134 lines
5.1 KiB
Plaintext
134 lines
5.1 KiB
Plaintext
FILE: ULTIMA V QREF
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Typed by Chief Justice/CtC 3-15-88
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COMMAND SUMMARY
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---------------
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A Attack H Hole Up N New Order T Talk
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B Board I Ignite O Open U Use
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C Cast J Jimmy P Push V View
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E Enter K Klimb Q Quit & Save X X-It
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F Fire L Look R Ready Y Yell
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G Get M Mix S Search Z Z-stats
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SPACE: Abort, pass turn Ctrl-S: Sound effects on/off
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Ctrl-T: System Speed Ctrl-V: Volume level of music
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Escape: Exit commands, leave battlefield
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WEAPONS
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-------
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ITEM STONE ATTACK DEFENSE
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WEIGHT VALUE VALUE
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Dagger 1 6 (30')
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Sling 2 6 (40')
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Club 3 8 (b)
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Flaming Oil 2 8 (40')
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Main Gauche 3 8 1
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Spear 4 10 (50')
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Throwing Axe 6 10 (40')
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Short Sword 5 12
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Mace 7 15 (b)
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Morning Star 8 15 (b,p)
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Bow 8 10 (70')
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Crossbow 6 12 (80')
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Long Sword 9 15
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Two-Handed
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Hammer 16 20 (b)
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Two-Handed Axe 15 20
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Sword 13 20
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Halberd 18 30 (p)
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ARMOUR
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------
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ITEMS STONE ATTACK DEFENSE
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WEIGHT VALUE VALUE
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HELMS
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Leather Helm - - 1
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Chain Coif 1 - 2
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Iron Helm 2 - 3
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Spiked Helm 3 4 (b) 3
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SHIELDS
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Small Shield 2 - 2
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Large Shield 3 - 3
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Spiked Shield 4 6 (b) 3
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ARMOUR
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Cloth Armour - - 1
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Leather Armour 2 - 2
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Ring Mail 4 - 3
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Scale Mail 6 - 4
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Chain Mail 10 - 5
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Plate Mail 12 - 7
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(b) Denotes a Bludgeon: Hit probability is based on Strength, not Dexterity.
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(p) Denotes a Polearm: May be used to attack over obstacles.
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(x') Number in parentheses denotes range.
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CHART OF SPELLS
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---------------
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SPELL EFFECT TIME REAGENTS
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1ST An Nox cure poison anytime ginseng, garlic
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CIRCLE An Zu awaken combat ginseng, garlic
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Grav Por magic missile combat ash, pearl
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In Lor light noncombat ash
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Mani heal anytime ginseng, silk
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2ND An Sanct unlock anytime ash, moss
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CIRCLE An Xen Corp repel undead combat garlic, ash
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In Wis locate noncombat nightshade
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Kal Xen call animal combat silk, mandrake
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Rel Hur wind change noncombat ash, moss
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3RD In Flam Grav wall of fire dng./com. peal, ash, silk
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CIRCLE In Nox Grav wall of poison dng./com. nightshade, silk, pearl
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In Por blink anytime silk, moss
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In Zu Grav wall of sleep dng./com. ginseng, silk, pearl
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Vas Flam ball of flames combat ash, pearl
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Vas Lor great light noncombat ash, mandrake
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4TH An Grav dispell field anytime pearl, ash
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CIRCLE Des Por downward move dungeon moss, silk
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In Sanct protection anytime ash, ginseng, garlic
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In Sanct Grav protection field dng./com. mandrake, silk, pearl
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Uus Por upward move dungeon moss, silk
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Wis Quas reveal combat silk, nightshade
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5TH An Ex Por magic lock anytime ash, moss, garlic
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CIRCLE In Bet Xen insect swarm combat moss, silk, ash
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In Ex Por magic unlock anytime ash, moss
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In Zu sleep combat ginseng, nightshade, silk
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Rel Tym quickness combat ash, mandrake, moss
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Vas Mani great heal noncombat ginseng, silk, mandrake
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6TH An Xen Ex charm combat pearl, nightshade, silk
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CIRCLE In An negate magic anytime garlic, mandrake, ash
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In Vas Por Ylem tremor combat moss, ash, mandrake
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Quas An Wis confuse combat mandrake, nightshade
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Wis An Ylem xray noncombat mandrake, ash
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7TH In Nox Hur poison wind combat nightshade, ash, moss
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CIRCLE In Quas Corp fear combat nightshade, mandrake, garlic
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In Quas Wis peer noncombat nightshade, mandrake
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In Quas Xen clone combat ash, silk, moss, ginseng,
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nightshade, mandrake
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Sanct Lor invisibility combat mandrake, nightshade, moss
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Xen Corp kill combat pearl, nightshade
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8TH An Tym time stop anytime mandrake, garlic, moss
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CIRCLE In Flam Hur flame wind combat ash, moss, mandrake
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In Mani Corp resurrect noncombat garlic, ginseng, silk, ash
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moss, mandrake
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In Vas Gav Corp cone of energy combat mandrake, nightshade, ash
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Kal Xen Corp summon combat mandrake, garlic, moss, silk
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Vas Rel Por gate travel noncombat ash, pearl, mandrake
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-END-
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