524 lines
22 KiB
Plaintext
524 lines
22 KiB
Plaintext
TASS TIMES
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in TONETOWN (TM)
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THE BOOK
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Tass Times in Tonetown was created by Interplay Productions.
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Designed by Brainwave Creations.
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Produced by Pam Levins.
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Directed by Brian Fargo.
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Graphics by Todd Canasta and Curt Toumanian.
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Music and sound effects by Dave Warhol and Russell Lieblich.
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Programming by William Heineman, Steve Nielsen, Jay Patel, and
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Troy P. Worrell.
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Special thanks to R. S. F. Lehrberg.
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Tonetown Times by Paula Polley. Tass Times in Tonetown: The Book by
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Steven Young.
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LET'S GET TO KNOW EACH OTHER
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We're working hard to design the kind of computer software you
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want, and we'd love to hear your comments. So drop us a note.
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We'll put you on our special mailing list. If you'd like to
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find out about our newest computer software, call 800-633-4263
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(recorded message). If you have questions about using one of
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our products call (in California) 415 940-6044/5 or (from
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outside California) 800 227-9759 between 9:30 a.m. and 5:00 p.m.
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Pacific time, Monday through Friday.
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Or write:
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Consumer Relations
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Activision, Inc.
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P.O. Box 7287
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Mountain View, CA 94039
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COPYING PROHIBITED
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This software product is copyrighted and all rights are reserved by
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Activision, Inc. The distribution and sale of this product are intended
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for the use of the original purchaser only and for use only on the
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computer system specified. Copying, duplicating, selling, or otherwise
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distributing this product without the expressed written permission of
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Activision are violations of U.S. Copyright Law and are hereby expressly
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forbidden.
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(C) 1986 Activision, Inc. All rights reserved.
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Amiga, Kickstart, and Workbench are trademarks of Commodore-Amiga, Ltd.
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Apple is a registered trademark and Macintosh is a trademark of
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Apple Computer, Inc.
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Atari is a registered trademark and ST is a trademark of Atari Corp.
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Commodore 64 and 128 are trademarks of Commodore Electronics, Ltd.
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IBM is a registered trademark and IBM PC and PCjr are trademarks of
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International Business Machines Corp.
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Tandy is a registered trademark of Tandy Corp.
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CONTENTS
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Are You Tass? Are You Tone? 1
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Let the Tass Times Roll 2
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Tonetown Travel, Tonetown Talk 4
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Evil Lurks 10
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If You're Called Out of Town 11
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Function Key Shortcuts 12
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Getting the Lowdown in Tonetown 13
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ARE YOU TASS? ARE YOU TONE?
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Are You Tass? Are You Tone?
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Somebody's vanished -- through a hoop -- into the unknown.
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Or have you been here before, under a triangular moon?
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Do you wear a Troppo look or is it Jonboi Waltune?
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Sleuth out the cabin. The clues may unjar you.
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Where the Dogwonder leads leaping -- will you follow?
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The mystery unravels in a different dimension,
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But your guide by your side is none other than "The Legend."
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Tonetown is hometown if you're ultra plus chic.
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In need of some styling? Just visit the 'Tique.
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Bangle up some hooplets, lay down some picks,
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Jump on a jumpsuit, then to Freddie's for kicks.
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But wait -- read the Times -- enigma on enigma.
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The truth? Wrapped in darkness. Something to dig for.
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And evil lurks -- snarly, underworldly-wise,
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Three ways times three ways he plots your demise.
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So get to unriddling, stop fiddling around.
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If you're here as a tourist, Tonetown's not your town --
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If you loop through the hoop, you must loop it alone.
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Are You Tass? Are You Tone?
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LET THE TASS TIMES ROLL
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Here's how to load Tass Times in Tonetown into your computer.
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Amiga (TM) Computers
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1. Turn on your computer and monitor.
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2. When so instructed, insert the Kickstart (TM) (version 1.1)
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diskette in your disk drive.
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3. When instructed to insert the Workbench (TM) diskette in
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your disk drive, insert the Tass Times diskette.
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Apple (R) II Series Computers
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1. If you have one, connect a joystick or mouse to your
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computer.
