3471 lines
176 KiB
Erlang
3471 lines
176 KiB
Erlang
|
||
|
||
|||||| |||||| || || |||||| ||||||
|
||
|| || ||| || || ||
|
||
|| ||| |||| |||||| || |||| Your
|
||
|| || || || ||| || ||
|
||
|||||| |||||| || || |||||| |||||| GEnie Lamp A2/A2Pro
|
||
|
||
|| |||||| || || |||||| RoundTable
|
||
|| || || ||| ||| || ||
|
||
|| |||||| |||||||| |||||| RESOURCE!
|
||
|| || || || || || ||
|
||
||||| || || || || ||
|
||
|
||
~ CHATTING WITH GARY UTTER ~
|
||
~ GEnieLamp CONTEST WINNERS ANNOUNCED! ~
|
||
~ HOT MESSAGES - HOT FILES - HOT NEWS ~
|
||
~ IT'S ONLY MONEY ISSUE ~
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
GEnie Lamp A2/A2Pro ~ A T/TalkNET OnLine Publication ~ Vol.1, Issue 6
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
Publisher............................................Kent Fillmore
|
||
Senior Editor........................................John Peters
|
||
Editor (AII).......................................Tom Schmitz
|
||
Co-Editor (AII).................................Phil Shapiro
|
||
|
||
~ GEnie Lamp MAC ~ ~ GEnie Lamp IBM ~
|
||
~ GEnie Lamp ST ~ ~ GEnie Lamp Elsewhere ~ ~ GEnieLamp A2/A2Pro ~
|
||
////////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
|
||
|
||
>>> WHAT'S HAPPENING IN THE APPLE II ROUNDTABLE? <<<
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
~ September 1992 ~
|
||
|
||
FROM MY DESKTOP ......... [FRM] CONTEST WINNERS! ........ [WAR]
|
||
Notes From The Editor. Pass The Envelope Please.
|
||
|
||
HEY MISTER POSTMAN ...... [HEY] HUMOR ONLINE ............ [HUM]
|
||
Is That A Letter for Me? Python Fever Spreads in STRT.
|
||
|
||
PROGRAMMING CORNER ...... [PRO] ONLINE FUN .............. [FUN]
|
||
Apple II and You. A2 Pro News & Features.
|
||
|
||
WHO'S WHO ............... [WHO] FOCUS ON ................ [FOC]
|
||
Who's Who In Apple II. Computers As Therapy.
|
||
|
||
GAMES PEOPLE PLAY ....... [GAM] COWTOONS ................ [COW]
|
||
Bouncin' Ferno. Mooooooo Fun!
|
||
|
||
SOFTWARE SOLUTIONS ...... [SHA] APPLE II ................ [AII]
|
||
It's Only Money. Apple II History, Part 4.
|
||
|
||
THE ONLINE LIBRARY ...... [LIB] TELETALK ONLINE ......... [TEL]
|
||
Yours For The Downloading. Doing It Online.
|
||
|
||
LOG OFF ................. [LOG]
|
||
GEnieLamp Information.
|
||
|
||
[IDX] """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
READING GEnie Lamp GEnie Lamp has incorporated a unique indexing
|
||
"""""""""""""""""" system to help make reading the magazine easier.
|
||
To utilize this system, load GEnie Lamp into any ASCII word processor
|
||
or text editor. In the index you will find the following example:
|
||
|
||
HUMOR ONLINE ............ [HUM]
|
||
[*]GEnie Fun & Games.
|
||
|
||
To read this article, set your find or search command to [HUM]. If
|
||
you want to scan all of the articles, search for [EOA]. [EOF] will take
|
||
you to the last page, whereas [IDX] will bring you back to the index.
|
||
|
||
MESSAGE INFO To make it easy for you to respond to messages re-printed
|
||
"""""""""""" here in GEnie Lamp, you will find all the information you
|
||
need immediately following the message. For example:
|
||
|
||
(SMITH, CAT6, TOP1, MSG:58/M475)
|
||
_____________| _____|__ _|___ |____ |_____________
|
||
|Name of sender CATegory TOPic Msg.# Page number|
|
||
|
||
In this example, to respond to Smith's message, log on to page
|
||
475 enter the bulletin board and set CAT 6. Enter your REPly in TOPic 1.
|
||
|
||
A message number that is surrounded by brackets indicates that this
|
||
message is a "target" message and is referring to a "chain" of two
|
||
or more messages that are following the same topic. For example: {58}
|
||
|
||
ABOUT GEnie GEnie costs only $4.95 a month for unlimited evening and
|
||
""""""""""" weekend access to more than 100 services including
|
||
electronic mail, online encyclopedia, shopping, news, entertainment,
|
||
single-player games, multi-player chess and bulletin boards on leisure
|
||
and professional subjects. With many other services, including the
|
||
largest collection of files to download and the best online games, for
|
||
only $6 per hour (non-prime-time/2400 baud). To sign up for GEnie
|
||
service, call (with modem) 1-800-638-8369. Upon connection type HHH.
|
||
Wait for the U#= prompt. Type: XTX99368,GENIE and hit RETURN. The system
|
||
will then prompt you for your information.
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
|
||
//////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Haven't you heard "patience is a virtue" and "all good things /
|
||
/ to those who wait"? :^)" /
|
||
/ /
|
||
/ "Sure I have... But where's the update?? <Grin>..." /
|
||
////////////////////////////////////// D.SEBERG / T.EVANS21 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[FRM]//////////////////////////////
|
||
FROM MY DESKTOP /
|
||
/////////////////////////////////
|
||
Notes From The Editor
|
||
"""""""""""""""""""""
|
||
By John Peters
|
||
[GENIELAMP]
|
||
|
||
|
||
|
||
TOP OF THE PAGE The big news this month is the announcement of the
|
||
""""""""""""""" GEnieLamp Computer Wars Contest winners. I am pleased to
|
||
report that we received many entries from many different computer
|
||
platforms. My thanks to everyone who participated in the contest.
|
||
|
||
I was surprised at how few entries came in from the larger platforms
|
||
and even more surprised at how many entries we received from the smaller
|
||
systems. If we were handing out an award based on how many entries we
|
||
received, the Apple II platform would easily take the prize. Strangely
|
||
enough, the IBM and Macintosh would be dead last. Perplexing.
|
||
|
||
You will find the 1st, 2nd and 3rd place winning articles elsewhere in
|
||
this issue. All other entries will be published in future issues of
|
||
GEnieLamp.
|
||
|
||
All-in-all, we had fun with the contest and we hope you did too.
|
||
|
||
|
||
NEW ALADDIN COLUMN I am happy to announce that master script writer, Jim
|
||
"""""""""""""""""" Lubin has agreed to start a monthly column about
|
||
Aladdin scripts. Each month in the IBM and ST Lamp there will be a "Cut &
|
||
Paste" script that you can add to Aladdin. This month Jim makes it easy
|
||
for you to check your GEnie Usage and Billing Data. With this script
|
||
getting this information is now just a click away!
|
||
|
||
|
||
ON A PERSONAL NOTE I received a somewhat frantic GE Mail message from
|
||
"""""""""""""""""" long-time GEnieLamp ST staff writer Richard Brown
|
||
[R.BROWN30] who wrote, "The hurricane is 16 hours and only 1.5 degrees off
|
||
making my house the bullseye. 2 hours sleep, massive adrenaline. You might
|
||
need to edit a little, sorry, but I'm bugging out. Online again ASAP."
|
||
Since then I've seen horrifying news reports of destruction and chaos from
|
||
Florida. From all of us here at GEnieLamp, our thoughts are with you and
|
||
your family, Richard.
|
||
|
||
|
||
GOOD TO KNOW! I'm afraid I have to agree with you about working with
|
||
""""""""""""" the phone company regarding line noise. I work for
|
||
Michigan Bell as a cable splicer, and before then I was a repairman.
|
||
|
||
For the past few years I've had a lot of battles with management
|
||
about this topic. I got nowhere with them either. There are two problem
|
||
areas. First, the vast majority of station repairman are not trained in
|
||
repairing problems related with data lines. It requires some special
|
||
equipment also. In our area, the only people with this knowledge and
|
||
training are the Large Business Technicians. These are generally
|
||
repairman/installers who do nothing but work for companies, and a lot of
|
||
their work is on data lines.
|
||
|
||
What you need to do is request (demand?) that the repair department
|
||
send out one of these people instead of a regular repairman. If you don't
|
||
get anywhere then demand to talk to a supervisor. If that doesn't help,
|
||
start calling your local public service commission. Unfortunately, in most
|
||
cases you have to make a lot of noise.
|
||
|
||
Here is another fact. The phone company will tell you that there is
|
||
nothing in the tariffs that say a "plain old telephone service" line will
|
||
support data. This is true. But the tariffs and the FCC regulations
|
||
require that the phone line come up to a certain requirements. If these
|
||
requirements are met your phone line should easily handle 2400 baud
|
||
service. When you run 9600 baud and higher you are at the very top of
|
||
those limits and it's not reasonable for Bell to supply every customer with
|
||
perfect lines. But there are ways to cure noise ratio and Db Loss problems
|
||
very simply. But that gets back to my first comment...the repairmen are
|
||
not properly trained to fix data lines.
|
||
|
||
I have found a simple way to cure most problems with data lines. It
|
||
doesn't solve them all but it's worked for me in 13 out of 15 attempts.
|
||
Ask your repair department to install an RF filter to reduce radio noise
|
||
coming through the phone lines, and also place a Db Pad (Bell calls them a
|
||
"97A Jack"). The pad is especially important if you live near the central
|
||
office (where the dialtone comes from). It may cost you a small
|
||
installation fee. If you just ask the repairman to install them he may
|
||
even do it just to get you off his back.
|
||
|
||
Some day the government will ease off the phone company and we will
|
||
start putting fiber optic cables directly to every home. Then you can
|
||
enjoy super fast data without any noise at all.
|
||
(G.CROSS, CAT8, TOP10, MSG:140/M474)
|
||
|
||
|
||
Until next month...
|
||
John Peters
|
||
GEnieLamp E-Magazine
|
||
|
||
|
||
/////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "I'm *sold* out & _all_ shipped out... Whew, 26 outa 32.. /
|
||
/ GEnie is a wonder!!!" /
|
||
//////////////////////////////////////////// T.EVANS21 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[WAR]//////////////////////////////
|
||
CONTEST WINNERS! /
|
||
/////////////////////////////////
|
||
Pass The Envelope Please
|
||
""""""""""""""""""""""""
|
||
By John Peters
|
||
[GENIELAMP]
|
||
|
||
|
||
|
||
>>> THE ANNUAL GEnieLamp COMPUTER WAR CONTEST! <<<
|
||
""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
~ FIRST PLACE - $100.00 GEnie Online Credit ~
|
||
Brian McLean / [B.MCLEAN7]
|
||
|
||
|
||
THE BEST COMPUTER? I once visited a grocers' distribution data
|
||
"""""""""""""""""" processing center and was intrigued with the number
|
||
of silver disks hanging on the wall, appearing like trophies representing
|
||
best-selling record albums gone platinum. Only these weren't platinum
|
||
record albums encased in crystal, framed in silver: these were hard drives
|
||
nailed in effigy to the wall. And the head programmer described with
|
||
horror the sound of a hard-drive crashing, the sound of steel fingernails
|
||
dragging down some electronic chalkboard, a sound he knew too well.
|
||
|
||
There is no adequate answer to the question, which is the best computer.
|
||
The truth is, none of us really likes computers. They perform stupid
|
||
electronic tricks very quickly and with uncanny precision, as opposed to
|
||
humans, who perform stupid tricks slowly and often inaccurately.
|
||
|
||
The problem with computers lies in their ability to lull us into
|
||
complacency. Just as they become some dependable and predictable friend in
|
||
our lives, bringing order to chaos, they burn us by failing to save an
|
||
important file, or by destroying the hard drive, or by catching on fire.
|
||
Et tu R2D2.
|
||
|
||
Computers conjure up unrealistic expectations. Some believe that
|
||
computers are the harbinger of some 1984 Orwellian nightmare, and represent
|
||
the ultimate instrument of oppression. Still others believe that computers
|
||
will solve world hunger, bring world peace, or cure incurable diseases.
|
||
The sad truth is that computers do only what humans tell them to do.
|
||
Stupidly, quickly, and accurately.
|
||
|
||
The question of which computer platform is the best, then, is really
|
||
the wrong question. Computers in a vacuum, unplugged, are nothing at all.
|
||
It is the user or programmer that defines the platform. The flawed
|
||
question posed is analogous to asking which is the best musical instrument,
|
||
while ignoring the great instrumentalists. To make the question
|
||
interesting at all, one must answer it with a twist.
|
||
|
||
Which is the best computer? My buddy Kevin thinks it's the Macintosh,
|
||
which is arguably the coolest machine. Perhaps others would argue that the
|
||
IBM or its "compatible" is the politically correct choice. Still others
|
||
would embrace without question the innovative Cray. Or the vacuum-tubed
|
||
Sperry-Univac, on nostalgic value alone. My little brother might
|
||
convincingly argue Nintendo. But I think the proper answer to the question
|
||
is the modem, that little cross-platform device with no moving parts and
|
||
exaggerated warranties. The modem is the universal electronic medium. The
|
||
modem educates, it informs, it amuses, it distinguishes not between
|
||
seemingly incompatible platforms. The modem transfers and receives
|
||
electronic mail and makes a large, detached, cold world, a little smaller,
|
||
closer and warmer. The modem makes my IBM-compatible a universal platform.
|
||
And I do not expect to be nailing my modem to the wall any time soon. At
|
||
least not before the five-year warranty runs out.
|
||
|
||
Brian McLean owns and operates an IBM-compatible ZEOS 386-25 with
|
||
a relatively full 120 megabyte hard drive. Waiting to crash.
|
||
|
||
|
||
|
||
>>> 2ND PLACE - $50.00 GEnie Online Credit <<<
|
||
""""""""""""""""""""""""""""""""""""""""""""""
|
||
~ Paul Vega / [P.VEGA1] ~
|
||
|
||
|
||
THE HP-15C ADVANCED PROGRAMMABLE First, I want you to forget you saw
|
||
"""""""""" SCIENTIFIC CALCULATOR that word, "calculator." It brings up
|
||
""""""""""""""""""""" all sorts of bilious preconceptions of
|
||
gawky LED displays, Chiclet-style keyboards, and puny processing power.
|
||
Preconceptions are dangerous in a world groaning under the weight of
|
||
nuclear bombs.
|
||
|
||
So let us start anew, with fresh eyes, and examine this multi-
|
||
functional device, this affable helper, my friend, the HP-15C.
|
||
|
||
This machine has features which far outpace those of other members in
|
||
its class. Check out that full-width, ten digit display! In power-
|
||
conserving LCD, no less. This is sufficient for spelling out many words,
|
||
such as "07734," in the popularly used DUS encryption format. (To read DUS
|
||
("Down, upside") encrypted code, turn the HP-15C upside-down.)
|
||
|
||
The ergonomic keyboard boasts tactile feedback, and, in a bold move by
|
||
H-P engineers, completely breaks from the QWERTY layout which has had such
|
||
a stranglehold on the vast majority of typical personal computers,
|
||
condemning users to a servitude of tangled fingers, endless typing lessons,
|
||
and in some tragic cases, carpal tunnel syndrome. Indeed, by stripping the
|
||
keyboard of all alphabetic characters, leaving only the numeric and
|
||
mathematical/scientific function keys, H-P has virtually assured a new,
|
||
refreshing brevity in any report or paper typed on this machine. I
|
||
enthusiastically recommend that it be immediately installed in every legal
|
||
office in the country!
|
||
|
||
But let us not overlook the HP-15C's most obviously appealing
|
||
attribute--its gloriously tiny size. At 3 x 5", and a smattering of ounces,
|
||
the 15C was a palmtop before the word "palmtop" was invented! I could
|
||
carry it to the South Pole, if indeed I were going anywhere near there in
|
||
the foreseeable future.
|
||
|
||
Along with its portability comes endurance. The HP-15C uses relatively
|
||
ordinary alkaline batteries that make the nickel-cadmium ones, used in most
|
||
laptops, seem like ponderous aircraft carriers. And what sort of life
|
||
expectancy would you expect before the batteries powered down and had to be
|
||
replaced? Two hours? Four hours? . . . How about _six months_?! Worries
|
||
about whether one can continue working during that cross-country flight
|
||
vanish, like so much blue water down a 747's toilet.
|
||
|
||
Finally, let me describe a hidden, yet very special attribute of the
|
||
HP-15C. It turns out that most people are so seduced by the slim shape of
|
||
the 15C that they ask to borrow it--even to do rudimentary tasks, like
|
||
adding up lists of numbers. At this, I smile and sweetly ask, "Do you know
|
||
RPN?" When this elicits the puzzled, blank expression that it invariably
|
||
does, I know that once again my 15C will remain, shadowed in the warmth of
|
||
my breast pocket, safe from the barbarian hordes who don't even know how to
|
||
add numbers in Reverse Polish Notation.
|
||
|
||
The HP-15C. More than just a "calculator"--it's a great and good
|
||
friend. Shouldn't you get one, too?
|
||
|
||
|
||
|
||
>>> 3RD PLACE - $25.00 GEnie Online Credit <<<
|
||
""""""""""""""""""""""""""""""""""""""""""""""
|
||
~ Eric Tremblay / E.TREMBLAY2 ~
|
||
|
||
|
||
THE NeXT COMPUTER The NeXT is the choice of the future. Why? First of
|
||
""""""""""""""""" all for it's incredible software development tools.
|
||
Interface Builder sets a precedent in developers tools for the whole
|
||
software industry to follow. Object-oriented programming, now that's the
|
||
future! Development time reduced by more the 75%. Then there's
|
||
connectivity with thin and twisted-pair Ethernet ports which makes the NeXT
|
||
AppleShare and Novell network ready. So now you can mix a NeXT with a PC or
|
||
an Apple network without any problems. A user interface that sets the
|
||
standard for all workstations and personnel computers of the future. Unix
|
||
BSD which gives you multi-user and multi-tasking with many other advantages
|
||
that a Unix system gives you. Then there's Display PostScript which makes
|
||
the NeXT a truly "What you see is what you get" machine. Fax integration
|
||
that will blow you away! Let's not forget the 68040 and the DSP from
|
||
Motorola which also sets the standard in chip technology. The NeXT floppy
|
||
disk supports DOS 720K, 1.44 and MacIntosh formatted disks, plus the new
|
||
Extended Density 2.88 floppy disks.
|
||
|
||
On the software side of things, all the major players are there.
|
||
Lotus treated us with their incredible Improv spreadsheet and WordPerfect
|
||
is there with their industry standard word processor. We also have other
|
||
interesting software like the product called Simon Says which gives your
|
||
NeXT voice recognition and many many more applications. If that not enough
|
||
NeXT bundles a massive amount of software with each machine. These include
|
||
Interface Builder, C compilers, Digital Webster (with full word definitions
|
||
and pictures!), A text editor, Digital Librarian and a Mail application
|
||
that can include voice attachments and document attachments (like a
|
||
spreadsheet or graphics or ...) Which other vendors namely Sun are only now
|
||
emulating.
|
||
|
||
The future is bright for NeXT with it's multi-platform port of it's
|
||
NeXTstep environment.. NeXTstep has already been ported to the 486 and
|
||
ports to other platforms are planned for the near future. This gives the
|
||
user a wider choice of hardware to choose from and at the same time the
|
||
user is not at the mercy of a specific hardware or chip vendor. The NeXT
|
||
also has an very large public domain software selection which is growing
|
||
rapidly as each month passes, I'll also add that the pd software rivals
|
||
some commercial applications found on other platforms, all of this due to
|
||
the very advanced developers tools and a great programming community. All
|
||
of that and more for a lot less then you think! I really love my
|
||
NeXTstation, I would not trade it for any other computer and that includes
|
||
a Sun workstation!
|
||
|
||
|
||
//////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Isn't it amazing how a $6 part can fix 100's of $$$ worth /
|
||
/ of equipment?" /
|
||
/////////////////////////////////////////// D.GILLOGLY1 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[HEY]//////////////////////////////
|
||
HEY MISTER POSTMAN /
|
||
/////////////////////////////////
|
||
Is That A Letter For Me?
|
||
""""""""""""""""""""""""
|
||
By Thomas M. Schmitz
|
||
[TOM.SCHMITZ]
|
||
|
||
o Apple II ODDS & ENDS
|
||
|
||
o WHAT'S NEW?
|
||
|
||
o THROUGH THE GRAPEVINE
|
||
|
||
o APPLE HEADS WANT TO KNOW
|
||
|
||
o MESSAGE SPOTLIGHT
|
||
|
||
|
||
|
||
>>> Apple II ODDS & ENDS <<<
|
||
""""""""""""""""""""""""""""
|
||
|
||
A2 UNIVERSITY PLANNED! The Apple II Roundtables (A2 and A2Pro) are
|
||
"""""""""""""""""""""" pleased to announce the fall term of A2
|
||
University, the GEnie classes you can take from your own home for just the
|
||
cost of GEnie time.
|
||
|
||
A2 University, abbreviated A2U, teaches courses of up to 12 weeks
|
||
duration so that you can learn the programming you want to learn. And not
|
||
just traditional programming either!
|
||
|
||
A2U's fall term features classes on two of the Apple II's hottest
|
||
topics by experts in their fields. The first course is "Ultra 4.0 to the
|
||
Max!", taught by world-renowned Ultra MacroWorks expert Will Nelken (read
|
||
his stuff in A+/inCider!). Will's got a 12-part course to show any
|
||
AppleWorks user how to get the most out of JEM Software's brand-new Ultra
|
||
4.0 package. If you like squeezing more power out of AppleWorks 3.0, this
|
||
course is for you!
|
||
|
||
And starting in October, A2U presents Andy McFadden (author of NuLib
|
||
and YankIt NuFX utilities) teaching a class on data compression. From the
|
||
concepts of how data is compressed to the specifics of today's common
|
||
compression standards, Andy's course can teach you how to make things
|
||
smaller.
