2909 lines
145 KiB
Erlang
2909 lines
145 KiB
Erlang
|
||
|
||
|||||| |||||| || || |||||| ||||||
|
||
|| || ||| || || ||
|
||
|| ||| |||| |||||| || |||| Your
|
||
|| || || || ||| || ||
|
||
|||||| |||||| || || |||||| |||||| GEnie Lamp A2/A2Pro
|
||
|
||
|| |||||| || || |||||| RoundTable
|
||
|| || || ||| ||| || ||
|
||
|| |||||| |||||||| |||||| RESOURCE!
|
||
|| || || || || || ||
|
||
||||| || || || || ||
|
||
|
||
|
||
~ A2 PROFILES: RANDY BRANDT ~
|
||
~ PD_QUICKVIEW: EAMON, PART II ~
|
||
~ BIG TEXT MACHINE REVIEW ~
|
||
~ THE ART OF FLAMING ~
|
||
~ HOT NEWS ~ HOT MESSAGES ~ HOT NEWS ~
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
GEnie Lamp A2/A2Pro ~ A T/TalkNET OnLine Publication ~ Vol.1, Issue 9
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Publisher.................................GEnie Information Services
|
||
Editor-In-Chief........................................John Peters
|
||
Editor.............................................Darrel Raines
|
||
|
||
~ GEnieLamp IBM ~ GEnieLamp [PR] ~ GEnieLamp TX2 ~ GEnieLamp ST ~
|
||
~ GEnieLamp MacPRO ~ GEnieLamp A2/A2Pro ~ GEnieLamp Macintosh ~
|
||
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
||
|
||
>>> WHAT'S HAPPENING IN THE APPLE II/A2Pro ROUNDTABLE? <<<
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
~ December 1, 1992 ~
|
||
|
||
FROM MY DESKTOP ......... [FRM] CPU STATUS REPORT ....... [CPU]
|
||
Notes From The Editor. Late-Breaking Industry News.
|
||
|
||
HEY MISTER POSTMAN ...... [HEY] HUMOR ONLINE ............ [HUM]
|
||
Is That A Letter For Me? ZEN & The Art Of Flaming.
|
||
|
||
A2/A2PRO_ductivity ...... [A2P] ONLINE FUN .............. [FUN]
|
||
C'mon, I Dare Ya! Search-ME!
|
||
|
||
PROFILES ................ [PRO] THE MIGHTY QUINN ........ [QUI]
|
||
Who's Who In Apple II. Technomare.
|
||
|
||
REFLECTIONS ............. [REF] SOFTVIEW ................ [SOF]
|
||
Online Communications. Big Text Machine Review.
|
||
|
||
COWTOONS! ............... [MOO] DIGITAL DIVERSIONS ...... [DIG]
|
||
Mooooo Fun! Walking In A Minefield.
|
||
|
||
THE ONLINE LIBRARY ...... [LIB] GEnieLamp ELSEWHERE ..... [ELS]
|
||
Yours For The Downloading. Around GEnie: Internet!
|
||
|
||
PD_QUICKVIEW............. [PDQ] APPLE II ................ [AII]
|
||
Eamon, Part II. Apple II History, Part 7.
|
||
|
||
LOG OFF ................. [LOG]
|
||
GEnieLamp Information.
|
||
|
||
[IDX]"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
READING GEnieLamp GEnieLamp has incorporated a unique indexing
|
||
""""""""""""""""" system to help make reading the magazine easier.
|
||
To utilize this system, load GEnieLamp into any ASCII word processor
|
||
or text editor. In the index you will find the following example:
|
||
|
||
HUMOR ONLINE ............ [HUM]
|
||
[*]GEnie Fun & Games.
|
||
|
||
To read this article, set your find or search command to [HUM]. If
|
||
you want to scan all of the articles, search for [EOA]. [EOF] will take
|
||
you to the last page, whereas [IDX] will bring you back to the index.
|
||
|
||
MESSAGE INFO To make it easy for you to respond to messages re-printed
|
||
"""""""""""" here in GEnieLamp, you will find all the information you
|
||
need immediately following the message. For example:
|
||
|
||
(SMITH, CAT6, TOP1, MSG:58/M475)
|
||
_____________| _____|__ _|___ |____ |_____________
|
||
|Name of sender CATegory TOPic Msg.# Page number|
|
||
|
||
In this example, to respond to Smith's message, log on to page
|
||
475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1.
|
||
|
||
A message number that is surrounded by brackets indicates that this
|
||
message is a "target" message and is referring to a "chain" of two
|
||
or more messages that are following the same topic. For example: {58}.
|
||
|
||
ABOUT GEnie GEnie costs only $4.95 a month for unlimited evening and
|
||
""""""""""" weekend access to more than 100 services including
|
||
electronic mail, online encyclopedia, shopping, news, entertainment,
|
||
single-player games, multi-player chess and bulletin boards on leisure
|
||
and professional subjects. With many other services, including the
|
||
largest collection of files to download and the best online games, for
|
||
only $6 per hour (non-prime-time/2400 baud). To sign up for GEnie
|
||
service, call (with modem) 1-800-638-8369. Upon connection type HHH.
|
||
Wait for the U#= prompt. Type: XTX99368,GENIE and hit RETURN. The system
|
||
will then prompt you for your information.
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
|
||
//////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "And thanks to all for the quick response. No wonder, I spend /
|
||
/ so much time and $$ calling GEnie." /
|
||
////////////////////////////////////////////////// A.MASON4 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[FRM]//////////////////////////////
|
||
FROM MY DESKTOP /
|
||
/////////////////////////////////
|
||
Notes From The Editor
|
||
"""""""""""""""""""""
|
||
By John Peters
|
||
[GENIELAMP]
|
||
|
||
|
||
|
||
TOP OF THE PAGE Oops, I think I was a bit premature in announcing the
|
||
""""""""""""""" GEnieLampLighter Awards in the last issue. Although we
|
||
had several "professional" people respond to our questionnaire, many of
|
||
them felt they weren't qualified to judge because they didn't have enough
|
||
experience with shareware/PD programs. (!!!) So, does this mean that
|
||
we're dropping the ball and canceling the awards? Absolutely not!
|
||
Sometime in January, the GEnieLamp RoundTable and participating Computing
|
||
RoundTables will be offering a GEnieLampLighter Awards survey on their main
|
||
menu. This option will give _you_ the chance to vote for your favorite
|
||
shareware/Pd/Freeware and commercial programs. All the details are still
|
||
being ironed out so look to the January issue of GEnieLamp for complete
|
||
details.
|
||
|
||
|
||
Bad News, Good News If you have been following the saga of our GEnieLamp
|
||
""""""""""""""""""" Elsewhere Magazine, you'll know that in spite of my
|
||
continuing efforts, the magazine fell far short in the quality department
|
||
when compared to our other offerings. Sad to say, the support for the
|
||
magazine never developed like I had originally hoped. If you haven't
|
||
noticed, GEnieLamp Elsewhere is no longer available on the RoundTable
|
||
menus. That's the bad news. The good news is you'll now find a brand new
|
||
magazine taking its place, GEnieLamp MacPRO.
|
||
|
||
GEnieLamp MacPRO will focus on the Macintosh Developers RoundTable
|
||
locate on page 480. Jim Flanagan is the managing editor, Erik Thauvin, is
|
||
the supervising editor and they will be supported by GEnieLamp staff
|
||
writers', Chris Innanen and Paul Collins.
|
||
|
||
GEnieLamp MacPRO is available in the MacPRO and Macintosh RoundTables
|
||
and of course along with all the other GEnieLamps in the GEnieLamp
|
||
RoundTable on page 515.
|
||
|
||
|
||
Download GEnieLamp? I have received several GE Mail messages asking me
|
||
""""""""""""""""""" where can they download their issue of GEnieLamp.
|
||
The answer is, in the GEnieLamp Library! The current issue, as well as
|
||
back issues are available for downloading in compressed or ascii format.
|
||
To get there, just type M515;3 or GENIELAMP at any prompt.
|
||
|
||
Until next month...
|
||
|
||
|
||
John Peters
|
||
GEnieLamp E-Magazine
|
||
|
||
|
||
/////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "A A A I I I I /
|
||
/ I I /
|
||
/ I E /
|
||
/ E /
|
||
/ E /
|
||
/ E /
|
||
/ E /
|
||
/ ! /
|
||
/ \ ! / /
|
||
/ \ ! / /
|
||
/ \ / /
|
||
/ _______SPLAAT!_______" /
|
||
/////////////////////////////// R.MARTIN22 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[CPU]//////////////////////////////
|
||
CPU STATUS REPORT /
|
||
/////////////////////////////////
|
||
Late-Breaking Industry-Wide News
|
||
""""""""""""""""""""""""""""""""
|
||
Compiled By Lloyd E. Pulley, Sr.
|
||
[ST-REPORT]
|
||
|
||
|
||
|
||
Apple, Microsoft, Intel Bringing Video to PC's Apple Computer Inc. says
|
||
"""""""""""""""""""""""""""""""""""""""""""""" it is preparing to
|
||
introduce software that enables the playing of video clips on most
|
||
IBM-compatible PCs. Apple says its QuickTime for Windows will give machines
|
||
equipped with Microsoft Corp.'s Windows the same capabilities that Apple
|
||
Macintosh systems have had for the past year.
|
||
|
||
Apple has licensed the new technology to a number of software
|
||
developers -- including Adobe Systems, Lotus Development Corp., Software
|
||
Publishing Co. and WordPerfect Corp. -- which will build applications for
|
||
it.
|
||
|
||
Apple's announcement came at the same time Microsoft and Intel Corp.
|
||
unveiled a competing product dubbed Video for Windows, based on Intel's new
|
||
Indeo video digital technology.
|
||
|
||
SPA Membership Hits 1,000 The Software Publishers Association (SPA)
|
||
""""""""""""""""""""""""" announced this week that the association's
|
||
roster has topped 1,000 members. The SPA, which acts as the industry
|
||
representative to the federal government and works to stop software piracy,
|
||
was begun in 1984 with only 25 member companies.
|
||
|
||
First 66 MHz 486 Computer For Under $2,000 Lightning Computer has
|
||
"""""""""""""""""""""""""""""""""""""""""" announced shipment of a
|
||
computer billed as the first 66 MHz 486 PC to be priced at under $2,000.
|
||
|
||
Available by mail order for $1,995, the new Lightning Omnicache 486DX
|
||
comes standard with a 170 MB hard drive, 4 MB of RAM (expandable to 32 MB),
|
||
64K of cache (expandable to 256K), an SVGA monitor, a Windows accelerator,
|
||
and a 1.2 or 1.44 MB floppy drive, among other features. For additional
|
||
fees, the system can be customized with options ranging from drives and
|
||
monitors to accelerators and memory boards.
|
||
|
||
Other standard features consist of an eight-slot ISA bus motherboard
|
||
with AMI BIOS, a full-sized chassis with six drive bays and a 250-watt UL
|
||
power supply, a heat sink for cooling, an 101-key enhanced keyboard, and a
|
||
combination card with IDE, FDD, two serial ports, one parallel port, and
|
||
one game port.
|
||
|
||
Apple to Sell More PCs than IBM this Year According to industry analyst
|
||
""""""""""""""""""""""""""""""""""""""""" Kimball Brown, Apple Computer
|
||
is gaining on IBM and will probably sell more personal computers than the
|
||
IBM, the industry's largest company, this year. Brown said that Apple
|
||
shipped more pc's in the second quarter of this year than IBM did and
|
||
widened the gap in the third quarter.
|
||
|
||
Brown says that the reason for Apple's gain is twofold. One because
|
||
Apple finally announced products based on Motorola's top-of-the-line 68040
|
||
processor. Second because IBM was late launching its new low-end product
|
||
line.
|
||
|
||
Brown's projections refer only to personal computers. IBM's unit ship-
|
||
ments of all computers, including mainframes, minicomputers, and work-
|
||
stations, still exceed Apple's.
|
||
|
||
IBM, NBC Test 'News On Demand' IBM and NBC are developing a personal
|
||
"""""""""""""""""""""""""""""" computer-based system that will allow
|
||
viewers to retrieve videotaped news reports on demand.
|
||
|
||
Home personal computer users would not be able to hook up to the
|
||
system. But businesses and other large subscribers would be able to call
|
||
up video news, updated stock market summaries and internally produced
|
||
training films or corporate announcements.
|
||
|
||
The news reports will be supplied by NBC News and CNBC, the company's
|
||
business-news cable TV channel, and will be updated hourly.
|
||
|
||
Verbatim Introduces 5.25" Rewritable Optical Disks Verbatim Corp. has
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""" introduced new
|
||
5.25-inch double-sided rewritable optical disks that store 1.1 to 1.3
|
||
gigabytes of data.
|
||
|
||
A statement from the company quotes John Stevens, manager of its
|
||
optical storage products marketing, as saying the disks, which meet
|
||
proposed ECMA/ISO standards, now are being evaluated by a number of leading
|
||
drive manufacturers.
|
||
|
||
He said the disks are compatible with existing optical disk drives,
|
||
adding, "Perhaps even more important is the increased data transfer rate of
|
||
750 to 1,600K/sec. This allows even faster retrieval of files, which
|
||
becomes more important as the amount of archived data increases."
|
||
|
||
IBM Hits 100mhz! Code naming it "Blue Lightning," IBM Corp. announced
|
||
"""""""""""""""" this week that it has hit the 100mhz speed barrier.
|
||
IBM demonstrated the clock-tripling processor monday, calling it the
|
||
world's fastest 486 microprocessor.
|
||
|
||
Blue Lightning works through clock-tripling, a process that allows
|
||
the chip to operate internally at three times its rate clock speed.
|
||
|
||
The chip was developed by IBM under a long-standing agreement with
|
||
Intel Corp.
|
||
|
||
Intel Offers New '486 Chip A new '486 chip for portable computers that is
|
||
"""""""""""""""""""""""""" said to offer twice the performance at half
|
||
the power usage of an earlier model has been introduced by Intel Corp.
|
||
|
||
Intel's '486 SL microprocessor operates on 3.3 volts of electricity,
|
||
down from the 5 volts required by most chips. Intel says that provides
|
||
more computing time on battery-powered portable computers. The '486 SL
|
||
produces twice the computing speed and performance of Intel's earlier '386
|
||
SL microprocessor, another chip designed to conserve battery power.
|
||
[Ctsey. STReport Online Magazine]
|
||
|
||
|
||
/////////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Yeah!!, I found a compass!! (I get excited over little things)" /
|
||
////////////////////////////////////////////////// C.KLIMUSHYN ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[HEY]//////////////////////////////
|
||
HEY MISTER POSTMAN /
|
||
/////////////////////////////////
|
||
Is That A Letter For Me?
|
||
""""""""""""""""""""""""
|
||
By Darrel Raines & Phil Shapiro
|
||
[D.RAINES] [S.SHAPIRO1]
|
||
|
||
o A2 HOT SPOTS
|
||
|
||
o Apple II ODDS & ENDS
|
||
|
||
o THROUGH THE GRAPEVINE
|
||
|
||
o APPLE HEADS WANT TO KNOW
|
||
|
||
o MESSAGE SPOTLIGHT
|
||
|
||
|
||
|
||
>>> A2 BULLETIN BOARD HOT SPOTS <<<
|
||
"""""""""""""""""""""""""""""""""""
|
||
|
||
[*] Category 5, Topic 2 ...... Rumor mill and basic Apple chit-chat
|
||
[*] Category 7, Topic 7 ...... Found Classics!
|
||
[*] Category 11, Topic 10 .... Recommended hard drives
|
||
[*] Category 11, Topic 16 .... Optical and floptical (tm) drives
|
||
[*] Category 13, Topic 16 .... JEM Software
|
||
[*] Category 17, Topic 4 ..... AppleWorks general discussion
|
||
[*] Category 24, Topic 3 .... ProTERM 3.0 macro questions
|
||
[*] Category 42, Topic 10 .... II Alive: An Apple II magazine
|
||
|
||
|
||
|
||
|
||
>>> Apple II ODDS & ENDS <<<
|
||
""""""""""""""""""""""""""""
|
||
|
||
Late Breaking News A new Apple IIGS users group has formed recently in
|
||
"""""""""""""""""" England to serve the needs of Apple IIGS users in the
|
||
entire United Kingdom. This group will be publishing a "members' disk"
|
||
every two months. The disk will include articles, AppleWorks macros and
|
||
templates, and other goodies.
|
||
|
||
This new group is looking to their fellow Apple II enthusiasts in the
|
||
New World to help them assemble some lively and informative disks. If you
|
||
know of any good articles or public domain/shareware files they should
|
||
have, kindly send the material to:
|
||
|
||
Dr. B.P. (Peter) Stark
|
||
41 High Street
|
||
Great Shelford
|
||
Cambridge CB2 5EH
|
||
England
|
||
|
||
|
||
WOW! A lot of excitement occurred earlier this month when Quality
|
||
"""" Computers announced their new Apple II specific bi-monthly
|
||
magazine, II Alive. Shortly after this announcement, a new topic was
|
||
started up on the subject in the Quality Computer category in the Apple II
|
||
RoundTable. For the latest news about "II Alive," stop by and read the new
|
||
messages topic 10 in category 42.
|
||
|
||
|
||
Apple II Gaming Update
|
||
""""""""""""""""""""""
|
||
Message 67 Sat Oct 31, 1992 R.HOUSTON3 [Bobby] at 11:19 EST
|
||
|
||
>If anyone has any of the Sierra games for the GS, please Email me at
|
||
>R.HOUSTON3 so we can compare lists and perhaps trade. I've got quite a
|
||
>few of them, but not all of them. Can't seem to find them for purchase
|
||
>anywhere. Thanks!
|
||
|
||
Try Big Red Computer Club (aka Big Red) at (402) 379-4680.
