587 lines
30 KiB
Plaintext
587 lines
30 KiB
Plaintext
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Wareforce Presents ...
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EPYX Computer Software
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The World's Greatest Football Game
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INSTRUCTION MANUAL
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Game Program Designed by: Nexa Corporation
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* Introduction *
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It's late in the fourth quarter. Third down and five yards to go. The ball
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is snapped. The quarterback fakes a handoff and sneaks into the end zone to
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tie the game. The crowd goes wild!
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THE WORLD'S GREATEST FOOTBALL GAME puts you on the field and on the sideline
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as both player and coach of a football team. The most true-to-life football
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game ever created, THE WORLD'S GREATEST FOOTBALL GAME emphasizes strategy,
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play design, and physical contact. There are 22 players on the field, each
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programmed with real football logic and reasoning.
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All right, Coach, you call the plays. Roll out the CHALKBOARD and design
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just the play you need to outmaneuver the other team. At the CHALKBOARD you
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can design a whole new offensive game plan-unbeatable formations and elaborate
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passing patterns that require skill and finesse.
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THE WORLD'S GREATEST FOOTBALL GAME is just like being on the line of scrimmage.
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The opposing team promises to tear you apart with a fearsome defensive
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strategy; a defense that will stick to you like glue. They'll break up the
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pass and force the big turnover. Watch out for an interception!
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THE WORLD'S GREATEST FOOTBALL GAME is the most realistic football game to come
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home to your computer. From the roar of the crowd and the kick off, to the
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thrill of the long gainer, THE WORLD'S GREATEST FOOTBALL GAME combines all the
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elements and excitement of professional football. Easy-to-follow menus direct
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you through the game. Play against the computer or against your friends.
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So adjust your shoulder pads, the Kick-off is about to begin!.
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* Getting Started *
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For one player game play, you can use either the keyboard or the joystick.
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For two player game play, one player must use the keyboard controls and the
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other player must use the joystick. To toggle between the keyboard and the
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joystick (for one player, or to switch off with two players), press S before
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starting a play.
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If you are using keyboard controls, press the SPACE BAR to make your selections
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and initiate plays. If you are using a joystick, press the FIRE button instead
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of the SPACE BAR.
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Keyboard Joystick
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U I O tl tc tr
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J K L l c r
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M , . bl bc br
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* Pre-Game *
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Once THE WORLD'S GREATEST FOOTBALL GAME has loaded, the PLAY GAME/CHALKBOARD
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menu will appear. You can choose either PLAY GAME or the CHALKBOARD:
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(football icon) - Play Game
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(x/o icon) - Chalkboard
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Selecting the CHALKBOARD gets you to the team clubhouse, where, as Coach,
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you choose the formations, make assignments and chart plays.
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To go directly to the field, choose PLAY GAME. Using the joystick or keyboard
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controls, select PLAY GAME. Press the FIRE button (SPACE BAR).
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<> After choosing PLAY GAME, you will be asked to enter your team name. Using
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the keyboard, enter the name of the Home Team and press RETURN. For a one
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player game do not enter a Visiting Team name. Just press RETURN agan.
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For a two player game, you must enter a Visiting Team name. Enter the name
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of the Visiting Team and press RETURN.
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<> Once you have selected the team names, you must decide on the length of the
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quarters. The maximum amount of time allowed is 15 minutes. To change the
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time clock, pull the joystick UP (press the I key) to increase the time.
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When you have selected the desired quarter time length, press the FIRE
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button (SPACE BAR).
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<> Now you see the Scoreboard. The Scoreboard indicates the team names, the
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quarter, down, yards to go, ball positioning, and time outs remaining.
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* Starting Play *
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Kick-Off
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<> Kick-off to begin play. The team which has possession of the ball should
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press the FIRE button (SPACE BAR) to call up the Main Menu screen.
