398 lines
10 KiB
Plaintext
398 lines
10 KiB
Plaintext
|
||
---------------------------------------
|
||
WIZARDY SCENERIO EDITOR
|
||
INSTUCTION ERRATA
|
||
DATED: 4.12.81
|
||
THANKS TO THE BIG M
|
||
---------------------------------------
|
||
|
||
|
||
SEGMENT: NRECS STREC BLKNG LENGTH
|
||
<-------------------------------------->
|
||
HEADER 1 0 6 06
|
||
MAZE 7 6 1 14
|
||
MONSTERS 100 20 60 34
|
||
TR-TYPES 75 54 6 26
|
||
ITEMS 130 80 13 20
|
||
PLAYERS 20 100 4 10
|
||
PICTURES 41 110 2 42
|
||
EXPTABLE 1 152 1 2
|
||
|
||
<-------------------------------------->
|
||
|
||
|
||
MONSTER PICTURES TABLE (WITH
|
||
DESCRIPTIONS)
|
||
|
||
DESCRIPTION
|
||
-------------------------------------------------------------------------
|
||
0 SMELLY SLIME 1 OLD MAN WITH LANTERN(DINK)
|
||
2 GHOST (SHEET,RAISED ARMS) 3 THEIF (RUNNING WITH LONGSWORD)
|
||
4 KNIGHT (UNMOUNTED W/SWORD) 5 UNSEEN ENTITY
|
||
6 ASSASSINATOR OF THE GODS(X) 7 MAGE (ROBED)
|
||
8 PRIEST 9 NINJA (TWO SWORDS)
|
||
10 SCORPION 11 ATTACK DOG
|
||
12 BLEEB 13 INSECT SWARM
|
||
14 BORING BEETLE 15 DRAGON (HEAD)
|
||
16 GIANT 17 GREATER DEVIL(PROTRUDING TUSKS)
|
||
18 TREASURE CHEST (MIMIC) 19 TREASURE (IN PILE) <MIMIC>
|
||
20 AMEOBAE 21 SWORD (KOD'S SWORD)
|
||
22 HELMET(KOD'S HELMET) 23 SHIELD(KOD'S SHIELD)
|
||
24 GLOVES(KOD'S GLOVES) 25 ARMOR (KOD'S ARMOR)
|
||
26 SKULL (FLOATING) 27 FUZZBALL
|
||
28 SNAKE (BOA COILED AROUND SCREEN) 29 BAT (VAMPIRE)
|
||
30 FLACK 31 SMALL HUMANIOD
|
||
32 ANIMATED SKELETON 33 POSSESSED HUMANIOD (GLOWING)
|
||
34 FLOATING ROBOT (SAYS "DIE!") 35 BEAR
|
||
36 RABBIT 37 WASP (GIANT MOSQUITO)
|
||
38 HUGE SPIDER 39 GIANT
|
||
40 DEMON 41 -----SAFE SPACE-----
|
||
|
||
|
||
|
||
--------------------------------------------------------------------------*
|
||
|
||
|
||
---EXPERIENCE TABLES---
|
||
|
||
NOTE: FORMAT IS FROM LEVEL #/TO LEVEL #
|
||
|
||
|
||
FIGHTER MAGE PRIEST THEIF
|
||
<-------------------------------->
|
||
1/2 1000 1000 1050 900
|
||
2/3 1724 1896 1810 1551
|
||
3/4 2972 3268 3120 2674
|
||
4/5 5124 5634 5379 4610
|
||
5/6 8834 9713 9274 7948
|
||
6/7 15231 16746 15989 13703
|
||
7/8 26260 28872 27567 23625
|
||
8/9 45275 49779 47529 40732
|
||
9/10 78060 85825 81946 70227
|
||
10/11 134586 147974 141286 121081
|
||
11/12 232044 255127 234596 208760
|
||
12/13 400075 439874 419993 359931
|
||
MORE: 289709 320000 304132 260639
|
||
|
||
|
||
BISHOP RANGER LORD NINJA
|
||
<-------------------------------->
|
||
1/2 1200 1250 1300 1450
|
||
2/3 2107 2192 2280 2543
|
||
3/4 3692 3845 4000 4461
|
||
4/5 6477 6745 7017 7826
|
||
5/6 11363 11833 12310 13729
|
||
6/7 19935 20759 21596 24085
|
||
7/8 34973 36419 37887 42254
|
||
8/9 61356 63892 66468 74129
|
||
9/10 107642 112091 116610 130050
|
||
10/11 188845 196650 204578 228157
|
||
11/12 331307 345000 358908 400275
|
||
12/13 581240 605263 629663 702236
|
||
MORE: 438479 456601 475008 529756
|
||
|
||
|
||
|
||
END EXPERIENCE.