|
||
|
||
They have: Member's $ Non-Member's $
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Black Cauldron * $20 $25
|
||
King's Quest I thru IV * $20 $25
|
||
Gold Rush * $20 $25
|
||
Manhunter New York * $15 $20
|
||
Mixed Up Mother Goose $15 $20
|
||
Police Quest * $20 $25
|
||
Silpheed # $15 $20
|
||
Space Quest I thru II * $20 $25
|
||
Thexder # $15 $20
|
||
* = adventure games
|
||
# = arcade games
|
||
|
||
They also have Sierra's "Smart Money" for $35 (members - $45 for
|
||
nonmembers).
|
||
|
||
Membership is $19.95 and includes 12 issues of Scarlett (Big Red's
|
||
newsletter), which also lists a very dynamic PD library whose disks cost
|
||
only $3.50 a piece. -Mike Murley
|
||
(M.MURLEY3, CAT6, TOP3, MSG:68/M645;1)
|
||
|
||
|
||
OUT OF THIS WORLD Got "Out of this World" today. :) Starts off with a
|
||
""""""""""""""""" very nice cinematic introduction (well, the actually
|
||
the game has a lot of cinematic aspects), and then throws you into the game
|
||
(course you can bypass the introduction later after you've enjoyed it a few
|
||
times).
|
||
|
||
Been using the keyboard (also supports a joystick), and the
|
||
playability's great. As mentioned in an earlier RTC on OOTW, the game
|
||
features polygon graphics which results in very nice animation (life-like
|
||
movements of your character and the others he encounters), music that sets
|
||
the proper atmosphere, and great sound effects.
|
||
|
||
It also has customizable settings before you play that allows for the
|
||
setting of full-screen play, 3 quarters screen, half screen, or even less
|
||
depending on whether you have an accelerator card or not (I have a ZipGS
|
||
9/32k, and I've been playing it at full screen with very good results).
|
||
Course if you have an unaccelerated GS, you'll probably want a smaller
|
||
screen mode (although I'd recommend getting an accelerator instead :).
|
||
OOTW also has keywords that allow you to restore at different levels so you
|
||
don't always have to begin from the start (ie. preset saves).
|
||
|
||
For those of you that attended the conference on OOTW, or read the
|
||
transcript, you probably know all this (this is primarily for the gaming
|
||
lurkers out there ;). So those of you out there that have been longing for
|
||
new IIGS games, grab this great arcade/adventure game. It's available from
|
||
the Big Red Computer Club (BRCC). -Thanks, Bill. :)
|
||
(KMCCANN, CAT6, TOP3, MSG:90/M645;1)
|
||
|
||
|
||
Thoughts on computer games, hints, and solutions... When I use a
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""" walk-thru or
|
||
commercial clue book, I have another person keep it. That way, I can't
|
||
just read my way through the game. My wife delights in making me "die" a
|
||
dozen times before giving me the clue. Some of us just need some extra
|
||
help, which is why the folks who put out the games put out clue books.
|
||
Otherwise, most of us would never finish anything. That's why every slash
|
||
and spell game (Wizardry, BT series, Dragon Wars, Ultima series, AD&D
|
||
series, etc.) winds up with a legion of hint books, solves, commercial and
|
||
PD character editors, and maps. They are just plain hard. Remember just
|
||
trying to get two blocks out of the Adventurers' Guild in BT I with a
|
||
wimpy level 1 party without getting creamed? Some designers have never
|
||
figured out that playability (i.e. you have a chance of winning...) and
|
||
enjoyment are why people play games. I have never finished the last arcade
|
||
sequence in Manhunter NY, nor did I ever win the last shootout in Rocket
|
||
Ranger. As far as I am concerned, those are impossible and I tossed the
|
||
games. For the record, my kids, with their super fast, arcade trained
|
||
reflexes were unable to beat those either...
|
||
|
||
OTOH, romping and blasting your way through a game with level 256
|
||
characters, maps, and a complete walk-thru defeats the purpose of the game.
|
||
Somewhere in the middle lies fun. -Mike Murley
|
||
(M.MURLEY3, CAT6, TOP3, MSG:136/M645;1)
|
||
|
||
|
||
|
||
>>> THROUGH THE GRAPEVINE <<<
|
||
"""""""""""""""""""""""""""""
|
||
|
||
THE PLAYERS IN THE PLAY Have you ever wondered about the background and
|
||
""""""""""""""""""""""" interests of the other Apple II enthusiasts on
|
||
GEnie? Would you like to meet others with similar interests and computer
|
||
set ups? The Apple II RoundTable has a special message area, "Category 2,
|
||
Topic 6," set aside expressly for people to introduce themselves to one
|
||
another. Stop by and find out more about your fellow Apple II enthusiasts.
|
||
To give you a sample of the message postings, here are five interesting
|
||
messages that were posted in the last few months.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
PLAYER 1 Hi! My name is Steve Colton and I make my home in Minneapolis,
|
||
"""""""" MN... I've got an Apple IIgs with a 40 megabyte Vulcan hard
|
||
drive, a 4 meg ram expansion and a TransWarp GS accelerator card...
|
||
|
||
I'm just starting to work with desktop programming, the toolbox and
|
||
Pascal and I'll be haunting the A2Pro RT for ideas there... I pay for my
|
||
computer habit by working as an accountant and I've done a lot of work with
|
||
classic Appleworks (particularly the spreadsheet) and UltraMacros. Hope to
|
||
get (and give if I can) Appleworks help and ideas here... I also use ProSel
|
||
and Talk Is Cheap and will be interested in conversations there...
|
||
(S.COLTON1, CAT2, TOP6, MSG:42/M645)
|
||
|
||
|
||
PLAYER 2 Hello! My name is Andre. I'm living in the small town called
|
||
"""""""" Zug in the small country called Switzerland. I joined GEnie
|
||
only a few weeks ago and I like it very much! I've got an Apple IIGS at
|
||
home equipped with a 40 meg Vulcan Gold, 8 meg OctoRam and a 7 Mhz
|
||
TransWarp (and of course a lot of other accessories like Audio Animator,
|
||
DataLink, ComputerEyes, ...).
|
||
|
||
Recently I became a member of Bright Software. I like this group.
|
||
We're independent and we enjoy the work with the IIGS. Assembly language is
|
||
our second mother tongue; we are exclusively working with Merlin. At the
|
||
end of 1991 I finished my first commercial program called ShadowDial,
|
||
that's a software decoder for the IIGS allowing to use the Swiss (German)
|
||
Videotex (Bildschirmtext) service. Videotex (Bildschrimtext) is something
|
||
like the French Minitel or like the American Prodigy.
|
||
|
||
If you have any questions about us or our products send email to me or
|
||
use the RoundTable Category 13, Topic 13 (Hmm...fortunately I'm not
|
||
superstitious!). -Andre
|
||
(A.HORSTMANN, CAT2, TOP6, MSG:45/M645)
|
||
|
||
|
||
PLAYER 3 This is Texas Red "Deb" signing on. I run an Apple ][e with an
|
||
"""""""" AE Vulcan 20, an AE DataLink Express, an AE RamFactor, an AE
|
||
Transwarp, and an Epson FX185 powered by a Grappler +. I use my computer
|
||
for Genealogy (Family Roots) and Money Management (MYM) and newsletters
|
||
(out of the game for a while, nothing really good without a mouse), plus
|
||
the modem. Plus I use Appleworks with all of them. Love my Apple ][e, and
|
||
I do know the "other" world as I use a Zenith Lap Top 286 with Microsoft
|
||
Word 5/Graph/and Spreadsheet. I also use a "Big" Zenith at my church where
|
||
I spend a lot of volunteer time where we have loaded on a custom Church
|
||
management program and use also Wordstar Professional. -Deb
|
||
(D.KOPLEN, CAT2, TOP6, MSG:51/M645)
|
||
|
||
|
||
PLAYER 4 Hi! My name is Steve DePaul. I'm from Gig Harbor, Washington
|
||
"""""""" and I have been lurking around here for too many months. I've
|
||
learned a lot but it is time to ask some specific questions so I had better
|
||
figure out how to send a message.
|
||
|
||
I run a computer lab at an elementary school in Tacoma and I have a
|
||
few AppleShare headaches. If this comes through, I'm heading over to the
|
||
appropriate category. How did I do? -Steve
|
||
(S.DEPAUL3, CAT2, TOP6, MSG:79/M645)
|
||
|
||
|
||
PLAYER 5 Hello! I've been visiting the A2 Bulletin Board on GEnie for
|
||
"""""""" over a year. My "participation" has been downloading files and
|
||
reading the messages posted. I did post a question about a problem I had
|
||
getting logged on to America Online --- probably not a good first post!
|
||
(By the way, I did get an answer that fixed my problem). Anyway, I thought
|
||
it was time to introduce myself.
|
||
|
||
I've had an Apple II since 1983; first a IIc, and now a IIgs. My
|
||
kids (8 & 11) use the IIgs for entertainment and some school projects (word
|
||
processing, generating graphics). I use it for a little of everything--my
|
||
current project is to create some HyperStudio stacks to help me keep up
|
||
with what my kids are learning in school! My day job is as a manager of an
|
||
engineering group responsible for process integration/new technology
|
||
development at a semiconductor manufacturer. I'm over 40 and responded to
|
||
the urge to buy a sports car (mid-life crisis) with the purchase of a
|
||
TransWarp accelerator card. Paint job isn't much to talk about but the
|
||
mileage is great!
|
||
|
||
Like to thank everyone who has posted questions and replies. The
|
||
Apple II RoundTable on GEnie is the most reliable source of information
|
||
about the Apple II around. Best Regards, -Don Erickson
|
||
(D.ERICKSON7, CAT2, TOP6, MSG:86/M645)
|
||
|
||
|
||
|
||
>>> APPLE HEADS WANT TO KNOW <<<
|
||
""""""""""""""""""""""""""""""""
|
||
|
||
Who's Running The Show? Here's an up-to-date listing of your Apple II
|
||
""""""""""""""""""""""" sysops on GEnie:
|
||
|
||
Name Position GE Mail
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Dean Esmay Apple II Chief Sysop A2.DEAN
|
||
Bill Dooley A2 Bulletin Board Manager A2.BILL
|
||
Susan MacGregor A2 Real Time Conference Manager A2.SUSAN
|
||
Tim Tobin A2 Library Manager A2.TIM
|
||
Tyler Weisman A2 Library Assistant A2.TYLER
|
||
Lunatic E'Sex Apple II Promotions Manager A2.LUNATIC
|
||
Matt Deatherage A2Pro Leader M.DEATHERAGE
|
||
Steve Gunn A2Pro Assistant A2PRO.STEVE
|
||
Jim Murphy A2Pro Assistant A2PRO.JIM
|
||
Greg Da Costa A2Pro Assistant A2PRO.GREG
|
||
Todd P. Whitsel A2Pro Assistant A2PRO.TODDPW
|
||
|
||
Our Able A2 Library Assistants
|
||
""""""""""""""""""""""""""""""
|
||
Tom Zuchowski 8-bit games & utilities T.ZUCHOWSKI
|
||
HangTime Hypermedia and Sounds A2.HANGTIME
|
||
Pat Kern Clip Art & graphics C.KERN1
|
||
Steve Beville Appleworks & related S.BEVILLE
|
||
|
||
Our A2 Real-Time Conference (RTC) Assistants
|
||
""""""""""""""""""""""""""""""""""""""""""""
|
||
Dave Ciotti Saturday Night Live - Saturday A2.BEAR
|
||
Don Arrowsmith II Speak - Sunday D.ARROWSMIT1
|
||
Lynda Botez New Users - Monday L.BOTEZ
|
||
Susan MacGregor Formal Guest - Tuesday A2.SUSAN
|
||
HangTime Hypermedia - Wednesday A2.HANGTIME
|
||
Mike Garvey TBC Forum - Thursday TBC
|
||
Jim Zajkowski Telecommunications - Friday J.ZAJKOWSKI
|
||
|
||
Keeping an eye out on all of us is Tom Weishaar, the Manager of the
|
||
Apple II RoundTables here on GEnie!
|
||
(A2.DEAN, CAT1, TOP24, MSG:1/M645;1)
|
||
|
||
|
||
TIPS & TRICKS If you'd like to add your own short "bio" to Category 2,
|
||
""""""""""""" Topic 6, you need not compose the message online. You can
|
||
save connect time (and money) by composing your message in AppleWorks 3.0,
|
||
printing the short file to disk as a text file (do make sure to add
|
||
carriage returns at the end of each line, though). Then after entering the
|
||
roundtable message area, type "Set 2" to set the category. You can then
|
||
proceed to read the last message, and add your own.
|
||
|
||
Instead of typing in the message online, use the GEnie "*UPLOAD"
|
||
command when you see the first line number. Then do an "ASCII" upload from
|
||
your Apple II communications program.
|
||
|
||
When the cursor returns to the bottom left corner of your screen, type
|
||
a <Control-C>. You'll then see the bottom line number of your prepared
|
||
message. The final step is to type: "*SN" to save this message without
|
||
having GEnie reformat it.
|
||
|
||
To help the Apple II community come to know each other better, the
|
||
Apple II GEnieLamp will be featuring messages from the Category 2, Topic 6
|
||
in upcoming issues of the publication.
|
||
|
||
|
||
THE ONGOING APPLE II FLEA MARKET The Apple II RoundTable on GEnie is
|
||
"""""""""""""""""""""""""""""""" known nationwide for the interesting
|
||
and helpful messages that are posted each day. But technical support and
|
||
advice are only one part of the roundtable message area. The roundtable
|
||
serves as host of the Apple II Free Trade Zone, an ongoing international
|
||
Apple II flea market. Before you buy that new computer or peripheral,
|
||
you'd do well to check the messages in Category 4, the "A2 Free Trade Zone"
|
||
to see if someone is selling what you want second-hand.
|
||
|
||
What makes the A2 Free Trade Zone so particularly useful is that the
|
||
"for sale" and "wanted" classifieds are neatly organized into topics. So if
|
||
you're looking to buy or sell something, you can steer right over to the
|
||
appropriate topic.
|
||
|
||
A recent perusal of the A2 Free Trade Zone turned up the following two
|
||
exceptional bargains. After these two messages is a listing of all the
|
||
topics in the A2 Free Trade Zone.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
LOOKING? Apple IIc System 128k, includes Panasonic color monitor, built
|
||
"""""""" in 5.25" disk drive, Apple Brand IIc carrying case..........$200
|
||
|
||
Half Height 5.25" drive for IIGS or IIc.............. $50
|
||
Apple 3.5" Platinum Disk Drive.......................$125
|
||
Grappler C IIc Printer Interface w/cable..............$20
|
||
Jeff Strichard: (305) 587-9590; GEnie address: J.Strichard1
|
||
(J.STRICHARD1, CAT4, TOP10, MSG:45)
|
||
|
||
OR.... For Sale: Zip chip accelerator for Apple II+ or Apple IIe.
|
||
"""""" 8mhz.....$65.00. Send e-mail if interested.
|
||
(RAM-ROD, CAT4, TOP10, MSG:71/M645)
|
||
|
||
|
||
CHECK IT OUT!
|
||
"""""""""""""
|
||
CATEGORY 4 :The A2 Free Trade Zone (Items For Sale, Items Wanted, & Etc.)
|
||
===========================================================================
|
||
Msgs Status Author
|
||
1 A2's Classifieds 3 Closed ERIC-M
|
||
2 General Discussion on Buying & Selling 53 Open ERIC-M
|
||
3 Collected Items and Full Systems 50 Open ERIC-M
|
||
4 8-bit Software 25 Open ERIC-M
|
||
5 16-bit Software 16 Open ERIC-M
|
||
6 Expansion Cards 16 Open ERIC-M
|
||
7 Floppy Drives 14 Open ERIC-M
|
||
8 Hard Drives, Tape, CD-ROM, Mass Storage 11 Open ERIC-M
|
||
9 Printers, Modems, and Accessories 21 Open ERIC-M
|
||
10 Other Hardware/Miscellaneous Equipment 71 Open ERIC-M
|
||
11 Books and Periodicals 0 Open ERIC-M
|
||
12 Computer Shows and Fairs 1 Open ERIC-M
|
||
13 2400bps modem CHEAP! 1 Open J.ZERDEN
|
||
14 GS Hardware/Software for Sale 11 Open M.CLEVELAND5
|
||
15 Standard slot (1-7) expansion cards 35 Closed ERIC-M
|
||
19 5.25 floppy drives 18 Closed ERIC-M
|
||
24 Non-SCSI Hard Drives 14 Closed ERIC-M
|
||
28 Printers & Accessories 33 Closed ERIC-M
|
||
29 Scanners/digitizers 18 Closed ERIC-M
|
||
31 Modems 37 Closed ERIC-M
|
||
36 IIe and IIe-specific hardware 41 Closed ERIC-M
|
||
37 IIc/IIc+ and IIc-specific hardware 42 Closed ERIC-M
|
||
38 IIgs and IIgs-specific hardware 55 Closed ERIC-M
|
||
39 Other hardware & misc. equipment 53 Closed ERIC-M
|
||
41 Apple II Books and Periodicals 21 Closed ERIC-M
|
||
|
||
There are a few more topics shown in a complete listing of the
|
||
category, but most of the rest have been closed since the category was
|
||
reorganized recently. The first twelve topics are meant to handle all
|
||
possible sale items
|
||
|
||
|
||
|
||
>>> MESSAGE SPOTLIGHT <<<
|
||
"""""""""""""""""""""""""
|
||
|
||
UNBRIDLED ENTHUSIASM! While the popular computing press has been
|
||
""""""""""""""""""""" declaring the Apple II "old technology" for the
|
||
past 8 to 10 years, Apple II users know that their computers still have
|
||
great untapped potential. You can be pretty sure that almost all the
|
||
strong Apple II believers have an account on GEnie, too. For a taste of
|
||
unbridled Apple II enthusiasm, listen in on the following public message
|
||
posted by Jay Curtis three weeks ago.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
Category 5, Topic 3
|
||
Message 123 Wed Nov 11, 1992
|
||
J.CURTIS8 [Jay] at 09:10 EST
|
||
|
||
I'm still having fun with my IIGS. I've got years of experimentation
|
||
and tinkering ahead of me. I've still got a couple of free slots begging
|
||
for me to add some sort of peripheral to them. I need to add the PC
|
||
Transporter card, a new accelerator card, boost the cache memory on my
|
||
RamFactor memory card to 1 MEG. This spring I'm getting one of those
|
||
Applied Engineering floptical drives to serve as backup to my 105 meg
|
||
Quantum. Eventually, I'm going to have to have a Laser or Ink Jet printer.
