2738 lines
123 KiB
Erlang
2738 lines
123 KiB
Erlang
|
||
|
||
|||||| |||||| || || |||||| ||||||
|
||
|| || ||| || || ||
|
||
|| ||| |||| |||||| || |||| Your
|
||
|| || || || ||| || ||
|
||
|||||| |||||| || || |||||| |||||| GEnieLamp Computing
|
||
|
||
|| |||||| || || |||||| RoundTable
|
||
|| || || ||| ||| || ||
|
||
|| |||||| |||||||| |||||| RESOURCE!
|
||
|| || || || || || ||
|
||
||||| || || || || ||
|
||
|
||
|
||
~ WELCOME TO GEnieLamp APPLE II! ~
|
||
""""""""""""""""""""""""""""""
|
||
~ PROFILES -- Who's Who In Apple II: Tony Ward ~
|
||
~ HARDVIEW A2: AppleDesign Powered Speakers II ~
|
||
~ SPECIAL NEEDS: Playing Tetris Can Help Soothe Asthma Attacks ~
|
||
~ HOT NEWS, HOT FILES, HOT MESSAGES ~
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
GEnieLamp Apple II ~ A T/TalkNET OnLine Publication ~ Vol.3, Issue 32
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Editor....................................................Douglas Cuff
|
||
Publisher.............................................John F. Peters
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
~ GEnieLamp IBM ~ GEnieLamp ST ~ GEnieLamp [PR] ~ GEnieLamp Windows ~
|
||
~ GEnieLamp A2Pro ~ GEnieLamp Macintosh ~ GEnieLamp TX2 ~
|
||
~ GEnieLamp A2 ~ LiveWire (ASCII) ~ GEnieLamp MacPRO ~
|
||
~ Solid Windows ~ Config.sys ~ A2-Central ~
|
||
~ Member Of The Digital Publishing Association ~
|
||
GE Mail: GENIELAMP Internet: genielamp@genie.geis.com FTP: sosi.com
|
||
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
||
|
||
>>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<<
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
~ November 1, 1994 ~
|
||
|
||
|
||
FROM MY DESKTOP ......... [FRM] HEY MISTER POSTMAN ...... [HEY]
|
||
Notes From The Editor. Is That A Letter For Me?
|
||
|
||
HUMOR ONLINE ............ [HUM] REFLECTIONS ............. [REF]
|
||
Cartoon Laws. Psychological Aspects of E-mail.
|
||
|
||
ASCII ART GALLERY ....... [ASA] THE TREASURE HUNT ....... [HUN]
|
||
Bengal Tiger. Yours For the Downloading.
|
||
|
||
HARDVIEW A2 ............. [HAR] PROFILES ............... [PRO]
|
||
Apple Powered Speakers II. Who's Who: Tony Ward
|
||
|
||
SPECIAL NEEDS ........... [SPC] PAUG NEWSLETTER ........ [PNL]
|
||
Tetris Soothes Asthma Attacks. November 1994 Report
|
||
|
||
LOG OFF ................. [LOG]
|
||
GEnieLamp Information.
|
||
|
||
[IDX]"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
READING GEnieLamp GEnieLamp has incorporated a unique indexing system
|
||
""""""""""""""""" to help make reading the magazine easier. To
|
||
utilize this system, load GEnieLamp into any ASCII word processor or
|
||
text editor. In the index you will find the following example:
|
||
|
||
HUMOR ONLINE ............ [HUM]
|
||
[*]GEnie Fun & Games.
|
||
|
||
To read this article, set your find or search command to [HUM].
|
||
If you want to scan all of the articles, search for [EOA]. [EOF] will
|
||
take you to the last page, whereas [IDX] will bring you back to the
|
||
index.
|
||
|
||
MESSAGE INFO To make it easy for you to respond to messages
|
||
"""""""""""" re-printed here in GEnieLamp, you will find all the
|
||
information you need immediately following the message. For example:
|
||
|
||
(SMITH, CAT6, TOP1, MSG:58/M475)
|
||
_____________| _____|__ _|___ |____ |_____________
|
||
|Name of sender CATegory TOPic Msg.# Page number|
|
||
|
||
In this example, to respond to Smith's message, log on to page
|
||
475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic
|
||
1.
|
||
|
||
A message number that is surrounded by brackets indicates that
|
||
this message is a "target" message and is referring to a "chain" of two
|
||
or more messages that are following the same topic. For example: {58}.
|
||
|
||
ABOUT GEnie GEnie's monthly fee is $8.95 for which gives you up to
|
||
""""""""""" four hours of non-prime time access to most GEnie
|
||
services, such as software downloads, bulletin boards, GE Mail, an
|
||
Internet mail gateway, and chat lines, are allowed without charge.
|
||
GEnie's non-prime time connect rate is $3.00. To sign up for GEnie
|
||
service, call (with modem) 1-800-638-8369 in the USA or 1-800-387-8330
|
||
in Canada. Upon connection type HHH. Wait for the U#= prompt. Type:
|
||
JOINGENIE and hit RETURN. When you get the prompt asking for the
|
||
signup/offer code, type: DSD524 and hit RETURN. The system will then
|
||
prompt you for your information. Need more information? Call GEnie's
|
||
customer service line (voice) at 1-800-638-9636.
|
||
|
||
SPECIAL OFFER FOR GEnieLamp READERS! If you sign onto GEnie using the
|
||
"""""""""""""""""""""""""""""""""""" method outlined above you will
|
||
receive an *additional* six (6) free hours of standard connect time
|
||
(for a total of 10) to be used in the first month. Want more? Your
|
||
first month charge of $8.95 will be waived! Now there are no excuses!
|
||
*** GET INTO THE LAMP! ***
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
|
||
|
||
//////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ /
|
||
/ "What would have happened if I just turned on the drive?" /
|
||
/ /
|
||
/ "Have you ever heard of Chernyobl...?" /
|
||
/ /
|
||
//////////////////////////////// W.GEORGE2 & S.WEYHRICH ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[FRM]//////////////////////////////
|
||
FROM MY DESKTOP /
|
||
/////////////////////////////////
|
||
Notes From The Editor
|
||
"""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[EDITOR.A2]
|
||
|
||
|
||
|
||
>>> THE SHAME OF SENTIMENT <<<
|
||
""""""""""""""""""""""""""""""
|
||
|
||
As I write this, it's almost exactly halfway between the Canadian and
|
||
American Thanksgiving Days. Up north, we celebrated Thanksgiving about
|
||
three weeks ago; readers in the States still have three weeks to go.
|
||
|
||
This Thanksgiving, I'm thankful for a lot of things I took for
|
||
granted five years ago. I'm thankful that my wife and I have a clean, warm
|
||
apartment to live in, and that we've never had to go a day without food.
|
||
I'm thankful that my wife's sister and her husband has moved to within an
|
||
hour's drive of us instead of three days'; it makes us feel a little less
|
||
like strangers in a strange land.
|
||
|
||
I'm also thankful for my GEnieLamp boss, John Peters. His wise and
|
||
kind words have helped me through many a tough time over the last year and
|
||
a half.
|
||
|
||
When I was at KansasFest this July, I met John and Mike "Cowboy"
|
||
White for the first time. Mike and John were pressed-ganged into giving
|
||
Steve "Apple II History" Weyhrich and me a ride back from a party, and the
|
||
talk turned to highway driving.
|
||
|
||
"I like cruise control," Mike said, "but sometimes I feel a little
|
||
silly with everybody else whooshing past me."
|
||
|
||
"But they aren't," J. P. pointed out. "You're just registering the
|
||
people who are speeding. You never get to see all the other people
|
||
travelling at the same speed you are, obeying the speed limit. They stay
|
||
just as far ahead of you or behind you as you they ever were."
|
||
|
||
Maybe it isn't pithy and maybe it isn't profound, but I appreciated
|
||
the insight. Have you ever been intimated by the illusion that you're in
|
||
the minority if you toe the line? I sure have. When I was younger, I
|
||
occasionally followed the crowd even though I knew it was wrong.
|
||
|
||
I don't pirate software, but I've had gentle and otherwise
|
||
intelligent people ask me to provide copies of programs I own legitimate
|
||
copies of. The implication is clear: they consider that they would be
|
||
gullible to follow a law that is almost impossible to enforce.
|
||
|
||
My wife is taking her computer science degree at the local
|
||
university, and just last week, a classmate who was proselytizing on behalf
|
||
of a group offered to "tape off" one of their CDs so that she could truly
|
||
appreciate their magnificence. She declined politely. When asked why, she
|
||
pointed out that it was illegal.
|
||
|
||
Recently, one of my oldest friends asked me to make a copy of a
|
||
videotape he had purchased on my behalf many years before. It wasn't easy
|
||
to refuse an old friend, particularly one who had done me the favor of
|
||
obtaining the video, but I did it, and explained why.
|
||
|
||
Sometimes one gets met with a disbelieving stare. Sometimes the
|
||
response is a tolerant smile usually reserved for those who believe that
|
||
the potatoes for the Sabbath meal must be peeled the night before, since
|
||
it's sinful to work on the Sabbath; a sort of wordless "Oh really? I don't
|
||
believe in that myself, but of course this is a free country."
|
||
|
||
When it seems that everybody is doing it, there is a pressure to
|
||
conform, a concern about looking foolish in the eyes of your peers. It's
|
||
no easier for me than it is for anyone else to speak up and risk being seen
|
||
as a holier-than-thou zealot or a hopeless naif. It doesn't seem to be
|
||
getting any easier, either; it's a struggle each time. I do it, though;
|
||
even though I am not bathed in a Disneyesque glow--akin to smugness--of
|
||
knowing I've done the right thing.
|
||
|
||
This year, I'm thankful that I finally got to go to KansasFest, and
|
||
happy about the many online acquaintances that I finally got to meet--John
|
||
Peters, Mike White, and Steve Weyhrich are just three of them. I'm also
|
||
thankful that I have a boss with a good deal of common sense (and a certain
|
||
talent for Charades even after a long day).
|
||
|
||
Actually, these days, I'm the servant of many masters, so I have a
|
||
lot of bosses, and all of them are good folk... but let them get their own
|
||
editorial, this one is for John.
|
||
|
||
-- Doug Cuff
|
||
|
||
GEnie Mail: EDITOR.A2 Internet: editor.a2@genie.geis.com
|
||
|
||
[Doug Cuff is also the editor of A2-Central, a managing editor for II
|
||
Alive, and occasionally does contract work for Quality Computers,
|
||
publishers of AppleWorks. He would like to point out that, the foregoing
|
||
editorial notwithstanding, he does not owe his boss John Peters any money,
|
||
nor is he trying to stave off his inevitable dismissal as editor of
|
||
GEnieLamp A2, nor is there any truth to the rumor that he is in need of
|
||
character witnesses in the patently ludicrous paternity suit that Bigfoot
|
||
and Elvis have filed jointly. He would also like to assure all his bosses
|
||
that he will return to his serious and grumpy old self the minute
|
||
Thanksgiving is over.]
|
||
|
||
|
||
|
||
__________________________________________________________
|
||
| |
|
||
| REPRINTING GEnieLamp |
|
||
| |
|
||
| If you want to reprint any part of GEnieLamp, or |
|
||
| post it to a bulletin board, please see the very end |
|
||
| of this file for instructions and limitations. |
|
||
|__________________________________________________________|
|
||
|
||
|
||
|
||
ASCII ART BEGINS
|
||
|
||
_____ ______ _ _ ___ ___
|
||
/ ____| ____| (_) | | / _ \|__ \
|
||
| | __| |__ _ __ _ ___| | __ _ _ __ ___ _ __ | |_| | ) |
|
||
| | |_ | __| | '_ \| |/ _ \ | / _` | '_ ` _ \| '_ \ | _ | / /
|
||
| |__| | |____| | | | | __/ |___| (_| | | | | | | |_) | | | | |/ /_
|
||
\_____|______|_| |_|_|\___|______\__,_|_| |_| |_| .__/ |_| |_|____|
|
||
| |
|
||
|_|
|
||
|
||
ASCII ART ENDS
|
||
|
||
|
||
[EOA]
|
||
[HEY]//////////////////////////////
|
||
HEY MISTER POSTMAN /
|
||
/////////////////////////////////
|
||
Is That A Letter For Me?
|
||
""""""""""""""""""""""""
|
||
by Douglas Cuff
|
||
[EDITOR.A2]
|
||
|
||
o A2 POT-POURRI
|
||
|
||
o HOT TOPICS
|
||
|
||
o WHAT'S NEW
|
||
|
||
o THROUGH THE GRAPEVINE
|
||
|
||
o MESSAGE SPOTLIGHT
|
||
|
||
|
||
|
||
>>> A2 POT-POURRI <<<
|
||
"""""""""""""""""""""
|
||
|
||
OLD ROGER WAGNER TITLES STILL THERE I spoke with Pam Wagner yesterday and
|
||
""""""""""""""""""""""""""""""""""" she assures me (us) that nothing has
|
||
been deleted from the RWP catalog. Even the oldest of the old titles for
|
||
the ][+ are still available if you call.
|
||
|
||
Cheers... Bill Lynn
|
||
(BILL.LYNN, CAT32, TOP8, MSG:97/M645;1)
|
||
|
||
|
||
TRUETYPE FROM MS-DOS Assuming one can get them onto a GS compatable disk,
|
||
"""""""""""""""""""" what has to be done to make MessyDos TrueType fonts
|
||
compatible?
|
||
|
||
|
||
Curtis in /\/\onTana! B-----< Delivered by Co-Pilot >-----> {=-{)
|
||
(C.BARROW, CAT37, TOP4, MSG:385/M645;1)
|
||
|
||
>>>>> You have to run the fonts through a converter program on a
|
||
""""" Macintosh. Then you have to spend a few hours getting things like
|
||
style bits, font names, and font ID numbers right. Then just put them on
|
||
an HFS disk and pop it in a GS. :)
|
||
(T.BUCHHEIM, CAT37, TOP4, MSG:386/M645;1)
|
||
|
||
>>>>> It's not for the faint of heart...or those lacking in computers.
|
||
""""" You can make the conversion if you have an MS-DOS computer
|
||
(possibly optional), a Macintosh, and your IIgs.
|
||
|
||
1) Make sure the TT fonts on the MS-DOS disk are "NAME.TTF", and not
|
||
"NAME.TT_". The latter fonts have some compression that has to be de-
|
||
compressed before they are usuable. This would be the only situation where
|
||
you would NEED an MS-DOS computer. Just use the Utility included with the
|
||
fonts to install them into Windows.
|
||
|
||
2) Transfer the MS.DOS "TTF" font files to a Macintosh using Apple
|
||
File Exchange (AFE) on the Mac.
|
||
|
||
3) Download the shareware program TT Converter from the Mac RT. Run
|
||
each TTF file through TT Converter, and it will make it usable by the Mac.
|
||
Note that the filename given by TT Converter to some fonts with similar
|
||
names may be close enough that you will get an error when trying to do it.
|
||
(For example, Bozo Bold and Bozo Bold-Italic might both be given the name
|
||
Bozo BO by TT Converter; attempting to convert the second one will cause an
|
||
error and the program will quit).
|
||
|
||
4) Put the converted files on an HFS 3.5 disk, and put it into the
|
||
IIgs.
|
||
|
||
5) Move the files from the HFS 3.5 disk to wherever you want them on
|
||
the IIgs hard drive.
|
||
|
||
6) Use the Pointless control panel to load each of the converted Mac
|
||
fonts. Pointless will change them from typeless files ($00/0000) to proper
|
||
TT fonts ($C8/0001).
|
||
|
||
There's more if you want to be fancy, but that's the quick and dirty.
|
||
|
||
Steve Weyhrich <IX0YE>--<
|
||
(S.WEYHRICH, CAT37, TOP4, MSG:387/M645;1)
|
||
|
||
|
||
II ALIVE = THE INCREDIBLE SHRINKING MAGAZINE?
|
||
"""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
Issue 2/1 2/2 2/3 2/4 ?
|
||
Pages 66 64 64 48 ??
|
||
|
||
I hope this is not a sigh of things to come. (Typo intended)
|
||
|
||
The heavy cover keeps it in one piece through the mail, thank you.
|
||
Your printer, however, leaves something to be desired: pages 17-24 were
|
||
partially uncut, but that's probably because it was stapled so crooked
|
||
(pages 17-32 section).
