our
|
||
memories and thoughts / with heartfelt gratitude."
|
||
|
||
o WTR.LILY.INI: a water lily on a white background.
|
||
|
||
o WTR.LILYA.INI: a large version of the water lily in WTR.LILY.INI
|
||
(above).
|
||
|
||
o WTR.LILYB.INI: same as WTR.LILYA.INI (above), but with a black
|
||
background.
|
||
|
||
DESKBACKAC.BXY Three freeware backgrounds from Art Coughlin for use with
|
||
"""""""""""""" Softdisk's Backdrop NDA (programmed by Greg Templeman):
|
||
|
||
o Colorfield: horizontal scattering of wildly disparate colors.
|
||
|
||
o TheBlues: a mottled, marbled blue and black pattern.
|
||
|
||
o Wallpaper: a small green geometric pattern.
|
||
|
||
HWEEN96DESK.BXY These 26 files from Pat Kern are .INI format, meaning
|
||
""""""""""""""" they can be used to create new background for IIgs
|
||
desktop programs. All freeware.
|
||
|
||
o CATMC.INI: a night scene featuring and a black cat and a bat
|
||
flying in front of the moon--also in the sky is a "collision" of
|
||
the words "HAPPY" and "HALLOWEEN".
|
||
|
||
o DEVILA.INI: silhouettes of eight devils (four large, four small)
|
||
on a red background.
|
||
|
||
o FLAMSKUL.INI: a large grinning death's head in the centre of a
|
||
flame.
|
||
|
||
o GHOSTA.INI: a simple, scary rendition of a ghost on an orange
|
||
background--BOO! appears in the lower left corner. In my opinion,
|
||
one of the five best in this archive.
|
||
|
||
o HALLOW.INI: a haunted tower and a dead tree--HAPPY HALLOWEEN also
|
||
appears
|
||
|
||
o HALLOWEEB.INI: a checkerboard pattern featuring small
|
||
jack-o-lanterns, bats, and leaves.
|
||
|
||
o HALLOWIN.INI: a big, distorted, cartoony but scary man-eating
|
||
jack-o-lantern with bloody fangs. In my opinion, one of the five
|
||
best in this archive.
|
||
|
||
o HALLOWN.INI: in the foreground, a large cheerful jack-o-lantern
|
||
sitting on the pavement; in the background a row of houses... and a
|
||
couple of ghosts.
|
||
|
||
o HLWEEN2.INI: a young, attractive with on a broomstick flying in
|
||
front of the moon, with the legend: HALLOWEEN... WITCHES... BOO
|
||
|
||
o JACKB.INI: a 5x6 grid of oblong jack-o-lanterns.
|
||
|
||
o P.PUMPKIN.INI: very nice, colorful drawing of a pumpkin (not
|
||
carved); with room down the right for the Finder's disk/drive
|
||
icons. In my opinion, one of the five best in this archive.
|
||
|
||
o PUMKFACE.INI: just the carved eyes, nose, mouth, and scar of a
|
||
jack-o-lantern's face; yellow (green?) on white.
|
||
|
||
o PUMKFACE2.INI: same design as above, except the color scheme has
|
||
changed to yellow (green?) on pink.
|
||
|
||
o PUMPKIN.INI: a cheerful jack-o-lantern, orange on a black
|
||
background.
|
||
|
||
o PUMPKINA.INI: more colorful version of above, with the pumpkin
|
||
stem colored green, and the face glowing yellow, giving the
|
||
impression of a candle inside.
|
||
|
||
o PUMPKINCAT.INI: color digitized photo of a jack-o-lantern and a
|
||
cat; resolution not so good.
|
||
|
||
o PUMPKN2.INI: cheerful, goofy drawing of a one-toothed
|
||
jack-o-lantern.
|
||
|
||
o PUMPKN3A.INI: evil-looking jack-o-lantern, orange on black, with
|
||
legend HAPPY HALLOWEEN.