|
||
|
||
I've got no reason to add more memory, but, shoot, it might be fun to
|
||
have nine megs in this sucker rather than just five! Besides, memory is so
|
||
cheap now, and I might need the additional if I get serious about running
|
||
GNO/ME. (Wish I could find out more about it here on Genie.)
|
||
|
||
My IIGS boots and runs faster than the MAC Classic II at work and is
|
||
just so much more interesting and versatile. I've got text display as well
|
||
as graphic display, three different operating systems to play with, more
|
||
programming languages than I'll ever be able to learn, and so many pieces
|
||
of software to check out that I'll never get around to all of it. It's the
|
||
best of many different worlds: expandability, near state-of-the-art
|
||
technology with a slice of history, text and graphic display, entertainment
|
||
and productivity, 8-bit and 16-bit. When I talk to other computerphiles,
|
||
they're amazed at what an "Apple II" can do. Some have to come see for
|
||
themselves, because they don't believe me.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
In the following sections we present a variety of interesting posts
|
||
that have appeared during the last month in the bulletin boards for A2.
|
||
These messages can be identified by the footer attached to each item.
|
||
(See the introductory notes on how to interpret the footer.) If you find
|
||
the topic, excerpt, or just the interplay between various people to be
|
||
stimulating, then please jump to that topic on a weekly basis and read
|
||
about developments in the Apple II community. Our hope is that you will
|
||
find something new and interesting each month in the A2 bulletin boards.
|
||
If you are serious about your APPLE II, the GEnie Lamp staff strongly
|
||
urge you to give the bulletin board area a try. There are literally
|
||
thousands of messages posted from people like you from all over the
|
||
world.
|
||
|
||
|
||
/////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Arthritas......not inflicted yet but its coming ;-)" /
|
||
/ /
|
||
/ "Arthritis......before the spelling police get me." /
|
||
/ /
|
||
/ "Boy, you just made it, Darlah, /
|
||
/ I was warming up the shot gun.... :-)" /
|
||
//////////////////////// DARLAH / DARLAH / D.FLORY ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[HUM]//////////////////////////////
|
||
HUMOR ONLINE /
|
||
/////////////////////////////////
|
||
ZEN And The Art Of Flaming
|
||
""""""""""""""""""""""""""
|
||
Compiled By Terry Quinn
|
||
[TQUINN]
|
||
|
||
|
||
|
||
>>> FLAME ON! <<<
|
||
"""""""""""""""""
|
||
|
||
flame: 1. vi. To post an email message intended to insult and
|
||
provoke. 2. vi. To speak incessantly and/or rabidly on
|
||
some relatively uninteresting subject or with a patently
|
||
ridiculous attitude. 3. vt. Either of senses 1 or 2,
|
||
directed with hostility at a particular person or people.
|
||
4. n. An instance of flaming. When a discussion
|
||
degenerates into useless controversy, one might tell the
|
||
participants "Now you're just flaming" or "Stop all that
|
||
flamage!" to try to get them to cool down (so to speak).
|
||
|
||
USENETter Marc Ramsey, who was at WPI from 1972 to 1976,
|
||
adds: "I am 99% certain that the use of `flame'
|
||
originated at WPI. Those who made a nuisance of
|
||
themselves insisting that they needed to use a TTY for
|
||
`real work' came to be known as `flaming a**hole lusers'.
|
||
Other particularly annoying people became `flaming a**hole
|
||
ravers', which shortened to `flaming ravers', and
|
||
ultimately `flamers'. I remember someone picking up on
|
||
the Human Torch pun, but I don't think `flame on/off' was
|
||
ever much used at WPI." See also {asbestos}.
|
||
|
||
The term may have been independently invented at several
|
||
different places; it is also reported that `flaming' was
|
||
in use to mean something like `interminably drawn-out
|
||
semi-serious discussions' (late-night bull sessions) at
|
||
Carleton College during 1968--1971.
|
||
|
||
flame bait: n. A posting intended to trigger a {flame war}, or
|
||
one that invites flames in reply.
|
||
|
||
flame on: vi.,interj. 1. To begin to {flame}. The punning
|
||
reference to Marvel Comics's Human Torch is no longer
|
||
widely recognized. 2. To continue to flame. See
|
||
{rave}, {burble}.
|
||
|
||
flame war: n. (var. `flamewar') An acrimonious dispute,
|
||
especially when conducted on a public electronic
|
||
forum such as {USENET}.
|
||
|
||
flamer: n. One who habitually {flame}s. Said esp. of obnoxious
|
||
{USENET} personalities.
|
||
(B.MARYOTT, CAT8, TOP32, MSG:60/M245)
|
||
|
||
|
||
///////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "I see Jello has taken over my topic here. :-)" /
|
||
////////////////////////////////// S.HUGHEY1 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[A2P]//////////////////////////////
|
||
A2/PRO_ductivity /
|
||
/////////////////////////////////
|
||
C'mon I Dare Ya!
|
||
""""""""""""""""
|
||
By Jim Couch
|
||
[J.COUCH2]
|
||
|
||
|
||
|
||
HEY YOU, I DARE YA... Hello all from the A2Pro RoundTable. A lot of
|
||
""""""""""""""""""""" interesting stuff has been happening in the
|
||
RoundTable this month. One topic that has been seeing a fair amount of
|
||
traffic is Category 16, Topic 7: the Challenges topic. This topic is a
|
||
place to say "C'mon I dare you" to the A2 programers. You can post
|
||
'challenges' to the A2 programmers. A lot of neat ideas have been popping
|
||
up here. If there is a program, utility, or such that YOU would like to see
|
||
written for the Apple II, why don't you stop by and throw down the
|
||
gauntlet? It's your chance to talk directly to the programmers!
|
||
|
||
A2 University has two courses currently running. In Ultra 4 to the
|
||
Max, Will Nelken is focusing in on the new Randy Brandt's Ultra 4.0 macro
|
||
language for Appleworks. Ultramacros has grown well beyond a macro utility
|
||
into a full blown programming language. With Ultra 4.0 the power of
|
||
Ultramacros has improved even more while still maintaining it's ease of
|
||
use. If you do anything with Ultramacros you will want to come by for a
|
||
look. Many class participants have been posting small useful macros that
|
||
are definitely worth looking at. Ultra 4.0 really is amazing and Will's
|
||
class demonstrates much of the new power of this improved language.
|
||
|
||
Not to be outdone 'Professor' Andy Fadden is covering data
|
||
compression. If you ever wondered how one can manage to compress files and
|
||
then uncompress them without scrambling all that data (I certainly do!)
|
||
then this is the class for you.
|
||
|
||
Although both classes are in full swing, you can still stop by and
|
||
join in on the discussions. Lessons for both of the classes are in the
|
||
A2Pro library and have a wealth of great information.
|
||
|
||
There is a lot of other things going on in A2Pro as well. With the
|
||
wide variety of stuff going on, there is something for everyone. C'mon by,
|
||
I dare ya!
|
||
|
||
|
||
|
||
ULTRA EXTRAS RELEASE DATE DELAYED I've had delays ranging from other
|
||
""""""""""""""""""""""""""""""""" obligations to sickness in the family
|
||
(nothing serious, just time-consuming), so Ultra Extras is running a little
|
||
behind schedule. If all things all into place, we'll still be done in
|
||
October, but now it won't surprise me if we don't ship until November. Mark
|
||
Munz is pretty much done his stuff, and I've only got a few more bugs to
|
||
track down. Coming soon...
|
||
(BRANDT, CAT34, TOP8, MSG:16/M530)
|
||
|
||
>>>>> Due to other events chewing up time, UE likely won't ship this
|
||
""""" week as hoped. It's close, but needs more testing. If all goes
|
||
well, it'll ship in three weeks or less.
|
||
(BRANDT, CAT34, TOP8, MSG:17/M530)
|
||
|
||
|
||
ULTRA 4.O TIP Don't record over any existing macros, since following
|
||
""""""""""""" macros can get messed up. Make sure you record only macros
|
||
that haven't been compiled. For example, reserve number macros for
|
||
recording, or both- apple macros, or something like that.
|
||
(BRANDT, CAT34, TOP4, MSG:55/M530)
|
||
|
||
|
||
REVERSE ENGINEERING DEEMED FAIR PLAY BY U.S. COURT Thought I would bring
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""" everyone up to date
|
||
on the latest court ruling regarding reverse engineering. This information
|
||
comes from the Tuesday (10/27) issue of Investors Daily.
|
||
|
||
|
||
REVERSE ENGINEERING DEEMED FAIR PLAY BY U.S. COURT
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Appeals Panel Finds Disassembly of Sega Game by a Rival To Be Legal
|
||
|
||
...Reverse engineering has received a stamp of approval in a landmark
|
||
ruling by the Ninth Circuit Court of Appeals in San Francisco.
|
||
|
||
...the court ruled last week that Accolade Inc. was within legal
|
||
limits to disassemble Sega Enterprise Ltd.'s electronic game cartridges to
|
||
figure out how to produce games compatible with Sega's Genesis game
|
||
machines....
|
||
|
||
...Technology companies have lined up on both sides of the fence on
|
||
the disassembly issue. Officials at Apple Computer Inc., Intel Corp. and
|
||
IBM have stated that disassembly reduces their ability to protect their
|
||
investments in hardware and software. (Now if we could only get rights to
|
||
the IIGS hardware and firmware! -Ed)
|
||
|
||
...But Sun Microsystems Inc. Unisys Corp. and others have sided with
|
||
Accolade, arguing that disallowing reverse engineering would stifle
|
||
competition (mine: there is no IIGS clone (unfortunately)).
|
||
|
||
Sega says...
|
||
|
||
"In our opinion, the court improperly applied the doctrine of fair use
|
||
and disregarded established precedents in this area of law," Riley Russell,
|
||
Sega's corporate counsel, said in a prepared statement after the ruling.
|
||
"We feel thee court's ruling, is it stands, substantially reduces the
|
||
ability of manufacturers to protect their intellectual property."
|
||
|
||
The case came down to the legal doctrine called "fair use".
|
||
|
||
The Appeals court said that under the doctrine one can dissemble a
|
||
product as a means of accessing the unprotectable ideas underlying the
|
||
particular expression of the product if that is the only way to get access
|
||
to those ideas. The company disassembling the product cannot, however,
|
||
then create a work that infringes another's copyright (mine: probably a
|
||
IIGS clone!).
|
||
|
||
Ideas themselves cannot be protected by a copyright; only specific
|
||
expressions of the ideas can be.
|
||
|
||
Another issue in a copyright cases is whether the copyright holder was
|
||
actually harmed (would IIGS clone harm Apple ??).
|
||
|
||
...."The ruling says the monopoly power granted by patent laws will
|
||
not apply to copyright law," said Stephen Hollman, a partner with Pettit &
|
||
Martin in San Jose, Calif. "This case has ramifications for the computer
|
||
hardware and semiconductor industries, as well as software."
|
||
|
||
Hope you found this interesting. -Chris
|
||
(CHINOOK.1, CAT13, TOP22, MSG:69/M530)
|
||
|
||
|
||
HOW WOULD YOU LIKE TO MAKE $200? $400? $800? Read on! :) As always,
|
||
"""""""""""""""""""""""""""""""""""""""""""""" we're are looking for
|
||
submissions for both Softdisk and Softdisk G-S. In a moment, I'll list
|
||
some ideas, but first let me address one misconception. You DO NOT HAVE TO
|
||
BE A PROFESSIONAL PROGRAMMER TO SUBMIT. All too often people think that
|
||
they must be professional programmers whose works rival those of Andy
|
||
Nicholas. Well, if you were that good, you'd probably be working for Apple
|
||
right now :)
|
||
|
||
You might be surprised just how easy it is to get your programs
|
||
published and to make some easy money. For example, we have a full staff
|
||
of in-house artists that can redo your artwork. We have people that get
|
||
paid to design interfaces for programs. We can work WITH you to make your
|
||
program as good as anything Andy can do.
|
||
|
||
Here are some program ideas that we are interested in. Some of these
|
||
things are quick, $100 programs, others are major undertakings and thus
|
||
major bucks would be paid (upwards of $1500 in some cases!)
|
||
|
||
o database shell that would allow the user to create their own
|
||
templates
|
||
o anything related to astronomy (hot topic these days :)
|
||
o statistical analysis type programs (we've had requests for those)
|
||
o Zip Code/Area Code finder CDA database thingy
|
||
o Text Viewer CDA, allow preset files and file selection
|
||
o time billing database thingy
|
||
o Car maintenance scheduler database thingy
|
||
o games, games, and more games :)
|
||
o family tree programs
|
||
o weird things like those things that tell you are far your mouse has
|
||
traveled, or eyes that follow your mouse, etc.
|
||
|
||
You get the idea? -Bryan
|
||
(SOFTDISK.INC, CAT31, TOP3, MSG:21/M530)
|
||
|
||
>>>>> I was talking with a submitter the other day and he said to me,
|
||
""""" "Bryan, why don't you let more people know how much you pay for
|
||
submissions?"
|
||
|
||
So, here I am.
|
||
|
||
A submission can fall into one of four broad categories: feature,
|
||
"filler", reuseable, article/artwork
|
||
|
||
Features A feature is a submission an issue of Softdisk or Softdisk G-S
|
||
"""""""" will be centered around (our issues are not thematic, but the
|
||
issue cover art and what-not always tend to reflect the feature). Usually,
|
||
features tend to be large programs, sometimes as large as 200K on Softdisk
|
||
G-S. Usually no more than 100K on Softdisk (mainly due to disk space
|
||
considerations), but occasionally, Softdisk features use two 5.25-inch disk
|
||
sides.
|
||
|
||
We generally pay between $500 and $1200 for a feature.
|
||
|
||
|
||
"Fillers" To be more accurate, this category should probably be called
|
||
""""""""" "non-feature". This is the category of submissions that
|
||
aren't features. On Softdisk G-S we try to publish 3-4 programs on each
|
||
issue (4-5 on Softdisk 8- bit). Since only one program can be the feature,
|
||
the other programs "fill" out the issue.
|
||
|
||
Fillers vary greatly in size. Some are as small as just a few K,
|
||
others are as much as 150K. Again, the size varies with the product.
|
||
|
||
Small fillers bring around $100-$300. Larger fillers between $300-$800.
|
||
|
||
|
||
Reusable This is not so much as another class as it is another aspect of
|
||
"""""""" the other classes. Anytime we can reuse a submission
|
||
repeatedly, it's worth more money to us. For example, a program that
|
||
allows the user to play crossword puzzles where the puzzles are simply
|
||
documents that can be opened and played will be worth more than a crossword
|
||
player that only plays a specified puzzle.
|
||
|
||
Being reusable can add anything from $200 to $1500 to a submission.
|
||
|
||
Article/Artwork I'm not really sure what to call this category. Maybe
|
||
""""""""""""""" "Documents" would have been better. Things like product
|
||
reviews, articles (yes we accept articles even though few people submit
|
||
them!), artwork, MIDI Synth songs, clip, print shop stuff, appleworks and
|
||
appleworks GS templates, rSounds, all this kind of stuff brings anything
|
||
from $5 to $200 (or more, depending on quantity).
|
||
|
||
Now, I'm not going to sit here and tell you why selling your program
|
||
to Softdisk is better than making it shareware: you are capable of the
|
||
simple math involved. Softdisk simply pays better. -Bryan
|
||
|
||
(I should include this disclaimer: these prices are NOT set in stone.
|
||
I don't decide what we pay for submissions, that's done by other management
|
||
people. The numbers could change at any time--but since these are the
|
||
numbers we've been paying for a few years now, I doubt there will be much
|
||
change.) (SOFTDISK.INC, CAT31, TOP4, MSG:1/M530)
|
||
|
||
|
||
AND THIS FINAL LESSON FROM THE PROGRAMMERS
|
||
""""""""""""""""""""""""""""""""""""""""""
|
||
> Tracking down a bug caused by an errant BRA sometimes takes HOURS. I
|
||
> know, just don't insert bugs into the code...
|
||
|
||
My wife found the last errant BRA I forgot about. Boy did that take
|
||
a lot of explaining! -Bear
|
||
(A2.BEAR, CAT7, TOP7, MSG:47/M530)
|
||
|
||
|
||
///////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Snakes don't have arms. That's why they can't wear vests." /
|
||
////////////////////////////////////////////// R.MARTIN22 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[FUN]//////////////////////////////
|
||
ONLINE FUN /
|
||
/////////////////////////////////
|
||
Search-ME!
|
||
""""""""""
|
||
By Scott Garrigus
|
||
[S.GARRIGUS]
|
||
|
||
|
||
|
||
HEY, BOYS AND GIRLS! It's that time of the year again! Time to spend all
|
||
"""""""""""""""""""" your money on your family and friends! You _have_
|
||
done all your shopping already, haven't you? :-) You know the GEnie Mall
|
||
will be open 24 hours, 7 days a week. (premeditated plug :-)
|
||
|
||
This month I didn't visit a specific place on GEnie. So be sure to
|
||
tell your kids they can write letters to Santa on GEnie. Just have them
|
||
address their letters to SANTA.CLAUS and send them via GE Mail. Santa will
|
||
write back to each and every one of them. He must have a terminal up there
|
||
somewhere. Hmmm... I wonder what kind of computer he has? :-)
|
||
|
||
Well, this month's Search-Me theme is of course, Christmas! So get
|
||
yourself a nice cup of hot chocolate, curl up on the couch and have some
|
||
fun finding this month's keywords! Oh, yeah, and have a Very Merry
|
||
Christmas!