|
||
|
||
For more information on signing up for either of these courses, see
|
||
the new category 22 in the A2Pro Bulletin Board! Classes start soon, so
|
||
prepare to expand your knowledge here with A2Pro -- teaching you what you
|
||
want to know! --Matt (A2Pro Head Sysop)
|
||
|
||
|
||
MORE K-FEST STUFF Well, everyone else has done a great job of summing up
|
||
""""""""""""""""" Kfest to date. Nobody mentioned the guys trapped in
|
||
the broken elevator, or the frisbee, or the SoftDisk pizza orgy (which
|
||
included a session of SoftDisk's "Word Search" game elevated to a contact
|
||
sport), the midnight runs of Bear's monster truck, or several other things
|
||
that occurred in the dorms, but what the heck.
|
||
|
||
The important point is that you people should come to Kansasfest even
|
||
if you aren't commercial programmers. I'm just a IIe guy who programs
|
||
mostly in Applesoft with the occasional small assembly extension. While I
|
||
thoroughly enjoyed the conference sessions that I attended, I didn't come
|
||
for the conference. I came for the chance to meet and talk with the movers
|
||
and shakers of the Apple II world. They are all terrific people, and as
|
||
Apple ramps down the GS program it seems to me that we are all growing
|
||
closer. I hung out in Roger Wagner's dorm room while he gave demos of
|
||
incredible prototypes of GS hardware (Roger has the neatest toys in the
|
||
known universe). I went to dinner with a large group that included several
|
||
Apple people, Roger Wagner, Uncle-DOS, and others, and spent much of the
|
||
meal having a great conversation with Joe Kohn. Peter Walker, one of the
|
||
Aussies, adopted some of us GEnie guys and it was neat learning what it's
|
||
like to live and compute in Australia. I spent one break listening to Greg
|
||
Branche (of Apple) tell stories about the life of a programmer at Apple,
|
||
Inc. I got to meet Silas Warner, Alan Bird, and many others. And on, and
|
||
on.
|
||
|
||
My favorite conference sessions were the "Old Timers" series:
|
||
|
||
o Tom Weishaar and Paul Statt ran an unstructured session
|
||
that turned into the "story hour" as Tom, Paul, and the
|
||
many old-timers in the audience took turns telling
|
||
anecdotes about the old days.
|
||
|
||
o Silas Warner's talk on the earliest days of Muse and the
|
||
Apple II software was fascinating. It's a whole other
|
||
world when you program for 4K and 16K Apples that don't
|
||
have disk drives! Silas gave us some insights into the
|
||
assembler that they invented that made code that was next
|
||
to impossible to disassemble.
|
||
|
||
o Alan Bird and Roger Wagner ran another unstructured
|
||
session that was largely about Bert Kersey and about
|
||
Roger's early days. Did you know that Bert's porch had a
|
||
trap door in front of the door of his house? Roger mused
|
||
about how he declined to publish Print Shop because he
|
||
judged it a stupid idea that no one would buy. Roger told
|
||
us that he originally was either going to buy a
|
||
motorcycle, a stereo, or a computer. He settled on the
|
||
computer because, "Once it's paid for, there's nothing
|
||
else to buy." There was lots more. Roger is a riveting,
|
||
hugely amusing speaker.
|
||
|
||
Some people from my User Group here in NC came all the way to Kfest
|
||
just for the Expo, and missed the conference. The Expo was swell, but it's
|
||
the conference that has the real action. Don't miss it next year.
|
||
-TomZ (T.ZUCHOWSKI, Cat. 44, Top. 7, Msg. 22, M645;1)
|
||
|
||
|
||
AND MORE K-FEST! That Ozzie's name was Peter Weller, not Walker (if I'm
|
||
"""""""""""""""" not mistaken). ;-) Funny stories? How about Don "The
|
||
Enforcer" Grimes hefting Roger Wagner likea sack of potatoes? Thought poor
|
||
Roger would have a heart attack right then and there.
|
||
|
||
My favorite bit was spending all night talking to Tammy Wolfgram
|
||
because she was locked out of her husband's room. Her husband (Marc
|
||
Wolfgram, the brains behind Foundation, the new IIgs resource editor and a
|
||
VERY hot product for programmers that I'm sure will be talked about in
|
||
detail over in A2Pro) was stone asleep. At some point I got tired of it so
|
||
I just walked up to the door and began pounding a very fast 4/4 in
|
||
triple-time patter, like a drummer, until a very astounded and
|
||
confused-looking Marc opened his door. ;-)
|
||
|
||
Ah, but wait, there's more. Can anyone forget the Australian
|
||
gentleman (whose name was Cameron, I believe) who accidentally kicked a
|
||
soccer ball into Matt Deatherage right in the dorm hallway? Matt let out a
|
||
yelp (he'd been hit in a rather sensitive area) and proceeded to bellow and
|
||
chase this poor Australian around the entire dorm.
|
||
|
||
It may have been covered already, but it was surely amusing. One A2
|
||
sysop walked up to Matt after the fact and asked loudly if he was abusing
|
||
the foreigners again. Everybody had a good laugh.
|
||
|
||
Guess you had to be there.
|
||
|
||
You people who didn't come missed a lot. I was way too busy myself
|
||
during the conference to have near as much fun as I'd wanted to and I still
|
||
had a blast. ;-) -Dean Esmay
|
||
(A2.DEAN, Cat. 44, Top. 7, Msg. 24, M645;1)
|
||
|
||
|
||
FAMOUS JOE AT K-FEST SPEAKS TOO! For me, the funniest thing that
|
||
"""""""""""""""""""""""""""""""" happened at KansasFest happened when I
|
||
was sitting at the inCider booth. Someone approached and said something
|
||
like "Wow. You're Joe Kohn? You look different than I thought. Your
|
||
writing style is so formal, I expected someone very conservative looking
|
||
and I thought you'd be wearing a suit and tie".
|
||
|
||
Another funny thing happened when I asked Steve Disbrow to do me a
|
||
favor, and to sit in the inCider booth for a bit. He was most accommodating,
|
||
and did as I asked. He also got Noreen to take a picture of him, wearing
|
||
his GS+ t-shirt in front of the big inCider banner. If we're lucky, that
|
||
picture will be on the front cover of the next GS+, with a huge banner
|
||
announcing "GS+ Buys Out inCider". -Joe
|
||
(J.KOHN, Cat. 44, Top. 7, Msg. 25, M645;1)
|
||
|
||
Also a big thank you to Roger Wagner for all the good advice he
|
||
provided to me (& many others) while at the Expo. Its really great to have
|
||
such a cheerful person to talk for advice, always willing to share his
|
||
experience with those in need. Its no wonder that this is the person who
|
||
is almost single-handedly keeping a whole Apple product line alive. His
|
||
helpfulness was exceeded only by his wonderful wife who actually handled my
|
||
updates while answering a million questions from other attendees. Thanks,
|
||
Pam! (R.CHEVRIER, Category 32, Topic 5, Message 100, M530;1)
|
||
|
||
|
||
WHAT ABOUT THOSE YOUTHFUL PROGRAMMERS? I used to despair a lot about the
|
||
"""""""""""""""""""""""""""""""""""""" number of active younger
|
||
programmers who seem to turn out miles of code. Then I realized that they
|
||
have a rather protected environment, not having to maintain jobs to keep up
|
||
house payments, support families, etc. :)
|
||
|
||
It would be interesting to track the number of these folks that
|
||
continue to crank out work when they enter the work force. Some, like Andy
|
||
Nicholas, are good enough to go on to jobs where they can continue to use
|
||
their skills. Many might not.
|
||
|
||
Plus, sometimes it takes the discipline of a few years to come up with
|
||
the insight for finishing really important programs (like Pointless, though
|
||
Alan Bird isn't exactly an "old fogey"). The FTA wrote a lot of incredible
|
||
demos, but very little of a productive nature, and productivity is the
|
||
reason most people buy computers. Often age and cunning exceeds youthful
|
||
exuberance... :)
|
||
(A2-CENTRAL, Cat. 2, Top. 4, Msg. 64, M645;1)
|
||
|
||
|
||
FEEL INTIMIDATED BY A2PRO? Our recent conversations with those of you
|
||
"""""""""""""""""""""""""" who could benefit a lot from the services
|
||
A2Pro has to offer make us frown -- you tell us you're intimidated by
|
||
A2Pro, that A2Pro is for the "elite" and the "hackers", and that regular
|
||
home-type programmers are out of place there.
|
||
|
||
We don't care if it's true or not -- we're going to wipe it out. One
|
||
way we're starting is with an A2Pro Beginner's Night conference EACH AND
|
||
EVERY WEEK. At this real time conference, no programming question is too
|
||
silly, no development question is out of line and no questions about A2Pro
|
||
are out of line. Period.
|
||
|
||
We're going to hold these conferences every week on Thursday nights at
|
||
9:30 PM EDT (6:30 PM PDT, or 5:30 PM in Alaska) starting August 13th. And
|
||
to put our money where our mouth is, we'll be giving out FREE GENIE TIME to
|
||
random participants for the first four conferences.
|
||
(M.DEATHERAGE, Category 1, Topic 17, Message 9, M530;1)
|
||
|
||
|
||
A2PRO NEW USERS NIGHT CONTINUES ON 8/20 Our first new
|
||
""""""""""""""""""""""""""""""""""""""" users/beginners/folks-who-haven't-
|
||
been-in-A2Pro-but-that's too-long-to-use-as-a-title night last Thursday was
|
||
lots of fun -- people came, found out about what A2Pro has to offer, asked
|
||
some programming questions they had stored up and two folks won FREE GEnie
|
||
time.
|
||
|
||
What could be better? Why, we're doing it again this Thursday night
|
||
at 9:30 PM EDT, and folks will again win FREE GEnie time!
|
||
|
||
The new users' RTC in A2Pro will happen every Thursday from now on,
|
||
but only during the grand opening can you win GEnie time. Don't miss out
|
||
on all the fun -- more GEnie users are having fun in A2Pro than ever
|
||
before, and there's no reason you can't be one of them!
|
||
(M.DEATHERAGE, Category 1, Topic 17, Message 15, M530;1)
|
||
|
||
|
||
SO YOU FOUND A BUG BY APPLE? If you want to report the bug to _Apple_,
|
||
"""""""""""""""""""""""""""" no online service is the right place to do
|
||
it. Apple's bug reporting center can be reached by internet Email
|
||
(apple.bugs@applelink.apple.com), or you can US mail them at:
|
||
|
||
Apple Bug Reporting Center
|
||
Apple Computer, Inc.
|
||
20525 Mariani Ave., MS: 42-ES
|
||
Cupertino, CA 95014
|
||
|
||
But I'd strongly encourage you to check out A2Pro. I don't know and
|
||
can't change what your past experiences with A2Pro have been, but if A2Pro
|
||
can't reasonably help you out with your problem, we'll fix it.
|
||
|
||
That's all we can do.
|
||
--Matt (I speak for myself, not for Apple)
|
||
(M.DEATHERAGE, Cat. 9, Top. 6, Msg. 112, M645;1)
|
||
|
||
|
||
|
||
>>> WHAT'S NEW <<<
|
||
""""""""""""""""""
|
||
|
||
A2 LOST CLASSICS GETS APPLE WRITER 2.1 It's now official. Applewriter //
|
||
"""""""""""""""""""""""""""""""""""""" by Paul Lutus is now available as
|
||
Freeware in the A2 library (File # 19164). When I spoke with Paul, he
|
||
agreed to allow distribution subject to a few restrictions.
|
||
|
||
1. Any and all people may copy Applewriter // version 2.1
|
||
ONLY. Other versions are not included in the Freeware
|
||
statement.
|
||
|
||
2. No one shall sell Applewriter //. Nor shall anyone
|
||
include it on a disk with other software which is being sold.
|
||
|
||
3. The documentation provided with the program was produced
|
||
and is owned by Apple Computer Corp. The authority to
|
||
distribute Applewriter does NOT include any copyrighted
|
||
documentation.
|
||
|
||
4. The source code for Applewriter is still owned and
|
||
retained by Paul Lutus. He is treating it as 'trade
|
||
secrets' and therefore shall not disclose such source
|
||
code. This situation is unlikely to change.
|
||
|
||
5. Paul is allowing Applewriter to be distributed as
|
||
'Freeware'. This means that the software is still
|
||
copyrighted and still owned by him. It is within his
|
||
rights to pull Applewriter out of circulation at any time
|
||
he chooses. This also means that derivative works based
|
||
on Applewriter code may be in a legal grey area. So tread
|
||
carefully. :)
|
||
(A2.TIM, Cat. 7, Top. 6, Msg. 2, M645;1)
|
||
|
||
>>>>> I talked with Paul Lutus earlier this week and got a clarification
|
||
""""" on the 'give away but do not sell' problem.
|
||
|
||
Essentially, Paul has allowed Apple Writer to go Freeware, because
|
||
he has made enough money from it, but does not want anyone else to make
|
||
money from it at the expense of the users. TO this end, he wants it copied
|
||
freely with no charge being made for the program. You may charge for the
|
||
disk it is on, but this charge should be reasonable. For example, charging
|
||
$10 for a disk with Apple Writer would be out of line, but charging $2 or
|
||
$3 for a floppy is not. If a User's group routinely charges $3.95 for a
|
||
filled floppy, including postage, then $3.95 for a disk with Apple Writer
|
||
would be OK. But if they normally charge $3.95 and then charge $4.95 for
|
||
Apple Writer, then it is NOT OK.
|
||
|
||
Do you all see where I am going with this? :)
|
||
|
||
Following this reasoning then, having Shareware Solutions include
|
||
Apple Writer on its disk would not be in violation. Likewise the A2 on
|
||
Disk could add Apple Writer safely, because the disk averages less than $4,
|
||
and would be the same price whether or not AW were included.
|
||
|
||
If you have any further questions, please ask. :)
|
||
Hope this makes somebody happy. :)
|
||
Tim Tobin
|
||
A2 Head Librarian
|
||
(A2.TIM, Cat. 7, Top. 6, Msg. 48, M645;1)
|
||
|
||
|
||
SOUND ON YOUR II NON GS SoftDAC v2.0b1 is now available, pending release
|
||
""""""""""""""""""""""" by the A2 sysops as file #19192. The new
|
||
version offers improved sound quality--and it supports the RamWorks (and
|
||
compatible memory expansion boards) to allow you to play really long
|
||
sounds.
|
||
|
||
For those of you who have never heard of SoftDAC, let me explain...in
|
||
December 1990, I released a program for the 128K Apple IIe and IIc that
|
||
allows these machines to play sampled sounds. Sampled sound was previously
|
||
the exclusive domain of the Apple IIGS, Macintosh, and similar machines.
|
||
SoftDAC allows you to play sampled sounds on the IIe and IIc without any
|
||
extra hardware...and now it's even better, with RamWorks support.
|
||
|
||
As usual, if you have questions regarding SoftDAC, you may (1) leave
|
||
them in this topic or (2) send me email at S.ALFTER. Please note, however,
|
||
that the Skunk Works BBS is temporarily offline, pending replacement of a
|
||
dead power supply.
|
||
|
||
_/_
|
||
/ v \
|
||
(IIe ( Scott Alfter
|
||
\_^_/ (S.ALFTER, Cat. 13, Top. 9, Msg. 2,M645;1)
|
||
|
||
|
||
LISTEN UP! In recent issues, both A+/inCider and A2-Central printed
|
||
"""""""""" subscriber letters which state the HFS FST works fine under
|
||
System Software 5.0.4.
|
||
|
||
This is dangerously incorrect.
|
||
|
||
While Apple tries to keep the internals of GS/OS fairly stable from
|
||
release to release to minimize the opportunity for errors, GS/OS has always
|
||
required substantial internal changes when new read/write file systems are
|
||
added This was true in System Software 5.0 for AppleShare and is true in
|
||
version 6.0 for HFS.
|
||
|
||
The HFS FST may appear to work in normal circumstances (as the letters
|
||
indicate), but the older versions of GS/OS do not meet the demands of the
|
||
newer FST. The FST will almost certainly crash if you try to initialize
|
||
any disks.
|
||
|
||
Components from different system software versions do not mix and
|
||
match -- do not use older system software files with newer system software
|
||
versions GS/OS drivers are an exception -- they have a stable, documented
|
||
interface and will work fine with any version of GS/OS later than the one
|
||
for which they were designed, although some manufacturers may require newer
|
||
features of newer drivers. (For example, the System Software 6.0 Apple
|
||
3.5" driver supports SuperDrives attached to an Apple II 3.5 Disk
|
||
Controller Card -- while you can use the older version of the Apple 3.5
|
||
driver safely with System Software 6.0, you won't be able to use drives
|
||
connected to an Apple 3.5 Disk Controller Card.)
|
||
|
||
Mixing and matching system software in general is dangerous -- but
|
||
using the HFS FST under 5.0.4 will eventually crash and it may trash your
|
||
disks. Do not attempt this with any disks online that you want to keep.
|
||
|
||
Matt Deatherage
|
||
Apple Computer, Inc.
|
||
(AIIDTS, CAT5, TOP5, MSG:1/M645;1)
|
||
|
||
|
||
MS-DOS FST SOON TO BE A REALITY Apple publicly announces MS-DOS FST for
|
||
""""""""""""""""""""""""""""""" Apple IIGS A2 CENTRAL SUMMER CONFERENCE
|
||
1992 ("KANSASFEST"), KANSAS CITY, MO., U.S.A., 1992 JUL 23 (A2 ON GENIE)
|
||
-- Apple publicly announced today that they are working on an MS-DOS File
|
||
System Translator (FST) for the Apple IIGS. Currently the FST is
|
||
read-only, and writing ability is being worked on. It is not expected that
|
||
the writing ability will be ready in time for its initial release. The
|
||
MS-DOS FST is expected to ship with Apple IIGS System Software version
|
||
6.0.1.
|
||
|
||
Apple IIGS System Software 6.0.1 is a maintenance release made
|
||
necessary by the Apple II Ethernet Card. When the Apple II Ethernet Card
|
||
ships, expected by the end of the year, System 6.0.1 will be made
|
||
available. Besides bug fixes to System 6.0, the only other major change
|
||
announced in System 6.0.1 is the addition of keyboard navigation to the
|
||
Apple IIGS Finder.
|
||
|
||
The MS-DOS FST will work on any MS-DOS volume that can be accessed by
|
||
the Apple IIGS. Currently, the access of MS-DOS 3.5" disks is limited to
|
||
720K and 1.44M MS-DOS 3.5" disks read via an Apple SuperDrive or
|
||
equivalent, connected to the Apple II SuperDrive Card (formerly known as
|
||
the Apple II 3.5 Drive Card). Other known methods to access MS-DOS data on
|
||
an Apple IIGS include MS-DOS formatted Syquest cartridges and MS-DOS 5.25"
|
||
floppy disks read via an Applied Engineering Transdrive, connected to an
|
||
Applied Engineering PC Transporter card.
|
||
(Lunatic E'Sex, reporting for A2, the Apple II Roundtable on GEnie)
|
||
-= Lunatic (:
|
||
(LUNATIC, Cat. 9, Top. 7, Msg. 1, M645;1)
|
||
|
||
|
||
MORE ON MS-DOS FST ][ talked to Greg Branche after the System 6.0 session
|
||
"""""""""""""""""" the following morning. It turns out that the MS-DOS
|
||
FST is based largely on the ProDOS FST! Greg started work on the MS-DOS
|
||
FST as a side project, after he had already transferred out of the Apple II
|
||
division. Once he got it to a certain point, he turned over the code to
|
||
Dave Lyons. They haven't even really started on the write portion, yet.
|
||
The big problem with writing to MS-DOS disks is forked files. There are
|
||
currently two or three completely different methods that are used to store
|
||
Mac forked files on MS-DOS volumes, and they don't know if they want to
|
||
choose one of those or try something else (there simply is no standard, and
|
||
it doesn't look like there's going to _be_ one).
|
||
|
||
Since the Atari ST uses a disk format almost identical to MS-DOS with
|
||
a few variations, Greg said it's likely the MS-DOS FST could read Atari ST
|
||
disks, as well, but he didn't have any ST disks to try out on it (if I can
|
||
scare up some Atari disks I think I'll run over to Monroe 4 and see if Dave
|
||
wants to try 'em out). I mentioned Amiga disks, but nothing conclusive was
|
||
decided about them.
|
||
|
||
|)
|
||
|\ight now, the MS-DOS FST uses file name/file type translation that
|
||
is identical to (and taken from) the High Sierra/ISO 9660 FST. For
|
||
example, FILENAME.TXT is translated into a text file. I suggested
|
||
assigning new aux types in the $E0 file type to certain common archive
|
||
types, such as .ARC and .ZIP, but they said they didn't want to do anything
|
||
with aux types, right now, just file types. Of course, anyone with the
|
||
GS/OS Reference can look in the chapter on the High Sierra FST to get the
|
||
data on Map Tables and create a new Map Table for the MS-DOS FST (like
|
||
assigning .DOC files to text files, as well). -= Lunatic (:
|
||
(LUNATIC, Cat. 9, Top. 7, Msg. 2, M645;1)
|
||
|
||
|
||
GraFORTH IS A LOST CLASSIC! It's now official. GraFORTH by Paul Lutus
|
||
""""""""""""""""""""""""""" is also now available as Freeware in the A2
|
||
library (File # 19206). When I spoke with Paul, he agreed to allow
|
||
distribution subject to a few restrictions:
|
||
|
||
1. Any and all people may copy GraFORTH.
|
||
|
||
2. No one shall sell GraFORTH. Nor shall anyone include it
|
||
on a disk with other software which is being sold.
|
||
|
||
3. The source code for GraFORTH is still owned and retained
|
||
by Paul Lutus. He is treating it as 'trade secrets' and
|
||
therefore shall not disclose such source code. This
|
||
situation is unlikely to change.