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<> The Main Menu is made up of these options:
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(clock-icon) - Time-out: there are three time-outs per half
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('10'-icon) - Go to Scoreboard
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(disk-icon) - Load or Save the Game, switch from PLAY GAME to CHALKBOARD or
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vice versa
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('exit'-icon) - Exit
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<> Using the joystick (pressing the J or L key), select the EXIT icon to
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advance to the Play Selection screen. When the Kick-off icon appears,
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press the FIRE button (SPACE BAR).
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<> Select the direction of the Kick: LEFT, MIDDLE, or RIGHT, then press
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the FIRE button (SPACE BAR).
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<> Now a menu of plays for the type of Kick selected will appear. Use the
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joystick (press the I and , keys) to scroll UP and DOWN the list of plays.
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Select a play with the joystick (press the J or L key), and press the FIRE
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button (SPACE BAR). The play will be diagrammed on the screen.
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<> If you wish to use the diagrammed play, select the 'OK' icon with the
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joystick (press the J or L key). If you would rather see another play,
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select the GARBAGE CAN icon to make a new selection. If you wish to design
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your own play, refer to the CHALKBOARD section in this manual.
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<> If you are playing with two players, your opponent will now select a
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defensive play. Follow the same selection sequence used in making the
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offensive play selection. For one player game play, you also select the
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defensive play (Now is the time to design or run through various plays-
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before you face your opponent.)
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Note: In a two player game, players should not observe the other player making
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his or her play selections.
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<> After you have chosen both the offensive and defensive play formations, use
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the joystick (press J or L key) to select the OK icon to take you to the
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Kick-off screen.
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<> To initiate the Kick-off, the receiving team presses one of the numbered
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keys from 0 to 8. These keys correspond to the speed in which the Kick-off
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is played. 0 is fastest, 8 is slowest. Press 9 for a stop-action sequence,
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and press the SPACE BAR (Button 2 on joystick) to advance each frame. After
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selecting the speed of play, the Kick-off will automatically begin. Move
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the Kick-off receiver down field to gain a good osition. Following the
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Kick-off, press the ESC key, and the Scoreboard will appear.
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Play Selection
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<> Press the FIRE button (SPACE BAR) for the Main Menu. Select EXIT to advance
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to the CHOOSE PLAY TYPE menu. Use the joystick (press the J or L key) to
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select the following offensive options: Run, Pass, Field Goal, Punt, and
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Exit.
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<> You will encounter a series of three or four simple menus asking for
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different types of play selections. Here are the choices you will be making
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to select the various types of plays:
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___________________________________________________________
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| | | |
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Run Pass Field Punt
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| | Goal |
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_______|_______ | | _______|_______
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| | | | | | | |
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Left Middle Right _______|_______ _______|_______ Left Middle Right
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| | | | | |a``CBKaIHEYADC^X`IJXaEHH@I~EKDX!sssssssPsssssPsssssPsssssss!PPPPPML | Left Middle Right |
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_______|_______ _______|_______
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| | | | | |
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Left Middle Right Left Middle Right
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<> The Offensive Player selects first. Select the type of play you want by
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moving the joystick (pressing the I, J, L, and , keys). Press the FIRE
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button (SPACE BAR).
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<> The next menu asks for the play direction. If you want the play to go
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LEFT, up the MIDDLE, or RIGHT, make your selection and press the FIRE
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button (SPACE BAR).
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<> Now you will be looking at a list of plays from your Playbook. Use the
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joystick (the I, J, L and , keys) to scroll UP and DOWN the lis of plays.
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You can scroll beyond the screen to view all the plays in the category.
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Press the FIRE button (SPACE BAR) to make your selection.
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<> The play will be diagrammed on the screen. Study the route of the primary
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ball carrier. The primary ball carrier is indicated with a white line
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ending in a square. The secondary ball carrier is indicated with a white
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line ending in a diamond.
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Note: The screen displays 22 plays at a time, but the play list can actually
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hold up to 120 plays.
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<> Now the Defensive Player selects a play from the menu to try and contain
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the offense. Once the Defense has selected a play, choose the OK icon.
