345 lines
13 KiB
Plaintext
345 lines
13 KiB
Plaintext
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::::::::::
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:::::::::: ::::::::::
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:::::::::: EPYX ::::::::::
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:::::::::: ::::::::::
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::::::: Presents . . . :::::::
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:::::::::: . . . . :::::::::
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:::::::::: . . . . E S . .:::::::::
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:::::::::: . . . . A M . . . . :::::::::
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:::::::::: . . . . D G . . . . :::::::::
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:::::::::: . . . . R L . . . . :::::::::
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::::::: W O . . . . :::::::
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:::::::::: . . . . Documentation :::::::::::
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:::::::::: (c)1987 ::::::::::
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:::::::::: ::::::::::
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World Games Docs
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By: ]\/[icro ]\/[ack
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Events:
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-------
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Weightlifting- RUSSIA
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Barrel Jumping- GERMANY
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Cliff Diving- MEXICO
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Slalom Skiing- FRANCE
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Log rolling- CANADA
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Bull riding- UNITED STATES(#1)
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Caber toss- SCOTLAND
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Sumo wrestling- JAPAN
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Weightlifting:
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--------------
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The Snatch Method-
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[] To bend down and grasp the bar, pull the joystick BACK.
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[] To begin lifting the bar, push the joystick FORWARD.
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[] During the lift, pull the joystick BACK to drop underneath the bar and
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"snatch" it over your head.
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[] To stand up from the squatting position, push the joystick FORWARD.
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[] When two or more judges' lights in front of the platform turn WHITE, pull the
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joystick BACk to lower the weights back down to the floor.
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The Clean Jerk-
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[] To grasp the bar, pull the joystick BACK.
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[] To begin lifting the bar, push the joystick FORWARD.
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[] During the lift, pull the joystick BACK to "clean" the bar and drop into a
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squat with the bar resting on your chest.
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[] To stand up from the squatting position, push the joystick FORWARD.
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[] To "jerk" the bar above your head, pull the joystick BACK again.
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[] To straighten your legs and complete the lift, push the joystick FORWARD one
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more time.
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[] When two or more judges' lights in front of the platform turn WHITE, pull the
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joystick BACK to lower the weights to the floor.
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Scoring: The winner is the lifter who successfully lifts the greatest weight. At
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least two of the judges must give white success lights for a lift to be
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considered successful. The judges vote on the accuracy of your timing. Two
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"hesitant" white votes mean your timing was poor. Three quick white votes mean
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your timing was perfect.
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Timing: As the weight increases, timing becomes more critical. The right moment
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to clean the bar to your chest is easy to judge at lower weights, but extremely
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difficult as the Clean and Jerk approaches 200kg. After you clean the bar, wait
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the right amount of time to gather your strength for the final lift. Too short
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and the lifter isn't ready, too long and his strength gives out. The key to
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learning the timing is practice.
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Strategy: The key to strategy in weightlifting is knowing when to increase the
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weight-and how much to increase it. Know your limits and those of your
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opponents out of the competition-but make sure you can lift the weight before
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you take the gamble!
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Barrel Jumping:
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---------------
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[] To choose the number of barrels to jump, move and hold the joystick LEFT or
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RIGHT. Press the FIREBUTTON to continue.
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[] Your skater appears on the ice ready to start. Press the FIRE BUTTON to begin
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skating.
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[] To move the skaters legs, move the joystick LEFT and RIGHT alternating in
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rhythm with the movement of his legs.
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[] To skate faster, maintain your joystick movements in rhythm with his legs.
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[] To jump, press the FIRE BUTTON. The green flag indicates a good take-off
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point for most jumps.
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[] To prepare for landing, pull the joystick BACK.
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[] Each player is allowed three attempts.
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Scoring: The winner is the skater who clears the greatest number of barrels in
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one of their attempts with a successful landing.