|
||
|
||
|
||
>>> CHRISTMAS! <<<
|
||
""""""""""""""""""
|
||
|
||
O W C T W P E J S V T S V Z J V C O Q R A X N
|
||
H B G H A T Z G D D V D L J O Q B H T P Z O F
|
||
Y T C F F S V V C H C S S L V N K I S S C Q S
|
||
R U P R O K M J H E P G G U S O P X Q T N C M
|
||
X E Q Q K X X G L E X N R E W Y E I H N T Y Q
|
||
Y L I M A F J E T Q D I E D Z R O P S E O F B
|
||
G D U N L M B Q D B M K L F R E L T Q S M Q R
|
||
F P B H D R M N F N S C V B E U P V L E U G E
|
||
C A R E A E B Q R S Z O E H T C D G F R Y H B
|
||
C E H T K R E V M G L T S U V C L O P P R O M
|
||
P V I G J E D R L M J S N A T N A S L S G L E
|
||
S O E W C T N S U S E J O S E M Y R L P N I C
|
||
N W Y S T N E M A N R O W M L S G E O O H D E
|
||
X U A M P I B G J A E R F R J E G Y I L R A D
|
||
F Q D G B W S L N M V O L S D N I Z F C S Y W
|
||
A H H S N O W M A N P Z A B A J J G J I C V B
|
||
A A T Z Q Q L R F K H Y K N O H I D H U I Z X
|
||
E V R K M C L I T W R V E Z R N H K K F Q M Z
|
||
A C I N R K S X N P H X Q D V U A C G E E R T
|
||
V Z B L L W I V Y D Z M T A L V H U U Z U J B
|
||
|
||
|
||
>>> WORD CLUES <<<
|
||
""""""""""""""""""
|
||
|
||
SANTA ELVES TOYS
|
||
STOCKINGS HOLIDAY SLEIGH
|
||
REINDEER RUDOLPH SNOWMAN
|
||
SNOWFLAKE PRESENTS TREE
|
||
CAROLS JESUS ANGELS
|
||
WINTER BIRTHDAY CELEBRATION
|
||
ORNAMENTS DECEMBER FAMILY
|
||
|
||
[*][*][*]
|
||
|
||
|
||
GIVE UP? You will find the answers in the LOG OFF column at the end of
|
||
"""""""" the magazine.
|
||
|
||
This column was created with a program called SEARCH ME,
|
||
an Atari ST program by David Becker.
|
||
|
||
|
||
/////////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "I wonder what's worse....One long post of wares to sell... :-( /
|
||
/ or 15 post complaining about it? ;-)" /
|
||
/////////////////////////////////////////////////// J.BRENNER1 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[PRO]//////////////////////////////
|
||
PROFILES /
|
||
/////////////////////////////////
|
||
Who's Who In Apple II
|
||
"""""""""""""""""""""
|
||
By Phil Shapiro
|
||
[P.SHAPIRO1]
|
||
|
||
|
||
|
||
>>> WHO'S WHO? <<<
|
||
""""""""""""""""""
|
||
~ A GEnieLamp Profile of Randy Brandt ~
|
||
|
||
|
||
|
||
GenieLamp> Randy, how did you first become involved with the Apple II?
|
||
""""""""" At what point did you realize that you could make a living
|
||
from your hobby?
|
||
|
||
Brandt> I started playing around with an Apple II+ which had been donated
|
||
"""""" to the Geophysics Dept at Christian Heritage College in San
|
||
Diego, where I was a sophomore at the time (1981). They set it up in the
|
||
library with a sign-out card, and I filled up so many cards they finally
|
||
gave me my own key to the computer desk. I played a lot of Sabotage,
|
||
Pac-Man, etc., and got into Basic and then 6502 assembly. My first program
|
||
was a grade keeping Basic program for my girlfriend's student teaching
|
||
needs. Her name was Joanna Ellen Morrison; astute readers will see the
|
||
significance of those initials. Anyway, I began selling GRADE.AID to other
|
||
teachers and that got me thinking there might be some money in computers.
|
||
Then I sold a little hardware as well during my first year of teaching
|
||
after college. As for actually thinking I could make a living at it, I'm
|
||
not sure about that yet, but I have survived over 7.5 years as a full-time
|
||
computer nerd.
|
||
|
||
|
||
GenieLamp> Can you tell us a bit of how you came to work at Beagle Bros?
|
||
"""""""""
|
||
|
||
Brandt> I quit a white collar job in 1985 and was looking for work when I
|
||
"""""" decided to send applications to Roger Wagner and Beagle Bros,
|
||
thinking that my English major and Apple ii experience would make a good
|
||
combo for documentation writing. Joanna was pregnant with Heather, so we
|
||
were rather interested in becoming employed, but when she spelled the
|
||
address wrong on the letter to Beagle, I told her not to redo it since we'd
|
||
never hear back from them anyway. A few weeks later I started writing docs
|
||
for Pro-Byter and Extra K.
|
||
|
||
|
||
GenieLamp> At what point did you leave to form your own company, JEM
|
||
""""""""" Software? When did you join GEnie?
|
||
|
||
Brandt> I didn't leave Beagle to form JEM. I actually started JEM in
|
||
"""""" 1984, over a year before I started at Beagle. However, it was
|
||
dormant until I wrote PathFinder. I wanted a special royalty rate and a
|
||
low-cost disk since the program was so simple and there was no need for a
|
||
manual, but Beagle didn't want to pay any more, and suggested I sell it
|
||
myself. That propelled JEM into AppleWorks enhancements, which is
|
||
basically all we've ever published, other than MiniPaint and I.O. Silver.
|
||
I joined GEnie around 1988 or 1989, mostly to support Rose16, my APW
|
||
editor, and my other JEM products.
|
||
|
||
|
||
GenieLamp> Over the years UltraMacros has evolved through several
|
||
""""""""" generations, culminating with your recently released Ultra
|
||
4.0. For the benefit of those who walked in late to the party, kindly
|
||
explain a bit about the early generations of UltraMacros.
|
||
|
||
Brandt> My first macro program was MacroWorks. That came about because I
|
||
"""""" was beta-testing Alan Bird's Program Writer, and really liked
|
||
the OA- Delete command to "gobble" the character under the cursor. It
|
||
really annoyed me that AppleWorks couldn't do that. Since I'd switched
|
||
from AppleWriter, I also liked having a command to jump to the end or
|
||
beginning of a line. After playing with Merlin's sample keyboard macros I
|
||
kind of figured out the theory behind macros and went to work on
|
||
AppleWorks. Beagle liked the idea, gave me an advance to pay the bills
|
||
while I worked on it, and began creating ads for PatchWorks. Then it
|
||
turned out there was a quilting program with that name, and they finally
|
||
gave in to my request for "MacroWorks" even though they thought it sounded
|
||
too techie.
|
||
|
||
Then Alan came out with AutoWorks, I wrote Super MacroWorks for
|
||
AppleWorks 2.0, TimeOut got going and I wrote TimeOut UltraMacros, and now
|
||
finally there's Ultra 4 from JEM. Somewhere in the early, days Pinpoint
|
||
came out with KeyPlayer, which copied a lot of my stuff while adding some
|
||
good ideas, but had some flaky problems and finally vanished.
|
||
|
||
|
||
GenieLamp> Can you briefly tell us what Ultra 4 has to offer?
|
||
"""""""""
|
||
|
||
Brandt> Ultra 4 is a major rewrite, primarily offering external dot
|
||
"""""" commands which are added through init files. This means there
|
||
never needs to be a successor to Ultra 4, since I can simply create
|
||
additional command files as needed.
|
||
|
||
|
||
GenieLamp> The National AppleWorks Users Group (NAUG) has played a
|
||
""""""""" central role in popularizing AppleWorks. What are your
|
||
thoughts about the role NAUG has played in the national Apple II scene?
|
||
|
||
Brandt> NAUG _is_ the AppleWorks scene. Without NAUG members ordering my
|
||
"""""" products, I would've had to abandon the Apple II years ago. As
|
||
for the national Apple II scene, there's plenty of IIgs stuff out there,
|
||
but NAUG certainly dominates the 8-bit world. While I know I've
|
||
contributed to NAUG's success, they've been the indirect source of most of
|
||
my income over the last few years, for which my family is very thankful!
|
||
|
||
|
||
GenieLamp> Over the years many people must have sent you copies of nifty
|
||
""""""""" macros they've created. Can you tell us a little about some
|
||
of those most creative and zany macros you've seen?
|
||
|
||
Brandt> It's tough to pick just a few macros, but the more creative ones
|
||
"""""" include Mark de Jong's drawing program which used text
|
||
characters in a word processor file, Rod Young's Lynx Hypermedia program.
|
||
There have been hangman, blackjack and shoot'em up games that were very
|
||
creative, but the zaniest is likely the one that made AppleWorks screens
|
||
display bottom to top so the main menu had Quit at the top, the
|
||
REVIEW/ADD/CHANGE messages were at the bottom of the screen, etc.
|
||
|
||
|
||
GenieLamp> The TimeOut series of AppleWorks enhancements gives great
|
||
""""""""" power for using an Apple II in a small business setting. Can
|
||
you share any juicy anecdotes about Apple II's you know of that are being
|
||
used in a business setting?
|
||
|
||
Brandt> I know of a fine watch repairman ("any watch cheaper than $500 is
|
||
"""""" junk!") who uses a couple of IIgs's and a couple of Laser's to
|
||
run his whole business. There's a travel agent who uses II's to run a
|
||
million-dollar business, an auctioneer, and a pediatrician. I'm sure there
|
||
are others I haven't run into, but these are some that I've talked to who
|
||
are using my add-on's to AppleWorks and running good-sized operations. The
|
||
best anecdote is a Hewlett-Packard employee who had to teach a massive
|
||
class on Windows to other employees. He created the entire course outline
|
||
using my Outliner and AppleWorks 3.0.
|
||
|
||
|
||
GenieLamp> What types of things do you like to do for fun?
|
||
"""""""""
|
||
|
||
Brandt> I have fun at a lot of things, including playing in two ice
|
||
"""""" hockey leagues. I also enjoy playing basketball and softball,
|
||
and watching all the major sports on television. Playing with my kids is a
|
||
joy. Before starting my computers, I load up my CD carousel from my
|
||
collection of 400+ CD's, mostly Christian rock with a bit of classical
|
||
thrown in for culture's sake. I also enjoying reading techno-thrillers
|
||
(Tom Clancy, Dale Brown, etc), magazines (MacUser, National Review, The
|
||
Hockey News, National Geographic), the daily paper (sports first, then
|
||
editorials), and the Bible.
|
||
|
||
|
||
GenieLamp> What work are you most proud of?
|
||
"""""""""
|
||
|
||
Brandt> Other than my role in producing Heather, Erika and Michael, I'm
|
||
"""""" most proud of Ultra 4 and TotalControl. They're both major
|
||
products that add an awful lot of power to AppleWorks for any serious user.
|
||
|
||
|
||
GenieLamp> What do you think are going to be some of the more exciting
|
||
""""""""" technological developments that will be realized before the
|
||
turn of the century?
|
||
|
||
Brandt> Although I'm sure I can predict the future at least as well as
|
||
"""""" the tabloid psychics, I'm not too sure what we'll see. I'd LIKE
|
||
to see affordable extremely high-powered notebook computers with stuff like
|
||
built-in cellular phones/fax, satellite-based navigaitional maps, voice
|
||
recognition, and battery technology that lets you work all day. A complete
|
||
office in one package, sans water cooler. Maybe a cold fusion computer
|
||
that you could dump your Big Mac wrapper into for instant recycling. The
|
||
new MacEverything- it slices, it dices... Apart from computers, who knows?
|
||
To be honest, I think short-term technological growth will be hampered with
|
||
Al Gore as Veep, at least if he gets his buddies into the EPA and the like.
|
||
Startup companies are going to have a tough time surviving all of the new
|
||
regulations that'll be here soon. When massive corporations dominate,
|
||
creativity stagnates, like with HP rejecting Woz's silly little ideas about
|
||
building a personal computer.
|
||
|
||
|
||
GenieLamp> For the benefit of those who may be unfamiliar with JEM
|
||
""""""""" Software's product line, kindly tell us a little about each
|
||
of your products, along with your motivation for making them.
|
||
|
||
Brandt> My product line is getting shorter, but this is the active stuff:
|
||
"""""" PathFinder is a directory selector I wrote in a two-day period in
|
||
1986 or 1987 that lets you pick subdirectories from a list instead of
|
||
having to type in the name. I built that into AppleWorks 3.0.
|
||
|
||
DoubleData by Dan Verkade gives the AppleWorks 3.0 database 60
|
||
categories per record. It was created because 30 categories per database
|
||
record seemed like too few.
|
||
|
||
TotalControl adds spreadsheet-type formula capability to the
|
||
AppleWorks 3.0 database (Dan did the formula stuff) and gives you control
|
||
over your input, allowing you to set min/max lengths, values, case rules
|
||
and do automatic importing and lookups from other files.
|
||
|
||
DB Pix displays Print Shop graphics in the DB along with your record,
|
||
so you can have a "graphic category". It also displays single and double
|
||
high resolution pictures.
|
||
|
||
Ultra 4 is a major rewrite of TimeOut UltraMacros, offering a more
|
||
powerful compiler, easier-to-use but more powerful commands, and the
|
||
ability to add new commands via disk files.
|
||
|
||
OmniPrint is an ImageWriter II enhancement that lets you access all
|
||
ImageWriter II capabilities from within the word processor, including font,
|
||
downloading graphic patterns, color, change of pitch on one line, etc.
|
||
|
||
InitCity is the next JEM disk, due out sometime before the snow melts
|
||
in 1993. It offers a dozen or so AppleWorks 3.0 inits to make life easier,
|
||
such as letting you tab through multiple OA-Q desktops, pick a new
|
||
directory from a list during the Add files process, print titles on each
|
||
page of a multi-page spreadsheet printout, etc.
|
||
|
||
|
||
GenieLamp> How can people contact you?
|
||
"""""""""
|
||
Brandt> People may write to JEM Software at 7578 Lamar Ct, Arvada, CO,
|
||
"""""" 80003, fax (303) 422-4856, or contact me on GEnie. My
|
||
electronic mail address is: BRANDT, and you can leave public questions or
|
||
messages for me in category 34 of the A2Pro (Apple II Programmers)
|
||
Roundtable on GEnie.
|
||
|
||
|
||
/////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Try not to make your lines too long, so that it looks neat. /
|
||
/ For example look at Wally's excellent ad!<g> Lovely graphics, /
|
||
/ nice spacing...let's give it an Addy Award! /
|
||
////////////////////////////////////////////// MIKE.KELLER ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[QUI]//////////////////////////////
|
||
THE MIGHTY QUINN /
|
||
/////////////////////////////////
|
||
Technomare
|
||
""""""""""
|
||
|
||
|
||
"A Whole Buncha Milliseconds with Mark"
|
||
by Mark Quinn, DOA
|
||
GEnie address: NEWSIE
|
||
|
||
"Technomare"
|
||
|
||
I suppose most of us have our own "tech nightmares". In short,
|
||
equipment that just doesn't do what it's supposed to do, or what we'd like
|
||
it to do, which reminds me of a story I heard about a man who was told to
|
||
"take the 5.25" floppy disk out of its jacket and insert it in the disk
|
||
drive" and took the instructions a wee bit too literally: he ended up
|
||
ripping the black cardboard part of the disk apart and taking the media
|
||
itself -- that little circle of mylar that's inside the disk -- and
|
||
inserting it into the drive.
|
||
|
||
Not me. I won't turn into one of those old gents who doesn't know
|
||
quite what to do with the "business" end of a remote control, who literally
|
||
couldn't program a VCR via an onscreen menu if his life depended on it.
|
||
Why, I am part of the "hands-on" crowd, the group that solves problems with
|
||
tech, and is constantly shepherding that other (shudder) group, the ones
|
||
who don't know their azimuth adjustment from a hole in the ground.
|
||
|
||
Well (deadlines will oft make fools of mortal men), there _was_ that
|
||
time when I was trying to obtain a decent setup with my video equipment.
|
||
Let me warn the squeamish among you "hands-on" folks: This just about tops
|
||
the guy I mentioned (the one who tried to insert Disk A in Drive A) in the
|
||
paragraph above. And it was done with video gear.
|
||
|
||
It began the day I stood admiring our video equipment. I had recently
|
||
purchased a Pioneer "combi" laser disc player and was in the process of
|
||
merging with my Significant Other and her gaggle of VCRs.
|
||
|
||
All that equipment, and a TV and a stereo system besides, sat on an
|
||
industrial-strength stainless steel rack that could (literally) hold a
|
||
Cessna power plant or three. My SO had been using the rack in the basement
|
||
for storing heavy objects, and I was a little proud of myself for adapting
|
||
it for use as a home entertainment center.
|
||
|
||
I was tired from having to schlepp all that stuff to the top of Mount
|
||
Videorat, and was thinking about the task that lay before me: hooking up
|
||
the mess.
|
||
|
||
My SO, sensing my fatigue, offered to help. "I'll hook it up," she
|
||
said. "You just sit there and think manly thoughts."
|
||
|
||
"I've got one now," I sneered. "How are you going to dub stereo
|
||
movies from our laser discs to the SuperBeta VCR? And how are you going to
|
||
dub stereo tapes from the SuperBeta to the linear stereo VHS job?"
|
||
|
||
"Can't you copy tapes in stereo this way?" she asked, innocently
|
||
holding a coaxial cable.
|
||
|
||
"Puh-leeze. We true videophiles would never ask such a question.
|
||
Then again, if I'm a true videophile, why are we holding on to such low-end
|
||
equipment? Ahh, no matter. The way is being made clear to me, even as I
|
||
speak." My SO sat down and struck a match to a coffin nail.