|
||
|
||
Still love the magazine - keep up _your_ good work, and talk to your
|
||
printer. :)
|
||
|
||
__!__
|
||
| Terrell Smith
|
||
| tsmith@ivcfnsc.fullfeed.com
|
||
(T.SMITH59, CAT42, TOP11, MSG:75/M645;1)
|
||
|
||
|
||
MACWEEK KNOWS WHAT A IIGS IS?
|
||
"""""""""""""""""""""""""""""
|
||
_
|
||
|_
|
||
|rom the October 10th MacWEEK, p. 38:
|
||
|
||
"Dealer's Corner by Scott Harris
|
||
|
||
NOT REVOLUTIONARY, BUT 7.5 STILL WAY AHEAD
|
||
|
||
...
|
||
|
||
The system still lags behind the Apple IIGS in graceful copy handling
|
||
if some items have names that duplicate those of other files at the
|
||
destination. The Open and Save dialog boxes remain difficult to navigate.
|
||
|
||
..."
|
||
|
||
-= Lunatic
|
||
(A2.LUNATIC, CAT5, TOP3, MSG:111/M645;1)
|
||
|
||
|
||
COGITO EASTER EGGS FOUND ON 'NET This little tidbit scammed from
|
||
"""""""""""""""""""""""""""""""" comp.sys.apple2:
|
||
|
||
From: "Theo Schneider" <tooly@zelator.de>
|
||
Subject: Cogito : Eastereggs
|
||
To: "info-apple" <info-apple@apple.com>
|
||
|
||
Hi there,
|
||
|
||
i found 4 eastereggs in Cogito.
|
||
In every Ground i found one :
|
||
|
||
1. Ground : Lundy
|
||
Click on the i-point in the Name 'Cogito'
|
||
|
||
2. Ground : Happy Land
|
||
Click on the big white point in the right eye from the happy
|
||
figure
|
||
|
||
3. Ground : Planet
|
||
Click on the Moon from the big Planet top of the watch
|
||
|
||
4. Ground : Xeno
|
||
In the figure right on the screen you see an row of white
|
||
points. Click on the 3th from top.
|
||
|
||
mfg
|
||
|
||
Theo
|
||
|
||
--
|
||
---------------------------------------------------------------
|
||
Theo Schneider / Babelsberger Str. 40 / 10715 Berlin - Germany
|
||
eMail : tooly@zelator.de / phone : ++49 30 854 29 72
|
||
---------------------------------------------------------------
|
||
|
||
(D.KERWOOD, CAT6, TOP11, MSG:11/M645;1)
|
||
|
||
|
||
|
||
PATCH FOR APPLEWORKS GS DEFAULT FONT from a few years back:
|
||
""""""""""""""""""""""""""""""""""""
|
||
|
||
1) Page Layout module:
|
||
|
||
Look for block $49B, byte $9C (version 1.0v2: block $24F, byte $EC).
|
||
You should find the following sequence there:
|
||
|
||
A9 03 00 LDA #3 (family #)
|
||
8D 73 1B STA store family
|
||
A9 00 00 LDA #0 (style word)
|
||
8D 75 1B STA store style
|
||
A9 0C 00 LDA #$C (size word)
|
||
8D 77 1B STA store size
|
||
A9 19 99 LDA #$10 justification
|
||
8D 71 1B STA store justification
|
||
A9 01 00 LDA #1 (spacing)
|
||
8D 6F 1B STA store spacing
|
||
|
||
2) Word processor:
|
||
|
||
This patch is divided into two steps: a) block $609, by $93 (version
|
||
1.0v2: block $4EE, byte $02)
|
||
|
||
A9 03 00 LDA #3 (family #)
|
||
87 0B STA [$B]
|
||
A9 00 0C LDA #$0C00 (size(high) and style(low) )
|
||
A0 02 00 LDY #2
|
||
97 0B STA [$B],Y
|
||
|
||
b) and again on block $64F, byte 141 (version 1.0v2: block $533, byte
|
||
$18)
|
||
|
||
A9 03 00 87 08 A9 00 0C A0 02 00 97 07
|
||
|
||
So what do you have to patch in here? These are the descriptions
|
||
(we're looking at 1) for reference):
|
||
|
||
- font family number ($03=Geneva, $14 would be Times)
|
||
- style (0=plain, 1=bold, 2=italic, 4=underline, 8=outline,
|
||
$10=shadow, $40=superscript, $80=subscript)
|
||
- size ($0C=12 point)
|
||
- justification ($10=left, $20=center, $40=right, $80=full)
|
||
- spacing (1=single, 2=double, 4=quadruple (right word??? :-) )
|
||
|
||
end of original post
|
||
---------------------------------------------------------------
|
||
|
||
I've used it to change the WP default to Shaston 8. For v1.1, I
|
||
found the above string of bytes to look like this:
|
||
|
||
A9 03 00 87 0B A9 00 0C A0 02 00 97 0B
|
||
|
||
and I changed it to this:
|
||
|
||
A9 FE FF 87 0B A9 00 08 A0 02 00 97 0B
|
||
|__|___________|__|__________________Family (Shaston = $FFFE)
|
||
|__|__________________Style
|
||
|__________________Size (8)
|
||
|
||
This may be more than a little cryptic to a lot of folks. If anyone
|
||
problems finding what and where to patch, give me shout and I'll try to
|
||
explain in more detail.
|
||
|
||
Udo - ... just a IIGS freak -
|
||
(U.HUTH, CAT17, TOP22, MSG:242/M645;1)
|
||
|
||
|
||
VGC CHIP NUMBERS Hot diggity! I can answer a hardware question that
|
||
"""""""""""""""" Harold can't! That's not apt to happen again this
|
||
century ...which ends Dec. 31, 2000. :)
|
||
|
||
When I was upgrading my IIgs's for computer camp, the Apple
|
||
serviceman copied the pertinent page from Apple's manual (rev. May '91).
|
||
According to this, the VGC is in location H2 on the motherboard, and...
|
||
|
||
Defective VGC's are numbered 344S0046-1 or 344S0046-A (Vendor: AMI)
|
||
and should be replaced.
|
||
|
||
The following VGC versions are considered good and do not need to be
|
||
replaced: 344S0046-2 or 344s0046-B (Vendor: AMI).
|
||
|
||
Any of the following may be used as VGC replacements: 344S0046-2, -3,
|
||
-4, - B, -C, or -D (Vendor: AMI); 344S0056-A or 3440056-1 (Vendor: IMP).
|
||
|
||
I suspect Harold could have looked these up. He just didn't have
|
||
the numbers memorized (tch, tch! :)
|
||
|
||
Eric ( o= =o === =ooo oo oo= == ) ------------
|
||
(J.SCHONBLOM, CAT2, TOP4, MSG:570/M645;1)
|
||
|
||
|
||
DESKJET INTERNAL FONTS TIP Someone asked recently about the mapping of GS
|
||
"""""""""""""""""""""""""" fonts to DeskJet internal fonts in Harmonie.
|
||
I set up the examples from the DeskJet 500 Translation table in my Harmonie
|
||
manual (Came with V2.0M), and tried a few other examples, printing out from
|
||
ShadowWrite in External Rendering mode. The following translations worked:
|
||
|
||
GS Font DJ Internal Font
|
||
------------- -------------------------
|
||
Courier 12 Courier 10
|
||
Courier 8 Courier 16.67
|
||
Courier 6 Courier 20 - 6 point (half height)
|
||
|
||
Times 12 CG Times 12 point (Proportional font)
|
||
Times 6 CG Times 6 point (Half height & width)
|
||
|
||
Geneva 12 Letter Gothic 12
|
||
Geneva 6 Letter Gothic 24 - 6 point (half height)
|
||
|
||
Anybody know how to get Courier 20 and Letter Gothic 24 without the
|
||
half-height?
|
||
|
||
Don (Sent via CoPilot 2.5, ANSITerm 2.12, and ANSITerm beta scripts)
|
||
(D.ZAHNISER, CAT12, TOP8, MSG:332/M645;1)
|
||
|
||
|
||
WHY DOES TIC.KEY.Z HAVE A SHRINKIT ICON? The problem is with your
|
||
"""""""""""""""""""""""""""""""""""""""" SHRINKIT icons file. It has a
|
||
"generic" icon in it that is supposed to show up for ZIP files, and it is
|
||
hitting on the .Z
|
||
|
||
You need to modify that Icon file, or delete it, or just ignore it.
|
||
The ONLY problem that you will have here is if you try to launch that
|
||
TIC.KEY.Z script from Finder, in which case, GSHK will be launched instead.
|
||
Aside from that, the script will work just as it is supposed to regardless
|
||
of the fact that it shows the wrong icon.
|
||
|
||
Gary R. Utter (GARY.UTTER, CAT13, TOP3, MSG:316/M645;1)
|
||
|
||
|
||
MS-DOS EMULATES IIE Here's the description (FILE_ID.DIZ) of Sim IIe, a
|
||
""""""""""""""""""" shareware program I found on CompuServe.
|
||
|
||
~~~
|
||
Run Apple software on your PC! SimSystem IIe emulates a 128K Apple IIe with
|
||
a printer adaptor, 80-col card, two floppy and two hard drives. Supports
|
||
all Apple graphics modes, joystick, and sound! Runs Apple DOS, ProDOS,
|
||
AppleWorks, games, utilities, even many protected programs! 65C02 monitor
|
||
and 'ICE' debugger! Requires 100% IBM compatible w/286 or better CPU and
|
||
graphics (CGA, EGA, VGA). Another terrific shareware product from American
|
||
Research Inc.
|
||
~~~
|
||
|
||
Apparently, it will only run the included programs unless registered.
|
||
If you'd like it, I'll check to see if one of the IBM RTs doesn't already
|
||
have it, then upload it.
|
||
|
||
-Ken
|
||
(KEN.GAGNE, CAT9, TOP6, MSG:233/M645;1)
|
||
|
||
|
||
>>> HOT TOPICS <<<
|
||
""""""""""""""""""
|
||
|
||
SECOND SIGHT VGA CARD In defense of Sequential, there's a finite supply
|
||
""""""""""""""""""""" of Apple IIGS RGB monitors out there. Nobody is
|
||
making them, so this card will be instrumental in the preservation of Apple
|
||
II computers out there. For those with an Apple IIe, it's basically the
|
||
only choice for an improved display. We constantly get questions from
|
||
people about the clarity of Apple II displays and this is a good solution.
|
||
|
||
So, without reservation, I'll gladly say, nice job Sequential.
|
||
|
||
Quality Computers --- Power for Performance
|
||
(QUALITY, CAT20, TOP14, MSG:59/M645;1)
|
||
|
||
>>>>> There shouldn't be any hardware conflicts between the Second Sight
|
||
""""" and PCT, but the PCT won't be able to take advantage of the Second
|
||
Sight.
|
||
|
||
Jawaid (PROCYON.INC, CAT20, TOP14, MSG:76/M645;1)
|
||
|
||
>>>>> > Oh, forgot my other question. Why does the card have to go in
|
||
""""" > slot 3 on a ROM 01?
|
||
|
||
There is a signal, M2B0, that's available only on slot 3 in a ROM 01
|
||
that the card needs.
|
||
|
||
> As I already have a Zip in slot 3 and moving it would not be possible.
|
||
> Adding a longer cable would cause the Zip fits.
|
||
|
||
Actually, you can put the Zip in slot 1 by just reversing the
|
||
orientation of the CPU cable on the Zip. The cable isn't any longer, and
|
||
we've been running the 10/64 Zip in a ROM 01 (noisy) like this for over a
|
||
month without problems.
|
||
|
||
> Is the card compatible with the Zip for that matter? That ended up being
|
||
> two questions.
|
||
|
||
Works fine with a 10MHz/64K Zip we've got in that machine, and we've
|
||
no reason to believe faster ones won't work just as well.
|
||
|
||
> Say, nobody asked if it worked fine with the 3200 color viewing scheme.
|
||
|
||
Yeesh, now that's _three_ questions. :-) I'm not 100% sure, but
|
||
probably not.
|
||
(PROCYON.INC, CAT20, TOP14, MSG:77/M645;1)
|
||
|
||
> Even better would be an LCD flat panel display that directly accepted
|
||
> VGA/SVGA signals.
|
||
|
||
Excellent idea, Luny! I've been browsing some Educational catalogs
|
||
going (ooh, look at _this_ screen projection system that people with II's
|
||
in schools can use now! :-)
|
||
|
||
Jawaid (PROCYON.INC, CAT46, TOP7, MSG:130/M645;1)
|
||
|
||
>>>>> Jawaid, I have read that the COMPTON ENCYCLOPEDIA has some VIDEO
|
||
""""" parts and some animation. Does your software for COMPTON support
|
||
these ?
|
||
|
||
.Ilan (I.LEV, CAT20, TOP12, MSG:348/M645;1)
|
||
|
||
>>>>> The Compton's CD does in fact have QuickTime (Mac) or AVI (Windows)
|
||
""""" movies, but there's no IIGS software to play these movie formats
|
||
yet, and even if there was, it would take a great deal of time to process
|
||
the movies into color. With the Second Sight video card, however, players
|
||
for these movie formats should be easier to write, and perform in
|
||
real-time.
|
||
|
||
Jawaid (PROCYON.INC, CAT20, TOP12, MSG:351/M645;1)
|
||
|
||
>>>>> Will the SS card and a larger VGA monitor allow me to view an
|
||
""""" entire page in AWGS, GraphicWriter, etc.? Will it make doing a
|
||
page layout any easier (see the whole page at actual size) if I can use a
|
||
larger monitor? Thanks, Mark.
|
||
(M.JAMES24, CAT20, TOP14, MSG:95/M645;1)
|
||
|
||
>>>>> Not at this point (although I know Dave is interested in supporting
|
||
""""" it for GW). These programs are not currently written to support
|
||
the special functions of the card, so all you would get (from what I can
|
||
tell) is a better resolution (sharper) and clearer (no scan lines) version
|
||
of what you already see.
|
||
|
||
Ken Lucke
|
||
k.lucke@genie.geis.com
|
||
< Delivered by Co-Pilot v2.5 & Spectrum 2.0b25 >
|
||
(K.LUCKE, CAT20, TOP14, MSG:96/M645;1)
|
||
|
||
>>>>> As we sell them, it won't allow this
|
||
"""""
|
||
However, if in the future someone patches QuickDraw for the Second
|
||
Sight board, then assuming the software isn't deficient in some way, you
|
||
could get more on the screen at a time (and with the right aspect ratio,
|
||
too).
|
||
|
||
Jawaid (PROCYON.INC, CAT20, TOP14, MSG:105/M645;1)
|
||
|
||
>>>>> Just a quickie notice: I made significant progress in my
|
||
""""" investigation of Compton's encyclopedia today, enough so that I can
|
||
safely say that the next version of of Compton's, with new features like
|
||
the "Idea Search" implemented, will be out by Christmas.
|
||
|
||
Jawaid (PROCYON.INC, CAT20, TOP12, MSG:308/M645;1)
|
||
|
||
|
||
PMPFAX SOFTWARE STILL IN PROGRESS Well, the phone book routines are
|
||
""""""""""""""""""""""""""""""""" finished :) I'll be working on the
|
||
send batches next.
|
||
|
||
This is how it'll work: You'll be able to set up multiple phone
|
||
books. Each of these phone books can have a combination of book entries
|
||
(which have the person's name, an organization, and their fax number) and
|
||
groups. Groups are a collection of book entries and other groups. When you
|
||
send a fax, you'll be able to pick an entry or a group to send the fax to
|
||
from any of the phone books you have configured. Sending to groups will be
|
||
handy when you have a particular fax job that you want to send to multiple
|
||
people.
|
||
|
||
The send batches will consist of a variety of different page types.
|
||
You'll be able to include print pages (that is, pages that are captured
|
||
from any application that you can print from), an optional cover page
|
||
(you'll be able to include various fax variables in them, including the
|
||
name and organization, date and time, total pages, and a comment or memo
|
||
field), pages from another saved send batch, pages from a received batch,
|
||
or APF and PIC files. Send batches will automatically be created from the
|
||
Print dialog so it will be simple to just send a fax when you go to print.
|
||
You'll have the option of sending immediately, scheduling a send, or just
|
||
saving a send batch and sending at a future time.
|
||
|
||
The package will also include an NDA that will have maintenance for
|
||
the phone books, send and receive batches, and cover sheets. The NDA will
|
||
allow you to create your own send batches outside of an application print
|
||
job, will let you view/print/export received faxes, and do other sundry
|
||
functions.