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2. Insert the Tass Times diskette in your disk drive, label
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side up.
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3. Turn on your computer and monitor.
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4. When instructed to do so, remove the diskette from your disk
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drive and re-insert it, label side down, then press RETURN.
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Apple Macintosh (TM) Computers
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1. Insert the Tass Times diskette in your disk drive, label
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side up.
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2. Turn on your computer.
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Atari (R) ST (TM) Computers
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1. Turn on your computer and monitor.
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2. Insert the Tass Times diskette number 1 in disk drive A,
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label side up. If you have two disk drives, insert diskette
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number 2 in drive B. Open (click twice on) file drawer A.
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3. After the diskette loads, click twice on TASS.PRG.
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4. If you have only one drive, exchange diskette number 2 for
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number 1 when instructed to do so.
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Commodore 64 (TM) and 128 (TM) Computers
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1. Plug a joystick into port 2 of your computer.
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2. Turn on your computer, disk drive, and monitor or TV.
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3. If you have a Commodore 128, type GO64 and press RETURN.
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When the prompt ARE YOU SURE? appears, type Y and press
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RETURN.
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4. Insert the Tass Times diskette in your disk drive, label
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side up. Type LOAD "*",8,1 and press RETURN.
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5. When instructed to do so, remove the diskette from your disk
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drive and re-insert it, label side down, then press RETURN.
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IBM (R) PC (TM), PCjr (TM), Tandy (R) 1000, and Compatible Computers
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1. Connect a joystick or mouse, if you have one, to your
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computer.
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2. Insert the Tass Times diskette in your disk drive and turn
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on (or reset) your computer and TV or monitor.
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Following the title and credit screens, press any key to start the game
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If you're resuming the adventure at some point where you left off
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previously, see "Saving and Loading the Adventure" on page 11.
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TONETOWN TRAVEL,
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TONETOWN TALK
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To travel, talk to people, and solve the mystery in Tass Times, you use
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your computer keyboard and -- if you have one -- a joystick or mouse to
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enter commands.
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Each screen of the adventure is arranged like the one shown here, with a
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few slight variations on some computers. The elements shown are
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explained in detail in the following pages.
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For saving and loading games in progress (the words Save and Load do not
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appear on all computers).
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Command icons:
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{diagram of the screen}
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[top line]: Command line
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[text under scene]: The story
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[box in upper right corner]: Inventory box.
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[arrows below]: Compass (UP and DN not on all computers)
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[RETURN]: Equivalent to pressing RETURN on the keyboard
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(not on all computers)
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[mouth]: Talk to
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[hand holding object]: Get
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[hand with picks]: Buy
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[hand releasing object]: Drop
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[people talking]: Tell me about
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[glove marked KO]: Hit
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[man opening door]: Enter
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[eye]: Look at
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If you have a joystick or mouse: In the information that follows, "click
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on" means "place the cursor over the object or icon on the screen and
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press the joystick or mouse button" (the left mouse button on Atari ST
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and Amiga computers). Also, if the word Return appears on your screen,
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you may click on it as an equivalent to pressing RETURN (or Enter) on
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your keyboard.
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Because of the many types of mouse and joystick available, it's
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impossible to describe the exact use of each type in Tass Times. The
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descriptions that follow are based on the most commonly used types. If
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yours differ, a quick test of your joystick or mouse with Tass Times
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should give you a good idea of how to use it in Tonetown.
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If you don't have a joystick or mouse, read the information in this book
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for joystick and mouse operations anyway. It may offer you some valuable
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clues -- or at least some ideas for getting at some valuable clues.
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When you're using the keyboard, whatever you type appears on the command
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line on the screen.
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To erase or "edit" part or all of a command line, use the Delete,
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Backspace, or horizontal arrow keys, depending on which computer you're
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using.
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End every command you type in by pressing RETURN (on your keyboard it
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may be labeled Return or Enter). If you have a joystick or mouse and the
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word Return appears on your screen, you may also click on the word to
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end your command.
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Remember that the key words in your command are the verbs, nouns, and
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prepositions -- for example, TALK TO MAN or CLIMB UP LADDER.