|
||
|
||
4. Paul is allowing GraFORTH to be distributed as
|
||
'Freeware'. This means that the software is still
|
||
copyrighted and still owned by him. It is within his
|
||
rights to pull GraFORTH out of circulation at any time he
|
||
chooses. This also means that derivative works based on
|
||
GraFORTH code may be in a legal grey area. So tread
|
||
carefully. :)
|
||
|
||
Tim Tobin / Lost Classics Coordinator
|
||
(A2.TIM, Cat. 7, Top. 6, Msg. 22, M645;1)
|
||
|
||
|
||
BUT WHAT DOES IT DO? GraFORTH is a DOS 3.3 based graphical version of
|
||
"""""""""""""""""""" FORTH for the Apple II. It also has music and sound
|
||
routines built in. Several demos are included as samples. These samples
|
||
include animation routines, and music. I particularly like 'Die Fledermaus'
|
||
which has a bat, with smoothly flapping wings, flying though the moonlit
|
||
night sky.
|
||
|
||
It is quite good, the only drawback being the fact that it is DOS 3.3.
|
||
Anything in particular you would like to know?
|
||
Tim Tobin / A2 Head Librarian
|
||
(A2.TIM, Cat. 7, Top. 12, Msg. 4, M645,1)
|
||
|
||
|
||
APPLENET ANNOUNCEMENTS Here are a couple of announcements concerning
|
||
"""""""""""""""""""""" AppleNET v2.0. First, thanks to Michel Donais, a
|
||
friend of mine, and a "sometime" developer for AppleNET v2.0, we'll be
|
||
using the auxiliary bank of Applesoft memory to store most system
|
||
variables. That means, we'll have plenty more memory space for the overall
|
||
system. The auxiliary memory partition, as it is now, will contain the
|
||
menu and configurable BBS variables, as well as (perhaps) data on system
|
||
events, accounting information, etc.. Once we're done with all the major
|
||
stuff, I'll see if I can stuff the message editor variables in there for
|
||
even greater memory space. But right now, the routine works like a charm!
|
||
(It uses the same syntax as MW 3.0's & STORE command.)
|
||
|
||
As well, unless any other suggestions are received for AppleNET 2.0's
|
||
"new" name, most of the people up here have agreed on AppleNET Pro v2.0 as
|
||
the program's "rebuilt" name. Didn't I say this was going to be a complete
|
||
rewrite from the ground up, including its name? <g>
|
||
|
||
And one more thing. If you are on Fidonet, I will soon be getting
|
||
access to a Fidonet node, so you'll see me there once again. So, if you're
|
||
an AppleNET sysop (or not!), feel free to drop me a line there once I do
|
||
get my account. I'll be offering updates, news, and support on AppleNET
|
||
Pro v2.0 and older versions of the BBS software. -Derek Fong
|
||
(M.POTTER4, Cat. 41, Top. 3, Msg. 64, M645;1)
|
||
|
||
|
||
BYTE WORKS RELEASES ORCA/C
|
||
"""" PROTOTYPED HEADERS (ALPHA VERSION) If you use ORCA/C and like the
|
||
"""""""""""""""""""""""""""""""""" ANSI C features, you may have
|
||
wished that the header files provided included function prototypes to help
|
||
you with your programming. Well, wait no more!
|
||
|
||
Mike Westerfield from the Byte Works has uploaded an ALPHA version of
|
||
prototyped headers for ORCA/C. You can download and start using them now,
|
||
and if you find any problems or have any suggestions, it's still well
|
||
within time to make suggestions to Mike for inclusion in the final product.
|
||
Note that since these are ALPHA releases, no one's promising they won't
|
||
change before final, so if you use any in final software, be sure to keep a
|
||
copy around so you can rebuild later.
|
||
|
||
You can find the ORCA/C header files in A2Pro's library in file #2796,
|
||
CHEADERS.BXY. Download them today and make ORCA/C work for _you!_
|
||
(M.DEATHERAGE, Category 1, Topic 17, Message 13, M530;1)
|
||
|
||
|
||
NEW HUMAN INTERFACE CATEGORY DEBUTS A2Pro's bulletin board has a new
|
||
""""""""""""""""""""""""""""""""""" category -- "The Human Interface and
|
||
You." This new category (#21) has room to discuss all the issues
|
||
programmers face when trying to make people understand how to use their
|
||
work. If you've ever had any questions or personal peeves you wanted to
|
||
discuss, Cat 21 in the A2Pro bulletin board is for you. Check it out!
|
||
(M.DEATHERAGE, Category 1, Topic 17, Message 14, M530;1)
|
||
|
||
|
||
|
||
>>> THROUGH THE GRAPEVINE <<<
|
||
"""""""""""""""""""""""""""""
|
||
|
||
IBM-GS ??? We are not sure where this started, but some reliable sources
|
||
"""""""""" are talking about a IIGS on a card for the PC and its
|
||
clones. Obviously such a development would make production of Avatar much
|
||
easier and there has been some sketchy talk of a licensing deal between the
|
||
developers. This has neither been confirmed nor denied by Bill Heineman,
|
||
Avatar's would be creator, at the time of this writing.
|
||
|
||
It should be noted that IIe's on a card already exist for the IBM PC.
|
||
This author wonders, if software can emulate the Macintosh on an Amiga, why
|
||
the same cannot be done for for the IIGS? And do not give the ancient
|
||
Esoniq chip excuse. If the IIGS can play a Mod, the Amiga can easily play
|
||
SoundSmith and other IIGS music systems. (Editor)
|
||
|
||
|
||
MORE ON IIGS EMULATOR FOR 386/486 COMPUTERS
|
||
"""""""""""""""""""""""""""""""""""""""""""
|
||
Unfortunately, there's not a lot of info available, due (IMO) to
|
||
Apple, Inc.'s propensity for spending tons of money on rabid lawyers to
|
||
litigate the competition out of existence.
|
||
|
||
As for what software will run on the emulator; it uses active
|
||
translation at the ML level from 65816 code to 80386 code. The GS tools are
|
||
fully translated to Windows API calls, so it will run ANY GS specific
|
||
software that uses standard calls. Sorry, but I think that probably rules
|
||
out FTA stuff and maybe even IIe/c software. But there are already Apple II
|
||
emulators available.
|
||
|
||
Speed-wise, it runs GS software on a 25 MHz 386 just a little faster
|
||
than a standard (non-zipped) GS, so I'm sure an 8 Mhz GS will still blow
|
||
it's doors off.
|
||
|
||
Personally, I'm looking forward to seeing the full product!
|
||
(R.CLYDE4 [Niccolo], Cat. 1, Top. 4, Msg. 22, M530;1)
|
||
|
||
|
||
WHAT'S THAT? I have heard that Ken Franklin is about to release another
|
||
"""""""""""" dynamite ReliefWare program.
|
||
(A2.BEAR, Cat. 5, Top. 3, Msg. 36, M645;1)
|
||
|
||
|
||
TECH TALK I recall reading that for QuickDraw II version 3.x, the screen
|
||
""""""""" is guaranteed to be at E12000. I need to double check, but I
|
||
read it in an article by Mike Westerfield on filling areas in Call-Apple
|
||
very long ago. Depending on QDVersion, he either used QD calls or screen
|
||
memory directly.
|
||
|
||
Should CloseView alter the QD version in the chance that some apps
|
||
will change from directly accessing memory to using QD calls? -Jay
|
||
(J.KRELL1 [Jay], Category 15, Topic 4, Message 51, M530;1)
|
||
|
||
|
||
|
||
>>> APPLE HEADS WANT TO KNOW <<<
|
||
""""""""""""""""""""""""""""""""
|
||
|
||
SOUND TALK |\|o, MODs are pretty sure to take the most processor time,
|
||
"""""""""" and SoundSmith songs the least. To play a MOD you usually
|
||
have to do a lot of swapping of instruments in the DOC RAM, since MODs can
|
||
have up to 128K instruments. The processor hit to play a MOD is probably
|
||
50-80% or even more. SoundSmith music playing takes very little extra
|
||
processor time -- lots of games use SoundSmith music. From what I
|
||
understand, you set everything up in the DOC RAM and then let a little
|
||
interrupt driven routine do all the work for you, while you go off and do
|
||
your animation/etc. MIDI Synth music has also been used in games (the
|
||
only one that comes to mind right now is Dragon Wars GS; I think Bill
|
||
Heineman wrote another one that uses MIDI Synth, too). Since it uses a
|
||
tool that's built in to the system, it should also be pretty easy to use.
|
||
That's not saying anything about getting the music INTO the software,
|
||
though. I'd say use MIDI Synth if you can spare the little extra processor
|
||
time, or SoundSmith if not. -= Lunatic (:
|
||
(LUNATIC, Category 11, Topic 11, Message 10, 530;1)
|
||
|
||
|
||
JUPITER PAYMENTS >> does anybody know if it's possible to
|
||
"""""""""""""""" >> pay the shareware fee with Jupiter
|
||
>> Systems by VISA-card?
|
||
The members of Jupiter Systems (Dan Wellman, Mike Fleming, Marco Busse,
|
||
Brian Clark, Jonathan Stark, Chris Trimble, and Rob Lathan) are all high
|
||
school students, and just aren't set up to take credit cards.
|
||
|
||
There are a few suggested ways for non-Americans to pay shareware fees
|
||
to American shareware authors. You may be taking a risk with unscrupulous
|
||
postal employees, but chances are that a carefully wrapped $10 bill would
|
||
make it through. Another method would be to find a local branch of an
|
||
American International Bank, and purchase an international check or money
|
||
order. Of course, you may have to pay a fee on your end, but Jupiter
|
||
probably wouldn't have to pay a fee on this end.The last method would be to
|
||
visit your local bank, and have them issue a check drawn on US funds.
|
||
Again, you may have to pay a fee on your end. -Joe Kohn
|
||
(J.KOHN, Cat. 2, Top. 4, Msg. 52, M645;1)
|
||
|
||
|
||
TRACKBALL PROBLEMS Kensington Turbo Mouse: Old versions worked as
|
||
"""""""""""""""""" trackballs, but attempting to use the mouse's
|
||
"chording" feature (pressing both buttons at the same time to issue a
|
||
macro) causes the computer to hang. The newest version tracks verrrrrrry
|
||
slooooowlllly on the IIGS (there is Mac software included to adjust the
|
||
tracking but the default tracking is much too slow on the GS).
|
||
|
||
CH Products RollerMouse: The extra buttons cause the computer to hang
|
||
in various programs.
|
||
|
||
Trackballs that should work all right on the IIGS:
|
||
|
||
Logitech TrackMan: Their MouseMan works fine, so I assume the TrackMan
|
||
would too. The two extra buttons generate left and
|
||
right arrow keys on the GS.
|
||
(QC [Jerry], Category 12, Topic 28, Message 8, M530;1)
|
||
|
||
|
||
ICON INFO There is no specific limit to the number of icons you can put
|
||
""""""""" in a file. There ARE several things to keep in mind, though:
|
||
|
||
1) The icon EDITORS may have a limit. Going beyond this
|
||
limit may result in an error, a crash, inability to
|
||
save the file, or worst of all, a corrupted file.
|
||
|
||
2) Earlier versions of Finder had problems loading in very
|
||
large icon files. Finder 6.0 is much better with this,
|
||
but I personally don't want to try pushing it.
|
||
|
||
3) Finder must allocate a single large block of memory for
|
||
every icon file it loads. If it can't allocate a large
|
||
enough block of memory, it won't load in the file.
|
||
|
||
I don't even want to guess what happens if it tries to load in a file
|
||
larger than one bank (64K) of memory.
|
||
_
|
||
(_)n the other hand, the fewer icon files you have, the faster Finder
|
||
starts up, and the less _fragmented_ memory becomes. My personal advice is
|
||
that if you keep to around 50 icons per file, you should have absolutely no
|
||
problems whatsoever. I have pushed a file up to near 80 icons, but all the
|
||
icons in that file were very small, keeping the size of the file itself
|
||
relatively small.
|
||
|
||
The way I, personally, organize my icons is in about five files:
|
||
|
||
o System.Icons (anything as shipped on a system disk,
|
||
including replacements for Finder's icons),
|
||
|
||
o Document.Icons (graphics files, sound files, word
|
||
processing files, etc.),
|
||
|
||
o Applic.Icons (icons for the applications themselves),
|
||
|
||
o Develop.Icons (icons for source code, utilities, etc.),
|
||
|
||
o and a file I call Last.in.Folder, to remind myself where
|
||
it should go (the most generic custom icons, like text
|
||
files, binary files, disks and drives, the trash can,
|
||
folders, etc.).
|
||
|
||
This way also keeps almost all icons for a specific type in a single
|
||
file (except for Last.in.Folder) so that they can all go in any order
|
||
within my icons folder (again, except for Last.in.Folder). -= Lunatic (:
|
||
(LUNATIC, Cat. 9, Top. 2, Mesg. 15, M645;1)
|
||
|
||
|
||
STANDARD LANGUAGE PRACTICE This will be a little long. There seems to
|
||
"""""""""""""""""""""""""" have been a lot of traffic here in the last
|
||
couple of days!
|
||
|
||
1. Jay: I'm not trying to play God when I implement a language, just
|
||
the opposite -- and that's why I'll never do what you suggested. That's
|
||
not the contradiction it sounds like at first. I feel very strongly that
|
||
if you pick up a package that says it's Pascal, it ought to be Pascal --
|
||
period. There is (or should be) a big distinction between a language
|
||
designer and a language implementor.
|
||
|
||
That doesn't mean you can't add to a language, and in fact, the Pascal
|
||
standard even addresses that issue. If you look in our Pascal manual,
|
||
you'll find all sorts of extensions, and more will undoubtedly come in the
|
||
future. When I extend the language, though, I do it with great care. I
|
||
feel like any extension should be clearly labeled as an extension -- and
|
||
our manual does just that. I feel you should be able to block any
|
||
extension (so you can write portable programs) and my compiler has a
|
||
directive to do that. I feel any extension should be compatible with the
|
||
language as a whole, never breaking the original language, and all of the
|
||
extensions I've added fulfill that requirement. Finally, I feel that any
|
||
extension to a language should be made in the spirit of the language. Each
|
||
language, after all, has a unique feel and basis. Pascal is safety. C is
|
||
staying out of your way. BASIC is simplicity. Ada is industrial strength
|
||
with rigid standards for portability. And so on.
|
||
|
||
Think about it from the other side: if you pick up a book that shows a
|
||
program for the IBM PC, don't you want to be able to type it in on your
|
||
Apple IIGS? If every compiler writer did what I do, and the program either
|
||
enforced the standard using some directive or encapsulated things like
|
||
graphics calls in easy to change subroutines, you could do that.
|
||
Unfortunately, far to many compiler writers do exactly what you suggest,
|
||
and far to few programmers have any idea what parts of a language are
|
||
standard and what parts are extensions. As a result, it's hard to use a
|
||
program on another computer. Even C, the "portable" language (what a
|
||
laugh!) has this problem -- more so than Pascal, in fact. I've been told
|
||
that Turbo C has four distinct compatibility modes: C++, ANSI C, K&R C and
|
||
UNIX C -- and that doesn't even count the different memory models, each of
|
||
which can cause problems. (And, keep in mind, UNIX C was always advertised
|
||
as _being_ K&R C, yet they needed two distinct modes!)
|
||
|
||
No, standards are there for a reason. It's a good reason. Compiler
|
||
writers owe it to you, me, and every other person to implement a language
|
||
faithfully. Add if you want, but only within the constraints of the
|
||
language, and only to solve specific problems (like toolbox access) that
|
||
can't be handled without the extension.
|
||
-Mike <standards 'R Us> Westerfield
|
||
(BYTEWORKS, Category 6, Topic 8, Message 86, M530;1)
|
||
|
||
|
||
WPL On Apple Writer WPL is the Word Processing Language built into
|
||
""""""""""""""""""" AppleWriter. Essentially, AppleWriter has a
|
||
built-in programming language, and a pretty darned powerful one. Randy
|
||
Brandt told me at KansasFest that part of the reason he wrote his first
|
||
macro program for Appleworks (he's the guy who wrote Timeout Ultramacros)
|
||
was because he AppleWriter had a programming language but AppleWorks did
|
||
not.
|
||
|
||
WPL is really quite remarkable. AppleWriter as a consequence is also
|
||
rather remarkable. There's stuff you can do with AppleWriter that you
|
||
still can't do with much more "advanced" word processors. Even AppleWorks
|
||
with souped-up macros can't do everything it can.
|
||
|
||
What's most interesting about it is that AppleWriter SEEMS deceptively
|
||
simple and lackluster. It doesn't look like much until you start exploring
|
||
what it can really do with WPL and a few other nifty features.
|
||
-Dean Esmay (A2.DEAN, Cat. 28, Top. 4, Msg. 47, M645;1)
|
||
|
||
|
||
IS JOE A DREAMER? The idea of setting up some type of Shareware Solutions
|
||
""""""""""""""""" Buddy program was just something that came off the top
|
||
of my head. If you remember some of the first messages I posted here, I
|
||
said that my Shareware Solutions column is mainly directly at those who
|
||
don't belong to user groups or own modems. That's still the case, and I
|
||
think it's a very safe assumption that the vast majority of people who
|
||
write to me for the shareware solutions companion disks have never used a
|
||
freeware or shareware program before. I really do believe that.
|
||
|
||
In the back of my mind, I thoroughly believe that the more people that
|
||
use freeware and shareware, the longer the Apple II lives. After all,
|
||
everyone reading this note has probably downloaded zillions of programs
|
||
from the A2 library and has more than enough software to last a lifetime.
|
||
But, what about all those other folks who use one or two programs? What
|
||
about those who still use AppleWorks v1.1? What about the GS owners using
|
||
System 1.1?
|
||
|
||
I believe many of them read inCider, and have to at least be a little
|
||
intrigued by the shareware goodies I write about. How can we get them
|
||
better connected? How can we get them to buy modems, or to join user
|
||
groups? How can we make them aware of freeware and shareware?
|
||
|
||
That's what got me thinking along those lines. Here's my fantasy:
|
||
Suppose we had people all over the country who were giving away great
|
||
Apple II software? Suppose they contacted schools in their area, and
|
||
offered to visit and supply them with freeware? Through my involvement with a
|
||
non profit organization (CompuMentor), I visit non-profits that use Apple
|
||
II's and give them free software, as well as providing free consultation.
|
||
A few weeks ago, I went to a homeless shelter in San Francisco that uses
|
||
Apple II's to teach basic computer keyboarding skills, and gave them
|
||
Charles Hartley's freeware Computer Keyboarding program. Since that
|
||
program is so superior to what they had been using, that homeless shelter
|
||
will now be able to get lots more mileage out of their Apple II's.
|
||
|
||
You may say I'm a dreamer, but I'm not the only one. I'd love to be
|
||
involved with setting up some kind of Shareware Solutions Outreach Group of
|
||
Volunteers who could provide software and who could answer questions about
|
||
using it.
|
||
|
||
This is not something that will happen today or tomorrow, as I am not
|
||
at all clear on how this could be set up, or how it would operate. It'll
|
||
take time, it'll take some talk, and it will take some other idealists
|
||
like me to get something like this going. Any thoughts? -Joe
|
||
(J.KOHN [Joe], Category 28, Topic 4, Message 49, M645;1)
|
||
|
||
|
||
UPDATE YOUR ZIP GS Someone recently asked me in e-mail how many chips
|
||
"""""""""""""""""" were required to update the cache on a Zip GS. Since
|
||
I thought other people might be interested in the information as well, I
|
||
decided to post it here.
|
||
|
||
To upgrade the cache on a Zip GS to 32K, you need two SRAM chips, one
|
||
for the TAG side and one for the DATA side. To upgrade the cache to 64K,
|
||
you need four SRAM chips total, two for each side. Since these chips are
|
||
32K each, you might wonder why you need two of the them for 32K or four
|
||
for 64K. The reason is that each side of the cache needs to be upgraded
|
||
to the full memory size. Since there's two sides to the cache, you need
|
||
twice the chips. -= Lunatic (:-
|
||
(LUNATIC, Category 22, Topic 10, Message 164, M645;1)
|
||
|
||
|
||
MODEMWORKS $ APPLENET !!! IMPORTANT !!! A couple of people have
|
||
""""""""""""""""""""" contacted me telling me that they can't get
|
||
ModemWorks 3.0 to work properly with AppleNET 1.5a and previous versions.
|
||
This is quite normal, and even easier to explain. Due to the new
|
||
architecture of ModemWorks 3.0, AppleNET 1.5a will not only not load MW 3.0
|
||
properly, but with the new command implementations in MW 3.0, you won't get
|
||
too far even if you -do- manage to get the loading sequence in there
|
||
properly (which isn't too hard, mind you).
|
||
|
||
As AppleNET 2.0 is so far into production right now (release date is
|
||
-- cross your fingers! -- next summer or earlier), I just don't think it
|
||
would be feasible to re-write AppleNET 1.5a to support ModemWorks 3.0, no
|
||
matter how much I'd like Zmodem transfers to work.
|
||
|
||
However, AppleNET 2.0 will FULLY support all of MW 3.0's newest
|
||
features, including Ymodem and Zmodem transfers, new terminal emulations,
|
||
and the whole kit-and-kaboodle (and AppleNET will remain as easy-to-use as
|
||
ever!).
|
||
|
||
So, to all those who are cursing me right now saying, "I bought
|
||
ModemWorks 3.0 to work with AppleNET 1.5a, and now I find out it's a waste
|
||
of my money!", HANG ON A SEC! Just hang onto the package, and wait for
|
||
AppleNET 2.0. I guarantee that you'll agree it's worth the extra wait....
