textfiles/apple/DOCUMENTATION/trollstribulations.txt

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= TROLLS AND TRIBULATIONS =
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= Docs by =
= -= The Topper =- =
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INTRODUCTION:
Ancient treasures are hidden inside the caverns! The trolls
have set out on an expedition through the dark dungeons,
perilous peaks, and rising waters to retrieve the valued
relics. But watch out! These treacherous mazes are
inhabited by troll-crunching cretins, hungry buzzards,
ghastly skulls and sinister spiders, all intent on keeping
the treasures within the walls of their wicked world.
OBJECTIVE:
Your job is to lead the trolls through the many underground
mazes and recover the treasures that have been hidden there
for centuries. Your success will depend on your skill in
combatting the cretins and the wisdom with which you choose
your path. You start the game with six trolls, but be careful;
there are skulls and spiders lurking behind the cavern walls.
They could end your expedition at any time.
CONTROL OF MOVEMENTS:
Fire button: Activates each troll when it first enters the
maze. Once in action, pressing the fire button
lets you jump in the direction you are facing.
Joystick: Pull towards you (south) to fire. (Also to reload
bullets.) Push forward (north) to jump straight up.
Right and left movement lets you move in either
direction.
FUNCTIONS:
Ctrl R ... Restarts the game.
Ctrl S ... Turns sound on or off.
Esc ... Pause.
PLAYING THE GAME:
You will begin the game with six trolls. The number of trolls
remaining is indicated by the troll heads located in the top
left hand corner of the screen, just below the score.
In many (but not all) mazes, the first task you must
accomplish is to shoot down eight cretins. The number remaining
is displayed at the top center portion of your screen. After
a cretin is shot, it will turn into an egg. You must then run
and knock the egg off the plank and into the water before it
can rehatch. Each troll is equipped with a gun and eight
bullets. If you use up all eight bullets before destroying
eight cretins, you must return to the plank with the moving
vertical black lines in the center of the screen. Pull the
joystick down and your gun will be reloaded. After eight
cretins have been destroyed, you can pass through the doors
that lead to the maze with the hidden treasures.
As you encounter more difficult mazes, the cretins will
be accompanied by low-flying buzzards and bouncing skulls.
These hazardous obstacles cannot be shot; you must jump over
them by facing the enemy and pressing the fire button.
Once inside the treasure maze, you will occasionally
have your way obstructed by a blue door. These doors can be
opened with the keys that are hidden in the maze along with
the treasures. The Master door located at the end of each
maze does not require a key for passage.
There are trampolines located throughout the mazes.
Use the trampolines to increase your troll's jump and reach
high ledges of the mazes.
Each time a troll dies, the next troll starts the
expedition from the beginning of the maze in process. You will
lose a troll each time you run into a cretin, get smashed by
a bouncing skull, sit on a poisonous spider, get snatched up
by a hungry buzzard, or fall into the water.
When all six trolls have lost their lives, the game is
over. Press the fire button to return to beginning screen
and play again.
SCORING:
Points can be collected many ways while traveling
through the mazes. Destroying cretins, recovering hidden
treasure, and opening doors and maser doors will all
increase your score.
Once a cretin has been shot, you must run and knock
the egg into the water. If the egg remains on the plank,
within seconds the egg will hatch and you will not receive
any points. The points awarded for destroying cretins
depends on which plank you are shooting from. The bottom
plank is worth 100 points per cretin and points double
each time the troll climbs up to the next plank.
Red cretins are worth 900 points and do not have to
be knocked into the water.
The treasures that you will search for increase in value
as you travel deeper into the maze. However, if a troll dies
during the excursion and is replaced by a new troll, the
points awarded for recovered treasures start over at 100
points and continue to increase until a new maze is entered.
Each time you open a blue door, you will receive 100
points. (Remember that you must pick up the key before going
through the door.) There are also points scored for reaching
the master doors located at the end of each maze. Points are
awarded at random for finishing the maze, ranging from 100 to
900.
If you received over 10,000 points, the High Score!
screen will appear after the game is over. Use the joystick
to change the letters and press the fire button when the
correct letter appears. (Due to memory constraints, this
high score is not written to disk.) Then press the fire
button to begin again.
SPECIAL NOTE:
As you get better and reach the more advanced levels,
you'll get into mazes in which keys or prizes appear to
be impossible to attain without sacrificing a troll. This
is never the case; all treasures and keys can be collected
with very careful manipulation of your troll.
HINT: Watch the self-running demo for one such
maneuver on the trampoline!