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When you combine more than one action in a single command -- for
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example, CLIMB UP LADDER AND TALK TO CREATURE -- keep in mind that the
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actions will be performed separately, not simultaneously. In other
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words, if you climb the ladder and the creature pushes you off, you may
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not get a chance to talk to him -- ever.
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If you type in a command and don't get any action, try using different
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words to express what you want to do. Especially when you're around the
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people of Tonetown, you'll find that they can be a little finicky about
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certain matters of style and etiquette.
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You can use the function keys on your computer as "shortcuts" on a few
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important commands; see page 12.
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GETTING AROUND TOWN
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With a joystick or mouse, you can move in any direction simply by
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clicking on the corresponding point of the on-screen compass: North,
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South, East, and West. If you want to climb up something or descend, you
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can click on UP and DN if these appear on your compass.
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With the keyboard, you can type the first letter of the direction you
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want to go, then press RETURN.
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On Amiga, Atari ST, IBM, Tandy, and compatible computers, you can also
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use the directional arrow keys -- up, down, right, and left -- to move
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north, south, east, and west, respectively.
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If you like, you can make one long move over several directions by
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typing in a series of directions, separating them with periods, before
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pressing RETURN. For example, you might type N.E.N. to move north, then
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east, then north again. During such a series of moves, you won't miss --
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or avoid -- whatever might happen to you while moving in any one of the
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specified directions.
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If you want to climb up something or descend, and UP and DN do not
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appear on your compass, you must type what you want to do from the
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keyboard.
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THE TALK OF THE TOWN
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AND OTHER TASS PASTIMES
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With a joystick or mouse, you can use the command icons to talk to
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characters and perform other common actions. Simply click on the icon
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for the action you want to perform. In some cases you can then click on
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the object or person you want to act on or talk to; in other cases you
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may find that you have to type in the name of the object or person from
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the keyboard, then press RETURN.
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If you don't have a joystick or mouse, read the following information
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about the icons anyway. Each one stands for an action verb that you'll
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probably want to use often in your commands (see "Function Key
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Shortcuts" on page 12). Also, the various ways the icons can be used may
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give you some ideas for making your trip to Tonetown more tass.
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Here are some tips and special notes on using the icons.
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[hand holding object] Get. Use this to place items that you want or
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think you may need in your inventory. For example, there are clues to be
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gathered, special items that may come in handy later on, and things that
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will help you "fit in" in Tonetown.
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In some cases you can click on the Get icon, then click on the thing you
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want in the scene on the screen; in other cases you may find that you
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have to type the name of the object from the keyboard -- for example,
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when the object is not visible on the screen. And of course there may be
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some things that you just can't take with you.
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One special use of the Get icon: you can click on it twice to collect
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everything in a scene. Typing GET ALL from the keyboard will also do the
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trick.
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[hand releasing object]: Drop. The opposite of the Get icon, this
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removes items from your inventory. Just as with the Get icon, you may be
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able to click on the item you want to remove, or you may have to type
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its name from the keyboard; and you can click twice on the Drop icon (or
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type DROP ALL from the keyboard) to remove everything from your
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inventory.
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As you'll see, your inventory is just like any piece of luggage: it
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can't hold everything. When your cup runneth over and you want to add
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something to it, you'll have to drop something first.
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[glove marked KO]: Hit. When nothing but force will do, click on this to
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strike a blow -- to another character or to an object -- then click on
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the poor creature or thing you want to hit or type its name from the
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keyboard.
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[eye]: Look at. Click on this for a detailed description of someone or
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something that interests you, then click on the object of your interest
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or type its name from the keyboard.
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One special use of the Look icon: you can click on it twice for a
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description of the entire scene on the screen.
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[mouth]: Talk to. Use this icon to start a conversation with somebody,
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then click on the person you want to talk to or type his or her name
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from the keyboard -- if you know it. Some Tonetownians are particular
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about being addressed by name. So get to know who's who. The local
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newspaper is a good source of information.
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[hand with money]: Buy. Yes, there are things to buy in Tonetown, even
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though the coin of the realm may seem a bit strange to you. Use this
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icon in the usual way: click on it, then click on the object you want to
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buy or type its name from the keyboard. Anything you buy goes into your
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inventory.