|
||
-Derek Fong
|
||
(M.POTTER4 , Category 41, Topic 3, Message 63, M645;1)
|
||
|
||
>>>>> You're right. What we have planned for AppleNET 2.0 -is-
|
||
""""" too long to get out in one breath. But, here's the low-down on
|
||
what we currently plan on getting out in the final release version:
|
||
|
||
o Faster and more efficient than previous AppleNET versions
|
||
o Completely rewritten from the ground-up -- no more Kevin
|
||
D'Haeze/Larry Edwards program code
|
||
o Complete support for X/Y/Zmodem, and their subsets
|
||
o New fields
|
||
o (You asked for it, and got it) More bells and whistles
|
||
o The editors have all been improved at least tenfold
|
||
o We're planning on either writing our own AppleNET
|
||
network, or at least writing a patch to link to another
|
||
major network (ie: Fidonet or the Internet)
|
||
o Full screen editors and split-screen chat for PSE/ANSI users
|
||
o A full-fledged accounting system, much like GEnie and
|
||
CompuServe, which will allow sysops to charge users for
|
||
access to certain areas. You can also assign freeflagged
|
||
areas to certain users whom you may not want to charge for
|
||
entering a certain area...
|
||
o The new RAMDisk loader is GREAT! *blush*
|
||
o The new menu system will blow away previous AppleNET versions
|
||
o System events are now fully-configurable
|
||
o All this (and, as the old saying goes..) and a LOT LOT
|
||
more for the low shareware price of $20-30 US (haven't
|
||
decided yet), and $39.95 for ModemWorks Lite (all you'll
|
||
need to run AppleNET 2.0). -Derek Fong
|
||
(M.POTTER4, Category 41, Topic 2, Message 4, M645;1)
|
||
|
||
|
||
DECISIONS, DECISIONS Speaking of which, I've heard great things about
|
||
"""""""""""""""""""" the Shadow. But, is it really so great that I
|
||
should spend the extra $$$ to get a Shadow instead of the TMS Pro External?
|
||
My desktop has enough space to accommodate a HD....
|
||
|
||
I'd avoid the 3.5-sized drives (such as the Shadow), if I were you.
|
||
They take their power from your computer's power supply. Hard drives
|
||
demand a great deal of power while starting up...probably more than you
|
||
should be pulling from a stock Apple IIe or IIGS power supply. When you
|
||
buy a drive in the larger (usually Mac-sized) case, the drive gets its own
|
||
power supply.
|
||
|
||
According to the Apple IIe tech reference, the +12 line on the power
|
||
supply is capable of supplying 1500 mA continuously. It can handle surges
|
||
up to 2500 mA for up to 20 minutes if followed by at least 10 minutes at no
|
||
more than 1500 mA. According to the tech manual for my hard drive (a
|
||
Conner CP-340), the drive draws 1000 mA for startup and 300 mA in normal
|
||
operation. That's 40% of absolute maximum for startup and 20% of operating
|
||
maximum at full speed--and you still have floppy drives, peripheral cards,
|
||
and the motherboard to share those 1500 mA with. With a 3.5" floppy drive,
|
||
a 5.25" floppy drive, and a hard drive spinning all at once, you might
|
||
overload the power supply...and when that happens, your computer will cycle
|
||
power until the cling power like that to a hard drive is a Bad Thing (TM).
|
||
|
||
If you have an Apple SCSI card, the problem is even worse. Recently,
|
||
one of the members of the local user group bought a drive and an Apple DMA
|
||
SCSI card from LRO. Apple's card only gives you up to a 3-second delay
|
||
before it starts looking for a device to boot. The average hard drive
|
||
takes about 10 seconds to spin up and go active. If your hard drive has
|
||
its own power supply, you can turn it on first and turn the computer on a
|
||
few seconds later. If the hard drive takes its power from the computer,
|
||
though, you're stuck with a Catch-22--the computer won't boot from the hard
|
||
drive until it's spun up completely, but the hard drive won't spin up until
|
||
you turn the computer on. Open-Apple-Control-Reset doesn't fix the
|
||
problem, either...if Apple's SCSI card doesn't find a drive, you'll have to
|
||
cycle power...and you're back to Square One.
|
||
|
||
Save yourself a lot of potential grief. Insist on a hard drive that
|
||
has its own power supply--preferably an internal power supply instead of an
|
||
external "brick."
|
||
|
||
_/_
|
||
/ v \
|
||
(IIe ( Scott Alfter
|
||
\_^_/ ------------
|
||
(S.ALFTER, Category 11, Topic 10, Message 64, M645;1)
|
||
|
||
>>>>> There is an external power supply available for the Shadow, just a
|
||
""""" little power cube that plugs into the wall. TMS recommends the
|
||
purchase of this thing for any Shadow that is to be used on a II, and so do
|
||
I. I think the thing is like $15-$20, but I could be way off on that
|
||
(either way :). -Gary R. Utter
|
||
(GARY.UTTER, Category 11, Topic 10, Message 66, M645;1)
|
||
|
||
|
||
PROBLEMS As far as I can tell, the only way to do this is to use one of
|
||
"""""""" the older printer drivers that has the "custom" page setup
|
||
option but if I remember right, they were REALLY slow. Does anyone have
|
||
any ideas??
|
||
|
||
The Claris folks couldn't figure out how to do what they wanted in the
|
||
Print Manager, so they cheated. They licensed Apple's ImageWriter code for
|
||
the express purpose of creating an Epson printer driver, which they did and
|
||
which Apple later purchased and included in the system software.
|
||
|
||
Unfortunately, they didn't stop there. They rebuilt the ImageWriter
|
||
driver as ImageWriter.CL and added a few new private commands to it for the
|
||
things they couldn't figure out how to do otherwise. Multiple horizontal
|
||
items on the page is one of them.
|
||
|
||
If you want to do these, you have no choice but to use the old .CL
|
||
driver because AWGS doesn't know how to use a real printer driver for these
|
||
things.
|
||
|
||
(This is also why Apple doesn't license printer driver source to
|
||
developers anymore -- the .CL driver was a support nightmare for dealers
|
||
and customer support people, especially once the newer ImageWriter drivers
|
||
came out and AWGS features didn't work with them, and Apple's not anxious
|
||
to repeat that mistake.)
|
||
--Matt (I speak for myself, not for Apple)
|
||
(M.DEATHERAGE, Category 17, Topic 17, Message 45, M645;1)
|
||
|
||
|
||
DISK ARCHIVES Here follows a few clarifications on doing "disk"
|
||
""""""""""""" archives:
|
||
|
||
A2 normally insists on "file" archives for all ProDOS and GS/OS
|
||
uploads. This is because we can't know what kind of hardware every
|
||
downloader may have, and because hard disk owners get downright irate when
|
||
they have to dust off their 5.25 drive and plug it into their GS just to
|
||
unpack a file that they will then have to transfer to their hard disk.
|
||
And I can't blame them. In fact, if the upload is a collection of related
|
||
files, we really prefer that they be placed in their own folder and the
|
||
entire folder be archived, though this is by no means a required step.
|
||
|
||
However, some things such as DOS 3.3 files, the TETRIS2 upload, etc.
|
||
cannot be placed on a ProDOS disk. Since ShrinkIt is a ProDOS program, the
|
||
only way it can handle such files is by shrinking the entire disk without
|
||
worrying about the contents.
|
||
|
||
Let's consider what this means. If you are archiving a well-used DOS
|
||
3.3 disk, much of the "blank" disk space will actually contain files that
|
||
have been erased from the disk catalog. Remember, deleting a file merely
|
||
removes it from the catalog; it does NOT remove it from the disk. That's
|
||
why "Undelete"programs are able to work.
|
||
|
||
Now, ShrinkIt cannot read this disk and has no way of telling which
|
||
disk sectors are in use and which are free, and archives all 560 DOS 3.3
|
||
sectors. This means that all those previously deleted files are ALSO
|
||
archived, even though they aren't in the catalog. Needless to say, this is
|
||
incredibly inefficient and you can easily wind up with a disk archive that
|
||
is larger than the unpacked length of the files you are uploading!
|
||
|
||
Some people have tried to get around this by transferring the DOS 3.3
|
||
files to a ProDOS disk and putting them in a "file" archive. This is an
|
||
ungood idea for several reasons. First, the downloader must convert it
|
||
back to DOS 3.3 to use. You'd be amazed how many people don't understand
|
||
how to do that or why it's necessary. The confusion factor is just too
|
||
much. Secondly, the files will have to be renamed to something that ProDOS
|
||
will take. All too often, the new name will cause the program to crash.
|
||
And the user will be unable to fix it because he won't know what the
|
||
original names were.
|
||
|
||
We also want to remember that DOS 3.3 uploads must not contain a copy
|
||
of the DOS 3.3 system software. Apple Corp. still owns it and frowns on
|
||
this practice. We check all DOS 3.3 uploads for this and do not release
|
||
the ones that still have DOS on them.
|
||
|
||
Here's how to fix all of these problems:
|
||
|
||
1) Format a blank DOS-less disk. I use Copy II+.
|
||
|
||
2) Copy all of the files to be uploaded to the new disk.
|
||
|
||
3) Archive the new disk.
|
||
|
||
The freshly formatted disk will have all unused sectors "zeroed out".
|
||
These "zeroed" sectors compress to an extremely small space, so that the
|
||
resulting "disk" archive is at most just a block or two larger than a
|
||
"file" archive would have been.
|
||
|
||
I hope this makes the reasoning behind our rules clearer to you.
|
||
-TomZ (T.ZUCHOWSKI, Category 2, Topic 4, Message 109, M645;1)
|
||
|
||
|
||
PRIME BBS - ROLL YOUR OWN With the rapid spread of the Prime BBS system
|
||
""""""""""""""""""""""""" since its introduction onto GEnie, I suspect
|
||
that there are some of you who want to start modifying your own BASIC
|
||
programs to run online with Prime. This is not nearly as hard as it might
|
||
seem on first glance and I highly recommend it as a fun thing to do as well
|
||
as an excellent way to get a handle on the Prime ampersand set.
|
||
|
||
Here is about all there is to it....
|
||
|
||
1. Look in your copy of the doc file. This is file 18837
|
||
on GEnie and it is called Prime.DOCS.bxy. On pages 57
|
||
to 69 you'll find a full description of all the amper
|
||
commands. Look carefully at & PRINT, & GET, & INPUT, &
|
||
AT, and & VLIN. These are about the only ones you'll
|
||
need for your first cut.
|
||
|
||
2. I use Program Writer to edit my BASIC files. Makes the
|
||
job a whole lot easier. You old timers like me might
|
||
prefer GPLE:) Go through the program and carefully
|
||
replace all the PRINT statements with & PRINT. This
|
||
results in the program printing to BOTH your BBS screen
|
||
and to the modem so the user can see it. A comma after
|
||
the & PRINT will print a carriage return. Ie, & PRINT
|
||
,,"This is a test" will print two carriage returns and
|
||
then "This is a test" to the screen and to your modem.
|
||
|
||
3. Replace all GET statements with & GET. This one always
|
||
killed me! This & GET tells the program to get a single
|
||
key input from EITHER the sysops keyboard or the modem.
|
||
If you leave a GET in there without the ampersand the
|
||
program will get to that point and wait for an input
|
||
from the sysops keyboard! Your user will be able to do
|
||
nothing and your system is hung until he hangs up! NOT
|
||
GOOD! So, look carefully for the GET statements. Same
|
||
thing replies to INPUT and & INPUT. Use the 'find'
|
||
feature of your editor to make sure that you got 'em
|
||
all.
|
||
|
||
4. If your program writes any data to disk, (ie, high
|
||
scores, etc.) then use the & AT command to set the
|
||
prefix to one of the BBS prefixes. You CAN hardwire the
|
||
prefixes with the normal BASIC commands, but I don't
|
||
recommend it since this makes the program useless to
|
||
other Prime sysops until they go edit it.
|
||
|
||
5. The & VLIN command can be used to restrict the allowable
|
||
input characters to any set you want to define. You
|
||
probably won't want this one often.
|
||
|
||
6. Lastly, you need some way to protect your system from
|
||
syntax errors you didn't catch before you put your new
|
||
gem online. In addition, you need to be able to protect
|
||
yourself against the rude user who drops carrier right
|
||
smack nab in the middle of your add-on external or game
|
||
program. Historically, this is done by a fairly
|
||
standard error trapping routine that does a few good
|
||
things for you.
|
||
|
||
o It hangs up the modem and resets to LOG if carrier is
|
||
lost
|
||
|
||
o It shows the user an error number and line if he runs
|
||
into a bug. The user can then report it to you so you
|
||
can go squash the bugger! The user is then returned to
|
||
the BBS.1 code.
|
||
|
||
o If you hit a control-C during execution of the program,
|
||
this routine will tell the user to hang on while you work.
|
||
|
||
I'll upload that little EXECable file with this TIP. When you make
|
||
your BASIC code, leave line 1 unused and don't use any line numbers above
|
||
60000. Drop into BASIC, load your file, and EXEC this file. It will add
|
||
the error trap to your program. Save the modified program as a PRG.XX or
|
||
GAM.XX file and you're ready to rock and roll! Take a few minutes to study
|
||
this code. In addition, take a few minutes to look at other PRG.XX and
|
||
GAM.XX that I have uploaded. It'll go a long way toward enhancing the fun
|
||
you can have with PRIME!
|
||
(W.GOOSEY, Category 41, Topic 4, Message 52, M645;1)
|
||
|
||
|
||
|
||
>>> MESSAGE SPOTLIGHT <<<
|
||
"""""""""""""""""""""""""
|
||
Category 9, Topic 15
|
||
Message 154 Tue Aug 11, 1992
|
||
GARY.UTTER [Dispatcher] at 05:39 EDT
|
||
|
||
Time for a lecture on heat.
|
||
|
||
Chips get hot. They heat the air at their surface. If that air
|
||
remains at the surface of the chip, then the chip just gets hotter and
|
||
hotter. If you can move the hot air away from the surface of the chip, and
|
||
replace it with air that is not so hot, then the chip can heat THAT air.
|
||
Heat that is transferred to the air in this fashion is heat that is not
|
||
giving the chip itself a problem. Without a fan, the only way that air
|
||
moves is by convection. (Hot air rises, remember that from high school
|
||
science? :) Generally speaking, convection is not going to move enough air
|
||
to keep the chip cooled to within its normal operating temperature range IF
|
||
the ambient air temperature is much above 75 degrees, especially if you
|
||
have a lid on the machine.
|
||
|
||
This is why god made fans.
|
||
|
||
A fan will move the hot air off the chip, and allow it to be replace
|
||
with air that is less hot, thus allowing the chip to be cooled. So long as
|
||
the air that is moving across the chip is cooler than the chip itself,
|
||
this will keep the the chip within its operating temperature range. The
|
||
variables here are how hot the outside air is, and how fast it moves across
|
||
the chip. If you move enough air, then the chip will have no problems until
|
||
the ambient air temperature is higher than the operating temperature of the
|
||
chip. The operating temperature of the chip is certainly a lot higher than
|
||
YOURS. Which is to say, when the outside air becomes hot enough that it
|
||
cannot cool the chip with a good fan, it is so hot that you will have NO
|
||
interest in computing, or anything else except escape, if you aren't
|
||
already cooked, literally.
|
||
|
||
(Wordy tonight ain't I ? :)
|
||
|
||
Anyway, the answer to your problem (assuming you are correct in it
|
||
being heat related) is a FAN, or SEVERAL fans. I myself have three high
|
||
capacity fans sitting on top of my CPU (with the lid on). They are mounted
|
||
in a board (actually a sheet of plexiglass that I happened to have on
|
||
hand), and the board is cut to the size of the top of the GS and has a
|
||
gasket of weatherstripping around the bottom edge, so it sits nice and
|
||
airtight on the GS. This thing sucks so much air that I need both hands to
|
||
lift it off the case when the fans are running.
|
||
|
||
I do NOT have heat related crashes. Period.
|
||
|
||
A Kensington System Saver or AE Conserver is the minimum level of
|
||
fannage you should have on your machine, and if you have a serious problem
|
||
with high temperatures in the area in which you must run your GS, you need
|
||
MORE fannage. The absolute minimum I would suggest in a high temperature
|
||
environment is a System Saver or Conserver in which the fan has been
|
||
replaced by a higher capacity fan from Radio Shack. A lot of people here
|
||
have made that particular modification with good results.
|
||
|
||
However, if you do not have to have your monitor sitting on top of
|
||
the CPU, I would recommend several fans in some type of enclosure like I
|
||
built. I was at a local electronics surplus house this afternoon, and saw a
|
||
whole big box of these "muffin fans" at $5/each.
|
||
|
||
Gary R. Utter
|
||
|
||
[*][*][*]
|
||
|
||
|
||
While on GEnie, do you spend most of your time downloading files?
|
||
If so, you may be missing out some excellent information in the Bulletin
|
||
Board area. The messages listed above only scratch the surface of
|
||
what's available and waiting for you in the bulletin board area.
|
||
|
||
If you are serious about your APPLE II, the GEnie Lamp staff strongly
|
||
urge you to give the bulletin board area a try. There are literally
|
||
thousands of messages posted from people like you from all over the
|
||
world.
|
||
|
||
|
||
//////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "I agree with everybody else. There, that should just /
|
||
/ about cover it. :)" /
|
||
/////////////////////////////////////// FAIR-DINKUM ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[HUM]//////////////////////////////
|
||
HUMOR ONLINE /
|
||
/////////////////////////////////
|
||
Python Fever Spreads in STRT
|
||
""""""""""""""""""""""""""""
|
||
By T.J. Girsch
|
||
[T.GIRSCH]
|
||
|
||
|
||
|
||
TOPIC COP HEADACHES! Most of you who frequent the message bases in the
|
||
"""""""""""""""""""" ST Roundtable have almost certainly experienced it.
|
||
You're browsing through the messages, looking for ways to minimize your LZH
|
||
difficulties, when suddenly you see a totally out of place message:
|
||
|
||
< Your mother wuz a hamster anda your father smelled of elderberries! >
|
||
|
||
The first thought that runs through your mind is "What the heck is
|
||
this person talking about?!?" And the next thought, "IGN PERM," is
|
||
synonymous with the next message:
|
||
|
||
< Run away! Run away!!! >
|
||
|
||
These thoughts undoubtedly pass through your mind, UNLESS you've seen
|
||
"Monty Python and the Holy Grail." If you've seen it, then your first
|
||
reaction is not one of confusion, but of hysterical laughter. The mere
|
||
quotation of a line from the film puts you in a fit.
|
||
|
||
If you're reading this, and you have already encountered these quotes
|
||
and reacted with confusion, your next question is almost inevitably "What
|
||
does any of this have to do with the Atari ST?" The answer: almost
|
||
nothing. But once the craze was started, it proved nearly impossible to
|
||
extinguish the flame.
|
||
|
||
If you're wondering how it started, it's really quite simple. In the
|
||
CATegory __, TOPic __ there is a "M.U.L.E. for the ST" topic, in which
|
||
Network 23 Software (represented by Rod Martin) would regularly give news
|
||
briefs and ask for feedback regarding his ST MULE clone, "Dromedary," which
|
||
is currently under development. After a while, the topic seemed to be in
|
||
danger of "disappearing" due to a seeming lack of interest. In a last
|
||
ditch effort to save his topic, Mr. Martin released a 2 A.M. update on the
|
||
development. His post, probably due both to a strong desire to save the
|
||
topic and to the simple fact that it was 2 A.M., included a quote from the
|
||
film "Monty Python and the Holy Grail."
|
||
|
||
Immediately about a half-dozen GEnie users replied with their favorite
|
||
quotes from the film, to which there were counterreplies, and replies to
|
||
the counterreplies. In short time, the fever had grown to exponential
|
||
proportion, resulting in possibly the worst occurrence of topic derailment
|
||
in GEnie history. The difference here was that no one who frequented the
|
||
topic seemed to mind one bit. What's more, about once every two weeks, Mr.
|
||
Martin would still post an update, "relevant" to the topic.
|
||
|
||
The problem with all this is that any newcomers to the topic may be
|
||
scared off, because they wonder what "< What is the airspeed velocity of an
|
||
unladen swallow? >" has to do with M.U.L.E. Plus, these "Python posts"
|
||
began to spread to other areas of the RoundTable. So, in an effort to
|
||
address these problems, I submit the "Atarians Guide to Python Awareness."
|
||
|
||
|
||
I. How To Identify a Quote Identification of Python quotes, or any TV
|
||
"""""""""""""""""""""""""" Show/Movie Quote, is fairly simple, thanks to
|
||
a convention which most of the "offending" posters (myself included) have
|
||
adopted. An irrelevant quote is generally enclosed by a less than sign ( <
|
||
) and a greater than sign ( > ), as in:
|
||
|
||
< Stop that, stop it!! There won't be any singing while _I'm_ 'ere >
|
||
|
||
Note Be aware that the Holy Grail is not the only film that is quoted in
|
||
"""" this fashion. It has also become common to quote Star Trek: The
|
||
Next Generation in a similar manner.
|
||
|
||
|
||
II. How To Read Grail Quotes In order to get the "full effect" of a
|
||
"""""""""""""""""""""""""""" Grail quote, it must be read in the proper
|
||
manner: with a thick British accent. The one notable exception to this
|
||
rule is in cases where the enclosed text is a stream of insults, for
|
||
example:
|
||
|
||
< You stupid English pig-dogs! Now go away, before ah taunt you a
|
||
zecond time! >
|
||
|
||
In these cases, a pseudo-French accent should be used.
|
||
|
||
|
||
III. How To Understand a Grail Quote The best advice I can give here is
|
||
"""""""""""""""""""""""""""""""""""" to watch the movie. "Monty Python
|
||
and the Holy Grail" can be found at video rental outlets everywhere, and is
|
||
excellent for a lot of laughs. And you don't need to be a big Monty Python
|
||
fan to appreciate it.
|
||
|
||
Two things to bear in mind before watching the movie:
|
||
|
||
1) A general knowledge of the Legend of King Arthur is
|
||
helpful in understanding some of the humor.
|
||
|
||
2) If you don't like extremely off-the-wall slapstick, in
|
||
the tradition of the Zucker brothers (Airplane, The
|
||
Naked Gun), then this film is probably not for you.