|
||
|
||
"What do you have in mind, Swami, and how much is it going to cost us
|
||
this time?"
|
||
|
||
Sheesh. What I "had in mind" seemed perfectly reasonable to me. It
|
||
would be a masterpiece of engineering: I was planning on connecting the
|
||
"direct video and audio" inputs/outputs of my equipment in such a fashion
|
||
that dubbing from one piece of equipment to any of the other five in the
|
||
series would be possible. And using the direct inputs meant -- at least to
|
||
this video slug -- that I would be getting a higher quality connection than
|
||
if I had used the coax, and my stereo laser discs would be dubbed to both
|
||
those stereo VCRs in stereo. The keystone of my hazy 'plan' was the RCA
|
||
male-to-female (one male to two female) y-cable, which was available at the
|
||
local Shadio Rack.
|
||
|
||
"This shouldn't cost me more than twenty bucks," I said.
|
||
|
||
Later . . . fifty bucks later, I came home with my kill: a pile of
|
||
those cellophane and cardboard packages, complete with that sprayed- on
|
||
odour de plastique that we have all come to love. I ripped them apart, and
|
||
arranged the cables in neat rows.
|
||
|
||
"I think I should start with the laser disc player. The direct VIDEO
|
||
OUT goes to the VIDEO IN of all the VCRs. That should require two
|
||
y-cables. Or is it three?" My plan involved "Y-ing" those RCA y- cables.
|
||
I connected the first piece of video equipment in the series to the second,
|
||
then the second to the third. Then the first to the third. About then,
|
||
Murphy's Law paid me a visit, as I was already running out of y cables, and
|
||
my grand "setup" was well on its way to breaking some kind of record in
|
||
pure complexity/stupidity. It had long ago gotten dark outside, and I
|
||
rushed again to SR before they closed.
|
||
|
||
I came home, determined to solve my wiring dilemma. I even (gasp!)
|
||
drew a diagram or two. That didn't help, either. The sheer complexity of
|
||
what I was trying to do was beyond the scope of my now- seemingly feeble
|
||
talents. And I was -- again -- out of y-cables. I stood, drenched in
|
||
sweat, behind Mount Videorat, trying to 'picture' the setup in my mind.
|
||
"It won't work," I realized. And I was right. I was trying to do the job
|
||
of a $1,000 piece of video switching gear with $70 worth of wires, and had
|
||
forgotten that there was a reason why such devices existed: because it was
|
||
just about unfeasible to do it the "hard way".
|
||
|
||
I was angry at myself, and literally felt like toppling the whole mess
|
||
into a pile on the floor. I ripped out all those cables, and started
|
||
again.
|
||
|
||
My new plan was to wire all six units in series with coaxial cable,
|
||
and come up with a much simpler way to dub between the stereo units in
|
||
stereo. I was done a few minutes later.
|
||
|
||
I explained everything to my SO. We had a good laugh over it. "So.
|
||
It's all hooked up now? Let's watch something on cable!"
|
||
|
||
I turned the TV on, and watched about five seconds of the Evening
|
||
News. Apparently, lots and lots of snow and herringbone patterns were
|
||
"falling" in the CBS studios. It is said that a picture is worth a
|
||
thousand words, but only one described this one: 'Mud'. "Noooooo!" I
|
||
cried. I had used _so_ much coaxial cable to wire everything up that all
|
||
that signal loss took its deadly toll on our already-poor cable signal.
|
||
|
||
"You watch TV," I snapped. I picked up a hand full of cables and
|
||
handed them to her. "I'm going to bed!"
|
||
|
||
So now you've read how I shakily survived my technomare. By the way,
|
||
most of the cables I bought are now in a laundry basket in the basement.
|
||
|
||
Contact me at my GEnie address (NEWSIE) and I'll tell you where to
|
||
send _your_ diagrams. But please don't send any cables.
|
||
|
||
|
||
///////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "...what the problem was REALLY trying to tell me was that /
|
||
/ my 85MB Seagate was about to take a trip south. The erratic /
|
||
/ reading was the first sign the thing was dying. The funeral /
|
||
/ will be here in Georgia. Probably have the #@%!&* drive /
|
||
/ cremated!" /
|
||
///////////////////////////////////////////// D.STMARTIN ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[REF]//////////////////////////////
|
||
REFLECTIONS /
|
||
/////////////////////////////////
|
||
Thinking Online Communications
|
||
""""""""""""""""""""""""""""""
|
||
By Phil Shapiro
|
||
[P.SHAPIRO1]
|
||
|
||
|
||
|
||
>>> UNDERSTANDING TELECOMMUNICATIONS <<<
|
||
""""""""""""""""""""""""""""""""""""""""
|
||
|
||
MAGICAL COMMUNICATIONS The other day I paid a visit to the city public
|
||
"""""""""""""""""""""" library to dig up some books about
|
||
telecommunications. I've been an active telecommunications enthusiast for
|
||
the past several years and my curiosity was getting the better of me.
|
||
|
||
As with most computer enthusiasts, I've got a passing acquaintance
|
||
with most basic telecommunications concepts. But my understanding still
|
||
remains at a superficial level. For a
|
||
"FOR A LONG TIME I'VE HAD long time I've had a burning "curiosity
|
||
A BURNING CURIOSITY TO FIND to find out more about these magical
|
||
OUT MORE ABOUT THESE 'MAGICAL "packet switching systems" that allow
|
||
PACKET SWITCHING SYSTEMS'..." people to place a local phone call to
|
||
connect to a national telecommunications
|
||
network. And I've always wanted to know more about how this process called
|
||
"multiplexing" makes the packet switching systems work.
|
||
|
||
A computerized search of the library's holdings turned up about three
|
||
dozen books dealing with telecommunications. As I wrote down the call
|
||
numbers of these books, I couldn't help but think of my past experience
|
||
trying to find books or magazine articles to explain the fundamental
|
||
concepts of modern telecommunications.
|
||
|
||
About one third of all such books were written before 1982, strongly
|
||
suggesting that their contents are at least ten years out-dated. Major
|
||
changes in the telecommunications industry have happened in the past ten
|
||
years. Whatever was written about telecommunications before 1982,
|
||
therefore, ought to be taken with a large grain of silicon.
|
||
|
||
Another third of all books about telecommunications are written
|
||
primarily for third graders. These books cover the subject in such a
|
||
simplistic manner that any child who has ever dialed a telephone is likely
|
||
to be yawning before the close of the first chapter.
|
||
|
||
The last third of all books about telecommunications are written for
|
||
graduate electrical engineering students. Identifying such books requires
|
||
no special skill. One telling characteristic is that the preface of these
|
||
books contain more schematic diagrams than English language sentences.
|
||
|
||
So I was especially delighted to discover the book "Understanding
|
||
Telecommunications," published by TAB Books in 1989. Written neither for
|
||
third graders, nor for graduate electrical engineering students, the book
|
||
explains all the basics of telecommunications theory and practice at a
|
||
level that any typical college graduate could understand.
|
||
|
||
The book starts out with a concise yet comprehensive review of
|
||
telecommunications history. Starting with Morse's telegraph, moving
|
||
through Bell's phone, covering early radio and television, the transistor,
|
||
and the earliest electronic computers. The author even sneaks in a few
|
||
words about the reasons for establishing the Federal Communications
|
||
Commission (FCC) in 1934.
|
||
|
||
The second chapter of the book logically follows from the first. This
|
||
second chapter, "Electricity and Electronics," gives a solid explanation of
|
||
the differences between direct current and alternating current. A
|
||
discussion of the development vacuum tubes is accompanied by an informative
|
||
illustration. Definitions of capacitors, transistors, and other electronic
|
||
doodads are presented for you to nod your head in feigned acknowledgement.
|
||
|
||
The third chapter, on "Computers," gives a good general grounding in
|
||
basic computer operations and theory. Most interesting is the last section
|
||
of the chapter which explains how computer technology has been incorporated
|
||
into so many different facets of the national phone system. If you're
|
||
already familiar with basic computer concepts, this chapter can easily be
|
||
skipped over.
|
||
|
||
Chapter 4, "Telephone Systems," does a great job in explaining about
|
||
telephone switching equipment, the phone company's central office, the
|
||
amplification and transmission of phone signals, private branch exchanges
|
||
(PBX's), and the movement towards digitalization of the entire phone
|
||
system. What makes the author's explanations so compelling is that he
|
||
places concepts in their historical perspective. So before explaining
|
||
about the complexities of modern telephone switching systems, he first
|
||
explains about the early manual switchboards. The end result is that you
|
||
learn historical context as well as modern developments.
|
||
|
||
The fifth chapter, "Communication with Computers," explains such
|
||
things as modems, ASCII, protocols, and error detection techniques. Good
|
||
for beginners to learn about. Eminently skippable for the rest of us.
|
||
|
||
The sixth chapter, "Radio," did not hold my attention that much.
|
||
Sure, the new mobile radio and cellular phone systems are interesting. But
|
||
radio theory remains one of the most colossally boring subjects ever
|
||
conjured up by the human mind. If radio is not your bag, it's easy enough
|
||
to flip over to the next chapter of the book.
|
||
|
||
The seventh chapter gives a good overview of the technical aspects of
|
||
television. Compared to radio theory, television theory is almost
|
||
interesting. But the real goodies can be found in chapter 8, "Long
|
||
Distance Telecommunications."
|
||
|
||
This chapter starts out discussing "transmission mediums," including
|
||
copper wire, coaxial cable, fiber optic cable, and air. The fascinating
|
||
historical treatment of the subject continues on in this chapter. So you
|
||
can find out about how MCI gained permission from the FCC to build a
|
||
microwave radio system between St. Louis and Chicago, thereby setting off a
|
||
whole series of events leading to the breakup of AT&T. You can learn about
|
||
WATS systems and INWATS systems. You can revisit multiplexing (packet
|
||
switching) from a data communications viewpoint.
|
||
|
||
Ronald R. Thomas, who authored Understanding Telecommunications, has a
|
||
natural and breezy writing style that illuminates the most complicated of
|
||
subjects. In this book he achieves the unique feat of making serious
|
||
telecommunications subjects intelligible for the general reading public.
|
||
|
||
Can't wait to hear about what new books Thomas may be working on. It
|
||
sure would be interesting to learn more about the behind the scene action
|
||
at the major national information services. A behind-the-scenes report
|
||
about GEnie, America Online, and CompuServe would make for a delectable
|
||
read. With the cooperation of these services, such a book would not be
|
||
difficult to construct. And with hundreds of thousands of people now on the
|
||
national information services, the market for such a book would be quite
|
||
large.
|
||
|
||
Understanding Telecommunications
|
||
""""""""""""""""""""""""""""""""
|
||
By Ronald R. Thomas, TAB Books, 1989,
|
||
243 pages, $24.95.
|
||
ISBN 0-8306-9229-0 (hardcover)
|
||
ISBN 0-8306-3229-8 (paperback)
|
||
|
||
|
||
Available From
|
||
""""""""""""""
|
||
TAB Books, Inc.
|
||
Blue Ridge Summit, PA 17924-0214
|
||
|
||
[*][*][*]
|
||
|
||
|
||
[The author takes a strong interest in the social dimensions
|
||
of communications technology. He can be reached on GEnie at:
|
||
p.shapiro1; on America Online at: pshapiro; and on Internet
|
||
at: pshapiro@pro-novapple.cts.com]
|
||
|
||
|
||
///////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "This unterminated clock acted like an antenna and picked up on /
|
||
/ the now higher RF from the 030, the result...random changes in /
|
||
/ the color palette. Interesting effect, but QUITE disturbing to /
|
||
/ someone trying to get work done." /
|
||
////////////////////////////////////////////////// J.ALLEN27 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[SOF]//////////////////////////////
|
||
SOFTVIEW /
|
||
/////////////////////////////////
|
||
BIG Text Machine Review
|
||
"""""""""""""""""""""""
|
||
By David Hindman
|
||
[D.HINDMAN2]
|
||
|
||
|
||
|
||
>>> BIG TEXT MACHINE <<<
|
||
""""""""""""""""""""""""
|
||
|
||
Recently, InCider/A+ Magazine published a brief story about Phil
|
||
Shapiro and his company Balloons Software (Sept '92). In it was mentioned
|
||
one of his products called Big Text Machine. While InCider/A+ concentrated
|
||
on Phil, his company and the work he did with Bernie Benson in creating Big
|
||
Text Machine, they said little about the actual program. I hope to tell
|
||
you more about BTM than they did (with no disrespect for the people who put
|
||
it together).
|
||
|
||
To put it simply, BTM is a text-file displayer that will run on
|
||
virtually every Apple II, as well as Laser and Franklin clones, and the Mac
|
||
LC II, with the IIe emulation card installed. The one difference in BTM
|
||
from other text display utilities is that BTM uses letters that are almost
|
||
1/2 inch tall, hence the word "big" in the title.
|
||
|
||
The program comes on your choice of 5.25" or 3.5" disks that contain
|
||
the main program, some sample text files, and an auto-display program disk.
|
||
The main program starts out with a big text menu to select any of the
|
||
following functions: read a file, run a demo, online help, printer on/off,
|
||
other activities, and a quit option.
|
||
|
||
When BTM reads a text file on your disk, it displays it in large
|
||
letters on the screen. It then awaits a keypress before showing the next
|
||
page. The demo program shows how different options set in "other
|
||
activities" look, to give you an idea of how you might wish to customize
|
||
the program to your own tastes. Color, font style, and the "ruling" lines
|
||
can be set to the user's wishes. The online help is very good, which
|
||
almost makes the instruction manual unnecessary. There is also a print
|
||
option that allows a hardcopy to be generated that is similar to the text
|
||
display on the screen. Quit lets you exit BTM and back to your program
|
||
selector or ProDOS.
|
||
|
||
The manual is well written, but anybody that's read anything Phil
|
||
Shapiro has written would expect that from him. The book goes to great
|
||
lengths to explain not only how to work BTM, but how to prepare text files
|
||
for use on BTM with AppleWorks and FrEdWriter. There are also suggestions
|
||
for uses of BTM throughout the book. Explanations on how to use BTM from a
|
||
minimal one-drive system up to a system with a hard disk drive are
|
||
explained in plain English and with great detail. You can mix and match
|
||
3.5 drives, 5.25 drives and hard drives all with ease.
|
||
|
||
As for uses, that is only limited by one's imagination. Teachers
|
||
could use it in a classroom situation to display a story to students, or
|
||
have it flash letters and word examples on the screen. These files don't
|
||
have to be limited to just English, either. Four foreign character fonts
|
||
are also available, so accented letters can be displayed as well. This
|
||
could make some interesting "flashcard" screens for other language classes.
|
||
Visually impaired people could use BTM to read text files with less
|
||
difficulty. If you're imagination needs to be jump-started on other uses,
|
||
Phil's got lots of ideas available in the manual.
|
||
|
||
On one of the other disks included with BTM is the Auto Display
|
||
program. This does the same thing that the "regular" BTM does, but instead
|
||
of pressing a key, the screen is displayed for a moment or two, then the
|
||
next screen is displayed. All you have to do to run the auto program is
|
||
put in the auto disk and boot it. The auto program uses a text file named
|
||
"auto.display" on the auto disk. To change the text, simply save (or
|
||
"print" if using AppleWorks) a text file to the Auto disk and name it
|
||
"auto.display". Just as an example of a use here would be a monitor
|
||
placed in a store window could run information across the screen to help
|
||
sell whatever products are being peddled (I stole that one from the manual,
|
||
by the way).
|
||
|
||
The third "extra" disk included in BTM is a sample file disk. This
|
||
disk is crammed full of interesting, amusing, informative and well-written
|
||
stories covering a wide range of subjects. There was almost as much time
|
||
put into the sample files disk as there was into the code for programming
|
||
the BTM program. These are also summarized briefly in an appendix in the
|
||
manual. Not only do they give you a start on BTM (as well as a few files
|
||
to play with), they're darn good reading as well. I don't run around
|
||
looking for things to read on my computer, but they are well written and
|
||
entertaining and they deserve a plug here.
|
||
|
||
When I first looked at the manual for BTM, I was a bit surprised by
|
||
its thickness. Being the typical user, I'd already booted the program up
|
||
and played with it for awhile before checking the manual to see what I'd
|
||
missed. About half the manual deals with running BTM, and making text
|
||
files with AppleWorks and FrEdWriter. One section even goes into detail
|
||
about different versions of AppleWorks and the subtle differences between
|
||
them when it comes to text file manipulation. The other half of the manual
|
||
contains appendixes that cover a wide range of topics. There's plenty of
|
||
information here to help the non-technical user out if he or she gets in a
|
||
jam. There are many hints listed that don't necessarily pertain to BTM's
|
||
operation, but are good guidelines for getting better use out of your II.
|
||
The appendixes include a ProDOS summary, "text massaging" (or getting what
|
||
you want and how you want it on the screen with BTM), transferring text
|
||
files from one type computer to another, and recommended monitors. There
|
||
is also an appendix appealing to unpublished writers of children's stories,
|
||
promising a chance at getting their stories seen as freeware.
|
||
|
||
Balloons Software puts a lot of TLC into their products. Version
|
||
2.0's manual states that there is going to be improvements or add-on
|
||
features in future versions of BTM, so this program won't grow stagnant
|
||
from lack of customer support. Phil is available on several online
|
||
services, and welcomes feedback and provides customer support as well.
|
||
Although designed with even the old IIs in mind, BTM will run fine on a GS
|
||
or Mac LC (with a IIe emulator card installed) just as easily. That's more
|
||
than can be said for a lot of the software coming out now for computers in
|
||
general. Putting emphasis on sound, flashy graphics, and mega programs to
|
||
do little more than drill-and-practice children seem to be the big push
|
||
now. But letting a child write his or her own story to a floppy and then
|
||
have it displayed in big letters on the screen for all to see might be more
|
||
incentive to be creative than having the computer talk to the kid. With
|
||
the wide compatibility of the software to existing machines in our schools,
|
||
and the simple, friendly interface of the program, Big Text Machine would
|
||
be a good product to recommend to a parent-teacher organization or school
|
||
board to purchase for use in your child's school.