|
||
|
||
I am also thinking of releasing a developer's package that will allow
|
||
fourth-party applications related to PMPFax. Because of the modular way
|
||
I'm creating the system, other applicaitons and NDAs will be able to access
|
||
just about all of the features of PMPFax, including the phone books, the
|
||
send and receive batches, cover sheets, and the view/print module. Some
|
||
examples of possible fourth-party apps would be advanced phone book
|
||
maintenance, manipulation of send/receive batches, specialized printing or
|
||
cataloging of faxes, etc. The actual send/receive modules will also be
|
||
available for use in this fashion.
|
||
|
||
Is this something any of you developers out there would be interested
|
||
in? If so, let me know.
|
||
|
||
Paul (PMP, CAT38, TOP15, MSG:131/M645;1)
|
||
|
||
|
||
>>> WHAT'S NEW <<<
|
||
""""""""""""""""""
|
||
|
||
GEnie ANNOUNCES REDUCED RATES FOR 9600 BPS ACCESS Fire up that high-speed
|
||
""""""""""""""""""""""""""""""""""""""""""""""""" modem and head for your
|
||
favorite GEnie Software Library! Effective October 3, 1994, you'll be able
|
||
to access GEnie Services at 9600 bps for as little as $5.00 per hour. This
|
||
is a limited beta test, and will be opened to all users on October 10,
|
||
1994.
|
||
|
||
As a result of an arrangement with Sprint, GEnie will be offering
|
||
9600 bps access from almost 300 SprintNet locations. Best of all, this
|
||
high-speed access will not be subject to high-priced surcharges. The
|
||
normal $2.00 per hour SprintNet surcharge will apply...even at 9600 bps!
|
||
This open beta test is expected to run through the end of the year.
|
||
|
||
To find the number of the SprintNet access number nearest you, simply
|
||
type PHONES at any GEnie menu prompt (or use the "Move To Keyword" option
|
||
in GEnie for Windows and type PHONES). Remember, this rate applies only to
|
||
9600 bps access via SprintNet. So be sure to choose the access number
|
||
showing "9600" in the "Baud Rate" column AND "SprintNet" in the "Network"
|
||
column.
|
||
|
||
From the "Fine Print" department, please note that the $2.00 per hour
|
||
surcharge for SprintNet access is applicable even during your initial four
|
||
hours of monthly usage.
|
||
|
||
So, whether you're into downloading software, reading bulletin
|
||
boards, or accessing databases, it's about to become cheaper to do it
|
||
faster! Join the beta test today, and get a headstart on the savings!
|
||
|
||
- - -
|
||
|
||
Dean Esmay (SYNDICOMM, CAT3, TOP12, MSG:55/M645;1)
|
||
|
||
>>>>> OK, this is the way I understood it
|
||
"""""
|
||
All per hour, USA: (Canada higher)
|
||
|
||
Network Baud Standard Network Speed Total
|
||
Type Rate charge charge charge Cost
|
||
|
||
GEnie 2400 $3.00 -- -- $3.00
|
||
GEnie 2400 $3.00 $2.00 -- $5.00 (surcharged node)
|
||
GEnie 9600 $3.00 -- $6.00 $9.00
|
||
GEnie 800# 2400 $3.00 $6.00 -- $9.00
|
||
GEnie 800# 9600 $3.00 -- $6.00 $9.00
|
||
SprintNet 2400 $3.00 $2.00 -- $5.00
|
||
SprintNet 9600+ $3.00 $2.00 -- $5.00
|
||
|
||
If you call during Prime Time, add $9.50 to the total cost.
|
||
|
||
Dave (JUST.DAVE, CAT3, TOP12, MSG:125/M645;1)
|
||
|
||
|
||
GEnie TO PROVIDE FULL INTERNET ACCESS BY YEAR END ROCKVILLE, MD, October
|
||
""""""""""""""""""""""""""""""""""""""""""""""""" 17, 1994 -- GEnie
|
||
announced today its plan to release Phase I of its Internet Access Service
|
||
by year-end 1994. The GEnie Internet Access Service will enable subscribers
|
||
to access the wealth of information and numerous discussion groups
|
||
available on the Internet from GEnie.
|
||
|
||
Phase I will provide GEnie subscribers with access to:
|
||
|
||
* The FTP Service which provides users with interactive access to any
|
||
of the millions of files available for public access on the
|
||
Internet.
|
||
|
||
* Usenet Newsgroups Service which allow users to participate in the
|
||
global discussion areas collectively known as USENET.
|
||
|
||
* Outbound Telnet Service which enables users to connect to other
|
||
host computers through the Internet.
|
||
|
||
* Gopher Service which is a set of menus designed to help users
|
||
access files, discussion groups and other host computers in a more
|
||
orderly and logical fashion.
|
||
|
||
* Wide Area Information Server (WAIS) Database Service which provides
|
||
users with access to "no cost databases" across the Internet.
|
||
|
||
GEnie will also establish a GEnie Information Server, accessible to
|
||
Internet users interested in learning more about GEnie Services. Pricing
|
||
information, access numbers, a list of services, and details of special
|
||
offers will be available, as well as a signup module.
|
||
|
||
GEnie Services, which became operational in 1985, is one of the
|
||
leading online information services with subscribers throughout the United
|
||
States, Canada and around the world. GE Information Services, Inc., a
|
||
division of General Electric Company, is headquartered in Rockville,
|
||
Maryland.
|
||
|
||
# # #
|
||
|
||
* RoundTables are GEnie's special interest areas. Each RoundTable
|
||
includes a bulletin board, software library and Real Time
|
||
Conference.
|
||
|
||
Note to the Editor:
|
||
|
||
GEnie Services hourly non-prime time connect rate is $3.00 U.S.
|
||
($4.00 CAN$). The monthly fee of $8.95 ($10.95 CAN$) includes up to four
|
||
hours of non-prime time access to most GEnie services such as software
|
||
downloads, bulletin boards, email, an Internet mail capability, multiplayer
|
||
games and chat lines.
|
||
(GOOSE, CAT10, TOP10, MSG:140/M645;1)
|
||
|
||
|
||
|
||
SYMBOLIX SPECIAL OFFER FOR SHAREWARE SOLUTIONS II SUBSCRIBERS (Basle,
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" Switzerland
|
||
/San Rafael, California. October 26, 1994) The European offices of Bright
|
||
Software has recently taken over the worldwide distribution of Symbolix,
|
||
the most sophisticated math program ever written for the Apple IIGS.
|
||
|
||
Bright Software would like to take this opportunity to also inform
|
||
you that an amazing new 2 disk interactive demo of Symbolix is now
|
||
available exclusively from the US-based offices of Shareware Solutions II.
|
||
|
||
Symbolix is a full-featured GS/OS desktop application for complex
|
||
numeric and symbolic math. Written in fast assembly language, Symbolix
|
||
calculates object-oriented 2-D and 3-D graphs with hidden surfaces. It
|
||
offers commands for symbolic derivatives of any complex expression and
|
||
frees you from expanding, collecting, simplifying and rewriting real or
|
||
complex expressions. Symbolix fully supports The Manager and the Floating
|
||
Point Engine, although it requires neither.
|
||
|
||
Symbolix differentiates any mathematical expression in the twinkling
|
||
of an eye. It also supports nested line integrals with any number of
|
||
independent variables. Symbolix's unique 3-D module is the most impressive
|
||
graphing tool ever seen on a IIGS. You can rotate graphs, choose from
|
||
among different color sets, and export them in various formats. There is a
|
||
complete online help system, and a complete collection of mathematical
|
||
formulas and summary of all chemical elements. Plus, there are Easter Eggs
|
||
galore!
|
||
|
||
Symbolix requires 2 megabytes of RAM, two 3.5" disk drives or a hard
|
||
disk, and System 6. It is now available only from Bright Software's
|
||
European offices for $70 plus $5 for shipping and handling. Bright
|
||
Software can accept payment by EuroCheck and by check or money order in US
|
||
currency.
|
||
|
||
Bright Software is also pleased to announce that a special discounted
|
||
offer for Symbolix is now available exclusively to subscribers of Shareware
|
||
Solutions II. Details may be found in Shareware Solutions II, Issue #7.
|
||
|
||
The 2 disk interactive Symbolix demo is reminiscent of FTA demos,
|
||
with stunning and informative animations and a toe-tapping musical
|
||
soundtrack. That demo is now available from Shareware Solutions II for
|
||
only $5. The Symbolix demo requires a hard disk drive, but the actual
|
||
Symbolix program does not.
|
||
|
||
To order the Symbolix demo, send checks/money orders, made payable to
|
||
Joe Kohn, in US Funds only, to the Shareware Solutions II Worldwide
|
||
Headquarters.
|
||
|
||
Bright Software Shareware Solutions II
|
||
c/o Henrik Gudat c/o Joe Kohn
|
||
Missionsstr. 38 166 Alpine St
|
||
4055 Basel San Rafael, CA 94901
|
||
Switzerland USA
|
||
|
||
Bright Software is the producer of a number of Apple IIGS commercial
|
||
and freeware software titles. Commercially available software includes The
|
||
Gate and Space Fox. Freeware from Bright Software includes ShadowWrite and
|
||
MultiView.
|
||
|
||
Shareware Solutions II is a bi-monthly 20 page newsletter that
|
||
celebrates the magic that is the Apple II computer. Shareware Solutions II
|
||
also publishes Bill Heineman's Contacts GS name and address IIGS New Desk
|
||
Accessory data base program.
|
||
|
||
Please contact Bright Software and/or Shareware Solutions II for
|
||
additional information on their respective products. E-mail inquiries may
|
||
be directed to:
|
||
|
||
Bright Software at:
|
||
|
||
gudat@avalon.unizh.ch
|
||
|
||
Shareware Solutions II at:
|
||
|
||
joko@crl.com
|
||
joe.kohn@genie.geis.com
|
||
76702,565@compuserve.com
|
||
|
||
(JOE.KOHN, CAT13, TOP13, MSG:193/M645;1)
|
||
|
||
<<<<< Just a note about the Bright Software/Shareware Solutions II Press
|
||
""""" Release...
|
||
|
||
Henrik Gudat and I had a slight disagreement over the wording of the
|
||
press release. I wanted to use the joint press release as a way to help
|
||
promote Bright Software, and he wanted to use it as a way to help promote
|
||
Shareware Solutions II.
|
||
|
||
Since readers of Shareware Solutions II already know about both the
|
||
special "Such A Deal" offer and the availability of the new 2 disk Symbolix
|
||
demo, it just didn't seem necessary to me to include all that info. Henrik
|
||
disagreed.
|
||
|
||
But, since Henrik isn't on GEnie and won't see these remarks, I'd
|
||
like to point out the significance of first paragraph. Namely, Bright
|
||
Software no longer has a US distributor for Symbolix! The European office
|
||
of Bright Software is now handling all correspondance, tech support and
|
||
sales for Symbolix.
|
||
|
||
Although Bright Software is located in Basle, Switzerland, they do
|
||
have a bank account set up so that they can accept checks in US currency.
|
||
They also can accept EuroChecks.
|
||
|
||
Please note that the other commercially available software titles
|
||
from Bright Software (Gate and Space Fox) continue to be published by Seven
|
||
Hills Software.
|
||
|
||
Joe Kohn (JOE.KOHN, CAT13, TOP13, MSG:194/M645;1)
|
||
|
||
|
||
>>> THROUGH THE GRAPEVINE <<<
|
||
"""""""""""""""""""""""""""""
|
||
|
||
APPLEWORKS 5 SHIP DATE SLIPS Marie, the manuals will be delayed slightly
|
||
"""""""""""""""""""""""""""" by printing, so although the software will
|
||
be ready to go Monday, AW5 probably won't ship until November 4th or so.
|
||
(BRANDT, CAT17, TOP18, MSG:171/M645;1)
|
||
|
||
>>>>> Products that don't slip will ship with bugs.
|
||
"""""
|
||
Products that slip only once will ship with bugs, but not as many as
|
||
a product that never slips.
|
||
|
||
Products that slip several times will ship with bugs, but not very
|
||
many.
|
||
|
||
Products that never ship won't have any bugs, but what's the fun in
|
||
that?
|
||
|
||
Eric Shepherd (Sheppy)
|
||
[Team PPCPro]
|
||
(POWERPC.PRO, CAT42, TOP29, MSG:89/M645;1)
|
||
|
||
NOISETRACKER 2
|
||
"""""""""""""""
|
||
>--ANNOUNCEMENT--<
|
||
|
||
COMING SOON -- NOISE TRACKER GS v2.00
|
||
within the next 2-3 weeks
|
||
|
||
***Watch for it***
|
||
(B.JOHNSON17, CAT13, TOP36, MSG:85/M645;1)
|
||
|
||
|
||
TIMEOUT STATISTICS MAYBE? OPS needs 2 or 3 testers for AppleWorks
|
||
""""""""""""""""""""""""" (TimeOut) Application. Statistics functions
|
||
performed, but only a minimal knowledge of Statistics required to be a
|
||
tester. Respond via e-mail to: D.GUM@GEnie.GEIS.COM
|
||
(D.GUM, CAT13, TOP26, MSG:75/M645;1)
|
||
|
||
|
||
TURBO REZ GRAPHICS CARD DEAD? Fortunately, you are incorrect. The Turbo
|
||
""""""""""""""""""""""""""""" Rez is doing better than RezTek wants to
|
||
publicize due to its new competitor (Second Sight); in fact, the new
|
||
TurboRez is incredible. Maybe if you dropped some e-mail to Reztek, Bill
|
||
St. Pierre might give a public status report.
|
||
|
||
Michael (M.LUTYNSKI, CAT6, TOP16, MSG:10/M645;1)
|
||
|
||
>>>>> I don't get the logic in this statement
|
||
"""""
|
||
How about Animasia 3-D, Mike? How do animations look on the new
|
||
TurboRez? Are you ready to start selling this (A3D) yet?
|
||
|
||
David K. (D.KERWOOD, CAT6, TOP16, MSG:11/M645;1)
|
||
|
||
<<<<< RezTek has been in a position where it does not want to reveal
|
||
""""" information which the Second Sight team could use to their
|
||
competitive advantage. As for features of the third incarnation of the
|
||
TurboRez, I am not authorized to say; you'll have to e-mail RezTek
|
||
directly. All I can say is that the TurboRez has significant features
|
||
which the Second Sight lacks.
|
||
|
||
Animasia 3-D supported the second version of the TurboRez (seen at
|
||
Apple Expo East '92), but does not (yet) do so for the third version. The
|
||
reasons are more related to a lack of time than anything else. As for a
|
||
release date, an ad was just placed in GS+ for their upcoming issue. The
|
||
ad states that A3D will be available beginning December 10th.
|
||
|
||
Michael (M.LUTYNSKI, CAT6, TOP16, MSG:14/M645;1)
|
||
|
||
|
||
KOHN WON'T BUY BIG RED COMPUTER CLUB Although I haven't yet received my
|
||
"""""""""""""""""""""""""""""""""""" copy of the latest II Alive, I infer
|
||
that there's a rumor printed in it that says something along the lines of
|
||
SSII taking over BRCC.
|
||
|
||
Let me just suggest that if there's something you want to purchase
|
||
from Big Red Computer Club, you better purchase it soon. There is
|
||
absolutely no truth to the rumor.
|
||
|
||
On the other hand, Shareware Solutions II and Big Red Computer Club
|
||
_are_ teaming up once again. In the next several weeks, all Scarlett
|
||
subscribers will be receiving a sampler issue of SSII. The sampler is a 12
|
||
page abridged version of SSII #7 that will contain 60% of the articles that
|
||
appeared in SSII #7.
|
||
|
||
Joe Kohn (JOE.KOHN, CAT28, TOP4, MSG:107/M645;1)
|
||
|
||
|
||
>>> MESSAGE SPOTLIGHT <<<
|
||
"""""""""""""""""""""""""
|
||
|
||
Category 2, Topic 7
|
||
Message 330 Fri Oct 21, 1994
|
||
D.ROGERS2 [DAVE] at 22:45 EDT
|
||
|
||
Not to change the subject or anything, but I was just up in Joe
|
||
Kohn's SSII CAT when I read his reply concerning a Honolulu user group and
|
||
how they had 1000 people attending meetings at first, and they're down to
|
||
10 now.
