325 lines
14 KiB
Plaintext
325 lines
14 KiB
Plaintext
|
|
=================================
|
|
| WRATH of DENETHENOR <PRELUDE> |
|
|
=================================
|
|
|
|
The fire in the great stone fireplace crackled warmly drawing flickering
|
|
tounges of light across the faces of the men and women gathered in the
|
|
Tavern. One dude that was cloaked and hooded, hunched over a picture of
|
|
brew in the corner and seemed really stoned as the storyteller by the
|
|
fire began to tell his story.
|
|
|
|
|
|
"In the beginning, the four major lands of Deledain were ruled
|
|
independantly. Lord Solrain ruled over the town of Nisondel, Lord Mirrih
|
|
over Cestonia, Lord Estrine over Arveduin and Lord Denethenor over
|
|
Mystenor. Usually there was peace ya know, sure sometimes a few little
|
|
friendly rivalries and an occasional skirmish with the dudes over at the
|
|
Isles of Bregalad, but in general all was really cool and peaceful."
|
|
|
|
He poured some brew in a glass...
|
|
|
|
"Now even then, Lord Denethenor was pretty good at magic and shit, and
|
|
he really got off into studying the DARK side of mysticism. He got
|
|
really good man and then he started to get greedy. Like he wanted more
|
|
than his 1/4th share of Deldain and all the wealth and power that went
|
|
with it. That's when the shit hit the fan."
|
|
|
|
The storyteller took a deep sigh and drank a log swallow of his brew!
|
|
|
|
|
|
"The first that Lord Denethenor attacked was Lord Mirrih, ruler of
|
|
Cestiona, who was like geographically right in the middle. Now he and
|
|
Lord Estrine were tight and they joined togather to fight Lord
|
|
Denethenor. Lord Solrain was chicken-shit and stayed out of it all.
|
|
Mirrih and Estrine destroyed the Castle Denethena, but didn't have any
|
|
effect on the heavy duty stuff of that evil dude Denethenor. With his
|
|
evil magic still growing and getting more powerful, he forced Mirrih and
|
|
Estrine back to their own lands and put a shitload of spies and monsters
|
|
of his own creation all over their property. Lord Estrine, whose castle
|
|
is closest to Mystenor, was a prisnor in his own castle. The only land
|
|
to escape the ravages of the war is here in Nisondel dudes and I can
|
|
promise ya, knowing that evil asshole Denethenor, it's just a matter of
|
|
time before he comes here to Nisondel starting his bullshit."
|
|
|
|
He took another long swallow of his brew and continued...
|
|
|
|
"Now it's been rumored for a long time now, that it dosen't matter how
|
|
large or powerful it is, no army will ever defeat Lord Denethenor and
|
|
his awesome magic. Instead, it's supposed to be one single dude all
|
|
alone with magic and weapons more powerful than his. A lot of brave
|
|
dewds have gone out to try to kick his ass and none of them ever came
|
|
back here to Nisondel. It's really a bummer cuz every year Denethenor
|
|
gets stronger and his stinky shit spreads even more. That chicken-shit
|
|
dude Lord Solrain can't fight worth doodleysquat. If Denethenor comes
|
|
here we're doomed!"
|
|
|
|
The men and women nodded and agreed with the story teller. As awful as
|
|
it sounded, they knew he was telling the truth. Then there was a
|
|
movement in the corner and the dewd with the cloak that seemed really
|
|
stoned came to the fireplace. He threw back his hood and the other
|
|
people stared at him. He was of medium height, skinny and had a real
|
|
young baby looking face.
|
|
|
|
"Well," he said, "so this Denethenor dewd has loads of green huh? Maybe
|
|
I'll go and check him out I need some extra cash," he said rubbing his
|
|
hands over the heat of the fire."
|
|
|
|
|
|
The storyteller busted out in hearty laughter.... "HAHAHAHA! You!