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<> The Offense selects the speed at which the play is run. It is based on a
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scale of 0 (fastest) to 8 (slowest). Press the numbered key for the speed
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you want, and the acton begins. For a freeze-frame, stop-action sequence,
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press the 9 key. The Defensive player can then press the SPACE BAR
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(Button 2 on the joystick) to advance the game step by step.
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<> When the ball is snapped, you will see the "Received Snap" at the top of
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the screen. The quarterback will follow his assigned route automatically
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until you decide to handoff, pass or change the pre-assigned play.
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<> When your running back is in position for the handoff, you'll hea a "beep"
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from the computer. Pess the FIRE button (SPACE BAR). Move the joystick
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away from the offensive line (press the appropriate directional keyboard
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controls) for an outside handoff. If you ant to make an inside handoff,
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move the joystick towards the offensive line (press the appropriate
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directional keyoard conrols). Once the handoff has been made, control
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shifts to the ball carrier. Use your joystick (press the appropriate
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directional keyboard controls) to move him downfield.
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<> After each play is completed, press the ESC key, to return to the
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Scoreboard.
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<> At any time during PLAY GAME, you can EXIT to the Main Menu to call a time
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out. Using the joystick (press the J or L key), select the TIME OUT icon.
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This allows you to stop the clock and save huddle time. Press the FIRE
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button (SPACE BAR). There are thee time-ous per half.
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* Playing the Game *
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In THE WORLD'S GREATEST FOOTBALL GAME, you can survey action from three
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different simultaneous view points. With the multi-screen perspectives, you
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benefit from sideline, overhead and close-up views. Press the W key to toggle
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between single and multi-screen views.
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<> Sideline View - On the right side of the screen is your original
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sideline view. It allows you to see both teams at the
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line of scrimmage before and during the play.
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<> Overhead View - On the lower left side of the screen is the overhead
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view of the entire field. It allows you to survey all
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22 players moving on the field, highlighting the key
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offensive and defensiv payers and the position of the
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ball.
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<> Overhead - In the upper left corner of he screen is an overhead
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Close-up View close-up view, with a + sign mrking the position of the
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ball carrier, and the X's and O's marking the positions
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of the offensive and defensive players in the immediate
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area. The close-up view allows you to view the action
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from above, watch the offensive and defensive players
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execute their routs, and t see the best "holes" to take
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advantage of.
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The quarterback is indicated with a green squae, the receiver will be indicated
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by an orange square. The ball is snappd, and the play begins. Use your
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joystick (appropriate directional keyboard conrols) to scramble. When your
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Primary receiver, or Secondary, if selected, isin position downfield, you will
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hear a "tone". To reease the ball, press the FIRE button (SPACE BAR), and then
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move the joystick LEFT or RIGHT (press the J or L key).
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If there is danger of the quarterback getting sacked, you can release the ball
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early. Move the receiver into position to catch the ball. To elease the ball,
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press the FIRE button (SPACE BAR).
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Game play automatically defaults to the Primary receiver. Press Button 1 on
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the joystick to toggle or prss S or P to select the Primary and Secondary
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receiver. The letter S or P wll appear in the top left-hand corner of the
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screen. If neither receiver is open you can elect to keep the ball and run
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downfield.
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After the ball is released, control switches from the quarterback to the
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selected receiver. The receiver stands out in a white uniform. As you follow
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the flight of the ball, use the joystick (appropriate directional keyboard
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controls) to move the receiver into position. He has to be within arm's
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reach of the ball to make the catch. Once the ball is released, the defensive
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secondary moves toward the ball and closes in on the ball carrier. If te
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defense comes into contact with the ball carrier, the carrier is tackld and
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the play is over.
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The defense can also switch players. The game automatically defaults to
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Linebacker. Prss button 1 on the joystick or the SPACE BAR to toggle between
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the Safety and the Linebacker (the Linebacke and Safety will be indicated by
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a purple square). The letter S or L wll appear in the top right-hand corner
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of the screen. Control of the Linebaker is generally desired on a rnning play.