|
||
|
||
o PUMPKN4.INI: mid-sized pumpkin (not carved) in the center of the
|
||
screen; at the bottom of the screen, the legend HAPPY HALLOWEEN in
|
||
large, green "flame"-style letters.
|
||
|
||
o PUNKIND.INI: 5x6 grid of jack-o-lanterns on a dark blue
|
||
background.
|
||
|
||
o SKULL.INI: 5x6 grid of grinning skulls on a black
|
||
background--spooky! In my opinion, one of the five best in this
|
||
archive.
|
||
|
||
o SKULL2C.INI: a skull with red eyes sits on a plate in a
|
||
dungeon--a spider web is nearby.
|
||
|
||
o SKULL3.INI: a large, misshapen gray skull on a black background.
|
||
|
||
o SKULLS2B.INI: a crazy patchwork of skulls, entirely in black and
|
||
white. In my opinion, one of the five best in this archive.
|
||
|
||
o SPOOKCLR.INI: a staggered pattern of black cats on a green
|
||
background.
|
||
|
||
o WITCH33.INI: orange profile silhouette of a witch on broomstick
|
||
flying in front of the moon, on a black background.
|
||
|
||
A2.SEP.ADB.BXY The September update to the A2 RoundTable library listing,
|
||
"""""""""""""" in AppleWorks data base format. Prepared by Tom
|
||
Zuchowski. Freeware.
|
||
|
||
A2NDX9611TX.BXY An index of the A2 RoundTable bulletin board for
|
||
""""""""""""""" November, in a text file format. Prepared by Chuck
|
||
Stites. Freeware.
|
||
|
||
|
||
|
||
[EOA]
|
||
[PDQ]//////////////////////////////
|
||
PD_QUICKVIEW /
|
||
/////////////////////////////////
|
||
Yours For The Asking
|
||
""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[D.CUFF]
|
||
|
||
|
||
|
||
Program Name: Wolfenstein 3-D IIgs (demo)
|
||
Filename: WOLFDEMO.BXY
|
||
Program Number: 27979
|
||
File Size: 499,200 bytes
|
||
Program Type: arcade game
|
||
Authors: Bill Heineman and Eric Shepherd
|
||
Version Reviewed: 1.0b7 (16 Nov 1996)
|
||
File Type: freeware
|
||
Requirements: 4 megabytes of memory; hard drive
|
||
|
||
|
||
|
||
FROM THE AUTHOR You are B. J. Blazkowicz, the greatest spy and biggest
|
||
""""""""""""""" risk-taker the Allied forces have ever known. The Second
|
||
World War has been raging for two years, and your mission was to infiltrate
|
||
the Nazi fortress Castle Hollehammer and retrieve Hitler's twisted plans
|
||
for building the perfect army. Rumors have it that one of Hitler's most
|
||
maniacal scientists, Dr. Schabbs, has perfected a technique for building
|
||
fierce armies from the bodies of the dead. As bizarre and unreal as it
|
||
sounds, you were sent to investigate.
|
||
|
||
You failed. Captured as you attempted to grab the plans, you were
|
||
taken to the Nazi prison, Castle Wolfenstein, for questioning and certain
|
||
execution. You've been held here for twelve long days, deep in the
|
||
dungeons beneath the castle. Just beyond your cell door sits a single
|
||
brutish Nazi guard, who helped torture you a few hours ago with a cattle
|
||
prod.
|
||
|
||
You can't take it anymore! Quivering pathetically in the corner, you
|
||
beg for medical care in exchange for information. The guard smugly grins
|
||
and reaches for his keys. He opens the cell door, the tumblers in the lock
|
||
grinding noisily, the sound echoing down the dark corridors. The door
|
||
squeaks open... the guard comes through...
