200 lines
6.3 KiB
Plaintext
200 lines
6.3 KiB
Plaintext
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First Screen:
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HIT POINTS:
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The amount of damage your character can take.
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MAXIMUM HIT POINTS:
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Your character's full potential if unwounded.
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LEVEL:
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This is the measure of your character's experience and expertise.
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ENDURANCE LV:
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This is the indicator of your character's level of fatigue.
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WEAPON-IN-HAND:
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Tells what weapon the character has ready to use.
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ARMOR CLASS:
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This tells you what type of armor the character is wearing.
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GOLD OWNED:
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The amount of gold the character possesses.
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EXPERIENCE:
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This figure shows how much experience the character has earned as a
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result of victories in battles and gold found.
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Second Screen:
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SPELLS OWNED:
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(if the character is a Spellcaster)
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Third Screen:
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WEAPONS OWNED:
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SELECT ONE (This screen permits the character to change the
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weapon-in-hand).
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Permanent Status Display
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During actual game play, there are always four lines of information
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displayed at the bottom of the screen. The information shown is:
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CHARACTER NAME/PROFESSION RACE/HIT POINTS: ENDURANCE (1-100)
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WEAPON-IN-HAND
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On occasion, such as during combat or when a spell has been cast,
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special messages will be shown in this window. When you have finished
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reading such a message, press the spacebar to continue.
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Miscellaneous Commands
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There are four other important commands to remember while playing
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Xyphus. They are:
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Q -
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Quit and save. Pressing "Q" will save the current game status to your
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Game Disk, allowing you to attend to frivolities such as eating,
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sleeping, or being social.
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W -
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Weapon Selection. Pressing "W" will allow you to change the
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weapon-in-hand, and costs the character one movement turn.
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S -
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Spell. This command allows you to cast spells, and will be discussed
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in the file on Spellcasting.
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Z -
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Change text delay and movement delay. The text delay is the amount of
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time that special messages are displayed on the screen. The movement
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delay is the amount of time taken for response to a selected
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directional move. Pressing "Z" will get the message: ENTER TEXT DELAY
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(1-9) CURRENT VALUE IS X; followed by: ENTER MOVEMENT DELAY (1-9)
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CURRENT VALUE IS X. Play with these values until you have found the
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right ones for you.
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Movement,Endurance, & Dexterity Factors
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Each character and creature in Xyphus is rated for movement,
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endurance, and dexterity. What this means is that each creature will
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move better on certain types of terrain and worse on others, as is the
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case for the different races of player characters.
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Furthermore, depending on the weapon used, each character or creature
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will strike more frequently during the length of a fight, or less
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often. For example, a Dwarf wielding a two-handed longsword will not
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strike nearly as frequently as an Elf using a hunting knife. (He will
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do a lot more damage per blow, however). Different monster types will
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strike at different rates as well.
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Finally, each character and creature is rated for endurance. That
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means that depending on the weapon being used and the spell being
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cast, the player will tire out more quickly or at a slower pace. The
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effects of fatigue on player cahracters is that there will be reduced
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damage on blows struck or the character may cease to be able to fight
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at all, and fatigued Spellcasters may not be able to cast some of the
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more demanding spells.
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Armor & Weapons
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Metal is very scarce is Arroya - The Dwarves are the only true miners
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and smiths in the whole land and there are only a few of them. A
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warrior's wealth is often measured by the armor and weapons he or she
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owns. There is no plundering of corpses for weapons. In fact, when
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possible, the weapons and armor are buried with the corpse in
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accordance with the dictates of Arroyan culture. However, weapons
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which are lost and have no rightful owner may be claimed by any
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Arroyan. Legends tell of many magical weapons which are scattered
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about the Lost Continent.
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The Arroyan warrior uses only one kind of armor, and only the most
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powerful of warriors have full suits. The armor consists of a padded
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jerkin of cloth, covered with a leather tunic that protects the waist
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and hips. The tunic is in turn covered with a hauberk of chain mail
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that covers the torso and protects the arms. Finally, a breastplate of
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polished bronze is placed over the hauberk. Most Arroyans, however,
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cannot afford this much armor and they must collect it piece by piece.
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Fortunately, each component of the armor does provide an additional
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degree of protection as it is accumulated. Custom (and practicality)
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dictates that a warrior first purchase a shield, then begin building
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his or her armor collection. No armorer will sell armor to a warrior
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without a shield.
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Should a warrior manage to purchase a full suit of armor, there is yet
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another way of increasing his or her armor class. This is through the
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purchase of an enchantment available through any armorer. The
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enchantment is a two-part affair called the Veils of Szhaalin. The
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first part is called the Inner Veil, and must be in place before the
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second part - the Outer Veil - can be purchased.
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Weapons
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There are many types of weapons available in Arroya, some of which
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cannot be purchased anywhere. The forts and trading posts in different
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parts of the continent may offer weapons particular to that locale as
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well as common weapons such as swords, maces, and morningstars. Mnay
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of the special weapons are outlawed in other parts of the Lost
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Continent and may be confiscated by garrison commanders there. (The
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program will take care of these simply by eliminating them when you
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move to a new scenario).
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Many of the creatures found in Arroya are enchanted by nature, and may
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only be wounded with magical or silver weapons. Most Lost Continent
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veterans will tell you that if the creature seems unusual, it will
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probably require the use of a special weapon to destroy it.
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At some time your party may come across enchanted weapons useable
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either by Fighters or Spellcasters. Be thankful and grab them! Some of
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these weapons will last throughout the campaign, while others will
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vanish when their enchantment is used up. Be warned that there are
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cursed weapons around...
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SPELLCASTING & MAGIC AND MONSTERS ARE IN FILE #2. THEY WILL BE
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RELEASED AS SOON AS POSSIBLE...
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