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Contol of a Safety is generally desied on a pass play. As each play develops,
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you should be able to determine if a play is a pass or run and this will help
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you decide whethr to select a Linebacker or Safety.
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Press the ESC key after each play to return to the scoreboard. If you make
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a touchdown, you mus kick for the extra point.
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The Punt or Field Goal
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To try a field goal or punt, select the corresponding icons from the Play
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Selection menu. If you do nothing after the snap, the ball will be kicked
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automatically. But, if you want to fake out your opponent with an option
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play, use the joystick to control the all carrier in executing a run or pass.
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On a punt return, the receiving team uses the joystick or the keyboard to
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control the movements of the punt returner - in a white uniform. To call a
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fair catch, press the FIRE button (SPACE BAR).
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Save Game
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Return to the Main Menu. Select the DISK icon. Now select the SAVE GAME
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option and the game is saved.
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Load Game
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Return to the Main Menu. Select the DISK icon. Now select the LOAD GAME
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option and the previously saved game is loaded.
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Reset
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At any time during the PLAY GAME, you can press the RESET key to return to
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the PREGAME selection of THE WORLD'S GREATEST FOOTBALL GAME.
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Note: Whenever you switch from CHALKBOARD to PLAY GAME or vice versa, be
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sure to insert SIDE 1 of the disk and press RETURN.
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* The Chalkboard *
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It's been said that football is 85 percent mental and 15 percent physical.
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And most of that mental work - designing and calling the right ply knowing who
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to throw to and who to block - gets done in front of the CHALKBOARD. That's
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where you, as Coach, can put togethr your own Playbook with enough formations,
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plays, and options to keep your opponent off balance. Working with the
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CHALKBOARD, you can design blocking and passing patterns for each play -
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play's you'll be calling as part of your game plan.
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Before you start designing your plays, study the illustrations provided in
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the Playbook (no.. not typing tht one up). You'll see a variety of offensive
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and defensive formations and routes.
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There are 87 possible offensive receiver routes, each identified by a # in the
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lower left-hand corner. The X and Y coordinates in each pattern represent the
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forward and lateral movement of the player on the field with 0,0 being the
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starting point of each receiver. Thus, in a Square Out - Route 05, the
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receiver runs straight out 10 yards, then cuts to his right 10 yards to catch
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the ball.
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Entering the CHALKBOARD from the PLAY GAME section is easy. Select the EXIT
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icon from the GAME OPTION menu to return to the Main Menu. Using the joystick
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(pressing the J or L key), select the DISK icon and press the FIRE button
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(SPACE BAR).
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This takes you to the SAVE/LOAD menu. If you want to save the present game,
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select SAVE GAME and the game will be saved. Then you can go on to the
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CHALKBOARD and eturn to the game after you have designed your plays.
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Select the CHALKBOARD icon froom the SAVE/LOAD menu. Press the FIRE button
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(SPACE BAR). Remove/ the disk from the disk drive, turn it over and insert
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it with the SIDE 1 label facing up.
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The CHALKBOARD menu is made up of six options. These options are:
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(eye-icon) o views a play from the Play disk menu
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('+'-icon) o to add/design a play
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(CNG-icon) o to change a play
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(can-icon) o to delete a play
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(disk-icon) o to intialize or format a blank disk to store your plays.
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(ball-icon) o return to PLAY GAME
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Selecting any of the first four icons will prompt you to choose Offense (O's)
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or Defense (X's). Then you'll be asked to select Run, Pass, Field Goal, and
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Punt. Next choose Left, Right, and Middle. The last screen is the Play Book.
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* To View a Play *
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To view saved plays, select the VIEW icon. Select the play you want to view,
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then pull the joystick DOWN (press the , key) to scroll down the list, push
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the joystick UP (press the I key) to scroll up the list, and LEFT or RIGHT
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(press the J and L keys) to move to the next column of plays. Each play is
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highlighted as you scroll past it. Press the FIE button (SPACE BAR) to select
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the play you want.
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Note: If there are no plays available in a particular category you've selected,
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"NO PLAYS ON FILE" will appear at the top of the screen. Select EXIT to
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return to the CHALKBOARD menu.