|
||
|
||
A quick blow to the knee takes him down. You grab his knife and
|
||
finish him quietly. Standing over him, you quickly take his gun. Trapped
|
||
in the bowels of the Nazi prison, you must escape. If you fail, you will
|
||
surely die.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
. __
|
||
(^) <^> /~ ~\
|
||
\-=======_/"\_======-/ \)
|
||
PD_Q RATING "\. 1 ./"
|
||
""""""""""" "\._ _ _./"
|
||
. __ (_____) . __
|
||
(^) <^> /~ ~\ (^) <^> /~ ~\
|
||
\-=======_/"\_======-/ \) \-=======_/"\_======-/ \)
|
||
"\. 2 ./" "\. 3 ./"
|
||
"\._ _ _./" "\._ _ _./"
|
||
(_____) (_____)
|
||
. __ . __
|
||
(^) <^> /~ ~\ (^) <^> /~ ~\
|
||
\-=======_/"\_======-/ \) \-=======_/"\_======-/ \)
|
||
"\. 4 ./" "\. 5 ./"
|
||
"\._ _ _./" "\._ _ _./"
|
||
(_____) (_____)
|
||
|
||
FIVE LAMPS (1-5)
|
||
|
||
|
||
PD_Q COMMENTS It took a long time, but Castle Wolfenstein is once again
|
||
""""""""""""" available for the Apple II, the computer platform that
|
||
started it all. MUSE Software released Castle Wolfenstein for the Apple II
|
||
in the early 1980s, and followed it up with Beyond Castle Wolfenstein. In
|
||
the first game, you had to escape the prison. In the second, you had to
|
||
plant a bomb to assassinate Nazi leader Adolf Hitler, and then get out,
|
||
preferably before the bomb detonated.
|
||
|
||
Those early MUSE game were fun to play. They were two of the few to
|
||
use digitized voices--the German guards and S.S. officers calling to me to
|
||
pay attention or follow them always managed to make me jump. Both games
|
||
had a few irritating aspects, however. The machinations one had to go
|
||
through in order to move your character and/or point a weapon were tortuous
|
||
beyond the telling. The maps of the castle were just a little crude.
|
||
|
||
Long after MUSE Software had lost the source code to these two games,
|
||
three-dimensional versions of Castle Wolfenstein began showing up on other
|
||
computers--Macintosh and IBM compatibles--but not for the Apple II.
|
||
Wolfenstein 3-D showed you the rooms and hallways you travelled from the
|
||
player's point of view. DOOM is essentially Wolfenstein 3-D that allows
|
||
for multiple players. In all incarnations, the point of this game is the
|
||
same: run around and shoot everything that moves and pick up everything
|
||
that doesn't.
|
||
|
||
If you found the history of Castle Wolfenstein tedious and arcane,
|
||
you'll want to skip the history of Wolfenstein 3-D IIgs at Logicware. In
|
||
fact, I feel like skipping it. So I will. Suffice it to say that it's
|
||
incredible that Wolfenstein 3-D IIgs has made it as far as a beta version
|
||
of a demonstration copy.
|
||
|
||
The demo, while limited to three short levels, is pretty fairly
|
||
operational. You get to run around the hallways and rooms, firing at
|
||
anything that moves. This includes guards, members of the SS, killer dogs,
|
||
and, in one case, a three-armed mutant. Other nasties, including Hitler,
|
||
will appear in the full-blown version, but that's it for the demo.
|
||
|
||
As you tear around Castle Wolfenstein, you also get to pick up
|
||
bullets, back packs, machine guns, chain guns, first aid kits, food, keys,
|
||
and treasure. Not to mention power-ups (spheres containing pictures of
|
||
your character which restore you to full health and give you another life).
|
||
The fully-enabled game has a few other objects--notably nastier
|
||
weapons--but, once again, that's it for the demo.
