200 lines
8.7 KiB
Plaintext
200 lines
8.7 KiB
Plaintext
/--------------------------------------------------------------------------\
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|/\/\/\\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
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|\/\/\//\/\/\/\/\/\/\/\/\/\/\The/Other/Side/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
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|/\/\/\\/\/\/\/\/\/\/\/\/\Cracked/by/Man/o/War/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
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|\/\/\//\/\/\/\/\/\/\/\/A/Simlpex\/Elite/Release\/\/\/\/\/\/\/\/\/\/\/\/\/\|
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|/\/\/\\/\/\/\/\/\/\/\/\/\/\Dox/by/Man/o/War/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
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|\/\/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
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\--------------------------------------------------------------------------/
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The world of the other side consists of three parts-one side, your side,
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the other side and an unclaimed frontier that separates and surrounds
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the two sides. Each side has clearly defined borders that are visible
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on the map. the entire world has been divided into 55 areas. In the
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middle of this world (in area 28) there is a large chasm separating the
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two sides. The goal of the game is to construct a bridge spanning this
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chasm. Each team adds to the bridge brick by brick. Each brick costs
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more as you build toward the other side.
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----------------------------------------------------------------------------
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\ /
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>--------------------------Playing-The-Game------------------------------<
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/ \
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----------------------------------------------------------------------------
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Each turn of The Other Side follows a simple and logical progression.
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The four steps below make up each year/turn of the game
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Planing Your Moves - Plan and then type in the actions you intend to
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take during the upcoming year.
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The Hotline - Communicate with the other side by typing in a short
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message.
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Executing Your Moves - Carry out the actions you had planned for this
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year
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Year End Report - Record the important domestic and international
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information which will be used to plan your next year's moves
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Planing Your Moves
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At the beginning of each turn you will type in the moves you have
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planned for the upcoming year. you must use the code which is described
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below. You will be prompted for incomplete or improper commands. (refer
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to the yearly planner in the players' tools section for a suggested
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first turn.)
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/-------------------------------------------------------------------\
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| The Planning code |
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| -------------------------------------------------------------- |
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| Possible Actions b = build e = exchange |
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| r = run mixer a = attack |
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| t = tank repair f = fuel gift |
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| i = inspection m = money gift |
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| p = prospection c = cease fire zone |
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| n = number sheet u = underground |
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| |
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| --------------------------------------------------------------- |
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| Possessions: d = driller b = bomb |
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| p = patrol c = covert patrol |
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| |
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| --------------------------------------------------------------- |
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| Fuels: o = orange |
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| b = blue |
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| g = green |
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\-------------------------------------------------------------------/
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b = build.
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You begin with a patrol in your capitol city. You can build another
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possession in your capitol city or in any area adjacent to an area with
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one of your possessions in it. An adjacent area is one which is
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horizontal, vertical, or diagonal to an area. You can also build new
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possessions anywhere you you already have. The other's possessions look
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like yours, but they are black letters on a white background. Type , the
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possession you want to build (d,p,b,c) and the area number you want to
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place it in. 'bd31' will build a driller in area 31.
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r = run mixer.
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You make money by mixing fuels. To mix fuels, press the space bar
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repeatedly. Continue pressing the space bar to continue mixing. When you
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are done mixing, press return.
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t = tank repair.
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A leaky tank wastes fuel. To repair a leaky tank, type t and type of
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fuel in the tank. 'tg' will repair the green fuel tank.
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i = inspection.
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You can inspect the areas which contain any of your possessions. Type i
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and the area number you wish to examine. 'i20' will view area 20. To add
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bricks to the bridge, you must inspect the bridge in area 28. a command
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of 'i28 will take you to the bridge where you can add bricks, one at a
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time, by pressing b on the keyboard.
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p = prospecting.
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A prospector looks for rare fuel on the other side and reports back in
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the year end report. To send out a prospector, type p.
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n = number sheet.
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The number sheet displays the costs and values of all the actions and
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items available to you. To look at the number sheet, type n
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e = exchange.
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You can exchange a possession you own for half of its original value. To
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exchange a possession for cash, type e, the possession you wish to
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exchange (d,p,b,c), and its location. 'eb53 exchanges a bomb you have in
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area 53 for cash.
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a = attack.
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An attack by your patrol will destroy the other side's patrol or bomb in
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that area and allow you to take over their driller if one was present.
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Your patrol must be right next to the possession you are attacking. A
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bomb attack destroys everything in a target area and releases
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contamination. To attack with a bomb you must have already built one
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(although not necessarily in or near the area you wish to attack). To
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attack, type a, specify the possession with which you intend to attack
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(p or b), and the area you wish to attack. 'ab48' will launch a bomb
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toward area 48. If you have built more than one bomb, your C.A.D will
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select which one to launch.
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f = fuel gift.
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Giving fuel to the other side can be helpful, but it costs you money to
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transport it across the frontier. To give fuel from your storage tanks,
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type f, the type of fuel (o,g.b), and the number of gallons you wish to
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send. 'fg15' will send 15 gallons of green fuel to the other side.
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Transportation costs for the gift will be deducted from your cash.
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m = money gift.
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Giving money to the other side can also be helpful, but there are
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transfer charges you must pay. To give money, type m and the amount of
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money, plus transfer charges, will be deducted from your cash.
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c = cease fire zone.
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For a fee, an area can be declared neutral to allow visits or building
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by the other side which will not alarm your side's C.A.D. To declare a
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cease fire zone, type c and the number of the area you wish to make
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neutral. 'c30' will make a cease fire in area 30. Each side can only
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have 1 at a time.
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u = underground.
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By setting off a bomb underground, new fuel resources may be released.
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It may contaminate the fuel. First build the bomb then type u and the
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area number. 'u8' will explode a bomb underground in area 8.
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Placing a possession in an area
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When building you will see a close up of the area where you are placing
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the possession. To place to object using (i,j,k,m). patrols must be
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right next to objects they are either protecting or attacking.
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Breaking C.A.D. code
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C.A.D. your computer assisted defense system, if your cash gets too low
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or if the other side makes moves which seem agressive, C.A.D. may step
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in and take over your moves. When it takes over, it acts swiftly and
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directly. The only way to stop it is by typing in the appropriate
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three-letter code (combination of a,b,c) which will turn it off. you can
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get the code if the code breaker machine appears with C.A.D. this code
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will only work during the year in which it was bought. To use the code
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breaker, press return when the amount of money you wish to spend
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appears. Type in the three letter code when C.A.D. appears again during
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this turn.
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Beyond your control
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Occasionally events will occur that are completely beyond your control.
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C.A.D. may take over or your country may experience a national strike.
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A strike depletes your sides cash by $50 and causes you to loose your
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turn.
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Year end report
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Watch this it tells all about your fuel and the condition of your fuel
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tanks, the actions of the other side and the results of the prospectors
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explorations. Also note the contamination levels as they increase
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leaking from your tanks.
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