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The play will then be diagrammed on your screen. White lines, ending in a square represent the Primary receiver route and white lines ending in a
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diamond represent the Secondary receiver route. Orange lines represent the
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routes of the other players.
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If you have a printer, you can print out the diagram of the new plays you
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design - or of the entire class of plays by selecting the print option you want.
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EXIT o exit the print option
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MONITOR o print the diagram
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PAGES o print the entire class of plays
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* To Add/Design a Play *
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To design your own plays, select the + icon. Select the type of play you want.
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Insert a blank, initialized disk, or the PLAY disk (SIDE 2) and press the FIRE
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button (SPACE BAR). Then select the appropriate options on each menu.
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Note: It is recommended that each player save plays on separate disks.
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Choosing Formations
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You'll then be asked to choose an offensive formation. Each of the 27 possible
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formations is displayed, with formaton numbers in the lower left corner of the
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screen. To advance to the next formation, select the down-arrow and press the
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FIRE button (SPACE BAR). To go to the previous formations, select the
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up-arrow.
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When you are diagramming plays on the CHALKBOARD, the yardage lines on your
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screen ae marked every 10 yards.
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To see the preassigned routs for players in each formation, move the cursor
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to the ROUTES x icon and press the FIRE button (SPACE BAR).
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When you've found the formation you want, move the cursor to OK and press the
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FIRE button (SPACE BAR).
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Selecting Players
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Once you've chosen a formatiom, you'll be asked to select the players you
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want to assign a route to. A circle will appear around a player in your
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formation, and his position and number will be displayed in the lower corners
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of the screen. Use the up-arrow and down-arrow icons and press the FIRE button
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(SPACE BAR) to move the circle up and down the formtion.
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To select a player, set the circle aound the position within the formation.
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Then move the cursor to the OK opton and prss the FIRE button (SPACE BAR).
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Selecting Routes
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Next you'll be asked to choose a Route for that player. Use the up-arrow
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and down-arrow icons and press the FIRE button (SPACE BAR) to flip through
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87 possible receiver routes. The screen display will tell you what formation
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you're in, which player you're assigning a route to, ad the route number you're
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currently selecting.
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If you're assigning routes to a running back, and want to see how a cross
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pattern, for example, Route 03, will integrate with the routes that the rest
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of the team players will be running, select the ROUTES x icon and press the
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FIRE button (SPACE BAR). The running back's cross pattern will be highlighted
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with a white line and all other offensive routs will be sown in orange lines.
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If you want to reverse the displayed route, select the REVERSE icon (rvs).
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The Route number of that pattern will be displayed in black lettering on
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a white background on the botto right-hand side of the screen, until you
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select the REVERSE icon (rvs) again.
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When you're ready to assign a route to that player, move the cursor to
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the EXIT icon and prss the FIRE button (SPACE BAR).
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You'll then be asked to choose the next player you want to assign a route
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to. Repeat the process as above.
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Note: To move ahead to the next menu, select OK. Select EXIT to return to the
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previous menu.
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You don't have to select a route for each player. If you want to stay with
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a player's preassigned route, just skip to the next player in the "Choose
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Player" screen.
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Primary and Secondary Player Selection
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When you're satisfied with the route for each player, press the FIRE button
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(SPACE BAR) to EXIT from the last "Choose Player" screen. Repeat the EXIT
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routine until you're asked to choose a primary ball carrier for offensive
|
||
plays. Each eligible receiver in your formation will then be circled in turn,
|
||
and his route will be displayed. Use the FIRE button (SPAE BAR) to select
|
||
a Primary receiver, move the cursor to OK, and press the FIRE button (SPACE
|
||
BAR). The Primary receiver's route will then be highlighted in a dark line
|
||
ending in a black square.
|
||
|
||
You must then select a secondary receiver the same way. His route will be
|
||
shown ending in a diamond.