|
|
Defeat Lord Denethenor? HAHAHA! You don't even look like a warrior or
|
|
even a Magician... You look more like a whimp! Matter of fact, are you
|
|
the thief that's been stealing shit from around here lately?"
|
|
|
|
Some of the other people looked at the guy with hostility while the rest
|
|
checked to make sure they still had their wallets and stuff. The young
|
|
dewd just smiled and said, "Maybe I'm young and maybe I'm even a thief.
|
|
Maybe that's what it takes to kick this dudes ass." He laughed under his
|
|
breath. "After all, how many old farts have tried it and never
|
|
returned? In my profession (whatever that might be), I've gotten out of
|
|
more dangerous situations than any three warriors or simple minded magic
|
|
users with my ass still intact. See, it dosen't matter about how much
|
|
danger is involved, it's the amount of dollars that I'm interested in.
|
|
Anyway, if I take on challange like this one maybe I'll pick up some
|
|
more skills on the way or learn a few more tricks..." His eyes danced
|
|
with anticipation as he looked at all the people in the room. Some had
|
|
the look of hope in thier eyes. Others wariness but they all could sense
|
|
the feeling of confidence that the youngster had.
|
|
|
|
|
|
With one quick movement he turned and walked jauntily out of the door.
|
|
|
|
=======================
|
|
= WRATH-GENERAL NOTES =
|
|
=======================
|
|
|
|
The objective of the game is to be the freewheeling traveler that
|
|
defeats the Evil Lord Denethenor and loots his treasure house.
|
|
|
|
-------------------------------------------------------------------
|
|
|
|
After the game loads, select "1" from the menu to create you character.
|
|
You may only have one character at a time so after you create him take
|
|
good care of him (or her). You don't have to specify a profession for
|
|
your character because before you can succeed in your quest you will
|
|
have to be different things at different times: Fighter, thief, magic
|
|
user: Just give your character a name. As you play the game, your
|
|
character's health is reflected in "HITS" (quantity of physical damage
|
|
you can sustain), and stamina (your vitality, wich can only be
|
|
replentished thru nourshiment). These are both displayed during game
|
|
play. The star between your hits and stamina represent your internal
|
|
magical energy. The casting of any spell (AFTER YOU LEARN THEM), will
|
|
drain some portion of this energy from you, preventing you from further
|
|
use of magic for a period of time.
|
|
|
|
Other character attributes are visable when you press "P" to [P]rint
|
|
status. These include Strength, which reflects the damage you can
|
|
inflict on enemies; Intelligence, which reflects the power of your
|
|
spells; and Gold, with which you can buy supplies and information. Also
|
|
listed will be any of your possesions including weapons, armor, any
|
|
adventure begins on the NE penisula on the continent of Nisondel. There
|
|
are no high order beasts or monsters on Nisondel and the ones you do
|
|
meet will hit you with greatly reduced force. Therefore, use this as a
|
|
training ground cuz fer sure you're gonna need training later. You can
|
|
also get used to Maize travel and the differences between Day and Night
|
|
and traveling thru dimension doors. The first thing you should do when
|
|
getting started is to find a town and buy a weapon and maybe some food.
|
|
You have enuf gold to buy the bare minimum when you 1st start out. If
|
|
you pick up a little by robbing travelers and monsters before you find
|
|
the 1st town then you can buy a little more.
|
|
|
|
Your game progress is saved to disk each time you enter a town, castle
|
|
or maize, dimension door and etc. You can also save your game at any
|
|
time by pressing "Q" for [Q]uit. If you die you will be prompted to
|
|
resume your game where it was last saved on disk. (If ya wanna take a
|
|
rest at this point you can reload the program and it will continue at
|
|
the last save).....
|
|
|
|
Of course, if your game was last save while you were in a shitty
|
|
condition ie: surrounded by monsters or close to death you may chose to
|
|
reload the program and restore your character, which will send you back
|
|
to the beginning of the game (POSSIBLY) with some of what yopu earned in
|
|
the meantime... The first town you will probably find is Backwoods.