|
||
|
||
|
||
IV. How To Reply To a Grail Quote Replying to Grail quotes requires that
|
||
""""""""""""""""""""""""""""""""" you have seen the movie. For example,
|
||
without seeing the movie you would not know that the proper response to "<
|
||
But I've cut your arm off! >" would be "< No you haven't! It's a flesh
|
||
wound. I've had worse! >"
|
||
|
||
If you have seen the film, however, and you wish to reply to a Grail
|
||
quote, feel free! More are always welcome. Just use the "greater
|
||
than/less than" convention described above, and try not to stray too far
|
||
from the topic, lest the topic police come and spank you!
|
||
|
||
Note We apologize for the abrupt end to this article. Those responsible
|
||
"""" have been sacked. The rest of this issue of GEnieLamp has been
|
||
completed in a totally different style and at great expense.
|
||
|
||
|
||
//////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "ACCKK.. I've been arrested by the Topic Police!!! /
|
||
/ Did da judge set bail?" /
|
||
/////////////////////////////////// D.D.MARTIN ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[PRO]//////////////////////////////
|
||
PROGRAMMING CORNER /
|
||
/////////////////////////////////
|
||
Apple II And You
|
||
""""""""""""""""
|
||
By Darrel Raines
|
||
[D.RAINES]
|
||
|
||
|
||
|
||
>>> THE SHAREWARE CONNECTION <<<
|
||
""""""""""""""""""""""""""""""""
|
||
|
||
I want to start this month's column by giving an example of what I
|
||
consider to be a bad marketing and project development decision. We will
|
||
spend some time during the course of this article discussing a way to make
|
||
sure that software written for the Apple II is wanted by the user
|
||
community. I saw an advertisement for a product that, in my opinion, is
|
||
not going to be useful to the common software buyer. SoftPC has developed
|
||
a package that works on the Macintosh series of computers. It will allow
|
||
you to run any Windows compatible software product on the Mac. (Windows is
|
||
a IBM/clone version of the Mac operating system. Much of the current
|
||
Windows software has been ported over from the Mac.) Does this strike
|
||
anybody as a case of trying to sell California wine to a French wine
|
||
connoisseur? Who in their right mind would want to buy something that will
|
||
make IBM/clone software run on a Mac just like native Mac software? Buy
|
||
the Mac software and be done with it. I do not understand why anyone would
|
||
develop a product like this.
|
||
|
||
In last month's article, we explored the future of software for the
|
||
Apple II platform. I put forth the prediction that most of the software
|
||
developed for Apple II's would come from Shareware sources. I explained my
|
||
reasons for these ideas and encouraged readers to take heart in the fact
|
||
that certain advantages are to be gained from using Shareware and Freeware
|
||
programs. Chief among these advantages is the ability to guide the
|
||
development of software that you want to use by paying for software that
|
||
you find useful and asking for software that you want to use. This
|
||
arrangement can work to the benefit of both the developer and the end user.
|
||
|
||
The next question, and the one that I want to answer this week, is
|
||
how do you get a software package developed if you really need one. The
|
||
flip side to that question is how does a developer find out what users want
|
||
to use (and pay for) on their computers. One way that doesn't usually
|
||
happen is for luck to bring together the user and the developer in the same
|
||
place at the same time. "Ha", you say. "It will never happen", you say.
|
||
I think that you are correct.
|
||
|
||
A much more likely circumstance is that a user seeks out a developer
|
||
with a program idea and asks for software to be built to his
|
||
specifications. The transaction usually requires an up-front fee and a
|
||
guaranteed fee upon completion of the package. This is expensive since it
|
||
requires one potential user to absorb the entire cost of the project. A
|
||
much more financially reasonable plan calls for the joining of like-minded
|
||
users that are willing to pool resources and contract for a program to be
|
||
built. This begs the question of how you find other users who want the
|
||
same software that you want. We can see that there are problems with this
|
||
approach also.
|
||
|
||
A third alternative is available when we consider the online community
|
||
available through a service like GEnie. (Please excuse references to a
|
||
nationally advertised alcoholic beverage in the rest of this paragraph.)
|
||
Wouldn't it be great if you could register your software needs in a forum
|
||
visited by both users and developers? And wouldn't it be great if other
|
||
users could add to your ideas and produce a program specification that the
|
||
group would be willing to pay for if the software was ever developed? And
|
||
wouldn't it be great if the developers who were looking for their next
|
||
project took these specifications and built the software that so many users
|
||
were wanting to see? And wouldn't it be great if the result of all of this
|
||
synergism was some of the best software that the Apple II had ever seen?
|
||
Wouldn't it be great?
|
||
|
||
Okay, I feel better now. Sometimes I get these flashes of inspiration
|
||
and I just have to let them run their course. However, I hope that you saw
|
||
something you liked in that last paragraph. I laid out, in brief detail,
|
||
what I envision as a public clearing house for program ideas and software
|
||
development. An entity can be created that will meet the needs of the
|
||
software user and creator in a way that is beneficial to both. Perhaps a
|
||
user can identify a software need that a developer was wanting to create
|
||
anyway. Such a meeting can serve as a spark to get the developer started
|
||
on the project.
|
||
|
||
I can see that some software wants will be too big for a single
|
||
programmer to tackle. Such programs (that are deemed worthwhile) could be
|
||
broken down into sub-projects that are handled by individual programmers.
|
||
A project lead would be established to manage getting the pieces built and
|
||
put together. On the other hand, many programmers like to work by
|
||
themselves. This can certainly be accomplished by allowing software
|
||
package ideas to be "checked out" by a programmer indicating that it is
|
||
currently being worked on. Profits, for shareware packages, would be
|
||
distributed according to who worked on the project and to what extent.
|
||
Users would be much more likely to pay for a software package that they
|
||
helped bring to life by establishing what the package would do. A promise
|
||
sheet could even be created which tracks the people willing to pay a
|
||
certain shareware fee if a package is finally produced.
|
||
|
||
I can hear the nay-sayers now. "This idea will never work since it
|
||
requires people to pay shareware fees." "Who would write these programs?"
|
||
"I only wanted to read a game review and got lost in the wrong article!
|
||
(Oops)" I will grant you that this is a radical idea and certainly
|
||
requires more thought before being put into action. However, the
|
||
investment is small for everyone concerned. All the users have to do is
|
||
register their software needs. All the developers have to do is write
|
||
programs that they want to write. If the idea works, then many people may
|
||
be happy. If the idea does not work, then no one loses. The argument that
|
||
the developer loses his valuable programming time can be countered with a
|
||
quick check to see how many people have registered shareware programs by
|
||
some of the prominent Apple II authors. Putting a program without a
|
||
guaranteed audience on the market will produce mixed results. Writing a
|
||
program with an established audience can go a long way toward maximizing
|
||
profit.
|
||
|
||
Since there is so much to gain, and so little to lose, why don't we
|
||
get started right away? I will volunteer to gather program ideas that
|
||
users want to see written for the Apple II. If you have such an idea,
|
||
please send a brief statement about what you want to my online address (see
|
||
bottom of article). I will tabulate these ideas and find a good way to
|
||
distribute them to the programming community. I am not sure that GEnie
|
||
Lamp is the proper way to get these ideas in front of the Apple II
|
||
community as a whole. Therefore, I will explore the possibility of getting
|
||
something going on the A2/A2Pro Bulletin Boards.
|
||
|
||
I would like to hear from any person who has suggestions concerning
|
||
the information in this article. If you have an inspiration on how to
|
||
establish such an idea/program exchange, I would be glad to hear about it.
|
||
If you want to tell me how ridiculous I sound, then blast away. If you
|
||
want to volunteer to write some of these new programs, then step right up.
|
||
If you have a catchy name that will get peoples attention and focus it on
|
||
what we are trying to do, then by all means send it to me. I do not live
|
||
in a vacuum. I am connected to GEnie and hopefully you are too.
|
||
|
||
I am out of breath for this month, so let us stop for now. I have
|
||
probably launched more ideas than I have distributed information. Next
|
||
month I will try to swing more to the other side. We will discuss the ins
|
||
and outs of the Apple Human Interface Guidelines. Until then, let me know
|
||
that you are out there and reading this by sending e-mail (its free). I
|
||
will attempt to respond to every letter that I receive.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
Author: Darrel Raines [D.RAINES] welcomes any feedback or
|
||
comments via electronic mail to the listed user name.
|
||
|
||
|
||
///////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "But I think it's great.. I love GEnie, and the /
|
||
/ diverse personalities that I meet here, for /
|
||
/ better or for worse.. <Grin>.." /
|
||
////////////////////////////////// T.EVANS21 ////
|
||
|
||
|
||
|
||
[EOA]#66
|
||
[FUN]//////////////////////////////
|
||
ONLINE FUN /
|
||
/////////////////////////////////
|
||
Search-ME!
|
||
""""""""""
|
||
By John Peters
|
||
[GENIELAMP]
|
||
|
||
|
||
|
||
SEARCH-ME! Welcome to Search-ME, our new monthly puzzle program. Each
|
||
"""""""""" month we will have a different theme. This month the
|
||
Search-ME! puzzle contains 21 keywords that are associated with MIDI.
|
||
This month's list of words was sent to us by Scott Garrigus. [S.GARRIGUS]
|
||
Thanks, Scott!
|
||
|
||
>>> MIDI! <<<
|
||
"""""""""""""
|
||
|
||
U U W D G D H W E F D U Y Y U T L G S O G S W
|
||
C V L Q X N H P P C S S O I R E F B U M O P F
|
||
P R G V H C L E F C K E B Q K E P O A E P D U
|
||
R D J O V S J K Q T W B C D K S C P D G M B P
|
||
Q E W D O M C P E P J R W N W H W N Y A B J R
|
||
H B C S C D G K C Y E O L O M E F Y E E Z M O
|
||
T I N M E Q H R B H W Z B D X F R L C U L J T
|
||
N X V L J W H I X M Q O B U A S Q X D S Q Q E
|
||
Y U A E Q C R Q V S Q S R T P X P S V O B E U
|
||
S Y R M Y V U K L E H L S D W R S C N Z U G S
|
||
R M X R U X Q B Q Y W U I O O Y J A J T N B V
|
||
T A D E Z T M I A H Z G M L H R I X N O Q C M
|
||
J P M V R Y D M X S R J A O B P O V I P W O N
|
||
X H C E W B A S S I E N A I W Z C T S X W V V
|
||
C G B R W H N S C E D H H K X T A W A B U B Z
|
||
P C G B A R E E K M Z P Q F Q T N Z K T V C R
|
||
K T L G M J W L T M E J F E O U C P Y O O E T
|
||
Y H O R D E R H H O Z P R N S S T K B P X N Y
|
||
T X K O M D O G S H N S J V F U L R X I P G D
|
||
Z H S K X L O B F R Q D X E T S O F M E X O A
|
||
|
||
[*][*][*]
|
||
|
||
|
||
CLEF CUBASE DAT
|
||
DELAY EQ FOSTEX
|
||
KEYWORD KORG MIXER
|
||
NOTATION NOTATOR NOTE
|
||
OMEGA PIANO PROTEUS
|
||
REVERB ROLAND SEQUENCER
|
||
STAFF SYNTH YAMAHA
|
||
|
||
|
||
GIVE UP? You will find the answers in the LOG OFF column at the end of
|
||
"""""""" the magazine.
|
||
|
||
If you have an idea of a theme for Search-ME!, send your list of
|
||
keywords to GENIELAMP. Lists selected that are used in this column will
|
||
get you one hour of GEnie credit. Cool!
|
||
|
||
This column was created with a program called SEARCH ME,
|
||
an Atari ST program by David Becker.
|
||
|
||
|
||
|
||
[EOA]!!@
|
||
[WHO]//////////////////////////////
|
||
WHO'S WHO /
|
||
/////////////////////////////////
|
||
Who's Who In Apple II
|
||
"""""""""""""""""""""
|
||
|
||
|
||
|
||
>>> CHATTING WITH GARY UTTER <<<
|
||
""""""""""""""""""""""""""""""""
|
||
~ Apple II Guru ~
|
||
|
||
|
||
GEnieLamp > Gary, how did you first get interested in the Apple II
|
||
""""""""" computer?
|
||
|
||
Gary Utter > Back in the early days, a friend of mine who was in the Navy
|
||
"""""""""" left his black Bell and Howell II+ clone here while he was on
|
||
sea duty and stationed in Japan. I played with it a bit, but after finding
|
||
a bug in Wizardry that let me build up an incredible number of character
|
||
points in an hour or so, I kind of lost interest. When my wife decided,
|
||
back in '87 or '88 that she needed a computer for her small business, I
|
||
looked at Apples first, because I was SLIGHTLY familiar with them.
|
||
|
||
I also looked at IBM (clones), Macs, and Amigas. I settled on the
|
||
Apple because it seemed to have the best support, most ease of use, and
|
||
because I had friends who had Apples. I did not, however, BUY an Apple, I
|
||
bought a Laser 128EX. It seemed silly to spend the money for an Apple IIc
|
||
when the Laser was just as good and half as expensive. (And I still feel
|
||
that way. :)
|
||
|
||
GEnieLamp > At what point did you realize that your casual hobby had
|
||
""""""""" evolved into something more than a "casual hobby"?
|
||
|
||
Gary Utter > When, in the course of 3 weeks, I had spent well over 150
|
||
"""""""""" hours "getting the computer set up" for my wife, and when I
|
||
had gone out and purchased an additional meg of memory (just before the big
|
||
price jump), a mouse, a printer, additional disk drives, literally hundreds
|
||
of blank floppies, etc.
|
||
|
||
At that point, I decided that my best course was to upgrade, and I
|
||
took the Laser back to the dealer and swapped it (and a bunch of cash) for
|
||
a GS. I was still trying to be cheap, so I didn't get a 3.5 drive. :)
|
||
Over the course of the next five months, I upgraded from 1 meg of memory to
|
||
3.75 megs on a RamKeeper, added an Apple 3.5 drive, replaced my Laser
|
||
drives with Apple brand 5.25s, upgraded to a color printer, and finally, at
|
||
the end of the five months, got a used ProFile 5 meg hard drive. After
|
||
that, it was all over, my "enhancement curve" went vertical. :)
|
||
|
||
Somewhere in there (at about the 2 month point, as I recall) I got a
|
||
modem and accounts on The Source, CIS and GEnie. That REALLY pushed me
|
||
over the edge. :) At that time, I was running a combined bill on those
|
||
services in excess of $300 a month, and I was spending ALL of it combing
|
||
through the Apple II areas for information and downloads. (No time for
|
||
Chat, no time for Games, just information and more information. :)
|
||
|
||
I am now up to a 5 meg GS, with Rev D RamFast, 240 meg Quantum, 44 meg
|
||
Syquest, a pair of 3.5 drives, Magnavox color monitor (larger and brighter
|
||
than the Apple), Zip GS (only 8 mhz though), 9600 baud USR modem, DeskJet
|
||
printer, and tons of software. Expense wise, it has been ugly, but fun.
|
||
|
||
GEnieLamp > In the past few years, Gary, you've assumed a leadership
|
||
""""""""" position in the national Apple II community. Please tell us
|
||
a little about how this came about.
|
||
|
||
Gary Utter > Simple, I read everything I can get my hands on,
|
||
"""""""""" (electronically speaking), and forget very little of it. I
|
||
experiment with the information when it is appropriate (just because I want
|
||
to KNOW) and I seem to be able to synthesize it well. I'm not afraid to
|
||
ask questions, and, more importantly, in terms of the question YOU asked,
|
||
I'm not afraid to answer questions.
|
||
|
||
GEnieLamp > What do you consider your most proud accomplishment?
|
||
|
||
Gary Utter > Being one of the best police dispatchers in the US. :)
|
||
""""""""""
|
||
|
||
GEnieLamp > Who do you look up to as your mentors?
|
||
|
||
Gary Utter > Loren Damewood, David Winograd, Marc Farnum Rendino, and a
|
||
"""""""""" bunch of the regulars on MAUG. Due to the lack of a front
|
||
end for GEnie (i.e. a 16 bit front end, specifically CoPilot), I was a lot
|
||
more active on CIS than on GEnie during my "formative years" online. Now
|
||
that I have CoPilot, I am a lot more active here than there. GEnies
|
||
pricing has something to do with that, as GEnie is more active these days
|
||
than CIS. I've been trying to persuade "the guys" from CIS to come on over
|
||
here, but so far without much luck. I tend to go where the action is,
|
||
which is to say (no offense to GEnie) that if CIS was busier than GEnie, I
|
||
would probably spend more time there than I do here (that just applies to
|
||
A2, of course). But, I wouldn't cut back on my time here, just spend more
|
||
time online overall.
|
||
|
||
GEnieLamp > Gary, you've been very active in the Apple II Roundtable on
|
||
""""""""" GEnie, answering questions and leaving pithy messages on a
|
||
regular basis. Where do you see the future of telecommunications moving in
|
||
the next five to ten years?
|
||
|
||
Gary Utter > Hmmm, I can't really answer that. I don't see any
|
||
"""""""""" SIGNIFICANT change coming, just incremental improvements
|
||
(widespread availability of 9600 access, better front ends, etc). It is
|
||
likely that there will BE some significant change, but it is not something
|
||
that I can predict.
|
||
|
||
GEnieLamp > What sorts of things do you like to do for fun (i.e. non-
|
||
""""""""" computer hobbies)?
|
||
|
||
Gary Utter > For fun? I like to sleep.
|
||
""""""""""
|
||
GEnieLamp > Are computers a part of your daytime job? Please tell us a
|
||
""""""""" little about what you do between 9 and 5.
|
||
|
||
Gary Utter > I dispatch police cars for the Office of Emergency
|
||
"""""""""" Communications in beautiful downtown Rochester, New York.
|
||
We use computers all over the place, but we don't really get to WORK with
|
||
them, all the software is "canned", and runs off mainframes. They are just
|
||
tools.
|
||
|
||
Our center presents probably THE most intense dispatching environment
|
||
in the US, but explaining what that means is, I suspect, well beyond the
|
||
scope of this profile . (It would take a LOT of background. :) Let's just
|
||
say that it is intense, and stressful, and a whole lot of fun if you have
|
||
the right attitude, and SERIOUS work. (If I screw up, people can DIE.)
|
||
|
||
GEnieLamp > How long have you been a member of GEnie? What new services do
|
||
""""""""" you think GEnie should provide its subscribers?
|
||
|
||
Gary Utter > Jeez, memory does not serve in this case. It seems to me
|
||
"""""""""" that it was July of '87 when I got my first modem, and
|
||
August when I discovered GEnie and CIS.
|
||
|
||
As for new services, I would like to see widespread availability of
|
||
9600 baud nodes, along with v.32 capability. I would also like to see
|
||
Prime Time eliminated, but I don't know that I would say that is something
|
||
GEnie SHOULD provide. I think it would be a Good Thing, but I am not at
|
||
all sure that it would be practical. :)
|
||
|
||
GEnieLamp > What one piece of advice would you pass along to a new Apple
|
||
""""""""" II telecommunications enthusiast?
|
||
|
||
Gary Utter >
|
||
""""""""""
|
||
1. Get the fastest modem you can possibly afford, and make sure that
|
||
it has MNP 1-5 and V.32 and v.42bis. (Of course, to be reading
|
||
this, they will already HAVE a modem....)
|
||
|
||
2. Get a GOOD communications program. I personally would recommend
|
||
either TIC or ProTerm v3.0. I understand there are some new things
|
||
coming down the pike, so I don't want to limit myself too much
|
||
here, but I don't know anything specific that I can talk about.
|
||
|
||
3. Get a good front end program. I am not going to make any
|
||
recommendation at all on that. Anyone who knows me knows that I am
|
||
a heavy CoPilot user, but basically, all the front end programs
|
||
currently available are good choices, so I think which one you get
|
||
is up to personal preference.
|
||
|
||
Gee, that is THREE pieces of advice, isn't it? (And I didn't even
|
||
mention the dedicated phone line. :)
|
||
|
||
GEnieLamp > You've worked as chief assistant in the Jerry Pournelle
|
||
""""""""" Roundtable for a while. How did you come into getting this
|
||
job? What aspects of the work do you find most interesting?
|
||
|
||
Well, originally I was a heavy poster in the Pournelle RT, and I was
|
||
almost always on at 3, 4, 5 in the morning. This is a REAL good time to do
|
||
maintenance tasks in a RoundTable, and Howard Rosenman, who was then the
|
||
Assistant, needed someone to do maintenance, so he asked me. As the
|
||
situation wound up, Howard got a new job shortly after that (with GEnie)
|
||
and I moved up into his slot.
|
||
|
||
What I find most interesting about it is the ability to increase usage
|
||
by making the RT more interesting to the USERS. Just how that is done is
|
||
something really hard to explain, but I seem to have a knack for it.
|
||
Fascinating work, overall, but it cuts into my sleep severely. :)
|
||
|
||
|
||
////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Hmmmm.......... Curiouser and Curiouser........ /
|
||
/ SOMEONE around here must have slipped the Topic /
|
||
/ Cops a fiver to look the other way." /
|
||
//////////////////////////////////// SAM-RAPP ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[FOC]//////////////////////////////
|
||
FOCUS ON... /
|
||
/////////////////////////////////
|
||
Computers As Therapy
|
||
""""""""""""""""""""
|
||
By Phil Shapiro
|
||
[P.SHAPIRO1]
|
||
|
||
|
||
|
||
>>> HOW APPLE II COMPUTERS ARE BEING USED FOR COGNITIVE THERAPY <<<
|
||
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||
|
||
From the time when computers were introduced into schools about a
|
||
dozen years ago, teachers have had an opportunity to watch closely how
|
||
students interact with these wondrous machines. It's no great surprise
|
||
that computers have been seen to assist intellectual growth. But what is
|
||
surprising is how computers can help boost student self-esteem and
|
||
self-confidence.
|
||
|
||
As students interact with computers, they are given constant feedback
|
||
as to their current progress. With well-designed educational software they
|
||
can almost feel their minds growing. As students develop a mastery of
|
||
several educational computer programs, their sense of self-esteem and
|
||
self-confidence naturally rises. Thus, the very act of interacting with
|
||
computers may change the students' sense of self.