|
||
|
||
Brought back memories. I remember how excited I was when I found out
|
||
there was such a thing as a user group. I bought my ][+ back in Dec '81
|
||
and went for months relying on Nibble, Creative Computing and Byte. Then I
|
||
found out about the Tidewater Apple Worms (hated the name even then). What
|
||
a discovery! There were easily over 100 people at those meetings. We used
|
||
to meet twice a month. Once was a "meeting" where we actually conducted
|
||
"business" and the other was an informal, officially unsanctioned gathering
|
||
which was much more energetic though I'm sad to say the principle activity
|
||
was copying software.
|
||
|
||
But the excitement came from the fact that the whole idea of personal
|
||
computing was in its infancy. None of us knew what these machines were
|
||
really capable of and how we could access it. Every meeting brought new
|
||
wonders to behold. Broderbund actually sent a rep to demonstrate a
|
||
prerelease version of Lode Runner and showed how they took the programmers
|
||
original program and refined it into a finished product.
|
||
|
||
It was heady stuff for a guy who had been raised on Robert Heinlein,
|
||
Isaac Asimov and Arthur C. Clarke. It was really weird meeting so many
|
||
people you didn't know and having an instant rapport with them. I haven't
|
||
experienced anything remotely like it since.
|
||
|
||
My wife was asking me yesterday (pleading, really) why I didn't get
|
||
rid of this thing and get an MS-DOS machine "something that's compatible."
|
||
I can't explain to her that this machine has the greatest compatibility of
|
||
all, it's compatible with me.
|
||
|
||
Although I'm much older and wiser in the ways of bits and bytes, I
|
||
can instantly recall the wonder I felt when I turned on my ][+ for the
|
||
first time. I suppose the people who owned the first televisions or first
|
||
radios and perhaps the first folks to master fire, felt much the same way.
|
||
It is a rich experience. I wonder if people who have come into computing
|
||
in the last few years have felt any of that. The kids who have grown up
|
||
since 1981 certainly take it for granted, much as I did color TV.
|
||
|
||
In the last years of my stay in Virginia TAW continued to shrink and
|
||
become somewhat mired in endless bickering about this and that. It was
|
||
very sad for me. Now I'm in Jax and I don't belong to a user group
|
||
anymore. I visit here and I help out at my son's school and that's about
|
||
the extent of my Apple activities outside my den. But I'm sticking with
|
||
the old hunk of silicon. I tell my wife it's my sandbox. All these things
|
||
really are, after all, are boxes of sand. We make of them what we will.
|
||
Somehow I don't think the guy walking out of CompUSA with the latest Compaq
|
||
or Power PC in his hands has any inkling of that.
|
||
|
||
Sorry for the long post. But something struck a chord and I just had
|
||
to let it reverberate for a while. Back to our regular programming...
|
||
|
||
Dave Rogers
|
||
|
||
[*][*][*]
|
||
|
||
|
||
While on GEnie, do you spend most of your time downloading files?
|
||
If so, you may be missing out some excellent information in the Bulletin
|
||
Board area. The messages listed above only scratch the surface of
|
||
what's available and waiting for you in the bulletin board area.
|
||
|
||
If you are serious about your Apple II, the GEnieLamp staff strongly
|
||
urge you to give the bulletin board area a try. There are literally
|
||
thousands of messages posted from people like you from all over the
|
||
world.
|
||
|
||
|
||
|
||
[EOA]
|
||
[HUM]//////////////////////////////
|
||
HUMOR ONLINE /
|
||
/////////////////////////////////
|
||
Cartoon Laws
|
||
""""""""""""
|
||
by Trevor Paquette and Lt. Justin D. Baldwin
|
||
|
||
|
||
|
||
>>> THE TEN LAWS OF CARTOON PHYSICS <<<
|
||
"""""""""""""""""""""""""""""""""""""""
|
||
|
||
Cartoon Law I.
|
||
''''''''''''''
|
||
Any body suspended in space will remain in space until made aware of
|
||
its situation.
|
||
|
||
Daffy Duck steps off a cliff, expecting further pastureland. He
|
||
loiters in midair, soliloquizing flippantly, until he chances
|
||
to look down. At this point, the familiar principle of 32 feet
|
||
per second per second takes over.
|
||
|
||
Cartoon Law II.
|
||
'''''''''''''''
|
||
Any body in motion will tend to remain in motion until solid matter
|
||
intervenes suddenly.
|
||
|
||
Whether shot from a cannon or in hot pursuit on foot, cartoon
|
||
characters are so absolute in their momentum that only a
|
||
telephone pole or an outsize boulder retards their forward
|
||
motion absolutely. Sir Isaac Newton called this sudden
|
||
termination of motion the stooge's surcease.
|
||
|
||
Cartoon Law III.
|
||
''''''''''''''''
|
||
Any body passing through solid matter will leave a perforation
|
||
conforming to its perimeter.
|
||
|
||
Also called the silhouette of passage, this phenomenon is the
|
||
speciality of victims of directed-pressure explosions and of
|
||
reckless cowards who are so eager to escape that they exit
|
||
directly through the wall of a house, leaving a cookie-cutout-
|
||
perfect hole. The threat of skunks or matrimony often
|
||
catalyzes this reaction.
|
||
|
||
Cartoon Law IV.
|
||
'''''''''''''''
|
||
The time required for an object to fall twenty stories is greater
|
||
than or equal to the time it takes for whoever knocked it off the
|
||
ledge to spiral down twenty flights to attempt to capture it
|
||
unbroken.
|
||
|
||
Such an object is inevitably priceless, the attempt to capture
|
||
it inevitably unsuccessful.
|
||
|
||
Cartoon Law V.
|
||
''''''''''''''
|
||
All principles of gravity are negated by fear.
|
||
|
||
Psychic forces are sufficient in most bodies for a shock to
|
||
propel them directly away from the earth's surface. A spooky
|
||
noise or an adversary's signature sound will induce motion
|
||
upward, usually to the cradle of a chandelier, a treetop, or
|
||
the crest of a flagpole. The feet of a character who is
|
||
running or the wheels of a speeding auto need never touch the
|
||
ground, especially when in flight.
|
||
|
||
Cartoon Law VI.
|
||
'''''''''''''''
|
||
As speed increases, objects can be in several places at once.
|
||
|
||
This is particularly true of tooth-and-claw fights, in which a
|
||
character's head may be glimpsed emerging from the cloud of
|
||
altercation at several places simultaneously. This effect is
|
||
common as well among bodies that are spinning or being
|
||
throttled. A 'wacky' character has the option of
|
||
self-replication only at manic high speeds and may ricochet off
|
||
walls to achieve the velocity required.
|
||
|
||
Cartoon Law VII.
|
||
''''''''''''''''
|
||
Certain bodies can pass through solid walls painted to resemble
|
||
tunnel entrances; others cannot.
|
||
|
||
This trompe l'oeil inconsistency has baffled generation, but at
|
||
least it is known that whoever paints an entrance on a wall's
|
||
surface to trick an opponent will be unable to pursue him into
|
||
this theoretical space. The painter is flattened against the
|
||
wall when he attempts to follow into the painting. This is
|
||
ultimately a problem of art, not of science.
|
||
|
||
Cartoon Law VIII.
|
||
'''''''''''''''''
|
||
Any violent rearrangement of feline matter is impermanent.
|
||
|
||
Cartoon cats possess even more deaths than the traditional nine
|
||
lives might comfortably afford. They can be decimated,
|
||
spliced, splayed, accordion-pleated, spindled, or disassembled,
|
||
but they cannot be destroyed. After a few moments of blinking
|
||
self pity, they reinflate, elongate, snap back, or solidify.
|
||
|
||
Corollary: A cat will assume the shape of its container.
|
||
|
||
Cartoon Law IX.
|
||
'''''''''''''''
|
||
For every vengeance there is an equal and opposite revengeance.
|
||
|
||
This is the one law of animated cartoon motion that also applies
|
||
to the physical world at large. For that reason, we need the
|
||
relief of watching it happen to a duck instead.
|
||
|
||
Cartoon Law X.
|
||
''''''''''''''
|
||
Everything falls faster than an anvil.
|
||
|
||
Examples too numerous to mention from the Roadrunner cartoons.
|
||
|
||
|
||
|
||
[EOA]
|
||
[REF]//////////////////////////////
|
||
REFLECTIONS /
|
||
/////////////////////////////////
|
||
Thinking About Online Communications
|
||
""""""""""""""""""""""""""""""""""""
|
||
by Phil Shapiro
|
||
[P.SHAPIRO1]
|
||
|
||
|
||
|
||
>>> SOME THOUGHTS ON THE PSYCHOLOGICAL ASPECTS OF ELECTRONIC MAIL <<<
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
Last week a friend of mine sent me an E-mail message explaining the
|
||
progress being made in her treatment for depression. She is taking
|
||
medication, which seems to help, and visits regularly with a therapist,
|
||
which she also finds beneficial. At the end of her message she inquired
|
||
whether a mutual friend of ours could be reached online.
|
||
|
||
As it happens, this mutual friend does have an electronic mail
|
||
address, but he hardly ever uses it. I explained to my first friend that
|
||
despite my best efforts to wheedle and cajole him, our mutual friend seems
|
||
reluctant to make use of online communications. At the end of my message,
|
||
I added, "Well, this just reinforces the age-old Confucian adage: 'You can
|
||
lead a horse to a modem, but you can't make him dial.'"
|
||
|
||
Apparently my silly little remark brought a brief chuckle to my
|
||
friend. Which got me thinking about the psychological effects that E-mail
|
||
can have on the human mind.
|
||
|
||
All communications has the power to lift the human spirit. But even
|
||
more so when the human spirit is flagging. When you hear a friend has
|
||
suffered an unexpected misfortune, your first inclination is to reach for
|
||
the phone to offer soothing words of commiseration and reassurance.
|
||
|
||
Human beings are intensely social creatures. To a large extent we
|
||
derive our emotional strength from our interactions with one another.
|
||
Self-esteem is largely a by-product of how others have treated us.
|
||
|
||
Thinking back to my friend undergoing treatment, it would be
|
||
presumptuous of me to think that a single E-mail message could have a
|
||
salutary effect on her depression. Clinical depression is a disease with a
|
||
profound impact on the human mind. But if an E-mail message I sent
|
||
brightened her day for a moment, that in itself is a positive result.
|
||
|
||
I came to learn recently that my friend stays in touch via E-mail
|
||
with several other of her friends and colleagues. Who knows what the
|
||
collective influence of ten, twenty, or thirty E-mail messages per day
|
||
might have in her life?
|
||
|
||
Imagine if you yourself were stuck in a hospital bed for two weeks.
|
||
Your closest friend stops by with a laptop computer and arranges for an
|
||
extra phone line to be installed in your room. Within minutes you could be
|
||
online savoring the waiting E-mail messages in your mailbox.
|
||
|
||
And if the doctor ordered quiet bed rest, you could still have your
|
||
E-mail read aloud to you -- with each message being whispered quietly into
|
||
your ear. Then you could quietly whisper a reply like: "Tell Jackson that
|
||
as soon as I'm able to get out of this bed I'm going to walk over to his
|
||
desk and whack him over the head with a foam rubber baseball bat."
|
||
|
||
It's the emotional warmth of these types of messages that can bolster
|
||
one's spirits.
|
||
|
||
Forget the flowers and the phone calls. E-mail neither wilts nor
|
||
wakes up a person who is napping. And if you choose the right words, you
|
||
can transmit almost any emotion from your heart to someone else's heart.
|
||
|
||
And who knows what healing powers your messages might have.
|
||
|
||
|
||
-Phil Shapiro
|
||
|
||
|
||
[*][*][*]
|
||
|
||
The author takes a keen interest in the psychological and social
|
||
dimensions of online communications. He can be reached on GEnie
|
||
at: p.shapiro1; on the Internet at: pshapiro@aol.com.
|
||
|
||
|
||
|
||
[EOA]
|
||
[ASA]//////////////////////////////
|
||
ASCII ART GALLERY /
|
||
/////////////////////////////////
|
||
Bengal Tiger
|
||
""""""""""""
|
||
by Susie Oviatt
|
||
[SUSIE]
|
||
|
||
|
||
|
||
ASCII ART BEGINS
|
||
,''',
|
||
.' ., .', ../'''',
|
||
.'. %%, %.', .,/' .,% :
|
||
.'.% %%%,`%%%'. .....,,,,,,..... .,%%% .,%%'. .'
|
||
: %%% %%%%%%',:%%>>%>' .,>>%>>%>%>>%%>,. `%%%',% :
|
||
: %%%%%%%'.,>>>%' .,%>%>%'.,>%>%' . `%>>>,. `%%%:'
|
||
` %%%%'.,>>%' .,%>>%>%' .,%>%>%' .>>%,. `%%>>,. `%
|
||
`%'.,>>>%'.,%%%%%%%' .,%%>%%>%' >>%%>%>>%.`%% %% `,
|
||
,`%% %%>>>%%%>>%%>%%>>%>>%>%%% %%>%%>%%>>%>%%%' % %,
|
||
,%>%'.>>%>%'%>>%%>%%%%>%' `%>%>>%%.`%>>%.
|
||
,%%>' .>%>%'.%>%>>%%%>>%' ,%%>>%%>%>>%>>%>%%,.`%%%>%%. `%>%.
|
||
` ,%' .>%%%'.%>%>>%' .,%%%%%%%%' `%%%%%%.`%%>%% .%%>
|
||
.%>% .%%>' :%>>%%'.,%%%%%%%%%'.%%%%%' `%%%%.`%%%%%.%%%%> %%>%.
|
||
,%>%' >>%% >%' `%%%%' `%%%%%%%'.,>,. `%%%%' `%%%>>%%>%
|
||
.%%>%' .%%>' %>>%, %% oO ~ Oo %%%>>'.>>>>>>. `% oO ~ Oo'.%%%'%>%,
|
||
%>'%> .%>%>% %%>%%%' `OoooO'.%%>>'.>>>%>>%>>.`%`OoooO'.%%>% '%>%
|
||
%',%' %>%>%' %>%>%>% .%,>,>, `>'.>>%>%%>>>%>.`%,>,>' %%%%> .>%>,
|
||
` %>% `%>>%%. `%%% %' >%%%%%%>, ' >>%>>%%%>%>>> >>%%' ,%%>%'.%%>>%.
|
||
.%%' %%%%>%. `>%%. %>%%>>>%.>> >>>%>%%%%>%>>.>>>'.>%>%>' %>>%>%%
|
||
`.%% `%>>%%> %%>% %>>>%%%>>'.>%>>>>%%%>>%>>.>',%>>%' ,>%'>% '
|
||
%>' %%%%%%' `%%' %%%%%> >' >>>>%>>%%>>%>>%> %%>%>' .%>%% .%%
|
||
%>%>, %>%%>>%%, %>%>% `%% %>> >>>%>>>%%>>>>%>> %%>>,%>%%'.%>%,
|
||
%>%>%%, `%>%%>%>%, %>%%> ,%>%>>>.>>`.,. `" ..'>.%. % %>%>%'.%>%%;
|
||
%'`%%>% %%>%% %>% %'.>%>>%>%%>>%::. `, /' ,%>>>%>. >%>%'.%>%'%'
|
||
` .%>%' >%%% %>%%'.>%>%;''.,>>%%>%%::. ..'.,%>>%>%>,`% %'.>%%' '
|
||
%>%>%% `%> >%%'.%%>%>>%>%>%>>>%>%>>%,,::,%>>%%>%>>%>%% `>>%>'
|
||
%'`%%>%>>% %>'.%>>%>%>>;'' ..,,%>%>%%/::%>%%>>%%,,.``% .%>%%
|
||
` `%>%>>%%' %>%%>>%>>%>%>%>%%>%/' `%>%%>%>>%%% ' .%'
|
||
%' `%>% `%>%%;'' .,>>%>%/',;;;;;,;;;;,`%>%>%,`%' '
|
||
` ` ` `%>%%%>%%>%%;/ @a;;;;;;;;;;;a@ >%>%%'
|
||
`/////////';, `@a@@a@@a@@aa@',;`//'
|
||
`//////.;;,,............,,;;//'
|
||
`////;;;;;;;;;;;;;;;;;/'
|
||
`/////////////////'
|
||
ASCII ART ENDS
|
||
|
||
|
||
|
||
[EOA]
|
||
[HUN]//////////////////////////////
|
||
THE TREASURE HUNT /
|
||
/////////////////////////////////
|
||
Yours For the Downloading
|
||
"""""""""""""""""""""""""
|
||
by Charlie Hartley
|
||
[C.HARTLEY3]
|
||
|
||
|
||
|
||
Welcome back to the Treasure Hunt! This month we will examine
|
||
several different files. There is no central theme this month, but I think
|
||
there is something here for just about everyone. Let's get started. :)
|
||
|
||
|
||
[*][*][*]
|
||
|
||
PIXMIX.BXY File #12726 99540 bytes GS JIGSAW PUZZLE GAME
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
PIXMIX
|
||
Copyright 1989 Doug Happel, All Rights Reserved
|
||
Freeware
|
||
|
||
PIXMIX is a jigsaw puzzle game for the Apple IIgs. It can read most
|
||
kinds of IIgs graphic imaged from diskette, fracture them into 6-80 pieces,
|
||
and let you reassemble them as a pleasurable exercise. In my opinion, this
|
||
is one of the true gems of the GS world. Even though it was created about
|
||
five years ago, under ProDOS 16, it works just fine using the latest GS
|
||
System software.