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Strategy: Build up as much speed as possible before jumping. The length of the
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jump depends on the speed at take-off. The timing of the jump is also
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important. if you jump too soon, you may not clear the last barrel-but if you
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jump to late, you may crash into the first barrel.
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Cliff Diving:
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[] To select the height of your dive, push the joystick FORWARD or pull BACK
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Press the FIRE BUTTON to prepare for the dive.
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[] Your diver will appear on the ledge you selected. Press the FIRE BUTTON to
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start the dive.
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[] To arch your back during the dive, push the joystick FORWARD.
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[] Before you enter the water, pull the joystick Back to straighten out and
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complete the swan dive.
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[] To avoid hitting the bottom surface under the water, move the joystick LEFT
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immediately after entering the water.
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[] Each player is allowed three attempts..
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Scoring:
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Each diver is scored on the style and height of his dive. Smoothly executed swan
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dives score the highest style points. The highest scores are obtained with
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perfect swan dives from the highest ledge on "La Quebrada," while barely
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missing the rocks at the foot of the cliff.
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Wind:
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The wind velocity for each dive is indicated by the length of the arrow at the
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top of the screen. The stronger the wind, the longer you must keep your divers
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back arched to avoid the rocks.
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Strategy:
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The Depth of the water varies as waves go in and out. Try to time your dive in
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order to enter the water at its maximum depth. To achieve a better score, try
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to barley miss hitting the rocks near the foot of the cliff by arching your back
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as long as necessary during the dive. Also remember, that holding the joystick
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LEFT,RIGHT,FORWARD,or Back at the time of your leap adds extra velocity in that
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direction.
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Slalom Skiing:
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-------------
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[] to start skiing down the course, press the FIRE BUTTON.
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[] Control your skier's turns by moving the joystick LEFT or RIGHT to turn in
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that direction.
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[] Press and hold the FIRE BUTTON as you move the joystick to increase your
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speed and turning sensitivity.
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[] Complete the course by passing through each gate. A gate is two flags of the
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same color-you must pass between each pair of flags.
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[] The gates alternate colors, so you must ski between blue flags, then red
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flags. Missing a gate adds a five second penalty.
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Scoring: The winner is the skier who successfully completes the course with the
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fastest time. You will be disqualified if you fall. If you collide with a gate
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head on, you'll "wipe-out." Strategy: Sharp turns slow you down. Try to use
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moderate turns as often as you can, timing each turn to position yourself for
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the next gate. As you pass through one gate, you should be setting up your
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approach for the next gate down the hill.
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Log Rolling:
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------------
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[] You may compete against another person or the computer.
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[] When "Press your Fire Button" appears on either half of the screen, the
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player whose name appears on that half must press the joystick FIRE BUTTON
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The next player does the same. This begins the event.
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[] To move the lumberjack's legs, move the joystick LEFT and RIGHT. Stay in
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rhythm with the log or you may lose your balance.
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[] To slow the rolling of the log from forward or backward, and change its
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direction, press the FIRE BUTTON while running.
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[] Each player gets three attempts.
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Scoring: The winner is the last lumberjack to remain on the log. A scoring bonus
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is awarded to the winner based on the balance of the two contestants. A balance
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meter is displayed at the bottom of the screen. You score points whenever your
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balance is better than your opponent's. Scoring also depends on the length of
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the event; if you take too long to finish off your opponent, you'll receive a
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lower score.
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Balance:
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Establish rhythm with your lumberjack's legs; if you don't build speed at the
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correct rate he may lose his balance. The computer keeps balance meter for both
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players. When a lumberjack is off-balance, his arms extend to help him recover.
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Strategy:
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Make your opponent lose his balance by stopping the log, then changing the
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direction of the log's rotation quickly back and forth. Finish off your
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opponent by rolling the log rapidly n the direction that will cause him to fall
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off.
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Bull Riding:
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------------
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[] To choose which bull you want to ride, move the joystick FORWARD or BACK.
