266 lines
7.8 KiB
Groff
266 lines
7.8 KiB
Groff
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/ XYPHUS SOFT-DOX \
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\ /
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/ SPELLCASTING AND MAGIC \
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\ /
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/ WRITTEN BY \
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\ /
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/ THE PENGUIN \
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\ /
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/ FOR \
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\ /
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/ THE SOUTH POLE......[312] 677-7140 \
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\ THE OUTPOST.........[312] 441-6957 /
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/ TEMPLE OF DOOM......[805] 682-5148 \
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\ /
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/\ /\
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\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
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Spellcasting & Magic
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The use of magic in Arroya is governed by some fairly strict rules.
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To begin with, the source of magic is the Xiphoid Amulets - small,
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sword-shaped, violet gemstones that are found in the wilderness of the
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Lost Continent. Legend says that these stones are pieces of the Heart
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of Xyphus, torn from the breast of the Lord of Demons by the great
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wizard Szhaalin thousands of years ago. Legend also says that the
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Heart itself still exists and must be found before Xyphus can be
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slain.
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What is known about the Xiphoid Amulets is that they seem to be the
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catalyst for the casting of spells. Once a Spellcaster has purchased
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a magic scroll or spell, he or she has that spell memorized and can
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use it forever - PROVIDED THEY HOLD IN THEIR HAND A XIPHOID AMULET
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WITH WHICH TO FOCUS AND MAGNIFY THE ENERGY THAT BRINGS INTO BEING AN
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ACTUAL SPELL. Without the amulet, the spell is nothing more than a
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meaningless chant.
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Another known fact about the Xiphoid Amulets is that they shatter.
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They do so when their power has been consumed. There is no getting
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around the fact that the amulets are finite, and that they wear out.
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Thus, the Spellcaster that conserves his or her spells usually lives
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to raise children and discuss philosophy late into the evening.
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One last fact about the amulets: They can and are often used as
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weapons. They are small and do very litte damage, but they do affect
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normal and enchanted being alike.
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The casting of a spell is not an easy task for the Spellcaster.
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Regardless of the success or failure of a spell, it requires a great
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deal of concentration and energy from the magic user. The amount of
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endurance necessary to cast a particular spell is noted on the lists
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of spells throughout the game.
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The wizards of Arroya commonly use a dozen spells, although rumors
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circulate about the existence of scrolls with unknown spells etched on
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them in magical writing that fades after a short time. Should a player
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encounter one of these scrolls, they must determine its effect and
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purpose through experimentation. The well-known spells are:
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Attack Spells
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Abeja - This spell produces a profusion of livid welts to appear on
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the recipient, severe enough to slay small creature and wound humans
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gravely. This spell has a high probability of succeeding, although it
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will only work on normal living creatures.
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Matamosca - This spell delivers a sharp blow to its recipient, causing
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about as much damage as the Abeja spell. It has a relatively good
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chance of being cast successfully, but will not affect Demons and
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certain types of enchanted beings.
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Bendicca - This spell only affects shapechangers and lycanthropes. It
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causes a great deal of damage on the life force of the dormant shape
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of the creature, e.g. if a werewolf in its human shape is the
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recipient of a Bendicca spell, its latent wolf shape will suffer the
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damage. The spell has a good probability of being cast successfully.
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Hela - This spell is a staple of the Demon-fighter's bag of tricks. It
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causes an area of intense cold to briefly materialize around its
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recipient, causing serious damage. This spell does not always work,
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but is successful more often than not.
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Tirayama - This spell is only effective against Undead creatures such
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as Zombies and Liches. This spell does not always work, but is
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relatively successful for the skilled Spellcaster.
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Tirayela - This spell is similar to the Hela spell in its effect,
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i.e., its damage is rendered by intense cold. However, it is not
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effective against Demons or certain enchanted creatures. Furthermore,
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it is an extremely difficult spell to cast correctly and often does
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not work.
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Hindrance Spells
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Ciega - This spell works against all normal (not enchanted or Undead)
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creatures, and renders them blind for a limited period of time.
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Piedra - This spell paralyzes its victims. It works against
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shapechangers and lycanthropes only.
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Lubrika - This spell slows down Demons by turning the ground beneath
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their feet into extremely slippery clay. Unfortunately, the effects
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of the spell are rather short-lived.
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Cieno - This spell slows down Undead creatures by turning the ground
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beneath their feet to a fine, powdery substance. The effects do not
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last very long.
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Healing Spells
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Sana - Sana is a high-powered healing spell that will completely cure
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an injured character, even if that character has been poisoned.
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Goza - Goza will cure some damage to all members of a party, but is
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ineffective where poison is concerned.
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Other Spells
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[> Thanx to the Archer <]
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These spells were not listed in the manual nor can you buy them from a
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trading post:
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Attack Spells
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Sling Of A Sage - This spell seems to cause a small amount of damage
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to one creature. It seems to have a high probability of succeeding.
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Magic Firebow - Seems to affect all monsters and has a high
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probability of succeeding. To my knowledge it has not been tried on
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enchanted beings.
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Tree - This is the only spell or weapon, for that manner, that will
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harm a Treant. It usually destroys them with one try.
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Demonda - This spell does an extreme amount of damage to Demons and
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will usually kill them.
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Astral Fence - This spell will protect all the characters in a party
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from being attacked by monsters, but there is no guarantee that it
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will be cast correctly.
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Star Burst - This is the only known effective weapon or spell that
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will cause harm to Glass Gods.
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Hindrance Spells
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Lycod - This spell seems to paralyze the recipient. It only seems to
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work on shapechangers and lycanthropes.
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Casting Spells
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Unlike a fighter who must be next to an opponent in order to strike a
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blow, the Spellcaster may strike from a distance. To cast a spell,
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simply type "S" when it is the Spellcaster's turn. You will be shown
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a list of spells available to that character, of which one may be
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selected. If you decide not to use a spell, press the spacebar to
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return to the game.
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As a Spellcaster advances in level due to experience point gain, his
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or her effective range for casting spells will increase. So will the
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probability for successful casting of a spell. Practice makes
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perfect, even in magic.
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---------------------------------------
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---------------------------------------
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IF ANYONE FINDS ANY OTHER SPELLS NOT
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LISTED HEREIN, CALL THE SOUTH POLE
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[312] 677-7140
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---------------------------------------
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FILE #3 WILL BE THE DESCRIPTION OF ALL
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THE MOSTERS WITHIN XYPHUS.
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---------------------------------------
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THE PENGUIN/T-MEN
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