|
||
|
||
PIXMIX works with most image files of types $C0 and $C1. It cannot
|
||
handle image files of partial screens (these wouldn't be of much use as a
|
||
puzzle, anyway).
|
||
|
||
You may wish to select "Help..." from the Apple menu after you've
|
||
launched PIXMIX. This will allow you to select any menu item and see a
|
||
description of its use.
|
||
|
||
Start by selecting "New Image..." from the "Files" menu. This will
|
||
bring up a dialogue box allowing you to choose the graphic image file you
|
||
want to work with. After you have selected a file by "Open"ing it, another
|
||
dialogue box will appear asking you into how many rows and columns you'd
|
||
like the image to be fractured. You must make a choice here (although you
|
||
can always rescramble the image later at a different level of complexity).
|
||
|
||
There are two windows available for your use. The window called
|
||
"Boxtop" is the unscrambled image--use it as a model. The window called
|
||
"Puzzle" is the scrambled image--this is where you reconstruct the image.
|
||
You can switch from viewing one window to the other via the "Options" menu.
|
||
|
||
To reassemble the image, click on a piece you'd like to move. Its
|
||
colors will invert to indicate that it has been selected. Now click on
|
||
another piece--the two pieces will exchange places. This is known as
|
||
"Single Swap" mode.
|
||
|
||
Another mode called "Block Swap" will let you move a block of pieces
|
||
at a time. This mode can be selected via the "Options" menu. To select
|
||
the block you wish to move, depress the mouse button with the cursor in one
|
||
of your block's corners. Drag the cursor to the diagonally opposite
|
||
corner, and release the button. The selected rectangle will invert its
|
||
colors. Now click the mouse button with the cursor in the upper-left
|
||
corner of the destination block (of the same size). If the blocks do not
|
||
overlap, they will swap positions. If the blocks overlap, and the
|
||
destination is in the same row or column as the selected block, the latter
|
||
will "slide" into its new location. Illegal moves will exhibit a beep or
|
||
an alert box.
|
||
|
||
Hint: In "Block Swap" mode, after you've selected a block, you can
|
||
press the mouse button with the cursor within your selection and drag it to
|
||
its new location.
|
||
|
||
Nestled within the "Puzzle" menu is a selection called "Choose
|
||
Timer..." When you select this item, you will see a dialogue box which
|
||
allows you to choose one of four timer options.
|
||
|
||
PIXMIX is Freeware. Please refer to the "About PIXMIX" item of the
|
||
Apple menu for restrictions regarding its distribution.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
COLLOCATION.BXY File #22026 84224 bytes GS STRATEGY GAME
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
Collocation v1.1
|
||
Copyright 1993 by Benjamin Winnick
|
||
Shareware - $7.00
|
||
|
||
Benjamin Winnick has created a neat strategy game for the GS. The
|
||
rules are fairly simple; the objective is to form simple pattern by pushing
|
||
gray blocks into the proper sequence. As Ben says in his introduction,
|
||
"There are no worlds on the verge of destruction or princesses in need of
|
||
rescuing. Just play the game and have fun." The best way to describe this
|
||
game to you is to quote Ben's instructions.
|
||
|
||
"MOVING .. You are represented by a blue arrow. If you are using the
|
||
keyboard you can turn to face different directions by pressing the J and L
|
||
keys. To move forward you can press I, K, or the space bar, whichever you
|
||
prefer. If you are using the mouse, moving it left or right will rotate
|
||
the arrow. Pressing the mouse button moves forward.
|
||
|
||
"The blocks for you to use come from a position in the upper-left
|
||
corner of the playing area. A few moments after pushing a block off this
|
||
location, a new one will grow in to replace it. You can push only one
|
||
block at a time. If there are two in front of you when you try to move,
|
||
nothing will happen.
|
||
|
||
"BAD GUYS .. Your opponents are red C-shaped monsters. These
|
||
monsters wander randomly around the playing area. If one of them comes in
|
||
contact with a block, it will eat the block. When this happens, the
|
||
monster will disappear, and two more will appear to take its place. If too
|
||
many blocks get eaten, the game ends.
|
||
|
||
"DEFENSE .. To assist you, there are indestructible gold blocks in
|
||
the lower-left corner. These blocks can be moved the same way the gray
|
||
blocks are moved, but cannot be eaten by the monsters. In addition they
|
||
take slightly longer to regrow. You can use them to try to keep the
|
||
monsters from reaching your gray blocks.
|
||
|
||
"PLAYING .. The pattern you must form is displayed in the upper-right
|
||
corner of the screen. It starts out as a 3x3 grid, but it will get larger
|
||
as you get to higher levels. The number of monsters will also increase as
|
||
you progress. To complete a level you must correctly reproduce the pattern
|
||
on the playing field.
|
||
|
||
"The first few levels may seem easy, but don't let that fool you.
|
||
Once the pattern size starts increasing, you'll have to do your best to
|
||
survive.
|
||
|
||
"SCORING .. The 'Level Score' shown on the right side of the screen
|
||
is the number of points you will receive for completing the current level.
|
||
When a monster eats a gray block, this number will decrease by one. If it
|
||
reaches zero, the game ends.
|
||
|
||
"The 'Total Score' is the total number of points you have
|
||
accumulated. The top ten high scores are listed on the left side of the
|
||
screen."
|
||
|
||
A couple of things you should know: Open-Apple-Q quits the game.
|
||
Also, I think you will find that it is easier to use one hand on the
|
||
keyboard, rotating the arrow with the J or L key, and the other hand on
|
||
your mouse button, clicking to move the arrow forward.
|
||
|
||
I didn't care for the fact that you could not save your level and
|
||
return to it the next time. Apparently, you begin as a rank amateur each
|
||
time you run the game. Other than that, it seems like a neat game.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
HANOI.GS.BXY File #13587 16380 bytes TOWER OF HANOI PUZZLE
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
by David Hallwas
|
||
Freeware
|
||
|
||
David Hallwas created this Apple IIgs version of the classic Towers
|
||
of Hanoi game. For those of you who have never played this game, the
|
||
object is to move seven rings from one peg to another. The rings are in
|
||
descending size with the smallest on top. There are three pegs available
|
||
and the trick is to move the top ring from a peg to another peg so that you
|
||
can get to the next larger ring and move it. You may not place a larger
|
||
ring on top of a smaller ring. It sounds simple, but it is not as easy as
|
||
you might think.
|
||
|
||
This version uses the SHR screen and allows the use of the mouse to
|
||
move rings. Other than that, there is really little difference between
|
||
this version and earlier versions that I have seen for 8 bit Apples.
|
||
|
||
Still it is a neat game, and since it is a fairly smaller download, I
|
||
recommend that you get it and try it out. Even the price is right!
|
||
|
||
|
||
[*][*][*]
|
||
|
||
POWERPLAY.BXY File #11573 51660 bytes APPLE IIGS GAMES
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
by Peter Brinkley
|
||
Public Domain
|
||
|
||
This collection of four games for the Apple IIgs has been around for
|
||
a while and a lot of people have already downloaded it. If you are not one
|
||
of them, you should take a look at it.
|
||
|
||
The first game, called Four Play, is a "columns" type game where you
|
||
manipulate falling squares to match all adjacent colors of their neighbors
|
||
when they land. This version allows you to control the speed at which the
|
||
squares drop, so you can pick your own challenge level.
|
||
|
||
The second game, called Tron, is a two player game where each player
|
||
controls a 'light cycle' with the keyboard and attempts to box in the other
|
||
player. If a 'light cycle' can't move the game is over.
|
||
|
||
PignBull, the third game, is a guessing game. You have 16 chances to
|
||
discover a four-digit number. In each turn, you select four 1-digit
|
||
numbers, none alike. Then the game displays pig icons for each correct
|
||
digit that is not in the correct location, or bull icons for each correct
|
||
digit in the correct location. The pig and bull icons are not displayed in
|
||
the same order as the numbers. For example if you select the numbers 1, 2,
|
||
3, 4 and you are shown one pig icon and 1 bull icon, that means that one of
|
||
your numbers is correct, but in the wrong location, and another one is both
|
||
correct and in the correct location.
|
||
|
||
The final game is called Gridlock. Initially you will see four
|
||
4-color icons in the game window. The object of the game is to turn and
|
||
rearrange them so that all of the adjacent sides match. Once you succeed,
|
||
the level of the games increases and more icons appear.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
MIND.GAMES.BXY File #16696 30592 bytes APPLE II GAMES
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
|
||
MIND.TWO.BXY File #16920 23296 bytes APPLE II GAMES
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
|
||
So, you've just bought an Apple IIe or IIc from someone, and you'd
|
||
like to try out a few games to see what it can do. Let me recommend that
|
||
you download these two collections of public domain games.
|
||
|
||
In the first collection you will find games from Joe Kohn's
|
||
selections of the "Best of Big Red". This set is "mind games"-puzzles and
|
||
other mental exercises. It includes: ANAGRAM -- unscramble mixed-up
|
||
words; CODEBREAKER -- Lo-res color logic game; FRUSTRATION -- Lo-res color
|
||
logic game; GALLOWS -- slick version of Hangman; LOGIC -- an educational
|
||
tutorial game of logic; MARQUEE -- a text logic game; and TAKE.OFF -- play
|
||
against computer removing numbers from a list.
|
||
|
||
The second collection of 6 "mind" games include two different flavors
|
||
of "Mastermind", the old "Peg Jump" game done VERY nicely in hi-res, a
|
||
utility to assist you in breaking cryptoquizzes, "Goal", and "Black Box".
|
||
"Black Box" is a very nifty game in which you must deduce the positions of
|
||
"atoms" based on the behavior of particle paths.
|
||
|
||
Tom Zuchowski has kindly collected these games and uploaded them for
|
||
your gaming pleasure.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
B.TUDOR.RTC.BXY File #23511 13056 bytes RTC TRANSCRIPT
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
|
||
Last month we featured several of Bill Tudor's Apple IIgs utilities
|
||
in this column. On Friday, October 21, Bill was the guest speaker at a
|
||
special Real-Time Conference where he discussed his programs. This is an
|
||
edited transcript of that conference
|
||
|
||
If you missed the conference, you should download this transcript.
|
||
Among other things discussed, Bill revealed the secret behind his program
|
||
Minimizer which allows you to display a minimized icon for any zoomable
|
||
window on the Finder screen.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
XMANAGER.BXY File #23128 10368 bytes EXTRAS MANAGER
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
Copyright 1994 by
|
||
Bill Tudor
|
||
$10 Shareware
|
||
|
||
XManager is an Apple IIgs Finder Extension init file that allows you
|
||
to manage all your other Finder Extensions. You can check on the current
|
||
memory usage of installed extensions, and you can install and remove them
|
||
"on the fly" while the Finder is running. The following information is
|
||
taken from the documentation file included with the program.
|
||
|
||
To install XManager, copy the file XManager to your System.Setup
|
||
folder on the boot disk and reboot, or copy the file XManager to a folder
|
||
named FinderExtras located in the System folder on the boot disk, then
|
||
re-run the Finder. XManager REQUIRES the program IR to install extensions.
|
||
It requires System 6.0.1 or greater.
|
||
|
||
After XManager is installed, run the Finder and choose the XManager
|
||
menu item from under the Extras menu. You will be presented with the
|
||
XManager dialogue window. This window contains two lists. The list on the
|
||
left shows all of your installed Finder Extensions, their current memory
|
||
requirements, and the total memory used by all of them. The list on the
|
||
right displays all of your inactive (not loaded) Finder Extensions.
|
||
|
||
Note: | An "inactive" Finder Extension is a Finder Extension in
|
||
| your FinderExtras folder that has been marked as inactive,
|
||
| i.e., the inactive check box in the Finder's "Icon Info"
|
||
| dialogue has been checked. An inactive Finder Extension
|
||
| remains on disk when the Finder is running and is not
|
||
| loaded into memory.
|
||
|
||
To install an inactive Finder Extension, select the file and click
|
||
the "<<Install" button. The file will move over to the "Installed" list.
|
||
To remove an installed Finder Extension, select the file and click the
|
||
"Remove>>" button. The file will move over to the inactive list and be
|
||
removed from memory. This extension will not be loaded the next time you
|
||
run the Finder as it will be marked "inactive". To activate it again,
|
||
either use XManager to activate it on the fly or un-check the inactive box
|
||
in the Finder's "Icon Info" dialogue for the file. Then it will become
|
||
active the next time you use the Finder.
|
||
|
||
When you are finished, click the "Done" button.
|
||
|
||
Please note that after XManager installs a Finder Extension, you will
|
||
not be able to remove that extension until you exit the XManager dialogue
|
||
(click done). This is because the extension must be given a chance to
|
||
initialize itself before it can be removed again. Finder Extensions
|
||
installed by XManager are not "fully" installed until you click the "Done"
|
||
button.
|
||
|
||
If you make a mistake and install a Finder Extension that you want to
|
||
remain inactive, just click the done button, then select "XManager..." from
|
||
the "Extras" menu again and you will be able to remove it.
|
||
|
||
Important: | There are some Finder Extensions that cannot be removed
|
||
| from memory. These will appear in italics in the installed
|
||
| list and you will not be able to select them. An example
|
||
| is XManager itself. You cannot use XManager to remove
|
||
| XManager as an extension cannot remove itself.
|
||
|
||
Bill indicated in the RTC that there is a bug with this program that
|
||
should be fixed in the next version. Read the transcript mentioned above
|
||
for details.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
SHOWCLIPNDA.BXY File #23118 1152 bytes APPLE IIGS NDA
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
Copyright 1994 by
|
||
Bill Tudor
|
||
Freeware
|
||
|
||
This little Apple IIgs NDA adds a show clipboard item to the Apple
|
||
menu and provides that function for programs that allow access to the Apple
|
||
menu but not the Edit menu.
|
||
|
||
I recommend adding this little gem to your collection. Who knows
|
||
when you might find a need for this, and the price is right.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
TWO.DIAMOND.BXY File #23507 5760 bytes LORES GRAPHICS GAME
|
||
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
|
||
|
||
James Davis has created this graphics puzzle game. The object of the
|
||
puzzle is to exchange the colors in the two diamonds. You can move into
|
||
the empty square from an adjacent square or jump over a square of any color
|
||
to the empty square.
|
||
|
||
A selection is made with the game paddles, a joystick, the I, J, K,
|
||
and M, or arrow keys. Put the cursor on the square you want to move to the
|
||
empty one and press a game paddle or joystick button, either apple key, or
|
||
return.
|
||
|
||
This program has the potential of being a neat game. Unfortunately
|
||
there are some problems. The biggest problem lies in the fact that the
|
||
program cannot be played on a monochrome monitor. Mr. Davis made the
|
||
mistake of using two low resolution colors that look exactly the same on
|
||
the monochrome monitor, so it is impossible to know which color is which.
|
||
|
||
Mr. Davis has been contacted about this problem by a staff member and
|
||
his response was that the staff member could fix the problem if he wished.
|
||
The indication seems to be that Mr. Davis does not plan to fix the program
|
||
so that it will display properly on a monochrome monitor.
|
||
|
||
Since this is a shareware program (he wants $10 for it) I cannot
|
||
recommend that you download it. It is being included in this month's
|
||
column because I felt those who use monochrome monitors should be aware of
|
||
its shortcomings. Perhaps Mr. Davis will change his mind about fixing it.
|
||
Until then, this is a program to avoid.
|
||
|
||
|
||
[*][*][*]
|
||
|
||
That's it for this month. I hope you have found something here to
|
||
whet your interest. Drop me a line and let me know what you think of this
|
||
column and offer any suggestions you might have about what should be in it.
|
||
|
||
Until next time, happy downloading!