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[people talking]: Tell me about. Once you're involved in a conversation
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with someone, you can ask him or her to tell you about -- well, anything
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or anybody you see (or have seen) on the screen. Although of course
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Tonetownians are just like most folks in at least one respect: not
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everybody knows everything about everything and everybody.
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[man opening door]: Enter. Click on this to go through a door, into a
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building, or wherever you want to go -- if you're sure you want to go
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there, that is -- then specify where "there" is by clicking on it or
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typing its name from the keyboard.
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TALKING TO PEOPLE WITH THE KEYBOARD. Again, Tonetownians can be very
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particular about being addressed by name. If you want to have a pleasant
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(and informative) conversation with someone, you must start your
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statements with the name of the person you're talking to -- for example,
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CHAZ TELL ME ABOUT THE BOOK.
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EVIL LURKS
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Not everything that goes down in Tonetown is totally tass. In fact,
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there's a good chance -- make that several good chances -- that you'll
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find yourself pushing up the moonflowerets before you have a chance to
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say "Jamac's Salon." In which case you'll have to start all over again.
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You may not be able to avoid taking a fall or two or nine, but you can
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avoid the frustration of having to start over every time. When you sense
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danger, type QUICKSAVE and press RETURN before making another move. This
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will store your progress so far. If you then meet your demise, type Y,
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then type QUICKLOAD and press RETURN to resume play where you were when
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you got dusted.
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You can make a QUICKSAVE and QUICKLOAD even quicker -- see
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"Function Key Shortcuts" on page 12.
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IF YOU'RE CALLED OUT OF TOWN
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If you wish to stop play while in the middle, you can save your progress
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so that you can pick up where you left off at a later time. You can save
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at least eight separate games on most systems, assigning each one a
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number.
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The words Save and Load appear automatically in the upper-left portion
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of the screen in Commodore 64/128, Apple II, and Macintosh versions.
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Simply use your mouse, joystick, or keyboard to carry out the command.
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Amiga, Atari ST, IBM PC/PCjr, and Tandy 1000 users must first place the
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cursor above the picture.
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TO SAVE A GAME WITH A JOYSTICK OR MOUSE, click on the word Save with the
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joystick or mouse button (the right mouse button on Amiga and Atari ST
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computers) and hold the button down. Holding the button down, use the
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joystick or mouse to "pull down" the Save menu and highlight a game
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number for the game to be saved, then release the button.
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TO SAVE A GAME WITH THE KEYBOARD, type SAVE GAME and press RETURN, then
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follow the instructions on the screen for assigning a number to the game
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you're saving.
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TO LOAD A GAME WITH THE JOYSTICK OR MOUSE, click on the word Load with
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the joystick or mouse button (the right mouse button on Amiga and Atari
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ST computers) and hold the button down. Holding the button down, use the
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joystick or mouse to "pull down" the Load menu and highlight a game
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number for the game to be loaded, then release the button.
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TO LOAD A GAME WITH THE KEYBOARD, type LOAD GAME and press RETURN, then
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follow the instructions on the screen for specifying the number of the
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game you want to load.
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FUNCTION KEY SHORTCUTS
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If your computer has function keys, you can use them as handy shortcut
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to several common commands.
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Amiga, Atari ST, IBM, Tandy, and compatible computers have 10 function
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keys; if you have a PCjr, you must hold down the Fn key while pressing
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the corresponding number key, 1-10. With Apple II computers, you must
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hold down the SHIFT key while pressing the corresponding number key,
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1-9. Commodore 64 and 128 computers feature function keys 1-8. The
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Macintosh does not have function keys.
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FUNCTION KEY COMMAND
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1 Save game
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2 Load game
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3 Repeat last command
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4 Tell me about
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5 Drop
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6 Get all
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7 QUICKSAVE
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8 QUICKLOAD
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9 Talk to
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10 Look at
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GETTING THE LOWDOWN IN TONETOWN
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To solve the mystery -- and have an ultra-tass time while
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you're at it -- take some tips from the great investigative
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reporters, canine and otherwise.