|
||
---------------
|
||
|
||
-- MAZE EDITOR --
|
||
|
||
|
||
MOVEMENT KEYS: Q W E
|
||
A S D
|
||
Z X C
|
||
|
||
SET FEATURE KEYS: "S" SECRET DOOR
|
||
"W" WALL
|
||
"D" DOOR
|
||
Q,E,Z,C ERASE
|
||
|
||
DIRECTION SET KEYS: "I" UP
|
||
"J" LEFT
|
||
"K" RIGHT
|
||
"M" DOWN
|
||
|
||
|
||
NOTAE:TO CREATE A FEATURE:
|
||
|
||
<1> POSITION CURSOR WITH MOVEMENT
|
||
KEYS
|
||
<2> SELECT POSITION OF FEATURE WITH
|
||
DIRECTION KEYS
|
||
<3> SELECT FEATURE WITH FEATURE KEYS
|
||
|
||
EGO GESSE:TO INSERT A DOOR FACING "SOUTH", POSITION CURSOR, PRESS "M"
|
||
AND THEN PRESS "D"
|
||
|
||
|
||
-----END SET FILE-----
|
||
|
||
|
||
"1" INITIALIZATION OF SCENERIO
|
||
|
||
ROOM FOR 500 RECS ON STANDARD FORMAT
|
||
|
||
1> ENTER VALUES
|
||
2> <C>HANGE SCENERIO NAME
|
||
3> INSERT BLANK DISK INTO DRIVE 2, FORMAT SCENERIO
|
||
|
||
NOTAE:
|
||
INITIALIZED SCENERIO CONTAINS ONLY BASIC SET-UP,AND NO ACTUAL
|
||
"DATA"(EG. PLAYERS,MONSTERS,ITEMS) IS WRITTEN TO DISK,IT MUST BE
|
||
WRITTEN OR COPIED FROM ANOTHER SCENERIO.
|
||
|
||
|
||
"2" SCENERIO COPY ROUTINES
|
||
|
||
1> ENTER COPY OBJECT FROM MAIN MENU
|
||
2> SOURCE START REC = (START COPYING AT RECORD #? ON SOURCE)
|
||
3> DESTINATION START REC = (START COPYING AT RECORD #? ONTO
|
||
DESTINATION SCENERIO)
|
||
|
||
"3" ZERO CHARACTER PASSWORDS
|
||
|
||
NOTAE:
|
||
ERASES ALL CHARACTERS' PASSWORDS
|
||
|
||
"4" RECOVER FROM USER BACK-UP
|
||
|
||
NOTAE:
|
||
SETS ALL CHARACTERS ON BACKUP C REATED FROM OPTION MENU DURING BOOT
|
||
PHASE TO "IN" POSITION IN THE "INN"
|
||
|
||
"*" END
|
||
|
||
NOTAE BENE:
|
||
ENTERS USER INTO COMPILING A ND LINKING ROUTINES TO ACCESS SCENERIOS
|
||
WITH "OTHER" FORMATS
|
||
|
||
|
||
|
||
---- END FILE 1 OF 5 ----
|
||
|
||
WIZARDRY SCENERIO EDITOR EDITOR ERRATA FILE 2 OF 5
|
||
DATED: 4.13.81 THANKS TO THE BIG M
|
||
|
||
EDITORS:
|
||
|
||
A> PLAYERS E> EXPERIENCE
|
||
B> MONSTERS F> MAZES
|
||
C> ITEMS G> MONSTER IMAGES
|
||
D> TREASURE TABLES H> ENCRYPT MESSAGES
|
||
|
||
|
||
|
||
A>PLAYERS
|
||
---------
|
||
|
||
THIS EDITOR IS USED TO RE-CREATE CHARACTERS IN THEIR TRUE IMAGE.THESE
|
||
IMAGES ARE STORED IN THE "MAGE.GEN" FILE ON TRACKS A-E WHICH IS WHERE
|
||
THE COPY PROTECTION IS IN FULL FORCE.
|
||
|
||
CHARACTERS CREATED FROM SCENERIO ARE STORED ON AN EASY ACCESS FILE,AND
|
||
BACKED UP ON ANOTHER FILE WHICH IS PROTECTED AGAINST ACCIDENTAL
|
||
MODIFICATION. IT IS FROM THIS FILE THAT THIS EDITOR READS, SO BE
|
||
CAREFUL!
