79 lines
2.8 KiB
Plaintext
79 lines
2.8 KiB
Plaintext
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Dos Toyevski
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and
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Palantir
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Computing
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Presents...
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War In Russia
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This is a complicated program and many of the algorithms take much time to
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complete. If the screen goes blank during any stage in the game for an
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unseeming amount of time, don't worry. If you are the curious type, from the
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main page, play a saved game, then CAT with the original disk in the drive.
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Choose all your options then hit <space> to play.
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ADJUSTMENT PHASE
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1)Divide Group:takes unit # and splits it as ordered into two groups.
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2)Transfer Group:forms a larger group by combining two smaller groups
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within the same hex.
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3)Transfer Air:ferry strengths between Luftflotte gruppes in the immediate area
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4)Check Map:tactical display with scrolling over the entire field
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with unit identification if desired.
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5)Check Strategic Map:strategic display of the entire playing field.
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6)Build Factory:what it says; you get a list of cities and supplies with
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which to work.
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7)Build Unit:cities have factories and men; here you choose the output
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to put into action in the following phase.
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N)Naval Movement:I haven't seen it valid yet.
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Once you have formed your combat groups then it is time to plot your move.
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Axis Move
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Depot submove
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Auto Move:watch it get the supplies to the next location for you
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Manual Move:you get the supply packet there yourself
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Distribute:supplies all units in the present hex
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Terrain:shows the terrain underneath all units on the board
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Supply Scan:you got me
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Build A Rail:extend a present rail network
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Move Combat submove
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1-6:move the unit immediately
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Get Unit:move the unit on which the cursor is positioned
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Replace:reform previously split units into a more powerful, larger group
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tac Plot:movement programming for the upcoming combat phase
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Xrail:move by rail immediately
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Abort:clear all decisions and start fresh with this unit
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Next Unit:finished with this unit, continue
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Status Indicators:S->SU unit nearby
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M->Moved in this phase
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N->No more moves allowed
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U->Uncommitted, no SU unit nearby
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Quit:end move with all units
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Automatic entrenchment of eligible units
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Air Operations submove
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1-6:fly in that direction in preparation for a further action,
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range is 4 hexes
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Bomb City:only an enemy city
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Ground Attack:against enemy SU units
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Abort:start this Luftwaffe unit's move fresh
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Quit:done with all Luftwaffe units
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Computer Processing of Combat
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Save Game?
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X)it Game?
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if yes See SU Status?
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Back To Main Menu
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This is an imcomplete Document, if you come across any improvements please
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post a revised version. It will be appreciated. I will improve it as time
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goes by.
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Dos Toyevski
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(> |