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FILE: ULTIMA V QREF
Typed by Chief Justice/CtC 3-15-88
COMMAND SUMMARY
---------------
A Attack H Hole Up N New Order T Talk
B Board I Ignite O Open U Use
C Cast J Jimmy P Push V View
E Enter K Klimb Q Quit & Save X X-It
F Fire L Look R Ready Y Yell
G Get M Mix S Search Z Z-stats
SPACE: Abort, pass turn Ctrl-S: Sound effects on/off
Ctrl-T: System Speed Ctrl-V: Volume level of music
Escape: Exit commands, leave battlefield
WEAPONS
-------
ITEM STONE ATTACK DEFENSE
WEIGHT VALUE VALUE
Dagger 1 6 (30')
Sling 2 6 (40')
Club 3 8 (b)
Flaming Oil 2 8 (40')
Main Gauche 3 8 1
Spear 4 10 (50')
Throwing Axe 6 10 (40')
Short Sword 5 12
Mace 7 15 (b)
Morning Star 8 15 (b,p)
Bow 8 10 (70')
Crossbow 6 12 (80')
Long Sword 9 15
Two-Handed
Hammer 16 20 (b)
Two-Handed Axe 15 20
Sword 13 20
Halberd 18 30 (p)
ARMOUR
------
ITEMS STONE ATTACK DEFENSE
WEIGHT VALUE VALUE
HELMS
Leather Helm - - 1
Chain Coif 1 - 2
Iron Helm 2 - 3
Spiked Helm 3 4 (b) 3
SHIELDS
Small Shield 2 - 2
Large Shield 3 - 3
Spiked Shield 4 6 (b) 3
ARMOUR
Cloth Armour - - 1
Leather Armour 2 - 2
Ring Mail 4 - 3
Scale Mail 6 - 4
Chain Mail 10 - 5
Plate Mail 12 - 7
(b) Denotes a Bludgeon: Hit probability is based on Strength, not Dexterity.
(p) Denotes a Polearm: May be used to attack over obstacles.
(x') Number in parentheses denotes range.
CHART OF SPELLS
---------------
SPELL EFFECT TIME REAGENTS
1ST An Nox cure poison anytime ginseng, garlic
CIRCLE An Zu awaken combat ginseng, garlic
Grav Por magic missile combat ash, pearl
In Lor light noncombat ash
Mani heal anytime ginseng, silk
2ND An Sanct unlock anytime ash, moss
CIRCLE An Xen Corp repel undead combat garlic, ash
In Wis locate noncombat nightshade
Kal Xen call animal combat silk, mandrake
Rel Hur wind change noncombat ash, moss
3RD In Flam Grav wall of fire dng./com. peal, ash, silk
CIRCLE In Nox Grav wall of poison dng./com. nightshade, silk, pearl
In Por blink anytime silk, moss
In Zu Grav wall of sleep dng./com. ginseng, silk, pearl
Vas Flam ball of flames combat ash, pearl
Vas Lor great light noncombat ash, mandrake
4TH An Grav dispell field anytime pearl, ash
CIRCLE Des Por downward move dungeon moss, silk
In Sanct protection anytime ash, ginseng, garlic
In Sanct Grav protection field dng./com. mandrake, silk, pearl
Uus Por upward move dungeon moss, silk
Wis Quas reveal combat silk, nightshade
5TH An Ex Por magic lock anytime ash, moss, garlic
CIRCLE In Bet Xen insect swarm combat moss, silk, ash
In Ex Por magic unlock anytime ash, moss
In Zu sleep combat ginseng, nightshade, silk
Rel Tym quickness combat ash, mandrake, moss
Vas Mani great heal noncombat ginseng, silk, mandrake
6TH An Xen Ex charm combat pearl, nightshade, silk
CIRCLE In An negate magic anytime garlic, mandrake, ash
In Vas Por Ylem tremor combat moss, ash, mandrake
Quas An Wis confuse combat mandrake, nightshade
Wis An Ylem xray noncombat mandrake, ash
7TH In Nox Hur poison wind combat nightshade, ash, moss
CIRCLE In Quas Corp fear combat nightshade, mandrake, garlic
In Quas Wis peer noncombat nightshade, mandrake
In Quas Xen clone combat ash, silk, moss, ginseng,
nightshade, mandrake
Sanct Lor invisibility combat mandrake, nightshade, moss
Xen Corp kill combat pearl, nightshade
8TH An Tym time stop anytime mandrake, garlic, moss
CIRCLE In Flam Hur flame wind combat ash, moss, mandrake
In Mani Corp resurrect noncombat garlic, ginseng, silk, ash
moss, mandrake
In Vas Gav Corp cone of energy combat mandrake, nightshade, ash
Kal Xen Corp summon combat mandrake, garlic, moss, silk
Vas Rel Por gate travel noncombat ash, pearl, mandrake
-END-