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The bulls are named(from easiest to hardest) Ferdinand,Elmer,Bob,Tornado
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and earthquake.
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[] Press the FIRE BUTTON to start the event.
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[] To respond to the bull's movements, move the joystick as follows: BUCK: If
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the bull is bucking, move the joystick LEFT or RIGHT, in the direction that
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the bull is moving. SPIN: Pull the joystick BACK to stay on the bull when it
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is spinning. HALT: Move the joystick LEFT or RIGHT in the opposite direction
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that the bull is moving.
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Scoring: Scoring is based on the style and length of the ride. The length of a
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ride is eight seconds. Riding harder bulls is worth more points. For the
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highest scores, ride Earthquake..if you dare.
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Strategy:
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Try to anticipate the bull's moves correctly. Quick response to each move is the
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key to finishing a ride. The practice mode allows another player to control the
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bull's actions. Use this to develop a fast response to all of the moves a bull
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can make.
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Controlling the bull with the joystick in practice mode:
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FORWARD: 360 Degree spin.
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FORWARD WITH FIRE BUTTON PRESSED: 540 degree spin.
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CENTER JOYSTICK: The bull bucks and runs.
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BACK: THe bull halts suddenly.Guaranteed to throw the toughest hombre.
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Caber Toss:
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[] To run with the caber, move the joystick LEFT and RIGHT in rhythm with the
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athlete's feet. To gain speed, increase the temp of the rhythm smoothly.
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[] To plant your feet and throw the caber, press and hold the FIRE BUTTON.
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[] As the caber pivots in your hand, release the FIRE BUTTON to complete the
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throw. If you release too soon ot too late, the caber may not flip correct.
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Scoring: The caber must flip over completely for a legal toss. The toss that
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travels the farthest distance wins the event.
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Strategy:
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The secret to longest throws is building up your speed before the toss, while
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conserving as much energy as possible. The player who learns how to reach top
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speed the fastest will usually win the event. Be careful not to run any farther
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than necessary to build up your speed-long runs with the heavy caber will sap
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your strength.
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Sumo Wrestling:
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---------------
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[] Press the FIRE BUTTON to begin the event and go into the crouch.
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[] Control your wrestler by repeatedly moving the joystick as indicated for the
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following wrestling moves:
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-----------------------------------------------------------------------------
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FOREARM
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/|\
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BACKWARD PUSH<-------------------------> FORWARD PUSH
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/|\
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/ | \
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/ \|/ \
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BACKWARD SLAP SLAP FORWARD SLAP
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-----------------------------------------------------------------------------
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[] Press and hold the FIRE BUTTON to attempt to grasp your opponents belt.
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Then perform one of the following moves by repeatedly moving the joystick in
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the direction indicated, while still holding the button down.
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----------------------------------------------------------------------------
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UTCHARI
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/|\
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BACKWARD PULL <-------------------------> FORWARD GRAB
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/|\
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/ | \
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/ | \
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TRIP LEFT SNATCH TRIP RIGHT
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----------------------------------------------------------------------------
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[] The computer maintains stamina and balance factors for each wrestler.
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[] Release the FIRE BUTTON to let go of your opponent's belt.
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[] The first wrestler to leave the ring or touch the ground with any part of
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his body but the feet loses the match.
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Scoring: Scoring is based on reaction time-both yours and that of your opponent.
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The player who can execute moves the quickest will get the highest scores. If
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you throw your opponent to the ground or push him out of the ring, you'll
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receive enough points to win the match. The shorter the match, the higher the
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points.
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Strategy:
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Timing is important to success in the sumo ring. When you perform a move with
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the FIRE BUTTON pressed, be sure to release the button at the proper time to
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complete the move successfully. You can learn the timing through practice. Also
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keep in mind that the Utchari is a good strategic move. Try using it when
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you're about to be pushed out of the ring.
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Medals:
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[] Gold Medal =5 points
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[] Silver Medal =3 points
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[] Bronze Medal =1 point
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-END-
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