142 lines
7.4 KiB
Plaintext
142 lines
7.4 KiB
Plaintext
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=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-=
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= TROLLS AND TRIBULATIONS =
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= ----------------------- =
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= Docs by =
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= -= The Topper =- =
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-=-=-=-=-=-=
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INTRODUCTION:
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Ancient treasures are hidden inside the caverns! The trolls
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have set out on an expedition through the dark dungeons,
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perilous peaks, and rising waters to retrieve the valued
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relics. But watch out! These treacherous mazes are
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inhabited by troll-crunching cretins, hungry buzzards,
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ghastly skulls and sinister spiders, all intent on keeping
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the treasures within the walls of their wicked world.
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OBJECTIVE:
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Your job is to lead the trolls through the many underground
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mazes and recover the treasures that have been hidden there
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for centuries. Your success will depend on your skill in
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combatting the cretins and the wisdom with which you choose
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your path. You start the game with six trolls, but be careful;
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there are skulls and spiders lurking behind the cavern walls.
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They could end your expedition at any time.
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CONTROL OF MOVEMENTS:
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Fire button: Activates each troll when it first enters the
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maze. Once in action, pressing the fire button
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lets you jump in the direction you are facing.
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Joystick: Pull towards you (south) to fire. (Also to reload
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bullets.) Push forward (north) to jump straight up.
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Right and left movement lets you move in either
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direction.
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FUNCTIONS:
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Ctrl R ... Restarts the game.
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Ctrl S ... Turns sound on or off.
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Esc ... Pause.
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PLAYING THE GAME:
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You will begin the game with six trolls. The number of trolls
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remaining is indicated by the troll heads located in the top
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left hand corner of the screen, just below the score.
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In many (but not all) mazes, the first task you must
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accomplish is to shoot down eight cretins. The number remaining
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is displayed at the top center portion of your screen. After
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a cretin is shot, it will turn into an egg. You must then run
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and knock the egg off the plank and into the water before it
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can rehatch. Each troll is equipped with a gun and eight
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bullets. If you use up all eight bullets before destroying
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eight cretins, you must return to the plank with the moving
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vertical black lines in the center of the screen. Pull the
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joystick down and your gun will be reloaded. After eight
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cretins have been destroyed, you can pass through the doors
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that lead to the maze with the hidden treasures.
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As you encounter more difficult mazes, the cretins will
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be accompanied by low-flying buzzards and bouncing skulls.
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These hazardous obstacles cannot be shot; you must jump over
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them by facing the enemy and pressing the fire button.
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Once inside the treasure maze, you will occasionally
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have your way obstructed by a blue door. These doors can be
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opened with the keys that are hidden in the maze along with
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the treasures. The Master door located at the end of each
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maze does not require a key for passage.
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There are trampolines located throughout the mazes.
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Use the trampolines to increase your troll's jump and reach
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high ledges of the mazes.
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Each time a troll dies, the next troll starts the
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expedition from the beginning of the maze in process. You will
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lose a troll each time you run into a cretin, get smashed by
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a bouncing skull, sit on a poisonous spider, get snatched up
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by a hungry buzzard, or fall into the water.
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When all six trolls have lost their lives, the game is
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over. Press the fire button to return to beginning screen
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and play again.
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SCORING:
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Points can be collected many ways while traveling
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through the mazes. Destroying cretins, recovering hidden
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treasure, and opening doors and maser doors will all
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increase your score.
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Once a cretin has been shot, you must run and knock
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the egg into the water. If the egg remains on the plank,
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within seconds the egg will hatch and you will not receive
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any points. The points awarded for destroying cretins
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depends on which plank you are shooting from. The bottom
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plank is worth 100 points per cretin and points double
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each time the troll climbs up to the next plank.
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Red cretins are worth 900 points and do not have to
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be knocked into the water.
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The treasures that you will search for increase in value
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as you travel deeper into the maze. However, if a troll dies
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during the excursion and is replaced by a new troll, the
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points awarded for recovered treasures start over at 100
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points and continue to increase until a new maze is entered.
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Each time you open a blue door, you will receive 100
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points. (Remember that you must pick up the key before going
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through the door.) There are also points scored for reaching
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the master doors located at the end of each maze. Points are
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awarded at random for finishing the maze, ranging from 100 to
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900.
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If you received over 10,000 points, the High Score!
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screen will appear after the game is over. Use the joystick
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to change the letters and press the fire button when the
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correct letter appears. (Due to memory constraints, this
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high score is not written to disk.) Then press the fire
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button to begin again.
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SPECIAL NOTE:
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As you get better and reach the more advanced levels,
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you'll get into mazes in which keys or prizes appear to
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be impossible to attain without sacrificing a troll. This
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is never the case; all treasures and keys can be collected
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with very careful manipulation of your troll.
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HINT: Watch the self-running demo for one such
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maneuver on the trampoline! |