|
||
|
||
Name a Play/Save a Play
|
||
|
||
Once you've selected a formation, routes and ball carriers, you need to name
|
||
the play. Using the keyboard, enter the play name. You can name your play
|
||
with any combination of letters and numbers up to 15 characters. It's a good
|
||
idea to include information in the play name tha will cue you as to the nature
|
||
of the play. For example, "F1 Trap Left RB" tells you the information you are
|
||
using (#1), the kind if play, and the Primary ball carrier or running back.
|
||
In a defensive play "322 MAN TO MAN" indicates three players stating one yard
|
||
off the line, and two players two yars off the line, with the rest of the
|
||
players in the backfield.
|
||
|
||
* To Change a Play *
|
||
|
||
The CHANGE icon on the CHALKBOARD menu allows you to change a play you've
|
||
already designed. Select the play you want to change.
|
||
|
||
You'll then be asked whether ou want to Rename (NAME) or Redesign (REDO)
|
||
the play. Press the FIRE button (SPACE BAR) and you'll see the play list
|
||
for that type of play. Use the cursor to select the pay you want to change.
|
||
|
||
If you just want to Rename a play, you'll be given a screen to rename. Now
|
||
you can SAVE the play as before.
|
||
|
||
If you want to Redesign the play, you'll go through the same sequence you
|
||
followed in the ADD play process - choosing a new formation, player routes
|
||
and ball carriers. Remember that players will keep the same routes you
|
||
assigned them in your original play, unless you change a particular player's
|
||
route. Save your play as before.
|
||
|
||
* Delete a Play *
|
||
|
||
The DELETE icon allows you to remove plays from the Playbook. Flip through
|
||
the option menus to find the play you want to delete. Press the FIRE button
|
||
(SPACE BAR goddammit) for your selection. At the same time you delete a
|
||
play from the Playbook, you create space to add new plays.
|
||
|
||
When you're satisfied with the variety of plays you've designed on the
|
||
CHALKBOARD, it's time to suit up and return to the field. To get from the
|
||
CHALKBOARD to the PLAY GAME, select the PLAY GAME icon from the CHALKBOARD
|
||
menu. Tis will bring you to the ENTER TEAM NAME screen. Using the keyboard,
|
||
enter your team name and press RETURN. To cntinue on i PLAY GAME, follow
|
||
the instructons in the PRE-GAME section.
|
||
|
||
Note: At any time during the CHALKBOARD, you can press the RESET key to return
|
||
to the main CHALKBOARD menu.
|
||
|
||
* Helpful Hints *
|
||
|
||
<> Moving the quarback before the ball is snapped will rsult in a fumble.
|
||
Look for "Received Snap" at the top of the screen to start movement.
|
||
<> On running plays, you will hear a "tone" when the designated player is in
|
||
position to take a hand-off. For example, you can run a halfback option,
|
||
with your halfback taking the handoff and passing to a receiver downfield.
|
||
<> When positioning a player to catch a pass or lateral, move them toward the
|
||
shadow cast by the ball's relative position to the round. Players must be
|
||
within arm's reach of the ball to take the pass.
|
||
<> If the ball has not passed the line of scrmmae, players will stay at the
|
||
endpoints of their routes. Defensive players will revert to man-to-man
|
||
coverage.
|
||
<> If you have not assigned a route to a defensie player, he'll play man-to-
|
||
man. Linemen will rush the quarterback, and backs will move towad the
|
||
ball.
|
||
<> Offensive backs may have a hard time shaking man-to-man coverage. One
|
||
technique is t jiggle the joystick whn you're controlling the receiver.
|
||
<> Running backs positioned on the line become blockers if they're not
|
||
handling the ball.
|
||
<> Each player is programmed with his own logic for his position. For
|
||
instance, a tight end may pick up the blitz and stay on the line to block,
|
||
rather than run his route.
|
||
<> Running backs ae programmed with "the John Riggins factor" - the ability
|
||
to overpower tacklers in the open field or at the line of scrimmage.
|
||
<> Quarterbacks are programmed with a "tiring factor" - if you try too many
|
||
quarterback sneaks or end runs, he'll tire and become less effective.