|
|
There is a diner, a weapons shop and the only trading post in Nisondel.
|
|
(Trading posts let you sell some of your items if you're hard up for
|
|
cash.) You need some weapons and some food from the appropriate vendors.
|
|
You will that the stores keep regular hours so don't wait til the end of
|
|
the day to do your shopping. To buy something (or sell something) just
|
|
go up to the counter and stand in front of the merchant, press [C] to
|
|
[C]onverse and indicate the direction key so he'll know you're taking to
|
|
him. The merchant will offer you choices--- Follow his prompts to make
|
|
your selection. He will quote you a price and you can either agree by
|
|
pressing [Y]es or [N]o... Don't forget you need both a weapon AND food
|
|
to start with so don't spend so much in one store and not be able to
|
|
afford what you need in another. Every time you buy a new weapon (or
|
|
later on) don't forget to press [E] to [E]quip yourself. You will
|
|
automatically ready your most powerful weapon and your most protective
|
|
armor, if you have any.
|
|
|
|
When you're traveling around the countryside, ANYTHING GOES... But when
|
|
you step into a town or Castle Boundry, you are expected to behave in a
|
|
civilized manner. If you act different from the other people there (and
|
|
sometimes you have to) be prepared to take the consequences. Most
|
|
townies just mind their own business. But the REBEL UNDERGROUND NETWORK
|
|
has heard that you were coming and in most towns there will be FREEDOM
|
|
FIGHTERS that will help you along the way. [C]onverse with everyone to
|
|
identify your allies and save valuable information. Make an attempt to
|
|
be friendly because no one likes Lord Denethenor and you can have
|
|
valuable allies that you can rely on later.
|
|
|
|
Keep a journal of the things people say to you and who says it even if
|
|
it seems unimportant. Later, you may regret not remembering what it was.
|
|
When you visit a castle, it's only polite to pay your respects to thje
|
|
reigning Lord. If you don't you could miss out on something valuable
|
|
that should have been given to you. In the towns, if you attack anyone
|
|
or are caught breaking into a store or vault to rob it, the soldiers
|
|
will came after you. If you commit the ultimate sin of murder, a warrant
|
|
for your arrest will be posted (dead or alive) in that town... The
|
|
greater the crime, the longer the warrant will be valid. Also, the
|
|
merchants will not trade with a known criminal. Of course, even if the
|
|
warrant expires and you are able to re-enter the town unmolested, the
|
|
person you killed may have been the one that had some valuable
|
|
information for you. Better hope ya can get along without it cuz it
|
|
can't be retrieved.
|
|
|
|
================================
|
|
= WRATH OF DENETHENOR-THE CAST =
|
|
================================
|
|
|
|
Deledain is a civilization that, to say the least, is unmolested by the
|
|
new order of life and wayfarers such as you and I. Rather it remains
|
|
quaint in it's customs and habits. Where and how some of the names were
|
|
contrived I dunno, but at any rate, here they are.
|
|
|
|
:::::::::::::::
|
|
: TOWNSPEOPLE :
|
|
:::::::::::::::
|
|
|
|
Includes merchants, soldiers, clerics, wizards, lords and various
|
|
others. Most townspeople are friendly and are willing to share advice
|
|
with law-abiding travelers.
|
|
|
|
::::::::::::
|
|
: GHOULIES :
|
|
::::::::::::
|
|
|
|
These little short dudes can only strike a few hits but are known more
|
|
for being able to pass thru stone walls.
|
|
|
|
::::::::::::
|
|
: WORGRECS :
|
|
::::::::::::
|
|
|
|
These are the silly twits... They'll walk into a light barrier and
|
|
whacko! No more Worgrecs... hehehe!