|
||
|
||
If, then, computers can help strengthen the self-image of
|
||
schoolchildren, shouldn't they also be able to strengthen the self-image of
|
||
other people, as well? This very question was asked and answered by
|
||
occupational therapists at St. Elizabeth's Hospital, a publicly-funded
|
||
psychiatric hospital in Washington, D.C.
|
||
|
||
About eight years ago the hospital bought two Apple IIc computer
|
||
systems for use by staff and residents. Along with the computers they also
|
||
purchased a wide selection of educational computer software.
|
||
|
||
The aim of the computer project was to bring residents to the computer
|
||
lab in small groups, giving them the opportunity to interact with both the
|
||
computers and with one another. Suzanne Pickering, the occupational
|
||
therapist supervising the computer project, explains that the residents
|
||
take a strong interest in working with the computers. The software engages
|
||
their minds, providing a welcome intellectual stimulus within their daily
|
||
routine.
|
||
|
||
Pickering further explains that the nature of the software program
|
||
being used seems less important to the residents than the fact that they're
|
||
just using the computer itself. Residents of the hospital take pride in
|
||
simply sitting at the computer and using whatever software is available.
|
||
Yet choosing which software to use with the residents is no easy decision.
|
||
The two categories of software most often used are drill-and-practice
|
||
software and creative expression software. In the drill-and-practice
|
||
category are the math, spelling, geography and problem-solving games most
|
||
frequently used with elementary and middle level students. In the creative
|
||
expression category are programs such as Print Shop and AppleWorks.
|
||
|
||
Pickering explains that her objective is to get the residents quickly
|
||
involved in a computer activity that's not overly complicated. While the
|
||
residents have great enthusiasm for using computers, their attention spans
|
||
are not always long. For the maximum beneficial result, residents need to
|
||
be given software that allows them to achieve actual, demonstrable success
|
||
within the first few minutes after booting the program. The programs need
|
||
to coax them along to greater and greater challenges, all the while giving
|
||
them positive and encouraging feedback. The goal is to produce small
|
||
intellectual fireworks in their brains as they develop greater and greater
|
||
skill at a given cognitive activity. The object is to facilitate and
|
||
encourage the growth of new neural links in their minds. An interesting
|
||
analogy is offered by Pickering.
|
||
|
||
Just as doing sit-ups can help strengthen lower back muscles, so too
|
||
can doing cognitive drills help strengthen a person's sense of self. And
|
||
once a person's sense of self is strengthened, once they have a stronger
|
||
and renewed sense of their own being, a positive spillover effect results.
|
||
By strengthening one group of mental muscles, the spillover effect
|
||
strengthens them all.
|
||
|
||
In terms of the creative expression software, the goal of the project
|
||
is to reinforce their self-concept as artistic creators. A simple Print
|
||
Shop sign serves as visible proof of their creative powers.
|
||
|
||
To help celebrate the residents' creativity, the walls of the computer
|
||
lab are adorned with their handiwork. What started as a small computer lab
|
||
has grown to become a small art museum as well. Extra printed copies of
|
||
their creative work are given the residents to show others.
|
||
|
||
Sadly, the popular Print Shop software has been missing for over two
|
||
years. (The residents were using the original Print Shop software, with
|
||
its easy menus and interface.) Keeping software secure in an institutional
|
||
setting is always a serious challenge.
|
||
|
||
The hospital staff has been talking about new software they'd like to
|
||
add to their collection. High on their wish list is the Children's Writing
|
||
and Publishing Center. With limited funding for the project, software
|
||
purchases are made very carefully.
|
||
|
||
When asked how other Apple II users might be able to support this
|
||
interesting computer project, Pickering commented that the hospital could
|
||
really use another copy of the original Print Shop disk. (The New Print
|
||
Shop might present too many confusing options, and disk swapping, for the
|
||
residents.) Other items on her wish list include standard computer
|
||
supplies: floppy disks, ImageWriter ribbons, and disk storage cases.
|
||
Donations to the hospital are all tax deductible, Pickering hastened to
|
||
add.
|
||
|
||
In discussing the great potential for success in this project,
|
||
Pickering mentioned that she's interested in hearing from occupational
|
||
therapists in other cities who might be doing similar work. It makes sense
|
||
to share ideas and experiences in this fledgling new field of mental
|
||
therapy.
|
||
|
||
The operations of the human mind remain one of the great mysteries of
|
||
all time. Yet you need not be a neuroscientist to realize that
|
||
computer-assisted cognitive therapy may have long-lasting positive effects
|
||
for those suffering from mental illness. If the sole result of these
|
||
computer interactions is to bring an interesting new focus of interest into
|
||
these people's lives, that alone can make this project worthwhile.
|
||
|
||
Somehow, I suspect, this project will accomplish much more.
|
||
|
||
|
||
Contact
|
||
"""""""
|
||
Suzanne Pickering, Occupational Therapy
|
||
St.Elizabeth's Hospital, 2700 Martin Luther King Ave., SE,
|
||
Washington, D.C. 20032
|
||
Phone: (202) 373-6901 and (202) 373-6909.
|
||
|
||
Recommended Reading
|
||
"""""""""""""""""""
|
||
Turkle, Sherry. The Second Self: Computers and the Human
|
||
Spirit. New York: Simon & Schuster, 1984.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
Phil Shapiro Shapiro is the founder of Balloons Software, a
|
||
"""""""""""" new Apple II educational software company. He can
|
||
be reached He can be reached via electronic mail on GEnie at:
|
||
P.Shapiro1; on America Online at: pshapiro
|
||
|
||
|
||
///////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "I drink to that, one narrow minded person to another." /
|
||
/////////////////////////////////////////// T.MCCOMB ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[GAM]//////////////////////////////
|
||
GAMES PEOPLE PLAY /
|
||
/////////////////////////////////
|
||
Bouncin' Ferno
|
||
""""""""""""""
|
||
By Darrel Raines
|
||
[D.Raines]
|
||
|
||
|
||
|
||
GOOD NEWS / BAD NEWS This month's topic is the final (sigh) program to be
|
||
"""""""""""""""""""" released by that amazing and sometimes frustrating
|
||
French organization: Free Tools Association (FTA). FTA has produced some
|
||
of the most beautiful graphics and sound demonstration programs that have
|
||
been seen on the Apple IIgs. They have produced a number of exciting game
|
||
programs. Perhaps best of all, they have released most of their software
|
||
in the public domain as freeware. However, FTA has developed all of their
|
||
software "free from the restrictions of Apple's toolset". This has meant
|
||
that you usually have to load the software from floppy disk and that the
|
||
software did not always work after updates to the system software. The
|
||
claim, I believe, was that use of the toolset slowed programs down to the
|
||
point that they were not useful.
|
||
|
||
For better or worse this seems to be the last of the FTA programs
|
||
that we will be seeing. If a person wants to be known by their best
|
||
efforts, then this game may be the lasting image people have of FTA. This
|
||
game is, just like its creators, both amazing and frustrating. Perhaps I
|
||
have gotten ahead of myself. First I should describe the game and then I
|
||
will tell you my impressions of the software.
|
||
|
||
|
||
The Introduction Yes, the introduction of this game deserves a separate
|
||
"""""""""""""""" section. Like all of the previous FTA offerings, this
|
||
one has great sound and graphics. All of the music is on the first screen.
|
||
The main title is displayed with an impressive graphics-as-letters image of
|
||
a roaring fire. A scroll line appears in the middle of the screen with a
|
||
long line of credits and other semi-useful information. A ball (or marble)
|
||
appears at the top of the screen and then things really start to happen.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
As the stereo music starts to play the ball drops from the top of the
|
||
screen. It hits the scroll line and BOTH the ball and the scroll line
|
||
bounce to reflect the collision. While reacting to the collision, the
|
||
information line continues to scroll as if nothing had happened. This is
|
||
some of the smoothest graphics that I have seen in quite some time. When
|
||
you finally get tired of watching the pretty pictures, you can hit the
|
||
mouse button to move on to the game.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
The Game The first thing to greet your eyes after the introduction
|
||
"""""""" screens is the main control panel for Bouncin' Ferno. You can
|
||
choose all of the game options from here. A joystick can be selected and
|
||
calibrated from this screen. You can also choose to use the mouse
|
||
(default) as an input device. You may choose to play a new game, select
|
||
the maze (labeled Level) to be played, or start the editor. The editor is
|
||
discussed below. FTA has provided you with three demonstration mazes. The
|
||
first maze is a good introduction to the game. The other two are monsters
|
||
that are probably well beyond your skills for quite a while. You will want
|
||
to stay with maze (Level) 0 until you are much more familiar with the game.
|
||
|
||
Bouncin' Ferno has been likened by many to the old Electronic Arts
|
||
program Marble Madness. I cannot compare the two since I never owned a
|
||
copy of MM. The object of the game is to move a small ball (or marble)
|
||
around a three dimensional maze and collect the small containers of fluid
|
||
that keep you alive. You must continue to collect fluid since you are
|
||
continually draining your current supply. This fill and drain activity is
|
||
monitored by a crystal ball on the right/lower portion of the screen. As
|
||
you collect containers, the fluid level rises in the crystal ball. As you
|
||
progress in time, the fluid is slowly drained until the crystal ball will
|
||
eventually crack if it ever becomes dry. When this happens, the game is
|
||
over.
|
||
[*][*][*]
|
||
|
||
|
||
The maze itself is a very large chamber that is broken up into
|
||
individual rooms. The rooms are arranged in a five by five matrix. Your
|
||
position in the matrix and how many containers are left will be shown at
|
||
the top of the screen in the upper/left area. You begin in the upper-most
|
||
(on the map), left-most room in the matrix. You can only go into other
|
||
rooms via a transporter. Transporters are marked as small triangles on the
|
||
floor. If you start in the first room and land on a triangle on the right
|
||
side wall, you end up in the upper-most room second from the left. The
|
||
ball will only travel one room in the direction of the transport.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
Once you are in a room you may move freely about the room and try to
|
||
pick up any of the fluid containers that you can reach. A mouse or
|
||
joystick may be used to accelerate your ball on the playing field. The
|
||
ball will accelerate in the direction that you move the mouse/joystick and
|
||
will continue to accelerate until you stop moving. I have practiced with
|
||
both input devices and find the mouse offers better response. The faster
|
||
you move the mouse, the more acceleration you will get. A nice, slow
|
||
movement is wanted for most of the obstacles. I believe that you can
|
||
progress to the next maze if you manage to get every container on the
|
||
current maze. I cannot check this guess since I have never quite finished
|
||
a level. I will have more to say on this subject later. You need the
|
||
containers anyway since you must replenish your fluid level in the course
|
||
of play. Therefore, it is a good idea to get every container, if you can.
|
||
|
||
The floor of each room is a purple slab that is marked with a grid to
|
||
help the player see proper angles. On top of the purple slab can be a
|
||
number of different surfaces which have varying characteristics. A red
|
||
square indicates fire and will drain your fluid very rapidly. Stay away
|
||
from these at all costs. A green, orange, or brown square is part of a
|
||
ramp or higher surface. These are not bad for you except that any incline
|
||
will be more difficult to go up than flat ground and will accelerate you on
|
||
the downhill slopes. Some squares (of any color) will contain a centered
|
||
straight line which represents a spring mechanism. Landing on this square
|
||
will send you sky-rocketing into the air. This may be useful for reaching
|
||
upper levels of the current room.
|
||
|
||
A blue colored square indicates a glide region. Once you enter a
|
||
glide region, you cannot control the movement of the ball until you touch
|
||
another type of square. Therefore, a combination of blue and red squares
|
||
can be deadly since you cannot change direction on the blue once you have
|
||
started toward a red square. There are also invisible squares which act
|
||
just like one of the other purple, green, orange or brown squares. I
|
||
understand that there exists (but have not encountered) an invisible square
|
||
that acts just like a blue surface. These could be even more dangerous.
|
||
|
||
The one maneuver that I have not mentioned so far is what I call the
|
||
"marble hop". The ball that you control is capable of a very short hop
|
||
whenever you press the mouse button. I have not found this to be all that
|
||
useful. There are certainly a couple of rooms that require this feature.
|
||
However, the marble hop is so low that I have found the major usefulness of
|
||
this feature to be during a jump from a high level. Pressing the mouse
|
||
button will help break your fall and keep you from bouncing so high.
|
||
|
||
Each room can play like an individual puzzle. Think of it as a
|
||
real-time test of your ability to solve mazes, but with a twist. The
|
||
puzzle can involve figuring out how to get to the can of fluid. It can
|
||
involve determining how to get to the next room. One devious little quirk
|
||
that I have failed to mention until now is that a time limit exists for
|
||
each room. No timer is visible. However, if you stay in a room long
|
||
enough, it begins to fill with water. This is not immediately detrimental
|
||
to your ball. The effects are that the ball does not have the friction it
|
||
used to have with the various surfaces. Your crystal ball will drain about
|
||
twice as fast while you are in a room filling with water. I am not sure
|
||
how much the room will fill. One of the interesting things that I have
|
||
discovered is that the water will sometimes stop filling the room and the
|
||
room will retain the water that it had received until that point. I cannot
|
||
decide why the water stops flowing into the room. I also fail to
|
||
understand why it stops at different levels during different games.
|
||
|
||
When you put all of this together, you get a good picture of what
|
||
goes on during a game of Bouncin' Ferno. You roll, hop and slide your way
|
||
through a series of traps, ramps, hidden surfaces and other obstacles
|
||
trying to reach the next can of fluid or the next room. Multiple room
|
||
puzzles are possible and even exist on some of the more difficult rooms in
|
||
the demonstration mazes. If you get tired of trying to complete the room
|
||
you are in you can always go to the next room. There is nothing to prevent
|
||
you from passing through all of the rooms and not getting any of the fluid
|
||
containers (although that would not do you any good). The best reason for
|
||
using this capability is to skip difficult rooms until after you have
|
||
captured easy containers in later rooms.
|
||
|
||
There is of course the mandatory high score name board. These exist
|
||
for each maze, so you should get to type your name in quite often. There
|
||
does not seem to be a way to save a game in progress. There is supposed to
|
||
be a way to quit play during a game, but it does not always work for me.
|
||
|
||
|
||
The Editor I don't plan on going into much detail here on the editor. I
|
||
"""""""""" simply wanted to say that it exists and can create any maze
|
||
that you are able to conceive. The instructions are written in French so
|
||
you will need to download another file that has a translated version of the
|
||
instructions. The interface is mostly via the keyboard. You will see the
|
||
rooms as you build them, but the construction is done from keyboard
|
||
commands. You can test any level as you build it. The editor looks to be
|
||
very complete.
|
||
|
||
|
||
A Review Bouncin' Ferno is one of the best Freeware games that I have
|
||
"""""""" seen anywhere. It is also one of the best games that I have
|
||
experienced for the Apple IIgs, period. It does have its faults, however.
|
||
The game can run a bit on the long side for one sitting. I have played one
|
||
maze for almost an hour. Therefore, a save game feature would be very
|
||
useful. Along those lines the quit command should work at all times during
|
||
the game. I would also like to see a pause feature added so that the kids
|
||
can get my attention without my fluid draining slowly away. ("Not now
|
||
honey, daddy's in the middle of something important.")
|
||
|
||
Other minor faults include the lack of music other than the main title
|
||
screen. FTA is known for its music demonstration programs, right. It
|
||
would also be nice to know how much time is left for you to finish a room.
|
||
Perhaps a clock could show up in the upper/right corner to count off you
|
||
last minute before the water starts filling a room.
|
||
|
||
The game play is smooth and realistic. The ball acts just like I
|
||
would expect a marble to act on the surfaces and inclines that you go over.
|
||
I have no complaints in this area other than to say that the marble hop
|
||
seems to be of limited use. I think that a cumulative effect would be
|
||
appropriate for the hop feature. What I have in mind is a second button
|
||
press bounces you higher than the first. The third press would send you
|
||
higher and so on. However, this is a minor gripe and merely a suggestion
|
||
for improvement.
|
||
|
||
Now we come to the area where I have the biggest complaint. The game
|
||
can be VERY difficult when the mazes are constructed without proper care
|
||
concerning how they can be traversed. I suppose that this may have been
|
||
the area that FTA was still working on when they disbanded. For whatever
|
||
reason, the level 0 maze is barely playable (toward the end) and the other
|
||
two mazes are ridiculously hard. I am a fairly good arcade game player. I
|
||
have been unable to finish the level 0 maze in over a dozen attempts. My
|
||
wife cannot even complete half of the maze. I have "solved" every one of
|
||
the rooms in the maze at least once, but never within the same game. Four
|
||
of the rooms are very difficult and I run out of time on at least one of
|
||
them every time I play.
|
||
|
||
This concern is the source of the statement I made at the beginning of
|
||
this review. Bouncin' Ferno is both amazing and frustrating. The graphics
|
||
and playability are fantastic. The frustration at being unable to win even
|
||
the simplest maze is enough to drive you crazy. There is hope on the
|
||
horizon, however. Both A+/Incider and GEnie are conducting contests for
|
||
the creators of the best mazes for this nifty game. All a person has to do
|
||
is use the built-in editor to create a maze for the game and that creation
|
||
can be entered in both contests. If enough people put their talents to
|
||
this task, we should see enough good levels to make this game one of the
|
||
all-time classics for the Apple IIgs. Until more mazes exist, I can only
|
||
say that the game has the potential to be a classic.
|
||
|
||
The exciting thing about all of this is that the reader of this column
|
||
can directly take part in the action. All he/she has to do is download the
|
||
files listed at the end of this article. After playing a few rounds of the
|
||
introduction maze, select the editor from the main menu and let your
|
||
creative juices flow. There are many prizes to be won and recognition
|
||
awaits the creators of any worthy mazes. There is nothing to lose and a
|
||
good time to be had by any participant. Until next month: Roll carefully.
|
||
|
||
Bouncin' Ferno:
|
||
Review Rating: 8 out of a possible 10.
|
||
|
||
Entertainment Factors: (See August article/ALMP0892.ASC GEnieLamp RT)
|
||
Skill Development: Minor mouse abilities are developed.
|
||
Playability: This game is very playable and somewhat addictive.
|
||
Stimulation: The maze editor is the only creative outlet in this game.
|
||
Random Events: None supported in this game.
|
||
Computer Player Modes: N/A.
|
||
Fun Factor: This game is a blast (and could be even better).
|
||
|
||
Files: (GEnie A2 file numbers, of course)
|
||
|
||
18711 BF.DOCS.BXY by J.WILLETT size is 5888
|
||
Desc: ENGLISH DOCS FOR BOUNCIN' FERNO
|
||
18948 BOUNCNFERNO.BXY by LUNATIC size is 458496
|
||
Desc: Bouncin' Ferno game from the FTA!
|
||
|
||
[*][*][*]
|
||
|
||
Author: Darrel Raines [D.RAINES] welcomes any feedback or
|
||
comments via electronic mail to the listed user name.
|
||
|
||
|
||
//////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Hey, you're WAY off topic here, fella!! Jeff W. (SYsop), /
|
||
/ here's your chance to nail the 'sucker'... <Grin>.." /
|
||
///////////////////////////////////////////// T.EVANS21 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[COW]//////////////////////////////
|
||
COWTOONS! /
|
||
/////////////////////////////////
|
||
Moooooo Fun!
|
||
""""""""""""
|
||
By Mike White
|
||
[M.WHITE]
|
||
|
||
|
||
|
||
HINT: Clip and Load King Kowngs into the DOS 5.0 editor (or any editor)
|
||
and quickly press page-down & page-up to see King Cowng change
|
||
dispositions. (An animated CowTOON!)
|
||
|
||
[*][*][*]
|
||
|
||
/\ (__) ___
|
||
<> (oo) ____ / |
|
||
/---<>----\/ |,=-~| l--==---/ |
|
||
/ | <> || |'===| l--==------V
|
||
* ||/~~\--|| ----
|
||
/~~~~~~\
|
||
_/~~~~~~~~\_
|
||
| == == == |
|
||
| === === |
|
||
| ======== | " King Cowng "
|
||
| === === | ~~~~~~~~~~
|
||
| ======== |
|
||
/ ==== ==== \ On the empire state building.
|
||
| == ==== == |
|
||
| ==== ==== | [M.WHITE25]
|
||
| == ==== == |
|
||
| ==== ==== |
|
||
| ========== |
|
||
| == ____ == |
|
||
|____| |____|
|
||
|
||
/\ ___
|
||
<>(|__|) ____ / |
|
||
<> (oo) |,=-~| l--==---/ |
|
||
<>_(/\)__ |'===| l--==------V
|
||
/~~\ .. _ | ----
|
||
/~~~~~~\ | |
|
||
_/~~~~~~~~\_| |
|
||
| == == == |[m]
|
||
| === === |
|
||
| ======== | " King Cowng "
|
||
| === === | ~~~~~~~~~~
|
||
| ======== |
|
||
/ ==== ==== \ On the empire state building.
|
||
| == ==== == |
|
||
| ==== ==== | [M.WHITE25]
|
||
| == ==== == |
|
||
| ==== ==== |
|
||
| ========== |
|
||
| == ____ == |
|
||
|____| |____|
|
||
|
||
|
||
|
||
[*][*][*]
|
||
|
||
(__) CowTOONS? Mike took us up on our offer
|
||
(oo) and sent us this month's CowTOONS
|
||
/-------\/ ________ selection. Thanks, Mike!
|
||
/ | ||_|/ O _______
|
||
||----| -- If you have an idea for a CowTOON!, we
|
||
^^ ^ would like to see it. If we use it here
|
||
Cow Catcher in GEnieLamp, we will credit your account
|
||
with 2 hours of GEnie non-prime time!
|
||
|
||
|
||
//////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Haven't you heard "patience is a virtue" and "all good things /
|
||
/ to those who wait"? :^)" /
|
||
/ /
|
||
/ "Sure I have... But where's the update?? <Grin>..." /
|
||
////////////////////////////////////// D.SEBERG / T.EVANS21 ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[SHA]//////////////////////////////
|
||
SOFTWARE SOLUTIONS /
|
||
/////////////////////////////////
|
||
It's Only Money
|
||
"""""""""""""""
|
||
By Kirk Hollingsworth
|
||
[HOLLINGSWRTH]
|
||
|
||
|
||
|
||
>>> YOUR MONEY MATTERS <<<
|
||
""""""""""""""""""""""""""
|
||
~ Programmer: Steve Peterson o Software Solutions ~
|
||
|
||
YOUR MONEY MATTERS This is a home/small business accounting program for
|
||
"""""""""""""""""" the IIGS. It is extremely flexible and fast in its
|
||
operation, and, for the most part, follows the normal Apple Interface
|
||
guidelines so that its operation is relatively intuitive for IIGS users.