|
||
|
||
Wolfenstein 3-D has a few features not available in the originals (to
|
||
the best of my memory). Wolf 3-D has an automap feature--just press Tab
|
||
and you can see a map of the level you're on--at least, the rooms you've
|
||
already seen. I don't remember any secret doors in Castle Wolfenstein
|
||
(possibly in Beyond Castle Wolfenstein, but don't quote me)--in Wolf 3-D,
|
||
finding hidden sections of the castle not only increases your score, it
|
||
increases your chances.
|
||
|
||
I'm not much for any sort of arcade game, much less a shoot-'em-up,
|
||
but I have to confess that I love Wolfenstein 3-D. Heck, just being able
|
||
to run around the castle would be a kick.
|
||
|
||
In the original Castle Wolfenstein and Beyond Castle Wolfenstein, you
|
||
could chose to control your character via the keyboard or the joystick.
|
||
Which was worse? Both, but for different reasons. Keyboard control was
|
||
viciously involved and complicated. Joystick control wasn't accurate
|
||
enough. With Wolfenstein 3-D IIgs, I'm happy to report that you get to
|
||
choose between keyboard control and mouse control, and both work just fine.
|
||
|
||
The graphics in Wolfenstein 3-D IIgs are colorful and
|
||
three-dimensional, but the resolution isn't anything to write home about.
|
||
(Finer resolution would make the game run so slowly that watching grass
|
||
grow would be enthralling by comparison.) This low resolution sometimes
|
||
make it difficult to tell if that splotch of color in the distance is a
|
||
guard or a plant stand. You can reduce or enlarge the game window by
|
||
pressing Apple-1 (the smallest) through Apple-7 (the largest). The smaller
|
||
the window, the faster the game runs. If you're going to have the largest
|
||
window, you're going to want a pretty zippy accelerator--the documentation
|
||
recommends a clock speed of 10 mHz or faster.
|
||
|
||
Speaking of accelerators, the documentation recommends some kind of
|
||
ZipGS or TransWarp GS accelerator just to play the game. It is possible to
|
||
play on a stock 2.8 mHz Apple IIgs, but the game is a little sluggish.
|
||
This matters most in the combat phase--you can't seem to pull the trigger
|
||
quickly enough.
|
||
|
||
There are currently no sounds effects--the sound effects file was
|
||
expected to be released the day after the demo was, and it's beginning to
|
||
look as though it won't be available until the full-blown version is ready.
|
||
That means that all events trigger the same sound (or no sound). Since a
|
||
beep usually announces an enemy entering the room and/or firing at you, you
|
||
feel you have to pay attention to every beep. This can be embarrassing
|
||
when you whirl around at the sound of a beep, only to find that it's the
|
||
door closing behind you.
|
||
|
||
The demo comes with three pieces of music--one for the start of the
|
||
game, one for between levels, and one for winning. The documentation
|
||
doesn't speculate--probably wisely--on how much music the finished game
|
||
will have nor when it will play.
|
||
|
||
My biggest complaint with the Wolf 3-D demo is that it's only a demo
|
||
and, as such, is too darned short. (On the other hand, it does mean I
|
||
haven't gotten frustrated by being unable to get past the high-level
|
||
baddies.) I'm looking forward to the release of the full game--which will
|
||
be FREEWARE--sometime in 1997!
|
||
|
||
|
||
RATING SYSTEM
|
||
"""""""""""""
|
||
|
||
5 LAMPS.........What? You haven't downloaded this program YET?
|
||
4 LAMPS.........Innovative or feature rich, take a look!
|
||
3 LAMPS.........Good execution, stable program.
|
||
2 LAMPS.........Gets the job done.
|
||
1 LAMP..........A marginal download.
|
||
0 ..............GenieLamp Turkey Award!