|
||
<> Offensive and defensive backs are fast, but less effective blockes.
|
||
Linemen are slow, but strong.
|
||
<> Plays can be altered by you on the field. So, if you call a long, left
|
||
passing play, and then ecide to run the ball up the middle, you can control
|
||
the action.
|
||
<> Using the joystick (appropriate directional keyboard controls), movement
|
||
is keyed to the sieline view of the game. Moving the joystick LEFT or
|
||
RIGHT (press the J or L key) will move your player left or right on the
|
||
field. If you're keying your moves to the overhead view of the field,
|
||
rotate the joystick one quarter turn to the ight, so that player movement
|
||
on the overhead screen corresponds to the movement of the joystick.
|
||
<> When selecting the direction of the Play type, remember that the direction
|
||
is from each player's point of view on te field. Left for you is right for
|
||
the opposition.
|
||
|
||
* Quick Reference Card *
|
||
|
||
EXIT: Select the EXIT option from any menu you're in to cancel a selection
|
||
and start agan.
|
||
RESUME PLAY AFTER A DOWN: After completing each down, press the ESC key to
|
||
return to the Scoreboad and select a new play.
|
||
DISPLAY WINDOWS: Press W to toggle back and forth between 3 screen views and
|
||
1 screen sideline view of the playing field.
|
||
SPEED CONTROL: Press any numbered key from 0 (fastest) to 8 (slowest) for the
|
||
play speed you want. Press 9 for stop-action sequence, and use the SPACE BAR
|
||
(Button 2 on joystick) to advane each frame.
|
||
SWITCH CONTROL FROM PRIMARY TO SECONDARY RECEIVER: Press Button 1 on the
|
||
joystick or S and P to select the Primary and Secondary.
|
||
SWITH CONTROL FROM SAFETY TO LINEBACKER: Press button 1 on the joystick to
|
||
toggle between the Linebacker and Safety.
|
||
OUTSIDE HANDOFF: Move the oystick away from the offensive line for an outside
|
||
handoff.
|
||
INSIDE HANDOFF: Move the joystick toward the offensive line for an inside
|
||
handoff
|
||
SAVE A PLAY IN THE PLAYBOOK: Design a play using the + icon in the CHALKBOARD.
|
||
When you reach the Enter Play Name menu, type in pay name and prss the FIRE
|
||
button (SPACE BAR).
|
||
SAVE A GAME: Return to the Main Menu, select the DISK icon, now selct the
|
||
SAVE GAME option and the game is saved.
|
||
LOAD A GAME: Return to the Main Menu, select the DISK icon, now select the
|
||
LOAD GAME option and the previously saved game will load.
|
||
RESET KEY IN CHALKBOARD: Press the Reset key at any time o return to the main
|
||
CHALKBOARD menu.
|
||
RESET KEY IN PLAY GAME: Press the Reset key at any time to return to the main
|
||
PLAY GAME menu.
|
||
|
||
THE WORLD'S GREATEST FOOTBALL GAME ADDENDUM for Apple version
|
||
|
||
* On certain Apple computers you must first initialize your blank disk using
|
||
the INIT HELLO command and then reinitalize with the initialize (disk icon)
|
||
option on the Chalkboard menu.
|
||
|
||
* When selecting your Primary or Secondary receiver, press P or S on the
|
||
keyboard whether you are using the joystick or keyboard. DO NOT press
|
||
button 1 on the joystick as this will pass the ball.
|
||
|
||
* The defense can also switch players. When using the joystick, press
|
||
button 1 to toggle between Safety or Linebacker. When using the keyboard,
|
||
press the SPACE BAR to toggle.
|
||
|
||
* To make menu selections when using the kyboard, press the J key to move
|
||
left and the L key to move right. Then press the SPACE BAR.
|
||
|
||
* On the Apple II+, there is an automatic repeat on the movement keys. You
|
||
must press the K key to stop the player or the cursor.
|
||
|
||
|
||
|
||
ts/wf
|