|
||
|
||
Big Text Machine retails for $35, and lab packs are available for
|
||
$75. If you act before Feb 28, 1993, your school can get a site license
|
||
for just $65, and there's no restriction on the number of computers being
|
||
currently used at the school. Here's where to order:
|
||
|
||
Balloons Software
|
||
5201 Chevy Chase Pkwy, NW
|
||
Washington, DC 20015-1747
|
||
(202) 244-2223
|
||
|
||
GEnie mail address: P.shapiro1
|
||
America Online: pshapiroo
|
||
Internet: pshapiro@pro-novapple.cts.com
|
||
|
||
|
||
////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Topic police warning! ;-) This is getting old. ;-)" /
|
||
//////////////////////////////////////// POTECHIN ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[MOO]//////////////////////////////
|
||
CowTOONS! /
|
||
/////////////////////////////////
|
||
Moooooo Fun!
|
||
"""""""""""" (__)
|
||
By Mike White (oo)
|
||
[M.WHITE25] /""\+===\/===+
|
||
~~~~~~~~~~~ ~~~~ \ \| | ~~~~~~~~~~~ ~~~~~ ~~
|
||
~~~~~~~~~~~~ ~~~~~~~~ \ || || ~~~~~~~~~ ~~~~~~~~~~
|
||
~~~~~~~~~~~ ~~~ ~~~~~ \~~ || ~~~~ ~~~~~~~ ~~
|
||
~~~~~~ ~~~~~~~~~~~~~~~ \ ~~\ ~~~~~~~ ~~~~~
|
||
~~ ~~~~~~~~~~ ~~~~~~~ \__/ ~~ ~~~~~~
|
||
~~~~ ~~~~~~ ~~~~~~~ ~~ ~~~~~~ ~~~~~~
|
||
~~~~~~~~ ~~~ ~~~~~~ ~ ~ ~ ~~~~ ~` ~~ `
|
||
|
||
" Cowabunga "
|
||
~~~~~~~~~
|
||
(__)
|
||
(oo)
|
||
/-------\/ <\/> <\/> <\/>
|
||
/ | || oo oo oo
|
||
* ||----|| (\/)* (\/)* (\/)*
|
||
~~ ~~ ~~ ~~ ~~
|
||
|
||
" Hugh Heifer "
|
||
~~~~~~~~~~~
|
||
(and Three Bunnies)
|
||
|
||
[*][*][*]
|
||
|
||
|
||
~\________/~ CowTOONS? Mike White took us up on
|
||
(oo) our offer and sent in this month's
|
||
/-------\/ CowTOONS selections.
|
||
/ | |+
|
||
* ||----|| If you have an idea for a CowTOON, we
|
||
~~ ~~ would like to see it. And, if we pick
|
||
"Sister Mary Angus" your CowTOON for publishing in GEnieLamp
|
||
we will credit your account with 2 hours
|
||
of GEnie non-prime time!
|
||
|
||
|
||
|
||
[EOA]
|
||
[DIG]//////////////////////////////
|
||
DIGITAL DIVERSIONS /
|
||
/////////////////////////////////
|
||
Walking In A Minefield
|
||
""""""""""""""""""""""
|
||
By Mel Fowler
|
||
[MELSOFT]
|
||
|
||
|
||
|
||
ADDICTIVE? YOU BET! MineField GS was ported from the IBM Windows format
|
||
""""""""""""""""""" by Aaron Taurog I have no idea what the IBM version
|
||
looks like but I cannot imagine that it could look and play any better than
|
||
MineField for the Apple IIGS. This game is in the addictive category and
|
||
can be most challenging.
|
||
|
||
The object of this logic game is to uncover all the squares in a grid
|
||
that do NOT have mines in them and to FLAG all the squares that have mines
|
||
in them. You start out with a blank grid of gray boxes. A number of mines,
|
||
20 in the EASY mode, 40 in NORMAL, and 90 in WELL DONE, are randomly
|
||
distributed.There is also a Custom mode where you decide the grid size and
|
||
number of mines.
|
||
|
||
As you uncover a box you can have one of three results. (1) You may
|
||
uncover a blank box which means there are no mines present in the adjacent
|
||
boxes. This will reveal all the boxes around the blank box. (2) You may
|
||
uncover a mine and the game ends, or, (3) you may uncover a box with a
|
||
number inside. The number may be from 1 to 8 and tells you how many mines
|
||
are located in the boxes adjacent to the box you just uncovered. The
|
||
adjacent boxes are defined as pictured here.
|
||
|
||
_________________________
|
||
I 1 I 2 I 3 I
|
||
I_______I_______I_______I
|
||
I 4 I I 5 I
|
||
I_______I_______I_______I
|
||
I 6 I 7 I 8 I
|
||
I_______I_______I_______I
|
||
|
||
By using the numbers in the boxes you can use a process of elimination
|
||
to locate the mines. The example below shows how you can locate mines by
|
||
using this process. In the third box in the second row there is a 1
|
||
indicating that there is one mine located in an adjacent box. Since there
|
||
is only one box adjacent that has not been uncovered, it must have a mine
|
||
in it (located in the fourth box in the first row). Change the cursor from
|
||
pointer to FLAG by pressing the TAB key and leave a flag in the fourth box
|
||
in the first row. The fourth box in the second row also has a 1 located in
|
||
it and since we know that the fourth box in the first row is a mine and it
|
||
is adjacent to the fourth box in the second row, the 1 is satisfied and
|
||
there can not be any mines in the other adjacent boxes (indicated by No
|
||
Mine).
|
||
|
||
The first box in the second row has a 3 in it which means there are
|
||
three mine in the adjacent boxes. Since there are only three box that have
|
||
not been uncovered, all three must have mines in them. This also satisfies
|
||
the first box in rows one and three. This means that there can not be any
|
||
mines in the other boxes adjacent to those boxes. The boxes that cannot be
|
||
eliminated are marked with question marks. By using this method you can
|
||
identify and FLAG all the mines and win the game. Your score is determined
|
||
by the time it takes you to solve the game. The lower the score the better.
|
||
|
||
NONE NONE NONE ? ? ?
|
||
________________________
|
||
MINE I 2 I 1 I 2 I MINE No Mine
|
||
I_______I_______I_______I________
|
||
MINE I 3 I I 1 I 1 I No Mine
|
||
I_______I_______I_______I_______I
|
||
MINE I 2 I I I 1 I No Mine
|
||
I_______I_______I_______I_______I
|
||
NONE I 1 I I I 2 I MINE
|
||
I_______I_______I_______I_______I
|
||
NONE I 2 I 1 I 1 I 2 I MINE
|
||
I_______I_______I_______I_______I
|
||
? ? ? NONE NONE NONE
|
||
|
||
You are often faced with situations where you can not determine the
|
||
exact location of the next mine and then it becomes a guessing game.
|
||
|
||
You can use the "Command" key to start a new game and it will uncover
|
||
all the blank boxes around the one you select. Command-N will start a new
|
||
game, so you can hold the Command key down while start a new game and if
|
||
you fined a mine just press "N". What you want to start a new game is
|
||
like the example above. You can then start out knowing the locations of
|
||
some mines.
|
||
|
||
If you get frustrated you can choose "Safe Corner" from the Game Menu.
|
||
Two of the four corners with have an area of blank boxes. Of course you do
|
||
not know which of the corners is safe.
|
||
|
||
There is also a MineField NDA game. The object is a little different
|
||
than MineField GS in that you try to get from the left side of the grid to
|
||
the right side without hitting a mine. You use the same elimination
|
||
process however. Look for "HELP" under the Game Menu for instructions.
|
||
|
||
Thank you Aaron for this great game. You show a real talent for
|
||
porting programs from other platforms to the IIGS. We are looking forward
|
||
to your next endeavor. Users of Minefields GS are urged to show their
|
||
support by sending in the very modest shareware fee.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
MineField GS
|
||
by Aaron Taurog
|
||
Shareware $10.00
|
||
|
||
File name: Minefield. bxy File Number: 19444
|
||
Size: 40704 bytes Accesses: 276
|
||
|
||
|
||
/////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Unless you have all 8 VBL slots full, you probably WON'T see /
|
||
/ a problem with 6.0.4. If you DO, and try to use the cache... /
|
||
/ Well, it isn't a sight for the squeemish..." /
|
||
///////////////////////////////////////////////// NTACTONE ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[LIB]//////////////////////////////
|
||
THE ONLINE LIBRARY /
|
||
/////////////////////////////////
|
||
Yours For The Downloading
|
||
"""""""""""""""""""""""""
|
||
By Mel Fowler
|
||
[MELSOFT]
|
||
|
||
|
||
>>> TrueType FONTS...INTERESTED? <<<
|
||
""""""""""""""""""""""""""""""""""""
|
||
|
||
SO WHERE ARE THEY? With the advent of Pointless from WestCode, Apple
|
||
"""""""""""""""""" IIGS users have been looking high and low for
|
||
collections of TrueType fonts. Well we have a great collection of TrueType
|
||
fonts right here in the Apple II Library. In fact there are some 55
|
||
individual fonts that have been uploaded into individual files. In
|
||
addition, the National Appleworks User's Group (NAUG) has uploaded 20 disks
|
||
of TrueType fonts. The Apple II community on GEnie would like to take this
|
||
opportunity to thank NAUG for their time and effort in uploading such a
|
||
vast collection.
|
||
|
||
You may wonder why I entitled this article "TrueType Fonts And How To
|
||
Download Them"? Well with all these TrueType fonts available within the
|
||
Apple II Library, how do you ensure that you do not waste time and money
|
||
getting duplicate fonts? That is what this article will attempt to answer.
|
||
|
||
Fortunately NAUG included an Appleworks database listing all the files
|
||
on each of their TrueType font disks. I would recommend that you download
|
||
this database as a first step. Next choose menu item number 3, Search the
|
||
Library. For the keyword, type in "TrueType". This will result in a
|
||
library listing of all the individual TrueType font files and the NAUG disk
|
||
files. (Be sure to turn on your capture buffer so you can save this list to
|
||
disk.)
|
||
|
||
You now have a database of the NAUG disks and a list of the individual
|
||
files. Simply compare the individual TrueType listing with the NAUG
|
||
database and eliminate the individual fonts that are included in the
|
||
database. This will give you a single list and you will have eliminated
|
||
any duplication. The fun now begins as you download the 20 NAUG disk files
|
||
and those individual TrueType font files that were not included in the NAUG
|
||
collection.
|
||
|
||
Now that you have all the NAUG disk files and individual TrueType
|
||
files downloaded and unpacked, you may want to get your collection into
|
||
some kind of order. As the Apple IIGS disk librarian in my local user
|
||
group, this was my next concern. If you have a hard drive it is not to
|
||
much of a chore to get your collection into alphabetical order. I just
|
||
opened temporary folders for each letter of the alphabet. Each TrueType
|
||
font disk was then brought up on the Finder and all the "A" fonts were
|
||
copied into the "A" folder, all the "B" fonts copied into the "B" folder
|
||
and so on. When my hard drive was close to being full, I would change the
|
||
"View" to "By Name" on each font folder and copy all the "A" fonts back to
|
||
disk starting at the top of the directory. When all the "A" fonts were
|
||
copied back to disk, the "A" folder was trashed thus making room for
|
||
another folder. The "B" folder was then copied back to disk in the same
|
||
way and then erased. You now have a well organized collection of TrueType
|
||
fonts.
|
||
|
||
I even took it a step further by printing out a hardcopy sample of
|
||
each font for each disk. Our Special Interest Group (SIG) was very
|
||
impressed with the collection and with the sample printouts they could
|
||
easily select which TrueType disks they wanted.
|
||
|
||
Good luck in getting your Apple IIGS TrueType Font collection and I
|
||
hope this article will help. -Melsoft
|
||
|
||
[*][*][*]
|
||
|
||
|
||
[Melsoft is the GEnie user name of Mel Fowler, the Apple IIGS
|
||
disk librarian of the Honolulu Apple Users Society. Mel writes
|
||
regularly for GEnieLamp about the public domain and shareware
|
||
offering in the Apple II Roundtable on GEnie.]
|
||
|
||
|
||
//////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "And I was up a couple of hours before I realized that it's my /
|
||
/ 44th birthday! I think I should just IGN PER this topic while /
|
||
/ I'm still in a good mood. It's been so long since I've had /
|
||
/ anything to feel positive about, I should try to make it last /
|
||
/ and let the naysayers have this topic to themselves." /
|
||
/////////////////////////////////////////////// J.EIDSVOOG1 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[ELS]//////////////////////////////
|
||
GEnieLamp ELSEWHERE /
|
||
/////////////////////////////////
|
||
Around GEnie: Internet!
|
||
"""""""""""""""""""""""
|
||
|
||
|
||
|
||
>>> GEnieLamp IBM On Internet <<<
|
||
"""""""""""""""""""""""""""""""""
|
||
|
||
These files are available via anonymous FTP from WSMR-
|
||
SIMTEL20.ARMY.MIL (192.88.110.20) or mirror sites OAK.Oakland.Edu
|
||
(141.210.10.117), wuarchive.wustl.edu (128.252.135.4), ftp.uu.net
|
||
(137.39.1.9), nic.funet.fi (128.214.6.100), src.doc.ic.ac.uk (146.169.3.7)
|
||
nic.switch.ch (130.59.1.40) or archie.au (139.130.4.6), and by e-mail
|
||
through the BITNET/EARN file servers, or by uucp from UUNET's
|
||
1-900-GOT-SRCS. See UUNET file uunet!~/info/archive-help for details.
|
||
|
||
NOTE: Type B is Binary; Type A is ASCII
|
||
|
||
Directory PD1:<MSDOS.GENIE>
|
||
Filename Type Length Date Description
|
||
==============================================
|
||
ILMP0492.ZIP B 49272 920908 GEnieLamp IBM Online Magazine (Apr 1992)
|
||
ILMP0592.ZIP B 44418 920908 GEnieLamp IBM Online Magazine (May 1992)
|
||
ILMP0692.ZIP B 32725 920908 GEnieLamp IBM Online Magazine (Jun 1992)
|
||
ILMP0792.ZIP B 35730 920908 GEnieLamp IBM Online Magazine (Jul 1992)
|
||
ILMP0892.ZIP B 52097 920908 GEnieLamp IBM Online Magazine (Aug 1992)
|
||
ILMP0992.ZIP B 59842 920908 GEnieLamp IBM Online Magazine (Sep 1992)
|
||
ILMP1092.ZIP B 74339 920930 GEnieLamp IBM Online Magazine (Oct 1992)
|
||
ILMP1192.ZIP B 77166 921107 GEnieLamp IBM Online Magazine (Nov 1992)
|
||
|
||
|
||
|
||
>>> FINDING the Files mentioned in this month's LIVEWIRE Magazine <<<
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Several files are mentioned as great starting places for information
|
||
about the Internet and GEnie's part in it. As a convenience to the Unix RT
|
||
participants we have made these available in 3 different forms: Text form,
|
||
Unix Compress form, and ZIP form. The file names and numbers are listed
|
||
below:
|
||
|
||
Description Name Text ZIP Unix
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
How to find College E-Mail addresses 3625 4361 3512
|
||
Bibliography of Internet Info FYI 3 4365 4364 3529
|
||
New Internet User Questions FYI 4 4366 4367 3530
|
||
Experienced Internet Questions FYI 7 4368 4369 3533
|
||
Who's Who on the Internet FYI 9 4370 4371 3535
|
||
Gold in the Internet FYI10 4363 4362 3536
|
||
ZEN and the Art of the Internet ZEN 3624 3623 3321
|
||
(The Unix compressed version of ZEN requires a PostScript printer.)
|
||
|
||
Other files about the Internet can be found by searching for
|
||
"INTERNET" while in the Unix libraries on page 160.
|
||
|
||
|
||
>>> IMPORTANT NOTICE ABOUT GEnie's INTERNET GATEWAY PRICING <<<
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
The pricing for GEnie's Internet gateway changed after GEnie LiveWire
|
||
Magazine went to print. The new pricing can be found on page 207, and in
|
||
the file GENIE-INTERNET.INFO #4331. In summary, there is no longer a
|
||
monthly $9.95 fee but a one-time $2 fee for registration with the Internet
|
||
gateway, and the per-piece price has been reduced from 40 cents to 30 cents
|
||
per 5,000 characters or part thereof, and applies to messages both sent and
|
||
received via the Internet gateway.
|
||
|
||
|
||
CANADIAN INTERNET GATEWAY ANNOUNCED Today, GEnie announced the expansion
|
||
""""""""""""""""""""""""""""""""""" of its Public Beta Test of the GEnie
|
||
to Internet Gateway for Canadian members of GEnie. The Canadian pricing is
|
||
as follows:
|
||
|
||
$3.00 one time registration fee
|
||
$.40 cost for each 5,000 characters or portion thereof on
|
||
each inbound or outbound message.
|
||
|
||
The beta test for Canadian users will be opened on Tuesday, DECEMBER
|
||
8, 1992. The keyword remains INTERNET, and can be gotten to on that date
|
||
by typing INTERNET or moving to page 207, or by selecting the Internet
|
||
option on the Unix RT menu.
|
||
|
||
For information about the Internet, select item 5 from the Unix
|
||
RoundTable menu. As mentioned in this month's GEnie LiveWire Magazine
|
||
these files are good starter files for learning all about the Internet.
|
||
And this month's GEnie LiveWire Magazine contains a coupon good for one
|
||
free hour in the Unix RT - a good chance to start learning for almost
|
||
nothing.