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//////////////////////////////////////// Genie_QWIK_QUOTE ////
|
||
/ But that has nothing to do with my messing around with /
|
||
/ designing an 8Mb memory card that is 100% DMA compatable. /
|
||
/ I'm doing that simply because: /
|
||
/ /
|
||
/ 1) Nobody else has /
|
||
/ 2) Apple claims it can't be done /
|
||
/ (them thar's fightin' words ;-) /
|
||
////////////////////////////////////////////// HAROLD.H ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[LOG]//////////////////////////////
|
||
LOG OFF /
|
||
/////////////////////////////////
|
||
GenieLamp Information
|
||
"""""""""""""""""""""
|
||
|
||
o COMMENTS: Contacting GenieLamp
|
||
|
||
o GenieLamp STAFF: Who Are We?
|
||
|
||
|
||
GenieLamp Information GenieLamp A2 is published on the first of every
|
||
""""""""""""""""""""" month in library 55 of Genie's A2 RoundTable (page
|
||
645;3). GenieLamp is also distributed on CrossNet and many public and
|
||
commercial BBS systems worldwide.
|
||
|
||
o To reach GenieLamp on Internet send mail to genielamp@genie.com or to
|
||
reach GenieLamp _A2_, send mail to editor.a2@genie.com
|
||
|
||
o Back issues of GenieLamp A2 are available in the A2 RoundTable
|
||
Library #55 on page 645 (m645;3).
|
||
|
||
o We welcome and respond to all E-mail. To leave comments, suggestions
|
||
or just to say hi, you can contact me in the A2 RoundTable (Category
|
||
3, Topic 3) or send GenieMail to Doug Cuff at [EDITOR.A2] on page
|
||
200.
|
||
|
||
|
||
>>> GENIELAMP STAFF <<<
|
||
"""""""""""""""""""""""
|
||
|
||
GenieLamp o John Peters [GENIELAMP] Publisher
|
||
""""""""" o Mike White [MWHITE] Managing Editor
|
||
|
||
APPLE II o Doug Cuff [EDITOR.A2] Editor
|
||
""""""""
|
||
A2Pro o Tim Buchheim [A2PRO.GELAMP] Editor
|
||
"""""
|
||
ATARI o Sheldon H. Winick [GELAMP.ST] Editor
|
||
"""""
|
||
IBM o Sharon Molnar [SHARON.LAMP] Editor
|
||
"""
|
||
MACINTOSH o Richard Vega [GELAMP.MAC] Editor
|
||
"""""""""
|
||
POWER PC o Ben Soulon [BEN.GELAMP] Editor
|
||
""""""""
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
Opinions expressed herein are those of the individual authors, and do
|
||
not necessarily represent the opinions of Genie Online Services,
|
||
Yovelle Renaissance Corp., GenieLamp Online Magazines, or T/TalkNet
|
||
Online Publishing. Bulletin board messages are reprinted verbatim and
|
||
are included in this publication with permission from Genie Online
|
||
Services and the source RoundTable. Genie Online Services, GenieLamp
|
||
Online Magazines, and T/TalkNet Publishing do not guarantee the
|
||
accuracy or suitability of any information included herein. We reserve
|
||
the right to edit all letters and copy.
|
||
|
||
Material published in this edition may be reprinted under the fol-
|
||
lowing terms only. Reprint permission granted, unless otherwise noted,
|
||
to registered computer user groups and not for profit publications.
|
||
All articles must remain unedited and include the issue number and
|
||
author at the top of each article reprinted. Please include the fol-
|
||
lowing at the end of all reprints:
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\///////////////////////////////////
|
||
The preceding article is reprinted courtesy of GenieLamp Online
|
||
Magazine. (c) Copyright 1996 T/TalkNET Publishing and Genie Online
|
||
Services. To join Genie, set your modem to half duplex (local echo).
|
||
Have your modem dial 1-800-638-8369 in the United States or
|
||
1-800-387-8330 in Canada. When you get a CONNECT message, wait for
|
||
the U#= prompt, type: JOINGENIE and hit the RETURN key. Genie will
|
||
then prompt you for your signup information. If the signup server
|
||
is unavailable, call (voice) 1-800-638-9636 for more information.
|
||
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
||
[EOF]
|
||
<EFBFBD> |