|
||
(There also are enough keyboard equivalents to make operation that way
|
||
pretty simple.) It not only provides quite flexible handling and reporting
|
||
of the data, but permits exporting it to Appleworks or AWGS so that it can
|
||
be massaged further via spreadsheets or an additional database.
|
||
|
||
First The Bad News it does not have many of the additional modules
|
||
"""""""""""""""""" which, for example, Managing Your Money does. It has
|
||
no modules for calculating loans, for example, and thus no way of
|
||
automatically separating out equity from interest payments for mortgages:
|
||
the user has to secure this data and input it himself. There is a
|
||
capability included for investment management, but it is seriously
|
||
compromised by the lack of any method to input new asset values/share
|
||
prices to change the value of the investment. The module is therefore of
|
||
little value to anyone who has securities or mutual fund investments: it
|
||
will mainly be useful to keep track of savings accounts, money market
|
||
funds, and the like. Additionally, YMM has no equivalents of the MYM
|
||
Insurance or for the Calendar modules.
|
||
|
||
The Good News however, is that what YMM does do it does very well indeed.
|
||
""""""""""""" Perhaps its most salient feature is its flexibility: all
|
||
transactions go into a single transaction file, and this file can be very
|
||
simply sorted and/or selected from in virtually any way a user could ask.
|
||
The main transaction file has the following fields:
|
||
|
||
o Base account (e.g. Chase Bank, cash, Savings) *
|
||
o Transaction Type (e.g. Check, Refund, Cash exp etc.) *
|
||
o Reference number (e.g. check number)
|
||
o Date
|
||
o Paid to
|
||
o Distribution Account (e.g. Household, Medical, Groceries)*
|
||
o Tax ID (e.g. medical expenses, interest) *
|
||
o Cleared
|
||
o Amount
|
||
o Memo
|
||
* User constructed ahead of time
|
||
|
||
|
||
One can sort and/or select based on any combination of these fields:
|
||
all Savings, or all Savings after August 1, or all Grocery expenditures of
|
||
more than $25, or all checks to Joe Smith. The dialogue box involved in
|
||
setting up multiple selects is ingenious and works well.
|
||
|
||
There are a few additional "files" within the database (there's
|
||
actually only a single datafile, though - no directories full of different
|
||
files):
|
||
|
||
o Accounts (base and distribution)
|
||
o Account addresses
|
||
o Recurring transactions, and
|
||
o Payee addresses.
|
||
|
||
New accounts can be easily added at any time during the span of the
|
||
year (unless cramped storage facilities require "extending" the data base
|
||
[probably similar to the dreaded MYM scrunch?]: once the database is
|
||
extended no new accounts can be added).
|
||
|
||
There are separate windows available for viewing transactions, all of
|
||
the above subsidiary "files", plus other transaction fields, including
|
||
|
||
o Account budget (for setting up new budgets)
|
||
o Account monthly (shows actual vs budget [ but not the net
|
||
of the two ] vs. history [generally last year] month by
|
||
month for any account).
|
||
|
||
The windows are shown, normally, in list form. Fields are, in the
|
||
case of text fields, truncated so that all the fields will always fit on
|
||
the screen at one time: the user has no flexibility about changing field
|
||
size or hiding fields. There is, for most of the windows, a single-record
|
||
"Form" display easily available: it's nicely made, but there seems little
|
||
use for it since in list mode you can, as in AWGS, read the entire contents
|
||
of a truncated text field by putting the cursor on it.
|
||
|
||
Adding new transactions is very simple. One opens the transaction
|
||
window, and puts the cursor on the last record of a particular transaction
|
||
type (the last check, for example) and hits Apple-I, and gets a blank next
|
||
line. Hitting Return for the base account, transaction type and/or date
|
||
fields (instead of entering new data) dittos the previous record's entry
|
||
for that field; hitting Return on the Ref Number field increments the
|
||
previous check number (if any) by one. (It is not absolutely necessary to
|
||
find the last record of a particular type: one can put the new record
|
||
anywhere and it will be automatically sorted at the next access. However,
|
||
choosing the logical place for it does give useful automatic dittos from
|
||
the prior record. )
|
||
|
||
The Payee entry always checks the Recurring Payments file, so that
|
||
there's no need to enter more than two or three letters of a frequently
|
||
used payee: if you pay the Chintzy Mortgage Company $745.86 per month,
|
||
writing "Chi" (or however many characters you need to make it unique) will
|
||
fill in the name, the amount, allocate the amount to Mortgage (with some to
|
||
Insurance and Taxes if you account it that way), and add your account
|
||
number to the Memo field, all instantaneously.
|
||
|
||
It is also possible to copy several frequently made transactions at
|
||
once from the Recurring window to the Transaction window. I keep my
|
||
regular monthly transactions with a dash before each payee's name, so
|
||
they're sorted together: then I just select them all with the cursor, and
|
||
copy them into the Transaction window. Note that both windows must be open
|
||
for this, however: despite the existence of Apple-like menus, there is no
|
||
clipboard.
|
||
|
||
Split transactions are easily handled, and the splits can be routinely
|
||
shown or not shown in the Transaction file as desired. (One oddity in
|
||
this, though. When marking transactions as "cleared" the marking takes
|
||
effect only for the Total part of the record. If you select, as I do to
|
||
minimize the "current" transaction file, only uncleared transactions to be
|
||
shown in the window, cleared split transactions will also continue to show
|
||
unless you list the splits and clear each split individually).
|
||
|
||
As noted above, there's also a Payee address file. If you're going to
|
||
use checks with window envelopes, the address will be searched for the
|
||
payee and printed.
|
||
|
||
There is a relatively limited number of reporting possibilities at
|
||
this point, and report formats cannot be modified by the user. However,
|
||
reports can be written easily to disk, and are written with Returns between
|
||
records and Tabs between fields - so importing them to AWGS is a breeze.
|
||
(With one caveat, however: the reports are written to disk as formal
|
||
reports, so that one must first use a text editor to delete the column
|
||
headers and subtotal lines for the import to go through properly.) I use
|
||
this feature a lot: for reasons noted later, I'm currently using AWGS to
|
||
print my checks, and I also keep a hard copy of my checkbook register done
|
||
that way. It is really very simple to use (even with the necessary
|
||
editing).
|
||
|
||
The current checkwriting format (listed under Reports) is very
|
||
limited, but undergoing revision at the moment. Currently one can print
|
||
(1) a personal check, with no address and no voucher, but with the ability
|
||
to move the fields around, or (2) a continuous commercial check in a fixed
|
||
format(the same NEBS check format used for MYM) with address and voucher.
|
||
The checks are printed (at least, on my DJ 500) with uncondensed Shaston -
|
||
hardly elegant, and of limited value because of the difficulty of fitting
|
||
the result into an envelope window. However, all of this will change
|
||
within the next month or two: the author, Steve Peterson, is currently
|
||
working on a new checkwriting module which will allow a great deal more
|
||
flexibility. (I hope to be able to use, for example, 3-on-a-page
|
||
Quicken-type checks with no vouchers and with choice of fonts.)
|
||
|
||
In the meantime the exporting to AWGS is so simple and trouble-free
|
||
that (assuming you pay virtually all your checks at one time in the month,
|
||
as I do) it works very efficiently as a part of the package to print the
|
||
checks with AWGS.
|
||
|
||
Other improvements in the works include
|
||
"""""""""""""""""""""""""""""""""""""""
|
||
o allowing the user to specify fonts used in a window,
|
||
|
||
o permitting sending of control codes to the printer for
|
||
printing in text mode,
|
||
|
||
o permitting the Match Record dialogue to be shown
|
||
automatically before accessing Transactions, and
|
||
|
||
o some improvements in the monthly account report.
|
||
|
||
There are also graphs (in color) available showing account amounts
|
||
(e.g., assets vs. liabilities, expenses vs. income - user's choice), cash
|
||
flow, and net worth. These can only be printed via a "hard-copy-of-screen"
|
||
facility, and they cannot be printed to disk.
|
||
|
||
The program seems to be very efficiently written: it's quite fast,
|
||
particularly considering that it's always drawing and re-drawing graphic
|
||
text screens. I have a RAMFast and a 8 mhz Zip: it took 8 seconds to load
|
||
the program, and only another 11 to load a complete transaction window
|
||
(with graphic lettering) with 500-plus transactions (cutting it to current
|
||
transactions brought it down to 9 seconds) . Comparable figures with the
|
||
Zip off were 11 and 21 seconds respectively. Quitting the program (unlike
|
||
MYM) is virtually instantaneous. The only slowness is in the saving of the
|
||
datafile when backing up: it's a very sparse file (users of the Prosel 16
|
||
appointment calendar will know what I mean) which (for me) runs currently
|
||
over 4 megabytes (but only 214 on disk). When backing up a hard disk with
|
||
Prosel it takes several seconds of apparently no action to get past the
|
||
datafile.
|
||
|
||
Despite its relative newness, I have found no bugs in the current
|
||
version after virtually daily use for several months. Perhaps every few
|
||
dozen accesses I may get a crash to monitor when leaving the program, and I
|
||
have two records which mysteriously are accounted a month earlier than the
|
||
month entered (and deleting and reentering doesn't solve the problem):
|
||
other than that, no problems.
|
||
|
||
The manual is superb: orderly, readable, and very complete - with page
|
||
by page illustrations of windows.
|
||
|
||
|
||
The Bottom Line is that this is a program which any IIGS user looking for
|
||
""""""""""""""" a small accounting/checkbook management program should
|
||
seriously consider. It is, as indicated, very flexible, and once you get
|
||
used to the data structure it is also fast and simple to use (a lot simpler
|
||
to use than Managing Your Money) - and very intuitive. There are a few
|
||
things I'd like it to have that are not currently planned: I'd like to be
|
||
able to enter my data into a single record form without accessing the
|
||
Transaction window, (preferably with the form knowing what day it is), I'd
|
||
like a bit more flexibility in report formats, and I'd like some more
|
||
graphs (being able to see Actual vs. Budget for total Expenses or total
|
||
Income would be nice, for example). But but these are relatively trivial
|
||
needs: the program is a wonderful addition to the IIGS arsenal, and I
|
||
expect to use it, happily, for a long time to come.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
Note It should be recognized that the author of this review is not
|
||
"""" totally objective. Although he did not participate in the formal
|
||
beta testing of YMM, he was (by his own request) an early user of the first
|
||
post-beta version, and has corresponded fairly energetically about the
|
||
program with the author, Steve Peterson, over the past several months. He
|
||
also saw the manual in draft and provided input on that.
|
||
|
||
|
||
//////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Anyway, I'm dead tired. Gotta go. Too bad, I'm in /
|
||
/ rare form tonight." /
|
||
///////////////////////////////////// R.MARTIN22 ////
|
||
|
||
|
||
[EOA]
|
||
[AII]//////////////////////////////
|
||
APPLE II /
|
||
/////////////////////////////////
|
||
Apple II History, Part 4
|
||
""""""""""""""""""""""""
|
||
By Steven Weyhrich
|
||
[S.WEYHRICH]
|
||
|
||
|
||
|
||
>>> APPLE II HISTORY <<<
|
||
""""""""""""""""""""""""
|
||
Compiled and written by Steven Weyhrich
|
||
(C) Copyright 1991, Zonker Software
|
||
|
||
(PART 4 -- THE APPLE II, CONT.)
|
||
[v1.1 :: 12 Dec 91]
|
||
|
||
|
||
INTRODUCTION As the Apple II History moves on, this month we continue the
|
||
"""""""""""" discussion about the design of the original Apple II,
|
||
concentrating on the contributions made by people other than Steve Wozniak.
|
||
We will also see its introduction at the First West Coast Computer Faire in
|
||
April 1977, just over fifteen years ago, and see how it was for the first
|
||
Apple buyers way back then.
|
||
|
||
[*][*][*]
|
||
|
||
|
||
THE APPLE II: OTHER DESIGN FEATURES Since Steve Wozniak was the designer
|
||
""""""""""""""""""""""""""""""""""" of the Apple I and II, exactly what
|
||
contribution did Steve Jobs make to the effort? Unlike Wozniak, who would
|
||
not think much of extra wires hanging out of a computer that worked
|
||
properly, Jobs had an eye for the appearance of the final product. He
|
||
wanted the Apple II to be a product that people outside the Homebrew
|
||
Computer Club would want to own:
|
||
|
||
|
||
"Jobs thought the cigar boxes [housing the home-made computers] that
|
||
sat on the ... desk tops during Homebrew meetings were as elegant as fly
|
||
traps. The angular, blue and black sheet-metal case that housed Processor
|
||
Technology's Sol struck him as clumsy and industrial ... A plastic case was
|
||
generally considered a needless expense compared to the cheaper and more
|
||
pliable sheet metal. Hobbyists, so the arguments went, didn't care as much
|
||
for appearance as they did for substance. Jobs wanted to model the case
|
||
for the Apple after those Hewlett-Packard used for its calculators. He
|
||
admired their sleek, fresh lines, their hardy finish, and the way they
|
||
looked at home on a table or desk."<1>
|
||
|
||
|
||
The final case design made the Apple II look quite different from most
|
||
of their competition. The other computers looked like they had been
|
||
assembled at home (and many of them were). The Apple had no visible screws
|
||
or bolts (the ten screws attached at the bottom). It had the appearance of
|
||
some variation of a typewriter, but still looked futuristic enough to be a
|
||
computer. The friendliness of the design even extended to the lid, which
|
||
popped off easily to allow access to the expansion slots, almost inviting
|
||
the user to look inside (unlike most electronic devices that held the
|
||
warning "CAUTION! NO USER SERVICEABLE PARTS INSIDE").<2>
|
||
|
||
Other aesthetics to which Jobs paid attention were the color of the
|
||
keyboard, vents for heat dissipation (avoiding the need for a noisy fan),
|
||
and a shape and color that would blend in with other items in a home or on
|
||
a desk. He also hired an engineer who was good with analog circuitry (not
|
||
Wozniak's area of interest) to design a reliable, lightweight power supply
|
||
that would stay cool. The engineer, Rod Holt, was working at Atari at the
|
||
time, but was convinced to help Jobs and Wozniak. He developed a new
|
||
approach (for microcomputers) by taking household current and switching it
|
||
on and off rapidly, producing a steady current that was safe for the
|
||
expensive memory chips. The final design of this switching power supply
|
||
was smaller than a quart carton of milk and was quite reliable. Holt also
|
||
helped design the television interface for the Apple II.<3>
|
||
|
||
The new company was racing to have the Apple II ready for the First
|
||
West Coast Computer Fair in April of 1977. Some last minute bugs had to be
|
||
eliminated; because of a static electricity problem affecting a sensitive
|
||
chip, the keyboards went dead every twenty minutes. Chris Espinosa and
|
||
Randy Wigginton, two high school students who were early employees of
|
||
Apple, had written programs to demonstrate the computer's color and sound.
|
||
They were hurriedly working to duplicate these programs on cassette.
|
||
People at Apple were working to fix blemishes in the computer cases that
|
||
had returned from the plastics molding company. The name for this new
|
||
computer was also finalized as "Apple II", following the example of Digital
|
||
Equipment Company, who had given each newer version of its PDP series a
|
||
higher number (PDP-1, PDP-6, etc.). They stylized the "II" in the product
|
||
name by using right and left brackets, and displaying it on the case as
|
||
"][". The final product bore the mark of each person at Apple:
|
||
|
||
|
||
"The computer that appeared at the West Coast Computer Faire was not
|
||
one person's machine. It was the product of collaboration and blended
|
||
contributions in digital logic design, analog engineering, and aesthetic
|
||
appeal. The color, the slots, the way in which the memory could be
|
||
expanded from 4K to 48K bytes, the control of the keyboard and hookup to
|
||
the cassette recorder, and the BASIC that was stored in the ROM chip--in
|
||
effect the motherboard--was Wozniak's contribution. Holt had contributed
|
||
the extremely significant power supply, and Jerry Mannock the case. The
|
||
engineering advances were officially recognized when, some months later,
|
||
Wozniak was awarded U.S. Patent #4,136,359 for a microcomputer for use with
|
||
video display, and Holt was given Patent #4,130,862 for direct current
|
||
power supply. But behind them all Jobs was poking, prodding, and pushing
|
||
and it was he, with his seemingly inexhaustible supply of energy, who
|
||
became the chief arbiter and rejecter... [Finally,] the combination of
|
||
[Mike] Markkula [Apple's first president], Jobs, and the McKenna Agency
|
||
turned Apple's public bow [at the West Coast Computer Faire] into a
|
||
coup."<4>
|
||
|
||
|
||
THE APPLE II: PRODUCT INTRODUCTION As they prepared for the display at
|
||
"""""""""""""""""""""""""""""""""" the First West Coast Faire, it was
|
||
decided to create a new corporate logo. The original one, used in sales of
|
||
the Apple I, was a picture of Isaac Newton sitting under an apple tree,
|
||
with a phrase from Wordsworth: "Newton...'A Mind Forever Voyaging Through
|
||
Strange Seas of Thought...Alone.'" Jobs had been concerned that the logo
|
||
had part of the slow sales of the Apple I, and the Regis McKenna Agency was
|
||
hired to help in the design of a new one.
|
||
|
||
"Rob Janov, a young art director, was assigned to the Apple account
|
||
and set about designing a corporate logo. Armed with the idea that the
|
||
computers would be sold to consumers and that their machine was one of the
|
||
few to offer color, Janov set about drawing still lifes from a bowl of
|
||
apples ... He gouged a rounded chunk from one side of the Apple, seeing
|
||
this as a playful comment on the world of bits and bytes but also as a
|
||
novel design. To Janov the missing portion 'prevented the apple from
|
||
looking like a cherry tomato.' He ran six colorful stripes across the
|
||
Apple, starting with a jaunty sprig of green, and the mixture had a
|
||
slightly psychedelic tint. The overall result was enticing and warm ..."
|
||
|
||
"[Steve] Jobs was meticulous about the style and appearance of the
|
||
logo ... When Janov suggested that the six colors be separated by thin
|
||
strips to make the reproduction easier, Jobs refused."<5>
|
||
|
||
|
||
For the Faire, Markkula had ordered a smoky, backlit, illuminated
|
||
plexiglas sign with the new logo. Although Apple had a smaller booth than
|
||
other companies displaying their products at the Faire, and some of the
|
||
other microcomputer makers (Processor Technology, IMSAI, and Cromemco) had
|
||
been in business longer, Apple's booth looked far more professional, thanks
|
||
to Markula's sign. Some of the other participants, companies larger than
|
||
Apple, had done no more than use card tables with signs written in black
|
||
markers.
|
||
|
||
Because they had been one of the first to commit themselves to
|
||
displaying at the Faire, Apple's booth was near the entrance and was
|
||
visible to everybody entering the convention center. They demonstrated a
|
||
kaleidoscopic video graphics program (possibly an early version of "BRIAN'S
|
||
THEME") on a huge Advent display monitor, catching everybody's attention.
|
||
But, after the Faire its organizer Jim Warren (Homebrew club member and
|
||
editor of DR. DOBB'S JOURNAL) didn't think that Apple was a strong
|
||
exhibitor. Byte magazine, in their report of the show, failed to even
|
||
mention Apple. Despite these early opinions by influential people, over
|
||
the next few months Apple received about three hundred orders for the Apple
|
||
II, over a hundred more than the total number of Apple I's sold.<6>
|
||
|
||
|
||
THE APPLE II: COST Prebuilt systems were also sold by Commodore (the
|
||
"""""""""""""""""" 6502-based PET, for $595), and Radio Shack (the
|
||
Z80-based TRS-80, for $600). This was quite a bit less than the Apple II's
|
||
premium price of $1,298 for a 4K computer, a pair of game paddles, and an
|
||
audio cassette with demo programs. This price did not include a cassette
|
||
recorder or monitor (which both the PET and TRS-80 did include). The
|
||
hardware limitations and lack of expandability of those machines, however,
|
||
offset some of the price difference. Also, one other hardware introduction
|
||
for the Apple II that happened in mid-1978 set it well ahead of its
|
||
immediate competitors; we'll get to that shortly.
|
||
|
||
|
||
THE APPLE II: EXPERIENCES OF EARLY USERS The original manual for the
|
||
"""""""""""""""""""""""""""""""""""""""" Apple II was sparse. It
|
||
consisted of thirty photocopied pages, including some handwritten notes
|
||
from Woz. The over stated, "simplicity is the ultimate sophistication:
|
||
introducing Apple ][, the personal computer." In early 1978 these original
|
||
photocopied manuals were replaced with the new "Apple II Technical
|
||
Reference Manual" (also known as the "Red Book"), and copies were mailed to
|
||
previous customers. Steve Jobs realized that people often viewed the
|
||
quality of a product by the quality of its documentation, and so he took
|
||
pains to get manuals that were easy to read and had a professional
|
||
appearance.<7>
|
||
|
||
Setting up an early Apple II was fairly simple. The lid popped off
|
||
easily, and one of the first things you would attach was the Sup'r Mod (RF
|
||
modulator). This was plugged onto two pins sticking up from the back rear
|
||
of the motherboard, near the video output jack (assuming that you did not
|
||
also buy a REAL computer monitor). The game paddles were two small black
|
||
boxes, with a knob on the top attached to a potentiometer (similar to
|
||
volume controls on a radio) and a tiny black button on the side. These
|
||
boxes were attached via a narrow cable to a plug that looked (and was)
|
||
fragile; this plug also went into a small socket in the motherboard.
|
||
Lastly, you attached your data storage device (the cassette recorder) to
|
||
the input and output jacks in the back of the computer.