|
||
|
||
|
||
//////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Ross Perot will be by shortly to point to a graph showing the /
|
||
/ amount of national debt divided by the number of inactive /
|
||
/ customers counted by online services :)" /
|
||
///////////////////////////////////////////////// P.COLLINS ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[PDQ]//////////////////////////////
|
||
PD_QUICKVIEW /
|
||
/////////////////////////////////
|
||
Eamon, Part II
|
||
""""""""""""""
|
||
By Darrel Raines
|
||
[D.RAINES]
|
||
|
||
|
||
|
||
YOURS FOR THE ASKING! Eamon is a Freeware gaming system allowing a
|
||
""""""""""""""""""""" single player to experience a Dungeons and Dragons
|
||
(D&D)(TM) type of environment on any Apple II computer. In a previous
|
||
Apple II Gaming article, I described a typical scenario that a player might
|
||
encounter in the world of Eamon. This article will examine how to set up
|
||
Eamon on your floppy or hard drive system. We will also run through a
|
||
sample dialogue for a first-time player. You should download one of the
|
||
two files listed at the end of this article to get started. Each contains
|
||
a number of good scenarios and a complete set of the basic files, called
|
||
the Main Hall. There are two versions of the Main Hall available: Text or
|
||
Graphics. The graphics version is more enjoyable and has more options, but
|
||
it is less stable. There are also a few character editing programs
|
||
available that you may find useful.
|
||
|
||
|
||
The Setup If you wish to play Eamon from a hard drive, the setup is
|
||
""""""""" quite simple. Create a directory somewhere that you want to
|
||
store all of the various Eamon files. Place each of the basic files in
|
||
this directory including the Main Hall and character files. You can then
|
||
store each of the scenarios as a subdirectory under this main directory.
|
||
The name of the subdirectory should indicate the name that you will use to
|
||
identify the scenario. Store all of the files associated with each
|
||
scenario under the appropriate subdirectory. Scenario names will
|
||
automatically appear when prompted for the adventure area. This setup will
|
||
avoid confusion and directory listings with hundreds of entries.
|
||
|
||
If you wish to play Eamon from a floppy drive, the setup is equally
|
||
simple. Create a disk that will serve as a boot disk and Main Hall area.
|
||
Place each of the basic files on this disk including the Main Hall and
|
||
character files. Each of the scenarios should be stored on separate disks.
|
||
The title of the disk should indicate the name that you will use to
|
||
identify the scenario. Store all of the files associated with each
|
||
scenario on the appropriate disk. Scenario names will automatically appear
|
||
when you place the disk in the drive (when prompted for the adventure
|
||
area). This setup will avoid confusion and each disk will contain a
|
||
separate scenario.
|
||
|
||
If you have followed the instructions listed above, then you are
|
||
ready to start up Applesoft Basic (Basic.System). Move to the directory
|
||
(or disk) with the Main Hall and run Startup. You may eventually choose to
|
||
start by running the Main.Hall program. The next thing that you know, you
|
||
will be playing Eamon!
|
||
|
||
The Play When a person first starts up the Eamon program, he is faced
|
||
"""""""" with a desk and the imposing question of "What is your name".
|
||
Since our typical player has never used Eamon before, he/she is free to
|
||
choose any name that they want. It is unlikely that the new name will have
|
||
ever been used before. Therefore, the gatekeeper will ask if you want to
|
||
create a new character. The correct answer is "yes".
|
||
|
||
The next few questions will help determine the traits of the new
|
||
character. Dice will be rolled to assign values to each character trait.
|
||
It is important to hold out for reasonable values in each category. A
|
||
value of 10 for each trait would be a minimum with some traits reaching 17
|
||
or higher. You may find it difficult to survive with much less ability.
|
||
The next order of business will be to equip yourself for battle. You
|
||
should be able to purchase leather armor and a sword to begin with. If you
|
||
can get a shield also, then do so. The first adventure that you pursue
|
||
will help finance further wardrobe purchases. Be sure to arm yourself and
|
||
put on the armor after it is paid for.
|
||
|
||
If you decide to download and play the graphical main hall, there are
|
||
other shops available. I don't recommend doing business with them until
|
||
after you have tried the first adventure. A note is appropriate here
|
||
concerning the various scenarios. The key to Eamon is the flexibility of
|
||
the gaming system. Every person who writes a game for the Eamon system is
|
||
given total freedom to create whatever type of world he/she can dream up.
|
||
This can also lead to chaos. Files can get mixed up, weapons may be
|
||
inappropriate for certain scenarios, directories can become unmanageable,
|
||
etc. All of these problems have been solved to some extent in the modern
|
||
world of Eamon. Each separate scenario is given its own subdirectory under
|
||
the main Eamon directory. Any files needed by that scenario must be
|
||
contained in the subdirectory.
|
||
|
||
Every new character should start with the Beginner's Cave. This
|
||
simple and not-to-dangerous adventure will get you started and produce
|
||
reasonable gold and weapons. To choose a scenario, the new character must
|
||
exit the main hall. This will bring up the prompt asking for the scenario
|
||
that the character wishes to pursue. A listing of the various
|
||
subdirectories can be obtained by pressing the return key when prompted.
|
||
|
||
Once the new character has selected the Beginner's Cave, the scene
|
||
will be set by some introductory text and the adventure will begin! A
|
||
question mark (?) will bring up a list of the commands that the current
|
||
scenario understands. The inventory command (I) will list the items
|
||
available to the character. The new character should attempt to explore
|
||
the entire cave before returning to the Main Hall. If a character is
|
||
unable to finish the Beginner's Cave in one outing, then the rest of the
|
||
Eamon scenarios will be much too difficult to attempt. I will leave the
|
||
budding Eamon game player with one final word of advice: Read descriptions
|
||
completely and look for hints in the wording of those descriptions.
|
||
|
||
With this hint and the trusty question mark (?), the reader should be
|
||
able to start discovering the wonderful world of Eamon on their own.
|
||
|
||
No. File Name Type Address YYMMDD Bytes Access Lib
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
16728 BEST.EAMONS.BXY X T.ZUCHOWSKI 910929 348544 100 36
|
||
Desc: An incredible role-play experience!
|
||
16750 STARTER.KIT.BXY X A2.DEAN 911002 331008 160 36
|
||
Desc: Very Best role playing system!
|
||
|
||
Author Darrel Raines [D.RAINES] welcomes any feedback or comments via
|
||
"""""" electronic mail to the listed user name.
|
||
|
||
|
||
//////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "This is supposed to be a topic for zaniness to reign supreme! /
|
||
/ You know, swinging in the rafters with household appliances /
|
||
/ and everything. This place is almost becoming -mundane-. /
|
||
/ The PEZ Dispenser is not pleased." /
|
||
//////////////////////////////////////////////// R.MARTIN22 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[AII]//////////////////////////////
|
||
APPLE II /
|
||
/////////////////////////////////
|
||
Apple II History, Part 7
|
||
""""""""""""""""""""""""
|
||
By Steven Weyhrich
|
||
[S.WEYHRICH]
|
||
|
||
|
||
|
||
>>> APPLE II HISTORY <<<
|
||
""""""""""""""""""""""""
|
||
Compiled and written by Steven Weyhrich
|
||
(C) Copyright 1991, Zonker Software
|
||
|
||
(PART 7 -- THE APPLE IIE)
|
||
[v1.1 :: 12 Dec 91]
|
||
|
||
|
||
INTRODUCTION With the advent of the Apple IIe, a significant event
|
||
"""""""""""" occurred in the life of the Apple II line. Realizing that
|
||
this computer was NOT going to go away, Apple finally realized that it
|
||
needed to improve its four-year-old design and bring it out of the 1970's
|
||
in which it was born. The IIe's keyboard was influenced by that of the
|
||
Apple III, and it is appropriate to take a brief look at that computer's
|
||
development and problems to see why the Apple IIe came to exist at all.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
PRELUDE: THE APPLE III PROJECT As we continue our travels examining the
|
||
"""""""""""""""""""""""""""""" history of the Apple II, let's fine tune
|
||
the time-machine card on our souped-up Apple II to concentrate specifically
|
||
on the next version of the II, the IIe. As before, just accelerate the
|
||
microprocessor speed to 88 MHz, and watch out for the digital fire-trails!
|
||
Destination: 1982.
|
||
|
||
Between the years 1979 and 1983, although no new versions of the Apple
|
||
II were released, it enjoyed a broad popularity and annually increasing
|
||
sales. The open architecture of the computer, with its fully described
|
||
hardware and firmware function via the Reference Manual, made it appealing
|
||
both to hardware and software hackers. Third-party companies designed
|
||
cards to plug into the internal slots, and their function varied from
|
||
making it possible to display and use 80-column text, to clocks and cards
|
||
allowing the Apple II to control a variety of external devices. During
|
||
this time there was also an explosion of new software written for this
|
||
easily expandable machine, from the realm of business (VisiCalc and other
|
||
spreadsheet clones), to utilities, to games of all types. Each month a
|
||
host of new products would be available for those who wanted to find more
|
||
things to do with their computer, and the Apple II was finding a place in
|
||
the home, the classroom, and the office.
|
||
|
||
At Apple Computer, Inc., however, the Apple II was not viewed with the
|
||
same degree of loyalty. By September 1979 the Apple II had continued to be
|
||
a sales leader. However, few at Apple believed that the II could continue
|
||
to be a best seller for more than another year or two. Since Apple
|
||
Computer, Inc. was a business, and not just a vehicle for selling the Apple
|
||
II computer, they began to enlarge the engineering department to begin
|
||
designing new products.<1> These new design efforts had begun as far back
|
||
as late 1978. Their first effort was an enhanced Apple II that used some
|
||
custom chips, but that project was never finished. They also began work on
|
||
a different, more powerful computer that would use several identical
|
||
microprocessor chips sharing tasks. The main advantage would be speed, and
|
||
the ability to do high precision calculations. This computer was
|
||
code-named Lisa, and because it was such a revolutionary type of design,
|
||
they knew it would take many years to come to actual production. Because
|
||
of the power it was to have, Apple executives felt that Lisa was the future
|
||
of the company.<2>,<14>
|
||
|
||
Because they knew that the Lisa project would take a long time to
|
||
complete, and because the Apple II was perceived to have only a short
|
||
remaining useful life as a product, they began a new computer project
|
||
called the Apple III. Instead of building upon the Apple II as a basis for
|
||
this new computer, they decided to start from scratch. Also, although
|
||
Wozniak made most of the design decisions for the II, a committee at Apple
|
||
decided what capabilities the Apple III should have. They decided that the
|
||
Apple III was to be a business machine, and not have the home or
|
||
arcade-game reputation that the II had. It was to have a full
|
||
upper/lowercase keyboard and display, 80-column text, and a more
|
||
comprehensive operating system. They also decided that since it would be a
|
||
while before many application programs would be available for this new
|
||
computer, it should be capable of running existing Apple II software. In
|
||
some ways this handicapped the project, since it was then necessary to use
|
||
the same microprocessor and disk drive hardware as was used in the Apple
|
||
II.<3>
|
||
|
||
Apple executives also decided that with the introduction of the Apple
|
||
III they wanted a clear separation between it and the Apple II in regards
|
||
to marketing. They did not want ANY overlap between the two. The III
|
||
would be an 80-column business machine and was predicted to have ninety
|
||
percent of the market, while the Apple II would be a 40-column home and
|
||
school machine and would have ten percent of the market. Apple's
|
||
executives were confident that after the release of the Apple III, the
|
||
Apple II would quickly lose its appeal.<4>
|
||
|
||
Because of their desire for a strong and distinct product separation,
|
||
the Apple II emulation mode designed into the Apple III was very limited.
|
||
The engineers actually ADDED hardware chips that prevented access to the
|
||
III's more advanced features from Apple II emulation mode. Apple II
|
||
emulation couldn't use 80 columns, and had access to only 48K memory and
|
||
none of the better graphics modes. As a result, it wouldn't run some of
|
||
the better Apple II business software, during a time when there wasn't much
|
||
NEW business software for the Apple III.
|
||
|
||
The Apple III engineers were given a one year target date for
|
||
completion. It was ready for release in the spring of 1980, but there were
|
||
problems with both design and manufacturing. (It was the first time that
|
||
Apple as a company tried to come out with a new product; the Apple II had
|
||
been designed and built by Wozniak when he WAS the engineering department).
|
||
The first Apple III computers were plagued with nearly 100% defects and had
|
||
to be recalled for fixes. Although Apple took the unprecedented step of
|
||
repairing all of the defective computers at no charge, they never recovered
|
||
the momentum they lost with that first misstep, and the III did not become
|
||
the success Apple needed it to be.<3>
|
||
|
||
Although all of the bugs and limitations of the Apple III were
|
||
eventually overcome, and it became the computer of choice within Apple, it
|
||
did not capture the market as they had hoped. At that point, they weren't
|
||
sure exactly what to do with the II. They had purposely ignored and
|
||
downplayed it for the four years since the II Plus was released, although
|
||
without its continued strong sales they would not have lasted as a company.
|
||
In a 1985 interview in Byte magazine, Steve Wozniak stated:
|
||
|
||
"When we came out with the Apple III, the engineering staff cancelled
|
||
every Apple II engineering program that was ongoing, in expectation of
|
||
the Apple III's success. Every single one was cancelled. We really
|
||
perceived that the Apple II would not last six months. So the company
|
||
was almost all Apple III people, and we worked for years after that to
|
||
try and tell the world how good the Apple III was, because we KNEW
|
||
[how good it was] ... If you looked at our advertising and R&D
|
||
dollars, everything we did here was done first on the III, if it was
|
||
business related. Then maybe we'd consider doing a sub-version on the
|
||
II. To make sure there was a good boundary between the two machines,
|
||
anything done on the II had to be done at a lower level than on the
|
||
III. Only now are we discovering that good solutions can be
|
||
implemented on the II ... We made sure the Apple II was not allowed to
|
||
have a hard disk or more than 128K of memory. At a time when outside
|
||
companies had very usable schemes for adding up to a megabyte of
|
||
memory, we came out with a method of adding 64K to an Apple IIe, which
|
||
was more difficult to use and somewhat limited. We refused to
|
||
acknowledge any of the good 80-column cards that were in the outside
|
||
world--only ours, which had a lot of problems."<4>
|
||
|
||
Wozniak went on in that interview to say that at one time he had
|
||
written some fast disk routines for the Pascal system on the Apple II, and
|
||
was criticized by the Apple III engineers. They didn't think that anything
|
||
on the II should be allowed to run faster than on a III. That was the
|
||
mindset of the entire company at the time.
|
||
|
||
Apple has been much maligned for the attention they gave the Apple III
|
||
project, while suspending all further development on the Apple II. They
|
||
pegged their chances for the business market in 1980 on the Apple III.
|
||
Even Steve Wozniak had stated in another interview, "We'd have sold tons of
|
||
[computers in the business market] if we'd have let the II evolve ... to
|
||
become a business machine called the III instead of developing a separate,
|
||
incompatible computer. We could have added the accessories to make it do
|
||
the business functions that the outside world is going to IBM for."<3> Part
|
||
of the problem was the immaturity of the entire microcomputer industry at
|
||
the time. There had NEVER been a microcomputer that had sold well for more
|
||
than a couple of years before it was replaced by a more powerful model,
|
||
usually from another company. The Altair 8800 and IMSAI had fallen to the
|
||
more popular and easier to use Apple II and TRS-80 and Commodore PET, as
|
||
well as other new machines based on the Intel 8080 and 8088 processors. It
|
||
is entirely understandable that Apple's attitude between 1978 and 1980
|
||
would be of panic and fear that they wouldn't get a new computer out in
|
||
time to keep their market share and survive as a company. However, during
|
||
the entire time when Apple was working on the III as a computer to carry
|
||
the company through until Lisa would be ready, and during the entire time
|
||
that the Apple II was ignored by its own company, it continued to quietly
|
||
climb in sales. It is a credit to both the ingenuity of Wozniak in his
|
||
original design, and to the users of the Apple II in THEIR ingenuity at
|
||
finding new uses for the II, that its value increased and stimulated yet
|
||
more new sales. The Apple II "beat" the odds of survival that historically
|
||
were against it.
|
||
|
||
|
||
THE APPLE IIE: BEGINNINGS When Apple saw that the sales on the Apple II
|
||
""""""""""""""""""""""""" were NOT going to dwindle away, they finally
|
||
decided to take another look at it. The first new look at advancing the
|
||
design of the II was with a project called "Diana" in 1980. Diana was
|
||
intended primarily to be an Apple II that had fewer internal components,
|
||
and would be less expensive to build. The project was later known as
|
||
"LCA", which stood for "Low Cost Apple". Inside Apple this meant a lower
|
||
cost of manufacturing, but outsiders who got wind of the project thought it
|
||
meant a $350 Apple II. Because of that misconception, the final code name
|
||
for the updated Apple II was "Super II", and lasted until its release.<5>
|
||
|
||
|
||
THE APPLE IIE: HARDWARE Part of the IIe project grew out of the earlier
|
||
""""""""""""""""""""""" work on custom integrated circuits for the Apple
|
||
II. When they finally decided to go ahead and improve the design by adding
|
||
new features, one of the original plans was to give the Apple II an
|
||
80-column text display and a full upper/lowercase keyboard. Walt Broedner
|
||
at Apple did much of the original hardware planning, and was one of those
|
||
at Apple who pushed for the upgrade in the first place. To help maintain
|
||
compatibility with older 40-column software (which often addressed the
|
||
screen directly for speed), he decided to make 80-columns work by mirroring
|
||
the older 40 column text screen onto a 1K memory space parallel to it, with
|
||
the even columns in main memory and the odd columns in this new "auxiliary"
|
||
memory. To display 80-column text would require switching between the two
|
||
memory banks. Broedner realized that with little extra effort he could do
|
||
the same for the entire 64K memory space and get 128K of bank-switchable
|
||
memory. They put this extra memory (the 1K "80-column card, or a 64K
|
||
"extended 80-column card") in a special slot called the "auxiliary" slot
|
||
that replaced slot 0 (the 16K Language Card was going to be a built-in
|
||
feature). The 80-column firmware routines were mapped to slot 3, since
|
||
that was a location commonly used by people who bought 80-column cards for
|
||
their Apple II's, and was also the place where the Apple Pascal system
|
||
expected to find an external terminal. The auxiliary slot also supplied
|
||
some special video signals, and was used during manufacture for testing on
|
||
the motherboard.