|
||
|
||
-- Charlie Hartley
|
||
|
||
|
||
|
||
[EOA]
|
||
[HAR]//////////////////////////////
|
||
HARDVIEW A2 /
|
||
/////////////////////////////////
|
||
AppleDesign Powered Speakers II
|
||
"""""""""""""""""""""""""""""""
|
||
by Udo Huth
|
||
[U.HUTH]
|
||
|
||
|
||
|
||
My latest purchase are these speakers, which are now located beside
|
||
my Apple IIgs. While I'm writing this, I'm listening to a CD with old-time
|
||
rock'n'roll music--awesome.
|
||
|
||
The speakers were about $110 here in Germany, but in my opinion they
|
||
are worth every cent of that price. Like everything else from Apple they
|
||
are of outstanding quality. For your money you get two speakers in
|
||
platinum color (fits the IIgs extraordinarily well, as well in color as
|
||
design), power supply, speaker-to-speaker cable, computer connection cable,
|
||
CD stereo cable, and a manual with explanations in five languages.
|
||
|
||
The power supply isn't a simple wall wart, it comes with about 6' of
|
||
cord for connecting to 110V and with about 6' of cord for connection to the
|
||
speakers. The speaker for the left channel (main speaker) contains all the
|
||
sockets for making the connections: power, CD in, computer in, speaker
|
||
out, headphones out. A knob for adjusting the volume is also present. The
|
||
speaker for the right channel (satellite speaker) is fed power and sound by
|
||
the speaker-to-speaker cable connected to it.
|
||
|
||
The cable for connecting the IIgs to the speakers has 3.5-millimeter
|
||
stereo plugs on both ends, the cable for connecting the CD-ROM has two
|
||
cinch plugs on one end and an 3.5mm stereo plug on the other end. (This
|
||
may be different in the US.) The cable for connecting the CD-ROM is
|
||
designed to connect a CD-ROM by Apple in its external case, as this, too,
|
||
has two cinch sockets for the sound output.
|
||
|
||
If you've put your CD in another case, you have to connect the CD via
|
||
the headphone socket to the speakers. For that you have to buy your own
|
||
cable.
|
||
|
||
The size of the speakers is about 4.1 by 6.7 by 4.7 inches (width x
|
||
height x depth). A good deal of the depth may be attributed to the rear
|
||
stand, which adjusts the tilt of the speakers, too. You shouldn't remove
|
||
the rear stand, as this affects the quality of the sound adversely
|
||
according to Apple.
|
||
|
||
The quality of the sound is very good. After adjusting the volume
|
||
from the CD-ROM drive and selecting an appropriate volume for the IIgs via
|
||
the Control Panel, I was all set. Now both signals are almost identical in
|
||
volume, although I chose the IIgs to be a bit fainter. This way the
|
||
messages of the IIgs are well to hear, but don't dominate the music.
|
||
|
||
You select the basic level of the volume at the CD-ROM drive and the
|
||
IIgs. How loud you want to hear sound/music is ultimately selected with
|
||
the volume control at the main speaker. If you don't want to disturb
|
||
anybody, you can attach a headphone system to the headphone jack of the
|
||
main speaker.
|
||
|
||
The Apple speakers provide a healthy bass. I notice this now more
|
||
now, as my previous speakers I connected by a self-made cord to IIgs and
|
||
CD-ROM drive (with capacitors in it) lacked in the bass range. The sounds
|
||
of the IIgs contain lots of bass, I didn't know the standard "bonk" could
|
||
be so deep.
|
||
|
||
The manual describes connecting the speaker to a Macintosh and to a
|
||
MS-DOS PC. The IIgs isn't mentioned, but we're used to this from Apple by
|
||
now, aren't we?
|
||
|
||
Udo - ... just a IIGS freak -
|
||
|
||
|
||
|
||
[EOA]
|
||
[PRO]//////////////////////////////
|
||
PROFILES /
|
||
/////////////////////////////////
|
||
Who's Who In Apple II
|
||
"""""""""""""""""""""
|
||
by Charlie Hartley
|
||
[C.HARTLEY3]
|
||
|
||
|
||
|
||
>>> WHO'S WHO? <<<
|
||
""""""""""""""""""
|
||
~ GEnieLamp Profile: Tony Ward ~
|
||
|
||
This month we will profile the man who knows where all the files are
|
||
hidden! Tony Ward [A2.TONY] is the Chief Librarian for the Apple II
|
||
RoundTable Library. His job is to make sure that the files that are
|
||
uploaded to the library are okay for the rest of us.
|
||
|
||
|
||
GEnieLamp> How did you first get interested in the Apple II computer?
|
||
"""""""""
|
||
|
||
Tony> In high school, I guess it was 1982 or so, we had a computer lab
|
||
"""" filled with various Apple II computers. I don't know what made me
|
||
decide to take the "Intro to computers" class, but I did. Can you believe
|
||
they actually taught Cobol on the Apple II? By the time I graduated in
|
||
1984, I was completely hooked. My mom helped pay for my first Apple, a
|
||
IIe. It was stolen from my apartment at college a few years later and I
|
||
used the insurance money to buy a IIgs. I guess that was a blessing in
|
||
disguise because I still have that same IIgs and I use it every day.
|
||
|
||
|
||
GEnieLamp> Do you have any anecdotes you can share with us about your
|
||
""""""""" first experiences with the Apple II?
|
||
|
||
Tony> Hmmm.... Well, I can tell you that I often stayed late after school
|
||
"""" playing games in the computer lab. As an "advanced" student I was
|
||
allowed to play during class, but after school was when all the "computer
|
||
geeks" got together to share solving techniques for classics like Wizardy,
|
||
Ultima and Akalabeth.
|
||
|
||
|
||
GEnieLamp> Describe your job here on GEnie. You must be one of the
|
||
""""""""" busiest people in the A2 RoundTable.
|
||
|
||
Tony> Yeah, I guess I do spend quite a bit of time online. Does that
|
||
"""" qualify for understatement of the year? My "job" (I hesitate to
|
||
call it that because I really enjoy doing it) is to download and check out
|
||
all the files that get uploaded to the A2 Library. I've often been asked,
|
||
"Do you have to download every single file?" The answer is yes, I really
|
||
do download everything. My hard drive is a mess, but I don't mind.
|
||
|
||
|
||
GEnieLamp> Exactly how do you decide which files get put in the library
|
||
""""""""" and which don't?
|
||
|
||
Tony> We really don't do much "screening" here in A2, we'll release just
|
||
"""" about anything. However, that hasn't stopped me from being tagged a
|
||
"tyrant" by people who get rejection letters from me. GEnie has a pretty
|
||
strict policy concerning copyright infringements. We have to watch out for
|
||
files that might violate someone else's interests. This policy hits
|
||
especially hard when it comes to graphics and music. For example, we can't
|
||
accept a digitized picture of Mickey Mouse or a Van Halen song, things like
|
||
that.
|
||
|
||
|
||
GEnieLamp> What is the process that you go through to decide if a file is
|
||
""""""""" acceptable for the library? You've already mentioned copyright
|
||
problems, what about viruses? How do you check for them?
|
||
|
||
Tony> You want all the gory details? Okay. :)
|
||
""""
|
||
I download the file without using Binary II so I can then use BLU
|
||
(Binary Library Utility) to make sure the file has a Binary II wrapper with
|
||
a proper filename (i.e. MYFILE.BXY should have a file named MYFILE.SHK
|
||
inside.) If it's a program, I run it through a virus checker (Salvation
|
||
Exorciser) to make sure it doesn't have any viruses and it doesn't make any
|
||
nasty system tool calls (erase, format, etc.) If it passes these tests, I
|
||
run the program to make sure it works. I usually don't spend too much time
|
||
with the program, I just want to make sure it actually runs. To date, I
|
||
have found only one file that contained a virus. This file was never
|
||
released to the public.
|
||
|
||
If it's a picture, I look at it to make sure it's not a copyrighted
|
||
picture. I also look for nudity which would cause the file to be placed in
|
||
our adult library. If it's an unpacked text file, I make sure it was
|
||
uploaded without Binary II so anyone can download it or view it online.
|
||
|
||
|
||
GEnieLamp> Tony, would you explain to our readers who lack experience in
|
||
""""""""" uploading how it is all done?
|
||
|
||
Tony> Uploading a file is really quite simple. You pack the file(s) with
|
||
"""" ShrinkIt first and call the archive something like MYFILE.SHK.
|
||
MYFILE can be anything you want, but you need the .SHK suffix. When you
|
||
are ready to upload the file, make sure you turn on your telecom program's
|
||
Binary II option. This adds a "wrapper" to the file that preserves the
|
||
important filetype info so when someone downloads it they get the correct
|
||
type of file. Tell GEnie that the filename is MYFILE.BXY (.BXY is the
|
||
Binary II suffix.)
|
||
|
||
If your telecom program doesn't have a Binary II option, you can tell
|
||
ShrinkIt to add it for you when you create the archive. When you type in
|
||
the name of the archive, MYFILE.SHK, just hit OA-Return instead of Return.
|
||
|
||
It really doesn't matter which method you use, but pick one and stick
|
||
with it. And whatever you do, don't use both methods on the same file or
|
||
you'll end up with a "double wrapped" file and you'll have to do it over
|
||
again. If you want more detailed information, check out this file in the
|
||
A2 Library:
|
||
|
||
20171 UPLOAD.TIPS.BXY
|
||
|
||
It's an excellent tutorial written by Tom Zuchowski on how to perform
|
||
the perfect upload.
|
||
|
||
|
||
GEnieLamp> How does the keyword search work?
|
||
|
||
Tony> Searching the library is really quite simple, but I know many people
|
||
"""" are confused or intimidated by it. I try to add enough keywords to
|
||
each file so anyone can find it later on. Let's say you're looking for an
|
||
AppleWorks template to help with your taxes. First, set the proper library
|
||
(in this case, it's #46 -- AppleWorks Templates.) Start the search
|
||
(library menu item #3) and when you are asked for a keyword, try "tax" or
|
||
"taxes" and you will get a list of all tax templates. That's really all
|
||
there is to it.
|
||
|
||
If you are looking for a game called "pyramid" you don't want to
|
||
search for keyword "games" because you'll get a few hundred files.
|
||
Instead, search on "pyramid" and you'll narrow the search. You can search
|
||
without first setting a particular library, but be prepared for a long list
|
||
of files. If you would like more detailed information about keywords,
|
||
check out this file:
|
||
|
||
23050 KEYWORDINFO.TXT
|
||
|
||
It contains a good explanation of how the GEnie library keywords work.
|
||
|
||
|
||
GEnieLamp> In the year and a half that you have been the Chief Librarian,
|
||
""""""""" what files have come across your screen that you think are
|
||
truly outstanding?
|
||
|
||
Tony> There have been many outstanding files uploaded to A2 since I've
|
||
"""" been here. I hesitate to make a list because I don't want to leave
|
||
anything out, but here are a few off the top of my head:
|
||
|
||
CoPilot and GEM -- Incredibly useful programs for managing your
|
||
online time.
|
||
|
||
Cogito and Tinies -- Two very nice freeware games for the IIgs from
|
||
the folks at Brutal Deluxe.
|
||
|
||
The A2 Disk of the Month -- The best A2 has to offer, on a single
|
||
disk, every month. A great way for the occasional A2 browser to pick up
|
||
the latest and greatest software with a single download.
|
||
|
||
I make up a Dean's List every other week or so that contains the
|
||
current "hot" files. The list is displayed on the A2 banner so everyone
|
||
can see what's new in the library. Dean Esmay started the list when he was
|
||
the Librarian and I've kept it going because I like it.
|
||
|
||
|
||
GEnieLamp> Where do you see the future of telecommunications moving in the
|
||
""""""""" next five to ten years?
|
||
|
||
Tony> Internet. Actually, something resembling the Internet but a whole
|
||
"""" lot bigger and better organized. Everything will be interconnected.
|
||
You'll be able to do just about everything with your TV's remote control:
|
||
shop an online mall, buy groceries, send and receive mail, play games and
|
||
of course watch television and movies. Your telephone will also be
|
||
connected to (or replaced by) your television.
|
||
|
||
|
||
GEnieLamp> Tell us a bit about your family.
|
||
"""""""""
|
||
|
||
Tony> I was born and raised in the northern suburbs of Chicago. My
|
||
"""" parents got divorced when I was very young. My mom is remarried and
|
||
still lives in the Chicago area. My dad lives in Texas and has been
|
||
married (and divorced) twice. My brother lives in Colorado with his
|
||
girlfriend. All four of my grandparents are still around, and I've got
|
||
cousins scattered all over the country.
|
||
|
||
|
||
GEnieLamp> What do you consider your proudest accomplishment?
|
||
"""""""""
|
||
|
||
Tony> Getting my bachelor's degree in Computer Science. It took me 6
|
||
"""" years, but I did it and I'm very glad I did.
|
||
|
||
|
||
GEnieLamp> Who do you look up to as your mentors?
|
||
"""""""""
|
||
|
||
Tony> My dad and my grandfather. How's that for a standard answer? I
|
||
"""" really do look up to both of them and I'm trying to follow in their
|
||
footsteps by choosing a career I enjoy and sticking with it.
|
||
|
||
|
||
GEnieLamp> I'm curious about what your dad and grandfather do. It sounds
|
||
""""""""" like they found their niche.
|
||
|
||
Tony> My dad is Plant Manager for a company in Texas that makes metal
|
||
"""" frames for computers and televisions. They make other metal parts,
|
||
but the frames are the big business. Lots of PCs have frames that were
|
||
made at my dad's plant. I don't think I'm supposed to reveal the brand
|
||
names, but they are biggies.
|
||
|
||
My grandfather tried retirement a few years ago but he wound up
|
||
driving my grandmother nuts because he can't stand not being active. He
|
||
went back to work as a consultant to help companies in trouble. He
|
||
basically goes in and completely takes over the day to day operations of
|
||
the company until it's back on its feet.
|
||
|
||
|
||
GEnieLamp> What sorts of things do you like to do for fun (i.e.
|
||
""""""""" non-computer hobbies)?
|
||
|
||
Tony> Football. I spend every Saturday watching the college games and
|
||
"""" every Sunday watching the Pros. I'm also a book freak. I've got a
|
||
pretty extensive collection of Stephen King novels and I'll read just about
|
||
any science fiction, horror or spy story that catches my eye.
|
||
|
||
|
||
GEnieLamp> Are computers a part of your daytime job? Please tell us a
|
||
""""""""" little about what you do between 9 and 5.
|
||
|
||
Tony> Computers are my life. I work on one all day and I come home to one
|
||
"""" every night. I'm a programmer/analyst for a large insurance company
|
||
here in the Chicago area.
|
||
|
||
|
||
GEnieLamp> What exactly do you do?
|
||
"""""""""
|
||
|
||
Tony> I do Cobol and Assembler programming on an IBM-370 mainframe. Most
|
||
"""" of the time is spent on database retrieval and sorting programs to
|
||
keep the phone operators happy. They're always asking, "can you add this
|
||
function?" and "I don't like the way the screen looks, how about doing it
|
||
like this?" We try to keep everybody happy. Then management comes along
|
||
and asks us to change it to make it work the way they want it to work.
|
||
It's a vicious circle, but I really enjoy doing it.
|
||
|
||
|
||
GEnieLamp> How long have you been a member of GEnie?
|
||
"""""""""
|
||
|
||
Tony> I've had accounts on GEnie for about 5 years or so. When I first
|
||
"""" signed up, I thought it was too confusing so I gave it up and tried
|
||
America Online. After about a year on AOL, I decided to try GEnie again
|
||
and I've been here ever since. GEnie was my first experience with a
|
||
commercial online service and like many newcomers, I guess I was a bit
|
||
overwhelmed. I'm glad I decided to stick with it. I've been an A2 Sysop
|
||
since April 1993.
|
||
|
||
|
||
GEnieLamp> What new services do you think GEnie should provide its
|
||
""""""""" subscribers?
|
||
|
||
Tony> The things most people want: High speed access at a reasonable
|
||
"""" cost, full Internet access and a more robust transfer protocol than
|
||
Xmodem CRC for uploading files.
|
||
|
||
|
||
GEnieLamp> What one piece of advice would you pass along to a new Apple II
|
||
""""""""" telecommunications enthusiast?
|
||
|
||
Tony> If you aren't already on GEnie, do it now. A2 and A2Pro are the
|
||
"""" absolute best sources of information and software for the Apple II.