|
||
|
||
After turning on the Apple II, the first thing to greet you was a
|
||
screen full of random alphabetic characters and symbols, and possibly some
|
||
colored blocks (lo-res graphics mode might be turned on). Here you had to
|
||
press the RESET key in the upper right hand side of the keyboard, which,
|
||
after releasing the key, would cause a "beep!" and an asterisk to appear in
|
||
the bottom left-hand corner of the screen. (If the lo-res graphics mode
|
||
had been on, it would now be off). Next to the asterisk (which was a
|
||
prompt to show that you were in the Monitor) was a flashing box, the
|
||
cursor. To get into BASIC, you had to press the "Ctrl" key and the "B" key
|
||
simultaneously. Now you would see a different prompt, one that looked like
|
||
a ">".
|
||
|
||
At this point, you could either begin entering a BASIC program, or try
|
||
to load one from cassette. To load from cassette was not always easy; it
|
||
took time to get the right volume and tone settings on the tape player in
|
||
order to avoid getting the "ERR" or "*** SYNTAX ERR" message. (And if you
|
||
didn't have much memory, you might get a "*** MEM FULL ERR" message!) When
|
||
you got it properly loaded, you could type RUN and see what happened.
|
||
Beyond that, it was more or less up to you to actually find something to DO
|
||
with your new toy.<8>
|
||
|
||
|
||
THE APPLE II: EARLY HARDWARE ADD-ONS Aside from the M&R "Sup'r Mod" that
|
||
"""""""""""""""""""""""""""""""""""" allowed early Apple II users to run
|
||
their computer on their color TV's, some other enterprising hackers
|
||
designed their own versions of modulators. One used by an early member of
|
||
an Apple user group in Washington State (Apple Pugetsound Program Library
|
||
Exchange, or A.P.P.L.E.) was somewhat better shielded than the "Sup'r Mod".
|
||
It had its own power supply and plugged into the video output jack on the
|
||
back of the Apple. The "Sup'r Mod" was by far the biggest seller,
|
||
however.<9>
|
||
|
||
At first, there were no interface cards for any of Woz's eight slots.
|
||
With the limited funds that computer purchasers had then (and now) there
|
||
was not much they could afford after shelling out anywhere from $1200 to
|
||
$1800 just to get their own Apple II. But they were innovative, and like
|
||
many other hardware hackers of the day managed to make do with old or
|
||
surplus parts. Some people, for instance, had gotten their hands on used
|
||
teletype printers, such as the ASR-33 (called "battleships" because they
|
||
were so rugged and heavy). Since there weren't any printer interface cards
|
||
to plug into the slots to allow the computer to communicate with the
|
||
teletype, they used a trick they learned from Woz himself. The Apple II
|
||
had four single-bit output pins on the game controller socket that could be
|
||
used for various purposes. A schematic floated through the various user
|
||
groups that showed how to connect the teletype to an annunciator pin; along
|
||
with it was a machine language program that re-directed output from the
|
||
screen to that one-bit port, and on to the printer.<10>
|
||
|
||
[*][*][*]
|
||
|
||
|
||
NEXT INSTALLMENT The Disk II
|
||
""""""""""""""""
|
||
|
||
NOTES
|
||
"""""
|
||
<1> Michael Moritz, THE LITTLE KINGDOM, p. 186.
|
||
|
||
<2> Steven Levy, HACKERS: HEROES OF THE COMPUTER REVOLUTION, pp.
|
||
263-264.
|
||
|
||
<3> Moritz, p. 189.
|
||
|
||
<4> Moritz, pp. 190-191.
|
||
|
||
<5> Moritz, p. 188.
|
||
|
||
<6> Moritz, pp. 192-193.
|
||
|
||
<7> Philip Chien, "The First Ten Years: A Look Back", THE APPLE II
|
||
REVIEW, Fall/Winter 1986, p. 12.
|
||
|
||
<8> -----, APPLE II BASIC PROGRAMMING MANUAL, 1978, 1979, 1980, 1981,
|
||
pp. 1-19.
|
||
|
||
<9> -----, "A.P.P.L.E. Co-op Celebrates A Decade of Service",
|
||
CALL-A.P.P.L.E., Feb 1988, pp. 12-27.
|
||
|
||
<10> Val J. Golding, "Applesoft From Bottom To Top", CALL-A.P.P.L.E.
|
||
IN DEPTH #1, 1981, p. 8.
|
||
|
||
|
||
///////////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "Read my lips. No new political messages in the Falcon Topic!" /
|
||
/ - Candidate Jeff Williams. /
|
||
///////////////////////////////////////////////////// JEFF.W ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[LIB]//////////////////////////////
|
||
THE ONLINE LIBRARY /
|
||
/////////////////////////////////
|
||
Yours For The Downloading
|
||
"""""""""""""""""""""""""
|
||
By Mel Fowler
|
||
[MELSOFT]
|
||
|
||
|
||
|
||
>>> FINANCIAL GENIUS <<<
|
||
""""""""""""""""""""""""
|
||
|
||
>>> Number: 18671 Name: FGS.SHK.BXY
|
||
>>> Address: R.ADAMS48 Date: 920525
|
||
>>> Approximate # of bytes: 139904
|
||
|
||
|
||
HOME FINANCE PACKAGE Commercial venders have produced a vast array of
|
||
"""""""""""""""""""" programs since the Apple IIGS was introduced. These
|
||
programs covered just about every application thinkable, except for a good
|
||
quality home financial program. There have been many templates for
|
||
Appleworks and Appleworks GS that cover everything from checking and
|
||
savings accounts to home budgets and car loans, but nothing that would do
|
||
all these things and much more.
|
||
|
||
Financial GeniuS (FSG) is an excellent home finance program written
|
||
specifically for the Apple IIGS using the standard GS/OS interface and is
|
||
completely compatible with System software 6.0. With FSG you can keep
|
||
track of all you financial records including; checking and savings
|
||
accounts, credit card management, home budgets, investment management, car
|
||
loans, assets, liabilities, cost projections, home mortgages and mush more.
|
||
FSG uses standard methods to enter information into your financial records
|
||
such as menus, line edits, radio buttons, check boxes, and pop-up menus.
|
||
|
||
|
||
Financial GeniuS comes complete with an 8 page tutorial that
|
||
completely covers all the features included in the program. Starting a new
|
||
account mainly consists of opening a checking account followed by various
|
||
categories (up to 120 per account) which lists assets, liabilities, income,
|
||
and expenses. Each category can be used to break down assets such as your
|
||
car, home, summer cabin, fishing boat, and jet plane (don't we wish).
|
||
Liabilities like credit cards and Uncle Fred, expenses like groceries,
|
||
household goods, Car loan monthly payments, mortgage monthly payments and
|
||
interest. Income can be included also as various categories such as
|
||
Paycheck, Savings interest, and stock dividends.
|
||
|
||
The checking account acts as a base for the other categories as most
|
||
transactions are done through your checking account. However, each
|
||
category can also be accessed for individual transactions, for example your
|
||
savings account. Automatic Transactions is a neat feature were you can
|
||
create a list of transactions that take place each month, like your car
|
||
loan payment, mortgage payment or any month payment where the amount does
|
||
not change. Then when it comes time to enter that car loan payment all you
|
||
do is call it up from the list of Automatic Transaction. You can also
|
||
setup automatic transactions for your savings account for Social Security,
|
||
Retirement pay that go into your savings on a monthly bases.
|
||
|
||
Another great feature is the ability to Split Transactions. This is
|
||
useful when you write a check for the local market and not all that you
|
||
purchased will fit into one category. Perhaps you also purchased
|
||
detergent, bleach, paper towels and toilet tissue. These items would go
|
||
under household expenses and not groceries. With Split Transactions you
|
||
can split up a single check into two or more categories.
|
||
|
||
One draw back to the program, and it is a minor one, is that you must
|
||
use the TAB key to move from input edit box to the next input edit box. Of
|
||
course you can also use the mouse. The TAB key after entering information
|
||
in order to go to the next entry box takes some getting use to. The RETURN
|
||
key would be more traditional and easier as that is the way most programs
|
||
are written. After a bit of use though you seem to get over hitting the
|
||
RETURN key to go to the next input box.
|
||
|
||
Another feature I would like to see added is an Automatic monthly
|
||
entry into the savings or checking accounts to handle automatic deposits
|
||
from retirement or Social Security payments. I have my Navy Retirement
|
||
and VA benefit check deposited automatically and my mortgage and
|
||
maintenance fee withdrawn automatically from my savings account. Yes I
|
||
can use Automatic Transactions to list these four transactions and enter
|
||
them one at a time into my savings account, but it would be nice to have
|
||
the programs do this automatically without any actions on my part.
|
||
|
||
Let's get to the bottom line. This is not only an excellent home
|
||
financial program for the Apple IIGS, it also fills a rather large hole in
|
||
this somewhat forgotten applications area. We should all give a hardy
|
||
congratulations to Rick Adams for taking the time and effort to write such
|
||
an outstanding financial program. The $35 Shareware fee is so very small
|
||
considering what this program offers. This is not just a Shareware
|
||
program, it is indeed commercial quality and we should be thankful that
|
||
Rick decided to go the Shareware route because an equivalent commercial
|
||
Finance GenuS would cost in the neighborhood of $90 to $100 dollars. I
|
||
highly recommend this program for those among you that want to keep track
|
||
of your home finances.
|
||
|
||
|
||
///////////////////////////////////////// GEnie_QWIK_QUOTE ////
|
||
/ "That is what I love so much about GEnie...I put a question /
|
||
/ in.....and out pops an answer. I wish we'd had this when I /
|
||
/ was in school. Thanks folks." /
|
||
//////////////////////////////////////////// H.RASMUSSEN ////
|
||
|
||
|
||
|
||
[EOA]
|
||
[TEL]//////////////////////////////
|
||
TELETALK ONLINE /
|
||
/////////////////////////////////
|
||
Doing It Online!
|
||
""""""""""""""""
|
||
|
||
|
||
|
||
>>> THE SUPRA-FAX MODEM <<<
|
||
"""""""""""""""""""""""""""
|
||
|
||
SupraFAX Modem V.32bis A month and a half ago, my modem was hit by
|
||
"""""""""""""""""""""" lightning. I'm fortunate that it was the only
|
||
piece of hardware affected. After wrestling with the insurance company for
|
||
a few weeks, I collected, and bought a new SupraFAX Modem V.32bis.
|
||
|
||
At first glance, it's a neat little modem. It's very small, about
|
||
half that of most modems. It measures 6-3/8 by 4-5/8 by 1- 1/4 inches.
|
||
The case is silver, and it has a black faceplate. The faceplate has four
|
||
LED indicators, Off Hook (OH), Send Data (SD), Receive Data (RD), and
|
||
Terminal Ready (TR). To the right of that are a pair of 5x7 dot matrix LED
|
||
displays that show the rest of modem's modes and functions. Next to that
|
||
is the power switch, a rarity on today's computer equipment. Finally
|
||
somebody has put the power switch in an easy to reach location!
|
||
|
||
The modem comes from the factory with two presets to get you up and
|
||
running immediately. One is for IBM PC/Amiga/Atari owners (AT&F2), and the
|
||
other is for Macintosh owners (AT&F1). Other settings allow you to set how
|
||
the modem tells you its connect rate, and which protocols it uses. Some
|
||
terminal software chokes on these extras, so it takes some time to
|
||
determine just how your program will react. One very interesting command
|
||
is AT%Q. When you are logged onto a BBS, return to command mode with +++,
|
||
then type AT%Q. The number it gives you is the quality of the connection,
|
||
from 0 being good, to 10 being awful. Then you can return to the BBS with
|
||
ATO.
|
||
|
||
The documentation is excellent. Included are a thick reference manual
|
||
that explains every feature of the modem, all of its Hayes-compatible
|
||
commands, a glossary of terms, and even an index; a Getting Started manual
|
||
that explains how to install your terminal software (PC and Mac users
|
||
only), what the different display codes are on the modem's fancy display,
|
||
and a very basic guide to sending a FAX (if you have FAX software); and
|
||
very handy reference card with all of the commands, the display codes, and
|
||
even an RS-232 pinout.
|
||
|
||
UP & RUNNING Okay, so how does it work? My first impressions are
|
||
"""""""""""" excellent. The character display is very interesting, and
|
||
is certainly a change from the typical row of LED's found on most modems,
|
||
although I would have preferred a larger display, since to a novice, a
|
||
flashing sequence of 144, LP, DC, and CD don't mean much. What it does
|
||
mean is a connect rate of 14,400 bps, LAP-M error correction (V.42), Data
|
||
Compression (V.42bis), and Carrier Detect, respectively. After a while, I
|
||
discovered a very annoying problem with this modem in particular. When
|
||
first powered up, I have no problem connecting to any BBS. But after the
|
||
first call, the modem will only connect using MNP error correction. Since
|
||
performing a soft reset with the ATZ command didn't cure the problem, I
|
||
found that powering the modem off and back on did the trick.
|
||
|
||
|
||
CUSTOMER SUPPORT Now we get to Customer Support. It takes a while to
|
||
"""""""""""""""" get through to them, but once you do, they're very
|
||
helpful. I tried all afternoon, and the line was busy. Finally, it rang,
|
||
and I got the recording, "All operators are busy. Please stay on the line,
|
||
and someone will be with you shortly." After about three minutes, someone
|
||
came on. He was completely baffled with my problem, as it wasn't one
|
||
they'd heard of. He was very knowledgeable and, and decided the easiest
|
||
thing to do was to replace the modem. He said there were two ways to do
|
||
it: I could send it back, and wait a few weeks for a new one; or I could
|
||
give them a credit card number (as a deposit), and they would express-mail
|
||
me a replacement, with a prepaid return envelope. The only catch is that
|
||
there is a $20 charge for this. I opted for the faster way. Two days
|
||
later, the UPS Red Label package arrived at 10:00 am. I sent the old modem
|
||
back via Federal Express, in the included envelope.
|
||
|
||
THE BOTTOM LINE The new modem works great! It has no problems that I
|
||
""""""""""""""" have detected so far. I regularly achieve speeds in the
|
||
high 1600 cps range, with V.42bis and Ymodem-G, on files compressed with
|
||
Quester's LHARC. This modem really flies! I'm very pleased with it, and I
|
||
recommend it to anyone looking for a good, low-cost high speed modem.
|
||
|
||
The SupraFAX V.32bis retails for $399, but I have seen it as low as
|
||
$309 from some mail order houses. This makes it one of the best deal in
|
||
high speed modems.
|
||
|
||
Supra Corporation
|
||
7101 Supra Drive SW
|
||
Albany, Oregon 97321
|
||
|
||
Orders: 503-967-2410
|
||
Tech Support: 503-967-2440
|
||
BBS: 503-967-2444
|
||
|
||
|
||
|
||
[EOA]
|
||
[LOG]//////////////////////////////
|
||
LOG OFF /
|
||
/////////////////////////////////
|
||
GEnieLamp Information
|
||
""""""""""""""""""""""
|
||
|
||
o COMMENTS: Contacting GEnieLamp
|
||
|
||
o GEnieLamp STAFF: Who Are We?
|
||
|
||
o GET_THE_LAMP Scripts & Macros
|
||
|
||
o SEARCH-ME! Answers
|
||
|
||
|
||
|
||
GEnieLamp GEnieLamp is monthly online magazine published in the
|
||
""""""""" GEnieLamp RoundTable on page 515. You can also find
|
||
GEnieLamp in the ST (475), the Macintosh (605), the IBM (615) Apple II
|
||
(645), A2Pro (530), Unix (160), Mac Pro (480), A2 Pro (530) Geoworks
|
||
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|
||
also be found on CrossNet, (soon) Internet America Online and many
|
||
public and commercial BBS systems worldwide.
|
||
|
||
We welcome and respond to all GEmail.To leave messages, suggestions
|
||
or just to say hi, you can contact us at the following addresses:
|
||
|
||
o John F. Peters [GENIELAMP] Senior Editor/RoundTable SysOp
|
||
o Kent Fillmore [DRACO] Publisher/GEnie Product Manager
|
||
|
||
|
||
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|
||
"""""""""
|
||
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|
||
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|
||
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|
||
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|
||
|
||
|
||
GEnieLamp STAFF
|
||
""""""""""""""""
|
||
|
||
ATARI ST o John Gniewkowski [J.GNIEWKOWSK] ST Editor
|
||
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|
||
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||
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||
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|
||
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|
||
o Richard Brown [R.BROWN30] ST Staff Writer
|
||
|
||
IBM o Peter Bogert [P.BOGERT1] IBM Editor
|
||
""" o Mark Quinn [M.QUINN3] IBM Co-Editor
|
||
o Mark Dodge [M.DODGE2] IBM Staff Writer
|
||
o Brad Biondo [B.BIONDO] IBM Staff Writer
|
||
|
||
MACINTOSH o James Flanagan [J.FLANAGAN4] MAC Editor
|
||
""""""""" o Richard Vega [R.VEGA] MAC Co-Editor
|
||
o Tom Trinko [T.TRINKO] MAC Staff Writer
|
||
o Bret Fledderjohn [FLEDDERJOHN] MAC Staff Writer
|
||
o Erik C. Thauvin [MACSPECT] Technical Consultant
|
||
|
||
APPLE II o Tom Schmitz [TOM.SCHMITZ] A2 Editor
|
||
"""""""" o Phil Shapiro [P.SHAPIRO1] A2 Co-Editor
|
||
o Mel Fowler [MELSOFT] A2 Staff Writer
|
||
|
||
ELSEWHERE o Brian Bradley [TRS-ASST] Staff Writer
|
||
""""""""" o Jeffry Dwight [JEFFREY] Staff Writer
|
||
|
||
CROSS-NET o Bruce Faulkner [R.FAULKNER4] BBS SysOp
|
||
"""""""""
|
||
|
||
|
||
GEnieLamp CONTRIBUTORS
|
||
""""""""""""""""""""""
|
||
|
||
o John Hoffman [JLHOFFMAN]
|
||
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|
||
o Rob Glover [R.GLOVER3]
|
||
o Scott Garrigus [S.GARRIGUS]
|
||
o Mike White [M.WHITE]
|
||
o Al Fasoldt [A.FASOLDT]
|
||
o Ed Krimen [E.KRIMEN]
|
||
o Steve Weyhrich [S.WEYHRICH]
|
||
o Darrel Raines [D.RAINES]
|
||
o Fred Olivas [F.OLIVAS]
|
||
o Kirk Hollingsworth [HOLLINGSWRTH]
|
||
o Dan Barter [D.BARTER]
|
||
o Chris Innanen [C.INNANEN]
|
||
o T.J. Girsch [T.GIRSCH]
|
||
|
||
|
||
"GET_THE_LAMP" SCRIPTS NOW ONLINE GEnieLamp scripts are now available for
|
||
""""""""""""""""""""""""""""""""" our IBM, Atari ST and Microphone
|
||
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|
||
download all the issues, or just the issues you want. As an added plus,
|
||
you can also have Aladdin grab the latest copy of GEnieLamp while you
|
||
sleep. Where can you Get_The_Lamp script? You'll find the Aladdin scripts
|
||
in the GEnieLamp RT, [m515], Aladdin ST RT, [m1000] and the PCAladdin
|
||
RT, [m110]. The Macintosh macros for White Knight and Microphone II are
|
||
available in the GEnieLamp RT [m515], the Mac RT [m605] and the Freesoft RT
|
||
[m585]. Search for LAMP to find the latest version.
|
||
|
||
--> Get_The_Lamp. Scripts and macros make it easy! <--
|
||
|
||
|
||
SEARCH-ME! ANSWERS
|
||
""""""""""""""""""
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||
|
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+ + + + + + + + + + + + + + + + + + + O + + +
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+ + + + + + + + + + + + + + R + + + + M + + +
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+ + + + + C L E F + + + + + + E + + + E + + +
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||
+ + + + + + + K + + + + + + + + C + + G + + P
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+ + + + + + + + E + + + + + + + + N + A + + R
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||
H + + + + D + + + Y + + + + + + F + E + + + O
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||
T + + + E + + + + + W + + + + F + + + U + + T
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||
N + + L + + + + + + + O + + A + + + + + Q + E
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||
Y + A E Q C + + + + + + R T + + + + + O + E U
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||
S Y + + + + U + + + + + S D + R + + N + + + S
|
||
+ + + R + + + B + Y + + + + O + + A + + N + +
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||
T A D E + + + + A + + + + L + R I + + O + + +
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||
+ + + V + + + M + S + + A + + P O + I + + + +
|
||
+ + + E + + A + + + E N + + + + + T + + + + +
|
||
+ + + R + H + + + + D + + + + + A + A + + + +
|
||
+ + + B A + + E + + + + + + + T + + + T + + R
|
||
+ + + G + + + + T + + + + + O + + + + + O E +
|
||
+ + + R + + + + + O + + + N + + + + + + X N +
|
||
+ + + O + + + + + + N + + + + + + + + I + + +
|
||
+ + + K + + + + + + + + X E T S O F M + + + +
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
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||
Material published in this edition may be reprinted under the
|
||
following terms only. All articles must remain unedited and
|
||
include the issue number and author at the top of each article
|
||
reprinted. Reprint permission granted, unless otherwise noted, to
|
||
registered computer user groups and not for profit publications.
|
||
Opinions present herein are those of the individual authors and
|
||
does not necessarily reflect those of the publisher or staff of
|
||
GEnieLamp. We reserve the right to edit all letters and copy.
|
||
Material published in this edition may be reprinted only with the
|
||
following notice intact:
|
||
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
(c) Copyright 1992 T/TalkNET OnLine Publishing, GEnie, and the
|
||
GEnie Computing RoundTables. To sign up for GEnie service, call
|
||
(with modem) 1-800-638-8369. Upon connection type HHH. Wait for the
|
||
U#= prompt. Type: XTX99368,GENIE and hit RETURN. The system will
|
||
then prompt you for your information.
|
||
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\////////////////////////////////////
|
||
[EOF]
|
||
|
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