|
||
|
||
The engineers that worked on the IIe tried hard to make sure that
|
||
cards designed for the II and II Plus would work properly in the new
|
||
computer. They even had to "tune" the timing on the IIe to be slightly OFF
|
||
(to act more like the II Plus) because the Microsoft CP/M Softcard refused
|
||
to function properly with the new hardware. A socket was included on the
|
||
motherboard for attaching a numeric keypad, a feature that many business
|
||
users had been adding (with difficulty) to the II Plus for years. The full
|
||
keyboard they designed was very similar to the one found on the Apple III,
|
||
including two unique keys that had first appeared with the III--one with a
|
||
picture of an hollow apple ("open-apple") and the other with the same apple
|
||
picture filled in ("solid-apple"). These keys were electrically connected
|
||
to buttons 0 and 1 on the Apple paddles or joystick. They were available
|
||
to software designers as modifier keys when pressed with another key; for
|
||
example, open-apple-H could be programmed to call up a "help" screen. The
|
||
newer electronics of the keyboard also made it easier to manufacture
|
||
foreign language versions of the Apple IIe.<6>
|
||
|
||
Overall, Broedner and Peter Quinn (the design manager for the IIe and
|
||
later the IIc projects) and their team managed to decrease the number of
|
||
components on the motherboard from over one hundred to thirty-one, while
|
||
adding to the capabilities of the computer by the equivalent of another
|
||
hundred components.
|
||
|
||
|
||
THE APPLE IIE: FIRMWARE Peter Quinn had to beg for someone to help write
|
||
""""""""""""""""""""""" the firmware revisions to the Monitor and
|
||
Applesoft for the IIe. He finally got Rich Auricchio, who had been a
|
||
hacker on the Apple II almost from the beginning. Quinn said in a later
|
||
interview, "You cannot get someone to write firmware for this machine
|
||
unless he's been around for three or four years. You have to know how to
|
||
get through the mine field [of unofficial but commonly used entry points].
|
||
He [Rick] was extremely good. He added in all the 80-column and Escape-key
|
||
stuff." Quinn also got Bryan Stearns to work on the new Monitor.<6>,<7>
|
||
|
||
Changes were made in the ROMs to support the new bank-switching modes
|
||
made necessary by having two parallel 64K banks of RAM memory. To have
|
||
enough firmware space for these extra features, the engineers increased the
|
||
size of the available ROM by making IT bank-switched. This space was taken
|
||
from a location that had previously not been duplicated before--the memory
|
||
locations used by cards in the slots on the motherboard. Ordinarily, if
|
||
you use the Monitor to look at the slot 1 memory locations from $C100
|
||
through $C1FF, you get either random numbers (if the slot is empty), or the
|
||
bytes that made up the controller program on that card. Any card could
|
||
also have the space from $C800 through $CFFF available for extra ROM code
|
||
if they needed it. If a card in a slot did a read or write to memory
|
||
location $CFFF, the $C800-$CFFF ROM that belonged to that card would appear
|
||
in that space in the Apple II memory. When another card was working, then
|
||
ITS version of that space would appear. On the IIe, they made a special
|
||
soft-switch that would switch OUT all the peripheral cards from the memory,
|
||
and switch IN the new expanded ROM on the motherboard. The firmware in the
|
||
new bank-switched ROM space was designed to avoid being needed by any card
|
||
in a slot (to avoid conflicts), and much of it was dedicated to making the
|
||
80-column display (mapped to slot 3) work properly.
|
||
|
||
Also added were enhancements to the ESC routines used to do screen
|
||
editing. In addition to the original ESC A, B, C, and D, and the ESC I, J,
|
||
K, and M added with the Apple II Plus, Auricchio added the ability to make
|
||
the ESC cursor moves work with the left and right arrow keys, and the new
|
||
up and down arrow keys. The new IIe ROM also included a self-test that was
|
||
activated by pressing both apple keys, the control key, and RESET
|
||
simultaneously.<5>
|
||
|
||
|
||
THE APPLE IIE: SUCCESS The new Apple IIe turned out to be quite
|
||
"""""""""""""""""""""" profitable for Apple. Not only was it more
|
||
functional than the II Plus for a similar price, but the cost to the
|
||
dealers selling it was about three times the cost of manufacture. They had
|
||
gotten their "Low Cost Apple", and by May of 1983 the Apple IIe was selling
|
||
sixty to seventy thousand units a month, over twice the average sales of
|
||
the II Plus. Christmas of 1983 saw the IIe continue to sell extremely
|
||
well, partly resulting from the delayed availability of the new IBM PCjr.
|
||
Even after the Apple IIc was released in 1984, IIe sales continued beyond
|
||
those of the IIc, despite the IIc's built-in features.<8>
|
||
|
||
|
||
THE APPLE IIE: MODIFICATIONS Early Apple IIe motherboard's were labelled
|
||
"""""""""""""""""""""""""""" as "Revision A". Engineers determined soon
|
||
after its introduction that if the same use of parallel memory was applied
|
||
to the hi-res graphics display as was done with the text display, they
|
||
could create higher density graphics. These graphics, which they called
|
||
"double hi-res", also had the capability of displaying a wider range of
|
||
colors, similar to those available with the original Apple II lo-res
|
||
graphics. The IIe motherboards with the necessary modifications to display
|
||
these double hi-res graphics were labelled "Revision B", and a softswitch
|
||
was assigned to turning on and off the new graphics mode.
|
||
|
||
Later versions of the IIe motherboards were again called "Revision A"
|
||
(for some reason), although they HAD been modified for double hi-res
|
||
graphics. The difference between the two "Revision A" boards was that the
|
||
latter had most of the chips soldered to the motherboard. An original
|
||
"Revision A" board that had been changed to an Enhanced IIe was not
|
||
necessarily able to handle double hi-res, since the change to the Enhanced
|
||
version involved only a four-chip change to the motherboard, but not the
|
||
changes to make double hi-res possible.<9>
|
||
|
||
|
||
THE APPLE IIE: THE ENHANCED IIE This version of the Apple IIe was
|
||
""""""""""""""""""""""""""""""" introduced in March of 1985. It
|
||
involved changes to make the IIe more closely compatible with the Apple IIc
|
||
and II Plus. The upgrade consisted of four chips that were swapped in the
|
||
motherboard: The 65c02 processor, with more assembly language opcodes,
|
||
replaced the 6502; two more chips with Applesoft and Monitor ROM changes;
|
||
and the fourth a character generator ROM that included graphics characters
|
||
(first introduced on the IIc) called "MouseText". The Enhanced IIe ROM
|
||
changes fixed most of the known problems with the IIe 80-column firmware,
|
||
and made it possible to enter Applesoft and Monitor commands in lower-case.
|
||
The older 80-column routines were slower than most software developers
|
||
wanted, they disabled interrupts for too long a time, and there were
|
||
problems in making Applesoft work properly with the 80-column routines.
|
||
These problems were solved with the newer ROMs.
|
||
|
||
Monitor changes also included a return of the mini-assembler, absent
|
||
since the days of Integer BASIC. It was activated by entering a "!"
|
||
command in the Monitor, instead of a jump to a memory location as in the
|
||
older Apple ][. Also added were an "S" command was added to make it
|
||
possible to search memory for a byte sequence, and the ability to enter
|
||
ASCII characters directly into memory. However, the "L" command to
|
||
disassemble 6502 code still did not handle the new 65c02 opcodes as did the
|
||
IIc disassembler. Interrupt handling was also improved.
|
||
|
||
Applesoft was fixed to let commands such as GET, HTAB, TAB, SPC, and
|
||
comma tabbing work properly in 80-column mode.
|
||
|
||
The new MouseText characters caused a problem for some older programs
|
||
at first, until they were upgraded; characters previously displayed as
|
||
inverse upper-case would sometimes display as MouseText instead.<10>,<11>
|
||
|
||
|
||
THE APPLE IIE: THE PLATINUM IIE This version of the IIe, introduced in
|
||
""""""""""""""""""""""""""""""" January 1987, had a keyboard that was
|
||
the same as the IIGS keyboard, but the RESET key was moved above the ESC
|
||
and "1" keys (as on the IIc), and the power light was above the "/" on the
|
||
included numeric keypad (the internal numeric keypad connector was left in
|
||
place). The CLEAR key on the keypad generated the same character as the
|
||
ESC key, but with a hardware modification it could generate a Ctrl-X as it
|
||
did on the IIGS. The motherboard had 64K RAM in only two chips (instead of
|
||
the previous eight), and one ROM chip instead of two. An "extended
|
||
80-column card" with 64K extra memory was included in all units sold, and
|
||
was smaller than previous versions of that memory card.
|
||
|
||
No ROM changes were made. The old shift-key modification was
|
||
installed, making it possible for programs to determine if the shift-key
|
||
was being pressed. However, if using a game controller that actually used
|
||
the third push-button (where the shift-key mod was internally connected),
|
||
pressing shift and the third push-button simultaneously causes a short
|
||
circuit that shuts down the power supply.<12>
|
||
|
||
|
||
THE APPLE IIE: EMULATION CARD ON MACINTOSH LC In early 1991, Apple
|
||
""""""""""""""""""""""""""""""""""""""""""""" introduced a new version
|
||
of the Apple IIe. This one was designed to be exactly like the 128K
|
||
Platinum IIe, with the modification that it had a color Macintosh attached
|
||
to it. This Apple IIe cost only $199, but the required Macintosh
|
||
peripheral went for about $2,495, which makes the combination the most
|
||
expensive Apple II ever made. Apple engineers managed to put the function
|
||
of an entire IIe onto a card smaller than the old Disk II controller card.
|
||
With version 2.0 of the Apple II interface software, more of the memory
|
||
allocated to the Macintosh can be used by the IIe (strange way of designing
|
||
an Apple II!). However, unlike all previous versions of the IIe, there are
|
||
no hardware-based slots on the IIe card; instead, there are software-based
|
||
slots that are allocated by moving icons that represent various peripherals
|
||
into "slots" on the Mac screen. (Oh, yes; it runs some Mac software, too).
|
||
|
||
To use 5.25 disks with this Apple IIe, there is a cable that attaches
|
||
to the card. The cable splits into a game connector (for paddles or
|
||
joystick operation) and a connector that accepts IIc and IIGS style 5.25
|
||
drives. The IIe card runs at a "normal" (1 MHz) speed and a "fast" (2 MHz)
|
||
speed.<13> It has limitations, however. For a 1991 Apple II, it is
|
||
limited in being unable to be accelerated beyond 2 MHz (a Zip Chip can run
|
||
a standard IIe at 8 MHz), and the screen response seems slow, since it is
|
||
using a software-based Mac text display instead of the hardware-based Apple
|
||
II character ROM. As a Macintosh it lacks the power and speed of the
|
||
newer Macintosh II models (which also run in color). But if having a Apple
|
||
II and a Mac in one machine is important, this is the best way to do it.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
NEXT INSTALLMENT The Apple IIc
|
||
""""""""""""""""
|
||
|
||
|
||
NOTES
|
||
"""""
|
||
<1> Freiberger, Paul, and Swaine, Michael. "Fire In The Valley, Part
|
||
I (Book Excerpt)", A+ Magazine, Jan 1985, p. 45-48.
|
||
|
||
<2> Freiberger, Paul, and Swaine, Michael. "Fire In The Valley, Part
|
||
II (Book Excerpt)", A+ Magazine, Jan 1985, p. 46,51.
|
||
|
||
<3> Rubin, Charles. "The Life & Death & Life Of The Apple II",
|
||
Personal Computing, Feb 1985, p. 72.
|
||
|
||
<4> Williams, Gregg, and Moore, Rob. "The Apple Story, Part 2: More
|
||
History And The Apple III", Byte, Jan 1985, pp. 177-178.
|
||
|
||
<5> Tommervik, Al. "Apple IIe: The Difference", Softalk, Feb 1983,
|
||
pp. 118-127, 142.
|
||
|
||
<6> Williams, Gregg. "'C' Is For Crunch", Byte, Dec 1984, pp.
|
||
A75-A78, A121.
|
||
|
||
<7> Little, Gary. Inside The Apple //c, 1985, pp. 1-7.
|
||
|
||
<8> Rose, Frank. West Of Eden: The End Of Innocence At Apple
|
||
Computer, 1989, pp. 98-99.
|
||
|
||
<9> Weishaar, Tom. "Ask Uncle DOS", Open-Apple, Dec 1986, p. 2.86.
|
||
|
||
<10> Weishaar, Tom. "A Song Continued", Open-Apple, Mar 1985, pp.
|
||
1.20-1.21.
|
||
|
||
<11> Weishaar, Tom. "Demoralized Apple II Division Announces Enhanced
|
||
IIe...", Open-Apple, Apr 1985, pp. 1.25-1.27.
|
||
|
||
<12> Weishaar, Tom. "Apple Introduces An Updated IIe", Open-Apple,
|
||
Jan 1987, p. 3.1.
|
||
|
||
<13> Doms, Dennis. "The Apple II as Mac peripheral", Open-Apple, Jul
|
||
1991, pp. 7.43-7.44.
|
||
|
||
<14> This was an early version of the Lisa project. When the 68000
|
||
microprocessor became available from Motorola, it was decided to
|
||
use that as a single processor for the Lisa. Also, after Steve
|
||
Jobs paid a visit to the Xerox lab and saw the Xerox Star
|
||
computer with its icon interface and mouse pointing device, he
|
||
pushed strongly for the Lisa to work in that way.
|
||
|
||
|
||
/////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "This is the benefit of GEnie - access to a broad spectrum of /
|
||
/ computer users that can help when a person has a problem." /
|
||
////////////////////////////////////////////////// L.HINEK ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[LOG]//////////////////////////////
|
||
LOG OFF /
|
||
/////////////////////////////////
|
||
GEnieLamp Information
|
||
""""""""""""""""""""""
|
||
|
||
o COMMENTS: Contacting GEnieLamp
|
||
|
||
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|
||
|
||
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|
||
|
||
o SEARCH-ME! Answers
|
||
|
||
|
||
|
||
GEnieLamp GEnieLamp is monthly online magazine published in the
|
||
""""""""" GEnieLamp RoundTable on page 515. You can also find
|
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|
||
We welcome and respond to all GEmail.To leave messages, suggestions
|
||
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|
||
|
||
|
||
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|
||
"""""""""
|
||
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|
||
Atten: John Peters
|
||
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|
||
Colorado Springs, CO 80915
|
||
|
||
|
||
GEnieLamp STAFF
|
||
"""""""""""""""
|
||
|
||
GEnieLamp o John Peters [GENIELAMP] Editor-In-Chief
|
||
"""""""""
|
||
|
||
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|
||
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||
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|
||
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|
||
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|
||
o John Hoffman [JLHOFFMAN] ST Staff Writer
|
||
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|
||
"""""""""
|
||
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|
||
""""""""""
|
||
|
||
IBM o Peter Bogert [P.BOGERT1] Editor
|
||
""" o Brad Biondo [B.BIONDO] IBM Staff Writer
|
||
o Tippy Martinez [TIPPY.ONE] IBM Staff Writer
|
||
|
||
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|
||
""""""""" o Richard Vega [R.VEGA] Mac Co-Editor
|
||
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|
||
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|
||
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|
||
|
||
MacPRO o James Flanagan [J.FLANAGAN4] Editor
|
||
"""""" o Erik C. Thauvin [MACSPECT] Supervising Editor
|
||
o Chris Innanen [C.INNANEN] MacPRO Staff Writer
|
||
o Paul Collins [P.COLLINS] MacPRO Staff Writer
|
||
|
||
APPLE II/PRO o Darrel Raines [D.RAINES] Editor
|
||
"""""""""""" o Phil Shapiro [P.SHAPIRO1] A2/A2Pro Co-Editor
|
||
o Mel Fowler [MELSOFT] A2/A2Pro Staff Writer
|
||
o Jim B. Couch [J.COUCH2] A2/A2Pro Staff Writer
|
||
|
||
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||
""""""""
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|
||
ETC. o Jim Lubin [JIM.LUBIN] Add Aladdin
|
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"""" o Scott Garrigus [S.GARRIGUS] Search-ME!
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|
||
o Lloyd E. Pulley Sr.[ST-REPORT] CPU Status Report
|
||
(ctsey. STReport)
|
||
|
||
GEnieLamp CONTRIBUTORS
|
||
""""""""""""""""""""""
|
||
|
||
o Dan "Remo" Barter [D.BARTER]
|
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o Mike White [M.WHITE25]
|
||
o Paul Varn [P.VARN]
|
||
o Steven Weyhrich [S.WEYHRICH]
|
||
o Robert M. Connors [R.CONNORS2]
|
||
o Bill Pike [W.PIKE]
|
||
o David Hindman [D.HINDMAN2]
|
||
|
||
|
||
"GET_THE_LAMP" SCRIPTS NOW ONLINE GEnieLamp scripts are now available for
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""""""""""""""""""""""""""""""""" our IBM, Atari ST and Microphone
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download all the issues, or just the issues you want. As an added plus,
|
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you can also have Aladdin grab the latest copy of GEnieLamp while you
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||
sleep. Where can you Get_The_Lamp script? You'll find the Aladdin scripts
|
||
in the GEnieLamp RT, [m515], Aladdin ST RT, [m1000] and the PCAladdin RT,
|
||
[m110]. The Macintosh macros for White Knight and Microphone II are
|
||
available in the GEnieLamp RT [m515], the Mac RT [m605] and the Freesoft RT
|
||
[m585]. Search for LAMP to find the latest version.
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|
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--> Get_The_Lamp. Scripts and macros make it easy! <--
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Material published in this edition may be reprinted under the
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||
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include the issue number and author at the top of each article
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reprinted. Reprint permission granted, unless otherwise noted, to
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Opinions present herein are those of the individual authors and
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[EOF]*****
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