|
||
|
||
SPELLS:
|
||
A SPELL CREATION ROUTINE IS INCLUDED IN THIS EDITOR, BUT DUE TO
|
||
COPYRIGHT PROCEEDURES, YOU THE USER WILL NOT HAVE ACCESS TO THIS
|
||
INFORMATION UNTIL THE TIME COMES WHEN MR. WOODHEAD WISHES TO MODIFY
|
||
THE SPELLS IN A LATER SCENERIO NOT FORE SEEN AT THE PRESENT DATE.
|
||
|
||
NOTAE:
|
||
FILE 5 INCLUDES ALL OF THE CLAUSES AND BY CLAUSES WHICH APPLY TO THE
|
||
USERS GROUP IN RESPECT TO THE EDITOR AND MARKETING OF SCENERIOS
|
||
CREATED BY THE EDITOR. (SEE FILE 5 CLAUSE 2A)
|
||
|
||
|
||
|
||
B-MONSTERS
|
||
----------
|
||
|
||
|
||
PERTINANT INFORMATION:
|
||
|
||
"QMAGIC":
|
||
# OF MAGICAL SPELLS A MOSTER CAN CAST IN A CERTAIN ENCOUNTER :
|
||
(MONSTERS CAN CAST ALL SPELLSTO BE DEFINED ONLY BY DICE ROLL)
|
||
|
||
"HCLER" :
|
||
# OF CLERICAL,'PRIEST' $SPELLS A MONSTER CAN CAST IN AN ENCOUNTER :
|
||
"IBID"
|
||
|
||
"M-RES" :
|
||
MAGIC RESISTANCE (RESISTANC E TO PLAYER-CAST SPELLS"
|
||
|
||
"CHUMNUM":
|
||
NUMBER OF COMPANIONS IN MONSTER PARTY
|
||
|
||
"CHUM-PROB":
|
||
PERCENTAGE CHANCE OF A SIN SINGLE MONSTER(OR A GROUP WHERE APPLICABLE)
|
||
OF NOT ATTACKING (GOOD ONLY!)
|
||
|
||
"PIC #":
|
||
PICTURE TO BE DISPLAYED WHEN MONSTER APPEARS(SEE CHART FILE 1)
|
||
|
||
"ENCS ":
|
||
NOT USED (RESERVED FOR LATER SCENERIOS WITH DIFFERENT DATABASE
|
||
MANAGEMENT)
|
||
|
||
NOTAE:
|
||
IT IS REASONED THAT ALL OTHER IN FORMATION IS SELF-EXPLANITORY WITH
|
||
RELATION TO THE MONSTER EDITOR.
|
||
|
||
|
||
WIZARDRY SCENERIO EDITOR ERRATA SHEET # 3 DATED: 4.14.81
|
||
THANKS TO THE BIG M
|
||
|
||
|
||
C-ITEMS
|
||
-------
|
||
|
||
|
||
EXPLANATION OF INPUT PROMPTS:
|
||
|
||
"SPECIAL #":
|
||
SET SPECIAL TO BE FOUND IN MAZE. (USING MAZE EDITOR, SET ITS POSITION
|
||
IN THE MAZE).
|
||
|
||
"DECAY %":
|
||
THE NUMBER OF TIMES THAT THE SET SPECIAL POWER OF ITEM CAN BE
|
||
USED(100%=ONCE, 1%=100 TIMES ETC.)
|
||
|
||
"DECAY #":
|
||
NUMBER OF TIMES OBJECT CAN BE EQUIPPED TO A CHARACTER BEFORE
|
||
"BREAKING"
|
||
|
||
"SPELL":
|
||
SPELL ITEM CAN CAST (PART OF SPECIAL POWERS)
|
||
|
||
SPECIAL POWER= HEALING,INCREASED DAMAGE,SPELL,OR PROTECTION
|
||
|
||
NOTAE: OPTION 'N' FROM THE PROTECTIONS EDITOR(PROTECT AGAINST
|
||
ENCHANTED) IS NOT USED IN ANY CURRENT SCENERIO.WHEN IT IS ,THAT OPTION
|
||
WILL BECOME OPERATIONAL.
|
||
|
||
ALL OTHER INFORMATION ON THIS SUBJECT IS FELT TO BE SELF
|
||
EXPLANITORY,AND THEREFORE NOT EXPLAINED HERE.
|
||
|
||
|
||
|
||
D-TREASURE TABLES
|
||
-----------------
|
||
|
||
|
||
EXPLANATION OF INPUT PROMPTS:
|
||
|
||
"INBOX":
|
||
DETERMINES IF TREASURE IS TO BE FOUND IN A CHEST
|
||
|
||
"TRAPS":
|
||
EDIT POSSIBLE TRAPS IN THE CH CHEST(IF MORE THAN 1 SELECTED TRAP
|
||
CHOSEN AT RANDOM,IF ALL SELECTED, CHEST WILL BECOME A MIMIC (SEE BELOW
|
||
& LIST IN FILE 1)
|
||
|
||
"ITEM#":
|
||
COMPARES INPUT TO ITEMS LIST, AND SELECTS TREASURE (0=RANDOM), (IF A
|
||
MARKED SPECIAL IS SPECIFIED,BE SURE TO INCLUDE LISTING IN MAZE
|
||
EDITOR!)