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* Be curious. Look at everything, and don't forget to look
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inside things. Talk to everyone.
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* Write things down -- good reporters take notes. Drawing a map
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of Tonetown and environs isn't a bad idea, either -- it might
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come in handy if you want to backtrack or move fast from one
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place to another.
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* Place as many things as you can in your inventory, whether you
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can just pick them up or have to buy them. There's no telling
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what you might need later on.
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* Read the Tonetown Times cover to cover -- it contains a wealth
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of information on the local scene, and you might just pick up a
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tidbit or two that will be crucial down the line.
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* Take chances. After all, nothing ventured, nothing gained --
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and with the QUICKSAVE option (see page 10), you don't even
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have that much to lose.
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ACTIVISION LIMITED 90-DAY
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WARRANTY
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Activision, Inc. warrants to the original consumer purchaser of this
|
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computer software product that the recording medium on which the
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software programs are recorded will be free from defects in material and
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workmanship for 90 days from the date of purchase. If the recording
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medium is found defective within 90 days of original purchase,
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Activision agrees to replace, free of charge, any product discovered to
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be defective within such period upon receipt at its Factory Service
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Center of the product, postage paid, with proof of date of purchase.
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This warranty is limited to the recording medium containing the software
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program originally provided by Activision and is not applicable to
|
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normal wear and tear. This warranty shall not be applicable and shall be
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void if the defect has arisen through abuse, mistreatment, or neglect.
|
|
Any implied warranties applicable to this product are limited to the
|
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90-day period described above. If the recording medium should fail after
|
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the original 90-day warranty period has expired, you may return the
|
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software program to Activision, Inc. at the address noted below with a
|
|
check or money order for $7.50 (U.S. currency), which includes postage
|
|
and handling, and Activision will mail a replacement to you. To receive
|
|
a replacement, you should enclose the defective medium (including the
|
|
original product label) in protective packaging accompanied by: (1) a
|
|
$7.50 check, (2) a brief statement describing the defect, and (3) your
|
|
return address. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF
|
|
ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED,
|
|
INCLUDING ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
|
|
PURPOSE, AND NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE
|
|
BINDING ON OR OBLIGATE ACTIVISION. IN NO EVENT WILL ACTIVISION BE LIABLE
|
|
FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGE RESULTING FROM
|
|
POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO
|
|
PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL
|
|
INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
|
DAMAGES.
|
|
|
|
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY
|
|
LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
|
|
DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF
|
|
LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL
|
|
RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
|
|
|
|
NOTE
|
|
|
|
APPLE COMPUTER, INC. MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED,
|
|
REGARDING THE ENCLOSED COMPUTER SOFTWARE PACKAGE, ITS MERCHANTABILITY OR
|
|
ITS FITNESS FOR ANY PARTICULAR PURPOSE. THE EXCLUSION OF IMPLIED
|
|
WARRANTIES IS NOT PERMITTED BY SOME STATES. THE ABOVE EXCLUSION MAY NOT
|
|
APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS.
|
|
THERE MAY BE OTHER RIGHTS THAT YOU MAY HAVE WHICH VARY FROM STATE TO
|
|
STATE.
|
|
|
|
ProDos ((C) Apple, 1983) is a copyrighted program of Apple Computer,
|
|
Inc., licensed to Activision, Inc. to be distributed for use only in
|
|
combination with Tass Times in Tonetown. Apple software shall not be
|
|
copied onto another diskette (except for archive purposes) or into
|
|
memory unless as part of the execution of Tass Times in Tonetown. When
|
|
Tass Times in Tonetown has completed execution, Apple software shall not
|
|
be used by any other program.
|
|
|
|
WARNING
|
|
|
|
Any attempt to duplicate this product may damage it. Such damage is not
|
|
covered by the warranty. Please see above for complete warranty. U.P.S.
|
|
or registered mail is recommended for returns. Please send to:
|
|
|
|
WARRANTY REPLACEMENTS
|
|
Consumer Relations
|
|
Activision, Inc.
|
|
2350 Bayshore Parkway
|
|
Mountain View, CA 94043
|