|
|
|
|
::::::::::::
|
|
: KLINKENS :
|
|
::::::::::::
|
|
|
|
They can give you a pretty good whack with a handaxe, but they LOOK more
|
|
fierce than they really are.
|
|
|
|
::::::::::::
|
|
: WARRIORS :
|
|
::::::::::::
|
|
|
|
Warriors are some of the few humans that you'll meet outside of
|
|
civilazation. As a rule they aren't so tough but if they get going in
|
|
the right direction they can be pretty fierce.
|
|
|
|
:::::::::::
|
|
: WIZARDS :
|
|
:::::::::::
|
|
|
|
Magic users can be either Good or Bad. (Mostly bad)... They can cast
|
|
spells that will throw opponets for long distances... As a friendly tip,
|
|
never get caught in a fight between two mad wizards.
|
|
|
|
::::::::::
|
|
: SHARKS :
|
|
::::::::::
|
|
|
|
As the name implies, the sea traveler will often be found running from a
|
|
school of these. Yes! They can do to you here what they can do to you in
|
|
real life...
|
|
|
|
::::::::::::
|
|
: CORSAIRS :
|
|
::::::::::::
|
|
|
|
The dudes are pirates. They pull shit unsuspecting merchant ships and
|
|
wayfarers like yourself. (Not me, I'm too smart!) They can take some of
|
|
your goodies if you let them.
|
|
|
|
::::::::::::::
|
|
: BLOOD BATS :
|
|
::::::::::::::
|
|
|
|
They hang out the maizes until dark and then they're everywhere. They're
|
|
really pains in the ass!
|
|
|
|
::::::::::::
|
|
: FIELENAS :
|
|
::::::::::::
|
|
|
|
Dangerous mothers. They're almost never alone and ya have to really use
|
|
your wits... Also, they are vicisous (sp) critters that'll rip ya up.
|
|
|
|
:::::::::::::
|
|
: CYSESTONS :
|
|
:::::::::::::
|
|
|
|
Shit! They have four arms and they can really confuse you when you fight
|
|
them. It's better to just take a long range cannon and wipe 'em out.
|
|
|
|
:::::::::::
|
|
: OIREGES :
|
|
:::::::::::
|
|
|
|
They look like ostriches and they can be just as fierce... Best to avoid
|
|
them if your hits are low.
|
|
|
|
::::::::::::::
|
|
:TERRAHYDRAS :
|
|
::::::::::::::
|
|
|
|
These are the monsters that originate in the water, but they can also
|
|
live on land. There's no way to get away from them other than finding a
|
|
good strong door and hiding.
|
|
|
|
::::::::::::
|
|
: CRACHENS :
|
|
::::::::::::
|
|
|
|
Oherwise known as Turkey-dragons. They have wings but they cannot fly.
|
|
Dosen't matter, they can still kick ass. They have the ability to
|
|
temporarily blind you and put you in a world of trouble.
|
|
|
|
::::::::::
|
|
: DEMONS :
|
|
::::::::::
|
|
|
|
Devilish little dudes. The best tip I can give is that their most
|
|
powerful weapon is similar to one of the spells that you will learn...
|
|
|
|
:::::::::
|
|
: DREYX :
|
|
:::::::::
|
|
|
|
One of the most fierce of the things that Lord Denethenor has conjured
|
|
up. They can fly and they'll chase what they're after across either
|
|
land or water... <BEWARE>
|
|
|
|
:::::::::::::::::::
|
|
: LORD DENETHENOR :
|
|
:::::::::::::::::::
|
|
|
|
The evil asshole himself! No ou how awesome this dude is cuz he dosen't
|
|
(F) around... If he hears that you're coming to challange him, he won't
|
|
just sit and wait for ya he'll come after you and conjure up all sorts
|
|
of shit to do you in... If you get close to this dudes realm, that's the
|
|
time to be MOST CAUTIOUS! And that's my warning o ya!
|
|
|
|
-END-
|