|
||
|
||
ITEMS(1-9):
|
||
DETERMINES HOW MANY ITEMS CAN BE FOUND IN CHEST,AND WHAT ITEMS ARE IN
|
||
CHEST)
|
||
|
||
MIMIC:
|
||
A MONSTER TYPE (ENCHANTED) FORMATTED TO DATA BASE.A MYMIC WILL APPEAR
|
||
ONLY IF SPECIFIED IN: MAZE EDITOR,TREASURE EDITOR MONSTER EDITOR(SET
|
||
ACTUAL MONSTER
|
||
|
||
TO APPEAR TO "ENCS 10"(MIMIC CAN NOT BE MODIFIED BY THIS EDITOR, BUT
|
||
CAN BE LINKED IN TO MONSTER TABLES BY PRESSING "*" FROM MAIN MENU AND
|
||
USING LINK AND COMPILING ROUTINES).
|
||
|
||
|
||
|
||
E-EXPERIENCE
|
||
------------
|
||
|
||
|
||
(SEE FILE 1 BLOCK 3 FOR EXAMPLE)
|
||
|
||
NUMBER OF EXPERIENCE POINTS NEEDED TO MOVE FROM ONE SPECIFIED LEVEL TO
|
||
ANOTHER SPECIFIED LEVED.
|
||
|
||
"MORE":
|
||
FOR LEVELS OVER 13,A CONSTANT NUMBER OF POINTS IS NEEDED TO MOVE TO
|
||
EACH
|
||
|
||
NEXT LEVEL.THIS NUMBER IS SPECIFIED AFTER THE PROMPT, AND(TURN TO FILE
|
||
1 HARDCOPY) 1 LEVEL WILL BE GAINED WITH THE ACCUMULATION OF THAT
|
||
AMOUNT OF POINTS).
|
||
|
||
|
||
|
||
F-MAZE EDITOR
|
||
-------------
|
||
(EXPLAINED IN FILE 1)
|
||
|
||
IT IS NESCESSESARY TO SET CORRIDORS AND ROOMS.GO INTO OPTION 1 AND SET
|
||
WHICH MONSTER GROUPS MAY APPEAR ON A SPECIFIED LEVEL. OPTION 5 IS USED
|
||
TO QUICK DRAW A MAZE(BASIC OUTLINE) AFTER WHICH PRESSING "B" WILL
|
||
BUILD WHAT YOU HAVE DRAWN.(PRESSING #S 1-9 HAS NO EFFECT UNLESS LINKED
|
||
IN FROM THE PASCAL DATABASE EDITOR("*" OPTION FROM MAIN MENU). MESSAGE
|
||
EDIT (-2 FROM SPECIALS EDITOR) IS SELF EXPLANITORY AND THERFORE NOT
|
||
EXPLAINED HEREIN;(30 BLOCKS PER LEVEL)
|
||
|
||
|
||
G-MONSTER IMAGES
|
||
----------------
|
||
|
||
EXPLANATION OF INPUT PROMPTS:
|
||
|
||
? > SEE COLOR BLOCK CURRENTLY IN USE
|
||
N > SKIP TO NEXT COLOR BLOCK
|
||
P > SKIP TO PREVIOUS COLOR BLOCK
|
||
! > SAVE PICTURE
|
||
/ > " UNFINISHED FEATURE "
|
||
- > DELETES ANY PATTERN (PICTURE BLOCK) THAT DATAM CURSOR PASSES OVER
|
||
+ > CURSOR MOVE MODE(DATAM CURSOR CAN MOVE WITHOUT EFFECT USING
|
||
Q,W,E,A,S,D,Z,X ,C KEYS
|
||
S > DRAW MODE(WHEN DATAM CURSOR IS MOVED, IT WILL DRAW IN THE
|
||
SPECIFIED COLOR BLOCK.
|
||
|
||
: MUST LOAD IN PICTURE BY TYPING IN NUMBER FROM SECONDARY SOURCE MENU.
|
||
|
||
|
||
H-ENCRYPT MESGS
|
||
---------------
|
||
|
||
:WARNING:
|
||
|
||
THIS EDITOR IS NOT TO BE USED FROM THE
|
||
MAIN MENU! USE IT INSTEAD FROM THE MAZE
|
||
EDITOR AS EXPLAINED ABOVE.
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|