253 lines
8.4 KiB
Plaintext
253 lines
8.4 KiB
Plaintext
425
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[Ctrl-S Stop/Start] [Spacebar to Exit]
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..THE APPLE HOUSE AE..
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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[] []
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[] Wings of Fury []
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[] Softdox []
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[] []
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[] By []
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[] Sir Beeblebrox []
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[] []
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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SELECTING A RANK
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Once you have left the demo, your first pre-flight task will be
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to select a Naval rank. There are seven ranks under which you can
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fly, each one providing a more challenging set of missions than
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the last. Use the arrow keys or your joystick to cycle through
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the various ranks. When your desired rank is highlighted, press
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the return key or a joystick button to make your selection. After
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you've selected your rank, a message will appear on screen
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listing your objectives for that mission.
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SELECTING WEAPONS
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Before taking off, you must decide what type of weapons your
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Hellcat will be armed with for this flight. Cycle through the
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list of weapons using the arroW keys or your joystick, then press
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return or joystick button to make your selection.
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TAKING OFF
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To take off from the carrier, push the joystick all the way to
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the left to give your Hellcat full throttle in that direction. As
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the plane nears the end of the flight deck, push the stick up and
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to the left to provide elevation.
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FLYING
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Maneuvering the Hellcat while in flight is achieved using the
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following joystick positions:
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Left Climb Stall Right Climb
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\ | /
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Full Throttle Left--3/4 Throttle-- Full Throttle Right
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/ | \
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Left Dive Stall Dive Right Dive
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TURNING
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Turning is accomplished by reversing the horizontal direction
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of the stick. Your Hellcat will lose some altitude while turning,
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so it's important to give it extra lift at the same time.
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LANDING
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To land on the carrier, you must approach it flying into the
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wind (from the right). Use the 3-D view to line up the flashing
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white artificial horizon indicator with the deck of the carrier.
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Just as you clear the edge of the carrier's deck, stall the plane
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to allow it to drop so that its "arrester hook" can catch one of
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the four arresting cables on the deck.
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Landing an airplane on the deck of a carrier requires a great
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deal of skill and nerves of steel. It may take you a few practice
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runs before you feel comfortable, but this practice will pay off
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later When the heat is on and you have to land under fire.
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Once you have landed safely, taxi your plane to the elevator.
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Then, push the joystick button to activate the elevator and lower
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your plane for repairs, refueling and a new load of weapons. If
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you taxi too far and miss the elevator, simply turn your plane
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around and position it over the elevator again.
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HELLCAT WEAPONS
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---------------
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Machine Guns
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Your Hellcat is equipped With three .50 caliber machine guns on
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each wing. These guns can be fired while in flight by pressing
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button 0. Use your machine guns for shooting down enemy planes
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and strafing islands.
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Bombs
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Equipped with thirty 100 lb. bombs, your Hellcat can do heavy
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damage to barracks and maching gun dug-outs on enemy islands.
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After selecting "bombs" from the Weapons menu, you can drop bombs
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while in flight by pressing button 1.
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Rockets
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Designed for use on more substantial targets such as large
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anti-aircraft guns, 15 of these 5 inch rockets can be carried by
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your Hellcat. Once you've selected "rockets" from the Weapons
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menu, you can fire rockets while in flight by pressing button 1.
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TORPEDOES
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Once an enemy ship's guns have been disabled you'll be able to
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make a torpedo run on the ship in an attempt to sink it. After
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selecting "torpedo" from the weapons menu, you can release the
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torpedo by pressing button 1
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NOTE: you must approach the enemy ship flying low over the water
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when you release the torpedo. It is important to have the ship
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well in your sight before releasing the torpedo so as not to
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allow the torpedo to run out of energy before hitting its target.
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CONTROL PANEL
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Your Hellcat's control panel with it's various instruments and
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guages is displayed at the bottom of your screen.
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Weapon counter: indicates what type of weapon you are carrying
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and how many you have left.
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Hellcat counter: how many Hellcats left. You earn an extra plane
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eace time you are promoted in rank.
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Oil pressure guage: indicates the condition of your engine. When
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your Hellcat is damaged by gunfire, the engine will begin to
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smoke. The more damage your plane sustains, the more smoke it
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will emit and the lower the oil pressure will drop. When oil
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pressure begins to get critically low, a red light will blink on
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the guage. If the oil pressure drops too low, the engine will
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seize and you will crash, Each time you return to your carrier
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and descend into the hold, your plane will be repaired, restoring
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oil pressure to full.
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3-D view: provides a three dimensional view of the world from
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your cockpit. This view is especially helpful when attempting to
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guage the distange between your Hellcat and an oncoming ship,
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plane of other target.
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In the center of the view is a flashing white cursor which serves
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as an artificial forizon iundicator. This indicator is useful for
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sighting targets and landing on your carrier.
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Fuel guage: indicates how much fuel you have left. When the fuel
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level begins to get critically low, a red light will blink on the
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guage. If the plane runs out of fuel in flight, you will crash.
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Each time you return to your carrier and descend into the hold,
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your plane will be refueled, restoring the level to full.
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Score counter: take a guess!
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Enemy plane counter: take another one!
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FLYING THE MISSIONS
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You start the game with three Hellcats. You will receive one
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additional Hellcat every time you earn a promotion in rank.
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Mission Objectives
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You will be briefed on each mission's objective before you begin
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it. Bonuses will be awarded as each objective is accomplished. An
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additional bonus will be awarded upon successful completion of an
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entire mission.
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The two major objectives that a mission may entail are:
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ISLANDS
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Targets on islands include barracks, soldiers, machine gun
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dug-outs and large anti-aircraft guns. For an island to be
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neutralized, all barracks, soldiers and guns must be destroyed.
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SHIPS
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Enemy ships must be sunk to be neutralized.
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During some missions, you will also encounter the following:
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FIGHTER PLANES
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It is not neccessary to shoot down all fighter planes in an area
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in order to complete a mission.
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TORPEDO PLANES
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To defend your carrier, it is neccessary to either shoot down
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torpedo planes or destroy their torpedoes once dropped (with
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bullets bombs or rockets). When a torpedo plane is sighted, an
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arrow will appear in the 3-D view indicating its position
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relative to you.
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HIGH SCORES
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Once you have finished the game, you will have the opportunity
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to save your score to disk if your score is among the top ten.
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You will be prompted to enter your name. Your rank will be
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recorded automatically.
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SPECIAL KEYS
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Esc- Pauses game
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CTRL-R - Restart game
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CTRL-S - Turn sound on and off
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CTRL-D - Display high scores
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CTRL-C - Clear high scores, press ctrl-d first.
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CTRL-F - Flips vertical control on joystick.
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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[] []
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[] Call These Great Boards []
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[] Third Planet (Soon 9600!) 516-361-6744 []
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[] Binary Sixx 505-275-0110 []
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[] []
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
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[Ripco] Which 1-438 ?=menu,<CR>=abort:
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