|
||
|
||
|
||
GEnieLamp> What do you see as the future for the Apple II and its owners?
|
||
"""""""""
|
||
|
||
Tony> The Apple II has lived an amazingly long life. The basic
|
||
"""" architecture of the computer is almost two decades old, yet
|
||
thousands of people are still using the darned things. I love mine and I
|
||
wouldn't give it up for anything. There are still quite a few companies
|
||
supporting the Apple II (Byteworks, Seven Hills, Quality Computers,
|
||
Vitesse, InTrec, Procyon, etc.) because there are still lots of people
|
||
buying the products.
|
||
|
||
Sure there are better computers on the market, and have been for
|
||
quite some time, but the Apple II is still a great machine that performs
|
||
most of the tasks people want in a home computer.
|
||
|
||
|
||
GEnieLamp> Can you offer some advice about software and hardware that a
|
||
""""""""" new Apple II user might want to invest in? What do you have
|
||
and use?
|
||
|
||
Tony> It's hard to make a recommendation without knowing the user's needs.
|
||
"""" Many people get along just fine with a 128K Apple IIe. Others like
|
||
to cram as much hardware as possible into their IIgs. I guess I'm
|
||
somewhere in between. I have a IIgs with a 4MB GS-RAM+ memory card, a
|
||
125MB hard drive connected to an Apple High Speed SCSI card, an 8MHz ZipGS,
|
||
an MDIdeas stereo/digitizer card connected to a pair of Labtec amplified
|
||
speakers, an Imagewriter II and an Intel 14,400 baud external modem. I
|
||
have a System Saver to keep it all cool and an APC UPS back-up power supply
|
||
to keep me sane (the power goes out from time to time around here).
|
||
|
||
The main thing is to buy only what you need and upgrade your system as your
|
||
needs increase. If you only want to run AppleWorks and a telecom program,
|
||
go with an Apple IIe and a 1MB RAM card. Add an accelerator if you feel
|
||
the need for speed and unless you enjoy disk swapping, I strongly suggest a
|
||
hard drive. I know I couldn't live without mine.
|
||
|
||
|
||
GEnieLamp> When you're not acting as Chief Librarian on GEnie, what else
|
||
""""""""" do you do while you're here? What do you enjoy most about
|
||
being here?
|
||
|
||
Tony> I spend quite a bit of time in the A2 RTC. I enjoy helping the new
|
||
"""" folks and just shooting the breeze with the old timers. I also play
|
||
a few of the GEnie multi-player games. I'm a regular player in Federation
|
||
II (a space trading game, the object is to become Emperor and rule the
|
||
galaxy) and Dragon's Gate (a role-playing Dungeons & Dragons type of game).
|
||
|
||
|
||
GEnieLamp> Thank you, Tony, for an enjoyable interview.
|
||
"""""""""
|
||
|
||
Tony> I've enjoyed it! I think we have the best online Apple II library
|
||
"""" available, and I want to take this opportunity to encourage folks to
|
||
continue to upload files to our library and to keep downloading them too.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
A note to our readers: If you want to know more about a particular
|
||
person and want him/her to be interviewed for the GEnieLamp A2 profile
|
||
column, send E-mail to C.HARTLEY3 or EDITOR.A2 and we'll see what we can
|
||
do. In your E-mail message, tell why you think this person is a good
|
||
candidate for the profile.
|
||
|
||
|
||
|
||
[EOA]
|
||
[SPC]//////////////////////////////
|
||
SPECIAL NEEDS /
|
||
/////////////////////////////////
|
||
Playing Tetris Can Help Soothe Asthma Attacks
|
||
"""""""""""""""""""""""""""""""""""""""""""""
|
||
by Phil Shapiro
|
||
[P.SHAPIRO1]
|
||
|
||
|
||
|
||
The Washington Post newspaper recently reported that playing Tetris
|
||
can have a soothing effect on persons undergoing asthma attacks. In a
|
||
first-person, anecdotal article by Larry Fox, in the Fast Forward magazine
|
||
section, the therapeutic uses of Tetris are vividly described.
|
||
|
||
During one recent asthma attack the author casually started a game of
|
||
Tetris on his Nintendo system. After playing the game for about 30 minutes
|
||
he found his breathing troubles to be noticeably diminished.
|
||
|
||
Curious to see whether there might be some cause-effect relationship,
|
||
Fox tried playing Tetris again during his next asthma attack. In his own
|
||
words:
|
||
|
||
"Coincidence, I first thought. But I put that conclusion to test a
|
||
few weeks later, when another seizure left me gasping. Again I turned to
|
||
Tetris. Once again the rhythm and colors worked their magic: I could
|
||
breathe!"
|
||
|
||
Fox attributes the therapeutic effect of Tetris on the way the game
|
||
mesmerizes players who are playing it. Since the game so successfully
|
||
engages the cognitive processes of the mind, the brain gets "distracted"
|
||
from the asthma seizure that was otherwise occupying its attention.
|
||
|
||
To find out more about how and why Tetris might help asthma
|
||
sufferers, Fox talked with Dr. Joel Taubin, the Washington DC pulmonary
|
||
specialist who treats him. Taubin declared, "Sure, it can work. Anything
|
||
that can get your mind off breathing difficulties can help give you relief.
|
||
I have recommended biofeedback to patients, told them to relax by going to
|
||
a movie or resting in a dark room. Anything that can change your focus
|
||
away from breathing difficulties will help."
|
||
|
||
If Tetris is so helpful, might other video arcade games have similar
|
||
therapeutic value? Fox feels that Tetris is unique in this respect. Other
|
||
games he has tried have had the opposite effect, "raising my blood pressure
|
||
and wracking my nerves."
|
||
|
||
The Larry Fox article is bound to create a re-surging interest in
|
||
Tetris. Apple II enthusiasts might be interested to know that there are
|
||
more than a few public domain and shareware versions of Tetris in the GEnie
|
||
Apple II Roundtable library.
|
||
|
||
A brief search of the library turned up the following Tetris games
|
||
available for downloading. Following the list of Tetris games are
|
||
descriptions of some Tetris variations, such as Columns and VIAD
|
||
(Vocabulary in Any Direction).
|
||
|
||
Given that Columns is an easier game than Tetris, with the same
|
||
general game play, it might work even better as a therapeutic resource for
|
||
asthma sufferers. In my mind, Columns engages the mind in a most
|
||
interesting way, while giving players a "fighting chance." Luck operates
|
||
more in players favor in Columns, making the game more fun than Tetris, in
|
||
this player's mind.
|
||
|
||
This Washington Post article about the therapeutic effects of Tetris
|
||
has got me thinking about the general therapeutic effects that computers
|
||
can have on the mind. Could not computer use be therapeutic to someone who
|
||
suffered a stroke, someone getting treatment for depression, someone whose
|
||
memory isn't what it used to be?
|
||
|
||
I would be interested in compiling a list of anecdotes about the
|
||
therapeutic use of computers to share in a future issue of GEnieLamp.
|
||
Kindly send any anecdotal stories to my address on GEnie:
|
||
p.shapiro1@genie.geis.com. (The more details, the better.)
|
||
|
||
Incidentally, anyone interested in looking up the Washington Post
|
||
article about Tetris and asthma might find a copy on microfiche at their
|
||
local library. The citation is: Washington Post, 10/27/94, Fast Forward
|
||
magazine section, page 36. Article title: "Press Command-B to Breathe."
|
||
Considering its interesting subject matter, the article is rather short:
|
||
about seven paragraphs.
|
||
|
||
|
||
Number: 12615 Name: TETRIS2.BXY
|
||
Address: S.SNYDERMAN Date: 900705
|
||
Approximate number of bytes: 60480
|
||
Library: 42
|
||
|
||
Description: This is the best tetris clone I have ever seen. It should work
|
||
on any 128K Apple II. You might even mistake it for the real thing. I'm
|
||
not kidding. Plays just like the real thing, has different music though.
|
||
And new shapes. And rounds. Joystick recommended. Open-Apple-1 will give
|
||
you the preview mode. Apple buttons will show other screens. Escape
|
||
pauses. Archived with Shrinkit 3.0.2 in "disk" mode. You must unpack it to
|
||
a TOTALLY BLANK 5.25 inch disk, then boot the disk (it doesn't work under
|
||
ProDOS so you must boot it). Note that this game does not work on some
|
||
systems, apparently it doesn't like the Laser 128 for example. Enjoy this
|
||
great game.
|
||
|
||
|
||
Number: 10841 Name: TETROTRIX.BXY
|
||
Address: A2.DEAN Date: 900404
|
||
Approximate number of bytes: 79380
|
||
Library: 21
|
||
|
||
Description: This is a very interesting variation on the Russian computer
|
||
game Tetris called 'Tetrotrix'. It's a shareware program from a French
|
||
author. The sound effects here are crude but the game play is actually
|
||
better (and more complicated) in some respects. Use the numeric keypad for
|
||
moving. Uploaded by permission. This program works only on a IIgs. Unpack
|
||
with ShrinkIt 3.0 or better.
|
||
|
||
|
||
Number: 13801 Name: DROP.IT.BXY
|
||
Address: C.MADSEN Date: 901026
|
||
Approximate number of bytes: 10080
|
||
Library: 33
|
||
|
||
Description: This is version 1.6 of Drop It, a Lo-Res Tetris clone for the
|
||
II+ (with 64K), IIe, IIc, or IIgs. It's a very fun, challenging game that
|
||
people of all ages should be able to enjoy. It doesn't have any sound
|
||
effects, but it's free. Archived with ShrinkIt 3.0.3.
|
||
|
||
|
||
Number: 20298 Name: DUELTRIS.BXY V1.0S
|
||
Address: S.CHIANG4 Date: 930220
|
||
Approximate number of bytes: 278528
|
||
Library: 21
|
||
|
||
Description: This is DuelTris a 2 player head-to-head tetris like game. It
|
||
has incredible graphics and sound. The game is similar to tetris, but it
|
||
combines extra pieces, gun, fill gun, bomb, anvil. The game also has the
|
||
DuelLINK, a mechanism which you allows you to pass 2-4 lines to your
|
||
opponent's puzzle DuelTris is from DreamWorld, and is shareware. For more
|
||
information, please check the DreamWorld online area, category 18 in the
|
||
GEnie Apple II Roundtable. Steve Chiang, DreamWorld.
|
||
|
||
|
||
Number: 14261 Name: ANTETRIS.BXY
|
||
Address: J.RADU Date: 901229
|
||
Approximate number of bytes: 76860
|
||
Library: 21
|
||
|
||
Description: This is a game for the IIgs where you shoot the dropping
|
||
blocks. In the theme of Tetris. Shareware and a request is included. Not
|
||
real easy but hard drive installable and the kids like it. Archived with
|
||
GS ShrinkIt 1.0.3.
|
||
|
||
|
||
Number: 15034 Name: QUADOMINO.BXY
|
||
Address: E.MERRILL Date: 910309
|
||
Approximate number of bytes: 16380
|
||
Library: 8
|
||
|
||
Description: This is an NDA (Apple IIGS New Desk Accessory) game analogous
|
||
to Tetris. Archived with GS ShrinkIt 1.0.4.
|
||
|
||
|
||
Number: 20449 Name: GAMES.NDA.BXY
|
||
Address: S.CHIANG4 Date: 930324
|
||
Approximate number of bytes: 35200
|
||
Library: 8
|
||
|
||
Description: Here are three NDA games v1.2 by Nathan Mates. Included are
|
||
Minesweeper, a game similar to the HP48sx version of mines; Multitris, a
|
||
version of Tetris with weirdly shaped pieces; and Power Grid, a game like
|
||
circuits on the Mac. Enjoy. Packed with GS ShrinkIt 1.1.
|
||
|
||
|
||
Number: 17677 Name: DR.MARIO3.BXY
|
||
Address: L.BOTEZ Date: 920209
|
||
Approximate number of bytes: 44928
|
||
Library: 21
|
||
|
||
Description: This is the latest release of Dr. Mario for the IIgs. Lots of
|
||
bug fixes. Works great. This is a takeoff on a game called Tetris. This
|
||
is an excellent, challenging game, no sound but nice graphics and excellent
|
||
game play. Documentation included. Warning, there's a little foul
|
||
language in the credits. Good game.
|
||
|
||
|
||
Number: 17192 Name: COLUMNS.IIE.BXY
|
||
Address: M.FOEGELLE2 Date: 911205
|
||
Approximate number of bytes: 32768
|
||
Library: 33
|
||
|
||
Description: This is a new release of the shareware version of Columns IIe.
|
||
It uses double hires graphics and will operate on Apple IIe, IIc, and IIgs.
|
||
It has detection capabilities for the GS, 8-bit Zip Chip, 8-bit Transwarp,
|
||
IIc+, and Ramworks III RGB option, so no external adjustments are
|
||
necessary. The new release includes a monochrome gem set and more. I
|
||
think the game is a lot of fun and I hope you do too. Please distribute
|
||
freely, try it for 15 days, and if you like it, please send in the
|
||
registration fee. Otherwise, give the program to a friend or delete it.
|
||
Now all the 8-bit Apple users can see what the people with GS's have been
|
||
able to play. Packed with ShrinkIt 3.3.
|
||
|
||
|
||
Number: 17092 Name: COLUMNS.2PL.BXY
|
||
Address: M.FOEGELLE2 Date: 911123
|
||
Approximate number of bytes: 26624
|
||
Library: 33
|
||
|
||
Description: This is a new hires version of the shareware arcade game
|
||
Columns II+. It uses standard hires graphics and will operate on all 64k
|
||
Apple II+, IIe, IIc, IIgs, and compatibles which support ProDOS. It has
|
||
detection capabilities for the GS, 8-bit Zip Chip, 8-bit Transwarp, IIc+,
|
||
and Ramworks III RGB option, so no external speed adjustments are
|
||
necessary. The new release includes a monochrome gem set and more. I
|
||
think the game is a lot of fun and I hope you do too. Please distribute
|
||
freely, try it for 15 days, and if you like it, please send in the
|
||
registration fee. Otherwise, give the program to a friend or delete it.
|
||
Now even 64k Apple users can see what the people with GS's have been able
|
||
to play.
|
||
|
||
|
||
Number: 14803 Name: COLUMNS.GS.BXY V2.0
|
||
Address: K.MOCK Date: 910219
|
||
Approximate number of bytes: 332640
|
||
Library: 21
|
||
|
||
Description: Vastly improved Columns GS: Includes seven original stereo
|
||
SoundSmith songs, greatly improved graphics, and numerous additional
|
||
gameplay additions. Much better than Columns 1.0. The game itself is
|
||
similar to Tetris. Different blocks must be matched in groups of three or
|
||
more, vertically, horizontally, or diagonally, to make them disappear. If
|
||
you liked Columns 1.0 or Tetris, you will love this one. Packed with
|
||
ShrinkIt 3.2.
|
||
|
||
|
||
Number: 21658 Name: FCOLUMNS.BXY
|
||
Address: KEN.GAGNE Date: 931117
|
||
Approximate number of bytes: 25984
|
||
Library: 21
|
||
|
||
Description: From the FTA (Free Tools Association). This is a Columns game,
|
||
in which straight pieces of block with multiple colors fall from the
|
||
screen, and they have to be lined up by color horizontally, vertically, or
|
||
diagonally to disappear. This is similar to file number 17143, which
|
||
contains Fun Columns in GS/OS format; this archive contains the GS/OS,
|
||
ProDOS 8, and CDA formats of the same. All appear to be identical in
|
||
appearance and operation. Packed with ShrinkIt GS v1.1.
|
||
|
||
|
||
Number: 19460 Name: VIAD.D1.BXY
|
||
Address: K.MOCK Date: 920927
|
||
Approximate number of bytes: 445312
|
||
Library: 21
|
||
|
||
Description: VIAD = Vocabulary In Any Direction, a sequel game to Columns
|
||
GS. This time letters fall, and you must form words in english. Original
|
||
music, graphics, rendered title animation, new game options, and many more
|
||
features. REQUIRES a IIgs with System 6.0 and a minimum of 1.25 Megs of
|
||
memory. Users with 1.25 megs must shift-boot to run the game. If you are
|
||
unpacking to floppies, both disk 1 and disk 2 need to be unpacked to a disk
|
||
named /VIAD . That's right, both disk 1 and disk 2 should be unpacked to a
|
||
disk with the SAME name. See the README file for more details. Unpack with
|
||
Shrinkit. This has been a shareware Sound Barrier Systems production, and
|
||
is dedicated to Columns IIgs shareware supporters.
|
||
|
||
|
||
Number: 19461 Name: VIAD.D2.BXY
|
||
Address: K.MOCK Date: 920927
|
||
Approximate number of bytes: 385280
|
||
Library: 21
|
||
|
||
Description: VIAD = Vocabulary In Any Direction, a sequel game to Columns
|
||
GS. This time letters fall, and you must form words in english. Original
|
||
music, graphics, rendered title animation, new game options, and many more
|
||
features. REQUIRES a IIgs with System 6.0 and a minimum of 1.25 Megs of
|
||
memory.
|
||
|
||
Users with 1.25 megs must shift-boot to run the game. If you are
|
||
unpacking to floppies, both disk 1 and disk 2 need to be unpacked to a disk
|
||
named /VIAD. Thats right, both disk 1 and disk 2 should be unpacked to a
|
||
disk with the SAME name. See the README file for more details. This is
|
||
disk 2 - you need both disk 1 and disk 2 to run. VIAD is a Sound Barrier
|
||
Shareware Production, dedicated to Columns IIgs supporters.
|
||
|
||
|
||
|
||
[EOA]
|
||
[PNL]//////////////////////////////
|
||
PAUG NEWSLETTER /
|
||
/////////////////////////////////
|
||
November 1994 Report
|
||
""""""""""""""""""""
|
||
by GEna Saikin
|
||
[A2.GENA]
|
||
|
||
|
||
|
||
The Planetary Apple User's Group has now been active for over a year.
|
||
Our goals, when we started the group in the summer of 1993, was to create
|
||
a stronger bond within the Apple II community, and to have a place for
|
||
folks to go who don't have access to a local user group.
|
||
|
||
We feel that we're well on the way to reachig these two goals. In
|
||
the future, our plans include developing a liasion between user groups in
|
||
the "real world" and PAUG. Last month we invited folks from "real world"
|
||
user groups to come in and tell us a little about their groups, and it was
|
||
a success! We want to do more of this, since it's valuable to have user
|
||
groups keep us informed on what they are doing, and bring new and fresh
|
||
ideas to PAUG.
|
||
|
||
We had one report from Florida by Ev Carroll, on a group that has
|
||
several different chapters scattered around the state. We had two reports
|
||
from Minnesota. One user from Minneapolis made everyone very envious when
|
||
he said that they have about 500 memebers. Other members from around the
|
||
country, and even one that recently moved from Guam, shared meeting ideas,
|
||
library set ups, and BBS information.
|
||
|
||
If you are a member of a users' group, or would like information
|
||
about one, be sure to post questions and information the the A2 Bulletin
|
||
Board Category 31.
|
||
|
||
WHAT'S NEW IN THE APPLE WORLD? Many programs are in the "cooker" as they
|
||
"""""""""""""""""""""""""""""" say. Paul Parkhurst of ANSITerm fame is
|
||
working feverishly on his Fax software, as are others (Rich Wifall also has
|
||
put his hands in the Fax pie.)
|
||
|
||
ContactsGS is finally finished, and can be ordered from Shareware
|
||
Solutions II. Just email JOE.KOHN for details. Note that subscribers to
|
||
SSII have a special pricing structure!
|
||
|
||
MAIN EVENT This month, we centered on the online navigators available to
|
||
"""""""""" Apple II users here on GEnie -- GEM and CoPilot. With these
|
||
tools, time online is dramatically diminished, allowing you to explore more
|
||
areas of GEnie and not have to worry so much about the clock ticking.
|
||
|
||
Both navigators will do pretty much the same thing -- that is,
|
||
they'll gather your mail and messages, upload and download library files,
|
||
and even fetch your bill (if you're courageous) automatically. The time
|
||
saving factor lies in the fact that you can reply to email and messages,
|
||
request uploading and downloading of files and other functions all offline
|
||
(without the clock ticking).
|
||
|
||
Below is a short description of both programs.
|
||
|
||
GEM (GEnieMaster) GEM will work on most Apple II systems, and requires at
|
||
''''''''''''''''' bare minimum of 1 3.5" drive and 1 5.25" drive; or 2
|
||
3.5" drives. It does it's best work on a Hard Drive. You'll need
|
||
AppleWorks 3.0 or greater, and either ProTERM 3.0 or greater, Talk is
|
||
Cheap, Point to Point or Spectrum (see documents for version numbers).
|
||
|
||
Setting up GEM is quite easy, and it has a delayed logon feature,
|
||
which allows ou to set it for, say 4 a.m. (while you're sleeping).
|
||
|
||
CoPilot CoPilot is GS specific, and needs only a communication program
|
||
''''''' (ProTERM 3.0 or greater, Talk Is Cheap or Spectrum) to work.
|
||
It's a desktop program, and is also quite powerful.
|
||
|
||
THE LIBRARY STACKS Below is a list of this week's "Hot Files". As you
|
||
"""""""""""""""""" can see, we had a great Halloween with the graphics
|
||
that Pat Kern has so graciously put together for us! There are also a
|
||
couple great little games on this list as well.
|
||
|
||
Remember to visit our library for MANY, MANY more files that are
|
||
availble!
|
||
|
||
+23452 NPS.HWEEN.BXY New Print Shop Halloween graphics; 3.5"
|
||
+23451 NPS.HWEEN1.BXY New Print Shop Halloween graphics; 5.25"
|
||
+23450 NPS.HWEEN2.BXY New Print Shop Halloween graphics; 5.25"
|
||
+23449 NPS.HWEEN3.BXY New Print Shop Halloween graphics; 5.25"
|
||
+23448 SSII.INDEX.BXY Shareware Solutions II Index, volume 1
|
||
+23444 SECONDSIGHT.BXY Info about Second Sight SVGA video board
|
||
23435 SHOWME1.1.1.BXY New version of NDA/FX graphics viewer
|
||
23432 SPECTRUM.8.BXY Spectrum's font; fixes clipboard bug
|
||
+23430 MATHFACTSGS.BXY Flash card type math program
|
||
23428 SPACEINV.GS.BXY GS version of the 1978 arcade hit
|
||
+23422 GLAMPA29410.BXY GEnieLamp A2, October 1994 (AppleWorks)
|
||
+23420 A2.SEP.ADB.BXY ADB update of A2 Library Index - Sept.
|
||
+23418 A2.SEP.TXT.BXY TXT update of A2 Library Index - Sept.
|
||
+23407 CC.LESSONS.BXY Applesoft BASIC lessons
|
||
23380 Q2.BXY Treasures From Heaven, a IIGS game
|
||
|
||
Note: the ones marked with a + sign will also work on 8 bit systems.
|
||
|
||
WHAT'S NEW IN A2 The Apple II RoundTable is coming into the "final
|
||
"""""""""""""""" countdown" on gathering AOL refugees into the fold. The
|
||
last day that Apple II users can access AOL with their IIs was November 1.
|
||
Let's give them a hearty and rousing welcome as they come stumbling and
|
||
bewildered into our midst. We could always paraphrase the statement on our
|
||
Statue of Liberty -- "Give me your tired, your hungry and your poor,
|
||
yearning to find a home" <grin>
|
||
|
||
We have added several new staffmembers -- including Bill Moore,
|
||
Charlie Hartley, and Chuck Stites as Real Time Conference hosts, and added
|
||
more staff to other areas of the Apple II RT.
|
||
|
||
We continue to have Real Time Conferences every night of the week, as
|
||
well as most of the day Sunday, and now have them on Saturday afternoons as
|
||
well. However, popping into the RTC at almost ANY time is guaranteed to
|
||
bring a bunch of folks out of the woodwork!
|
||
|
||
Our next PAUG meeting will be on November 23rd, at 4 p.m. eastern
|
||
time!
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ At Microsoft, as they say, Quality is Job 1.1. /
|
||
//////////////////////////////////////////// PC Magazine ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[LOG]//////////////////////////////
|
||
LOG OFF /
|
||
/////////////////////////////////
|
||
GEnieLamp Information
|
||
"""""""""""""""""""""
|
||
|
||
o COMMENTS: Contacting GEnieLamp
|
||
|
||
o GEnieLamp STAFF: Who Are We?
|
||
|
||
|
||
|
||
GEnieLamp Information GEnieLamp is published on the 1st of every month
|
||
""""""""""""""""""""" on GEnie page 515. You can also find GEnieLamp on
|
||
the main menus in the following computing RoundTables.
|
||
|
||
|
||
RoundTable Keyword GEnie Page RoundTable Keyword GEnie Page
|
||
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
DigiPub DIGIPUB 1395 Atari ST ST 475
|
||
Macintosh MAC 605 IBM PC IBMPC 615
|
||
Apple II A2 645 Apple II Dev. A2PRO 530
|
||
Macintosh Dev. MACPRO 480 Geoworks GEOWORKS 1050
|
||
BBS BBS 610 CE Software CESOFTWARE 1005
|
||
Mini/Mainframe MAINFRAME 1145 Programming PROGRAMMING 1445
|
||
Data Comm. DATACOMM 1450 Windows WINDOWS 1335
|
||
|
||
GEnieLamp is also distributed on CrossNet and many public and
|
||
commercial BBS systems worldwide.
|
||
|
||
o To reach GEnieLamp on Internet send mail to genielamp@genie.geis.com
|
||
|
||
o Current issues of all versions of GEnieLamp are File Requestable
|
||
(FREQable) via FidoNet (Zones 1 through 6) from 1:128/51 and via
|
||
OURNet (Zone 65) from 65:8130/3. SysOps should use the following
|
||
"magic names" to request the current issue of the indicated
|
||
GEnieLamp platform (FREQ FILES for names of back issues of GEnieLamp
|
||
IBM):
|
||
|
||
Platform Magic Name To Use
|
||
"""""""" """""""""""""""""
|
||
GEnieLamp IBM .................. GLIBM
|
||
GEnieLamp ST ................... GLST
|
||
GEnieLamp A2Pro ................ GLA2PRO
|
||
GEnieLamp Macintosh ............ GLMAC
|
||
GEnieLamp TX2 .................. GLTX2
|
||
GEnieLamp A2 ................... GLA2
|
||
GEnieLamp Windows .............. GLWIN
|
||
|
||
o Back issues of GEnieLamp are available in the DigiPub RoundTable
|
||
Library #2 on page 1395 (M1395;3).
|
||
|
||
o GEnieLamp pays for articles submitted and published with online GEnie
|
||
credit time. Upload submissions in ASCII format to library #42 in
|
||
the DigiPub RoundTable on page 1395 (M1395;3) or Email it to
|
||
GENIELAMP. On Internet send it to: genielamp@genie.geis.com
|
||
|
||
o We welcome and respond to all E-Mail. To leave comments, suggestions
|
||
or just to say hi, you can contact us in the DigiPub RoundTable
|
||
(M1395) or send GE Mail to John Peters at [GENIELAMP] on page 200.
|
||
|
||
o If you would like to meet the GEnieLamp staff "live" we meet every
|
||
Wednesday night in the Digi*Pub Real-Time Conference at 9:00 EDT
|
||
(M1395;2).
|
||
|
||
o The Digital Publishing RoundTable is for people who are interested in
|
||
pursuing publication of their work electronically on GEnie or via
|
||
disk-based media. For those looking for online publications, the
|
||
DigiPub Software Libraries offer online magazines, newsletters,
|
||
short-stories, poetry and other various text oriented articles for
|
||
downloading to your computer. Also available are writers' tools and
|
||
'Hyper-utilties' for text presentation on most computer systems. In
|
||
the DigiPub Bulletin Board you can converse with people in the
|
||
digital publishing industry, meet editors from some of the top
|
||
electronic publications and get hints and tips on how to go about
|
||
publishing your own digital book. The DigiPub RoundTable is the
|
||
official online service for the Digital Publishing Association. To
|
||
get there type DIGIPUB or M1395 at any GEnie prompt.
|
||
|
||
|
||
|
||
>>> GEnieLamp STAFF <<<
|
||
"""""""""""""""""""""""
|
||
|
||
GEnieLamp o John Peters [GENIELAMP] Publisher/Editor
|
||
"""""""""
|
||
|
||
IBM o Bob Connors [DR.BOB] IBM EDITOR
|
||
""" o Nancy Thomas [N.NOWINSON] MultiMedia Editor/Writer
|
||
o Brad Biondo [B.BIONDO] IBM Staff Writer
|
||
o Tika Carr [T.CARR4] IBM Staff Writer
|
||
o Dave Nienow [D.NIENOW] IBM Staff Writer
|
||
o Don Lokke [D.LOKKE] Cartoonist
|
||
|
||
WINDOWS o Tippy Martinez [WIN.LAMP] WINDOWS EDITOR
|
||
""""""" o John Osarczuk [J.OSARCZUK] Asst Editor/Columnist
|
||
o Rick Ruhl [RICKER] Windows Sysop/Columnist
|
||
o Brad Biondo [B.BIONDO] Windows Staff Writer
|
||
o Rick Pitonyak [R.PITONYAK] Windows Staff Writer
|
||
o Ed Williams [E.WILLIAMS24] Windows Staff Writer
|
||
o Dave Nienow [D.NIENOW] Windows Staff Writer
|
||
|
||
MACINTOSH o Richard Vega [GELAMP.MAC] MACINTOSH EDITOR
|
||
""""""""" o Tom Trinko [T.TRINKO] Mac Staff Writer
|
||
o Bret Fledderjohn [FLEDDERJOHN] Mac Staff Writer
|
||
o Ricky J. Vega [GELAMP.MAC] Mac Staff Writer
|
||
|
||
ATARI ST o John Gniewkowski [GENIELAMP.ST] ATARI ST EDITOR
|
||
"""""""" o Mel Motogawa [M.MOTOGAWA] ST Staff Writer
|
||
o Sheldon Winick [S.WINICK] ST Staff Writer
|
||
o Terry Quinn [TQUINN] ST Staff Writer
|
||
o Richard Brown [R.BROWN30] ST Staff Writer
|
||
o Al Fasoldt [A.FASOLDT] ST Staff Writer
|
||
o Fred Koch [F.KOCH] ST Staff Writer
|
||
|
||
ATARI ST/TX2 o Cliff Allen [C.ALLEN17] EDITOR/TX2
|
||
""""""""""""
|
||
|
||
ATARI [PR] o Bruce Faulkner [R.FAULKNER4] EDITOR/GEnieLamp [PR]
|
||
""""""""""
|
||
APPLE II o Doug Cuff [EDITOR.A2] EDITOR
|
||
"""""""" o Darrel Raines [D.RAINES] A2 Staff Writer
|
||
o Gina E. Saikin [A2.GENA] A2 Staff Writer
|
||
o Charlie Hartley [C.HARTLEY3] A2 Staff Writer
|
||
|
||
A2Pro o Nate C. Trost [A2PRO.GELAMP] EDITOR
|
||
""""" o Tim Buchheim [T.BUCHHEIM] Co-Editor
|
||
|
||
ETC. o Jim Lubin [J.LUBIN] Add Aladdin Scripts
|
||
"""" o Scott Garrigus [S.GARRIGUS] Search-ME!
|
||
o Mike White [MWHITE] (oo) / DigiPub SysOp
|
||
o Susie Oviatt [SUSIE] ASCII Artist
|
||
o Al Fasoldt [A.FASOLDT] Contributing Columnist
|
||
o Phil Shapiro [P.SHAPIRO1] Contributing Columnist
|
||
o Sandy Wolf [S.WOLF4] Contributing Columnist
|
||
|
||
|
||
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|
||
Bulletin board messages are reprinted verbatim, and are included in
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||
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|
||
GEnie, GEnieLamp Online Magazines, and T/TalkNet Online Publishing do
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not guarantee the accuracy or suitability of any information included
|
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herein. Opinions expressed are those of the individual, and do not
|
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represent opinions of GEnie, GEnielamp Online Magazines, or T/TalkNet
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|
||
|
||
Material published in this edition may be reprinted under the follow-
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ing terms only. Reprint permission granted, unless otherwise noted,
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to registered computer user groups and not for profit publications.
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All articles must remain unedited and include the issue number and
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|
||
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|
||
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|
||
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|
||
(c) Copyright 1994 T/TalkNET Online Publishing and GEnie. To join
|
||
GEnie, set your modem to 2400 baud (or less) and half duplex (local
|
||
echo). Have the modem dial 1-800-638-8369. When you get a CONNECT
|
||
message, type HHH. At the U#= prompt, type: JOINGENIE and hit the
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||
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||
[EOF]
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